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Including their favorite themes,
games, hot topics, and much, 

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much more. 
Hey, and welcome to Episode 70, 

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The Seven Zero, Casual Games, 
and Casual Conversations. 

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Gareth, how are you? 
I'm very well. 

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We got through episode 69. 
We did. 

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We did. 
Everyone enjoyed the video, The 

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video snippet. 
Yeah. 

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We'll talk about that later, 
yeah. 

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Or anyone likes to see us versus
just hearing us, but now I'm 

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doing very well. 
Good, good. 

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Good. 
So, so what's new? 

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What's hitting your table right 
now? 

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Well, we had a games day with 
our friend Nick yesterday. 

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Really. 
Yeah, so did that. 

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Play all dexterity games. 
I don't. 

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Think you played any dexterity 
games? 

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Oh no, we did. 
We played Rafter 5, which Nick 

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had talked about. 
He did. 

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Which was a lot of fun. 
That was the one from Wink Games

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where you're like the box opens 
up, it's the boat, you put like 

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the planks on top and you've got
balanced planks around. 

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I think it might land in my 
collection. 

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Yeah, it was nice, but that was 
the only decks Darity game we 

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played. 
So, so Nick talked. 

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A lot about Ashanti as well. 
Shanti yeah. 

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Yeah, so I got to play with 
Nick's smooth and silky balls. 

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It's a pretty game. 
It does come in a luxurious 

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velvet box. 
I mean, yeah, it really does 

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look like something you might 
buy for a different kind of 

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shop, but. 
Is the mat felt? 

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Is it neoprene? 
Is it neoprene? 

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But has got a super smooth 
surface. 

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It's just, yeah, it's not, yeah.
It's not like wet suit kind of 

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neoprene. 
It's right. 

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It's got definitely like a 
fluffed up surface. 

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OK. 
So yeah, I had a lot of fun. 

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I got beaten. 
I feel like, I feel like 

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photographs don't do that game 
justice, you know? 

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It looks pretty. 
But it's yeah, it's really nice.

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Yeah, the ball's cool. 
Like they're plastic with liquid

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in it. 
So when you spin the ball along 

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it like the inner ball moves 
around, kind of looks like an 

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optical illusion. 
So yeah, that was good. 

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So, so that's yesterday and my 
favorite game. 

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We paid 11 games yesterday as 
well. 

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It's a good gaming session. 
I. 

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Saw that I'm I'm really proud of
you. 

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We. 
Didn't play obsession? 

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That's I'd say I enjoyed the 
most. 

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Feed the Kraken, which is social
deduction, Pirates, sailors and 

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cultists. 
And I'd been a good sailor, very

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honourable, until the cultists 
leader decided that I needed to 

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be part of the cultist team. 
So with my honourable sailor 

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side decided that it was time to
take captain of the ship and 

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throw the cult leader into the 
Kraken, which led to a cultist 

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win victory for us. 
Right, look at you. 

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Yeah, From honourable to yeah. 
Tossing. 

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Tossing. 
Coltis. 

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Yeah, stop there before. 
And then the other game that I 

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thoroughly enjoyed, which I 
thought I would, was Far Away. 

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The single words not far away, 
which is a different game that 

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we talk about, right. 
Which is like you get to play 8 

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cards and then you play the 
cards in reverse order you that 

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you played them to score points.
It's really good. 

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Cool. 
Thoroughly enjoyed that? 

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How about you? 
What's your table recently? 

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So yeah, before I tell you that,
toss it. 

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Reach out to us. 
They were really excited that 

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Nick talked about their game in 
last week's. 

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Tossing. 
Tossing. 

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And so I said, hey, send me a 
copy and I'll get play it and 

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we'll talk, you know, try and 
you know, get you on the show in

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the future or something like 
that. 

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They're going to send me a copy.
And I was like because that 

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looks cool. 
So I will be getting a 

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Dexterity. 
Game What's up? 

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You said a dexterity game Looks 
cool. 

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I did. 
I did. 

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How much you've changed in a 
week? 

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In a week? 
In a week. 

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A whole look. 
It's a whole new PJ. 

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He's embracing, balancing things
and tossing things. 

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Yep. 
So. 

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Proud of you? 
Oh. 

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Thank you. 
I think. 

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I I think you can. 
It'll play well with our group 

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and that'll be fun. 
And I enjoyed talking with the 

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designer of that, so that'll be 
cool as far as what hit my 

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table. 
So yesterday we have returned to

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Frost Haven. 
Yay, I have a lot of thoughts 

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about Frost Haven. 
Oh like, oh, like because like 

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you were a Gloom Haven mega fan.
Frost Haven. 

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What? 
What this? 

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Good or bad or indifferent or 
middle of the road. 

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Yes, all of it. 
Yeah. 

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So, OK, so yesterday we played 
two scenarios and they were 

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linked. 
So that means that you have to 

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play the second one immediately 
after the first. 

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You can't return to Frost Haven 
and do all the outposts. 

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Could you wait and pause the 
game and come back next week? 

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Would you? 
Does it need to be played? 

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No, I mean, you could wait, but 
like when you come back, you 

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have to play the mission. 
You can't. 

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You can't. 
You can't go to Frost Haven. 

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Try to buy a new one. 
It's something else, yeah. 

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And it was, it was important for
my so I still was playing one of

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the starting classes. 
For those of you who play Frost 

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Haven, I was playing the bone 
shaper. 

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And so it's been a year and I 
just finally retired my first 

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character. 
So I'm happy about that, but I'm

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also kind of annoyed that it 
took that long. 

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So the the way that the game is 
is different from Gloom Haven is

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they'll they'll invite calendar 
events, so like a calendar and 

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they'll say put this number 
three weeks in the future. 

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And when we get to that time, 
you read that corresponding 

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entry, something happens, you 
draw a card, you get a new 

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building, various things happen.
But it's like, so my character 

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would have to complete a 
scenario, which would be like, 

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now you got to wait for the 
calendar event. 

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So now we're doing other things,
we got to the calendar event, a 

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new mission, another calendar 
event, and it just, it seemed 

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like it took unnecessarily long,
right? 

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Is it the other? 
The other two bloated as it's 

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just too much. 
Yes, Admin, Admin. 

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The the admin has gotten worse. 
Here's the other problem behind 

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that is now I have a new 
character at level 2, whereas I 

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was at level 9. 
He was fully maxed out. 

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Now I've got a brand new 
character and I've got to learn 

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it, and we're in the middle of 
the story. 

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And everyone's at various levels
now because they've gotten used 

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to their second character. 
And I understand that's the 

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nature of the game. 
You have to learn a new 

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character. 
But when you're when you're 

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maxed out with one character for
so long, it's it's a difficult 

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adjustment. 
So you know, that was a little 

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disappointing. 
I'm beginning to wonder. 

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We are 38% through the entire, 
yeah. 

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Epic. 
Now we're playing every other 

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Saturday. 
I know some groups burn through 

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Frost Haven in like the first 
two months after getting their 

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copy last year. 
Well, some of us don't have the 

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luxury of playing Frost Haven. 
Have it set up on the table and 

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play it every night. 
How long do you play it for when

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you do meet? 
So the guys come over at noon 

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and we usually play for about 6 
hours. 

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OK. 
Yeah, it's good, solid. 

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Maybe 7 hours depending upon the
mission, and then we'll pack 

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everything up and just to play 
something else or a bunch of 

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smaller games or whatnot, you 
know? 

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But we always try to end the 
night with something else. 

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That way we feel like, hey, you 
know, OK we did Frost Haven, but

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we also got to play something 
else as well. 

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Because the problem with and 
you've you've critiqued Katie 

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and I for this before we're get 
into these campaign games. 

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You never have time to play all 
your games, right? 

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But I know that's always been a 
problem. 

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It's like, well, we're going to 
play Frost Haven all day. 

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Well, we have all these games on
our tables, on our shelves and 

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we can't play them. 
And we want to. 

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And we think about our gaming 
group when we buy a game, it's 

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like, oh, so and so's going to 
like this, you know? 

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And if we're not playing it with
them, then, but that's what we 

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did. 
So we retired my character and 

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moving forward trying to get the
40% of Frost Haven complete. 

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00:09:00,880 --> 00:09:03,240
So this rate finished by 
Christmas. 

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No, no. 
Gloom haven took two years, 2 

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1/2 years. 
For us it's. 

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A big investment, isn't it? 
In time it is. 

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But again, that's every other 
Saturday, so we're not playing 

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it weekly or. 
Does everyone enjoy it? 

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Does everyone go, Yeah, I really
can't because can we not play 

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wingspan this week or is it 
everyone? 

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'S no no. 
Invested. 

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Everyone's invested in it now. 
Sometimes someone can't make it 

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right, like something will come 
up. 

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It's like, hey, I can't make it.
And they're like, you can go 

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ahead and play without me, 
that's fine. 

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And Frost even allows you to do 
that. 

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But when someone cancels, that's
when I take the opportunity to, 

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00:09:44,920 --> 00:09:49,360
hey, let's play something else 
because you know, I know you, 

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like, you know Lords of Vegas or
Lords of Water deep, Let's play 

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that instead because so and so 
can't show up or can't make it. 

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00:09:56,200 --> 00:10:00,120
So that's the bonus of hosting 
and having all the games in your

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00:10:00,120 --> 00:10:01,160
collection. 
Is that you? 

185
00:10:01,160 --> 00:10:03,800
Can it does help? 
You know, yeah, So. 

186
00:10:04,880 --> 00:10:09,480
So Frost Taymon was our big one.
I think my game is I've been 

187
00:10:09,480 --> 00:10:13,320
thinking about playing War of 
the Ring, The Lord of the Rings 

188
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two player. 
I've heard a lot of things. 

189
00:10:16,880 --> 00:10:19,560
Yeah, I played it once with our 
friend George and loved it. 

190
00:10:19,560 --> 00:10:21,400
And the other day I thought 
myself, I really want to play 

191
00:10:21,400 --> 00:10:24,880
that again. 
But it's a whole, it's like a 7 

192
00:10:24,920 --> 00:10:28,240
hour event because you got to 
remember the rules, which I 

193
00:10:28,240 --> 00:10:30,320
which is like been two years, 
right? 

194
00:10:30,360 --> 00:10:32,280
But you know, but that's just 
one game. 

195
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You know, pack it away, job 
done. 

196
00:10:34,800 --> 00:10:40,360
Whereas you're working your way 
through a epic, you know there's

197
00:10:40,360 --> 00:10:44,760
a lot of commitment. 
The The story is easier. 

198
00:10:44,760 --> 00:10:47,840
Keeping track of the narrative 
is easier than in Gloomhaven. 

199
00:10:48,720 --> 00:10:50,880
In Gloomhaven we were like, I 
don't even remember what we're 

200
00:10:50,880 --> 00:10:53,280
doing anymore. 
In Frost Haven, this the 

201
00:10:53,280 --> 00:10:55,000
narrative track. 
That's good. 

202
00:10:55,000 --> 00:10:57,160
So I guess that's learnings from
the first one. 

203
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The increased administration of 
the game? 

204
00:11:06,000 --> 00:11:07,520
Handicaps. 
What's the word? 

205
00:11:07,680 --> 00:11:09,240
Yeah, yeah. 
Yeah, positive negatives. 

206
00:11:09,520 --> 00:11:12,240
Yeah, highlights and no notes. 
Yeah, so. 

207
00:11:12,760 --> 00:11:17,240
What actually was playing? 
We are in the middle, so we got 

208
00:11:17,240 --> 00:11:19,080
we finally got two games that 
we're play testing. 

209
00:11:19,560 --> 00:11:21,720
I know you received a copy of 
one of them. 

210
00:11:22,320 --> 00:11:24,440
I don't know if the second one 
has arrived yet. 

211
00:11:25,360 --> 00:11:28,080
Fate of Antera. 
Is here yet to be played? 

212
00:11:29,000 --> 00:11:33,760
We'll be on the podcast. 
Yeah, we we played it at two 

213
00:11:33,760 --> 00:11:38,800
players, Yep, just Katie and I, 
and then last night we played it

214
00:11:38,800 --> 00:11:40,960
at five players. 
Oh, how was that? 

215
00:11:41,240 --> 00:11:44,360
It's and it was 2 1/2 hours, 
five players. 

216
00:11:44,440 --> 00:11:46,120
It's a bad five players. 
It's not bad at all. 

217
00:11:46,200 --> 00:11:46,560
No. 
No. 

218
00:11:47,200 --> 00:11:52,640
That's after two scenarios of 
Frost Haven, So that was a full 

219
00:11:52,640 --> 00:11:53,960
day. 
Let's get going. 

220
00:11:54,360 --> 00:11:59,560
It's a it's a solid game. 
I've got some detailed notes to 

221
00:11:59,560 --> 00:12:05,840
give to Zach, who's one of the 
two designers, and it's all 

222
00:12:05,840 --> 00:12:08,920
about like the the rules. 
There's a few like rules. 

223
00:12:08,960 --> 00:12:15,080
There's some, you know, rule, 
rule clarifications and certain 

224
00:12:15,080 --> 00:12:17,600
cars. 
It says this, but does it really

225
00:12:17,600 --> 00:12:18,680
mean that? 
Or does it mean? 

226
00:12:18,680 --> 00:12:19,440
That I saw. 
It's actually gay. 

227
00:12:19,600 --> 00:12:21,800
That needs a bit of fine tuning.
That's OK. 

228
00:12:22,200 --> 00:12:24,320
So I think it's I think. 
It's Venterra. 

229
00:12:24,400 --> 00:12:26,000
Venterra. 
Yeah, I think it's really close.

230
00:12:26,000 --> 00:12:27,680
Yeah. 
So we're just waiting for you to

231
00:12:27,680 --> 00:12:30,080
play that so that we can have 
Zach on. 

232
00:12:30,520 --> 00:12:33,120
Yeah. 
And then we've got another game,

233
00:12:33,400 --> 00:12:35,600
Fluffy Dragons. 
Did you get your copy? 

234
00:12:35,600 --> 00:12:38,920
Yet not arrived yet. 
OK by I think. 

235
00:12:39,160 --> 00:12:41,440
It's like weeks. 
Yeah. 

236
00:12:41,960 --> 00:12:43,800
From wherever, wherever it's 
coming from, I guess. 

237
00:12:43,840 --> 00:12:46,320
Oh, yes. 
We've Katie and I played it. 

238
00:12:46,320 --> 00:12:47,960
We only played it at two 
players. 

239
00:12:48,080 --> 00:12:52,360
I'm gonna try to play because it
plays up to five. 

240
00:12:52,840 --> 00:12:55,600
So we're gonna play more. 
It's it's shorter, it's faster. 

241
00:12:55,600 --> 00:12:58,680
It's cute. 
The the Dragon miniatures are 

242
00:12:58,680 --> 00:13:02,200
amazing. 
It was a little flat at two 

243
00:13:02,200 --> 00:13:08,560
players, just a little bit, you 
know, I think it needs more 

244
00:13:08,560 --> 00:13:12,320
players for interaction, but I 
won't know that until I play 

245
00:13:12,320 --> 00:13:13,640
with more players. 
So. 

246
00:13:15,080 --> 00:13:17,800
So that's kind of, yeah, doing 
some play testing for some 

247
00:13:17,800 --> 00:13:22,040
friends and getting some 
designers on the podcast in the 

248
00:13:22,040 --> 00:13:24,400
future. 
That's that's what I've been 

249
00:13:24,400 --> 00:13:25,800
working on. 
It's kind of exciting. 

250
00:13:25,800 --> 00:13:27,880
I like that. 
We're looking through what other

251
00:13:27,880 --> 00:13:30,120
thing. 
I mean we've we played Barcelona

252
00:13:30,120 --> 00:13:34,080
finally, so Nick was a hard time
because I hadn't played 

253
00:13:34,080 --> 00:13:36,240
Barcelona. 
So we got back to table Sunday. 

254
00:13:36,240 --> 00:13:41,400
We played it again on Friday. 
We played it two player, first 

255
00:13:41,400 --> 00:13:44,680
of all, which I really enjoyed 
because it was pretty quick and 

256
00:13:44,680 --> 00:13:47,040
I couldn't. 
There wasn't much player 

257
00:13:47,040 --> 00:13:48,520
interaction but there was 
enough. 

258
00:13:48,640 --> 00:13:51,640
Where's the three player because
you've got that one extra player

259
00:13:51,640 --> 00:13:54,000
in the middle. 
I had to think a little bit more

260
00:13:54,000 --> 00:13:55,360
strategic about where I put 
things. 

261
00:13:55,920 --> 00:13:59,280
So see, I I still enjoyed it, 
but I enjoyed it in a different,

262
00:13:59,680 --> 00:14:02,680
in a different kind of way. 
And then on the reverse of that 

263
00:14:02,680 --> 00:14:06,960
we played So somebody sent me. 
I think it's the something game 

264
00:14:06,960 --> 00:14:10,560
Company Abduction, which you 
might have seen in my Instagram 

265
00:14:10,560 --> 00:14:14,000
feed, these little mini ducks, 
which it looks like it's a 

266
00:14:14,000 --> 00:14:16,840
pretty successful Kickstarter 
back in 22. 

267
00:14:18,200 --> 00:14:21,640
It plays brilliantly at two. 
We played it at 5 yesterday and 

268
00:14:21,640 --> 00:14:24,160
it was just a little bit, a 
little bit too much down time. 

269
00:14:25,600 --> 00:14:26,960
It's very simple. 
You've got it's really cool 

270
00:14:26,960 --> 00:14:29,480
spaceship with with ducks in it.
I mean it's random. 

271
00:14:30,400 --> 00:14:32,600
You you draw the ducks out of 
the spaceship, you put them on 

272
00:14:32,600 --> 00:14:36,400
your quantum flow, whatever it's
called, and then you've got 

273
00:14:36,400 --> 00:14:40,560
these really nice shiny cards 
that have got different 

274
00:14:40,560 --> 00:14:43,680
configurations of of a of a 2 by
5 grid. 

275
00:14:44,400 --> 00:14:48,760
So you might need to have all 
the same ducks in two by two, 

276
00:14:48,760 --> 00:14:53,040
then a space two by two or three
together, one above and one at 

277
00:14:53,360 --> 00:14:56,480
1-2 steps away. 
So you've got action cards that 

278
00:14:56,480 --> 00:15:00,600
you move those ducks around. 
I mean it's it, it's just fun. 

279
00:15:00,600 --> 00:15:02,560
I mean it was a like two player 
and three player. 

280
00:15:02,560 --> 00:15:04,800
We've played really quick, 
whereas we played five player, 

281
00:15:05,160 --> 00:15:07,280
which you need for you need the 
expansion for. 

282
00:15:08,240 --> 00:15:13,160
But we didn't add in these wild 
beautiful, shimmery glitter 

283
00:15:13,400 --> 00:15:15,760
green ducks. 
Maybe they should have been 

284
00:15:15,760 --> 00:15:20,040
added because they're wild And 
it might Oh yeah, maybe just 

285
00:15:20,040 --> 00:15:21,040
added it up. 
But yeah, it's good. 

286
00:15:21,240 --> 00:15:23,600
That's yeah. 
So I'll need to some coverage on

287
00:15:23,600 --> 00:15:26,400
that game, yeah. 
I was looking. 

288
00:15:26,400 --> 00:15:29,840
I was looking at that because 
Katie's got a huge rubber ducky 

289
00:15:29,840 --> 00:15:33,040
collection that we keep in the 
bathrooms and decorations. 

290
00:15:33,040 --> 00:15:35,640
And I saw this game. 
I'm like, Oh my God, this is. 

291
00:15:35,880 --> 00:15:37,800
Yeah, they're about, yeah. 
Little tiny. 

292
00:15:37,880 --> 00:15:40,480
They're they're really cute. 
I mean, and this the the rubber 

293
00:15:40,480 --> 00:15:42,840
spaceship is, it's good 
production. 

294
00:15:43,000 --> 00:15:44,840
It is good on the table. 
I like that. 

295
00:15:45,480 --> 00:15:49,520
And I think that the last game 
that we've been teaching a lot 

296
00:15:49,520 --> 00:15:52,400
of people recently is Tiger and 
Dragon. 

297
00:15:53,760 --> 00:15:56,920
Tell me more. 
So that's an Oink game, and Oink

298
00:15:56,920 --> 00:16:01,080
games are famous, are coming in 
small boxes like Deep Sea 

299
00:16:01,080 --> 00:16:04,720
Adventure. 
This is a big wink box game, 

300
00:16:04,920 --> 00:16:08,880
kind of paperback. 
Typical paperback book size. 

301
00:16:08,880 --> 00:16:13,960
OK, maybe slightly larger. 
It's based on a Japanese game 

302
00:16:13,960 --> 00:16:19,080
which I can't out now, can't 
remember, but it comes with 10 

303
00:16:19,080 --> 00:16:26,360
different scoring games, so it 
gives you loads of variety and 

304
00:16:26,360 --> 00:16:33,160
they're all different. 
There are like my young tiles, 

305
00:16:33,840 --> 00:16:37,000
so there's 11, there's two twos,
there's three threes, there's 

306
00:16:37,000 --> 00:16:42,840
four fours, 556-6077 and eight 
eights which are either red or 

307
00:16:42,840 --> 00:16:45,960
blue. 
Odds are red evens are blue, and

308
00:16:46,600 --> 00:16:51,320
then two wild, so one red, 1 
blue wild, one dragon, one 

309
00:16:52,840 --> 00:16:56,960
tiger. 
And on your turn you you all 

310
00:16:56,960 --> 00:17:01,600
draw about between 7:00 and 
11:00 tiles, putting a number of

311
00:17:01,600 --> 00:17:03,600
players as if you left in the 
middle to give some 

312
00:17:03,600 --> 00:17:06,560
randomization. 
And on my turn I pick one of the

313
00:17:06,560 --> 00:17:12,200
tiles I have and I make it an 8,
and then I I'm attacking you. 

314
00:17:12,640 --> 00:17:16,040
So you then if you've got an 8, 
you can use that to defend 

315
00:17:16,040 --> 00:17:18,040
yourself. 
Well, you can't even pretend you

316
00:17:18,040 --> 00:17:21,040
haven't got them, but the idea 
of the game is to get rid of all

317
00:17:21,040 --> 00:17:25,160
of your tiles and the last hole 
that you play when you go out 

318
00:17:25,920 --> 00:17:28,240
the scoring tab will give you 
points. 

319
00:17:28,240 --> 00:17:31,480
So let's say in the basic game, 
finishing with A7 and eight 

320
00:17:31,480 --> 00:17:33,920
which is theirs, the most of 
will give you like 4 victory 

321
00:17:33,920 --> 00:17:38,720
points and the first one to ten 
wins and we have. 

322
00:17:38,800 --> 00:17:41,880
It's a nice, maybe 1520 minute 
filler. 

323
00:17:42,440 --> 00:17:45,320
Again, plays probably best. 
He plays up to five. 

324
00:17:46,000 --> 00:17:48,920
It works well at 234. 
We played it five last night and

325
00:17:48,920 --> 00:17:51,680
we finished scoring it to five 
points. 

326
00:17:51,680 --> 00:17:53,880
Not ten, just because it started
to drag. 

327
00:17:55,160 --> 00:17:57,920
But yeah, really good, Very 
tactile, Looks great on the 

328
00:17:57,920 --> 00:18:01,400
table. 
Tiger and Dragon, but it's not 

329
00:18:01,400 --> 00:18:02,800
quite. 
It's about 40 lbs. 

330
00:18:02,800 --> 00:18:07,160
It's not cheap really. 
Yeah, maybe because it's heavy 

331
00:18:07,160 --> 00:18:10,520
and I guess it's Japanese. 
I guess it's import from Wink. 

332
00:18:10,800 --> 00:18:14,600
Oh, sure. 
So, but yeah, really good. 

333
00:18:14,760 --> 00:18:18,520
That's my last one for recent 
games. 

334
00:18:18,600 --> 00:18:21,040
Recent games, Yeah, you did a 
poll. 

335
00:18:21,880 --> 00:18:23,480
Recently. 
So what was that? 

336
00:18:23,480 --> 00:18:26,720
Two weeks ago maybe, yeah, 2, 
two or three weeks ago we did a 

337
00:18:26,720 --> 00:18:30,400
poll on our on our meeble to 
meeble Instagram and we talked 

338
00:18:30,400 --> 00:18:34,920
about like here's four things 
that you, you know what, which 

339
00:18:34,920 --> 00:18:37,440
of these four things do you want
to see more of? 

340
00:18:38,080 --> 00:18:39,520
What do you want us to talk 
about? 

341
00:18:42,320 --> 00:18:45,080
Do you want more designers on 
like we've had in the past? 

342
00:18:45,080 --> 00:18:47,800
Do you just want more gamers, 
more innuendos? 

343
00:18:48,120 --> 00:18:52,400
Right. 
He shook his head. 

344
00:18:53,120 --> 00:18:57,000
Yeah, yeah, yeah. 
More. 

345
00:18:57,400 --> 00:19:01,360
More top ten lists. 
I I do enjoy top 10s. 

346
00:19:01,360 --> 00:19:03,040
Personally, I enjoy top ten 
lists. 

347
00:19:03,320 --> 00:19:05,280
I personally cannot stand top 
10. 

348
00:19:05,360 --> 00:19:07,000
Lists. 
Well, let's do top five instead 

349
00:19:07,000 --> 00:19:08,080
then. 
I don't. 

350
00:19:08,080 --> 00:19:11,800
Care about that either like. 
People love listening to you 

351
00:19:11,800 --> 00:19:13,520
talk about your favorite 
dexterity games. 

352
00:19:13,560 --> 00:19:20,160
Come on. 
Oh sure, but of the people who 

353
00:19:20,160 --> 00:19:26,640
answered, they said they wanted 
more gamers featured now. 

354
00:19:26,760 --> 00:19:28,200
It wasn't overwhelming 
featuring. 

355
00:19:28,200 --> 00:19:30,320
Their top ten list, Then we Then
we're winning, aren't we? 

356
00:19:30,480 --> 00:19:32,800
Well, maybe, but it was more 
gamers. 

357
00:19:32,800 --> 00:19:37,800
So it got me to thinking, is, 
and I don't know, maybe we need 

358
00:19:37,800 --> 00:19:39,920
to reach back out to our 
listeners one more time for 

359
00:19:39,920 --> 00:19:44,320
clarification. 
But it's like our tagline is 

360
00:19:44,320 --> 00:19:46,960
uniting players around the 
world, right? 

361
00:19:46,960 --> 00:19:54,120
So maybe we need to, I don't 
know, open up an invitation to 

362
00:19:54,120 --> 00:19:58,320
folks or, you know, have more 
guests who are just from the 

363
00:19:58,320 --> 00:20:01,880
gaming community and they pick 
the topic and then we talk about

364
00:20:01,880 --> 00:20:03,920
it for 30 minutes. 
Or I don't know. 

365
00:20:05,240 --> 00:20:08,720
And is that something worth, you
know, should we put a post out 

366
00:20:08,720 --> 00:20:12,080
and say, hey, what do you want? 
You know, or I don't know how to

367
00:20:12,080 --> 00:20:16,400
work that, but I can. 
I love we can guests. 

368
00:20:16,800 --> 00:20:19,560
Well, I love guests and I love 
top 10s, so it sounds like we're

369
00:20:19,560 --> 00:20:21,360
going to have guests with their 
top ten games. 

370
00:20:22,080 --> 00:20:25,480
Top five people love sharing 
it's knowledge. 

371
00:20:25,520 --> 00:20:29,160
Well, sharing's fine, I guess. 
This everyone does it though. 

372
00:20:30,080 --> 00:20:31,680
I don't want to do what everyone
does. 

373
00:20:33,400 --> 00:20:35,800
No, we're. 
Different already. 

374
00:20:35,880 --> 00:20:38,680
There we go. 
OK, an international flavour 

375
00:20:39,160 --> 00:20:41,120
and. 
Yes. 

376
00:20:42,440 --> 00:20:45,920
And people's favorite games, I 
don't know. 

377
00:20:45,920 --> 00:20:49,360
What I'll do is I can put a poll
into Spotify questions if you do

378
00:20:49,360 --> 00:20:51,600
listen to Spotify. 
Just. 

379
00:20:51,800 --> 00:20:55,280
Scroll down slightly. 
There'll be a poll, obviously if

380
00:20:55,280 --> 00:20:57,560
you if you do listen to Spotify,
always leave us a comment 

381
00:20:57,560 --> 00:20:59,080
because that's always good to 
read. 

382
00:20:59,080 --> 00:21:04,240
But there'll be a poll and it'll
be what kind of content? 

383
00:21:04,680 --> 00:21:06,720
It'll be similar to the one you 
posted on Maple to Maple. 

384
00:21:06,840 --> 00:21:07,440
Channel. 
OK. 

385
00:21:07,720 --> 00:21:09,480
Yeah. 
And we'll see what people say on

386
00:21:09,480 --> 00:21:12,720
their poll, I mean to be. 
Right. 

387
00:21:12,880 --> 00:21:15,400
I love it. 
I mean, I love to have you all 

388
00:21:15,400 --> 00:21:16,520
on. 
I think it's great. 

389
00:21:17,880 --> 00:21:21,560
The I love interviewing and you 
know, that kind of thing. 

390
00:21:21,640 --> 00:21:23,840
I really enjoy it and I love 
getting to know all of the 

391
00:21:23,840 --> 00:21:27,160
gamers. 
I think that's what really makes

392
00:21:27,160 --> 00:21:28,640
the community. 
I mean the games don't make the 

393
00:21:28,640 --> 00:21:31,320
community. 
Games are useless if there's no 

394
00:21:31,320 --> 00:21:34,800
one there to play it. 
So we make up the community and 

395
00:21:35,200 --> 00:21:37,440
like I said, we want to unite 
players around the world. 

396
00:21:37,440 --> 00:21:41,280
So we want everyone to reach out
and, you know, invite you to 

397
00:21:41,280 --> 00:21:45,080
come on and you pick the topic 
in your top five games. 

398
00:21:45,080 --> 00:21:47,000
How about that? 
How about that? 

399
00:21:47,000 --> 00:21:48,320
There's my compromise. 
So we. 

400
00:21:48,720 --> 00:21:51,880
The guest. 
Uses the topic and their top 

401
00:21:51,880 --> 00:21:55,840
five within that theme. 
It could be mechanic, it could 

402
00:21:55,840 --> 00:21:59,720
be whatever you want and we'll 
come on for 30 minutes or more, 

403
00:21:59,720 --> 00:22:01,200
whatever. 
And we're just going to, we're 

404
00:22:01,200 --> 00:22:06,760
going to talk about it, and 
it'll be all about you, our 

405
00:22:06,760 --> 00:22:10,560
friends. 
Around the world, it's. 

406
00:22:10,880 --> 00:22:12,200
Good. 
I love it around the world. 

407
00:22:12,720 --> 00:22:15,720
I love that. 
And so Speaking of that, so 

408
00:22:17,920 --> 00:22:20,200
we're going to have a very 
special episode next week, 

409
00:22:20,200 --> 00:22:23,720
right? 
A very Yeah, I think we are 

410
00:22:23,720 --> 00:22:25,040
right. 
Oh, and with you? 

411
00:22:25,040 --> 00:22:27,800
Yes, we are. 
It's a very short episode. 

412
00:22:27,800 --> 00:22:30,120
Next week it's. 
Going to be short it's. 

413
00:22:30,120 --> 00:22:33,720
Going to be about 5 minutes. 
I think it's closer to 10. 

414
00:22:33,720 --> 00:22:36,320
It's really close to 10 minutes,
but it's awesome. 

415
00:22:36,320 --> 00:22:39,760
Y'all y'all are going to y'all 
are going to hear the voice of 

416
00:22:39,760 --> 00:22:42,920
probably the single greatest 
guest we ever had on the show. 

417
00:22:44,760 --> 00:22:45,800
You really are thinking 
yourself. 

418
00:22:46,120 --> 00:22:51,400
No, because it's great. 
If if if it's enjoyed and it's 

419
00:22:51,720 --> 00:22:54,800
so next week you're you're not 
you're you're going to play 

420
00:22:54,800 --> 00:22:57,440
games with gamers like and make 
something. 

421
00:22:57,560 --> 00:23:02,640
I am going to Tennessee Game 
Days in Nashville, TN Adam from 

422
00:23:02,640 --> 00:23:06,160
Tabletop Vibes is coming down 
here and then the two of us are 

423
00:23:06,160 --> 00:23:09,240
driving down to Nashville where 
we're going to meet a bunch of 

424
00:23:09,240 --> 00:23:11,120
people. 
We're going to meet TJ Plays. 

425
00:23:11,480 --> 00:23:14,160
We're going to meet Ameri Trash 
Talk and her husband. 

426
00:23:14,520 --> 00:23:19,400
We're going to meet Tabletop, 
Worldwide Nashville board game 

427
00:23:19,400 --> 00:23:26,440
guy Dom from Bromide Enthusiast.
So many people are going to be 

428
00:23:26,440 --> 00:23:28,120
in Nashville. 
It's going to be great, so I 

429
00:23:28,120 --> 00:23:30,760
won't be available to record, 
but what I will do is record 

430
00:23:30,760 --> 00:23:32,960
sound bites for the. 
Show. 

431
00:23:33,200 --> 00:23:35,640
Just do a live show. 
I'm going to have peace now. 

432
00:23:35,680 --> 00:23:37,360
You could do a live show. 
Just record it straight from 

433
00:23:37,360 --> 00:23:41,360
there, finally. 
The last time I did a live, it 

434
00:23:41,360 --> 00:23:43,880
was it was just it. 
Was no the hotel room. 

435
00:23:43,880 --> 00:23:47,320
Just like, do you know, anyway. 
Maybe. 

436
00:23:47,640 --> 00:23:48,840
Maybe. 
I could. 

437
00:23:49,080 --> 00:23:52,480
Possibly do that because PJ is 
not around and then obviously 

438
00:23:52,480 --> 00:23:54,960
there can't be a PJ that Gareth 
and a Gareth that PJ. 

439
00:23:54,960 --> 00:23:57,400
So we have a special guest 
filling in for 5 minutes. 

440
00:23:57,960 --> 00:24:00,080
And it's awesome. 
Which was recorded at Christmas 

441
00:24:00,080 --> 00:24:07,000
time and if you would enjoy it, 
this young man, he's very keen 

442
00:24:07,000 --> 00:24:10,000
to come on the show more often. 
So it might become a monthly a 

443
00:24:10,000 --> 00:24:18,000
monthly 5-10 minutes with this 
very enthusiastic young man I. 

444
00:24:18,120 --> 00:24:19,720
Feel like we should have him on 
every week. 

445
00:24:19,720 --> 00:24:21,200
He should close out every 
episode. 

446
00:24:21,200 --> 00:24:27,160
I think I'd be exhausted. 
I'm really excited to hear what 

447
00:24:27,160 --> 00:24:31,960
everyone thinks we were, you 
know, we were. 

448
00:24:31,960 --> 00:24:34,920
You and I were talking about at 
some point having an episode 

449
00:24:34,920 --> 00:24:37,360
about organization of the game 
shelves. 

450
00:24:38,000 --> 00:24:41,600
And Oh yeah, we were with me. 
And so Katie and I, we took all 

451
00:24:41,600 --> 00:24:44,360
of our games off our shelves and
did a complete dusting. 

452
00:24:44,360 --> 00:24:47,520
And everything we did, we did a 
reorganization. 

453
00:24:48,360 --> 00:24:53,040
And I got my inspiration from 
our friend Bandzinator, who's 

454
00:24:53,040 --> 00:24:55,120
out in California. 
She was. 

455
00:24:55,120 --> 00:24:58,680
She was doing them by 
vertically, by size. 

456
00:24:58,680 --> 00:25:01,520
Oh yeah, yeah, yeah. 
And she talked about how many 

457
00:25:01,520 --> 00:25:07,240
cube calyx cubes she managed to 
free up by doing it according to

458
00:25:07,240 --> 00:25:10,520
size. 
So you fit them in this cubes by

459
00:25:10,520 --> 00:25:14,400
size and then for the little 
spaces you can fill them in with

460
00:25:14,400 --> 00:25:18,640
it, whatever and but size is 
first and then you can do it by 

461
00:25:18,640 --> 00:25:23,960
theme or publisher or whatever. 
We ended up freeing up three 

462
00:25:23,960 --> 00:25:28,720
whole Calacs cubes, which we 
subsequently filled up one of 

463
00:25:28,720 --> 00:25:31,560
them. 
But but that's always the art. 

464
00:25:31,880 --> 00:25:35,360
I wonder if anyone's made Sony 
must have done this because all 

465
00:25:35,360 --> 00:25:37,280
the dimensions are on Board Game
Geek Company. 

466
00:25:38,160 --> 00:25:41,400
They are mostly. 
So if you if you took those 

467
00:25:41,400 --> 00:25:44,760
dimensions with a bit of AI and 
a little bit of config of that 

468
00:25:44,760 --> 00:25:47,280
shelf, you could just say to the
computer. 

469
00:25:47,800 --> 00:25:49,760
Here's my games collection from 
Board Game Geek. 

470
00:25:50,600 --> 00:25:53,760
Take those dimensions and please
show me optimal. 

471
00:25:54,280 --> 00:25:58,240
Oh, oh. 
That that that is not beyond the

472
00:25:59,320 --> 00:26:01,200
I need to talk to some data 
scientists I know. 

473
00:26:01,600 --> 00:26:02,920
What about you? 
Why don't you just do it? 

474
00:26:03,400 --> 00:26:05,720
I need someone you can do some 
proper data science, but luckily

475
00:26:05,720 --> 00:26:07,480
I have one who works for me, so 
I'll speak to. 

476
00:26:07,480 --> 00:26:10,880
I'll speak to them and say I've 
got a really good idea. 

477
00:26:10,880 --> 00:26:12,680
Here's some data. 
Can you do some magic? 

478
00:26:12,920 --> 00:26:15,680
Because I think that could be, I
think there's a market for that,

479
00:26:15,680 --> 00:26:17,040
I think. 
That could you just type in how 

480
00:26:17,040 --> 00:26:21,880
many callates cubes have you got
say say 50 and then it takes all

481
00:26:21,880 --> 00:26:27,120
those games. 
Yeah, yeah, now so. 

482
00:26:28,320 --> 00:26:32,160
Anyone listening who thinks they
could message me? 

483
00:26:32,720 --> 00:26:36,040
Yeah, yes. 
Message us and let us know if 

484
00:26:36,040 --> 00:26:40,560
you have the skill set to help 
us determine. 

485
00:26:40,560 --> 00:26:42,920
The thinking here Processing. 
I think it's quite easy 

486
00:26:42,920 --> 00:26:44,840
actually. 
I bet it is. 

487
00:26:45,080 --> 00:26:48,880
I don't have the skill set for 
it right, but it is. 

488
00:26:49,640 --> 00:26:51,880
That's what we need. 
That is what I that's what I 

489
00:26:51,880 --> 00:26:57,960
need it would it would help my. 
You know. 

490
00:26:58,480 --> 00:27:00,440
Too much storage. 
So one of the things I have done

491
00:27:00,440 --> 00:27:02,400
in the past and I'm running out 
of space is I pushed because 

492
00:27:02,400 --> 00:27:05,600
obviously Calyx are quite deep. 
There's always a there's always 

493
00:27:05,600 --> 00:27:08,400
a good 1520 centimeters at the 
back. 

494
00:27:09,000 --> 00:27:11,560
That's not optimal. 
So often I then push the games 

495
00:27:11,560 --> 00:27:14,760
back and I put a box front on. 
I hate that. 

496
00:27:15,120 --> 00:27:16,400
And I hate. 
A lot of people. 

497
00:27:16,800 --> 00:27:19,840
But it does mean I can get 
another 50 games. 

498
00:27:20,120 --> 00:27:22,040
It's true. 
It's no good because I'm but I'm

499
00:27:22,040 --> 00:27:24,600
looking for a game. 
I'm like, OK, I'm putting all 

500
00:27:24,600 --> 00:27:27,240
these boxes off looking for the 
game I can't find, right? 

501
00:27:28,080 --> 00:27:31,560
But then if I had the app that 
I've just used to structure my 

502
00:27:31,560 --> 00:27:33,560
game, I just do a quick like, 
Librarian. 

503
00:27:33,840 --> 00:27:38,920
Where do I find Pillars of Earth
that is in section 6? 

504
00:27:40,120 --> 00:27:43,880
OK, so my battleship, yeah. 
I think that's a great topic. 

505
00:27:43,880 --> 00:27:46,960
I would love to. 
I would love to get a guest on 

506
00:27:46,960 --> 00:27:49,880
to talk about. 
Book in storage. 

507
00:27:50,240 --> 00:27:54,000
Yeah, the difference between a 
library and a collection. 

508
00:27:55,040 --> 00:27:59,000
And vertical and horizontal. 
Which I do both vertical and 

509
00:27:59,000 --> 00:28:02,480
horizontal. 
You know, we've got that system.

510
00:28:02,480 --> 00:28:04,320
So what's your? 
Yeah, what's your preference? 

511
00:28:04,320 --> 00:28:06,920
So if you had, if you if you 
wasn't about space, would you be

512
00:28:06,920 --> 00:28:12,160
horizontal or vertical? 
So honestly, it's about inserts.

513
00:28:14,320 --> 00:28:17,520
If I have a folded space, insert
let's go vertical. 

514
00:28:18,720 --> 00:28:21,680
If I don't horizontal because. 
It's really I'm vertical no 

515
00:28:21,680 --> 00:28:23,480
matter what. 
No, I I don't. 

516
00:28:25,400 --> 00:28:34,320
No, no, no, no. 
No. 

517
00:28:34,800 --> 00:28:36,600
No, no. 
OK. 

518
00:28:36,760 --> 00:28:37,680
So if you. 
Big boxes. 

519
00:28:37,720 --> 00:28:40,400
And then let's leave this for a 
for a debate episode. 

520
00:28:40,560 --> 00:28:44,400
Yeah, what is this thing? 
Collections versus libraries. 

521
00:28:45,880 --> 00:28:47,120
Horizontal. 
Vertical. 

522
00:28:47,560 --> 00:28:52,000
Vertical inserts versus no 
inserts, and I guess we may as 

523
00:28:52,000 --> 00:28:53,400
well throw in sleeving versus 
not. 

524
00:28:53,400 --> 00:28:55,200
Sleeves versus non sleeves. 
Yeah. 

525
00:28:55,200 --> 00:28:57,720
If anybody wants to talk about 
those, drop us a message, me or 

526
00:28:57,720 --> 00:29:01,800
PJ, please, and then we'll get 
you on the show and we'll talk. 

527
00:29:01,800 --> 00:29:04,200
Maybe we need a vertical and a 
horizontal. 

528
00:29:04,600 --> 00:29:08,640
We need a bit of a controversy. 
Yep, to have a debate. 

529
00:29:09,240 --> 00:29:11,080
I like it because. 
Clearly, vertical is right. 

530
00:29:11,080 --> 00:29:12,320
So that's the end of that 
debate. 

531
00:29:12,920 --> 00:29:14,640
I mean, I guess I don't know. 
I don't know. 

532
00:29:14,880 --> 00:29:16,400
I'm. 
Just looking at my large ball 

533
00:29:16,400 --> 00:29:18,400
game storage and they're all 
horizontal. 

534
00:29:19,440 --> 00:29:22,360
Because their size, Yeah. 
That's why you did that, Yeah. 

535
00:29:24,000 --> 00:29:27,080
Yeah, interesting. 
So Peter, why did you bring up 

536
00:29:27,080 --> 00:29:31,480
this subject in the 1st place? 
The reason is when Katie and I 

537
00:29:31,480 --> 00:29:35,960
were organizing our shelves, 
we've got all the they're all 

538
00:29:35,960 --> 00:29:40,280
stacked on our table. 
We're restructuring our shelves.

539
00:29:41,120 --> 00:29:44,160
What did we listen to while we 
were organizing the shows? 

540
00:29:44,160 --> 00:29:48,520
We listened to the recording of 
the special guest. 

541
00:29:49,320 --> 00:29:52,120
Oh. 
Yeah, and I think we listened to

542
00:29:52,120 --> 00:29:54,880
it twice because he's awesome. 
Y'all. 

543
00:29:56,800 --> 00:30:00,560
Hopefully he's not listening, 
he'll just just go to his head. 

544
00:30:01,680 --> 00:30:04,800
Since since recording the Super 
Special episode of about 7 

545
00:30:04,800 --> 00:30:08,280
Minutes long, he's got his own 
idea about his own podcast show,

546
00:30:08,320 --> 00:30:14,320
so he's already got a breakaway.
So he has not yet been a guest 

547
00:30:14,320 --> 00:30:21,440
on our show and he is already he
already has a a spin off of our 

548
00:30:21,440 --> 00:30:23,200
show. 
He He's showing now. 

549
00:30:23,200 --> 00:30:24,600
He's showing, remember? 
He's the best show. 

550
00:30:25,040 --> 00:30:26,600
That's right. 
That's right. 

551
00:30:27,040 --> 00:30:28,840
So, so next week we have an 
episode go out. 

552
00:30:28,840 --> 00:30:31,120
It's only a short 1, so it's 
like a bonus episode really. 

553
00:30:31,160 --> 00:30:35,400
So it'll be maybe, maybe it's 
the beginning of a new series, 

554
00:30:36,240 --> 00:30:40,080
maybe Episode 7 C is that series
and we'll have a spin off series

555
00:30:42,120 --> 00:30:45,960
PJ, Garath and. 
Friends and friends. 

556
00:30:45,960 --> 00:30:47,840
Friends. 
OK. 

557
00:30:47,880 --> 00:30:49,600
Well, look, that's, we've done 
half an hour. 

558
00:30:50,040 --> 00:30:51,680
Yeah, We've talked about 
upcoming games. 

559
00:30:51,680 --> 00:30:55,960
We've talked about what's been 
hitting our tables. 

560
00:30:55,960 --> 00:30:59,160
We've talked about future 
episodes and guests. 

561
00:30:59,160 --> 00:31:02,400
So please do reach out and then 
you're off on the holiday. 

562
00:31:03,320 --> 00:31:06,160
Yeah, we're going to meet some 
gamers and play some games. 

563
00:31:06,440 --> 00:31:08,880
So the week after next, we'll do
an episode on that. 

564
00:31:10,240 --> 00:31:12,120
Yes, we will get. 
Some sound bites. 

565
00:31:12,360 --> 00:31:16,120
Try to get some sound bites. 
I'll think about doing a live 

566
00:31:16,120 --> 00:31:19,840
recording. 
I could probably do that. 

567
00:31:19,880 --> 00:31:21,960
I will be. 
I will be sharing a room with 

568
00:31:21,960 --> 00:31:23,440
Tabletop worldwide. 
He and I. 

569
00:31:23,440 --> 00:31:25,720
Can they go? 
Seriously, I'll look into Studio

570
00:31:25,720 --> 00:31:27,720
and. 
Broadcast. 

571
00:31:28,320 --> 00:31:30,840
We could just do that. 
Yeah, a whole a whole episode 

572
00:31:30,840 --> 00:31:33,640
without Gareth. 
It's on tour. 

573
00:31:34,200 --> 00:31:38,280
Meatball, Meatball on tour. 
Live and direct with the 

574
00:31:38,360 --> 00:31:40,000
meatballs around the world. 
It's what you want. 

575
00:31:40,000 --> 00:31:41,560
You want to. 
You're right. 

576
00:31:42,120 --> 00:31:43,440
I want to talk to all the meat. 
Go. 

577
00:31:44,760 --> 00:31:47,520
Oh no, I'm. 
Not going to start singing so 

578
00:31:47,680 --> 00:31:50,560
anyway, everyone, it's been an 
absolute pleasure. 

579
00:31:52,080 --> 00:31:53,160
Oh, that's great. 
Thanks.

