Ethen: with PlayStation, in India is reportedly blacklisting media coverage over its and the decision end of physical discs. So there have been media outlets that have been reporting on this. And India is censoring those PR reports because of the negative PR and bad light that it's putting on PlayStation. So I Ben: I didn't know that. That's Ethen: so I guess PlayStation doesn't even want their bad PR to come out. And they are saying that these outlet claims are what PlayStation is doing is that these outlets that are reporting on that. no longer gonna have access to PlayStation games, including the new Marvel Wolverine, the Phantom Blade Zero, and any of the new PlayStation exclusives that are coming out. Ben: Dude, straight up call out on Elon this dude is a freaking cheat. cursor, their CEO, Michael Trule, was not happy about it, did his best to downplay the whole situation. He's like, hey, listen, open AI models, they serve about five percent of cursor user traffic. Like, it's not that big. We're speaking with the open AI team right now to resolve it. but you know, my opinion on this is like they're not gonna resolve it. I think AI open AI is gonna stick it to Ethen: Good evening and welcome to another episode of the Bed Tech Show. We are your hosts, Ben and Ethan, and we've got some exciting news for you here at bedtime. So Microsoft is now gonna let your Xbox disk unlock a digital copy. The license states it's tied to the disk and the publisher has to opt in. Sony is ending disks entirely, and the regional office is reportedly deciding which journalists get to say that out loud. So we'll get to see if we get to keep saying that out loud. OpenAI just flipped the switch on cursor, a four-year partnership, one acquisition off in November. And underneath it all, the industry is rewriting the security playbook because the models got out of the room and that they were testing in. Nobody in this episode really owns anything. They have permission, and everybody's finding out at once that permission was never theirs. So the question is worth asking about anything. Who can turn it all off and who owns anything? Let's get into it. Ben: All right, let's dive in. Let's dive in. Let's start with video games. Disc list, disc, ownership, what's going on here? We got we got console wars once again, but this time it's not around sales. Well, actually, it's somewhat around sales, but it's around discs and ownerships. Ethan, tell us about PlayStation. Let's let's talk about PlayStation first. I think that's the more controversial side. Ethen: Yeah, so the the console war is fully is is back on. You know, it for Ben: Yeah. Ethen: at the end of Phil Spencer's reign, it was like it was starting to wane off, but now the Osha Ashasharma is back, it is fully on. But with PlayStation, in India is reportedly blacklisting media coverage over its and the decision end of physical discs. So there have been media outlets that have been reporting on this. And India is censoring those PR reports because of the negative PR and bad light that it's putting on PlayStation. So I Ben: I didn't know that. That's really interesting. Ethen: yeah, so I guess PlayStation doesn't even want their bad PR to come out. And they are saying that these outlet claims are what PlayStation is doing is that these outlets that are reporting on that. Is no longer gonna have access to PlayStation games, including the new Marvel Wolverine, the Phantom Blade Zero, and any of the new PlayStation exclusives that are coming out. So just because now the people are talking about it, now p Sony is deciding to not give out any of their games to allow for reviews anymore. Which is Which is crazy and wild. And there are several things on this Reddit thread that it's talking about. like I mean, Digital Foundry hasn't even mentioned anything of like the GTA six leaks. So they're kind of afraid of like the retaliation by Rockstar blocking early access to GTA six. So it's kind of seems like this is kind of trickling down into. something that is going out just beyond India and coming out into mainstream America here. Ben: Pretty wild. It sounds like the the Sony debacle of going digital by twenty twenty eight is causing obviously a lot of backlash and bad PR for them. And it sounds like companies are being a lot more cautious and controlling around what goes out to the public just because they know that it's gonna impact profits and sales and overall value. Yeah, I didn't I didn't know about the issue with I mean, I knew about the leaks of GTA six. I think we all knew knew about that. there was a lot of announcements, there were a lot of conversation on social media threads and social media platforms, but surprised that some news outlets wouldn't cover it because they didn't want to get backlash from like the producer, you know? 'Cause Ethen: Yeah. Ben: they wanna ha they wanna have access to They obviously want to have access to the producer producers of games. They want to have access to these companies so that they can get the latest news and the latest insights. and so they're they're kind of like, I don't want to I don't want to bite the hand that feeds me news so I can give it to the consumers, but they kind of have two two hands that are feeding them, right? They have the consumers of their news and they also have the news sources of like the people at the company. Ethen: Yeah. Ben: so really interesting dynamic there. but like overall, do you think the the backlash on the Sony situation is justified? Ethen: I think it is. I th I I think that all of this like negative stuff that's going against Sony, they deserve it for for doing this. I they Ben: Yeah. Ethen: they seem to be doing one thing after another another that is just against what their consumer base wants. And they don't seem to care. They're it's almost like they're just doubling down on it at this point and doing it out of spite. So I I think that, you know, whatever happens to Sony as a result of this within the next couple of years, they deserve every bit of it. I I Ben: Yeah. Ethen: don't I mean, I don't think that they should be trying to censor anyone from it. I mean, if they ri if they really wanted to respond, they should try and do something to appease and help their consumer base and do something as a benefit. them rather than trying to censor the the news for it. What are your thoughts on Ben: Yeah. Ethen: all this? Ben: Yeah, I think I think it's justified to an extent. no, I I I'm somewhat of an analytical person, somewhat of a data person. I mean I'm not a full blown data nerd by any means, but I do like diving into the data and looking at some breakdown of numbers and I think sometimes data can tell a really interesting story. and that's what Sony's doing. I think they're looking at the justification as mainly data driven. Apparently they say that seventy-eight to eighty-five percent of their game sales are software only and not physical. And about fifteen to twenty-two percent of their sales are physical discs. That's a pretty small percentage. I think what the issue we've all had and where we discussed this is Sony has played the the ish the the part where they allow the digital game to be sold, but the ownership doesn't belong with the buyer. The ownership still belongs with Sony and the game producer. Ethen: Yeah. Ben: And so when they take games off of their PlayStation store, you as the buyer lose that game. And that is where the issue is because if they continue to play that way, then we're not paying for ownership. We're paying for just usage rights for any unknown allotted time. And that's where people are saying, Hey, that's not fair. and that's kind of where we're going to like the theming of this conversation, which is no one really know owns anything anymore these days. you pay for subscription, which can be turned off at any time. You pay for digital copy, which can be pulled out from underneath you. your crypto can be rug pulled at any time. You can be screwed over. That's just the world we live in with this digital situation. But I think I think you mentioned another thing too. Like they've had multiple knocks. Sony has had multiple knocks to the consumers. At the same time, they announced the digital like the the the physical disc shutdown and the digital only by 2028. They also announced they're closing the PlayStation Store for PS3 and the PS Vita. So like their sunsetting legacy. physical ecosystems, they're done supporting them, like they're not gonna continue Ethen: Right. Ben: there. And like they're they're pushing everyone to the new generation and not everyone can afford the new generation, especially with how expensive hardware has gotten these days. Ethen: Yeah. It I mean it it's crazy. And I think, you know, as as we're getting pushed into this new era of pricing for components for everything, it's gonna come to the point where we're not even gonna own the hardware anymore. The this is Tim my tinfoil hat moment, but I think there's gonna be a day where the take like your graphics card for instance, because they're getting so astronomically priced that There's not even going to be physical graphics cards for consumers to buy that. It'll all be cloud-based gaming, which is what consoles are gonna end up going to, where there it'll just be a device for you to play cloud based gaming, because all the graphics rendering will be off site in a data center. And so even then we won't even own the hardware. to run our own games. You will have to rent and pay a subscription to play your games. Ben: Interesting. A lot of companies are going to like usage based pricing models instead Ethen: Yeah. Ben: of like a monthly subscription. Do you think gaming is gonna go to usage based pricing model eventually? For example, for example, you play very low let's say low graphic required game, like a linear. Mario Super Mario game, right? Side scroll game compared to let's say Cyberpunk, right? Very high end graphics, a lot of pull, a lot of resources required for that. Do you think you'll be charged differently based on which games you play and how much you play them? Usage based? Ethen: I bet. I bet we will. Because I mean we're we're seeing a lot of usage base when it comes to AI right now. So that's kind Ben: Mm-hmm. Yeah. Yeah. Ethen: of that to me, that's kind of like like the first instance of usage base paying for it. And I know Rockstar would love to do that because they dump billions of dollars into GTA six and one hundred dollars is not enough to justify the amount of hours that is You're gonna get hours of entertainment off of that. So I know they would love to pay for the amount of hours that you put into that game and you have to pay to continue play. That is Ben: Yeah, no. Ethen: and I think that's that's kind of the way that we're gonna have to go or it's gonna get into it, because it seems like the better pricing model for the corporation. Ben: for sure. For sure. I'm seeing just in my my nine to five job, I'm seeing a lot of software companies shift from annual subscription to usage based because their product offering has changed to be instead of like a a one time install of their software with a quarterly update download, it is now they're everyone's now becoming AI based, which is US usage based, and so they're gonna have to reflect that price back. And Ethen: Mm-hmm. Ben: so if companies are gonna be shifting from physical games to digital games, physical hardware to cloud based gaming, leveraging a lot more GPU processing, data center processing, data storage, output, that is in my opinion, they're gonna shift over to usage based. Like we gotta they they are gonna think we have to protect our profits based on how much usage is being pulled from these resources we have. And so they're gonna reflect that down to the consumers like us. And so I I do worry about that. I wonder if that's gonna I wonder if that's gonna kill gaming to an extent. And I think I wonder if it might even just eliminate the big brands like Sony and Xbox. And I think we touched on this, but maybe just push people to go directly to independent builders who are building with AI models and paying them directly. and we're just gonna see more independent gaming companies that you can run off of an open source software on your computer and you can download a game from an independent independent producer. I don't know. I'm I'm really I'm really curious to see where the future of gaming goes over the next ten years. Ethen: Yeah. Me too. All all I know bottom line is it's cooked and it's gonna be unaffordable for everybody. Ben: Yeah, dude. Can you imagine like leasing even if it doesn't go to iCloud or like or not iCloud but to cloud gaming, hardware is getting so expensive you have to lease your hardware. Leasing an Xbox, like a car. Ethen: That that's just so crazy to me. But Ben: Ha ha. Ethen: I can see that it it it's very plausible. Ben: I for sure can see that happening. Ethen: Yeah. Ben: But we're kinda already doing it with phones, right? Like we're paying Ethen: Mm-hmm. Ben: so many people pay monthly for phones, right? Ethen: Yeah. And that's like a normal thing. Yeah. So you Ben: It's a normal thing. It's a normal thing. Ethen: don't even own your phone that you use on a daily basis. Why Ben: Yeah. Ethen: not do that with everything else? Ben: Yeah. What what's your take on Xbox and their approach to it? They they obviously took advantage of Sony's negative PR and they had a a completely opposite take and appease the consumers. What's your thoughts on Xbox's counter move here? Ethen: Yeah, I I think this is a this is a good move for Xbox and it's generating a lot of goodwill in spite of what Sony's doing. So Microsoft has now launched their disk to digital feature, which transfers game license from your physical copy of the disc. Well, once you place that into your console, you can acquire the digital license that is still tied to the disc. So as long as you have the disc, you have that digital license. For your game. So one instance that I saw of this on the internet was that somebody that had a Series S, which doesn't have a disk drive, but they had an old Xbox One that has a disk drive on it. You could put your disks in the Xbox One and get the digital license on your Series S. Yeah. Yeah. So Ben: that's actually so cool. Wow, that's actually so Ethen: So I mean that Ben: nice. Ethen: unlocks like a whole new thing for the series ask that that has no way to play physical media. But now you have that option to play your physical games on your Series S. Ben: dude, I didn't even think about that. That's actually so nice. Because then you you probably have your older Xbox Ones where you're like, dude, I have like Call of Duty whatever version, but you know, I don't have it in digital format to download on my Series S. But now you can. Now you can't. Ethen: Mm-hmm. Now you can. Yeah. Ben: That's actually way sick. Cause then you you have just a lot more access to play all of your games that you've owned. I Ethen: Mm-hmm. Ben: I I didn't even think about that. And to me, I think that's a that's a much better reflection of ownership of games. 'Cause then Ethen: Yeah. Ben: they can continue on with you going forward, you know? Ethen: Yeah. I mean, I I don't think this is I don't think this is like a a permanent solution. I in the sense where, okay, yes, you you have the digital license to your physical game, but for the most part, to play those games that still has to access a server that's connected online. If the developer decides that they want to cut off that server and pull that anyway, you're still not going to be able to play your game. So I there there are some instances where games are completely offline and you can play those and and this will work. But there are other instances like we saw with the crew that Ubisoft did. Ubisoft has just pulled games just for the fun of it because they think they can. And so it it it seems like one one of those things where even though you do have the physical disc, it's still not r it's still it's still a license to the game. It's not it's not true DRM free ownership for the game. Ben: You know what's also interesting with Microsoft is they're pulling this move knowing that they even have more sales. Mm a higher percentage of their sales are digital compared Ethen: Mm-hmm. Ben: to PlayStation. About ninety percent of their game sales are digital as opposed to physical. Yet they're still having this game preservation and and game ownership aspect. I think I think the CEO of Xbox, the new one, what's her name? Is it Asha Sharma? Ethen: sure. Yeah. Ben: Yeah. I I definitely feel like she has really made it a point to be a CEO for the consumer. At Ethen: Mm-hmm. Ben: least her decisions have pointed in that direction and tried to be more of a a consumer friendly CEO. And also P Microsoft ha is multi platform, right? Ethen: Yeah. Ben: They put their games out on you know, PC, now PlayStation five, Switch two. So it's not just let's let's try and stack our exclusives, right? Ethen: Yeah. Ben: So it it's a very interesting dynamic here. Definitely different takes, definitely different different reaction from consumers and and Playstation as of now is is losing this battle here. Ethen: Yeah, and I mean it's cool that Microsoft is, you know, at least finally starting to take s things seriously and capitalize on this Ben: Mm-hmm. Ethen: blunder that Sony's done. And so I think they have have the potential to move their product line forward and become a better player than they have been in the past. So as long as they don't screw it up by doing something stupid, I think They'll be okay. But there's there's been a lot of goodwill that it was lost with Xbox under Phil Spencer's reign Ben: Mm-hmm. Ethen: as of last the last few years. So it's gonna be hard to win all of that back. Ben: Yeah. In your opinion, with gaming, who should own who should own a game? Who should own a digital game? Should consumers only have the right to play a game and that's what they're paying for? Or should they have the right to buy a a a version of the game or a copy of the game for their own usage at any time? Ethen: I I think they should be able to buy it for their own usage at any time and not just have a license to the game. I'm I'm not a huge fan of just owning a license and being able to play when the developer or company selling it decides that you can. So I would love to go back to the days where you when you bought a game, you had it, you could play it whenever, however you want. What are your thoughts? Ben: No, I agree. I agree. It was just it's a lot simpler. It's a lot easier. It's a lot easier to say, I bought the game. The game is on the physical disc that I have. Or maybe we switch to something smaller, like a micro SD card or something. Kind of like how a switch is, right? Ethen: Switch yeah. Ben: And so it's like I have it on this physical copy here. This is my game. I can take it where I want. I can resell it. I can let someone borrow it. But I have the ability to use this game anytime I want, and no one can take it away. But Ethen: That is one thing I do love about the Switch is that you can just plug the game in and it's you can play it immediately rather than having to wait ten years for it to download because Microsoft doesn't know how to unpack a video a video game on your Xbox and it takes ten years to download. Ben: Well not only that, but nowadays games a lot of games they require you to have an internet access in order to be able to play, even if it isn't online multiplayer, even if it's Ethen: Yeah. Ben: the standalone campaign, they require you to have an internet connection, which to me doesn't make any sense. Ethen: Yeah. I was recently playing the new 000 seven game and it's that there was a thing that came up, you don't have to connect this to your Ubisoft account, but if you do your experience will be better. I'm like, no, you just need to have an internet connection. Which is stupid. It's a single player game. Ben: Yeah, yeah. It's that that that frustrates me. That that's like why do you require that? It's so unnecessary. Let me just play the game. Let me have it on this physical item and then I can play it. But I understand, you know, games are becoming more complex, they're requiring a lot more data, a lot more memory, a lot more storage, and so it might be hard to do on a physical copy. But I mean, with the technology we have these days, it should be able to It should happen. So Ethen: Yeah. I mean, I guess we had to have jiggle physics, so Ben: We gotta we gotta have the jiggle jiggle physics. Dude, my wife my wife was looking at some of the Fortnite stuff and also some of the Marvel Rival stuff and she's like, Ethen: Mm-hmm. Ben: I don't know if I want my kids playing that. That is just some crazy outfits on there. And I was like, not gonna lie, like there is some crazy outfits going on these days. So Ethen: Well, have you checked out the GTA gameplay trailer that was on Netflix? Ben: Nope, I I didn't I didn't watch it. I saw that it was on there, but I haven't Ethen: Ye Ben: watched it yet. Ethen: I would recommend checking it out. It Ben: Uh-huh. Ethen: it was pretty good. I I was impressed with how how they laid that out and the gameplay of it. It's it's pretty next level. Ben: Okay, I'll watch it tonight then. I'll watch it my right before I go to bed. Ethen: Yeah. Ben: Yeah, so yeah, well it'll be interesting. Like I said, I think the next year with the next year or two with the the consoles coming out and the changes to the disc to digital. I'd be interested to see how many people are actually buying consoles and then also how consumers react to Xbox versus PlayStation if people are gonna be end up purchasing one or the other. or if they might just go PC go the PC round, play games on PC. So as Ethen: Yeah. Ben: the PC as the PC community has always said, PC is king. So Ethen: It is. Ben: might be proven right in this in this next generation of console wars. Ethen: It's unaffordable, but it it is key. Ben: Well w the consoles are pretty much getting there, man. They're Ethen: Yeah. Ben: they're pretty much right there with the with the limitations that they have. They're getting so expensive, so Ethen: I mean, yeah, I it's insane how much an Xbox costs now. It's insane how much a PlayStation costs. And everything's just going up. I've never I've never seen anything technology like that appreciate in value. Ben: Honestly, yeah, it's pretty wild. Yeah, we'll see what happens. speaking of wild and speaking of wars with tech, open AI having a little bit of a war with Elon over here. And which is surprising Ethen: yes. Ben: because like Elon's Elon's like such a nice dude. Like he's never in any drama, he never causes any issues, he never is really upsetting. But here Ethen: Yeah. Ben: we are, Elon in the news, surprisingly, once again with open AI. so yeah, open AI cutting off their models for Cursor because of the acquisition to to SpaceX, which is pretty wild. Cursor and SpaceX, they first announced a strategic partnership back in April of this year. they were gonna combine Cursor's product and distribution among different expert software engineers with SpaceX and XAI Colossus computing infrastructure. sixty billion. That's what it was. sixty billions, or they'd have to pay a ten billion dollar breakup fee. But in June the the the acquisition was agreed upon and the transaction officially closed last month in August. in response OpenAI said, Hey, SpaceX is Elon. Elon historically has said under oath that he's leveraging our models to build his own. So we're not gonna risk that again, and we're gonna cut you guys off. and OpenAI, they announced that they are quote making this choice because we cannot be confident that SpaceX will use our technology within our terms of service based on our experience with Elon Musk's companies violating contracts. End quote. Dude, straight up call out on Elon saying Yeah, this dude is a freaking cheat. He's not listening to any of our terms of service. needless to say, cursor, their CEO, Michael Trule, was was not happy about it, did his best to downplay the whole situation. He's like, hey, listen, open AI models, they serve about five percent of cursor user traffic. Like, it's not that big. We're speaking with the open AI team right now to resolve it. but you know, my opinion on this is like they're not gonna resolve it. I think AI open AI is gonna stick it to Ethen: Yeah. Ben: I'm sure everyone can guess what Elon's response to this whole thing was, which essentially was like, I could care less. Like I don't I don't care at all. yeah, what are your thoughts on this, dude? Some drama happening here. Open AI shutting it down, calling Elon out straight up. What are your thoughts here? Ethen: There's obviously some bad blood between open AI, Sam Altman and Elon. Ben: Yeah. Ethen: And I think open AI's public response is very evident of that bad blood that they have. Ben: Mm-hmm. Ethen: I and it's it's some Taylor Swift bad blood that we've got going on. Ben: yeah. Some good stuff there. Ethen: So I yeah, I think it it's pretty interesting how how blunt open AI was about within their statement on this. And I agree with you. I don't think Cursor is going to be able to come to an agreement. And it's how open AI is going to be pretty firm on their stance here. They they have the leverage to be firm because they're as big as they are now. And so I think they're they're going to be firm on their stance and They will have to I guess Chris is just gonna have to deal with that and Elon could care less. And I I'm sure there'll be a an ex post about it somewhere from him Ben: Yeah. Yeah. Ethen: and it'll just he might a exacerbate it a little bit more. What are your thoughts? Ben: Yeah, no, there's definitely some bad blood. I think there's some history here too. not not only the history that that open AI calls out, which I think is valid because Elon did say under oath that he did leverage open AI models to train X AI, or at least XAI did do that. They broke terms of service. but historically, Elon has not liked how OpenAI has approached their business model. Because they started out as a nonprofit and they Ethen: Mm-hmm. Ben: told everyone, nonprofit, open source, benefit for humanity. Elon donated not like a ton of money compared to his net worth, but he donated millions of dollars. We're talking 38 to 50 million dollars that he donated to open AI. This is maybe about 10 years ago he did this. And it was under the guise of this is gonna be a nonprofit, it's gonna be open source, it's gonna be for the benefit of humanity. And we've seen open AI shift very fast. To Ethen: yeah. Ben: a for profit company and they announced going public. And so Elon has called out many times historically over the last 10 years, like, yeah, these guys are chumps. They stole from charity. Like they acted like a charity and now they're being a for profit company and they're very aggressive with how they're being a for profit company. And so he hasn't liked that. And not only that, but Elon filed a massive lawsuit. and I'm trying to trying to read here. I think it was In May twenty twenty six, a California federal jury unanimously dismissed Musk's lawsuit. but Musk essentially was trying to go after them for about a hundred and fifty billion dollars. and said it it's because they they changed and they restructured from a non profit to a for profit company. He's saying, Hey, that money should go back into the non profit charitable arm. but his his lawsuit was dismissed, which is kind of surprising. so yeah, this this cursor situation only adds fuel to the fire of this bad blood that they have. Ethen: Yeah. Ben: And I don't think open AI is gonna back down like you're saying. They have the leverage, they can do whatever the freak they want and they they know that, you know. They Ethen: Mm-hmm. Ben: they know that they have the strong suit here. so yeah. Ethen: Yeah. Even with them losing market share. I know I mean Anthropic is started to gain quite a bit over OpenAI as Ben: Mm-hmm. Mm-hmm. Ethen: of the last year. And surprisingly at how I mean with how new Anthropic is also how far they've come. And so e I think even with their loss in market share, I think they're they're still big enough that this isn't gonna affect them too much. Ben: Yeah, I think you're right. I'm seeing I'm seeing over the last few months, I'm seeing a lot more people talk how they've switched over to to Claude versus ChatGPT. I'm also seeing a lot more ads for Chat GPT, a lot more social media ads for people on Chat GPT. And to me, to me, if a company is pumping out more ads, that means they want more sales. They want Ethen: Yeah. Ben: more They want more adoption. They want more people coming to them. and so I I feel like open AI has really pushed hard for the average consumer to to take on Chat GPT. But I do think you're right where we've seen Claude gain more momentum in the market. where I think the loser is in this situation is cursor. You know, I feel bad for Cursor because they get a Ethen: Yeah. They're caught in the middle. Ben: Yeah, exactly. They're caught in the middle of this and they're just n now they're you know, although they might have access to all these GPUs and this the world's largest GPU fleet, through Colossus, I do think that they're they're caught in this like feud that they don't want to be a part of, this drama they don't want to be a part of, and because Ethen: Mm-hmm. Ben: of it they're they're losing access to open AI models. But it is what it is, you know, it's what happens when you get acquired by one of the world's most controversial technological figures. Ethen: Yes. Ben: But yeah. Ethen: I wouldn't mind being acquired by Elon, you know. Ben: Same. Neither would I, especially for billions. That'd be great. Ethen: Yes. Yes. Ben: That would be great. a question for you. On a personal note, what do you use? Claude or ChatGPT? Ethen: I do use Claude quite a bit, almost exclusively now. Ben: Okay. All right. Ethen: we I I through through my work we have we have Claude which integrates with our entire enterprise, which is nice. And I've found that to be really helpful, but also personally I use it because I find that it's a lot more thoughtful and gets gets me what I'm after. with more clarity and with actual correct sources. I have had to like train my instance of it to make sure it's not a yes man. I have found that Claude is still a bit of a yes man, but not as much as Chat GPT was. Ben: that last point you make, I totally agree with that. I totally agree with it not being less of a yes man than Chat GPT. I don't hate me. I am paying for both. And I'm paying for both because I have a lot of history with Chat GPT and so it knows a lot. and I use them for different things. I think for more analytical and strategic things, I use Claude. I think from the creative side. for example, like brainstorming ways to improve my garage. I will use Claude or not Claude, I'll ChatGPT. And then I'll submit photos and it'll say, give me some renderings. I think Chat GPT has a little bit more of like a creative play. I I just feel it's stronger at providing more creative aspects. If I'm asking for a creative influence or creative insight, I'll go to ChatGPT. It's funny because I'll prompt both of You do? Okay, great. Ethen: I I agree with that. Yeah. Ben: I'll prompt both of them the same thing. And I feel like based on what the foundation prompt is, I see where each one has a strength and which each one has a little bit of weakness. And that's just kind of my take on it. I think my wife prefers Chat GBT more, but I don't think she like leverages Claude that much. I'll say c I use Claude all the time in work and it it works so well. Like co work is so nice. It it has made things so much easier for me. I don't know if Chat GPT could do the same. Ethen: Yeah, it I I I agree with that. I think Claude is like really good for what I do for work because I do a lot of attorney analytical related things for my work. But creative stuff, I I think it it has it has some downfalls with creative work. That I mean it it's good enough, but it's it could be better. Ben: Yeah, yeah, for sure. I think it's really interesting to play with both. it's fun to play with both. Ethen: yes, it is. Ben: but at the end of the day, I think the the the message we get from OpenAI's stance here with with Cursor is whoever controls the models that are the strongest really controls the future, in my opinion. Ethen: Yeah. Ben: Because they allow They give access, they take access. And everything nowadays is being reliant on on AI and these models. So as soon as you and I become much more reliant on them, the sooner they have full control. Ethen: Right. Ben: So Ethen: Yeah. And and the problem is th they keep getting more expensive too, which is which is annoying. like the tokens don't go as far as they used to. Ben: Yeah, exactly. So true. It's very true. Ethen: Which is unfortunate. But but you know, if if we all stopped using it for a day, they would they would reduce their prices pretty Ben: I love that. Consumers control the the pricing. I think eventually that'll happen. Ethen: Just have to vote with our wallets. Ben: Yeah, exactly. Vote with our wallets. I think eventually that'll happen. People get fed up to stop using it. Ethen: But I guess we'll see if people vote with their wallets with the new iPhones that are gonna be coming up here in the next couple of weeks. So Ben: I'm kind of excited for it. I'm kind of excited for it. Ethen: yeah, this will be I mean, Tim Cook is now out. John Turnus is all all fully in as CEO. So this is a brand new era, a whole new world. Ben: Brand new era. Yep. Tim Cook no longer in the kitchen. Get him out. Ethen: So we'll see. Yeah. Ben: So it'll be good. It'll be exciting. We'll talk about that in the future in a in a couple of weeks. Ethen: Yeah. So stay tuned for that. give us a thumbs up if you like this episode. If you didn't, that other button seems to work all right as well. Make sure you send this video to somebody you dislike. as always ringling that dingling button so you never miss out on any content as is posted on the channel. Till next time, stay classy and have a great evening. Ben: Peace.