1
00:00:00,720 --> 00:00:04,280
Hey guys, and welcome to episode
109. 

2
00:00:04,600 --> 00:00:08,800
That's right, we are. 
We are just pushing along almost

3
00:00:08,800 --> 00:00:14,560
to 110 and I'm really excited. 
As always, I remain PJ and in 

4
00:00:14,560 --> 00:00:20,520
this episode 6 titles, two 
brothers, one night, it's last 

5
00:00:20,520 --> 00:00:22,680
night games and with me is 
Nathan Jenny. 

6
00:00:22,760 --> 00:00:26,640
Nathan, how are you? 
Thanks. 

7
00:00:26,760 --> 00:00:27,920
Yeah. 
No thank. 

8
00:00:27,920 --> 00:00:30,320
Thanks for coming on. 
And I know you're in a comments 

9
00:00:30,320 --> 00:00:35,520
room at the office, so, you 
know, but we'll, we'll try to be

10
00:00:35,520 --> 00:00:38,680
mindful of the time. 
So I was doing a little 

11
00:00:38,880 --> 00:00:40,160
research. 
I'd reached out. 

12
00:00:40,160 --> 00:00:42,560
Well, I guess I should say first
I reached out to you and your 

13
00:00:42,560 --> 00:00:46,240
brother Jake at, I think it was 
Gen. 

14
00:00:46,240 --> 00:00:50,560
Con a year year ago. 
And then again, I think I saw 

15
00:00:50,560 --> 00:00:53,240
you at Origins or maybe I saw 
you at Gen. 

16
00:00:53,240 --> 00:00:55,040
Con. 
All the conventions blur 

17
00:00:55,040 --> 00:00:58,800
together, I feel like, right. 
It's just like, I want to, I 

18
00:00:58,800 --> 00:01:02,640
want to work with you guys. 
So you sent me a few games and 

19
00:01:02,720 --> 00:01:04,760
we just, we really, we love your
products. 

20
00:01:04,800 --> 00:01:06,840
We love your, we love your 
concept. 

21
00:01:07,040 --> 00:01:10,640
You've got this amazing story 
that I want to dive into as 

22
00:01:10,640 --> 00:01:12,480
well. 
But I was, I was. 

23
00:01:12,800 --> 00:01:15,520
So why don't you tell us a 
little bit about you personally,

24
00:01:16,760 --> 00:01:20,760
How did you get into the hobby? 
Like what was the first modern 

25
00:01:20,760 --> 00:01:23,760
board game for you? 
And a little bit like that like.

26
00:01:25,720 --> 00:01:27,480
I don't know. 
We've been asked that question 

27
00:01:27,480 --> 00:01:31,600
before and tried to think like 
what, what was the first game? 

28
00:01:31,600 --> 00:01:34,120
So my Jake and I, we grew up in 
a family. 

29
00:01:34,120 --> 00:01:37,880
Our family was kind of always 
had board games and we had, you 

30
00:01:37,880 --> 00:01:42,600
know, a bunch of the old ones. 
You know, we had Scrabble and 

31
00:01:42,600 --> 00:01:46,000
Monopoly and then we had, I 
don't know, I think my parents 

32
00:01:46,000 --> 00:01:48,920
must have been into it a little 
bit because we, our collection 

33
00:01:48,920 --> 00:01:52,400
kind of grew over time and you 
know, we'd get like new things 

34
00:01:52,400 --> 00:01:54,840
like skip over phase 10 and 
stuff. 

35
00:01:54,840 --> 00:01:58,240
And we had some old interesting 
ones. 

36
00:01:58,240 --> 00:02:00,800
I don't know if you ever 
remember there's an old dungeon 

37
00:02:00,840 --> 00:02:05,840
game where you had little purple
mini figs you'd move around the 

38
00:02:05,840 --> 00:02:09,759
dungeon. 
That kind of sounds familiar. 

39
00:02:10,000 --> 00:02:13,200
Yeah, it was, it was an old one.
That one was like kind of like 

40
00:02:13,200 --> 00:02:15,560
tickling something I think in 
both of our minds. 

41
00:02:16,800 --> 00:02:19,840
And then we had this fun game 
called Careers, which was a 

42
00:02:19,840 --> 00:02:25,040
little more like a marriage 
trash, but maybe with a little 

43
00:02:25,040 --> 00:02:26,640
bit more choice in some of the 
games. 

44
00:02:26,640 --> 00:02:30,080
Anyway, we just kept growing 
and, and, you know, we went to 

45
00:02:30,080 --> 00:02:33,520
college and people had 
introduced us to even new games 

46
00:02:33,520 --> 00:02:40,280
like Dominion and such. 
And then, yeah, I think, you 

47
00:02:40,280 --> 00:02:43,240
know, I think actually 
Carcassonne was one of the, I 

48
00:02:43,240 --> 00:02:45,600
mean, if we're going to talk 
about what people classically 

49
00:02:45,600 --> 00:02:49,400
call their interests, I think I,
my wife and I bought Carcassonne

50
00:02:49,400 --> 00:02:51,280
and started playing and enjoyed 
it a lot. 

51
00:02:52,680 --> 00:02:55,360
That's cool. 
So and I think so. 

52
00:02:55,400 --> 00:02:58,160
I think that's the cool thing. 
I don't know that everyone knows

53
00:02:58,160 --> 00:03:00,800
this about. 
It's a you and your brother. 

54
00:03:00,800 --> 00:03:02,520
You see, you grew up in the 
hobby. 

55
00:03:03,160 --> 00:03:05,800
I think you decided to go into 
business together and open up a 

56
00:03:05,800 --> 00:03:08,720
publishing house and you're 
publishing games like. 

57
00:03:09,040 --> 00:03:13,600
So I I wanna, I really want to 
dive into that because I'm 

58
00:03:13,600 --> 00:03:16,440
interested in what it's like to 
work with your brother. 

59
00:03:16,640 --> 00:03:19,160
So, like, I work with my wife, 
Right? 

60
00:03:19,200 --> 00:03:19,560
Yeah. 
OK. 

61
00:03:19,800 --> 00:03:22,760
So in my job, of course, she's 
my boss. 

62
00:03:22,760 --> 00:03:25,000
You guys are probably partners 
equals. 

63
00:03:26,600 --> 00:03:30,120
Oh, Jake's the boss. 
OK, so So what is that like, how

64
00:03:30,120 --> 00:03:34,520
do you how do you manage, you 
know, when disagreements and 

65
00:03:34,840 --> 00:03:37,720
leave things at home, you know, 
not bringing them to work? 

66
00:03:37,720 --> 00:03:41,400
Like how does how does that 
dynamic play out in day-to-day? 

67
00:03:41,800 --> 00:03:44,240
Yeah, no, that's a, that's a 
great question. 

68
00:03:44,960 --> 00:03:49,400
So we had like 20 years of 
practice arguing and fighting. 

69
00:03:49,800 --> 00:03:56,360
So and then and then once we 
became adults, we, we put that 

70
00:03:56,360 --> 00:03:57,120
behind us. 
No. 

71
00:03:58,160 --> 00:04:01,440
So yeah, I, I think so. 
I'm actually the older brother. 

72
00:04:01,440 --> 00:04:05,840
I'm three years older than Jake.
He's the so you know, obviously 

73
00:04:06,560 --> 00:04:08,680
he's the smarter one. 
I'm the better looking one. 

74
00:04:10,840 --> 00:04:16,959
The truth comes out. 
So, yeah, you know, we, we, we 

75
00:04:16,959 --> 00:04:20,040
got along, I think fairly well, 
although I'm not sure he would 

76
00:04:20,040 --> 00:04:25,720
say that growing up. 
And yeah, interestingly enough, 

77
00:04:26,880 --> 00:04:31,160
through a bunch of interesting 
events, we ended up starting 

78
00:04:31,160 --> 00:04:36,600
college the same year and we 
decided we'd be dorm roommates 

79
00:04:36,720 --> 00:04:38,760
for that first year. 
And I think my parents were 

80
00:04:38,760 --> 00:04:40,120
worried that we're going to kill
each other. 

81
00:04:40,600 --> 00:04:44,280
Sure. 
But I think I don't know, I 

82
00:04:44,280 --> 00:04:47,200
guess both of us just kind of 
grew up at that moment and we 

83
00:04:47,200 --> 00:04:49,440
just kind of saw each other 
peers and equals. 

84
00:04:50,120 --> 00:04:53,720
And since then, I think, you 
know, most that civil sibling 

85
00:04:53,760 --> 00:05:01,080
rivalry has has died, right? 
But and we were always making up

86
00:05:01,080 --> 00:05:05,080
games, you know, growing up and 
stuff, you know, nothing complex

87
00:05:05,080 --> 00:05:09,840
or crazy, but you know, we had 
invent little games, you know, 

88
00:05:09,840 --> 00:05:12,600
because we were bored and we 
grew up before most electronics 

89
00:05:12,600 --> 00:05:16,000
and things. 
So we had like indoor baseball 

90
00:05:16,000 --> 00:05:18,880
where we would like roll up 
socks and roll up towels and 

91
00:05:18,880 --> 00:05:23,600
smash them across our room and 
dive onto the bed and, you know,

92
00:05:23,600 --> 00:05:25,160
we'd do some outdoor games and 
stuff. 

93
00:05:25,160 --> 00:05:27,560
So we had always been like kind 
of creative and we had the 

94
00:05:27,560 --> 00:05:33,040
games. 
I'm growing up and, you know, I 

95
00:05:33,040 --> 00:05:35,480
guess it's been close to 10 
years ago. 

96
00:05:35,480 --> 00:05:37,920
I guess Jake was just like, we 
should make a game. 

97
00:05:38,040 --> 00:05:40,800
Like let's make a real like a 
real board game. 

98
00:05:40,800 --> 00:05:43,120
We love board games. 
There's cool board games out 

99
00:05:43,120 --> 00:05:44,160
there. 
We should make a game. 

100
00:05:44,960 --> 00:05:47,840
I think that's when we got more 
serious about it and we sat down

101
00:05:47,840 --> 00:05:51,760
and actually started like 
thinking what it would be like 

102
00:05:51,760 --> 00:05:53,880
and, and, you know, where it 
would go. 

103
00:05:53,880 --> 00:05:59,440
And I don't know, it took us 
probably six or seven years of 

104
00:05:59,600 --> 00:06:04,440
just, you know, messing things 
up and scrapping ideas and 

105
00:06:04,440 --> 00:06:09,600
throwing things away before we 
really kind of got it enough 

106
00:06:09,600 --> 00:06:12,800
together that we could start 
publishing, right? 

107
00:06:13,680 --> 00:06:17,120
And your first title was Life of
a Chameleon, right? 

108
00:06:17,200 --> 00:06:18,760
Is that right? 
That is so. 

109
00:06:19,480 --> 00:06:22,640
How many, how many? 
So, OK, so there's I have so 

110
00:06:22,640 --> 00:06:29,240
many questions. 
OK, so how many drafts or 

111
00:06:29,240 --> 00:06:33,800
iterations of that game before 
you came up with the final 

112
00:06:33,800 --> 00:06:36,880
product? 
I don't know we I was I was 

113
00:06:36,880 --> 00:06:40,920
reading A blog by another 
designer a while ago and this I 

114
00:06:40,920 --> 00:06:43,200
forget his name, sorry I can't 
credit. 

115
00:06:43,360 --> 00:06:46,040
No, it's OK credit. 
This person, but they were 

116
00:06:46,040 --> 00:06:49,520
talking about, you know, once 
they hit like 280 or something 

117
00:06:49,520 --> 00:06:53,120
revisions, then they were like 
getting confident that it was a 

118
00:06:53,120 --> 00:06:57,960
good game, right? 
That person must do a really 

119
00:06:57,960 --> 00:06:59,720
good job of tracking what 
they're doing. 

120
00:07:02,560 --> 00:07:05,760
I don't think we track 
necessarily or, or, or maybe 

121
00:07:05,760 --> 00:07:08,360
formally recognize what 
revision. 

122
00:07:09,000 --> 00:07:12,760
And you know, going back to your
earlier question about how we 

123
00:07:12,760 --> 00:07:15,400
make board games, honestly, I 
think the fact that we're 

124
00:07:15,400 --> 00:07:20,200
brothers and that we've known 
each other for so long, we can 

125
00:07:20,200 --> 00:07:23,680
be super honest and open about 
what's a good idea and what's a 

126
00:07:23,680 --> 00:07:26,600
bad idea. 
And I think, I think we're 

127
00:07:26,600 --> 00:07:29,400
constantly telling each other 
like, no, no, no, that doesn't 

128
00:07:29,400 --> 00:07:33,800
work because of this. 
And instead of being like ego 

129
00:07:33,800 --> 00:07:37,880
hits, I think it's a little more
like, Oh, no, we're that's 

130
00:07:37,920 --> 00:07:40,280
you're right, Like there's 
something wrong here and we need

131
00:07:40,280 --> 00:07:46,480
to work on it. 
So a lot, a lot of iterations to

132
00:07:46,480 --> 00:07:50,720
answer the question. 
And I can't imagine at this 

133
00:07:50,720 --> 00:07:52,560
point designing games without 
Jake. 

134
00:07:53,000 --> 00:07:58,960
I think that pushback, right? 
He gives me helps us iterate a 

135
00:07:59,400 --> 00:08:03,200
little faster than maybe I would
ever be able to do by my own. 

136
00:08:03,200 --> 00:08:08,200
Like I would just be spiraling 
off and like, you know, La La 

137
00:08:08,200 --> 00:08:11,520
Land and he's like, no, this is 
a dumb idea. 

138
00:08:12,720 --> 00:08:14,640
And then, you know, we'll start 
working on something. 

139
00:08:14,640 --> 00:08:17,800
And no, that's not working. 
And, and honestly, it's, it's 

140
00:08:17,800 --> 00:08:22,280
hard to, I think for me to 
attribute credit back and forth 

141
00:08:22,280 --> 00:08:24,000
like. 
Oh, sure. 

142
00:08:24,320 --> 00:08:28,160
Who who did what I I will say 
Jake came up with the initial 

143
00:08:28,160 --> 00:08:32,200
idea for life of one of the 
thoughts he had had initially is

144
00:08:32,200 --> 00:08:37,120
like, you know, and especially 
those like older American games 

145
00:08:37,159 --> 00:08:40,640
where you you'd pick your color 
and then March on the board. 

146
00:08:41,120 --> 00:08:43,880
He was interested in that 
concept of of your character, 

147
00:08:43,880 --> 00:08:46,640
your pond having a color. 
And he's like, well, it'd be fun

148
00:08:47,080 --> 00:08:48,880
if that changed colors 
throughout the game. 

149
00:08:50,520 --> 00:08:53,520
Yeah. 
And that that's what got us 

150
00:08:53,520 --> 00:08:58,040
going on like, oh, well, we 
started thinking about like, 

151
00:08:58,040 --> 00:08:59,720
well, why would you change 
color? 

152
00:08:59,800 --> 00:09:02,800
What's the theme? 
Nice. 

153
00:09:03,120 --> 00:09:05,840
Yeah, we came, came to 
Chameleons. 

154
00:09:06,520 --> 00:09:09,720
Cool. 
So so you Jake's got this idea 

155
00:09:09,720 --> 00:09:11,800
of let's it would be cool to 
change color. 

156
00:09:12,080 --> 00:09:15,520
You you go through the process. 
So now you're you're ready. 

157
00:09:15,720 --> 00:09:18,400
You were ready to go. 
And this might be a witch came 

158
00:09:18,400 --> 00:09:20,240
first the chicken or the egg 
question. 

159
00:09:20,560 --> 00:09:23,240
I don't know. 
Your answer will reveal whether 

160
00:09:23,240 --> 00:09:26,320
that is or not. 
So you're ready to go and you 

161
00:09:26,320 --> 00:09:28,760
decide. 
Now you've got a question. 

162
00:09:28,760 --> 00:09:32,400
Do you open your own publishing 
house and publish it yourself? 

163
00:09:32,800 --> 00:09:35,480
Or do you go with a traditional 
publisher and you went with the 

164
00:09:35,480 --> 00:09:40,960
former? 
Or or did you decide we're going

165
00:09:40,960 --> 00:09:43,440
to create Last Night games and 
then publish? 

166
00:09:43,440 --> 00:09:47,520
Or how did that evolve? 
Let you know on the secret. 

167
00:09:47,520 --> 00:09:51,920
We had a failed Kickstarter like
a long time ago in like 16 or 

168
00:09:51,920 --> 00:09:57,520
something with, with even an 
earlier title than the one that 

169
00:09:57,520 --> 00:09:59,600
we haven't, yeah, actually 
published. 

170
00:09:59,800 --> 00:10:05,920
We, we had known, I don't know, 
we'd gone down that route and 

171
00:10:05,920 --> 00:10:09,280
run into to failure like like so
many people do. 

172
00:10:10,480 --> 00:10:15,520
And we, my brother actually has 
from his job, a lot of 

173
00:10:15,520 --> 00:10:18,120
experience with like 
manufacturing and sourcing and 

174
00:10:18,120 --> 00:10:23,120
such. 
And we just were so new to like 

175
00:10:23,120 --> 00:10:24,920
the industry. 
I mean, we'd played games for a 

176
00:10:24,920 --> 00:10:26,840
long time, but we hadn't been 
around the industry. 

177
00:10:26,840 --> 00:10:30,960
We didn't know about like all 
the great resources, unpubs and 

178
00:10:30,960 --> 00:10:33,400
designer groups and different 
things. 

179
00:10:33,400 --> 00:10:36,040
And we didn't know how to, how 
to do anything. 

180
00:10:36,160 --> 00:10:39,760
And I think, I think it was 
Jake. 

181
00:10:39,760 --> 00:10:41,680
He was just like, look, I know 
how to do this. 

182
00:10:41,680 --> 00:10:45,400
Like we, we can do this. 
I've got experience in it. 

183
00:10:45,400 --> 00:10:47,120
And I'm like, oh, well, I don't 
know. 

184
00:10:47,120 --> 00:10:51,600
And you know, and then it was 
just like, can we afford to do 

185
00:10:51,600 --> 00:10:53,320
it? 
And like, I don't know. 

186
00:10:55,080 --> 00:10:59,760
And so I, I'm, I'm the Super 
conservative 1 and I, I'm just 

187
00:10:59,760 --> 00:11:01,960
dragging my feet and I don't 
know. 

188
00:11:01,960 --> 00:11:07,120
And, you know, mulling it over. 
And then I remember it was like 

189
00:11:07,560 --> 00:11:11,360
2021, like shortly before I 
think Thanksgiving. 

190
00:11:12,040 --> 00:11:13,680
Jake's like, he's like, I did 
it. 

191
00:11:15,640 --> 00:11:17,320
I'm like, did it. 
You did what? 

192
00:11:17,840 --> 00:11:20,040
He's like, send our game to 
print. 

193
00:11:21,240 --> 00:11:25,240
Wow. 
So that's, that's he, he pushed 

194
00:11:25,240 --> 00:11:27,520
us, push us for it. 
And I'm so thankful for it 

195
00:11:27,520 --> 00:11:31,560
because right, I'd still be 
dragging my feet, like, at least

196
00:11:31,560 --> 00:11:33,800
years later. 
And that that's kind of the 

197
00:11:33,800 --> 00:11:37,040
model like I was so I was 
looking in through your website 

198
00:11:37,040 --> 00:11:42,200
in preparation for this episode 
and every game that you the two 

199
00:11:42,200 --> 00:11:44,760
of you designed them all so so. 
Far. 

200
00:11:45,320 --> 00:11:49,840
Yeah. 
So is that is it because there's

201
00:11:49,840 --> 00:11:51,920
nothing that's coming? 
Because I'm I'm guessing as a 

202
00:11:51,920 --> 00:11:55,680
publisher, designers are just 
constantly pitching you with 

203
00:11:55,680 --> 00:11:58,160
games. 
Has nothing hit come across your

204
00:11:58,160 --> 00:12:01,080
desk that's been like, yes, we 
need to publish this. 

205
00:12:01,280 --> 00:12:05,120
Or is it a design choice that 
it's just the two of you or like

206
00:12:05,880 --> 00:12:09,880
what's what's the Yeah. 
I think that's the first time 

207
00:12:09,880 --> 00:12:12,080
I've been asked that question. 
That's that's a really 

208
00:12:12,080 --> 00:12:15,880
interesting question. 
I think in some ways we're just 

209
00:12:16,640 --> 00:12:19,480
not at a level where we're 
confident that we would serve 

210
00:12:19,480 --> 00:12:22,880
the designer as well as we 
should, if that makes sense. 

211
00:12:23,720 --> 00:12:27,520
You know, we're still just a few
years into it and they're still 

212
00:12:27,520 --> 00:12:28,800
growing. 
We're still learning and making 

213
00:12:28,800 --> 00:12:33,480
mistakes. 
There's some really great 

214
00:12:33,480 --> 00:12:35,400
designers out there. 
And we do get a lot of people 

215
00:12:35,400 --> 00:12:37,000
reaching out to us for pitches 
and stuff. 

216
00:12:37,040 --> 00:12:41,680
And I feel really bad saying 
like, no, I mean, we, we really 

217
00:12:41,680 --> 00:12:45,280
haven't even just entertained 
the idea at all yet. 

218
00:12:45,280 --> 00:12:49,320
And I think it's, it's something
we've talked about on occasion. 

219
00:12:51,800 --> 00:12:55,720
We, we also, I don't know, 
fortunately or unfortunately for

220
00:12:55,720 --> 00:12:58,920
us, have like a ton of ideas 
that we're still also working on

221
00:12:58,920 --> 00:13:01,360
ourselves. 
I mean, there's a little bit of 

222
00:13:01,360 --> 00:13:05,720
selfish aspect I think in it. 
We, we have, yeah, we have 

223
00:13:05,720 --> 00:13:08,960
several more games that we've 
started working on and some that

224
00:13:08,960 --> 00:13:14,000
are coming down the pipeline 
and, and are doing, I'm not 

225
00:13:14,000 --> 00:13:16,720
going to say that we're not ever
going to do that. 

226
00:13:17,560 --> 00:13:21,120
But it's it's, I think it's a 
it's a responsibility, right? 

227
00:13:21,880 --> 00:13:26,640
Like when you take on someone, 
you want to give them, like you 

228
00:13:26,640 --> 00:13:28,560
want to give them the best 
showing that you can. 

229
00:13:28,680 --> 00:13:33,880
And right, I think we're still 
like growing and maybe not 

230
00:13:34,960 --> 00:13:36,600
putting putting our image out 
there. 

231
00:13:36,600 --> 00:13:39,280
I mean, we'll have people come 
up to us at conventions and be 

232
00:13:39,280 --> 00:13:43,360
like, I've never heard of you 
guys, like why you've got all 

233
00:13:43,360 --> 00:13:46,160
these games, like what right, 
what's going on? 

234
00:13:46,160 --> 00:13:49,560
And I'm like, I think that's 
like indicate indicating to me 

235
00:13:49,560 --> 00:13:53,360
that maybe that we're, we're 
not, we're missing a little on 

236
00:13:53,360 --> 00:13:58,680
the promotion side of things. 
And, and yeah, maybe, maybe 

237
00:13:58,680 --> 00:14:02,080
we'll get there and, and we'll, 
we'll feel more confident and 

238
00:14:02,080 --> 00:14:04,280
yeah. 
That's, that's really. 

239
00:14:04,360 --> 00:14:08,400
So for me personally, that's 
interesting to hear because at 

240
00:14:08,400 --> 00:14:12,560
least amongst the, the members 
of the hobby in the community 

241
00:14:12,800 --> 00:14:15,920
that I spend most of my time 
with, I communicate with 

242
00:14:16,080 --> 00:14:23,000
everyone's heard of you and yay 
Panda, Panda Royale, right. 

243
00:14:23,200 --> 00:14:27,680
That game just, well, it was 
wildfire and everyone was like, 

244
00:14:27,960 --> 00:14:30,160
oh, are you gonna, you gonna 
have Nathan and Jake on? 

245
00:14:30,160 --> 00:14:32,560
And I'm like, well, we're, we're
trying to work something out. 

246
00:14:32,560 --> 00:14:34,880
You know, people are really 
excited about that. 

247
00:14:34,880 --> 00:14:38,440
And so, yeah, I guess I've got a
surprise that people don't know 

248
00:14:38,440 --> 00:14:41,320
you. 
Listen, if you're watching last 

249
00:14:41,320 --> 00:14:42,840
night games, man, they've 
rocked. 

250
00:14:42,840 --> 00:14:44,960
They've got some great titles 
and you got to check them out. 

251
00:14:46,400 --> 00:14:48,480
Thank you. 
No, I think. 

252
00:14:49,120 --> 00:14:51,960
The games and not because you've
sent me a game or two and I'm 

253
00:14:52,040 --> 00:14:54,760
like, no, they were, they were 
genuinely incredible. 

254
00:14:54,960 --> 00:14:57,520
You guys, every, every 
interaction I've had with you 

255
00:14:57,520 --> 00:14:59,200
and your brother have always 
been delightful. 

256
00:14:59,440 --> 00:15:03,080
So you're, you don't actually, 
it's not just that y'all put out

257
00:15:03,360 --> 00:15:05,560
good games. 
Y'all are good people. 

258
00:15:05,600 --> 00:15:09,280
Right and just. 
So, yeah, so I'm really 

259
00:15:09,280 --> 00:15:12,640
surprised to hear that because 
like, yeah, in my in my circle, 

260
00:15:12,640 --> 00:15:15,040
people know who you. 
Are oh, thank you, thank you. 

261
00:15:15,120 --> 00:15:20,640
Yeah, it's we we've I think 
we've we're how do I say this? 

262
00:15:20,840 --> 00:15:24,560
So I think we're kind of 
targeting a different level of 

263
00:15:24,560 --> 00:15:26,840
the audience than a lot of 
companies are targeting. 

264
00:15:26,880 --> 00:15:29,240
OK. 
I know a lot of designers really

265
00:15:29,240 --> 00:15:34,520
like to go heavy and deep and 
make make these really deep in 

266
00:15:34,520 --> 00:15:39,920
wonderful games. 
We're kind of like, I don't 

267
00:15:39,920 --> 00:15:42,280
know, like riding the line or 
straddling the fence. 

268
00:15:42,280 --> 00:15:45,520
Maybe we're we're trying to make
these games that have enough 

269
00:15:45,520 --> 00:15:51,840
strategy to keep hobby people 
entertained but be easy enough 

270
00:15:52,040 --> 00:15:54,920
for like mainstream people to 
pick up and play. 

271
00:15:54,920 --> 00:15:58,080
Sure, if that makes any sense. 
That makes a lot of sense. 

272
00:15:58,120 --> 00:16:01,720
I hear that a lot. 
And so I, I think when we're at 

273
00:16:01,720 --> 00:16:05,680
shows and conventions which are 
dominated by deep hobbyists, I, 

274
00:16:05,720 --> 00:16:08,040
I think we get a lot of passbys 
because you know, they're 

275
00:16:08,040 --> 00:16:11,840
looking for like worm span or 
something, you know, a lot 

276
00:16:11,840 --> 00:16:14,480
bigger, a lot deeper and 
heavier. 

277
00:16:16,040 --> 00:16:19,080
We get, we get mistaken for kids
games a lot like, Oh, you make 

278
00:16:19,080 --> 00:16:21,680
kids games. 
And you know, I'll admit, some 

279
00:16:21,680 --> 00:16:27,880
of our art looks just really fun
and young, but it's, it's, it's,

280
00:16:27,880 --> 00:16:29,520
it's an interesting space, I 
think. 

281
00:16:29,520 --> 00:16:33,600
And we've, I don't know, we've, 
we've been navigating as best we

282
00:16:33,600 --> 00:16:36,920
can, right? 
Like, you know, we, we aren't, 

283
00:16:36,920 --> 00:16:41,000
we aren't the kids games, but 
and sometimes people equate 

284
00:16:41,000 --> 00:16:44,360
family games with kids games. 
Oh, sure. 

285
00:16:45,080 --> 00:16:48,960
And so like I, I don't know, I, 
we've, we've had a lot of 

286
00:16:48,960 --> 00:16:51,480
discussion, like, you know, how 
do we, how do we state that 

287
00:16:51,480 --> 00:16:53,920
we're like, we have some 
strategy. 

288
00:16:54,520 --> 00:16:57,320
It's not the deepest strategy 
you'll ever play, but it's not 

289
00:16:57,320 --> 00:17:00,000
for kids. 
It'll keep you entertained, but 

290
00:17:00,000 --> 00:17:01,880
your friends can learn it, 
right. 

291
00:17:02,560 --> 00:17:06,640
So we, we have a lot of like 
heavier gamers taking our games 

292
00:17:06,640 --> 00:17:08,640
to their friends that, that 
don't play games. 

293
00:17:08,640 --> 00:17:12,680
And yeah, we've had a lot of 
friends like just I get pictures

294
00:17:12,720 --> 00:17:14,960
of like family gatherings with 
them all around the table 

295
00:17:14,960 --> 00:17:17,839
playing Panda Royale or all 
around the table playing 

296
00:17:17,839 --> 00:17:21,119
horticulture. 
You know, just, they were able 

297
00:17:21,119 --> 00:17:23,760
to teach everybody the game 
because it was, it was easy. 

298
00:17:23,760 --> 00:17:28,160
It was a fast play, but there's 
enough, enough strategy that 

299
00:17:28,160 --> 00:17:29,840
it's not just boring, right? 
It's not right. 

300
00:17:29,920 --> 00:17:31,240
Move. 
Move to the Blue Square. 

301
00:17:31,680 --> 00:17:34,280
Move to the square. 
That is definitely the 

302
00:17:34,280 --> 00:17:38,640
conversation I think we hear the
most in our in the gaming 

303
00:17:38,640 --> 00:17:44,160
community is how do we get our 
family who aren't hobbyists into

304
00:17:44,160 --> 00:17:47,560
the hobby, or how do I connect 
with my grandfather or how do I 

305
00:17:47,560 --> 00:17:50,240
connect with my neighbors or 
people who aren't gamers. 

306
00:17:51,080 --> 00:17:55,560
And I think one of the things 
that struck me for a moment, if 

307
00:17:55,560 --> 00:18:00,240
we can talk about finest fish. 
So my wife saw it and was like, 

308
00:18:00,280 --> 00:18:04,600
we need a copy, right? 
And and so we we got a copy and 

309
00:18:04,680 --> 00:18:09,680
you sent it to us. 
And that game is incredibly like

310
00:18:09,760 --> 00:18:12,800
crunchy, right? 
Like the hobbyists like to say, 

311
00:18:12,800 --> 00:18:16,080
right, It's very crunchy. 
The, the, the strategy is 

312
00:18:16,080 --> 00:18:20,600
incredibly deep. 
We had a, we did an episode with

313
00:18:20,600 --> 00:18:23,880
Nick Bentley from Underdog Games
where we talked about emergent 

314
00:18:23,880 --> 00:18:28,080
qualities in games where if you 
play a game more and more, more 

315
00:18:28,080 --> 00:18:31,680
strategies become evident and 
there's not just one way to 

316
00:18:31,680 --> 00:18:33,320
victory. 
And then, oh, you're done. 

317
00:18:33,320 --> 00:18:36,280
You shelf the game. 
I thought in my experience with 

318
00:18:36,280 --> 00:18:40,280
Finest Fish, there's, I 
definitely see those emerging 

319
00:18:40,280 --> 00:18:44,800
qualities playing at two players
all the way up to four. 

320
00:18:44,800 --> 00:18:48,440
It's like there's a lot of 
different, you know, ways of 

321
00:18:48,440 --> 00:18:51,320
manipulating. 
There's different strategies for

322
00:18:51,320 --> 00:18:53,680
that. 
Tell us a little bit about the 

323
00:18:53,680 --> 00:18:58,920
development of Finest Fish. 
Oh yeah, so I think I've said 

324
00:18:58,920 --> 00:19:02,680
this before on the interview, 
but we had originally started 

325
00:19:02,680 --> 00:19:04,680
with an idea. 
And again, Jake, Jake always 

326
00:19:04,680 --> 00:19:06,440
seems to come up with the really
good ideas. 

327
00:19:07,280 --> 00:19:10,640
OK, came up with this idea 
because like it'd be fun to like

328
00:19:11,280 --> 00:19:15,320
build the feathers on to a 
Peacock and make really fancy 

329
00:19:15,320 --> 00:19:19,040
Peacock. 
And OK, and we had actually, we 

330
00:19:19,040 --> 00:19:23,200
started it that way. 
So I am bet I, I'm very 

331
00:19:23,200 --> 00:19:25,400
fortunate. 
I have an industrial laser. 

332
00:19:25,400 --> 00:19:28,680
Cutter, by the way, OK. 
So it's, it's a, it's a Laguna 

333
00:19:28,680 --> 00:19:33,640
Tools 100 Watt CO2 laser, which 
cuts wood beautifully, makes 

334
00:19:33,640 --> 00:19:37,640
beautiful little bits. 
So Jake's like, I need you to 

335
00:19:37,640 --> 00:19:40,760
cut some pieces. 
And so I started cutting out 

336
00:19:40,760 --> 00:19:43,360
like these feather shapes and, 
you know, we paint them. 

337
00:19:43,360 --> 00:19:45,440
And then we start like playing 
around with him. 

338
00:19:45,440 --> 00:19:48,160
He's like, this would be cool. 
And and like you were saying 

339
00:19:48,160 --> 00:19:51,640
earlier, like we like to have 
kind of, we always like to 

340
00:19:51,640 --> 00:19:55,120
incorporate like multiple past 
victory, at least multiple ways 

341
00:19:55,120 --> 00:19:58,160
to score points. 
And so right, right out of the 

342
00:19:58,160 --> 00:20:01,120
gate, we were like, OK, you 
know, like obviously groups of 

343
00:20:01,120 --> 00:20:05,280
the same color style are going 
to, you know, work together and 

344
00:20:05,280 --> 00:20:07,160
then. 
You know, we could have like 

345
00:20:07,160 --> 00:20:09,920
objectives that you're trying to
accomplish throughout that. 

346
00:20:09,920 --> 00:20:12,920
And so we started playing with 
it. 

347
00:20:12,920 --> 00:20:17,560
And so you're familiar with the 
finest fish. 

348
00:20:17,560 --> 00:20:20,480
The black scales are those the 
special scales, They don't show 

349
00:20:20,480 --> 00:20:22,640
up in the patterns, but they 
give you a bonus point no matter

350
00:20:22,640 --> 00:20:25,000
where you're at. 
You can also double dip and 

351
00:20:25,000 --> 00:20:28,080
squirming groups if you get a 
big group of them. 

352
00:20:28,680 --> 00:20:31,840
And so those were originally 
these like red feathers and, you

353
00:20:31,840 --> 00:20:34,640
know, we, we dropped that and 
they're like, OK, these red ones

354
00:20:34,640 --> 00:20:39,480
can be this bonus point. 
And, and we had these like funny

355
00:20:39,480 --> 00:20:43,880
looking little Peacock heads. 
And then we were building the 

356
00:20:43,880 --> 00:20:49,200
feathers onto it and it, we, 
yeah, we, we were getting into 

357
00:20:49,200 --> 00:20:50,680
it. 
We'd figured out like the 

358
00:20:50,680 --> 00:20:53,560
grouping and we're like, yeah, 
these patterns, you know, and 

359
00:20:53,560 --> 00:20:55,480
we're trying to figure out the 
patterns and stuff. 

360
00:20:55,480 --> 00:20:57,720
But like, we could tell 
something was there and we were,

361
00:20:57,720 --> 00:21:01,520
we kept working on it and 
developing it forward. 

362
00:21:01,920 --> 00:21:05,600
And we, we, we figured out the 
patterns were like, OK, the 

363
00:21:05,600 --> 00:21:10,040
patterns, we want them, you 
know, not to be necessarily easy

364
00:21:10,040 --> 00:21:15,160
to make patterns and groups of 
the same color at the same time.

365
00:21:15,160 --> 00:21:18,760
Like we want them semi like a 
little bit orthogonal, right, 

366
00:21:18,960 --> 00:21:21,920
But not impossible if you're, if
you're paying attention what 

367
00:21:21,920 --> 00:21:25,280
you're doing. 
And so like it was all like 

368
00:21:25,360 --> 00:21:30,960
working really well, but we had 
a hard time like like where did 

369
00:21:30,960 --> 00:21:33,120
we end this? 
Like they didn't feel like 

370
00:21:33,120 --> 00:21:34,920
there's any like natural end to 
it. 

371
00:21:35,440 --> 00:21:38,840
Also, we were starting to 
consider like manufacturing bits

372
00:21:38,840 --> 00:21:44,800
and things and like the, the, 
the bits like that we had had 

373
00:21:44,800 --> 00:21:47,480
originally were like the scales 
were like, or the scales there 

374
00:21:47,680 --> 00:21:50,240
they were feathers, but they 
were like, they were like this 

375
00:21:50,240 --> 00:21:52,000
big, right? 
That's huge. 

376
00:21:52,000 --> 00:21:53,840
And we were like, how many are 
we going to need? 

377
00:21:54,000 --> 00:21:58,880
Sure. 
Honestly, honestly, the the 

378
00:21:58,880 --> 00:22:01,840
price was the biggest barrier in
this game by a long shot. 

379
00:22:02,240 --> 00:22:04,800
People, people look at it and 
they're like, oh, it's a simple 

380
00:22:04,800 --> 00:22:06,600
game. 
But what you don't realize is 

381
00:22:06,600 --> 00:22:13,960
there's 180 scales, yes, and, 
and half of them are painted on 

382
00:22:13,960 --> 00:22:16,920
both sides. 
So I mean, it's, it's an 

383
00:22:16,920 --> 00:22:20,120
incredible anyway, so we were 
going and Jake also had this 

384
00:22:20,120 --> 00:22:22,800
like competing idea. 
He's like, oh, you know, we did 

385
00:22:22,800 --> 00:22:24,760
chameleon. 
Those are like the, the 

386
00:22:24,760 --> 00:22:27,480
traditional like rainbow colors 
and stuff. 

387
00:22:27,480 --> 00:22:30,160
I want something in like a nicer
palette and stuff. 

388
00:22:30,160 --> 00:22:33,320
And so that's when we knew we'd 
have to like paint on them to 

389
00:22:33,400 --> 00:22:37,720
make sure that everyone could 
distinguish each color from the 

390
00:22:37,720 --> 00:22:41,440
other color. 
And so we were just kind of 

391
00:22:41,440 --> 00:22:43,280
plagued by like, how do we end 
this game? 

392
00:22:43,720 --> 00:22:45,960
And what's the manufacturing 
cost of this game? 

393
00:22:46,920 --> 00:22:49,320
And I'm going to take credit for
this idea. 

394
00:22:49,360 --> 00:22:51,240
I was like. 
Oh, OK. 

395
00:22:51,400 --> 00:22:54,720
Because I was, I was, I was 
doing the, you know, the cut 

396
00:22:54,720 --> 00:22:56,720
files for the laser and stuff. 
And sure. 

397
00:22:56,720 --> 00:22:59,800
What if, what if I just make 
these circles because they were 

398
00:22:59,800 --> 00:23:03,240
a little bit elongated before, 
like more like a feather. 

399
00:23:03,240 --> 00:23:05,840
And I was like, what if I just 
make them circles? 

400
00:23:05,840 --> 00:23:09,240
And then I was like, wait, 
these, these look like scales, 

401
00:23:09,800 --> 00:23:14,440
like fish scales. 
And so at that moment, like I 

402
00:23:14,440 --> 00:23:16,320
took it to Jake. 
I'm like, Jake, what about if we

403
00:23:16,320 --> 00:23:20,240
go, what if we do fish? 
He's like, it's like, I think 

404
00:23:20,240 --> 00:23:22,240
that's a good idea. 
I'm like, and look, we can like,

405
00:23:22,600 --> 00:23:25,360
we can go out like this. 
And then we close it off. 

406
00:23:25,520 --> 00:23:28,360
And then when someone fills in 
the whole fish, the game's over.

407
00:23:29,320 --> 00:23:34,040
And yeah. 
And so we're like, we quick 

408
00:23:34,040 --> 00:23:38,480
pivoted. 
I cut out these new fish boards 

409
00:23:39,880 --> 00:23:44,040
originally so that the, the 
Peacocks were not a double layer

410
00:23:44,080 --> 00:23:45,560
board. 
They were just a single layer 

411
00:23:45,560 --> 00:23:47,680
and you're just building out on 
the table, right. 

412
00:23:48,040 --> 00:23:50,240
And so here we're like, OK, what
can we do? 

413
00:23:50,240 --> 00:23:54,280
A two layer board? 
And, and so we did these two 

414
00:23:54,280 --> 00:23:56,760
layer fish and then we're 
stacking the scales on and we're

415
00:23:56,760 --> 00:24:00,240
like, it feels great, you know, 
and like the component size came

416
00:24:00,240 --> 00:24:01,960
down. 
It looked like it was easier to 

417
00:24:02,160 --> 00:24:05,720
fit in the box and you know, 
working with our factory, the 

418
00:24:05,720 --> 00:24:07,480
pricing was looking like is 
coming down. 

419
00:24:08,840 --> 00:24:11,680
Everyone we were play testing it
with was like, oh, this is 

420
00:24:11,680 --> 00:24:13,840
great. 
I used to have and everyone 

421
00:24:13,840 --> 00:24:17,440
wants to come up and tell us I 
used to have a goldfish when I 

422
00:24:17,440 --> 00:24:21,520
was, you know, and so I felt 
like it was a win all around. 

423
00:24:21,520 --> 00:24:23,880
It's like, right. 
It was like people were like 

424
00:24:24,080 --> 00:24:27,560
super relating to it. 
They had natural closure. 

425
00:24:28,680 --> 00:24:33,400
We did a little research into 
like fish keeping and different 

426
00:24:33,400 --> 00:24:35,440
things like that and we found 
that, you know, there is 

427
00:24:35,440 --> 00:24:39,680
goldfish keeping out there. 
There's and I know we're not 

428
00:24:39,680 --> 00:24:43,640
true to like reality, but like 
there's calico patterning on 

429
00:24:43,640 --> 00:24:47,160
fish that is that is valuable. 
And so we're like, oh, perfect, 

430
00:24:47,160 --> 00:24:50,160
we'll make these black scales 
that match like this calico 

431
00:24:50,160 --> 00:24:52,520
pattern. 
It's prized. 

432
00:24:52,520 --> 00:24:54,160
You know, they'll be the bonus 
points. 

433
00:24:55,160 --> 00:25:00,000
So it just, it just kind of 
yeah, went from there and it 

434
00:25:00,000 --> 00:25:02,880
just like, yeah, picked up steam
with with everyone we were 

435
00:25:02,880 --> 00:25:04,880
taking it to. 
And we're like, yeah, this is 

436
00:25:04,880 --> 00:25:06,400
going to be fun. 
Like let's do it. 

437
00:25:06,960 --> 00:25:10,400
And then, you know, at the end 
of the day, it still came in a 

438
00:25:10,400 --> 00:25:14,600
bit of a heavy hitter on the 
price, which I don't know. 

439
00:25:14,600 --> 00:25:17,680
We were just like, I don't know.
I mean, we would have loved to 

440
00:25:17,680 --> 00:25:22,120
make it a 5 or 6 player game. 
Yeah, but we're just like, you 

441
00:25:22,120 --> 00:25:25,160
know, at the end of the day, 
they're like, yeah, factories, 

442
00:25:25,320 --> 00:25:27,760
you know, it's like it's looking
like a $50 price point. 

443
00:25:27,760 --> 00:25:30,680
And we're like, oh, they're like
high but. 

444
00:25:31,280 --> 00:25:33,520
It was right. 
I don't know. 

445
00:25:33,520 --> 00:25:36,360
I think it was worth it. 
I think I don't know, a lot of 

446
00:25:36,360 --> 00:25:39,200
people have enjoyed it so. 
Oh absolutely. 

447
00:25:39,720 --> 00:25:41,400
I think the present company 
included it was. 

448
00:25:41,400 --> 00:25:42,040
Great. 
Thank you. 

449
00:25:42,360 --> 00:25:43,920
Yeah. 
Yeah, I think it was. 

450
00:25:46,040 --> 00:25:50,960
It was a fun development, but 
yeah, like that, that's the the 

451
00:25:51,000 --> 00:25:56,200
whole story of it, I think. 
So it's 2021. 

452
00:25:56,200 --> 00:26:02,360
Jake has sent sent Chameleon 
Life of Chameleon to print Last 

453
00:26:02,360 --> 00:26:03,320
night games. 
Kind of. 

454
00:26:04,000 --> 00:26:08,680
That's the birthright you're 6 
titles in. 

455
00:26:09,440 --> 00:26:12,880
Do you have a favorite amongst 
your titles? 

456
00:26:13,120 --> 00:26:15,320
I get, I get that. 
I get asked that a lot. 

457
00:26:15,520 --> 00:26:18,440
And my my first response is 
they're all my children. 

458
00:26:19,080 --> 00:26:21,640
Sure. 
The true, the true response is 

459
00:26:21,640 --> 00:26:25,040
whatever we're working on right 
now is my favorite because I 

460
00:26:25,040 --> 00:26:28,160
think, I think when we're like 
in the development, I think we 

461
00:26:28,160 --> 00:26:30,320
both really enjoy the design 
part. 

462
00:26:30,320 --> 00:26:32,640
But I know I do. 
And so when I'm designing and 

463
00:26:32,640 --> 00:26:35,200
I'm in the middle of I'm just 
like, oh, oh, this is fun. 

464
00:26:35,200 --> 00:26:37,240
I love this game and I love it 
so much. 

465
00:26:39,440 --> 00:26:42,440
Yeah, it's it's yeah. 
And then by the time it like 

466
00:26:42,440 --> 00:26:45,360
hits the streets, you're like, I
have played that game so many 

467
00:26:45,360 --> 00:26:48,080
times, right? 
You're like, right, let's let's 

468
00:26:48,080 --> 00:26:50,240
play some, let's play a new 
game. 

469
00:26:50,400 --> 00:26:52,040
It's not that I don't enjoy my 
games. 

470
00:26:52,040 --> 00:26:54,200
I do enjoy games for sure. 
Of course. 

471
00:26:54,480 --> 00:26:57,720
But I also love like learning 
and playing new games. 

472
00:26:57,760 --> 00:27:01,240
So, right, usually when given 
the choice, I'm like, let's play

473
00:27:01,240 --> 00:27:06,840
this new game. 
So what was what was your first 

474
00:27:06,840 --> 00:27:11,320
board game convention after 
establishing Last Night Games 

475
00:27:12,600 --> 00:27:14,080
and when was that do you 
remember? 

476
00:27:14,800 --> 00:27:17,960
So our very first convention was
a local 1 called Salt Con. 

477
00:27:19,120 --> 00:27:24,520
It's it's in Salt Lake City. 
And we, we were the saddest 

478
00:27:24,520 --> 00:27:28,080
couple of guys. 
I think we had we had life of a 

479
00:27:28,080 --> 00:27:31,200
chameleon. 
We were, you know, going to 

480
00:27:31,200 --> 00:27:35,680
print with the finest fish. 
I don't even think we had a full

481
00:27:35,680 --> 00:27:37,200
booth. 
I think we're at like a long 

482
00:27:37,200 --> 00:27:40,680
table, you know, and we're like,
hey, we're new guys and we have 

483
00:27:40,680 --> 00:27:47,080
this game and, and it was, it 
was, it was kind of a crazy, 

484
00:27:47,160 --> 00:27:54,080
crazy time and crazy thing, but 
we actually ran, I had cut out 

485
00:27:54,080 --> 00:27:58,400
little like pins that people 
could put on their lanyards and,

486
00:27:58,480 --> 00:28:00,640
and they were chameleons. 
And we had bought a bunch of 

487
00:28:00,640 --> 00:28:03,640
those like paint markers. 
And we're like having people sit

488
00:28:03,640 --> 00:28:06,800
down at our table and paint 
little chameleons like, you 

489
00:28:06,800 --> 00:28:09,600
know, because that's life of 
chameleon and right, you know, 

490
00:28:09,600 --> 00:28:11,960
colour changing chameleons. 
And so people were making these 

491
00:28:11,960 --> 00:28:15,400
like amazing pins. 
And I think in some respects 

492
00:28:15,400 --> 00:28:16,840
people didn't even know that we 
had a game. 

493
00:28:16,920 --> 00:28:19,000
They're like, oh, this is the 
fun pin booth. 

494
00:28:22,080 --> 00:28:23,800
That happens to sell a board 
game. 

495
00:28:24,280 --> 00:28:28,040
It, you know, I mean, as much as
I joke about it, I do think it 

496
00:28:28,160 --> 00:28:31,000
it, it drew, it drew people over
to the booth. 

497
00:28:31,120 --> 00:28:34,960
And we ran that same painting 
thing again at Origins, again at

498
00:28:34,960 --> 00:28:36,680
packs, and people really enjoyed
it. 

499
00:28:36,680 --> 00:28:39,280
It was it was a lot of fun. 
I'd love to keep doing that. 

500
00:28:39,280 --> 00:28:43,200
Paint your own pin. 
Yeah, we've just, with all the 

501
00:28:43,200 --> 00:28:45,400
games we have, there's not 
enough space anymore. 

502
00:28:46,640 --> 00:28:48,200
So you need a bigger booth. 
Now. 

503
00:28:49,120 --> 00:28:52,680
We need to move on to the big, 
the big, big booths. 

504
00:28:53,080 --> 00:28:57,680
That's right. 60 by 60s. 
So have have either of you 

505
00:28:58,320 --> 00:29:03,840
attended and if not have plans 
to attend UKGE in the future? 

506
00:29:04,440 --> 00:29:07,480
Because I know if Gareth would 
hear, if Gareth were here, he 

507
00:29:07,480 --> 00:29:12,480
would ask that question. 
I absolutely have a desire. 

508
00:29:12,480 --> 00:29:14,760
I have a desire to go to all the
places. 

509
00:29:15,280 --> 00:29:16,920
Sure. 
I think they're also fun. 

510
00:29:18,480 --> 00:29:22,280
No, we haven't yet. 
So we're, we've been working 

511
00:29:22,280 --> 00:29:25,600
with other partners and I don't 
think I can make any 

512
00:29:25,600 --> 00:29:29,400
announcements yet, but we've got
some partners working with us to

513
00:29:29,400 --> 00:29:31,080
internationalize some of our 
games. 

514
00:29:33,240 --> 00:29:37,520
And I think think I don't, I 
don't even know what the time 

515
00:29:37,520 --> 00:29:39,360
frame is. 
Hopefully maybe later this year 

516
00:29:39,360 --> 00:29:42,200
we'll we'll start seeing some of
our games and some of those 

517
00:29:42,200 --> 00:29:45,120
conventions. 
We won't be running booths or 

518
00:29:45,120 --> 00:29:47,800
anything just yet. 
And I think that's just 

519
00:29:48,520 --> 00:29:51,040
something we got to figure out, 
like with with the 

520
00:29:51,040 --> 00:29:54,080
internationalization partners, 
it might make most sense that 

521
00:29:54,200 --> 00:29:57,640
just they do it, which would be 
great. 

522
00:29:57,640 --> 00:30:00,960
We could, I would love to just 
go as an attendees and sure. 

523
00:30:01,000 --> 00:30:06,800
And then, you know, I mean, work
in a booth is fun, but I go to 

524
00:30:06,800 --> 00:30:11,800
so many shows where I just, you 
know, it's like Jake and I and, 

525
00:30:11,800 --> 00:30:14,760
and sometimes our wives come and
it's just like non-stop work in 

526
00:30:14,760 --> 00:30:18,680
the booth and, and not, not many
game plays. 

527
00:30:19,360 --> 00:30:25,520
Well, we, we have, we have quite
the following in the UK yes, and

528
00:30:25,520 --> 00:30:32,400
there is a vibrant and rich and 
very close knit community of 

529
00:30:32,400 --> 00:30:34,720
board game hobbyists in in the 
UK. 

530
00:30:34,720 --> 00:30:37,520
So and I know UK G's the one 
they all go to. 

531
00:30:37,520 --> 00:30:40,240
So guys, if you're watching 
y'all don't you go to y'all need

532
00:30:40,240 --> 00:30:44,200
to reach out and help Nathan and
Jake come to England, spend a 

533
00:30:44,200 --> 00:30:49,200
week in Birmingham and OK. 
Because as as we grow, we're 

534
00:30:49,200 --> 00:30:51,600
definitely going to be be it 
more of these events in these 

535
00:30:51,600 --> 00:30:54,320
places, right? 
Right now we're, you know, a 

536
00:30:54,320 --> 00:30:58,880
little of a hope focused close 
at home and right and. 

537
00:30:59,480 --> 00:31:05,240
But what about your convention 
schedule for this year, 2025? 

538
00:31:05,240 --> 00:31:08,360
I know it's still early, but 
yeah, everyone's thinking about,

539
00:31:08,520 --> 00:31:10,840
I mean, everyone's asking me, I 
get messages all the time. 

540
00:31:10,840 --> 00:31:13,040
Are you going to be a Gen. cop? 
Yeah, I'll be there. 

541
00:31:14,000 --> 00:31:17,160
Have y'all finalized your 
convention schedule yet? 

542
00:31:18,120 --> 00:31:21,320
Yeah. 
I think for this year it's going

543
00:31:21,320 --> 00:31:23,160
to be pretty much the same as 
last year. 

544
00:31:24,760 --> 00:31:27,320
This one isn't so important to 
maybe all the listeners, but 

545
00:31:27,320 --> 00:31:35,080
Jake will be at Gamma Expo in 
February and then I'll be at, 

546
00:31:35,080 --> 00:31:37,760
well, I think then it overlaps a
little bit with our local SALT 

547
00:31:37,760 --> 00:31:41,000
Con. 
So we'll be at SALT Con for the 

548
00:31:41,000 --> 00:31:45,400
last couple days of it. 
I think at very minimum I'll be 

549
00:31:45,400 --> 00:31:49,520
at Origins and then we should 
both be at Gen. 

550
00:31:49,520 --> 00:31:52,840
Con and then tax on plugged. 
Tax on plug, that's OK. 

551
00:31:53,560 --> 00:31:55,920
Our schedule this year. 
We do so. 

552
00:31:56,040 --> 00:32:00,400
If your copies of games to play 
to wins and libraries as many as

553
00:32:00,400 --> 00:32:03,880
many shows as we can, we can 
find in that will get that will 

554
00:32:03,880 --> 00:32:07,680
entertain us. 
So if you can't find us, you 

555
00:32:07,680 --> 00:32:10,840
might be able to find library or
or play. 

556
00:32:10,880 --> 00:32:13,600
There you go, there you go. 
So guys, if you're attending any

557
00:32:13,600 --> 00:32:16,280
of these conventions, be on the 
lookout, so. 

558
00:32:16,440 --> 00:32:19,360
Many good conventions. 
So many, right? 

559
00:32:19,680 --> 00:32:22,320
Yeah, so many of them. 
I wish I could just go to all of

560
00:32:22,320 --> 00:32:26,440
them. 
So what are some of what are 

561
00:32:26,440 --> 00:32:30,360
some of the challenges that you 
see as a game designer? 

562
00:32:31,600 --> 00:32:36,120
And this could be, this is kind 
of wide open in the, in the 

563
00:32:36,120 --> 00:32:41,120
next, in this coming year, in 
the next 4 years as a designer. 

564
00:32:41,120 --> 00:32:44,360
I mean, we've got, you know, 
there's, there's talks of trade 

565
00:32:44,360 --> 00:32:46,720
wars and tariffs. 
And I know that's got everybody 

566
00:32:46,720 --> 00:32:50,400
kind of that's a legitimate 
concern, shipping concerns, 

567
00:32:50,400 --> 00:32:55,320
relationships, because we're, 
we're, we're a hobby that is 

568
00:32:55,320 --> 00:32:57,160
almost exclusively made in 
China. 

569
00:32:57,160 --> 00:33:00,640
So that's a real concern whether
any of that happens or not. 

570
00:33:00,880 --> 00:33:05,720
But is there any like immediate 
or long term challenges you see 

571
00:33:06,360 --> 00:33:08,720
coming to fruition in the future
or? 

572
00:33:09,960 --> 00:33:13,480
Yeah. 
So in, in terms of like 

573
00:33:13,480 --> 00:33:16,680
publishers, yeah, the the 
tariffs and stuff are really 

574
00:33:16,680 --> 00:33:20,640
concerning. 
So we, we have a, a great gamut 

575
00:33:20,640 --> 00:33:24,480
organization and they, I know 
are partnered with some people 

576
00:33:24,480 --> 00:33:28,480
and are going to bat with the 
with the powers that be to, to 

577
00:33:28,600 --> 00:33:31,720
try to keep games as a tariff 
free import. 

578
00:33:32,840 --> 00:33:34,680
And I know they're working 
pretty hard on that. 

579
00:33:35,160 --> 00:33:38,760
So I really congratulate and 
applaud them for for helping out

580
00:33:38,760 --> 00:33:42,880
the industry. 
Yeah, we, we definitely rely 

581
00:33:43,000 --> 00:33:46,520
largely on China for the 
manufacturer of these games. 

582
00:33:47,800 --> 00:33:51,680
We have been in talks with with 
manufacturers in other 

583
00:33:51,680 --> 00:33:55,560
locations. 
And, you know, it's just a a 

584
00:33:55,560 --> 00:33:59,240
matter of like, you know, what 
is their pricing like and what 

585
00:34:00,120 --> 00:34:02,600
is there availability of like 
resources in this? 

586
00:34:04,280 --> 00:34:06,480
You know, in China you can 
pretty much find everything. 

587
00:34:06,640 --> 00:34:10,560
Some of the other places like 
they won't do dice or any 

588
00:34:10,560 --> 00:34:13,400
plastics. 
Some of the places won't like 

589
00:34:13,400 --> 00:34:16,920
have troubles with paper and 
won't do, you know much with 

590
00:34:16,920 --> 00:34:20,360
paper. 
So we've been looking around 

591
00:34:20,360 --> 00:34:23,159
and, and keep your eyes open. 
But I do think that's going to 

592
00:34:23,159 --> 00:34:26,199
be a concern for for all 
publishers as time goes on. 

593
00:34:26,199 --> 00:34:29,920
But hopefully, hopefully board 
games that bring everybody 

594
00:34:29,920 --> 00:34:34,000
happiness will will remain that 
tariff in free import for right 

595
00:34:34,239 --> 00:34:39,639
for for the foreseeable future. 
So we we can hope on that, you 

596
00:34:39,639 --> 00:34:44,040
know, yeah. 
As far as like the the game 

597
00:34:44,040 --> 00:34:46,920
designer side of things, yeah, I
don't know. 

598
00:34:46,920 --> 00:34:50,120
There's, there's a, you know, 
there's a lot of days where I 

599
00:34:50,120 --> 00:34:52,679
don't feel like I'm a real game 
designer because I'm 

600
00:34:52,679 --> 00:34:55,120
self-publishing games and I'm 
like, well, anybody can publish 

601
00:34:55,120 --> 00:34:58,440
their own games. 
So I don't know how much of 

602
00:34:58,440 --> 00:35:00,680
great advice I can put out 
there. 

603
00:35:03,440 --> 00:35:08,440
Yeah, just, you know, know your 
audience, know who's who, who 

604
00:35:08,440 --> 00:35:14,200
you're targeting or you're 
playing for, you know, beware of

605
00:35:14,480 --> 00:35:18,000
publishers that they, they have 
their own costs and things 

606
00:35:20,000 --> 00:35:23,880
publishers aren't, aren't mean, 
mean, angry people that you see 

607
00:35:23,880 --> 00:35:26,240
him to be. 
I've met a lot of great people 

608
00:35:26,240 --> 00:35:30,320
in the publishing industry and, 
you know, I know that their 

609
00:35:30,320 --> 00:35:32,120
hearts go out to all the 
designers out there. 

610
00:35:32,120 --> 00:35:36,240
And there's so many designers 
and, you know, I think I think a

611
00:35:36,240 --> 00:35:38,560
lot of publishers would love to 
take in more games and more 

612
00:35:38,560 --> 00:35:41,680
games and more games. 
But there there's, you know, 

613
00:35:42,520 --> 00:35:46,800
realistic physical limits to, 
you know, a shippable printable 

614
00:35:46,800 --> 00:35:51,160
product that they can't, can't 
do all the things. 

615
00:35:51,160 --> 00:35:56,400
But yeah, I think if you have a 
good target for your audience, 

616
00:35:56,400 --> 00:36:00,120
find the the publishers that 
align the best with the, the 

617
00:36:00,120 --> 00:36:04,480
target that you're going for. 
And, you know, don't, don't, 

618
00:36:05,280 --> 00:36:09,520
don't get too downtrodden by 
like failed Kickstarters or 

619
00:36:09,520 --> 00:36:13,680
rejected rejections from 
publishers. 

620
00:36:14,120 --> 00:36:16,040
Like they don't hate you. 
They don't hate your game. 

621
00:36:17,160 --> 00:36:19,880
And even if they do, there might
be someone else out there that 

622
00:36:19,880 --> 00:36:23,240
loves it. 
You know, that's awesome. 

623
00:36:23,240 --> 00:36:23,760
I. 
Love that. 

624
00:36:23,760 --> 00:36:27,200
That's great. 
So I'm a published author 

625
00:36:27,200 --> 00:36:29,880
myself. 
I've published a few books and 

626
00:36:29,880 --> 00:36:35,680
my first book, when I submitted 
it for for publication, I got my

627
00:36:35,680 --> 00:36:38,200
first rejection letter from the 
publisher. 

628
00:36:38,680 --> 00:36:42,360
I framed it and just hung it up 
on a wall like a badge of honor,

629
00:36:42,760 --> 00:36:45,200
right? 
That's the right attitude, I 

630
00:36:45,280 --> 00:36:46,600
think, and. 
It motivated me. 

631
00:36:46,600 --> 00:36:49,600
For a while. 
So yeah. 

632
00:36:49,600 --> 00:36:51,520
So that that's that's really 
good advice. 

633
00:36:51,520 --> 00:36:56,400
So what about we know there's a 
community of gamers. 

634
00:36:56,840 --> 00:36:59,880
What about the community of 
publishers? 

635
00:36:59,880 --> 00:37:02,840
So and I have a reason for 
asking that question because I 

636
00:37:02,840 --> 00:37:06,560
want to know about if there is 
if the community of publishers 

637
00:37:06,560 --> 00:37:10,320
is close knit, as close knit as 
the gaming, the gamers 

638
00:37:10,520 --> 00:37:13,040
community. 
And then if you have a designer,

639
00:37:13,040 --> 00:37:14,880
right, I put out a game and I 
come to you. 

640
00:37:15,800 --> 00:37:19,680
If that community is close and 
my game's not the right fit for 

641
00:37:19,680 --> 00:37:22,680
a last night games. 
But you, you're like, you need 

642
00:37:22,680 --> 00:37:27,400
to think about John Doe at S&S 
publishing, right? 

643
00:37:27,600 --> 00:37:30,280
Like so that's kind of where I'm
really trying to get at. 

644
00:37:30,280 --> 00:37:33,320
But I am curious about the 
community of publishers as a 

645
00:37:33,320 --> 00:37:35,000
whole. 
Yeah. 

646
00:37:35,240 --> 00:37:37,640
Well, and again, I'm, I'm not 
saying like we're fully 

647
00:37:37,640 --> 00:37:39,360
integrated. 
I'm not really necessarily 

648
00:37:39,360 --> 00:37:40,960
integrated in that publishing 
community. 

649
00:37:40,960 --> 00:37:44,360
But you know, from, from the 
part that we've been in that 

650
00:37:44,360 --> 00:37:47,560
we've experienced, I think the 
publishing community is a really

651
00:37:47,560 --> 00:37:50,200
great community. 
And I think the people are 

652
00:37:50,200 --> 00:37:52,720
pretty tight knit. 
You know, it's, it's an 

653
00:37:52,720 --> 00:37:55,680
interesting space. 
We aren't like publishers aren't

654
00:37:55,680 --> 00:37:58,880
making something that you can 
only buy one of or one of every 

655
00:37:58,880 --> 00:38:01,920
10 years. 
And so we're not like as 

656
00:38:01,920 --> 00:38:04,480
competitive. 
I think in that sense is like 

657
00:38:05,080 --> 00:38:09,920
most, you know, competitors 
would be in any given industry. 

658
00:38:11,160 --> 00:38:14,880
I have from personal experience,
from experience of designer 

659
00:38:14,880 --> 00:38:18,080
friends and from designer 
publishers, absolutely 

660
00:38:18,080 --> 00:38:20,840
publishers will be like, hey, 
this, this doesn't really work 

661
00:38:20,840 --> 00:38:22,320
for us. 
Have you tried? 

662
00:38:22,680 --> 00:38:24,600
And they'll put you right to 
another publisher. 

663
00:38:27,560 --> 00:38:32,200
And I don't think, I don't know.
I don't see, like when someone 

664
00:38:32,200 --> 00:38:34,720
comes out with a new game, it's 
like, oh, that's infringing. 

665
00:38:34,720 --> 00:38:37,880
We have to compete against that.
You know, it's just like, you 

666
00:38:37,880 --> 00:38:39,160
know, we're just all making 
games. 

667
00:38:39,160 --> 00:38:42,400
And there's like, it's a really,
you know, the number of people 

668
00:38:42,400 --> 00:38:43,920
that play games is a really big 
pie. 

669
00:38:43,920 --> 00:38:49,040
And we're all just like trying 
to make fun games that those 

670
00:38:49,040 --> 00:38:50,680
people will enjoy. 
Yeah. 

671
00:38:51,280 --> 00:38:55,720
So I've, I've sent people to 
other publishers for sure, like 

672
00:38:55,720 --> 00:38:58,880
when, when they come to my booth
at the convention and they're 

673
00:38:58,880 --> 00:39:02,000
showing me their game, you know,
take a look at it. 

674
00:39:02,000 --> 00:39:05,240
And if I, if I have any inkling 
of like, oh, this publishers 

675
00:39:05,760 --> 00:39:08,200
doing that kind of game or 
something, you know, I mean, 

676
00:39:08,200 --> 00:39:10,320
there's certainly publishers 
that, you know, work more in 

677
00:39:10,320 --> 00:39:13,200
like apparatuses and things. 
You know, you've got like your 

678
00:39:13,520 --> 00:39:18,120
Haba Amigo or Hasbro kind of 
space and or you've got like 

679
00:39:18,120 --> 00:39:20,520
your heavier games, you know, 
and then there's, you know, 

680
00:39:21,520 --> 00:39:23,120
point point people in that 
direction too. 

681
00:39:23,440 --> 00:39:29,280
And you know, there's, I think I
think everybody out there's 

682
00:39:29,280 --> 00:39:32,200
really just, I mean, everyone 
I've met is pretty nice and 

683
00:39:32,200 --> 00:39:36,040
pretty helpful and we'll try to 
point in the right direction if 

684
00:39:36,040 --> 00:39:38,000
they possibly can. 
Cool. 

685
00:39:39,280 --> 00:39:41,760
I did. 
I did hear recently from one of 

686
00:39:41,760 --> 00:39:46,800
our local convention supporters.
There was a there was a person, 

687
00:39:46,800 --> 00:39:51,280
I guess that they had dealt with
that designed a game and and was

688
00:39:51,280 --> 00:39:55,600
of the opinion that and had had 
shopped it around to a lot of 

689
00:39:55,600 --> 00:39:59,160
different publishers and it 
hadn't has not been accepted by 

690
00:39:59,160 --> 00:40:01,840
any publisher. 
And in this particular designer,

691
00:40:02,000 --> 00:40:05,160
designer was of the opinion, 
well, all the publishers out 

692
00:40:05,160 --> 00:40:08,920
there are stupid because this 
great, this game is amazing. 

693
00:40:08,920 --> 00:40:13,920
And you know, I haven't, I 
didn't witness any of this first

694
00:40:13,920 --> 00:40:19,360
hand, but just remember that. 
If you want the publishers to be

695
00:40:19,360 --> 00:40:21,680
nice people, also be a nice 
person yourself. 

696
00:40:23,120 --> 00:40:25,920
And due respect if. 
People don't, don't, don't want 

697
00:40:25,920 --> 00:40:27,520
your game. 
And you know, there's always 

698
00:40:27,520 --> 00:40:30,200
opportunity to change it, 
advance it, and do take people's

699
00:40:30,200 --> 00:40:32,360
input. 
It's not to say take everyone's 

700
00:40:32,360 --> 00:40:36,440
input, right, But consider the 
input that you're given and 

701
00:40:36,440 --> 00:40:38,080
decide whether or not you should
act on it. 

702
00:40:38,080 --> 00:40:43,200
Yeah. 
Do you have a favorite game 

703
00:40:43,200 --> 00:40:45,520
mechanic? 
I don't know, I think. 

704
00:40:46,760 --> 00:40:49,360
And then my brother would say 
that I really like the Roland 

705
00:40:49,360 --> 00:40:51,680
rights, and so he'd probably 
tell everybody like Nate likes 

706
00:40:51,680 --> 00:40:55,600
rolling rights. 
I know that's not strictly. 

707
00:40:56,040 --> 00:41:00,160
Mechanic. 
Well, it kind of is. 

708
00:41:01,920 --> 00:41:05,640
But yeah, I do enjoy rolling 
rights. 

709
00:41:06,040 --> 00:41:10,600
I'm trying to think of, Yeah. 
I mean, I love like blueprints 

710
00:41:10,800 --> 00:41:17,800
of King Ludwig. 
I love the next station games, 

711
00:41:17,880 --> 00:41:19,600
all those. 
I love those. 

712
00:41:19,600 --> 00:41:23,040
Yeah. 
And I love get on board. 

713
00:41:23,480 --> 00:41:25,800
I have the the Paris sure one. 
Love it. 

714
00:41:25,800 --> 00:41:30,000
Yeah. 
So, you know, we made 

715
00:41:30,000 --> 00:41:31,560
horticulture. 
I love horticulture. 

716
00:41:33,520 --> 00:41:35,840
Is there a? 
Is there a mechanic that you 

717
00:41:35,840 --> 00:41:39,960
really are look that you have 
not yet designed a game using 

718
00:41:39,960 --> 00:41:44,800
this mechanic and you're looking
forward to designing a game 

719
00:41:44,800 --> 00:41:47,960
using said mechanic? 
I hope it didn't break you with 

720
00:41:47,960 --> 00:41:48,720
that. 
Yeah, you're like. 

721
00:41:49,800 --> 00:41:54,000
No, Jake and I have a running 
joke that we've always tried to 

722
00:41:54,000 --> 00:41:56,560
make a card game and always 
ended up making something else. 

723
00:41:57,600 --> 00:41:59,120
So maybe someday we'll make a 
card game. 

724
00:42:00,240 --> 00:42:02,440
Galaxy Rush is a. 
Card game. 

725
00:42:02,480 --> 00:42:05,160
I mean, it is. 
It's played on cards. 

726
00:42:05,280 --> 00:42:08,560
Yeah, it's played on cards. 
That that that was, yeah, that 

727
00:42:08,560 --> 00:42:10,960
was another attempt to make a 
card game. 

728
00:42:10,960 --> 00:42:13,080
It is a card game, but it does 
have extra bits. 

729
00:42:13,240 --> 00:42:14,400
It's true. 
It's. 

730
00:42:14,480 --> 00:42:20,960
True, I you. 
Know, I think I would like to to

731
00:42:20,960 --> 00:42:23,360
incorporate trick taking. 
Jake hates trick taking. 

732
00:42:23,760 --> 00:42:25,200
OK, I'm gonna put that out 
there. 

733
00:42:25,600 --> 00:42:28,840
OK. 
But I think I would like to try 

734
00:42:28,840 --> 00:42:31,800
to do that someday. 
And I know it's a, it feels like

735
00:42:31,800 --> 00:42:34,640
maybe it's an overdone space, 
but I don't know, maybe I'll 

736
00:42:34,640 --> 00:42:37,280
just make something for for my 
own. 

737
00:42:38,080 --> 00:42:41,760
Yeah, to say I've done it. 
That would be an interesting one

738
00:42:41,760 --> 00:42:43,920
to me. 
So. 

739
00:42:44,040 --> 00:42:47,640
Separate from last night games 
more about you my my last 

740
00:42:47,640 --> 00:42:53,120
question to you is what what are
your top three favorite games 

741
00:42:53,320 --> 00:42:57,560
within your collection today? 
Not of all time like today cuz 

742
00:42:57,640 --> 00:43:01,040
you know our favorites change 
yeah no it's like I'll be honest

743
00:43:01,040 --> 00:43:03,840
so today what are your top three
favorite games that's out there 

744
00:43:03,840 --> 00:43:06,360
right now in my. 
Collection. 

745
00:43:06,360 --> 00:43:09,560
See, that's interesting. 
So I actually had watched one of

746
00:43:09,560 --> 00:43:14,720
your, well, watched a podcast. 
I watched your video a couple 

747
00:43:15,160 --> 00:43:17,560
episodes ago where you'd 
mentioned Fromage. 

748
00:43:18,440 --> 00:43:23,120
And this last weekend, my wife 
and I were able to go to this 

749
00:43:23,120 --> 00:43:26,360
tiny little convention in Bryce,
Utah. 

750
00:43:27,040 --> 00:43:32,240
And it was there and I played it
and right, I didn't think I was 

751
00:43:32,240 --> 00:43:36,000
going to like it. 
I know that's really judgmental.

752
00:43:36,000 --> 00:43:38,800
I was judging like, not that the
arts bad. 

753
00:43:38,800 --> 00:43:42,480
I just thought it was going to 
be heavier than I was ready for.

754
00:43:42,480 --> 00:43:44,000
OK, OK. 
And. 

755
00:43:44,120 --> 00:43:46,880
I. 
Quite enjoyed that, but it's not

756
00:43:46,880 --> 00:43:51,440
my collection so that that 
doesn't count right now in my 

757
00:43:51,440 --> 00:43:53,880
collection, I really like 
Tangram City. 

758
00:43:54,480 --> 00:43:56,280
OK. 
Yeah. 

759
00:43:56,520 --> 00:43:59,560
We played that one a little bit.
That was a pretty new one. 

760
00:43:59,560 --> 00:44:03,960
That's a we have Rosenberg. 
I always see his name wrong. 

761
00:44:04,120 --> 00:44:05,280
So Yep, sorry. 
Yep. 

762
00:44:07,080 --> 00:44:13,080
That one's fun. 
The blueprints of Nat King 

763
00:44:13,080 --> 00:44:16,520
Ludwig, that one, that one. 
We've, we've, we've got a lot of

764
00:44:16,520 --> 00:44:20,440
play and yeah, I think, I don't 
know, maybe it's just because I 

765
00:44:20,440 --> 00:44:22,840
played them so much, but I 
really like the next Station 

766
00:44:22,840 --> 00:44:27,640
Games we have Tokyo, London and 
Paris, and I think most recently

767
00:44:27,720 --> 00:44:30,840
I was playing Paris. 
Yeah, Paris is pretty. 

768
00:44:30,880 --> 00:44:33,400
They're all good. 
They're unique in their own 

769
00:44:33,400 --> 00:44:34,400
right. 
Yeah. 

770
00:44:34,560 --> 00:44:38,600
OK, there's no wrong answer. 
No, I just. 

771
00:44:38,760 --> 00:44:40,680
I just. 
I'm so nervous saying that 

772
00:44:40,680 --> 00:44:43,000
because I'm like, wait. 
Then I think of another game. 

773
00:44:43,000 --> 00:44:45,360
I'm like, oh wait, So the reason
why I like. 

774
00:44:45,360 --> 00:44:50,640
Asking top three is I really. 
I don't enjoy when someone's 

775
00:44:50,640 --> 00:44:51,760
like. 
So what's your favorite board 

776
00:44:51,760 --> 00:44:52,880
game? 
Yeah. 

777
00:44:52,880 --> 00:44:53,800
OK. 
Yeah. 

778
00:44:53,880 --> 00:44:55,080
So what? 
What was it? 

779
00:44:55,520 --> 00:45:00,800
5000 titles came out in 2024 and
just in 2024. 

780
00:45:00,800 --> 00:45:03,520
You want me to pick one? 
Yeah, of all. 

781
00:45:03,520 --> 00:45:07,040
Time come. 
On, I mean, any listener of our 

782
00:45:07,040 --> 00:45:11,440
show, they well viewers now they
all know it's obsession. 

783
00:45:12,360 --> 00:45:15,040
That's that's our favorite game.
And I managed to squeeze it in 

784
00:45:15,280 --> 00:45:19,440
to this episode. 
You, you know Dan. 

785
00:45:19,440 --> 00:45:23,040
Halligan lives in Utah now, OK. 
That's cool. 

786
00:45:23,040 --> 00:45:23,720
He. 
He. 

787
00:45:23,720 --> 00:45:27,440
Recently relocated to Somewheres
in Utah. 

788
00:45:28,120 --> 00:45:31,840
He mentioned it in his interview
with Gareth in episode 100. 

789
00:45:31,840 --> 00:45:34,920
So go back and check that out. 
Go check that out for sure. 

790
00:45:35,640 --> 00:45:39,240
So welcome down. 
Where can people? 

791
00:45:39,240 --> 00:45:41,480
Where can people? 
Find you and Jake last night 

792
00:45:41,480 --> 00:45:44,720
games on all the social medias 
and everything for those 

793
00:45:44,720 --> 00:45:48,240
listening pretty much. 
Last night, games all jammed 

794
00:45:48,240 --> 00:45:52,040
together on all the platforms. 
There you go there. 

795
00:45:52,040 --> 00:45:54,040
It is got to keep it simple, 
right? 

796
00:45:54,960 --> 00:45:57,480
You know, I, I think that I'm 
going to change the title of 

797
00:45:57,480 --> 00:46:02,520
this episode to red feathers to 
black scales. 

798
00:46:03,360 --> 00:46:05,440
I wrote that down during the 
show. 

799
00:46:05,440 --> 00:46:07,840
I'm like red feathers to black 
scales. 

800
00:46:07,880 --> 00:46:11,200
I just that is a, that is an 
image that is going to stick 

801
00:46:11,200 --> 00:46:13,880
with me throughout this 
conversation. 

802
00:46:13,880 --> 00:46:19,720
So, so yeah, yeah. 
So Nathan, thank you so much for

803
00:46:19,720 --> 00:46:23,520
joining and, you know, giving us
some insight into you and your 

804
00:46:23,520 --> 00:46:28,480
brother's games, your company. 
Oh, what about the future? 

805
00:46:28,480 --> 00:46:32,000
Any any titles you can tell us 
about that are we should be 

806
00:46:32,000 --> 00:46:34,240
looking for? 
Yeah, so. 

807
00:46:34,280 --> 00:46:37,680
This one is a new one. 
That's that we're we're taking a

808
00:46:37,680 --> 00:46:41,240
print right right now. 
OK, it's actually entered print,

809
00:46:41,240 --> 00:46:43,680
but it's it's called Mystic 
Manor. 

810
00:46:45,160 --> 00:46:46,760
It's kind of an interesting 
game. 

811
00:46:46,760 --> 00:46:51,320
It's a haunted house. 
You play young explorers going 

812
00:46:51,320 --> 00:46:54,800
through the house, riding it of 
the unwanted ghost apparitions 

813
00:46:54,800 --> 00:46:57,520
and Imps. 
So OK. 

814
00:46:57,760 --> 00:47:02,000
Has a little bit of that like. 
Crawl explorer feel to it, but 

815
00:47:02,000 --> 00:47:04,800
it's it's easy to learn, just 
like the rest of our games. 

816
00:47:04,800 --> 00:47:09,720
I think that's the single. 
Attribute of all your games that

817
00:47:10,480 --> 00:47:13,880
has been consistent and I think 
is the strength is there 

818
00:47:13,880 --> 00:47:18,000
accessibility to all players of 
all skill levels. 

819
00:47:18,000 --> 00:47:21,600
I think that's great. 
So thanks again guys for 

820
00:47:21,600 --> 00:47:25,560
watching, listening as always. 
We love having you. 

821
00:47:25,560 --> 00:47:28,320
Please don't forget to like and 
subscribe. 

822
00:47:28,720 --> 00:47:32,400
Leave comments down below. 
Nathan will be able to see them.

823
00:47:32,400 --> 00:47:34,480
I'll see them. 
We'll respond to them 

824
00:47:34,480 --> 00:47:36,600
accordingly. 
So thanks again guys.

