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Welcome to Maple to me. 
People uniting players around 

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the world. 
A 30-minute exploration of PJ 

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and Gareth ball. 
Game experiences from across 

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both sides of the Atlantic each 
episode. 

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They share their thoughts and 
opinions on the world of war 

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games including their favorite 
themes games. 

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Hot topics and much. 
Much more. 

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Hey welcome to episode 29. 
I'm PJ and I'm Gareth and today 

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board games and focus Let the 
Good Times Times roll, everyone.

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Today it is Tuesday. 
It is Fat. 

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Tuesday in France. 
It is Mardi Gras in Louisiana. 

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It is Mardi Gras, which is 
marking the end of Carnival 

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season, Carnival in in Venice 
Italy. 

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Our friends in Rio de Janeiro 
and they're also celebrating 

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Carnival. 
But in New Orleans at the end, 

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the theme of Mardi, Gras Nat the
theme but the motto Is laissez. 

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Les Bon Temps rouler in French 
and has let the good times roll.

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So today's focus is going to be 
Gareth dice games. 

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Yes, yes. 
So we have not and we're going 

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to try to let the good times 
roll or the board games role or 

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the dice roll. 
Yeah, there's a lot of dice 

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games out there because dice 
games cover, you know, I thought

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about bringing Monopoly to the 
party but I thought maybe on 

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this is with an appreciation. 
She ate such a such a simple 

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game. 
So I have chosen three dice 

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games hitting my table, or I 
just love to play all of these 

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hit my table like yesterday and 
today to be fair like in 

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preparation Katie and I just 
played them all. 

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He do a little homework. 
I don't do enough homework. 

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I bring the rule books to the 
table, but I'm seeing here to 

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continue with you. 
If you have, if you hear 

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ruffling of her papers then that
is me reading. 

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Rubik That's a great. 
That's what I do. 

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I tried although I know that at 
least one of the games that 

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you're going to talk about fits 
this mold, but I tried to avoid 

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rolling, right games for this 
episode, I could have bought a 

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load of all the rights because 
it let me nice Kim's we could 

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have I mean we could have done 
that, I think. 

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Yeah, I think you just let me 
write down to only wrote down, 

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two of my listen. 
I was thinking about the most of

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my, most of my games were worker
displacement by kind of thing. 

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Yep. 
You had eight days placement or 

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days workers things that I need 
Ria. 

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Something really feature or dies
drafting? 

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I have a couple days drafting 
games. 

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So yeah. 
Well why don't you take us away?

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Tell me again, how bad he's? 
Yeah. 

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Tell me how the dice roll. 
So, the three games I have 

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selected is rolling Realms. 
So that is a role of right space

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base and dice hospital. 
And the money goes on about the 

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core game. 
So I'm going to start with 

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rolling Realms. 
So it's a Jamie Sigma game is 

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based on what original game was 
based on the stone Meyer, 

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publications of which there's 
Face 11 cards in the Box. 

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Representing each card, 
represents one of the stone, my 

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games. 
So everything from viticulture, 

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to Euphoria Scythe is covered 
between two castles wingspan 

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Charter Stone tapestry. 
What I love about this game is 

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that every card, every game has 
been distilled into one single 

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card. 
Picking up the elements. 

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In a fantastic way that I just 
go. 

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It's so like the game but so 
nothing like the game that 

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Jamie's managed to basically 
pull out the essence of each of 

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the ball games into into one of 
the cards. 

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So there's 11 in 11 in the box 
since its release which was 

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designed through the pandemic. 
There's been one, two, three, 9 

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promo cards. 
And this is where Jamie has done

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other games. 
So we have architects of 

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whisking, them example, Feast 
for Odin Arc Nova recently, Tara

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Mystic Mist mystica mr. 
Litton honey, buzz and rolling 

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Realms. 
So its own riding Realms card 

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with enrolling Realms. 
Each game is made up of nine 

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rounds, three rounds, three 
cards, three cards, three cards.

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That's right. 
Rounds over covering nine cards,

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should I say, right? 
And you then roll a dice nine 

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times and you basically write 
the two numbers down onto one or

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two different cards. 
I'm not going to cover the rules

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in too much detail, but we love 
it. 

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It's those games that 
particularly know the cards. 

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We teach really easily to new 
Gamers. 

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So we start with some easy ones 
and they were just dial it up. 

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So, we've we played this last We
can last Wednesday, our midweek 

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gaming, gaming session to a 
couple of new Gamers and they 

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picked up really well. 
It's very portable. 

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I've got mine down into those 
photo boxes so we can take it 

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anywhere with us. 
So two of those and they're dry 

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wipe cards. 
So they basically will last 

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forever as with dry white pens. 
And if you're off to a roll and 

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write a game to have the good 
times with then I always 

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recommend rolling realms. 
And I'm sure Jamie has no 

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doubts. 
Many more foil packs that will 

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be purchased to add to the 
collection. 

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Certainly is a nice little game 
that can keep growing. 

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Do you own drawing rooms? 
I do I played it with you and 

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your friends did see. 
We played it. 

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Yeah, 22 years ago. 
I'm not videos from. 

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I think we met. 
We met face-to-face. 

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Yep. 
On Instagram cool. 

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And I think that's the, that's 
the beauty of this game, right? 

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I mean, like you said, he 
developed it over the pandemic 

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during lockdown to play with his
friends remotely and they said 

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you need to publish. 
Yeah and he did and it's I think

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you can see pick up print and 
play first. 

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Oh yeah. 
If you want to try it out. 

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Yeah it's not a crazy expensive 
game. 

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I'd say no, the replayability as
huge as well as my first first 

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game off my list. 
What have you got to cover? 

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And what's going to go first 
one? 

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So I've got three games as well.
I'm going to talk about Sagrada,

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I'm going to talk about a role 
player and I'm going to go back.

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Go back, a ways to tabula. 
Never had it sounds awesome. 

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I'm gonna tell you all about it 
later but first, I'm going to 

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start with Sagrada came out in 
2017 by Adrian, Adam skew and 

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Darrell Andrews published by 
Floodgate games. 

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This game is great. 
It's dice drafting. 

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I mean this is incredible. 
So you are fashioning a, 

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stained-glass a panel of a 
stained glass window from the 

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Sagrada Familia in Barcelona and
you're doing it with colored 

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translucent dice. 
Beautiful, do you take the 

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number of players plus 2? 
I believe plus 2? 

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Yeah, and that many dice and you
roll them. 

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And the colors matter because 
you've got, you've got like this

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grid that you can put your dice 
in, you slide a card under 

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there. 
So there's a lot of 

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replayability the colors matter 
but you can have the same 

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colors, orthogonally adjacent. 
Yeah. 

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The number of Pips showing 
matter, sometimes they matter 

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and you can't have like two next
to a two orthogonally. 

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So so you can't put them to the 
side by side. 

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So you've got to be very 
cautious. 

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This, when you're doing that, 
there are three public projects 

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that help you, in case you don't
have the colored ice or the 

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number that you need for your 
little panel. 

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So there is a little bit of a 
set collection because you are 

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trying to collect sets of colors
of diamonds and numbers as it 

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were, you also have a private 
objective when you're playing. 

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So you're trying to do that, 
you're trying to match whatever 

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the whatever the project says on
your panel. 

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And you've got a private 
objectives or you're trying to 

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do that, and you've got public 
objectives which are giving you 

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more points. 
We've played this countless 

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times, Katie, and I play it a 
lot at two player is we could 

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it's a solid two player, it's 
better with more, I feel like it

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gives it just it you increase 
the number of dice that come 

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out, it gets more, there's more 
options, but yeah, that's A 

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guarana because it, because with
you've got your same glass 

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windows that they change as 
well. 

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Didn't they see? 
Not only your actual layouts 

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different? 
Yeah, you'll collect in 

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different numbers or different 
configurations of dice. 

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Absolutely not. 
It's a lovely game where we play

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two player. 
I think we removed, we end up 

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removing half the dice, which is
not a rule in the book, but it 

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just makes it tighter into. 
No, I definitely agree with that

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because we had just played this 
This morning in prep for the 

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episode and I was like we take 
out half the days, right? 

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No, you know, the rules say, you
put them in a there's a lot of 

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dice and it's like I think I 
think one Katie at one point she

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was she needed a green dye. 
I think to Green Dykes came out 

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the entire game. 
Yeah you know so gotta watch out

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for that but that is Sagrada. 
My Floodgate games pick it up at

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a store near you. 
Fantastic. 

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It's the only game that through 
food lockdown that a few people 

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played on Instagram on the lives
and people joined in. 

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So again, it's a game that could
be played remotely with each 

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other because you can just just 
the other dice pool. 

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Everyone just takes the title. 
They got a copy of the game. 

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Yep, that's a key to choice. 
So, Okay. 

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Number two for me. 
It's space base. 

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I love this game now. 
It's a very simple game. 

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He's chucking dice activating 
dice a bit like Machi Koro. 

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If you don't match your queries,
you played that we shall not. 

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We had that game as your fan of 
this is got very similar 

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mechanics, but the other. 
So you got a player board where 

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your you have a set of ships 
numbered 1 to 12 and on those 

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ships, various Things like 
Gathering money, Gathering 

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victory points or improving the 
amount of wealth that you can 

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generate every Rams. 
So you roll two dice. 

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You can either add those 
together or use them separately 

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allocate, the dice to those 
ships and take the benefits. 

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And then as you upgrade those 
ships with new tips that you 

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purchase through saving money, 
you took the existing cards 

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upside reverse, it and tuck it 
in face down there. 

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Up down words, that make sense 
and on that has another Power 

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which you activate on everybody 
else's turn. 

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So on your turn, you're 
activating the main card on 

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every on it. 
Everybody else's tell when 

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they're rolling a dice, you 
activate the cards. 

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You've previously upgraded. 
So you're always doing something

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00:11:43,000 --> 00:11:46,200
down time isn't too bad. 
This game now people the 

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expansion's place six maybe 
seven I've only played it with 

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425. 
It's plays reasonably fast. 

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First of all day. 
See there's loads of cards to 

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upgrade. 
Lots of different combos are you

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00:12:00,500 --> 00:12:03,900
can trigger the card, next to 
the card your plane and there's 

196
00:12:03,900 --> 00:12:09,200
been a think to box expansions, 
which are kind not legacy, their

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00:12:09,200 --> 00:12:11,700
story driven. 
So there's like, let's say eight

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modules in the Box. 
You play through all eight 

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stories, it unlocks more and 
more. 

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00:12:16,000 --> 00:12:18,700
And then you put the whole thing
into the game, or you can just 

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pour the whole lot in straight 
away. 

202
00:12:21,400 --> 00:12:24,400
So we always play with, at least
a first version of the game. 

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00:12:24,400 --> 00:12:26,100
That's sort of the base game and
the expansion. 

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00:12:26,200 --> 00:12:29,400
Action because it adds a really 
nice little mini dice the game 

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and we're just playing through 
the second box at the moment, 

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but it's really like 
light-hearted. 

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Not too complicated. 
You can teach it really quickly.

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Lots of, in jokes, and Easter 
eggs with the different ships. 

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If you can try and think back to
which realm of galaxies that 

210
00:12:45,600 --> 00:12:48,800
came from. 
So that is space space. 

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00:12:49,000 --> 00:12:53,600
Highly recommend it as a simple 
dice, rolling resource Gathering

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00:12:53,600 --> 00:12:57,400
game and Yeah, super fun to 
play. 

213
00:12:58,800 --> 00:13:02,400
That sounds awesome. 
I still have not had a chance to

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00:13:02,400 --> 00:13:05,600
experience that game and it 
looks good and I've got said he 

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00:13:05,800 --> 00:13:07,700
looks Grace, not I say it's 
nothing. 

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00:13:08,100 --> 00:13:11,400
Nothing shattering in terms of 
mechanics but just I find 

217
00:13:11,400 --> 00:13:13,400
incredibly satisfied because 
you're trying to build like this

218
00:13:13,400 --> 00:13:19,100
engine up by checking the dice 
or see you got the bell curve of

219
00:13:19,100 --> 00:13:22,100
distribution. 
You're trying to get the best 

220
00:13:22,100 --> 00:13:25,800
possible opportunity to combo 
out the back of what you roll, 

221
00:13:26,400 --> 00:13:28,400
or all what everybody else 
wrongs was you. 

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00:13:28,600 --> 00:13:32,000
You always got a chance to game 
resources on everybody else is 

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00:13:32,000 --> 00:13:36,600
go. 
So anyway that's number two from

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00:13:36,600 --> 00:13:37,900
me. 
What's your number two? 

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00:13:39,000 --> 00:13:42,900
Number two is role-player row 
player. 

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00:13:42,900 --> 00:13:50,900
Yeah so this is this is 2016. 
Keith Motika, this is a dice 

227
00:13:50,900 --> 00:13:54,600
rolling Drafting and set 
collection game but I think what

228
00:13:54,600 --> 00:14:02,100
I really enjoy about this so 
much is It's a game about 

229
00:14:02,200 --> 00:14:07,700
creating a character that one 
could possibly play in a D&D 

230
00:14:07,700 --> 00:14:09,900
game. 
Be a for any that the oh yeah. 

231
00:14:10,500 --> 00:14:12,700
Right. 
So it's like, there's no story. 

232
00:14:13,300 --> 00:14:18,000
There's no, there's no, there's 
no paraphernalia. 

233
00:14:18,000 --> 00:14:21,700
There's no extra. 
It's just you're rolling three 

234
00:14:21,700 --> 00:14:26,600
dice or however many dice based 
on the number of players you put

235
00:14:26,600 --> 00:14:29,500
each die on initiative card. 
And draw that initiative. 

236
00:14:29,500 --> 00:14:33,000
And then you go to the market 
and you draw a skill, a trait, 

237
00:14:33,200 --> 00:14:38,200
an armor or an item, a weapon of
some sort and you're basically 

238
00:14:38,200 --> 00:14:40,500
creating your character. 
And I know that they've 

239
00:14:40,500 --> 00:14:43,100
expanded, right? 
They there's a is like 

240
00:14:43,100 --> 00:14:45,900
role-player Adventures or 
something where you role play 

241
00:14:45,900 --> 00:14:47,900
the character that you you 
built. 

242
00:14:49,500 --> 00:14:53,300
So this is another game that we 
played this morning and I 

243
00:14:53,300 --> 00:15:02,600
created a dark elf enchanter who
Is lawful good was a guardian 

244
00:15:02,600 --> 00:15:08,700
who's back story was that they 
were emotionally damaged and 

245
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like that's all there and then 
you get points because you roll 

246
00:15:12,300 --> 00:15:15,900
the dice and then you put them 
just like in D&D, you've got 

247
00:15:15,900 --> 00:15:20,200
your stats right, wisdom 
intelligence career at mom 

248
00:15:20,500 --> 00:15:22,800
Constitution and you put the 
cards in there and you have a 

249
00:15:22,800 --> 00:15:26,400
target number that you want 
those stats to be threw the dice

250
00:15:26,400 --> 00:15:29,800
that you're putting in place. 
And then You're getting gold to 

251
00:15:29,900 --> 00:15:33,800
purchase new items. 
It's just a really cool. 

252
00:15:34,300 --> 00:15:41,000
Very simple concept. 
And well, that's the way they 

253
00:15:41,800 --> 00:15:43,300
haven't seen it. 
Done anywhere else, right? 

254
00:15:43,300 --> 00:15:45,900
Just grab anything, you make, 
you're making a game out of 

255
00:15:45,900 --> 00:15:48,700
character creation, done. 
Then you'll be alignment piece 

256
00:15:48,700 --> 00:15:51,000
of trying to get the dice in the
right place for the alignment, 

257
00:15:51,500 --> 00:15:53,700
gather, the right items. 
And then, I think it's a couple 

258
00:15:53,700 --> 00:15:55,400
expansions that adds a few bits 
to it. 

259
00:15:55,700 --> 00:15:57,200
There are like, we've never 
played me. 

260
00:15:57,900 --> 00:16:00,800
We have Monsters and minions do 
it. 

261
00:16:01,000 --> 00:16:04,800
So, what what's really 
interesting is for those of you 

262
00:16:04,800 --> 00:16:08,300
who played tabletop role-playing
games in the past, one of the 

263
00:16:08,300 --> 00:16:14,300
things that troubles me about 
the D&D world is the beginning, 

264
00:16:15,000 --> 00:16:17,800
you're all in a bar and you've 
never met each other or you're 

265
00:16:17,800 --> 00:16:20,400
going to tap Maron and there's 
this guy who just walks up to 

266
00:16:20,400 --> 00:16:23,500
you with a quest. 
Well, why do I care why, you 

267
00:16:23,500 --> 00:16:27,400
know, by role player. 
So you go through all this dice 

268
00:16:27,400 --> 00:16:29,800
rolling and drafting You're 
collecting your sets, you're 

269
00:16:29,800 --> 00:16:32,600
creating your character because 
your backstory and everything 

270
00:16:32,600 --> 00:16:36,100
like my dark elf enchanter. 
But if you add monsters and 

271
00:16:36,100 --> 00:16:39,200
minions, it's like another 
Market of cards, right? 

272
00:16:39,200 --> 00:16:43,300
Where where we the players as 
we're creating our characters. 

273
00:16:44,000 --> 00:16:47,200
Woven into our back story, is we
are facing off against this 

274
00:16:47,200 --> 00:16:50,500
monster and we reveal things 
about it. 

275
00:16:51,300 --> 00:16:54,500
In stages, right? 
That gives us bonuses. 

276
00:16:54,500 --> 00:16:58,800
So I can access knowledge before
you, which will make it easier 

277
00:16:58,800 --> 00:17:01,200
for me to defeat the monster at 
the end of the game. 

278
00:17:01,200 --> 00:17:05,200
So, presumably when we all get 
to the Cabe, get to the table, 

279
00:17:05,200 --> 00:17:10,400
for our RPG, all the characters 
have met each other because 

280
00:17:10,400 --> 00:17:14,099
we've got, you get back stories 
and everything and will they 

281
00:17:14,099 --> 00:17:17,800
fought this giant Hydra, who 
terrorized the city? 

282
00:17:17,800 --> 00:17:21,099
And now you as a Storyteller or 
the game master and dungeon 

283
00:17:21,099 --> 00:17:23,700
manling? 
That's that's where you start. 

284
00:17:23,700 --> 00:17:27,900
So it solidifies the group a 
little bit more. 

285
00:17:29,300 --> 00:17:33,400
It's, I love this game. 
This is such a great concept. 

286
00:17:34,100 --> 00:17:36,000
It's so tight. 
It's so clean. 

287
00:17:36,300 --> 00:17:40,000
Yeah, yeah, it's super sweet 
that good, right? 

288
00:17:40,200 --> 00:17:42,300
Which starts to grab out the 
draft? 

289
00:17:42,600 --> 00:17:46,000
Exact trying to balance it. 
Yeah, it's a lovely game. 

290
00:17:46,000 --> 00:17:49,300
Really nice cable. 
That is role player and is my 

291
00:17:49,300 --> 00:17:51,100
number two. 
All right. 

292
00:17:51,300 --> 00:17:55,300
So similarly, my number three is
Dice Hospital, which is also a 

293
00:17:55,308 --> 00:18:00,600
dice drafting game. 
So this game, I thought your it 

294
00:18:00,600 --> 00:18:05,800
was a good question, it was 2018
Kickstarter, I think originally,

295
00:18:06,100 --> 00:18:08,100
if you've got the kickstarter 
version, you've got lots of 

296
00:18:08,600 --> 00:18:12,400
plastic ambulances and items but
the core game, I think is 

297
00:18:12,400 --> 00:18:16,400
cardboard, basically, you're 
running a hospital, not 

298
00:18:16,400 --> 00:18:19,000
surprisingly named as dice 
Hospital. 

299
00:18:19,900 --> 00:18:25,300
You've got to I see the first 
page drafting the ambulances and

300
00:18:25,300 --> 00:18:27,400
bringing those patients into 
your school. 

301
00:18:28,800 --> 00:18:34,700
So, if you take more complex, 
patient, full of the dice 

302
00:18:34,700 --> 00:18:39,700
represents how ill injured they 
are. 

303
00:18:40,600 --> 00:18:45,300
So, like a one is close to death
sinks is basically healed. 

304
00:18:46,300 --> 00:18:50,200
So if you take an ambulance for 
the of more injured people it's 

305
00:18:50,200 --> 00:18:52,600
obviously harder to do. 
But you'll get to go first and 

306
00:18:52,600 --> 00:18:55,400
draft. 
Some of the rooms you upgrade or

307
00:18:55,400 --> 00:18:58,000
some of the Specialists can help
you or you take an easier, one, 

308
00:18:58,000 --> 00:19:00,000
you'll see you can last your 
further round and around. 

309
00:19:00,300 --> 00:19:01,800
That's the first is in your 
decision. 

310
00:19:01,800 --> 00:19:06,200
You have to make once you've got
your ambulance and your your 

311
00:19:06,200 --> 00:19:10,600
patients, you then can look at 
improvements or which could be 

312
00:19:11,100 --> 00:19:12,900
different ways. 
That activate the different kind

313
00:19:12,900 --> 00:19:14,600
of dices three-color Dyson 
again. 

314
00:19:16,000 --> 00:19:18,500
Or you can take a specialist who
might focus on green nice or red

315
00:19:18,500 --> 00:19:22,100
do. 
So, you know, dice then Kind of 

316
00:19:23,200 --> 00:19:29,700
everyone for themselves as you 
start with like three standard 

317
00:19:30,100 --> 00:19:33,400
nurses and then your specialist,
and you allocate them to rooms 

318
00:19:33,700 --> 00:19:36,100
and that makes that you 
manipulate advice from like a 5 

319
00:19:36,100 --> 00:19:41,800
to a 6 or higher heel, all the 
ones to to or the specialist 

320
00:19:41,800 --> 00:19:44,400
might be if you hear a green, 
another green can heal. 

321
00:19:44,800 --> 00:19:48,200
So you're trying to optimize the
allocation of your of your of 

322
00:19:48,200 --> 00:19:51,100
your doctors and nurses around 
the hospital. 

323
00:19:51,200 --> 00:19:56,700
Beetle and any sixes that turn 
to a 7, go into the get they get

324
00:19:56,700 --> 00:19:59,800
discharged. 
So and then, of course, the more

325
00:19:59,900 --> 00:20:02,900
you heal and discharge them the 
more points you get in that 

326
00:20:02,900 --> 00:20:06,200
round and you play the game 
over, I'm going to say about 

327
00:20:06,200 --> 00:20:09,800
eight rounds. 
It's super tight. 

328
00:20:09,900 --> 00:20:13,200
The dice, your after trying to 
keep everyone from not dying, 

329
00:20:13,200 --> 00:20:16,200
otherwise they do go to the 
morgue that's negative points. 

330
00:20:18,000 --> 00:20:22,600
Yeah, we really, really enjoy it
and then There is a Kickstarter 

331
00:20:22,900 --> 00:20:27,800
expansions of like a maternity, 
which we've got with pink dice 

332
00:20:28,600 --> 00:20:31,500
this improvements. 
And there's even like a part 

333
00:20:31,500 --> 00:20:33,500
where you actually laying out 
the city towels for the 

334
00:20:33,500 --> 00:20:36,200
ambulance as a primary tokens to
collect patients. 

335
00:20:36,500 --> 00:20:39,200
But I've not tried those. 
If you're off to dice drafting 

336
00:20:39,200 --> 00:20:44,000
game that is kind of that Theme 
Hospital game of the past but 

337
00:20:44,000 --> 00:20:47,200
you're trying to get the right 
rooms to hire the right people. 

338
00:20:47,800 --> 00:20:51,600
I would also highly recommend 
dice hot Spittle. 

339
00:20:52,100 --> 00:20:55,300
There's some of the artwork. 
There's an expansion for like, 

340
00:20:55,300 --> 00:20:58,500
an emergency room, right? 
Some yeah, yeah, it's like yeah,

341
00:20:58,500 --> 00:21:01,400
it's got extra rooms say that. 
There's a big one about 

342
00:21:01,400 --> 00:21:04,400
paternity and Maternity Ward. 
Okay? 

343
00:21:04,400 --> 00:21:06,800
We always end up playing the 
base game. 

344
00:21:06,900 --> 00:21:09,500
It's just really straight 
forward. 

345
00:21:09,900 --> 00:21:13,900
Again, quick, the table easy to 
teach because everyone kind of 

346
00:21:13,900 --> 00:21:17,400
knows how schools are run in. 
General is quite a nice Gateway 

347
00:21:17,400 --> 00:21:19,400
game as well for our gaming 
group. 

348
00:21:20,900 --> 00:21:23,200
Have you played all know? 
I have it? 

349
00:21:23,200 --> 00:21:26,500
It's been on my list for a while
because I mean you got the 

350
00:21:26,500 --> 00:21:29,300
little lamp, the little plastic 
ambulance at you put the ice in 

351
00:21:29,300 --> 00:21:31,800
I'm like Malik school. 
We need to ask that Deluxe. 

352
00:21:31,800 --> 00:21:35,300
Yeah upgrade yeah otherwise it 
is then comes you ditched us if 

353
00:21:35,300 --> 00:21:38,600
the card which you put three 
dice Auntie okay at those needs 

354
00:21:38,600 --> 00:21:42,500
painting, that's a reminder. 
I know those are merely because 

355
00:21:42,500 --> 00:21:45,200
my hair grey do. 
I think you're doing starts the 

356
00:21:45,200 --> 00:21:47,200
best in, in an expansion 
recently. 

357
00:21:47,200 --> 00:21:50,900
There's a helicopter so you can 
helicopter people and what Is 

358
00:21:50,900 --> 00:21:55,200
Maxie helicopter. 
So yeah, one single players, 

359
00:21:55,900 --> 00:21:59,300
it's like 2.04. 
So not very complicated stop. 

360
00:21:59,300 --> 00:22:02,500
Here's a question. 
Are you competing hospitals or 

361
00:22:02,600 --> 00:22:05,300
are you a special role within 
this hostile? 

362
00:22:05,300 --> 00:22:08,400
Yeah you've got your hospital 
and so we've got the same. 

363
00:22:08,900 --> 00:22:11,500
I'm going to say about eight or 
nine rooms to start with and 

364
00:22:11,500 --> 00:22:13,900
then you can buy additional 
rooms that they're hexagonal 

365
00:22:13,900 --> 00:22:15,400
tiles. 
You basically put around the 

366
00:22:15,400 --> 00:22:20,400
edge so it's that bit of going 
first and having the worst 

367
00:22:20,500 --> 00:22:22,700
Patience. 
But getting the first dibs on 

368
00:22:22,700 --> 00:22:27,600
the, on the rooms or taking the 
easier route, but ending up with

369
00:22:27,600 --> 00:22:30,300
maybe not so optimal, it's 
lovely. 

370
00:22:30,300 --> 00:22:34,200
That's a bit is that is the key 
and then the stress of everyone 

371
00:22:34,400 --> 00:22:37,600
be clear, because if they do not
get seen by anybody in the 

372
00:22:37,600 --> 00:22:41,300
rounds, they deteriorate to. 
They're not looks after then 

373
00:22:41,300 --> 00:22:43,400
they get worse. 
Which again, is really nice 

374
00:22:43,400 --> 00:22:46,400
theme at the end. 
There's a die that has like five

375
00:22:46,400 --> 00:22:49,900
Pips growing and you didn't, you
didn't tend to them, they'll go 

376
00:22:49,900 --> 00:22:53,100
forward. 
Yeah and one's got 20. 

377
00:22:53,700 --> 00:22:56,100
Another stair climbing. 
And so it's like a tiny man. 

378
00:22:56,100 --> 00:22:58,100
You trying to do as much as 
possible? 

379
00:22:58,200 --> 00:22:59,500
Yeah. 
I just keep people generally 

380
00:22:59,500 --> 00:23:03,500
getting better, knowing that. 
Yeah, hopefully no one dies on 

381
00:23:03,500 --> 00:23:06,700
my shift. 
Oh boy. 

382
00:23:07,000 --> 00:23:09,300
All right, there is Dice 
hospital. 

383
00:23:09,400 --> 00:23:14,600
So number three from you. 
Number three is the Dark Horse 

384
00:23:14,600 --> 00:23:19,300
of the day's game episode and 
that is tabula. 

385
00:23:19,700 --> 00:23:24,800
I have No idea of now, Googling 
what tabular is tell me. 

386
00:23:24,800 --> 00:23:27,400
This is okay. 
And you can find it on Board 

387
00:23:27,400 --> 00:23:30,300
Game Geek. 
It was published in 1990. 

388
00:23:30,500 --> 00:23:36,500
Wow, my went back far, it was 
designed by Sarah Finch and 

389
00:23:36,500 --> 00:23:43,600
Leslie Scott, this is a two 
player game so and I the reason 

390
00:23:43,600 --> 00:23:46,200
I got it actually, you know, 
it's very interesting, a friend 

391
00:23:46,200 --> 00:23:50,400
of mine picked it up for me 
while he was in London on. 

392
00:23:50,600 --> 00:23:52,500
Occasion and he brought it back 
to me. 

393
00:23:54,100 --> 00:23:57,500
It's based on this ancient Roman
game. 

394
00:23:57,800 --> 00:24:01,600
That's the precursor to what is 
today backgammon? 

395
00:24:01,800 --> 00:24:04,900
Okay. 
So it's at its simplest. 

396
00:24:04,900 --> 00:24:08,400
It is a role in move that it's 
very simple. 

397
00:24:09,300 --> 00:24:12,500
You have. 
I can't remember it's 16 or 18 

398
00:24:12,500 --> 00:24:18,800
but each player has a number of 
these beautiful stones and 

399
00:24:18,800 --> 00:24:22,700
you're trying to get them onto 
the Board and then all the way 

400
00:24:22,700 --> 00:24:30,000
around the board once so there's
four sides 60, there's 24 spaces

401
00:24:30,000 --> 00:24:35,600
total you roll two dice and you 
can move your Stones now. 

402
00:24:35,600 --> 00:24:39,600
You can't move your Stones off 
the board until you've gotten 

403
00:24:40,000 --> 00:24:44,200
all of your Stones onto the 
board and you have opportunities

404
00:24:44,200 --> 00:24:48,400
to bump your opponent's, Stones.
Back to the center. 

405
00:24:49,200 --> 00:24:52,200
Which means so if they're 
scoring and you're getting 

406
00:24:52,200 --> 00:24:55,700
behind, you have a chance to 
knock them out if they leave 

407
00:24:55,700 --> 00:24:57,600
their. 
So, if it's a single Stone on a 

408
00:24:57,600 --> 00:25:01,800
space, you can then occupy that 
space after your dice roll land 

409
00:25:01,800 --> 00:25:04,900
on that space and bump them. 
But if they have two or more 

410
00:25:04,900 --> 00:25:08,000
than that, space is protected 
really simple. 

411
00:25:08,200 --> 00:25:13,900
But deep strategy, it's rumored 
that the emperor Claudius. 

412
00:25:14,300 --> 00:25:18,200
The third emperor of Rome. 
Third know, the fourth emperor 

413
00:25:18,200 --> 00:25:25,000
of Rome. 
Um, he had a, a version of this 

414
00:25:25,000 --> 00:25:29,200
game mounted onto his Chariot, 
or his litter. 

415
00:25:29,900 --> 00:25:31,200
Not go through Rome. 
Yeah. 

416
00:25:31,200 --> 00:25:34,300
So this is a really old game, 
very cool. 

417
00:25:35,600 --> 00:25:37,500
It's a lot of fun. 
Kate, and I played this 

418
00:25:37,500 --> 00:25:40,800
yesterday. 
Again in anticipation is like 

419
00:25:40,900 --> 00:25:45,500
man, it was tense for a while 
but then she totally blew me 

420
00:25:45,500 --> 00:25:48,300
away because that's typically 
what happens. 

421
00:25:49,300 --> 00:25:51,500
But that is tabula. 
You guys know. 

422
00:25:51,700 --> 00:25:53,600
You say it's like back in the be
a guy in the same way, around 

423
00:25:53,600 --> 00:25:56,300
the board that you are going. 
I'm just looking this been 

424
00:25:56,300 --> 00:25:59,500
wearing, I like the artwork. 
The cut is the Roman may sink 

425
00:25:59,700 --> 00:26:01,600
structure? 
Yeah, it's not plastic. 

426
00:26:01,600 --> 00:26:05,100
These glass beads is components.
Yeah, there's there's not a lot 

427
00:26:05,100 --> 00:26:07,400
to it. 
It's on its unassuming. 

428
00:26:08,100 --> 00:26:11,300
Again, it's just a modern take 
on an ancient classic. 

429
00:26:13,100 --> 00:26:17,200
I like it more than backgammon. 
Maybe I'll bet you a million 

430
00:26:17,200 --> 00:26:21,200
years. 
It's in print or Oh, yeah, still

431
00:26:21,200 --> 00:26:24,100
in print. 
You can still get it to be 

432
00:26:24,100 --> 00:26:27,100
honest. 
I think so. 

433
00:26:27,100 --> 00:26:30,000
Like just go to London. 
Go to the British museum, they 

434
00:26:30,000 --> 00:26:33,000
have a good shot of? 
Yeah, yeah, yeah, yep. 

435
00:26:33,000 --> 00:26:35,500
I see it, as one of these on. 
Is she crazy Jenga? 

436
00:26:36,300 --> 00:26:39,300
Yes, there you go. 
There's a claim to fame. 

437
00:26:39,300 --> 00:26:42,700
Oh, so again that's tabula 
tabular. 

438
00:26:43,700 --> 00:26:47,800
I think it's I think it's called
tabula the Roman game I believe.

439
00:26:47,800 --> 00:26:50,200
Yeah that's what the book says. 
It on the bottom again. 

440
00:26:50,200 --> 00:26:51,500
Yeah. 
So I thought. 

441
00:26:51,500 --> 00:26:53,200
Yeah, that looks like a nice to 
play a game. 

442
00:26:53,800 --> 00:26:55,600
So there we are. 
There's a dice game is covered. 

443
00:26:55,700 --> 00:26:58,800
So we've covered rolling Realms,
we have covered Sagrada. 

444
00:26:58,800 --> 00:27:03,900
We've covered space, space, 
role-player dice, icicle door, 

445
00:27:04,400 --> 00:27:10,800
and tabular, and because because
today is Mardi Gras. 

446
00:27:11,400 --> 00:27:16,000
And because Louisiana is all 
about another French term called

447
00:27:16,000 --> 00:27:18,200
Lagniappe. 
Yeah. 

448
00:27:18,400 --> 00:27:21,800
Explained explained explained 
soul and your abs a little 

449
00:27:21,800 --> 00:27:24,300
something extra is how it 
translates. 

450
00:27:24,300 --> 00:27:28,400
Okay, little something extra. 
So if you go somewheres, they 

451
00:27:28,400 --> 00:27:31,200
might they might give you some 
free thing, right? 

452
00:27:31,200 --> 00:27:33,100
Okay. 
And so this is a little 

453
00:27:33,100 --> 00:27:36,200
something extra in honor, my 
negro and I want to talk about 

454
00:27:36,200 --> 00:27:40,200
real quick and that's Big. 
Easy, busking in honor of New 

455
00:27:40,200 --> 00:27:46,000
Orleans, the city that I love 
this game has no dice. 

456
00:27:46,000 --> 00:27:50,100
But again remember this is And 
yet was published in 2020 by 

457
00:27:50,100 --> 00:27:54,200
Joshua Mills and weird Giraffe 
games. 

458
00:27:54,200 --> 00:27:57,700
I absolutely love this game. 
It is so theme attic. 

459
00:27:58,100 --> 00:28:02,000
It's really reminiscent of being
in New Orleans. 

460
00:28:02,400 --> 00:28:05,600
It's really reminiscent being in
New Orleans at Mardi Gras, but 

461
00:28:05,900 --> 00:28:10,200
it's set at any time. 
So you're a, you're a trio of 

462
00:28:10,200 --> 00:28:15,200
buskers Street Music performers 
in the French Quarter, and 

463
00:28:15,200 --> 00:28:16,900
you've got this one card in 
front of you. 

464
00:28:17,100 --> 00:28:20,100
And you have the These cubes 
that represent the energy that 

465
00:28:20,100 --> 00:28:25,500
each of those musicians have. 
Yeah and then you will play 

466
00:28:25,500 --> 00:28:31,000
cards which are songs and you 
play them and you have locations

467
00:28:31,000 --> 00:28:34,000
in the French Quarter in front 
of you that give you money 

468
00:28:34,000 --> 00:28:36,800
money. 
Equals victory points with the 

469
00:28:36,800 --> 00:28:38,600
end of the game. 
It gives you an opportunity. 

470
00:28:38,600 --> 00:28:43,400
You can tip your your your 
musicians and case they're 

471
00:28:43,400 --> 00:28:47,000
running low on energy because 
you have a reserve of energy 

472
00:28:47,500 --> 00:28:51,600
cubes and I can add it but it's 
got the classic purple green and

473
00:28:51,600 --> 00:28:53,900
gold to try colors of Mardi 
Gras. 

474
00:28:54,500 --> 00:28:57,400
But say the Outlook is is 
amazing. 

475
00:28:57,900 --> 00:29:00,200
That's so bright. 
I've never heard this game. 

476
00:29:00,600 --> 00:29:03,600
Yeah just looking at the current
image is now I'm like this game 

477
00:29:03,700 --> 00:29:06,600
needs to be played. 
Now it's great. 

478
00:29:06,900 --> 00:29:13,200
It's okay at to it's better at a
higher player count just because

479
00:29:13,200 --> 00:29:15,800
you want more. 
Competition. 

480
00:29:15,900 --> 00:29:18,500
Yes yeah. 
Can basically a two players like

481
00:29:18,500 --> 00:29:19,800
well I'm going to play this card
here. 

482
00:29:20,000 --> 00:29:25,400
What's cool is each location has
an icon and the subsequent song 

483
00:29:25,400 --> 00:29:26,500
cards. 
Have the same icon. 

484
00:29:26,500 --> 00:29:28,800
So you have like a little a 
little in the corners, like a 

485
00:29:28,808 --> 00:29:32,700
Mardi, Gras beads, or there's a 
heart or there's the 

486
00:29:32,700 --> 00:29:38,700
fleur-de-lis, and there's a mask
like a Mardi Gras mask. 

487
00:29:40,000 --> 00:29:44,100
So the location has that icon. 
If the song you play, has a 

488
00:29:44,108 --> 00:29:46,600
match. 
During icon, you'll get an extra

489
00:29:46,600 --> 00:29:49,600
bonus, right? 
So it's just it's really cool 

490
00:29:49,600 --> 00:29:53,500
because it's like yeah my my 
trumpetear did a awesome job 

491
00:29:53,500 --> 00:29:58,600
playing this song and it's so 
fun and it's got the balconies, 

492
00:29:59,100 --> 00:30:03,000
the artwork on the cards. 
It's just, it's amazing and it's

493
00:30:03,000 --> 00:30:05,200
like being in New Orleans at 
Mardi Gras. 

494
00:30:05,200 --> 00:30:10,300
So that's a little Lagniappe for
y'all and happy Mardi. 

495
00:30:10,300 --> 00:30:12,700
Gras to everybody. 
Yeah, I think Melody, Gras, 

496
00:30:13,100 --> 00:30:15,800
thank you for sharing that. 
Yeah, I quite like that little 

497
00:30:15,800 --> 00:30:17,900
sticky bonus at the end. 
So I have to become a regular 

498
00:30:17,900 --> 00:30:20,900
feature. 
Maybe maybe we can do that. 

499
00:30:20,900 --> 00:30:23,700
Look at Ya PJs. 
Super bonus. 

500
00:30:24,600 --> 00:30:27,100
We just pull out a little 
Lagniappe extra life. 

501
00:30:27,400 --> 00:30:31,400
Yeah. 
Well thank you for sharing that.

502
00:30:31,400 --> 00:30:33,700
And with that I thank you 
everyone for listening, please 

503
00:30:33,700 --> 00:30:36,500
don't forget to subscribe like 
and follow us. 

504
00:30:36,500 --> 00:30:39,400
See don't miss the miss a future
episodes and we'll speak to you 

505
00:30:39,408 --> 00:30:41,100
soon. 
Yeah, thanks again, this is 

506
00:30:41,100 --> 00:30:43,500
great. 
Thanks everyone for listening. 

507
00:30:43,500 --> 00:30:46,300
Please subscribe. 
As always, we love to hear your 

508
00:30:46,300 --> 00:30:49,600
thoughts and ideas. 
So make sure to leave those in 

509
00:30:49,600 --> 00:30:53,600
the comments and don't forget, 
you can also chat with us both 

510
00:30:53,600 --> 00:30:56,100
on Instagram at meeple to meet 
people.

