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Hey guys, and welcome to episode
162 of Maple to People. 

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Today, we're exploring the issue
of sustainability in the 

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tabletop gaming world. 
From plastic miniatures and 

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shrink wrap to global shipping 
routes and manufacturing 

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materials, The hobby we share 
has a footprint, but it also has

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enormous potential for 
innovation and positive change. 

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As more publishers, designers, 
and gamers ask how can we make 

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games greener without 
sacrificing creativity? 

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Equality, a new chapter in board
gaming, is unfolding before our 

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very eyes. 
And joining me to dig into this 

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intersection of environment, 
ecology, and entertainment is 

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someone who's been working on 
these issues from multiple 

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angles. 
Julie Beerworth. 

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Julie has built her career at 
the crossroads of gaming and 

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environmental responsibility. 
She is currently the Chair of 

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the Committee on Sustainability 
with Gamma. 

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She's a collaborator behind the 
second edition of the Green 

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Games Guide, and she's owner 
illustrator at Distant Rabbit 

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Games. 
So it is clear that she's got a 

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resume that indicates she knows 
what she's talking about. 

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And I'm happy to be talking with
her today. 

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Julie, thanks for joining. 
How are you? 

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I'm doing great, PJ. 
Thank you so much for having me.

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How are you? 
I'm great. 

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I'm really excited because this 
is a topic that I'm really 

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thrilled to talk about and have 
you on. 

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I've always wanted to, I've said
this multiple times, there's 

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issues that are really important
to this industry and to me, but 

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I'm not an expert on them. 
And so finding experts to come 

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on the show, I'm really thrilled
to learn about you and have you 

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on SO again. 
Well, thank you so much. 

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Yeah, I've been very fortunate, 
sort of like what you're talking

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about. 
I've been very fortunate to work

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with people who are experts 
within this industry from lots 

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of different angles, people who 
are doing the manufacturing and 

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people who do, you know, 
footprint analysis, like 

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actually calculating these 
things. 

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I'm more sort of the collator of
all that information and trying 

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to, you know, connect the right 
people with the right 

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opportunities. 
But I've, I feel like I've 

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learned a lot along the way and 
it's mostly just that I, there 

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are a few things that will 
motivate me quite as well as 

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sustainability. 
Well. 

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You're the perfect guest to have
on to talk about about this. 

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But before we went and get into 
it, I I wanted to ask you, what 

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was the first board game that 
you ever played that got you in 

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the muck? 
It's going to be it's going to 

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be the classic answers. 
The resistance was up there. 

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Catan was up there. 
Catan. 

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Yep. 
And I can't even tell you which 

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one came first. 
And also Munchkin. 

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These were the ones that friends
introduced me to back. 

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I know Munchkins throwback. 
Like I feel like Munchkin has 

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fallen out of the gateway game. 
Yes. 

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In favor of other things, but in
my day that was a big gateway 

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game. 
You, you are back in the you and

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you're definitely in safe hands 
here. 

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Because you know, those are 
those are some of my similar 

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beginning games as well. 
No one has mentioned Munchkin. 

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I've virtually forgot about it 
till you just mentioned it. 

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I know I have not played it in 
so many years. 

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Yeah, that. 
That one was at the at the time 

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that I feel like a lot. 
I knew a lot of people who 

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played it and I got introduced 
to it probably around the same 

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time as Catan, I think. 
I think even resistance was a 

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little bit later. 
But yeah, those were those were 

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my first. 
So those, OK, so that's an 

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interesting trio. 
I want to unpack that for a 

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minute, right. 
So you've got Catan, which is 

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the quintessential Eurogame that
comes over to the US and the 

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Western world in the Mid East. 
And then you got the resistance,

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which is social deduction, 
bluffing, things of that nature.

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And then there's Munchkin, which
at its core is a simple card 

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game, But is, you know, that 
that whole, I think what people 

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don't like about it or why they 
don't play it as often as that, 

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that kingmaker kind of at the 
ending, right? 

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It's like whoever gets closest 
to the 10th point, we just gang 

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up on them. 
And then Julie comes in for the 

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win. 
Yep. 

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So after having said all that, 
what was it that, if you'll 

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pardon the pun, sustained your 
interest in the hobby? 

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It's two things. 
And it, you know, it was so all,

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all of those things were 
introduced to me by various 

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friends in various circles. 
And they just sort of felt like,

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you know, they came about 
naturally. 

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I'd be at a friend's house and 
they'd say, I have this game 

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that I really want to introduce 
you to that all that all felt 

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very natural. 
It was when my husband and I 

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first got together, he had grown
up playing lots of games and I 

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need young children. 
And so we started a lot of the, 

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you know, games, Sleeping 
Queens, a lot of the, you know, 

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games that are accessible for 
kids. 

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We played them all the time. 
All, I mean, the amount of games

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that we played with our kids 
when they were young was 

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incredible. 
We both have a, a university 

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schedule for most of the year 
and our kids have a school 

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schedule. 
And so during the summers, you 

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know, what do we have to do all 
day except play games with our 

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kids? 
So that was that was a little 

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bit of the the beginning of it. 
But then, you know, they would 

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go to bed and we'd want 
something that we could do just 

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the two of us. 
And so we started finding ones 

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that we're going to be good for 
when we were together, some some

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when we were long distance that 
we could play online. 

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We, you know, that's how we got 
into Splendor, was playing. 

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On the app. 
Together, that was another big 

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gateway one for us, for our like
2 player. 

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Hanabi was another big one for 
2. 

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And then we started kind of 
bridging that gap into like 

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Terraforming Mars and, you know,
things that we're going to be 

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heavier. 
But the, yeah, the the big thing

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that we never found, we we both 
really loved the resistance. 

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That was kind of a, a hands down
classic. 

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And especially for the player 
psychology aspect of it, none of

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the Euro games ever touched for 
us what was like, you know, 

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emotional and evocative. 
And so seeking out more hit and 

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roll and betrayal experiences 
was sort of how we kept pushing 

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forward until we started 
publishing games. 

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Interesting, interesting. 
So what about the step from 

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being a gamer to a publisher? 
What was your motivation for 

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starting your company and 
designing? 

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Yeah, it was just 100% an 
accident. 

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It was literally the most, the 
most an accident it can ever be 

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when you publish a game. 
It was My husband was in the 

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midst of a very stressful first 
semester. 

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He was untenured his first 
semester of teaching as a 

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professor. 
And whenever he encounters that 

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kind of intense stress, he has 
these bursts of creativity 

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that's sort of like a coping 
mechanism basically. 

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And he had this idea of what if 
we could do a hit and roll game 

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for two players. 
There was no thought, zero 

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thought to publishing anything. 
We didn't know anybody who 

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published. 
We didn't know that you could 

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even. 
We thought this was like a this 

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is how this is how unaware we 
were. 

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You know, we knew about Katan 
and Munchkin. 

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You know, we knew about all 
those things, but they seemed so

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distant to us that we were like,
well, if we were to publish a 

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game, we would have to bring it 
to like, Parker Brothers. 

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Like, this is how far outside of
the indie. 

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Like, in our mind, there were 
like, you know, four different 

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companies that you could go to 
to publish something. 

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In the meantime, there's this 
whole gigantic, you know, indie 

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hockey industry whole. 
Yeah. 

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Yeah, that we had no idea that 
we didn't even know Kickstarter 

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existed. 
And so we were like, well, we 

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could, we could make something 
that you and I could play 

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together. 
And so he, he I was, I was away 

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at the time and he made this 
whole two player hidden role 

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game, which had never been done 
before. 

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We didn't know this, but nobody 
had ever really kind of cracked 

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the the two player hidden role 
code. 

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And but we wanted something we 
could play after our kids went 

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to bed where we wouldn't have to
have a million friends over to 

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play something hidden role. 
And I played it with him and I 

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was like, wow, this is hands 
down the best game I've ever 

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played. 
And still we didn't think about 

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publishing it. 
We had got one of those keepsake

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Zazzle boxes where you like it, 
you know, like a like picture of

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your family on the front of it. 
And we call it the game of 

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trust. 
Put the put the thing on the 

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front of it, kept all like got 
some cards printed. 

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But that was the extent of it 
for I mean, for four years we 

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just played it, the two of us. 
And that was all it was ever 

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going to be, was just something 
for us to play together. 

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And then it was actually just a 
complete accident that a friend 

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of a friend person I worked for 
at the time knew some folks at 

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Keymaster Games who had just 
done their first Kickstarter. 

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And we're like, oh, you know, 
we, you can actually publish 

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things. 
You, you have this whole game 

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that you designed with your 
husband, you know, you could 

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actually make that yourself. 
And so they kind of took us 

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under their wing and, and LED us
through the whole how you, how 

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you go to conventions and then 
you publish a game and do a run 

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a Kickstarter and all of that. 
So it was, it was just, we just 

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made a game for us and with no 
intention at all marketing it. 

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And then it just all kind of 
fell in our lap. 

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Wow, four years. 
Yeah, yeah, it was a lot. 

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It was every night for four 
years, sometimes two games a 

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night. 
And this is it runs for about an

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hour, hour and a half per game. 
So yeah. 

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And that was it was all we 
wanted to do with each other. 

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That's great. 
Yeah, that is that is a great 

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story. 
Thank you so much for sharing. 

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That that that that is amazing. 
I really enjoy that. 

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So let me ask you what sparked 
your interest in sustainability 

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as an overarching topic and 
follow up is how did it 

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eventually intersect with your 
career in the board gaming world

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specifically? 
Yeah. 

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So sustainability, you know, 
it's always been a, my husband 

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and I both went to school, 
master's PhD, like did the, did 

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the whole track. 
And it's always been a, a 

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concern, a part of our thought 
process. 

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But it I would say the real, 
real thing that kind of kicked 

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that into OverDrive for us was 
actually my husband's sister was

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actually very sustainably 
minded, like diligent in every 

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possible way about what she was 
doing, her footprint and all 

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that. 
And during our shortly after our

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Kickstarter for our first game, 
we'd, we'd already decided we 

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wanted to go carbon neutral and 
we wanted to, you know, think 

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about it sustainably, do a small
box game and all that kind of 

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stuff. 
But, you know, shortly after our

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Kickstarter, she was in a fatal 
car accident. 

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And I think for me, for both of 
us, a part of our kind of 

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increasing commitment to 
sustainability has been a little

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bit of like a honoring what she 
would have wanted to not create 

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things thoughtlessly or 
needlessly. 

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And that if you're going to 
create, that you create it 

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artistically with intention that
it's a contribution that, you 

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know, an artistic contribution 
that you feel like needs to be 

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in the world, not just a, you 
know, consumer item. 

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And that it's the best that it 
can be reasonably. 

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I mean, even even she would 
understand there are limits. 

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You're going to run a company 
that you're going to, you can't 

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bankrupt your company. 
You can't, you know, not be able

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to pay your bills, you know, to 
be able to be sustainable. 

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But there are a lot of decisions
and that was what we realized as

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we were going through. 
There are a lot of decisions 

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that can be made that aren't 
unsustainable, that are like 

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unsustainable from a financial 
perspective or from a company 

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perspective, right? 
Like there are things you can do

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that are inexpensive or no cost 
at all to improve that 

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footprint. 
And so that's that's where we've

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been spending a lot of our time 
lately. 

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Well, extend my condolences, but
a great way to keep her memory 

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alive. 
Yeah, that's that's just an 

227
00:11:37,080 --> 00:11:39,680
inspiring story. 
Thank you for that. 

228
00:11:39,720 --> 00:11:41,800
I guess so. 
So now you how many how many 

229
00:11:41,800 --> 00:11:44,040
games have you guys published 
now on your? 

230
00:11:44,040 --> 00:11:48,480
We actually our first one, 
Mantis Falls has been so great 

231
00:11:48,480 --> 00:11:52,120
for us that we've actually, 
we've been, we've got four more 

232
00:11:52,120 --> 00:11:55,000
in the queue, but we've been 
supporting that one and kind of 

233
00:11:55,000 --> 00:11:57,040
building all of the 
infrastructure around it for the

234
00:11:57,040 --> 00:12:01,040
last four years. 
So it sells as well today as it 

235
00:12:01,040 --> 00:12:05,680
did back when we launched it. 
And it means that this is now 

236
00:12:06,000 --> 00:12:08,720
the majority of my work is 
working for Distant Rabbit. 

237
00:12:08,800 --> 00:12:13,840
I still teach some, but that's 
I'm stepping back more and more 

238
00:12:13,840 --> 00:12:17,440
from that. 
And yeah, that's so our next one

239
00:12:17,440 --> 00:12:20,440
is a is a sequel, standalone 
sequel to Mantis Falls. 

240
00:12:21,200 --> 00:12:23,400
Is it also going to be a? 
Is it also going to be a two 

241
00:12:23,400 --> 00:12:25,120
player? 
It's 2 to 4. 

242
00:12:25,720 --> 00:12:28,080
Manas Falls was 2:00 to 3:00. 
So we did expand it to three 

243
00:12:28,080 --> 00:12:30,680
eventually, specifically when 
our when our son got really 

244
00:12:30,680 --> 00:12:32,960
interested in playing. 
It's all a big family. 

245
00:12:33,360 --> 00:12:36,680
I'm noticing a pattern. 
The children seem to be. 

246
00:12:37,160 --> 00:12:39,880
They are a big. 
Driving the yeah. 

247
00:12:40,320 --> 00:12:44,440
So what does based on this 
experience, what does 

248
00:12:44,440 --> 00:12:48,600
sustainability actually look 
like currently in the board 

249
00:12:48,600 --> 00:12:50,760
gaming? 
You mean like how many people 

250
00:12:50,760 --> 00:12:51,960
are sustainable from what are 
the? 

251
00:12:52,000 --> 00:12:55,000
From a like, what is it? 
What does it look like from the 

252
00:12:55,120 --> 00:12:59,400
publisher and manufacturer side,
Right, That you know, most of 

253
00:12:59,400 --> 00:13:01,960
the listeners are either content
creators or they're just basic 

254
00:13:01,960 --> 00:13:06,760
gamers who don't know what it 
looks like behind the scene. 

255
00:13:07,000 --> 00:13:10,320
Yeah. 
So once a game is finished, I 

256
00:13:10,320 --> 00:13:12,040
mean, we'll talk about from the 
design end too, there's 

257
00:13:12,040 --> 00:13:13,760
sustainability can come in from 
the design. 

258
00:13:13,760 --> 00:13:16,120
And I actually just did a talk 
for the Tabletop Game Designers 

259
00:13:16,120 --> 00:13:18,840
Association talking about what 
designers specifically can be 

260
00:13:18,840 --> 00:13:22,880
doing to even at the beginning 
of their process to start 

261
00:13:22,880 --> 00:13:24,840
thinking about moving in a 
better direction. 

262
00:13:24,840 --> 00:13:29,720
However, the majority of the 
work is on the publisher and the

263
00:13:29,720 --> 00:13:34,080
manufacturer and by extension on
the consumer right to support 

264
00:13:34,080 --> 00:13:38,880
those those types of companies. 
After after a game is designed 

265
00:13:39,200 --> 00:13:45,280
and play tested, one of the 
biggest projects that a 

266
00:13:45,800 --> 00:13:50,280
publisher does is production. 
And that is what are the 

267
00:13:50,280 --> 00:13:53,080
components going to look like? 
How big are they? 

268
00:13:53,080 --> 00:13:54,680
What materials are they made 
from? 

269
00:13:54,680 --> 00:13:57,440
You know, what does all of this 
in the end actually end up 

270
00:13:57,440 --> 00:13:59,320
looking like as a product on a 
table? 

271
00:14:00,080 --> 00:14:05,560
And from that perspective, there
are a lot of decisions to be 

272
00:14:05,560 --> 00:14:09,520
made. 
So it's going to mean everything

273
00:14:09,520 --> 00:14:13,720
from could you do this with less
components to are you choosing 

274
00:14:13,720 --> 00:14:14,800
cardboard? 
Are you choosing wood? 

275
00:14:14,800 --> 00:14:17,440
Are you choosing plastics? 
How big is the box going to be? 

276
00:14:17,440 --> 00:14:19,520
How what type of insert are you 
using? 

277
00:14:19,520 --> 00:14:22,480
How big is that insert on what 
material is it made out of? 

278
00:14:22,480 --> 00:14:26,720
There's so many different 
aspects that are going to go 

279
00:14:26,720 --> 00:14:31,360
into that production decision. 
And that is a relationship 

280
00:14:32,040 --> 00:14:37,360
between the manufacturer to be 
informing those decisions like 

281
00:14:37,920 --> 00:14:43,440
what is actually possible. 
And it's also a responsibility 

282
00:14:43,440 --> 00:14:46,520
of the publisher to ask those 
questions of what can you make 

283
00:14:46,520 --> 00:14:48,320
this out of. 
One of the things I think that a

284
00:14:48,320 --> 00:14:53,240
lot of consumers don't know is 
that because a lot of the, a lot

285
00:14:53,240 --> 00:14:55,880
of the board games are made in 
China, which we can get into, 

286
00:14:55,960 --> 00:14:59,320
you know why that is and, and, 
and how we can, how we can, if 

287
00:14:59,320 --> 00:15:00,760
we can get around that and all 
of that. 

288
00:15:00,760 --> 00:15:02,800
That's been a big topic of 
discussion, especially since 

289
00:15:02,800 --> 00:15:05,760
tariffs began. 
But what often ends up happening

290
00:15:05,760 --> 00:15:08,600
when you names are not made in 
the same country where you are 

291
00:15:08,880 --> 00:15:11,280
is that there's either a 
language barrier or just a 

292
00:15:11,280 --> 00:15:14,800
general communication gap of 
it's not like we get to go to 

293
00:15:14,800 --> 00:15:17,120
that facility and actually look 
through all the materials. 

294
00:15:17,120 --> 00:15:21,520
They'll send us sample packs, 
but we don't always know 

295
00:15:21,560 --> 00:15:24,200
everything that a manufacturer 
can do and can offer. 

296
00:15:25,320 --> 00:15:27,680
And it's usually not in a 
manufacturer's best interest to 

297
00:15:27,680 --> 00:15:30,640
actually list all those things 
because it's a lot of work. 

298
00:15:30,760 --> 00:15:33,880
And the likely thing is that 
you're going to say, I want all 

299
00:15:33,880 --> 00:15:38,160
the standard stuff, basically. 
And so it's a waste of their 

300
00:15:38,160 --> 00:15:42,120
time. 
And so we get in this kind of 

301
00:15:42,120 --> 00:15:46,800
weird dance where the 
manufacturer says what do you 

302
00:15:46,800 --> 00:15:48,560
want? 
And then you just list all the 

303
00:15:48,560 --> 00:15:51,240
things that are that are 
generally standard usually or 

304
00:15:51,240 --> 00:15:54,080
you come up with a really 
interesting or visual solution 

305
00:15:54,080 --> 00:15:58,400
for something in your game and 
you tell the manufacturer what 

306
00:15:58,400 --> 00:16:00,760
you want. 
They are not usually saying here

307
00:16:00,760 --> 00:16:02,240
is everything that we have to 
offer. 

308
00:16:02,240 --> 00:16:03,440
They're usually saying what do 
you want? 

309
00:16:03,480 --> 00:16:07,160
And then you don't know to ask 
for the things that they've 

310
00:16:07,160 --> 00:16:12,280
innovative for sustainability or
that they could offer like the 

311
00:16:12,280 --> 00:16:16,560
vast majority of we, we quoted 
with, you know, half dozen 

312
00:16:16,680 --> 00:16:20,880
manufacturers, not a single one 
of them ever volunteered to tell

313
00:16:20,880 --> 00:16:23,320
us that they had FSC mixed 
recycled paper. 

314
00:16:23,600 --> 00:16:26,000
Not one. 
They all had it, but they didn't

315
00:16:26,000 --> 00:16:27,960
tell us. 
And so how would you know, how 

316
00:16:27,960 --> 00:16:32,600
would we make that decision if 
we weren't forward thinking 

317
00:16:32,720 --> 00:16:34,640
about it? 
And so that's that's the thing 

318
00:16:34,640 --> 00:16:38,480
that I think a lot of customers 
don't know how much of A black 

319
00:16:38,480 --> 00:16:40,600
box that sometimes is for us as 
publishers. 

320
00:16:41,360 --> 00:16:44,200
And so it now requires 
publishers to be more forthright

321
00:16:44,400 --> 00:16:47,000
asking what's available. 
It requires manufacturers to be 

322
00:16:47,000 --> 00:16:48,320
more forthright with what they 
have. 

323
00:16:48,320 --> 00:16:51,080
And then, and that's part of 
what our our job is with 

324
00:16:51,080 --> 00:16:54,080
sustainability is to let people 
know that they can be asking 

325
00:16:54,080 --> 00:16:55,320
these questions and that they 
should be. 

326
00:16:55,880 --> 00:16:58,280
Right. 
So let me, let me ask because 

327
00:16:58,280 --> 00:16:59,600
you kind of mentioned it for a 
minute. 

328
00:16:59,600 --> 00:17:03,680
So I think no matter where you 
are on the wherever you stand on

329
00:17:03,680 --> 00:17:07,920
tariffs, like your personal 
opinion, I think, I think based 

330
00:17:07,920 --> 00:17:11,040
on my, I mean, I am a historian 
and an archivist. 

331
00:17:11,040 --> 00:17:13,319
So I think I can unpack what's 
going on. 

332
00:17:13,640 --> 00:17:17,839
The end goal of the current 
administration with tariffs 

333
00:17:18,240 --> 00:17:21,440
motivated in bringing 
manufacturing to the US, right? 

334
00:17:22,200 --> 00:17:24,079
Yes. 
So let's talk. 

335
00:17:24,400 --> 00:17:26,079
About. 
Yeah, right. 

336
00:17:26,240 --> 00:17:30,040
Presumably. 
How realistic is that not? 

337
00:17:30,080 --> 00:17:34,120
For us, yeah. 
So I, the way that I, the way 

338
00:17:34,120 --> 00:17:38,280
that I liken it, the, the 
expense difference between the 

339
00:17:38,520 --> 00:17:44,520
US and China is so big that the 
US makes sense for certain types

340
00:17:44,520 --> 00:17:45,960
of products. 
Like if you're just doing a pack

341
00:17:45,960 --> 00:17:48,240
of cards, that's a great product
for the United States. 

342
00:17:48,240 --> 00:17:52,200
But for anything that's more 
complex than that, it can often 

343
00:17:52,200 --> 00:17:53,960
be very challenging to do it in 
the US. 

344
00:17:53,960 --> 00:17:57,840
And now that's, I know, I know 
some incredible US manufacturers

345
00:17:57,960 --> 00:17:59,880
that people should talk to you 
if they're interested in making 

346
00:17:59,880 --> 00:18:00,920
things local. 
And there are some great 

347
00:18:00,920 --> 00:18:03,680
benefits to making things in the
US, including that, you know, 

348
00:18:03,680 --> 00:18:06,440
you don't have all of that great
time, you know, things on this 

349
00:18:06,600 --> 00:18:08,520
on the seas and you don't have 
to worry about imports. 

350
00:18:08,520 --> 00:18:12,680
And there's definitely a lot 
that makes it worthwhile. 

351
00:18:12,680 --> 00:18:16,640
However, I would, I would liken 
it to saying, you know, you 

352
00:18:16,640 --> 00:18:19,120
could make cars in Detroit or 
you could make cars in 

353
00:18:19,120 --> 00:18:22,400
Manhattan. 
And is it really worth trying to

354
00:18:22,400 --> 00:18:25,000
bring car manufacturing back to 
Manhattan? 

355
00:18:25,600 --> 00:18:29,440
Like Manhattan's cost of living 
is so high that you would have 

356
00:18:29,440 --> 00:18:32,480
to pay those workers just for 
them to have an even keel with 

357
00:18:32,480 --> 00:18:35,800
the people in Detroit on in 
terms of living wage. 

358
00:18:36,920 --> 00:18:40,080
You would have to pay them so 
astronomically much and then you

359
00:18:40,080 --> 00:18:41,560
wouldn't have as much space and 
all that. 

360
00:18:43,720 --> 00:18:48,120
I would say that in some ways 
the, you know, abroad versus the

361
00:18:48,120 --> 00:18:50,640
United States issue is a little 
bit like that one where our cost

362
00:18:50,640 --> 00:18:55,120
of living here is just so high 
that you know what a worker in 

363
00:18:55,120 --> 00:18:58,000
another country will be paid to 
make your game. 

364
00:18:58,000 --> 00:19:01,280
It might seem like a very, it's 
a very front subject for sure. 

365
00:19:01,280 --> 00:19:03,960
But often if you were to bring 
that back to the United States, 

366
00:19:04,000 --> 00:19:06,360
the worker in the United States 
is going to have a lower quality

367
00:19:06,360 --> 00:19:08,880
of life. 
It's going to have a harder time

368
00:19:08,880 --> 00:19:12,720
affording basic necessities on 
that kind of salary then the 

369
00:19:12,720 --> 00:19:15,160
worker who is in China or 
Indonesia. 

370
00:19:16,240 --> 00:19:19,000
And so it's just, it just 
requires so much more. 

371
00:19:19,000 --> 00:19:22,480
And in order to be even close to
competitive on cost, sometimes 

372
00:19:22,480 --> 00:19:26,040
it means that those workers are 
getting paid less relative to 

373
00:19:26,040 --> 00:19:29,280
their needs. 
So yeah, it's it's it's a 

374
00:19:29,760 --> 00:19:32,520
difficult issue. 
And you know, from an economics 

375
00:19:32,520 --> 00:19:36,600
perspective, I'm not qualified 
to really speak to, but yeah, 

376
00:19:36,600 --> 00:19:38,840
that's that's one of the issues 
that we really see with it. 

377
00:19:39,400 --> 00:19:40,960
That's another expert I'm 
looking for. 

378
00:19:40,960 --> 00:19:44,400
I need an economic economist to 
come on the show right like. 

379
00:19:44,920 --> 00:19:47,080
Yeah, well, I mean, good luck. 
You're going to have to. 

380
00:19:47,080 --> 00:19:49,240
You can find competing 
economists who have different 

381
00:19:49,240 --> 00:19:53,120
opinions on this. 
It's, it's very true, very true.

382
00:19:53,400 --> 00:19:56,960
I mean, I, I studied ancient 
history in Graduate School, so I

383
00:19:56,960 --> 00:19:59,840
don't know anything about modern
economic, I mean, a little bit 

384
00:19:59,840 --> 00:20:02,320
as a consumer, but beyond that I
don't know. 

385
00:20:02,560 --> 00:20:05,880
So the other thing you touched 
on was there were things that 

386
00:20:05,880 --> 00:20:10,360
designers can do. 
To incorporate or be more 

387
00:20:10,360 --> 00:20:12,560
sustainable, promote 
sustainability. 

388
00:20:12,560 --> 00:20:15,160
I'm wondering if you could talk 
about that from the designer 

389
00:20:15,160 --> 00:20:17,800
standpoint for a minute. 
Yeah. 

390
00:20:17,800 --> 00:20:21,800
So the designers role is I, I 
kind of view it as twofold. 

391
00:20:21,880 --> 00:20:26,080
So the first is designing in the
1st place, thinking about that 

392
00:20:26,080 --> 00:20:29,040
sustainability. 
So what that's going to mean is 

393
00:20:29,520 --> 00:20:32,040
thinking about how many cards 
you're using, like how many 

394
00:20:32,040 --> 00:20:33,840
different sizes of cards you 
need. 

395
00:20:34,080 --> 00:20:37,600
There's all kinds of, I would 
say this is very similar in 

396
00:20:37,600 --> 00:20:40,400
Hollywood, right? 
A lot of scriptwriters want to 

397
00:20:40,400 --> 00:20:44,200
be able to have more control of 
how how a movie is directed. 

398
00:20:44,840 --> 00:20:47,800
And the way that they can do 
that is by, you know, like ties 

399
00:20:47,800 --> 00:20:50,440
within the script or descriptive
screen descriptions within that 

400
00:20:50,440 --> 00:20:55,440
script that are going to guide 
the director is very similar. 

401
00:20:55,440 --> 00:20:57,720
You, you are creating the 
content, you're the designer. 

402
00:20:58,000 --> 00:21:02,200
If you show them a prototype 
that's small, that's in a small 

403
00:21:02,200 --> 00:21:06,120
box that has fewer components, 
all of that stuff is going to 

404
00:21:06,360 --> 00:21:11,920
hide the initial thoughts for 
the publisher of of what they're

405
00:21:12,000 --> 00:21:15,160
going to end up doing with the 
the product layout, the 

406
00:21:15,160 --> 00:21:16,640
production, all that kind of 
stuff. 

407
00:21:16,760 --> 00:21:20,080
Even even if that weren't 
guiding them like a lot of right

408
00:21:20,080 --> 00:21:23,720
now, a lot of publishers really 
want to have a smaller game 

409
00:21:23,720 --> 00:21:25,720
because they're they're a little
bit higher. 

410
00:21:25,760 --> 00:21:28,560
You get higher return on 
investment or easier to sell. 

411
00:21:28,560 --> 00:21:30,240
People are buying smaller games 
right now. 

412
00:21:31,200 --> 00:21:33,000
So. 
But even if that weren't the 

413
00:21:33,000 --> 00:21:36,960
case, you can think about things
like, you know, am I using all 

414
00:21:36,960 --> 00:21:39,640
the cards that fit on a sheet? 
There are standard sheet sizes, 

415
00:21:39,640 --> 00:21:42,240
there are standard card sizes. 
All of those things actually 

416
00:21:42,240 --> 00:21:44,680
make your game more sustainable.
Using standard box sizes, 

417
00:21:44,680 --> 00:21:48,000
standard card sizes, all that 
consistent card sizes, not 

418
00:21:48,000 --> 00:21:50,800
having like 4 different sizes of
card within a game. 

419
00:21:50,800 --> 00:21:53,120
Those are those are things that 
make it more sustainable to 

420
00:21:53,200 --> 00:21:57,440
having your initial product be 
basically a instead of, instead 

421
00:21:57,440 --> 00:21:59,800
of a bunch of plastic 
miniatures, having it be, you 

422
00:21:59,800 --> 00:22:02,520
know, standees or tokens that 
represent your characters. 

423
00:22:02,520 --> 00:22:05,560
Then that can be another way 
that you kind of like prime the 

424
00:22:05,560 --> 00:22:08,360
thinking for the publisher in 
terms of what they're, what 

425
00:22:08,360 --> 00:22:11,440
they're going to think this 
product should look like in the 

426
00:22:11,640 --> 00:22:12,520
end. 
Yeah. 

427
00:22:14,160 --> 00:22:17,960
The two challenges that that you
have 1 is how do you use 

428
00:22:17,960 --> 00:22:20,560
components when you're first 
designing, But the second one is

429
00:22:20,920 --> 00:22:22,400
how do you influence the 
publisher. 

430
00:22:22,560 --> 00:22:26,120
There are there are designers 
who have the clouds to influence

431
00:22:26,120 --> 00:22:29,880
the publisher more overtly, who 
have enough behind their name 

432
00:22:29,880 --> 00:22:32,960
that they can say, I want this 
to be, I'm only going to sign 

433
00:22:32,960 --> 00:22:36,240
this contract if you're going to
promise sustainable production. 

434
00:22:37,280 --> 00:22:41,760
That's a rarer and most probably
most designers don't have the 

435
00:22:42,040 --> 00:22:47,040
comfort level to, to make that 
depth. 

436
00:22:47,920 --> 00:22:50,160
And so we don't really, we don't
really pressure designers to do 

437
00:22:50,160 --> 00:22:52,480
that kind of thing, but they can
open that conversation with 

438
00:22:52,480 --> 00:22:55,440
publishers. 
I would love if you could, if 

439
00:22:55,440 --> 00:22:59,320
this game could be, you know, no
plastics or mostly sustainable 

440
00:22:59,320 --> 00:23:00,880
and things like that. 
And there are publishers who are

441
00:23:00,880 --> 00:23:02,760
receptive to that kind of 
conversation. 

442
00:23:02,760 --> 00:23:05,000
They they might not go with it. 
And usually publishers don't 

443
00:23:05,000 --> 00:23:07,520
have to go with anything that 
the that the designer 

444
00:23:07,520 --> 00:23:11,680
specifically wants. 
Right, So what about? 

445
00:23:12,720 --> 00:23:14,760
I know it. 
So in my professional world, in 

446
00:23:14,760 --> 00:23:20,000
the archives, digitization is a 
huge topic and requires more 

447
00:23:20,000 --> 00:23:22,560
work than people actually 
realize. 

448
00:23:22,720 --> 00:23:25,560
You can't just digitize it. 
However, there's been a lot of 

449
00:23:25,560 --> 00:23:30,000
talk around Tabletop Simulator 
as an alternative to physical 

450
00:23:30,040 --> 00:23:32,360
prototypes. 
Yeah, I'm. 

451
00:23:32,840 --> 00:23:34,920
What's your take? 
Line, that's what we do. 

452
00:23:35,000 --> 00:23:38,160
We do 100% Tabletop simulator 
for our prototyping. 

453
00:23:38,360 --> 00:23:39,800
Yeah. 
It's. 

454
00:23:40,000 --> 00:23:42,560
It's. 
Hard as a It's really hard as a 

455
00:23:43,040 --> 00:23:47,320
as a play tester, I want the 
prototype right and I'm kind of 

456
00:23:47,320 --> 00:23:49,680
resistant to Tabletop Simulator,
but. 

457
00:23:49,680 --> 00:23:53,120
Yeah, and you know, we talk 
about that all the time do my 

458
00:23:53,120 --> 00:23:56,160
husband does all of his first 
iterations in Tabletop Simulator

459
00:23:56,200 --> 00:23:59,760
and it's so fast like that. 
The iteration process is so 

460
00:23:59,760 --> 00:24:02,720
quick, so easy, you can get up 
and playing in no time. 

461
00:24:02,720 --> 00:24:06,040
And so there's such a huge 
benefit for play testing at that

462
00:24:06,040 --> 00:24:09,080
stage. 
However, not having things 

463
00:24:09,080 --> 00:24:12,440
physically in front of you is is
also a big impediment. 

464
00:24:12,840 --> 00:24:16,080
It's more finicky. 
You're more likely to feel like 

465
00:24:17,000 --> 00:24:19,440
picking up a card and looking at
it feels so intuitive when 

466
00:24:19,440 --> 00:24:22,240
you're at a table and when you 
are, you know, having to 

467
00:24:22,240 --> 00:24:24,880
remember your key vines and 
stuff like that for her tabletop

468
00:24:24,880 --> 00:24:28,840
ceiling, it's a very different 
feel, you know, And so we do 

469
00:24:28,840 --> 00:24:32,040
find, you know, it does impede 
play testing a lot of the time. 

470
00:24:32,040 --> 00:24:34,960
And then once we actually get 
our first physical copies, you 

471
00:24:34,960 --> 00:24:38,320
know, we had something where we 
have a really cool poker variant

472
00:24:38,320 --> 00:24:41,400
game that we're working on now, 
and we had it online and you're 

473
00:24:41,400 --> 00:24:43,120
like, OK, yeah, we'll play test.
We'll play test. 

474
00:24:43,120 --> 00:24:45,640
And then when the moment we got 
our first physical coffee, it 

475
00:24:45,640 --> 00:24:50,080
was like, what a breath of fresh
air to have something you can 

476
00:24:50,080 --> 00:24:52,800
actually play with. 
Now we'll, you know, like, like 

477
00:24:52,800 --> 00:24:54,560
tape over things on a physical 
topic. 

478
00:24:54,560 --> 00:24:56,160
Yeah. 
You know, write them on stuff 

479
00:24:56,160 --> 00:24:57,320
like that. 
And that's one of the ways, you 

480
00:24:57,320 --> 00:24:59,880
know, you don't reprint it every
single time you make a change. 

481
00:25:00,560 --> 00:25:03,640
Absolutely not. 
So let's the feedback that you 

482
00:25:03,640 --> 00:25:07,760
get during the play test 
process, play testing process, 

483
00:25:07,760 --> 00:25:10,080
right. 
How much does it change from 

484
00:25:10,880 --> 00:25:15,720
digital on Tabletop Simulator 
versus once you get play testers

485
00:25:15,720 --> 00:25:19,320
who have a physical, how much 
does the feedback, is it more 

486
00:25:19,320 --> 00:25:21,120
constructive? 
Is it about the same? 

487
00:25:21,160 --> 00:25:25,680
I would say I don't know this. 
It's specifically the feedback. 

488
00:25:25,680 --> 00:25:30,760
It's more like how likely are 
you to have a good how much is 

489
00:25:30,760 --> 00:25:33,560
their friction in the way of 
getting accurate feedback, 

490
00:25:33,920 --> 00:25:36,360
right? 
Like if you are going to play on

491
00:25:36,360 --> 00:25:39,520
Tabletop Simulator, there's all 
of this friction to, you know, 

492
00:25:39,520 --> 00:25:41,880
if you have downtime, people are
at different computers in 

493
00:25:41,880 --> 00:25:43,960
different rooms, sometimes in 
different states or countries 

494
00:25:43,960 --> 00:25:45,360
when they're play testing 
together. 

495
00:25:45,760 --> 00:25:47,760
And if somebody's doing 
something, maybe some person 

496
00:25:47,760 --> 00:25:49,720
like is on their phone, you 
won't even notice that they're 

497
00:25:49,720 --> 00:25:51,400
on their phone because they're 
in a different place. 

498
00:25:51,400 --> 00:25:53,200
Like when you're at a table, 
you're not going to be on your 

499
00:25:53,200 --> 00:25:55,560
phone. 
What about if people don't 

500
00:25:55,640 --> 00:25:58,760
actually understand the, you 
know, they have to be reminded 

501
00:25:58,760 --> 00:26:02,160
about how to search through the 
deck or something. 

502
00:26:02,360 --> 00:26:05,160
There's all of these little 
extra friction steps that make 

503
00:26:05,160 --> 00:26:07,000
it. 
I would say it's the same as 

504
00:26:07,000 --> 00:26:11,200
having a product before there's 
any UI or user experience design

505
00:26:11,200 --> 00:26:14,840
to it, before there's art. 
People more easily forget what 

506
00:26:14,840 --> 00:26:17,000
card is what, which and you 
know, they don't have any 

507
00:26:17,000 --> 00:26:20,400
symbols to base anything off of.
And so they, you know, don't 

508
00:26:20,400 --> 00:26:23,640
have the quick intuition. 
And that's why we try to get 

509
00:26:23,680 --> 00:26:26,680
symbols and art into our 
prototypes as fast as possible 

510
00:26:26,680 --> 00:26:29,440
because we really believe that 
it's, you can't get accurate 

511
00:26:29,440 --> 00:26:33,960
feedback back without people 
having some extra layers on 

512
00:26:34,000 --> 00:26:39,400
which to understand their hearts
and remember them and what they 

513
00:26:39,400 --> 00:26:40,800
do. 
And so I would say it's very 

514
00:26:40,800 --> 00:26:42,600
similar with tabletop 
simulators. 

515
00:26:42,600 --> 00:26:45,080
It just feels like an extra 
barrier in the way. 

516
00:26:45,160 --> 00:26:48,120
But that said, we use it all the
time, all the time. 

517
00:26:48,120 --> 00:26:51,360
And it's incredibly important 
for for our process at least. 

518
00:26:51,360 --> 00:26:55,800
So with the use of iconography 
and glossaries or whatever we 

519
00:26:55,800 --> 00:27:01,240
call it legends for the icons, 
I'm wondering about is there or 

520
00:27:01,240 --> 00:27:05,800
have you noticed a relationship 
between designing a language 

521
00:27:05,800 --> 00:27:08,880
independent game and 
sustainability? 

522
00:27:08,880 --> 00:27:13,880
Like to design A game that's 
language independent seems like 

523
00:27:13,920 --> 00:27:18,560
from my point of view that it 
would would be more likely to be

524
00:27:18,560 --> 00:27:22,280
sustainable. 
It is the the difference. 

525
00:27:22,280 --> 00:27:25,360
There's there's a few main 
things that are going to 

526
00:27:25,360 --> 00:27:27,960
contribute to that difference. 
It's not, it's not necessarily a

527
00:27:27,960 --> 00:27:29,520
huge difference. 
OK. 

528
00:27:29,600 --> 00:27:33,320
So the first thing is that 
you'll, you'll sometimes buy 

529
00:27:33,320 --> 00:27:36,440
games where they'll have 
multiple manuals in the box with

530
00:27:36,440 --> 00:27:39,600
different languages that that 
does contribute to more 

531
00:27:39,600 --> 00:27:41,160
material, right? 
And that's, and that's pure 

532
00:27:41,160 --> 00:27:44,240
waste because that material is 
only you're only usually use one

533
00:27:44,240 --> 00:27:46,520
of those languages. 
We got a box the other day that 

534
00:27:46,520 --> 00:27:48,440
was. 
Tossed the rest of them. 

535
00:27:48,440 --> 00:27:51,200
Six or seven different manuals 
in it for all different 

536
00:27:51,200 --> 00:27:52,800
languages. 
And I was like, I've never seen 

537
00:27:52,880 --> 00:27:54,600
this before. 
But then they, you know, then 

538
00:27:54,600 --> 00:27:57,600
they don't have to worry about, 
they can print a enormous amount

539
00:27:57,600 --> 00:28:00,680
of copies at once. 
That saves them, you know, money

540
00:28:00,680 --> 00:28:02,720
and they they can produce 
massive quantities. 

541
00:28:02,720 --> 00:28:05,280
They get financial benefits for 
printing large quantities at a 

542
00:28:05,280 --> 00:28:08,120
time. 
And so I understand why people 

543
00:28:08,120 --> 00:28:09,640
do it. 
Language independence definitely

544
00:28:09,640 --> 00:28:10,960
helps. 
However, the manual still is 

545
00:28:11,000 --> 00:28:13,640
always going to be in, you know,
that language. 

546
00:28:14,040 --> 00:28:17,320
And so in a weird way, the ones 
that are where their components 

547
00:28:17,320 --> 00:28:19,960
are language independent, but 
their rules aren't, they're more

548
00:28:19,960 --> 00:28:23,240
likely to do that like print the
rules in every language kind of 

549
00:28:23,240 --> 00:28:27,240
a thing. 
But the other place where we see

550
00:28:27,840 --> 00:28:33,640
language variations be an issue 
is in when you're actually 

551
00:28:33,640 --> 00:28:35,640
printing. 
When people actually print, you 

552
00:28:35,640 --> 00:28:41,040
know, cards and manuals and 
everything there are they're 

553
00:28:41,040 --> 00:28:47,000
actual presses that they have to
create for each language for 

554
00:28:47,000 --> 00:28:50,240
each. 
They're called plates, printing 

555
00:28:50,240 --> 00:28:51,920
plates. 
They have to create for every 

556
00:28:51,920 --> 00:28:54,600
single language for every every 
edition of the game. 

557
00:28:54,600 --> 00:28:57,840
And so we have plates that are 
for the English language version

558
00:28:57,840 --> 00:29:00,680
of Mantis Falls, and they can 
reuse those. 

559
00:29:00,680 --> 00:29:02,680
They made them once, they can 
reuse them every time, as long 

560
00:29:02,680 --> 00:29:05,880
as we don't change anything 
about what's on it, right? 

561
00:29:05,880 --> 00:29:07,880
And so as long as we keep 
everything consistent, no new 

562
00:29:07,880 --> 00:29:11,000
plates, which is wonderful, but 
every time we change language, 

563
00:29:11,000 --> 00:29:13,200
they have to change the plates. 
They have to create new plates 

564
00:29:13,200 --> 00:29:15,200
for every new language. 
And if we switch to a different 

565
00:29:15,200 --> 00:29:17,320
manufacturer, we have to create 
all new plates. 

566
00:29:17,360 --> 00:29:22,160
And so that that plate creation 
is, you know, a part of that 

567
00:29:22,240 --> 00:29:24,680
waste process because those 
plates get stored away. 

568
00:29:24,680 --> 00:29:28,280
But eventually they'll, you 
know, no longer be used sometime

569
00:29:28,280 --> 00:29:30,160
in the future when people don't 
buy this game anymore. 

570
00:29:30,160 --> 00:29:34,880
And that's, I would say, I would
say it's a small amount of waste

571
00:29:34,880 --> 00:29:38,920
though compared to what we're 
seeing in, you know, large 

572
00:29:38,960 --> 00:29:43,200
plastic miniatures and, you 
know, oversized boxes and that 

573
00:29:43,200 --> 00:29:48,520
kind of stuff. 
Has there been any conversations

574
00:29:48,520 --> 00:29:54,200
either with the committee that 
you're on with Gamma or any 

575
00:29:54,200 --> 00:29:55,600
other efforts that you're 
working on? 

576
00:29:55,800 --> 00:29:59,000
Has there been any other 
conversations about foregoing 

577
00:29:59,000 --> 00:30:04,840
including rule books all 
together in favor of AQR code or

578
00:30:04,840 --> 00:30:10,800
some other link to a digital or 
mobile version of the rule book?

579
00:30:12,000 --> 00:30:15,160
Yeah, You know, I, I haven't 
heard those conversations 

580
00:30:15,160 --> 00:30:18,320
within, within the Gamma 
sustainability committee nor the

581
00:30:18,320 --> 00:30:20,040
green gains guy. 
Those might have happened when I

582
00:30:20,040 --> 00:30:21,960
wasn't there that I've been, I 
haven't been on the green, green

583
00:30:21,960 --> 00:30:24,200
game, green gains guy for very 
long. 

584
00:30:24,600 --> 00:30:27,280
But I have had those 
conversations with my husband 

585
00:30:27,320 --> 00:30:30,480
and we have unanimously agreed 
that people would hate that. 

586
00:30:30,800 --> 00:30:32,640
You know, one of the great 
things about a game is that you 

587
00:30:32,640 --> 00:30:35,680
can take it and bring it to a 
place like, you know, off grid. 

588
00:30:35,680 --> 00:30:38,240
You don't need your phones. 
When you do pull out phones, 

589
00:30:38,440 --> 00:30:40,360
people tend to get distracted by
other things. 

590
00:30:40,360 --> 00:30:44,920
And so there's this kind of 
beauty and the fact that people 

591
00:30:44,920 --> 00:30:47,120
could actually just like throw 
their phone out a window for a 

592
00:30:47,120 --> 00:30:51,120
little while, open this thing, 
and then just, you know, learn 

593
00:30:51,120 --> 00:30:55,440
an analog way. 
And again, I mean, the rule book

594
00:30:55,440 --> 00:31:00,320
itself that the paper is so 
small on the scale of waste that

595
00:31:00,320 --> 00:31:02,480
we're, that we're thinking about
like, you know, the amount of 

596
00:31:03,440 --> 00:31:06,160
junk mail that you get in the 
mail is going to be more than 

597
00:31:06,160 --> 00:31:08,960
that paper. 
That's not usually where I'm 

598
00:31:08,960 --> 00:31:11,200
most worried about that the 
impact that we're making. 

599
00:31:11,200 --> 00:31:14,960
And also those are some of the 
most recycled components is, you

600
00:31:14,960 --> 00:31:19,800
know, paper boxes, cards, people
are better about handling paper 

601
00:31:19,800 --> 00:31:22,320
than almost any other material 
out there. 

602
00:31:22,320 --> 00:31:25,440
It's where it's where we can 
start making really serious 

603
00:31:25,440 --> 00:31:28,480
changes to either the quality of
the paper, the sourcing for the 

604
00:31:28,480 --> 00:31:30,760
paper, and then the other 
components. 

605
00:31:30,760 --> 00:31:33,840
Really like how many plastic 
bags do you really need in your 

606
00:31:33,840 --> 00:31:35,840
game to store stuff? 
How many? 

607
00:31:35,840 --> 00:31:40,800
The answer is 00 you guys. 
You do not need plastic bags to 

608
00:31:40,880 --> 00:31:44,840
store things. 
We've been gaming for 30 years. 

609
00:31:44,840 --> 00:31:49,480
I have I have an entire shelf of
bags above my head. 

610
00:31:49,640 --> 00:31:52,680
I don't need any more. 
And what we're generally seeing 

611
00:31:52,680 --> 00:31:55,680
too is there's a there's a funny
thing like we, I think it's 

612
00:31:55,680 --> 00:31:58,960
this, we didn't know how much 
consumers actually wanted this 

613
00:31:58,960 --> 00:32:01,840
stuff. 
So Atlas Games, that makes 

614
00:32:01,840 --> 00:32:04,200
Gloom, they're one of their 
biggest. 

615
00:32:04,520 --> 00:32:07,800
So they have a sort of 
supplementary business called 

616
00:32:07,800 --> 00:32:12,160
Replay Workshop, in which they 
take the old sprues from, you 

617
00:32:12,160 --> 00:32:16,400
know, pop out plastic miniatures
and recycle them into components

618
00:32:16,400 --> 00:32:18,760
terrains, you know, all kinds of
stuff like that. 

619
00:32:18,800 --> 00:32:24,200
And they are trying to collect 
sprues from, for example, local 

620
00:32:24,200 --> 00:32:26,640
retailers. 
And so we set up this program 

621
00:32:27,360 --> 00:32:29,680
with one of the retailers that's
on the sustainability committee,

622
00:32:29,680 --> 00:32:33,320
Total Escape Games in Colorado. 
And Jason set up this, this 

623
00:32:33,320 --> 00:32:36,160
sprue recycling thing. 
And the moment that he got it 

624
00:32:36,160 --> 00:32:39,640
out there, the amount of people 
who had been hoarding their 

625
00:32:39,640 --> 00:32:43,400
screws in their home and being 
like, someday someone's going to

626
00:32:43,400 --> 00:32:46,080
figure out what to do with this.
And then, you know, they, they 

627
00:32:46,080 --> 00:32:48,320
open this and then instantly it 
was full. 

628
00:32:48,520 --> 00:32:51,400
All of these people had been 
waiting for this solution 

629
00:32:51,440 --> 00:32:53,560
without even really telling 
anyone about it, without even 

630
00:32:53,600 --> 00:32:57,800
like talking about it because 
they felt guilty without 

631
00:32:57,800 --> 00:32:58,880
throwing this stuff in the 
trash. 

632
00:32:59,200 --> 00:33:02,080
And as you know, as we we 
should, we should be figuring 

633
00:33:02,080 --> 00:33:03,400
out better things to do with 
them. 

634
00:33:03,720 --> 00:33:06,960
But I think we're learning that 
customers want this. 

635
00:33:06,960 --> 00:33:09,800
They want solutions. 
They don't want to feel like 

636
00:33:09,800 --> 00:33:11,760
they're being wasteful when they
buy games. 

637
00:33:12,080 --> 00:33:15,560
Right. 
So where is the, the, the number

638
00:33:15,560 --> 00:33:20,240
one pain point, if you can call 
it that for, for everything 

639
00:33:20,240 --> 00:33:23,480
we're talking about like 
plastics, plastics. 

640
00:33:23,800 --> 00:33:25,600
Plastics getting plastics out of
games. 

641
00:33:25,600 --> 00:33:30,400
Yeah, So what that generally I 
can tell you the kind of easiest

642
00:33:30,400 --> 00:33:32,600
ways. 
So plastic bags, getting plastic

643
00:33:32,600 --> 00:33:36,680
bags out of there. 
The actual like true best, 

644
00:33:36,680 --> 00:33:41,880
easiest is the plastic wrapping 
that comes around cards, that 

645
00:33:41,880 --> 00:33:43,240
cellophane wrap that comes 
around cards. 

646
00:33:43,240 --> 00:33:45,480
People hate tearing that off. 
They don't want to feel their 

647
00:33:45,480 --> 00:33:47,760
fingernails go against the 
cards. 

648
00:33:48,000 --> 00:33:50,240
Sometimes it doesn't come off 
easily, and then they worry that

649
00:33:50,240 --> 00:33:51,560
they're going to damage the 
cards. 

650
00:33:51,560 --> 00:33:55,880
And almost all of the 
manufacturers that I have spoken

651
00:33:55,880 --> 00:33:59,960
to had the capacity to either do
paper bans or full paper wrap, 

652
00:33:59,960 --> 00:34:02,040
like a gift wrap type thing of 
the cards. 

653
00:34:03,000 --> 00:34:07,320
And generally speaking, it's the
same price for for us as 

654
00:34:07,320 --> 00:34:08,440
publishers. 
Yeah. 

655
00:34:09,159 --> 00:34:11,560
And this is one of the things 
we're like, when we did this, we

656
00:34:11,560 --> 00:34:13,800
transitioned our cards from 
plastic wrapped to paper 

657
00:34:13,800 --> 00:34:15,080
wrapped. 
It's been great. 

658
00:34:15,639 --> 00:34:17,360
People like unwrapping those so 
much. 

659
00:34:17,360 --> 00:34:18,679
It's more like opening a gift, 
right? 

660
00:34:18,679 --> 00:34:21,159
It comes off nice and easy and 
then you get to recycle it and 

661
00:34:21,159 --> 00:34:23,040
that's it. 
Just feels better overall. 

662
00:34:23,040 --> 00:34:26,120
And it looks really nice too. 
It does. 

663
00:34:26,199 --> 00:34:28,840
It's so much cleaner, yeah. 
Yeah. 

664
00:34:28,840 --> 00:34:33,679
So we know that this is a this 
is a viable solution, It's a 

665
00:34:33,679 --> 00:34:37,400
reasonably priced solution and 
all these places have the 

666
00:34:37,400 --> 00:34:39,920
facility to do this. 
So why aren't we doing this all 

667
00:34:39,920 --> 00:34:41,600
the time? 
The games are already protected.

668
00:34:41,600 --> 00:34:43,159
They usually have plastic wrap 
on the outside. 

669
00:34:43,159 --> 00:34:47,000
And that's one of the few places
where we're still trying to 

670
00:34:47,000 --> 00:34:50,080
understand like we want to get 
people away from plastic 

671
00:34:50,080 --> 00:34:53,000
wrapping the outside, But it 
does become an issue of are we 

672
00:34:53,040 --> 00:34:55,480
risking damage to the whole 
game, which is waste in a 

673
00:34:55,480 --> 00:35:00,360
different direction, right. 
So, but on the inside, those 

674
00:35:00,360 --> 00:35:01,840
cards don't need to be plastic 
wrapped. 

675
00:35:01,840 --> 00:35:04,880
So, so that's when we're trying 
to get people to push towards. 

676
00:35:04,920 --> 00:35:08,200
There's actually a new 
initiative also that's coming 

677
00:35:08,200 --> 00:35:10,400
out of Europe starting at the 
end of next year. 

678
00:35:10,400 --> 00:35:12,920
That or the end of this year for
bigger companies. 

679
00:35:12,920 --> 00:35:15,080
In the end of next year for 
smaller companies that people 

680
00:35:15,880 --> 00:35:19,560
are going to have to start 
getting prove that their paper 

681
00:35:19,560 --> 00:35:22,040
products are free of 
deforestation. 

682
00:35:22,040 --> 00:35:25,560
So they're, they're using 
responsible sustainable forestry

683
00:35:25,560 --> 00:35:28,720
services where they're replacing
trees that are get milled. 

684
00:35:30,000 --> 00:35:33,120
It's called the European Union 
Deforestation Regulation. 

685
00:35:33,120 --> 00:35:35,440
And they're actually, they're 
changing the laws very shortly. 

686
00:35:35,440 --> 00:35:39,800
And so all companies that are 
exporting into the EU or 

687
00:35:39,800 --> 00:35:42,120
bringing games into the EU are 
going to have to start complying

688
00:35:42,120 --> 00:35:43,080
with this. 
So you're going to see the 

689
00:35:43,080 --> 00:35:46,880
industry start to move towards 
FSC paper across the board very 

690
00:35:46,880 --> 00:35:49,120
shortly. 
And not, and not necessarily 

691
00:35:49,120 --> 00:35:51,440
because everyone's choosing to, 
it's just because they have to. 

692
00:35:51,640 --> 00:35:54,920
So that, that one's a nice easy 
win for us because the European 

693
00:35:54,920 --> 00:35:57,240
Union's taking a lead on that 
and it's just basically making, 

694
00:35:57,400 --> 00:36:00,120
making people do it. 
But the places where we can 

695
00:36:00,120 --> 00:36:03,720
really make the biggest changes 
are getting out plastics in 

696
00:36:03,720 --> 00:36:06,400
every in, in every form where we
can find them, basically. 

697
00:36:06,400 --> 00:36:14,080
So are there any new or upcoming
materials or innovations in 

698
00:36:14,080 --> 00:36:16,800
packaging that you're 
particularly excited about that 

699
00:36:16,800 --> 00:36:20,720
you're hoping will become more 
and more accessible? 

700
00:36:21,280 --> 00:36:23,960
Some of the things that we're 
talking about CGE started using 

701
00:36:23,960 --> 00:36:29,320
Rewood, which is a composite of 
sawdust and plastic that while 

702
00:36:29,360 --> 00:36:33,680
it itself, like if you were to 
put it into a waste stream, I'm 

703
00:36:33,680 --> 00:36:36,240
not entirely sure how each each 
different waste stream would 

704
00:36:36,240 --> 00:36:39,000
actually treat that or because 
there is plastic inside, but 

705
00:36:39,120 --> 00:36:43,000
they are claiming at least that 
it's infinitely recyclable into 

706
00:36:43,000 --> 00:36:45,960
new components. 
And that's when we're where you 

707
00:36:45,960 --> 00:36:49,080
can actually do molded 
miniatures and things like that.

708
00:36:49,080 --> 00:36:51,720
It certainly is and actually 
have a like literally right next

709
00:36:51,720 --> 00:36:53,520
door. 
So it's, we actually just got 

710
00:36:53,520 --> 00:36:56,800
this for the an upcoming talk 
that I'm doing, but you'll hear 

711
00:36:56,880 --> 00:37:01,040
the, the clacking around, but 
it's basically about 70% sawdust

712
00:37:01,520 --> 00:37:05,480
with a binder material. 
And it's truly just like 

713
00:37:05,480 --> 00:37:10,640
moldable into miniatures, which 
is a solution that we need 

714
00:37:10,640 --> 00:37:13,280
because miniatures aren't going 
to be going away anytime soon. 

715
00:37:13,400 --> 00:37:15,400
No too much, too much of A 
demand for them. 

716
00:37:15,400 --> 00:37:17,720
So if we could find a way, it 
smells like a campfire. 

717
00:37:17,720 --> 00:37:21,080
It's very nice if we could find 
a way to at least make them less

718
00:37:21,080 --> 00:37:25,000
plastic consuming and an 
offshoot of a waste product, 

719
00:37:25,000 --> 00:37:27,400
which is the sawdust. 
And that's wonderful. 

720
00:37:27,400 --> 00:37:30,480
And that's certainly a positive 
direction for us to be going. 

721
00:37:30,480 --> 00:37:35,400
The company that makes that is a
kisser in Germany, and they were

722
00:37:35,400 --> 00:37:37,720
very gracious to send me this 
sample pack to be able to show 

723
00:37:37,720 --> 00:37:40,320
off at the upcoming Game 
Manufacturer Tabletop Game 

724
00:37:40,320 --> 00:37:44,720
Association Expo. 
So that one's an interesting 

725
00:37:44,720 --> 00:37:47,120
solution. 
We're looking at gift wrapping 

726
00:37:47,120 --> 00:37:51,760
machines, which would basically 
hopefully replace the plastic 

727
00:37:51,760 --> 00:37:55,560
wrap that goes around games. 
Your games would have a layer of

728
00:37:55,560 --> 00:37:57,880
paper on the outside that would 
be the protected layer that 

729
00:37:57,880 --> 00:37:59,320
would probably have some 
printing. 

730
00:37:59,320 --> 00:38:01,120
It would feel more like, you 
know, opening a present. 

731
00:38:01,200 --> 00:38:04,520
I talked with Jimmy Stegmeyer. 
He's working with Panda on that,

732
00:38:04,600 --> 00:38:07,440
that we're talking with some of 
our manufacturing partners 

733
00:38:07,480 --> 00:38:10,280
within the Green Games guide 
about the feasibility. 

734
00:38:10,280 --> 00:38:14,200
It's it's not a commonly 
purchased your own piece of 

735
00:38:14,200 --> 00:38:16,120
equipment for game manufacturers
right now. 

736
00:38:16,200 --> 00:38:21,720
But that's potentially where we 
see some options for the future 

737
00:38:22,240 --> 00:38:27,600
for for sustainable box closures
because right now we're having a

738
00:38:27,600 --> 00:38:31,240
kind of a mixed issue of the 
plastic wraps very protective. 

739
00:38:31,800 --> 00:38:33,840
Right. 
But it's not sustainable. 

740
00:38:33,840 --> 00:38:37,760
The tabs, the plastic or or 
paper tabs that go around the 

741
00:38:37,760 --> 00:38:41,000
games, for one, sometimes they 
peel up, sometimes they take off

742
00:38:41,000 --> 00:38:44,480
portions of the box. 
And customers pretty unanimously

743
00:38:44,480 --> 00:38:47,240
do not like them. 
And sometimes retailers don't 

744
00:38:47,280 --> 00:38:48,680
either. 
Sometimes some of our retailer 

745
00:38:48,880 --> 00:38:52,400
members will complain that the 
the tabs are coming off of games

746
00:38:52,400 --> 00:38:54,640
in the store, which looks very 
bad for them. 

747
00:38:55,080 --> 00:38:57,240
You. 
Know I've been to like, you 

748
00:38:57,240 --> 00:38:59,480
know, Barnes and Noble and I'll 
see ones that have tabs on them 

749
00:38:59,560 --> 00:39:02,440
and they, you know, the, the box
will be open and people will 

750
00:39:02,440 --> 00:39:05,360
have like rifled through the 
materials inside and that's, 

751
00:39:05,720 --> 00:39:07,280
that's not a sellable game any 
longer. 

752
00:39:09,160 --> 00:39:11,480
So we're trying to come up with 
some good solutions for the 

753
00:39:11,480 --> 00:39:13,680
exterior. 
That's been a little bit of our 

754
00:39:13,680 --> 00:39:17,680
lower priority because there are
so many easier targets to look 

755
00:39:17,680 --> 00:39:19,920
at for sustainability right now.
Right. 

756
00:39:20,440 --> 00:39:23,680
Can you, can you talk a little 
bit about the actual committee's

757
00:39:23,680 --> 00:39:26,040
role in everything we've just 
talked about? 

758
00:39:26,040 --> 00:39:29,080
Like, yeah, what? 
Because I'm pretty sure I don't 

759
00:39:29,080 --> 00:39:31,480
know a lot about the committee 
at all. 

760
00:39:31,840 --> 00:39:36,080
I don't know what it is that you
do and how can you affect 

761
00:39:36,480 --> 00:39:38,160
change. 
Yeah. 

762
00:39:38,440 --> 00:39:41,120
Across the industry. 
So the first thing to say is 

763
00:39:41,120 --> 00:39:46,280
that Tabletop Game Association, 
which we call GAMMA, is a 

764
00:39:47,160 --> 00:39:50,840
industry group with membership 
including, you know, designers, 

765
00:39:51,160 --> 00:39:55,000
media publishers, events, 
runners, everybody within the 

766
00:39:55,000 --> 00:39:58,640
industry that's working in table
top games has a, has a place 

767
00:39:58,640 --> 00:40:02,200
within that organization. 
It's a pretty, it's, it's one of

768
00:40:02,200 --> 00:40:04,120
the most reasonable, honestly 
one of the most reasonable trade

769
00:40:04,120 --> 00:40:06,680
organizations I've ever seen. 
It's like $300 a month a year 

770
00:40:06,680 --> 00:40:11,200
for, for membership. 
And that also gets you access to

771
00:40:11,200 --> 00:40:15,000
their annual meetings. 
That would be the origins would 

772
00:40:15,000 --> 00:40:18,800
be one of them and Gamma Expo, 
which is coming up in a about a 

773
00:40:18,800 --> 00:40:21,880
week and 1/2 is the pretty 
pretty reasonable within that 

774
00:40:21,880 --> 00:40:26,080
structure of that organization. 
There are a lot of volunteers 

775
00:40:26,080 --> 00:40:29,360
like myself, the people who are 
members of the board who are 

776
00:40:29,640 --> 00:40:33,280
trying to support the industry 
with all kinds of initiatives. 

777
00:40:33,880 --> 00:40:36,720
These would be things like when 
the tariffs were growing up, 

778
00:40:36,720 --> 00:40:40,200
there was lobbying groups when, 
but we're trying to figure out 

779
00:40:40,200 --> 00:40:43,280
how to get games into schools. 
There's an education committee 

780
00:40:43,520 --> 00:40:46,200
that's trying to help get 
educational games into schools 

781
00:40:46,200 --> 00:40:49,320
for children at a young age to 
begin playing games instead of 

782
00:40:49,600 --> 00:40:52,200
watching TV all the time. 
Yeah, absolutely. 

783
00:40:52,200 --> 00:40:55,600
We're going around social media 
and so we're finding all these 

784
00:40:55,600 --> 00:40:59,880
avenues where an organization 
like that can support not just 

785
00:40:59,880 --> 00:41:02,280
the game industry, but the game 
players better. 

786
00:41:03,360 --> 00:41:07,040
And so within that structure, 
there are committees and these 

787
00:41:07,040 --> 00:41:09,680
are usually kind of subordinate 
to the the main goals of the of 

788
00:41:09,880 --> 00:41:11,920
the organization. 
So there's also board members 

789
00:41:11,920 --> 00:41:14,520
and everything, but the 
committees will cover things 

790
00:41:14,520 --> 00:41:19,400
like making sure that we have 
appropriate DEI initiatives to 

791
00:41:19,400 --> 00:41:26,120
support an expansion of the, the
industry to be inclusive of all 

792
00:41:26,120 --> 00:41:28,680
members would be, there's one 
committee, that's ADEI 

793
00:41:28,680 --> 00:41:31,240
committee. 
There's like ethics and media 

794
00:41:31,520 --> 00:41:35,400
making sure that people are, you
know, people like yourself or 

795
00:41:35,400 --> 00:41:37,760
anybody else who's, you know, 
maybe reviewing games or talking

796
00:41:37,760 --> 00:41:40,040
about games, that they're doing 
it in an ethical way. 

797
00:41:40,040 --> 00:41:42,600
And so there's all these 
different committees that are 

798
00:41:42,600 --> 00:41:45,000
focused on important topics 
within the industry. 

799
00:41:45,000 --> 00:41:49,040
So sustainability was a 
relatively new one and it was 

800
00:41:49,040 --> 00:41:52,880
initiated by Eric Price, who was
at the time the the president of

801
00:41:52,880 --> 00:41:56,360
Gamma and he was how I, I found 
this and got into it. 

802
00:41:57,560 --> 00:41:59,000
And so I took over the role from
him. 

803
00:41:59,440 --> 00:42:02,840
But our structure, we have 
members from several different 

804
00:42:02,840 --> 00:42:04,680
groups within Gamma. 
So that means we have 

805
00:42:04,840 --> 00:42:07,560
manufacturers who are members of
that committee, which is very 

806
00:42:07,560 --> 00:42:10,240
impressive because they're of, 
of all the groups, they are 

807
00:42:10,240 --> 00:42:12,840
probably the most likely to be 
competitive with each other if 

808
00:42:12,840 --> 00:42:14,920
you're only going to go to 1 
manufacturer usually. 

809
00:42:14,960 --> 00:42:17,320
And so they usually don't want 
to share their trade secrets 

810
00:42:17,320 --> 00:42:19,080
with each other. 
But these, these particular 

811
00:42:19,080 --> 00:42:23,600
members of our committee are 
very much focused on the long 

812
00:42:23,600 --> 00:42:26,160
game, which I appreciate. 
They understand that this, this 

813
00:42:26,160 --> 00:42:28,560
all needs to change. 
We have publisher members, we 

814
00:42:28,560 --> 00:42:31,240
have retail members, we have 
some people who kind of 

815
00:42:31,240 --> 00:42:34,240
crossover into events and all 
that. 

816
00:42:34,240 --> 00:42:36,080
But right now we have basically 
3 work groups. 

817
00:42:36,080 --> 00:42:39,720
We have the manufacturers who 
are hard at work helping to 

818
00:42:40,200 --> 00:42:43,360
figure out how to educate 
publishers about what is 

819
00:42:43,360 --> 00:42:46,320
possible, what materials can be 
used and should be used. 

820
00:42:46,720 --> 00:42:49,720
OK. 
And also educate, inform the 

821
00:42:50,000 --> 00:42:53,320
upcoming criteria for the Green 
games guide, which is working on

822
00:42:53,560 --> 00:42:57,400
a possible certification seal so
that so that a person could flip

823
00:42:57,400 --> 00:43:00,080
over a game and say, oh, this is
a sustainable game because it 

824
00:43:00,080 --> 00:43:02,680
has the seal on it. 
And then what is what does that 

825
00:43:02,680 --> 00:43:04,960
actually mean? 
What's what's financially 

826
00:43:04,960 --> 00:43:06,840
feasible for someone to make a 
game sustainable? 

827
00:43:06,840 --> 00:43:08,800
Because we can go in a lot of 
directions of what's 

828
00:43:09,120 --> 00:43:12,040
scientifically sustainable, but 
then what's actually going to be

829
00:43:12,520 --> 00:43:15,000
possible, right? 
So our manufacturers are working

830
00:43:15,000 --> 00:43:16,720
on things like that. 
Our publishers are working on 

831
00:43:16,720 --> 00:43:19,560
what kind of things should we be
asking manufacturers? 

832
00:43:19,560 --> 00:43:22,080
And then on the other side, what
kinds of things should we be 

833
00:43:22,080 --> 00:43:25,200
telling our customers about the 
materials that are in this game?

834
00:43:25,200 --> 00:43:28,720
Like what's our responsibility 
to tell them this is recyclable,

835
00:43:28,720 --> 00:43:32,080
compostable, this is this type 
of material so you understand 

836
00:43:32,080 --> 00:43:33,720
how to handle it at its end of 
life. 

837
00:43:35,120 --> 00:43:39,880
We have a retailer that we're 
working with, Total Escape Games

838
00:43:39,880 --> 00:43:45,640
is working with us on a display 
of sustainable and award-winning

839
00:43:45,640 --> 00:43:48,360
games and we're trying to 
understand how we can 

840
00:43:48,360 --> 00:43:51,360
incentivize customers to see 
sustainable games and not just 

841
00:43:51,360 --> 00:43:54,800
think like this is good for the 
environment. 

842
00:43:55,520 --> 00:44:01,320
That's I think people go into a 
different, less playful mindset 

843
00:44:01,320 --> 00:44:03,640
when they see sustainability. 
They're like reminded of the 

844
00:44:03,640 --> 00:44:06,160
real world and the sadnesses 
that exist there. 

845
00:44:07,360 --> 00:44:12,000
And so we want people to see 
sustainable and be excited to to

846
00:44:12,000 --> 00:44:13,960
buy that game. 
And So what does that look like 

847
00:44:13,960 --> 00:44:16,880
for us? 
That meant reaching out to Matt 

848
00:44:16,880 --> 00:44:19,280
Lee Hawk, Elizabeth Hargrave, 
and getting quotes from them 

849
00:44:19,280 --> 00:44:24,960
about why they insist on making 
sustainable games, what their 

850
00:44:24,960 --> 00:44:27,280
goals are, so that they can 
basically be the direct 

851
00:44:27,280 --> 00:44:30,360
connection to the customer and 
say, like Elizabeth Hargrave 

852
00:44:30,440 --> 00:44:33,400
says this about sustainability. 
This is what she believes. 

853
00:44:33,640 --> 00:44:35,240
This is what she wants you to 
know. 

854
00:44:35,760 --> 00:44:38,520
Right. 
And then we're working with a 

855
00:44:38,520 --> 00:44:43,440
different retailer as the 
control group to that so that we

856
00:44:43,440 --> 00:44:48,240
can get actual data-driven 
analysis of how games sell when 

857
00:44:48,240 --> 00:44:50,440
they're marketed as a word, 
winning and sustainable. 

858
00:44:50,440 --> 00:44:55,000
So that we can pitch that to 
both other retailers to have a 

859
00:44:55,000 --> 00:44:58,400
display like that and to other 
publishers so that they're more 

860
00:44:58,400 --> 00:45:00,920
willing to make those kinds of 
changes to their game. 

861
00:45:01,320 --> 00:45:04,240
So we have a whole bunch of 
friends that we're working on at

862
00:45:04,240 --> 00:45:07,800
the same time within the 
committee, but it's been, it's 

863
00:45:07,800 --> 00:45:10,120
been great and we have some 
amazing members and 

864
00:45:10,120 --> 00:45:15,080
collaborators with this. 
So let's let's get let's get 

865
00:45:15,080 --> 00:45:17,200
down to the where the rubber 
meets the road, right? 

866
00:45:17,560 --> 00:45:21,680
Let's talk about the gamers, the
consumers, those of us who 

867
00:45:21,760 --> 00:45:24,320
purchase the games and play the 
games, right? 

868
00:45:25,240 --> 00:45:30,200
What can an everyday gamer do to
support support? 

869
00:45:30,360 --> 00:45:32,160
Support is the word I was 
looking for guys. 

870
00:45:32,280 --> 00:45:35,480
What can we do to support 
sustainability? 

871
00:45:35,720 --> 00:45:39,200
God, that's why I tremble all 
that s s in the hobby. 

872
00:45:39,800 --> 00:45:44,240
Yes. 
So a few different things, you 

873
00:45:44,240 --> 00:45:47,120
know, some of them are easier, 
easier changes to make than 

874
00:45:47,120 --> 00:45:49,040
others. 
So that one of the easiest 

875
00:45:49,040 --> 00:45:51,680
changes that you can make 
that's, you know, easy, 

876
00:45:51,680 --> 00:45:55,400
depending on you as a person, be
OK with errors. 

877
00:45:56,240 --> 00:46:00,120
If, if something is slightly, 
slightly bent, torn, misshapen, 

878
00:46:00,120 --> 00:46:04,200
misprinted, you know, if you 
lose a piece or you, you know, 

879
00:46:04,200 --> 00:46:07,920
like be willing to replace that 
with something that you have at 

880
00:46:07,920 --> 00:46:11,240
home, be willing to make do with
something being a little off, 

881
00:46:11,560 --> 00:46:14,160
asking for replacements, having 
to buy whole new games, having 

882
00:46:14,160 --> 00:46:15,560
to ship stuff all over the 
world. 

883
00:46:15,640 --> 00:46:20,000
Gamers tend to be a group that 
really like things just so you 

884
00:46:20,000 --> 00:46:21,320
know, they like things to be 
perfect. 

885
00:46:21,320 --> 00:46:27,040
And it's that collector mindset.
However, that mindset comes at A

886
00:46:27,240 --> 00:46:30,720
at a cost. 
It means that publishers, when 

887
00:46:30,720 --> 00:46:33,560
they make a game where there's 
like a little dent to the box, 

888
00:46:34,120 --> 00:46:38,480
they might lost that game, they 
might never let it see market 

889
00:46:38,480 --> 00:46:40,920
because they know the retailer's
not gonna want to pick it up. 

890
00:46:40,920 --> 00:46:43,200
The consumer's not gonna pick it
up. 

891
00:46:43,200 --> 00:46:45,840
And that's a huge waste stream 
already. 

892
00:46:45,880 --> 00:46:50,280
Or we get emails all the time 
from people who say, hey, I 

893
00:46:50,280 --> 00:46:52,240
broke off this tiny portion of 
this one. 

894
00:46:52,240 --> 00:46:56,440
Wooden people. 
I live in the UK or Syria. 

895
00:46:56,440 --> 00:46:59,040
We've had ones from Syria. 
But we're like, can you ship us 

896
00:46:59,080 --> 00:47:02,200
a new meatball? 
And I'm like the cost and the 

897
00:47:02,520 --> 00:47:05,760
lack of sustainability of doing 
something like that, like 

898
00:47:06,160 --> 00:47:08,480
something like that, you could 
get some wood glue, you could 

899
00:47:08,480 --> 00:47:11,480
put it back together. 
And that's, I mean, that's still

900
00:47:11,480 --> 00:47:15,080
our responsibility as a business
to support our customers no 

901
00:47:15,080 --> 00:47:16,760
matter what. 
But I would implore those 

902
00:47:16,760 --> 00:47:21,360
customers to be willing to see 
the uniqueness and originality 

903
00:47:21,560 --> 00:47:23,720
in something that's not quite 
perfect. 

904
00:47:23,720 --> 00:47:25,680
The second thing I would say 
they, you know, treat your games

905
00:47:25,720 --> 00:47:28,360
very well, Make sure that 
they're they're not going to get

906
00:47:28,360 --> 00:47:29,440
damaged. 
They're off the floor. 

907
00:47:29,440 --> 00:47:31,880
You don't have to worry about 
floods, humidity, all of that 

908
00:47:31,880 --> 00:47:33,240
kind of stuff. 
The longer it can last, the 

909
00:47:33,240 --> 00:47:34,920
better this. 
So that's that's the one of the 

910
00:47:34,920 --> 00:47:39,160
best things that you can do. 
But also understand all of those

911
00:47:39,160 --> 00:47:41,200
games are going to be waste 
someday. 

912
00:47:42,120 --> 00:47:44,480
I think about the amount of 
games that you have that are 100

913
00:47:44,480 --> 00:47:48,480
years old. 
In 100 years, nobody is probably

914
00:47:48,480 --> 00:47:50,000
going to own the games that are 
on your shelf. 

915
00:47:50,680 --> 00:47:52,680
Right. 
The plastics will have gotten 

916
00:47:52,680 --> 00:47:55,760
brittle. 
The printing may have faded. 

917
00:47:56,480 --> 00:47:59,920
This printing is not necessarily
meant to last over 100 years. 

918
00:47:59,920 --> 00:48:02,240
And you know, when you print 
with archival inks, maybe you 

919
00:48:02,240 --> 00:48:05,520
could do that. 
But these games, they will be 

920
00:48:05,520 --> 00:48:07,960
waste. 
And so own that, appreciate that

921
00:48:07,960 --> 00:48:11,440
that's true. 
And think about when you discard

922
00:48:11,440 --> 00:48:15,120
an old game, what are the 
correct places for that to go? 

923
00:48:15,120 --> 00:48:19,760
Think about looking for or 
asking for more sustainability 

924
00:48:19,880 --> 00:48:23,840
in your games. 
So reach out to publishers, talk

925
00:48:23,840 --> 00:48:27,360
to them on their on their online
channels and ask them to make 

926
00:48:27,360 --> 00:48:29,960
more sustainable changes. 
If you demand it, they will do 

927
00:48:29,960 --> 00:48:31,080
it. 
They will have to. 

928
00:48:31,080 --> 00:48:34,080
What that generally looks like 
for you is reduce plastics and 

929
00:48:34,080 --> 00:48:37,120
games. 
It means FSC or, you know, 

930
00:48:37,120 --> 00:48:42,120
sustainably sourced paper, but 
it also means that certain types

931
00:48:42,120 --> 00:48:48,160
of finishes are just are just 
out any of the like UV spot 

932
00:48:48,440 --> 00:48:51,760
stuff that you see where like if
you turn from the right angle, 

933
00:48:51,760 --> 00:48:54,520
you can see the title of the 
game that's in like, you know, a

934
00:48:55,000 --> 00:48:58,960
shinier font that makes the 
whole box unrecyclable. 

935
00:48:59,080 --> 00:49:01,880
Unfortunately, that is a that is
a rough one. 

936
00:49:01,880 --> 00:49:03,800
I know and it looks so beautiful
it. 

937
00:49:04,280 --> 00:49:05,960
Does. 
Foil is better. 

938
00:49:05,960 --> 00:49:09,000
Foil actually does come off 
during the recycling process and

939
00:49:09,000 --> 00:49:11,280
it's not a large portion of that
waste. 

940
00:49:11,280 --> 00:49:16,560
And so it's still not perfect, 
but it is it is far better. 

941
00:49:16,560 --> 00:49:18,160
Soy based inks. 
You wouldn't necessarily know 

942
00:49:18,160 --> 00:49:19,680
that soy or vegetable based 
inks. 

943
00:49:19,720 --> 00:49:21,240
You wouldn't notice by looking 
at a game. 

944
00:49:21,240 --> 00:49:24,360
But you can talk again, you can 
talk to these publishers on 

945
00:49:24,360 --> 00:49:26,800
their channels, ask these 
questions. 

946
00:49:26,800 --> 00:49:30,280
And the more you ask, the more 
they're forced to answer, the 

947
00:49:30,280 --> 00:49:31,920
more they're going to make these
changes, right? 

948
00:49:32,320 --> 00:49:33,600
And it doesn't have to be an 
aggressive thing. 

949
00:49:33,600 --> 00:49:35,720
You don't have to like slam them
through not being sustainable. 

950
00:49:35,720 --> 00:49:39,120
People are making steps as they 
can and as the demand exists. 

951
00:49:40,000 --> 00:49:43,640
So really, really it's create 
the pressure from from the 

952
00:49:43,640 --> 00:49:46,200
source. 
You are the source of their 

953
00:49:46,200 --> 00:49:48,600
business. 
If you put on the pressure and 

954
00:49:48,600 --> 00:49:51,240
ask them to be more sustainable,
they will because they'll have 

955
00:49:51,240 --> 00:49:51,840
no choice. 
It's. 

956
00:49:53,080 --> 00:49:55,040
It's interesting. 
I'm thinking about, I was just 

957
00:49:55,040 --> 00:49:57,480
thinking about how so much you 
were saying really relates to my

958
00:49:57,480 --> 00:50:01,160
preferred professional world 
probably more than any episode 

959
00:50:01,160 --> 00:50:03,760
that I've done over the past 
four years, right. 

960
00:50:04,880 --> 00:50:10,360
So one of the things we do at 
work is that we recommend to all

961
00:50:10,360 --> 00:50:15,280
of our offices is that you keep 
all of your records, whether 

962
00:50:15,280 --> 00:50:18,920
that's paper records or a 
server. 

963
00:50:18,920 --> 00:50:21,520
If you have a local server, 
anything that's going to hold 

964
00:50:21,520 --> 00:50:26,800
data a minimum of 6 inches off 
the ground right now that 

965
00:50:26,800 --> 00:50:31,680
doesn't, it doesn't do very good
for locations alike from where 

966
00:50:31,680 --> 00:50:33,960
I'm originally from in Louisiana
where you're going to have a 

967
00:50:33,960 --> 00:50:37,920
hurricane and a flood, which 
Speaking of everyone knows this 

968
00:50:37,920 --> 00:50:39,720
story. 
The flood is so it brought me to

969
00:50:39,720 --> 00:50:43,920
Illinois. 
So 6 inches may not help but if 

970
00:50:43,920 --> 00:50:48,400
you have a pipe burst or I'm 
sort of a plumbing leak you can 

971
00:50:48,400 --> 00:50:53,800
avoid mold and so many other 
factors that will break down 

972
00:50:53,800 --> 00:50:56,760
your games or anything in your 
house. 

973
00:50:56,760 --> 00:50:58,080
Yeah. 
I mean, really, it's it's all 

974
00:50:58,080 --> 00:51:00,080
about at that point, right? 
It's about everything, right? 

975
00:51:00,160 --> 00:51:02,280
You don't want to waste anything
if you can help it. 

976
00:51:02,480 --> 00:51:07,120
We actually, we had a flood. 
We had a flood here a few months

977
00:51:07,120 --> 00:51:08,480
ago. 
We're in North Carolina right 

978
00:51:08,480 --> 00:51:11,920
now and the we had the, you 
know, the torrential rain that 

979
00:51:11,920 --> 00:51:15,320
came to North Carolina. 
So I'm in Chapel Hill and we had

980
00:51:15,320 --> 00:51:20,400
about 6 inches and some of our 
games were saved like the ones 

981
00:51:20,400 --> 00:51:23,240
the ones that were closer to the
floor were saved by the fact 

982
00:51:23,240 --> 00:51:24,800
that they had plastic wrap on 
them. 

983
00:51:24,800 --> 00:51:26,880
That's what that's what we 
haven't gotten rid of yet. 

984
00:51:26,880 --> 00:51:30,480
We have, we have paper on the 
inside, but we've been a little 

985
00:51:30,480 --> 00:51:33,080
bit hesitant and even even 
within the green games guide, 

986
00:51:33,080 --> 00:51:36,040
even within, you know, we, we've
been talking about it as a one 

987
00:51:36,040 --> 00:51:38,800
of the tougher issues to solve 
is what's on the exterior the 

988
00:51:38,800 --> 00:51:41,440
game to protect it, because it's
not just that it's, it's 

989
00:51:41,440 --> 00:51:44,160
humidity, it's what about them 
rubbing against each other? 

990
00:51:44,160 --> 00:51:49,560
And there's all kinds of types 
of damage that you can get when 

991
00:51:49,560 --> 00:51:51,440
you don't have a protective 
layer on the exterior. 

992
00:51:51,440 --> 00:51:54,560
So some of ours were saved and 
then, but a lot of our stuff, 

993
00:51:54,640 --> 00:51:57,200
you know, we had spare parts 
that got completely destroyed. 

994
00:51:57,880 --> 00:52:01,160
And it was, we really worked to 
like, gosh, we have, we have 

995
00:52:01,160 --> 00:52:03,720
some fabrics in the game that we
like put through the washing 

996
00:52:03,720 --> 00:52:07,000
machine to see if we could, if 
we could salvage them, but 

997
00:52:07,000 --> 00:52:08,320
they're natural fabrics, they're
cotton. 

998
00:52:08,320 --> 00:52:10,240
So they all shrunk. 
And so I was like, well, shoot, 

999
00:52:10,320 --> 00:52:12,400
we're not going to, we're not 
going to be able to salvage 

1000
00:52:12,400 --> 00:52:12,920
those. 
Ones. 

1001
00:52:13,560 --> 00:52:17,720
We tried very hard. 
People tend to forget, yes, OK, 

1002
00:52:17,880 --> 00:52:20,640
there's if if you have a flood 
or some sort of a leak and your 

1003
00:52:20,640 --> 00:52:24,840
floor gets wet, yes, that water.
But you, you said it yourself, 

1004
00:52:24,960 --> 00:52:27,680
humidity. 
Humidity is moisture. 

1005
00:52:27,680 --> 00:52:29,400
Moisture is water. 
Guys. 

1006
00:52:29,400 --> 00:52:30,880
This stuff messes with 
everything. 

1007
00:52:31,200 --> 00:52:34,480
And to your point about 
plastics, think about all your 

1008
00:52:34,480 --> 00:52:37,960
Legos that got discolored over 
time. 

1009
00:52:38,800 --> 00:52:41,640
All of this is impermanent, 
yeah. 

1010
00:52:43,600 --> 00:52:47,440
Plastics there, there's a, 
there's a sort of tangential 

1011
00:52:47,440 --> 00:52:49,600
ideology that's like, why don't 
we just make our games out of 

1012
00:52:49,600 --> 00:52:52,720
stone or plastic or whatever is 
going to last the longest, 

1013
00:52:52,720 --> 00:52:54,400
right? 
Like the longer it can last, the

1014
00:52:54,400 --> 00:52:56,400
better. 
But I mean, think about all 

1015
00:52:56,400 --> 00:53:02,760
those like, you know, door 
plastic play toys that you had 

1016
00:53:02,760 --> 00:53:06,200
when you were a kid, those they 
discolor, they become brittle. 

1017
00:53:06,280 --> 00:53:10,120
And that's because plasticizers,
plasticizer chemicals are added 

1018
00:53:10,520 --> 00:53:13,160
to those plastics in order to 
keep them supple. 

1019
00:53:13,280 --> 00:53:15,040
They have to. 
They actually have to have some 

1020
00:53:15,040 --> 00:53:17,160
elastic quality and not just 
fall apart. 

1021
00:53:17,720 --> 00:53:19,800
Yes. 
With pressure. 

1022
00:53:19,800 --> 00:53:23,600
And so when we add plasticizers,
they eventually do evaporate 

1023
00:53:23,600 --> 00:53:25,640
into the atmosphere, which is 
its own problem. 

1024
00:53:25,960 --> 00:53:29,040
But now, now you have a product 
that's going to break down 

1025
00:53:29,040 --> 00:53:31,000
easier and you're going to want 
to replace that. 

1026
00:53:31,000 --> 00:53:33,040
You're going to want it to not 
look like that. 

1027
00:53:33,040 --> 00:53:38,400
So I like to think about it as 
if you go to a great meal, a 

1028
00:53:38,400 --> 00:53:41,040
fancy meal, you're getting like 
a filet mignon or something like

1029
00:53:41,040 --> 00:53:43,800
that. 
You enjoy the heck out of that 

1030
00:53:43,800 --> 00:53:45,480
meal. 
You don't want to waste a single

1031
00:53:45,480 --> 00:53:47,880
bit of it, but you also 
understand that it is 

1032
00:53:47,880 --> 00:53:52,360
impermanent, that it is going 
back to the earth one day, and 

1033
00:53:52,360 --> 00:53:54,560
it's the same with everything. 
Exactly. 

1034
00:53:54,600 --> 00:53:58,760
So the Green Games Guide, once 
the second edition is finalized 

1035
00:53:59,040 --> 00:54:01,720
and is published, who will have 
access to it? 

1036
00:54:02,360 --> 00:54:04,680
Everybody. 
So the current in addition to 

1037
00:54:04,680 --> 00:54:06,800
the Green Games guide is online.
I think it's 

1038
00:54:06,800 --> 00:54:08,800
greengamesguide.com. 
OK. 

1039
00:54:08,960 --> 00:54:14,320
It's a excellent, beautifully 
designed PDF that is not not 

1040
00:54:14,320 --> 00:54:17,640
only technical but very visually
endearing. 

1041
00:54:17,880 --> 00:54:21,360
And they did a great job on that
first edition of making it an 

1042
00:54:21,880 --> 00:54:24,600
approachable, enjoyable 
document. 

1043
00:54:25,080 --> 00:54:28,360
And this the second one, when it
goes public, it will be, it will

1044
00:54:28,360 --> 00:54:31,120
be online available to anybody 
who wants to look at it. 

1045
00:54:31,680 --> 00:54:34,840
And it is going to cover for 
those of you who are interested 

1046
00:54:34,840 --> 00:54:37,040
to work consumers who are 
interested in what the 

1047
00:54:37,040 --> 00:54:40,960
production looks like. 
It does give a little bit of a 

1048
00:54:41,640 --> 00:54:45,360
extra glimpse into what are 
designers thinking about? 

1049
00:54:45,360 --> 00:54:46,520
What are publishers thinking 
about? 

1050
00:54:46,520 --> 00:54:49,280
What are we doing with all? 
Like when we, when we make a 

1051
00:54:49,280 --> 00:54:51,680
game, when you crowd fund a game
and then you're like, and then a

1052
00:54:51,680 --> 00:54:56,240
year and a half later, I get it.
What, what does all that time 

1053
00:54:56,240 --> 00:54:58,320
include? 
What are you spending that time 

1054
00:54:58,320 --> 00:54:59,800
on? 
It's a little bit of a glimpse 

1055
00:54:59,800 --> 00:55:03,320
into the world of a designer and
a publisher, but it all is also 

1056
00:55:03,320 --> 00:55:06,200
customer facing. 
So it does have for every 

1057
00:55:06,200 --> 00:55:08,040
section it says. 
What can customers do? 

1058
00:55:09,360 --> 00:55:12,160
That was going to be my follow 
up question is will it, will it 

1059
00:55:12,160 --> 00:55:18,240
contain guidance for things and 
behaviors that we can change to 

1060
00:55:18,240 --> 00:55:22,240
support sustainability, best 
practices on preserving and 

1061
00:55:22,240 --> 00:55:24,680
maintaining our collections, 
things of that nature? 

1062
00:55:24,840 --> 00:55:26,920
Yeah, Yeah. 
I mean, one of the other I 

1063
00:55:27,080 --> 00:55:29,400
mentioned before that the, you 
know, demanding different 

1064
00:55:29,400 --> 00:55:32,080
materials of your publishers, 
we're putting pressure on them. 

1065
00:55:32,680 --> 00:55:35,560
I would say one of the other big
things that you can do as a, as 

1066
00:55:35,560 --> 00:55:40,080
a gamer is be willing to have a 
smaller box game that costs 

1067
00:55:40,080 --> 00:55:42,600
more. 
You know, like if you could take

1068
00:55:43,680 --> 00:55:45,800
Splendor, I think is the classic
example of this. 

1069
00:55:46,120 --> 00:55:48,920
If you could take Splendor and 
fit it into a much, much smaller

1070
00:55:48,920 --> 00:55:52,960
box, then great, right? 
You pay the same amount for that

1071
00:55:52,960 --> 00:55:56,320
game because it's all the same 
materials, but it has a way 

1072
00:55:56,320 --> 00:56:00,800
lower footprint overall because 
now we're not shipping giant 

1073
00:56:00,800 --> 00:56:05,240
containers of, you know, 1/4 as 
many games all around the world 

1074
00:56:05,240 --> 00:56:06,920
and we're not creating as much 
box. 

1075
00:56:07,160 --> 00:56:12,640
And so it the, the publisher 
won't necessarily make that box 

1076
00:56:12,640 --> 00:56:16,120
smaller because they know that 
if they make a small box and 

1077
00:56:16,120 --> 00:56:19,120
then they charge more for it or 
charge the same amount as a big 

1078
00:56:19,120 --> 00:56:21,240
box, you're less likely to buy 
it. 

1079
00:56:21,280 --> 00:56:23,560
And so look for density in your 
boxes. 

1080
00:56:23,560 --> 00:56:26,640
When you find games that are 
dense, appreciate them and 

1081
00:56:26,640 --> 00:56:28,240
appreciate the publishers for 
doing that. 

1082
00:56:28,600 --> 00:56:32,000
And when you find games that are
not dense, point it out. 

1083
00:56:32,240 --> 00:56:34,320
Tell the publisher that they 
need to make it a little bit 

1084
00:56:34,320 --> 00:56:37,000
more dense, that they need to be
better about not just filling 

1085
00:56:37,000 --> 00:56:38,720
the whole box with air. 
It's going to be better for your

1086
00:56:38,720 --> 00:56:39,920
shelf. 
You're going to be able to keep 

1087
00:56:39,920 --> 00:56:41,360
more games. 
It's going to be better for the 

1088
00:56:41,360 --> 00:56:43,600
environment. 
It's a win for everybody. 

1089
00:56:43,920 --> 00:56:49,640
I think a perfect example of 
that, applying that pressure and

1090
00:56:49,640 --> 00:56:53,440
making positive change. 
I'm thinking about Flip 7 by the

1091
00:56:53,440 --> 00:56:56,880
OP. 
The orig The original It came in

1092
00:56:56,880 --> 00:57:00,040
a It went a huge box, but it was
much bigger than. 

1093
00:57:00,040 --> 00:57:02,080
It and they switched it. 
They switched it to that little 

1094
00:57:02,280 --> 00:57:03,560
simple type box. 
Yeah. 

1095
00:57:03,840 --> 00:57:06,120
Yes, they did. 
And then Type 7, we just got 

1096
00:57:06,120 --> 00:57:10,600
flip seven with a vengeance from
Walmart this weekend and it's 

1097
00:57:10,600 --> 00:57:12,640
packed. 
Proper, proper, properly, 

1098
00:57:12,840 --> 00:57:16,040
sustainably. 
If you're listening the OP, I 

1099
00:57:16,040 --> 00:57:18,320
did not mean that, I meant 
sustainably. 

1100
00:57:20,360 --> 00:57:21,800
Yeah, Pat Marino is going to 
hear that one. 

1101
00:57:22,320 --> 00:57:25,800
But you know, what's interesting
is when we were playing, we 

1102
00:57:25,800 --> 00:57:29,080
played both games like yesterday
with our group, we were thinking

1103
00:57:29,080 --> 00:57:31,720
about sustainability. 
Immediately we were like, if we 

1104
00:57:31,720 --> 00:57:36,000
get rid of that, that insert in 
the larger Flip 7 box, we can 

1105
00:57:36,000 --> 00:57:39,280
keep Flip 7 in it and we can 
take Flip seven with a vengeance

1106
00:57:39,520 --> 00:57:42,320
and just put it in there. 
Therefore, I'm still using the 

1107
00:57:42,320 --> 00:57:43,520
box. 
I'm still using both. 

1108
00:57:43,760 --> 00:57:47,040
Boxes well, and that's one of 
the things that I really like 

1109
00:57:47,040 --> 00:57:48,560
about what actually Stillmeyer 
does. 

1110
00:57:48,560 --> 00:57:54,080
So Jamie does all, I think, 
hopefully I'm quoting this 

1111
00:57:54,080 --> 00:57:58,320
correctly, but I think Jamie 
does all expansions four games 

1112
00:57:58,320 --> 00:58:02,040
in much, much tighter and more 
sustainable packaging that's 

1113
00:58:02,080 --> 00:58:04,760
much more recyclable. 
Also, it's been the box. 

1114
00:58:04,800 --> 00:58:09,360
The actual box is a very clearly
not a keepsake box, right? 

1115
00:58:09,360 --> 00:58:12,320
Like it's, it's just like a 
little like literature Mailer 

1116
00:58:12,320 --> 00:58:15,000
kind of a kind of a deal because
he knows you're going to take 

1117
00:58:15,000 --> 00:58:17,040
that stuff and put it into your 
full box. 

1118
00:58:17,480 --> 00:58:20,560
And so there's room in the full 
box for the expansions, which is

1119
00:58:20,560 --> 00:58:25,320
another thing that's a little 
bit of a like it's good and it's

1120
00:58:25,320 --> 00:58:27,160
bad, right? 
Like you, you don't want to just

1121
00:58:27,160 --> 00:58:28,760
have an empty air in box for no 
reason. 

1122
00:58:28,760 --> 00:58:30,600
But at the same time, you want 
to be able to support people 

1123
00:58:30,600 --> 00:58:34,080
putting an expansion in. 
But he knows that there's people

1124
00:58:34,080 --> 00:58:35,400
who are going to put that 
expansion in. 

1125
00:58:36,000 --> 00:58:40,560
And so we make sure that the 
expansion box is intended for 

1126
00:58:40,560 --> 00:58:43,480
recycling and, and that's 
something that's something that 

1127
00:58:43,480 --> 00:58:45,840
I really appreciate. 
It doesn't have lots of extra 

1128
00:58:45,840 --> 00:58:47,760
printing on the outside. 
It doesn't have lots of layers 

1129
00:58:47,760 --> 00:58:49,360
of, of inks and everything like 
that. 

1130
00:58:49,800 --> 00:58:52,200
And you'll see that when you 
look at expansions in the store.

1131
00:58:52,240 --> 00:58:55,400
Yeah, having space for people to
be able to include sleeves if 

1132
00:58:55,400 --> 00:58:56,400
they're going to include 
sleeves. 

1133
00:58:56,400 --> 00:58:57,760
Now, sleeves are their own 
issues. 

1134
00:58:57,760 --> 00:59:00,480
But if they're going to include 
sleeves that they have space 

1135
00:59:00,480 --> 00:59:02,440
for, if they're going to 
include, you know, expansions, 

1136
00:59:02,440 --> 00:59:05,360
that's totally understandable. 
That does not mean that you're 

1137
00:59:06,080 --> 00:59:08,320
irresponsibly adding tons of 
air. 

1138
00:59:08,320 --> 00:59:12,800
You'll know the people who are 
adding tons of air for no reason

1139
00:59:13,280 --> 00:59:14,880
just to make their box bigger. 
You'll see them. 

1140
00:59:15,480 --> 00:59:18,960
That's right. 
So my, my last question is, is 

1141
00:59:18,960 --> 00:59:24,960
there either a game or a 
publishing company or anything 

1142
00:59:24,960 --> 00:59:27,760
like that? 
A perfect example of this is a 

1143
00:59:27,760 --> 00:59:33,240
game that take it executes on 
all levels and is completely 

1144
00:59:33,240 --> 00:59:34,920
sustainable. 
Maybe not 100%. 

1145
00:59:35,040 --> 00:59:35,720
Yeah, yeah. 
Yeah. 

1146
00:59:36,080 --> 00:59:39,240
You'll like this game is Perfect
or this company. 

1147
00:59:40,240 --> 00:59:42,560
I'm not going to, I'm not going 
to do justice to all the people 

1148
00:59:42,560 --> 00:59:44,880
who have done this because there
are. 

1149
00:59:44,880 --> 00:59:47,680
So the, the problem is there are
tons of people who have made 

1150
00:59:47,680 --> 00:59:50,400
incredibly sustainable games 
that didn't get as much 

1151
00:59:50,400 --> 00:59:53,320
attention or get as much, you 
know, visibility as the ones 

1152
00:59:53,320 --> 00:59:56,160
that are like, you know, award 
winners or big EUR and things 

1153
00:59:56,160 --> 00:59:58,800
like that, right. 
So the ones, the ones that I'm 

1154
00:59:59,600 --> 01:00:05,800
high level aware of are some of 
the ones who have been. 

1155
01:00:07,040 --> 01:00:11,160
Award-winning and also have won 
the sustainability award so 

1156
01:00:11,760 --> 01:00:14,600
green games guide votes every 
year on a sustainability award. 

1157
01:00:15,040 --> 01:00:18,560
So the three the three that 
always come to mind the two who 

1158
01:00:18,560 --> 01:00:20,680
won the last few years of 
sustainability award. 

1159
01:00:20,680 --> 01:00:29,840
So Earthworn Rangers is a won 
the first sustainability award 

1160
01:00:29,920 --> 01:00:32,320
and that is a very highly 
sustainable game. 

1161
01:00:32,320 --> 01:00:33,800
They even did regional 
manufacturing. 

1162
01:00:33,800 --> 01:00:37,800
I mean just and actually Andrew 
Navarro who created that game is

1163
01:00:37,840 --> 01:00:40,960
on this committee with me and 
he's one of our most diligent 

1164
01:00:40,960 --> 01:00:45,800
members, which I love and his 
his American manufacturer Nick 

1165
01:00:45,800 --> 01:00:48,720
Haas is from Delano Games is 
also on the committee with me. 

1166
01:00:49,240 --> 01:00:51,600
So those are great folks who I 
know care a lot about 

1167
01:00:51,600 --> 01:00:54,880
sustainability because they put 
in a lot of volunteer hours 

1168
01:00:54,960 --> 01:00:58,160
outside of just even even the 
stuff that makes the money on on

1169
01:00:58,160 --> 01:01:01,240
this front. 
So that's amazing Then there is 

1170
01:01:03,320 --> 01:01:06,680
Endeavor Deep Sea was the was 
the winner this year for 

1171
01:01:06,680 --> 01:01:11,840
sustainability. 
They did their inserts are made 

1172
01:01:11,840 --> 01:01:15,960
out of like a pressed the gas, 
like a waste product from sugar 

1173
01:01:15,960 --> 01:01:20,960
cane pulp manufacturing. 
And so, and you know, did like, 

1174
01:01:21,080 --> 01:01:23,880
I think initially did 
biodegradable bags, but 

1175
01:01:23,880 --> 01:01:26,480
biodegradable bags can sometimes
breakdown over time. 

1176
01:01:26,800 --> 01:01:30,120
That was one that both Helena 
from Ver Island and and then 

1177
01:01:30,120 --> 01:01:32,720
also Jamie Stigmire both said 
that they moved away from those 

1178
01:01:32,720 --> 01:01:36,040
and just because they they do 
tear apart very easily, they're 

1179
01:01:36,040 --> 01:01:37,840
not, they're not a long term 
product. 

1180
01:01:37,840 --> 01:01:40,800
And that's, you know, it's not 
just about the footprint, it's 

1181
01:01:40,800 --> 01:01:42,840
about making sure it's something
that's actually going to serve 

1182
01:01:43,080 --> 01:01:45,600
the product properly. 
So it's good that it's good that

1183
01:01:45,600 --> 01:01:50,320
we're figuring those things out.
And then the other one that I 

1184
01:01:50,320 --> 01:01:54,840
would say is CMYK made Daybreak.
And that's that's another great 

1185
01:01:54,840 --> 01:02:00,360
example where I believe Matt 
Lecock made a pressed for 

1186
01:02:00,640 --> 01:02:03,800
sustainable production and that 
was a beautiful sustainable 

1187
01:02:03,800 --> 01:02:07,480
game. 
And I would say in general, my 

1188
01:02:07,480 --> 01:02:09,640
feeling, this is what something 
Andrew and I have talked about a

1189
01:02:09,640 --> 01:02:13,560
lot, what we would really like 
to see is that the sustainable 

1190
01:02:13,560 --> 01:02:16,600
games are not just the ones that
are about environmentalism, like

1191
01:02:16,920 --> 01:02:19,200
our game's about the mob. 
You know, we're not, we're, it's

1192
01:02:19,200 --> 01:02:22,160
not, not at all sustainability. 
Earthworn Rangers is not 

1193
01:02:22,200 --> 01:02:24,040
particularly about 
sustainability either. 

1194
01:02:24,200 --> 01:02:26,880
What we generally see is a lot 
of people make very sustainable 

1195
01:02:26,880 --> 01:02:30,840
decisions for games that are 
about sustainability, right? 

1196
01:02:30,960 --> 01:02:32,960
Because they know that the 
people who are interested in 

1197
01:02:32,960 --> 01:02:35,560
those topics, who are buying 
those themes are also interested

1198
01:02:35,560 --> 01:02:37,920
in sustainability. 
But what I want to see is people

1199
01:02:38,280 --> 01:02:41,240
making those decisions 
regardless of the theme of the 

1200
01:02:41,240 --> 01:02:45,080
game. 
OK, that's great. 

1201
01:02:45,920 --> 01:02:49,920
That's that's good. 
So making a game that's good for

1202
01:02:49,920 --> 01:02:52,120
the environment even though the 
game has nothing to do. 

1203
01:02:52,760 --> 01:02:55,080
Yes, yeah. 
Where where you don't get to 

1204
01:02:55,280 --> 01:02:56,800
have the audience pat you on the
back. 

1205
01:02:56,800 --> 01:02:58,840
So the fact that you made it 
sustainable and everything, 

1206
01:02:59,080 --> 01:03:01,360
you're doing it because it's the
right thing to do. 

1207
01:03:02,320 --> 01:03:05,400
So my last question, there is no
wrong answer. 

1208
01:03:08,720 --> 01:03:13,720
Let's talk about the board game 
insert industry. 

1209
01:03:14,680 --> 01:03:17,400
OK, yeah, there are game trays 
and such. 

1210
01:03:17,680 --> 01:03:20,680
There are lots of options. 
I was thinking folded space but 

1211
01:03:20,720 --> 01:03:22,840
OK. 
Yeah, yeah, yeah, yeah. 

1212
01:03:23,000 --> 01:03:27,360
So that the aftermarket insert 
industry is the thought. 

1213
01:03:27,360 --> 01:03:31,160
OK, OK. 
Yes, yes, yes, yeah, yeah, yeah,

1214
01:03:31,160 --> 01:03:34,960
that's that's so you have a 
preference and not saying I like

1215
01:03:34,960 --> 01:03:37,960
folder space over, but you have 
a preference like because you 

1216
01:03:37,960 --> 01:03:41,840
know folder space uses foam and 
then you've got you've got 

1217
01:03:41,840 --> 01:03:46,840
several you've got several that 
do wood, right, game trays uses 

1218
01:03:46,840 --> 01:03:48,080
plastic. 
What are your? 

1219
01:03:48,080 --> 01:03:49,880
Thoughts. 
I understand that people really 

1220
01:03:49,880 --> 01:03:53,200
like the like efficiency and 
organizational structure. 

1221
01:03:53,480 --> 01:03:56,240
We have family members who get 
really into the like 3D printing

1222
01:03:56,240 --> 01:03:59,840
the inserts and everything. 
So it's perfect organization. 

1223
01:04:00,040 --> 01:04:03,640
I personally am willing to 
sacrifice perfect organization 

1224
01:04:03,640 --> 01:04:07,440
to not have extra stuff. 
So personally, like my own 

1225
01:04:07,440 --> 01:04:10,800
preference, I would never go for
any organization structure at 

1226
01:04:10,800 --> 01:04:13,160
all, regardless of what it's 
made out of because I already 

1227
01:04:13,160 --> 01:04:16,080
have whatever the manufacturer 
provided and that's I'm just 

1228
01:04:16,080 --> 01:04:19,800
going to make do with whatever 
that is instead of owning more 

1229
01:04:19,800 --> 01:04:21,680
stuff. 
But if I were to make a 

1230
01:04:21,680 --> 01:04:24,160
recommendation, I would say wood
paper. 

1231
01:04:24,200 --> 01:04:26,320
Those are going to be your 
better materials across the 

1232
01:04:26,320 --> 01:04:29,640
board, even be like we would 
call it bioplastics or something

1233
01:04:29,640 --> 01:04:33,840
like corn based plastic or the 
pressed, the Goss, that kind of 

1234
01:04:33,840 --> 01:04:37,840
thing. 
Probably less are less great for

1235
01:04:37,840 --> 01:04:43,760
the environment in the long run 
than the wood and for and for 

1236
01:04:43,760 --> 01:04:46,440
some reasons that that are 
unfortunate. 

1237
01:04:46,960 --> 01:04:49,520
One common thing that happens 
is, and this is when I worked in

1238
01:04:49,520 --> 01:04:51,520
a different industry, when I 
worked in the coffee industry, 

1239
01:04:52,200 --> 01:04:54,440
we were always moving towards 
compostables and all that and it

1240
01:04:54,440 --> 01:04:58,920
included plant based plastics. 
One of the problems is that 

1241
01:04:58,920 --> 01:05:02,040
people tend to recycle plant 
based plastics and they can't be

1242
01:05:02,040 --> 01:05:03,920
recycled and they mess with the 
recycling system. 

1243
01:05:03,920 --> 01:05:06,360
They reduce the efficiency of 
plastic recycling. 

1244
01:05:06,680 --> 01:05:10,800
And now you've got a different 
weird problem of people putting 

1245
01:05:11,000 --> 01:05:13,600
something that's meant to be 
composted into something that's 

1246
01:05:13,600 --> 01:05:16,000
recyclable. 
It just it screws it. 

1247
01:05:16,320 --> 01:05:17,960
It's a human behavior issue, 
right? 

1248
01:05:17,960 --> 01:05:21,480
A user experience issue, but 
it's but it does screw up with 

1249
01:05:21,480 --> 01:05:22,760
it the systems that we have in 
place. 

1250
01:05:22,760 --> 01:05:26,480
So I would say people know how 
to handle wood and they know how

1251
01:05:26,480 --> 01:05:30,600
to handle paper. 
And so that's a really reliable 

1252
01:05:30,600 --> 01:05:33,720
way to store stuff. 
I love when people do paper 

1253
01:05:33,720 --> 01:05:37,400
inserts, just folded cardboard 
or folded paper. 

1254
01:05:37,760 --> 01:05:42,480
That's a really low tech. 
And I know people like their 

1255
01:05:42,480 --> 01:05:46,320
fancy inserts and everything, 
but it's a it's a standby and 

1256
01:05:46,320 --> 01:05:49,280
it's reliable for a reason. 
You're going to know exactly how

1257
01:05:49,280 --> 01:05:50,800
to take care of that at the end 
of its life. 

1258
01:05:51,720 --> 01:05:56,160
True. 
So the number one obstacle that 

1259
01:05:56,160 --> 01:06:02,000
is preventing us from going to a
0 carbon footprint to being 100%

1260
01:06:02,000 --> 01:06:05,320
sustainable is US. 
It is, yeah. 

1261
01:06:05,520 --> 01:06:08,040
I mean, anything you're 
producing, the moment you 

1262
01:06:08,040 --> 01:06:10,120
produce a thing, it's not going 
to be 0, right. 

1263
01:06:10,120 --> 01:06:12,720
We, we technically pay, we pay 
offsets. 

1264
01:06:12,720 --> 01:06:16,600
And by the way, the vast 
majority, I, I can't say like 

1265
01:06:17,800 --> 01:06:20,240
I'm not a perfect scientist on 
this, but the vast majority of, 

1266
01:06:20,280 --> 01:06:23,600
of like carbon neutral carbon 
offsets are a complete scam. 

1267
01:06:23,680 --> 01:06:26,000
Anything that's saying they're 
planting trees or they're saving

1268
01:06:26,000 --> 01:06:28,680
forests or anything like that, 
you run away from those. 

1269
01:06:28,680 --> 01:06:32,720
Those are scams are we do pay 
carbon offsets. 

1270
01:06:32,720 --> 01:06:38,600
We pay, I want to say 
approximately $0.50 per game, 

1271
01:06:38,600 --> 01:06:41,080
something along those lines. 
And what that goes towards is 

1272
01:06:41,680 --> 01:06:45,480
solar stoves for developing 
nations, so places where they 

1273
01:06:45,480 --> 01:06:48,880
would normally burn biomass in 
order to cook at home. 

1274
01:06:49,040 --> 01:06:51,000
It does a couple of things. 
It means we're not burning a 

1275
01:06:51,000 --> 01:06:53,240
bunch of stuff to put into the 
atmosphere, but it also means 

1276
01:06:53,240 --> 01:06:56,240
that people in low income areas 
who couldn't possibly afford to 

1277
01:06:56,240 --> 01:06:59,720
make that transition are now not
only getting something like 

1278
01:06:59,720 --> 01:07:03,560
solar stoves to be able to 
improve the footprint, their 

1279
01:07:03,560 --> 01:07:06,920
footprint, but they are also 
inhaling less pollution in their

1280
01:07:06,920 --> 01:07:10,000
own homes, which is better for 
usually the environmental, 

1281
01:07:10,160 --> 01:07:12,920
environmentally sustainable 
solution is also the one that is

1282
01:07:12,920 --> 01:07:16,480
good for people, that's ethical 
for citizens of a nation. 

1283
01:07:16,880 --> 01:07:20,320
And so we do that and we have to
fund some plastic cleanups from 

1284
01:07:20,320 --> 01:07:24,080
beaches and things like that. 
That's what our our money for 

1285
01:07:24,200 --> 01:07:27,560
carbon neutrality goes towards. 
And as far as I can tell, of all

1286
01:07:27,560 --> 01:07:30,000
the rating schemes that they 
have out there for what counts 

1287
01:07:30,000 --> 01:07:33,360
as good carbon offsetting, 
that's one of the best. 

1288
01:07:33,360 --> 01:07:37,120
But we've also as an industry, 
we've very thoroughly understood

1289
01:07:37,120 --> 01:07:40,000
that just being like, I'm going 
to make a bunch of plastic and 

1290
01:07:40,000 --> 01:07:42,880
then I'm going to pay some 
offsets for it is not the way to

1291
01:07:42,880 --> 01:07:45,040
go. 
That's, that does not actually 

1292
01:07:45,040 --> 01:07:47,600
help us. 
So that's why we're also making 

1293
01:07:47,600 --> 01:07:50,720
material changes in our games. 
Well, Julie, thank you so much 

1294
01:07:50,720 --> 01:07:53,560
for your time. 
Thank you for your expertise and

1295
01:07:53,560 --> 01:07:56,120
sharing and visiting with me for
an hour. 

1296
01:07:56,120 --> 01:08:00,200
I appreciate it. 
Thank you PJ, this is having a 

1297
01:08:00,200 --> 01:08:03,000
platform to be able to tell 
people about sustainability is 

1298
01:08:03,280 --> 01:08:04,600
the only way anything ever gets 
done. 

1299
01:08:04,720 --> 01:08:09,160
It's true, it's true, it's our 
community and we have to clean 

1300
01:08:09,160 --> 01:08:12,160
it up. 
So if anyone has any other 

1301
01:08:12,160 --> 01:08:15,880
questions like for you about 
sustainability efforts, gamma, 

1302
01:08:16,600 --> 01:08:19,840
publishing, designing of game, 
any questions at all, where 

1303
01:08:19,840 --> 01:08:22,520
could they find you on all the 
platforms? 

1304
01:08:22,760 --> 01:08:26,520
All the platforms. 
OK, so if you e-mail me 

1305
01:08:26,760 --> 01:08:31,040
info@distantrabbitgames.com, 
that's probably the easiest way 

1306
01:08:31,080 --> 01:08:33,800
to reach me. 
If you find distant rabbit games

1307
01:08:33,800 --> 01:08:40,279
on Instagram, Blue Sky, gosh, 
what else are we on? 

1308
01:08:40,279 --> 01:08:42,640
We're on probably pretty much 
everything. 

1309
01:08:42,640 --> 01:08:44,640
I've deleted TikTok. 
So sorry you won't be able to 

1310
01:08:44,640 --> 01:08:51,000
reach me on TikTok, but OK. 
But we for ginky gosh, there's 

1311
01:08:51,000 --> 01:08:54,680
so many platforms. 
We have a discord for our game 

1312
01:08:54,720 --> 01:09:00,200
company for our first title 
there, but you can also reach 

1313
01:09:00,200 --> 01:09:03,000
out to the game manufacturer. 
We just went through a 

1314
01:09:03,000 --> 01:09:05,439
transition, used to be the Game 
Manufacturers Association, it's 

1315
01:09:05,439 --> 01:09:07,680
not called the Tabletop Game 
Association. 

1316
01:09:07,760 --> 01:09:09,960
If you wanna reach out there, 
they can direct you so. 

1317
01:09:10,359 --> 01:09:13,479
It's not gamma anymore. 
It still is GAMMA. 

1318
01:09:14,040 --> 01:09:18,080
The acronym is still GAMMA, but 
that's Game Association, 

1319
01:09:18,080 --> 01:09:19,600
basically Tabletop Game 
Association. 

1320
01:09:19,800 --> 01:09:23,439
OK, Because it used to be all 
manufacturers of games. 

1321
01:09:23,640 --> 01:09:25,520
That's why I was called the Game
Manufacturers Association. 

1322
01:09:25,520 --> 01:09:28,319
But now there's media, there's 
retailers, there's everything. 

1323
01:09:28,319 --> 01:09:31,439
So, right. 
But yeah, if you you can reach 

1324
01:09:31,439 --> 01:09:33,279
out to them, they'll be able to 
put you in contact with 

1325
01:09:33,279 --> 01:09:34,960
committees. 
Yeah. 

1326
01:09:35,520 --> 01:09:38,200
Any, anywhere you see distant 
rabbit games, I'm going to be 

1327
01:09:38,200 --> 01:09:39,920
the one that's answering that 
message or that e-mail. 

1328
01:09:39,920 --> 01:09:44,600
So yeah, reach me. 
On distant rabbit games guys, 

1329
01:09:44,600 --> 01:09:47,279
check them out. 
Julie will respond. 

1330
01:09:47,279 --> 01:09:50,680
Thank you for watching guys. 
As always, please like and 

1331
01:09:50,680 --> 01:09:53,760
subscribe comment below. 
Share your thoughts in the 

1332
01:09:53,760 --> 01:09:59,280
comments of games that you think
are really good at displaying 

1333
01:09:59,280 --> 01:10:03,840
sustainability in their 
materials and we'll reach out 

1334
01:10:03,840 --> 01:10:07,440
and reply to you right away. 
So, as always, be kind to one 

1335
01:10:07,440 --> 01:10:10,880
another. 
Let's treat our planet well and 

1336
01:10:10,880 --> 01:10:11,680
play more games.
