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Hey guys. 
And look, you can see us. 

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We're on video. 
We have finally made it. 

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It is 100 turns later. 
We are finally Meeple to Meeple 

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is at episode 100. 
Thank you so much for all of you

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who have put up with our 
shenanigans for 100 episodes. 

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Now you're in trouble. 
This is where the real the real 

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trouble begins. 
You have to look at. 

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Us. 
Look at us, yeah. 

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As always, I remain PJ. 
Yes. 

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And I've made it to 100 
episodes. 

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I am Gareth with a few stand 
insurance along the way. 

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A few stand insurance and we've 
got some special guests for this

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segment of the episode. 
We've got a lot, we've got a lot

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of stuff to fill in, a lot of 
content, so we'll get right to 

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it with Craig and Becky from Get
Into Games on Air. 

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Probably my second favorite 
podcast behind our own, of 

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course, Craig and Zach. 
Out. 

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How are you? 
Hello. 

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Hello. 
We're good. 

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Thank you. 
Thank you for having us on this 

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momentous occasion. 
Episode 100. 

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Thanks for. 
Joining. 

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Us 66 episodes ago you guys were
on episode 34. 

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I believe you joined us to talk 
about reach in your own podcast.

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Was that that long ago? 
When is? 

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I don't know when that was that 
feels. 

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Oh. 18I. 
Don't know. 

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I'm going to hazard a guess. 
Yeah, yeah, yeah. 

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So, so this part of this part of
the podcast is very first bit is

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I guess we're going to talk 
about what we've learned along 

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the way. 
So 100 episodes later from those

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early days of using our iPhones 
to record, if you go listen to 

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Episode 1, you'll know what I 
mean through 2, you know, today 

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recording on the video of the 
world is that going from, it's 

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not going black and white to 
colour, it's going from radio to

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full. 
Well, it's not quite 4K. 

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We're not, we're not, we're a 
bit cheap. 

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We're not paying for the 4K 
mode. 

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We're paying for 720P unless 
anybody wants to sponsor us and 

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then we'll upgrade. 
So it's all about reflecting, I 

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guess on what, on what we've 
done in terms of moving through 

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that podcast journey. 
But you know, after you guys 

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started your own podcast along 
the way as well. 

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So we're we keen to hear what 
you guys have done. 

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Do you want to Craig, do you 
want to introduce your podcast 

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quickly? 
So anyone who hasn't listened. 

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We are getting to Games on Air, 
a podcast about board games and 

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the people who play them. 
Nice. 

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Well said by rent shuffle and 
roll. 

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If you use the code GI TG50 
you're going to give rental with

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rent shuffle and roll anyway. 
Say advertise, you said 

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introduce. 
Yeah, that's fine. 

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Yeah. 
Yeah, basically I think it was 

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spawned out of. 
We would just play board games 

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for sit after we've played a 
board game and just talk about 

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it, talk about it for ages. 
And or we just sit there and be 

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like this game's this, that, 
that, that, that, that and talk 

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about like topics within board 
games and, and themes and 

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everything. 
And we're like, why are we just 

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talking about this? 
Why aren't we just recording it?

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Because there's so much here 
someone might want to hear. 

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I think we did it in the car as 
well, like we would go on a long

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journey and then have a big 
discussion about certain. 

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Like, yeah, visit my mum in 
London and just drive for two 

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hours and just start talking 
about different games and 

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different things. 
And it just kind of led into get

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into Games on Air, which is 
essentially just a US just 

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rambling on about games, 
occasionally having guests on to

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talk about games. 
And like the big UK board game 

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Proto Hype, which has all the 
prototype games coming to 

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Kickstarter. 
And we've managed to meet up 

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with quite a few of them and 
build up quite a bit of a 

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relationship with them. 
So we get a lot of those those 

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guys before their Kickstarter 
launches to have like little 

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chats. 
Yeah, it's been really good. 

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And it is just that we have 
regular segments, like silly 

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little segments. 
And. 

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And as everyone who listens 
knows, Becky plans everything. 

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I plan nothing. 
And. 

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It's really annoying. 
Fly by the seat in my. 

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Pants annoying. 
It's good fun though. 

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I've I've written down in terms 
of the highlights that we 

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generally don't do scripts 
either, which generally means 

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it's it's a little bit it is. 
We fly by the seat of our plan. 

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Pants yeah, generally. 
But we we have got better and we

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do write out maybe four or five 
bullet points just to keep PJ on

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track. 
I think that's important. 

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It is important to kind of have 
something like we're going to 

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start with this we're going to 
do because we'll always do our 

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like we were generally doing 
like what's hit our table this 

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week so we can talk about the 
games that we've played. 

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Then we'll either have like a 
topic or a subject or a guest, I

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guess. 
And then we'll end with like a 

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board game menu and then sort of
end the in the podcast there. 

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But I used to plan it to the 
point at which, like, I would 

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write down the publishers and 
the artists and all of this, and

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then you would just rock up and 
I'd be like have lists and lists

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and lists. 
Yeah, you can tell what Becky's 

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going on. 
She'll she'll start saying this 

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game designed by this, with this
amazing art by this person, this

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person. 
And I'm like, you played seven 

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wonders. 
I don't bother. 

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We've I often I'm sitting here 
with my phone or another tab 

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open on board game geek doing 
the same but doing it live 

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trying to read and but which of 
course on when you're recording 

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just onto audio. 
No one knows but right here I 

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here I'm yeah there's no hiding 
now yes I start wondering over 

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here it's looking elsewhere. 
What about what about like 

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technical stuff? 
Like I mean, from our we started

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off on on a phone recording 
using pods bean. 

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I think it was PJ, wasn't it? 
That's that where we started 

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Dean pod Bean using their mobile
app. 

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And then we quite quickly 
realized that the auto quality 

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wasn't right. 
And then we ended up we bought 

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mics and we bought headphones, 
which has definitely helped us. 

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How about you guys? 
Well, did you start with did you

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we pros for the start? 
We've always had this snowball 

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thing. 
But if they do want to sponsor 

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either podcast, but yeah, the 
the Blue, the snowball was quite

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fine. 
It picks us both up. 

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All right. 
It works well. 

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Yeah, it's quite nice. 
But we've always had that. 

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We've never really, we started 
delving into video. 

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So we've got like AII had an old
webcam that's better than the 

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ones on the laptop kind of 
thing, but we never really the 

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microphone we sorted out but. 
We just have to work out how 

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close I have to sit to the 
microphone because you're much 

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louder. 
Than one of us is a lot louder 

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than the other and that's that's
the thing. 

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So sometimes I do listen back 
and I'll hear me suddenly go and

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like and. 
I'm like like a mouse in the 

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background. 
Yeah, we've spoke to one of our 

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friends down who lives down the 
road. 

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Dale, he was listening once and 
I shouted his name once on an 

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episode just randomly and he was
like, I was driving, thank you. 

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I almost crashed the car. 
We have got, we definitely have 

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episodes when I'm sitting there 
going like PJ's really loud. 

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It's come back a little bit 
further away and I, we'll have 

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to get really close. 
Yes, I think we've generally 

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worked out now that because 
yeah, there's this, yeah, 

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particularly not in the same 
room. 

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Trying to get the balance right 
is quite tricky. 

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That is the most difficult, that
is the probably the single 

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greatest challenge is for us 
doing this six hours apart. 

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You know, that's been our 
biggest challenge, I think, 

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whereas you guys are sitting 
right next to each other. 

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Yeah. 
Episode 75 where we did it live 

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sitting next to each other. 
I kind of wish it was video 

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because that was, I think that 
was one of our SO. 

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See my highlight bit for later 
the the fact that we actually 

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sat together and recorded it, it
does make podcasting a lot, lot 

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easier when you've just you're 
losing that connection just 

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because of of the time 
difference and you guys. 

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So we moved to River Riverside 
hosting wise, I don't know when 

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now, maybe 50 episodes ago. 
Was it 50? 

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Maybe I have to go check because
we lost a lot of stats along the

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way because we moved from 
Poplene. 

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To. 
Yeah, to Riverside, but that 

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Riverside got bought by Spotify 
or maybe even then had been. 

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And then over the last maybe two
months the features have just 

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grown and grown on that site. 
So from using it for video 

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editing, audio editing, some of 
the features like on the screen,

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stay with names, he's all 
relatively new. 

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Do you guys use much of 
Riverside? 

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We should be advertised but 
sponsoring us as well, shouldn't

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they? 
Yeah. 

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Absolutely. 
We've always used we've I think 

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because we've spoke and I was 
wondering what you guys used and

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stuff like that just because of 
the interesting parts of it. 

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And we use Riverside, we use 
Riverside and we use Pod Bean. 

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We use the both, obviously Pod 
Bean to put it up on the 

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platform and then Riverside to 
do the recording. 

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So it would be interesting to 
choose do different things. 

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I think sometimes it's having it
on one and then downloading it 

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and then moving it to another 
one to put it up. 

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And especially with Google 
Podcasts changing over to 

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YouTube Podcasts. 
Yeah. 

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That's kind of messed up a 
little bit of the kind of reach,

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I think, which has been a bit of
a a thing that we've had to 

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adapt to and change. 
I know nothing of this side, I 

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just. 
Do the podcast it took a worse 

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and while to get it onto Apple 
as well. 

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That took like long. 
They had to verify. 

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That took like a month, yeah. 
You got to put codes in and 

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verify. 
And yeah, that one, that one is 

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much more tricky. 
From from an actual recording 

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side of things, we've found that
Riverside is pretty 

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straightforward. 
It's a nice and easy system to 

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use, which is good for me 
because the easier the better 

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really. 
Just give me something simple. 

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I think now on Riverside you can
just send it straight to 

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Spotify. 
I mean that's that. 

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It generally is relatively 
encased in one platform now. 

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So if you're thinking about a 
podcast, consider Riverside for 

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all your podcast leads. 
I think if I looked for it I'd 

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even find some audio that says 
Riverside FM, but I'll have to 

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find that for later, yeah. 
Just in case they're looking 

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for, we're looking for 
sponsorship. 

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Hey, you guys want to come on 
here Riverside podcast. 

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Riverside FM and then I think 
the last bit I've got is I guess

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we've got holidays. 
So I've been sick, we've we've 

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missed episodes because, you 
know, we've both been in 

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different places. 
Do you guys always recall 

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together? 
Yeah, yeah. 

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We, we tried to do it every 
week, but we found that with 

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work schedules and bits and 
pieces, it's not always 

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possible. 
So now I think we've we tried to

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keep to at least every 
fortnight, yeah. 

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Because. 
Because we don't like, I salute 

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you for being able to stick it 
to half an hour. 

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We do not we, we just go and 
it'll end, promise. 

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00:10:26,200 --> 00:10:30,360
But when I don't know my our 
titles really should be how long

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a road trip you need to take. 
Yeah. 

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00:10:32,640 --> 00:10:34,440
That's quite a good idea. 
It's like, yeah, yeah. 

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00:10:34,440 --> 00:10:37,480
How long is your workout? 
Is it 30 minutes, 3540 minutes? 

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00:10:37,720 --> 00:10:39,960
One hour plus. 
Because I think the first 

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episode we were like an hour's 
good. 

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And then I think we had an 
episode with John Gracie and 

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that was like 2 hours. 
And it was like, OK, so some of 

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the them do go on and it depends
on the subject because we can 

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just like you'll probably find 
that you could talk about the 

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subject for days, but you're 
like very like, yeah, we can. 

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00:10:56,760 --> 00:10:58,280
Let's move on. 
Whereas we'll just. 

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Go yeah, let's talk. 
We're gonna talk. 

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So because our podcast is 
longer, I think it works every 

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other week doesn't matter as 
much because then it's like, OK,

227
00:11:07,080 --> 00:11:08,280
you've listened to half of it 
that week. 

228
00:11:08,280 --> 00:11:11,200
You can listen to the other half
next week or however you want to

229
00:11:11,200 --> 00:11:13,080
listen to it. 
For me, it's like therapy. 

230
00:11:13,080 --> 00:11:14,720
So you have to get everything 
off your chest. 

231
00:11:14,920 --> 00:11:15,520
Yeah. 
And then what? 

232
00:11:15,840 --> 00:11:16,840
Then you can. 
Stop. 

233
00:11:16,840 --> 00:11:18,920
I love it. 
Yeah, we played Catan. 

234
00:11:19,200 --> 00:11:22,000
Let's not go there. 
Because I think, I think we've, 

235
00:11:22,000 --> 00:11:24,320
we, we were 30 minutes pretty 
good for a good. 

236
00:11:24,560 --> 00:11:27,360
Really good. 
Maybe 50 episodes or so, and 

237
00:11:27,360 --> 00:11:31,160
then we've kind of got to 45. 
This is going to be about an 

238
00:11:31,160 --> 00:11:33,120
hour and a half, I think. 
This episode we have to. 

239
00:11:33,120 --> 00:11:38,400
Keep it to under. 
Yeah, yeah, but we go back to 

240
00:11:38,400 --> 00:11:41,480
where me and PJ first met and we
had when I was in Instagram 

241
00:11:41,480 --> 00:11:43,680
lives back in COVID lockdown 
days. 

242
00:11:43,760 --> 00:11:45,720
I think my longest episode was 
three hours. 

243
00:11:46,000 --> 00:11:50,280
I mean, who watches on Instagram
live for three hours, maybe 3 

244
00:11:50,280 --> 00:11:52,960
1/2. 
I mean, we did just talk. 

245
00:11:52,960 --> 00:11:56,200
What else was there to do apart 
from Yeah, from I was there. 

246
00:11:56,440 --> 00:11:58,440
Yeah. 
So, so yeah, I can see how you 

247
00:11:58,440 --> 00:11:59,960
can, you can just start 
chatting. 

248
00:12:01,040 --> 00:12:03,880
Pete, anything from you on? 
I just want to, I want to say 

249
00:12:03,880 --> 00:12:07,680
about that original Instagram 
Live, which is coming up 

250
00:12:07,680 --> 00:12:10,680
November 1st is when that aired.
Wow, you remembered it so. 

251
00:12:11,600 --> 00:12:15,760
I do, and so you're our 
friendship, life changing, life 

252
00:12:15,760 --> 00:12:17,760
changing. 
So our friendship would have 

253
00:12:17,760 --> 00:12:21,280
started. 
That was 2021, November 1st, so 

254
00:12:21,280 --> 00:12:25,680
three years real soon. 
So I'm sitting here talking to 

255
00:12:25,680 --> 00:12:29,400
you on Instagram Live. 
Katie, my wife is sitting on the

256
00:12:29,400 --> 00:12:34,480
couch there and I'm looking for 
visual cues from her that I need

257
00:12:34,480 --> 00:12:38,560
to shut up and cut it off. 
And if she says I can keep 

258
00:12:38,560 --> 00:12:41,960
going. 
So I blew your your your goal 

259
00:12:41,960 --> 00:12:44,400
out of if I remember everyone's 
like, can I be longer? 

260
00:12:44,400 --> 00:12:46,480
Like, can you go longer than the
previous one? 

261
00:12:46,480 --> 00:12:49,200
And I think after me, you kind 
of abandoned that. 

262
00:12:49,200 --> 00:12:52,000
Like no one can talk longer than
PJ. 

263
00:12:52,000 --> 00:12:52,880
That's not true. 
I. 

264
00:12:52,920 --> 00:12:55,440
Think he broke me. 
I thought, I can't ever do this 

265
00:12:55,440 --> 00:12:58,400
again. 
I I mean, November would have 

266
00:12:58,400 --> 00:13:03,000
been because I kind of kind of 
ranted about to December, 

267
00:13:03,840 --> 00:13:06,640
January, February next year. 
I think, yeah, OK, it's good. 

268
00:13:06,640 --> 00:13:10,120
I broke you. 
I broke you so much that we're 

269
00:13:10,120 --> 00:13:13,800
on episode 101. 
We're launching, we're launching

270
00:13:13,800 --> 00:13:17,720
our YouTube channel, right? 
Like that's how broken you are. 

271
00:13:18,160 --> 00:13:20,760
Oh good point. 
Make sure you like and subscribe

272
00:13:20,760 --> 00:13:28,040
yes like and subscribe for more 
content every week or maybe 2 if

273
00:13:28,040 --> 00:13:30,800
we go like for an hour and a 
half, you know. 

274
00:13:30,960 --> 00:13:33,160
Can I ask you A? 
Question. 

275
00:13:33,360 --> 00:13:36,720
Yes, please do. 
So how do you find having guests

276
00:13:36,720 --> 00:13:39,840
on your podcast? 
Because we've had some really 

277
00:13:39,840 --> 00:13:42,640
great guests and then we've had 
some not so great guests. 

278
00:13:42,640 --> 00:13:47,120
And it's hard to like manage the
people on the podcast sometimes,

279
00:13:47,560 --> 00:13:52,760
I think, and like trying because
we know people personally, but 

280
00:13:52,760 --> 00:13:56,800
then trying to get across on a 
podcast is actually quite a 

281
00:13:56,800 --> 00:14:00,000
difficult thing to do. 
How do you find managing that? 

282
00:14:01,600 --> 00:14:03,440
Who's getting first? 
Human to take. 

283
00:14:03,440 --> 00:14:04,440
This. 
I'll take it. 

284
00:14:04,440 --> 00:14:06,600
We might both take it. 
Yeah, go ahead. 

285
00:14:06,840 --> 00:14:08,120
Let's see whether I'm going to 
say one bit. 

286
00:14:08,120 --> 00:14:09,680
I think you'll do the other. 
OK. 

287
00:14:10,480 --> 00:14:12,720
So I think those episodes do 
become a bit more scripted. 

288
00:14:12,720 --> 00:14:14,920
So I guess it's a, we do similar
things when I used to do the 

289
00:14:14,920 --> 00:14:16,560
lives, which is supposed to be 
relaxed. 

290
00:14:16,560 --> 00:14:19,320
It's chilled, like it is just a 
conversation. 

291
00:14:19,400 --> 00:14:22,000
And if we mess up, we cut and 
edit and no one's going to know.

292
00:14:22,080 --> 00:14:23,720
So looking through, I've got a 
list. 

293
00:14:23,720 --> 00:14:26,240
I mean, we've got we've had a 
mixture of everyone from like 

294
00:14:26,240 --> 00:14:28,960
Instagram people to friends of 
PJS. 

295
00:14:28,960 --> 00:14:30,800
You've had some friends from the
states who've had it on. 

296
00:14:31,200 --> 00:14:36,880
And then more recently, I think 
we found that when it was me and

297
00:14:36,880 --> 00:14:41,640
PJ and another guest, sometimes 
it's that's too many or guess 

298
00:14:41,640 --> 00:14:44,080
was definitely too much as if we
have 4 of you on the screen. 

299
00:14:44,800 --> 00:14:47,440
So we actually found sometimes 
it was better with PJ on his own

300
00:14:47,440 --> 00:14:50,320
with a guest just for the for 
the dialogue. 

301
00:14:50,640 --> 00:14:53,840
Yeah. 
And two of us trying, it's like 

302
00:14:53,840 --> 00:14:55,760
3's a crowd sometimes we found 
other. 

303
00:14:55,760 --> 00:15:00,760
What you thought PJ to that? 
So I don't agree with anything 

304
00:15:00,800 --> 00:15:04,680
you just said. 
Is this controversial? 

305
00:15:05,240 --> 00:15:07,880
Episode 100 and the final 
episode of. 

306
00:15:08,080 --> 00:15:13,720
That is the end, yeah. 
OK, so the reality is that 3 is 

307
00:15:13,720 --> 00:15:16,000
the perfect number. 
You don't. 

308
00:15:16,000 --> 00:15:18,360
And Gareth and I learned this 
because we had like two or three

309
00:15:18,360 --> 00:15:20,480
episodes where we had more than 
three people on. 

310
00:15:21,160 --> 00:15:25,400
That doesn't work at all. 
But 3 is OK for the flow. 

311
00:15:25,400 --> 00:15:29,800
It works if it's Gareth and I 
and one guest, or if it's myself

312
00:15:29,800 --> 00:15:32,880
and two guests. 
Or yes, that is you are correct.

313
00:15:32,880 --> 00:15:36,880
That is what I meant. 
It could be had two people on 

314
00:15:36,880 --> 00:15:39,480
the show what I'm. 
Hearing here is there's four 

315
00:15:39,560 --> 00:15:40,680
people here. 
No, no, no. 

316
00:15:41,200 --> 00:15:42,680
But you're 1, but you're 
together. 

317
00:15:42,760 --> 00:15:45,880
You're together. 
It's when you had, yes, when PJ 

318
00:15:45,880 --> 00:15:50,000
had Hannah and we had Alex, that
was better with two guests. 

319
00:15:50,480 --> 00:15:53,760
Yeah, 33 did because that that 
is correct. 

320
00:15:53,760 --> 00:15:56,800
What? 
You want 3 voices if you get 

321
00:15:56,800 --> 00:16:00,880
more and they've done a lot of 
research, numerology and and and

322
00:16:00,880 --> 00:16:04,040
all that about how the number 
three works in all kind of 

323
00:16:04,040 --> 00:16:05,560
settings other than an 
interview. 

324
00:16:05,640 --> 00:16:12,400
I also in my head, when I have a
guest on, I kind of take off my 

325
00:16:12,400 --> 00:16:15,160
board gamer hat. 
And we all know I've got a lot 

326
00:16:15,160 --> 00:16:17,960
of hats, most of which I 
purchased while I was in 

327
00:16:17,960 --> 00:16:22,640
England. 
I put on my my journalist hat. 

328
00:16:22,640 --> 00:16:26,400
I get, you know, like my persona
changes when we have a guest on 

329
00:16:26,680 --> 00:16:30,160
depending also depending on the 
guest, if it's a designer or 

330
00:16:30,160 --> 00:16:33,240
someone from the industry, I 
definitely become a journalist 

331
00:16:33,240 --> 00:16:35,520
and I'm like, I'm going to ask 
questions and I'm going to keep 

332
00:16:35,520 --> 00:16:40,760
this going and, and moving. 
But I also am really skilled at 

333
00:16:40,760 --> 00:16:43,400
improvisation. 
So I understand the importance 

334
00:16:43,400 --> 00:16:47,760
of keeping the conversation 
going and allowing for your 

335
00:16:47,760 --> 00:16:52,560
guest to look good. 
And I took some theater classes 

336
00:16:52,560 --> 00:16:57,360
when I was an undergrad at LSU, 
and one of the rules was to make

337
00:16:57,360 --> 00:17:01,440
sure your partner looks good #1 
always be seen #2 make sure your

338
00:17:01,440 --> 00:17:03,320
partner looks good. 
So I always want to make sure 

339
00:17:03,320 --> 00:17:05,680
I'm heard. 
Now I'm seen because we're on 

340
00:17:05,680 --> 00:17:08,720
video, but make sure I was 
hired, make sure my partner 

341
00:17:08,720 --> 00:17:10,720
looked good. 
And that's always governed me 

342
00:17:11,200 --> 00:17:12,839
whenever I'm in conversation, 
so. 

343
00:17:13,839 --> 00:17:17,960
I think it's just more difficult
than it looks like you see 

344
00:17:17,960 --> 00:17:21,119
people doing podcasts and videos
and you think, Oh yeah, that's 

345
00:17:21,119 --> 00:17:24,319
easier just having a chat. 
But I think it's actually like 

346
00:17:24,319 --> 00:17:27,400
there is a skill to it and 
getting the best out of your 

347
00:17:27,400 --> 00:17:30,400
guests. 
That's that's something that. 

348
00:17:30,600 --> 00:17:35,000
Absolutely right. 
I think that's why there's, when

349
00:17:35,000 --> 00:17:37,360
Gareth and I started this 
project, we're like, let's do a 

350
00:17:37,360 --> 00:17:39,280
podcast. 
Like because we talked about 

351
00:17:39,480 --> 00:17:44,560
Gareth approached me, he wanted 
to do something, but we didn't 

352
00:17:44,560 --> 00:17:47,440
know what that was. 
And it ended up being a podcast 

353
00:17:48,280 --> 00:17:50,600
and doing research. 
There's like, what is it, 

354
00:17:50,600 --> 00:17:54,520
Gareth? 
There's 2000 different board 

355
00:17:54,520 --> 00:17:56,600
game podcasts. 
There's loads. 

356
00:17:56,720 --> 00:17:58,160
I mean, it's even. 
There's so many. 

357
00:17:58,280 --> 00:18:00,400
Yeah, I mean. 
And, and most of them have like 

358
00:18:00,400 --> 00:18:04,400
5-6 episodes and they fell apart
because this is difficult work. 

359
00:18:05,200 --> 00:18:08,400
Yeah. 
So I don't know if anything I 

360
00:18:08,400 --> 00:18:10,880
just said helped you, but that's
what I do when I'm talking to a 

361
00:18:10,880 --> 00:18:11,520
guest. 
Yeah, yeah, yeah. 

362
00:18:12,000 --> 00:18:14,760
I also want to clarify that we 
didn't have bad guests. 

363
00:18:15,240 --> 00:18:16,000
Just. 
Terrible. 

364
00:18:16,040 --> 00:18:21,080
No, I meant that it's difficult 
to manage the medium between 

365
00:18:21,720 --> 00:18:25,640
people and and that what you 
said about getting the best out 

366
00:18:25,640 --> 00:18:28,600
of people, I think we're still 
working on that because that's 

367
00:18:28,600 --> 00:18:32,240
actually quite tricky. 
Yeah, I think, I think our first

368
00:18:32,240 --> 00:18:35,320
guest was Gozier. 
Yep, Episode 20. 

369
00:18:35,320 --> 00:18:37,920
So 27 episodes into we had the 
first guests on the show and 

370
00:18:39,440 --> 00:18:45,400
then we had a right run of them 
32333435 and then we had a 

371
00:18:45,400 --> 00:18:49,320
massive break to 69 when we met 
Nick on the show and that was 

372
00:18:49,320 --> 00:18:54,480
chaos so. 
We we did some guests and then 

373
00:18:55,120 --> 00:18:59,480
or had some guests did some 
guests and then we actually 

374
00:18:59,480 --> 00:19:01,520
missed just talking to each 
other. 

375
00:19:01,520 --> 00:19:03,920
We were like, we want to get 
back to just talking with each 

376
00:19:03,960 --> 00:19:05,920
other. 
Yeah. 

377
00:19:06,480 --> 00:19:09,440
It's a nice blend and I think 
we, I think it got to a point 

378
00:19:09,440 --> 00:19:11,880
where there was a lot of like 
convention and a lot of 

379
00:19:12,640 --> 00:19:15,680
Kickstarter things and a lot of 
our guests became like Huffman 

380
00:19:15,680 --> 00:19:18,920
Moore and people that were 
putting their games out there. 

381
00:19:19,520 --> 00:19:22,120
We we miss talking. 
But yeah, just just be able to 

382
00:19:22,120 --> 00:19:24,480
talk about board games because 
sometimes people want to listen 

383
00:19:24,480 --> 00:19:26,840
to about board games. 
They don't want to listen to 

384
00:19:26,840 --> 00:19:30,960
about one specific game or 
subject, I guess, Yeah. 

385
00:19:31,880 --> 00:19:33,200
What's your most popular 
episodes? 

386
00:19:33,200 --> 00:19:34,920
What stuff do you enjoy talking 
about the most? 

387
00:19:36,400 --> 00:19:39,440
I like, I think our most, our 
most popular was like some of 

388
00:19:39,440 --> 00:19:45,080
our earlier ones, definitely, 
but our I, I enjoyed the, when 

389
00:19:45,080 --> 00:19:48,480
we've had more of a subject that
we've lent into. 

390
00:19:48,800 --> 00:19:54,560
So when we talked about like 
our, our stats and stuff like 

391
00:19:54,560 --> 00:19:57,280
that, that's always a fun one. 
What we're aiming to do in the 

392
00:19:57,280 --> 00:19:59,800
new year. 
That was a good one. 

393
00:20:00,600 --> 00:20:02,840
Conventions, conventions are 
always fun and there's so much 

394
00:20:02,840 --> 00:20:05,440
to talk about and there's a lot 
that people want to listen to. 

395
00:20:05,720 --> 00:20:08,920
I think our UKGE an air con 
episodes our air con episode 

396
00:20:08,920 --> 00:20:12,200
probably was the most viewed 
only because. 

397
00:20:12,680 --> 00:20:16,080
Only Picard humble brag. 
I got a voice memo from Rodney 

398
00:20:16,080 --> 00:20:18,920
Smith after the episode. 
So that's why that one's that's 

399
00:20:18,920 --> 00:20:22,120
got a topic for me. 
But yeah, like UKGE episodes, 

400
00:20:22,120 --> 00:20:23,720
they're always they're always 
good fun. 

401
00:20:23,880 --> 00:20:26,920
I I do enjoy having guests. 
I enjoy talking about like 

402
00:20:26,920 --> 00:20:29,920
picking their brains and like 
working out. 

403
00:20:29,920 --> 00:20:32,120
And we're always like, we always
like to dig in and be like. 

404
00:20:32,280 --> 00:20:33,800
And so this is your game that 
you're bringing out. 

405
00:20:33,800 --> 00:20:35,560
OK, that's great. 
What else are you playing? 

406
00:20:35,920 --> 00:20:38,920
Like what are you inside? 
Yeah, that's the stuff I enjoy. 

407
00:20:38,920 --> 00:20:41,880
It's been talking to designers 
about what else do they play and

408
00:20:41,880 --> 00:20:43,800
then I guess find the screen of 
that. 

409
00:20:44,400 --> 00:20:45,880
Well, they actually up to. 
Yeah. 

410
00:20:45,880 --> 00:20:47,640
And. 
What we do like fun, like quick 

411
00:20:47,640 --> 00:20:51,480
fire questions and that and we 
get our guests to always do a 

412
00:20:51,480 --> 00:20:53,560
menu. 
So they'll always come back with

413
00:20:53,560 --> 00:20:56,920
to us with so they have stuff 
that we can really dive into 

414
00:20:56,920 --> 00:20:59,400
because it's it's fun to talk 
about the game and try. 

415
00:20:59,400 --> 00:21:01,480
And essentially we're selling a 
game. 

416
00:21:01,480 --> 00:21:04,560
We're selling that game on 
Kickstarter, which is it's all 

417
00:21:04,560 --> 00:21:07,840
an ad essentially, But it's nice
to also get that personal the 

418
00:21:07,840 --> 00:21:11,600
human side of of it and to see 
the the human elements. 

419
00:21:11,600 --> 00:21:14,240
So, I mean, I don't, I don't 
think there's a particular 

420
00:21:14,240 --> 00:21:17,440
episode that I've said is my 
favorite of all. 

421
00:21:18,560 --> 00:21:20,120
My favorite was the John Grace, 
Yeah. 

422
00:21:20,880 --> 00:21:23,600
Yeah, Yeah, yeah, yeah. 
That was, that was a lot of fun.

423
00:21:23,880 --> 00:21:26,720
But that's because that went on 
for like 5 hours. 

424
00:21:27,200 --> 00:21:29,240
I am. 
I am trying not to take. 

425
00:21:31,000 --> 00:21:34,120
I'm trying not to take that 
personally, speaking as a former

426
00:21:34,120 --> 00:21:36,120
guest. 
Becky will do that because she 

427
00:21:36,120 --> 00:21:38,000
can't take turns. 
That's the problem you see, 

428
00:21:38,000 --> 00:21:42,520
She's always. 
Because I didn't know anything 

429
00:21:42,520 --> 00:21:46,120
about John Gacy before we did 
the podcast and then I asked 

430
00:21:46,120 --> 00:21:50,480
loads of questions to find out 
stuff about him and his wife and

431
00:21:50,720 --> 00:21:53,560
where they will start. 
And it was truly interesting to 

432
00:21:53,560 --> 00:21:55,160
me. 
So I was like really passionate 

433
00:21:55,160 --> 00:21:56,400
about. 
So you're saying that PJ's 

434
00:21:56,400 --> 00:21:58,960
boring and not interesting I. 
Can't win here. 

435
00:21:59,840 --> 00:22:01,560
I just stop. 
I just no. 

436
00:22:01,960 --> 00:22:04,840
I think, I think the 
conversations that the four of 

437
00:22:04,840 --> 00:22:07,960
us, because my wife was with me 
when we stayed with you, we had 

438
00:22:07,960 --> 00:22:11,520
really great conversation. 
I kind of wish we would have 

439
00:22:11,520 --> 00:22:15,480
recorded that, right. 
Yeah, it was really good 

440
00:22:15,480 --> 00:22:17,360
conversation. 
But you know, that's OK. 

441
00:22:18,840 --> 00:22:22,480
It was boring. 
I always find with with, I 

442
00:22:22,480 --> 00:22:25,880
always find with podcasts. 
We've we finish, we'll stop the 

443
00:22:25,880 --> 00:22:29,960
record button and then go, why 
didn't we say that quick set 

444
00:22:29,960 --> 00:22:32,120
back up this record again, like 
define that as well. 

445
00:22:32,280 --> 00:22:34,640
But I find that listening to you
guys sometimes, like you'll, 

446
00:22:34,640 --> 00:22:38,360
you'll ask a question on the 
podcast and I'll be like, oh, 

447
00:22:38,360 --> 00:22:40,080
I've got so much of an opinion 
on that. 

448
00:22:40,080 --> 00:22:42,600
I really want to just let you 
know my opinion, but you've 

449
00:22:42,600 --> 00:22:45,400
already recorded it. 
I don't need to say my opinion 

450
00:22:45,400 --> 00:22:48,120
anymore because. 
Write it in comments in the. 

451
00:22:48,520 --> 00:22:51,200
Comments. 
Sometimes we stop recording and 

452
00:22:51,200 --> 00:22:53,400
then we carry on. 
Particularly got guests on and 

453
00:22:53,400 --> 00:22:57,600
sometimes we talk for another 
hour with a guest which we 

454
00:22:57,600 --> 00:22:59,960
should have just recorded, you 
know, but it's because we get 

455
00:22:59,960 --> 00:23:03,640
onto other topics and we get 
into stuff that, you know, maybe

456
00:23:03,640 --> 00:23:06,960
not so board game related. 
The dialogue is really good. 

457
00:23:07,720 --> 00:23:11,080
I think that I think that Gareth
and I have learned that that's 

458
00:23:11,080 --> 00:23:15,400
the real meat that interests 
everyone, including ourselves, 

459
00:23:15,840 --> 00:23:18,840
and we let the let that 
conversation go more than just 

460
00:23:19,080 --> 00:23:22,120
one big advertisement on the 
game that they're about to 

461
00:23:22,800 --> 00:23:25,680
launch on Kickstarter. 
I'm thinking about, and I'm sure

462
00:23:25,680 --> 00:23:29,800
you are too, is when we, we, we 
interviewed Matt and Zara from 

463
00:23:29,800 --> 00:23:34,000
Kvango because we did, we talked
with them for like another hour.

464
00:23:34,000 --> 00:23:36,960
And I think at one point there 
was a moment where you made me 

465
00:23:36,960 --> 00:23:40,040
re, we re recorded a question I 
had. 

466
00:23:40,720 --> 00:23:43,800
And then, and then there's some 
magical editing by my partner 

467
00:23:43,800 --> 00:23:46,080
Gareth. 
Thanks. 

468
00:23:46,600 --> 00:23:51,080
Yeah, No one knew this. 
I can't remember what it was it 

469
00:23:51,080 --> 00:23:52,800
was about. 
I think it's about Botswana, 

470
00:23:52,800 --> 00:23:53,560
wasn't it? 
And the. 

471
00:23:53,680 --> 00:23:55,080
I don't think so. 
Was it? 

472
00:23:55,120 --> 00:23:58,120
About the the the where the 
river flows or something else? 

473
00:23:58,240 --> 00:24:00,840
It had it had to do with the 
river delta because Louisiana is

474
00:24:00,840 --> 00:24:03,040
a major river delta. 
Yeah, something along that. 

475
00:24:03,040 --> 00:24:04,760
Yeah, yeah. 
Something like that, yeah. 

476
00:24:06,120 --> 00:24:08,920
OK, so yeah, anything else about
podcasts or should we let our 

477
00:24:08,920 --> 00:24:12,600
guests go? 
I don't have anything else. 

478
00:24:12,760 --> 00:24:16,480
Do you have any more advertising
Create to do a quick plug before

479
00:24:16,640 --> 00:24:17,720
you know. 
Make sure everyone's got the 

480
00:24:17,720 --> 00:24:19,320
name of your podcast. 
So. 

481
00:24:19,640 --> 00:24:21,720
No. 
You're listening to this episode

482
00:24:21,720 --> 00:24:25,640
in 2025. 
I've heard that there's a very 

483
00:24:25,640 --> 00:24:28,320
good T-shirt manufacturer called
Shirts and Merch that you should

484
00:24:28,320 --> 00:24:31,400
basically be checking out 
specifically in 2025. 

485
00:24:31,600 --> 00:24:33,520
So I'll come back to that in a 
few months. 

486
00:24:34,920 --> 00:24:36,520
Future Self. 
Public. 

487
00:24:36,600 --> 00:24:39,120
Public Publishing. 
Yep, I love it. 

488
00:24:39,200 --> 00:24:41,360
That's great. 
Well, the. 

489
00:24:41,800 --> 00:24:42,760
Scoop. 
That's it. 

490
00:24:43,120 --> 00:24:48,520
Yeah, that's the SO scoop. 
I'm hosting a giveaway for a 

491
00:24:48,600 --> 00:24:52,880
board Game 2 Maple to Maple's 
hearts at the moment, close to 

492
00:24:52,880 --> 00:24:56,160
their hearts before the 
Obsession expansion with the 

493
00:24:56,160 --> 00:24:59,040
metal coins. 
So if you're heading over to my 

494
00:24:59,040 --> 00:25:05,080
Boordtober 2024 extravaganza 
over on Instagram and you enter 

495
00:25:05,080 --> 00:25:09,760
that, if you comment Maple to 
Maple in the comments, I will 

496
00:25:09,760 --> 00:25:11,880
give you 5 extra. 
And wow. 

497
00:25:11,880 --> 00:25:13,880
They're going to cut. 
That you're. 

498
00:25:14,000 --> 00:25:15,920
Going. 
To cut that out, yeah. 

499
00:25:16,440 --> 00:25:19,400
Leave that in. 
Well, leave it in, in because we

500
00:25:19,400 --> 00:25:23,080
have a special guest shortly all
about obsession, which I think, 

501
00:25:23,080 --> 00:25:25,760
I think we've worked out. 
We've talked about obsession in 

502
00:25:25,760 --> 00:25:27,600
90% of our episodes. 
Yeah. 

503
00:25:28,280 --> 00:25:30,360
Yeah. 
So I'm glad you have product 

504
00:25:30,360 --> 00:25:31,880
placed obsession. 
Thank you. 

505
00:25:32,280 --> 00:25:36,960
In the center of the screen. 
I mean, who would have known? 

506
00:25:36,960 --> 00:25:39,080
That's exactly, Yeah, it's 
actually spot on. 

507
00:25:39,600 --> 00:25:41,640
So Craig and Becky, thank you 
for joining the show. 

508
00:25:41,760 --> 00:25:44,040
Thank you for celebrating 
episode 100. 

509
00:25:44,040 --> 00:25:46,960
Congratulations again. 
Thank you very much and look 

510
00:25:46,960 --> 00:25:49,920
forward to hearing more from 
getting to Games on Air. 

511
00:25:50,240 --> 00:25:53,360
Thank you. 
So I guess, PJ, that was a great

512
00:25:53,600 --> 00:25:56,960
summary of our podcast journey 
and chatting to Craig and Becky 

513
00:25:56,960 --> 00:25:59,600
about their journey was pretty 
satisfying. 

514
00:25:59,680 --> 00:26:02,520
It's good to see two other 
fellow podcasters with some of 

515
00:26:02,520 --> 00:26:06,120
the similar thoughts and 
challenges that we have now. 

516
00:26:06,120 --> 00:26:09,880
I can see behind you obsession. 
I mean, I mean, I'm the only one

517
00:26:09,880 --> 00:26:14,280
with obsession not behind me and
obsession was behind Becky and 

518
00:26:14,280 --> 00:26:16,080
Craig. 
So it was. 

519
00:26:16,080 --> 00:26:19,440
So we tried, I tried to get you 
on a call over the last couple 

520
00:26:19,440 --> 00:26:21,400
of weeks to do a little bit of a
surprise. 

521
00:26:21,880 --> 00:26:25,040
But yeah, you had work. 
And like we mentioned earlier, 

522
00:26:25,040 --> 00:26:28,360
we had, we had a bit of a 
challenge on time scales. 

523
00:26:28,360 --> 00:26:31,680
So I decided to just go and chat
to Dan Halligan myself. 

524
00:26:32,040 --> 00:26:35,000
What? 
I know, I know, and it was 

525
00:26:35,000 --> 00:26:39,680
supposed to be a 15 minute chat,
but if you've met Dan and we've 

526
00:26:39,680 --> 00:26:46,960
had Dan on the show back in 57, 
so I decided to catch up with 

527
00:26:46,960 --> 00:26:51,560
Dan as a special section. 
So we're going to cut to it. 

528
00:26:52,000 --> 00:26:55,360
So it's 35 minutes. 
So we're going to play it here. 

529
00:26:55,720 --> 00:26:59,680
If you're into Obsession, then 
there's some, there's an update 

530
00:27:00,000 --> 00:27:03,080
about hurricanes and pirates and
current shipping challenges. 

531
00:27:03,400 --> 00:27:07,280
We cover Parlour, which is that 
if he spoke to us previously, 

532
00:27:07,280 --> 00:27:09,760
it's a trick taking game based 
in the Obsession theme. 

533
00:27:10,120 --> 00:27:13,000
There's some artwork shared. 
So Dan shares his screen, I 

534
00:27:13,000 --> 00:27:14,600
think really privileged to see 
some art. 

535
00:27:15,240 --> 00:27:17,920
And then there's a couple of I 
guess not Kickstart Kickstarter 

536
00:27:17,920 --> 00:27:21,280
editions for Obsession 1 is an 
all combined playmat that Dan 

537
00:27:21,280 --> 00:27:25,200
talks about and a combined 
rulebook, which again. 

538
00:27:25,960 --> 00:27:26,880
Nice. 
We were talking. 

539
00:27:26,920 --> 00:27:30,280
We were talking about like when 
we had Cajun Con and then 

540
00:27:30,280 --> 00:27:32,720
someone said come teach 
obsession and I came over and I 

541
00:27:32,720 --> 00:27:35,080
was like, I haven't played this 
for like a few months and 

542
00:27:35,080 --> 00:27:37,320
there's three different rule 
books and people put everything 

543
00:27:37,320 --> 00:27:39,360
in having the combined rule 
book. 

544
00:27:39,840 --> 00:27:41,680
You just sound like a it's like 
a piece of art. 

545
00:27:42,200 --> 00:27:46,240
Anyway, here is Dan Halligan, 
designer obsession, the most 

546
00:27:46,240 --> 00:27:50,600
spoken about board game on this 
podcast of 90% of the time. 

547
00:27:50,600 --> 00:27:54,160
Do enjoy. 
So welcome to Episode 100, a 

548
00:27:54,200 --> 00:27:59,360
kind of secret special interview
with one of our most talked 

549
00:27:59,360 --> 00:28:01,560
about games designers, Dan 
Halligan. 

550
00:28:02,240 --> 00:28:05,520
So welcome Dan to the show. 
Thank you for having me, I 

551
00:28:05,520 --> 00:28:08,400
appreciate it. 
And PJ kind of knows I was 

552
00:28:08,400 --> 00:28:10,800
talking to somebody but didn't 
quite know what I was up to. 

553
00:28:11,160 --> 00:28:16,200
But as we have talked about 
Obsession, I reckon in 90% of 

554
00:28:16,200 --> 00:28:20,600
the episodes from everything 
from our favorite games to we 

555
00:28:20,600 --> 00:28:23,760
spoke to you just about a year 
ago when you launched the 

556
00:28:23,760 --> 00:28:26,240
character's expansion. 
We have segwayed Obsession into 

557
00:28:27,240 --> 00:28:30,200
Roland Writes. 
We've talked about it from from 

558
00:28:30,200 --> 00:28:32,680
a Nemesis perspective right 
through to, you know, the 

559
00:28:32,680 --> 00:28:34,000
favorite games that we play all 
the time. 

560
00:28:34,480 --> 00:28:37,440
I thought it'd be a good chance 
to catch up after a year on how 

561
00:28:37,440 --> 00:28:40,920
the character expansion has gone
for Obsession, which I know is 

562
00:28:40,920 --> 00:28:43,680
in the middle of shipping. 
And then we can spend a little 

563
00:28:43,680 --> 00:28:46,480
bit of time talking about maybe 
some new stuff and what you get 

564
00:28:46,480 --> 00:28:48,480
from podcasts. 
Yeah. 

565
00:28:48,480 --> 00:28:51,400
How so? 
How year on you funded and 

566
00:28:51,400 --> 00:28:52,320
you're in the middle of 
shipping. 

567
00:28:52,320 --> 00:28:55,440
How are things in the Obsession 
world of logistics and 

568
00:28:55,440 --> 00:28:59,320
fulfilment? 
Well, hurricanes are plaguing me

569
00:28:59,320 --> 00:29:03,520
right now. 
So hurricanes and pirates, 

570
00:29:03,560 --> 00:29:08,120
because my two biggest areas 
where I'm shipping containers of

571
00:29:08,120 --> 00:29:12,920
games and coins is obviously 
Europe and the Americas, mostly 

572
00:29:12,920 --> 00:29:17,800
North America. 
And because of the dangers of 

573
00:29:17,800 --> 00:29:21,080
going through the Suez Canal, 
all those ships coming from 

574
00:29:21,080 --> 00:29:24,200
China are going around the Cape 
of Good Hope and taking the long

575
00:29:24,200 --> 00:29:28,320
way. 
So when I had games arriving in 

576
00:29:28,320 --> 00:29:35,080
Australia in late August, early 
September, I get your shipment 

577
00:29:35,080 --> 00:29:39,440
to the UK arriving mid-october 
because of the long trip. 

578
00:29:39,640 --> 00:29:46,000
So that's pain point #1 pain 
point #2 is that my stuff has to

579
00:29:46,000 --> 00:29:49,400
go through the Panama Canal, 
which has got some real logistic

580
00:29:49,400 --> 00:29:54,000
problems coming to the Americas 
to get to my Florida warehouse 

581
00:29:54,000 --> 00:29:58,360
where Quartermaster Logistics 
does my US fulfillment, where I 

582
00:29:58,360 --> 00:30:03,560
have 5000 backers. 
And they, they just had a 

583
00:30:03,560 --> 00:30:05,640
hurricane go through Hurricane 
Helene. 

584
00:30:05,640 --> 00:30:09,440
And now they have a Hurricane 
Milton just a couple of weeks 

585
00:30:09,440 --> 00:30:15,520
later, which tells me HIJKL 
there were 4 tropical storms in 

586
00:30:15,520 --> 00:30:17,520
between the two. 
Hurricanes in two weeks. 

587
00:30:18,640 --> 00:30:22,560
So these ships are out there 
bouncing around and and I expect

588
00:30:22,560 --> 00:30:27,200
about a two week delay, maybe a 
little longer and we'll probably

589
00:30:27,200 --> 00:30:31,440
be shipping or fulfilling in 
Europe, in the US simultaneously

590
00:30:32,000 --> 00:30:35,280
in 3rd to four week, 4th week of
October. 

591
00:30:35,480 --> 00:30:37,520
Yeah, I mean, I guess it's those
things you just can't. 

592
00:30:37,560 --> 00:30:40,280
Well, I know they're predicting 
the storm, but there's no it's 

593
00:30:40,280 --> 00:30:42,840
out of your control. 
I mean, it's, I mean, just 

594
00:30:42,840 --> 00:30:45,120
watching it now, you know, 
there's A to see impact is 

595
00:30:45,120 --> 00:30:49,000
incredible. 
And I've seen people in the in 

596
00:30:49,080 --> 00:30:51,640
Asia and Australia starting to 
receive their coins and the 

597
00:30:51,640 --> 00:30:54,320
games and there's lots of 
positive comments coming in. 

598
00:30:54,440 --> 00:30:59,240
So yeah, I guess UK will see it 
maybe mid November like you say 

599
00:30:59,560 --> 00:31:00,440
over. 
Two or three weeks. 

600
00:31:01,200 --> 00:31:04,920
Maybe end of October. 
UK is going to get it first 

601
00:31:04,920 --> 00:31:08,520
because Spiral Galaxy is my 
European. 

602
00:31:08,520 --> 00:31:12,680
That's great fulfilment, yeah. 
They will drop right to the UK 

603
00:31:12,680 --> 00:31:15,080
and then they'll they'll hit 
Europe syrup. 

604
00:31:15,080 --> 00:31:19,080
You're sorry European folks, but
the further away you are from 

605
00:31:19,080 --> 00:31:20,920
your fulfilment partner, the 
longer. 

606
00:31:20,920 --> 00:31:22,680
It's the longer it takes. 
Yeah. 

607
00:31:22,680 --> 00:31:24,360
So I think you'll get them in 
October. 

608
00:31:24,360 --> 00:31:25,640
Probably not. 
That's not long. 

609
00:31:25,640 --> 00:31:28,320
I cannot wait to see it. 
And positive news, any other 

610
00:31:28,320 --> 00:31:31,440
challenges since we spoke to a 
year ago in terms of taking that

611
00:31:31,440 --> 00:31:34,520
project from, I guess the 
Kickstarter to now, apart from 

612
00:31:34,520 --> 00:31:36,440
fulfillment, has it all gone 
smooth? 

613
00:31:37,880 --> 00:31:41,400
I moved after 35 years in in 
Ohio. 

614
00:31:41,840 --> 00:31:48,000
I moved to Utah in relatively 
remote location of Utah where 

615
00:31:49,120 --> 00:31:52,080
you know, I couldn't, I couldn't
ship. 

616
00:31:52,080 --> 00:31:54,640
I don't know if you have things 
called pods. 

617
00:31:55,040 --> 00:31:59,080
They're basically you can be 
moving and you can fill up like 

618
00:31:59,080 --> 00:32:02,440
1/2 of a semi trailer. 
Yeah. 

619
00:32:02,800 --> 00:32:05,360
Container and they'll take it to
wherever you're going. 

620
00:32:05,640 --> 00:32:10,120
I couldn't do that because I'm 
in a remoter area, so I had to 

621
00:32:10,120 --> 00:32:16,760
drive out twice with stuff while
I was doing the art and the 

622
00:32:16,760 --> 00:32:21,080
fulfilment and the the graphic 
design for characters and trying

623
00:32:21,080 --> 00:32:24,360
to develop the cooperative mode.
I was doing that out of my 

624
00:32:24,360 --> 00:32:28,920
garage in Ohio because I was 
renovating my house for sale and

625
00:32:28,920 --> 00:32:35,480
then I was periodically driving 
2200 miles to Utah, flying back,

626
00:32:36,880 --> 00:32:40,120
catching up on e-mail. 
So those were logistic problems,

627
00:32:40,120 --> 00:32:44,840
but they, I, I surmounted those.
I got most of it done in Ohio 

628
00:32:44,840 --> 00:32:50,720
before I officially moved to 
Utah and but otherwise I was, 

629
00:32:50,760 --> 00:32:53,480
I'm real pleased. 
One of the what I really like. 

630
00:32:55,480 --> 00:33:00,960
I think designers tend to want 
to go to deluxe editions, you 

631
00:33:00,960 --> 00:33:06,160
know, I, I, I make a great game,
luckily. 

632
00:33:06,320 --> 00:33:09,640
And then why not turn it into 
some monster box? 

633
00:33:09,640 --> 00:33:13,200
I got foundations of Rome. 
Yes, to make. 

634
00:33:13,200 --> 00:33:19,800
For my Kickstarter, the box is a
cube that's a 12 by 12 by 12 

635
00:33:19,800 --> 00:33:24,120
cube. 
And I actually have pivoted from

636
00:33:24,120 --> 00:33:27,480
thinking that way to trying to 
think small. 

637
00:33:28,240 --> 00:33:32,360
So the characters, I made it 
really tightly packed and small 

638
00:33:33,000 --> 00:33:37,440
and, and chose not to do punch 
boards, which I think would add 

639
00:33:37,720 --> 00:33:41,960
too many tiles and dilute the 
mechanics of the market that 

640
00:33:41,960 --> 00:33:46,000
works today. 
And I'm sort of leaning in that 

641
00:33:46,000 --> 00:33:48,080
direction because I've got a lot
of big games. 

642
00:33:48,080 --> 00:33:51,720
I just can't get the, I can't 
get the gumption up to get on 

643
00:33:51,720 --> 00:33:54,280
the table and start to dig 
through everything that's in 

644
00:33:54,280 --> 00:33:56,760
there. 
I think, I think I I'm going 

645
00:33:56,760 --> 00:33:59,880
smaller is my thinking. 
But anyway. 

646
00:34:00,000 --> 00:34:01,680
Yeah, about everything behind 
me. 

647
00:34:01,720 --> 00:34:04,080
This, this is my office spare 
room. 

648
00:34:04,760 --> 00:34:07,840
Behind me is all the big boxes 
because they take so much space.

649
00:34:07,840 --> 00:34:10,719
Now that I've moved, I've moved 
everything. 

650
00:34:10,800 --> 00:34:15,480
Everything behind me is, you 
know, Scythe Dwellings, Tangard 

651
00:34:15,480 --> 00:34:17,239
and Wingspan, they're all the 
big boxes. 

652
00:34:17,239 --> 00:34:20,199
They take up so much space. 
I've made its own in area, but 

653
00:34:20,199 --> 00:34:22,880
they are just, they are full of 
stuff that I don't really need. 

654
00:34:24,239 --> 00:34:29,159
So small boxes is it's all good 
news and is I guess with the end

655
00:34:29,159 --> 00:34:32,719
of that coming, this 
fulfillment, what's next for 

656
00:34:32,719 --> 00:34:34,560
both obsession or for you as a 
designer? 

657
00:34:35,360 --> 00:34:40,760
So with Obsession, I think 
characters is the last 

658
00:34:40,760 --> 00:34:44,960
significant piece as it relates 
to gameplay. 

659
00:34:45,280 --> 00:34:49,520
Yeah. 
Because I think keep to keep 

660
00:34:49,520 --> 00:34:53,960
adding bloat can make it a 
challenge to get to the table. 

661
00:34:54,280 --> 00:34:57,440
And so I think what's needed, I 
think Obsession needs to be 

662
00:34:57,440 --> 00:34:59,840
supported. 
But I think what's needed is 

663
00:34:59,840 --> 00:35:04,600
that if you haven't played 
Obsession in six months and you 

664
00:35:04,600 --> 00:35:07,520
got some friends coming over. 
If you've got good memories, 

665
00:35:07,520 --> 00:35:11,280
warm memories of having played 
it with other groups back in the

666
00:35:11,280 --> 00:35:14,120
day. 
And now you go to your Cadillacs

667
00:35:14,120 --> 00:35:17,640
and you look and you've got five
boxes there. 

668
00:35:18,720 --> 00:35:21,800
Or even if you fit everything 
into the one box, which I tried 

669
00:35:21,800 --> 00:35:27,560
to make happen, you got five 
rule books in there and you've 

670
00:35:27,560 --> 00:35:31,440
got to sit down in order to 
reintegrate the expansions in 

671
00:35:31,440 --> 00:35:35,800
your head to the base game. 
You've got five rule books to 

672
00:35:35,800 --> 00:35:38,520
refresh your memory on and where
do you look? 

673
00:35:38,760 --> 00:35:43,000
So I think the absolute 
fundamental and the people who 

674
00:35:43,000 --> 00:35:46,600
have those expansions are the 
ones that are communicating this

675
00:35:46,600 --> 00:35:52,880
to me is a universal rule book, 
is one rule book very carefully 

676
00:35:52,880 --> 00:35:58,080
cross referenced and tabbed so 
that if you have successfully 

677
00:35:58,080 --> 00:36:02,480
fitted every fit everything into
my main box, yeah, you'll have 

678
00:36:02,480 --> 00:36:04,680
one rule book. 
You'll be able to pull the parts

679
00:36:04,680 --> 00:36:08,600
out and they'll be one game. 
They won't be five games be one 

680
00:36:08,600 --> 00:36:11,520
game. 
And I've reached out to someone 

681
00:36:12,040 --> 00:36:17,080
who knows Shakespeare's adage, 
which is brevity is the soul of 

682
00:36:17,080 --> 00:36:23,400
wit, which is never been in my 
vocabulary, and he's going to 

683
00:36:23,400 --> 00:36:27,640
make sure that universal rule 
book is just the rules. 

684
00:36:28,360 --> 00:36:30,440
OK if. 
You want thematics, you can keep

685
00:36:30,440 --> 00:36:33,840
your glossary. 
And I'm debating on whether I 

686
00:36:33,840 --> 00:36:37,120
wanted to, you know, to put like
a glossary in the back of that 

687
00:36:37,120 --> 00:36:39,400
universal rule book. 
I don't think so because I don't

688
00:36:39,400 --> 00:36:42,120
want to lift the lid. 
So I'm thinking if you just keep

689
00:36:42,120 --> 00:36:45,480
the glossary, you just want to 
know the rules and be able to 

690
00:36:45,480 --> 00:36:48,560
find it quick. 
You know, you pull out a 

691
00:36:48,560 --> 00:36:52,560
promotional tile for the, for 
example, the still room, which 

692
00:36:52,560 --> 00:36:54,600
allows you to double use a 
servant. 

693
00:36:55,560 --> 00:36:59,160
I want you to be able to go to 
that book and go promotional 

694
00:36:59,160 --> 00:37:03,920
tiles, alphabetized still room. 
This is what I do right now. 

695
00:37:04,800 --> 00:37:08,920
You got to go on an almost in a 
game of its own, a quest into my

696
00:37:08,920 --> 00:37:12,960
box to find that rule and I 
don't want that to happen 

697
00:37:12,960 --> 00:37:14,480
because it might not get to the 
table. 

698
00:37:14,920 --> 00:37:21,200
Yeah, we had PJ visit us back in
March, April time, and we had 

699
00:37:21,200 --> 00:37:23,120
two tables. 
We had a little convention, two 

700
00:37:23,120 --> 00:37:26,400
teams were playing an obsession 
and they said Gareth, Gareth 

701
00:37:26,400 --> 00:37:30,440
come over and I was like, OK, 
there's five rule books, right. 

702
00:37:30,440 --> 00:37:31,960
Let's let's just go back to 
basics. 

703
00:37:31,960 --> 00:37:35,560
But again, it's just remembering
it, even though we play a lot, a

704
00:37:35,560 --> 00:37:39,400
universal rule book, like you 
say, well structured in those 

705
00:37:39,400 --> 00:37:41,840
tabs. 
If you can go to a tile 

706
00:37:41,840 --> 00:37:44,920
reference, you don't need the 
glossary as much as you say it's

707
00:37:45,680 --> 00:37:46,880
yeah, it would be a huge 
benefit. 

708
00:37:47,920 --> 00:37:50,800
And in addition. 
And then I think a component 

709
00:37:50,800 --> 00:37:54,600
aspect and what I hope to do in 
maybe is late spring, early 

710
00:37:54,600 --> 00:37:56,880
summer Kickstarter is the rule 
book. 

711
00:37:56,880 --> 00:37:59,680
But one thing I'm going to do is
that rule book will be available

712
00:37:59,680 --> 00:38:05,760
online as APDF free of charge. 
I'm I'm if if I know our hobby, 

713
00:38:05,760 --> 00:38:07,520
most people are going to want 
the physical. 

714
00:38:07,520 --> 00:38:10,280
Rule book, Yeah, I don't. 
Want to make people pay for in a

715
00:38:10,280 --> 00:38:13,200
Kickstarter a rule book that I 
should be providing already, 

716
00:38:13,320 --> 00:38:14,480
right? 
Yeah, so. 

717
00:38:14,480 --> 00:38:20,040
That that'll be available, but 
the the spiral bound would be 

718
00:38:20,040 --> 00:38:23,280
one part of that Kickstarter. 
The other is now you've got a 

719
00:38:23,280 --> 00:38:27,240
bunch of boards, you got a 
sideboard, you got the main 

720
00:38:27,240 --> 00:38:31,600
board, you got the round track. 
And so I want to make a neoprene

721
00:38:31,600 --> 00:38:34,680
playmat that incorporates all 
the boards. 

722
00:38:34,920 --> 00:38:38,400
Now this would violate getting 
everything in the box because 

723
00:38:38,400 --> 00:38:42,360
you should roll up a neoprene 
playmat when you store it. 

724
00:38:42,880 --> 00:38:44,880
But I, I can give a separate 
tube. 

725
00:38:44,880 --> 00:38:49,280
And what that would do is that 
would allow you to just layout. 

726
00:38:49,440 --> 00:38:54,160
And I'm my artist who is working
with me on a new game that's 

727
00:38:54,160 --> 00:38:58,600
also set in Victorian England. 
He's going to be commissioned to

728
00:38:58,600 --> 00:39:05,680
integrate Alderley Hall, where 
the Fairchilds are with rural 

729
00:39:06,080 --> 00:39:10,400
Darby, not Derbyshire, but 
actually outside the city of 

730
00:39:10,720 --> 00:39:15,280
Darby is where the characters 
expansion characters reside, The

731
00:39:15,280 --> 00:39:19,480
Constable, the Reverend and the 
Dowager, just just outside the 

732
00:39:19,480 --> 00:39:21,920
city. 
And actually Higbee's where you 

733
00:39:21,920 --> 00:39:25,880
get the sloppy secondhand 
servants, they're in Darby. 

734
00:39:26,640 --> 00:39:30,080
There's no respectable servants 
are in Darby anyway. 

735
00:39:30,080 --> 00:39:33,360
So he's going to integrate the 
whole thing. 

736
00:39:33,360 --> 00:39:36,880
So it's going to go from 
Alderley Hall through pastoral 

737
00:39:36,880 --> 00:39:41,520
scenes over to the edges of of 
Industrial Revolution. 

738
00:39:41,520 --> 00:39:46,040
Darby peeking on the one end 
with and make it a nice visual 

739
00:39:46,440 --> 00:39:51,120
look but give you only one thing
you have to lay out and. 

740
00:39:51,400 --> 00:39:52,720
Yeah. 
And when and when's that? 

741
00:39:52,720 --> 00:39:56,960
That's next year. 
I'd like to do those too, yeah, 

742
00:39:57,640 --> 00:40:01,120
because one thing I can do with 
those, I can have those done 

743
00:40:01,120 --> 00:40:03,760
when I kick start. 
It's for immediate fulfilment. 

744
00:40:03,960 --> 00:40:07,560
Or. 
Basically, I can hit production 

745
00:40:07,560 --> 00:40:08,760
button. 
Yeah. 

746
00:40:08,760 --> 00:40:13,160
The second I know my number, you
know, X people backed it. 

747
00:40:13,160 --> 00:40:17,800
I do X * 2 for retail. 
I hit my button and I, I, I 

748
00:40:17,800 --> 00:40:20,080
there'll be no delay. 
Won't be like a year delay. 

749
00:40:20,480 --> 00:40:23,200
Yeah, it'll be like a. 4. 
Months delay. 

750
00:40:23,680 --> 00:40:27,600
Yeah, because I remember Jeremy 
Segma did a spiral bound one for

751
00:40:27,600 --> 00:40:30,040
Scythe similar. 
They combined it all and that 

752
00:40:30,040 --> 00:40:32,480
was really nice. 
And that just sticks inside the 

753
00:40:32,480 --> 00:40:37,920
box, so. 
I just ordered that last week 

754
00:40:37,920 --> 00:40:41,400
when we started our project. 
I haven't gotten it, but I, I, 

755
00:40:41,640 --> 00:40:45,560
Jamie, I'm not going to 
plagiarize anything, but hey. 

756
00:40:45,560 --> 00:40:48,000
It's a good reference. 
Stand on the shoulders of 

757
00:40:48,000 --> 00:40:49,520
giants. 
I don't need to reinvent 

758
00:40:49,520 --> 00:40:54,520
everything, but I do have, I do,
I do appreciate what he what 

759
00:40:54,520 --> 00:40:56,320
he's done with that I want to 
get a look at. 

760
00:40:56,320 --> 00:41:00,040
Yeah, it'd be very good. 
So, so Dan, what's coming up 

761
00:41:00,040 --> 00:41:02,000
next? 
So you've done sort of rule 

762
00:41:02,000 --> 00:41:05,360
references and some in some 
more, I guess additional parts 

763
00:41:05,360 --> 00:41:06,720
to obsession in terms of that 
playmap. 

764
00:41:06,960 --> 00:41:08,280
What else have you got in the 
works? 

765
00:41:09,200 --> 00:41:15,680
So I think it's really important
that I, I get another game out. 

766
00:41:15,840 --> 00:41:19,600
You know, it's like, I don't 
know if you know the band Uriah 

767
00:41:19,600 --> 00:41:21,960
Heap. 
He's like a one hit wonder hit 

768
00:41:21,960 --> 00:41:23,600
stealing when I should have been
dying. 

769
00:41:23,800 --> 00:41:27,280
Now I said that once to a Uriah 
Heap fan and they got all 

770
00:41:28,160 --> 00:41:33,480
they're not a one hit wondering.
My point is, is that I, I, I've 

771
00:41:33,480 --> 00:41:36,360
been blessed by obsession. 
I, I couldn't be happier. 

772
00:41:37,440 --> 00:41:40,840
I'm always amazed at its success
because it was such a humble 

773
00:41:40,840 --> 00:41:44,400
thing that I, I was making all 
the mistakes about. 

774
00:41:44,400 --> 00:41:50,000
But I, I just have other, I have
other game ideas. 

775
00:41:50,400 --> 00:41:53,320
And, you know, people say, hey, 
make pride prejudice and 

776
00:41:53,320 --> 00:41:57,120
zombies, make a zombie obsession
or hey, you know, do do this, 

777
00:41:57,480 --> 00:42:01,600
make a legacy obsession, which I
think I one day, one day might 

778
00:42:01,600 --> 00:42:07,040
do, you know, But right now I've
got a couple of games and my 

779
00:42:07,040 --> 00:42:09,560
first game was supposed to be a 
game, a space game. 

780
00:42:10,480 --> 00:42:15,520
And it's very different than 
anything that's out there. 

781
00:42:16,120 --> 00:42:22,520
But I I think I would be foolish
to not lean into the people who 

782
00:42:22,520 --> 00:42:27,560
are enjoying the very atypical 
theme because the other game is 

783
00:42:27,560 --> 00:42:32,640
still set in Victorian England, 
but it's not a euro, it's 

784
00:42:32,640 --> 00:42:34,360
predominantly a trick taking 
game. 

785
00:42:35,160 --> 00:42:36,080
OK. 
Yes. 

786
00:42:36,080 --> 00:42:41,400
And my thought was Obsession did
break down a lot of barriers. 

787
00:42:41,400 --> 00:42:46,440
There's a lot of people who are 
not gamers who are drawn by the 

788
00:42:46,440 --> 00:42:50,240
theme, who've gotten into 
Obsession and realized that they

789
00:42:50,240 --> 00:42:53,600
can handle a level of heavy 
crunch that you find in 

790
00:42:53,600 --> 00:42:57,480
Obsession. 
And but there's still a lot of 

791
00:42:57,480 --> 00:43:01,400
people who found that a little 
bit of a daunting experience. 

792
00:43:01,960 --> 00:43:05,720
And what I want is I want 
something lighter And the reason

793
00:43:05,720 --> 00:43:08,400
trick taking appeals to me 
besides, I really like trick 

794
00:43:08,400 --> 00:43:11,720
taking games. 
Played a ton of P knuckle 

795
00:43:12,440 --> 00:43:15,440
growing up. 
I played euchre badly growing 

796
00:43:15,440 --> 00:43:17,000
up. 
I just never was good at euchre.

797
00:43:17,000 --> 00:43:20,760
I don't want people be playing 
and when I do a card and they 

798
00:43:20,760 --> 00:43:22,560
and everybody throw their cards 
and I go, what the hell you 

799
00:43:22,560 --> 00:43:24,960
doing? 
They go, well done. 

800
00:43:25,240 --> 00:43:27,400
He's got this Bower and this and
I got. 

801
00:43:28,840 --> 00:43:33,320
But I do love trick taking games
and so did Victorians. 

802
00:43:33,480 --> 00:43:36,240
Victorians. 
Had endless trick taking games. 

803
00:43:36,240 --> 00:43:41,120
They had whis they had casino 
they had I'm reading actually 

804
00:43:41,120 --> 00:43:44,960
pride and Prejudice now and they
referenced 2 new ones for me 

805
00:43:44,960 --> 00:43:47,720
that I had. 
Was it commerce? 

806
00:43:47,960 --> 00:43:52,560
Anyway they always in the parlor
would play trick taking games. 

807
00:43:52,560 --> 00:43:57,000
So my upcoming game is called 
Parlor and it is a trick taking 

808
00:43:57,000 --> 00:44:02,280
game, but it really diverts, 
departs at that point from just 

809
00:44:02,280 --> 00:44:07,360
the standard accumulate 1 tricks
with a partner type thing, which

810
00:44:07,360 --> 00:44:12,560
is the most common. 
And it you're, you're basically 

811
00:44:12,560 --> 00:44:17,080
going to be a State Building, 
but you're going to acquire the 

812
00:44:17,080 --> 00:44:19,520
improvements to your state via 
winning a trick. 

813
00:44:22,440 --> 00:44:24,840
I think Brian Boru is a great 
game. 

814
00:44:24,840 --> 00:44:26,600
I don't know if you've had a 
chance to play it. 

815
00:44:28,040 --> 00:44:31,840
It's pure Sylvester, I believe. 
I would have to check that. 

816
00:44:32,440 --> 00:44:36,680
And I actually had parlor and 
development before I played this

817
00:44:36,680 --> 00:44:38,520
game. 
But he and I were like on the 

818
00:44:38,520 --> 00:44:44,560
same wavelength because he's 
using trick taking to get Euro 

819
00:44:44,560 --> 00:44:46,800
type resources from winning a 
trick. 

820
00:44:48,680 --> 00:44:55,840
And then he does some area 
control in the UK and I'm not, 

821
00:44:56,240 --> 00:44:59,160
I'm not doing area control, but 
what I am doing is his state 

822
00:44:59,160 --> 00:45:00,560
construction. 
OK. 

823
00:45:00,800 --> 00:45:03,960
So one of the things I really 
wanted to do because Obsession 

824
00:45:03,960 --> 00:45:10,200
was successful, was to add art. 
A lot of people have said about 

825
00:45:10,200 --> 00:45:14,720
Obsession, you know, real nice 
flow, love building up my state.

826
00:45:14,720 --> 00:45:18,760
I'd like, I'd like to see some 
art on those like playing Race 

827
00:45:18,760 --> 00:45:22,760
for the Galaxy or playing other 
types of games where I can see 

828
00:45:22,760 --> 00:45:25,920
what I'm talking about. 
And quite honestly, when I was a

829
00:45:25,920 --> 00:45:29,040
rookie, I couldn't afford the 
art. 

830
00:45:30,160 --> 00:45:33,000
And because my family has 
artists in it, my dad was an 

831
00:45:33,000 --> 00:45:36,240
accomplished artist. 
I have a policy where I'm, I'm 

832
00:45:36,240 --> 00:45:40,160
not going to use AI. 
I'm, I'm supporting artists and 

833
00:45:40,160 --> 00:45:43,320
I with this obsession, 
obsession, success. 

834
00:45:43,920 --> 00:45:48,760
I found a an artist in Warsaw, 
Poland named Janet Lipinski 

835
00:45:48,760 --> 00:45:53,000
who's brilliant. 
And so in parlor, when I talk 

836
00:45:53,000 --> 00:45:56,080
about building up your estate 
through trick take trick taking 

837
00:45:57,560 --> 00:46:00,880
those, those cards are going to 
have art on them. 

838
00:46:01,320 --> 00:46:03,840
And I could show you a little 
bit of that art to give you sort

839
00:46:03,840 --> 00:46:05,000
of a sneak. 
If you could, that would be. 

840
00:46:05,000 --> 00:46:07,080
That'd be amazing. 
Yeah, please do. 

841
00:46:07,080 --> 00:46:10,120
Let me let me see if I can 
operate technology here. 

842
00:46:10,280 --> 00:46:12,920
You should be able to share. 
The screen share the screen. 

843
00:46:13,520 --> 00:46:18,280
So here's an example of the 
stateroom. 

844
00:46:18,640 --> 00:46:22,800
So we have a tile, it's a level 
6 prestige tile called a 

845
00:46:22,800 --> 00:46:25,240
stateroom. 
And a stateroom was typically 

846
00:46:25,240 --> 00:46:29,000
where you would have a a state 
dinner is where that term comes 

847
00:46:29,000 --> 00:46:31,600
from in politics. 
We're going to have a state 

848
00:46:31,600 --> 00:46:34,880
dinner. 
And so that's the piece of art 

849
00:46:34,880 --> 00:46:37,920
that's been created. 
And what I would do is I would 

850
00:46:38,360 --> 00:46:42,960
construct a very bad reference 
for my, for my brilliant artist,

851
00:46:42,960 --> 00:46:46,320
Janik. 
And he would then generate 

852
00:46:46,320 --> 00:46:48,880
prototypes. 
And I would say things like, 

853
00:46:49,160 --> 00:46:50,800
well, we got to remove the 
adder. 

854
00:46:51,400 --> 00:46:54,120
He would have a beautiful room 
with no candles. 

855
00:46:54,120 --> 00:46:58,120
And I said, well, we don't have 
any overhead lighting. 

856
00:46:58,120 --> 00:47:00,560
Yeah, yeah, we need lights. 
You need candles. 

857
00:47:00,560 --> 00:47:03,800
So this is what a Candelabra 
looks like, and I would explain 

858
00:47:03,800 --> 00:47:07,360
it to him. 
So it's a collaborative project 

859
00:47:07,720 --> 00:47:12,240
and he generates where we get to
a final piece like this, where 

860
00:47:12,240 --> 00:47:14,880
when you're bidding for the 
stateroom, you're looking at 

861
00:47:14,880 --> 00:47:18,720
this particular tile, if you 
will, or card. 

862
00:47:18,960 --> 00:47:22,000
It's actually going to be cards 
and you can see what you're 

863
00:47:22,000 --> 00:47:24,080
bidding on. 
And that adds to the thematic 

864
00:47:24,080 --> 00:47:28,400
flavor because nothing will have
the thematic coherence of 

865
00:47:28,400 --> 00:47:34,040
obsession as far as the 
reputation governing who will be

866
00:47:34,040 --> 00:47:38,200
seen with you and where you can 
have the courage to host a big 

867
00:47:38,200 --> 00:47:42,040
party and whether your servants 
are actually available and 

868
00:47:42,040 --> 00:47:43,920
you've built up your domestic 
staff. 

869
00:47:44,920 --> 00:47:47,360
That's going to be obsessions 
calling card. 

870
00:47:47,360 --> 00:47:50,760
Yeah, this one is going to lean 
into visuals because there's no 

871
00:47:50,760 --> 00:47:54,360
way you can make a a trick take 
taking process. 

872
00:47:54,360 --> 00:47:58,160
Thematic don't make any sense. 
But I'm sitting here, yeah, I'm 

873
00:47:58,160 --> 00:48:02,320
sitting here now thinking, what 
are those conversations sat 

874
00:48:02,320 --> 00:48:05,040
behind that, You know, around 
that table there's people 

875
00:48:05,040 --> 00:48:07,840
chatting, chatting away. 
Right. 

876
00:48:08,560 --> 00:48:11,400
And I'm visualizing in my heads,
you know what they're chatting 

877
00:48:11,400 --> 00:48:13,480
about. 
They've come from an event I've 

878
00:48:13,480 --> 00:48:15,280
held an obsession. 
They're now sat around that 

879
00:48:15,280 --> 00:48:20,720
table and what the what's the 
gossip or the the latest news 

880
00:48:20,720 --> 00:48:23,640
coming out of the out of the 
family or friends? 

881
00:48:24,360 --> 00:48:29,400
Exactly you. 
Know that I basically you are my

882
00:48:29,400 --> 00:48:32,880
unpaid assistant as a gamer 
because you've got to fill in 

883
00:48:32,880 --> 00:48:35,760
the blanks here. 
I hope to fill in the blank like

884
00:48:35,760 --> 00:48:40,040
this. 
Here is the saloon and a lot of 

885
00:48:40,040 --> 00:48:44,480
people think it's supposed to be
salon and the salons in the West

886
00:48:44,480 --> 00:48:47,440
where people are shooting at 
each other and drinking shots. 

887
00:48:47,440 --> 00:48:52,600
But no, the saloon originated in
in, in, in Manor houses in 

888
00:48:52,600 --> 00:48:55,520
England. 
And this is a generally a long 

889
00:48:55,520 --> 00:48:58,360
room where you can have bigger 
parties. 

890
00:48:58,760 --> 00:49:03,280
And all this research, which I 
did research the original rooms,

891
00:49:03,440 --> 00:49:07,640
but now I got a research down to
what's a standing Candelabra 

892
00:49:07,640 --> 00:49:11,880
look like, right? 
I got to have that or some of 

893
00:49:11,880 --> 00:49:14,960
the other things. 
How what's the posture of a 

894
00:49:14,960 --> 00:49:18,760
servant that's offering, you 
know, you might say offering a 

895
00:49:18,760 --> 00:49:20,080
drink. 
Well, they didn't serve 

896
00:49:20,080 --> 00:49:24,080
cocktails in 1862, right? 
That that's not the way it 

897
00:49:24,080 --> 00:49:26,640
worked. 
Even though I have a guy there 

898
00:49:26,640 --> 00:49:29,320
with I'm I'm breaking my own 
rule because it looks like he's 

899
00:49:29,320 --> 00:49:31,680
serving drinks. 
But to give you some other 

900
00:49:32,240 --> 00:49:37,600
looks, it would even get to 
something like the private study

901
00:49:38,640 --> 00:49:41,200
where you want to capture what 
it looks like for. 

902
00:49:41,200 --> 00:49:44,720
It's lovely. 
Yeah, the the the gentleman of 

903
00:49:44,720 --> 00:49:49,400
the house in their consulting 
plans it you know, what are my 

904
00:49:49,400 --> 00:49:52,560
tenant rents coming in and my 
business manager is going to 

905
00:49:52,560 --> 00:49:58,120
show up who handles the details 
and you can get into the actual 

906
00:49:58,920 --> 00:50:03,120
sports that are going on like I 
had to research. 

907
00:50:03,840 --> 00:50:05,160
What does cricket have? 
You got cricket. 

908
00:50:05,160 --> 00:50:06,800
You have got a cricket one. 
Yeah, let's have a. 

909
00:50:06,800 --> 00:50:08,840
Look, what does cricket look 
like back then? 

910
00:50:08,840 --> 00:50:11,960
Well, they wore top hats. 
That is. 

911
00:50:12,040 --> 00:50:13,480
Brilliant. 
I love the color the. 

912
00:50:13,480 --> 00:50:16,880
Officials, the officials have 
the white top hats and then they

913
00:50:16,880 --> 00:50:20,040
have Grays versus the blacks. 
And they tried to, they wore 

914
00:50:20,040 --> 00:50:21,280
white. 
They teach. 

915
00:50:21,280 --> 00:50:23,440
You me some history now as well.
I didn't know that. 

916
00:50:23,440 --> 00:50:26,720
Well, I, I don't know, I mean, 
I'm all, I'm a book learner. 

917
00:50:26,880 --> 00:50:30,480
I'm a book learner. 
I I had done this one and I had 

918
00:50:30,520 --> 00:50:35,280
a gent from Yorkshire I think 
who said you would have the 3rd 

919
00:50:35,280 --> 00:50:37,760
post in the wicket by 1862, I 
said. 

920
00:50:37,800 --> 00:50:39,560
Thank you. 
Yeah, that's what you need. 

921
00:50:39,800 --> 00:50:43,040
Yeah, a few exits. 
That's what you need and and 

922
00:50:43,040 --> 00:50:48,600
there's some which I I just love
probably wouldn't fly today as 

923
00:50:48,600 --> 00:50:52,280
being a favorite, but you know 
when you get to the atmosphere 

924
00:50:52,280 --> 00:50:55,400
of like a a smoking room my. 
Favorite. 

925
00:50:55,400 --> 00:51:01,280
Yeah. 
It's just it just jumps out of 

926
00:51:01,280 --> 00:51:03,480
the screen. 
Actually, that's not even my 

927
00:51:03,480 --> 00:51:05,440
favorite. 
I have an earlier rendition I 

928
00:51:05,440 --> 00:51:09,560
liked a little better. 
Was it that one? 

929
00:51:09,600 --> 00:51:11,560
Yeah, I like that one even a 
little better. 

930
00:51:12,040 --> 00:51:13,640
We had something in the 
foreground. 

931
00:51:13,880 --> 00:51:19,400
And what he does is he he takes 
and he creates layers out of his

932
00:51:19,400 --> 00:51:22,800
artwork that is painting, and he
digitizes it. 

933
00:51:22,800 --> 00:51:28,080
So you can see the chair here. 
And I had him remove the chair 

934
00:51:28,520 --> 00:51:32,000
and this one because I wanted to
see what it would look like if 

935
00:51:32,000 --> 00:51:34,480
it opened it up. 
So I don't want to go too deep 

936
00:51:34,480 --> 00:51:38,200
on this, but this is a little 
bit of a passion project, and my

937
00:51:38,200 --> 00:51:41,440
hope is somehow to get it into 
obsession. 

938
00:51:43,240 --> 00:51:46,400
I don't know how to do that 
because the tiles are so small, 

939
00:51:46,800 --> 00:51:49,400
but I'm thinking about it. 
But that's going to be a futures

940
00:51:49,400 --> 00:51:52,000
project. 
Parlor is going to have this art

941
00:51:52,280 --> 00:51:56,520
and it's going to be about a 
quick game where you can build 

942
00:51:56,520 --> 00:52:02,440
an estate in 45 minutes because 
you're playing a trick taking 

943
00:52:02,440 --> 00:52:06,480
game and. 
See the yeah, the link between 

944
00:52:06,480 --> 00:52:09,560
the, I guess the obsession of 
the game and then the trick 

945
00:52:09,560 --> 00:52:13,240
taking piece and the artwork. 
And I guess having the similar 

946
00:52:13,240 --> 00:52:16,200
experience of bringing all that 
experience on the obsession game

947
00:52:16,600 --> 00:52:20,520
without all that artwork into 
the into trick taking piece. 

948
00:52:20,520 --> 00:52:25,320
And I'm going to show you one 
other thing because there's a 

949
00:52:25,320 --> 00:52:29,160
method to my madness. 
Not that I'm trying to, you 

950
00:52:29,160 --> 00:52:33,800
know, lure people into obsession
the game from Parlor the game. 

951
00:52:34,120 --> 00:52:37,240
But I'm using the same assets. 
I'm using the same 

952
00:52:37,240 --> 00:52:40,920
personalities, right? 
Well, for example, if you get to

953
00:52:40,920 --> 00:52:44,600
my give me one second here, it 
won't be long. 

954
00:52:44,680 --> 00:52:46,960
I'm going to get to my Gentry 
cards. 

955
00:52:47,480 --> 00:52:50,400
So the same cards are going to 
be used, but they're going to be

956
00:52:50,400 --> 00:52:52,840
constructed differently. 
This is a screenshot. 

957
00:52:53,520 --> 00:52:56,760
So these are the same characters
with the same flavour text that 

958
00:52:56,760 --> 00:52:59,920
you have in Obsession. 
So I want you to get to know 

959
00:52:59,920 --> 00:53:02,720
these people because you might 
be inclined when you get to 

960
00:53:02,720 --> 00:53:04,640
Obsession to find some 
familiarity. 

961
00:53:05,240 --> 00:53:09,760
But you'll see we've lost 
certain things, which is we've 

962
00:53:09,760 --> 00:53:13,760
lost we've got the prestige 
rating, which is actually how 

963
00:53:13,760 --> 00:53:17,200
the trick the suits are 
constructed. 

964
00:53:18,480 --> 00:53:23,840
But now you've got the addition 
of these icons and you can see a

965
00:53:23,840 --> 00:53:27,960
horse and an architectural 
symbol, and it reflects the 

966
00:53:27,960 --> 00:53:31,080
interest of the character based 
upon their flavour text. 

967
00:53:32,120 --> 00:53:39,600
And if you play that trick, that
card into a trick where the room

968
00:53:39,600 --> 00:53:43,280
actually is about architecture 
or about ride to hide. 

969
00:53:45,120 --> 00:53:47,760
You. 
Get you get it, You get a coin, 

970
00:53:47,760 --> 00:53:50,640
which is a victory point and 
it's the Victorian coins that 

971
00:53:50,640 --> 00:53:52,440
I've made in the characters 
expansion. 

972
00:53:53,000 --> 00:53:56,240
So there's there's a lot of 
synergy between the two because 

973
00:53:56,240 --> 00:53:59,960
I didn't want to run away from 
the affection for obsession in 

974
00:54:00,360 --> 00:54:03,400
my next game, but I wanted it to
be a new game. 

975
00:54:03,800 --> 00:54:06,360
So we we always introduce the 
characters as well. 

976
00:54:06,440 --> 00:54:09,000
So it's there's some that we've 
all become fondly attached to, 

977
00:54:09,000 --> 00:54:11,040
to the names. 
So the fact that there's a 

978
00:54:11,040 --> 00:54:13,480
crossover and those same 
characters will appear in 

979
00:54:13,600 --> 00:54:15,760
Parlor, that's a really nice 
touch. 

980
00:54:16,600 --> 00:54:18,880
Yes. 
And then we'll go to the space. 

981
00:54:19,120 --> 00:54:21,560
It won't be obsession in space, 
it'll be something totally 

982
00:54:21,560 --> 00:54:24,320
different. 
I'll do that probably in 2026. 

983
00:54:24,680 --> 00:54:26,680
Wow, that is a lot. 
Yeah. 

984
00:54:26,680 --> 00:54:29,320
Thank you for sharing those 
images and a piece of 

985
00:54:29,320 --> 00:54:30,840
background. 
It's it's yeah. 

986
00:54:30,880 --> 00:54:34,640
And that's Q1 next year or when 
do you think that would? 

987
00:54:34,640 --> 00:54:36,720
Be and that would be a year from
now. 

988
00:54:37,240 --> 00:54:38,960
A year from now, so can. 
Be a year from. 

989
00:54:38,960 --> 00:54:40,520
Now, about a year from now, 
yeah. 

990
00:54:40,680 --> 00:54:45,760
I, I, I'm re engaging my play 
testing and we're going to see 

991
00:54:45,760 --> 00:54:49,920
if it goes hopefully like I 
think it goes then then I can 

992
00:54:49,920 --> 00:54:54,320
move pretty quickly because I 
have all the assets and we just 

993
00:54:54,320 --> 00:54:57,160
need to do that. 
But the last play testing round,

994
00:54:57,600 --> 00:54:59,480
they said it was a little thin 
on content. 

995
00:54:59,480 --> 00:55:03,600
So adding the synergy of the 
interests of the characters with

996
00:55:03,600 --> 00:55:07,560
the type of rooms that they're 
visiting in the trick seem to be

997
00:55:07,560 --> 00:55:10,720
the way to sort of elevate Trick
taking to almost a little bit of

998
00:55:10,720 --> 00:55:13,200
a Euro flavour. 
Yeah, and bring the two 

999
00:55:13,200 --> 00:55:14,960
together. 
Tastic, I can't wait, well, 

1000
00:55:15,320 --> 00:55:18,000
can't wait to see and see and 
hear more about that wrap up 

1001
00:55:18,000 --> 00:55:21,280
then, as this is a bit of a 
celebration of 100 episodes. 

1002
00:55:21,280 --> 00:55:23,480
What do you did you listen to 
podcasts? 

1003
00:55:23,480 --> 00:55:25,440
Do you have time for podcasts in
your life? 

1004
00:55:26,200 --> 00:55:30,400
I do situationally. 
I I'm I'm my only employee and 

1005
00:55:30,400 --> 00:55:33,320
my boss is a jerk so he doesn't 
give me a lot of. 

1006
00:55:33,320 --> 00:55:34,640
Time. 
No time for breaks yet. 

1007
00:55:35,280 --> 00:55:38,680
But I do situationally when I 
hear about things or if I get 

1008
00:55:38,680 --> 00:55:41,840
recorded, I want to make sure I 
didn't was in a total disaster. 

1009
00:55:42,480 --> 00:55:44,800
But sometimes I have. 
You know, one of the reasons I 

1010
00:55:44,800 --> 00:55:48,800
collect, I have 500 games is 
because when I hear of an 

1011
00:55:48,800 --> 00:55:51,760
interesting mechanic, I've got a
business write off, I just grab 

1012
00:55:51,760 --> 00:55:54,440
the game, come in. 
That's why I play it. 

1013
00:55:55,200 --> 00:55:58,280
So everybody, you, you can do 
it, you can do it. 

1014
00:55:58,920 --> 00:56:05,200
So what were we talking about? 
So when there's the game that's 

1015
00:56:05,200 --> 00:56:09,040
particularly interesting to me 
because it's helping my thought 

1016
00:56:09,040 --> 00:56:11,120
processes. 
There's nothing new under the 

1017
00:56:11,120 --> 00:56:14,680
sun and there's great designers 
that they go on a you know, you 

1018
00:56:14,680 --> 00:56:18,120
take a look at Arc Nova, that's 
really standing on the shoulders

1019
00:56:18,120 --> 00:56:20,120
of a lot of different games. 
Yeah, yeah. 

1020
00:56:20,120 --> 00:56:23,320
That doesn't mean that that's 
not to that's not a pride. 

1021
00:56:23,440 --> 00:56:27,280
Yeah, to credit to that to, to 
that gentleman. 

1022
00:56:27,640 --> 00:56:31,720
So, so and for that reason, I 
will look at podcasts and, and I

1023
00:56:31,720 --> 00:56:35,880
will tell you for a, for a small
publisher, podcasts are 

1024
00:56:35,880 --> 00:56:39,560
critical. 
I can go back and point out and,

1025
00:56:39,640 --> 00:56:42,160
and I think you guys had a role 
as well. 

1026
00:56:42,640 --> 00:56:47,760
Point out people who got on 
obsession early and the 

1027
00:56:47,760 --> 00:56:51,640
podcasters have their loyal 
followings and those people. 

1028
00:56:52,000 --> 00:56:55,800
I I just listened to, for 
example, a podcast from three 

1029
00:56:55,800 --> 00:57:00,160
minute board games on his top 
100 games and I'm honored that 

1030
00:57:00,160 --> 00:57:01,680
he has me. 
I think at 8. 

1031
00:57:02,960 --> 00:57:05,280
I think he does that for his 
wife who loves obsession. 

1032
00:57:06,360 --> 00:57:10,040
Just kidding, Jay. 
But anyway, 88 games went into 

1033
00:57:10,040 --> 00:57:15,160
my into my Amazon basket 
watching that because I saw 

1034
00:57:15,160 --> 00:57:17,240
something and I said I I need 
it. 

1035
00:57:17,880 --> 00:57:20,760
I need it again. 
I got a little luxury because 

1036
00:57:20,760 --> 00:57:22,560
it's a business write off, Yeah.
That's all. 

1037
00:57:22,560 --> 00:57:26,080
Research what? 
Podcasts do is that they take, I

1038
00:57:26,080 --> 00:57:30,480
know what you like and if you 
say this is amazing, I'm 

1039
00:57:30,480 --> 00:57:33,280
intrigued because we're on the 
same ground as the starting 

1040
00:57:33,280 --> 00:57:35,120
place. 
Yeah, that's definitely what we 

1041
00:57:35,120 --> 00:57:39,440
pick up is both smaller 
publishers see a lot of value 

1042
00:57:39,440 --> 00:57:42,000
from the from the podcast, I 
guess community. 

1043
00:57:42,840 --> 00:57:45,240
And then, yeah, I often know 
that if I've talked about 

1044
00:57:45,240 --> 00:57:47,600
certain games, some of my 
friends or listeners definitely 

1045
00:57:47,600 --> 00:57:49,480
go, well, you've liked this one 
then. 

1046
00:57:50,320 --> 00:57:52,240
I like that one. 
So this game is going to be for 

1047
00:57:52,240 --> 00:57:53,680
me. 
So the, the, I guess the 

1048
00:57:53,680 --> 00:57:56,960
influence or the, I guess the 
trust in what people are saying 

1049
00:57:56,960 --> 00:57:59,120
is it's valuable. 
Right. 

1050
00:57:59,120 --> 00:58:03,200
And there's, sometimes you need 
to go a little deeper, you know,

1051
00:58:03,240 --> 00:58:06,320
you're thinking about it because
before I could be a little 

1052
00:58:06,320 --> 00:58:10,000
wasteful in acquiring games. 
If I'm going to spend a chunk of

1053
00:58:10,000 --> 00:58:13,040
money on a game, I, I'm going to
research a little more. 

1054
00:58:13,040 --> 00:58:19,000
I mean, I, I've always been one 
to not even read the Kickstarter

1055
00:58:19,000 --> 00:58:22,360
content, but immediately go to 
BGG and go to the forums and 

1056
00:58:22,360 --> 00:58:25,560
drop down and go for the videos 
and see what they say. 

1057
00:58:25,560 --> 00:58:28,640
You know, in order to get a 
sense of whether I'm going to go

1058
00:58:28,640 --> 00:58:31,520
ahead and gamble on a, on a 
crowdfunding project. 

1059
00:58:32,520 --> 00:58:36,520
And what I'm what's been the 
game of the year for you so far,

1060
00:58:36,920 --> 00:58:40,080
we've got into October is any 
games that have new games that 

1061
00:58:40,080 --> 00:58:41,760
have caught what caught your 
attention. 

1062
00:58:42,920 --> 00:58:48,480
It's been a year where I've with
the move and the Kickstarter and

1063
00:58:48,480 --> 00:58:55,040
everything that's going on, I've
probably only played 30 games, 

1064
00:58:55,040 --> 00:58:57,120
30 or 40 different games. 
This. 

1065
00:58:57,120 --> 00:58:59,640
Year which? 
Is way low but I would have to 

1066
00:58:59,640 --> 00:59:03,600
say I would have to say it's two
and they're established games. 

1067
00:59:03,960 --> 00:59:10,680
Before I moved playing Pandemic 
legacy the the top rated one. 

1068
00:59:10,840 --> 00:59:13,320
Yep. 
Really convinced me that I got 

1069
00:59:13,320 --> 00:59:15,960
to do a legacy obsession one 
day. 

1070
00:59:16,320 --> 00:59:20,080
OK, Yeah. 
It's just so compelling. 

1071
00:59:20,320 --> 00:59:22,760
You can see the obsession been 
working with with the story in 

1072
00:59:22,760 --> 00:59:26,120
the back story and you start 
with nothing and yeah, your. 

1073
00:59:26,440 --> 00:59:31,040
Your family members favours 
would be blank, yes you know and

1074
00:59:31,040 --> 00:59:34,120
you would start adding your 
stickers for your favours but I 

1075
00:59:34,120 --> 00:59:36,320
could never do when they say 
tear the card up. 

1076
00:59:37,320 --> 00:59:40,120
No, no, no. 
Yeah, I can't turn the car off 

1077
00:59:40,120 --> 00:59:40,480
at that. 
Point. 

1078
00:59:40,480 --> 00:59:42,520
I always put them in the box so 
I keep them underneath. 

1079
00:59:43,080 --> 00:59:45,600
And then too many, yeah. 
Go ahead. 

1080
00:59:45,680 --> 00:59:47,720
So what? 
Too many. 

1081
00:59:47,720 --> 00:59:49,520
Bones. 
OK, simple. 

1082
00:59:51,120 --> 00:59:54,640
Out of shock, but yes. 
Yeah, the I have, I have a 

1083
00:59:54,640 --> 00:59:59,640
brother that like cooperative 
games and and so I was getting a

1084
00:59:59,640 --> 01:00:01,840
lot of time in with him. 
I was going to be leaving them 

1085
01:00:01,840 --> 01:00:03,800
in Ohio and we'd see each other 
less. 

1086
01:00:04,240 --> 01:00:06,280
And we got going on those two 
cooperative games. 

1087
01:00:06,560 --> 01:00:08,520
Too Many Bones is a brilliant 
design. 

1088
01:00:08,960 --> 01:00:15,840
I think it has some metas in it 
that lead to exhausting the 

1089
01:00:15,960 --> 01:00:19,120
difficulty once you get really 
good. 

1090
01:00:20,200 --> 01:00:22,320
But then there's other ways to 
make it harder. 

1091
01:00:22,320 --> 01:00:24,760
But then now you start to get 
into that problem. 

1092
01:00:24,760 --> 01:00:28,640
I talked with a universal rule 
book and all those extra boxes 

1093
01:00:28,640 --> 01:00:31,560
and characters and everything 
and it starts to get a little 

1094
01:00:31,560 --> 01:00:34,280
overwhelming. 
That is a great example because 

1095
01:00:34,280 --> 01:00:37,040
that's when I do pick up and go 
how many characters have I got, 

1096
01:00:37,040 --> 01:00:39,280
how many trays, how many 
different sheets, all the 

1097
01:00:39,280 --> 01:00:41,000
symbologies I'm looking. 
For the dice. 

1098
01:00:41,160 --> 01:00:42,960
So much Yeah. 
Yeah, the dice I. 

1099
01:00:43,240 --> 01:00:46,960
Mean even the core rules, yeah, 
yeah, to get those down. 

1100
01:00:47,400 --> 01:00:51,040
But. 
But so anyway that but we played

1101
01:00:51,040 --> 01:00:55,880
the core plus a couple and just 
a brilliant design, but it's a 

1102
01:00:55,880 --> 01:00:59,480
level of commitment that I 
didn't really even bring. 

1103
01:00:59,640 --> 01:01:03,400
I gave them to those, my nephew 
and my brother, and I see you 

1104
01:01:03,440 --> 01:01:06,680
guys run with that and I've just
got the base here if I ever want

1105
01:01:06,680 --> 01:01:08,320
to pull it out. 
But there's a lot. 

1106
01:01:08,320 --> 01:01:14,200
Of confidence here and, and I've
got a lot on my shelf of shame. 

1107
01:01:14,720 --> 01:01:17,160
So I I'm looking forward to 
settling down a little bit. 

1108
01:01:17,160 --> 01:01:20,320
But that that would be the two. 
OK, amazing both both great 

1109
01:01:20,320 --> 01:01:23,360
choices and I say it's really 
bound is on my doesn't get 

1110
01:01:23,360 --> 01:01:26,480
played enough list. 
Just back to it's just so much 

1111
01:01:26,480 --> 01:01:28,080
content. 
OK? 

1112
01:01:28,880 --> 01:01:32,280
Thank you, Dan, for joining us. 
My pleasure, it's great to talk.

1113
01:01:32,280 --> 01:01:35,440
PJ will be, well, PJ is going to
hear a lot of content about 

1114
01:01:35,440 --> 01:01:37,160
obsession. 
I can tease him with all this. 

1115
01:01:37,840 --> 01:01:41,000
Yeah, I will definitely have you
back on the podcast if you'll 

1116
01:01:41,000 --> 01:01:44,200
come back again where you've got
some more to share on both the 

1117
01:01:44,200 --> 01:01:48,640
stuff in next year and Obsession
legacy, whenever that that is, 

1118
01:01:48,680 --> 01:01:50,120
right? 
It looks, it looks like we can 

1119
01:01:50,120 --> 01:01:52,720
make it an annual fall. 
Visit. 

1120
01:01:53,000 --> 01:01:54,600
Yeah, we'll do that. 
Yeah, that would be amazing. 

1121
01:01:54,600 --> 01:01:56,960
We'd be up against Parlour next 
year and. 

1122
01:01:57,040 --> 01:01:59,000
Yeah, that'd be fantastic. 
I always love to get the word 

1123
01:01:59,000 --> 01:02:03,280
out in the UK since I've never 
been there and yet I've been. 

1124
01:02:03,440 --> 01:02:05,640
You need to come out. 
To create a game. 

1125
01:02:06,280 --> 01:02:09,640
Yeah, you need to come over. 
Maybe you try and hit the UK 

1126
01:02:09,640 --> 01:02:13,400
Games Expo and then we can give 
you a tour of other stately 

1127
01:02:13,400 --> 01:02:16,040
homes and, yeah, give you a 
figure. 

1128
01:02:16,160 --> 01:02:16,920
Yeah, yeah. 
Cool. 

1129
01:02:16,920 --> 01:02:19,880
Looking at the those bad 
American imitations, you know 

1130
01:02:19,880 --> 01:02:21,680
it's just not the same. 
Thing, it's not the same. 

1131
01:02:22,440 --> 01:02:25,160
OK, Well, yeah, thanks, Dan. 
Thanks for everything you've 

1132
01:02:25,160 --> 01:02:27,400
shared with us today. 
Sounds great. 

1133
01:02:27,440 --> 01:02:32,360
Thank you. 
Oh my God, I'm I'm trying not to

1134
01:02:32,360 --> 01:02:35,680
be mad at you. 
I tried. 

1135
01:02:35,680 --> 01:02:37,840
I tried to get you there. 
You did. 

1136
01:02:37,920 --> 01:02:39,880
You gave some, I did give some 
clues. 

1137
01:02:40,960 --> 01:02:43,760
That's that is true. 
But I was thinking to myself, I 

1138
01:02:43,760 --> 01:02:47,360
knew that Dan was moving to 
Utah, which he talked about and 

1139
01:02:47,360 --> 01:02:49,120
I was like, he's going to be too
busy. 

1140
01:02:49,120 --> 01:02:53,280
There's no way just. 
A slight error when Dan forgot 

1141
01:02:53,280 --> 01:02:56,480
he'd moved and told me his time 
zone was five hours. 

1142
01:02:56,480 --> 01:02:59,440
And when I dialed into the call,
he wasn't there. 

1143
01:02:59,520 --> 01:03:01,080
And he would. 
Yeah, yeah, I'm on time. 

1144
01:03:01,200 --> 01:03:02,960
He goes. 
I'm 7 hours. 

1145
01:03:03,240 --> 01:03:05,000
He forgotten the time zone 
difference. 

1146
01:03:05,240 --> 01:03:09,000
I, I, I just want to say 
parlour, yeah. 

1147
01:03:10,160 --> 01:03:12,120
I mean, I love it. 
I love a trick, trick taking 

1148
01:03:12,120 --> 01:03:14,400
game. 
It's such a privilege to see the

1149
01:03:14,400 --> 01:03:16,000
cards. 
Yeah. 

1150
01:03:16,920 --> 01:03:19,040
And the artwork that's come in. 
Yep. 

1151
01:03:19,080 --> 01:03:24,320
So keep an eye on that. 
And I remember this whether it 

1152
01:03:24,320 --> 01:03:27,520
was in the show or not. 
But Dan said he'd come back OK, 

1153
01:03:27,520 --> 01:03:30,320
I guess in another years time to
talk about. 

1154
01:03:30,920 --> 01:03:32,520
If we get him on, if we get him 
on. 

1155
01:03:32,800 --> 01:03:37,920
I don't care how we do this, but
I swear one of our episodes in 

1156
01:03:37,920 --> 01:03:42,680
the future has to be titled 
Hurricanes and Pirates. 

1157
01:03:42,680 --> 01:03:45,680
Okay, yeah, yeah, when he said 
that, I was like, okay, pirates.

1158
01:03:45,680 --> 01:03:48,840
And then yeah, I meant to. 
I was going to say about having 

1159
01:03:48,840 --> 01:03:51,360
the coins as doubloons and going
down the whole pirate thing. 

1160
01:03:52,040 --> 01:03:54,200
That's why they were raiding the
ships. 

1161
01:03:54,200 --> 01:03:57,560
But yeah, anyway I I forgot and 
I mentioned it now. 

1162
01:03:57,640 --> 01:04:01,080
But that is fantastic. 
So we've done it again. 

1163
01:04:01,080 --> 01:04:02,960
We've mentioned obsession in 
another episode. 

1164
01:04:02,960 --> 01:04:08,240
So did we start off the hundreds
with at 100% of all episodes in 

1165
01:04:08,240 --> 01:04:10,760
a hundreds, That's our mentioned
obsession. 

1166
01:04:11,640 --> 01:04:15,600
Now you asked the Instagram 
followers of me between people 

1167
01:04:15,600 --> 01:04:18,640
what as they and ask me 
anything, ask us anything. 

1168
01:04:18,920 --> 01:04:21,000
Right. 
They didn't ask anything, PJ, 

1169
01:04:21,000 --> 01:04:23,520
because they did. 
They did OK, they did. 

1170
01:04:23,720 --> 01:04:25,320
They did it. 
I haven't, I haven't seen these.

1171
01:04:25,360 --> 01:04:29,120
So this is my surprise. 
So where we launched our YouTube

1172
01:04:29,120 --> 01:04:32,000
channel, this is it's not just 
episode 100, right? 

1173
01:04:32,000 --> 01:04:33,840
It's. 
It's episode part of YouTube, 

1174
01:04:34,000 --> 01:04:36,280
yeah. 
It is, yeah. 

1175
01:04:36,280 --> 01:04:40,000
And so as a part of that, we 
talked about planning and 

1176
01:04:40,080 --> 01:04:42,840
upfront was like do a poll, ask 
us anything. 

1177
01:04:43,080 --> 01:04:47,200
And so we said, hey, if you ask 
us, we're going to air, we're 

1178
01:04:47,200 --> 01:04:50,400
going to read your question and 
answer it right here on our 

1179
01:04:50,400 --> 01:04:54,040
show. 
So the first one was, by great 

1180
01:04:54,040 --> 01:04:56,920
golly, it's Molly. 
Great name. 

1181
01:04:56,920 --> 01:05:00,280
You can create. 
I know you can create any kind 

1182
01:05:00,280 --> 01:05:04,600
of board game convention. 
What do you want it to be? 

1183
01:05:05,440 --> 01:05:09,520
What are the details? 
Where is it located and what is 

1184
01:05:09,520 --> 01:05:10,480
the? 
Theme. 

1185
01:05:11,560 --> 01:05:15,640
It's located on an aircraft 
carrier Mid-Atlantic, wasn't 

1186
01:05:15,640 --> 01:05:18,800
that we said that one that early
episode was some crazy idea 

1187
01:05:18,800 --> 01:05:20,200
about. 
So me. 

1188
01:05:20,240 --> 01:05:23,280
In the middle but I that I 
wasn't a serious answer but I 

1189
01:05:23,600 --> 01:05:25,520
think. 
I really love the fact that you 

1190
01:05:25,640 --> 01:05:28,920
upgraded us to an aircraft 
carrier. 

1191
01:05:28,920 --> 01:05:30,640
I think originally it was a 
battleship. 

1192
01:05:30,960 --> 01:05:33,240
I wasn't a battleship. 
We've gone, we've gone bigger. 

1193
01:05:33,360 --> 01:05:36,240
We've got a lot more, lot more 
people to host now on both 

1194
01:05:36,240 --> 01:05:39,080
sides, absolutely. 
I think the reason the reason is

1195
01:05:39,080 --> 01:05:43,160
that you and I can't afford a 
yacht, but we could probably 

1196
01:05:43,360 --> 01:05:45,440
afford a decommissioned naval 
that's. 

1197
01:05:45,720 --> 01:05:48,760
All but I guess, I guess 
location is a challenge. 

1198
01:05:48,760 --> 01:05:51,480
We had Cajuncom, which we did, 
we're going to talk about in a 

1199
01:05:51,480 --> 01:05:55,680
bit. 
I think if I had a convention, 

1200
01:05:56,360 --> 01:05:59,480
it has to be more about the 
playing than the buying and 

1201
01:05:59,480 --> 01:06:01,000
selling. 
Definitely bring them by. 

1202
01:06:01,120 --> 01:06:04,280
I like people that come and 
trade games, but it has to be 

1203
01:06:04,280 --> 01:06:10,720
full of, yeah, our favorite 
people game is, Yep, I guess 

1204
01:06:10,720 --> 01:06:14,640
like Cajun Con, but just just 
bigger, bigger with a bigger 

1205
01:06:14,640 --> 01:06:16,920
kitchen. 
For anyone who was at Cajun Con,

1206
01:06:16,920 --> 01:06:20,560
they'll know the kitchen was a 
size for postage, postage stamp.

1207
01:06:20,920 --> 01:06:23,280
And then we learned there was 
another kitchen around the 

1208
01:06:23,280 --> 01:06:25,800
corner, which was like 15 times 
the size. 

1209
01:06:25,800 --> 01:06:27,040
But by that point it was too 
late. 

1210
01:06:27,120 --> 01:06:29,600
So yeah, you need space for food
and catering. 

1211
01:06:31,720 --> 01:06:34,320
Yeah, location's a challenge. 
We'd have to. 

1212
01:06:34,320 --> 01:06:36,640
It is, it is a challenge either 
we need like. 

1213
01:06:37,960 --> 01:06:40,360
Could we could we run 2 at the 
same time? 

1214
01:06:40,360 --> 01:06:41,360
I. 
Mean. 

1215
01:06:41,680 --> 01:06:45,840
Could we have Maple to Maple 
stream and live stream in live? 

1216
01:06:45,840 --> 01:06:48,480
Stream in. 
Maybe that's that would be. 

1217
01:06:48,480 --> 01:06:52,600
Really cool that. 
Would be so we have AUS and UK 

1218
01:06:52,960 --> 01:06:58,480
Con on the same day connecting 
gamers across the Atlantic. 

1219
01:06:58,560 --> 01:07:02,400
So the challenge then becomes, 
as you and I already know and we

1220
01:07:02,400 --> 01:07:07,480
talk about the first time zones.
We could do like a 20 if we did,

1221
01:07:07,480 --> 01:07:12,040
If we got another set of gamers 
like in Asia, we could do a 24 

1222
01:07:12,040 --> 01:07:16,000
hour marathon where we're 
literally the sun. 

1223
01:07:16,800 --> 01:07:20,760
The gaming convention starts 
early hours in Asia, comes over 

1224
01:07:20,800 --> 01:07:24,640
to Europe, we host it and then 
we pass the baton. 

1225
01:07:24,640 --> 01:07:30,800
If the if you can, anyone can 
play the whole way through all 

1226
01:07:30,800 --> 01:07:33,320
three conventions. 
They get a medium to people 

1227
01:07:33,320 --> 01:07:36,440
badge which is 20. 
Four hours live. 

1228
01:07:36,440 --> 01:07:38,120
We can live stream live. 
Stream. 

1229
01:07:38,200 --> 01:07:42,160
On our on our YouTube. 
Three cameras, right? 

1230
01:07:42,160 --> 01:07:44,760
That's my answer, right? 
I like that. 

1231
01:07:44,760 --> 01:07:47,000
That needs to happen. 
Right, we could make that 

1232
01:07:47,000 --> 01:07:48,280
happen. 
That could that's really 

1233
01:07:48,440 --> 01:07:53,520
relatively straightforward. 
Make a note 24 hours. 2024. 

1234
01:07:53,560 --> 01:07:57,640
Hours sunrise to sunset. 
I mean, they kind of do that 

1235
01:07:57,640 --> 01:08:01,520
with Extra Life already, which 
is a charity event, so. 

1236
01:08:02,600 --> 01:08:05,880
This is this is our event. 
But this is our event, yes? 

1237
01:08:06,520 --> 01:08:09,720
Bridging. 
Meeble, meeble to meeble. 

1238
01:08:10,920 --> 01:08:13,720
Around the world. 
Which is our tagline. 

1239
01:08:14,880 --> 01:08:16,439
Good question. 
So how about, how about this 

1240
01:08:16,439 --> 01:08:19,000
one? 
She had a she had a second 

1241
01:08:19,000 --> 01:08:20,600
question. 
What up? 

1242
01:08:20,800 --> 01:08:24,120
What upcoming game are you 
looking forward to on 

1243
01:08:24,120 --> 01:08:26,640
Kickstarter? 
On Kickstarter. 

1244
01:08:27,880 --> 01:08:32,399
She did say. 
She did also say and why is it 

1245
01:08:32,399 --> 01:08:38,600
raising rabbits? 
There's an entire story. 

1246
01:08:38,600 --> 01:08:42,960
Behind that story there that 
I've not researched, No, it's 

1247
01:08:42,960 --> 01:08:47,279
not. 
Her her partner is the designer 

1248
01:08:47,279 --> 01:08:51,120
of Raising Rabbits and he's 
fixing to launch on Kickstarter,

1249
01:08:51,120 --> 01:08:54,200
so that's why So she was taking 
a jab at me, but I thought the 

1250
01:08:54,200 --> 01:08:56,840
question was good. 
I'm curious to know Gareth I. 

1251
01:08:57,000 --> 01:09:00,680
Haven't got much. 
I mean, what, the only thing I 

1252
01:09:00,680 --> 01:09:03,560
have coming back is Speakeasy 
Vital. 

1253
01:09:03,760 --> 01:09:06,800
Yeah, that's the only thing I've
backed and there isn't. 

1254
01:09:06,800 --> 01:09:08,960
If I look at what I've saved, 
what I've got saved, you've got 

1255
01:09:08,960 --> 01:09:13,240
state razor realm that goes live
Tuesday the. 

1256
01:09:13,439 --> 01:09:15,800
Tuesday. 15th. 
Yep. 

1257
01:09:17,479 --> 01:09:21,560
I've got the Raising Robots 
Friends expansion which is like 

1258
01:09:21,560 --> 01:09:25,040
a it's quite a nice wingspan 
esque kind of game. 

1259
01:09:25,560 --> 01:09:26,880
Right. 
Is that right? 

1260
01:09:27,479 --> 01:09:30,240
By mine clash games looks pretty
good, got some S and. 

1261
01:09:30,240 --> 01:09:32,319
That's on my list. 
That was my list. 

1262
01:09:32,319 --> 01:09:34,319
That was. 
That is my answer right there. 

1263
01:09:34,319 --> 01:09:39,640
Is there's a game that pops up, 
I made you a mixtape by Dan 

1264
01:09:39,680 --> 01:09:42,240
Hughes. 
The I can show can show my 

1265
01:09:42,240 --> 01:09:45,279
camera. 
You can see kind of artwork. 

1266
01:09:45,279 --> 01:09:47,680
It's kind of 80s retro. 
And I don't know whether this 

1267
01:09:47,680 --> 01:09:50,520
is, I guess some in the US, but 
used to make mixtapes in the 

1268
01:09:50,520 --> 01:09:54,600
80s. 
Yeah, that popped up recently. 

1269
01:09:54,600 --> 01:09:56,640
So I don't know much about it 
apart from me. 

1270
01:09:56,640 --> 01:10:00,120
Look, they look great. 
So we should say that for our 

1271
01:10:00,120 --> 01:10:05,080
for our millennial audience back
when we were younger than I. 

1272
01:10:05,240 --> 01:10:06,360
Young. 
I am young. 

1273
01:10:06,480 --> 01:10:10,400
To to express our love or 
interest in a girl, we would 

1274
01:10:10,400 --> 01:10:13,960
make them a mixtape. 
And I made mixtapes for myself. 

1275
01:10:13,960 --> 01:10:17,040
That's what I ever did. 
That was it on a Sunday 

1276
01:10:17,040 --> 01:10:18,960
afternoon. 
Stop, start, stop, start. 

1277
01:10:19,000 --> 01:10:20,760
They were good, honestly. 
What have you got? 

1278
01:10:21,240 --> 01:10:23,320
My list is Revenant by mine 
Clash. 

1279
01:10:23,560 --> 01:10:26,280
That's the one game. 
It's the one game I'm looking 

1280
01:10:26,280 --> 01:10:30,280
forward to. 
Just fantastic. 

1281
01:10:30,480 --> 01:10:34,000
And I guess of course Tend by 
Ivy Studios, which is coming up.

1282
01:10:34,320 --> 01:10:36,680
As Becky and Craig, I'm gonna 
get to see that. 

1283
01:10:37,320 --> 01:10:38,320
Rolling. 
Right then. 

1284
01:10:38,400 --> 01:10:41,080
Scratch and come on. 
Scratch and sniff. 

1285
01:10:41,400 --> 01:10:43,440
There's no sniffing. 
Remember Scratch and sniffs. 

1286
01:10:43,440 --> 01:10:46,720
Do you remember that? 
I do the non Kickstarter. 

1287
01:10:46,840 --> 01:10:49,960
I am desperate to play SETI from
Yeah games. 

1288
01:10:50,080 --> 01:10:56,360
That is the number one game #1 
post Essen and desperate to 

1289
01:10:56,360 --> 01:10:57,920
play. 
But the question was 

1290
01:10:57,920 --> 01:10:59,880
Kickstarter. 
So yeah, it was, yeah. 

1291
01:11:00,000 --> 01:11:00,880
OK. 
Study. 

1292
01:11:01,280 --> 01:11:03,000
Good question. 
I mean double question now. 

1293
01:11:04,160 --> 01:11:07,680
OK so our friend Jonathan from 
RE engineer the game. 

1294
01:11:07,680 --> 01:11:11,600
He asked us how do we get ideas 
for our episodes. 

1295
01:11:12,600 --> 01:11:16,560
PJ, you do the work, I do the 
tech, you do the work. 

1296
01:11:17,320 --> 01:11:19,800
I. 
Do I think we're probably going 

1297
01:11:19,800 --> 01:11:24,080
to cover this in a bit because I
was reflecting on 100 episodes 

1298
01:11:24,800 --> 01:11:26,520
and there's, but we've been in a
bit of a journey. 

1299
01:11:26,520 --> 01:11:28,560
We've had episodes with 
designers, We've had episodes 

1300
01:11:28,560 --> 01:11:31,840
with, with guests. 
I guess we talked a bit about 

1301
01:11:31,840 --> 01:11:35,080
guests with Craig. 
And Becky? 

1302
01:11:35,160 --> 01:11:38,040
Yeah. 
And then we've we've done things

1303
01:11:38,040 --> 01:11:40,800
about time of year. 
So I guess it's been a bit about

1304
01:11:40,800 --> 01:11:42,720
seasonality. 
I mean conventions. 

1305
01:11:42,720 --> 01:11:44,920
It seems to be milestones that 
happened. 

1306
01:11:44,920 --> 01:11:48,640
Sure. 
Through the year and then I 

1307
01:11:48,640 --> 01:11:51,160
guess we've had one of my 
favorite episodes recently was 

1308
01:11:51,160 --> 01:11:54,160
actually the AI one just because
I thought it was really good a 

1309
01:11:54,240 --> 01:11:57,720
really good discussion yes, with
Christopher who's an artist in 

1310
01:11:57,720 --> 01:11:59,200
the industry. 
So it's worth having a listen. 

1311
01:11:59,760 --> 01:12:02,040
But yeah, apart from that, I 
think we just chat, don't we, 

1312
01:12:02,040 --> 01:12:05,760
over Instagram. 
And then you, you often throw 

1313
01:12:05,760 --> 01:12:08,280
together the last 10 you've 
shaped. 

1314
01:12:08,720 --> 01:12:10,240
Yeah. 
But if anyone, if anyone's hear 

1315
01:12:10,240 --> 01:12:12,400
anything that wants to hear 
certain topics, do put them in 

1316
01:12:12,400 --> 01:12:14,720
the comments, please like and 
subscribe. 

1317
01:12:14,720 --> 01:12:17,080
And then you don't use it again.
I've said it twice. 

1318
01:12:17,160 --> 01:12:17,920
Yeah. 
You did. 

1319
01:12:18,160 --> 01:12:19,480
You did. 
I've not said it yet. 

1320
01:12:19,600 --> 01:12:21,320
I'm. 
No, you're holding. 

1321
01:12:21,320 --> 01:12:23,120
It in the end. 
Yeah, make it special. 

1322
01:12:23,480 --> 01:12:27,520
So the way that I get ideas when
I'm planning is it's either 

1323
01:12:27,520 --> 01:12:30,520
because I'm at a convention and 
it's based on conversations I'm 

1324
01:12:30,520 --> 01:12:33,560
having with other gamers and I'm
like, that would be a really 

1325
01:12:33,560 --> 01:12:39,480
good podcast episode sometimes. 
And this is true. 

1326
01:12:39,480 --> 01:12:42,640
So someone asked me, this is not
one of the questions, but 

1327
01:12:42,640 --> 01:12:46,120
someone had asked me, hey, how 
do I get to be a guest on your 

1328
01:12:46,120 --> 01:12:48,680
podcast? 
I was like, just tell us you 

1329
01:12:48,680 --> 01:12:53,240
want to be on and what topic you
want to talk about because 

1330
01:12:53,240 --> 01:12:56,360
that's what we'll do That's it. 
Just it's got to be board game 

1331
01:12:56,360 --> 01:12:58,120
related. 
But hell, even AI is. 

1332
01:12:58,240 --> 01:13:02,040
And no more than, no more than. 
Right, no more than three. 

1333
01:13:02,320 --> 01:13:04,960
So, so that's, that's usually 
what I do. 

1334
01:13:04,960 --> 01:13:09,400
It's either pressing, pressing, 
you know, topics, or it's just 

1335
01:13:09,520 --> 01:13:11,560
seasonality like you said, 
because we do. 

1336
01:13:12,440 --> 01:13:15,120
Which I guess we're going to 
have to do Halloween pretty soon

1337
01:13:15,120 --> 01:13:17,680
because it's coming. 
Yeah, we do. 

1338
01:13:19,440 --> 01:13:22,960
Maybe it's in fancy dress this 
time because we can be seen. 

1339
01:13:23,320 --> 01:13:24,880
I mean, you can just go around 
your garden, man. 

1340
01:13:24,880 --> 01:13:30,360
You've you've been ready for 
like 13 days and we haven't even

1341
01:13:31,440 --> 01:13:33,920
I know that there is a pumpkin 
out as in little fluffy one. 

1342
01:13:34,400 --> 01:13:36,400
There we go one single puppy 
pumpkin. 

1343
01:13:38,200 --> 01:13:39,560
Don't we don't do push our 
spritz. 

1344
01:13:39,560 --> 01:13:44,080
We can't celebrate Halloween 
until Halloween. 

1345
01:13:44,080 --> 01:13:45,400
You could do it live from your 
garden. 

1346
01:13:45,400 --> 01:13:46,840
You could do it live from your 
garden, couldn't you? 

1347
01:13:47,640 --> 01:13:49,360
Like you could just go and 
surround yourself with 

1348
01:13:50,320 --> 01:13:54,680
Ghostbusters and. 
Yep, sure could, but they 

1349
01:13:54,680 --> 01:13:58,080
wouldn't be lit up so it would 
be dark and you. 

1350
01:13:58,080 --> 01:14:00,360
Could bring them inside and put 
them behind you. 

1351
01:14:01,240 --> 01:14:02,920
Yeah, OK. 
Anyway. 

1352
01:14:03,120 --> 01:14:04,960
That's a little little much. 
Moving on. 

1353
01:14:05,040 --> 01:14:07,160
Moving on. 
Moving, moving on. 

1354
01:14:07,200 --> 01:14:11,280
So our good friend John from Tri
win Games, you know we can 

1355
01:14:11,280 --> 01:14:13,640
always count on him. 
Yeah, always count on John. 

1356
01:14:14,120 --> 01:14:15,200
This is. 
Thank you, John. 

1357
01:14:15,240 --> 01:14:17,480
Just thank you, John for 
standing in. 

1358
01:14:18,000 --> 01:14:21,400
Yes, on numerous occasions. 
Numerous occasions, yeah. 

1359
01:14:21,440 --> 01:14:25,640
Here's the question. 
If time and money and space were

1360
01:14:25,640 --> 01:14:32,040
no object, what meeple to meeple
thing would you do? 

1361
01:14:33,840 --> 01:14:40,200
What meatball to meatball? 
Yeah, I mean, it was about 

1362
01:14:40,200 --> 01:14:41,560
space. 
Maybe we could. 

1363
01:14:41,920 --> 01:14:44,040
Maybe we could have a rocket. 
Yeah. 

1364
01:14:45,040 --> 01:14:47,640
You know my question I used to 
ask Meatball Mondays. 

1365
01:14:48,080 --> 01:14:50,480
About. 
If you go into space, you've got

1366
01:14:50,480 --> 01:14:51,600
a rocket. 
You're going to play games of 

1367
01:14:51,600 --> 01:14:52,680
space station. 
What do you do? 

1368
01:14:52,920 --> 01:14:55,560
You can only bring three games. 
Three games and you could take 

1369
01:14:55,560 --> 01:14:58,080
some friends and there was like 
there is space, there is gravity

1370
01:14:58,080 --> 01:15:00,120
and there was I can't, I batch 
remember all the different 

1371
01:15:00,120 --> 01:15:03,040
things that people added in, but
that'd be quite cool. 

1372
01:15:03,160 --> 01:15:04,560
I mean, we could take some 
friends. 

1373
01:15:05,240 --> 01:15:08,800
I mean, after I think today 
they've space rockets gone up 

1374
01:15:08,800 --> 01:15:11,040
and it's been caught with some 
tweezers, if you saw that 

1375
01:15:11,040 --> 01:15:12,120
earlier. 
Yeah. 

1376
01:15:13,040 --> 01:15:16,800
Yeah, if we had no time and we 
had space, then I'd go and play 

1377
01:15:16,800 --> 01:15:20,560
some board games orbiting the 
planet and we can play Obsession

1378
01:15:20,560 --> 01:15:22,240
there. 
We go and we can play obsession.

1379
01:15:22,320 --> 01:15:29,360
I think for me it would be to be
able to purchase. 

1380
01:15:29,440 --> 01:15:33,320
A yacht to go and do a 
convention in the middle of the.

1381
01:15:33,320 --> 01:15:36,960
Atlantic, how cool would it be 
is if we had a yacht or we had 

1382
01:15:36,960 --> 01:15:41,840
some sort of a sea going vessel 
that, you know, had people, 

1383
01:15:42,280 --> 01:15:42,920
right? 
A dingy. 

1384
01:15:42,920 --> 01:15:46,720
No, we could go to England and 
we could play obsession at a 

1385
01:15:46,720 --> 01:15:49,120
Manor house, which I got to do, 
which is pretty cool. 

1386
01:15:49,600 --> 01:15:51,080
But we could go to different 
places. 

1387
01:15:51,080 --> 01:15:55,320
Like, how cool would it be to go
to Asia and, you know, go to 

1388
01:15:55,320 --> 01:15:57,520
China? 
And so we can go to Thai Garden 

1389
01:15:57,560 --> 01:16:00,640
and just sail around the world 
in our in our yachts. 

1390
01:16:01,040 --> 01:16:07,320
Yeah, and play games on location
in the location the game is 

1391
01:16:07,320 --> 01:16:10,520
inspired by. 
Very good. 

1392
01:16:10,520 --> 01:16:13,080
Yeah, well. 
Just just get a TARDIS and we 

1393
01:16:13,080 --> 01:16:16,080
could just, well, you know, time
travel. 

1394
01:16:16,560 --> 01:16:17,600
That's true. 
Good question. 

1395
01:16:17,600 --> 01:16:18,720
Good question, John. 
Thank you. 

1396
01:16:19,120 --> 01:16:23,120
And then bring your own dice. 
He asked. 

1397
01:16:23,640 --> 01:16:28,000
If you could change one thing 
about the general board game 

1398
01:16:28,000 --> 01:16:31,000
community, what would you 
change? 

1399
01:16:34,760 --> 01:16:38,200
That's a good question. 
That's APJ level question. 

1400
01:16:38,200 --> 01:16:40,360
I like those questions. 
I don't know if I I mean the 

1401
01:16:40,360 --> 01:16:42,560
community is diverse. 
Well. 

1402
01:16:43,440 --> 01:16:46,920
What we learned is that there's 
no one board game community, 

1403
01:16:46,920 --> 01:16:47,600
right? 
Yeah. 

1404
01:16:48,120 --> 01:16:50,640
Well, we're saying there's each 
Youtubers. 

1405
01:16:50,640 --> 01:16:53,720
Form has their own. 
Has their own group whether 

1406
01:16:53,720 --> 01:16:56,040
you're on TikTok, Instagram. 
Yeah. 

1407
01:16:56,480 --> 01:16:58,200
X. 
Yep. 

1408
01:17:00,560 --> 01:17:03,920
I That's because I mostly live 
in the Instagram community. 

1409
01:17:03,960 --> 01:17:06,280
Excuse me? 
I don't think I'd change much 

1410
01:17:06,280 --> 01:17:10,440
because whenever we do meet up 
with people, it's the diversity 

1411
01:17:10,440 --> 01:17:17,960
of the games that we play and 
who we are that makes it so 

1412
01:17:17,960 --> 01:17:21,320
relevant and fun. 
What do I change? 

1413
01:17:21,480 --> 01:17:23,680
I mean, I can say everyone needs
to like obsession, but that 

1414
01:17:23,680 --> 01:17:26,080
doesn't feel very fair, does it?
That doesn't feel. 

1415
01:17:26,080 --> 01:17:29,320
Fair, everyone needs to enjoy an
8 hour game of Twilight 

1416
01:17:29,320 --> 01:17:31,920
Imperium. 
OK. 

1417
01:17:32,200 --> 01:17:33,800
Mandated. 
That's a rule. 

1418
01:17:33,800 --> 01:17:36,080
And you? 
Yeah, I don't know. 

1419
01:17:36,080 --> 01:17:37,520
I don't think I'd change 
anything. 

1420
01:17:37,520 --> 01:17:38,640
I'm quite happy with how things 
are. 

1421
01:17:38,640 --> 01:17:40,480
How about you? 
Would you change anything? 

1422
01:17:40,800 --> 01:17:44,720
I, I would, I would change 
something. 

1423
01:17:45,040 --> 01:17:51,280
So I love what you and your 
fellow countrymen do with your 

1424
01:17:51,280 --> 01:17:55,040
little gathering, similar to 
Cajun Khan, Gen. 

1425
01:17:55,040 --> 01:17:59,200
Con with AJ, Scoot Con, all 
those little cons where you get 

1426
01:17:59,200 --> 01:18:02,480
together and you can bring your 
children. 

1427
01:18:02,720 --> 01:18:05,440
There's a playground for them to
keep entertained. 

1428
01:18:05,640 --> 01:18:08,760
There's a kitchen for you to 
bring, bring and make your own 

1429
01:18:08,760 --> 01:18:10,680
food. 
So it's potluck. 

1430
01:18:10,680 --> 01:18:13,120
We don't do a lot of that here 
in the US. 

1431
01:18:13,120 --> 01:18:16,400
Like it's got to be an 
officially sanctioned 

1432
01:18:16,560 --> 01:18:21,960
convention, right? 
That has vendors and badges and 

1433
01:18:21,960 --> 01:18:25,080
everything. 
I'd like to see more. 

1434
01:18:26,800 --> 01:18:30,560
The Maple to meeple to meeple. 
Sunset and sunrise would be it. 

1435
01:18:30,840 --> 01:18:33,000
True, that's true. 
Do do do do. 

1436
01:18:33,000 --> 01:18:35,560
People not hire out. 
I mean, we'd call them community

1437
01:18:35,560 --> 01:18:38,200
centers. 
You might call them, I don't 

1438
01:18:38,200 --> 01:18:40,560
know what what what's the 
equivalent of like you came to 

1439
01:18:40,560 --> 01:18:42,560
Cajun Con. 
It was a small community centre 

1440
01:18:42,560 --> 01:18:45,480
with a couple of halls. 
Do you have You must have places

1441
01:18:45,480 --> 01:18:47,880
like that? 
There are not a lot of places 

1442
01:18:47,880 --> 01:18:49,840
like that, right? 
There aren't a lot of them. 

1443
01:18:49,840 --> 01:18:53,080
So basically it would be like a 
permanent structure on a park, 

1444
01:18:53,360 --> 01:18:56,080
some sort of City Park. 
And that does exist. 

1445
01:18:56,240 --> 01:19:01,320
But well, I mean, if we could, 
if we could fit 50,000 people in

1446
01:19:01,320 --> 01:19:03,120
a I'm thinking. 
Like a basketball and that's 

1447
01:19:03,120 --> 01:19:04,680
about it. 
I mean, I'm not thinking, you 

1448
01:19:04,680 --> 01:19:08,280
know, OK, yeah, sports hole. 
I'm not thinking, you know some.

1449
01:19:08,640 --> 01:19:10,800
Sport. 50,000 people, that'd be 
great. 

1450
01:19:10,800 --> 01:19:14,320
I mean, that's, you know. 
Yeah it would be the reality is 

1451
01:19:14,320 --> 01:19:18,520
I would just like to see I would
like to see more let's get 

1452
01:19:18,520 --> 01:19:23,480
together bring food and game and
not because so one of the 

1453
01:19:23,480 --> 01:19:28,800
problems is well I got kids and 
I can't travel with them or you 

1454
01:19:28,800 --> 01:19:32,600
know, food is perishable. 
I mean just you know what y'all 

1455
01:19:32,600 --> 01:19:34,680
all come to Springfield. 
We're all going to do this. 

1456
01:19:34,680 --> 01:19:38,760
We're going to have a whole day 
of gaming here and food will be 

1457
01:19:38,760 --> 01:19:42,440
provided and it'll be great. 
Make it over the UK so we're 

1458
01:19:42,440 --> 01:19:45,320
much closer to each other. 
I think that's part of that 

1459
01:19:45,320 --> 01:19:47,440
might be it. 
I think so, but. 

1460
01:19:47,960 --> 01:19:51,280
The amount of food is insane. 
I mean, it is, yeah, it is a 

1461
01:19:51,400 --> 01:19:53,200
feast. 
Feast of Food. 

1462
01:19:53,960 --> 01:19:57,560
Feast of Food. 
Feast of Food and that, that's a

1463
01:19:57,560 --> 01:19:58,840
good question, so I've enjoyed 
those. 

1464
01:19:58,840 --> 01:20:04,920
Yeah, they were good. 
So we talk about our favorite 

1465
01:20:04,920 --> 01:20:09,040
bits, I guess, 100 episodes in. 
100 episodes What? 

1466
01:20:10,280 --> 01:20:11,680
Were you what? 
I mean, just a couple of 

1467
01:20:11,680 --> 01:20:14,400
highlights. 
What's things, what episodes, 

1468
01:20:14,400 --> 01:20:18,720
your favorites or what things or
what topics floated your boat 

1469
01:20:18,720 --> 01:20:23,640
the most? 
I really enjoyed talking to Matt

1470
01:20:23,640 --> 01:20:26,720
and Zara a year ago. 
I just thought when they were 

1471
01:20:26,720 --> 01:20:29,040
just launching to Van Gogh, that
was just an incredible 

1472
01:20:29,040 --> 01:20:32,400
conversation. 
I think it was the first one 

1473
01:20:32,400 --> 01:20:35,920
that was kind of serious topic. 
It was. 

1474
01:20:35,920 --> 01:20:37,720
Yeah, it. 
Was and they were the first 

1475
01:20:37,720 --> 01:20:41,720
designers on the show so it's a 
first episode 52. 

1476
01:20:42,440 --> 01:20:45,080
I've got it there as yeah, Matt 
and Zara is a high up on my list

1477
01:20:45,920 --> 01:20:47,720
and now it's in the wild. 
In fact, you sent me a 

1478
01:20:47,720 --> 01:20:51,520
photograph of in the Wild in a 
shop, Yeah, which I have yet to 

1479
01:20:51,520 --> 01:20:53,120
see in a shop. 
So. 

1480
01:20:53,560 --> 01:20:56,160
And pride me. 
Right. 

1481
01:20:56,440 --> 01:20:58,640
I mean, who would have what for 
that placement? 

1482
01:20:58,640 --> 01:21:01,520
You've done it again. 
Obsession on one side of your 

1483
01:21:01,520 --> 01:21:05,320
heads and Kavango and you've got
you've got botany above. 

1484
01:21:05,360 --> 01:21:09,360
I mean, they've been on the show
where else you got hiding away. 

1485
01:21:09,360 --> 01:21:11,560
I hadn't even noticed what's 
behind your head. 

1486
01:21:11,560 --> 01:21:12,720
There's anything behind your 
head? 

1487
01:21:13,040 --> 01:21:15,400
So behind my head is Duveer 
Games. 

1488
01:21:15,720 --> 01:21:17,320
Oh, what a collection. 
Yep. 

1489
01:21:17,480 --> 01:21:19,120
Yeah, nice socially. 
Duveer. 

1490
01:21:19,520 --> 01:21:21,200
Yeah, good. 
They've not been on a show, but 

1491
01:21:21,200 --> 01:21:23,560
they should be on the show as a.
Publisher, you were working on 

1492
01:21:23,720 --> 01:21:25,800
that? 
I'm working on that one. 

1493
01:21:26,320 --> 01:21:27,520
Yeah. 
No, I thought that the man's 

1494
01:21:27,520 --> 01:21:31,960
horror was a good one. 
Yeah, we spoke to them for like 

1495
01:21:32,000 --> 01:21:34,560
a like another ally. 
We're saying we did, We did 

1496
01:21:35,640 --> 01:21:37,160
where? 
And then we've met them. 

1497
01:21:38,000 --> 01:21:41,440
They came to Cajun Con. 
They did, which was incredible. 

1498
01:21:41,680 --> 01:21:44,360
Which was amazing. 
So there's not many people 

1499
01:21:44,360 --> 01:21:47,240
who've met both of us in the 
same place at the same time. 

1500
01:21:47,240 --> 01:21:48,880
That's. 
True, although that number has 

1501
01:21:48,880 --> 01:21:50,800
grown. 
It has grown. 

1502
01:21:51,400 --> 01:21:54,440
There is still small. 
It is. 

1503
01:21:54,560 --> 01:21:56,960
It is still small. 
Still small. 

1504
01:21:58,320 --> 01:22:00,040
I really. 
Yeah, go. 

1505
01:22:01,160 --> 01:22:05,080
I really enjoyed my conversation
with Alex and Hannah. 

1506
01:22:06,240 --> 01:22:10,680
Yeah, that was that was really, 
it was just so good. 

1507
01:22:10,760 --> 01:22:15,760
It was just so good to talk 
about just their perspective on 

1508
01:22:15,760 --> 01:22:20,960
being both gamers and content 
creators in the Uki mean, I 

1509
01:22:22,400 --> 01:22:23,560
don't know, I did. 
That was just. 

1510
01:22:24,440 --> 01:22:26,560
Well, I mean, I heard the same 
with when I was talking to 

1511
01:22:26,720 --> 01:22:30,280
Kristen and Laura in episode 96.
Not that long ago. 

1512
01:22:30,280 --> 01:22:33,000
It was similar. 
You could you did the UK content

1513
01:22:33,000 --> 01:22:35,560
creators. 
I covered the US back to the 

1514
01:22:35,560 --> 01:22:38,400
three the way three worked. 
That's it. 

1515
01:22:40,280 --> 01:22:44,680
I mean that Dan Halligan was 57 
not far after Matt and Zara, but

1516
01:22:44,680 --> 01:22:47,000
that was that's a good that. 
Was a good one. 

1517
01:22:48,000 --> 01:22:51,320
After talking about it so much, 
I think we've had about 

1518
01:22:51,320 --> 01:22:57,160
123456789, about 10 members of 
the ball game community. 

1519
01:22:57,480 --> 01:23:01,120
I might have gotten a few. 
Mosia was Episode 27 right at 

1520
01:23:01,120 --> 01:23:02,440
the beginning. 
Yeah. 

1521
01:23:02,840 --> 01:23:08,600
Diz we had Craig we had Dennis, 
we had the infamous episode 69. 

1522
01:23:08,880 --> 01:23:11,280
69. 
With Nick, which went a bit 

1523
01:23:11,280 --> 01:23:14,000
chaotic right up to recently, we
had that really good episode 

1524
01:23:14,000 --> 01:23:19,680
with Taro 98 when we talked 
about her mission to play the 

1525
01:23:20,160 --> 01:23:21,520
the twins. 
What did you call it? 

1526
01:23:21,520 --> 01:23:24,640
Parallel Parallel rolling 
rights. 

1527
01:23:24,640 --> 01:23:27,880
Yeah, so where there's a ball 
game and a rolling right version

1528
01:23:27,880 --> 01:23:32,560
of the same game and that made 
me by after avoiding shuffle for

1529
01:23:32,560 --> 01:23:36,080
a shuffle for quite a while, 
that's now become nearly one of 

1530
01:23:36,080 --> 01:23:38,760
the most played games this year 
in about in about four weeks. 

1531
01:23:39,400 --> 01:23:42,840
I am rubbish. 
But my wife, he's amazing, which

1532
01:23:42,840 --> 01:23:45,360
is why if he keeps looking to 
play for a shuffle. 

1533
01:23:45,800 --> 01:23:48,120
Of course. 
Of course, yes dear, we are, yes

1534
01:23:48,120 --> 01:23:48,920
we are. 
But she is. 

1535
01:23:48,920 --> 01:23:51,000
She's really liking that. 
And we've already added the 

1536
01:23:51,000 --> 01:23:54,920
Alpine and Wooden's, Wooden's 
Wooden's on its way. 

1537
01:23:54,920 --> 01:23:56,680
That's pre-ordered. 
What's? 

1538
01:23:56,720 --> 01:24:01,000
Interesting is that Laura is 
known as the Forest Shuffle 

1539
01:24:01,000 --> 01:24:04,520
Queen. 
Yeah, I'm not going to attempt 

1540
01:24:04,560 --> 01:24:08,280
to play a game we pushed off 
with her yet. 

1541
01:24:08,280 --> 01:24:10,600
Yeah, I need more practice. 
I'm clearly not very good at. 

1542
01:24:10,800 --> 01:24:14,040
I'm not very good at that game, 
no, but I think I'm doing well. 

1543
01:24:14,280 --> 01:24:18,080
And then and then. 
You need to connect connect your

1544
01:24:18,080 --> 01:24:20,000
wife and Laura together on BG. 
Yeah. 

1545
01:24:20,200 --> 01:24:23,320
Then that'd be perfect. 
Yeah, they can show me how it's 

1546
01:24:23,320 --> 01:24:26,040
done. 
There you go other episodes. 

1547
01:24:26,560 --> 01:24:31,280
I've always enjoyed the I had 
the convention sound bite once. 

1548
01:24:31,280 --> 01:24:34,960
So when we've, it's always a 
challenge because we use mics 

1549
01:24:34,960 --> 01:24:38,840
and conventions really loud. 
So it's it's really hard to get 

1550
01:24:39,160 --> 01:24:42,360
a decent sounding episode. 
But when whenever we hear from 

1551
01:24:42,360 --> 01:24:45,200
members of the community on the 
show, if it's like 5 seconds or 

1552
01:24:45,200 --> 01:24:48,640
32nd clip that you've recorded, 
I've recorded at conventions. 

1553
01:24:49,000 --> 01:24:52,440
It's just great to hear people 
having fun at conventions. 

1554
01:24:52,840 --> 01:24:55,520
They're good, I said about the 
AI one. 

1555
01:24:55,560 --> 01:24:56,960
Yeah. 
Oh, that's interesting. 

1556
01:24:57,160 --> 01:24:59,480
That was a good conversation. 
You know what's interesting 

1557
01:24:59,480 --> 01:25:02,040
about the sound bites is you and
I approach them differently. 

1558
01:25:02,280 --> 01:25:04,800
You record them there on the 
floor. 

1559
01:25:04,920 --> 01:25:09,360
Oh yeah, yeah, I'm, I'm just you
get sent into afterwards, yeah. 

1560
01:25:09,560 --> 01:25:13,200
So the sound is cleaner. 
Yeah, I'm just there. 

1561
01:25:13,200 --> 01:25:15,720
I think I've got a better idea 
for Nextcon, I think. 

1562
01:25:15,840 --> 01:25:17,600
Yeah, we'll see whether it's any
better. 

1563
01:25:17,800 --> 01:25:20,120
I put them inside a bubble 
record here. 

1564
01:25:20,440 --> 01:25:22,440
A portable sound booth is what I
really need. 

1565
01:25:22,800 --> 01:25:25,800
That's what you need. 
We've had, we've had a few times

1566
01:25:25,800 --> 01:25:28,640
that I haven't been around. 
I don't think there's only once,

1567
01:25:28,640 --> 01:25:30,800
PJ, you've only missed one show 
in 100. 

1568
01:25:31,840 --> 01:25:34,200
Well, I think. 
Technically, Technically, that's

1569
01:25:34,200 --> 01:25:37,480
right. 
And I missed about 5. 

1570
01:25:38,000 --> 01:25:40,840
I was not present for the 
conversation you had with Dan. 

1571
01:25:41,000 --> 01:25:43,240
Well, that's that's today, but 
you are here. 

1572
01:25:43,720 --> 01:25:45,560
It's true. 
It's true. 

1573
01:25:45,960 --> 01:25:48,640
We've said, you know, thanks to 
John trying games for stepping. 

1574
01:25:48,640 --> 01:25:51,520
A number of times we've had Adam
and Jerry, I think covered. 

1575
01:25:51,600 --> 01:25:54,320
Yes. 
Some point earlier in the year. 

1576
01:25:54,360 --> 01:25:59,040
So I want to say let's not like 
John. 

1577
01:25:59,040 --> 01:26:01,880
The there were two episodes 
where John stepped in for you. 

1578
01:26:02,040 --> 01:26:06,480
I messaged him like an hour 
before our normal record time. 

1579
01:26:06,960 --> 01:26:10,520
Legend. 
And he said yes, like I didn't 

1580
01:26:10,520 --> 01:26:13,920
even give him. 
A topic just turn up. 

1581
01:26:14,400 --> 01:26:17,320
He's like, I'll be there and 
he's always showed up and I 

1582
01:26:17,320 --> 01:26:21,000
appreciate that. 
Yeah, that was the episode with 

1583
01:26:21,760 --> 01:26:24,680
with Jerry and Adam was when we 
were at Tennessee game days. 

1584
01:26:24,680 --> 01:26:27,600
That was recorded. 
That episode was recorded while 

1585
01:26:27,600 --> 01:26:30,640
we were in my hotel room. 
I had the microphone in between 

1586
01:26:30,640 --> 01:26:34,960
US and I learned the reason why 
you need headsets. 

1587
01:26:36,320 --> 01:26:38,600
Yeah. 
In mobile studio? 

1588
01:26:38,800 --> 01:26:41,120
Yeah, mobile recording studio 
with a sound booth. 

1589
01:26:41,800 --> 01:26:45,800
With a sound booth. 
Recap episodes, both have always

1590
01:26:45,800 --> 01:26:48,280
been quite popular. 
When we talked about like I 

1591
01:26:48,280 --> 01:26:50,840
think the episode we did 
beginning of the year, that was 

1592
01:26:50,840 --> 01:26:54,760
reflect and. 
Reflect and rewind. 

1593
01:26:54,760 --> 01:26:57,800
Or rewind something. 
Well, we talked about the last 

1594
01:26:58,200 --> 01:27:00,760
year and then looked forward 
this year, which we'll have to 

1595
01:27:00,760 --> 01:27:02,960
listen to quite soon because 
this year is really coming to an

1596
01:27:02,960 --> 01:27:04,600
end. 
And see what we said, see what 

1597
01:27:04,600 --> 01:27:06,200
we said we were going to do. 
That's true. 

1598
01:27:06,760 --> 01:27:10,560
And then the early on we used to
do something called top five 2 +

1599
01:27:10,560 --> 01:27:15,680
2 + 1 and which was you choose 
two games, I chose two games. 

1600
01:27:16,120 --> 01:27:20,040
And then we tried to find a game
that to go the theme, I don't 

1601
01:27:20,040 --> 01:27:22,880
know, Roland writes. 
We tried to talk about two 

1602
01:27:22,880 --> 01:27:25,240
things that we both loved that 
we hadn't played. 

1603
01:27:25,680 --> 01:27:28,920
Those are ones I'd like to try 
and do a few more, not not go 

1604
01:27:28,920 --> 01:27:31,960
back to massively, but there 
must be more themes that we 

1605
01:27:31,960 --> 01:27:33,760
should do. 
But that's my reflection. 

1606
01:27:34,280 --> 01:27:38,320
And of course, Cajuncon episode 
75 and we recorded together. 

1607
01:27:38,640 --> 01:27:42,400
Together, that was the. 
That easier, didn't it? 

1608
01:27:42,400 --> 01:27:45,120
It was so much opposite each 
other. 

1609
01:27:45,280 --> 01:27:47,440
It was. 
It was anyway. 

1610
01:27:48,240 --> 01:27:49,760
Until. 
Reminiscing. 

1611
01:27:49,920 --> 01:27:53,200
Oh, I know, right? 
It was one of the few days where

1612
01:27:53,200 --> 01:27:58,000
it wasn't overcast or raining. 
The sun came out while we were 

1613
01:27:58,000 --> 01:27:59,160
recording. 
That's true. 

1614
01:27:59,160 --> 01:27:59,720
Yeah. 
It's nice. 

1615
01:27:59,720 --> 01:28:00,360
It's lovely. 
Lovely. 

1616
01:28:00,360 --> 01:28:03,160
Because. 
Because Katie and your cat. 

1617
01:28:03,880 --> 01:28:05,920
Would. 
Consider right in our view in 

1618
01:28:05,920 --> 01:28:08,360
the cemetery. 
Yep, you just put my wife in 

1619
01:28:08,360 --> 01:28:10,600
front of a cat and she's. 
Happy she's quite. 

1620
01:28:10,600 --> 01:28:14,280
She was what about so here we 
are episode 100. 

1621
01:28:14,280 --> 01:28:18,240
What about looking towards have 
you got the next 10 plans or we,

1622
01:28:18,520 --> 01:28:20,640
well, you've you've already 
recorded 101. 

1623
01:28:20,640 --> 01:28:23,280
Oh, there we go. 
We've already I'm only I've now 

1624
01:28:23,280 --> 01:28:28,240
done 50% of the episodes in the 
hundreds because I didn't do 101

1625
01:28:28,400 --> 01:28:31,760
because you decide I'm going to 
record and that's recorded. 

1626
01:28:32,760 --> 01:28:34,760
I think it works. 
So I think, I don't think, I 

1627
01:28:34,840 --> 01:28:36,440
personally don't think we should
stress about it. 

1628
01:28:37,160 --> 01:28:39,600
I'm not. 
No, I think we just make it work

1629
01:28:40,120 --> 01:28:43,800
so 101 is recorded. 101 is 
recorded. 

1630
01:28:43,800 --> 01:28:46,160
That's going to be interesting 
conversation. 

1631
01:28:46,280 --> 01:28:48,960
We go back to the play testing, 
which by the way, was a really 

1632
01:28:48,960 --> 01:28:52,120
cool episode where we talked 
about play testing. 

1633
01:28:52,600 --> 01:28:54,600
Yeah, yeah, we're very 
different. 

1634
01:28:55,080 --> 01:28:59,160
I got a copy of a game from 
Weird Giraffe Games and the 

1635
01:28:59,160 --> 01:29:03,440
designer and I didn't know this 
at the time, the founder of 

1636
01:29:03,440 --> 01:29:07,000
Weird Draft Games, Carla Kopp, 
she's going to be our guest and 

1637
01:29:07,000 --> 01:29:08,800
she and I had a really good 
conversation. 

1638
01:29:08,800 --> 01:29:16,760
So one O 1 is in the bag. 
So 102 and onwards, yeah, we'd 

1639
01:29:16,760 --> 01:29:17,960
better work out what we're 
doing. 

1640
01:29:18,120 --> 01:29:21,040
I mean, it's, it's cool. 
I mean, we've got video episodes

1641
01:29:21,240 --> 01:29:28,160
like and subscribe. 
So I've got I've got interest, 

1642
01:29:28,160 --> 01:29:35,920
but no hard commitments from 
designers, from gamers, you name

1643
01:29:35,920 --> 01:29:38,800
it. 
We just got to start lining up. 

1644
01:29:38,800 --> 01:29:40,800
Yeah, we have. 
Got we've just got to get a date

1645
01:29:40,800 --> 01:29:43,960
lined up for one of the most 
popular word team games. 

1646
01:29:46,440 --> 01:29:48,040
That's right, probably in the 
world. 

1647
01:29:48,360 --> 01:29:53,360
I think if top top probably 
number one on two word games, 

1648
01:29:53,480 --> 01:29:56,160
word association games 
interview. 

1649
01:29:56,600 --> 01:29:58,480
Just need to get a date that 
could be very soon. 

1650
01:29:59,040 --> 01:30:02,440
It could be, and should be 
within the next two or three 

1651
01:30:02,440 --> 01:30:05,520
episodes. 
So I've got convention season. 

1652
01:30:05,720 --> 01:30:07,040
Have you got any conventions 
coming up? 

1653
01:30:07,440 --> 01:30:08,760
Even got anything before 
Christmas? 

1654
01:30:08,760 --> 01:30:10,200
Well, you were kind. 
Of trying Christmas. 

1655
01:30:10,200 --> 01:30:14,320
No, I was going to try but it 
didn't happen so. 

1656
01:30:14,320 --> 01:30:20,800
It doesn't happen so my have 
Essen 2025 as a mission to. 

1657
01:30:21,040 --> 01:30:23,520
You. 
It's in the diary because it's 

1658
01:30:23,520 --> 01:30:25,760
later next year. 
This year was really early. 

1659
01:30:26,080 --> 01:30:28,000
It was next year. 
Works better for me. 

1660
01:30:28,640 --> 01:30:33,440
OK, I've said I'm going as I've 
never been, which is shocking 

1661
01:30:33,440 --> 01:30:36,440
really. 
I think that at some point we 

1662
01:30:36,440 --> 01:30:40,880
need to record an episode at a 
convention. 

1663
01:30:40,880 --> 01:30:46,120
Yeah, we need to come to UKG. 
Well, I always have to go to 

1664
01:30:46,120 --> 01:30:47,680
England. 
It's it's because you love 

1665
01:30:47,680 --> 01:30:49,480
England. 
There you go. 

1666
01:30:51,080 --> 01:30:53,680
If I come to America, I've got 
to bring three people with me. 

1667
01:30:53,680 --> 01:30:55,440
It's cheaper. 
Yeah. 

1668
01:30:55,480 --> 01:30:57,840
I I would. 
I have to bring the family. 

1669
01:30:57,840 --> 01:30:59,880
My kids won't allow me to come 
to America without bringing them

1670
01:30:59,880 --> 01:31:01,160
with me. 
That's like in. 

1671
01:31:01,640 --> 01:31:04,240
Well, we had the boat so I could
just sail over. 

1672
01:31:04,240 --> 01:31:07,120
I mean the boat would be good. 
The boat would be good. 

1673
01:31:07,280 --> 01:31:11,680
I could do do a pedal low, just,
you know, get there in 202 

1674
01:31:11,840 --> 01:31:15,320
hundred days. 
Yeah, obviously more guests. 

1675
01:31:15,320 --> 01:31:17,480
Anyone listening once we join 
the show, just DM us. 

1676
01:31:18,240 --> 01:31:19,600
Yeah, we'll write it in the 
comments. 

1677
01:31:20,000 --> 01:31:22,120
Always welcome to come on the 
show. 

1678
01:31:22,920 --> 01:31:26,080
Tell us when you want to come on
and what do you want to talk 

1679
01:31:26,080 --> 01:31:29,640
about? 
Yeah, and anything, whether 

1680
01:31:29,640 --> 01:31:32,360
that's game concepts, designing 
your own game. 

1681
01:31:32,680 --> 01:31:37,840
Yep, being on the podcast, being
a Tik Toker, whatever topic 

1682
01:31:37,840 --> 01:31:39,840
might be. 
Being an influencer, content 

1683
01:31:39,840 --> 01:31:44,000
creator, whatever, travelling to
meet gamers around the world, 

1684
01:31:44,000 --> 01:31:48,560
whatever you want to talk about,
we're we're not opposed. 

1685
01:31:48,960 --> 01:31:51,560
We don't shy away from the 
difficult questions. 

1686
01:31:52,600 --> 01:31:53,880
We've got a logo change coming 
up. 

1687
01:31:54,560 --> 01:31:58,520
We do, which is waiting for 
comment from you. 

1688
01:31:59,360 --> 01:32:03,040
Oh, is it? 
I have note to self. 

1689
01:32:03,040 --> 01:32:07,000
PJ has told me something that 
I've clearly missed in my in my 

1690
01:32:07,000 --> 01:32:10,560
tardiness of reading the Meeple 
to Meeple notebook. 

1691
01:32:11,560 --> 01:32:16,720
Launching a YouTube episode or 
launching a YouTube channel and 

1692
01:32:16,720 --> 01:32:20,160
it being episode 100 required a 
lot of planning. 

1693
01:32:20,160 --> 01:32:21,920
We've had a lot of stuff going 
on. 

1694
01:32:21,920 --> 01:32:23,480
It's been. 
We've got, we've got, I've got 

1695
01:32:23,480 --> 01:32:26,680
more notes and normally there's 
a, there's a card like this and 

1696
01:32:26,680 --> 01:32:29,840
I've usually got about 5 things 
and I've got a card and a piece 

1697
01:32:29,840 --> 01:32:32,600
of paper. 
Wow, you don't have? 

1698
01:32:32,800 --> 01:32:34,280
A, you know, guess. 
I have a red card. 

1699
01:32:34,280 --> 01:32:35,840
Do you? 
I see you got a yellow card 

1700
01:32:35,840 --> 01:32:37,400
that's not. 
No yet Yellow cards? 

1701
01:32:37,400 --> 01:32:41,240
No, there's no red goods. 
OK, I did think about having a 

1702
01:32:41,240 --> 01:32:45,320
red card to hold up if I make an
an error so when I do editing it

1703
01:32:45,320 --> 01:32:47,800
was easier to spot. 
Oh. 

1704
01:32:48,760 --> 01:32:52,040
Because audio, when we used to 
make it like we've made areas on

1705
01:32:52,040 --> 01:32:55,520
the podcast, I'll just do a clap
and then I'll see this big spike

1706
01:32:55,520 --> 01:32:57,720
on the audio. 
We'll see how editing is later. 

1707
01:32:57,840 --> 01:32:59,640
I'm hoping and. 
Then audio. 

1708
01:32:59,640 --> 01:33:02,920
Used to be ready. 
Now it automatically cuts the 

1709
01:33:02,920 --> 01:33:06,720
pauses and yeah. 
AI is there. 

1710
01:33:07,200 --> 01:33:11,400
Yeah, yeah. 
Maybe I should ask AI, if those 

1711
01:33:11,400 --> 01:33:14,520
who haven't seen the show 
before, we sometimes we've had 

1712
01:33:14,520 --> 01:33:18,640
this little segment where we 
just asked AI to give us some 

1713
01:33:18,640 --> 01:33:22,040
inspiration and it worked. 
It worked quite well, hasn't it?

1714
01:33:22,040 --> 01:33:23,720
I mean, we generally, we find 
that it has. 

1715
01:33:23,760 --> 01:33:27,320
CI is generally framed back to 
our conversation we had with 

1716
01:33:27,320 --> 01:33:31,240
Christopher about being a tool. 
It's been quite a useful tool to

1717
01:33:31,640 --> 01:33:33,640
find. 
Out and for those of you who are

1718
01:33:33,640 --> 01:33:38,000
new to the channel, welcome. 
We're glad to have you. 

1719
01:33:38,720 --> 01:33:44,320
So this is technically episode 1
on the channel, but we have 100 

1720
01:33:44,320 --> 01:33:48,800
episodes or 99 episodes that you
can listen to on your favorite 

1721
01:33:48,800 --> 01:33:56,040
podcast streaming service. 
Yeah, so, so it's come back and 

1722
01:33:56,040 --> 01:33:59,640
I asked it for 100 games through
100 episodes and it's come back 

1723
01:33:59,640 --> 01:34:06,000
with 20 and I'm just going to 
put 3 underrated hidden gems. 

1724
01:34:06,000 --> 01:34:09,320
I reckon between us we've got 
some hidden gems. 

1725
01:34:09,840 --> 01:34:12,880
Particularly we've had friends 
over recently where they've been

1726
01:34:12,880 --> 01:34:15,640
looking at the collection and 
there's so many games that, you 

1727
01:34:15,640 --> 01:34:18,160
know, we've been in my life for 
10-15 years. 

1728
01:34:18,160 --> 01:34:20,560
But if you're a new gamer, no 
idea. 

1729
01:34:20,560 --> 01:34:22,440
And I was like classic, classic,
classic. 

1730
01:34:22,800 --> 01:34:25,160
So we could definitely go and 
talk about some of those. 

1731
01:34:25,320 --> 01:34:28,040
I mean, not even hidden gems, 
English, the board games, the 

1732
01:34:28,080 --> 01:34:30,600
history of board games, you like
ancient civilizations. 

1733
01:34:30,600 --> 01:34:32,480
We cover that and I love the 
sieve games. 

1734
01:34:32,480 --> 01:34:34,160
So maybe we could tie those two 
together. 

1735
01:34:34,360 --> 01:34:37,520
People design, discuss the art 
and physical components of board

1736
01:34:37,520 --> 01:34:41,360
game, but we could deep it, 
delve into the whole Maple logo 

1737
01:34:41,360 --> 01:34:45,480
and that, you know, the whole 
copyright piece around the 

1738
01:34:45,920 --> 01:34:48,080
meeple artwork. 
Currently there's more, but 

1739
01:34:48,200 --> 01:34:49,840
there's 3. 
So we were going to wrap up 

1740
01:34:49,840 --> 01:34:52,360
talking about, Yep, some of the 
games we've talked about. 

1741
01:34:52,520 --> 01:34:55,560
You've got that list. 
Yeah, so this is kind of like 

1742
01:34:55,560 --> 01:35:00,440
the this is Meeple to Meeple's 
top five games is what this is. 

1743
01:35:00,440 --> 01:35:03,800
What we've talked about, you've 
analyzed every episode. 

1744
01:35:03,800 --> 01:35:07,160
You've counted how many minutes 
in episodes we talked about 

1745
01:35:07,160 --> 01:35:07,960
these games. 
Good, good. 

1746
01:35:08,040 --> 01:35:09,080
I like this. 
Yeah. 

1747
01:35:09,200 --> 01:35:11,760
Good analysis. 
And I think the first one we 

1748
01:35:11,760 --> 01:35:13,960
don't have to say anything 
about, and that's obsession. 

1749
01:35:14,840 --> 01:35:17,320
Yeah. 
I mean, we've segwayed that into

1750
01:35:18,400 --> 01:35:21,720
talking about, I think we talked
about Nemesis, which might be on

1751
01:35:21,720 --> 01:35:24,280
your list, but I think somehow 
we have obsession in that 

1752
01:35:24,280 --> 01:35:30,760
number. 2. #2 there's two 
extremes, Obsession and Nemesis.

1753
01:35:30,760 --> 01:35:34,440
Maybe we need to smash those 
games together and have a game 

1754
01:35:34,440 --> 01:35:37,560
of Nemesis inside the stately 
home. 

1755
01:35:39,560 --> 01:35:41,520
Oh. 
Right, There's more. 

1756
01:35:41,520 --> 01:35:44,720
There's a world. 
So that is a whole new world. 

1757
01:35:45,440 --> 01:35:49,600
The number three meeple to 
meeple game is Rococo. 

1758
01:35:49,920 --> 01:35:51,880
Yeah, we, yeah, we had an 
episode in that. 

1759
01:35:51,920 --> 01:35:54,480
Now you can't remember. 
I don't. 

1760
01:35:54,480 --> 01:35:57,160
I don't remember that. 
In the 60s, I'm gonna say. 

1761
01:35:57,600 --> 01:36:00,680
Sure. 
Yeah, episode. 

1762
01:36:00,880 --> 01:36:03,800
I forgot that episode. 
Yeah, we did the whole yeah, 

1763
01:36:03,800 --> 01:36:06,200
that's a good episode. 
Because that was a good episode.

1764
01:36:06,200 --> 01:36:08,680
That was a great episode. 
Oh, go, go, go. 

1765
01:36:10,400 --> 01:36:13,080
That's so much, so beautiful. 
We recently played that again. 

1766
01:36:13,080 --> 01:36:16,280
That game is so good. 
It doesn't get enough love. 

1767
01:36:16,640 --> 01:36:18,480
Yeah, no, it doesn't. 
Yeah, it's a cracking game. 

1768
01:36:19,480 --> 01:36:23,960
How about Kootenahora? 
Oh, now that's the beginning. 

1769
01:36:24,040 --> 01:36:27,160
That was the end. 
The beginning of 2024. 

1770
01:36:28,240 --> 01:36:32,240
That game hit my table, I think.
I think I got it for Christmas. 

1771
01:36:33,400 --> 01:36:36,720
And you know, that is a lovely 
game. 

1772
01:36:37,080 --> 01:36:39,320
You did. 
You did get it for Christmas and

1773
01:36:39,320 --> 01:36:43,560
you talked about it a lot. 
And so Katie and I were trying 

1774
01:36:43,560 --> 01:36:47,680
to find it, right? 
And then eventually we found it 

1775
01:36:47,680 --> 01:36:50,160
when we came back from Cajun 
Con. 

1776
01:36:50,320 --> 01:36:53,480
Yeah, except I played it at 
Cajun Con, so it's definitely 

1777
01:36:53,480 --> 01:36:55,560
April time still. 
We will still be in March. 

1778
01:36:55,560 --> 01:36:58,720
April time, Yeah, that hasn't 
hit the table in the last three 

1779
01:36:58,720 --> 01:37:01,400
or four months. 
Mostly because when I was at UK 

1780
01:37:01,400 --> 01:37:05,840
Games Expo, Check Games had a 
stand with these lovely purple 

1781
01:37:05,840 --> 01:37:07,720
T-shirts and they they said I 
couldn't have one. 

1782
01:37:07,880 --> 01:37:12,280
I really liked that T-shirt but 
it was for for demo, demo people

1783
01:37:12,280 --> 01:37:14,040
only. 
Maybe I maybe I should try to 

1784
01:37:14,040 --> 01:37:15,800
get that next year, but that's a
good game. 

1785
01:37:16,680 --> 01:37:19,000
You should demo. 
That's what you should go work, 

1786
01:37:19,000 --> 01:37:20,840
yeah. 
I did ask the other week about 

1787
01:37:20,840 --> 01:37:24,000
whether there's any expansions 
coming, yeah, and I was told it 

1788
01:37:24,000 --> 01:37:25,840
was too early to discuss. 
Oh. 

1789
01:37:26,240 --> 01:37:28,880
Which means yes. 
That's a definite yes. 

1790
01:37:28,960 --> 01:37:34,080
Definitely, yes, yeah. 
And then #5 this is the number 5

1791
01:37:34,080 --> 01:37:38,160
meeple to meeple game. 
Darwin's Journey. 

1792
01:37:38,320 --> 01:37:39,560
Yeah, we talked about that a lot
as well. 

1793
01:37:39,680 --> 01:37:42,360
We did and did an entire episode
on Darwin. 

1794
01:37:42,360 --> 01:37:43,640
'S they're all pretty heavy 
games though. 

1795
01:37:44,440 --> 01:37:47,360
There's no yeah, there are. 
Like for listeners there are 

1796
01:37:47,360 --> 01:37:49,880
episodes on two player games and
lightweight games. 

1797
01:37:50,000 --> 01:37:51,320
Yep. 
And family games. 

1798
01:37:51,320 --> 01:37:53,720
Nemesis Obsession, the Coco's 
midweight. 

1799
01:37:54,240 --> 01:37:58,320
It's midweight. 
And Darwin's journey. 

1800
01:37:58,320 --> 01:38:01,040
Yeah, that's a bit heavyweight, 
Yeah, but yeah, I mean, I do 

1801
01:38:01,040 --> 01:38:04,720
like my heavy games. 
Yep, a really popular episode 

1802
01:38:04,720 --> 01:38:07,760
was our last third one early on 
to think about heavy games you 

1803
01:38:07,760 --> 01:38:10,040
talked about. 
The Gal. 

1804
01:38:10,040 --> 01:38:12,840
As the design, As a designer, As
a. 

1805
01:38:12,840 --> 01:38:15,080
Designer. 
Really popular episode really 

1806
01:38:15,080 --> 01:38:18,120
early on like episode 12 or if 
you need heavier games, you want

1807
01:38:18,120 --> 01:38:20,040
to know about more of the 
complex games, go and check that

1808
01:38:20,040 --> 01:38:21,800
episode out. 
That's a good one. 

1809
01:38:21,800 --> 01:38:22,680
That's a. 
Good one. 

1810
01:38:22,680 --> 01:38:24,800
That's worth it. 
That's worth it. 

1811
01:38:25,000 --> 01:38:29,520
So yeah, check it out. 
Yeah, that's the top five Maple 

1812
01:38:29,520 --> 01:38:33,320
to Maple games for the first 
100. 

1813
01:38:33,560 --> 01:38:36,360
I wonder what I just say 200 top
five games to be. 

1814
01:38:37,200 --> 01:38:41,480
The real question is, will 
Obsession remain our favorite 

1815
01:38:41,480 --> 01:38:44,720
game? 
Yeah, well, most talked about 

1816
01:38:44,720 --> 01:38:47,600
game, right. 
We what we what we should do for

1817
01:38:47,600 --> 01:38:53,680
Christmas is our like, you know,
the whole top ten, what is our 

1818
01:38:53,680 --> 01:38:58,320
top 10 personal favorite games 
and see where obsession ends up 

1819
01:38:59,320 --> 01:39:02,480
because we talk about it a lot 
as a channel and it's a really 

1820
01:39:02,480 --> 01:39:05,240
popular game in our group. 
But I've been to see where if I 

1821
01:39:05,240 --> 01:39:08,600
did top top ten games as I stand
today. 

1822
01:39:08,600 --> 01:39:09,880
I mean, it'll be in there for 
sure. 

1823
01:39:10,720 --> 01:39:11,720
I'm not sure. 
What number one? 

1824
01:39:11,880 --> 01:39:15,400
I'm not sure what number one is.
I don't know, I wanna, I wanna, 

1825
01:39:15,480 --> 01:39:19,160
I wanna finish off with an 
important stat. 

1826
01:39:20,400 --> 01:39:23,120
So the reason why we haven't 
played Koot No Horror in a while

1827
01:39:23,120 --> 01:39:29,600
is because we are at 97.7% of 
our entire collection. 

1828
01:39:29,760 --> 01:39:33,160
How much of your collection have
you played this year? 

1829
01:39:33,560 --> 01:39:37,840
Please bear with me as I boot up
the all time stats. 90. 

1830
01:39:37,840 --> 01:39:43,120
Seven point. 7% of our 
collection this year has been 

1831
01:39:43,120 --> 01:39:45,160
played once. 
We have. 

1832
01:39:45,440 --> 01:39:49,040
Six games left to play this 
year. 

1833
01:39:50,800 --> 01:39:54,000
So if I look at my all time 
stats of all the games that we 

1834
01:39:54,000 --> 01:39:58,400
own and of what we've played, 
we're on 80%. 

1835
01:40:00,080 --> 01:40:04,120
If I look at all the base games 
we played this year, we're on 

1836
01:40:04,120 --> 01:40:08,440
17, which is bad because I think
other years we've been in the 

1837
01:40:08,440 --> 01:40:11,880
20s and. 
Now you understand that the 

1838
01:40:11,880 --> 01:40:15,560
objective is to play every game 
in your culture once for the 

1839
01:40:15,560 --> 01:40:18,520
calendar year. 
Yeah, I've, I've never played 

1840
01:40:18,520 --> 01:40:20,000
that game. 
I'm just going for every five 

1841
01:40:20,000 --> 01:40:22,480
years. 
Oh my gosh. 

1842
01:40:22,880 --> 01:40:26,000
Yeah, I. 
Mean that 80% though he's got 

1843
01:40:26,000 --> 01:40:28,840
some games which are in my pile 
to just sell. 

1844
01:40:29,720 --> 01:40:33,080
You know they've not hit the 
table now, which means, which 

1845
01:40:33,080 --> 01:40:34,360
means they're never going to get
played. 

1846
01:40:35,440 --> 01:40:37,400
So the beauty of this, the 
beauty of. 

1847
01:40:37,400 --> 01:40:41,080
Doing this, it's a good, it's a 
good thing to do and we talked 

1848
01:40:41,080 --> 01:40:43,200
about earlier a week ago. 
Did you? 

1849
01:40:44,160 --> 01:40:47,160
Yeah, as in me and my wife. 
Yeah, me and Harry sat there and

1850
01:40:47,160 --> 01:40:50,280
said we've got a lot of games 
you haven't played, and we have 

1851
01:40:50,280 --> 01:40:53,240
been working through them. 
But then, like this weekend, we 

1852
01:40:53,240 --> 01:40:55,040
played. 
We played new games. 

1853
01:40:55,760 --> 01:40:57,880
Yeah, well, new games, people. 
People come around with other 

1854
01:40:57,880 --> 01:40:59,600
games you like, Let's play other
games. 

1855
01:41:00,000 --> 01:41:04,160
We had Owen, who designed Fame 
and Fable, which will hit 

1856
01:41:04,160 --> 01:41:06,640
Kickstarter next year. 
Yeah, he was at. 

1857
01:41:06,640 --> 01:41:10,720
Essence and he was at UK Games, 
he and it's beautiful artwork. 

1858
01:41:11,480 --> 01:41:12,920
He's the artist and he's a 
designer. 

1859
01:41:12,920 --> 01:41:15,560
So that was yesterday. 
So that was a whole 2 hours. 

1860
01:41:16,400 --> 01:41:18,480
There you go. 
I've ticked off a game but it's 

1861
01:41:18,480 --> 01:41:22,320
not in my collection. 
So I'm proud to say, and if 

1862
01:41:22,320 --> 01:41:25,880
anyone follows Instagram, that 
is good. 

1863
01:41:26,160 --> 01:41:31,400
Six games left, we played my 
father's work this morning and 

1864
01:41:31,760 --> 01:41:35,280
we unlocked a whole new ending. 
Oh, you hadn't seen? 

1865
01:41:35,280 --> 01:41:37,920
Because there's if you. 
Yeah, yeah, yeah. 

1866
01:41:37,920 --> 01:41:38,840
That's good. 
Good work. 

1867
01:41:39,760 --> 01:41:42,960
So what's 6 games are left? 
Are they heavy or are they like 

1868
01:41:43,320 --> 01:41:45,880
walk in the park or? 
We took out Twilight Imperium 8 

1869
01:41:45,880 --> 01:41:50,280
hours. 
No, most of them are Halloween 

1870
01:41:50,280 --> 01:41:54,040
themed that we reserve for 
October. 

1871
01:41:54,640 --> 01:41:58,400
Yeah, so like Mysterium Night 
Cage? 

1872
01:42:00,720 --> 01:42:03,680
What else? 
For some reason Destiny's hasn't

1873
01:42:03,680 --> 01:42:06,760
been played yet this year, so I 
need to get that to the table. 

1874
01:42:07,640 --> 01:42:10,160
But yeah, we get like, so you 
could do 1A week. 

1875
01:42:10,200 --> 01:42:15,200
Oh yeah. 
So Katie wants us to play 100% 

1876
01:42:15,200 --> 01:42:18,760
of our games by Halloween so 
that November and December we 

1877
01:42:18,840 --> 01:42:20,800
can just play whatever we want, 
whenever we want. 

1878
01:42:20,840 --> 01:42:23,360
Yeah, Yeah, that's a good 
mission. 

1879
01:42:23,400 --> 01:42:26,400
I mean, we, we were trying to do
the A-Z and I think we're, we're

1880
01:42:26,400 --> 01:42:32,840
on J, but when we got, we got 
Diz, he's playing A-Z. 

1881
01:42:32,880 --> 01:42:35,920
But they're playing every game 
that's A and every game that is 

1882
01:42:35,920 --> 01:42:39,800
B and every game they own is C. 
So it's not just play what 

1883
01:42:39,800 --> 01:42:42,800
we're, we're playing the one 
letter at a time, right. 

1884
01:42:42,920 --> 01:42:46,280
But you can't, you can't go past
like J until you played AJ. 

1885
01:42:46,800 --> 01:42:49,520
So whether you've played AK 
doesn't count until you get 

1886
01:42:49,520 --> 01:42:53,920
there. 
I I do want to do a shout out 

1887
01:42:53,960 --> 01:43:00,200
the very first game that you and
I played in person at your 

1888
01:43:00,200 --> 01:43:03,440
table, but was it you remember? 
No, I don't. 

1889
01:43:04,120 --> 01:43:06,160
It was Let's Go to Japan by 
Josh. 

1890
01:43:06,360 --> 01:43:07,840
Yes. 
An AG. 

1891
01:43:08,280 --> 01:43:10,560
Yeah, it just arrived. 
You've now you've got a copy now

1892
01:43:10,960 --> 01:43:14,320
because I've got that. 
Copy Yeah, and Josh is supposed 

1893
01:43:14,320 --> 01:43:16,240
to come on. 
We just haven't worked out the 

1894
01:43:16,240 --> 01:43:17,720
schedule. 
Yeah, that's a great game. 

1895
01:43:18,840 --> 01:43:21,600
Yeah, that that that did well, 
Essen, from what I saw as well. 

1896
01:43:21,840 --> 01:43:28,440
Yeah, yeah, it's only just hit 
UK, you know, game shops. 

1897
01:43:29,080 --> 01:43:31,520
Is that right? 
Yeah, it's only really only last

1898
01:43:31,520 --> 01:43:34,400
maybe a month ago that I saw it 
pop up and it sold out straight 

1899
01:43:34,400 --> 01:43:37,200
away. 
So it's still hard to find, as 

1900
01:43:37,200 --> 01:43:41,600
hard to find as Middle Ages. 
That's still not available. 

1901
01:43:41,680 --> 01:43:45,040
That is why I grabbed the copy 
and pre-ordered it before Gen. 

1902
01:43:45,040 --> 01:43:48,680
Con. 
So that I, yeah, that'd be my 

1903
01:43:48,680 --> 01:43:50,720
list of back end of the year. 
We played that game a lot. 

1904
01:43:50,920 --> 01:43:53,480
That's a game that we will 
probably play as soon as 

1905
01:43:53,480 --> 01:43:56,520
Halloween is over. 
Yeah, Like we haven't played it 

1906
01:43:56,520 --> 01:43:59,440
because we still have more games
to play as part of our 

1907
01:43:59,440 --> 01:44:01,720
objective. 
And so then we have November. 

1908
01:44:01,720 --> 01:44:04,240
Spinning shrink. 
Oh no ages. 

1909
01:44:05,000 --> 01:44:06,960
Oh, you've opened that. 
We've played it. 

1910
01:44:07,400 --> 01:44:09,520
I've played it, but we yeah, 
about you. 

1911
01:44:09,920 --> 01:44:12,920
And once you've got into your, 
you've hit your milestone. 

1912
01:44:13,560 --> 01:44:15,640
Right. 
So that's the plan, yeah. 

1913
01:44:16,320 --> 01:44:18,200
Ryan Well, that's episode 100 
done. 

1914
01:44:18,840 --> 01:44:20,520
Do you want to do the like and 
subscribe? 

1915
01:44:20,560 --> 01:44:21,920
I know you've been waiting for 
the ends. 

1916
01:44:21,920 --> 01:44:25,880
Yeah, yeah. 
So don't forget to like and 

1917
01:44:25,880 --> 01:44:28,440
subscribe. 
I probably did that wrong, but 

1918
01:44:28,440 --> 01:44:32,520
now Gareth is going to have to 
put them where we're appointed. 

1919
01:44:32,600 --> 01:44:33,760
Yeah, I don't know where they 
are. 

1920
01:44:33,920 --> 01:44:35,880
Like this way. 
Now I can Just Dance. 

1921
01:44:36,280 --> 01:44:40,360
But you have to figure that out.
Thanks for listening, but thanks

1922
01:44:40,360 --> 01:44:41,800
for watching. 
Yeah. 

1923
01:44:41,800 --> 01:44:43,800
Thank you. 
Thanks for joining us. 

1924
01:44:43,800 --> 01:44:46,040
And we'll be back with Episode 
101. 

1925
01:44:46,040 --> 01:44:49,800
That PJS, That's right. 
Or his own with no memes. 

1926
01:44:51,160 --> 01:44:53,840
It works well. 
And then I'll be back for 102. 

1927
01:44:54,560 --> 01:44:56,720
No2. 
Thanks to our guest, thanks to 

1928
01:44:56,720 --> 01:44:58,480
Dan, thanks to Craig, thanks to 
Becky. 

1929
01:44:58,600 --> 01:45:00,920
Thank you, PJ. 
Thanks everyone else. 

1930
01:45:01,440 --> 01:45:02,920
See you soon. 
All right.

