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Hey, and welcome to episode 115,
Maple to Maple. 

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Today I am joined by Tai from at
Tai ET on Instagram, a creator 

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who brings together board games,
good vibes, and thoughtful 

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conversations about what it 
really means to be a part of 

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this hobby. 
We're going to dig into his 

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board gaming journey, how he 
connects with the wider board 

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gaming community, and why 
creating a welcoming, inclusive 

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environment at the table matters
as much as what's in the box. 

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So join me guys. 
Ty, how are you? 

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Doing really well. 
Thank you for the intro. 

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I should clip that out and send 
it to my mom. 

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Absolutely let your mom know 
what a great person, what a 

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great job you're doing. 
Well, thank you so much. 

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Yeah, glad to be here. 
I'm just, I know I'm really 

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excited to talk to you. 
We've been we've been kind of 

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friends and chatting for you. 
It's been, has it been a couple 

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of years now that you and I have
been? 

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For a while. 
But I feel like we've been 

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following each other for a 
while. 

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Yeah, yeah. 
But I think I might be the other

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first person to beg to be on 
your podcast, right? 

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There was just a hint of 
desperation and begging. 

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Just a tad. 
Well, that's just goes to say 

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like how much I love this 
podcast and the the Creator 

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series. 
Well, thank. 

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You you did something so a 
really special here. 

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Thank you, thank you. 
I really hope that that that 

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kind of comes out and people 
really embrace what we're trying

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to do here. 
I, I also have to be honest, 

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this content creator series is a
bit of if if you watched, I did 

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like a 4 minute little short to 
kind of introduce the content 

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creator series. 
This is all like a giant apology

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for all the sins of my past 
because I've made enough 

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mistakes. 
And it's, you know, we want to, 

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we want to build that inclusive 
community, you know, charges at 

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the tabletop, but in the, you 
know, in the wider world, right?

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Especially now more than ever. 
Yeah, absolutely. 

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And, and you kind of embody that
inclusivity I feel in your posts

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and things that you advocate for
on your platform. 

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So. 
Yeah, I mean, I hope so. 

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I try not to be political all 
that much on this platform, 

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right? 
I think this hobby is a form of 

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a escapism, so I think adding 
mixing some political statements

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is not quite right and what I'm 
trying to do. 

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OK, Yeah, I mean, that's 
definitely fair. 

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This is this is obviously been a
topic that we've all been 

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talking about a lot lately and 
we're not going to we're not 

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going to dive into the the 
politics of everything, but it's

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definitely a topic that's come 
up. 

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I can't help but think to myself
that at the core of politics, 

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right And I, I don't mean left 
or right Republican, I don't 

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mean any of that. 
The core of politics is people. 

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And we're a community of people.
So the very fact that we're 

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together sharing a passion for a
hobby is political in nature. 

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And I, I sometimes, I sometimes 
fear that people think that or 

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they forget, but there's a 
person behind all these 

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accounts, you know, and, and, 
and sometimes, you know, we 

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just, we, we see injustices or 
our passions just to overtake 

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us, whatever the situation is. 
And there's, there's a lot to 

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say right now about our 
environment and I think 

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everyone's dealing with it in 
their own ways, you know? 

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So, yeah, I understand what you 
say that it's definitely a, a 

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hobby of escapism, you know, I, 
I get that. 

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But at the same time, it's 
people. 

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So it's political. 
So yeah, that's yeah. 

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Yeah, exactly. 
So enough about that. 

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You know, we'll dive in that on 
a on another day. 

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That's a that's a definitely a 
longer discussion. 

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So I wanted to, I wanted to ask 
you what was I've asked everyone

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else, what was the first game 
that got you into this hobby? 

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I believe a Long story short, 
it's probably Scythe. 

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Scythe. 
Yeah, just like everyone, I got 

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into the hobby with Katan and 
Carcassonne. 

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But right after Carcassonne, I 
somehow stumbled upon Scythe and

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the cover of Scythe. 
Oh man, that that cover just 

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struck me. 
The the, the juxtaposition of 

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the Mex and the other farmers, 
the use of the, the metaphor of 

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the worst scythe as a tool of 
destruction and agriculture. 

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But something about that cover 
that just forced me to dig in 

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further and further. 
And then I just had to grab a 

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copy. 
And once I did that, I struggle 

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with the rule book because I've 
never played anything like this 

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before. 
Right? 

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Carcasson was literally the 
first game that I played, so I 

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was like just reading Rubo. 
I even downloaded the other 

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digital copy on Steam, trying to
maybe if I, you know, press 

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these buttons, figure out how to
play. 

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Like that didn't work. 
And then I stumbled upon this 

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Canadian dude from PEI who was 
out doing tutorials on YouTube, 

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and I watched his video and 
finally got to learn it and play

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it. 
And yeah, that was how I got 

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into this whole thing, the whole
big mess. 

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Wow, So you go from Carcassonne 
to Scythe that that's wow, that 

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that's a journey right there in 
and of itself, man. 

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I will say Scythe was Scythe was
our first foray. 

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And by our, I mean my wife and I
first foray into Stonemyer's 

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games. 
My wife typically doesn't 

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gravitate towards war games, 
right? 

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Axis and Allies, Fortress 
America area control games, 

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those are not really her cup of 
tea. 

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And Scythe, if you just look at 
scythe on a table, if you're not

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playing the game, I'm sure you 
know this and recognize it as 

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well. 
It looks like a war game because

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it's got Max and it's a big 
board and there's all this stuff

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going on. 
But we played it. 

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A friend of ours owned it. 
He got five of us at the table. 

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He was not one of the five this 
is this was interesting 

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experience. 
He was not one of the five that 

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was playing. 
He just taught it to the five of

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us and was there to field 
questions. 

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And I was like, this game is 
incredible. 

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And then my wife fell in love 
with it, the whole experience. 

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So we had to buy a copy and all 
the expansions and the big 

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insert and the legendary box and
everything. 

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Like, yeah. 
You went all in. 

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Yeah, yeah. 
Whenever my wife says we have to

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do a thing, we have to do a 
thing. 

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And also Scythe was the the game
that got me into painting minis.

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Like I don't know anything about
minis. 

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And I had a close friend who has
been to like Warhammer. 

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And then I brought the box over 
and he showed me how to prime, 

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how to, what paint to use. 
And my wife got into painting 

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minis as well, but he hasn't, 
she hasn't really touched the 

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brush afterwards. 
So yeah, we didn't really get 

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into any of the expansions 
except the Fendris, but we 

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upgraded the heck out of that 
game and then I even built my 

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own insert with. 
Wow, nice. 

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Basswood. 
Yes. 

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Yeah, so I went to a local arts 
and crafts store, bought some 

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basswood and cut them up and 
wow, it was a it was a whole 

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different thing. 
Wow. 

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I don't know you could buy 
inserts at the time. 

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Right. 
Do you have, so do you have a 

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favorite faction that you really
enjoy playing or do you just 

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randomize it throughout? 
Oh. 

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Just randomize. 
Yeah, it is. 

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Is there? 
Is there one that you really 

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like above all the other? 
Well, you know what? 

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I'll tell you something I called
Zeif many years ago. 

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Yeah, I I still regret like 
getting rid of the game because 

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at the time our shelf space was 
very limited and my wife 

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dictated that we have this 
bookcase just behind me here. 

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And then that's that was our 
limit is like whatever that gets

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filled, we can't buy anything 
more. 

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Got it out at. 
The time, yeah, at the time, 

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like we weren't playing sites 
all that much. 

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She wasn't really into it. 
She wasn't really into the other

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conflict side of site. 
So my role at the time was if 

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it's not getting played, we have
to get rid of it. 

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So I regret that decision, like 
very, very much so. 

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Even though I still love it, it 
wasn't getting played. 

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And she's like 99% of the time 
she's my primary, a player that 

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I play with. 
Sure. 

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Yeah, yeah. 
I I didn't want any games, you 

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know, collecting dust on my 
shelves, right? 

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No, I, I get that. 
I definitely get that. 

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Well, it just means that you're 
going to have to come and visit 

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and spend a weekend and we can 
play Scythe or you know. 

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Well, all the videos are 
painted. 

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Oh, they're painted. 
Oh, yeah. 

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Oh, they're painted. 
We had my wife and I got into 

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painting. 
We started painting the Star 

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Wars Imperial Assault minis. 
This was back in 2018-2019. 

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But then the during the 
pandemic, it gave us a lot of 

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time to we had, we had other 
miniatures, including scythe. 

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And so we painted those we have 
and the airships that was 

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really, those were challenging 
because it's easy. 

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You take the airship and you're 
like the Roose fiats, right? 

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So it's red, you paint it all 
red, but then you got to get all

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the little rivets and you get 
that with that silver dry man. 

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Those were challenging to paint,
but we had a lot of fun with 

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like the snow, the textured 
paints, right, like the snow and

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the the water. 
It really opened our world to 

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the different types of paints 
that exists. 

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So yes, when you come and stay 
for the weekend and we play 

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sight, everything will be 
painted. 

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No worries. 
So so OK, no favorite faction? 

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How about just in general? 
Do you have a favorite player 

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color that you like to play in 
board games? 

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Actually the way I choose my 
colors is I always think about 

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how the game board looks on the 
table. 

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OK, the player colors matter. 
So I try to pick colors that are

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complementary to what my wife 
chooses. 

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So it's usually purple or red or
pink. 

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So whatever that that 
complements those colors, I'll 

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just pick whatever. 
OK, so they always look good on 

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my photos basically. 
But there are a few aside from 

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the primary color, your old 
maples. 

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I love colors that are pastel 
shades. 

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OK. 
So like Holiday Hills just 

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behind me Dig it's got a really 
nice colors selection there. 

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Eno Tool has really great colors
through selected color palettes.

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Yes. 
There's a Canadian company 

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called Ruse. 
They just had their second game 

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on Kickstarter called The Mix, 
and they had a Fox game called 

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The Ruse, and they have some 
beautiful, beautiful pastel 

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colors. 
They're like shades of orange, 

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emerald, even white, which is a 
color that I never, ever used, 

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but it looks just amazing on the
table. 

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So no white. 
'S an interesting color. 

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White is an interesting color, 
yeah. 

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It's also difficult going back 
to painting. 

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White is a challenge to paint 
with I. 

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I noticed that I was AI was a go
ahead. 

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No, I was just going to say like
the the Pollyannia faction in 

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Scythe is white and then going 
back to Star Wars, Imperial 

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Assault, the stormtroopers, all 
the stormtroopers, right? 

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They're white with a little bit 
of black, and you can't hide 

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mistakes as easily when painting
white. 

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Yeah, no, I noticed that with a 
wall painting Assassin's Creed 

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Brotherhood of Venice. 
Since all the Assassins are 

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white, I was asking another 
friend like, how do you paint 

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white? 
Because I couldn't find like 

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perfect shade of white, like 
pure white, right? 

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And he was saying how the 
closest thing to white is like 

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lighter Gray. 
Yeah. 

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So yeah, I learned that there 
there is no such thing as pure 

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white in mini painting. 
No, that's pointing. 

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And it's a challenge. 
It's a real and. 

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Especially when you do a washing
afterwards, it just darkens the 

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color even further. 
So you basically end up like you

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you paint the whole thing and 
then you put a dark wash and 

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then you you paint it a little 
bit more, but not the whole 

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thing. 
Right. 

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To create this. 
Yeah. 

226
00:13:08,960 --> 00:13:11,320
Oh God, I don't have the 
patience for that. 

227
00:13:11,600 --> 00:13:15,240
No, no, me neither. 
It's why so basically now when 

228
00:13:15,240 --> 00:13:17,600
we paint, my wife does all the 
painting. 

229
00:13:17,600 --> 00:13:20,800
I prime them so that they're 
ready for her and then I will 

230
00:13:20,800 --> 00:13:23,560
lacquer them when she's done. 
But I'm not allowed to touch 

231
00:13:23,560 --> 00:13:27,160
them anymore because there are 
so many droopy eyed 

232
00:13:27,160 --> 00:13:31,520
stormtroopers in our Imperial. 
She's like, no, I'm like, OK, 

233
00:13:31,760 --> 00:13:34,480
sorry. 
Yeah, my my philosophy with mini

234
00:13:34,480 --> 00:13:36,200
painting is that anything is 
better than Gray. 

235
00:13:36,200 --> 00:13:40,120
So I usually just prime it, do 
like a single color and just 

236
00:13:40,120 --> 00:13:41,200
wash it. 
Yeah. 

237
00:13:41,480 --> 00:13:44,720
With Kingdom Death Monster, I 
think I painted all the 

238
00:13:44,720 --> 00:13:49,720
survivors white with washing or 
like prime with just highlight 

239
00:13:49,880 --> 00:13:54,920
white highlights and all the the
enemies copper so they look like

240
00:13:54,920 --> 00:13:56,240
statues. 
Yeah. 

241
00:13:56,240 --> 00:13:58,280
And that was it. 
Nice. 

242
00:13:58,400 --> 00:14:00,000
I love it. 
That's incredible. 

243
00:14:00,000 --> 00:14:05,640
Yeah. 
So how about you have, because I

244
00:14:05,640 --> 00:14:07,480
don't want to assume. 
How about do you? 

245
00:14:07,480 --> 00:14:10,840
Do you have like a favorite 
board game mechanic that you 

246
00:14:10,840 --> 00:14:15,040
just love to play? 
I would say engine building. 

247
00:14:15,720 --> 00:14:19,920
OK, Yeah. 
I mean, work a placement all the

248
00:14:19,920 --> 00:14:25,240
way, but I love the sensation of
any building, and lately my wife

249
00:14:25,240 --> 00:14:28,720
and I are getting into a big 
building quite a bit. 

250
00:14:29,360 --> 00:14:32,560
That was not a mechanism that we
were familiar with. 

251
00:14:32,920 --> 00:14:36,400
Right. 
But quacks just, you know. 

252
00:14:37,680 --> 00:14:40,840
Right. 
Like when we played, we were 

253
00:14:40,840 --> 00:14:43,520
late to quacks as well. 
And we're like, this game is 

254
00:14:43,520 --> 00:14:46,960
incredible. 
Why have we not played it 

255
00:14:46,960 --> 00:14:47,920
sooner? 
You know? 

256
00:14:48,040 --> 00:14:50,960
Exactly. 
It's it's so good and so 

257
00:14:50,960 --> 00:14:54,520
satisfying, right? 
That tension of pulling out that

258
00:14:54,520 --> 00:14:58,400
token and hoping that you 
didn't, you know, your cherry 

259
00:14:58,400 --> 00:15:02,120
bombs or whatever exactly didn't
explode. 

260
00:15:02,120 --> 00:15:04,800
So yeah. 
What about or Leon? 

261
00:15:04,800 --> 00:15:09,040
Have you played or Leon? 
I right after kind of like 

262
00:15:09,040 --> 00:15:12,360
brushed off Orleans earlier 
because of my hatred towards the

263
00:15:12,400 --> 00:15:15,120
other arts data, the German art 
style. 

264
00:15:15,120 --> 00:15:17,920
But after Quacks I was like, 
what else is there? 

265
00:15:18,280 --> 00:15:22,920
So I had to look into Orleans 
and my good Instagram friend One

266
00:15:22,920 --> 00:15:26,280
Bookcase Mike. 
He invited me to play Orleans on

267
00:15:26,280 --> 00:15:32,200
BGA and I fell in love with it. 
Yeah, 'cause I'm. 

268
00:15:32,240 --> 00:15:35,320
Desperately looking for a copy 
just to have a physical version 

269
00:15:35,320 --> 00:15:39,520
with my wife. 
Yes, it's it's my wife's number 

270
00:15:39,520 --> 00:15:44,720
one favorite game of all time. 
She absolutely loves or Leon. 

271
00:15:44,720 --> 00:15:47,000
It's like we want to, she always
wants to play or Leon. 

272
00:15:47,520 --> 00:15:50,080
And I think it's that bag 
building that she loves. 

273
00:15:50,080 --> 00:15:52,200
But it's also a worker placement
because you're pulling your 

274
00:15:52,200 --> 00:15:55,280
workers out and then you and 
what's great about it is you're 

275
00:15:55,280 --> 00:15:57,800
placing them on the mat in front
of you. 

276
00:15:58,280 --> 00:16:01,720
So I'm not, I'm not taking up a 
worker space on the board that 

277
00:16:01,720 --> 00:16:03,120
you want, right? 
I can't. 

278
00:16:03,680 --> 00:16:07,080
Yeah. 
Yeah, it's it's worth checking 

279
00:16:07,080 --> 00:16:09,800
out. 
It's a two to four player game. 

280
00:16:09,800 --> 00:16:13,000
So you basically have but you're
you have tiles, right? 

281
00:16:13,280 --> 00:16:17,560
These little tiles that you you 
draw from your bag and you place

282
00:16:17,560 --> 00:16:20,080
them in the garden in front of 
you, right? 

283
00:16:20,160 --> 00:16:23,360
And it's a simultaneous, this 
part is simultaneous, right? 

284
00:16:23,360 --> 00:16:26,880
We're we're pulling back. 
But you also have these tiles 

285
00:16:26,880 --> 00:16:31,120
that have gnomes if you get 
similar to quacks with like the 

286
00:16:31,120 --> 00:16:35,240
white cherry bomb tokens. 
If you get 5 gnomes in your 

287
00:16:35,240 --> 00:16:39,480
garden, they steal all of the 
gold or the gems that you have 

288
00:16:39,480 --> 00:16:44,240
created because you're lining up
the tiles to match the gem 

289
00:16:44,520 --> 00:16:48,720
halves on the tiles so that you 
can get so that you could buy 

290
00:16:48,720 --> 00:16:52,680
better tiles, you know, at the 
end, at the end of each round. 

291
00:16:53,120 --> 00:16:56,800
It's very similar to quacks in 
that regard, but it's, it's 

292
00:16:56,800 --> 00:16:59,200
worth checking out. 
It's very satisfying at two 

293
00:16:59,200 --> 00:17:02,080
players. 
If, if you want, if you want to 

294
00:17:02,080 --> 00:17:03,760
play more than four players, you
can. 

295
00:17:03,840 --> 00:17:07,400
And they say in the game, buy a 
second copy because it's it's a,

296
00:17:07,560 --> 00:17:11,599
it's a thin box, takes up very 
little table space, but it's a 

297
00:17:11,599 --> 00:17:14,480
great bag builder. 
OK, I'm going to have to look 

298
00:17:14,480 --> 00:17:16,800
into it right after. 
This that's that's worth 

299
00:17:16,800 --> 00:17:19,800
checking out is Guardlings. 
Guardlings. 

300
00:17:20,440 --> 00:17:24,520
So tell me what? 
What is it that attracted you to

301
00:17:24,599 --> 00:17:27,400
engine building that was like 
your first choice when I asked 

302
00:17:27,400 --> 00:17:30,560
you what your favorite was? 
So what is it about engine 

303
00:17:30,560 --> 00:17:32,480
building that really draws you? 
You know what? 

304
00:17:32,480 --> 00:17:35,960
I'm blanking all of a sudden. 
What games? 

305
00:17:35,960 --> 00:17:40,640
I have engine building elements 
in a I'm still blanking. 

306
00:17:41,280 --> 00:17:44,440
Engine building is an 
interesting mechanic that. 

307
00:17:45,280 --> 00:17:48,760
Yeah, I mean people, you start, 
you start really slow with 

308
00:17:48,760 --> 00:17:51,760
almost no resources whatsoever, 
right? 

309
00:17:51,760 --> 00:17:56,360
There is a point in time about 
halfway through, you feel like 

310
00:17:56,360 --> 00:17:59,480
God. 
And towards the end you do feel 

311
00:17:59,480 --> 00:18:02,240
like you could do everything. 
You could accomplish all the 

312
00:18:02,240 --> 00:18:05,520
goals. 
But it's the game that the games

313
00:18:05,520 --> 00:18:08,000
that I love never let you do 
everything. 

314
00:18:08,760 --> 00:18:13,880
It ends just before that point 
in time where I could feel like,

315
00:18:14,280 --> 00:18:16,480
like, I have like superpower, 
right? 

316
00:18:16,600 --> 00:18:19,040
Like that's what gets me coming 
back to these games. 

317
00:18:19,040 --> 00:18:23,560
But Oh my God, I'm so blinking. 
Well, here's here's one. 

318
00:18:23,600 --> 00:18:27,240
People always talk about 
Terraforming Mars as an engine 

319
00:18:27,240 --> 00:18:30,720
builder, and I don't think of it
as an engine builder at all. 

320
00:18:30,720 --> 00:18:34,400
You don't really build an to my 
mind, you don't really build an 

321
00:18:34,400 --> 00:18:35,920
engine. 
You play because most of the 

322
00:18:35,920 --> 00:18:39,800
cards you play, there's a one 
time effect. 

323
00:18:39,800 --> 00:18:44,280
It increases your productivity 
or it gives you this resource or

324
00:18:44,280 --> 00:18:48,000
grants you victory points. 
There are a couple of cards that

325
00:18:48,440 --> 00:18:53,520
allow you to do more, but 
ultimately, yeah, I just don't 

326
00:18:53,520 --> 00:18:54,760
see it. 
Holy cow. 

327
00:18:54,760 --> 00:18:59,160
As that engine builder games 
that kind of trigger other, 

328
00:18:59,960 --> 00:19:03,160
Yeah. 
So the fact that you're 

329
00:19:03,160 --> 00:19:07,520
blanking, the fact that you're 
blanking means that my next 

330
00:19:07,520 --> 00:19:10,760
question is going to be a blank 
as well, which would be what is 

331
00:19:10,760 --> 00:19:12,800
your favorite engine building 
game? 

332
00:19:13,200 --> 00:19:17,360
Yeah, holy God, I need to look 
at my Fiji list. 

333
00:19:18,000 --> 00:19:21,880
So guys, Ty did not prepare for 
this. 

334
00:19:22,200 --> 00:19:24,400
No, not at all. 
Not at all. 

335
00:19:24,400 --> 00:19:26,120
Well, so do you. 
I want. 

336
00:19:26,240 --> 00:19:28,680
So let's go back to Carcassonne,
right, because it was one of 

337
00:19:28,680 --> 00:19:32,040
your first games. 
Carcassonne is it employs my 

338
00:19:32,040 --> 00:19:36,480
absolute favorite mechanic, and 
that's tile placement. 

339
00:19:37,880 --> 00:19:42,800
Do you do you still as your game
experience and tastes have 

340
00:19:42,800 --> 00:19:45,960
evolved, do you still enjoy tile
placement games? 

341
00:19:45,960 --> 00:19:49,360
Oh yeah, somewhat, but I don't 
think I have many tile builders 

342
00:19:49,520 --> 00:19:54,360
say I love land versus sea, but 
I see here. 

343
00:19:54,800 --> 00:19:57,280
Yes, for sure. 
Yeah, the Newton. 

344
00:19:57,360 --> 00:20:00,800
Newton is both engine builder 
and tableau builder. 

345
00:20:00,920 --> 00:20:03,120
We played that today. 
That's a good game. 

346
00:20:04,880 --> 00:20:06,520
We love it. 
Yeah. 

347
00:20:06,520 --> 00:20:10,520
I think Newton was our first 
foray into the the Italian 

348
00:20:10,520 --> 00:20:12,160
designers. 
Yes. 

349
00:20:12,440 --> 00:20:16,720
And we have since amassed quite 
a few of their games, including 

350
00:20:17,160 --> 00:20:19,120
Lorenzo that we love quite a bit
as. 

351
00:20:19,120 --> 00:20:21,360
Well, that's what I think. 
Great game. 

352
00:20:21,680 --> 00:20:25,040
Yeah, we still play Lorenzo 
because of it has such a short 

353
00:20:25,120 --> 00:20:27,720
setup time. 
You could literally start 

354
00:20:27,720 --> 00:20:29,520
playing that game within like 2 
minutes. 

355
00:20:29,880 --> 00:20:33,000
You really can. 
Yeah, there's just so little 

356
00:20:33,000 --> 00:20:34,960
tiles or chips that you need to 
set up. 

357
00:20:35,360 --> 00:20:37,440
Yep. 
Yeah, you could just start 

358
00:20:37,440 --> 00:20:39,960
playing right away. 
Whereas a Newton or like 

359
00:20:39,960 --> 00:20:42,920
Darwin's journey requires at 
least like 10 minutes of like 

360
00:20:42,920 --> 00:20:45,960
setup. 
So that yeah, Lorenzo is a game 

361
00:20:45,960 --> 00:20:50,080
that we we pull out quite a bit 
later since. 

362
00:20:50,120 --> 00:20:53,040
And it plays well at 2:00. 
Exactly. 

363
00:20:53,360 --> 00:20:57,840
Yeah, I also think it's funny 
and we've talked about the 

364
00:20:57,840 --> 00:21:01,840
designer before, but Simone 
Luciani is just an incredible 

365
00:21:01,840 --> 00:21:05,600
designer. 
Games are just amazing. 

366
00:21:05,600 --> 00:21:08,600
I think I have like 4 or five 
games by Simone. 

367
00:21:08,840 --> 00:21:11,160
Yeah, I think so. 
Yeah, you're right about 

368
00:21:11,160 --> 00:21:13,640
Darwin's. 
Darwin's journey does take a a 

369
00:21:13,640 --> 00:21:17,760
bit of time. 
I think Newton is pretty I I 

370
00:21:17,760 --> 00:21:18,840
would think I might have to 
disagree. 

371
00:21:18,840 --> 00:21:21,040
I think Newton's setup time is 
pretty quick. 

372
00:21:21,920 --> 00:21:24,440
I think we were like 5 minutes 
and we were playing because you 

373
00:21:24,440 --> 00:21:28,040
really only have, you only have 
coins, you have the potion 

374
00:21:28,040 --> 00:21:31,120
tokens, You put those out, you 
put out the two main boards, you

375
00:21:31,120 --> 00:21:33,560
take the player board. 
I mean, yeah, there's a little 

376
00:21:33,560 --> 00:21:36,400
bit of little bit of set up on 
your player board, but I. 

377
00:21:37,480 --> 00:21:40,160
Also love the maps like 
populated the maps with the 

378
00:21:40,160 --> 00:21:42,960
other bonus tiles. 
And sure, yeah, that's true. 

379
00:21:43,720 --> 00:21:45,640
I can't seem to win that game 
though. 

380
00:21:47,840 --> 00:21:50,280
I'm always one step behind my 
wife. 

381
00:21:51,000 --> 00:21:52,600
Always. 
Always. 

382
00:21:53,320 --> 00:21:55,360
Do you guys always use like 
similar strategies? 

383
00:21:56,480 --> 00:22:01,560
Not usually. 
OK, I I always, I always, I 

384
00:22:01,560 --> 00:22:06,360
always try something different. 
But inevitably I'm like, I watch

385
00:22:06,360 --> 00:22:09,680
her and I'm like, I better get 
these books on my shelf. 

386
00:22:10,280 --> 00:22:13,160
Right, right. 
Or I better start travelling on 

387
00:22:13,160 --> 00:22:16,840
the map or. 
Yeah, Otherwise, you know, she's

388
00:22:16,840 --> 00:22:22,000
she's really good at that, that 
fast, those income tiles where 

389
00:22:22,000 --> 00:22:25,120
at the end of each round she 
gets victory points and I'm 

390
00:22:25,120 --> 00:22:29,960
like, right, yeah, yeah. 
By round one she's ready to go 

391
00:22:29,960 --> 00:22:34,080
and I'm three rounds behind her.
I think Newton is one of those 

392
00:22:34,080 --> 00:22:37,720
games where I have a slight edge
over my wife. 

393
00:22:38,160 --> 00:22:40,280
Yeah, I think I have a better 
winning rate. 

394
00:22:40,720 --> 00:22:44,080
So I think like you, I try to do
something different since I am 

395
00:22:44,080 --> 00:22:47,160
likely to win. 
And I think my one of my crown 

396
00:22:47,160 --> 00:22:52,280
achievement in this hobby is 
using one of the most useless 

397
00:22:52,280 --> 00:22:55,080
tracks in Newton to win the 
game. 

398
00:22:56,160 --> 00:22:57,960
I don't know. 
I don't know what, I don't 

399
00:22:57,960 --> 00:23:00,400
remember what what it's called, 
but on the side of the board 

400
00:23:00,400 --> 00:23:03,000
there was a a track with all 
these money. 

401
00:23:03,560 --> 00:23:06,000
Yeah, it's the. 
So it's, it's the work. 

402
00:23:06,040 --> 00:23:08,200
It's the work. 
Track the. 

403
00:23:08,440 --> 00:23:11,680
Yeah, the icon is like, it's 
like a ruler with a scale. 

404
00:23:11,680 --> 00:23:14,120
Yes, yes, that's. 
It yeah so it's like you go out 

405
00:23:14,120 --> 00:23:19,000
to do work using math right you 
get you get money for it and. 

406
00:23:19,560 --> 00:23:20,600
That's right. 
Yeah. 

407
00:23:20,600 --> 00:23:24,400
So, yeah, we never ever, you 
know, used those tracks before. 

408
00:23:24,400 --> 00:23:28,440
But I went all in on that track,
which allowed me to jump around 

409
00:23:28,440 --> 00:23:32,120
the the map of Italy. 
And then I just blasted her. 

410
00:23:32,240 --> 00:23:34,200
And that was a that was a proud 
moment. 

411
00:23:34,840 --> 00:23:37,920
Yeah, well, that's that's, 
that's, that's a similar thing 

412
00:23:37,920 --> 00:23:40,160
that my wife did to me today. 
Is that right? 

413
00:23:40,440 --> 00:23:43,120
Yeah, she, she went up that 
track pretty quickly. 

414
00:23:43,280 --> 00:23:46,840
Like before I knew it, she had 
three leaders already unlocked 

415
00:23:46,840 --> 00:23:50,120
and I'm like, I'm on my first 
way behind, way behind. 

416
00:23:50,560 --> 00:23:53,640
That's crazy. 
So here's my question in two 

417
00:23:53,640 --> 00:23:57,640
parts, 2 parts for compassion in
case the first part is too 

418
00:23:57,640 --> 00:24:00,400
difficult. 
Do you have an absolute favorite

419
00:24:00,400 --> 00:24:03,440
board game of all time? 
And I realize that's a difficult

420
00:24:03,440 --> 00:24:05,000
question. 
So if not, do you have a 

421
00:24:05,000 --> 00:24:09,400
favorite board game right now? 
Yeah #1 void fall. 

422
00:24:10,080 --> 00:24:10,760
Void. 
Fall. 

423
00:24:10,960 --> 00:24:15,000
Yeah, not it would close, but I 
haven't played in two years, so 

424
00:24:15,000 --> 00:24:18,360
it's been a while. 
But it it lives in my in my 

425
00:24:18,360 --> 00:24:20,400
brain like rent free, like all 
the time. 

426
00:24:20,560 --> 00:24:25,920
Yeah, in my work office it's 
staring at me just across with 

427
00:24:25,920 --> 00:24:28,560
my computer. 
So it's always in my life. 

428
00:24:29,560 --> 00:24:35,280
And I think I played it when my 
baby was just born and he was 

429
00:24:35,280 --> 00:24:38,160
sleeping all the time. 
So I have plenty of free time. 

430
00:24:38,600 --> 00:24:43,480
So in my office I just set it up
on my solo table for weeks at a 

431
00:24:43,480 --> 00:24:48,560
time and I would just play. 
So it has a solo mode. 

432
00:24:49,200 --> 00:24:54,160
Yeah, it has solo, Co-op and 
competitive modes, so there's a 

433
00:24:54,160 --> 00:24:58,680
booklet that lists all the 
different scenarios for all 

434
00:24:58,680 --> 00:25:01,480
three modes. 
So you could pick and choose 

435
00:25:01,480 --> 00:25:05,840
easy mode, medium mode, hard 
mode and whatnot and it's 

436
00:25:05,880 --> 00:25:08,000
brilliant. 
I'm going to have to check it 

437
00:25:08,000 --> 00:25:09,040
out. 
I've never played it. 

438
00:25:09,040 --> 00:25:12,680
It's it's like so it seems 
intimidating. 

439
00:25:13,320 --> 00:25:16,840
It is. 
And then it's like, will my wife

440
00:25:16,840 --> 00:25:18,280
like it? 
But you just said there's a 

441
00:25:18,280 --> 00:25:22,440
cooperative mode and and we both
love cooperative games. 

442
00:25:22,440 --> 00:25:27,160
So yeah, yeah, we don't we don't
shy away from the the 

443
00:25:27,160 --> 00:25:29,760
intimidating scale. 
I mean, jeez, we've got we've 

444
00:25:29,760 --> 00:25:33,200
got all the Nemesis and we've 
got Ether Fields and Frost Haven

445
00:25:33,200 --> 00:25:35,880
and Gloom Haven. 
And these are big weighty games,

446
00:25:35,880 --> 00:25:39,440
you know, and we love heavy EUR.
I mean, Vital Lacerda, forget 

447
00:25:39,440 --> 00:25:40,240
about it. 
Right. 

448
00:25:40,280 --> 00:25:42,520
But Void Fall. 
So tell me a little bit about 

449
00:25:42,520 --> 00:25:43,520
Void Fall. 
Like how? 

450
00:25:44,320 --> 00:25:48,360
Tell me about the gameplay. 
So you're fighting against a 

451
00:25:48,360 --> 00:25:52,320
common enemy called Void Born 
that almost acts like parasites 

452
00:25:52,320 --> 00:25:54,280
trying to take over the entire 
universe and you're trying to 

453
00:25:54,280 --> 00:25:57,520
prevent that. 
The intimidation factor is also 

454
00:25:57,520 --> 00:26:00,520
the brilliant part is Eno tools 
graphic design. 

455
00:26:00,520 --> 00:26:04,000
Of course there are. 
There are dozens and dozens and 

456
00:26:04,000 --> 00:26:06,880
dozens of icons that you need to
be familiar with. 

457
00:26:07,520 --> 00:26:11,760
Oh yeah. 
Yeah, they're they're variations

458
00:26:11,760 --> 00:26:16,240
of a few different icons. 
So once you know the core icons,

459
00:26:16,240 --> 00:26:19,240
you understand the game 
basically. 

460
00:26:19,520 --> 00:26:22,760
And once you crack that, it 
feels like you're you're seeing 

461
00:26:22,760 --> 00:26:25,320
the the Matrix code. 
It's like you're speaking on 

462
00:26:25,320 --> 00:26:28,640
another language and that just 
feels brilliant. 

463
00:26:28,960 --> 00:26:33,120
That's amazing. 
That sounds, it sounds so good, 

464
00:26:33,600 --> 00:26:37,400
like just you're describing the 
background and the setting and 

465
00:26:37,400 --> 00:26:39,760
the theme. 
It's like this sounds like 

466
00:26:39,760 --> 00:26:41,480
something that would hit our 
table. 

467
00:26:41,840 --> 00:26:44,520
Yeah, but it does require a lot 
of commitment. 

468
00:26:44,560 --> 00:26:48,400
You need to even just set up or 
prepping the game. 

469
00:26:48,400 --> 00:26:52,200
The setup takes forever, which 
is why I left that on the table 

470
00:26:52,200 --> 00:26:53,920
for weeks at a time. 
Sure. 

471
00:26:54,280 --> 00:26:58,040
So once I once I'm done with one
session, it's easier to just 

472
00:26:58,040 --> 00:27:02,840
refresh and start, go again and 
instead of starting completely 

473
00:27:02,840 --> 00:27:06,240
new. 
So yeah, I still like have like 

474
00:27:06,240 --> 00:27:09,480
really fondness for that game 
like 2 years ago. 

475
00:27:10,560 --> 00:27:12,880
But right now I would say 
quacks. 

476
00:27:12,920 --> 00:27:15,480
I still have have like fondness 
for quacks. 

477
00:27:15,480 --> 00:27:18,720
Yeah, because, you know, because
of toddler and my new job, like 

478
00:27:18,720 --> 00:27:20,920
I rarely have time to play 
right. 

479
00:27:20,920 --> 00:27:25,240
And Quacks, Quacks is so easy to
set up again and it's just so 

480
00:27:25,240 --> 00:27:29,080
satisfying. 
Finish in less than an hour and 

481
00:27:29,080 --> 00:27:33,600
we could go again the next day. 
So that gets played quite a bit.

482
00:27:33,840 --> 00:27:38,680
And we recently got Holiday 
Hills on Christmas Eve no less. 

483
00:27:39,000 --> 00:27:42,200
And I've become really good 
friends with designer Chris 

484
00:27:42,200 --> 00:27:47,320
Porter and he's an amazing 
person to just chat with and 

485
00:27:47,320 --> 00:27:50,480
just get into his brain. 
And very generous as well. 

486
00:27:51,280 --> 00:27:54,320
And even though, I mean, 
Christmas is over, we still play

487
00:27:54,320 --> 00:27:57,000
it. 
Yeah, it brings us back to 

488
00:27:57,000 --> 00:28:00,280
Christmas festival mood. 
And we still have actually 

489
00:28:00,280 --> 00:28:02,800
Christmas tree still up. 
Like I just don't have the time 

490
00:28:02,800 --> 00:28:05,000
to take it down. 
That's OK. 

491
00:28:06,560 --> 00:28:10,480
Yeah, we used to back when we 
were in Louisiana, we would keep

492
00:28:10,480 --> 00:28:14,000
our Christmas tree up until 
probably February or March 

493
00:28:14,000 --> 00:28:16,760
because what we do is when 
Christmas is over and Christmas 

494
00:28:16,760 --> 00:28:19,720
ends, a lot of people think 
Christmas starts like, you know,

495
00:28:19,720 --> 00:28:21,800
the 1st of November. 
Well, Christmas doesn't actually

496
00:28:21,800 --> 00:28:25,480
start till Christmas Day, right?
There's, there's 12 days of 

497
00:28:25,480 --> 00:28:28,640
Christmas, right? 
That's why the Christmas Carol, 

498
00:28:28,640 --> 00:28:32,000
the 12 days of Christmas and 
that ends on January 6th, which 

499
00:28:32,000 --> 00:28:34,960
is when Carnival begins and it 
culminates on Mardi Gras. 

500
00:28:34,960 --> 00:28:38,080
So usually on the 6th of 
January, we take the Christmas 

501
00:28:38,080 --> 00:28:42,320
ornaments off and we would put 
Mardi Gras colored lights and 

502
00:28:42,320 --> 00:28:46,160
Mardi Gras ornaments and keep 
that up until Fat Tuesday. 

503
00:28:46,160 --> 00:28:48,960
So, you know, you're, you're in 
good shape. 

504
00:28:49,120 --> 00:28:52,120
You're in good shape. 
And I, I think you're actually, 

505
00:28:52,800 --> 00:28:56,920
you're OK According to the Roman
Catholic liturgical calendar, 

506
00:28:57,120 --> 00:29:01,840
tomorrow, February, February 2nd
is Candlemas, which means you 

507
00:29:01,840 --> 00:29:05,600
can take your tree down then. 
So you've got one more day and 

508
00:29:05,600 --> 00:29:06,840
you're in good shape. 
Yeah. 

509
00:29:07,400 --> 00:29:09,960
We'll see. 
I got the tomorrow day off, so 

510
00:29:09,960 --> 00:29:13,440
we'll see. 
Yeah, put the baby down and get,

511
00:29:13,480 --> 00:29:16,600
you know, get cracking for. 
Sure. 

512
00:29:18,200 --> 00:29:21,600
What about South Void? 
Fall is your favorite of all 

513
00:29:21,600 --> 00:29:24,760
time, but you're obviously not 
hitting it. 

514
00:29:24,760 --> 00:29:26,400
So you would say that your 
favorite? 

515
00:29:26,400 --> 00:29:28,720
If so, then your favorite game 
right now is Quacks. 

516
00:29:28,720 --> 00:29:30,200
Then yes. 
Quacks. 

517
00:29:30,200 --> 00:29:33,320
Yeah. 
Castle of Burgundy, the special 

518
00:29:33,320 --> 00:29:36,000
burgundy gets played quite a 
bit, even though it requires a 

519
00:29:36,000 --> 00:29:37,800
little bit more set up than 
quacks. 

520
00:29:37,800 --> 00:29:40,640
A lot of like light games. 
Like my wife and I used to play 

521
00:29:40,640 --> 00:29:43,240
a lot of heavy games like you 
with little sort of Martin 

522
00:29:43,240 --> 00:29:47,440
Wallace games, but nowadays 
anything that requires 10 

523
00:29:47,440 --> 00:29:49,400
minutes or more of setup doesn't
get played. 

524
00:29:49,840 --> 00:29:53,200
Right. 
Parenthood, it kind of, yeah, I 

525
00:29:53,200 --> 00:29:56,240
can understand that. 
Do you play, do you play Quacks 

526
00:29:56,240 --> 00:29:58,960
just the base game or have you 
incorporated any of the 

527
00:29:58,960 --> 00:30:02,080
expansions? 
My problem with expansion is 

528
00:30:02,080 --> 00:30:05,480
that we rarely play games on a 
regular basis. 

529
00:30:06,000 --> 00:30:11,560
So once we come back to a game, 
we have to refresh the rules and

530
00:30:11,560 --> 00:30:15,000
play again in order to get to 
the expansion. 

531
00:30:15,200 --> 00:30:17,240
But we may never get to that 
expansion. 

532
00:30:18,200 --> 00:30:21,800
Sure. 
So we desperately want to try 

533
00:30:21,800 --> 00:30:25,880
all the expansion and the other 
content in the game, but we're 

534
00:30:25,920 --> 00:30:28,120
just so happy with the base game
already. 

535
00:30:29,200 --> 00:30:32,880
Yeah, we figured this game will 
stay with us for a lifetime, so 

536
00:30:33,160 --> 00:30:36,960
eventually when when the the boy
goes off to college, we'll get 

537
00:30:36,960 --> 00:30:40,120
the expansions out. 
So 20 years from now, you'll 

538
00:30:40,120 --> 00:30:44,000
finally get the. 
I love that. 

539
00:30:44,200 --> 00:30:48,600
So tell me when you decide when 
you decided to start creating 

540
00:30:48,600 --> 00:30:52,880
content on Instagram, who 
inspired you? 

541
00:30:52,880 --> 00:30:56,320
Were were there any content 
creators or designers or anyone 

542
00:30:56,320 --> 00:30:58,880
that inspired you personally? 
Yeah, for sure. 

543
00:30:58,960 --> 00:31:04,080
I started the the Instagram for 
very very selfish reasons, which

544
00:31:04,080 --> 00:31:06,080
is to get free games. 
OK. 

545
00:31:06,520 --> 00:31:10,400
Yeah, so I had a gaming, very 
small gaming group and a friend 

546
00:31:10,480 --> 00:31:14,480
who's from Middle East and he 
had a YouTube channel and 

547
00:31:14,480 --> 00:31:19,600
Instagram and he he taught, he 
was basically introducing the 

548
00:31:19,600 --> 00:31:22,480
Western games to the Arabic 
audiences. 

549
00:31:22,880 --> 00:31:28,160
And one of these game session, 
he was saying how was game 

550
00:31:28,160 --> 00:31:31,560
publisher sent him games to 
review and cover. 

551
00:31:31,560 --> 00:31:35,160
I was like you can do that. 
Yes, you can, yeah. 

552
00:31:35,160 --> 00:31:40,080
So that day I converted my 
personal Instagram account to 

553
00:31:40,160 --> 00:31:42,800
board game Instagram account 
because I didn't know this thing

554
00:31:42,800 --> 00:31:44,560
was going to take off. 
Right. 

555
00:31:45,120 --> 00:31:49,120
So let's post some pictures of 
our gaming sessions and see what

556
00:31:49,120 --> 00:31:53,520
happens. 
And then, yeah, I was never 

557
00:31:53,520 --> 00:31:57,960
really into influencing people 
into buying games that have been

558
00:31:57,960 --> 00:31:59,680
enjoyed. 
I just wanted to share. 

559
00:32:00,000 --> 00:32:03,960
That was the only reason. 
And I contacted few publishers 

560
00:32:03,960 --> 00:32:07,680
early on, and they were gracious
enough to send me some review 

561
00:32:07,680 --> 00:32:10,640
units. 
And I try to cover them as best 

562
00:32:10,640 --> 00:32:14,440
as possible because I understand
not all games are for everyone. 

563
00:32:14,720 --> 00:32:19,560
So even if I do not like these 
games, if I tell people what I 

564
00:32:19,560 --> 00:32:25,040
like what I didn't like, people 
understand their own what they 

565
00:32:25,040 --> 00:32:25,720
what? 
What? 

566
00:32:27,080 --> 00:32:30,920
What am I saying? 
Yeah, You know what I mean. 

567
00:32:31,640 --> 00:32:35,040
Right. 
Yeah, so even even if I do not 

568
00:32:35,040 --> 00:32:38,280
like something that I might be 
like a trade that they like. 

569
00:32:38,280 --> 00:32:42,480
So I try to cover all bases and 
try to introduce games as much 

570
00:32:42,480 --> 00:32:46,480
as possible in a in a good 
manner with the resources that I

571
00:32:46,480 --> 00:32:49,240
have. 
I don't have any like fancy like

572
00:32:49,240 --> 00:32:51,360
camera equipment, no lighting, 
nothing. 

573
00:32:51,360 --> 00:32:55,720
So it's a table with my iPhone 
and that's like that's it for 

574
00:32:56,320 --> 00:33:00,240
all my photos. 
And yeah, it struck core with a 

575
00:33:00,240 --> 00:33:04,360
lot of people online and I've 
been doing that for like 4-4 

576
00:33:04,360 --> 00:33:06,960
years now. 
Yeah, yeah. 

577
00:33:07,240 --> 00:33:09,800
And still going. 
Yeah. 

578
00:33:10,360 --> 00:33:13,040
So I'm wondering if how was it 
like? 

579
00:33:13,280 --> 00:33:16,320
So when you first just, was 
there any content creators that 

580
00:33:16,320 --> 00:33:19,800
you like you looked to to see 
knowing that you didn't have all

581
00:33:19,800 --> 00:33:22,720
the equipment and everything 
like you said, were there any 

582
00:33:22,720 --> 00:33:25,600
that you were like, oh, I really
like what they're doing? 

583
00:33:25,600 --> 00:33:28,360
And did you read? 
And if so, did you reach out to 

584
00:33:28,360 --> 00:33:31,760
them? 
How were you received in the 

585
00:33:31,760 --> 00:33:33,440
community? 
Sure. 

586
00:33:33,440 --> 00:33:40,080
Yeah, Early on, I think Mike of 
1 bookcase, we found each other 

587
00:33:40,080 --> 00:33:43,160
somehow and we were playing 
similar games. 

588
00:33:43,160 --> 00:33:47,160
We had similar tastes. 
He had a lot of great photos, 

589
00:33:47,160 --> 00:33:49,360
not only photos, but great 
tasting games too. 

590
00:33:49,640 --> 00:33:52,200
And I was constantly discovering
new games through him. 

591
00:33:52,200 --> 00:33:56,160
And I think he became like one 
of my first friends on IG. 

592
00:33:56,520 --> 00:34:03,360
And eventually I gather about 
nine other guys who were like 

593
00:34:03,360 --> 00:34:06,480
like minded. 
And we created a group right now

594
00:34:06,480 --> 00:34:09,679
it's called the fridge repair 
Supports and they come from all 

595
00:34:09,679 --> 00:34:13,320
walks of life, like some cover. 
Obviously they're all on IG, but

596
00:34:13,560 --> 00:34:15,760
many of them do have YouTube 
channels. 

597
00:34:15,760 --> 00:34:17,520
How many do you have? 
Tik Toks? 

598
00:34:17,520 --> 00:34:20,960
So we all share different 
information, a different 

599
00:34:20,960 --> 00:34:25,239
experience that we tried and we 
share the findings basically. 

600
00:34:25,639 --> 00:34:30,000
So we motivate each other and 
help each other grow. 

601
00:34:30,000 --> 00:34:33,840
Yeah, they, they all have 
different size of audience, but 

602
00:34:33,880 --> 00:34:36,600
that doesn't really matter as 
well as we're always constantly 

603
00:34:36,600 --> 00:34:40,280
motivate each other. 
And the name came from we had, 

604
00:34:40,400 --> 00:34:42,440
we constantly changed the name 
of the group. 

605
00:34:43,320 --> 00:34:47,239
Sometimes it was like King Max 
and the Minions or something 

606
00:34:47,239 --> 00:34:50,560
like that. 
And one day one of us, we always

607
00:34:50,560 --> 00:34:51,960
talk about board games, 
obviously. 

608
00:34:52,400 --> 00:34:56,239
Sure, one of them was having 
some trouble with fridge and 

609
00:34:56,239 --> 00:34:58,800
everyone was pitching in 
different ideas to fix the 

610
00:34:58,800 --> 00:35:02,160
fridge, which is why we named it
the fridge repair support. 

611
00:35:02,360 --> 00:35:05,800
And then they just suck. 
So I can have you all over and 

612
00:35:05,800 --> 00:35:08,400
we could play a bunch of games 
and if I have a problem with a 

613
00:35:08,400 --> 00:35:10,480
refrigerator y'all can help me 
with that too. 

614
00:35:10,840 --> 00:35:13,360
Sure, yeah, there's no guarantee
it'll get fixed. 

615
00:35:15,000 --> 00:35:18,040
What about the one problem when 
when you change the name, did 

616
00:35:18,040 --> 00:35:21,320
you, did you come up with a 
solution for fixing that 

617
00:35:21,320 --> 00:35:24,360
refrigerator? 
Or I don't think it's it's 

618
00:35:24,360 --> 00:35:27,040
fixed. 
No, we just, we just provide 

619
00:35:27,040 --> 00:35:31,760
support, support. 
Yes, this community, this 

620
00:35:31,760 --> 00:35:35,280
community is really great at 
supporting one another, I think.

621
00:35:36,080 --> 00:35:38,800
And it's it sounds like you 
plugged into a good group. 

622
00:35:40,360 --> 00:35:44,680
So that, that, that's great to 
hear you And I had talked before

623
00:35:44,680 --> 00:35:47,680
about some of the things we 
wanted to cover. 

624
00:35:47,680 --> 00:35:52,720
And I always ask this question, 
is there anything in the 

625
00:35:52,720 --> 00:35:58,600
community that you've seen where
you think we need to do better? 

626
00:35:59,120 --> 00:36:00,800
Yeah, yeah. 
Well, for sure, Yeah. 

627
00:36:00,800 --> 00:36:04,440
There was a topic that I posted 
on Facebook Media Group for 

628
00:36:04,440 --> 00:36:07,040
content creators and publishers.
Yeah. 

629
00:36:07,160 --> 00:36:12,560
And one thing that I want to 
tell people is as an 

630
00:36:12,560 --> 00:36:16,600
Instagrammer, like I post all my
photos to BGG and a lot of 

631
00:36:16,600 --> 00:36:21,240
Youtubers, they create a preview
videos of like SN or Gen. 

632
00:36:21,240 --> 00:36:26,120
Con or, or this year and they 
pull a lot of photos from BGG 

633
00:36:26,680 --> 00:36:30,880
that's not their property. 
Or they have a, a screen capture

634
00:36:30,880 --> 00:36:34,640
of them going through the BGG 
page to show what the game looks

635
00:36:34,640 --> 00:36:38,160
like, what not. 
And sometimes I do previews and 

636
00:36:38,520 --> 00:36:42,280
I had the privilege of proving 
these games and post photos 

637
00:36:42,280 --> 00:36:44,800
early. 
And I wish the Youtubers 

638
00:36:44,800 --> 00:36:48,840
understood more about the 
copyright laws and the terms of 

639
00:36:48,840 --> 00:36:52,960
service for PGG. 
Where you cannot use other 

640
00:36:52,960 --> 00:36:56,200
people's photos without 
permission, YouTube is not 

641
00:36:56,200 --> 00:37:00,120
really enforcing it. 
But you do require permission 

642
00:37:00,120 --> 00:37:03,040
from the photographers to use 
those photos. 

643
00:37:03,440 --> 00:37:07,920
And BG GS terms of service 
states that any for photos 

644
00:37:08,120 --> 00:37:11,160
uploaded to BGG, the BGG can use
it obviously. 

645
00:37:11,560 --> 00:37:16,000
But and any users have a non 
exclusive rights to use those 

646
00:37:16,000 --> 00:37:19,960
photos within BGG, not outside 
BGG. 

647
00:37:20,000 --> 00:37:23,600
So in order to use those photos 
on your YouTube content you have

648
00:37:23,600 --> 00:37:27,600
to obtain permission from the 
photographer or at the very 

649
00:37:27,600 --> 00:37:31,400
least at them right? 
Because those pictures aren't 

650
00:37:31,400 --> 00:37:34,160
your assets, but you didn't take
your, you didn't take those 

651
00:37:34,400 --> 00:37:37,000
photos yourselves. 
So you need to ask for 

652
00:37:37,000 --> 00:37:39,640
permission 1st. 
And I think a lot of Youtubers 

653
00:37:39,640 --> 00:37:42,920
doesn't really know, but they 
just think if it's from BGG, 

654
00:37:42,920 --> 00:37:44,920
it's a public forum, public 
resource. 

655
00:37:45,200 --> 00:37:47,600
So they think these can just use
it. 

656
00:37:48,880 --> 00:37:53,200
So that was a big topic that had
quite a bit of comments. 

657
00:37:53,600 --> 00:37:55,280
Yeah. 
And a lot of Youtubers didn't 

658
00:37:55,280 --> 00:37:57,360
realize that you had to ask for 
permission. 

659
00:37:58,200 --> 00:38:00,120
That's I appreciate you bringing
that up. 

660
00:38:00,120 --> 00:38:03,440
I think I think it's a copyright
is copyright law. 

661
00:38:03,520 --> 00:38:07,160
Jesus in the United States alone
is so complicated. 

662
00:38:08,760 --> 00:38:12,120
So let's let's let's take that 
to fruition, right? 

663
00:38:12,120 --> 00:38:16,720
Because obviously I post the 
video of this podcast on YouTube

664
00:38:17,000 --> 00:38:20,520
and let's say in the section 
where you and I were talking 

665
00:38:20,520 --> 00:38:25,320
about quacks, I pull a picture 
of quacks to do an overlay and I

666
00:38:25,320 --> 00:38:32,560
pull it from BGG, right? 
So how would you cite that 

667
00:38:33,120 --> 00:38:36,800
picture in the video? 
Like how would what would that 

668
00:38:36,800 --> 00:38:37,960
look like? 
How would that work? 

669
00:38:38,000 --> 00:38:41,840
Well, yeah, I would definitely 
ask for the the owner's 

670
00:38:41,840 --> 00:38:45,560
permission first. 
If not, I mean Alex of a pork 

671
00:38:45,560 --> 00:38:48,400
and coal, like he never uses any
like overlay photos. 

672
00:38:48,400 --> 00:38:51,240
He was just, you know, hold up 
the box or put the box on the 

673
00:38:51,240 --> 00:38:54,800
table to, you know, point at it 
or whatever, right. 

674
00:38:55,800 --> 00:38:59,440
So there are there are ways. 
I mean, quacks is a popular 

675
00:38:59,440 --> 00:39:01,800
title. 
You could definitely create your

676
00:39:01,800 --> 00:39:04,520
own assets, take your own 
pictures and overlay those 

677
00:39:04,520 --> 00:39:07,400
instead. 
I mean, that's the best possible

678
00:39:07,400 --> 00:39:09,360
solution. 
Use your own assets. 

679
00:39:10,360 --> 00:39:13,280
Right, Yeah. 
So what I, what I have, what I 

680
00:39:13,280 --> 00:39:16,760
have found that's worked for me 
is if I, if I talk about a game,

681
00:39:17,120 --> 00:39:19,440
I usually take a picture of it 
so that I could put it on the 

682
00:39:19,440 --> 00:39:21,480
overlay. 
And like, if you talk about a 

683
00:39:21,480 --> 00:39:24,120
game that I'd like, you talked 
about void fall and I don't own 

684
00:39:24,120 --> 00:39:26,240
void fall. 
I would be like, hey, could you 

685
00:39:26,240 --> 00:39:30,280
take me, take a picture of it 
for the show and send it to me 

686
00:39:30,280 --> 00:39:32,560
so I can put an overlay while 
we're talking. 

687
00:39:32,640 --> 00:39:36,160
I find that that serves me well.
It's better than us holding them

688
00:39:36,160 --> 00:39:40,160
up because I'm on a, I'm on a 
very portable system. 

689
00:39:40,520 --> 00:39:42,880
I'm sitting in front of my my 
shelves. 

690
00:39:42,880 --> 00:39:44,760
I'm not sitting at my game 
table. 

691
00:39:44,960 --> 00:39:49,240
If I were doing more of a vlog 
kind of thing, I could do that. 

692
00:39:49,240 --> 00:39:52,520
And I have in some of my shorts.
So yeah, I think there's room 

693
00:39:52,520 --> 00:39:55,520
for everything. 
But I think again, you bring up 

694
00:39:55,520 --> 00:39:58,640
the great point. 
Any assets that you use if you 

695
00:39:58,640 --> 00:40:01,920
pull from a website, getting 
that permission so you don't 

696
00:40:01,920 --> 00:40:05,000
violate copyright is 
fundamental. 

697
00:40:05,600 --> 00:40:08,240
Exactly. 
And also publisher will be happy

698
00:40:08,240 --> 00:40:11,960
to provide you with really great
publicity photos of their, of 

699
00:40:11,960 --> 00:40:13,880
their games. 
So that's another route that 

700
00:40:13,880 --> 00:40:18,120
any, anyone can go through. 
And many of them do have these 

701
00:40:18,160 --> 00:40:21,360
media assets on their websites 
that you could go and download 

702
00:40:21,360 --> 00:40:23,760
them. 
They're super high quality and 

703
00:40:23,760 --> 00:40:26,040
they show the game in the best 
possible light. 

704
00:40:26,400 --> 00:40:29,200
And yeah, and if not, just 
e-mail them, ask for some 

705
00:40:29,200 --> 00:40:31,160
photos. 
They'll be happy to provide 

706
00:40:31,160 --> 00:40:33,440
those photos for extra coverage 
and exposure. 

707
00:40:33,680 --> 00:40:36,360
For free. 
Yeah, absolutely. 

708
00:40:36,360 --> 00:40:38,280
I love that. 
Thanks for bringing it up. 

709
00:40:38,560 --> 00:40:40,920
I think it's I think it's an 
important thing to bring up 

710
00:40:40,920 --> 00:40:46,320
because we're all we all work so
hard on our digital content and 

711
00:40:46,320 --> 00:40:49,880
to not get recognized when 
someone uses it. 

712
00:40:49,960 --> 00:40:52,560
I know there's been a lot of 
talk about people copying other 

713
00:40:52,560 --> 00:40:56,440
folks content, the rise of AI as
well. 

714
00:40:57,320 --> 00:41:00,800
I know that that those those 
conversations seem to be kind of

715
00:41:00,800 --> 00:41:02,480
together. 
And I think copyright law is 

716
00:41:02,480 --> 00:41:04,480
something people need to know 
about, you know? 

717
00:41:04,640 --> 00:41:08,000
Yeah. 
And, and yeah, all these people 

718
00:41:08,000 --> 00:41:11,440
like using my content in their 
content. 

719
00:41:11,440 --> 00:41:14,120
Like I'm sure they have no 
malicious intent. 

720
00:41:14,520 --> 00:41:19,280
Yeah, they never expressed that 
my photos are their content. 

721
00:41:19,320 --> 00:41:21,120
They're just showcasing the 
game. 

722
00:41:21,120 --> 00:41:24,920
And my photos happen to be on 
BGG that they pull from so I 

723
00:41:24,920 --> 00:41:30,000
completely understand it. 
But at the very least, credit at

724
00:41:30,000 --> 00:41:32,760
the very least. 
Give tie to credit guys he 

725
00:41:32,760 --> 00:41:35,600
needs. 
That not just me, not just me, 

726
00:41:35,600 --> 00:41:39,320
anyone. 
And they see these the biggest a

727
00:41:39,320 --> 00:41:43,480
board game channels like Dice 
Tower using these photos from 

728
00:41:43,480 --> 00:41:48,960
BGG without any credit and other
smaller Youtubers I think like 

729
00:41:48,960 --> 00:41:51,840
that's OK because the biggest 
ones are used doing it right. 

730
00:41:52,760 --> 00:41:55,080
Right. 
And absolutely, it's not fair. 

731
00:41:55,800 --> 00:42:00,440
So aside from copyright and 
credits and captions, right, If 

732
00:42:00,440 --> 00:42:04,400
someone were to come to you and 
say, hey, you know what I'm 

733
00:42:04,400 --> 00:42:07,640
thinking about, you know, 
becoming a content creator, you 

734
00:42:07,640 --> 00:42:11,560
know, starting to post some of 
the games that I'm reviewing for

735
00:42:11,560 --> 00:42:14,040
people, what advice would you 
give to them? 

736
00:42:14,120 --> 00:42:15,760
Create content that makes you 
happy. 

737
00:42:17,080 --> 00:42:20,840
It's like things that you play. 
Don't ever chase the the new 

738
00:42:20,840 --> 00:42:23,920
hotness because you're going to 
need another mortgage. 

739
00:42:26,960 --> 00:42:30,880
I mean, I like, even though I 
have a lot of access to a lot of

740
00:42:30,880 --> 00:42:34,080
new games, Yeah. 
I think I only request games 

741
00:42:34,520 --> 00:42:38,200
that sparks my interest. 
I mean, you know, a few years 

742
00:42:38,200 --> 00:42:40,800
ago, like I used to request 
everything because. 

743
00:42:42,040 --> 00:42:44,200
Yeah, because I could get them. 
Yeah. 

744
00:42:44,520 --> 00:42:48,880
But now I'm very selective of 
things, that of the games that I

745
00:42:48,880 --> 00:42:54,360
think my wife and I will enjoy. 
And I fall into that trap of 

746
00:42:54,360 --> 00:42:57,720
only covering games that I 
review positively. 

747
00:42:57,880 --> 00:43:01,760
But I mean, you don't want to 
spend hours on a game that you 

748
00:43:01,800 --> 00:43:04,440
that's dreadful. 
And you don't want to spend 

749
00:43:04,440 --> 00:43:07,160
hours writing that review and 
taking photographs. 

750
00:43:07,880 --> 00:43:11,360
I don't want to waste my time. 
I don't know that's that's 

751
00:43:11,360 --> 00:43:13,120
taking time away from my 
toddler. 

752
00:43:13,640 --> 00:43:17,200
Right. 
Well, yeah, Yep, that's true. 

753
00:43:17,440 --> 00:43:19,400
But that's good advice is do it.
Do it. 

754
00:43:19,400 --> 00:43:22,960
I think that's been coming up a 
lot is everyone's advice is do 

755
00:43:22,960 --> 00:43:26,560
what you enjoy, you know, 
maintain your happiness, 

756
00:43:26,560 --> 00:43:29,560
maintain your joy. 
As long as you, you enjoy the 

757
00:43:29,560 --> 00:43:31,920
content you're creating, then go
for it. 

758
00:43:32,360 --> 00:43:35,720
I think that's the best, that's 
the best advice that I keep 

759
00:43:35,720 --> 00:43:38,600
hearing this time and time 
again. 

760
00:43:38,760 --> 00:43:41,880
So I, I wanted to ask you 
though, about reviews real 

761
00:43:41,880 --> 00:43:44,360
quick. 
I wrestle. 

762
00:43:44,360 --> 00:43:46,720
I don't do reviews. 
I'm always upfront with 

763
00:43:46,720 --> 00:43:49,960
publishers, designers that I 
don't do reviews. 

764
00:43:49,960 --> 00:43:52,560
What I do like to do is if you 
design A game, I want to have 

765
00:43:52,560 --> 00:43:54,400
you come on the show and tell me
about your journey. 

766
00:43:54,400 --> 00:43:57,640
I'm more interested in that. 
That to me is a compelling 

767
00:43:57,640 --> 00:44:01,200
story, and I think it's the way 
that I contribute my little bit 

768
00:44:01,560 --> 00:44:06,480
to building this community. 
But sometimes I get games sent 

769
00:44:06,480 --> 00:44:08,960
to me. 
It's less often than one would 

770
00:44:08,960 --> 00:44:12,320
think, believe it or not, but I 
wrestle with this. 

771
00:44:12,320 --> 00:44:16,320
I I get a game and I don't like 
it. 

772
00:44:16,400 --> 00:44:18,160
How do you handle that? 
Right? 

773
00:44:18,320 --> 00:44:22,320
Like how do you balance because 
you want to give a balanced 

774
00:44:22,320 --> 00:44:26,440
review, You want to be honest. 
This is another topic that's 

775
00:44:26,440 --> 00:44:30,480
been coming up in the content 
creator community is giving an 

776
00:44:30,480 --> 00:44:34,320
honest review. 
Not that you want to be negative

777
00:44:34,320 --> 00:44:39,240
and just eviscerate the designer
in their game, but how do you 

778
00:44:39,240 --> 00:44:42,360
balance a game that you you 
review and and you don't you 

779
00:44:42,360 --> 00:44:46,560
didn't like it or you have you 
have things to say that are less

780
00:44:46,560 --> 00:44:48,920
positive. 
How do you balance those two? 

781
00:44:49,480 --> 00:44:51,320
Yeah, that's a that's a tough 
question. 

782
00:44:51,440 --> 00:44:56,640
I think early on in my content 
creation career, I think I try 

783
00:44:56,640 --> 00:45:01,880
to be as truthful as possible. 
And I think that got me on a lot

784
00:45:01,880 --> 00:45:06,360
of blacklists because, yeah, I 
think I just crapped on the 

785
00:45:06,360 --> 00:45:11,080
games. 
In hindsight, I don't think I 

786
00:45:11,080 --> 00:45:12,800
should have done that. 
OK. 

787
00:45:14,000 --> 00:45:17,320
There are ways obviously you 
could point out the positives 

788
00:45:17,320 --> 00:45:20,360
and the negative things that I 
like and dislike. 

789
00:45:20,360 --> 00:45:24,120
There's another way where you 
could contact the publisher and 

790
00:45:24,120 --> 00:45:26,160
tell them I do not enjoy this 
game. 

791
00:45:26,160 --> 00:45:30,120
This game does not fit my taste.
And they will likely tell you 

792
00:45:30,120 --> 00:45:33,360
to, I know some publishers, they
will tell you to donate the game

793
00:45:33,360 --> 00:45:38,200
to a local gaming group or 
library so that it's not sitting

794
00:45:38,200 --> 00:45:40,840
on my shelf. 
So that does happen. 

795
00:45:41,040 --> 00:45:44,880
So it's it's best to be truthful
with the publisher. 

796
00:45:45,360 --> 00:45:47,480
Yes. 
Let them know I do not enjoy it.

797
00:45:47,480 --> 00:45:50,080
What do you want me to do with 
this review copy? 

798
00:45:50,120 --> 00:45:53,080
They might say, yeah, keep it or
give it to someone who might 

799
00:45:53,080 --> 00:45:55,000
like it. 
Yeah, yeah. 

800
00:45:55,240 --> 00:45:57,520
So you don't. 
You don't always have to post 

801
00:45:58,200 --> 00:46:01,000
games that you receive. 
Yeah, and. 

802
00:46:01,440 --> 00:46:03,560
It's a challenge. 
It's a challenge. 

803
00:46:03,600 --> 00:46:06,440
I think what I would say if 
anyone's listening and they're 

804
00:46:06,440 --> 00:46:09,640
either new to the content 
creation or they're thinking 

805
00:46:09,640 --> 00:46:12,760
about starting to transition 
from just being a casual gamer 

806
00:46:12,760 --> 00:46:14,920
to content creators, be aware of
that. 

807
00:46:14,920 --> 00:46:19,880
You want to be honest, but you 
don't want to be negative. 

808
00:46:19,920 --> 00:46:22,480
And I believe that you could be 
constructive through that 

809
00:46:22,480 --> 00:46:24,920
honesty. 
And I think reaching out, I 

810
00:46:24,920 --> 00:46:27,720
like, I like your advice is 
reaching out to the the 

811
00:46:27,960 --> 00:46:31,640
designer, the publisher and say,
hey, before I publish anything, 

812
00:46:32,040 --> 00:46:36,160
before I post anything, this is,
this is what I thought that I 

813
00:46:36,240 --> 00:46:39,000
this is what I really like. 
So rather than reviews, what I 

814
00:46:39,000 --> 00:46:43,320
do is play test, right? 
So I, what I do see a lot of are

815
00:46:43,320 --> 00:46:46,600
prototypes. 
I see tons of prototypes that 

816
00:46:46,600 --> 00:46:49,000
come through. 
So I know that the game when it 

817
00:46:49,000 --> 00:46:53,520
arrives at my door, it's going 
to look so different when it 

818
00:46:53,520 --> 00:46:56,320
leaves my door. 
So I don't have to worry about 

819
00:46:56,320 --> 00:46:57,960
that. 
And then what I can do is so you

820
00:46:57,960 --> 00:47:01,240
design A game, you mail it to 
me, I play test it. 

821
00:47:01,400 --> 00:47:05,160
My wife and I, you know, 
eviscerated to, you know, in, in

822
00:47:05,160 --> 00:47:08,440
that constructive way. 
And then we send you our 

823
00:47:08,440 --> 00:47:13,000
feedback work on this, this is 
good, this is bad, this, you 

824
00:47:13,000 --> 00:47:15,760
know, whatever. 
And then have you on the show 

825
00:47:15,760 --> 00:47:19,680
and talk about your journey, 
which is, which is so exciting 

826
00:47:19,680 --> 00:47:22,680
for me, which I really the, the,
I never thought about it until 

827
00:47:22,680 --> 00:47:28,440
this last year, 2025 was 
probably the most prolific in 

828
00:47:28,440 --> 00:47:32,480
terms of prototypes that came to
my house, right? 

829
00:47:32,720 --> 00:47:35,000
That they they were willing to 
ship me prototypes. 

830
00:47:35,680 --> 00:47:39,520
In fact, I had some designer 
friends stay for the weekend. 

831
00:47:39,520 --> 00:47:42,480
They they did they came over and
stayed the weekend and, you 

832
00:47:42,480 --> 00:47:47,240
know, they were working on a new
game we got to play a they got 

833
00:47:47,240 --> 00:47:50,920
we got to play the final product
of their game that we play 

834
00:47:50,920 --> 00:47:53,320
tested in the past. 
So that was really exciting. 

835
00:47:53,320 --> 00:47:54,520
I love that. 
Yeah. 

836
00:47:54,560 --> 00:47:56,360
So people think I'm just making 
this up. 

837
00:47:56,360 --> 00:47:58,720
No, see, I don't have any 
children. 

838
00:47:59,080 --> 00:48:02,040
So I have like this house. 
You can stay. 

839
00:48:02,200 --> 00:48:05,520
You all can't stay at one time, 
but you could come and stay for 

840
00:48:05,520 --> 00:48:08,480
the weekend, right? 
I will cook for you and you can 

841
00:48:08,480 --> 00:48:12,200
play games with me and I'll be 
happy, you know, but play 

842
00:48:12,200 --> 00:48:16,840
testing in the podcast, just 
they go hand in hand in ways 

843
00:48:17,040 --> 00:48:21,800
that I wasn't prepared for and 
it has allowed me to slightly 

844
00:48:21,800 --> 00:48:24,640
upgrade my system. 
I'm I've got a mobile studio now

845
00:48:24,640 --> 00:48:26,600
that I didn't have before. 
I hope. 

846
00:48:26,600 --> 00:48:29,200
I don't know if anyone's 
noticed, but I have the new 4K 

847
00:48:29,200 --> 00:48:31,680
camera. 
So I'm really excited about that

848
00:48:31,680 --> 00:48:33,640
because I I'm a little bit more 
crystal clear. 

849
00:48:33,880 --> 00:48:39,040
Maybe shouldn't, maybe I 
shouldn't be with this face, you

850
00:48:39,040 --> 00:48:43,120
know. 
But yeah, I love the prototypes.

851
00:48:43,600 --> 00:48:47,880
I think the beauty of play 
testing it it there's a lot of 

852
00:48:48,080 --> 00:48:50,720
there's less pressure when 
reviewing, right? 

853
00:48:50,720 --> 00:48:52,920
Because you don't, you don't 
want to be too negative. 

854
00:48:52,960 --> 00:48:55,800
Well, in this case you do. 
You want to be brutally honest 

855
00:48:55,800 --> 00:48:58,560
so that you could help the 
designer make their game better,

856
00:48:58,600 --> 00:49:00,800
right? 
And that's. 

857
00:49:00,800 --> 00:49:02,880
That's been great. 
Yeah, I definitely see the 

858
00:49:02,880 --> 00:49:07,200
attraction of point testing, but
I think I'm the opposite of you.

859
00:49:07,920 --> 00:49:10,480
I think I prefer the final 
version. 

860
00:49:10,760 --> 00:49:13,600
OK. 
Playing the game as intended by 

861
00:49:13,600 --> 00:49:16,480
the designer. 
But I'm like, I mean, I've 

862
00:49:16,480 --> 00:49:19,760
played plenty of prototypes that
are close to final. 

863
00:49:20,240 --> 00:49:25,000
And depending on our feedback, 
the studios actually do make 

864
00:49:25,000 --> 00:49:29,680
those changes because they can 
possibly play taste every aspect

865
00:49:29,680 --> 00:49:31,240
of the game. 
Yeah. 

866
00:49:31,240 --> 00:49:35,520
So it is really gratifying to 
see those changes that your 

867
00:49:35,520 --> 00:49:38,880
feedback meant something. 
Yes to the to the designer. 

868
00:49:38,880 --> 00:49:41,960
Yes, Yeah, Absolutely. 
Absolutely. 

869
00:49:42,200 --> 00:49:46,040
Yeah, yeah. 
So I've got to ask you about 

870
00:49:46,080 --> 00:49:49,640
your your Instagram name, right?
Thai ET. 

871
00:49:49,840 --> 00:49:53,640
Now, I understand it's TAE and 
you put it in its three 

872
00:49:53,640 --> 00:49:56,760
different forms, but I wanted to
ask you about tea. 

873
00:49:58,280 --> 00:50:02,440
Here's the question. 
Are you an avid tea drinker? 

874
00:50:03,480 --> 00:50:08,440
No. 
No, that ruins the whole episode

875
00:50:08,440 --> 00:50:11,600
for me. 
Wrong answer. 

876
00:50:11,600 --> 00:50:12,840
Let's try that. 
Again, no. 

877
00:50:14,280 --> 00:50:18,240
I do drink tea quite a bit, but 
I only drink like, green tea. 

878
00:50:18,600 --> 00:50:22,200
OK, so something that doesn't 
have a lot of fruity flavors. 

879
00:50:22,200 --> 00:50:25,640
Yeah, green tea is pretty much 
the only thing I drink. 

880
00:50:25,640 --> 00:50:28,440
Or something with honey and wild
ginseng. 

881
00:50:28,920 --> 00:50:32,440
Sure, yeah. 
What about What about at your 

882
00:50:32,440 --> 00:50:34,080
tape? 
At your tabletop, you and your 

883
00:50:34,080 --> 00:50:36,720
wife sit down to play a game. 
Do you have a pot of tea or a 

884
00:50:36,720 --> 00:50:39,080
cup of tea while gaming? 
Beer. 

885
00:50:39,200 --> 00:50:41,040
Just beer. 
Beer. 

886
00:50:41,080 --> 00:50:44,440
There it is, beer. 
OK, but I mean like my name was 

887
00:50:44,560 --> 00:50:48,520
anagram like it's true anagram 
for eat. 

888
00:50:49,080 --> 00:50:50,760
Yeah. 
Tea and eight. 

889
00:50:51,400 --> 00:50:54,640
Yeah, that's true. 
So anything that's related to 

890
00:50:54,640 --> 00:50:59,080
like Edie? 
Well OK, so let let's talk about

891
00:50:59,080 --> 00:51:01,760
the eating then, since you 
pretty much ruined my theory on 

892
00:51:01,760 --> 00:51:06,000
tea. 
No, I'm just what about what 

893
00:51:06,000 --> 00:51:09,680
about snacks at your table? 
Do you allow them and do you 

894
00:51:09,680 --> 00:51:12,240
have a favorite? 
Yeah, I mean, we do. 

895
00:51:12,240 --> 00:51:17,520
We do fruits quite a bit, some 
chips, but like any good Asians 

896
00:51:17,760 --> 00:51:20,480
we use chopsticks to eat chips. 
Sure, sure. 

897
00:51:21,800 --> 00:51:25,000
Because we don't want to get 
these precious games any dirty 

898
00:51:25,000 --> 00:51:28,840
then they need to be. 
No, you're totally, totally 

899
00:51:28,840 --> 00:51:31,120
right about that. 
I agree with that. 

900
00:51:31,200 --> 00:51:34,720
Yeah, we like, well, especially 
now after all the surgeries I 

901
00:51:34,720 --> 00:51:38,480
had over the holidays, we 'cause
I'm more on a high protein and 

902
00:51:38,480 --> 00:51:43,920
low fat diet, so a lot of hummus
with very vegetables, you know, 

903
00:51:44,000 --> 00:51:47,320
you know, really enjoying that. 
And also it's not very messy, 

904
00:51:47,320 --> 00:51:48,840
you know, 'cause you can have 
it. 

905
00:51:48,840 --> 00:51:51,920
You can have your little bowl of
hummus, you know, and your 

906
00:51:51,920 --> 00:51:54,480
Peppers and your cucumbers and 
carrots and stuff. 

907
00:51:54,480 --> 00:51:56,040
So they're all good for you 
then. 

908
00:51:56,080 --> 00:52:00,280
Yeah, healthy eating, healthier 
guys, so that I can give you 

909
00:52:00,280 --> 00:52:06,040
more podcast episodes to enjoy. 
Well, PJ, but we want you to 

910
00:52:06,040 --> 00:52:08,360
live forever. 
That's all I want. 

911
00:52:09,240 --> 00:52:12,320
OK, well thank you. 
I'll tell you something that 

912
00:52:12,320 --> 00:52:14,960
I've not told anyone. 
I've I've never said it online 

913
00:52:14,960 --> 00:52:16,200
before. 
It's not really a secret. 

914
00:52:16,280 --> 00:52:21,240
So when my wife and I first met 
and started dating and when I 

915
00:52:21,240 --> 00:52:25,560
asked her to to marry me and she
said yes, she's like, but I want

916
00:52:25,640 --> 00:52:29,080
a 75th wedding anniversary. 
So. 

917
00:52:29,240 --> 00:52:31,240
So let's do the math for a 
moment. 

918
00:52:31,240 --> 00:52:34,840
Let's do the math. 
PJ is now 50 years old. 

919
00:52:36,160 --> 00:52:42,560
I have to live to 109 so that my
wife can have a 75th. 

920
00:52:42,840 --> 00:52:48,960
Well, it's doable, but clearly I
was doing something wrong 

921
00:52:48,960 --> 00:52:52,760
because I got it led me into the
hospital over the holidays and I

922
00:52:52,760 --> 00:52:55,480
had to have all these surgeries 
because I wasn't taking care of 

923
00:52:55,480 --> 00:52:58,640
myself. 
I thought I was, but clearly I 

924
00:52:58,640 --> 00:53:02,000
needed to work harder and so. 
Well, those are the medical 

925
00:53:02,000 --> 00:53:03,640
interventions made you clearly 
better. 

926
00:53:04,040 --> 00:53:08,760
Yeah, now I just got to follow 
through, so yeah, watch that. 

927
00:53:09,160 --> 00:53:11,480
So we improve the snacks. 
We improve the snacks. 

928
00:53:11,480 --> 00:53:13,440
Thank you. 
I appreciate that because I need

929
00:53:13,440 --> 00:53:14,640
it. 
So yeah. 

930
00:53:14,640 --> 00:53:17,000
Well, Ty. 
Thank you for your time. 

931
00:53:17,000 --> 00:53:19,080
Thanks for joining. 
Thanks for reaching out to me. 

932
00:53:20,120 --> 00:53:22,480
You know, look, and, and this is
for all of you. 

933
00:53:22,920 --> 00:53:25,840
If you want to come on the show,
man, you know, send me Adm on 

934
00:53:25,840 --> 00:53:28,200
Instagram. 
You can find me on Facebook. 

935
00:53:28,200 --> 00:53:30,200
I'm on TikTok. 
Tell me you want to come on the 

936
00:53:30,200 --> 00:53:32,800
show. 
We'll just chat for an hour. 

937
00:53:32,800 --> 00:53:35,560
And you know, we'll, we'll keep 
building this community and 

938
00:53:35,560 --> 00:53:38,680
nurturing openness. 
I think I really loved your 

939
00:53:38,680 --> 00:53:44,760
story about the the friend of 
yours who was teaching Western 

940
00:53:44,760 --> 00:53:49,640
games to an Arabic world. 
I mean, if that's not nurturing 

941
00:53:49,640 --> 00:53:52,920
inclusivity and diversity, I 
don't know what else is. 

942
00:53:52,920 --> 00:53:53,960
Right. 
Yeah. 

943
00:53:53,960 --> 00:53:57,440
And I feel, I feel like that 
that friend is doing more for 

944
00:53:57,440 --> 00:53:59,560
the community than I am. 
Oh, yeah. 

945
00:53:59,640 --> 00:54:01,840
I, I need to work harder, guys. 
Yeah. 

946
00:54:01,960 --> 00:54:06,080
Man, he had all these, all these
really great gateway games. 

947
00:54:06,400 --> 00:54:08,680
Yeah, on his shelves are our all
Arabic. 

948
00:54:08,680 --> 00:54:11,560
I can recognize the cover, but I
I couldn't obviously read it 

949
00:54:12,000 --> 00:54:14,200
right. 
Yeah, he was, he was involved, 

950
00:54:14,200 --> 00:54:17,680
like I think he was helping 
publishers to bring those games 

951
00:54:17,680 --> 00:54:21,360
over as well as teaching those 
games on YouTube. 

952
00:54:21,920 --> 00:54:23,840
So like, he was doing some 
amazing work. 

953
00:54:23,960 --> 00:54:25,920
That is so great. 
That is so great. 

954
00:54:26,000 --> 00:54:28,280
I love that. 
That's just incredible mission, 

955
00:54:28,280 --> 00:54:30,040
uniting players around the 
world. 

956
00:54:30,040 --> 00:54:32,360
I'm all about it. 
In all languages. 

957
00:54:32,520 --> 00:54:36,160
Yeah, so Ty, where can, if 
anyone wants to reach out to you

958
00:54:36,160 --> 00:54:39,240
after listening to this episode 
or watching it on YouTube, where

959
00:54:39,240 --> 00:54:41,080
can they find you on the 
socials? 

960
00:54:41,560 --> 00:54:45,360
Yeah, Instagram is the only 
social that I'm on, OK, Too lazy

961
00:54:45,360 --> 00:54:50,040
to do anything else. 
OK, No, you are you are at Thai 

962
00:54:50,040 --> 00:54:56,840
TAE under score Eat, eat under 
score TI love that that that's 

963
00:54:56,840 --> 00:54:58,800
fantastic. 
Well, thanks. 

964
00:54:58,800 --> 00:55:01,640
Thanks for joining me. 
I really appreciate this. 

965
00:55:01,720 --> 00:55:04,200
This is This is. 
Great, it only took months of 

966
00:55:04,200 --> 00:55:06,520
convincing. 
Months. 

967
00:55:06,520 --> 00:55:08,680
Months, he says. 
What's the name of this? 

968
00:55:09,480 --> 00:55:11,360
Guys? 
Don't forget to like and 

969
00:55:11,360 --> 00:55:13,560
subscribe. 
Please give me comments. 

970
00:55:14,000 --> 00:55:17,000
I thrive on that. 
So I can continue giving you 

971
00:55:17,000 --> 00:55:19,800
content. 
And if you've got an idea for a 

972
00:55:19,800 --> 00:55:24,200
topic or you want to join me on 
the show and just talk about 

973
00:55:24,200 --> 00:55:28,440
whatever game you want to talk 
about, come on, let's do it. 

974
00:55:28,440 --> 00:55:32,600
And as always, remember, be kind
to each other and let's play 

975
00:55:32,600 --> 00:55:33,240
more games.
