Jason: Previously on Deep Six. Okay. And do I hit? It's okay, mate. It's okay. That would be a weaf. Natural one? It's a natural one. Mm-hmm. Mate. you wind up to hit this guy and you don't know if it's the if it's the this this blood substance on your hands or what? But you just go and just absolutely yeet your axe off into the sea. We are wasted. Magda sees all this and she's like, what the actual fuck have I gotten myself into? How many axes do you have now? Zero. I lost my hand axe in the sewers. And I lost this axe fighting this thing. So he's just like, fine, take it. It made me cryin'. I'm gonna go buy a new weapon when I get back to the shop you wonder where I go when I die Underneath the surface I hear voices Trying to get to heaven, but it's all hell And every day I wake up I still wonder if I'm dead or alive Six feet deep, deep six Sitting in the middle of heaven and hell So after the event, last time, you know, you guys were able to to defeat the resident Leviathan in the port. And following those weeks, so very quickly, Magda, you realize that you're cover somewhat was was was blown and it might not be the safest anymore to continue in that line and we're and were brought into the fold as it were when you guys made your way back to the gilded mask. and and and so several weeks pass, okay. you take up residency there and begin working tracking you know from the from the information that you gathered on your own and and that with your recently departed partner i in in Orlean. you know, y you guys you still have your your duties, right? So, the days after Nemesia's disappearance as well starts to weigh heavy on not just Onyx but all of you guys. and and you you you can kind of feel that especially you, because awkwardly the only space left as a bunk was Nemesias and and and so there's a little bit this kind of you know, out with the old, in with the new. But, you know, some people it's almost as if she's gone and some people are still desperately looking for her, you know, while you can kind of see the doubt in the back of people's minds. but life does go on. The misses keep coming from from from day to day. and I'd actually like like to role play a little bit here. So on On three different occasions, each of you were were were assigned to go out and receive a missive from from the local drop. Matt, let's do yours first. you head out in into the alleyway there just to pick up the daily drop. This is probably a week or two after the events that happened in the port. and so underneath the third lantern there, you you reach down and remove the brick. Right. and you reach in, you see the missive sitting there, just a small envelope, you reach in to pull it out, and you feel eyes on you. You feel someone is watching. And when you kind of you know, you're a big guy, so you're kind of stooped over to to receive this thing, and you just kinda turn your head up and you see a small tortle child and he's standing there and he's like Ugh, are you w what you got there. listen pervert. Max worse nightmare. A small child. Nothing that concerns you, child. are you are are you a spy? And you kinda look at him and you see that he's got like like like over his shoulder you see like some other kids playing and and occasionally they th they look over and and and kind of snicker and laugh. But you see that that that that this kid's got like a got like a belt that he's fashioned and he's got like what looks to be like a like a magnifying glass and a notebook and he's wearing kind of a like like over the back of his shell looks like a small kind of trench coat and he's just like are are you a spy? I'm a I'm a spy. It's like Wheezy Hey Ernold today. And then I'm just I'm just gonna as he says that, I'm just gonna kind of like put my finger to my lips like shh like I'm just gonna be like not here. And then I'm just gonna like wander off and like see what he does. Ugh, I got it. I understand. And he's kind of gives you a wink. He's like very, very hush, hush. He's like, My lips are thield. And he just kind of toddles off. and y and you didn't see him again after that. Okay. That's fine. That makes me so uncomfortable. Can't be We have to move where we pick up the missives. Otherwise we might have like some trail finding something you should. Well you weren't the only one that had an experience like that. Jake, you you went to pick up the missive one day and similarly you ran into another youth. goodies off of him occasionally. It seems to be just where just where like the local kind of kids are playing. There's like stacks of crates and boxes where the markets are setting up and things. And you see a couple of different kids out there, a variety of kind of, you know, races and and kind of family dynamics, different, different age groups. There's older kids and younger kids. And, you know, sometimes they're they're they're clearly playing games and and you know they've got wooden swords and all this kind of stuff. but but but each one of them, you know, kind of has their own unique personality. And as you're picking up the missive one day, you see a ball just kind of bounces down the alley as as you're picking up the missive and a young girl runs into the alleyway as a small kind of half elven girl just wearing like like a plain Kind of patchwork dress that looks like even's probably been been been made at home. You know, this isn't something that that that was bought. And and and she's like, hi, can I sorry, can I have my ball? Yeah. so this is bounced down the alley towards me. Yeah. It's like at your feet. At my feet. So I I mean I say I reach down, I barely have to reach down, short enough. So I reach and I grab the ball in w in one hand and I just turn it over, turn like, here's a go. Here you go. thanks. what's your name? Ps I I I'm I'm remembering the code names thing now. An eye. Are you wearing your mask? Yeah, well I have to have mask on there. It stuck me. I like I like your mask. You can you can play with us if if you want. clearly thinks you're another child. Got important work to do. lamp lamppost work? She's kinda looking at at the at the lamp and whatever it is you might be doing. Yeah, lamppost work. You know what I mean? I do quite a lot of jobs around the city. I've sewers, cleaning, fucking lampposts apparently. Yeah, she's kinda, you know, curls up her face again because she she thinks you're a kid. So she's like, okay. Thanks anyway and just kind of runs off back by back back to her friends. Magda, you as well have an experience there picking up the missive? Probably your first time picking up a missive. And it's late at night. You guys were busy during the day. And there's not that many people around. Roll a perception check for me. Journey Twenty. Okay. you you also feel like someone is watching you. Don't make it obvious. Okay. Make a make a dexterity check for me. You got your swashbuckler stuff, that should bust boost your decks a little bit. So sixteen. Yeah. so kind of as you turn over one corner, you actually feel like you saw a shadow of a figure on one of the rooftops adjacent to where you are. But just like, you know, you're not even sure whether you saw it or not. Yeah. Just like just just a quick turn of someone. And, you know, whether they whether you actually saw someone or not, you're not sure. And if you did, you know, the you know Was it anything? You know, y you know, was it just someone on a rooftop? You know, it didn't have to be anything nefarious necessarily. but just something that kind of sticks in the back of your mind. Yeah. Didn't want it. Yeah. So the days after Nemesia's disappearance become weeks. The weeks become months. at first you expect Onyx to summon you anytime to arrive with some new lead. some im impossible plan, some demand that you tear Verdentius d apart stone by stone until she's found. but the summons never comes. instead you begin to hear stories taking most of your direction from Argent rather than Onyx because he's he's he's rarely visible. and every time you see him he he honestly looks looks worse and worse. you hear you overhear bits of arguments between him and Argent but are never privy to those conversations, but the two of them don't seem to be on the same page. You begin to hear stories, a dark coated figure questioning ferryman along the sticks. a stranger forcing his way into sealed rooms beneath the hall of records. someone matching Onyx's description seeing bargaining with soul traders in the veil market and then threatening them when they had nothing useful to sell. When he does return to the footlights, he's rarely the onyx that you remember. Sometimes he arrives after midnight, his clothes rain soaked and filthy, his collar open and his hair very unkept, even for him. He disappears into the little side office without a word, leaving behind the sharp scent of cheap spirits. On other nights you find him asleep at the main desk, one hand curled around an empty glass. The other resting upon maps covered in frantic notes. you guys kinda have different different map boards set up based on the information that you've already gathered and and bits and pieces which are coming in. the board where he was working in that particular instance, you see Nemesia's name appearing again and again, circled, underlined, connected by lines to places, people, and possibilities that lead to nowhere. Once he appears before you perfectly composed, his coat is immaculate, his voice is steady, and for a few brief moments he seems to be more of himself again. And then someone casually mentions Nemesia. the glass that he holds in his hand begins to crack. He looks down at the blood running across his palm as though it belongs to someone else. Amandolin, he says. And then he's gone again. In his absence, NI six continues its work. There are messages hidden beneath loose floorboards, instructions concealed inside theater programs, missions bearing the seals of radiance of both radiance and eclipse, sometimes delivered separately and sometimes pressed together on the same page. You recover stolen reliquary from agents of the Dark Consulate. only to discover that that relic had once been taken from them by the light. Its holy radiance warms the sick and purifies the poisoned water. the priests who guard it offer its blessings only to those who can pay. You expose an eclipse smuggling route, running through the drowned ward. Yet the contraband is not weapons or poison, it's medicine. Carried beneath the city to families whose names have been quietly removed from the light consulate's healing roles. Another mission sends you to protect a celebrated magistrate of radiance from an assassin. The magistrate is brave, honorable even, has spent years defending the innocent. He's also condemned dozens of rut dozens to their death, as admitting their innocence would expose the corruption within his own court. The assassin sent by the eclipse knows every name. She carries them written upon scraps of black ribbon tied around her waist. On another night you pursue a recruiter who has been drawing desperate children in the service of the dark consulate. You expect a monster, but instead you find a woman feeding them, clothing them, and teaching them to survive. She has saved their lives. She's also teaching them how to lie, how to steal. And where to place a knife so that death comes silently. The light speaks of order, justice, and hope. But you see its light is used to blind as often as it is to illuminate. The dark speaks of freedom, truth, and necessary defiance. But you see how easily freedom becomes cruelty when no one is willing to draw. And through it all, Fredencia turns. And then one evening, months after she vanished, the doors of the theater open, and Onix stands beneath the fading lights. He's thinner now, unshaven, exhausted. There's dry blood on one cuff, and the tremor in his hand is no longer something he can hide. But tonight he is sober. In his hand he holds a single folded piece of paper, and for a long moment he says nothing. His eyes move across the room. Resting briefly upon each one of you, and finally upon the empty place where Nemesius should be. Been looking in the wrong place, he says, almost ashamedly. And for the first time in months, there's something in his voice other than grief. There's fear. He unfolds the paper. It's not a letter. It's a fragment of an old pre cataclysmic map. The ink still faintly luminous as though it remembers the light that no longer exists. The edges are burned, as if torn from something far larger and deliberately destroyed. At its center is a symbol that none of you recognize at first. And then Alice whispers. Broken minds. Place officially collapsed generations ago, written off, sealed, forgotten, beneath layers of bureaucratic certainty and public relief, but the map shows otherwise. Deep beneath the mines, tunnels still exist, older than modern day Verdencia itself. And marked along those tunnels are repeating sigils, not radiance, not eclipse, but things that are older. Things that make both factions look like children arguing over candles in the dark. Onyx's finger traces a line across the page. It leads to a name scratched in hurried ink at the edge of the fragment. You know this not to be one name but two Valgrave One declared dead. The other said to have expedited through political means to a highest station. Through the NI six files you see lots of contradiction. reports which seem to directly contradict one another. if you dig deep enough, it's hard to to put much faith in any of the facts that you find. But still those names keep returning. As well as you know Magda Roll I think it'd be intelligence. Okay. So you remember before your time in the abyss, you you remember just in that moment kind of jog something as you were looking through that ledger, you you remember that that that one of the more recent purchase purchases that the Vaugraves had made, and this was seven, nine years ago now, was the was the broken mind. Right. So they purchased it, you know, again, l long closed with an attempt to reopen these mines for whatever reason. Beneath their names is a final annotation in Onyx's handwriting. Still active. The second line cuts across the map, intersecting the broken mines like a vein, leads to something labeled only as the choir vaults. Beneath that, in a script that does not belong to any known faction, a warning. The machines are not sleeping. The room goes quiet as Onyx's voice drops lower. Valgraves are not miners, he says. They have been custodians of Or prisoners, depending on which version of history you believe. And he looks up. Numessi was last newsi was last seen near the sticks intake channels that feed directly into the old mine systems. He's kind of drawing and and tracing Essentially triangulating how these things connect on the city map. And then finally, there's something beneath Videntia, something that predates the light. The light c something that predates the light consulate, the dark consulate, and even the sticks itself as we understand it. And he taps the symbol on the map. This is not a war. This is not another war between radiance and eclipse and his hand tightens. This is a mechanism being restarted. Takes a breath, and someone is feeding its souls. The word settle like a weight no one in the room is prepared to carry. Onyx folds the paper again carefully, as though it might cut him. When it completes, he says, the mines will not stay broken. And he looks at everyone a final time. Whatever is waiting beneath them will not come alone. And he points to the symbol which you guys have drawn many times, the different versions of the tattoo which you saw. on some of the cultists. When he does that, everybody make a make a perception check. Fourteen. All right. Stanny, you you notice you're kind of looking off You realize that this is the first time that he's spoken because th th th this is the first time that that Argent hasn't been present while he was here. For the first time, the city outside the footlights feels like a place feels less like a place and more like a lid being closed. Alright. So within this time, you guys have some options, you know, so you haven't spent your entire time working on NIC stuff. So in in the times in between, what would your character do? What would they try to accomplish? You know, two or three things, you know, that that you would say that your character would have been working on during this time? And I think Mag would have wanted to know a little bit more about these elves that had attacked him. The ones who'd kind of followed him through that kind of portal through time that look that he got stuck on. so you would have definitely wanted to know about more about them. And then also he would have spent some time going to the record room again and meeting that old guy. who gave him the book the last time. Yeah. So so where would you be looking for information about the the assassins. I think I would probably go to that guy because there was a lot of time stuff going on. And I think, you know, he had shown that the last time he was there, he'd obviously shown that he knows something a lot about how time works because he'd shown kind of that future version of Mac giving him the book. so kinda Mac kind of thinking two and two together that the might the two might be related. Okay. Yeah. Alright, so I'm gonna put a pin in your stuff there for a moment. Yep. what would you like to do? I first thing I wanna do is try and get an axe. Okay. It's just 'cause like I would have spent a lot of time trying to find an axe because I want to get just the right one after last goldilocks, but with axes. Yeah, basically. Yeah. So, this is make a quick roll. I mean, I mean, honestly, like an axe is finding an axe is not terribly difficult. Finding an axe which is gonna suit you and your purposes. I will say that during that time, Make a perception check as well. fifteen. the the sword and dagger which you pulled from from Orlin. Uh-huh. you recognize these things. You you've you've you've tried to attune to them and are unable to. and you realize that that some of the incantation written or engraved on on the side of these weapons are clearly bardic. Yeah. so you feel like that. that that they are meant for a bard. and, you know, so you do have them, they are valuable. You're welcome to do with them what you like. you're certainly proficient in using them if you want to, but you feel like, without being a bard, you wouldn't be able to use them to their greatest ability. Yeah. Well I'm Of you could always learn to be a bard if that takes your fancy. Have you heard my singing voice? No. No. well yeah, so what I do is those ones is I'm gonna hold on to them for a while. still basically just put it in storage. so and then the other thing I was gonna start doing was I'm after fixing Messi's mask, that little bit, I kind of begin to get get that like bug that Gnomes get where we start to want to do thing tinkering. So I'm spending that time r kind of reluctantly helping Alice with things that she has. So I'm kind of like pretending I don't want to help her with her kind of tinkering. But over time I'm beginning to find myself drawn more and more into the into that space and trying to build things again. Not anything major but like doing little devices and stuff and helping Alice with those that kind of stuff. Absolutely. Yeah. I think she probably makes a little space for you in the shop. So like so he like she clearly has more space, but would rather give you a space than have you tinkering around with her shit. Yeah, yeah, yeah. You know what I'm saying? Yeah, yeah. It's it's it's like a competitive. Yeah. Well not even competitive, but but just, you know, you know, tinkers like their their tools and their stuff in a certain place. Yeah. And it it's it's as much of a respect to you as it is not wanting anybody to mess with their shit. All right. but you do notice in that time as well, she is making significant progress on whatever she has behind that curtain. Yeah. You know. you know, it's some some sort of large machine that she's working on back there fairly diligently. and you know, almost as much as Onyx, you you really see her kind of distraught. I'm I like when you guys met her, I mean I mean she almost has kind of a a teenager like quality to her. She's not a teenager. but but like she kind of had that, you know, I don't want to say bubbly, but like a really positive kind of attitude towards all this kind of stuff, you know. but since finding Nemesia's mask, she's she's she's really been hyper focused on her work and you know, whether whether what she's doing has any has any relationship to trying to help find Nemesia, you're not sure, or or if she's just burying herself in the work. Yeah. but you do see her and and and she actually disappears for days at a time as well. And then she'll come back with some seemingly significant piece to whatever it is that that she's been working for or working towards. So anything else you would want to do there? No, I think that's probably yeah, I think that's probably about right. Magda, how about you? I need to Poisoned but not poisoned. To fake his death and why was he trying to escape? Okay. Make an investigation check for me. no. Good thing I'm a halfling. I'm a hobbit. I'm a hobbit. No, I'm a halfling. So fifteen. I'm assuming that's gonna be two. So is a hobbit is is a hubbit a halfling bigger feet? I think it's like trademark. It is trademark. if anybody watched That would be great. Sue us. Bad press is still press. Yeah, so so with the twenty four, you know, you spend quite a lot of your spare time, you know, again, you know, figuring you know, looking at these boards you know, relative to to the information which you are gaining piece by piece. And kind of how this whole thing connects together. And you keep looking over the you know the accounts of where Knox, the coin eater, was present. And specifically the account that of of the amount of winnings that they took on the night in the rest below. Right. And the fact that they seemed to prop Orland up, according to the accounts given by those who were present, that they seemed to prop him up in the first rounds, but then were seemed neither surprised nor upset that he lost. So they bet on him heavily in the early rounds, but then bet against him, it seemed, at the end. That's all that you're able to clean from that information. Suspicious. Hmm. Hmm. the other thing, this time make an Arcana check for me. Okay. you can only re roll once a day, right? Yeah. Should I should I re roll here? No. I was just asking. I mean you can you can roll a skull die and add to it. I'll tell you this, you need five more. So you need a five or six on the skull die to re-roll once a day. But you've also never rolled a skull die. So so you can roll it three times before there's a consequence. Or a benefit. Whatever happens entirely depends on I mean it's it's it's it's it's a random list. It may be good for you, it may be bad for you. fine. There you go. All right. you got my good roll. Some of the of the agents of NI6 were actually able they went into the Rust below and what they were looking for was the coin which was dropped. because obviously it's quite powerful and they were looking to, you know, potentially run some tests on the Automan fluid, as was reported. That's right. Automan juice. Yeah, Automan juice. Which you know, which which we already know is essentially souls. It's souls, but souls. Well it could be souls. you know but it's either liquid electrum or Electrum itself, you know, which again, according to some of what you have found in Orland's research, is believed to be a finite resource produced of all of the souls put to Verdencia. Right? but anyway, so that's what they were looking for, but what they found was the bottle that that Orland had. and through an arcana examination at your station you are able to divine that it was not in fact a poison but rather a a very rare but very potent potion and so you believe that he like putting those two things together, you believe that he worked something out trying to get funds to leave Verdencia that having nowhere else to turn that he cut a deal with Knox. Right. And so that if Knox would prop him up and give him an additional electrum coin to participate in the fights at the Rust below, that he would essentially throw the fight at the end. Right. allowing Knox to profit off of it. Now whether Knox was going to f fulfill his side of the bargain, whatever that was, whether it was just coinage or whether it was, you know, you know, possibly part of the deal that he made with Gerard to find his exit, you're not sure. But that would that would make the most logical sense to you. What I realize. is what it is. I'll go over to Mac, whose name I refuse to learn by the way. It's good good having good. Yeah. And that's just Ridd. And just be like, Well muscles you didn't actually kill him? Which obviously you didn't 'cause we saw him there. Technically he threw that flight, so you actually lost you didn't you didn't even win that fight. Well, regardless More cool. Okay. Mac didn't even know that she was mad. Joe. It's Mac by the way. She's she's gone, she didn't do that. She just turned around. Okay. She's just any problem, Matt. I don't know, muscles. And I just turned around and walked away. Exact same way. Stanny make make an investigation rule. Yeah, so you're actually not able to find an axe. I I mean like you find like like like like wood axes and you know that kind of thing. I mean I'm like you you do find an axe, but it but it's it it's just it's it's just ye old axe. Yeah it's like ye old axe. Yeah. Ye oldy axe. And I'd say I'd say it's probably more of a hand axe. So so so so currently you you you're a hand axe. you have been working a little bit more with your Hang on, how do say this in UK? In UK speak. Piton? For climbing? Spike. In the US they say Piton, which I know sounds ridiculous. But I I think it's Piton. Piton just sounds stupid. but whatever it is. you know, this thing, because of the way that it's built, it it it it's almost like a dual dagger. So like so like if you stab something with this, it essentially makes an X. yeah, yeah, yeah. So it is almost like a four bladed spike. Right. it's fairly vicious in its in its own right. so being able to to to dual wield those two items, you know, you feel it'll get the job done until you find something better. Right. I'm the yeah. Weird way to fight though. It's like one is like that and one is like that. Yeah. Magda, what what if any weapons do you carry? Because if you didn't have anything you could probably see you could you could see Alice and see if she has anything. I don't know about Bagner, but he got he's got guns. Smith and Wesson, baby. I was looking for you to say something. Nice slow pitch there. How do that you get some respectable? I have nothing. Pop and squirt. I have no equipment, so I should probably get some. If you if you want, I've got a really cool blade thing that like You never fucking uses. No, in fact no. I'm keeping it. wait, what would Magda not get her own blade thing since they were like custom made for Yeah, I mean like you can go see it see see see Alice. Yeah, I'll do that. So so so what kind of weapon would you be looking for? She's a giant axe. This is my one, you can't have it. Also, you know, I mean the like the station is still set up with those items from the very beginning where you have, you know, potentially you can take the different kits or or items from from the different kits. She does actually come out while you're thinking about what kind of weapon you would want to carry. she comes out you know, i if if if anything at all, I mean like even if it's just kind of a standard dagger, you I mean yeah, I mean something daggerish. So you could have a plus one dagger, no problem. additionally, Alice comes out and one of the things that she's kind of been working on the side, and in in these very ornate boxes, she she gives to you guys these runic stones. they're they're they're small, about the size of a small pebble. and she says she says says, I don't want anybody else getting lost. Right. And so so so these would be divination stones. And she gives one to each of you. and as you take possession of them, it does not cost against your attunement. Okay. So you can attune to two to two items, okay, not including armor. Okay. So you can you you you can attune to an armor and then two additional items, but this doesn't count towards any of that. and you know, kind of kind of the main screen there in the in kind of the briefing room, you see these kind of figures pop up on the map and they're all sitting right on top of each other, basically, at at the gilded mask. And you see not only three but you see One for her as well as well as one for Ruby. Ruby's one you see is currently in the Vail market. you're not sure what sh what she's doing there. She left earlier that morning and seems to be she's did she let her out by herself? I don't know what she's doing, but I'm sure she's making a bat anomaly joke about it. She's probably just bothering cookie. you're not sure. and she had mentioned something about going trying training the dog. So you think maybe maybe you know, maybe she's looking for some some some help with that. Or possibly going to visit her friend that that that she found there. or it's Ruby. Who the fuck knows what she's doing? Yeah. She's just running around in circles. Yeah, she's looking for donuts. Who the fuck knows? So Alright, so I'm gonna say on on the on this particular day, Magda and Stinny. You guys are working quite closely looking at some of the runes and things that that that were scrawled on the board by by Onyx. And you know Sydney, you you you you specifically identify some of these runes as being like some of them are are quite clearly dwarven, which you have seen used heavily around the city, as there there is quite a bit of dwarven architecture built into you know kind of the bridges and canal systems that that run through the course of Reddencia. but you do notice a few actually make a Make a perception check for me. With w with advantage. All the buttons. Better since twelve plus four sixteen. Yeah, that'll do it. so so so you begin to recognize some of these are gnomish. ancient gnomish. So the kind of things that you haven't seen since before coming to Fredensia. They're not exactly the same. There seem to be kind of bastardizations or possibly even even older versions, you're not sure, but they definitely seem to have a gnomish lineage to them. Am I am I looking at these as well? Mm-hmm. Can I also have a nosy 'cause I know gnomish. Yeah, go for it. You speak more people's language? Or are you a gnome as well? I'm not a gnome, but I speak You're halfway you speak, yeah. excuse me, but she speaks perfect Gnomish. Okay. In a flawless accent. It's a little bit racist sometimes, but it's usually fun. Was it perception? Or what was the chakra? Are you looking for anything specific or just in general? well if did you tell me that you're like, hey, this is old Gnomish. Yes, absolutely. Yeah. Okay. So I'm I'm reading the Gnomish as well just to see if I can translate. It's n it's not warts, right? it it it's like so so these so these runes or glyphs are, you know essentially pieces of a greater symbol or structure. and you know that's when they're put together according to Nomish lore that that these were the They weren't actually spoken, but for lack of better way to understand this, when when these words were spoken was what created the world. So in a time before language. Like like in the literal beginnings of the universe. Again, according to the gnomes. this is the gym's Big Bang. Yeah. Fuck you mean according to the gnomes. The gnomes are right. This is how it happened exactly. A lot of people believe that. you know, whereas, you know, the other races and religions would w w would have different accounts of you know the these kind of things. Did they have a flood? Did they have a flood? Royal History Check. No, we didn't have a flood, but we had a big wet day. It was awful. Seven gnomes died. It was the worst single mass catch in the event in history. Fourteen. Not not not that you recall. Okay. The rain was only three feet. Everybody died. You do know that it is kind of one of the big kind of controversies between gnomish and dwarvis culture. is i i is this whole creationist's idea. and You know, because they they believe in the Great Forge and all this kind stuff and and and and so silly stuff. What while you're not an expert in that, you do know that it is kind of the root of a lot of kind of systemic hatred but between the two cultures. Why are you laughing when I say systemic hatred? It's cause this is where you're all gonna find out that I'm actually like like a Nazi. Very like no way right, everybody else is wrong. You're wrong and I'm right. That's why Maggie's shape. Yeah. if anything that was too much. Bring it back, bring it back. Bring it back. Concentrate. Jay: That brings us to the end of the episode of Daggers and Drams. Thank you for spending some time with us. Whether you're painting minis, driving home from work, preparing for your next session, or simply escaping into another world for a little while, we're grateful you've chosen to join us at the table. If you enjoyed today's adventure, please consider liking the video, subscribing to the channel, and leaving a comment below. Not only does it help us grow, But it helps more adventurers like you discover the stories that we're telling. A special thank you goes out to our supporters, patrons, artists, collaborators, guests, and sponsors. And to anyone who continues to support the show. Your encouragement, feedback, and enthusiasm help make Daggers and Drams what it is. Before we go, a couple of quick announcements from around the table. We're always looking to connect with talented artists who share our love of tabletop gaming and storytelling. 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