FiFi: Like no red? I don't want red either. Maybe green? Blue? Yeah, I'll go no but blue, but it's got already SCUD: Keep changing the lights. Graywo1f: blue bla badly badla bla FiFi: has blue. I'm just gonna go with that one. So So have you guys kalifornia909: The the red gives off a certain after show effect that you can't be good. FiFi: so what is what is the proper etiquette when you're at a tapas bar and you order food, but you don't want to share your plate that you ordered to chip into the table because it's so good. SCUD: Do you say topless or topless? FiFi: T top that topless, not topless. I haven't been to a topless bar in forever. SCUD: Topis. Topless toppus bar. FiFi: Jeez. Graywo1f: I think step one is knowing Jimmmmmmmy: I think Graywo1f: what a toppus bar is. SCUD: I think you just you cover Jimmmmmmmy: Yeah, situational awareness is key. FiFi: It's like where you order SCUD: the food and growl at anyone that reaches for it like an animal. FiFi: Yeah, it no, it's where like it's it's like a family style meal where everybody s like orders like a small dish and you just kinda pass it all around. Yeah, it's as much s yeah. Yeah. kalifornia909: A whole bunch of samplers that you order are like it's typically a Spanish thing. It's like usually Jimmmmmmmy: I think you just kalifornia909: f like bite Jimmmmmmmy: kind of like kalifornia909: sized food or something like that. Jimmmmmmmy: I think the center of the table is communal and then w when it's like within like I don't know, spit range of like while you're chewing, that's like personalized area, I think. FiFi: 'Cause I 'cause I ordered crab I SCUD: I think you just hoard over the plate and you growl and you yell, Mine. FiFi: Yeah, 'cause I had crab cakes Jimmmmmmmy: Yeah. FiFi: and I didn't want to share them. Anyways. SCUD: Welcome to Highville Hooligans, Jimmmmmmmy: Yo, we're hooligan. SCUD: everybody. We're back. I'm Scud. And as always, we're hooliganing. And as always, we've got Jimmy Chaos, we've got Fifi, we've got Grey Wolf. We also have California, one of our hooligans and streamers, and we've got a guest on Juice Box who's gonna talk to us today about digital kneboard simulator. But first, if you're watching on YouTube and you see all the marks and scars on my face, woo, there's a C130 just buzz you. That was awesome. Graywo1f: That was very fast. SCUD: don't don't worry, it's just it's just a venereal disease on my face. and then let's start off with the with the sponsors. So first and foremost we're gonna talk about Fox 3 managed solutions. If you guys are looking for a server to host for DCS for what is it? It's DCS, I think and what other kalifornia909: I will two, I think. Graywo1f: IL two. SCUD: IL two, yeah. It awesome service, great service, very high speed. if you are looking for a server, you can sign up for a server with the with the code hooligan. Hooligan? Hooligans. I can't. Hooligans, it's ten percent off for the lifetime of that server. FiFi: And I'll still and I'll still give the first three three months free for whoever wants to sign up for one. But that's still that's still sitting out there. Nobody's gonna hit us up for it. But anyways. SCUD: And DCS integration into Foxy servers. Right? DKS. That's what I meant. DK did I say DCS? I don't even know what that is. Graywo1f: D D K S. Digital Neeboard Simulator. Yeah. Juicebox: And DKS, yeah. You did. Jimmmmmmmy: Yeah. Yeah, Fox R has DCS integration. SCUD: I mentioned the last episode we are also now partnered with Toby for Toby Eye Tracker. high alpha hooligans is the the code you can use at Toby's website to get five percent off any purchase from them for Toby eye tracker. And then our partners, obviously Eagle Dynamics, Heapler, Grinelli Design. Yeah? Yeah. Thanks to thanks to all of those people. FiFi: Yeah, we we've been Jimmmmmmmy: And in the next two weeks, wind control, Pimax, and Chicago. SCUD: yeah, no, yeah. Sorry. Wind control Pimex. I forgot those. Yeah, and then in yeah, in two weeks we'll be at gate Jimmmmmmmy: Add some add some hooligans to that. Chicago t yep. SCUD: sim gaming expo FiFi: This is gonna be. SCUD: will be there. not just high alpha FiFi: As we've been. SCUD: hooligans. We'll have a booth. We'll be there. We've got a guy who's gonna be who's part of our team that will be bringing a rotor sim. So our booth will have a VR rotor sim with rotor hardware. And then we have FiFi: And possibly the only rotor sim there. SCUD: It may very well be the only rotors in there. so if you're going to Sim Gaming Expo and want to fly a helicopter in VR, come over to our booth. Jimmmmmmmy: Guys. kalifornia909: Can I just say that flying a helicopter in DCS in VR, since I've just swapped to VR, is absolutely nutty. Like it is a completely SCUD: Is this kalifornia909: different game off of fifty feet off the ground in VR versus being you know, fifty feet off the ground in two D. So definitely go and if you have a chance to fly a helicopter, I don't care what game that that close in V R, it's gonna change however you play DCS. You know, I've been Two D guy for years, just picked up a quest three and yeah, flying a helicopter in VR is next level stuff. It's amazing. SCUD: It I I think that rotor wing is the like diamond in the rough in DCS, personally. Jimmmmmmmy: absolutely. SCUD: But to finish that up though, we we will have a booth, we will have a rotor sim running pro proprietary rotor heart rotary like flight controls in a PyMax VR headset. We also have a bunch of team members that are gonna be running their SIM, their flight sim area where they're gonna have wind control on I think it's like fourteen or fifteen computers. Jimmmmmmmy: Fifteen. SCUD: So people can jump in and fly DCS. so if you've never Jimmmmmmmy: Ten combat five G A. FiFi: Sponsored by New Egg. SCUD: flown DCS, you could you get a chance to fly DCS a few different ways there. we'll also have a survey up at our booth for the Sean Connery versus Tom Cruise question. FiFi: my god, I saw this. I I I I listen, I we need someone who's a neutral party there to control that because I don't I feel like every time you click on Tom Cruise one it's gonna give it's gonna give the Sean Connery one a vote. Like I know you guys. There's there's no SCUD: Nope, nope, it's it's fair. I it's fair. The coding is fair. FiFi: way. Graywo1f: There's someone's just gonna be sitting in front of that screen going, Lizard, lizard, lizard, lizard, FiFi: Ha ha. SCUD: I even put it that it even times out. When you Graywo1f: Sean Connery, Sean Connery, Sean Connery. SCUD: push it, it times out for a second so that you can't just tap, tap, tap. I thought of all this stuff. It's gonna be a very honest FiFi: Yeah. SCUD: I'm worried. I'm worried that it's gonna turn out not in our favor, Jimmy. Graywo1f: Well put a picture of me next to it so I can say that I'm there at Simgami Expo since I can't go and and then I'll I'll guard it. FiFi: Just like a like kalifornia909: Do we not have a cardboard SCUD: If I'd have thought about it, kalifornia909: cut out of SCUD: we kalifornia909: you? SCUD: I was gonna say, if we'd have thought about it early enough, we could've gotten full-size carboard cut out of Jester. kalifornia909: Yeah. Graywo1f: Have a body pillow of me there. There's enough people wanting that. FiFi: my god. Jimmmmmmmy: He says vote for Sean. kalifornia909: We now know what the gray SCUD: All right. kalifornia909: flag's next merch w item will be. FiFi: Adjuster body pillow. SCUD: Juice Box, welcome to the show. It's good to have you. You are the creator Juicebox: Thank you so much. SCUD: of of Digital Neboard Simulator, which we will dive into and talk about that. But first off, why don't you just tell us about you yourself? Juicebox: yeah, man. so I've been flying flight Sims for a long time since I was a kid, back in the Falcon 4 era and then e Falcon and all the good stuff back then. then you know school and college all happened and kind of fell off that for a while. And I've been a software engineer ever since. been doing that for about 20 years now. And you know, at some point I came back to this. And you know, there's just all these amazing tools and I started getting into DCS again and ended up joining some squadrons and you know I I don't know what else would you like to know? SCUD: Whatever you want to share, Jimmmmmmmy: What SCUD: Batcha. I if if that's what you want to share, questions? FiFi: Yeah, that's fair. As someone who Jimmmmmmmy: What is your I g FiFi: go. Juicebox: Yeah. Jimmmmmmmy: so getting back into DCS, how long have you been back into DCS? Juicebox: about two and a half years now, somewhere in that range. Jimmmmmmmy: dude, that's awesome. That's a good time because that's when modules really started to like be all over the place and constant like new content. Cause like I think maybe three years ago before we were at like one module a year, and we're out there like Tiny Tim just begging, like, please, sir, can I have another? But Juicebox: Yeah, you guys like the COVID high had already kind of passed, is Jimmmmmmmy: Yeah. Juicebox: my understanding. And then but like the F sixteen was already in a good spot and like that's that's my mother module and that's yeah, so I'm happy about that. Graywo1f: Love me some Viper. Jimmmmmmmy: Yeah, I was I was just SCUD: Yeah. Jimmmmmmmy: about to ask, what's your favorite fixed wing, rotor wing, and then Warbird? Juicebox: okay, so fixed wing, obviously, the Viper, Warbird, the the P fifty one, because you know every time I stop it I just go head over heels. SCUD: E Easy on the brakes. Jimmmmmmmy: Literally and figuratively, like where you at on that one? SCUD: Easy on the brakes. Juicebox: Yeah yeah. it's my signature move. Jimmmmmmmy: I like that. That was good framing. Juicebox: And And Rotary, I don't know, I mean I wanna say Kiowa, but you know, the state it's in and all that. Probably gonna have to say Apache. Graywo1f: Solid. SCUD: The a multi crew of the Apache is so much damn fun. Juicebox: Well, that is the best part for me, right? Like I can let somebody else fly it and I'll just like, you know, play with the Xbox controller on that Apache. SCUD: See, that's I Jimmmmmmmy: You said SCUD: have no idea how to run the the front seat at all. I I'm Graywo1f: I mean either. SCUD: I'm your guy. I all I want to do is fly and somebody else can run all the weapons. FiFi: So question so let's let's get into to DKS to to digital kneeboard simulator. So I've been like I've been using this for a while now. SCUD: Hold hold hold on. Let me let me let me let me preface this real quick. FiFi: boy. SCUD: Are you a DCS player? Yes. Do you like having knee boards? Yes. Do you want waypoints? Sure you do. How about a briefing? Yes. How about debriefing tools? Sorry, FiFi: there's so much more yeah SCUD: go ahead. FiFi: so so let's let's get let's get into the digital because there's so much that we can do what we can dive through because you have you have built a really really in-depth tool with this like like every week I find something new about it and I'm like what the I could do that what you could do this right holy crap so where did you come up with the idea how did it come about because I have a theory but I want to hear I want to hear it from your mouth Juicebox: Yeah. So I'm I'm gonna do my my buddy Sub Zero a favor here and I'm gonna call him out, which is when I joined my original squadron vcentcom, you know, I was flying with these guys and one thing kept happening every single flight night, there was always somebody on the wrong radio frequency, the wrong STNs, the wrong Jimmmmmmmy: No Juicebox: waypoints. SCUD: No way. Juicebox: If and so we'd sit on the ground for like twenty, FiFi: Yeah. Juicebox: thirty minutes, just faffing around like calm check, calm check, calm check, like fake get in the the jet and get your sh stuff sorted. Thank you. If FiFi: You can say shit, it's okay. Yeah. We're demonetized. SCUD: You could say shit. That's okay. Juicebox: you're not yet you will be sued. FiFi: Yeah. Juicebox: and you know, it was always sub. Like sub always got that wrong. and so Being a software engineer, I had the most software engineer thought ever. obviously I'm the person. I am the guy to fix this. so with a great amount of hubris, I went forth and decided that I would build something that would just make some knee boards and make it easy for me to put together a flight plan and make it easy to get everybody with a DTC delivered. and so that was basically like the first version, like two years ago. It's like that's all it really did. It was like Jimmmmmmmy: So make it to basically just expedite and ease having fun. Juicebox: Yes. Yeah yeah. Like I I was tired of like spending thirty minutes on the ground every single flight night. I am sorry where this is hunting so much. I I was tired of spending that 30 minutes on the ground every single time, you know, trying to like get everybody all set up. And so like this was my solution to that. kalifornia909: Now it's down to fifteen. FiFi: is exactly what my theory was. Like I SCUD: Ha ha ha. FiFi: no, I'm serious, like all these free all these free like add ons and modules. Holy crap. All these free add-ons and modules always always start off because someone was like, you know what we really need? And no and it's not out there. Like I'm just gonna make it. And then it turns in and then it kind of spreads from there. And it always ends up becoming like the community mods are always the absolute best mods. And it's just cool. Jimmmmmmmy: It's yeah, it's it's always like Yeah. SCUD: Well, it's somebody's gotta do it because you know that everyone, everyone's like everyone's bitching about the same stuff every mission, but nobody's the one to step up and do it. So thank you for doing it. FiFi: Yeah. Jimmmmmmmy: I actually Juicebox: Yeah, and like there's Jimmmmmmmy: so I actually Juicebox: a lot of guys who came before me, right? There was there was combat flight, there there's frag orders that's still out there. and and they've been putting in the time and the effort, and they just some of them have a different philosophy. The combat flight guy, he I think he got his wings clipped or something. you know. I I don't know exactly what the story is there, but like development stopped very suddenly. so I was a big fan of those products and tools, and the community is amazing. I just want to make sure that there's recognition given to those those other guys. SCUD: Jimmy, you were saying something? FiFi: We used regulars for a long time. Yeah, so Jimmmmmmmy: Yeah, it's it it's amazing how some of these like mods and tools that are now like just common use and practice in DCS like come from like having a friend that just like motivates you to create something. Like Scott and I are happy to announce today that we have the mod coming out tomorrow, the don't hit your wingman mod. So SCUD: We we we d we are. Is that just where we don't let Fleafy fly with us? Jimmmmmmmy: Yeah. Be that Exactly FiFi: Fine. Graywo1f: Well. FiFi: That's fine. I'll go fly somewhere else where I'm appreciated. Jimmmmmmmy: Yeah. FiFi: Some but Jimmmmmmmy: It's so juice Graywo1f: So how does it Jimmmmmmmy: juice box, it's a running joke. Fifi's had a few key moments where he's ran into his wingman. And so now it kind of lives in infamy. Juicebox: Mm, mm, one of those kind of windmen. FiFi: I that's why that's why I'm a flight lead. That's I'm not that's why I'm a flight lead. SCUD: Yeah. Anytime you hear Fifi say he's visual if Juicebox: You you got your flood because it was safer. Jimmmmmmmy: Yes. FiFi: Yeah. SCUD: you if you hear Fifi say he's visual, you just just break and defend. kalifornia909: Yeah. Jimmmmmmmy: He's like, but I'm joining on you. Exactly. kalifornia909: Yeah. FiFi: Anyways, so so with with digital new boys simulator, like is it one of those things where you like you gotta keep a napkin or a or a notepad near the next to your bed and then you wake up in the middle of the night, you're like, crap, I should write that Jimmmmmmmy: yeah. FiFi: down because that that's something because like this is definitely something that you've been constantly building on because it's really cool to see the updates that you roll out through it and and everything like that as it comes. And you know, I just is it has it turned into an obsession in a sense? Juicebox: It it it started there. so like you know, once there was this point where I kind of like crossed into this, like it's useful now. And so like that that era was like an hour like a year long. and then now there are so many squadrons and so many users already using it that the community is submitting feature requests at such a rate that I can't keep up with them, and you know, nine times out of ten. They'll have the idea before I do. I'm just kind of like the implementation guy at this point. and and so in a lot of ways it's kind of become the community's project. FiFi: Yeah. So it's a blessing and a curse at the same Jimmmmmmmy: I have Graywo1f: So FiFi: time and that's what it is. Jimmmmmmmy: I have a I have a two part question. When you started developing it, like what was like the roadmap of like the first features that you were like this needs to be happening? And then also second question, current state, what is the number one feature that you are working towards implementing that came from the community from that feedback loop? Juicebox: so the I guess I'll answer the second one first, which is that the the number one thing I'm working towards is the the campaign manager and we'll take a look at Jimmmmmmmy: Mm-hmm. Juicebox: that. and or hopefully we'll have a chance to take a look at that at least. it it's a way Graywo1f: Yes. Juicebox: for squadrons to easily run these like complex campaigns that take a lot of hours out of everybody's time and effort. Yeah, and like squadrons fall apart because they stop running campaigns. They stop having deployments and then people Jimmmmmmmy: Yeah. Juicebox: lose interest. and if you can make it so that instead of it taking like four hours of one guy's time to put together one of these missions, or more, I mean, like let's be honest, usually more. SCUD: Yeah. Juicebox: it takes twenty, thirty minutes and you got something that's really high quality and feels good. and like you're only really doing the parts where you're bringing that important, that important work. You know, you're you're deciding where things actually go, what the threat environment looks like, throwing up some of the red air and that kind of stuff. you you can keep these squadrons alive and kicking and and happy longer. and then as for your first question, I forgot what it was. Jimmmmmmmy: What was the what was your path from like idea and initial implementation of development to like your initial roadmap of features? Like what was your initial roadmap for your feature, feature set that you wanted to implement? And how did you work through that? Juicebox: so I started with just a very simple feature set. You know, it was literally just make it so you can make some knee boards, make it so that they're templatable, and make it so that it exports DTCs, and then everything else was just like supporting elements for that. and then Jimmmmmmmy: Mm-hmm. Juicebox: the actual path to getting there was I just have sticky notes that like were just up on my wall and just moving across. and like the reality is like DKS isn't a full time job for me. It's it's like something I do for fun. So like, you know, I I have a day job that I have to like, you know, do software development for as well. and so like this this really has to take that back seat. And it's really just a weekends and nights project. And so, you know, Jimmmmmmmy: Mm-hmm. Juicebox: sometimes it's just trying to move one or two sticky notes and getting to that next level. Jimmmmmmmy: I'm a fellow sticky noter. Graywo1f: Feel you there. Jimmmmmmmy: I have one side of my desk is always like my to-do list, and then the other side, like the opposing wall. Ninety degrees to my left is always my completed task. That way if you know my boss ever says, What have you done lately? I just look over at my sticky notes. It's on my left wall and I say, Well, I did this, this, and this. He's like, Okay, okay. SCUD: Grey Wolf, you had a question? Graywo1f: Yeah, I was curious on how how the users interface with it to to get it to work with DCS. Are they are they plugging plug an emission file into it or what's what's their process for for getting started with it? Juicebox: so the most common thing is like somebody will like drop their their mission file into it and then start planning doing flight planning. And well That that that kinda has changed recently. Most people now Jimmmmmmmy: Mm-hmm. Juicebox: start by doing debriefing in DKS and then they move into doing planning. And yeah. we should we should talk because we'll we'll we'll have some fun talking about what's coming for the F fourteen. Jimmmmmmmy: Ooh. SCUD: Mm-hmm. FiFi: So yeah, 'cause like one of the one of the things that one of my favorite things about the debrief is my favorite feature that I just found out about that we just figured out like two weeks ago. or I just found out about, I think Monty and Fade have been like using this for a while. 'Cause they moved over from frag orders and then they then they're like they've been bugging I know Monty and Fade have like bugging me like constantly about like, dude, you guys need to talk digital deport simulator. Like like all and so SCUD: This is for you, Money and Fade. This is for you. FiFi: Yeah, this is for you guys. Jimmmmmmmy: Yeah. FiFi: but like one of my favorite features that I just found out about like two weeks ago was how you can track your kills in it. So your your actual campaign contributions. And that was that's really cool because that's something for everybody to to really pay attention to because you could actually see like who's contributing and who's getting what. And 'cause we came back from a we we did like one of our campaign sorties and we were in the debrief and you he's like, yeah. And we can actually claim who killed what and who contributed the most throughout the deployment and things like that. And I think that's one of like the unsung coolest features of it. is cause everybody always wants to see what they can contribute. So thank you for putting that Juicebox: Yeah. FiFi: one in. That was a really cool one. Jimmmmmmmy: Yeah, for debrief, I like how it like easily injects or takes or extra it it it marries very well with TacView as well. Like it's not just like a knee board, but like it's a full Eagle Dynamics equal ecosystem like planning execution and debrief tool. Like it's it's for anybody who hasn't seen it, we're about to. I think it's a good time to start sharing screens. What do you guys think? SCUD: Yeah, we should do do the demo here. Graywo1f: Yes, not. Jimmmmmmmy: Yeah, it is yeah, Juicebox: All right. Jimmmmmmmy: DKS is it is definitely like I I've I've heard you, you know, talk about it before and you're like, everybody always plans in like Microsoft and PowerPoint and all that. And like you're very true because that's an extrapolation of like real military operations. Like if you're gonna plan something, get ready to do Excel, get ready to do Word, and get ready to do PowerPoint. But this isn't supposed to feel like a job, it's supposed to be fun, it's a game, you know, and I think the tool that you built like really gives us that SCUD: Yeah, let's Jimmmmmmmy: high level simulation. without like the grind of earning it a Ranger tab in PowerPoint. SCUD: Let's let's let's get a demo. Let's FiFi: Hey. I got mine. SCUD: take a look at it. for those of you that are not watching on YouTube and listening on an audio portion of the p audio type podcast, sorry you're not able to really follow along on this, but that's why you should hit us up on YouTube. FiFi: We're gonna get we're gonna get Grey Wolf to narrate it. And then Juicebox: Perfect. All Jimmmmmmmy: Yeah. Juicebox: right. Graywo1f: Well here you see he's clicking on the start menu and he's going to his DK S. Juicebox: Okay. so Jimmmmmmmy: Easy Morgan. Juicebox: please let me know if that's working for you. FiFi: Yeah, it's working. Yeah, SCUD: Yeah, it looks good. FiFi: it's working. Yeah, it looks great. Juicebox: Okay. so this is the main interface. Now we are looking at the four eightieth fighter squadron here. and it Jimmmmmmmy: real real quick, I've a I have a question. Very very prevalent. Like, where do I go to to download this? Like where's the GitHub? Where's the Google Drive? Juicebox: that's that's a great question. you just go to digital newboard simulator dot com. Graywo1f: Got his own domain. Jimmmmmmmy: Yeah. Graywo1f: Hi moist. Juicebox: And it's just login. you don't have to download anything. Jimmmmmmmy: Yeah. I love it. Because there's nothing to conflict on your own computer because now often do we get a mod and it's like, sorry, I'm gonna wreck the rest of DCS for you. SCUD: Yeah. Juicebox: Yeah, not only that, but like you don't have to install anything. So you like if you want to waste time at work building knee boards instead, you can. Graywo1f: It's awesome. Jimmmmmmmy: Burn a paycheck. SCUD: Ha ha ha. Juicebox: Yeah. FiFi: This is how you get fired, everybody. SCUD: J Jimmy's boss is gonna be like, What did you Jimmmmmmmy: Yeah. SCUD: do what did you do today at work? Jimmy's gonna point at at DKS. Jimmmmmmmy: Kneeboards. FiFi: Yeah, he's gonna look he's gonna have a sticky note that says poop and knee boards. Yeah. Jimmmmmmmy: wrong sticky note, wrong sticky note. SCUD: All right. All right. Let's let's see this demo. Jimmmmmmmy: Okay, okay, okay. Sorry, my bad. Juicebox: All right, so I'm gonna do is I'm gonna build a very, very quick ne board. So we're gonna go new knee board. we're not gonna bother to import a Miz today. just go demo board. we're gonna stick with the default template pack F16. you might notice these are all alphabetical: F16, A, B, C, D, E, F G. then no bias there. and we'll put this in Nevada. cool. so I'm Graywo1f: That's quick. Juicebox: gonna do one thing. I have already imported A bunch of Mizes into this squadron. So I can just come in and turn on this Miz that has already been imported. So all of my like tankers and everything that I know are in this Miz are already kind of set up as an overlay, ready to go. I got all of my different areas and we're ready to start putting things together. So I have presets that I can use in the main interface for putting down each of the different data entry tabs. So there's flight manovers tab, waypoints, routes, graphics, divert, blah, blah, blah. You do your loadout, you do everything. so we'll just kind of go through them one at a time. And I'm gonna try to blow through these pretty quick so that we can not waste a ton of time on this. so I'm gonna pick a a preset for my flight members. I'm just say is Warhawk One flight. and I can start popping in members of my squadron. and away they go. And sub will be very upset if he's not picked, though he should really be a dash two. Yeah. FiFi: question. Quick quick quick quick question. So with these overlays and these mises, do you do you have to pre-make like a Ms or an overlay in DCS first and then bring it over? Or do you already have it? Because it looked like you almost just already had everything here and you just do you don't even have to open DCS to do this. Juicebox: So I did bring this over as a Miz from DCS like many moons ago, and I just continue to use it because the server runs this Miz. This is like our squadron's training, Miz. FiFi: Okay. So you had to build like this base Miz that had like the little overlays and stuff like that in it. But then your I'm sure this is gonna be self answering question, but then your Juicebox: Mm-hmm. FiFi: your your product here actually puts the units on there for you. Okay. Juicebox: Yeah, and we'll we'll talk about how that can work. you know, normally what happens is if you're building like a campaign mission, for example, you'll build out a Miz or Miz like you're used to, except instead of like planning all the waypoints and everything for all the different planes, you just plop them down. You just place them wherever they're gonna spawn, and that's it. And then FiFi: Okay. Juicebox: DKS will then write into that Miz all of the details about each of the flights. SCUD: that's so cool. I'd like to point out too, just just at first look, as you Jimmmmmmmy: Yeah, so FiFi: Damn. SCUD: as you're building this, the the the map overlay is dope. Jimmmmmmmy: Mm-hmm. SCUD: like like to zoom in on the Vegas area and or or the terrain features and actually be able to build a mission with with really good map overlays is that's incredible. Jimmmmmmmy: So one thing I'll add to this too, kind of like what Fifi was just saying, he literally just went to his missions folder inside of his save games folder and just imported this. And it creates this visual from that. You don't have to build anything inside of DKS. It literally takes everything inside the zip and just throws it all out here. And then also, I know a feature, I don't know if you're gonna mention it, but this is true data to DCS, not true data to life, right? Juicebox: Yeah. and actually that's a that's an important thing to distinguish at times. so in DCS, there's there's a couple differences from real life. first off, the elevations, and you can see in the bottom left here the elevations are being displayed. Those are DCS elevations. Now I do have real world elevations as well, just because I'm a nerd, but by default, it's gonna give you the D DCS elevations. And those can be very different, especially in Syria and and towards the edges of maps in particular, they can get way off. SCUD: All right, so be f before we get too deep into asking more questions, you're already throwing stuff on there. Can you walk us through what you're doing? Juicebox: Yeah, so what I did is I came in here and I put down a takeoff point here at Nellis. so I'm just saying, hey, we're gonna take off here. Maybe I'll put it over to the revetments. and this just say, hey, this is where my plane is starting, and this is also where it's gonna start calculating fuel from. and then I just drop down a waypoint at fighter, which is a standard departure point. and we're gonna bump that up to 17,000 feet since that is a normal altitude to pass through fighter at. and then I did drop a waypoint here on this tanker track. And I can actually shift snap it to the track. I can I'll I can go to the corners as well. but I'm just gonna go to the center since that's tanker, I don't know where it's gonna be on that track. and I know that's up at 20,000, so I'm just gonna bump that up there to 20,000. and that the reason I'm putting the elevations in is it impacts fuel calculations, it impacts speed calculations. so like DKS is able to calculate calibrated airspeed. Jimmmmmmmy: Yeah, okay, is it meaning some can issues if you indexed like three it's change particularly without fighting because you're gonna have an AS intent because it doesn't map through. Juicebox: Through everything. And so, you know, it'll change the timings of how fast you'll get to different places. Now, I also enabled a SA10 that is spawnable in our read in our map down here. And so we're going to plan a little low-level strike on an SA10. Not the smartest thing in the world to do, but we're doing it today. SCUD: Send it. Juicebox: So what we need to know is we're coming into waypoint three here. I'm just gonna leave waypoint three on the ground. We're gonna we're gonna come in low, but we need to figure out how we're gonna get there. So I'm gonna right-click on this, I'm gonna show the view shed. and so now what it's doing is it's Jimmmmmmmy: I love this thing. Graywo1f: my god. Juicebox: computing everything this SA ten can see when you're flying at five hundred feet. And now, you know, maybe maybe I'm having to fly with Sub today, so you know, we really need a little more space. We're gonna do a thousand feet. Jimmmmmmmy: Ha ha ha. SCUD: Rowing shade, I love it. kalifornia909: Is there a fi fee option? Juicebox: all right. Yeah, yeah, you just put it to 10,000 feet and you're good to go. I think I got this group figured out. now I'm gonna start Jimmmmmmmy: There you go. Juicebox: putting down additional waypoints here. And so what I can see is it looks like there's a little ingress point right here. so we're gonna we're gonna aim for that. We're gonna come across here, and then we're gonna come here and we're gonna make six here our IP. And then I'm just gonna drop a waypoint, I'm gonna snap it onto that SA ten so I get it dead on. Jimmmmmmmy: Dude, have you guys ever Juicebox: and then. Jimmmmmmmy: seen a tool for DCS give you essay visibility? SCUD: Yeah, terrain masking. It's incredible. kalifornia909: No. Jimmmmmmmy: Dude, that is like worth that is Graywo1f: There was one but I'm brain farting on the name a few years ago that Jimmmmmmmy: I I would say this is worth the whole download itself, but it's not even a download. SCUD: And the pilot nerd brain in me, can you zoom in on one of those dog houses? Jimmmmmmmy: Yeah. Juicebox: well not really because as I zoom they're gonna SCUD: they shrink in. I'm just that that that makes me so happy. We I mean I flew in the Air Force. We flew low levels, we trained in low levels. Every low level chart that you ever fly has doghouses and they look exactly like that. So it just makes me so happy. Juicebox: So you can actually go further. You can customize your dog houses however you prefer them. I've gotten SCUD: Love it. Juicebox: feedback from the Navy boys that like this isn't how a dog house is set up, and I said, great, no problem. SCUD: Ha ha ha. Juicebox: so yep, we're gonna come back, we're gonna set steer point nine back of Jimmmmmmmy: It's too crazy. Juicebox: the tanker in case we need it. We really, really shouldn't. and then we can start flying a standard arrival. So we'll we'll hit strike, then we'll go to gas peak and then apex. And finally back to Nellis. Jimmmmmmmy: Hey Scud. How bricked up are you Juicebox: Yeah. Jimmmmmmmy: right now? SCUD: So so bricked up. Juicebox: Give some altitudes here just to make it a little more reasonable. Graywo1f: She got buzzed again. Juicebox: Okay, so this is this Jimmmmmmmy: I saw that. Juicebox: is kind of a standard thing here. FiFi: Yeah. Juicebox: and we're we're gonna be doing this low-level route all the way from three to eight. So we're gonna mark three as our entry point, eight as our exit point, and I'm gonna just come into the advanced options for each of these here, and I'm gonna mark these as overflyway points. And what this is gonna do is it's gonna adjust the the flight path to account for by default a 2G turn. Now you can change that to a 3G or a 4G or whatever you want. but this is important to do when you're doing these low levels because as you can see, it's kind of kicked our ingress leg out a little bit. and we're not kind of in the middle of that safe area. So we're gonna move that back a little bit in just a Jimmmmmmmy: my god. Juicebox: Back and we're gonna the same thing over here, and that's good. So that's that's our whole low-level section here. And so now we do have to attack this SA10 here. So we're gonna come to loadout, we're gonna make sure we have a nice load. Yeah, Senderline Tank's good. Sniper Pod. HTS. one twenty. I Graywo1f: Twelve snake eyes. Juicebox: I do have presets here, of course, but Jimmmmmmmy: Small snake eyes. FiFi: Well, I mean that looks Juicebox: yeah. FiFi: like that's a it looks like that flights over fifty miles, so you'll need all three tanks, right? SCUD: Ha ha ha Juicebox: no, because I know how to fly an F sixteen. The trick is not to use the afterburner. Jimmmmmmmy: He's gotta just get fast and don't turn hard. Juicebox: yeah. All right. Six snake guys. That's what you guys want. I know what you want. 12, sorry. Jimmmmmmmy: Yeah, th you d you you're picking up on what we' what we're putting down. Juicebox: Yeah, exactly. and so this is you know, a nice little thing. You may have noticed this thing at the bottom here was moving left and right as I was hanging ordnance. And what it was doing Graywo1f: Center gravity. Juicebox: is telling me where the center of gravity and the center of drag on this loadout is. Graywo1f: That's cool. Juicebox: So it'll let me know which SCUD: Wow. Juicebox: way I need to like throw rudder in as I'm taking off. and how much trim. It's not gonna tell me how much trim, but it's gonna give me an idea of like what kind of trim I need to put in. It's also calculated the weight of the the loadout. and my knee board is also gonna have the gross weight of the plane on it now. it's also computed SCUD: so cool. Juicebox: a rotation speed for me. yep. And a lot of other stuff has kind of started to come through. If we even look at the route, it's gonna have the full fuel ladder. So it's gonna say, hey, by way point one, you're gonna be down to 7961 pounds. And FiFi: I didn't even have this shit in like full in in in my in active duty when we were mission planning. Yeah. Graywo1f: Does it compute also does Jimmmmmmmy: The future is now, old man. Graywo1f: it compute the pilot's balls for using twelve snake eyes? Juicebox: yeah. Very big. FiFi: Yeah. Juicebox: Extra large. And and by the way, the lineup doesn't pack the fuel calculation. so we're gonna come into our target waypoint and we're gonna go do a weapons delivery profile on this. we'll enable a pop up attack. And Jimmmmmmmy: Weaponineering. Juicebox: we're gonna do Graywo1f: my god. Juicebox: a little bit of weaponeering. So we'll just you know, set our angle off. We'll increase our dive angle a bit. we'll say we only want to pop to say 8,000 feet, 9,000 feet's fine. Let's turn on the side profile so we can kind of see what we're doing here. yep, all looking good here. Like, you know, you could do a lot more, but basically, this is computing all of the parameters for these drops. Now we're doing snake eyes. This is computing for a low drag bomb, but you know, potato potato. you know, use your tail fuse. right. Okay, 12 bombs, we're off, we're out. we have all of that. Couple things we can add in. so we can come into here, we can go to our plates. we said we're doing the fighter four departure, so let's go ahead, let's grab fighter three, and then we're doing a strike recovery. Jimmmmmmmy: Boids. Juicebox: so let's grab a strike recovery. And so those will now be in our new board pack as well. looking good. we need to set up a comm plan really quick. Fortunately, I have a preset for that. So we just need to go find the comms, grab our NTTR preset. That fills in. Beautiful. And support. We don't need to do anything there. That all comes from the Miz. And we'll also set our home plates and diverts up. That all comes through. Beautiful. At this point, we could go fly. so to fly, all we have to do is we're gonna publish Jimmmmmmmy: do how do how do we get it into the game? Juicebox: this. Yeah, that's what I'm to show you. so this this is now a link that you would just give to your guys. And like we've we've built a pretty complicated, you know, mission set here pretty quick. so you would just click on your name, click download package, and then you wait about 10 seconds. And what it's doing in the background right now is it's generating all your new boards. It's it's doing all this work, it's doing it on your computer so I don't have to pay for it. and it's Jimmmmmmmy: Hell yeah. Juicebox: giving me a zip file. and I think I'm gonna have to change my share here a little bit so you can see the zip file. SCUD: That's fine. Juicebox: Let me sure. Jimmmmmmmy: Yeah, you might have to share full screen and not just the SCUD: This has been what? With with us interrupting you with us interrupting you, it's been ten minutes to build a training mission with with Juicebox: Yeah. So Jimmmmmmmy: Dude, this a like So SCUD: waypoints, comms, fuel, weaponeering, everything. Jimmmmmmmy: Fifi, what what are your thoughts so far? Give me one give me one sentence impression. FiFi: I mean I mean we use this yeah, I mean it's awesome because we I mean we use it weekly with when we fly with with Jimmmmmmmy: Yep, yep. Retribution. FiFi: with Scud or not Scott, sorry, but with Jimmmmmmmy: Monty FiFi: Faden Monty, the other super cool Air Force guy. but so yeah, I mean I I'm as a direct recipient and a direct benefactor of this of of this. It's really it's really, really cool. And I'm I'm so glad that Monty again, Monty, this is for you. I'm so glad that he harangued me into into finally like giving in and doing and like and and like registering to to really take advantage of everything. I've been I've I've I was I've I've been really enjoying it for the past few weeks. Jimmmmmmmy: Good Europe. What's your thoughts so far? SCUD: I'm I'm blown away. That's the the the ease of which you are building complicated products and the the the user interface is so I don't know, user friendly. Blown away. Jimmmmmmmy: And you you've never used it before, right, Scott? SCUD: Very little. Jimmmmmmmy: Dude California, same question. First thoughts. You're muted. SCUD: No Mike, Graywo1f: He's muted, SCUD: Kelly. FiFi: He's muted, Graywo1f: Rip. FiFi: yeah. kalifornia909: All right, is my mic still giving bad feedback? Okay, Graywo1f: You're good. Jimmmmmmmy: Yep. We're good, we're good, we're SCUD: It's good now. FiFi: There you kalifornia909: I think I was getting feedback before from my headphones. no, I think this is great. And anybody that's ever either a try to train somebody else up, this takes up so much less time trying to get Jimmmmmmmy: Mm. kalifornia909: them set up in chalks. You know, we have a lot of people that are just starting out in DCS or are coming back and there's all these new features. Like, I mean, even the DTC portion of a lot of these jets are still fairly, fairly new. And it's Jimmmmmmmy: absolutely. kalifornia909: it's amazing that you don't have to, you know, go out and figure out, okay, as a flight or as let's say you're you know, a squadron commander or something like that and you have F fourteens, you have F sixteens and F eighteens. Well now the burden is on you to try to figure out how to explain how to get a DTC for each one of these jets standardized. So that you have the same flight plans or that you can integrate different flight plans on the same mission. So I mean, just the alleviation of all that stress for everybody down to the the person setting up for their first mission is like, man, like what what do I have to do for the DTC portion again? I just hit load. You know, like it's th it's that simple. And, you know, the anything that you could do to Get some of the best parts of DCS, which is flying with other people, you know, simplified and automated is amazing. Jimmmmmmmy: Yeah, we we get into a game with full fidelity because we want full fidelity. Graywo1f: now Jimmy's muted. never mind. Jimmmmmmmy: Hello? Hello? Hello. Am I here? Graywo1f: No, you're good. Jimmmmmmmy: Okay, okay, okay. Yeah, we get into DCS because it is full fidelity, right? We don't get into DCS because we want to have an easy key bind, you know, tell me what I need to do. We do it because we want to click buttons, we want to run systems, you know, and yeah, this tool. Opens up that gate for more of that functionality, you know, more of that emulation of real world. Grey Wolf, what's your what's your take so far, sir? Graywo1f: big fan of the not having to download anything. Just go to a website. because that's like the one of the largest barriers of entry to anyone. God, I gotta download something and install it. man. I don't know. Maybe tomorrow or something, but no, that's just fantastic. Just jump right in, fa hit hit it on your favorites and just go to town. And I like that you left me for last, Jimmy, because What you got for that BU, baby? Jimmmmmmmy: Hey, what what Juicebox: it's coming. So SCUD: Yeah, yeah. Let let's finish this FiFi: Yeah. SCUD: that we're still in the middle of the demo and he's about to show us how to import it, so Jimmmmmmmy: Yep, yep, yep, okay, okay, okay, okay. Juicebox: Yeah. So SCUD: Jimmy's so excited. He's like, I gotta interrupt and ask all these questions. Let him Juicebox: Yeah. SCUD: get through it. Let him get through it. Graywo1f: Mm-hmm. Jimmmmmmmy: I gotta give the people what they want. Juicebox: So you you get the zip file, and then this is this is the the jankiest thing that's gonna happen. Okay, you're gonna double click this thing that says install.bat. I'm not even gonna unzip it by the way. I'm just gonna double click install.bat. And it's gonna Windows is gonna be like, yo, dog. This is gonna install like all the viruses and everything, and you're just gonna say yes. Jimmmmmmmy: we love viruses. Juicebox: then it's gonna install the crypto miner, which is how we make all the SCUD: Ha ha. Juicebox: money. what it's also, you can see popped up my DTC with the preset. So we can see all my steer points are in here. These are exactly what we put in. this now this is the DTC mod, but it's also installed the following items: a custom loadout into your loadout slew. It has installed a route tool preset, it has installed all of your knee boards into the correct neboard location. It has installed the WAY profile, it has installed the in-game DTC for the correct module as well. So Because the F-16 has any in-game DTC, it is installed and like it supports everything. And I mean everything from that DTC. So, like, you know, if you're like, Jimmmmmmmy: Okay. Juicebox: man, I really need to be able to like set my you know DTC MFD colors, like, hey, come Jimmmmmmmy: Dude. Juicebox: on in, let's set them up. You know, Graywo1f: Nice. Juicebox: I want that early black look. Like, let's go. so it's it's all here for you. In, you know, we have some other sim classics in here for anybody. But if you want to just build your own, build your own. Graywo1f: So each time that they download the knee boards, FiFi: Can we talk about how this dude go ahead. Graywo1f: it's gonna download that that file to then run and then it's gonna just plug in everything. Okay. Juicebox: Yes, yes. And it also cleans up after FiFi: You Juicebox: itself. So it knows what kneeboards it left behind last time and it cleans up those ones. So you don't sit there and accumulate knee boards, right? That Graywo1f: Nice. Juicebox: that would be nasty. it's it's very seamless other than kalifornia909: Yeah. Juicebox: that whole like you know scare window. kalifornia909: Is there a persistence option if you want to build let's say a base kneeboard? Let's say you're going out and like d doing this for F D colors and everything else like that, maybe your chaff flare programs as like a this is my baseline. If I'm not flying to anybody, I wanna keep this persistent. Is that an option? Juicebox: well the game doesn't really have the concept of a default in game DTC yet. And you know, please big Eagle Dynamics for that 'cause it would make my life a heck of a lot easier too. SCUD: But you can in the software save your baseline so that so you don't have Juicebox: absolutely. Yeah, yeah, yeah. SCUD: to rebuild it each time. You just you just publish. Juicebox: Yeah. and so we can go back to the regular screen share now. So let's say you've gone out, you flow the thing. Let me find the right window again. FiFi: Also, can we talk about how he how he SCUD: The debris portion is so good. FiFi: modeled a like a little mini DTU to just to make SCUD: Ha ha. FiFi: it look like EA? okay, okay. Juicebox: No, no, no, that that's the DCS D T C guys and they did amazing work, but that thing's been around. That's not me. Jimmmmmmmy: Dude. Juicebox: don't want to take their credit. They they're amazing guys. so there is a JO that my group flew, and so it's this kind of like more complicated set of flight plans. You get full timelines, all this stuff. so we can walk through where everybody should be. There's like a rehearsal tool. but I want to show you quickly the briefing tool. I'm gonna fly through this really, really fast. so we'll just present, just to show you like kind of what can be made. So, you know, I'm just gonna click through this and like you can see there's different slides. SCUD: Target image data. Juicebox: Yes, there's the ability to draw, point at things. Graywo1f: Dear God. FiFi: the Intel troop in me is just going crazy right now. Where's your Juicebox: yeah. SCUD: Now Fifi's bricked FiFi: Yeah, where's your classification? Graywo1f: And it's doing this without data f like you Juicebox: Yeah. Graywo1f: don't have to plug in all these screenshots and stuff from the game, right? I mean Juicebox: No, so this is a live map here, right? I can move this around. and then like the screenshots Graywo1f: Mother of God. Juicebox: like came from DKS as well. It has like a keyhole tool that takes satellite photos for you. FiFi: Get the hell out of here. SCUD: my god. Graywo1f: Holy crap. Juicebox: there's like a there's a sand table module to this. So if you want to like, hey, like helicopter burrows, we're gonna fly around here, you're gonna go over here, you're gonna go over here. Jimmmmmmmy: sand table, dirty army stuff. Juicebox: Yep, yep. Okay, I'm not responsible for what pops up when I click on the whiteboard here because like I don't know when I last drew, but okay. Jimmmmmmmy: Hell yeah. SCUD: Ha ha ha. Jimmmmmmmy: God, is anybody else hungry? kalifornia909: Hun hundred percent accurate. Graywo1f: I need a cigarette. Juicebox: Yeah. Okay. So apparently the the whiteboard was used for what we SCUD: Yeah. I it has become more MILSIM in that moment than any other MILSIM I've ever been a part of. Juicebox: Okay. So yeah, as you can see, we missed them hard. yeah, so you do the briefing, you go out, you fly it, and it's time to debrief. and so let's look at the debrief tool. So when you debrief, SCUD: I love the debrief tool. Juicebox: you get you Graywo1f: nice. Juicebox: know, every sortie that was flown, every every weapon employment that happened and a bunch of details on them. You can, you know, look at all this stuff. And you know, it'll even do things like grade your overhead breaks, you know, like, hey, cop shim, great job. Looks good. You know, here's all the things you did right. We don't care about those. We only care about what you did wrong. Jimmmmmmmy: Wait. SCUD: Now Fifi suddenly doesn't like this software. kalifornia909: Yeah. can we disable this Jimmmmmmmy: His computer crashed. FiFi: No, it keeps me kalifornia909: feature? SCUD: Yeah. FiFi: it keeps me honest. It it just shows my greatness. Juicebox: but what people really care about Graywo1f: Does it detail Juicebox: is this. Graywo1f: blue screens on the Jimmmmmmmy: Boom. Juicebox: Yeah, that's called a skill issue. FiFi: I'm gonna make I'm gonna make them I'm gonna make Monty bring up the the flight that we did and you can see the two S A elevens and SA ten takedown that Silent and I did. And the nine Telars that I killed. Jimmmmmmmy: my god. FiFi: Thank you. Graywo1f: How the f SCUD: look at this. When have you ever seen Tac View with with graphics like that with an overlay? Jimmmmmmmy: But Fifi, I love that your story. Juicebox: Yeah. So unfortunately this does load from the internet, so there's a little bit of lag here for the graphics to fully come in. but it is you know fully reactive before that point. Jimmmmmmmy: Yeah, look at this. Juicebox: so the the nice thing is like because this is an integrated system, it knows what you were flying. So here's my flight plan. This is my area of responsibility on my cap track. This is the actual cap track. These were all loaded as graphics into the plane, and now they're also represented into the debrief. yeah, and we do have a world map. FiFi: Confirmed. Confirmed from juice. Jimmmmmmmy: my gosh, guys, you heard it here first. DCS can be in a world. Juicebox: Just just wonder Graywo1f: Ha ha ha. FiFi: Yeah. Juice juice confirmed from juice box. He's making the world map for DCS. That's what I heard. Yeah. Let's put him in there. Jimmmmmmmy: Hell yeah, in development, boys. Graywo1f: Two weeks. Juicebox: Yeah. so Jimmmmmmmy: Two weeks. Juicebox: here we can start following some flights out. let's go find me. I so SCUD: I'm gonna Juicebox: I was actually I I slotted myself as a dash two in this one because I'm a bit of a jerk. and so yeah, go ahead. SCUD: I'd like to sorry, I I thought you were done. Go ahead. I was gonna say I wanna point out something that you you you showed me before on this too. instead of having to screen share and then debrief on one dude's computer while you screen share, everyone can go to the link and watch this on their computer, right? Juicebox: There you guys go. Sent you the link. Enjoy. SCUD: So so when when you are debriefing with the with the squadron, you can just send the link to everyone and then everyone can watch it Graywo1f: my god. SCUD: in full size and full resolution. And then they can also change their camera so they're not seeing the view you're seeing. You run the timeline, but they can go ahead and watch different aircraft. Jimmmmmmmy: my god, Graywo1f: Holy shit. Jimmmmmmmy: said FiFi: Yeah. Yeah. Like we didn't even have this kind SCUD: Yeah, the this amazing. FiFi: of shit in the government. Juicebox: So some other interesting things in here. There is a cockpit Jimmmmmmmy: Somebody called Pete. Juicebox: recorder. So this is an additional thing you can install into your DCS install. You just download a zip from DKS. It is specific to you and it records the state of your cockpit. It's very lightweight, so it doesn't really negatively impact performance because it's not grabbing all the you know complex telemetry data that you would want to grab for like a full server tag view. It's only grabbing the state of your cockpit. But then it sends all that data back to DKS, and DKS merges it with your server attack view. And so what you get here is you can see that my master arm is on, my laser armor is on, my HIMIX is active. We can Graywo1f: Mm. Juicebox: see what my SCUD: Yeah. Juicebox: controls are doing. We can see where I'm looking even. So like I can turn on, like that's what I'm looking at. I can see my Graywo1f: Dear God. Juicebox: radar frustum if I want. If I was using the TGP, I'd be able to see the TGP target point, but that's not on. Jimmmmmmmy: my god. kalifornia909: Do want to find out how bad you really are? Graywo1f: So you can s literally see Fifi looking right when he's on formation with a guy on his left. Juicebox: Yeah. Never again will FiFi: You know you know what's funny is Juicebox: somebody able to tell you, hey, I had my laser arm on. Those bombs were bad. That was not my fault. No, you didn't. Graywo1f: Huh. Jimmmmmmmy: So if somebody ran into you, you could see what they were looking at when they FiFi: This is interesting. Jimmmmmmmy: ran into you. Juicebox: Uhhuh. yeah, I I was I was totally looking out. No, you weren't, bro. FiFi: This is this is a this is SCUD: Ha ha ha. FiFi: This is the DCS kalifornia909: This is FiFi: flock camera at this point. I don't like this Jimmmmmmmy: No, a FiFi: anymore. Juicebox: Mm. Graywo1f: Shut it down. Jimmmmmmmy: No, this is you know, all jokes aside, this is absolutely fantastic. FiFi: Yeah. Yeah. It's pretty incredible. SCUD: As a training tool, this is mind blowing. Juicebox: So let's let's come along and so there's some other things we can do. Like, you know, I I think at this point I've taken the lead because you know, somebody was having some tech issues. but like there's other training tools in here. So like we can bring out all the different Jimmmmmmmy: my god. Juicebox: areas people should be in when they're different formations. you know. SCUD: Doesn't it grade their position keeping as well? Juicebox: It it it tells you their position keeping. So like when we go to their formation, we can look and see where they are in their formation. So like right now everybody is basically marked as stripped. but yeah, bunch of options. so I'm not looking at the right formation here, but you know, this other group got very discombobulated. Jimmmmmmmy: I can hear Indy right now yelling at me from a couple of weeks ago. Very tr very triggered. Juicebox: Yeah. So you can see I'm starting to like look for these guys with my radar here and like you can see me adjusting modes trying to find Jimmmmmmmy: dude elevation adjustment right there. Dude, SCUD: God. Jimmmmmmmy: that is Juicebox: Yep. so we'll go ahead and turn that frost him off because it gets a little busy at times. so Jimmmmmmmy: Have you ever met Nine Line? Juicebox: I've spoken with him well that I've never spoken with him. I have DM'd him and I D him DM him regularly, and he responded to me one time and then put me in the newsletter. And so once I learned that worked, I just DM him all the time. Like it's Jimmmmmmmy: Give you his Juicebox: just this constant stream FiFi: Mm-hmm. Juicebox: of him not responding to. Jimmmmmmmy: no no. That's that's FiFi: That's fair. It's probably it's yeah. It's because we're bugging them and everybody else is bugging them too. Yeah. Jimmmmmmmy: That's healthy communication. SCUD: Yeah, let's let's let's let's press through this. That right there, picture in picture. Graywo1f: That's wild. Juicebox: Yeah, picture in picture missiles. and you can see I took this shot at what well let's go look at the statistics on this shot. So that's this shot here. so I took the shot at 49.1 nautical miles, A pole 32.3, and an F pole of 28.4. I didn't really ever go cold. I stayed in the crank the whole time because I knew these things were dumb. but we might ask ourselves one thing. Which is well, what if I had shot earlier? Like maybe, maybe I'm gonna fire a shot at 54 nautical miles. And so let's let's look at a 30 25 degree loft 54 nautical mile shot. We'll send that. and what that's gonna do is it's gonna send this whoops. where am I guys? There we are. So we now have this little orange missile. This is a simulated shot. Now, people have been uploading TAC views Jimmmmmmmy: No way, Juicebox: to me for quite a while now. So I've a lot of data about a lot of missile shots. and what I can tell you is these missile shots tend to be within two percent of their track of a real missile shot. So if I if I launch two at the same SCUD: God. Juicebox: point, they will be very close. good enough for government work, we say. Jimmmmmmmy: dude. Well well within margin. Juicebox: and so what we'll see from this shot as we speed this up, and yeah. And we'll just knock out some of the color here to make it easier to see, is that yeah, well within margin that and even though these guys I mean they they do an AI defend, which is you know not defending. And I've also done another sim shot earlier. Jimmmmmmmy: Russian roll. Juicebox: yeah. So You can do a lot with these. You know, we there's there's other things you can do. Like if you if you want to simulate the gun, you can simulate the gun. That's always fun. SCUD: Can you I'd like you to show us on the debrief tool 'cause I thought this was pretty cool. I think this is gonna be amazing for teaching people, especially BFM, the the the trail can show whether you're gaining or losing energy. Juicebox: yeah yeah yeah. let me find a slightly different one. FiFi: You know, Juicebox: I have one. FiFi: you guys remember back in the day when you would change the background of your MySpace page and you felt really talented? SCUD: Ha ha ha. Graywo1f: Yes, I do. Jimmmmmmmy: And you had some sweet creed. Graywo1f: I was there again, Dolph. Juicebox: Don't quote the old magic to me. Jimmmmmmmy: It's it's all true. Juicebox: Okay, all right, so here are some okay, let's look at this fight. So this is me and Loco. and we're gonna do some BFM here. and you know, when you're doing BFM, you know, energy management is key and knowing your turn circle is key. So we can actually turn on some additional tools here. and you know, we have a bunch of tools if we want, but we'll we'll leave we'll try to keep this as simple as possible and as visual as possible. FiFi: Silent is silent is now losing his marbles. Juicebox: And so what we've done is we've turned on energy trails and turn circle posts. And so it's going to draw a post around, and these are simulated shots or not some shots, these are Graywo1f: What are the posts? Juicebox: the post is the center of your turn circle. And so, like we'll we'll move this forward a little bit here. And we've now done the deck transition. Graywo1f: I see, okay. Juicebox: Right. and so we can see our terms are not aligned, and what's happening with the energy you see that how the trails are like kind of shifting between the neutral color, which is the color of our plane. And green and and like a dark Jimmmmmmmy: Mm-hmm. Juicebox: red, that is telling you whether you are losing energy, gaining energy, or maintaining energy. And when you're doing BFM, you know if you're in a rate fight, you know, that it's all about that energy state and how you manage it. I don't want to talk too much about like the actual tactics because I'm an idiot and I don't really like I like there will be much better people to talk about that. But what I can tell you is that like these are the kinds of things that you need to really teach this well. and you need yeah, let's ignore that, just skidd the ground there. And like these these kinds of things have to be visual and easy to understand. And so by having the turncircle post, you can start going, okay, look, when you extend, and actually you can see it happen here. I'm gonna extend because I'm gonna smack the ground slightly. And this turn circle post is gonna start shifting this way, right? And it's shifting because I extended. And like it can start to like naturally help you understand how you align your circle and do that BFM better. SCUD: it's mind blowing. Yeah, I can see on your Jimmmmmmmy: Dude, literally every two minutes you've brought up FiFi: Yeah, just SCUD: on the blue aircraft it the blue trail is starting to turn red. I y y you c y anyway, so I was just saying I y the blue aircraft's trail was starting to turn red behind him 'cause and now it's starting to turn green as he's Juicebox: Mm-hmm. SCUD: losing a gaining energy. Juicebox: Right, yeah, it's low green here as I'm coming down this slope, and then it's gonna start going red again as I cinch on the way up usually. Graywo1f: So how is this able to interface with Tack View in order to get all of this? Or is this like your own way of showing it? Okay, okay. Juicebox: This is not TACView. This is this is just taking the ACME file from TACView, Graywo1f: Gotcha. Juicebox: which I mean the ACME files, if you've ever looked into them, they contain nothing. They're literally like this thing is here and pointed in this direction. Now it's here and pointed in that direction. And Graywo1f: Gotcha. Juicebox: then like everything else is up to you FiFi: So basically Juicebox: to do the math. FiFi: so for for this using this debrief tool and I think so I think California had like a had an interesting question about jumping into like somebody else's multiplayer server, I think. And then I d w isn't that what like what your question was? If you wanna kalifornia909: Yeah. So I I was wondering, just a a little bit before the pre-show, but for somebody like me that plays multiplayer very often and let's say I'm in Grey Flag or another server that has like, you know, the AOs that are highlighted on a F ten map and I want to create a knee board for everything, how does does the F ten map integrate with this or is this straight up just like mission planner style, what the game pretty much has built in for their DTC, which is the mission editor. Juicebox: I'm sorry, can you ask that again? kalifornia909: Sure, the I'm a multiplayer guy. I jump into, let's say, Gray Flag. Their F10 map is how you find the intel that's been discovered, you fly to that point, you find your target, you neutralize your target, you capture the zone, right? That's all, you know, the style of multiplayer that I play. How do would this be able to integrate with the intel from like an F-10 map? Or is the mapping purely mission? Editor style. Juicebox: Yeah, so I I'm glad you asked. there is are you familiar with DCS Serverbot and and Special K? Special K is the guy kalifornia909: No, I've heard a special K. Jimmmmmmmy: Yeah. Juicebox: who makes it. Okay. So Special K makes this amazing piece of software called DCS Serverbot, which helps with managing servers. and me and him are currently collaborating on creating a DKS integration for DCS Serverbot. And the primary reason I won, and he's been very generous with helping get it done is we have these things called theater overlays, which we talked about briefly before. And you know, theater overlays are they're they're basically a Miz, right? And represented as like this is like what the Miz is. Well, with DCS server bot integration, what happens is you can create a live theater overlay. And so that's going to show you the current state of what's in that theater at that time. Now This can also be integrated with fog of war settings or saying don't show anything from Red 4 or whatever. you know, server administrators will have the capability to control what is revealed. but then you can take this live overplay and apply it to a mission planning scenario where you're now planning against what's actually in the server at that moment. All the drawings, all the units, all the warehouse statuses, whether or not you can take off from a specific airbase, all of it's there. That already works today. It's just still. being rolled out. kalifornia909: Two weeks, got it. SCUD: I have a question. Juicebox: Yes, but in FiFi: That's really good. Juicebox: actual two books. Jimmmmmmmy: Ha ha ha. kalifornia909: Yeah. SCUD: So we're talking about building building the the the mission that we're gonna go fly and and getting all the data that we wanna go fly. Is this a tool that can be used or are you going to implement something where you can use this to to build missions themselves instead of having to go in a mission editor? Can you drop AI and and and program them in here? Juicebox: I don't want to get into the full mission editing experience, mostly because DCS changes too much about what a Niz is and how it works too frequently for me to think a single person can actually keep up with them. what I SCUD: Okay. That's too bad. I I I understand that. Juicebox: yeah. SCUD: I say that's too bad 'cause I'd love to be able to build missions, but I I cannot speak mission editor. It is a foreign language to me. Juicebox: Well there is this thing we're working on called campaign tool. and so with the campaign tool, you can start building out campaigns. Now currently you do this by building at least an initial mission with the threat environment and then you go do like your standard planning and everything. And when you debrief, it's gonna update that mission file for you to put down dead units where everything that died was and move all the units to their final locations. And then you kind of go through the loop again. There's a Jimmmmmmmy: Yeah. Juicebox: whole targeting phase and all this other stuff that goes on in there. and we don't need to go into the details of this because this is still like what I'm gonna call early access right now. Let's call it that. it's not perfect yet. And but like I have testers going through this right now. the next phase for this is obvious, which is that DCS or sorry, DKS can build a full campaign for you. And each of the phases are being worked on to be Done with a AI agent. Now, am I the biggest lover of AI? No. I'm a 20-year software veteran. I I love writing code by hand. It's it's my happy place. But at the same time, I don't want to write a thing that makes dynamic campaigns. So like I'm kind of okay with using AI here. but it's not a dynamic campaign in the way like a Falcon 4 dynamic campaign is, and it's not a dynamic campaign in the way that foothold is a dynamic campaign. It's a turn-based. Iterative, like it's gonna help you make three hour sessions not that dissimilar from retribution. Though I don't want to give like this is where I'm not gonna say two weeks. I'm I'm gonna say, you know, this works when it works. and this also will almost certainly not be available to non-pro users simply because it's it's gonna be too expensive. Jimmmmmmmy: I have question for you. SCUD: All right, Grey Wolf. You're sorry, go ahead, Jimmy. Juicebox: Good. Teeny up there's good. Jimmmmmmmy: Yeah, what's a pro user? Juicebox: Well, I'm glad you asked. So DKS has two tiers. It has regular users and pro users. And you might SCUD: Here, are if we're not using the the screen share, can we drop that? Juicebox: Yeah, absolutely. SCUD: Yeah, yeah. If if there's more to show, but otherwise we'll drop it so we can see ourselves. Juicebox: Yeah, yeah. So There's two tiers. There's there's free and and pro. and you might think that means you're paying me, but no. I don't want money for this. I I don't want to be paid. I want people to donate money to local shelter, no-kill animal shelters to support no animals and and and dogs' rights and not dogs' rights, to support dogs that need help. and when people do that and they submit the receipt of their donation of twenty dollars or more. we give them DKS Pro. and I say we, it's just me. and with DKS Pro, you get access to a couple extra features. You get access to that keyhole feature that takes screenshots from above. basically anything that like would be too expensive for me to offer to the whole wide community gets gated behind DKS Pro. And you know, it's a it's like an exchange. Like, hey, you do some good in the world, and like I want to like recognize that good. It's not a purchase. There's no obligation on either side, but it's an opportunity to like get involved in a little bit of charity and and raise some money for some really good causes. SCUD: I love that. I absolutely love that. Jimmmmmmmy: That is awesome. SCUD: you said they just you said twenty dollars or more and they send a receipt. Juicebox: Yeah, so the in the top right menu there's a little DKS pro thing they can click and it they just upload the receipt and most of them just process through automatically and and like I look at them and they go, Yep, that looks good. Off it goes. Graywo1f: So it's not like one shelter specific. Juicebox: No. In fact, I would prefer you support the shelters in your area. you know, they all need help. There's dogs everywhere that are, you know, in horrible conditions. And, you know, a little bit of money can can go a long way to like keeping them alive for an extra day or two. And sometimes that's all it takes to like get them adopted. SCUD: And since you started this, obviously you're getting the receipts, so you're keeping track. Jimmmmmmmy: They shouldn't have SCUD: What what's the what have you guys been able to raise so far? Juicebox: So in the past couple of months we've raised two thousand eight hundred dollars. I'm hoping to end the year around five thousand. SCUD: hell yeah. See, it's it's FiFi: That's cool. SCUD: free and you get extra features by helping out animals. How I how can you not FiFi: Yeah. SCUD: do this? FiFi: Exactly. So don't do it if you hate dogs. But if you love dogs, Juicebox: Exactly. Yes. FiFi: yeah, but if you love dogs and you love Graywo1f: Get pro. FiFi: saving your wingman by by being able to debrief everything he screwed up. Graywo1f: And by save your wingman you mean show how they were looking Jimmmmmmmy: When when Graywo1f: away when they crashed into you. FiFi: Yeah. SCUD: All right. I'm gonna I'm gonna hand it over to Greywolf because I think he's been itching for some info. FiFi: Yeah. Graywo1f: well, I've got two questions, but I'm not sure which one you want me to ask first. I got Tomcat BU questions or both at the same time. Okay. SCUD: That's up to you. FiFi: B both both at the same time. Both at the same time. Graywo1f: well, first one then. who would win in a dog fight? The big question. Would it be Sean Connery in a Spitfire? Or as as James Bond or Juicebox: Mm-hmm. Graywo1f: Ethan Hunt as Tom Cruise in a Mustang. Jimmmmmmmy: This is the real hard hitting stuff that we we brought to the table for you. Juicebox: Yeah, yeah, like these are the kinds of questions that I'm not always prepared for, but what I gotta say is I've gotta go with Sean Connery. Like he's gonna bring so much swagger to that fight. And you know, Jimmmmmmmy: Boom. Educated man. my god. FiFi: Yeah. SCUD: That's the right word, yep. Juicebox: he's just head and shoulders above the other guy, you know? FiFi: You guys are coaching guests. That's it. No, we're done with this. You guys are coaching. No, you guys are you guys are so coaching guests. Graywo1f: I love that image so much. That's so good. SCUD: There was no coaching. Just just the people know what's up, all right. The people know what's up. Jimmmmmmmy: There was nothing but wisdom in that statement. FiFi: You guys are coaching. No, I'm done. I'm done with this. On to the next question. Jimmmmmmmy: You are wise and beautiful, sir. Graywo1f: Excellent. Well now that you've given the correct answer, what does DKS have for the Tomcat BU? Juicebox: So Heap Blur did something amazing with the BU. They put out this thing that records your gun cam every Graywo1f: Yeah. Juicebox: time you pull that trigger. And if you've ever talked to fighter pilots when they actually do real debriefs, like there's basically three pieces of information they have when they do them. They, well, four. They have their memory, they have the GPS track of what they flew, they have their recordings of the audio that was going on, and then they have their HUD tapes. And in in DKS, you can upload your audio, but you don't have the HUD tapes. I mean, like you can pull up like the virtual HUD, but it's not the same thing because like it's not exactly what that pilot was seeing. And with the F14, you have them. you also get the Tarps pod with the F-14, which produces these amazing like Aerial recon photos. And so with the cockpit recorder, what's what's coming very shortly is it will automatically upload all of that stuff, provided you've enabled this. And It will then sync those into the debrief so that when you pull that trigger, that little picture in picture will show the HUD cam. And you'll Graywo1f: It's awesome. Juicebox: be able to watch that happen as you're going in. when you are flying over and that those like tarp screenshots come up, those will come up down there. Bang, bang, bang, bang. and so like you can like actually review in much more detail what happened. And E D, please work with me. I like I have it eighty percent working on the F sixteen and a couple other platforms, but like there's one bug holding me up. Just work with me. Let's get it done. it's an amazing thing. FiFi: And somewhere SCUD: Nine liny. Nine liny watching. FiFi: So somewhere out there I sensed a great disturbance of the force where Graywo1f: Mm-hmm. FiFi: there was a thousand people buying the Heatler BU now just for that just for that reason. Jimmmmmmmy: it's terrible. Juicebox: Dude, it's an amazing feature to have for like working with an instructor. Like if you're trying to learn BFM and like you have those tapes, you can work with an instructor so much better. Graywo1f: Someone that buzzed FiFi: Man, this is cool. Graywo1f: me when we first started the show held their trigger half half stage down flying over in a BU and f sent their tape on Discord of buzzin'. Jimmmmmmmy: No way. FiFi: Shout out. That's a shout out. Jimmmmmmmy: That's awesome. SCUD: Awesome. What else? FiFi: Well SCUD: let's go around the room. Jimmmmmmmy: I'm I'm blown away. FiFi: Yeah, I got nothing anymore. Like I thought my feature that I was like super excited to talk about was the coolest thing ever. And then I realized that I am an idiot. So I'm good. Graywo1f: Is there Jimmmmmmmy: Dude, every Graywo1f: I guess one question I have is you know, if they go they go they want to start using it, do you have like like a knowledge base or how to how to start using it or is it pretty much just click and go? Juicebox: Well, it it's a lot of click and go. There is a manual. It's available in the top right. I will not tell you that it is always super up to date. Like I'm a single, you know, developer working on this thing. So sometimes manual takes second place to cool thing. but you know, I'm sure Grey Wolf Heapler has never pulled that. and you know it it I I try very hard to be intuitive about it. Now, what I will tell you is that I have a Discord. It's the link to that is also available on the site. It's in the it's in the top right menu. It's also on the homepage. and I'm there a lot. If you have questions, just ask them. There's a question section. The community is really active about responding. It's it's surprising how many people are willing to like put some time in and just get others onboarded and and and like teach the tool a little bit. and then like situations like this where like we've gone through, we've done a demo, like these are like hugely helpful for the community as well. Graywo1f: If you want to know more, go to WWW dot digital kneeboard simulator dot com. FiFi: Would you like to know more? Jimmmmmmmy: I'm doing my part. SCUD: Great movie reference. Great movie reference. Well normally when we end, we we just kind FiFi: Yeah, my brain's melted. I I SCUD: of give give the guest you know, a few minutes to cover anything that we didn't ask or wasn't talked about, anything that you want to talk about. is there anything that wasn't mentioned or brought up or discussed? Jimmmmmmmy: I have one question too to follow up. so G Sbox, if you could snap your fingers and make one change or one addition or any, you know, single action genie s level wish on DCS, what would it be? Juicebox: Did anybody else miss the beginning of that question? FiFi: Yeah, he kinda froze up a little bit for us, but it'll it'll look good in the recording because of magic. Juicebox: Okay, but I didn't catch it. FiFi: yeah, what's what Jimmmmmmmy: So FiFi: Jimmy asked a question again. Jimmmmmmmy: Yep. if you could snap your fingers or make a magic wish with a genie, what one thing would you add or change inside DCS right now? Juicebox: Yeah, Jimmmmmmmy: Or easy Juicebox: Think Jimmmmmmmy: add a module. What module would it be? SCUD: That's a good one. Juicebox: Well i i if I get to pick a module, I w I want a more modern F sixteen, but I think that's a boring answer. I think what I actually FiFi: That's a popular one though. Juicebox: Yeah. like it doesn't have to be that much more much. Just give you just give me my small diameter bombs. no. what I what I really want is them to to really get those DTCs finished up. the the the quality of the Experience for squadron players and for like even individuals goes up a lot once those get all the missing little pieces of you know functionality. Like data link isn't in them yet. And functionally that means that like people still have to run these like third party utilities to get the data link done right. if they can just get that stuff across the line, the whole ecosystem becomes a lot simpler. and and I think that benefits the community a lot more, at least at the the squadron level. You know, obviously, you know, if you're kind of like, you know, airquake in it, don't care so much. SCUD: All right, let's go around the room. Fi final FiFi: Interesting take. Yeah. SCUD: thoughts there. California. What you got? kalifornia909: I just I've been blown away. It's been on my radar to try. I mean, there's always another mod, another week, you know, especially since it's been doing the the newsletter of a lot of great stuff the community's putting out. But yeah, you've you've created an air force pretty much within like your own little section of the world that takes this to an entire level that makes it easier for the community to access and easier to train, learn and just keep doing better. So thank you for everything that you've done. That's amazing work. Juicebox: Thank you, man. SCUD: Grey Wolf. Graywo1f: Yeah, just big time thank you. with tools like this, peep peop keep people in the game longer and keep people meeting other cool players, unique experiences, fun experiences. so I just love every time I get to see something like this c come to being. So th thanks for all your efforts on it. SCUD: Jimmy, what you got? Jimmmmmmmy: Absolutely blown away with the project. so I've seen DKS. we have it server-side on some of our servers. I never really used it until Scud said, Hey, juice box is coming on the show. And I said, I better get smart. And then I started getting smart on it. I started playing with it, and I was absolutely blown away with the amount of features that it brings to the table. And this is not just like A community mod. Like, yes, it is a mod coming from the community. It's not official. Like it meets the definition from the community mod. Yeah, but but like it is so much more for so many different levels of DCS because it has entry-level data that is like amazing. Just the ability to easily program a DTC or save a loadout or set a route without sitting there on a UFC for 15 minutes, you know, trying to punch in You know, lat long like just that tool, those three tools alone are monumental in opening the door to so much deeper of an experience than what your average first steps would have been, you know, three to five years ago. and then you open up all of the other functions and specialities that this has, and it is absolutely mind blowing because you're taking a real study level video game. And you are making it something that emulates so much more. SCUD: Yeah, Vivi. FiFi: Talk to Spitfire lovers. SCUD: Okay. Jimmmmmmmy: GIF FUCK! FiFi: talk to Spitfire lovers. No, but Graywo1f: Yeah. FiFi: but for real though, like, like, yeah, I mean the coolest part about about DKS is like it's like man, this does everything I always wanted to do. And then you go, but it does more. Graywo1f: Wait, there's more. FiFi: Yeah. And so SCUD: Ha ha ha. FiFi: it's it's it's really cool. thank you for putting it together. it's it's you could definitely tell that all the tools make sense in it. And that's my favorite part about it. because it's Jimmmmmmmy: Yeah, a hundred percent. FiFi: made by someone who actively uses it. Like There's there's so many times that even even with this podcast, like we'll talk about man, I haven't flown in like three or four weeks. Like I haven't played DCS in like, you know, a month. And you know, we gotta record a podcast about DCS. But yet, you know, it's this is but you know, it's you guys, you know, you're you're you're making this as you're using it. And so the updates Jimmmmmmmy: Yeah. FiFi: start to make sense, which is like the ideal, you know, environment for it. So yeah, it's super cool. So just it's super awesome. Jimmmmmmmy: The passion shows. SCUD: There like J Jimmy's already said, there's all these community mods and and most of not all of them tend to elevate the game a little bit, but nothing like this. It it this elevates the game to a whole nother level, which is it's amazing. Well done. Great work. And then the instructor pilot in me is super stoked about this. This it's cool being able I I love that p that Milsom groups will be able to to be on the same page and I love that that any player can go in and build a mission that they can They can fly, but as a as a training tool for the ability for for people to teach new players how to play this game in a more realistic manner, like this is unbelievable. I I'm the instructor pilot in me is super, super excited about that. Thank you for joining us. Thanks, Juice Box, for being on the show. we're we're super glad Juicebox: Thank you, man. I really enjoyed it. SCUD: to have you. California, thanks for joining us again on this. we got dad advice from Jimmy and then Grey Wolf will send us out. Jimmmmmmmy: actually so I have I have a follow up question real quick. I meant to ask this earlier. so a big part of DCS that we absolutely love and admire is war birds. does DKS have functionality with warbirds? Juicebox: There is a big open feature request for that right now, and there may or may not be a branch that is currently trying to data mine all the crap about warbirds because there's a lot of stuff I don't know about. SCUD: Good to know it's on the Jimmmmmmmy: Well if you Graywo1f: Excellent. SCUD: horizon. Jimmmmmmmy: if you need any help, I know a guy who can give you logs. SCUD: All right, chat advice, Jimmy? FiFi: Ha ha ha. Jimmmmmmmy: dad advice. let me ponder this. This is actually gonna come from close to home. Graywo1f: As he freezes. there we go. Jimmmmmmmy: my gosh. Okay, so this is actually gonna come from close to home. when you graduate and you don't know what you're gonna do after high school, you know, and you kind of wander for 21 years, you accumulate a couple different degrees, a couple different, you know, certs. You know, one day you will find a perfect job where you get paid to play with toys. Day after it, everybody. SCUD: So that's good advice. Grey Wolf. Graywo1f: So just just FiFi: So Graywo1f: basically send it. Just just send it. Just send it. SCUD: Send it, yeah. FiFi: Breaking breaking Jimmmmmmmy: Every day wake up excited, bring it. FiFi: news, Jimmy now works at a sex shop, because that's that's the kind of toys SCUD: Ha ha. FiFi: that's the kind of toys I need. Jimmmmmmmy: Wait, see SCUD: He works at a sex shop but he gets to play with the toys. Graywo1f: Remote toys. Jimmmmmmmy: I don't work as no As No I'm more of a closed alpha tester. SCUD: All right, all right. Greywall send us out. Graywo1f: Thanks for joining us everyone. You're listening to the High Alpha Hooligans. Join us next on the post show if you're a Patreon member. If not, we'll see you next time. Patreon, we'll see you on the post show. And as always, Rifle Kazoo.