1
00:00:00,120 --> 00:00:06,160
Welcome to Episode 134. 
We are setting the stage for a 

2
00:00:06,160 --> 00:00:09,960
showdown between two giants of 
the gaming world, Origins Game 

3
00:00:09,960 --> 00:00:11,440
Fair and Gen. 
Con. 

4
00:00:11,680 --> 00:00:15,440
It's a tale of two tables, each 
with its own vibe, its own 

5
00:00:15,440 --> 00:00:18,080
heartbeat, and its own 
unforgettable moments. 

6
00:00:18,080 --> 00:00:22,720
Origins, as we described weeks 
ago in our recap, feels like a 

7
00:00:22,720 --> 00:00:27,360
slow pour of your favorite brew.
Familiar faces, plenty of room 

8
00:00:27,360 --> 00:00:29,560
to breathe, and tables full of 
connection. 

9
00:00:29,800 --> 00:00:33,160
You'll find yourself sinking 
into rich Euro classics like 

10
00:00:33,160 --> 00:00:38,040
Catan, Rococo and Raw, where 
every move invites conversation 

11
00:00:38,200 --> 00:00:41,560
and strategy grows organically. 
It's a place where shared 

12
00:00:41,560 --> 00:00:44,920
experiences matter more than 
shopping, and where friendships 

13
00:00:44,920 --> 00:00:48,200
form in the quiet in between 
turns. 

14
00:00:48,240 --> 00:00:52,160
Then there's Gen. 
Con last week, guys, a beast of 

15
00:00:52,160 --> 00:00:56,200
pure energy and industry. 
It's a Thunder clap of dice 

16
00:00:56,200 --> 00:00:59,960
rolls and discovery where 
adrenaline runs high and the 

17
00:01:00,040 --> 00:01:05,040
halls echo with excitement. 
There we rode the tracks of 

18
00:01:05,040 --> 00:01:09,560
Lightning Train, we scaled the 
walls of Castle Risers and 

19
00:01:09,800 --> 00:01:13,560
recruited members to our secret 
society in Clandestine. 

20
00:01:13,760 --> 00:01:15,280
Gen. 
Con is the place where every 

21
00:01:15,280 --> 00:01:18,000
second is packed with 
possibility, from sneak peeks to

22
00:01:18,000 --> 00:01:22,520
surprise reveals to that one 
game you didn't plan to love but

23
00:01:22,520 --> 00:01:24,560
now you can't stop thinking 
about it. 

24
00:01:24,560 --> 00:01:26,560
And it's living rent free in my 
brain. 

25
00:01:26,760 --> 00:01:29,920
But no matter the con, it's the 
shared moments of the table that

26
00:01:30,040 --> 00:01:32,000
stick with us. 
It's the inside jokes, the 

27
00:01:32,000 --> 00:01:36,160
triumphant cheers, and the 
vibrating tension of the true 

28
00:01:36,160 --> 00:01:37,720
dungeon. 
Whether you're deep in the 

29
00:01:37,720 --> 00:01:41,840
strategy weeds or laughing 
through a chaotic Co-op, it's 

30
00:01:41,840 --> 00:01:44,360
those connections that make the 
con worth it. 

31
00:01:44,360 --> 00:01:47,560
So settle in and roll with us, 
and let's unpack the unique 

32
00:01:47,560 --> 00:01:50,680
magic of these two unforgettable
gatherings. 

33
00:01:50,920 --> 00:01:54,760
Joining me once again, as 
promised, is Chris Preston. 

34
00:01:55,000 --> 00:01:56,640
Chris, thanks for returning. 
How are you? 

35
00:01:56,880 --> 00:01:58,720
I'm great man, thanks for having
me back. 

36
00:01:58,720 --> 00:02:00,800
Yeah, yeah. 
Well, we promised we were going 

37
00:02:00,800 --> 00:02:03,440
to do this. 
And we, we deliver on our 

38
00:02:03,440 --> 00:02:04,520
promises. 
That's right. 

39
00:02:04,520 --> 00:02:06,520
So Gen. 
Gencom was a week ago. 

40
00:02:08,039 --> 00:02:09,479
Yes, it was. 
I know, right? 

41
00:02:09,479 --> 00:02:11,320
It's crazy. 
So let's let's see. 

42
00:02:11,320 --> 00:02:14,880
You were at, if I remember 
correctly, you were at Origins 

43
00:02:14,880 --> 00:02:19,200
and you were working on the 
vendor hall floor for a game 

44
00:02:19,200 --> 00:02:21,680
publisher Bite wing. 
Bite Wing. 

45
00:02:22,080 --> 00:02:25,320
Yep. 
And this year you were at Gen. 

46
00:02:25,320 --> 00:02:28,920
Con working the vendor hall 
floor for Pandasaurus games, 

47
00:02:28,920 --> 00:02:29,840
right? 
Pandasaurus. 

48
00:02:29,840 --> 00:02:31,640
Yes. 
And the only other time we've 

49
00:02:31,640 --> 00:02:33,840
been to Gen. 
Con was in 22, three years ago. 

50
00:02:33,840 --> 00:02:35,720
We worked with Pandasaurus that 
year as well. 

51
00:02:35,840 --> 00:02:37,600
So they obviously treated you 
well. 

52
00:02:37,640 --> 00:02:39,760
Yeah, they're super great to 
work with. 

53
00:02:40,120 --> 00:02:43,080
They cover a badge, get a little
bit of an hourly pay, we each 

54
00:02:43,080 --> 00:02:46,760
get 2 free games and then 50% 
off up to five more games. 

55
00:02:46,760 --> 00:02:48,640
Oh, that's cool. 
So, I mean, it's a pretty sweet 

56
00:02:48,640 --> 00:02:50,720
gig. 
So Pandasaurus had a lot of 

57
00:02:50,720 --> 00:02:53,520
content, a lot of games that 
came out that we had. 

58
00:02:53,800 --> 00:02:56,760
Oh my gosh, they. 
What did you decide to take 

59
00:02:56,760 --> 00:02:58,360
home? 
What were your free copies? 

60
00:02:58,360 --> 00:02:59,520
What were your? 
What did you get? 

61
00:03:00,160 --> 00:03:03,200
We got I'll just, I've got, I've
got them right here. 

62
00:03:03,200 --> 00:03:07,120
So the first one we picked was 
Gatsby as a two player game. 

63
00:03:07,120 --> 00:03:11,480
Theme doesn't matter at all. 
We had so many people saying I 

64
00:03:11,480 --> 00:03:13,440
love the Gatsby book. 
What does this have to do with 

65
00:03:13,440 --> 00:03:14,800
the book? 
Absolutely nothing. 

66
00:03:14,960 --> 00:03:18,000
Nothing. 
But the art style is very art 

67
00:03:18,000 --> 00:03:20,320
Deco nice. 
The theme is there if you really

68
00:03:20,320 --> 00:03:22,000
want to try. 
They did a really good job in 

69
00:03:22,000 --> 00:03:25,000
the rule book of like quoting 
the book and try to make it. 

70
00:03:25,120 --> 00:03:27,400
But it's a great little two 
player tug of war, push and pull

71
00:03:27,400 --> 00:03:28,880
game. 
People loved it. 

72
00:03:29,000 --> 00:03:31,480
We got let's see, I should have 
had these. 

73
00:03:31,720 --> 00:03:32,160
That's OK. 
We. 

74
00:03:32,160 --> 00:03:35,800
Got we got umbrella, which is a 
really interesting. 

75
00:03:35,840 --> 00:03:38,800
It's not really a slide puzzle, 
but you're kind of sliding 

76
00:03:38,800 --> 00:03:42,000
umbrellas from zones above and 
below or left and right of your 

77
00:03:42,000 --> 00:03:45,560
board and trying to slide the 
the umbrellas around on your 

78
00:03:45,560 --> 00:03:47,880
board. 
You'll slide one into a row and 

79
00:03:47,880 --> 00:03:51,800
you'll push the next one off to 
the opposite side with the goal 

80
00:03:51,800 --> 00:03:55,480
of you've got these goal tiles 
you're trying to arrange to 

81
00:03:55,480 --> 00:03:57,840
match one color to match the 
tile. 

82
00:03:57,840 --> 00:04:00,120
And if you do that, you'll play 
scoring marker and you pass the 

83
00:04:00,120 --> 00:04:02,800
tile to the next player. 
It's a neat little like. 

84
00:04:03,280 --> 00:04:05,840
Yeah, it's. 
Kind of slide puzzly in a way, 

85
00:04:05,840 --> 00:04:09,280
but the the weird thing is is 
you're going to have three or 

86
00:04:09,280 --> 00:04:12,000
four of these these puzzles 
you're trying to fill, you have 

87
00:04:12,000 --> 00:04:15,120
to plan multiple steps ahead or 
you're going to have a bad time.

88
00:04:15,120 --> 00:04:18,560
And then we got. 
So it sounds like I'm going to 

89
00:04:18,560 --> 00:04:21,800
do terrible at that game. 
We got tricky kids. 

90
00:04:21,800 --> 00:04:24,960
Oh, that's our. 
Great friend Danielle Reynolds. 

91
00:04:24,960 --> 00:04:29,320
Yes, and Steven Ungaro, 
affectionately to me and a 

92
00:04:29,480 --> 00:04:31,520
community of people online known
as Plurpy. 

93
00:04:31,720 --> 00:04:33,800
This is one of his first 
published designs. 

94
00:04:33,920 --> 00:04:35,600
It was funny. 
I was talking to Danielle about 

95
00:04:35,600 --> 00:04:38,160
it and she was like, I want to I
had this idea for a trick taking

96
00:04:38,160 --> 00:04:39,800
game, but I hate trick taking 
games. 

97
00:04:39,920 --> 00:04:42,680
I don't play them. 
So I reached out to Steven and 

98
00:04:42,680 --> 00:04:43,840
was like, hey, help me with 
this. 

99
00:04:44,440 --> 00:04:48,120
But the twist here is the cards 
don't have numbers on them at 

100
00:04:48,120 --> 00:04:50,680
the start of the hand you're 
going to write numbers on them, 

101
00:04:51,000 --> 00:04:55,880
but your total hand cannot 
exceed 21 or any of your points 

102
00:04:55,880 --> 00:04:57,360
are lost. 
Nice. 

103
00:04:57,360 --> 00:05:02,520
So, and after each trick, you 
get your card back in front of 

104
00:05:02,520 --> 00:05:04,280
you. 
And so you can kind of do the 

105
00:05:04,280 --> 00:05:06,400
math toward the end of the hand 
and be like, well, you've played

106
00:05:06,400 --> 00:05:09,560
16 points in cards. 
You have 3 cards left. 

107
00:05:09,560 --> 00:05:11,240
Yeah. 
And you can kind of do some 

108
00:05:11,240 --> 00:05:13,720
math. 
And then the last one we got was

109
00:05:13,720 --> 00:05:15,840
look at the stars. 
This is the one Caitlin really 

110
00:05:15,840 --> 00:05:17,360
wanted. 
It's a flippin, right? 

111
00:05:17,560 --> 00:05:20,200
Where you're drawing 
constellations and you're trying

112
00:05:20,200 --> 00:05:21,880
to draw them in certain ways to 
score points. 

113
00:05:21,920 --> 00:05:24,280
Excuse me, isn't it? 
We played it one night in our 

114
00:05:24,280 --> 00:05:26,000
hotel room and really enjoyed 
it. 

115
00:05:26,000 --> 00:05:28,560
And we need to try to play it 
again this weekend. 

116
00:05:28,600 --> 00:05:31,680
We've been playing with the 
kids, trying to play through our

117
00:05:31,680 --> 00:05:34,800
stack of games we brought home. 
We've played most of them. 

118
00:05:34,840 --> 00:05:36,280
Well, that's good. 
We haven't. 

119
00:05:36,280 --> 00:05:37,720
Played the big ones yet? 
So. 

120
00:05:37,720 --> 00:05:40,280
Still, we still have a few games
that we picked up from Gen. 

121
00:05:40,280 --> 00:05:42,800
Con that we haven't hit the 
table just yet, but we're we 

122
00:05:42,800 --> 00:05:44,080
made a lot of progress this 
week. 

123
00:05:44,360 --> 00:05:48,000
So we went to Pandasaurus 
Thursday morning because I, I 

124
00:05:48,280 --> 00:05:51,800
stopped to see Danielle at Wise 
Wizard Games booth. 

125
00:05:51,800 --> 00:05:54,520
She was working and she's like, 
you got to get tricky, tricky 

126
00:05:54,960 --> 00:05:58,320
kids because she's like, I think
it's my best game ever and I'm 

127
00:05:58,320 --> 00:06:01,560
like wow because it's an. 
Old same because caution science

128
00:06:01,800 --> 00:06:06,080
is awesome and it won more 
awards and they sold a ton of it

129
00:06:06,080 --> 00:06:08,720
again this year. 
And to keep with the comparison,

130
00:06:08,720 --> 00:06:11,040
it won the fan favorite at 
Origins. 

131
00:06:11,040 --> 00:06:13,520
Yeah, they had the trophy at the
booth for Caution Science, so 

132
00:06:13,520 --> 00:06:16,240
that was great. 
But they were sold out on 

133
00:06:16,440 --> 00:06:18,920
Thursday, I guess. 
You know how they do that. 

134
00:06:18,920 --> 00:06:22,800
They bring out so many copies 
each day and they sell out, but 

135
00:06:22,800 --> 00:06:23,800
then you go back to the next 
day. 

136
00:06:24,160 --> 00:06:25,800
I never made it back. 
Back in time. 

137
00:06:25,800 --> 00:06:27,880
So we didn't get tricky kids. 
Bummer. 

138
00:06:28,400 --> 00:06:31,480
We did get Gatsby on 
recommendation from our good 

139
00:06:31,480 --> 00:06:35,240
friend Craig and Becky to get 
into games on air, shoot out a 

140
00:06:35,240 --> 00:06:38,160
little plug. 
Yeah, So it's funny. 

141
00:06:38,160 --> 00:06:42,440
Craig was texting me throughout 
the weekend and he was like just

142
00:06:42,440 --> 00:06:45,120
giving me directions. 
You need to get this, you need 

143
00:06:45,120 --> 00:06:47,640
to go get that. 
Actually, I would do it every if

144
00:06:47,640 --> 00:06:49,640
he told me to go get it. 
I went and got it and. 

145
00:06:49,720 --> 00:06:50,600
Absolutely. 
Right. 

146
00:06:50,880 --> 00:06:54,640
And so we we picked up Gatsby. 
You're right, The theme is. 

147
00:06:54,760 --> 00:06:56,800
The theme is. 
The theme is great if you're 

148
00:06:56,800 --> 00:06:59,360
into it, but it's kind of pasted
on. 

149
00:06:59,400 --> 00:07:03,400
Yeah, which is in AI mean that 
game takes 15 to 20 minutes to 

150
00:07:03,440 --> 00:07:05,600
play. 
It doesn't need to have the most

151
00:07:05,600 --> 00:07:07,920
immersive theme in the world. 
No, absolutely. 

152
00:07:07,920 --> 00:07:10,040
And it's. 
There was some, so that was one 

153
00:07:10,040 --> 00:07:12,200
of the ones that Caitlin and I 
taught a lot throughout the 

154
00:07:12,200 --> 00:07:14,240
weekend. 
I so basically working with 

155
00:07:14,240 --> 00:07:16,720
Pandasaurus, I taught a far away
a few times. 

156
00:07:16,760 --> 00:07:20,000
I taught a lot of Gatsby, a lot 
of sea salt and paper, and a lot

157
00:07:20,000 --> 00:07:21,600
of Pixies. 
Oh yeah. 

158
00:07:21,600 --> 00:07:26,160
And a couple games of Kodo and 
then a whole lot of The Mind 

159
00:07:26,160 --> 00:07:29,320
Soul. 
The Mind Soul Mates and Gatsby 

160
00:07:29,320 --> 00:07:31,080
were probably the two I ended up
teaching the most. 

161
00:07:31,080 --> 00:07:33,680
But we kind of like floated. 
I had like 4 tables. 

162
00:07:33,680 --> 00:07:35,640
I just constantly was like 
floating between and. 

163
00:07:35,640 --> 00:07:40,640
It was very chaotic. 
That's because you're a machine 

164
00:07:40,720 --> 00:07:44,880
and I don't think Pantosaurus 
realized what an asset you are. 

165
00:07:44,880 --> 00:07:50,400
So if anyone, if anyone who is 
an actual employee of 

166
00:07:50,400 --> 00:07:53,960
Pantosaurus and you're listening
to this podcast and you're 

167
00:07:53,960 --> 00:07:58,240
looking for employees, Chris 
Preston is available and he's 

168
00:07:58,240 --> 00:08:00,240
done some great work for you in 
the past. 

169
00:08:00,240 --> 00:08:01,840
So there you go. 
There you go. 

170
00:08:02,640 --> 00:08:06,360
I did not ask for that. 
No, he didn't crack that at all.

171
00:08:06,400 --> 00:08:08,200
He did not. 
So the other thing that we 

172
00:08:08,200 --> 00:08:12,440
picked up at Pandasaurus was the
extra pepper expansion. 

173
00:08:12,760 --> 00:08:15,120
Or I wanted it but I didn't get 
a copy of it. 

174
00:08:15,360 --> 00:08:17,640
That was like priority number 
one. 

175
00:08:17,640 --> 00:08:20,800
We have to get extra pepper. 
We've got extra salt, salt and 

176
00:08:20,800 --> 00:08:25,120
sea salt and paper is a huge, 
fantastic game, fantastic 

177
00:08:25,120 --> 00:08:26,320
design. 
I. 

178
00:08:26,320 --> 00:08:29,520
Really want to play extra pepper
even more than extra salt. 

179
00:08:29,520 --> 00:08:32,640
Extra salt adds some cool dual 
alternatives. 

180
00:08:32,640 --> 00:08:35,360
Yeah, but Pepper sounds like it.
It is. 

181
00:08:35,559 --> 00:08:38,280
So I did manage to get the 
Pixies expansion before we sold 

182
00:08:38,280 --> 00:08:39,919
out. 
Oh, good, good. 

183
00:08:39,919 --> 00:08:41,960
Which is really cool. 
Yeah, so. 

184
00:08:42,720 --> 00:08:43,200
But. 
Yeah. 

185
00:08:43,559 --> 00:08:46,520
No, we, we had some, what I was 
saying with that with all the 

186
00:08:46,520 --> 00:08:50,360
tables is Gatsby had some really
fun moments watching people play

187
00:08:50,360 --> 00:08:53,360
and get it. 
And some of the bonus effects. 

188
00:08:53,360 --> 00:08:55,120
Like there was one where 
somebody had filled up a 

189
00:08:55,120 --> 00:08:58,520
racetrack, but the racetrack 
they filled up the last spot was

190
00:08:58,520 --> 00:09:01,240
swap a token and then they stole
the race. 

191
00:09:01,520 --> 00:09:04,680
And it was this big like, oh, 
you can't do that. 

192
00:09:04,680 --> 00:09:08,040
I was like, no, you can't. 
So we had to look at the rules 

193
00:09:08,040 --> 00:09:09,920
and verify the order of 
operations. 

194
00:09:10,360 --> 00:09:13,160
So I mean theme, sure, who 
cares. 

195
00:09:13,160 --> 00:09:16,440
But it's it's a great little 
push and pull tug of war if you 

196
00:09:16,440 --> 00:09:19,880
like 2 player games at 1520 
minutes with some good strategy.

197
00:09:20,320 --> 00:09:23,280
I will say that the one thing 
that I thought was unique about 

198
00:09:23,280 --> 00:09:25,440
Gatsby is it is the push and 
pull. 

199
00:09:25,640 --> 00:09:29,800
But you basically you could have
3 little games going on, right? 

200
00:09:30,040 --> 00:09:33,120
So you had mentioned the race 
tracks, so you're putting tokens

201
00:09:33,120 --> 00:09:36,280
to try to get a majority and so 
many race tracks. 

202
00:09:36,480 --> 00:09:38,640
And then there's that. 
What do you call it that like AI

203
00:09:38,640 --> 00:09:40,440
call it? 
AI call it the tower. 

204
00:09:40,560 --> 00:09:43,440
The tower, the tech tree, 
whatever you're trying to move 

205
00:09:43,440 --> 00:09:45,000
up. 
And as you move up, you get 

206
00:09:45,000 --> 00:09:47,000
bonuses. 
And then there's like a table 

207
00:09:47,000 --> 00:09:48,600
where you're trying to draw in a
line. 

208
00:09:49,120 --> 00:09:51,440
Yeah, Yeah. 
So that was kind of cool. 

209
00:09:51,440 --> 00:09:54,560
And then you had like a special 
action that was set reserved 

210
00:09:54,560 --> 00:09:55,920
just for yourself. 
That makes the game. 

211
00:09:56,000 --> 00:10:00,600
So, yeah, yeah. 
So that so it had the design of 

212
00:10:00,600 --> 00:10:03,480
the game, had some cool moments.
Absolutely. 

213
00:10:03,720 --> 00:10:06,400
I mean, it's also. 
But the theme was Bruno. 

214
00:10:06,400 --> 00:10:09,160
Cathalo is one of the designers 
on it, so he knows what I mean. 

215
00:10:09,440 --> 00:10:11,440
Right. 
He's been at this a long time. 

216
00:10:11,440 --> 00:10:15,160
The the theme though, I think, I
think if there's any weakness in

217
00:10:15,160 --> 00:10:17,960
the game, it's that you could 
strip the theme off and you 

218
00:10:17,960 --> 00:10:21,680
could put something. 
Else in his place, yeah, I think

219
00:10:22,280 --> 00:10:25,720
they did an OK job trying, but 
Oh yeah, at the end of the day, 

220
00:10:25,920 --> 00:10:28,720
it's still a great game and the 
artworks great. 

221
00:10:28,800 --> 00:10:31,360
Yep. 
So how would you rate your 

222
00:10:31,480 --> 00:10:34,720
overall experience of Gen. 
Con this year? 

223
00:10:34,720 --> 00:10:37,560
Before or after we found out we 
came home with COVID? 

224
00:10:38,040 --> 00:10:41,120
Well, that doesn't count. 
We're going to put an asterisk. 

225
00:10:41,120 --> 00:10:42,600
We're. 
Going to put an asterisk there. 

226
00:10:42,720 --> 00:10:45,400
That's the one thing Origins has
a leg up on as I didn't come 

227
00:10:45,400 --> 00:10:49,520
home sick man, it's hard. 
It was I saw one of my friends 

228
00:10:49,520 --> 00:10:52,280
talking about it online and he 
said for some reason this year 

229
00:10:52,280 --> 00:10:55,640
felt so much more exhausting 
than other Gen. cons in a good 

230
00:10:55,640 --> 00:10:59,960
way like not a bad thing, but 
just that they were worn out 

231
00:10:59,960 --> 00:11:01,320
more than normal. 
Sure. 

232
00:11:01,320 --> 00:11:04,520
And I think I felt that more 
this year than three years ago. 

233
00:11:04,640 --> 00:11:07,040
OK. 
And I don't know why because I 

234
00:11:07,040 --> 00:11:10,200
don't think we did. 
I think we even did less this 

235
00:11:10,200 --> 00:11:11,720
year than we did three years 
ago. 

236
00:11:11,720 --> 00:11:14,880
But that's not to say anything 
negative to the score. 

237
00:11:14,880 --> 00:11:18,200
It's just hard because it it 
just felt like a lot. 

238
00:11:18,680 --> 00:11:21,040
That said, it was an absolute 
blast. 

239
00:11:21,120 --> 00:11:24,400
And you know, your intro, you 
mentioned the adrenaline of it 

240
00:11:24,440 --> 00:11:26,880
and that's something that I 
didn't feel it origins right 

241
00:11:27,560 --> 00:11:29,600
there. 
There's a vast difference of 

242
00:11:29,600 --> 00:11:34,920
1618 thousand and 7580 thousand 
and it just I mean that 

243
00:11:34,920 --> 00:11:39,200
adrenaline of like I've got to 
get through the hall again. 

244
00:11:39,200 --> 00:11:41,400
I've got to, you know, here's 
these boosts that I didn't get 

245
00:11:41,400 --> 00:11:44,400
to yet or I've got to get this 
game before it sells out and 

246
00:11:44,720 --> 00:11:47,920
I've got to get my galactic 
cruise all in bundle and we and 

247
00:11:47,920 --> 00:11:49,640
we did. 
Good for you. 

248
00:11:50,800 --> 00:11:53,040
You know, so it's just one of 
those things and there there 

249
00:11:53,040 --> 00:11:57,920
wasn't enough time, right? 
Like I think I had a list and we

250
00:11:57,920 --> 00:12:00,000
didn't get through it all and. 
OK. 

251
00:12:00,960 --> 00:12:03,280
And not that that's a bad thing,
I put so much on the list to 

252
00:12:03,280 --> 00:12:05,760
look at, but there were a few 
boots that I was bummed I didn't

253
00:12:05,760 --> 00:12:07,640
make it to. 
There were a few games I wanted 

254
00:12:07,640 --> 00:12:09,720
to look at that I didn't get to,
but that's the nature of the 

255
00:12:09,720 --> 00:12:12,440
beast. 
That hall is just insanely 

256
00:12:12,440 --> 00:12:16,160
massive and even though I feel 
like we walked the whole thing 3

257
00:12:16,160 --> 00:12:18,560
or 4 times throughout the 
weekend, there were still boots.

258
00:12:18,640 --> 00:12:20,720
I never saw the Oink boots 
right? 

259
00:12:20,720 --> 00:12:21,880
Like I don't even know where it 
was. 

260
00:12:22,240 --> 00:12:26,920
Ice, I saw it because it had one
of those hovering signs over 

261
00:12:26,920 --> 00:12:30,000
top, but I never made it to the 
Oink booth proper. 

262
00:12:30,000 --> 00:12:32,520
Hell, let's be honest. 
So let's break it down real 

263
00:12:32,520 --> 00:12:35,840
quick how I experienced Gen. 
Con overall the show because 

264
00:12:35,840 --> 00:12:37,520
Katie and I did things a little 
bit differently. 

265
00:12:37,720 --> 00:12:40,960
She was with me on Thursday and 
she was with me on Saturday, 

266
00:12:41,040 --> 00:12:44,560
Friday or Sunday, Sunday along 
with her sister. 

267
00:12:44,560 --> 00:12:47,240
So and that's when we saw each 
other, which we'll definitely 

268
00:12:47,240 --> 00:12:51,400
come back to that. 
So Friday and Saturday was PJ 

269
00:12:51,520 --> 00:12:55,200
rapping out meeple to meeple, 
networking, just going wild 

270
00:12:55,200 --> 00:12:57,960
crazy. 
So Thursday we walked the vendor

271
00:12:57,960 --> 00:13:00,280
hall. 
Katie and I had specific people 

272
00:13:00,280 --> 00:13:04,240
we wanted to either see or we 
wanted to purchase games or look

273
00:13:04,240 --> 00:13:07,200
at games to demo to determine if
we wanted to buy. 

274
00:13:07,560 --> 00:13:09,160
And so we did. 
We did that right. 

275
00:13:09,360 --> 00:13:12,760
We hit that list and then she 
left Thursday afternoon. 

276
00:13:12,880 --> 00:13:14,720
And then Friday and Saturday was
just epic. 

277
00:13:14,800 --> 00:13:19,040
And then Sunday we casually walk
the vendor hall with her and her

278
00:13:19,040 --> 00:13:22,800
sister with the focus primarily 
on two things. 

279
00:13:22,800 --> 00:13:25,040
We had two objectives on 
Saturday, on Sunday. 

280
00:13:25,360 --> 00:13:29,360
I don't know why I keep saying 
Saturday, Sunday, Sunday. 

281
00:13:29,360 --> 00:13:33,560
So we were looking for games 
focused on our five year old 

282
00:13:33,560 --> 00:13:37,440
nephew who Katie had spent the 
weekend with her sister and her 

283
00:13:37,440 --> 00:13:40,520
son. 
And so his birthday's coming up.

284
00:13:40,520 --> 00:13:43,680
So we were looking for more 
games for him because he's turns

285
00:13:43,680 --> 00:13:45,920
5. 
He's getting to that age where 

286
00:13:45,920 --> 00:13:48,520
he's starting to show an 
interest in board games. 

287
00:13:48,960 --> 00:13:51,800
So that was the first thing. 
Our second goal was that we had 

288
00:13:51,800 --> 00:13:54,400
to see you and your wife. 
Yeah, that was that. 

289
00:13:54,400 --> 00:13:56,040
Because we. 
Because I had missed you. 

290
00:13:56,120 --> 00:13:56,920
Yes. 
Thank you. 

291
00:13:57,160 --> 00:13:58,760
You came by the booth Thursday 
morning. 

292
00:13:58,760 --> 00:14:00,240
I don't know how we didn't see 
each other. 

293
00:14:00,360 --> 00:14:02,720
I don't know. 
I was, I think because we were 

294
00:14:02,720 --> 00:14:06,240
focused on get this, we needed 
extra Pepper and Gatsby. 

295
00:14:06,240 --> 00:14:11,120
So we got it and we moved on. 
It's very mission focused on 

296
00:14:11,160 --> 00:14:12,800
Thursday. 
Yeah, absolutely. 

297
00:14:12,960 --> 00:14:16,200
But we did see you on Sunday and
we got to chat for a bit while 

298
00:14:16,200 --> 00:14:17,840
you were teaching you salt and 
paper. 

299
00:14:18,080 --> 00:14:19,240
Yep. 
So yeah. 

300
00:14:19,520 --> 00:14:24,160
So how was the, how was the 
vendor hall floor experience 

301
00:14:24,160 --> 00:14:28,280
between Origins and Gen. 
Con, putting aside the sheer 

302
00:14:28,280 --> 00:14:30,520
number of people? 
Because that's obviously, yeah. 

303
00:14:30,680 --> 00:14:33,960
I mean teaching games wise it 
was pretty similar. 

304
00:14:33,960 --> 00:14:37,720
Bitewing is a much newer and not
quite as big of a company as 

305
00:14:37,720 --> 00:14:40,560
Panda so I think people are 
still learning them and 

306
00:14:40,560 --> 00:14:44,400
discovering their games. 
But the excitement level of both

307
00:14:44,400 --> 00:14:47,520
booths and the games there 
between the two cons was pretty 

308
00:14:47,520 --> 00:14:48,920
comparable. 
OK. 

309
00:14:49,600 --> 00:14:52,960
Because Bitewingers had had had 
some stuff just delivered that a

310
00:14:52,960 --> 00:14:55,200
lot of people were interested in
and had on their list at 

311
00:14:55,200 --> 00:14:57,200
Origins. 
And they were easy teachers. 

312
00:14:57,200 --> 00:14:59,280
They were easy cells. 
People wanted them. 

313
00:14:59,440 --> 00:15:03,000
And same thing with Pandasaurus.
Now Pandasaurus, like you 

314
00:15:03,000 --> 00:15:07,600
mentioned, they had, it was 
probably 7 or 8 new releases at 

315
00:15:07,600 --> 00:15:08,080
Gen. 
Con. 

316
00:15:08,120 --> 00:15:12,400
I mean, just the sheer number of
games on the shelves was insane.

317
00:15:12,400 --> 00:15:17,560
And we had what, 678 demo 
tables, I think, in the booth. 

318
00:15:17,840 --> 00:15:22,280
And so, I mean, it was just as 
far as the booth and Asaurus was

319
00:15:22,280 --> 00:15:26,400
much busier constantly. 
But I think a large part of that

320
00:15:26,400 --> 00:15:31,800
is part of the crowd size 
because it was rare at Origins 

321
00:15:31,800 --> 00:15:34,320
that we weren't doing anything. 
You know, I was pretty much 

322
00:15:34,320 --> 00:15:37,080
teaching constantly or talking 
to people, answering questions 

323
00:15:37,080 --> 00:15:40,760
about games. 
And so it was, you know, pretty 

324
00:15:40,760 --> 00:15:43,600
comparable experience, similar 
excitement, energy level. 

325
00:15:43,600 --> 00:15:45,680
I think Panda Source is probably
just a little bit busier. 

326
00:15:46,040 --> 00:15:48,360
But again, that that could just 
be the nature of Gen. 

327
00:15:48,360 --> 00:15:50,360
Khan being so much larger than 
Origins. 

328
00:15:50,880 --> 00:15:55,000
And I tell you, when the doors 
open Thursday morning at 10:00, 

329
00:15:55,040 --> 00:15:58,600
we were slammed immediately for 
about 3 hours. 

330
00:15:58,840 --> 00:16:02,800
I mean we had they had a cash 
wrap line that zigzagged 3 times

331
00:16:03,080 --> 00:16:07,040
and then went down and out the 
booth and it was just crazy. 

332
00:16:07,120 --> 00:16:10,680
So I've said this before, on 
previous episodes with Gen. 

333
00:16:10,680 --> 00:16:12,320
Con recaps, I've talked about 
this. 

334
00:16:12,320 --> 00:16:15,480
I'm a firm believer that 
Thursday at 10 AM. 

335
00:16:15,640 --> 00:16:17,840
Don't be in the craft. 
Yeah, that's the running of the 

336
00:16:17,840 --> 00:16:19,640
nerds. 
Everyone goes wild. 

337
00:16:19,640 --> 00:16:21,880
Crazy. 
I think it's a absurd and I want

338
00:16:21,880 --> 00:16:23,400
no party. 
It's fun to watch. 

339
00:16:24,200 --> 00:16:27,760
It's not even fun to watch. 
From above, it's fun to like 

340
00:16:27,760 --> 00:16:30,320
see. 
Having done that, I'm like, oh 

341
00:16:30,320 --> 00:16:33,600
look, it's a mass of people. 
Just that is no thank you. 

342
00:16:33,640 --> 00:16:39,960
So we had an 8 to 10 AM play 
test session on Thursday at the 

343
00:16:39,960 --> 00:16:44,840
first exposure play test hall 
and we play tested this really 

344
00:16:44,840 --> 00:16:47,560
great game called Galactic 
Frontier. 

345
00:16:47,680 --> 00:16:49,760
So be on the lookout for it 
guys. 

346
00:16:49,760 --> 00:16:53,200
It's by Diamond Design Studios. 
It's almost as if I've got the 

347
00:16:53,200 --> 00:16:54,720
business cards prompted right 
here. 

348
00:16:54,760 --> 00:16:59,800
So it's this interesting X, but 
it's a card game and the cards 

349
00:16:59,800 --> 00:17:04,319
are your exploration of the map.
They're your resources, they are

350
00:17:04,319 --> 00:17:07,520
your ships there, your, your 
crew. 

351
00:17:07,680 --> 00:17:10,920
So like the, the deck of cards 
represents everything. 

352
00:17:11,079 --> 00:17:15,480
So it's just a deck of cards. 
There's no other tokens or 

353
00:17:15,480 --> 00:17:18,319
anything like that, which is it 
does it really well. 

354
00:17:18,319 --> 00:17:20,520
It was really just just boggling
for us. 

355
00:17:20,640 --> 00:17:22,240
So that was that was really 
cool. 

356
00:17:22,240 --> 00:17:24,359
And then those of you who listen
to the Gen. 

357
00:17:24,359 --> 00:17:28,240
Con prep episode between me and 
Drew Denning, so that after that

358
00:17:28,480 --> 00:17:32,080
play test session, we had a 
moment that Drew and I described

359
00:17:32,240 --> 00:17:34,760
in the episode. 
I walked up to him and I was 

360
00:17:34,760 --> 00:17:38,080
trying to read his body language
to see if he had which hat he 

361
00:17:38,080 --> 00:17:40,560
was wearing. 
Is this Drew busy or can I go 

362
00:17:40,560 --> 00:17:43,240
and talk to him? 
He was busy, but I waited. 

363
00:17:43,440 --> 00:17:46,520
We hugged, we took a picture. 
And then I had to take off for 

364
00:17:46,520 --> 00:17:48,600
another event, which was at 10 
AM. 

365
00:17:48,600 --> 00:17:50,680
So I missed the running of the 
nerds. 

366
00:17:50,760 --> 00:17:52,360
I didn't rush into the vendor 
hall. 

367
00:17:52,360 --> 00:17:53,000
I don't. 
Yeah. 

368
00:17:53,480 --> 00:17:56,920
Yeah, well, and that's one of 
the things I like about working 

369
00:17:57,600 --> 00:18:01,440
is you get in ahead of the rush,
your shifts over, the rush has 

370
00:18:01,440 --> 00:18:04,120
died down, and you just get to 
go peruse the hall. 

371
00:18:04,360 --> 00:18:06,600
Now the interesting thing is I 
don't know if you remember 3 

372
00:18:06,600 --> 00:18:09,000
years ago when we were there, 
when we actually met in person 

373
00:18:09,000 --> 00:18:13,840
the first time, Pandasaurus had 
an event room across the way 

374
00:18:13,840 --> 00:18:17,160
from the main hall and that's 
where we worked. 

375
00:18:17,200 --> 00:18:19,040
So we each I. 
Do remember that. 

376
00:18:19,160 --> 00:18:23,160
We did 2 sessions, two of those 
ticketed event 2 hour blocks 

377
00:18:23,160 --> 00:18:25,480
where we taught a game and 
walked them through the play. 

378
00:18:25,960 --> 00:18:29,280
We did that two of those blocks 
for a four hour shift and then 

379
00:18:29,280 --> 00:18:31,840
we were free. 
And so we didn't even get to 

380
00:18:31,840 --> 00:18:34,800
like we I found a video on my 
memories recently where I was 

381
00:18:34,800 --> 00:18:37,400
going to the bathroom or getting
some water and I had to like 

382
00:18:37,400 --> 00:18:40,120
snake through that crowd 
Thursday morning before the 

383
00:18:40,120 --> 00:18:42,200
doors open. 
And it was crazy. 

384
00:18:42,200 --> 00:18:47,080
But so it's interesting being in
the hall and seeing it rush in. 

385
00:18:47,080 --> 00:18:49,360
That was like, it was, you know,
it was really cool. 

386
00:18:49,800 --> 00:18:52,280
But I don't know, I don't know 
why they didn't do the event 

387
00:18:52,280 --> 00:18:53,360
room. 
I know it's a whole lot more 

388
00:18:53,360 --> 00:18:55,440
money and it's a lot more to 
manage and maybe they just 

389
00:18:55,440 --> 00:18:56,720
didn't feel like they can pull 
it off. 

390
00:18:56,720 --> 00:18:58,280
But I think it had pros and 
cons. 

391
00:18:58,280 --> 00:19:01,840
I think I liked being in the 
hall better because it's more 

392
00:19:02,000 --> 00:19:06,080
more energizing and more and 
it's easier to see people and 

393
00:19:06,120 --> 00:19:08,400
you know, there's so many people
that just stroll by the booth as

394
00:19:08,400 --> 00:19:10,920
opposed to coming in the room 
because it's a little more out 

395
00:19:10,920 --> 00:19:13,880
of the way. 
The only drawback is that, well,

396
00:19:14,280 --> 00:19:16,960
it's a catch 22. 
Our shifts that year were from 

397
00:19:17,000 --> 00:19:21,040
8:00 to noon, which meant we had
to get up a lot earlier, but 

398
00:19:21,040 --> 00:19:23,640
then we were done at noon so we 
could take a little bit to 

399
00:19:23,640 --> 00:19:27,320
breathe and eat lunch and then 
have one to six in the hall 

400
00:19:27,400 --> 00:19:30,040
every day, right? 
Well, this year we didn't get 

401
00:19:30,040 --> 00:19:34,560
off until 2/2, 2:30, depending 
on the day and just teaching a 

402
00:19:34,560 --> 00:19:35,520
game and getting out of the 
booth. 

403
00:19:35,520 --> 00:19:37,360
And so we didn't have near as 
much time. 

404
00:19:37,360 --> 00:19:38,720
We got to sleep in a little bit 
more. 

405
00:19:39,080 --> 00:19:40,360
Sure. 
Didn't have to get there quite 

406
00:19:40,360 --> 00:19:44,440
as early, but we also didn't 
have as much time in the hall. 

407
00:19:44,440 --> 00:19:45,560
So it's kind of one of those 
things. 

408
00:19:45,560 --> 00:19:47,720
It's kind of a bummer. 
I think we still have plenty of 

409
00:19:47,720 --> 00:19:51,000
time in the hall. 
But you mentioned that 

410
00:19:51,000 --> 00:19:53,400
adrenaline. 
When I've got my list and I 

411
00:19:53,400 --> 00:19:56,120
don't have a lot of time, 
Caitlin gets a little irritated.

412
00:19:56,120 --> 00:19:57,280
She's like, I'm gonna go sit 
down. 

413
00:19:57,320 --> 00:19:58,480
I'm gonna go let you do your 
thing. 

414
00:19:58,640 --> 00:20:02,080
Yeah, cuz she doesn't. 
Standing all day is really hard 

415
00:20:02,080 --> 00:20:06,240
for her and she doesn't enjoy 
standing and hearing demos of 

416
00:20:06,240 --> 00:20:07,880
games. 
If she can sit and learn it, 

417
00:20:07,920 --> 00:20:11,160
it's a whole lot better. 
And that's, you know, most 

418
00:20:11,160 --> 00:20:13,080
booths don't have that and some 
do. 

419
00:20:13,200 --> 00:20:14,920
And that made it a lot easier 
when they did. 

420
00:20:14,920 --> 00:20:17,920
But but yeah, so that, that was 
the one thing drawback, cuz we 

421
00:20:17,920 --> 00:20:20,200
just didn't have quite as much 
time to peruse the hall as I 

422
00:20:20,200 --> 00:20:22,000
wanted, right? 
And there were several. 

423
00:20:22,280 --> 00:20:24,240
And as a result, I had to 
prioritize. 

424
00:20:24,480 --> 00:20:26,800
And, you know, I knew there were
a few booths that were top of 

425
00:20:26,800 --> 00:20:28,080
the list that I wanted to get 
to. 

426
00:20:28,120 --> 00:20:30,480
There were some that I really 
wanted to check out the games 

427
00:20:30,480 --> 00:20:32,440
and potentially buy. 
Well, they were sold out by the 

428
00:20:32,440 --> 00:20:34,640
time I got there later in the 
weekend because they ended up 

429
00:20:34,640 --> 00:20:36,440
being a hotter ticket item. 
Yeah. 

430
00:20:36,760 --> 00:20:39,680
Was it Broadway toys? 
I think they had a game called 

431
00:20:39,680 --> 00:20:41,520
Wondrous. 
Was it Wondrous Museum? 

432
00:20:41,520 --> 00:20:43,440
Something like that. 
And I ended up getting a quick. 

433
00:20:43,440 --> 00:20:45,760
Sold out so I. 
Don't know, yeah, I got a quick 

434
00:20:45,760 --> 00:20:48,600
overview of it and it seemed 
like a game we would enjoy. 

435
00:20:48,840 --> 00:20:51,160
But you know, they were out so I
didn't get to do it. 

436
00:20:51,160 --> 00:20:53,240
But we spent plenty of money, so
it's not a big. 

437
00:20:53,240 --> 00:20:54,320
Deal. 
Oh yeah, I hear you. 

438
00:20:54,320 --> 00:20:59,560
What was the the one the one get
you missed? 

439
00:20:59,600 --> 00:21:01,840
Like what was it that you're 
really, I really wanted this 

440
00:21:01,840 --> 00:21:05,800
game, but they sold out. 
Koi probably, yeah, we well, and

441
00:21:05,800 --> 00:21:08,040
the frustrating thing is, is we 
didn't even get to demo it until

442
00:21:08,040 --> 00:21:12,600
the very end of hall hours on 
Sunday just because of every 

443
00:21:12,600 --> 00:21:15,240
time we went by there, the table
was full and we wouldn't have 

444
00:21:15,240 --> 00:21:17,400
been able to buy it anyway 
because they did an allotment 

445
00:21:17,400 --> 00:21:19,480
each day and they were pretty 
much sold out by the time we 

446
00:21:19,480 --> 00:21:22,880
would have gotten there. 
But we're in, we're we're doing 

447
00:21:22,880 --> 00:21:25,760
the demo on Sunday and Caitlin 
and the lady said we're sold 

448
00:21:25,760 --> 00:21:28,080
out. 
We should have more in stores in

449
00:21:28,080 --> 00:21:30,200
October and Caitlin's birthdays 
in November. 

450
00:21:30,200 --> 00:21:31,960
She's like, hey, it's just in 
time for my birthday. 

451
00:21:32,040 --> 00:21:35,720
So I like it. 
I know I had messaged you about 

452
00:21:35,720 --> 00:21:37,440
that one ahead of time. 
I don't know if you got to check

453
00:21:37,440 --> 00:21:41,040
it out or not. 
But I saw it, we we looked at it

454
00:21:41,040 --> 00:21:43,000
and it was kind of like it was 
just one of those things where 

455
00:21:43,000 --> 00:21:45,360
it's like, yeah, we know we can 
get it later. 

456
00:21:45,360 --> 00:21:48,520
So we passed. 
So the game for me, the the one 

457
00:21:48,520 --> 00:21:50,360
that I missed, it's the same 
situation. 

458
00:21:50,360 --> 00:21:52,480
They had an allotment. 
It went a lot. 

459
00:21:52,800 --> 00:21:55,040
And that was the Battle of Hoth 
from. 

460
00:21:55,680 --> 00:21:57,840
Yeah, several people got a copy 
of it that I know. 

461
00:21:58,120 --> 00:22:01,080
I know, so did I, I knew some 
folks who got copies. 

462
00:22:01,080 --> 00:22:04,480
It was one that I was really, I 
wanted to get a copy of it and 

463
00:22:05,040 --> 00:22:07,800
you know, okay, I know it'll 
come out, it'll hit retail. 

464
00:22:08,160 --> 00:22:10,560
Yeah, it'll hit retail and I'll 
get a copy and that'll be fine. 

465
00:22:10,560 --> 00:22:13,120
But I was really hoping to get 
that and take it home. 

466
00:22:13,240 --> 00:22:17,480
So I realized that, and some 
people said this, it's just the 

467
00:22:17,880 --> 00:22:21,680
days of Wonder, Undone, 
Undaunted, or Memoir 44. 

468
00:22:21,840 --> 00:22:24,840
Memoir 44 Star Wars, which makes
it automatically better. 

469
00:22:24,920 --> 00:22:30,760
Well, so I agree in this 
instance because Katie's not 

470
00:22:30,760 --> 00:22:33,760
really big into war games, 
historical war games. 

471
00:22:33,920 --> 00:22:37,240
Storming the beaches of Normandy
is not really something that 

472
00:22:37,240 --> 00:22:39,200
will thematically. 
Capture her. 

473
00:22:39,600 --> 00:22:43,520
We're kind of the same way. 
But the Battle of Hoth from 

474
00:22:43,520 --> 00:22:46,320
Emperor Strikes back, it's just,
it's classic and. 

475
00:22:46,360 --> 00:22:48,920
And it's epic looking. 
It is like the way they did the 

476
00:22:48,920 --> 00:22:51,560
design and the table presence. 
It just looked, Yeah. 

477
00:22:51,720 --> 00:22:57,200
Did you see the giant version? 
I always I was like, I really, I

478
00:22:57,200 --> 00:23:00,880
tried to, I went up to so I went
up to one of the asthma day. 

479
00:23:01,160 --> 00:23:03,800
I don't know if it was contract 
workers or they were actually 

480
00:23:04,280 --> 00:23:07,520
employed, but I was like, do you
have a copy about old Hoth? 

481
00:23:07,520 --> 00:23:10,240
I know it's an absurd question, 
Like, Oh no, we're sold out the 

482
00:23:10,240 --> 00:23:11,680
allotment. 
I'm like, I understand. 

483
00:23:12,080 --> 00:23:15,960
I was like, so that big copy on 
the table, how much do you want 

484
00:23:15,960 --> 00:23:19,760
for that? 
I was like, when the con is 

485
00:23:19,760 --> 00:23:22,640
over, I'll buy that. 
Oh my God, it was so cool. 

486
00:23:22,640 --> 00:23:25,440
Even the cards like. 
Yeah, they were massive. 

487
00:23:25,520 --> 00:23:27,640
You could see them. 
There was down the down. 

488
00:23:28,880 --> 00:23:32,360
Yeah, Asthma Day had a couple of
games that supposedly were 

489
00:23:32,360 --> 00:23:35,880
supposed to be out for demo but 
weren't, and I was kind of 

490
00:23:35,880 --> 00:23:39,160
bummed about, I don't know if 
maybe 7 Wonders Dice was one of 

491
00:23:39,160 --> 00:23:40,240
them. 
I don't know if maybe it just 

492
00:23:40,240 --> 00:23:42,720
didn't make it in time, but I 
asked people a couple of times 

493
00:23:42,720 --> 00:23:43,920
and they're like, I don't know 
what you're talking. 

494
00:23:43,920 --> 00:23:45,920
About nobody saw. 
That contract worker and they 

495
00:23:45,920 --> 00:23:49,080
don't know, but that was one 
that I was hoping to try. 7 

496
00:23:49,080 --> 00:23:51,240
Wonders is a good series I 
enjoy. 

497
00:23:51,240 --> 00:23:54,280
I think Dual's my favorite of 
it, but I always like a dice 

498
00:23:54,280 --> 00:23:56,360
twist on a game, and so I was 
really interested in that one, 

499
00:23:56,360 --> 00:23:59,040
but it wasn't there, so. 
It's. 

500
00:23:59,120 --> 00:24:00,200
Disappointing. 
Yeah. 

501
00:24:00,400 --> 00:24:02,400
But that that happened with 
several publishers were there, 

502
00:24:02,400 --> 00:24:05,240
like, we just, it didn't come in
in time, You know, shipments, 

503
00:24:05,560 --> 00:24:07,440
shipping is kind of a mess right
now. 

504
00:24:07,440 --> 00:24:08,880
And it really. 
Yeah, I mean, that was 

505
00:24:08,880 --> 00:24:10,920
Pandasaurus. 
All their new stuff they air 

506
00:24:10,920 --> 00:24:13,120
freighted. 
And so Shackleton Base was a hot

507
00:24:13,120 --> 00:24:16,080
ticket item and it didn't sell 
out quite as quick as they 

508
00:24:16,080 --> 00:24:19,280
thought it would, but it still 
sold out Saturday at some point 

509
00:24:19,280 --> 00:24:21,160
in the day. 
But because they had to air 

510
00:24:21,160 --> 00:24:24,960
freight everything, that box is 
huge and heavy and they only 

511
00:24:25,080 --> 00:24:27,600
could afford to air freight so 
many copies over. 

512
00:24:29,560 --> 00:24:33,560
So you were in a unique position
because you're working the 

513
00:24:33,560 --> 00:24:36,320
vendor hall floor, which means 
even though even though you're 

514
00:24:36,320 --> 00:24:39,720
teaching a game, whatever that 
is, people are talking about 

515
00:24:39,720 --> 00:24:42,880
things they saw and then you 
walk to the hall yourself. 

516
00:24:42,880 --> 00:24:47,520
So at the end of the convention,
was there like 1 designer or one

517
00:24:47,520 --> 00:24:50,160
game? 
That generated a lot of buzz 

518
00:24:50,160 --> 00:24:54,640
that either it either surprised 
you or just in general, what was

519
00:24:54,640 --> 00:24:57,320
everyone talking about? 
What did you get a sense of? 

520
00:24:58,040 --> 00:25:00,880
Because there's just so much. 
There is so much, there is so 

521
00:25:00,880 --> 00:25:03,280
much. 
But that is one thing I do enjoy

522
00:25:03,280 --> 00:25:05,960
about working the conventions 
and even, you know, conventions 

523
00:25:05,960 --> 00:25:08,280
I don't work at. 
Anytime we're waiting in line 

524
00:25:08,280 --> 00:25:11,240
for bathroom or library, I'm 
always like, hey, what's hitting

525
00:25:11,240 --> 00:25:12,360
for y'all? 
What are you finding? 

526
00:25:12,400 --> 00:25:13,800
Like what's, what's standing 
out? 

527
00:25:13,800 --> 00:25:16,800
Because I like to know. 
And so anytime I'm like teaching

528
00:25:16,800 --> 00:25:19,760
a game, if once I've taught it 
and they're playing it or we're 

529
00:25:19,760 --> 00:25:21,720
wrapping it up, or if I'm 
resetting it while I'm 

530
00:25:21,720 --> 00:25:23,520
resetting, I'm like, so what's 
standing out to you? 

531
00:25:23,520 --> 00:25:24,680
What have you found this 
weekend? 

532
00:25:24,720 --> 00:25:27,040
I don't know that there was one.
I mean, a lot of people are 

533
00:25:27,040 --> 00:25:29,160
talking about battle, ha. 
A lot of people were talking 

534
00:25:29,160 --> 00:25:33,400
about what were a couple of the 
other hot tickets. 

535
00:25:33,400 --> 00:25:36,280
So why you that's OK? 
Why you think about that? 

536
00:25:36,960 --> 00:25:38,360
OK. 
I'll tell you because there was 

537
00:25:38,360 --> 00:25:43,160
one that it stood out for me 
personally, but I heard a lot of

538
00:25:43,160 --> 00:25:45,080
designers. 
So it was interesting because 

539
00:25:45,080 --> 00:25:47,160
Friday and Saturday I was 
rapping out meatball to 

540
00:25:47,160 --> 00:25:49,360
Meatball. 
So I was interacting with a lot 

541
00:25:49,360 --> 00:25:53,240
of designers, a lot of marketing
managers for different 

542
00:25:53,400 --> 00:25:55,320
publishers. 
There was a lot of talk about 

543
00:25:55,320 --> 00:26:00,720
Mosaic games from and yes, that 
is our good friend Palgan, who 

544
00:26:00,720 --> 00:26:03,480
was featured on the show. 
But and I got to meet him and it

545
00:26:03,480 --> 00:26:05,520
was really exciting, but. 
Well, good for you. 

546
00:26:05,720 --> 00:26:09,560
I tried. 
I went by the booth and right as

547
00:26:09,560 --> 00:26:11,760
we got there, somebody's miking 
him. 

548
00:26:11,760 --> 00:26:14,520
Is that his wife? 
That's his wife who had like 

549
00:26:14,520 --> 00:26:16,760
they were going. 
Yeah, they were miking. 

550
00:26:16,800 --> 00:26:19,680
They were miking them up to do a
video interview. 

551
00:26:20,080 --> 00:26:22,400
Right as we got there, they were
getting ready for it. 

552
00:26:22,400 --> 00:26:24,840
So like, I was right there. 
I was at the booth. 

553
00:26:24,920 --> 00:26:28,400
I did get an overview of Try 
Garam and one of the other 

554
00:26:28,400 --> 00:26:31,480
games, but I didn't get a chance
to meet him and that was the 

555
00:26:31,480 --> 00:26:33,040
first day and we'd ever made it 
back over. 

556
00:26:33,200 --> 00:26:35,000
There, Yeah. 
But I tried. 

557
00:26:35,080 --> 00:26:39,080
But everyone, everyone kept 
talking about mosaic games, 

558
00:26:39,240 --> 00:26:40,680
Yeah. 
Which is super cool. 

559
00:26:40,720 --> 00:26:44,320
Yeah, Tom Vassell made his way 
over to the booth and he did a, 

560
00:26:44,640 --> 00:26:47,240
he did a little thing there, 
board game. 

561
00:26:47,240 --> 00:26:50,120
Steph and her partner were over 
there. 

562
00:26:50,120 --> 00:26:53,240
There was just a lot of lot of 
people repping out Mosaic, and 

563
00:26:53,240 --> 00:26:55,480
I'm glad because it was their 
first Gen. 

564
00:26:55,480 --> 00:26:56,960
Con. 
I know that was a big deal. 

565
00:26:57,440 --> 00:27:00,520
They brought uninvited guests at
a wedding, which was their. 

566
00:27:00,520 --> 00:27:01,920
Yeah. 
That was the other one we got an

567
00:27:01,920 --> 00:27:03,680
overview of. 
It was Jag, Aram and that. 

568
00:27:03,680 --> 00:27:06,800
Game is fun that game that. 
Seemed really interesting. 

569
00:27:06,840 --> 00:27:10,560
Yep, It's kind of a, it's kind 
of a, it's a deduction game, not

570
00:27:10,560 --> 00:27:13,080
a social deduction, but a card 
deduction game. 

571
00:27:13,240 --> 00:27:16,800
And you're trying to hide the 
evidence that you're there, but 

572
00:27:16,800 --> 00:27:20,040
then you're trying to accuse the
other players to fight, you 

573
00:27:20,040 --> 00:27:23,800
know, to discover who they are 
and reveal that to the host. 

574
00:27:24,080 --> 00:27:27,640
Hey, look, Chris is a uninvited 
guest, so I can survive. 

575
00:27:27,800 --> 00:27:30,360
But a very cool game and. 
But it was cool hearing about 

576
00:27:30,360 --> 00:27:34,040
that from them because the lady 
that that showed us the game, 

577
00:27:34,240 --> 00:27:38,120
she's like, you would be 
surprised as to like how big of 

578
00:27:38,120 --> 00:27:40,520
a deal like people just show up 
to eat at these weddings 

579
00:27:40,520 --> 00:27:44,240
completely uninvited and it is 
not abnormal and you're just 

580
00:27:44,240 --> 00:27:46,360
trying to blend in, get your 
food and get out. 

581
00:27:46,800 --> 00:27:50,560
So it was it was super cool 
hearing about their culture. 

582
00:27:50,560 --> 00:27:56,360
Yes, and where the game design 
came from, you know, And so I 

583
00:27:56,360 --> 00:27:57,880
thought that was super neat, 
yeah. 

584
00:27:58,120 --> 00:28:01,880
So shout out again to Palgan and
his team at Mosaic. 

585
00:28:01,880 --> 00:28:03,600
Hopefully, Palgan, I'll get to 
meet you next time. 

586
00:28:03,600 --> 00:28:07,080
Yeah, I tried. 
He'll, he'll be back. 

587
00:28:07,280 --> 00:28:09,680
He'll be back, I'm sure. 
Yeah, definitely. 

588
00:28:09,680 --> 00:28:11,640
All right, I have a question for
you. 

589
00:28:11,760 --> 00:28:14,360
Yeah, go ahead. 
I've been pondering because I've

590
00:28:14,360 --> 00:28:18,720
been seeing it on social media 
posts because of course, after 

591
00:28:18,720 --> 00:28:19,760
Gen. 
Con, what do you do? 

592
00:28:19,760 --> 00:28:22,080
You take a picture of everything
you brought, you post it on all 

593
00:28:22,080 --> 00:28:25,240
the groups and everybody Gox and
everybody's like, oh, I bought 

594
00:28:25,240 --> 00:28:28,000
those or some of those games are
terrible, but some of you know 

595
00:28:28,200 --> 00:28:29,520
all sorts of conversations. 
Sure. 

596
00:28:29,520 --> 00:28:32,960
Alongside of that are always a 
handful of posts in the board 

597
00:28:32,960 --> 00:28:36,760
game groups of why do people buy
all these games at Gen. 

598
00:28:36,760 --> 00:28:38,440
Con? 
Like what's the point? 

599
00:28:38,520 --> 00:28:40,200
Why do you go to Gen. 
Con? 

600
00:28:40,200 --> 00:28:43,560
Why spend all this money on 
games that you can buy in a 

601
00:28:43,560 --> 00:28:46,000
month or two at a store and you 
don't have to go to the 

602
00:28:46,000 --> 00:28:47,800
convention? 
So I've been processing my 

603
00:28:47,800 --> 00:28:51,440
thoughts on that and several of 
the the comments were helpful, 

604
00:28:51,440 --> 00:28:54,560
but I'm curious as to if you 
have any thoughts on that for 

605
00:28:54,600 --> 00:28:57,360
you personally. 
There are multiple layers to 

606
00:28:57,360 --> 00:28:59,640
that question. 
Oh absolutely. 

607
00:28:59,640 --> 00:29:02,840
Which question is it that you 
want to ask me? 

608
00:29:02,960 --> 00:29:04,840
Yes. 
Both and. 

609
00:29:05,360 --> 00:29:07,120
Yeah. 
So let's start with the games. 

610
00:29:07,120 --> 00:29:10,360
Like what's because you even 
mentioned there's two games you 

611
00:29:10,360 --> 00:29:12,440
didn't get. 
Well, there's probably more than

612
00:29:12,440 --> 00:29:15,160
that, but we mentioned 2 
specifically that you'll just 

613
00:29:15,160 --> 00:29:16,040
buy them later. 
Yep. 

614
00:29:16,160 --> 00:29:19,360
So for you, when you go to Gen. 
Con with a list of games to buy,

615
00:29:19,440 --> 00:29:22,560
what's the point of buying at 
Gen. 

616
00:29:22,560 --> 00:29:24,800
Con versus waiting for retail? 
So. 

617
00:29:25,120 --> 00:29:27,360
Because then you have to travel 
with them, then you have to haul

618
00:29:27,360 --> 00:29:29,920
them around a convention and so.
Absolutely, absolutely. 

619
00:29:30,240 --> 00:29:33,760
You know, Candy and I have 
become more discerning in the 

620
00:29:34,000 --> 00:29:37,960
things that we purchased at Gen.
Con and we in fact, we commented

621
00:29:37,960 --> 00:29:39,600
when we looked at our hall, our 
Gen. 

622
00:29:39,600 --> 00:29:42,880
Con hall of games, the stack of 
games that we got for free 

623
00:29:42,880 --> 00:29:44,880
versus the stack of games we 
purchased. 

624
00:29:45,040 --> 00:29:48,160
The free games were more we 
didn't, we didn't spend as much,

625
00:29:48,280 --> 00:29:50,240
which brings me to my next 
point. 

626
00:29:50,440 --> 00:29:53,520
So I have very strong opinions 
about Gen. 

627
00:29:53,520 --> 00:29:57,480
Con halls and the photographs 
that people share on social 

628
00:29:57,480 --> 00:29:59,680
media. 
Now everyone's free to do 

629
00:29:59,680 --> 00:30:02,320
whatever they want. 
This is simply an opinion. 

630
00:30:02,360 --> 00:30:04,760
I'm not a big fan of the 
photographs of Gen. 

631
00:30:04,760 --> 00:30:07,000
Con halls. 
See I always post my con halls 

632
00:30:07,000 --> 00:30:10,760
and I just. 
I don't, I I do not because 

633
00:30:10,880 --> 00:30:13,000
here's the thing, at the end of 
the day, this is what you're 

634
00:30:13,000 --> 00:30:14,760
doing. 
Look at all the things I bought 

635
00:30:14,920 --> 00:30:18,240
that you didn't get to buy 
because you didn't go like, OK, 

636
00:30:18,440 --> 00:30:22,720
I'm trying to I'm trying to 
reduce the amount of FOMO when I

637
00:30:22,720 --> 00:30:26,960
go to a con and I publish shorts
on YouTube, do these episodes. 

638
00:30:26,960 --> 00:30:31,600
It's not to say make you feel 
bad that you missed out on the 

639
00:30:31,600 --> 00:30:34,800
opportunity, but to merely share
with you and let you get a 

640
00:30:34,800 --> 00:30:37,600
feeling as if you were there and
get kind of an idea of what to 

641
00:30:37,600 --> 00:30:39,400
expect if you do go in the 
future. 

642
00:30:39,400 --> 00:30:43,160
Now the other, the other side of
that is when you see those Gen. 

643
00:30:43,160 --> 00:30:47,800
Con halls, they're not all games
purchased by said content 

644
00:30:47,800 --> 00:30:50,480
creator who has taken that 
picture. 

645
00:30:50,560 --> 00:30:53,560
For example, half of my games 
were given to me free by 

646
00:30:53,560 --> 00:30:57,200
designers and publishers, and I 
know that to be true of many 

647
00:30:57,200 --> 00:30:59,360
content creators who post their 
Gen. 

648
00:30:59,360 --> 00:31:01,560
Con halls. 
And most of them are putting 

649
00:31:01,760 --> 00:31:04,160
some games or promotional games,
Yeah. 

650
00:31:04,720 --> 00:31:06,720
But I'm just, I'm not even 
necessarily saying from a 

651
00:31:06,720 --> 00:31:10,120
content creator standpoint, just
like general person of the board

652
00:31:10,120 --> 00:31:12,200
game group on Facebook, 
Facebook, hey, look what I 

653
00:31:12,200 --> 00:31:13,720
bought. 
This is what I'm excited about. 

654
00:31:13,760 --> 00:31:17,920
Yeah. 
I think that the reason for 

655
00:31:17,920 --> 00:31:21,800
doing that for sharing your Gen.
Con holes or more to the point, 

656
00:31:21,960 --> 00:31:24,160
why you go, because I think that
was the end of the part of your 

657
00:31:24,160 --> 00:31:26,960
question, right, is like why 
even go if you can buy it at 

658
00:31:26,960 --> 00:31:29,160
retail? 
I think that that question is 

659
00:31:29,160 --> 00:31:31,400
easy. 
It's the people, right? 

660
00:31:31,720 --> 00:31:34,600
Absolutely. 
We how many times do I have this

661
00:31:34,600 --> 00:31:38,160
conversation and everyone always
talks about the people. 

662
00:31:38,160 --> 00:31:42,760
That is always the story that is
up front and personal with 

663
00:31:42,760 --> 00:31:44,520
everyone I talked to. 
Why do we go to Origins? 

664
00:31:44,520 --> 00:31:47,320
Why do we go to Geek Way? 
I mean, yes, it's the games that

665
00:31:47,320 --> 00:31:50,280
bring us to the table, but it's 
seeing each other, right? 

666
00:31:50,520 --> 00:31:51,880
It's people that make it 
special. 

667
00:31:51,880 --> 00:31:55,000
It's it's walking the vendor 
hall, walking up to Pandasaurus 

668
00:31:55,000 --> 00:31:59,080
on a Sunday morning and seeing 
my beloved friend Chris teaching

669
00:31:59,080 --> 00:32:01,880
sea salt and paper to a lovely 
couple right there. 

670
00:32:02,120 --> 00:32:05,600
And my trying not to interrupt. 
Well, you know. 

671
00:32:06,240 --> 00:32:07,360
But you did. 
I got. 

672
00:32:07,360 --> 00:32:09,960
Distracted, you know, and I got 
really hard not to. 

673
00:32:09,960 --> 00:32:11,680
It's fine. 
But yeah. 

674
00:32:11,720 --> 00:32:13,720
I think most people are 
understanding in that moment 

675
00:32:13,720 --> 00:32:14,080
though. 
I. 

676
00:32:14,080 --> 00:32:16,600
Think you're right, sometimes 
they're not, you know, cuz 

677
00:32:16,800 --> 00:32:18,680
emotions run high. 
I mean, especially when you get 

678
00:32:18,680 --> 00:32:20,000
to the end of the day at event 
hall. 

679
00:32:20,240 --> 00:32:23,960
But yeah, so I mean, you know, 
post your Gen. hall, your Gen. 

680
00:32:23,960 --> 00:32:26,880
con hall or don't. 
Either way, I don't. 

681
00:32:26,880 --> 00:32:29,680
And that's why what I'll do is 
if there was a game that I 

682
00:32:29,680 --> 00:32:32,680
picked up, whether it was given 
to me complimentary or I 

683
00:32:32,680 --> 00:32:36,160
purchase it myself, that really 
stands out, I will take a 

684
00:32:36,160 --> 00:32:40,320
picture of it and share it 
because I'm excited about this 

685
00:32:40,320 --> 00:32:42,320
game. 
I want you to know about the 

686
00:32:42,320 --> 00:32:44,920
game. 
But just to tickle because I did

687
00:32:44,920 --> 00:32:47,600
it to my first few Gen. cons. 
Oh, I got to put everything on 

688
00:32:47,600 --> 00:32:50,880
the table, make it look pretty, 
take my picture, look at all the

689
00:32:50,880 --> 00:32:52,800
things I bought. 
And after I did that, I was 

690
00:32:52,800 --> 00:32:56,440
like, why am I doing that? 
Sure. 

691
00:32:56,640 --> 00:32:58,120
We don't do that for anything 
else. 

692
00:32:58,280 --> 00:33:01,040
I don't go to make groceries and
take a picture of me and go 

693
00:33:01,040 --> 00:33:01,720
Chris. 
We should. 

694
00:33:02,160 --> 00:33:04,440
We should start doing that. 
Yeah, we should start doing 

695
00:33:04,440 --> 00:33:05,760
that. 
You're you're, you're. 

696
00:33:07,680 --> 00:33:09,800
Yeah, no, that's interesting 
though. 

697
00:33:09,800 --> 00:33:11,640
I hadn't thought about the FOMO 
side of it. 

698
00:33:11,800 --> 00:33:14,880
And I, I would like to think 
most people's motives aren't, 

699
00:33:14,880 --> 00:33:18,080
hey, look at me. 
I think there may be a level of,

700
00:33:18,080 --> 00:33:21,800
hey, look at how what I got and 
how much I got and how cool it 

701
00:33:21,800 --> 00:33:25,120
is, which can induce some FOMO 
in people. 

702
00:33:25,120 --> 00:33:27,600
I think, you know, the, the 
questions and conversations I 

703
00:33:27,600 --> 00:33:30,840
saw more were interesting and, 
and it's more of like a month. 

704
00:33:30,840 --> 00:33:33,960
Like why go there and spend all 
that money in one weekend when 

705
00:33:33,960 --> 00:33:36,120
you can just go buy it in a 
store in a month or two when it 

706
00:33:36,120 --> 00:33:37,160
releases? 
And that's true. 

707
00:33:37,640 --> 00:33:40,280
And that's, that's an 
interesting push and pull that 

708
00:33:40,440 --> 00:33:43,400
I've thought of. 
Now for me, some of the games I 

709
00:33:43,400 --> 00:33:45,760
wanted I can't get in a store, 
right. 

710
00:33:45,760 --> 00:33:47,360
You can't get the galactic 
Cruise bundle. 

711
00:33:47,480 --> 00:33:49,920
I know you lucked out and you 
got galactic cruise at your 

712
00:33:49,920 --> 00:33:51,440
store. 
I've never seen it in a store. 

713
00:33:51,440 --> 00:33:54,360
But it wasn't the bundle, right?
It was just the retail, but 

714
00:33:54,400 --> 00:33:55,960
I've. 
Never even seen the game and 

715
00:33:55,960 --> 00:33:56,400
stuff. 
OK. 

716
00:33:56,960 --> 00:33:59,360
Sure. 
And so I think for some people 

717
00:33:59,360 --> 00:34:05,400
that don't have as easy access 
to an FLGS or a big FLGS that 

718
00:34:05,400 --> 00:34:09,040
stocks all the cool, hot big 
stuff, you know, like that's 

719
00:34:09,280 --> 00:34:10,679
true. 
Some stores are stocking all the

720
00:34:10,679 --> 00:34:13,000
nemesis stuff. 
Most aren't, you know. 

721
00:34:13,000 --> 00:34:16,080
And so if you don't have access 
to that, a lot of comments I saw

722
00:34:16,080 --> 00:34:18,280
were interesting because they 
talked about how you can meet 

723
00:34:18,280 --> 00:34:21,320
the designers and the artists 
and the publishers and there's a

724
00:34:21,320 --> 00:34:24,480
relational transaction as you're
buying the game that you don't 

725
00:34:24,480 --> 00:34:27,600
get now, sure, you can get that 
with Bobby at your local game 

726
00:34:27,600 --> 00:34:29,320
store if you built a 
relationship with them, and 

727
00:34:29,320 --> 00:34:31,120
that's not a bad thing, but 
you're still going to check them

728
00:34:31,120 --> 00:34:33,320
out. 
But you know, I was able to get 

729
00:34:33,400 --> 00:34:36,320
get Danielle and and Steven to 
sign my rule book for Tricky 

730
00:34:36,320 --> 00:34:38,760
Kids because I was super excited
about their game. 

731
00:34:39,679 --> 00:34:41,440
I've made friends with some 
other designers. 

732
00:34:41,440 --> 00:34:44,719
I got to see Darryl Andrews and 
hug his neck and he's crushing 

733
00:34:44,719 --> 00:34:46,880
it right now with several. 
Games coming out and. 

734
00:34:47,040 --> 00:34:50,480
You know, so there's the 
relational transaction along 

735
00:34:50,480 --> 00:34:54,239
with the game purchase of seeing
the designers or the artists and

736
00:34:54,239 --> 00:34:57,520
the publisher and getting to put
faces with names of games that 

737
00:34:57,520 --> 00:34:59,400
you like. 
And absolutely. 

738
00:34:59,400 --> 00:35:02,680
And I think. 
You don't, you don't get that 

739
00:35:02,840 --> 00:35:05,680
outside of a con like this, and 
even more so at Gen. 

740
00:35:05,680 --> 00:35:09,080
Con and Origins. 
That's one big comparison is #1 

741
00:35:09,080 --> 00:35:12,240
there's so many more publishers 
and #2 there's so many more 

742
00:35:12,360 --> 00:35:14,880
designers and artists at Gen. 
Con, just because that's the 

743
00:35:14,880 --> 00:35:17,360
nature of it being four times 
the size. 

744
00:35:17,360 --> 00:35:18,440
Absolutely. 
Yeah. 

745
00:35:18,520 --> 00:35:20,440
No, that's totally correct. 
Absolutely. 

746
00:35:20,440 --> 00:35:23,200
I agree with that. 
And that's to my point, right, 

747
00:35:23,200 --> 00:35:24,320
is why do you go to Gen. 
Con? 

748
00:35:24,320 --> 00:35:25,400
Why do you go to these 
conventions? 

749
00:35:25,400 --> 00:35:26,920
The people. 
The people, right. 

750
00:35:27,160 --> 00:35:29,600
Yeah, it's definitely people. 
I want to talk about an 

751
00:35:29,600 --> 00:35:33,680
experience that I had because 
you had mentioned working a 

752
00:35:33,680 --> 00:35:36,240
booth. 
OK, so I was, I think it was 

753
00:35:36,240 --> 00:35:38,120
Saturday. 
The day is irrelevant. 

754
00:35:38,200 --> 00:35:41,240
I was walking through vendor 
hall, bumped into a friend and 

755
00:35:41,240 --> 00:35:43,680
she's like, what are you doing? 
I was like, I was about to go to

756
00:35:43,680 --> 00:35:46,560
Pegasus Spiel's booth and check 
them out. 

757
00:35:46,640 --> 00:35:48,840
I know that I have a few of 
their games on my shelf. 

758
00:35:49,080 --> 00:35:50,840
I wanted to see what they had 
available. 

759
00:35:51,240 --> 00:35:54,280
And that's the thing too, 
Pegasus Spiel is not, it's not a

760
00:35:54,280 --> 00:35:58,440
brand that is carried in a lot 
of local game stores. 

761
00:35:58,520 --> 00:36:00,920
So you you either got to order 
online or you could pick it up 

762
00:36:01,040 --> 00:36:02,080
right there. 
You can touch it. 

763
00:36:02,080 --> 00:36:03,360
That's the other thing about 
Jamie Connors. 

764
00:36:03,640 --> 00:36:06,960
You the game, kind of hold it 
and go, oh, yeah, I want this. 

765
00:36:06,960 --> 00:36:09,360
So I looked at their, I was 
looking at their shelf and I 

766
00:36:09,360 --> 00:36:12,440
realized I have more of their 
games than I realized. 

767
00:36:13,000 --> 00:36:15,600
Yeah, absolutely. 
There was nothing they didn't 

768
00:36:15,600 --> 00:36:17,560
have anything that I didn't 
already own. 

769
00:36:17,640 --> 00:36:19,080
And so I was just looking 
around. 

770
00:36:19,200 --> 00:36:22,480
And so one of the employees and 
this is he's a guy that works 

771
00:36:22,480 --> 00:36:25,560
for Pegasus feel he came up to 
me and he's like, he's like, 

772
00:36:25,560 --> 00:36:27,560
yeah, what are you guys doing? 
You know, what are you can we 

773
00:36:27,560 --> 00:36:28,920
show you anything? 
I was like, no, we're just 

774
00:36:28,920 --> 00:36:30,440
looking around. 
I was, you know, we were 

775
00:36:30,440 --> 00:36:33,880
chatting and he's like, hey, do 
me a favor, tell me a story. 

776
00:36:33,880 --> 00:36:35,360
The coolest thing you've seen at
Gen. 

777
00:36:35,360 --> 00:36:37,840
Con today. 
And I was like, OK, He's like, 

778
00:36:37,880 --> 00:36:39,880
because, because every year at 
Gen. 

779
00:36:39,880 --> 00:36:43,600
Con I work the booth. 
So the only thing I I see is the

780
00:36:43,600 --> 00:36:47,600
four corners of my booth and the
wall right across from me. 

781
00:36:47,720 --> 00:36:50,200
You can understand this is 
someone working the Venter Hall 

782
00:36:50,200 --> 00:36:52,080
floor. 
You don't get to see a lot, 

783
00:36:52,320 --> 00:36:53,160
right? 
Sure. 

784
00:36:53,160 --> 00:36:54,920
And Gen. 
Con's got a lot going on. 

785
00:36:54,960 --> 00:36:57,360
And so I told him a story. 
I told him exactly what he 

786
00:36:57,360 --> 00:37:00,280
wanted to hear and I'll share 
with you right now. 

787
00:37:00,400 --> 00:37:03,640
I had an amazing play test 
session, I think it was on 

788
00:37:03,640 --> 00:37:06,240
Friday morning. 
I play tested this game called 

789
00:37:06,240 --> 00:37:09,360
Forever Soup. 
It is a cooperative. 

790
00:37:09,560 --> 00:37:14,000
It is a cooperative campaign 
card game that is in development

791
00:37:14,000 --> 00:37:19,120
by 4 undergraduate students at 
Bradley University in Peoria, 

792
00:37:19,120 --> 00:37:21,240
IL. 
This is part of their senior 

793
00:37:21,240 --> 00:37:24,600
project and they were play 
testing their game. 

794
00:37:24,680 --> 00:37:28,280
This thing, this was, it blew me
away, including the three other 

795
00:37:28,280 --> 00:37:30,880
players who were with me. 
We were like, this game is so 

796
00:37:30,880 --> 00:37:32,360
credible. 
It took us by storm. 

797
00:37:32,560 --> 00:37:35,600
And the fact that it's being 
designed by undergraduates as 

798
00:37:35,600 --> 00:37:38,160
part of their undergraduate 
degree. 

799
00:37:38,400 --> 00:37:41,920
And this is the coursework. 
So I told I told them all about 

800
00:37:41,920 --> 00:37:47,280
it and we started talking about,
you know, community and board 

801
00:37:47,280 --> 00:37:51,040
game designers and where just 
everything like that. 

802
00:37:51,040 --> 00:37:55,200
And so his name is Anton Torres.
I hope that he listens to this 

803
00:37:55,200 --> 00:37:58,240
because I'm emailed him and I 
can't wait to hear back from 

804
00:37:58,240 --> 00:37:59,800
him. 
So Anton, if you're listening to

805
00:37:59,800 --> 00:38:02,920
this episode, reach out to me. 
I want to get you on the show. 

806
00:38:03,640 --> 00:38:05,800
It was just this incredible. 
No, I'm loaded. 

807
00:38:05,800 --> 00:38:07,560
I've got business cards like 
crazy. 

808
00:38:07,800 --> 00:38:11,280
I know I'm ready to go. 
I'm ready to mention everybody 

809
00:38:11,280 --> 00:38:13,440
if I can. 
But yeah, it was just really 

810
00:38:13,440 --> 00:38:16,960
cool experience and it was a 
great moment where I connected 

811
00:38:16,960 --> 00:38:20,320
with him, he connected with me. 
It was just, it was a great 

812
00:38:20,320 --> 00:38:22,040
moment. 
And you can't do that anywhere. 

813
00:38:22,080 --> 00:38:23,280
Else. 
You can't. 

814
00:38:24,040 --> 00:38:27,320
You just you can't. 
So that's why you go to Gen. 

815
00:38:27,320 --> 00:38:29,160
Con. 
It's for the moments, it's for 

816
00:38:29,160 --> 00:38:31,800
the memories, it's for the 
stories and it's for the play 

817
00:38:31,800 --> 00:38:36,480
testing, which I did a lot of. 
See, that's a weird thing for us

818
00:38:36,480 --> 00:38:40,720
is like we hardly left the hall.
We got there, we went to the 

819
00:38:40,720 --> 00:38:44,360
booth, we perused the hall, and 
then we had some friends that we

820
00:38:44,360 --> 00:38:47,920
met up with just about every 
night and we they were working 

821
00:38:47,920 --> 00:38:50,880
for Thunderworks in their event 
space in Hall D. 

822
00:38:51,000 --> 00:38:53,120
And so. 
Basically, when they were done, 

823
00:38:53,120 --> 00:38:55,800
they just plopped down on an 
empty table and saved a spot for

824
00:38:55,800 --> 00:38:57,520
us. 
And so we went from the main 

825
00:38:57,520 --> 00:39:01,040
hall through the end into Hall 
D, and then we left and went 

826
00:39:01,040 --> 00:39:03,080
home. 
Like we didn't see anything else

827
00:39:03,080 --> 00:39:07,400
the entire time, which I mean is
crazy because there's just so 

828
00:39:07,400 --> 00:39:09,800
much to do. 
So much and I don't. 

829
00:39:09,800 --> 00:39:11,640
Feel like we barely scratched 
the surface. 

830
00:39:12,120 --> 00:39:16,120
And you're just talking about 
the halls in the Convention 

831
00:39:16,120 --> 00:39:17,880
Center. 
We you didn't. 

832
00:39:17,880 --> 00:39:19,800
You didn't get to go. 
We never made it out of the 

833
00:39:19,800 --> 00:39:20,800
Convention Center. 
Nope. 

834
00:39:21,920 --> 00:39:25,320
Yeah, the JW for open gaming, 
which I did a lot of that. 

835
00:39:25,600 --> 00:39:29,280
Now, the last time we did make 
it to the Marriott and met up 

836
00:39:29,480 --> 00:39:33,520
two nights with some friends and
one of the ballrooms there, but 

837
00:39:33,640 --> 00:39:35,960
that was about the only time we 
left the hall that year. 

838
00:39:36,000 --> 00:39:38,560
And so there's just but that's 
The thing is there's just so 

839
00:39:38,560 --> 00:39:42,160
much to do and see in so many 
spaces and you're there for I 

840
00:39:42,160 --> 00:39:44,440
mean, we were there for five 
days because we helped with set 

841
00:39:44,440 --> 00:39:47,440
up and I don't feel like we saw 
anything outside the exhibitor 

842
00:39:47,440 --> 00:39:49,520
hall. 
You know, it's crazy. 

843
00:39:49,800 --> 00:39:52,400
And that's the. 
That's why I had that moment 

844
00:39:52,400 --> 00:39:54,560
with Anton, because he doesn't 
get to see much of it. 

845
00:39:54,680 --> 00:39:56,400
Yeah. 
I do think too, one of the 

846
00:39:56,400 --> 00:39:58,520
things with people talking about
why do you go and buy all the 

847
00:39:58,520 --> 00:40:00,080
things? 
There's a, there's a couple cool

848
00:40:00,080 --> 00:40:03,960
things I think is #1 there's a 
lot of free promos handed out 

849
00:40:03,960 --> 00:40:05,200
with games. 
That's true. 

850
00:40:05,360 --> 00:40:06,400
You're not. 
You're not going to get 

851
00:40:06,400 --> 00:40:07,640
elsewhere. 
That's true. 

852
00:40:07,640 --> 00:40:11,040
Unless you order it from their 
website or you know, somebody 

853
00:40:11,040 --> 00:40:12,160
gives it to you. 
Yep. 

854
00:40:12,160 --> 00:40:15,360
So that was cool getting some, 
getting some free promos with 

855
00:40:15,360 --> 00:40:17,600
some of the stuff was neat and 
sales. 

856
00:40:17,640 --> 00:40:22,840
So most games aren't any cheaper
than you'll get them at a store.

857
00:40:23,240 --> 00:40:24,800
Most games. 
That is true. 

858
00:40:24,800 --> 00:40:27,840
But there were a couple of 
booths 125th century. 

859
00:40:27,840 --> 00:40:29,560
I want to shout out Chad because
he's somebody. 

860
00:40:29,680 --> 00:40:31,880
I love that dude. 
I don't know if you know Chad I.

861
00:40:31,920 --> 00:40:34,920
Don't know Chad, I don't know 
anyone from 25th century. 

862
00:40:34,920 --> 00:40:38,400
You need to know Chad because 
he's just a genuinely nice dude,

863
00:40:38,520 --> 00:40:44,000
but he always has two or three 
games that he puts on sale and 

864
00:40:44,000 --> 00:40:47,520
we got a copy of Agueta. 
I don't know if you've ever seen

865
00:40:47,520 --> 00:40:49,560
Agueta. 
I've seen it, never played it. 

866
00:40:49,840 --> 00:40:52,480
Yeah, it's a beautiful game. 
He had a copy of the deluxe 

867
00:40:52,480 --> 00:40:55,160
edition. 
He had it in Origins for 30. 

868
00:40:55,320 --> 00:40:58,200
And I think. 
It's 45 or 50 full price, OK, 

869
00:40:58,440 --> 00:41:01,960
But it sold out before I got it,
so we made it a point they want 

870
00:41:01,960 --> 00:41:06,280
to go see if he still had it. 
The component quality of that 

871
00:41:06,280 --> 00:41:09,400
deluxe edition for $30 is just 
stupid. 

872
00:41:09,400 --> 00:41:12,920
I mean he has, he has no 
business selling that game with 

873
00:41:12,920 --> 00:41:15,080
those components for that cheap 
in my opinion. 

874
00:41:15,600 --> 00:41:18,720
I don't know. 
And the other booth was Borden 

875
00:41:18,720 --> 00:41:19,880
Dice. 
I don't know. 

876
00:41:20,040 --> 00:41:21,800
I don't know that we've talked 
about Borden dice, you and I 

877
00:41:21,800 --> 00:41:24,720
much, but they've become I see 
you got Barcelona right behind. 

878
00:41:24,720 --> 00:41:28,400
You, yes. 
Which I do to somewhere right 

879
00:41:28,400 --> 00:41:29,400
behind me. 
You do. 

880
00:41:31,640 --> 00:41:33,840
They've become one of my 
favorite publishers and I wanted

881
00:41:33,840 --> 00:41:36,120
to go. 
I had a question for them that's

882
00:41:36,120 --> 00:41:38,680
a long story and I won't get 
into, but I also wanted to check

883
00:41:38,680 --> 00:41:42,760
out Tianchia, which is the new T
game that originally they 

884
00:41:42,760 --> 00:41:44,800
weren't going to have. 
And then they got their shipment

885
00:41:44,800 --> 00:41:47,880
in just in time and so I wanted 
to go take a look at it. 

886
00:41:47,880 --> 00:41:52,680
Well, when we got there, they 
had anything else they had stock

887
00:41:52,680 --> 00:41:55,720
of in their US warehouse was at 
most $20. 

888
00:41:55,880 --> 00:41:59,960
We're talking Tequenu for 15, 
Founders of Teotihuacan for 

889
00:41:59,960 --> 00:42:03,920
five, they had, Terracotta Army 
for 10 or 15 they had. 

890
00:42:04,120 --> 00:42:06,720
I'm bummed the Reef project was 
sold out by the time we got 

891
00:42:06,720 --> 00:42:12,680
there, but I think it was $10. 
I mean just insane prices on 

892
00:42:12,680 --> 00:42:17,920
$60.00 games that. 
Are at most. $1520 And so I 

893
00:42:17,920 --> 00:42:21,480
don't know why they were doing 
it, but I mean they were, they 

894
00:42:21,480 --> 00:42:24,080
were offloading them and I'm 
pretty sure that whole stack was

895
00:42:24,080 --> 00:42:26,960
gone in two or three days. 
Yes, I believe that. 

896
00:42:27,160 --> 00:42:29,800
Absolutely. 
But we ended up getting Tiancha 

897
00:42:29,920 --> 00:42:32,720
and I ended up, I'd been wanting
to canoe for a while, 

898
00:42:32,720 --> 00:42:35,040
technically wanted in a 
giveaway, but I got the wrong 

899
00:42:35,040 --> 00:42:37,280
game, which is why I was talking
to him about it. 

900
00:42:37,480 --> 00:42:39,840
I couldn't work it out. 
But Caitlin was just like, it's 

901
00:42:39,840 --> 00:42:42,360
$15, just buy it. 
And I was like, is it really? 

902
00:42:42,360 --> 00:42:45,040
And that's when I saw the sign. 
And then I was like, well, I've 

903
00:42:45,040 --> 00:42:46,800
heard good things about founders
of Teo. 

904
00:42:46,800 --> 00:42:49,000
So for five bucks it's worth a 
get. 

905
00:42:49,080 --> 00:42:51,440
Play it one time. 
If we don't like it, pass it on.

906
00:42:51,440 --> 00:42:54,000
Exactly. 
So those are a couple of the 

907
00:42:54,000 --> 00:42:57,520
cool things or the sales, the 
discounts and some free promos 

908
00:42:57,560 --> 00:42:59,640
aside from the relational 
aspect. 

909
00:42:59,640 --> 00:43:02,160
No, absolutely. 
And I want to, I want to go back

910
00:43:02,160 --> 00:43:04,280
to that because I had another 
experience. 

911
00:43:04,440 --> 00:43:07,000
So why do you go to Gencot on 
Thursday? 

912
00:43:07,000 --> 00:43:08,640
Katie and I are walking the 
hall. 

913
00:43:08,640 --> 00:43:13,120
We knew we wanted to stop at 
Brooks Fun Games and they made 

914
00:43:13,120 --> 00:43:15,480
Legacies. 
So Katie, Katie and I had the 

915
00:43:15,480 --> 00:43:17,760
retail version. 
We did not get the big fancy 

916
00:43:18,040 --> 00:43:20,000
deluxe version and we wanted to 
see. 

917
00:43:20,000 --> 00:43:21,240
If they had, I don't know if 
I've seen this. 

918
00:43:21,240 --> 00:43:22,440
I'm going to look it up while 
you're talking. 

919
00:43:22,680 --> 00:43:25,240
You look it up at Brooks Fun 
Games, the designers, Jason, 

920
00:43:25,240 --> 00:43:28,000
Brooks, Jason, shout out to you.
So we went to the booth. 

921
00:43:28,000 --> 00:43:31,120
We were looking for upgraded 
components for legacies. 

922
00:43:31,240 --> 00:43:33,400
We didn't know what they had 
available, but we were 

923
00:43:33,400 --> 00:43:35,480
interested and they had it. 
They had a few things. 

924
00:43:35,720 --> 00:43:38,920
They had a beautiful neoprene 
mat with the nighttime alternate

925
00:43:38,920 --> 00:43:41,080
art. 
And so we bought the neoprene 

926
00:43:41,080 --> 00:43:44,720
mat and we just had a really 
good time chatting with a 

927
00:43:44,720 --> 00:43:47,680
different Jason at the booth. 
Got to talking to him and he's 

928
00:43:47,680 --> 00:43:50,800
like, well, do you want to see? 
And I mentioned it in the intro,

929
00:43:51,160 --> 00:43:53,800
He's like, would you like, would
you be interested in seeing 

930
00:43:53,800 --> 00:43:55,880
Clandestine? 
And we're like, yeah, sure, go 

931
00:43:55,880 --> 00:43:57,840
ahead. 
And so he gave us the, you know,

932
00:43:57,840 --> 00:44:02,080
the 10,000 foot view of 
Clandestine where you are in 

933
00:44:02,080 --> 00:44:07,080
charge of a secret society and 
like Victorian England and the 

934
00:44:07,080 --> 00:44:11,720
way that the game is got a 
modular build based on the 

935
00:44:11,720 --> 00:44:14,080
number of players. 
Now it was set for three 

936
00:44:14,080 --> 00:44:16,600
players. 
When Katie and I get one of 

937
00:44:16,600 --> 00:44:19,120
these high level kind of, it's 
not even a demo. 

938
00:44:19,120 --> 00:44:21,160
It's just kind of an explanation
of the game. 

939
00:44:21,360 --> 00:44:25,320
We always ask this question, how
does it play at two players? 

940
00:44:25,360 --> 00:44:29,000
And he's like, it plays well. 
It does this and that. 

941
00:44:29,280 --> 00:44:32,440
So I gave him my business card, 
told him about the podcast, was 

942
00:44:32,440 --> 00:44:34,680
really interested in talking 
about it some more. 

943
00:44:34,760 --> 00:44:39,760
And he said, would you like to 
get a one-on-one teach by Jason 

944
00:44:39,760 --> 00:44:42,440
Brooks, the designer of the game
at two players? 

945
00:44:42,840 --> 00:44:44,400
And I'm like. 
Yes, yes. 

946
00:44:45,000 --> 00:44:47,360
OK, this. 
Do you want to know why you go 

947
00:44:47,360 --> 00:44:48,000
to Gen. 
Con? 

948
00:44:48,120 --> 00:44:49,520
This is why you go to Gen. 
Con, Yeah? 

949
00:44:49,840 --> 00:44:52,720
Absolutely. 
So on Saturday I went back to 

950
00:44:52,720 --> 00:44:54,880
the booth at the preordained 
time. 

951
00:44:54,880 --> 00:44:58,720
That's right. 
The time was preordained and I 

952
00:44:58,720 --> 00:45:02,840
got to meet Jason Brooks and he 
taught me Clandestine and it was

953
00:45:02,840 --> 00:45:05,720
just at two players because 
that's what I was interested in.

954
00:45:05,720 --> 00:45:10,240
This game is incredible, guys. 
It's on pre-order right now. 

955
00:45:10,240 --> 00:45:14,120
It's already been fully funded. 
He's doing some late pledges. 

956
00:45:14,120 --> 00:45:17,240
Check out Clandestine. 
It's incredible. 

957
00:45:17,400 --> 00:45:22,160
There will not be there will not
be a retail version. 

958
00:45:22,280 --> 00:45:26,280
There's only this deluxe 
version, so got to check that 

959
00:45:26,280 --> 00:45:27,360
out. 
Clandestine. 

960
00:45:27,560 --> 00:45:29,680
It was great. 
So I got to play the 2 with the 

961
00:45:29,680 --> 00:45:31,440
designer. 
Hopefully he's going to come on 

962
00:45:31,440 --> 00:45:34,120
the show and talk about it and 
talk about his journey, which is

963
00:45:34,120 --> 00:45:35,520
amazing. 
Yeah. 

964
00:45:35,880 --> 00:45:37,240
That's why you go to Gen. 
Con. 

965
00:45:37,320 --> 00:45:39,120
That's why you go for things 
like that. 

966
00:45:39,320 --> 00:45:43,840
I can't go to Titan Games and 
play Sagrada and expect Adrian 

967
00:45:43,840 --> 00:45:45,480
to be there and be like, yeah, 
let me show it to you. 

968
00:45:46,040 --> 00:45:47,280
That's not. 
Yeah, yeah. 

969
00:45:47,680 --> 00:45:49,680
That's that's cool. 
That's a really cool thing. 

970
00:45:49,880 --> 00:45:50,800
Yeah. 
I'm trying to think. 

971
00:45:50,920 --> 00:45:53,960
We had, I don't guess we got to 
outside of just, you know, 

972
00:45:53,960 --> 00:45:56,920
regular demos and stuff. 
We didn't have a super cool 

973
00:45:56,960 --> 00:45:59,240
moment like you, but you're just
so much cooler than me. 

974
00:45:59,320 --> 00:46:01,320
Y'all don't listen to him. 
So what? 

975
00:46:01,320 --> 00:46:04,880
What game did you bring home 
that you were just like, this is

976
00:46:05,600 --> 00:46:07,680
awesome. 
It's just, you know. 

977
00:46:07,720 --> 00:46:11,000
So that was that was Caitlin and
I's conversation. 

978
00:46:11,040 --> 00:46:14,520
Part of the car ride is you know
what of what that we got? 

979
00:46:14,520 --> 00:46:17,160
Are you the most excited about? 
And she immediately said 

980
00:46:17,160 --> 00:46:20,680
Galactic Cruise, which we talked
about this on the last podcast. 

981
00:46:20,680 --> 00:46:22,280
I was tempted to buy the 
origins. 

982
00:46:22,560 --> 00:46:25,040
I needed her to play it to 
justify the money. 

983
00:46:25,040 --> 00:46:27,760
Well, we borrowed a copy, played
it at three players. 

984
00:46:28,160 --> 00:46:30,640
She loved it. 
We played it the next night at 

985
00:46:30,640 --> 00:46:34,080
two players to see so she could 
experience the two player 

986
00:46:34,080 --> 00:46:35,400
variant. 
It's good. 

987
00:46:35,400 --> 00:46:37,600
And she was like, we've got to 
get this. 

988
00:46:37,680 --> 00:46:42,280
And so I wasn't sold on the all 
in bundle, but when I got there,

989
00:46:42,280 --> 00:46:44,680
I was like, well, I want the 
expansions at that point, you 

990
00:46:44,680 --> 00:46:46,760
might as well get the bundle 
because you got to have the 

991
00:46:46,760 --> 00:46:49,560
upgraded bits. 
And at that point getting the 

992
00:46:49,560 --> 00:46:52,160
play mat and the sleeves were 
like 15 more dollars. 

993
00:46:52,160 --> 00:46:54,880
So which I know you're feeling 
on the play mat, you don't like 

994
00:46:54,880 --> 00:46:57,320
the sleeves. 
Well, that makes I I don't 

995
00:46:57,320 --> 00:47:01,920
sleeve as intensely as I used 
to, but I still games like that 

996
00:47:01,920 --> 00:47:06,720
that are high dollar and I play 
with my kids and I've got a 

997
00:47:07,720 --> 00:47:09,920
protect the games. 
So I know Caitlin's number one 

998
00:47:09,920 --> 00:47:12,360
without hesitation was galactic 
cruise, and I think I'm with her

999
00:47:12,360 --> 00:47:14,880
on that just because we both 
really liked it and I think 

1000
00:47:14,880 --> 00:47:16,520
that's one we're going to enjoy 
together. 

1001
00:47:16,960 --> 00:47:20,760
I think the one that I was the 
most excited to get was probably

1002
00:47:20,760 --> 00:47:25,000
Tiantia, just because I really 
have enjoyed board and dice 

1003
00:47:25,000 --> 00:47:28,680
stuff, the T game series. 
Yep, and so I'm really excited 

1004
00:47:28,680 --> 00:47:30,520
to try that one. 
It looks incredible. 

1005
00:47:30,520 --> 00:47:32,400
The artwork is better than some 
of them. 

1006
00:47:32,400 --> 00:47:33,880
Some of them are very drab 
looking. 

1007
00:47:35,960 --> 00:47:39,040
The artwork is pretty good and 
it's a little bit different of a

1008
00:47:39,040 --> 00:47:42,600
setting and it it's less of a 
dice game and more of a worker 

1009
00:47:42,600 --> 00:47:45,800
placement game and there's a 
kind of a semi cooperative 

1010
00:47:45,800 --> 00:47:49,480
element where you're trying to 
build the walls to protect the 

1011
00:47:49,480 --> 00:47:51,600
lands from attack. 
I don't know the full details of

1012
00:47:51,600 --> 00:47:53,920
the setting and everything 
there, but I was talking to some

1013
00:47:53,920 --> 00:47:56,040
people that were demoing it and 
he was kind of telling me he's 

1014
00:47:56,040 --> 00:47:59,320
like, you know, you, you're 
either going to hurt together or

1015
00:47:59,320 --> 00:48:00,720
you're going to feel Better 
Together. 

1016
00:48:00,960 --> 00:48:03,640
You're still competing, It's 
still fully competitive, but as 

1017
00:48:03,640 --> 00:48:06,840
far as like, if you don't build 
the walls in the right spots, 

1018
00:48:06,880 --> 00:48:10,280
everybody's going to be hurting.
So that sounds like an 

1019
00:48:10,280 --> 00:48:12,560
interesting thing. 
And so I'm really excited about 

1020
00:48:12,560 --> 00:48:14,360
that. 
And one of the other ones I was 

1021
00:48:14,360 --> 00:48:15,640
excited to get. 
I don't know if you've played 

1022
00:48:15,640 --> 00:48:18,680
Spectacular I. 
Have not not have gotten this. 

1023
00:48:18,680 --> 00:48:24,080
Game is fantastic and we played 
it last night with James, who 

1024
00:48:24,080 --> 00:48:25,680
you met a little bit ago before 
we started recording. 

1025
00:48:26,200 --> 00:48:29,920
It was one that I played at BGG 
Spring with Kyle and we both 

1026
00:48:29,920 --> 00:48:32,800
loved it and I knew Caitlin 
would like it. 

1027
00:48:32,800 --> 00:48:34,600
We walked by, kind of showed it 
to her. 

1028
00:48:34,760 --> 00:48:37,760
Didn't really feel like spending
the money on it that day. 

1029
00:48:37,760 --> 00:48:40,080
Well, we happened to walk back 
by their booth on Sunday and 

1030
00:48:40,080 --> 00:48:43,040
they had it marked $10 off and I
was like, I can't pass that up. 

1031
00:48:43,360 --> 00:48:45,200
Nice. 
We got it. 

1032
00:48:45,840 --> 00:48:48,000
There were two games. 
I think you kind of asked what 

1033
00:48:48,000 --> 00:48:51,080
I'm bummed I missed on. 
There were two games that I kind

1034
00:48:51,080 --> 00:48:55,840
of wanted to get. 
We got to play Kalamala Saturday

1035
00:48:55,840 --> 00:48:59,120
night. 
Yeah, and it was fantastic. 

1036
00:48:59,120 --> 00:49:02,480
We both really liked it. 
So I made it a point to bust it 

1037
00:49:02,480 --> 00:49:05,080
over to their booth Sunday after
our shift to see if they still 

1038
00:49:05,080 --> 00:49:06,000
had it. 
They did. 

1039
00:49:06,240 --> 00:49:08,840
It was just a little bit more 
than what I wanted to spend at 

1040
00:49:08,840 --> 00:49:09,960
the time. 
Sure. 

1041
00:49:10,240 --> 00:49:13,240
After spending more than I 
intended to throughout the 

1042
00:49:13,240 --> 00:49:14,960
weekend. 
It happens to the best. 

1043
00:49:14,960 --> 00:49:17,400
And in the car ride home, 
Caitlin was just like, I 

1044
00:49:17,400 --> 00:49:18,440
shouldn't have talked to you out
of it. 

1045
00:49:18,440 --> 00:49:21,160
We should have just got it. 
And I was like, well, it is what

1046
00:49:21,160 --> 00:49:23,280
it is. 
But that was a really good game.

1047
00:49:23,400 --> 00:49:27,400
Ruins from All Play was another 
one that I had high up on my 

1048
00:49:27,400 --> 00:49:30,600
list because of how popular it 
was at Origins and how many 

1049
00:49:30,600 --> 00:49:32,120
friends I know that really liked
it. 

1050
00:49:32,200 --> 00:49:33,520
Right. 
Well, we went to the all play 

1051
00:49:33,520 --> 00:49:37,400
booth day one to demo it and all
their demo staff was busy, but 

1052
00:49:37,400 --> 00:49:39,760
there were a couple other guys 
at the Ruins table looking at it

1053
00:49:39,760 --> 00:49:41,160
and one of them said I got a 
quick demo. 

1054
00:49:41,160 --> 00:49:43,640
This I got a quick this morning.
I could probably teach it. 

1055
00:49:43,680 --> 00:49:46,760
If anybody ever says that at a 
convention, maybe don't trust 

1056
00:49:46,760 --> 00:49:49,160
them. 
I say that some people would be 

1057
00:49:49,160 --> 00:49:51,680
fine. 
Some people are, so you never 

1058
00:49:51,680 --> 00:49:52,600
know. 
It's true. 

1059
00:49:52,960 --> 00:49:56,520
He didn't teach it super clearly
and accurately. 

1060
00:49:56,680 --> 00:49:59,680
And so we didn't really get a 
good feel, and we just kind of 

1061
00:49:59,680 --> 00:50:02,320
clunked through one round. 
And I don't think anybody knew 

1062
00:50:02,320 --> 00:50:05,320
what was going on. 
And as a result, Caitlin was 

1063
00:50:05,320 --> 00:50:08,840
just kind of like, OK, well, all
weekend long I kept saying, hey,

1064
00:50:08,840 --> 00:50:09,960
do you want to go look at that 
again? 

1065
00:50:09,960 --> 00:50:12,600
Hey, do we want to grab that? 
And every time, like, yeah, I 

1066
00:50:12,600 --> 00:50:15,320
don't know, we're in the car 
ride on the way home and she's 

1067
00:50:15,320 --> 00:50:18,400
just like, you know, I really 
was interested in that game. 

1068
00:50:18,400 --> 00:50:21,480
I was like, are you kidding me? 
I asked you like 10 times 

1069
00:50:21,680 --> 00:50:24,360
throughout the weekend. 
And every time you're like, no, 

1070
00:50:24,480 --> 00:50:27,880
I think I'm OK. 
So Ruins, Ruins is living rent 

1071
00:50:27,920 --> 00:50:29,760
free in your head, right? 
Yeah, yeah. 

1072
00:50:29,840 --> 00:50:32,200
That was, that was just kind of 
a funny one that I had to give 

1073
00:50:32,200 --> 00:50:33,800
her a hard time about. 
I was like, I asked you about 

1074
00:50:33,800 --> 00:50:36,960
that so many times and you 
didn't seem interested at all. 

1075
00:50:37,080 --> 00:50:39,120
And now you're like, why didn't 
we just buy it? 

1076
00:50:39,200 --> 00:50:41,360
And then there was one. 
There was one I heard about 

1077
00:50:41,360 --> 00:50:44,160
Sunday. 
OK, my last demos called 

1078
00:50:44,240 --> 00:50:46,480
Ofrenda. 
Themed around on this. 

1079
00:50:46,720 --> 00:50:48,880
Themed around Dio de Los 
Muertos. 

1080
00:50:49,000 --> 00:50:52,960
OK, I've got a really good game 
in the same setting. 

1081
00:50:53,400 --> 00:50:56,840
We'll put it out out anyway. 
So we were going to try to make 

1082
00:50:56,840 --> 00:51:00,760
it over to the booth. 
Osprey, Osprey games, they were 

1083
00:51:00,760 --> 00:51:02,320
one that I didn't make it to 
their booth. 

1084
00:51:02,520 --> 00:51:04,000
It was on the clear other end of
the hall. 

1085
00:51:04,160 --> 00:51:07,040
We were going to try to make it 
over there to look at it because

1086
00:51:07,040 --> 00:51:09,400
it sounds like something that 
would really hit, especially for

1087
00:51:09,400 --> 00:51:13,240
Caitlin, but also for myself. 
And the whole game is about like

1088
00:51:13,320 --> 00:51:17,120
organizing your Dio de Los 
Muertos altar area. 

1089
00:51:17,720 --> 00:51:20,360
I don't know the correct lingo. 
I'm not trying to, you know, get

1090
00:51:20,360 --> 00:51:23,040
it wrong, but that's the theme 
of the game as you're trying to 

1091
00:51:23,040 --> 00:51:28,120
lay out your family stuff and 
your altar around that holiday. 

1092
00:51:28,200 --> 00:51:30,080
And so it just sounded really 
cool. 

1093
00:51:30,080 --> 00:51:32,200
And unfortunately we didn't make
it over there. 

1094
00:51:32,200 --> 00:51:34,880
So that's one that I'm going to 
keep on my list to check out at 

1095
00:51:34,880 --> 00:51:37,320
some point in the future because
it sounded, the way they 

1096
00:51:37,320 --> 00:51:39,680
explained it, it sounded like a 
fantastic game. 

1097
00:51:39,760 --> 00:51:42,280
If you want something that's a 
little bit smaller, easier to 

1098
00:51:42,280 --> 00:51:45,440
travel and that is accessible, 
that's Potsquaro. 

1099
00:51:45,640 --> 00:51:48,880
But weird Giraffe Games, we 
picked that up last year. 

1100
00:51:49,080 --> 00:51:51,520
It's the same thing, but it's 
like cards and you're building 

1101
00:51:51,520 --> 00:51:52,800
the altar. 
Potsquaro. 

1102
00:51:52,800 --> 00:51:53,760
Yeah. 
OK. 

1103
00:51:53,920 --> 00:51:57,960
So it's funny you brought up all
play game that blew our minds 

1104
00:51:57,960 --> 00:51:59,720
and is living rent free in my 
head. 

1105
00:51:59,920 --> 00:52:02,440
We didn't we didn't buy it. 
We could have. 

1106
00:52:02,520 --> 00:52:05,920
We had the opportunity at all 
play and we didn't. 

1107
00:52:06,120 --> 00:52:08,560
And that's Twinkle, Twinkle 
really. 

1108
00:52:08,560 --> 00:52:12,480
We got a chance to play it 
Sunday night with our friend 

1109
00:52:12,480 --> 00:52:17,080
Angel at the end of the night 
and we were like, this is good. 

1110
00:52:17,320 --> 00:52:20,120
Like it's always a challenge 
when everyone's like hyping up a

1111
00:52:20,120 --> 00:52:21,440
game. 
Is it really? 

1112
00:52:21,440 --> 00:52:22,720
Worth it? 
Is it really is good? 

1113
00:52:22,800 --> 00:52:24,000
Yeah. 
Yes. 

1114
00:52:24,600 --> 00:52:28,680
Usually not, but. 
Twinkle, Twinkle is. 

1115
00:52:28,720 --> 00:52:33,120
Really interesting. 
It is so strategic, so simple in

1116
00:52:33,120 --> 00:52:34,920
its theme. 
You're just, you know, it's, Oh 

1117
00:52:34,920 --> 00:52:40,520
my gosh, the acrylic tiles that 
place on your player board. 

1118
00:52:40,800 --> 00:52:43,200
And that's not a deluxe version.
It's. 

1119
00:52:43,200 --> 00:52:46,680
They look great. 
It's really fantastic and I'm 

1120
00:52:46,680 --> 00:52:49,160
like, man, we need to get a copy
of that and it's living here. 

1121
00:52:50,040 --> 00:52:52,920
Yeah, we, we looked at it when 
we were at the booth that day 

1122
00:52:53,000 --> 00:52:54,800
and it looked really cool. 
Yep. 

1123
00:52:55,040 --> 00:52:58,040
But we didn't play it. 
Yeah, it's probably one that we 

1124
00:52:58,040 --> 00:52:59,640
would enjoy, but we. 
Just would you? 

1125
00:52:59,760 --> 00:53:01,360
Know Caleb was ready to move on 
so. 

1126
00:53:01,360 --> 00:53:03,600
You absolutely would, but there 
it is. 

1127
00:53:03,960 --> 00:53:09,000
Was there a game for you that 
was at a booth? 

1128
00:53:09,080 --> 00:53:11,880
But it's not come out yet, has 
not been released? 

1129
00:53:12,120 --> 00:53:16,760
Like something you're looking 
forward to maybe next year and 

1130
00:53:16,760 --> 00:53:19,200
maybe you didn't see many of 
those because there weren't a 

1131
00:53:19,280 --> 00:53:20,440
lot. 
There were a few. 

1132
00:53:20,840 --> 00:53:25,160
Think Luthier's One. 
I think it's kind of delivering 

1133
00:53:25,160 --> 00:53:27,200
on Kickstarter and it was 
available to buy. 

1134
00:53:27,520 --> 00:53:30,800
Yep. 
That game looks amazing but holy

1135
00:53:30,800 --> 00:53:32,840
cow is it expensive. 
Yeah, it's. 

1136
00:53:33,160 --> 00:53:34,040
Jeez. 
And Pete? 

1137
00:53:34,040 --> 00:53:39,840
'S it's a monster. 
That's one that I I want to get.

1138
00:53:39,880 --> 00:53:42,120
I want to get to play it at some
point. 

1139
00:53:42,400 --> 00:53:45,400
OK. 
Just come. 

1140
00:53:45,560 --> 00:53:49,040
Just come visit us again because
luthier should be arriving soon,

1141
00:53:49,840 --> 00:53:51,760
OK? 
Because we backed it last year. 

1142
00:53:52,480 --> 00:53:55,120
Yeah, no, I don't. 
I don't think there's anything 

1143
00:53:55,120 --> 00:53:57,520
that I played that's not coming 
out yet. 

1144
00:53:57,600 --> 00:54:02,600
So there's there's one, there's 
one on my list that's Arctica. 

1145
00:54:04,160 --> 00:54:08,800
It's it's made by play deep and 
Explore Horizons. 

1146
00:54:08,800 --> 00:54:12,760
These are the guys who did ice. 
Ice was one that I wanted to 

1147
00:54:12,760 --> 00:54:16,160
check out but didn't get to it. 
Well, I didn't really give much 

1148
00:54:16,160 --> 00:54:19,640
thought to ICE, but we were 
walking the vendor hall Sunday 

1149
00:54:19,960 --> 00:54:24,840
and they had Arctica set up. 
Oh my God, Chris, this game is 

1150
00:54:24,840 --> 00:54:27,520
beautiful. 
It is a heavy hero. 

1151
00:54:27,520 --> 00:54:31,280
And if Adam from Tabletop Vibes 
is listening, one of the things 

1152
00:54:31,280 --> 00:54:33,760
we talked about when we did our 
back-to-back episode earlier 

1153
00:54:33,760 --> 00:54:38,640
this year was circular boards. 
The boards about this one maybe?

1154
00:54:38,640 --> 00:54:39,520
I don't know. 
That's it. 

1155
00:54:39,520 --> 00:54:41,640
But you don't even know, OK? 
That is it, yes. 

1156
00:54:42,200 --> 00:54:45,040
I that cover looks great, 
there's no other pictures. 

1157
00:54:45,520 --> 00:54:48,160
No. 
So the board is circle, and it's

1158
00:54:48,160 --> 00:54:51,800
from a bird's eye view of the 
Earth over the North Pole, so 

1159
00:54:51,800 --> 00:54:54,520
that the Arctic Circle is the 
centerpiece. 

1160
00:54:54,800 --> 00:54:56,880
And so you can see the 
continents. 

1161
00:54:57,080 --> 00:54:59,920
You can see a little bit of 
Canada and Greenland and Russia 

1162
00:54:59,920 --> 00:55:02,400
and whatnot. 
And there are events, and when 

1163
00:55:02,400 --> 00:55:05,280
those events take place, they're
environmental events. 

1164
00:55:05,280 --> 00:55:08,000
It's all about preserving the 
environment of the Arctic 

1165
00:55:08,000 --> 00:55:11,080
Circle. 
Tiles will show up and it will 

1166
00:55:11,080 --> 00:55:14,920
change the landscape of the 
continents just outside the 

1167
00:55:14,920 --> 00:55:17,440
Arctic Circle. 
The game is gorgeous. 

1168
00:55:17,440 --> 00:55:21,400
The components are amazing. 
Samson Peret is the CEO. 

1169
00:55:21,400 --> 00:55:23,280
He's from, I think he's from 
Sweden. 

1170
00:55:23,280 --> 00:55:25,640
I probably shouldn't say too 
much because I don't want to be 

1171
00:55:25,640 --> 00:55:27,560
wrong because I'm hoping to have
him on the show. 

1172
00:55:27,560 --> 00:55:30,960
And if I if I say things wrong, 
he may not come on. 

1173
00:55:31,120 --> 00:55:32,800
Yeah. 
Look, it looks cool. 

1174
00:55:32,880 --> 00:55:37,240
It's coming out in 2026. 
It looks fantastic. 

1175
00:55:37,440 --> 00:55:40,800
All the components are made from
sustainable materials. 

1176
00:55:41,160 --> 00:55:45,040
Compressed wood for the wood 
components, recycled cardboard. 

1177
00:55:45,200 --> 00:55:48,400
Just magic. 
Be on the lookout for that next 

1178
00:55:48,400 --> 00:55:52,200
Year in 26 Article I. 
Thought of two. 

1179
00:55:52,360 --> 00:55:56,000
Yes, lay it on me. 
So 1 is hanami. 

1180
00:55:56,040 --> 00:55:59,320
Yep, that. 
Is launching on Kickstarter in 

1181
00:55:59,320 --> 00:56:05,280
September from Keymaster and 
that is the reskin slash update 

1182
00:56:05,480 --> 00:56:10,240
of Kanetia's samurai right. 
That is the theme is great. 

1183
00:56:10,240 --> 00:56:12,560
Jen from key master was kind of 
telling me about it. 

1184
00:56:12,560 --> 00:56:16,680
She's like the whole theme is 
staking out your picnic spots, 

1185
00:56:16,880 --> 00:56:20,840
which apparently can be a really
ruthless thing in Japan. 

1186
00:56:20,920 --> 00:56:25,400
And like there are families that
hire people to wait until the 

1187
00:56:25,400 --> 00:56:28,640
time to go grab the picnic spot.
Like it's just this whole like, 

1188
00:56:28,680 --> 00:56:30,840
you know, weird cultural thing 
over there that doesn't make 

1189
00:56:30,840 --> 00:56:33,400
sense to us. 
But but it looks like if you've 

1190
00:56:33,400 --> 00:56:36,560
ever seen her played Samurai. 
I remembered in enjoying it but 

1191
00:56:36,560 --> 00:56:39,400
I didn't understand it the one 
time I played it and I got my 

1192
00:56:39,400 --> 00:56:41,320
butt kicked. 
That sounds about. 

1193
00:56:41,320 --> 00:56:43,400
Right. 
But it's, you know, kind of 

1194
00:56:43,400 --> 00:56:46,560
blandish. 
But this board is just gorgeous,

1195
00:56:46,560 --> 00:56:49,960
with lots of purples and Blues 
and flowers, and it looks very 

1196
00:56:49,960 --> 00:56:52,240
peaceful and serene. 
But from what they were saying, 

1197
00:56:52,240 --> 00:56:55,480
it's still got a lot of that 
cutthroat gameplay of samurai. 

1198
00:56:55,480 --> 00:56:56,880
So I'm really interested in 
that. 

1199
00:56:57,000 --> 00:57:01,440
And then the second one is, if 
you're a classic slasher movie 

1200
00:57:01,640 --> 00:57:06,520
fan like myself, there's a game 
out there that you can't find 

1201
00:57:06,720 --> 00:57:08,080
unless you want to pay a lot of 
money for it. 

1202
00:57:08,440 --> 00:57:12,720
It's called Camp Grizzly, and 
you can find it for about four 

1203
00:57:12,720 --> 00:57:16,000
or $500 on eBay from time to 
time. 

1204
00:57:16,120 --> 00:57:19,920
But Trick or Treat Studios got 
the rights to it earlier this 

1205
00:57:19,920 --> 00:57:23,040
year, last year, they announced 
it within the last year, but 

1206
00:57:23,040 --> 00:57:26,160
they've got a new addition 
coming to Kickstarter, I think 

1207
00:57:26,160 --> 00:57:28,120
this coming week, I think it's 
this. 

1208
00:57:28,160 --> 00:57:29,560
It's either this Tuesday or next
Tuesday. 

1209
00:57:29,800 --> 00:57:33,120
OK. 
And so similar gameplay, 

1210
00:57:33,120 --> 00:57:35,800
updated, tweaked some rules, 
updated some of the components. 

1211
00:57:36,120 --> 00:57:38,840
Now, the interesting thing is, 
is this was a game that was high

1212
00:57:38,840 --> 00:57:42,200
on my list to try at some point,
but you can't find it anywhere 

1213
00:57:42,320 --> 00:57:45,520
because it's been out of print 
for years, and people are 

1214
00:57:45,520 --> 00:57:47,800
sniping it up as soon as they 
can when it's available. 

1215
00:57:47,800 --> 00:57:52,360
But I got to play it last year 
at Nerdfest in Detroit, which is

1216
00:57:52,360 --> 00:57:53,800
the trip that I hung out with 
you guys on. 

1217
00:57:53,800 --> 00:57:56,880
Yeah. 
And is it the greatest game 

1218
00:57:56,880 --> 00:57:58,520
ever? 
Absolutely not. 

1219
00:57:58,520 --> 00:58:02,600
But if you love, you know, 
Friday the 13th Halloween, those

1220
00:58:02,600 --> 00:58:05,840
classic slasher movies where 
you're fighting for your life 

1221
00:58:05,840 --> 00:58:09,360
and running from, you know, mass
crazed maniac and in the woods 

1222
00:58:09,360 --> 00:58:13,360
and trying to survive. 
It was like we just had so much 

1223
00:58:13,360 --> 00:58:16,080
fun with it. 
And if you've never played it, 

1224
00:58:16,080 --> 00:58:17,840
check out the Kickstarter. 
If you have played it and you've

1225
00:58:17,840 --> 00:58:20,320
been looking for a copy, your 
chances coming up. 

1226
00:58:20,320 --> 00:58:24,040
It's about to be available so 
make sure you jump on and and 

1227
00:58:24,720 --> 00:58:27,400
support Trick or Treat Studios, 
which we ended up buying a game 

1228
00:58:27,400 --> 00:58:29,160
from them too. 
While we were at the booth, we 

1229
00:58:29,160 --> 00:58:31,080
got Immortal. 
I don't know if you've. 

1230
00:58:31,080 --> 00:58:32,320
Seen this, have you? 
I have not. 

1231
00:58:32,760 --> 00:58:34,760
Have you ever played Querkel or 
Rummy Cube? 

1232
00:58:34,960 --> 00:58:37,800
Yes. 
So this is a weird love child of

1233
00:58:37,840 --> 00:58:42,160
those two games mashed together 
where you're decorating A 

1234
00:58:42,160 --> 00:58:45,760
graveyard with flowers. 
So the board is a graveyard and 

1235
00:58:45,760 --> 00:58:48,960
you're putting flower pieces on 
it to decorate the graveyard. 

1236
00:58:49,000 --> 00:58:53,080
OK, but you're placing them in 
groups of either the same color,

1237
00:58:53,160 --> 00:58:56,720
consecutive numbers, or 
different colors, same number, 

1238
00:58:57,160 --> 00:58:58,920
and you have to place at least 
three tiles. 

1239
00:58:59,440 --> 00:59:02,440
But then before at the medium 
return, you can rearrange. 

1240
00:59:02,520 --> 00:59:05,040
So kind of like Rummy Cube where
you can break and move things 

1241
00:59:05,040 --> 00:59:07,400
around, right? 
But then like Quirkle, you're 

1242
00:59:07,400 --> 00:59:11,720
building out a pattern of same 
but different, you know? 

1243
00:59:11,720 --> 00:59:14,960
So it's kind of those two games 
kind of mashed into one with a 

1244
00:59:15,080 --> 00:59:19,800
kind of fun macabre theme, which
if you can't, we really enjoy. 

1245
00:59:19,920 --> 00:59:23,920
Sure. 
So one last question to wrap up 

1246
00:59:23,920 --> 00:59:26,040
here. 
It's kind of tied to why go to 

1247
00:59:26,040 --> 00:59:26,680
Gen. 
Con? 

1248
00:59:26,880 --> 00:59:29,960
What would you say about if 
people were wondering about 

1249
00:59:30,120 --> 00:59:33,880
trying to get on with a 
publisher to do what you did and

1250
00:59:34,040 --> 00:59:36,280
work the vendor hall? 
Do you believe it's a good 

1251
00:59:36,280 --> 00:59:37,440
opportunity? 
Is it worth it? 

1252
00:59:37,640 --> 00:59:39,920
Should people consider it? 
Is it too much? 

1253
00:59:39,920 --> 00:59:42,280
What do you think? 
I think that is entirely up to 

1254
00:59:42,320 --> 00:59:45,320
the individual. 
OK, Caitlin and I have decided 

1255
00:59:45,320 --> 00:59:49,280
that we love doing it. 
We really enjoy teaching the 

1256
00:59:49,280 --> 00:59:51,960
games. 
On the financial side of things,

1257
00:59:51,960 --> 00:59:55,000
for us, we couldn't have 
afforded to go to Gym Con, but 

1258
00:59:55,000 --> 00:59:58,200
getting the free badge, getting 
some hourly pay, the hourly pay 

1259
00:59:58,200 --> 00:59:59,680
will basically cover our hotel 
room. 

1260
00:59:59,960 --> 01:00:02,880
There you go. 
Now, we stayed about 25 minutes 

1261
01:00:02,880 --> 01:00:05,640
out of downtown to get a cheap 
room, but part of that was 

1262
01:00:05,640 --> 01:00:10,560
because we waited so late, too. 
But you know, helps cover travel

1263
01:00:10,560 --> 01:00:12,960
cost, right? 
Which is a huge deal. 

1264
01:00:13,040 --> 01:00:15,080
And the free badge is nice 
because Gen. 

1265
01:00:15,080 --> 01:00:18,560
Con badges aren't cheap. 
I don't know, it's like 150 or 

1266
01:00:18,560 --> 01:00:19,920
something like that for the 
weekend. 

1267
01:00:19,920 --> 01:00:23,240
So, you know, for two of us, 
that's $300 that we didn't have 

1268
01:00:23,240 --> 01:00:24,640
to pay. 
And getting the free games is 

1269
01:00:24,640 --> 01:00:26,600
nice. 
On the relational side of 

1270
01:00:26,600 --> 01:00:28,120
things. 
It makes it easy to see people 

1271
01:00:28,120 --> 01:00:30,240
because you say, hey, this is 
where I'm going to be, come by 

1272
01:00:30,240 --> 01:00:32,160
and say hi. 
And most people do. 

1273
01:00:32,160 --> 01:00:35,000
As far as the time commitment, 
that's where it's up to the 

1274
01:00:35,000 --> 01:00:37,600
individual because all of those 
things are everybody wouldn't, 

1275
01:00:37,600 --> 01:00:41,840
nobody would argue with money 
and free badges and the 

1276
01:00:41,840 --> 01:00:46,000
relational aspect, free games. 
The time commitment is a push 

1277
01:00:46,000 --> 01:00:48,000
and pull, right? 
Like I mentioned, last time it 

1278
01:00:48,000 --> 01:00:51,440
was great because we worked 8:00
to noon, ate lunch, and then had

1279
01:00:51,440 --> 01:00:54,080
five or six hours in the hall. 
This time we didn't have that 

1280
01:00:54,080 --> 01:00:56,160
because they didn't have the 
event space, so our time in the 

1281
01:00:56,160 --> 01:00:58,680
hall was limited. 
It felt a little more rushed, a 

1282
01:00:58,680 --> 01:01:01,120
little more frantic than last 
time. 

1283
01:01:01,120 --> 01:01:03,640
I feel like we just casually 
perused the hall every day. 

1284
01:01:03,760 --> 01:01:06,840
And so that's the tough part. 
You know, if you're willing to 

1285
01:01:06,840 --> 01:01:10,560
spend the four hours a day and 
miss out on some things to get 

1286
01:01:10,560 --> 01:01:13,680
all the perks right, then it's 
totally worth it. 

1287
01:01:14,000 --> 01:01:16,600
There you go. 
I think for us, we've decided 

1288
01:01:16,600 --> 01:01:19,920
it's worth it, but I can't say 
that it's worth it for everybody

1289
01:01:19,920 --> 01:01:21,640
because it's just, you know, 
it's up to you. 

1290
01:01:21,920 --> 01:01:24,160
Origins was the same way. 
That's the only reason Kyle and 

1291
01:01:24,160 --> 01:01:26,520
I went to Origins is because I 
got invited to work with Bite 

1292
01:01:26,560 --> 01:01:29,760
Wing. 
So it makes the experience 

1293
01:01:29,840 --> 01:01:32,880
accessible and affordable. 
Yes, absolutely. 

1294
01:01:32,880 --> 01:01:34,080
So there you go. 
Yeah. 

1295
01:01:35,280 --> 01:01:38,120
But well, it is it does come 
with a sacrifice, so. 

1296
01:01:38,120 --> 01:01:41,480
It does, absolutely, but I 
appreciate you taking the time. 

1297
01:01:41,480 --> 01:01:44,240
Thanks for joining me once again
to do this guys. 

1298
01:01:44,640 --> 01:01:46,400
Gen. 
Con is a wrap. 

1299
01:01:46,440 --> 01:01:49,360
Origins is done. 
I think only thing left the big 

1300
01:01:49,360 --> 01:01:52,120
convention in the US is PAX U. 
Pax U. 

1301
01:01:52,480 --> 01:01:56,040
We do have Essence Spiel in 
Germany in October. 

1302
01:01:56,040 --> 01:02:00,120
There might be some coverage 
from our long lost friend 

1303
01:02:00,120 --> 01:02:02,320
Gareth, who's going for the 
first time. 

1304
01:02:02,320 --> 01:02:04,280
So there, we'll we'll see about 
that. 

1305
01:02:04,280 --> 01:02:06,960
That'll be exciting. 
And we've got some great things 

1306
01:02:06,960 --> 01:02:09,480
on the pipeline. 
So I managed to get 7 

1307
01:02:09,480 --> 01:02:11,800
commitments on the show while it
was a Gen. 

1308
01:02:11,800 --> 01:02:15,640
Con, 25 leads of people who 
expressed interest that I had to

1309
01:02:15,640 --> 01:02:17,040
follow up with. 
Yeah. 

1310
01:02:17,040 --> 01:02:19,840
And I gave out almost 500 
business cards while a Gen. 

1311
01:02:19,840 --> 01:02:21,320
Con so. 
Awesome. 

1312
01:02:21,560 --> 01:02:23,720
It was, it was great. 
It was a great day for the 

1313
01:02:23,720 --> 01:02:27,080
podcast. 
Got to create new relationships,

1314
01:02:27,080 --> 01:02:29,520
nurture some old ones. 
This is why you go to Gen. 

1315
01:02:29,520 --> 01:02:31,480
Con. 
So absolutely, it's all about 

1316
01:02:31,480 --> 01:02:34,160
the people. 
So be kind to one another and 

1317
01:02:34,320 --> 01:02:35,600
remember to play more games.
