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Hey, and welcome to episode 1 
Three. 

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On today's episode of Meeple to 
Meeple, I'm turning up the amp 

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to 11 and placing tokens on the 
board with someone who knows a 

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thing or two about rhythm and 
rock'n'roll, the legendary 

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Jackie Fox. 
She's joining me today to talk 

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about her leap from pounding 
bass lines on stage to designing

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board game mechanics at the 
table. 

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Her game Rock Hard 1977 doesn't 
just capture the spirit of a 

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wild era in rock history, it 
puts you right in the middle. 

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We'll chat about her time 
rocking on the stage, her 

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creative process behind bringing
backstage drama and tour life 

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into a board game, and why the 
worlds of music and tabletop 

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gaming have more in common then 
you might think. 

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Get ready to explore the 
crossover of rock'n'roll 

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storytelling with cardboard and 
acrylic. 

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So tune your guitars, grab your 
meeples as Jackie teaches me how

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to hit all the right notes on my
tabletop. 

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It's bass lines to board games. 
Jackie, how are you? 

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I'm. 
Good. 

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How are you? 
I'm fantastic. 

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Thank you so much for joining 
me. 

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I'm really looking forward to 
this conversation so. 

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I am too. 
I was just at the World Series 

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of board gaming. 
I got to do my first 

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commentating on a board game. 
How, and it turns out it was 

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interesting because I'd only 
ever played the game once. 

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It was. 
It was raw, right? 

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That's what. 
You it was very raw. 

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So, So what is it like? 
I'm trying to imagine 

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commentating for a board game 
right? 

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Like. 
Right. 

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You know, we went and 
interviewed the finalists for it

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was one of the ring matches. 
So that was for winning an 

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actual ring. 
And I mean, this is a certified 

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diamond ring. 
These rings are crazy nice. 

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And it was these four guys. 
I interviewed them beforehand 

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and. 
And I was doing this with Mike 

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Delicio from the Dice Tower, and
he's asking all these questions 

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about the game. 
And I'm saying, though, where 

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are you from? 
What do you do? 

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What are you doing when you're 
done with the World Series? 

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So I got to know them. 
Yeah. 

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And most of my commentary, 
because RAW is not, you don't 

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really have to explain to people
what's going on. 

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They're pulling tiles. 
So I was able to say who they 

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were, whether they had previous 
rings, how many final tables 

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they had been at. 
So I kind of stuck to that part.

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And then and then I got saved. 
I just got saved, I'll say that.

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I just, I can't imagine like I'm
picturing like golf announcers. 

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So Tim places his meeple on the 
first square to cut his wood for

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round one. 
Well, I think I was supposed to 

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do after the fact commentary for
the Rock Hard final. 

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Yeah. 
But I forgot to be honest. 

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So hey, what was that like? 
Wow, just watching people 

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competitively play your game. 
So, you know, it was awesome. 

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They started the final at about 
11:30 PM and the awards ceremony

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was at 8:00 AM the following 
day. 

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So I basically went out, 
introduced myself, asked them if

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they had any questions and said 
good, you guys stay up late and 

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rock like true rockers. 
I'm going to bed if you don't 

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want to come at 8:00 in the 
morning. 

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If you all agree you don't need 
to be there, I'll just go 

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collect this, you know, except 
on your behalf and you can sleep

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in. 
But then you get your adrenaline

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is so pumping when you're 
competing that the the guy who 

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won Justin showed up, collected 
his $250 in cash and got 

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congratulated by me. 
Wow, that's amazing. 

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Speaking of cash, I'm going to 
bounce around here. 

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So one of the features of your 
game is the actual paper money, 

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right? 
I cried when they told me they 

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were putting paper money in my 
game because they showed it to 

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me over. 
Is it like over a Google Meet or

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is it? 
And it's like, oh, here's the 

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money for your game. 
And I looked at it and I went, 

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you put paper money in my game. 
I was just like, yeah, it looks 

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great. 
And I didn't get it until I got 

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my first copy and opened it up 
and I went, Oh my God, this is 

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awesome. 
I think that I think that's 

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everyone's experience when they 
first opened it like paper 

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money. 
Whoa. 

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Yeah, it's like it. 
It feels and looks like real 

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money. 
And it it takes people a while 

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to realize that instead of the 
dead presidents, you've got the 

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the numbers. 
But there are serial numbers on 

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it and a signature and it really
looks like money and it feels 

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like money. 
That's, that is probably one of 

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the biggest selling points cuz 
that's such a great touch. 

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And I love how there's like 
phone numbers written on it and 

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lipstick kisses on it. 
Things that you would really see

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in the, what do you call it, The
nightly? 

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Yeah, that was the paper money 
was all De Vere and Maple 

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Foundry. 
I can't take credit for that, 

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but I can take credit for 
suggesting they put the lipstick

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stains and the coffee stains and
just making it look like grungy 

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money from the 70s. 
And then they they took that 

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even further. 
They put phone numbers on it. 

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So yeah, you have all kinds of 
little decorations on the bills.

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So cool. 
There are a lot of little 

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touches in that game that 
various people contributed and 

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some of them are subtle and some
of them are very in your face. 

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I would say that your game 
probably was the not the Dark 

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Horse of 2024. 
It was last year, right? 

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It really took us by surprise. 
We were like a rock'n'roll game.

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OK, didn't didn't hear much 
about it. 

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There was not a lot of lead up 
before it was released and then 

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we played it and just you took 
our breaths away. 

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The experience is amazing. 
You know, up until I think my 

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game and and to some extent 
draft and write records, there 

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really had not been thematic 
games about the music industry, 

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right Lacrimosa in the classical
area, which is what brought me 

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to de view was that game. 
Yes, my great selling point was 

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me. 
Mozart natural fit devere went. 

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Yeah, sure, why not? 
That's fantastic. 

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I think one of the one of the 
things when I'm, when I am 

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talking to people about your 
game, I, what I really enjoy is 

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that it is a worker placement 
where you have one worker and 

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that worker is you. 
Yeah. 

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So you have managed to, and I'm 
going to ask you to say more 

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about like how you did this. 
You've managed to really make it

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immersive because you're the 
worker, you are doing all the 

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things. 
How did that, how did that come 

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about? 
Talk about your process. 

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The process was there were five 
people that showed up to my 

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house for game day and we wanted
to play a strategy, you know, 

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something strategic that played 
it by players. 

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And it was kind of like, oh, 
look, in the year of the dragon,

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what else is there on my shelf 
anyway? 

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It was on the year the dragon 
because this was pre pandemic. 

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And after they left, I think we 
found something else that 

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somebody had brought that played
at 5 and it was not very 

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satisfying. 
And I went, you know, there's a 

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game missing from my shelf and 
it's something that is strategic

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but has the fun factor of an 
American game. 

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And we'll play up to five 
players and like, why doesn't 

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that game exist? 
It doesn't exist. 

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I'm going to design and it just 
popped into my head that the 

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music industry is a natural fit 
for a worker placement game. 

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Sure. 
And apparently it popped into a 

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few people's heads around the 
same time. 

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Because I I have seen other 
people who said they started 

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their games around the same 
time, or at least before mine 

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was released, and they came up 
with some similar, really 

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similar things, worker placement
with some very similar spots. 

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Because the music industry works
in a particular way, and because

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it does, and because people kind
of understand it from 

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entertainment coverage, it makes
learning a game a lot easier. 

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And to make it even easier to 
learn, I divided my game into 3 

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phases. 
Daytime. 

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What did I end up calling it? 
Night and after hours. 

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After hours, yeah. 
So it was night and late night, 

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which has got confusing for some
people. 

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So I went, well, we'll make it 
after hours. 

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And because you only have to 
think about the actions that you

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can do in the day or that you 
can do anytime. 

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Once you get better, you do 
start looking ahead and you do 

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start planning, but you can play
it and you can remember it just 

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because you're only dealing with
a certain number of actions 

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during each phase, right? 
There's room to get better, but 

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you can jump right in and it 
looks intimidating but people 

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pick it up after 2 rounds. 
They're running it themselves. 

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So let me let me back up because
I should have asked you this 

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first. 
How did you get into modern 

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board gaming originally? 
What was the first game and do 

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you have a favorite? 
I love to be able to tell this 

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story right now because the the 
I'm going to go a little bit 

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backwards, but the first game I 
ever played at A at a modern 

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meet up was Escape from the 
Aliens in outer space. 

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And if you go to the BGG hot as 
right, at least as of the time 

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of this recording, I am right 
underneath Escape from the 

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Aliens in Outer Space, which is 
like kind of a trippy moment 

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because that was literally one 
of the managers in my game. 

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And Junior Evans is a 
combination of two people, 

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including a friend of mine who I
met playing that game because I 

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was an alien and he was a human 
and I ate him. 

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And now we're friends and I just
sort of love that. 

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That's like that's how you make 
friends in board gaming. 

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You eat somebody and then they 
become your lifelong friend. 

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Or you get eaten. 
Or you get eaten. 

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Yeah. 
And after you've you're done 

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flipping the table, I exchanged 
contact info and there you go. 

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But yeah, I grew up playing 
games, OK, particularly, you 

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know, all the board games that 
were available when I was 

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growing up, which weren't very 
good ones. 

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They were like, sorry and, and 
original Risk and Monopoly and 

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the Game of Life, which 
basically taught me that there 

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is no point in going to college.
Although eventually, eventually 

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I realized there was a point. 
But that was my takeaways like 

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don't get married, don't have 
kids, don't go to college. 

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So I joined a rock band. 
Joined. 

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A rock band. 
I learned, I learned everything 

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there was to learn from the game
of life. 

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And then I relearned it when I 
got older. 

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But anyway, you know, life 
happens. 

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You do, you join as one does. 
You join a rock band, you go out

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and tour the world. 
You realize there's more to the 

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world. 
You go back to college and 

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somewhere along the way games 
just drop out and and then by 

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chance, if you're me, you see a 
friend post how much they'd like

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to get back into D&D and I that 
sounds like that's going to be 

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fun because I did that with my 
now ex-husband while I was in 

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law school. 
I didn't want. 

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I mean, law school is pretty 
boring to be honest. 

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So I married a game producer. 
Not because law school was 

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boring, just because they're not
connected. 

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But I was married to a video 
game producer so we had every 

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game system in existence. 
And then he also got me back 

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into gaming and largely into 
doing DND and Shadow Run, which 

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we did. 
I mean we did 1st edition Shadow

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Run. 
Wow, now you're taking me back. 

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Yeah, and both is a second 
edition DND and 1st edition 

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Shadow Run. 
And I had such a good time doing

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that. 
But then I became a lawyer and 

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you really don't have time to 
play games. 

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But as I was starting to think 
about retiring and having a 

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little more free time, I saw 
this post by my friend and I 

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went, yeah, this sounds fun. 
And I looked for a meet up close

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to my house, found one that said
come prepared with a level 9 

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character. 
And I was like no, I think I 

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need my handheld after all this 
time that sounds like that, I'm 

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not going to be able to do that.
So I but I happened to see an ad

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for a board game meet up that 
was a block away from that. 

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So I went, I'll just go drop 
into that and see what that's 

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like and insta hook. 
Nice. 

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00:12:02,400 --> 00:12:04,480
I have been playing games ever 
since. 

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00:12:05,040 --> 00:12:07,400
When when was that? 
Do you remember like what year 

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00:12:07,400 --> 00:12:08,880
I'm? 
Trying to figure out. 

227
00:12:08,920 --> 00:12:11,520
I think it's was somewhere 
between 8 and 10 years ago. 

228
00:12:11,680 --> 00:12:16,080
OK, OK, that's cool. 
So you have just demonstrated 

229
00:12:16,080 --> 00:12:19,440
what I constantly say on the 
show is that board games are all

230
00:12:19,440 --> 00:12:23,160
about this shared experience at 
the tabletop and that the board 

231
00:12:23,160 --> 00:12:25,600
game or the mechanics that 
happen in front of us. 

232
00:12:25,840 --> 00:12:28,480
Because I don't know if you feel
this way. 

233
00:12:28,800 --> 00:12:34,000
I believe that in playing board 
games is it's really intimate 

234
00:12:34,680 --> 00:12:39,680
experience, right, That we share
together with a common goal, 

235
00:12:39,680 --> 00:12:43,680
whether that's to, you know, 
cooperatively defeat the game or

236
00:12:43,680 --> 00:12:46,920
to compete against one another. 
But there's a level of intimacy 

237
00:12:46,920 --> 00:12:50,840
that I find and I have a 
tendency to I can't turn off the

238
00:12:50,840 --> 00:12:52,960
podcast interviewer. 
So if I'm playing a game with 

239
00:12:52,960 --> 00:12:56,560
you and I take my turn and while
I'm waiting, I'm be like, so 

240
00:12:56,600 --> 00:12:59,440
tell me where you from and you 
know, how'd you how'd you and 

241
00:12:59,440 --> 00:13:03,720
your husband meet? 
Or I just I can't help it. 

242
00:13:04,680 --> 00:13:06,120
Yeah. 
One of the things that's great 

243
00:13:06,120 --> 00:13:08,840
though is that if you're not 
somebody that's comfortable with

244
00:13:08,840 --> 00:13:13,600
all that, you can just show up 
and play and it's eases social 

245
00:13:13,600 --> 00:13:15,480
interactions. 
There are a lot of 

246
00:13:15,480 --> 00:13:17,960
neurodivergent people that play 
board games, yes. 

247
00:13:18,080 --> 00:13:21,520
And and part I think it's 
because the social experience is

248
00:13:21,520 --> 00:13:24,840
so geared around a shared love 
of something. 

249
00:13:25,120 --> 00:13:28,800
Yes. 
That you're in a safe space, 

250
00:13:28,920 --> 00:13:32,760
you're not having to talk a lot 
about yourself and and if you're

251
00:13:32,760 --> 00:13:35,200
with somebody like you, you're 
not having to steer the 

252
00:13:35,200 --> 00:13:38,640
conversation, right. 
So it's nice, but I'm also going

253
00:13:38,640 --> 00:13:41,480
to say it's not always an 
intimate shared experience 

254
00:13:41,480 --> 00:13:44,920
because I think there are great 
solo games out there and that's 

255
00:13:44,920 --> 00:13:47,040
a great exercise for your 
brains. 

256
00:13:47,040 --> 00:13:49,560
Something I do every morning, 
which you may not have the 

257
00:13:49,560 --> 00:13:51,920
luxury of. 
The first thing I do when I wake

258
00:13:51,920 --> 00:13:55,600
up after feeding the cats and 
getting dressed, but the first 

259
00:13:55,600 --> 00:13:59,840
thing I do just sit down on my 
computer and I play a light 

260
00:13:59,840 --> 00:14:02,800
little game. 
So I'll go to BGA and I'll just 

261
00:14:02,800 --> 00:14:05,760
warm my day up with a little 
ticket to ride or something 

262
00:14:05,760 --> 00:14:07,920
like, you know, something nice 
and easy. 

263
00:14:07,920 --> 00:14:10,120
Or I'll do the New York Times 
crossword puzzle. 

264
00:14:10,240 --> 00:14:13,000
Just something I can do by 
myself, kind of wake the brain 

265
00:14:13,000 --> 00:14:16,920
up and get it ready to be there 
and present and doing whatever I

266
00:14:16,920 --> 00:14:18,400
need to do during the day. 
Right. 

267
00:14:18,720 --> 00:14:20,680
Yeah, No, you're absolutely 
right. 

268
00:14:20,680 --> 00:14:24,200
There are some fantastic solo 
board games out there. 

269
00:14:24,200 --> 00:14:28,120
I've talked about this a lot. 
I've shared my personal story 

270
00:14:28,320 --> 00:14:31,800
about why I don't play solo 
games because I played a lot of 

271
00:14:31,800 --> 00:14:34,640
board games that weren't because
you, you know, there weren't, 

272
00:14:35,000 --> 00:14:37,760
there were no solo games when we
were growing up. 

273
00:14:38,040 --> 00:14:40,560
And so I didn't have a lot of 
friends. 

274
00:14:40,560 --> 00:14:43,760
So I would play Monopoly or Risk
or some of the other games you 

275
00:14:43,800 --> 00:14:45,880
just mentioned and I'd have to 
play them alone. 

276
00:14:45,880 --> 00:14:49,400
And that baggage hasn't left. 
So when I sit at a table and I 

277
00:14:49,400 --> 00:14:51,800
set up a board game, I have 
this, this block. 

278
00:14:51,800 --> 00:14:56,880
I just I get depressed. 
Well solo modes, more complex 

279
00:14:56,880 --> 00:15:01,000
games are a great way to learn 
the mechanisms and have an 

280
00:15:01,000 --> 00:15:02,800
easier time teaching your 
friends. 

281
00:15:03,120 --> 00:15:06,640
Which is great. 
But also, I was in a Gloom Haven

282
00:15:06,640 --> 00:15:10,640
group and I didn't choose the 
group carefully enough. 

283
00:15:10,760 --> 00:15:13,720
Two of the guys were the type 
that when it wasn't their turn, 

284
00:15:13,720 --> 00:15:16,120
they would just start talking 
loudly about college football 

285
00:15:16,120 --> 00:15:17,840
while other people were trying 
to think. 

286
00:15:18,000 --> 00:15:21,560
So the other person in my group 
dropped out because couldn't 

287
00:15:21,560 --> 00:15:25,160
stand those two. 
I hung in there for a while and 

288
00:15:25,160 --> 00:15:26,760
finally I went, life's too 
short. 

289
00:15:26,760 --> 00:15:29,520
And I just finished the entire 
campaign by myself. 

290
00:15:29,760 --> 00:15:32,440
And that is a bit, you know, 
that's a lot to run. 

291
00:15:33,040 --> 00:15:36,240
That's a lot. 
But it got me into the mindset 

292
00:15:36,240 --> 00:15:39,240
of solo gaming and solving a 
puzzle on my own. 

293
00:15:39,400 --> 00:15:45,880
And I say I like gaming with 
other people more, but sometimes

294
00:15:45,880 --> 00:15:48,000
I don't have the time or you 
just can't do it. 

295
00:15:48,120 --> 00:15:51,200
So I will play games on my own 
or I'll go online. 

296
00:15:51,280 --> 00:15:56,520
Derek Porter of BGG, I will 
curse him to this day because he

297
00:15:56,520 --> 00:15:59,600
tricked me into playing Blood on
the Clock Tower and I love it. 

298
00:16:00,520 --> 00:16:04,560
I I generally hate social 
deduction games, but there's so 

299
00:16:04,560 --> 00:16:09,000
much logical deduction in this 
one and plus social deduction 

300
00:16:09,240 --> 00:16:12,720
and there's a great community of
people that play this game. 

301
00:16:12,920 --> 00:16:17,040
So I'm kind of hooked and it's a
nice change up. 

302
00:16:17,040 --> 00:16:20,360
Uses a different part of my 
brain than, say, a Lacerda. 

303
00:16:20,680 --> 00:16:23,120
Very true. 
Yeah, I think every part of your

304
00:16:23,120 --> 00:16:26,080
brain uses a a different part of
your brain than Laserda. 

305
00:16:26,320 --> 00:16:30,960
That man thinks outside the box.
Well, inside the box, but. 

306
00:16:31,120 --> 00:16:35,600
Both, right, Both and both. 
And outside the box is he puts 

307
00:16:35,600 --> 00:16:39,440
outside the box inside the box. 
Yes, yes, he does. 

308
00:16:40,680 --> 00:16:41,880
Well, I didn't. 
I didn't mean for the 

309
00:16:41,880 --> 00:16:44,880
conversation to go to go so 
heavy as a lacerda, but. 

310
00:16:45,000 --> 00:16:48,800
Well, that I mean, I'm people 
are very surprised because my 

311
00:16:48,800 --> 00:16:51,040
game is not particularly 
complex. 

312
00:16:51,040 --> 00:16:55,120
It's about the same complexity 
as wingspan or something in that

313
00:16:55,400 --> 00:16:58,640
area. 
OK, you know, medium light, but 

314
00:16:58,640 --> 00:17:03,560
I prefer medium heavy games. 
I just I like challenging 

315
00:17:03,560 --> 00:17:07,599
myself. 
So but I'm I'm really an Omni 

316
00:17:07,599 --> 00:17:11,400
gamer. 
I think though that your game 

317
00:17:11,520 --> 00:17:17,760
has it's so immersive. 
While I agree it's it's it's 

318
00:17:17,760 --> 00:17:19,720
light to medium weight. 
Yes for sure. 

319
00:17:20,119 --> 00:17:24,040
I have so much fun playing it 
and I'm so immersed in it that 

320
00:17:24,040 --> 00:17:26,800
everything else just falls away 
and. 

321
00:17:27,520 --> 00:17:30,600
That was what I what I did when 
I sat down, it was like what 

322
00:17:30,600 --> 00:17:33,840
experience do I want my players 
to have less. 

323
00:17:33,920 --> 00:17:36,760
Let me not think about 
mechanisms and well, the theme 

324
00:17:37,000 --> 00:17:39,600
popped in there for because it's
a natural. 

325
00:17:39,840 --> 00:17:42,440
Then it was like, what 
experience do I want my players 

326
00:17:42,440 --> 00:17:44,040
to have? 
Do I want them to have a super 

327
00:17:44,040 --> 00:17:48,680
puzzly try to work this out? 
Do I want more interaction? 

328
00:17:48,680 --> 00:17:52,640
And it's like, I want you to 
feel like you are an up and 

329
00:17:52,640 --> 00:17:56,000
coming musician trying to break 
out into the big time. 

330
00:17:56,200 --> 00:18:00,480
And I intended intentionally 
simplified the game to it's 

331
00:18:00,480 --> 00:18:03,960
really the basics that you 
needed for that experience and 

332
00:18:03,960 --> 00:18:07,560
then designed an expansion, 
which is finally going to come 

333
00:18:07,560 --> 00:18:10,760
out sometime next year. 
Oh, that's exciting, adds 

334
00:18:10,880 --> 00:18:13,680
another path to victory. 
Because the the complaint from 

335
00:18:13,680 --> 00:18:16,200
people who don't like the game 
is that it's too linear. 

336
00:18:16,320 --> 00:18:18,400
And it's like, yeah, this is 
meant to be. 

337
00:18:18,400 --> 00:18:21,760
If you're a strategy board 
gamer, you'll still enjoy 

338
00:18:21,760 --> 00:18:24,960
playing this game. 
But you can take that person 

339
00:18:24,960 --> 00:18:28,720
who's only willing to play light
games because they're nervous 

340
00:18:28,720 --> 00:18:31,000
about playing strategy games. 
And you can say this is a 

341
00:18:31,000 --> 00:18:34,800
strategy game you will be able 
to play, and you'll pick it up 

342
00:18:35,000 --> 00:18:37,640
really quickly. 
And then I start adding in 

343
00:18:37,640 --> 00:18:40,720
modules. 
So for instance, in this game, 

344
00:18:40,720 --> 00:18:44,480
writing songs is probably the 
least exciting part of things, 

345
00:18:44,480 --> 00:18:47,720
which is an accurate reflection 
of life because sitting down and

346
00:18:47,720 --> 00:18:51,960
writing a song is a lot of work.
In this game, it's weirdly 

347
00:18:51,960 --> 00:18:53,960
represented by not being a lot 
of work. 

348
00:18:54,120 --> 00:18:57,600
You just say I'm going to write 
a song and you turn your dial by

349
00:18:57,600 --> 00:19:00,320
1. 
So I wanted to blow that little 

350
00:19:00,320 --> 00:19:02,880
moment up into something a lot 
more interesting. 

351
00:19:02,880 --> 00:19:06,280
And so in the expansion, when 
you write a song, if you've got 

352
00:19:06,280 --> 00:19:10,040
some life experience that you 
haven't written about before, 

353
00:19:10,040 --> 00:19:14,560
you can use your experience to 
write a song of a particular 

354
00:19:14,560 --> 00:19:17,080
style. 
So if you've had you've hung out

355
00:19:17,080 --> 00:19:20,360
backstage and had a romantic 
experience, you can write a 

356
00:19:20,360 --> 00:19:23,840
power ballad, you've been 
hanging out at Hoover's, you're 

357
00:19:23,840 --> 00:19:26,280
writing an anthem, right? 
You know, etc. 

358
00:19:26,440 --> 00:19:30,600
And when you have those song 
styles, then it's something that

359
00:19:30,600 --> 00:19:34,520
you can go promote as a single 
when you take, when you hire 

360
00:19:34,520 --> 00:19:38,720
indie promo and you'll flip that
to show that you promoted that 

361
00:19:38,720 --> 00:19:40,320
song and you'll move up the 
chart. 

362
00:19:40,760 --> 00:19:44,680
So there's a little area 
majority kind of thing going on,

363
00:19:44,680 --> 00:19:48,600
or I should say area control 
because you want to be highest 

364
00:19:48,600 --> 00:19:51,880
up on the chart and if you do 
make it to number 1, you also 

365
00:19:51,880 --> 00:19:54,720
get some extra points for that. 
That's cool. 

366
00:19:54,920 --> 00:19:57,920
That's like a. 4th. 
Next year, you think? 

367
00:19:57,920 --> 00:19:59,360
Yeah. 
It's sometime next year. 

368
00:19:59,360 --> 00:20:02,320
I don't have an exact date. 
I've seen the artwork. 

369
00:20:02,320 --> 00:20:04,520
The artwork's great. 
There are two new characters, 2 

370
00:20:04,520 --> 00:20:08,480
new managers, new cards for 
every deck and date, and this 

371
00:20:08,480 --> 00:20:11,760
chart that you get to climb. 
So I'm excited about that. 

372
00:20:11,880 --> 00:20:14,160
Is there the possibility in the 
future? 

373
00:20:14,160 --> 00:20:17,560
Because the whole idea is that 
yes, OK, well, there you go. 

374
00:20:17,840 --> 00:20:19,040
There you go, folks. 
She said it. 

375
00:20:19,280 --> 00:20:21,760
No. 
So we're all individuals. 

376
00:20:21,760 --> 00:20:24,720
So we're individual musicians. 
Like I'm thinking, how cool 

377
00:20:24,720 --> 00:20:28,160
would it be that because we play
different instruments to like, 

378
00:20:28,160 --> 00:20:33,680
yes, we, we create a band 
ourselves and then but we still 

379
00:20:33,680 --> 00:20:37,960
have our own jobs and we've got 
our, you know, get roadies and, 

380
00:20:37,960 --> 00:20:41,520
you know, promote, you know, and
record a demo tape and do all 

381
00:20:41,520 --> 00:20:45,200
those things, but a little bit 
more cooperative. 

382
00:20:45,720 --> 00:20:47,200
Yeah, it's Rock Hard Super 
Group. 

383
00:20:47,680 --> 00:20:51,760
There you go. 
Listen, if the idea is there, I 

384
00:20:51,760 --> 00:20:56,520
have, I've got, but it's just a 
matter of time and and do I want

385
00:20:56,520 --> 00:21:00,080
to still be in the rock hard 
world versus all the other games

386
00:21:00,080 --> 00:21:03,480
that I want to create? 
But I was thinking about how I 

387
00:21:03,480 --> 00:21:06,920
would do that this morning and 
how because if you're going to 

388
00:21:06,920 --> 00:21:09,840
do a Co-op, it's a great 
opportunity to make a solo game 

389
00:21:10,200 --> 00:21:12,400
because co-ops play really well 
solo. 

390
00:21:12,960 --> 00:21:16,200
So how do you do that? 
And I was actually, I get my 

391
00:21:16,200 --> 00:21:18,880
most creative ideas in the 
shower naturally. 

392
00:21:19,240 --> 00:21:21,640
So I was thinking about that as 
I was taking a shower this 

393
00:21:21,640 --> 00:21:25,720
morning. 
How do you you create a Co-op 

394
00:21:26,000 --> 00:21:29,960
but make it so that it really 
works with one or two players as

395
00:21:29,960 --> 00:21:31,960
well? 
Like what do you need to format?

396
00:21:31,960 --> 00:21:34,720
That is important. 
That's important because my wife

397
00:21:34,720 --> 00:21:37,880
and I are both gamers and which 
is another reason why I don't 

398
00:21:37,880 --> 00:21:39,440
play solo because I've got a 
partner. 

399
00:21:39,440 --> 00:21:40,880
So we could play a lot of games 
together. 

400
00:21:41,120 --> 00:21:45,520
And anytime we go to a board 
game convention or board game 

401
00:21:46,080 --> 00:21:49,200
cafe or whatever, it's like, how
does this play at two players? 

402
00:21:49,200 --> 00:21:50,720
That's always the question, 
right? 

403
00:21:50,760 --> 00:21:53,000
That's what she asks right away.
Yeah, too. 

404
00:21:53,120 --> 00:21:57,760
I mean two player and then more 
players is is always difficult 

405
00:21:57,760 --> 00:22:02,600
because two player you've got 
give take and it's different 

406
00:22:02,800 --> 00:22:07,040
than what's that third or fourth
or fifth player going to do, 

407
00:22:07,280 --> 00:22:09,280
right. 
And I will say it's probably the

408
00:22:09,280 --> 00:22:13,360
biggest challenge as a designer 
is to make something that works 

409
00:22:13,360 --> 00:22:17,040
at 2:00 and is also good at 
multiplayer or vice versa. 

410
00:22:17,680 --> 00:22:21,320
So the answer for Rock Hard was 
to put in a dummy player. 

411
00:22:21,320 --> 00:22:24,400
It didn't want to have to create
a separate deck that you had to 

412
00:22:24,400 --> 00:22:26,840
manage. 
I just went, you know, everybody

413
00:22:26,840 --> 00:22:29,840
is trying to do the same thing. 
You're going to have a player 

414
00:22:29,840 --> 00:22:32,440
and you're going to know what 
they want to do on the next 

415
00:22:32,440 --> 00:22:36,480
turn, which is, you know, kind 
of what you know, even with real

416
00:22:36,480 --> 00:22:39,240
life players, they're not going 
to do something wild because 

417
00:22:39,240 --> 00:22:43,360
there's nothing wild to do that 
you're going to be able to do. 

418
00:22:43,360 --> 00:22:46,520
So you can see the dummy players
moves coming. 

419
00:22:46,760 --> 00:22:48,640
They're never going to change 
their moves. 

420
00:22:48,640 --> 00:22:52,600
And it it works perfectly to 
simulate a third player that's 

421
00:22:52,600 --> 00:22:54,360
fighting for the same space as 
you are. 

422
00:22:54,400 --> 00:22:57,800
OK, that's cool. 
So the let's want to ask you 

423
00:22:57,800 --> 00:22:59,200
about the characters in the 
game. 

424
00:22:59,280 --> 00:23:00,840
So I guess my question is 
twofold. 

425
00:23:01,040 --> 00:23:05,440
Are they actually people that 
from the industry that you know,

426
00:23:05,440 --> 00:23:08,400
are they just loosely based on 
people that you've encountered 

427
00:23:08,400 --> 00:23:11,120
in the industry? 
They're kind of mash ups of 

428
00:23:11,120 --> 00:23:13,960
people I know or types of people
that I knew. 

429
00:23:16,080 --> 00:23:18,520
Yeah, there's a little of this, 
a little of that. 

430
00:23:18,600 --> 00:23:21,080
Except for the promo character 
of me, which is. 

431
00:23:22,200 --> 00:23:22,520
A. 
You. 

432
00:23:23,520 --> 00:23:26,680
Yeah, which I. 
Missed that which I missed out 

433
00:23:26,680 --> 00:23:28,960
on. 
I have every all the content. 

434
00:23:29,200 --> 00:23:32,280
I even have the beautiful color 
folded space insert for the 

435
00:23:32,280 --> 00:23:34,200
game. 
I don't have the promo of you. 

436
00:23:35,520 --> 00:23:37,880
I'll have to. 
I'll have to work on that. 

437
00:23:38,960 --> 00:23:40,820
We'll discuss. 
Mm. 

438
00:23:40,820 --> 00:23:41,560
Hmm. 
Yeah, I could. 

439
00:23:41,960 --> 00:23:45,720
I do have Devere dug deep. 
After the wildfires we had in 

440
00:23:45,720 --> 00:23:48,360
Los Angeles last year, Devere 
did something really nice. 

441
00:23:48,360 --> 00:23:52,160
I contacted them and said, hey, 
do you have any more promos 

442
00:23:52,160 --> 00:23:56,000
lying anywhere that I can 
auction off for Los Angeles Fire

443
00:23:56,000 --> 00:23:58,520
relief? 
And they sent me about a dozen 

444
00:23:58,720 --> 00:24:00,360
and I still have a couple of 
them. 

445
00:24:00,480 --> 00:24:04,000
So, but they have been going for
a lot of money, I will say, 

446
00:24:04,200 --> 00:24:07,760
which is really nice. 
I've been able to donate I think

447
00:24:07,760 --> 00:24:12,520
like $3000 to fire relief and 
prevention. 

448
00:24:12,520 --> 00:24:15,280
And you know, knock wood. 
We're still just going to be 

449
00:24:15,280 --> 00:24:18,640
cleaning up last year's mess 
because it was bad. 

450
00:24:18,760 --> 00:24:23,200
I had to evacuate one night. 
And it was just like, aside from

451
00:24:23,200 --> 00:24:26,600
saving my cats, that didn't 
really feel like cooperating, 

452
00:24:27,160 --> 00:24:29,760
right? 
You know, because they're cats I

453
00:24:29,760 --> 00:24:33,360
had, I had just enough time to 
sit to take all my Runaways 

454
00:24:33,360 --> 00:24:35,920
files and throw them into the 
back of the car. 

455
00:24:36,240 --> 00:24:39,760
So they're still sitting on my 
coffee table and organized 

456
00:24:39,760 --> 00:24:43,160
because I thought, I've got to 
get these into better easy shape

457
00:24:43,160 --> 00:24:46,920
for evacuating, right? 
But I was like pulling out old 

458
00:24:46,920 --> 00:24:51,280
solo demos and things like that 
and going, this is irreplaceable

459
00:24:51,280 --> 00:24:52,480
stuff. 
Right. 

460
00:24:53,320 --> 00:24:56,400
That's that's difficult growing 
up in Louisiana. 

461
00:24:56,560 --> 00:25:01,880
I'm not unfamiliar with natural 
disasters, but I think I haven't

462
00:25:01,880 --> 00:25:04,280
gone through more than my fair 
share of floods. 

463
00:25:04,560 --> 00:25:07,320
I think I might would prefer a 
fire. 

464
00:25:09,560 --> 00:25:13,840
No, you wouldn't. 
So the reason why I say that is 

465
00:25:14,160 --> 00:25:17,320
if my entire house and all my 
belongings are gone because they

466
00:25:17,320 --> 00:25:23,280
burned up in a flood, you have 
to sift through all your stuff 

467
00:25:23,360 --> 00:25:28,240
and it's molding and it's full 
of mud and it's water saturated 

468
00:25:28,240 --> 00:25:31,200
and it's just, it's so heart 
wrenching that I would almost 

469
00:25:31,200 --> 00:25:36,000
rather, OK, disaster comes and 
it's gone and I have no choice 

470
00:25:36,000 --> 00:25:38,840
but to start over again. 
That was how I ended up in 

471
00:25:38,840 --> 00:25:40,320
Illinois. 
My wife and I were like, she's 

472
00:25:40,320 --> 00:25:43,360
like, I can't do this anymore. 
We've had one too many floods 

473
00:25:43,360 --> 00:25:45,120
and was like, we're moving far 
away. 

474
00:25:45,280 --> 00:25:47,280
So that's how we ended up in 
Illinois. 

475
00:25:47,400 --> 00:25:50,520
Yeah, well, you can't climb on 
the roof to get away from a 

476
00:25:50,520 --> 00:25:51,720
fire. 
That is true. 

477
00:25:51,880 --> 00:25:54,600
That is, that is true. 
Yeah, it's scary because your 

478
00:25:54,600 --> 00:25:57,440
brain is just there going, 
you're going to die, you're 

479
00:25:57,440 --> 00:26:01,480
going to die, right? 
And I'm. 

480
00:26:01,520 --> 00:26:03,480
Sorry you had to go through. 
OK, we're going dark. 

481
00:26:03,520 --> 00:26:04,480
We're going. 
Yeah. 

482
00:26:06,000 --> 00:26:08,200
Well, I didn't know it was going
to go here, but hey. 

483
00:26:10,160 --> 00:26:13,120
Well, you know what? 
I'm I I will tell you that the 

484
00:26:13,280 --> 00:26:16,240
the losing my board game 
collection would be the least of

485
00:26:16,240 --> 00:26:19,200
it because at least you'd get 
the joy of going and buying new 

486
00:26:19,200 --> 00:26:22,040
board games. 
That's true, but your memories 

487
00:26:22,040 --> 00:26:25,920
so. 
This is true, but come on part I

488
00:26:25,920 --> 00:26:28,960
mean it. 
There is a certain joy in 

489
00:26:28,960 --> 00:26:32,720
getting a new board game and the
new board game smell, Yes. 

490
00:26:32,760 --> 00:26:34,800
It's kind of like. 
New cars smell only better. 

491
00:26:36,000 --> 00:26:37,920
I'm going to confess. 
OK? 

492
00:26:38,040 --> 00:26:41,600
When I got my first copy of my 
board game, the first thing I 

493
00:26:41,600 --> 00:26:45,280
did was open it up and sniff it.
Well, yeah, isn't that what 

494
00:26:45,280 --> 00:26:47,840
everyone does? 
Sniff board games. 

495
00:26:48,000 --> 00:26:51,440
Guys, make sure to comment below
when this airs and tell us if 

496
00:26:51,440 --> 00:26:53,760
you you like to when you open a 
board game, do you like to 

497
00:26:53,760 --> 00:26:55,720
sniff? 
I certainly do that fresh 

498
00:26:55,720 --> 00:26:59,000
cardboard. 
And if you can, and if you can, 

499
00:26:59,000 --> 00:27:03,440
combine it with a good box fart.
Thank you. 

500
00:27:03,480 --> 00:27:06,600
If you can combine it with a 
good box fart, a good box fart, 

501
00:27:06,600 --> 00:27:08,440
and then a good sniff. 
Oh, yeah. 

502
00:27:10,440 --> 00:27:13,200
Fart and sniff. 
Yeah, yeah. 

503
00:27:13,680 --> 00:27:15,600
There's a there's a special kind
of magic. 

504
00:27:16,280 --> 00:27:18,960
So the fart isn't it? 
So one of the things that the 

505
00:27:19,000 --> 00:27:21,240
other thing I noticed about some
of the components in your game 

506
00:27:21,240 --> 00:27:24,200
is the use of acrylic instead of
cardboard. 

507
00:27:24,480 --> 00:27:29,440
Speaking of cardboard standees, 
was that a De Vere design thing?

508
00:27:29,440 --> 00:27:33,160
Was that a design choice by you?
Was that a cooperative decision?

509
00:27:33,240 --> 00:27:36,680
I put stand in my game rather 
than anything else because I 

510
00:27:36,680 --> 00:27:39,920
wanted you to be able to see the
art, you know, just the art of. 

511
00:27:39,960 --> 00:27:44,200
So to put you in the mind of 
what the 70s looked like, and 

512
00:27:44,520 --> 00:27:49,840
because I like seeing artwork of
for characters and so I had 

513
00:27:49,840 --> 00:27:53,840
cardboard standees fit in 
plastic bases in the prototype. 

514
00:27:54,080 --> 00:27:57,600
And if you decided to do it in 
acrylic and that was such a 

515
00:27:57,600 --> 00:28:00,480
great, or maybe Maple Foundry 
did, I'm not sure who made the 

516
00:28:00,480 --> 00:28:03,200
decision. 
And it looks amazing. 

517
00:28:03,440 --> 00:28:06,640
And if you're buying the game, 
you just have to remember that 

518
00:28:06,760 --> 00:28:10,440
every acrylic piece in the game 
is covered by a little 

519
00:28:10,440 --> 00:28:13,880
protective film. 
So if you want those characters 

520
00:28:13,880 --> 00:28:18,200
and the bases and everything 
else that's acrylic to really 

521
00:28:18,200 --> 00:28:21,120
shine and look amazing, you 
gotta peel that film off. 

522
00:28:21,400 --> 00:28:23,640
You gotta peel the film, gotta 
peel the. 

523
00:28:23,640 --> 00:28:26,960
Film I was sitting there when 
they were going into the semi 

524
00:28:26,960 --> 00:28:30,880
final tables at the at the World
Series because they they open 

525
00:28:30,880 --> 00:28:34,760
the boxes right there so that 
there's no, you know, nobody can

526
00:28:34,760 --> 00:28:38,400
cheat at all. 
So they had to punch everything 

527
00:28:38,400 --> 00:28:41,600
and organize everything on the 
spot, which is why everything 

528
00:28:41,600 --> 00:28:44,920
went so late. 
So I was there and I'm like, I'm

529
00:28:44,920 --> 00:28:46,800
the designer. 
I really shouldn't be touching 

530
00:28:46,800 --> 00:28:48,240
much. 
It's just like, give me all your

531
00:28:48,240 --> 00:28:50,120
characters, though. 
I'm going to peel the acrylic 

532
00:28:50,120 --> 00:28:52,240
film off. 
Fill the film, yes. 

533
00:28:53,000 --> 00:28:56,600
That was what I did. 
So are you familiar with the 

534
00:28:56,600 --> 00:29:00,800
game Mystic Veil? 
Of course I do design days at 

535
00:29:00,800 --> 00:29:03,120
John Declare's house. 
That's amazing. 

536
00:29:03,720 --> 00:29:07,880
I have known that that's. 
I love John, about once every 

537
00:29:07,880 --> 00:29:13,160
couple of months he holds a game
design and play testing session 

538
00:29:13,160 --> 00:29:14,800
at his house. 
That's cool. 

539
00:29:15,480 --> 00:29:19,080
Designers from all over Southern
California go and hang out and 

540
00:29:19,080 --> 00:29:21,040
play games. 
Man, that's a dream. 

541
00:29:21,800 --> 00:29:24,320
So I bring it up cuz I was 
thinking about peeling the film.

542
00:29:24,480 --> 00:29:27,400
We have all the content, 
including the big box. 

543
00:29:27,400 --> 00:29:32,560
It's one of my wife's top three,
maybe top five favorite games of

544
00:29:32,560 --> 00:29:35,200
all time, right? 
And we've had it for years. 

545
00:29:35,320 --> 00:29:38,040
And every time we play, she 
still finds cards. 

546
00:29:38,040 --> 00:29:41,160
She gotta peel the film off. 
So that's what she's doing. 

547
00:29:41,160 --> 00:29:43,640
When it's when it's not her 
turn, she's peeling the film. 

548
00:29:43,920 --> 00:29:46,040
You know, she just get some 
satisfaction from that. 

549
00:29:47,040 --> 00:29:51,800
There is something very, for me,
relaxing about organizing board 

550
00:29:51,800 --> 00:29:55,080
games, about peeling off films, 
sleeping cards. 

551
00:29:55,400 --> 00:29:58,360
It's kind of like when the world
gets really overwhelming. 

552
00:29:58,520 --> 00:30:03,080
Here's this little world that we
can impose some organization on.

553
00:30:03,840 --> 00:30:05,680
Yeah, I know. 
We're weird Board. 

554
00:30:05,680 --> 00:30:09,360
Gamers are board gamers, yes. 
I wouldn't say we're weird, I 

555
00:30:09,360 --> 00:30:12,120
think it's a perfectly normal 
and wonderful thing to do. 

556
00:30:12,120 --> 00:30:16,280
But we I agree, we have our 
little things. 

557
00:30:16,280 --> 00:30:18,440
Like what? 
Like people who don't play board

558
00:30:18,440 --> 00:30:20,240
games would never understand 
this. 

559
00:30:20,400 --> 00:30:22,720
No, but I mean how many? 
Understand. 

560
00:30:22,760 --> 00:30:26,720
I I mean, I will periodically 
reorganize my board game shelves

561
00:30:26,960 --> 00:30:30,840
and it's the same thing. 
It's like I get to impose order,

562
00:30:32,440 --> 00:30:35,400
right? 
So yeah, so my wife and I are in

563
00:30:35,400 --> 00:30:38,520
our professional lives. 
We're both archivists, so we're 

564
00:30:38,520 --> 00:30:41,720
always about describing and 
arranging records. 

565
00:30:41,760 --> 00:30:45,840
And in this case, I think about 
our board game collection 

566
00:30:46,000 --> 00:30:49,200
constantly. 
And I want to reorganize and I'm

567
00:30:49,200 --> 00:30:52,400
like, but I can think of like, 
because there's no, because 

568
00:30:52,400 --> 00:30:56,520
unlike our, our work life, there
are no best practices that I can

569
00:30:56,520 --> 00:30:58,480
apply. 
There are no standards. 

570
00:30:59,040 --> 00:31:01,000
It's just whatever feels good to
you. 

571
00:31:01,240 --> 00:31:03,520
And I'm like, well, I could 
organize them by publisher. 

572
00:31:03,520 --> 00:31:06,280
I could organize them by color. 
I can organize them by side. 

573
00:31:06,280 --> 00:31:08,400
Oh my God. 
And then my brain just kind of 

574
00:31:08,400 --> 00:31:10,680
goes crazy and I'm like, I need 
to record another episode. 

575
00:31:10,880 --> 00:31:14,840
For what it's worth, I went 
color and then what fits. 

576
00:31:14,840 --> 00:31:18,200
Legit. 
Right to maximize the space. 

577
00:31:18,520 --> 00:31:23,320
I think for me it's about size, 
it's about using the space well,

578
00:31:23,520 --> 00:31:28,160
simply because. 
So we both have a commitment to 

579
00:31:28,360 --> 00:31:31,720
play every game in our 
collection a minimum of once 

580
00:31:32,240 --> 00:31:34,160
every calendar year. 
And that helps us. 

581
00:31:34,600 --> 00:31:37,480
Yeah. 
And we're at 81.6% of our 

582
00:31:37,480 --> 00:31:39,360
collection played so far this 
year. 

583
00:31:39,360 --> 00:31:41,240
So we don't, we don't have much 
farther to go. 

584
00:31:41,320 --> 00:31:43,560
To be fair, we only have 300 
games, right? 

585
00:31:44,040 --> 00:31:45,720
With three hundreds, kind of 
where we keep it. 

586
00:31:46,480 --> 00:31:49,800
I'm impressed. 
My my game groups in Los Angeles

587
00:31:49,800 --> 00:31:51,720
tend to be very much cult of the
new. 

588
00:31:51,960 --> 00:31:54,200
So we have a lot of people that 
back Kickstarters. 

589
00:31:54,640 --> 00:31:56,640
There are a couple of content 
creators. 

590
00:31:56,840 --> 00:32:01,760
So between us we have a lot of 
new games and we tend not to go 

591
00:32:01,760 --> 00:32:04,520
back to old ones, which I kind 
of find frustrating because I 

592
00:32:04,520 --> 00:32:06,800
never get good at particular 
games. 

593
00:32:06,920 --> 00:32:09,800
And there are games that I very 
much like, would like to play 

594
00:32:09,800 --> 00:32:14,680
enough to get good at, but you 
know, in your fantasy your game 

595
00:32:14,680 --> 00:32:16,360
group enjoys. 
Exactly. 

596
00:32:16,480 --> 00:32:18,920
The games that you do or a 
pretty good overlap. 

597
00:32:19,240 --> 00:32:21,680
And in practice, we don't at 
all. 

598
00:32:21,840 --> 00:32:26,480
So there's this tiny little 
slice of the Venn diagram and we

599
00:32:26,480 --> 00:32:29,560
keep trying new games to see 
what fits in there, you know? 

600
00:32:29,560 --> 00:32:32,280
And you end up, you don't want 
to end up where people are just 

601
00:32:32,280 --> 00:32:34,440
kind of like, yeah, we can play 
that one. 

602
00:32:34,560 --> 00:32:37,320
I won't veto it, But nobody's 
excited. 

603
00:32:37,480 --> 00:32:41,600
So we keep looking for that game
that we're going to get excited 

604
00:32:41,600 --> 00:32:43,960
about. 
And the closest we've found, I 

605
00:32:44,040 --> 00:32:46,160
think, as a group is Darwin's 
Journey. 

606
00:32:46,520 --> 00:32:48,240
Good one. 
It's a really good. 

607
00:32:48,400 --> 00:32:50,800
Journey is. 
That's such a great game. 

608
00:32:51,320 --> 00:32:55,360
I lose it every time we play. 
I don't lose every time, but 

609
00:32:55,360 --> 00:32:57,480
most of the time, and that's 
simply because my wife is 

610
00:32:57,480 --> 00:32:59,280
smarter than I am. 
It's such a we. 

611
00:32:59,400 --> 00:33:02,920
In fact, I did an entire episode
just dedicated on Darwin's 

612
00:33:02,920 --> 00:33:06,240
journey probably about two years
ago because it's just such a 

613
00:33:06,240 --> 00:33:08,600
great, great game and great 
experience. 

614
00:33:08,600 --> 00:33:11,040
What games? 
So when you, I know you said 

615
00:33:11,040 --> 00:33:13,680
that when you decided to make a 
game, you were talking about the

616
00:33:13,680 --> 00:33:16,720
experience. 
Were there any board games that 

617
00:33:16,800 --> 00:33:20,360
inspired you in your process of 
creating? 

618
00:33:20,440 --> 00:33:24,240
Oh yeah, Abomination era 
Frankenstein was a big one. 

619
00:33:24,320 --> 00:33:26,680
Yeah. 
Because I, I wanted that game. 

620
00:33:26,680 --> 00:33:29,920
Just when I saw the artwork and 
the theme on it and I went, oh, 

621
00:33:29,920 --> 00:33:31,840
this is dark, I have to get 
this. 

622
00:33:32,480 --> 00:33:36,320
And it's definitely it's an 
event game, right? 

623
00:33:36,320 --> 00:33:39,360
It's not the game you're going 
to pull down from the shelf 

624
00:33:39,640 --> 00:33:42,760
every week and want to play it 
because it does require some 

625
00:33:42,760 --> 00:33:46,960
setup time. 
It it the one valid criticism is

626
00:33:46,960 --> 00:33:49,160
it does run a little long. 
There is now. 

627
00:33:54,560 --> 00:34:21,120
But those aren't the best body. 
Parts if you really get 

628
00:34:21,120 --> 00:34:24,719
desperate, you can go out into 
the alley and you know, or use 

629
00:34:24,719 --> 00:34:26,719
some animal parts. 
It's, I mean, it's a little 

630
00:34:26,719 --> 00:34:30,639
twisted, but it's, it's very 
God, I'm I love Gothic or. 

631
00:34:30,719 --> 00:34:32,880
Sure. 
I who doesn't. 

632
00:34:33,560 --> 00:34:37,560
So it was when I played that it 
was kind of that feeling where 

633
00:34:37,560 --> 00:34:41,800
you're you're doing the euro 
things, then you've got this 

634
00:34:41,800 --> 00:34:46,080
very Ameritrash excuse the 
expression moment where you're 

635
00:34:46,080 --> 00:34:50,159
trying to bring your monster to 
life and maybe it'll work, maybe

636
00:34:50,159 --> 00:34:52,840
it won't. 
And I just I love these games 

637
00:34:52,840 --> 00:34:57,240
like that and and since then 
like distilled where you have a 

638
00:34:57,280 --> 00:35:01,280
little bit of that excitement 
layered over the euro. 

639
00:35:02,120 --> 00:35:07,040
So it's pure euro. 
Gamers tend to have an issue 

640
00:35:07,040 --> 00:35:09,520
with that. 
But I do want that experience. 

641
00:35:09,520 --> 00:35:12,600
Am I going to get my, my these 
parts to life? 

642
00:35:12,600 --> 00:35:16,120
Am I going to, do I have enough 
ingredients in this VAT that I'm

643
00:35:16,120 --> 00:35:18,720
going to be able to distill the 
liquor that I want? 

644
00:35:19,000 --> 00:35:23,440
Yeah, You know, am I, am I going
to push my luck consuming candy 

645
00:35:23,440 --> 00:35:27,400
to get extra actions? 
Am I gonna, am I going to have a

646
00:35:27,400 --> 00:35:31,640
sugar crash and have to spend my
next daytime action recovering? 

647
00:35:31,840 --> 00:35:33,760
Right. 
So there's a little bit of that.

648
00:35:33,760 --> 00:35:38,120
What's gonna happen that I think
I enjoy in the game? 

649
00:35:38,280 --> 00:35:42,400
Yes, that's beautiful. 
I would never have put those two

650
00:35:42,400 --> 00:35:45,120
together, but that experience, 
thank you for that. 

651
00:35:46,080 --> 00:35:47,680
You're welcome. 
I was. 

652
00:35:47,840 --> 00:35:49,800
That's incredible. 
Yeah. 

653
00:35:49,800 --> 00:35:51,240
I never would imagine. 
I love it. 

654
00:35:51,240 --> 00:35:53,680
That's awesome. 
So I gotta ask, have you, do you

655
00:35:53,680 --> 00:35:56,400
own or have you had a chance to 
play my father's work? 

656
00:35:56,880 --> 00:36:00,440
I wanted to play that right when
it came out and we had set up a 

657
00:36:00,440 --> 00:36:04,480
night to play it because a 
friend has it and there was 

658
00:36:04,480 --> 00:36:07,320
always somebody who couldn't 
make it on the particular day, 

659
00:36:07,320 --> 00:36:09,880
so I have not played it. 
Do it, do it. 

660
00:36:09,880 --> 00:36:12,080
It's Halloween's approaching. 
It's the perfect time. 

661
00:36:12,120 --> 00:36:15,200
Yeah, I know. 
I am curious to see whether I'm 

662
00:36:15,200 --> 00:36:18,760
going to like it because I, I 
tend to have issues with games 

663
00:36:18,760 --> 00:36:22,840
that have a lot of story that 
can be randomized. 

664
00:36:22,920 --> 00:36:25,000
So we'll see. 
There might be a very specific 

665
00:36:25,000 --> 00:36:26,760
story that emerges, and I and I 
will. 

666
00:36:26,960 --> 00:36:30,800
Are you happy with that? 
There, there is so each, so 

667
00:36:30,800 --> 00:36:33,280
there's three boxes, right? 
So there's three kind of 

668
00:36:33,280 --> 00:36:36,600
narratives going on. 
So you choose one box to play, 

669
00:36:36,960 --> 00:36:43,080
and then each box has eight 
unique endings so that there's a

670
00:36:43,080 --> 00:36:48,720
total of 24 different narratives
that you can play through based 

671
00:36:48,720 --> 00:36:51,760
on the choices you make. 
But it's really beautifully 

672
00:36:51,760 --> 00:36:53,840
done. 
The theme is fantastic. 

673
00:36:55,320 --> 00:36:58,960
I'm normally not an app driven 
gamer. 

674
00:36:59,240 --> 00:37:02,200
I'm not a fan of app driven 
games where it's dependent upon 

675
00:37:02,200 --> 00:37:05,680
an app and it it had some 
problems in the beginning. 

676
00:37:05,680 --> 00:37:09,560
Thankfully as the years have 
gone on, they've since fixed all

677
00:37:09,560 --> 00:37:11,200
that. 
But it's worth checking out how 

678
00:37:11,200 --> 00:37:13,920
you can play that solo. 
You can play that with two, you 

679
00:37:13,920 --> 00:37:15,520
can play with three, or you can.
Play with. 

680
00:37:15,640 --> 00:37:18,920
I'm going to see if I can get 
that set up with the person who 

681
00:37:18,920 --> 00:37:22,760
has it because it was, it was 
very high on my list when it 

682
00:37:22,760 --> 00:37:24,880
came out. 
And it's sort of, I don't want 

683
00:37:24,880 --> 00:37:27,600
to say it's the desire to play 
has fallen by the wayside, but 

684
00:37:27,600 --> 00:37:30,760
this is that we have, there's so
many great games that come out 

685
00:37:30,760 --> 00:37:34,920
every year because they, you 
know, there are also so many 

686
00:37:34,920 --> 00:37:37,360
mediocre games that come out 
every year. 

687
00:37:37,840 --> 00:37:40,600
There's just people trying to 
create, you know, get that 

688
00:37:40,600 --> 00:37:44,360
content out and not doing, 
honestly not doing enough play 

689
00:37:44,360 --> 00:37:48,280
testing when it comes down to is
that when you have a great 

690
00:37:48,280 --> 00:37:52,800
design and you have mechanisms 
that work with the theme, you 

691
00:37:52,800 --> 00:37:54,840
still have to play test, play 
test, play, test. 

692
00:37:55,080 --> 00:37:58,280
And that is really the key to 
coming up with a great game. 

693
00:37:58,480 --> 00:38:01,520
And there's no there is no short
circuit in that. 

694
00:38:02,280 --> 00:38:05,480
It sounds like you had a good 
group you could like initially 

695
00:38:05,480 --> 00:38:07,520
when you were creating rock hard
that you could. 

696
00:38:07,720 --> 00:38:11,720
You had a group of play testers 
ready to go early on it sounds 

697
00:38:11,720 --> 00:38:13,640
like. 
Well, first play test was with 

698
00:38:13,640 --> 00:38:17,320
my regular, my most regular 
gaming group, and I'm not sure 

699
00:38:17,320 --> 00:38:21,560
who was more nervous them or me,
but I had done, I had play 

700
00:38:21,560 --> 00:38:24,520
tested it over. 
You know, I didn't do anything 

701
00:38:24,520 --> 00:38:27,240
right at the beginning of this 
game to tell you the truth, 

702
00:38:27,640 --> 00:38:32,440
because you're supposed to get 
your play tests out early, proof

703
00:38:32,440 --> 00:38:35,360
of concept, even if the game 
breaks down. 

704
00:38:35,480 --> 00:38:38,480
And I wanted to make sure that 
for my gaming group, I didn't 

705
00:38:38,480 --> 00:38:40,120
give them a game that was going 
to break. 

706
00:38:40,400 --> 00:38:44,680
So I played it over and over, 
just myself at every different 

707
00:38:44,920 --> 00:38:46,840
player account. 
And then when I was confident 

708
00:38:47,160 --> 00:38:49,760
that they were going to be able 
to get a whole game and put it 

709
00:38:49,760 --> 00:38:53,240
before them, and then they were 
all very surprised, I think. 

710
00:38:53,840 --> 00:38:55,440
So I don't think they expected 
that much. 

711
00:38:55,440 --> 00:38:57,040
And they actually had a really 
good time. 

712
00:38:57,320 --> 00:38:59,200
And then they made some 
suggestions. 

713
00:38:59,200 --> 00:39:01,240
I tweaked it. 
I mean, the hardest part was 

714
00:39:01,240 --> 00:39:05,640
that I never got to take shop 
when I was growing up in school 

715
00:39:05,640 --> 00:39:09,280
because I was a girl. 
You know, I'd say, I want to 

716
00:39:09,280 --> 00:39:10,840
take shop. 
And they would say, well, no, 

717
00:39:10,840 --> 00:39:14,560
you're a girl, you can't take 
shop, take chemistry, whatever. 

718
00:39:14,560 --> 00:39:18,920
So I don't do well making things
with my hands. 

719
00:39:19,200 --> 00:39:22,760
And I knew I wanted certain 
things in the game. 

720
00:39:22,920 --> 00:39:26,320
So just even learning how to 
prototype a board. 

721
00:39:26,360 --> 00:39:29,040
I'm also very verbal. 
I'm somebody that doesn't do 

722
00:39:29,040 --> 00:39:32,040
well with a lot of icons. 
Like like one game that has come

723
00:39:32,040 --> 00:39:35,160
out this year that all my 
friends love and that I thought 

724
00:39:35,160 --> 00:39:38,320
I was going to be absolutely 
crazy about his galactic cruise.

725
00:39:38,560 --> 00:39:44,640
And I probably would be if I sat
down and could really learn the 

726
00:39:44,640 --> 00:39:47,040
icons. 
But I sit down to play and I'm 

727
00:39:47,040 --> 00:39:48,920
just like, what does this mean? 
What does this mean? 

728
00:39:48,920 --> 00:39:50,480
What does this mean? 
I don't. 

729
00:39:51,600 --> 00:39:55,200
I do not learn icons easily and 
that has a lot of them. 

730
00:39:55,280 --> 00:40:02,240
So for me, my original board was
all words and for people who 

731
00:40:02,240 --> 00:40:06,360
don't do words well, it was a 
hot mess and I finally was so 

732
00:40:06,360 --> 00:40:09,760
frustrated trying to convert 
that to visual language. 

733
00:40:09,920 --> 00:40:13,320
I think I went on to Twitter and
I said I hate prototyping. 

734
00:40:13,840 --> 00:40:16,720
So much I'm thinking of not 
designing games. 

735
00:40:16,720 --> 00:40:20,440
And Jeff Engelstein, who is a 
very good game designer, offered

736
00:40:20,440 --> 00:40:23,320
to help me with it just kind of 
out of nowhere. 

737
00:40:23,400 --> 00:40:27,400
And he gave me a sound like 
literally did it with me on a 

738
00:40:27,400 --> 00:40:31,320
zoom with him, just banged it 
out and it wasn't exactly usable

739
00:40:31,320 --> 00:40:33,600
the way he did it. 
But I went, I see this now. 

740
00:40:33,600 --> 00:40:37,680
And then I went and created the 
board that I ultimately sold to 

741
00:40:37,680 --> 00:40:40,840
a publisher. 
So it's that we have different 

742
00:40:40,840 --> 00:40:45,040
board gaming language. 
And yes, in an ideal world, you,

743
00:40:45,160 --> 00:40:49,720
you have a game that you can put
both words and icons on, right? 

744
00:40:49,720 --> 00:40:53,200
So that people who process 
information visually versus 

745
00:40:53,200 --> 00:40:56,280
people who are more verbal can 
both play the game. 

746
00:40:56,320 --> 00:40:59,760
And there's not always room to 
do that, unfortunately. 

747
00:40:59,760 --> 00:41:02,480
So as a designer, you were 
talking about how many. 

748
00:41:02,480 --> 00:41:04,600
There's just, there's so many 
games coming out. 

749
00:41:04,600 --> 00:41:10,360
So as a designer with other game
ideas that you would like to put

750
00:41:10,360 --> 00:41:14,120
together, potentially publish 
going forward in the future, 

751
00:41:14,880 --> 00:41:20,040
what is your take on the sheer 
number of games that are coming 

752
00:41:20,160 --> 00:41:22,440
out every year? 
Do you think it's just enough? 

753
00:41:22,480 --> 00:41:24,400
Do you think we're over 
saturated? 

754
00:41:24,680 --> 00:41:26,640
Do you think that the industry's
at risk? 

755
00:41:26,640 --> 00:41:28,960
Or just all the other things 
that are going on? 

756
00:41:28,960 --> 00:41:30,080
What? 
Do you think I don't think the 

757
00:41:30,160 --> 00:41:32,400
industry's at risk? 
I think they're, I think it's 

758
00:41:32,400 --> 00:41:36,280
kind of like with you look at 
like television, right? 

759
00:41:36,280 --> 00:41:40,800
You have so many possibilities. 
A few shows are going to float 

760
00:41:40,800 --> 00:41:42,880
to the top. 
They'll they'll somehow 

761
00:41:42,880 --> 00:41:45,880
breakthrough the noise. 
It's a little bit arbitrary. 

762
00:41:45,880 --> 00:41:48,240
They're they're all going to be 
good ones. 

763
00:41:48,800 --> 00:41:52,360
A lot of good ones get lost and 
unfortunately don't get the 

764
00:41:52,360 --> 00:41:54,080
backing that they probably 
deserve. 

765
00:41:54,120 --> 00:41:56,640
I think it's the same with board
games right now. 

766
00:41:56,800 --> 00:42:00,760
Yeah, I think there is. 
There's a lot of content, just a

767
00:42:00,760 --> 00:42:02,920
lot. 
Now tariffs are going to take 

768
00:42:02,920 --> 00:42:05,040
that down for the next next year
or so. 

769
00:42:05,320 --> 00:42:09,200
So there weren't as many hotly 
anticipated titles this past 

770
00:42:09,200 --> 00:42:11,560
Gen. 
Con as there were in 2024, for 

771
00:42:11,560 --> 00:42:13,800
instance. 
And I don't know whether we'll. 

772
00:42:13,800 --> 00:42:15,480
Recover. 
I definitely noticed that. 

773
00:42:15,600 --> 00:42:17,640
Yeah. 
So it's going to take a couple 

774
00:42:17,640 --> 00:42:20,920
of years I think to completely 
recover and you're going to see 

775
00:42:21,280 --> 00:42:25,840
designers pivoting to less 
component heavy games that can 

776
00:42:25,840 --> 00:42:29,240
maybe be produced in the US or 
in Europe. 

777
00:42:29,480 --> 00:42:32,640
But the problem is that just 
production capacity for making 

778
00:42:32,640 --> 00:42:35,400
games does reside mostly in 
China. 

779
00:42:35,760 --> 00:42:38,200
Yes. 
There's not enough money in 

780
00:42:38,200 --> 00:42:43,160
board games to make to have it 
make financial sense to create 

781
00:42:43,160 --> 00:42:46,560
that infrastructure in the US 
even if we wanted to. 

782
00:42:46,800 --> 00:42:51,040
China is just uniquely set up to
crank out certain types of 

783
00:42:51,320 --> 00:42:54,240
products. 
So for instance, I have a lot of

784
00:42:54,240 --> 00:42:57,680
alcohol ink markers. 
And you start to see after a 

785
00:42:57,680 --> 00:43:01,480
while that at the lower end of 
the market, there is somewhere 

786
00:43:01,480 --> 00:43:05,200
in China, there is, there are a 
couple of companies that make 

787
00:43:05,200 --> 00:43:09,080
the shells, the actual plastic 
parts of the pens themselves. 

788
00:43:09,360 --> 00:43:15,400
There are other companies that 
make ink and they work together 

789
00:43:15,400 --> 00:43:18,680
to fill orders. 
So you go to one that makes the 

790
00:43:18,920 --> 00:43:22,840
shell and you have your brand 
name printed on them. 

791
00:43:23,120 --> 00:43:26,480
And then you order the ink from 
somewhere and they combine them.

792
00:43:26,640 --> 00:43:30,480
And after a while you start to 
see these two companies get 

793
00:43:30,480 --> 00:43:34,320
their ink from the same place 
because they're the same colors.

794
00:43:34,520 --> 00:43:37,640
And these two get their shells 
from the same place because 

795
00:43:37,640 --> 00:43:41,560
they're the same shape. 
And you start, you get a 

796
00:43:41,560 --> 00:43:47,000
preference on your on the lower 
end side and they're, and it's 

797
00:43:47,000 --> 00:43:50,480
kind of they're just, it's like 
we talk about bringing 

798
00:43:50,480 --> 00:43:54,400
manufacturing to the US, but we 
do, it's not something that 

799
00:43:54,560 --> 00:43:57,440
makes sense in every industry. 
Right, right. 

800
00:43:57,680 --> 00:44:00,080
Absolutely. 
So talking about color, so there

801
00:44:00,080 --> 00:44:03,120
seems to be if you just if you 
look at rock hard, if you open 

802
00:44:03,120 --> 00:44:06,160
up the box and you even see this
a little bit, if you look at the

803
00:44:06,160 --> 00:44:10,040
color insert from folded space, 
the one color that stands out is

804
00:44:10,040 --> 00:44:11,440
the color red. 
Yes. 

805
00:44:11,440 --> 00:44:13,840
Was that it? 
Was that a design choice by you,

806
00:44:14,000 --> 00:44:17,240
or is that just a kind of? 
Well, we talk, I had a lot of 

807
00:44:17,240 --> 00:44:21,840
conversations with Devere about 
the color scheme because I 

808
00:44:21,840 --> 00:44:25,880
wanted it to be colors that are 
associated with the 70s. 

809
00:44:25,880 --> 00:44:30,120
Now to take somebody who wasn't 
really alive in the 70s and 

810
00:44:30,120 --> 00:44:34,040
explain the difference between 
1972 and 1977 is a really 

811
00:44:34,040 --> 00:44:37,640
challenging. 
So we a lot of the game looks 

812
00:44:37,640 --> 00:44:42,520
more 1967 than 1977. 
I can point like I'm just 

813
00:44:42,520 --> 00:44:46,000
looking at the cover behind you.
So let's just talk. 

814
00:44:46,480 --> 00:44:50,520
Pants in 1977 were actually 
pretty high rise. 

815
00:44:50,680 --> 00:44:54,160
Those low rise pants went out in
the early 70s. 

816
00:44:55,200 --> 00:44:58,880
I noticed this, but I mean, the 
artist is, you know, I'm be be 

817
00:44:58,880 --> 00:45:01,640
shocked if she's 30 years old. 
She's really young. 

818
00:45:01,920 --> 00:45:05,360
So she's got the like, if you 
look at the there, there are a 

819
00:45:05,360 --> 00:45:08,600
lot of people with facial hair 
in that audience. 

820
00:45:09,000 --> 00:45:13,160
Facial hair was pretty much gone
in the late 70s. 

821
00:45:13,200 --> 00:45:16,920
So it's it's we're just going to
say these people were fans in 

822
00:45:16,920 --> 00:45:19,000
the 60s and never updated their 
wardrobe. 

823
00:45:19,320 --> 00:45:23,640
But the shirt you might kind of 
recognize because the shirt on 

824
00:45:23,640 --> 00:45:28,920
the cover is models on a shirt 
famously worn by Robert Plant, 

825
00:45:29,160 --> 00:45:32,960
who allegedly, Oh my. 
Gosh. 

826
00:45:33,520 --> 00:45:37,080
I don't know if this is true. 
OK, this isn't might be an urban

827
00:45:37,080 --> 00:45:42,120
legend that Robert Plant stage 
shirts were women's shirts and 

828
00:45:42,120 --> 00:45:45,920
it was who that he took from 
whoever he had been with the 

829
00:45:46,160 --> 00:45:48,200
night before. 
That is super interesting. 

830
00:45:48,400 --> 00:45:52,360
So yeah, yeah, that's why so 
hence the reason the shirts were

831
00:45:52,360 --> 00:45:54,280
never button. 
They're too small. 

832
00:45:54,600 --> 00:45:56,520
Are the things you learn when 
you. 

833
00:45:57,680 --> 00:46:01,040
Yeah, but I mean, not not even 
just the cover, there's like 

834
00:46:01,040 --> 00:46:04,320
even though all the player mats,
right, the player characters are

835
00:46:04,600 --> 00:46:06,400
there, they have their own color
scheme. 

836
00:46:06,400 --> 00:46:10,160
Yes, that's true. 
But it seems like the color red 

837
00:46:10,160 --> 00:46:16,360
just kind of, if one could say 
is playing Rock Hard 1977, you 

838
00:46:16,360 --> 00:46:21,000
just feel the color red. 
I think because this wasn't that

839
00:46:21,000 --> 00:46:24,800
wasn't my decision the the 
coloring on the board, although 

840
00:46:24,960 --> 00:46:29,400
I wanted it slightly different, 
but the idea was here a 70s 

841
00:46:29,400 --> 00:46:33,160
colors and three of the colors 
that were really big in the 70s 

842
00:46:33,160 --> 00:46:37,440
and really the 60s that I grew 
up with were avocado green 

843
00:46:37,640 --> 00:46:40,320
harvest gold. 
And I forget what they called 

844
00:46:40,320 --> 00:46:43,480
the kind of orange color. 
But as one of the other 

845
00:46:43,480 --> 00:46:47,400
publishers that had the game 
before De Vere said, it doesn't 

846
00:46:47,400 --> 00:46:50,240
really matter if it's exactly 
right from the 70s. 

847
00:46:50,400 --> 00:46:53,080
People think the 70s look like 
sure. 

848
00:46:53,280 --> 00:46:57,120
So then there is there is a 
modern movement. 

849
00:46:57,120 --> 00:47:00,000
Like you'll notice new games. 
Green is usually not a player 

850
00:47:00,000 --> 00:47:02,560
color anymore. 
I've been noticing that even 

851
00:47:02,560 --> 00:47:05,920
though green is like everybody's
like their favorite player color

852
00:47:05,920 --> 00:47:10,120
except for mine but. 
Well, I play red, so, you know, 

853
00:47:10,600 --> 00:47:14,640
I, I used to play, I used to 
play any color. 

854
00:47:14,640 --> 00:47:17,400
And then when the pandemic hit 
and we were all playing on board

855
00:47:17,400 --> 00:47:21,120
game arena, it has you pick your
favorite color, right. 

856
00:47:21,360 --> 00:47:25,320
And, and our group, we just 
settled into these particular 

857
00:47:25,320 --> 00:47:27,120
roles. 
So I'm the red player. 

858
00:47:27,560 --> 00:47:30,480
Sure, OK. 
And if I now if I sit down and I

859
00:47:30,480 --> 00:47:33,800
play with somebody else who 
plays red and I, I'm always nice

860
00:47:33,800 --> 00:47:35,800
and I say, OK, you just you go 
ahead, play red. 

861
00:47:35,800 --> 00:47:38,000
I'll play whatever. 
But I will get confused, refused

862
00:47:38,080 --> 00:47:39,800
and try to move the other 
persons thesis. 

863
00:47:41,000 --> 00:47:44,120
I do this if someone is playing 
purple and it's not me. 

864
00:47:44,120 --> 00:47:45,480
I'm like. 
Oops. 

865
00:47:45,560 --> 00:47:50,640
But so some of that is for for 
visually impaired people with 

866
00:47:50,640 --> 00:47:55,040
color blindness to take the 
tones away. 

867
00:47:55,200 --> 00:47:58,800
Although the problem is that 
then you back into visual 

868
00:47:58,800 --> 00:48:01,600
acuity. 
So as being somewhat older where

869
00:48:01,600 --> 00:48:05,360
our color contrast goes off a 
little bit, I sometimes have 

870
00:48:05,560 --> 00:48:09,120
trouble distinguishing in low 
light between red and orange to 

871
00:48:09,120 --> 00:48:11,760
red and pink. 
And but I never have trouble 

872
00:48:12,040 --> 00:48:15,240
distinguishing when it's Kitty 
lunchtime. 

873
00:48:15,360 --> 00:48:18,040
This is Peanut. 
Peanut helps me greatly with 

874
00:48:18,040 --> 00:48:21,760
game design because she'll just 
go on to the table and she'll 

875
00:48:21,760 --> 00:48:24,880
swat components off and she'll 
go, yeah, too many components, 

876
00:48:24,880 --> 00:48:26,280
you don't need that. 
I love it. 

877
00:48:26,800 --> 00:48:31,160
So I was thinking about you. 
So you're early on when you're 

878
00:48:31,160 --> 00:48:33,400
designing? 
She likes Billy rubs. 

879
00:48:33,400 --> 00:48:36,840
What cat doesn't right? 
Our cats love belly rubs. 

880
00:48:36,920 --> 00:48:39,920
So you're designing rock hard 
and at some point you've got a 

881
00:48:39,920 --> 00:48:42,560
decision to make. 
Do you self publish through 

882
00:48:42,560 --> 00:48:46,920
Kickstarter or some sort of a? 
That wasn't ever a decision. 

883
00:48:46,960 --> 00:48:50,080
I was never a decision. 
No, I am not an organized 

884
00:48:50,080 --> 00:48:50,800
person. 
OK. 

885
00:48:51,040 --> 00:48:56,200
So then based upon that, what 
advice would you give to someone

886
00:48:56,320 --> 00:48:59,120
who is in that situation? 
They're designing their first 

887
00:48:59,120 --> 00:49:02,400
game and they're debating, Do I 
give up all the control to a 

888
00:49:02,400 --> 00:49:05,040
publisher or do I publish myself
on Kickstarter? 

889
00:49:05,160 --> 00:49:07,720
Because that's a conversation I 
had a lot with Designer. 

890
00:49:07,800 --> 00:49:10,920
But I love that you're very 
definitive and I would love to 

891
00:49:10,920 --> 00:49:12,920
hear your thoughts about that. 
If you're going to do a 

892
00:49:12,920 --> 00:49:43,000
Kickstarter, the publishers so 
that you can see what goes into 

893
00:49:43,000 --> 00:49:46,440
the process, but you got to 
remember that you're going to 

894
00:49:46,440 --> 00:49:51,680
have a contract for your game. 
And so in my contract, one of 

895
00:49:51,680 --> 00:49:54,360
the things that was really 
important to me with Rock Hard 

896
00:49:54,640 --> 00:49:58,160
because I thought it was such an
important selling point on the 

897
00:49:58,160 --> 00:50:01,680
game, was to have the player 
boards be amplifiers. 

898
00:50:01,840 --> 00:50:06,120
So it is literally in my 
contract that the player boards 

899
00:50:06,120 --> 00:50:09,200
must be amplifiers with not that
you can turn. 

900
00:50:09,280 --> 00:50:12,120
That because interesting. 
That was, I mean, I, I don't 

901
00:50:12,120 --> 00:50:14,240
want to tell you too much of 
what is in my contract because I

902
00:50:14,240 --> 00:50:18,120
think that's not fair to devere,
but I will say that that you 

903
00:50:18,120 --> 00:50:21,160
have some control. 
If there is an element or an 

904
00:50:21,160 --> 00:50:25,880
aspect of your game that is for 
you the hill you're willing to 

905
00:50:25,880 --> 00:50:31,560
die on, you got to put in the 
contract and it's you. 

906
00:50:31,600 --> 00:50:34,560
You're not powerless. 
You don't just have to sign the 

907
00:50:34,560 --> 00:50:37,680
contract that the company puts 
in front of you. 

908
00:50:37,680 --> 00:50:41,720
You can negotiate things because
really it is a partnership. 

909
00:50:41,720 --> 00:50:45,960
And you decide if if I want this
very much to be my game and I'm 

910
00:50:45,960 --> 00:50:49,160
afraid then I'm going to 
negotiate approvals into the 

911
00:50:49,160 --> 00:50:53,480
contract or where I'm going to 
go take on the responsibilities 

912
00:50:53,720 --> 00:50:56,640
of running a crowdfunding 
campaign, overseeing 

913
00:50:56,640 --> 00:50:58,320
fulfillment. 
Maybe you don't care. 

914
00:50:58,320 --> 00:51:00,680
Maybe you're like, I designed 
this cool game here, you guys 

915
00:51:00,680 --> 00:51:02,080
take it, do whatever you want 
with it. 

916
00:51:02,360 --> 00:51:06,320
Like I'm kind of there with the 
next game that will probably get

917
00:51:06,320 --> 00:51:09,600
published. 
Is is just really fun. 

918
00:51:09,600 --> 00:51:14,800
It's it's less personal to me. 
Hey, you guys want to make 

919
00:51:14,800 --> 00:51:18,920
changes, make changes. 
I don't have the same investment

920
00:51:18,920 --> 00:51:22,280
in it being a particular way, so
it tends. 

921
00:51:22,520 --> 00:51:25,120
Well, thank you for that. 
I think that that's a unique 

922
00:51:25,120 --> 00:51:28,720
perspective that I have not 
heard anyone share before. 

923
00:51:28,720 --> 00:51:31,960
And I'm sure I've got first time
designers listening who would at

924
00:51:31,960 --> 00:51:35,040
least appreciate that because I 
know that's a conversation I 

925
00:51:35,040 --> 00:51:36,880
have. 
You know, I, I had that 

926
00:51:36,880 --> 00:51:39,800
conversation with so many 
designers and it's like, why did

927
00:51:39,800 --> 00:51:41,080
you? 
And then the other one is why'd 

928
00:51:41,080 --> 00:51:43,240
you choose Kickstarter over game
found or some other guy? 

929
00:51:43,240 --> 00:51:46,440
Like I am not a designer. 
I never will be a designer 

930
00:51:46,440 --> 00:51:49,680
because I'm just don't, I have 
too many ideas and not enough. 

931
00:51:49,720 --> 00:51:51,440
So that's not a decision I would
have to make. 

932
00:51:51,600 --> 00:51:55,320
When you go, the reason you, I 
mean, we go to conventions 

933
00:51:55,320 --> 00:51:58,080
because it's a lot of fun and we
want to see what's out there. 

934
00:51:58,320 --> 00:52:01,320
But the other thing is if you're
a designer, you want to go and 

935
00:52:01,320 --> 00:52:05,920
meet publishers, you want to 
talk to them because it they'll 

936
00:52:05,920 --> 00:52:09,400
start helping you with things 
and they'll look out for you and

937
00:52:09,400 --> 00:52:12,880
they'll remember you. 
And if and every single time 

938
00:52:12,880 --> 00:52:15,560
you're interacting with the 
designer, make it a good 

939
00:52:15,560 --> 00:52:17,920
interaction. 
Don't be remembered for the 

940
00:52:17,920 --> 00:52:20,720
wrong reason. 
You know, have a smile on your 

941
00:52:20,720 --> 00:52:22,240
face. 
Understand that they're 

942
00:52:22,240 --> 00:52:24,560
primarily out of convention to 
sell. 

943
00:52:24,800 --> 00:52:28,400
Don't interrupt their sell their
sales, but be polite. 

944
00:52:29,080 --> 00:52:30,960
Talk to the person you need to 
talk to. 

945
00:52:30,960 --> 00:52:33,880
Introduce yourself. 
Be prepared if you're not 

946
00:52:33,880 --> 00:52:36,320
pitching. 
If you are pitching, set up your

947
00:52:36,320 --> 00:52:39,000
meetings in advance if you can, 
because you'll know that it's 

948
00:52:39,000 --> 00:52:42,160
somebody who's receptive to what
you've got. 

949
00:52:42,560 --> 00:52:45,120
And there are a lot of things 
that you need to do in order to 

950
00:52:45,120 --> 00:52:47,560
do that. 
There's a ton of really good 

951
00:52:47,560 --> 00:52:49,440
advice on the Internet about how
to do that. 

952
00:52:49,760 --> 00:52:52,920
But even if you're and not 
selling a particular game, just 

953
00:52:52,920 --> 00:52:55,120
going to meeting people. 
Yeah, yeah. 

954
00:52:55,200 --> 00:52:57,320
You know, that's, that's great. 
She is. 

955
00:52:57,480 --> 00:52:59,880
Remember I said the cat was 
gonna chew on something? 

956
00:52:59,880 --> 00:53:02,200
Sure, cords, She's chewing on 
the cord. 

957
00:53:02,600 --> 00:53:04,920
She's chewing on the cords. 
Yep, that's normal let. 

958
00:53:05,960 --> 00:53:08,200
Me see if my cat. 
She's wonderful, absolutely. 

959
00:53:08,920 --> 00:53:12,040
She will pull my she'll pull my 
phone onto the floor. 

960
00:53:12,040 --> 00:53:15,040
She, she is. 
She pushes water glasses onto 

961
00:53:15,080 --> 00:53:17,000
the floor. 
It's like, oh, broken glass gets

962
00:53:17,000 --> 00:53:20,560
mom's attention. 
Spilled water, yeah. 

963
00:53:21,440 --> 00:53:25,120
Broken glass, yeah. 
That's that's the worst. 

964
00:53:25,120 --> 00:53:27,800
That's why we have lids on our 
our water cups now. 

965
00:53:27,800 --> 00:53:30,280
Yeah. 
It's like we drink sippy cups so

966
00:53:30,280 --> 00:53:33,760
that the cats can't still. 
All of the images turned on the 

967
00:53:33,760 --> 00:53:36,120
stove one day. 
Really. 

968
00:53:36,200 --> 00:53:36,880
That's crazy. 
Yeah. 

969
00:53:37,240 --> 00:53:40,200
Fortunately I was sitting here 
and I heard the click click 

970
00:53:40,200 --> 00:53:44,160
click of a gas stove starting 
and ran out before she could 

971
00:53:44,400 --> 00:53:47,040
bring out the gas company. 
And now I've got childproof 

972
00:53:47,040 --> 00:53:47,760
caps. 
Yep. 

973
00:53:48,120 --> 00:53:51,600
So, but she meeting, meeting 
people at conventions, it's all 

974
00:53:51,600 --> 00:53:54,760
about those relationships. 
Yeah, I mean, one, one of the 

975
00:53:54,760 --> 00:53:59,760
things is for me, it is really 
important to have diversity and 

976
00:53:59,760 --> 00:54:04,400
board games and inclusivity. 
So it's when I was play testing 

977
00:54:04,400 --> 00:54:07,160
rock hard, I happen to notice 
this and it's like an 

978
00:54:07,160 --> 00:54:12,360
unconscious thing. 
So first play test, I had a play

979
00:54:12,360 --> 00:54:16,680
tester of Asian descent and she 
immediately ran and gravitated 

980
00:54:16,680 --> 00:54:21,040
toward Kimmy Kim, my gay 
neighbor, who I brought in as 

981
00:54:21,040 --> 00:54:24,480
the the very casual gamer, just 
to see if you could pick it up. 

982
00:54:24,920 --> 00:54:29,520
Gamer came in and immediately 
went to one of the androgynous 

983
00:54:29,520 --> 00:54:32,920
characters. 
It was like you kind of want to,

984
00:54:32,920 --> 00:54:36,920
when you're starting out gaming,
play yourself or see yourself in

985
00:54:36,920 --> 00:54:41,080
the game is really good about 
making their games inclusive. 

986
00:54:41,080 --> 00:54:45,760
And they are willing to do games
on unusual themes. 

987
00:54:45,880 --> 00:54:50,480
So they've done, you know, 
circuses in early 20th century 

988
00:54:50,480 --> 00:54:54,080
America. 
They've done, they did Jerusalem

989
00:54:54,400 --> 00:54:58,040
and where you're trying to get 
close to Jesus at the Last 

990
00:54:58,040 --> 00:54:58,960
Supper. 
Yes. 

991
00:54:59,520 --> 00:55:03,520
And it's like, OK, you're trying
to complete Mozart's last work. 

992
00:55:03,840 --> 00:55:05,720
I went, they're going to get 
this theme and that. 

993
00:55:05,720 --> 00:55:07,560
Also, as it turns out, they're 
rockers. 

994
00:55:07,680 --> 00:55:10,800
So it ended up being a really 
perfect company. 

995
00:55:11,040 --> 00:55:14,600
But the thing that finally sold 
me on them was the player boards

996
00:55:14,600 --> 00:55:16,720
and Lacrimosa. 
So I don't know if you've played

997
00:55:16,720 --> 00:55:18,640
Lacrimosa. 
I have it behind me. 

998
00:55:19,280 --> 00:55:21,160
They are. 
Fantastic. 

999
00:55:21,680 --> 00:55:25,560
Stunning, yes, it's a stunning 
production and I went they will 

1000
00:55:25,560 --> 00:55:28,200
do these amplifier player boards
justice. 

1001
00:55:28,720 --> 00:55:30,640
Yep. 
And they're not going to be put 

1002
00:55:30,640 --> 00:55:34,760
off by a theme that is, you 
know, space or nature and all 

1003
00:55:34,760 --> 00:55:38,240
this stuff that's kind of proven
to be successful over and over 

1004
00:55:38,240 --> 00:55:40,080
and over. 
They'll do interesting things. 

1005
00:55:40,360 --> 00:55:44,160
They'll take a risk on first 
time designers and so it ended 

1006
00:55:44,160 --> 00:55:47,000
up being a really good match. 
So they. 

1007
00:55:47,000 --> 00:55:50,280
Got the thing? 
So there you go, do your do your

1008
00:55:50,280 --> 00:55:54,000
homework, do your research, have
a good pitch and don't be known 

1009
00:55:54,000 --> 00:55:56,160
for you said it beautifully 
earlier. 

1010
00:55:56,160 --> 00:55:58,880
Don't be known for the like. 
It had something to do with 

1011
00:55:58,880 --> 00:56:02,840
being negative. 
Every interaction that you have 

1012
00:56:02,840 --> 00:56:06,920
with the publisher, no matter 
how casual, just should be a +1 

1013
00:56:06,960 --> 00:56:09,840
for them, right? 
They may not remember you, but 

1014
00:56:10,240 --> 00:56:12,040
they're somewhere in their 
brain. 

1015
00:56:12,640 --> 00:56:16,200
They're going to start 
associating positive things with

1016
00:56:16,200 --> 00:56:18,480
interacting with you. 
And it's really important 

1017
00:56:18,480 --> 00:56:21,560
because there there may come a 
time during the design process 

1018
00:56:21,800 --> 00:56:25,840
where you are going to have an 
unpopular opinion that you want 

1019
00:56:25,840 --> 00:56:29,160
to fight for. 
My first conversation with David

1020
00:56:29,160 --> 00:56:32,400
Asbury, who runs De Vere, 
because I was when we were 

1021
00:56:32,400 --> 00:56:35,560
negotiating the contract and I 
said, can we just agree that 

1022
00:56:35,760 --> 00:56:38,880
our, our relationship for 
negotiating contract things is 

1023
00:56:38,880 --> 00:56:42,040
completely separate from our 
working together on the design 

1024
00:56:42,040 --> 00:56:43,920
of the game. 
So because I'm coming from a 

1025
00:56:43,920 --> 00:56:47,480
world where I negotiate and I am
going to be a little bit 

1026
00:56:47,480 --> 00:56:51,200
demanding on my own behalf 
because that's what I did for a 

1027
00:56:51,200 --> 00:56:53,360
living. 
And then when I'm a designer, I 

1028
00:56:53,360 --> 00:56:56,120
will work with you and be really
cooperative. 

1029
00:56:56,320 --> 00:57:00,520
And so David understood what he 
was getting into with me and 

1030
00:57:00,520 --> 00:57:02,960
didn't mind when I asked for 
things. 

1031
00:57:02,960 --> 00:57:05,520
And if they weren't going to do 
it, he just said no. 

1032
00:57:05,760 --> 00:57:08,200
You know, it's a dialogue, 
right? 

1033
00:57:08,680 --> 00:57:13,040
So as long as you are polite 
about it and you're trying to 

1034
00:57:13,040 --> 00:57:17,240
find solutions, company is not 
going to get mad that you ask 

1035
00:57:17,240 --> 00:57:20,200
for something. 
And you just have to know what 

1036
00:57:20,200 --> 00:57:24,440
is it you must have and you're 
willing to walk away from the 

1037
00:57:24,440 --> 00:57:26,320
negotiating table if you don't 
get it. 

1038
00:57:26,600 --> 00:57:30,600
And I had three things that were
important enough to me to be put

1039
00:57:30,600 --> 00:57:33,040
in the contract. 
They were smaller things that de

1040
00:57:33,040 --> 00:57:36,400
Vere does anyway and we're happy
to say yes to. 

1041
00:57:36,800 --> 00:57:38,480
And then I had a conversation 
with them. 

1042
00:57:38,480 --> 00:57:41,400
I said I don't want a IR, and I 
actually asked for it in the 

1043
00:57:41,400 --> 00:57:43,200
contract. 
And they said, well, we won't 

1044
00:57:43,200 --> 00:57:45,960
put in the contract, but you 
should know we never use it. 

1045
00:57:46,240 --> 00:57:48,680
And they didn't. 
And they hired Jenny to do the 

1046
00:57:48,680 --> 00:57:52,360
artwork. 
They actually, we discussed art 

1047
00:57:52,360 --> 00:57:56,160
styles they found. 
I sent them some artists whose 

1048
00:57:56,160 --> 00:58:00,240
work I liked and they didn't 
care for it exactly. 

1049
00:58:00,240 --> 00:58:04,840
They proposed somebody to me. 
I think he's got a really unique

1050
00:58:04,840 --> 00:58:07,560
perspective on things. 
But I didn't think he was right 

1051
00:58:07,560 --> 00:58:10,680
for rock hard. 
So they found four other artists

1052
00:58:10,680 --> 00:58:12,840
and they and this had been after
some back and forth and they 

1053
00:58:12,840 --> 00:58:14,920
just said here you get to veto 2
of them. 

1054
00:58:16,320 --> 00:58:19,760
So I vetoed 2 of them and of the
two that were left they picked 

1055
00:58:19,760 --> 00:58:23,200
Jenny and. 
Well, she did great work 

1056
00:58:23,200 --> 00:58:24,880
because. 
She did amazing work. 

1057
00:58:25,360 --> 00:58:28,320
Fantastic. 
And she's just, she's such a 

1058
00:58:28,320 --> 00:58:31,640
nice person. 
I'm so honored to have created 

1059
00:58:31,640 --> 00:58:33,880
these. 
These wouldn't I only had one 

1060
00:58:33,880 --> 00:58:36,920
conversation with her, which was
a funny conversation because she

1061
00:58:36,920 --> 00:58:40,880
doesn't really speak English. 
I kind of remember a few phrases

1062
00:58:40,880 --> 00:58:45,560
of Spanish. 
I remember I said to her that 

1063
00:58:45,560 --> 00:58:51,040
was larger than life and I said 
Masusia, which is dirty or not 

1064
00:58:51,040 --> 00:58:56,640
in a sexually dirty manner, but 
just literally dirty grungy, you

1065
00:58:56,920 --> 00:58:59,560
know, but I don't want to say I 
don't know how to say grungy. 

1066
00:58:59,560 --> 00:59:02,560
But those were the, that's all I
said to her in Spanish, but 

1067
00:59:02,640 --> 00:59:06,720
through a translator, I said, 
these are our children. 

1068
00:59:06,880 --> 00:59:09,440
There's going to be some of me 
in it and some of you. 

1069
00:59:09,800 --> 00:59:13,720
And that's OK. 
So I did, I did BIOS for her and

1070
00:59:13,720 --> 00:59:17,760
a little summary that maybe 
somebody translated into Spanish

1071
00:59:18,000 --> 00:59:20,600
so she would know kind of who 
the characters are. 

1072
00:59:20,920 --> 00:59:23,800
And then after she did them, I 
had to change those BIOS 

1073
00:59:23,840 --> 00:59:27,240
slightly to match her artwork 
and that was fine too. 

1074
00:59:27,400 --> 00:59:30,120
Well, I think you came up with a
masterpiece together. 

1075
00:59:30,960 --> 00:59:33,160
I'm thankful. 
I love playing every time it 

1076
00:59:33,160 --> 00:59:35,360
hits the table. 
Jackie, thank you so much for 

1077
00:59:35,360 --> 00:59:37,840
joining me. 
Thank you for your honesty. 

1078
00:59:37,840 --> 00:59:40,520
Thank you for your advice and 
input, sharing with my 

1079
00:59:40,520 --> 00:59:43,960
listeners, people on the socials
where people can find you if 

1080
00:59:43,960 --> 00:59:47,080
they want to talk to you more 
about your game or just anything

1081
00:59:47,320 --> 00:59:50,040
in general. 
You can find me on Facebook. 

1082
00:59:51,000 --> 00:59:54,680
Jackie Fox 1976. 
Go figure. 

1083
00:59:55,320 --> 00:59:58,320
And I'm on Instagram. 
Well, this one's going to be 

1084
00:59:58,320 --> 01:00:00,240
harder. 
I think you can just search for 

1085
01:00:00,240 --> 01:00:03,360
Jackie Fox because it's easier 
than remembering Foxy. 

1086
01:00:03,360 --> 01:00:06,680
It was, it was created as a 
lurker account, so it never 

1087
01:00:06,680 --> 01:00:09,760
planned on having any kind of 
social media presence and. 

1088
01:00:10,280 --> 01:00:13,600
Now you're everywhere. 
I am everywhere but if you but I

1089
01:00:13,600 --> 01:00:16,360
am, look, you're going to you're
going to come up with two Jackie

1090
01:00:16,360 --> 01:00:19,840
Foxes on socials and one's going
to be an Irish reporter. 

1091
01:00:20,520 --> 01:00:23,680
That's true. 
That's the other Jackie Fox. 

1092
01:00:24,240 --> 01:00:28,480
Well, thank you once again. 
And guys, Please remember to hit

1093
01:00:28,480 --> 01:00:31,560
the like and subscribe button. 
And we're just going to keep 

1094
01:00:31,560 --> 01:00:33,600
pushing forward. 
I've got a new series that I've 

1095
01:00:33,600 --> 01:00:37,040
been working on that's going to 
be coming out here just before 

1096
01:00:37,240 --> 01:00:39,520
Halloween. 
So be on the lookout for that. 

1097
01:00:39,520 --> 01:00:43,440
And as always, be kind to one 
another and play more games. 

1098
01:00:43,440 --> 01:00:44,160
Hard agree.
