1
00:00:00,040 --> 00:00:02,880
Welcome to Maple to Maple, 
uniting players around the 

2
00:00:02,880 --> 00:00:06,640
world, a 30 minute exploration 
of TJ and Gareth's four-game 

3
00:00:06,640 --> 00:00:09,480
experiences from across both 
sides of the Atlantic. 

4
00:00:10,240 --> 00:00:12,720
Each episode they share their 
thoughts and opinions on the 

5
00:00:12,720 --> 00:00:16,280
world of four games, including 
their favorite themes, games, 

6
00:00:16,320 --> 00:00:21,840
hot topics, and much, much more.
I want to tell you all about two

7
00:00:21,840 --> 00:00:25,880
people who have just completely,
as I was telling them before the

8
00:00:25,880 --> 00:00:28,960
recording, have invaded our home
in the past few months. 

9
00:00:29,320 --> 00:00:32,000
Their game is amazing and they 
have another one coming out. 

10
00:00:32,280 --> 00:00:34,560
So we're going to talk about 
their whole work. 

11
00:00:34,880 --> 00:00:38,520
It's Dusty and Amy from Ducks 
Somnium and we're in other 

12
00:00:38,520 --> 00:00:44,040
games, botany and what is hasn't
been fulfilled yet in the floor.

13
00:00:44,240 --> 00:00:45,440
Is that right, guys? 
Yep. 

14
00:00:46,400 --> 00:00:49,200
Well, Dusty and Amy, thank you 
so much for being on Maple to 

15
00:00:49,320 --> 00:00:50,200
Maple. 
We appreciate it. 

16
00:00:50,560 --> 00:00:51,560
Yeah. 
Thank you for having us. 

17
00:00:51,560 --> 00:00:55,040
We're very excited. 
Yeah, I'm more excited than you 

18
00:00:55,040 --> 00:00:57,560
guys, right? 
Yeah. 

19
00:00:57,640 --> 00:00:59,960
Our listeners are going to get a
whole new me today. 

20
00:01:00,520 --> 00:01:02,920
Just, you know, I'm going to try
not to stutter and fall over 

21
00:01:02,920 --> 00:01:04,000
myself. 
Funny. 

22
00:01:05,400 --> 00:01:08,720
No, you guys are great. 
I always get nervous too. 

23
00:01:08,720 --> 00:01:12,800
I'm so nervous and shy. 
We, we were Ever since botany, 

24
00:01:13,720 --> 00:01:16,200
nobody cares about me. 
But these girls keep coming up 

25
00:01:16,200 --> 00:01:18,040
to Amy and they're like, I'm 
totally fangirling right now. 

26
00:01:18,040 --> 00:01:22,240
I'm fangirling over meeting you 
and Amy and Amy's so shy and 

27
00:01:22,240 --> 00:01:26,240
just not one to have fangirls 
and she's like looking at me 

28
00:01:26,240 --> 00:01:26,920
like. 
Fanboys. 

29
00:01:26,960 --> 00:01:31,040
Yeah, well, she's like, what's? 
Happening to PJ, can fangirl out

30
00:01:31,040 --> 00:01:33,720
too. 
Unfortunately, I can't fanboy 

31
00:01:33,720 --> 00:01:37,600
too much about Amy because all 
my communications were with 

32
00:01:37,600 --> 00:01:39,760
Dusty. 
That's because she's so shy. 

33
00:01:39,760 --> 00:01:43,160
Yeah, it's all me. 
So I feel like all the emails 

34
00:01:43,160 --> 00:01:45,400
that came from Dusty. 
So I feel like I've got a better

35
00:01:45,400 --> 00:01:47,160
relationship with Dusty and 
that's not. 

36
00:01:47,160 --> 00:01:49,760
Fair. 
And I hope to change that today.

37
00:01:50,760 --> 00:01:54,960
So Dusty and Amy, you, why don't
you tell us a little bit about 

38
00:01:54,960 --> 00:01:59,200
yourselves, how you got into the
board gaming community and into 

39
00:01:59,200 --> 00:02:00,600
designing games? 
Because y'all have an 

40
00:02:00,600 --> 00:02:03,600
interesting story. 
That is a, that is a roundabout 

41
00:02:03,600 --> 00:02:08,520
story. 
It is so we, I mean, we've been 

42
00:02:08,520 --> 00:02:11,360
playing games a long time. 
I started in elementary school 

43
00:02:11,360 --> 00:02:17,200
with Axis and Allies and battle 
tech and magic and, you know, 

44
00:02:17,200 --> 00:02:22,440
the typical very nerdy 90s kids 
stuff and, and Amy and I started

45
00:02:22,440 --> 00:02:26,800
dating when we were 14 and so we
kind of grew up into it and. 

46
00:02:26,800 --> 00:02:30,760
And we also always played rummy.
Which my rummy 13 with my my 

47
00:02:30,920 --> 00:02:33,520
with my grandma she was. 
Like 90. 

48
00:02:33,600 --> 00:02:35,640
She was, yeah, she was in her 
80s when we met. 

49
00:02:35,640 --> 00:02:39,160
She made it all the way to 101 
and was still like just an 

50
00:02:39,160 --> 00:02:40,880
absolute rummy shark until the 
until. 

51
00:02:40,880 --> 00:02:43,080
The every time we played with 
her and she'd beat us like 

52
00:02:43,200 --> 00:02:45,080
almost every. 
Time ruthlessly wouldn't care. 

53
00:02:45,560 --> 00:02:47,600
We play that and then we and we 
kind of got into it. 

54
00:02:47,600 --> 00:02:49,760
We started getting into lighter 
games that Amy would play. 

55
00:02:49,760 --> 00:02:54,120
And so like Munchkin and 
Dominion, Small World, Ticket to

56
00:02:54,120 --> 00:02:57,080
Ride, stuff like that as they 
came along and. 

57
00:02:57,200 --> 00:02:58,920
Checking off all the boxes right
now. 

58
00:02:58,920 --> 00:03:00,640
I know. 
Yeah, our pedigree is good. 

59
00:03:00,680 --> 00:03:06,360
Yeah, for sure. 
And so Fast forward to we, you 

60
00:03:06,360 --> 00:03:09,120
know, we finished college, we 
got married, we started, we have

61
00:03:09,120 --> 00:03:13,400
4 businesses and they're all 
they're, it's relevant to, I'll 

62
00:03:13,400 --> 00:03:15,680
gloss over some of it, but it's 
relevant to how we got to board 

63
00:03:15,680 --> 00:03:16,360
gaming. 
Sure. 

64
00:03:17,040 --> 00:03:21,520
The first two businesses, one it
does is a website, platforms for

65
00:03:21,520 --> 00:03:24,920
travel marketing organizations. 
And the other is photography, 

66
00:03:25,520 --> 00:03:28,240
wedding photography. 
And we said ha, ha, between 

67
00:03:28,240 --> 00:03:31,480
these two, we are so 
diversified, nothing will ever 

68
00:03:31,480 --> 00:03:35,360
come along that simultaneously 
destroys travel and events. 

69
00:03:37,040 --> 00:03:38,520
Yeah, you can tell where that's 
going. 

70
00:03:39,080 --> 00:03:42,120
And so 2020 rolls along and 
decides that we shouldn't do a 

71
00:03:42,120 --> 00:03:43,560
whole lot of work for a few 
years. 

72
00:03:45,360 --> 00:03:46,800
And. 
We needed to find something 

73
00:03:46,800 --> 00:03:49,720
else. 
So we were like, well, also I, I

74
00:03:49,720 --> 00:03:52,680
love taking pictures. 
And so we were like, well, I 

75
00:03:52,680 --> 00:03:55,720
want to build a lavender farm 
and then how can we make some 

76
00:03:55,720 --> 00:03:58,320
money so. 
We live next to the ranch I grew

77
00:03:58,320 --> 00:04:00,200
up on still. 
And so we have, we have a lot of

78
00:04:00,200 --> 00:04:04,400
space for lavender, Yeah. 
And then we're like, well, 

79
00:04:04,400 --> 00:04:07,840
lavender takes a little while to
grow, so let's do some like 

80
00:04:08,440 --> 00:04:11,040
laser work and make some flower 
presses. 

81
00:04:11,040 --> 00:04:13,120
I love flower. 
And those took off like crazy. 

82
00:04:13,120 --> 00:04:15,280
We sold a couple thousand of 
those in a year and a half. 

83
00:04:15,280 --> 00:04:18,000
Actually, whenever we were like 
trying to figure out what 

84
00:04:18,000 --> 00:04:21,120
products to make, I was like, I 
want to make a flower press and 

85
00:04:21,120 --> 00:04:22,880
just he's like, I don't know 
about that. 

86
00:04:22,880 --> 00:04:23,720
It might. 
Not I said. 

87
00:04:23,720 --> 00:04:26,360
I said no one's ever gonna buy 
these stupid flower presses. 

88
00:04:26,480 --> 00:04:28,400
I mean, they look real nice, but
no one's gonna. 

89
00:04:28,400 --> 00:04:29,000
And then. 
So yeah. 

90
00:04:29,400 --> 00:04:31,440
And that's like the thing we 
sold the most. 

91
00:04:31,600 --> 00:04:33,840
Yeah, we hardly ever sold any 
lavender because it wasn't 

92
00:04:33,840 --> 00:04:36,200
really harvested yet, but we 
sold, yeah, tons of tons and 

93
00:04:36,200 --> 00:04:37,720
tons of flower presses. 
OK. 

94
00:04:37,920 --> 00:04:42,040
So that all that condenses like 
half our lives into how we got 

95
00:04:42,040 --> 00:04:43,680
to manufacturing board games 
well. 

96
00:04:43,800 --> 00:04:48,320
Sort of because then Dusty 
wanted a resin printer to make 

97
00:04:48,560 --> 00:04:50,560
his own. 
I started painting Warhammer and

98
00:04:50,560 --> 00:04:53,520
playing Warhammer and I wanted 
and which was denied me when I 

99
00:04:53,520 --> 00:04:54,800
was a child. 
Thank you parents. 

100
00:04:54,800 --> 00:04:56,680
Because it was too expensive. 
My parents wouldn't let me do 

101
00:04:56,680 --> 00:04:57,920
it. 
And then one day I realized I'm 

102
00:04:57,920 --> 00:04:59,160
an adult. 
I can do. 

103
00:04:59,160 --> 00:05:02,760
I could play Warhammer and and 
so. 

104
00:05:03,360 --> 00:05:06,520
I still make that argument today
when people ask me why I don't 

105
00:05:06,520 --> 00:05:08,920
play Warhammer MY. 
Stepmom asked me when I'm going 

106
00:05:08,920 --> 00:05:11,520
to grow up and I'm like, I'd 
make a living not growing up 

107
00:05:11,520 --> 00:05:15,840
like specifically. 
So we were driving to a wedding 

108
00:05:15,880 --> 00:05:19,320
and as we often do when driving 
3 hours to a wedding, we were 

109
00:05:19,400 --> 00:05:21,840
just talking about business and 
coming up with ideas. 

110
00:05:21,840 --> 00:05:24,400
And I said well you know, I 
really want one of these resin 

111
00:05:24,400 --> 00:05:25,560
printers. 
I want to print my own 

112
00:05:25,560 --> 00:05:28,000
miniatures and. 
Make a business case, yeah. 

113
00:05:28,000 --> 00:05:30,440
And then and Amy's like, OK, 
well, make it, you know, why 

114
00:05:30,440 --> 00:05:31,920
don't you try to make some money
off of it then? 

115
00:05:31,920 --> 00:05:34,160
And I was like, well, people 
sell miniatures on Etsy and we, 

116
00:05:34,160 --> 00:05:36,320
you know, that's where our 
flower press store was. 

117
00:05:36,320 --> 00:05:38,640
And we were really good at Etsy.
I was like, well, I could do 

118
00:05:38,640 --> 00:05:40,400
that, but all these people are 
selling the same thing. 

119
00:05:40,400 --> 00:05:41,960
Well, if they're all selling the
same thing, how do we 

120
00:05:41,960 --> 00:05:43,680
differentiate? 
Oh, we must need to pay somebody

121
00:05:43,680 --> 00:05:45,720
to make our own scopes. 
And then we'll sell our own 

122
00:05:45,720 --> 00:05:47,440
miniatures. 
And Amy goes, well, if you're 

123
00:05:47,440 --> 00:05:49,400
making miniatures, you might as 
well make a board game. 

124
00:05:49,400 --> 00:05:50,680
And. 
And yeah. 

125
00:05:50,920 --> 00:05:53,800
And that was it right there. 
But then we were making another 

126
00:05:53,800 --> 00:05:57,760
game like a. 
Sci-fi, fantasy, all the above, 

127
00:05:57,760 --> 00:06:00,640
and that's still going slowly. 
It just takes a long time we. 

128
00:06:00,640 --> 00:06:03,480
Realized how expensive 
miniatures are and how much art 

129
00:06:03,480 --> 00:06:06,040
costs. 
You're gonna need a staff pretty

130
00:06:06,040 --> 00:06:09,160
soon. 
Well, that we, we have had 

131
00:06:09,160 --> 00:06:11,680
employees for our other 
businesses and I, I'm a big fan 

132
00:06:11,680 --> 00:06:13,600
of contractors. 
So we're going to try and ride 

133
00:06:13,600 --> 00:06:18,120
that out for as long as we can, 
but we're getting there and. 

134
00:06:18,400 --> 00:06:22,320
I want to point out really 
quickly, and I'm this is, this 

135
00:06:22,320 --> 00:06:27,360
is for Gareth's sake, You drove 
3 hours to a wedding, OK. 

136
00:06:27,640 --> 00:06:31,320
Our, our our English friends 
complain about a one hour drive 

137
00:06:31,600 --> 00:06:33,400
and how long that is. 
Yeah. 

138
00:06:33,400 --> 00:06:35,920
Yeah, so I was trying. 
I love that when you said it. 

139
00:06:36,240 --> 00:06:38,200
Five hours. 
Yeah, we drive five hours away, 

140
00:06:38,200 --> 00:06:39,640
no, probably, and come home that
night. 

141
00:06:40,600 --> 00:06:42,240
We do. 
You're in California, right? 

142
00:06:43,400 --> 00:06:45,080
You're in California is. 
That Yeah. 

143
00:06:45,080 --> 00:06:45,840
And nobody. 
Yeah. 

144
00:06:46,160 --> 00:06:48,640
So people, people in Europe 
don't understand how big 

145
00:06:48,640 --> 00:06:50,160
California is. 
I'm. 

146
00:06:50,280 --> 00:06:51,960
I'm like looking at countries 
over there and I'm like, oh, 

147
00:06:51,960 --> 00:06:54,920
that's only 40 miles across. 
My mom lives farther away than 

148
00:06:54,920 --> 00:06:58,240
that. 
Yep, it's true. 

149
00:06:58,600 --> 00:07:02,440
It's so true. 
So, yeah, so we were so okay. 

150
00:07:02,440 --> 00:07:04,840
So we figured out all this stuff
was very difficult, which was 

151
00:07:04,840 --> 00:07:06,280
fine. 
We knew that we were figuring 

152
00:07:06,280 --> 00:07:07,560
those things out. 
We've done this, we've done 

153
00:07:07,560 --> 00:07:09,000
stuff like this enough times 
before. 

154
00:07:09,320 --> 00:07:13,040
But Amy was in the kitchen one 
morning and she goes, hey, I 

155
00:07:13,040 --> 00:07:16,320
have an idea for another game. 
And I said, okay, And she said, 

156
00:07:16,320 --> 00:07:18,280
I'm like, what's it about? 
And she goes, well, it's about, 

157
00:07:18,640 --> 00:07:21,520
it's about pressing flowers. 
And I said, OK, well, that's on 

158
00:07:21,520 --> 00:07:23,480
brand for us. 
We have a fan base, you know, 

159
00:07:23,480 --> 00:07:25,280
maybe that could work. 
And I go, what's the story? 

160
00:07:25,280 --> 00:07:26,800
And she's like, well, I've been 
reading all these books. 

161
00:07:26,800 --> 00:07:30,600
Amy collects old antique books 
and from like, you know, 18 

162
00:07:30,600 --> 00:07:32,680
hundreds, 1700s, she's like, 
well, I've been reading all 

163
00:07:32,680 --> 00:07:35,040
these old books about all these 
guys that would travel all over 

164
00:07:35,040 --> 00:07:37,840
the planet looking for flowers. 
And they'd be losing eyes. 

165
00:07:37,840 --> 00:07:40,600
And they'd have a pet Falcon. 
And they'd fall in pit traps, 

166
00:07:40,600 --> 00:07:42,560
bulls at the bottom. 
And they'd be on the side of an 

167
00:07:42,560 --> 00:07:44,960
active volcano. 
And Dusty was like I can. 

168
00:07:45,000 --> 00:07:46,920
Work with them. 
Yeah, yeah, we can make this 

169
00:07:46,920 --> 00:07:48,600
work for sure. 
There's lots of non traditional.

170
00:07:48,920 --> 00:07:51,200
We got we you know, now we have 
all your pretty flowers and we 

171
00:07:51,200 --> 00:07:53,640
have adventure perfect. 
Like, and I was like, OK, well, 

172
00:07:53,640 --> 00:07:55,800
they're traveling the world. 
And then we then we sat down. 

173
00:07:56,400 --> 00:07:57,280
We're like, what's the game look
like? 

174
00:07:57,280 --> 00:07:58,160
Well, they're traveling the 
world. 

175
00:07:58,160 --> 00:08:00,120
OK, well, that means there must 
be a map and you move around the

176
00:08:00,120 --> 00:08:01,400
map. 
What happens when you move 

177
00:08:01,400 --> 00:08:02,680
around the map? 
Well, the all kinds of, you 

178
00:08:02,680 --> 00:08:04,880
know, you've got got flowers and
these guys would be hunting. 

179
00:08:04,880 --> 00:08:06,360
Specific flowers events would 
happen. 

180
00:08:06,360 --> 00:08:08,480
Yeah, and all these random 
things would happen to them. 

181
00:08:08,480 --> 00:08:10,120
It's OK, that sounds like an 
event deck. 

182
00:08:10,120 --> 00:08:12,800
Oh my gosh, like seriously, 
pirates happen like all the 

183
00:08:12,800 --> 00:08:14,520
time. 
The more ridiculous the stories 

184
00:08:14,520 --> 00:08:17,920
are. 90% of the most ridiculous 
stories in that game are just 

185
00:08:17,920 --> 00:08:20,560
things that I took and 
completely loosely based on real

186
00:08:20,560 --> 00:08:22,560
stories that I condensed into 
three sentences. 

187
00:08:23,840 --> 00:08:25,880
And then it just, yeah, it just 
took off from there. 

188
00:08:25,880 --> 00:08:28,320
We had a playable version of 
Botany in like a week, and we 

189
00:08:28,320 --> 00:08:30,800
had A and we had a business and 
I was already, you know, we'd 

190
00:08:30,800 --> 00:08:32,799
already put together all the 
business stuff for our other 

191
00:08:32,799 --> 00:08:35,440
game. 
And so, yeah, and took off from 

192
00:08:35,440 --> 00:08:37,840
there. 
So you have just managed to 

193
00:08:37,840 --> 00:08:43,919
breeze through 2 1/2 of my 
questions about. 

194
00:08:43,919 --> 00:08:45,160
Botany. 
We are wordy people. 

195
00:08:45,160 --> 00:08:45,800
Yeah, yeah. 
Yeah. 

196
00:08:46,480 --> 00:08:47,720
So thanks for that. 
Yeah. 

197
00:08:48,920 --> 00:08:51,040
OK, you asked a question. 
You're going to get the whole 

198
00:08:51,040 --> 00:08:53,120
story. 
We can elaborate. 

199
00:08:53,200 --> 00:08:55,440
Yeah. 
Well, you, you got us, you got 

200
00:08:55,440 --> 00:08:59,760
us to the theme and how you got 
there, the time period, your 

201
00:08:59,760 --> 00:09:02,200
influence there, the history, 
your influence. 

202
00:09:03,600 --> 00:09:07,480
So let's I mean also. 
I was going to say also with the

203
00:09:07,480 --> 00:09:10,880
history like the Wardian case 
came out with at that time, 

204
00:09:11,080 --> 00:09:15,560
which was so fascinating because
it like made it made you able to

205
00:09:15,640 --> 00:09:19,200
actually get your plants alive. 
It like reversed the survival 

206
00:09:19,200 --> 00:09:21,040
rate. 
So they had like a 5% survival 

207
00:09:21,040 --> 00:09:24,520
rate before the Wardian case and
afterwards they had like a 95% 

208
00:09:24,520 --> 00:09:27,000
survival rate. 
So suddenly just the just the 

209
00:09:27,000 --> 00:09:30,320
fact that somebody made a little
glass case suddenly made it so 

210
00:09:30,320 --> 00:09:34,040
that the entire, the the entire 
research of flowers and, and you

211
00:09:34,040 --> 00:09:36,880
know, building a massive gardens
in Europe and stuff was possible

212
00:09:37,520 --> 00:09:40,200
with with, with foreign flowers 
basically. 

213
00:09:41,120 --> 00:09:43,200
That's amazing. 
That is incredible. 

214
00:09:43,680 --> 00:09:46,400
So let's let's let's step back 
just one moment. 

215
00:09:46,800 --> 00:09:50,200
Let's talk really briefly about 
like general overview of Botany 

216
00:09:51,040 --> 00:09:53,560
and how it's played for those of
our listeners who maybe haven't 

217
00:09:53,560 --> 00:09:57,040
played it yet, maybe they're 
thinking about purchasing it 

218
00:09:57,160 --> 00:09:58,680
your local store. 
It's what I did. 

219
00:09:59,440 --> 00:10:01,680
I didn't back it on Kickstarter.
I'm sorry I missed it. 

220
00:10:01,680 --> 00:10:04,960
But so, so tell us just a little
bit about the game itself. 

221
00:10:04,960 --> 00:10:06,400
Obviously it's a map of the 
world, right? 

222
00:10:06,600 --> 00:10:09,440
Yep. 
So you're gonna learn something 

223
00:10:09,440 --> 00:10:11,240
about me and Amy. 
We don't know any of the 

224
00:10:11,240 --> 00:10:14,080
technical terms all that well 
for board game design. 

225
00:10:14,520 --> 00:10:17,800
And so I did not know Botany was
a pick up and deliver game with 

226
00:10:17,800 --> 00:10:21,400
tableau building until somebody 
said it to me about Botany. 

227
00:10:22,440 --> 00:10:25,680
OK, So, yeah, so. 
Kind of design games. 

228
00:10:26,320 --> 00:10:29,960
Or like we pick out a theme and 
then we're like, OK, what makes 

229
00:10:29,960 --> 00:10:32,480
sense? 
How do we represent these, this 

230
00:10:32,480 --> 00:10:36,200
real world story so that it 
feels, it feels like a board 

231
00:10:36,200 --> 00:10:37,960
game representation of what's 
happening? 

232
00:10:38,000 --> 00:10:40,760
We've also been told we kind of 
build backwards too because 

233
00:10:40,760 --> 00:10:44,160
like, I have to find the artwork
first because it has to be 

234
00:10:44,160 --> 00:10:46,040
available. 
So we start with a story and an 

235
00:10:46,040 --> 00:10:48,280
idea and what could an artwork, 
what could represent that? 

236
00:10:48,280 --> 00:10:49,680
And is the artwork there to 
support it? 

237
00:10:49,680 --> 00:10:52,040
And if the artwork's not there 
to support it, then we switch, 

238
00:10:52,120 --> 00:10:53,960
you know, we switch things 
around until it is. 

239
00:10:54,000 --> 00:10:57,480
Yeah, because we use all 
historical except for in 

240
00:10:57,480 --> 00:10:59,960
Lafleur. 
We did hire an artist to 

241
00:10:59,960 --> 00:11:02,480
supplement a few portraits. 
Yeah. 

242
00:11:02,800 --> 00:11:05,960
So I mean, as far as gameplay 
for botany is concerned, you 

243
00:11:05,960 --> 00:11:08,360
have a big map of the world. 
And so it's a real map from 

244
00:11:08,360 --> 00:11:10,000
1867. 
So it looks all old. 

245
00:11:10,000 --> 00:11:13,640
And we put places all over the 
map for places to go look for 

246
00:11:13,640 --> 00:11:15,600
flowers. 
And you have, you have flowers 

247
00:11:15,600 --> 00:11:18,040
in your hand that are like your 
target, like the places you want

248
00:11:18,040 --> 00:11:23,200
to go to collect these flowers. 
And from that point on, what 

249
00:11:23,200 --> 00:11:25,880
you're trying to do is create 
the most efficient routes around

250
00:11:25,880 --> 00:11:28,120
the world while dodging all 
these random things that are 

251
00:11:28,120 --> 00:11:30,080
happening to you and managing 
your budget. 

252
00:11:30,840 --> 00:11:34,320
Because back in the day, you 
know, there weren't ATMs. There 

253
00:11:34,320 --> 00:11:36,600
weren't ATMs. They would, they 
would leave England with the 

254
00:11:36,600 --> 00:11:38,520
amount of money they had. 
And that was the money they had 

255
00:11:38,520 --> 00:11:40,480
unless they managed to earn more
money while they were out and 

256
00:11:40,480 --> 00:11:41,840
about. 
Like that was it. 

257
00:11:41,840 --> 00:11:45,920
Which, by the way, which by the 
way, is a brilliant mechanic the

258
00:11:45,920 --> 00:11:48,080
way it works in your game. 
Oh good. 

259
00:11:48,680 --> 00:11:51,360
No, it's incredible, right? 
So it's like the money you have,

260
00:11:51,360 --> 00:11:54,480
is it, but your state is still 
generating income. 

261
00:11:54,640 --> 00:11:58,520
Yeah, back in England. 
I'm super rich back home, I 

262
00:11:58,520 --> 00:12:00,320
promise. 
Yeah, right. 

263
00:12:00,640 --> 00:12:04,120
So it's when you return, you 
then have like you get to take 

264
00:12:04,120 --> 00:12:06,680
your income back, Yeah, go on 
another journey, right. 

265
00:12:06,840 --> 00:12:08,480
So it's constantly back and 
forth, yeah. 

266
00:12:09,320 --> 00:12:10,360
Yeah. 
And so every turn you're 

267
00:12:10,360 --> 00:12:12,280
spending your money, you're 
trying to get around the world, 

268
00:12:12,280 --> 00:12:14,640
you're trying to see if you can 
circumnavigate the globe or if 

269
00:12:14,640 --> 00:12:16,680
you should just run around 
Europe for a bit and come back 

270
00:12:17,080 --> 00:12:18,960
and everybody, and it's 
basically a race. 

271
00:12:18,960 --> 00:12:22,800
Everybody is racing to see who 
can make the best use of the 

272
00:12:22,800 --> 00:12:24,720
flowers. 
They have the tools they're 

273
00:12:24,720 --> 00:12:27,040
given. 
You get, you know, you can hire 

274
00:12:27,040 --> 00:12:28,800
crew, you get pets, you get 
items. 

275
00:12:30,160 --> 00:12:32,280
Very nobody. 
I've, I've so surprised nobody 

276
00:12:32,280 --> 00:12:36,080
has thought this yet, but I was 
100% inspired by Talisman when 

277
00:12:36,080 --> 00:12:40,960
it came to like getting items 
and crew and and help and, and 

278
00:12:40,960 --> 00:12:43,240
so we took our own, you know, 
spin on that. 

279
00:12:43,280 --> 00:12:46,080
But they would have this and 
sometimes the parties for these 

280
00:12:46,080 --> 00:12:48,360
Victorian flower hunters would 
be so long. 

281
00:12:48,360 --> 00:12:52,040
They'd be supported by 100, 
yeah, hundreds of people just to

282
00:12:52,040 --> 00:12:54,240
go and, and everybody would just
be like, OK, we got to get from 

283
00:12:54,240 --> 00:12:56,360
point A to point B and survive. 
Why are we doing this? 

284
00:12:56,360 --> 00:12:59,280
Oh, that guy wants to pick a 
Pansy somewhere, right? 

285
00:12:59,280 --> 00:13:02,600
Like so. 
Welcome to my world. 

286
00:13:02,960 --> 00:13:04,440
Yes. 
Right. 

287
00:13:05,200 --> 00:13:10,240
Gareth is the wealthy landowner 
in England and he's like, I need

288
00:13:10,240 --> 00:13:11,840
you to go pick that board game 
for me. 

289
00:13:12,680 --> 00:13:17,160
Oh yes, Sir, he's going to kill 
me. 

290
00:13:17,160 --> 00:13:18,400
He is going to kill me when he 
listens. 

291
00:13:18,400 --> 00:13:20,120
He's not that different. 
Yeah, same thing. 

292
00:13:20,840 --> 00:13:23,280
And if Gareth gets attacked by 
pirates, maybe you're good with 

293
00:13:23,280 --> 00:13:24,800
a shotgun. 
Yeah, there you go. 

294
00:13:25,120 --> 00:13:27,520
I'm not by the ray, but yeah, 
thank you. 

295
00:13:28,200 --> 00:13:29,640
For that so. 
So then after the race, 

296
00:13:29,640 --> 00:13:31,560
everybody. 
Everybody sees who's got the 

297
00:13:31,560 --> 00:13:33,840
most points and whoever has the 
most points at the end of the 

298
00:13:33,840 --> 00:13:36,920
game from yeah, reputation. 
Well, the reputation ends the 

299
00:13:36,920 --> 00:13:39,240
game, but then whoever has the 
most victory points from the the

300
00:13:39,600 --> 00:13:42,520
how exotic and how many flowers 
they got and how big their 

301
00:13:42,520 --> 00:13:46,000
estate has grown wins the game. 
And so you're sabotage. 

302
00:13:47,040 --> 00:13:48,240
Your. 
Opponent. 

303
00:13:48,240 --> 00:13:50,320
Yeah, you can take poisonous 
specimens and shove them in your

304
00:13:50,320 --> 00:13:51,440
opponent's garden. 
That's right. 

305
00:13:51,440 --> 00:13:54,280
That's fine. 
Like I personally almost never 

306
00:13:54,280 --> 00:13:57,680
play that way but some of my 
siblings like to play. 

307
00:13:57,680 --> 00:14:00,880
Dirty. 
So we have to put that in there 

308
00:14:00,880 --> 00:14:04,320
for them. 
And you have an entire expansion

309
00:14:04,440 --> 00:14:08,880
kind of devoted to that. 
Yeah, like they are what? 

310
00:14:08,880 --> 00:14:10,840
Carnivorous Perilous. 
Bizarre. 

311
00:14:10,840 --> 00:14:12,760
It's all the weird plants. 
Like the ones that smell like 

312
00:14:12,760 --> 00:14:15,720
corpses and poop. 
Yeah, Anything. 

313
00:14:15,720 --> 00:14:18,000
Anything. 
So extra weird we need to figure

314
00:14:18,000 --> 00:14:20,520
out like find all these bizarre 
plants. 

315
00:14:21,080 --> 00:14:24,080
And we try to make so some of 
the plants have like things that

316
00:14:24,080 --> 00:14:26,240
happen when you get them. 
And so we try to make it so 

317
00:14:26,240 --> 00:14:29,720
like, you know, like this, like 
if it plants, like the size of 

318
00:14:29,720 --> 00:14:31,920
your kitchen, like it makes you 
move slower while you're trying 

319
00:14:31,920 --> 00:14:33,720
to move it around. 
Super prickly. 

320
00:14:33,840 --> 00:14:34,600
Yeah. 
Prickly. 

321
00:14:34,600 --> 00:14:36,720
Like if you. 
Get a banana. 

322
00:14:37,080 --> 00:14:38,800
You get to move more or 
something. 

323
00:14:38,800 --> 00:14:40,080
Like that, Yeah. 
Like it gives you more, gives 

324
00:14:40,080 --> 00:14:45,440
you more pep in your step, Yeah.
So, so here you are on this 

325
00:14:45,440 --> 00:14:50,480
journey, this game about 
collecting plants, poisonous and

326
00:14:50,480 --> 00:14:55,000
otherwise, later on trees with 
the expansion on trees in the 

327
00:14:55,000 --> 00:14:57,560
Victorian era. 
You've done all this research, 

328
00:14:57,840 --> 00:15:00,120
you've gotten the art secure 
you, you've done all this 

329
00:15:00,120 --> 00:15:02,720
together. 
And you know, you again, you 

330
00:15:02,720 --> 00:15:06,120
said, well, how do we make a 
game about this early on in the 

331
00:15:06,120 --> 00:15:08,520
process? 
I was just right before you came

332
00:15:08,520 --> 00:15:12,600
on. 
So over 15,000 backers for 

333
00:15:12,600 --> 00:15:17,200
Botany and over 1,000,000 over 
$1 million rate. 

334
00:15:17,200 --> 00:15:21,160
We were never expecting that. 
Yeah, I was very, we were very 

335
00:15:21,160 --> 00:15:24,560
surprised by day one. 
It was very surprising. 

336
00:15:24,560 --> 00:15:27,680
Like what? 
And his dad was like, you made 

337
00:15:27,680 --> 00:15:28,400
how much on the. 
Board. 

338
00:15:28,400 --> 00:15:30,720
My dad was like, yeah, he was 
like, well, that sounds fun. 

339
00:15:30,720 --> 00:15:32,040
That'll be nice. 
And then he's calling. 

340
00:15:32,040 --> 00:15:34,760
And then after the, he calls us 
after he gets up in the morning,

341
00:15:34,760 --> 00:15:37,880
he's done all his, you know, the
chores out around the, the 

342
00:15:37,880 --> 00:15:39,640
property and everything. 
And he calls us up and he's 

343
00:15:39,640 --> 00:15:41,800
like, well, what's it look like?
And I'm like, oh, we're at 

344
00:15:42,160 --> 00:15:44,880
$35,000. 
And he goes, you're at what? 

345
00:15:46,240 --> 00:15:50,560
Like off a board game? 
It was, it was very surprising. 

346
00:15:51,240 --> 00:15:53,920
Steel. 
So like, so surreal. 

347
00:15:54,160 --> 00:15:56,520
And then did you see that we're 
in Barnes and Noble? 

348
00:15:56,520 --> 00:15:57,280
Yeah. 
So we're in Barnes. 

349
00:15:57,280 --> 00:15:58,840
We're in 500 Barnes and Noble 
stores. 

350
00:15:58,880 --> 00:16:00,080
We're in Books-a-million. 
Just saw that. 

351
00:16:00,480 --> 00:16:02,440
Just saw your post, yeah. 
Yeah. 

352
00:16:02,440 --> 00:16:04,520
And so it just keeps going. 
We're already doing a reprint. 

353
00:16:04,560 --> 00:16:06,120
We did a big print the first 
time around. 

354
00:16:06,120 --> 00:16:10,160
We're already doing a reprint. 
And so we're very grateful to 

355
00:16:10,160 --> 00:16:11,680
all our fans. 
Like we just can't. 

356
00:16:12,240 --> 00:16:16,600
Yeah, we had. 
So, OK, so I'm a catastrophizer 

357
00:16:16,600 --> 00:16:20,400
when it comes to business and I,
I build, I build. 

358
00:16:20,560 --> 00:16:22,520
All the plans I build are 
scalable. 

359
00:16:22,800 --> 00:16:26,320
If we had sold 100 copies or if 
we had sold, we're up to like 

360
00:16:26,600 --> 00:16:31,760
we're getting close to 25,000 
copies sold, it wouldn't, it 

361
00:16:31,760 --> 00:16:34,360
wouldn't have made any 
difference in the, the, our 

362
00:16:35,000 --> 00:16:38,080
processes, our processes and the
survivability of the plan. 

363
00:16:38,560 --> 00:16:41,000
And so everything scaled very 
nicely. 

364
00:16:41,000 --> 00:16:46,320
But I was fully prepared to just
sell like, like if we, we had 

365
00:16:46,320 --> 00:16:49,320
internal goals and if we sold 
500 copies, that was going to be

366
00:16:49,320 --> 00:16:51,000
everything we needed. 
It was going to pay back all the

367
00:16:51,000 --> 00:16:53,520
investment we had made on 
advertising and stuff like that.

368
00:16:53,720 --> 00:16:56,720
And then we were going to print 
2000 copies and we'd have 1500 

369
00:16:56,720 --> 00:16:58,040
to sell. 
And I had the whole profit and 

370
00:16:58,040 --> 00:17:00,920
everything out. 
And so that was what I was 

371
00:17:00,920 --> 00:17:03,600
prepared to do because we worked
with Launch Boom and they're 

372
00:17:03,600 --> 00:17:05,599
phenomenal. 
And like we felt very confident 

373
00:17:05,599 --> 00:17:07,760
that we would be successful. 
We just didn't know that we were

374
00:17:07,760 --> 00:17:10,680
going to be as successful as we 
were. 

375
00:17:13,079 --> 00:17:19,160
So I have a serious question for
you in conversations that I've 

376
00:17:19,160 --> 00:17:23,440
had with gamers and non gamers. 
Not specifically about botany, 

377
00:17:23,440 --> 00:17:26,319
but just games in general, but 
also about botany. 

378
00:17:27,960 --> 00:17:30,920
I was approached and this 
question came up and I thought 

379
00:17:30,920 --> 00:17:33,080
it was interesting to get your 
take on it. 

380
00:17:33,520 --> 00:17:42,360
What do you say to people who 
claim or criticize that a game 

381
00:17:42,360 --> 00:17:45,480
like Bonnie is celebrating 
colonialism? 

382
00:17:45,760 --> 00:17:48,560
We're in an age where we're 
trying to, you know, bring 

383
00:17:48,560 --> 00:17:52,320
harmony and colonialism is bad. 
And how do what do you say to 

384
00:17:52,320 --> 00:17:56,480
folks who make that critique of 
your game and others like it? 

385
00:17:57,040 --> 00:17:59,440
Thinking that these people are. 
They're the original 

386
00:17:59,440 --> 00:18:01,880
conservationists plants. 
Yeah, they're just going around 

387
00:18:01,880 --> 00:18:03,480
having fun around the world and 
they're the original 

388
00:18:03,480 --> 00:18:05,440
conservationists. 
I we live in. 

389
00:18:05,800 --> 00:18:08,320
So this is sort of a this is 
sort of a tangentially related 

390
00:18:08,800 --> 00:18:11,120
example, but we live in we live 
in cowboy country. 

391
00:18:11,480 --> 00:18:13,280
Even though we're from 
California, most people don't 

392
00:18:13,280 --> 00:18:15,320
associate with that. 
We have the large, our town 

393
00:18:15,320 --> 00:18:17,320
where we went to high school has
the largest three day rodeo in 

394
00:18:17,320 --> 00:18:20,840
the world. 
And you know, everybody, 

395
00:18:20,840 --> 00:18:24,520
everybody thinks Cowboys, you 
know, cattle tearing up the 

396
00:18:24,520 --> 00:18:26,120
land, hunting and everything 
like that. 

397
00:18:26,440 --> 00:18:29,680
The greatest conservationists I 
have ever met in my entire life 

398
00:18:29,720 --> 00:18:32,040
are Cowboys. 
They love the land. 

399
00:18:32,400 --> 00:18:37,480
They, when they hunt, they do so
with respect for food and 

400
00:18:37,480 --> 00:18:39,960
they're concerned about the 
well-being of all, like the deer

401
00:18:39,960 --> 00:18:42,560
populations, the duck 
populations, right? 

402
00:18:42,600 --> 00:18:44,640
And no, nobody thinks about it 
quite like they do. 

403
00:18:44,880 --> 00:18:47,200
And that's how I think about 
these, these guys that were 

404
00:18:47,200 --> 00:18:49,400
going around the world. 
And plus we were also just like 

405
00:18:49,680 --> 00:18:51,800
it's like. 
Make believe. 

406
00:18:51,840 --> 00:18:53,440
Yeah, it's make believe first. 
Have fun. 

407
00:18:53,440 --> 00:18:54,560
It's. 
A boring game. 

408
00:18:54,680 --> 00:18:57,600
But second off, they were only 
actually, The funny thing was I 

409
00:18:57,600 --> 00:19:00,200
got more questions, I got fewer 
questions about colonialism than

410
00:19:00,200 --> 00:19:02,800
I did about people being 
concerned with like, like, are 

411
00:19:02,800 --> 00:19:04,960
they going to get involved in 
this war if it was this time, or

412
00:19:04,960 --> 00:19:06,720
are they going to get involved 
in if it is this war, if at this

413
00:19:06,720 --> 00:19:08,520
time? 
And I'm like, no, our plant 

414
00:19:08,520 --> 00:19:10,560
hunters, they're just they're so
oblivious. 

415
00:19:10,560 --> 00:19:11,960
They're just concerned about 
their plants. 

416
00:19:11,960 --> 00:19:15,480
They're just running around. 
But they didn't go to places and

417
00:19:15,480 --> 00:19:17,240
wipe out a whole population of 
plants. 

418
00:19:17,400 --> 00:19:19,000
They would go to place. 
They would, they would bring 

419
00:19:19,000 --> 00:19:21,080
home like ten of these flowers. 
They would take them, they'd put

420
00:19:21,080 --> 00:19:23,560
them in Kew Gardens. 
They were raising awareness 

421
00:19:23,560 --> 00:19:25,360
about these places all around 
the world. 

422
00:19:25,840 --> 00:19:27,600
And now? 
Making seed banks. 

423
00:19:27,600 --> 00:19:30,520
Yeah, making seed banks and, and
if you look at the work that 

424
00:19:30,600 --> 00:19:33,760
that all these places like Kew 
Gardens or what's the one in 

425
00:19:33,760 --> 00:19:37,800
Paris, is it the Jardin DuPont 
or something like that, All the 

426
00:19:37,800 --> 00:19:41,760
work they do started in the 
Victorian era and it started 

427
00:19:41,760 --> 00:19:45,400
with these guys. 
And it's like so, so my thought 

428
00:19:45,400 --> 00:19:47,240
is that they were the, I mean, 
they're the original 

429
00:19:47,240 --> 00:19:49,000
conservationists. 
You know, things were different 

430
00:19:49,000 --> 00:19:53,120
back then, but the whole goal 
was to find these flowers, bring

431
00:19:53,120 --> 00:19:55,320
them back, show them to the 
world, document them for 

432
00:19:55,320 --> 00:19:59,440
science, learn how to. 
And the science also led to more

433
00:19:59,440 --> 00:20:02,560
conservation. 
And medical advancement. 

434
00:20:02,560 --> 00:20:07,520
Yeah, you name it. 
So yeah, that that's my thought 

435
00:20:07,520 --> 00:20:10,120
about the whole thing. 
I love that. 

436
00:20:10,120 --> 00:20:12,840
I think that's great. 
I wish I would have we kind of 

437
00:20:12,840 --> 00:20:16,360
articulated that a little better
when I, when that question came 

438
00:20:16,360 --> 00:20:19,400
up to me with some friends, I'm 
like, well, you know, it's 

439
00:20:19,400 --> 00:20:21,280
history. 
Oh my God, how did I, you know 

440
00:20:21,280 --> 00:20:24,400
what I mean? 
That's that is great. 

441
00:20:24,400 --> 00:20:26,800
And science has to start 
somewhere. 

442
00:20:26,920 --> 00:20:31,240
So we're set in the Victorian 
era and I'm going to make Gareth

443
00:20:31,240 --> 00:20:33,520
proud. 
So your game, and I've told you 

444
00:20:33,520 --> 00:20:36,280
all this beforehand, but for 
everyone who's listening, if you

445
00:20:36,280 --> 00:20:37,840
haven't gotten botany, you have 
to. 

446
00:20:38,200 --> 00:20:42,080
It is a perfect compliment to 
our favorite game, obsession. 

447
00:20:42,720 --> 00:20:44,680
Everyone who listens knows that 
obsession. 

448
00:20:44,680 --> 00:20:46,600
You're building your estate, 
Botany. 

449
00:20:46,600 --> 00:20:50,400
You play that second because now
your estate is established and 

450
00:20:50,400 --> 00:20:52,880
you're traveling the world as 
one of the first 

451
00:20:52,880 --> 00:20:56,120
conservationists and you're 
bringing samples back. 

452
00:20:56,120 --> 00:20:59,440
You're creating seed banks. 
You're helping develop medical 

453
00:20:59,440 --> 00:21:02,600
research and science that would 
take us into the next century. 

454
00:21:02,600 --> 00:21:04,200
And that is the beauty of 
botany. 

455
00:21:04,320 --> 00:21:06,000
I love it. 
That is why it has taken over 

456
00:21:06,000 --> 00:21:11,600
our home and it's just a perfect
part to and I think we've got 

457
00:21:11,600 --> 00:21:14,200
part one. 
If we have a trilogy, we think 

458
00:21:14,200 --> 00:21:18,480
that our friend Heather Dixon 
who just finished fulfillment on

459
00:21:18,480 --> 00:21:23,480
Kickstarter, Apistocracy. 
Yes, Heather's great her game. 

460
00:21:23,480 --> 00:21:26,680
It's 1851 in London. 
So you're going to London, 

461
00:21:26,680 --> 00:21:29,600
you're part of the Tawn. 
You get married. 

462
00:21:29,880 --> 00:21:33,080
So I feel like you play that 
first on a Saturday afternoon, 

463
00:21:34,680 --> 00:21:37,760
then you play obsession so that 
you can establish your estate 

464
00:21:37,880 --> 00:21:40,360
and then you play Botany and you
go and you're. 

465
00:21:40,960 --> 00:21:43,080
Spreading your wings to the rest
of the world, yeah. 

466
00:21:43,280 --> 00:21:46,840
I love it. 
So I want to ask you about and I

467
00:21:46,840 --> 00:21:50,320
think we'll shift gears to 
Lafleur, but I was really 

468
00:21:50,320 --> 00:21:56,360
surprised by how recent Botany 
was, how much time in design and

469
00:21:56,360 --> 00:21:59,840
process everything between 
Botany and Lafleur. 

470
00:22:00,840 --> 00:22:03,720
So Botany. 
We basically handed the files 

471
00:22:03,720 --> 00:22:07,080
for Botany off around July. 
And we were already making our 

472
00:22:07,080 --> 00:22:10,280
next. 
We we have a list of 30 games 

473
00:22:10,280 --> 00:22:15,080
that are on the short list and 
cannot stop creating. 

474
00:22:15,520 --> 00:22:18,760
Yeah, he kind of gets a little. 
I got mad at her today because 

475
00:22:18,760 --> 00:22:22,200
she's supposed to be working on 
stuff for like all the all the 

476
00:22:22,200 --> 00:22:25,040
printings, like going in process
manufacturing for Lafleur is 

477
00:22:25,040 --> 00:22:27,320
underway, the whole 9 yards. 
But we need to get the French 

478
00:22:27,320 --> 00:22:29,240
files, the French translation 
files together. 

479
00:22:29,400 --> 00:22:30,440
And I thought she was working on
those. 

480
00:22:30,440 --> 00:22:33,040
And I go in there and she's got 
82 tabs open for a totally 

481
00:22:33,040 --> 00:22:34,720
different game. 
It's not even on the next. 

482
00:22:35,040 --> 00:22:36,120
We. 
Already have two other games 

483
00:22:36,120 --> 00:22:37,880
working on that are the next 
games and I don't even know 

484
00:22:37,880 --> 00:22:38,960
where this one falls in the 
timeline. 

485
00:22:38,960 --> 00:22:40,760
And I'm just looking at her 
like, what are you doing? 

486
00:22:40,760 --> 00:22:42,080
She's like, I'm making another 
game like. 

487
00:22:42,480 --> 00:22:46,640
Playing with three different 
games, I like like just finding 

488
00:22:46,640 --> 00:22:49,440
the artwork, categorizing. 
Coming up with ideas. 

489
00:22:49,520 --> 00:22:51,320
Yeah. 
Stories and gameplay. 

490
00:22:52,280 --> 00:22:54,400
So, yeah. 
So we had already, like, Lafleur

491
00:22:54,400 --> 00:22:57,120
was already baking by the time 
that Botany's campaign was done.

492
00:22:57,440 --> 00:22:59,680
And then once we handed the 
botany files off the 

493
00:22:59,680 --> 00:23:01,680
manufacturer, everybody's like, 
wow, you turn that, you know, I 

494
00:23:01,680 --> 00:23:03,000
can't believe you're already 
working on our game. 

495
00:23:03,240 --> 00:23:05,400
I'm like, well, I mean, this is 
this is what we do. 

496
00:23:05,720 --> 00:23:09,160
And we have nothing to do while 
this game's been manufactured 

497
00:23:09,160 --> 00:23:11,680
for four months. 
So we made we made another game.

498
00:23:11,680 --> 00:23:13,240
And we are actually, we already 
made another one. 

499
00:23:13,240 --> 00:23:14,320
And we're ready to say it out 
loud. 

500
00:23:14,320 --> 00:23:16,120
We have another game coming, War
of the Posies. 

501
00:23:16,120 --> 00:23:19,280
So the floor is going off to the
manufacturer and war, War of the

502
00:23:19,280 --> 00:23:22,320
Posies, which is a it's a stand 
alone game in the world of 

503
00:23:22,320 --> 00:23:25,440
botany. 
But War of the Posies is more or

504
00:23:25,440 --> 00:23:27,560
less done. 
It needs to be just play testing

505
00:23:27,640 --> 00:23:30,160
but like the arts done, the 
graphics design is done. 

506
00:23:31,160 --> 00:23:32,640
It's much smaller, it's just a 
little. 

507
00:23:32,640 --> 00:23:33,880
Card game, it's a little card 
game. 

508
00:23:33,880 --> 00:23:36,440
That's the other side of botany,
yeah. 

509
00:23:37,560 --> 00:23:39,920
But yeah, so it's like every 
time we have one of these lols, 

510
00:23:39,920 --> 00:23:42,920
when when the one game is done 
and been being manufactured or 

511
00:23:42,920 --> 00:23:44,840
whatever, we're not just going 
to sit around, we make another 

512
00:23:44,840 --> 00:23:46,000
game. 
So that's what happened. 

513
00:23:46,200 --> 00:23:49,280
So Lafleur started like like 
August of last year. 

514
00:23:49,280 --> 00:23:52,040
No, before that. 
Well, I mean, no, no, no like in

515
00:23:52,040 --> 00:23:55,320
earnest, like 100% focused on 
Lafleur was like August of last 

516
00:23:55,320 --> 00:23:57,000
year. 
By then we already had like we 

517
00:23:57,000 --> 00:24:00,400
already had design ideas and 
some prototypes and art coming 

518
00:24:00,400 --> 00:24:02,440
together. 
But like, yeah, we sat down and 

519
00:24:02,440 --> 00:24:03,560
really started putting it 
together. 

520
00:24:03,560 --> 00:24:08,320
So it was ready by September or 
October to really start like the

521
00:24:08,760 --> 00:24:10,880
the next the next level of play 
testing. 

522
00:24:10,880 --> 00:24:12,960
Like we have like all our 
internal play testing we do and 

523
00:24:12,960 --> 00:24:13,960
we think it's in a pretty good 
place. 

524
00:24:13,960 --> 00:24:15,600
And then we put it out in the 
world to see, like, what kinds 

525
00:24:15,600 --> 00:24:20,320
of problems do people run into? 
Plus also like, so we start off 

526
00:24:20,360 --> 00:24:22,200
with, I mean, I'll show you 
where's my? 

527
00:24:24,000 --> 00:24:26,920
Well, we're on audio, so this is
not a visual component, so. 

528
00:24:27,400 --> 00:24:30,400
We. 
Usually like write on our cards.

529
00:24:30,400 --> 00:24:31,200
Oh yeah. 
Like. 

530
00:24:31,200 --> 00:24:35,480
Just a little writing thing. 
And then, like Dusty always is. 

531
00:24:35,520 --> 00:24:37,360
Like I'm like, hey, Amy's like, 
what do you think of this? 

532
00:24:37,360 --> 00:24:39,320
And she's designed 300 cards for
the game. 

533
00:24:39,560 --> 00:24:41,960
And I'm like, well, those are 
nice, but we haven't, we have 

534
00:24:42,040 --> 00:24:45,520
what's the gameplay? 
Yet like like playing with the 

535
00:24:46,080 --> 00:24:48,080
artwork? 
So the graphic design very much 

536
00:24:48,080 --> 00:24:50,800
drives the game too. 
And so if she has an idea, she's

537
00:24:50,800 --> 00:24:53,560
like, here's the space you have 
to work with, what can you do 

538
00:24:53,560 --> 00:24:55,240
with this? 
And I'm like, OK, I got this. 

539
00:24:55,240 --> 00:24:56,400
We can do this. 
We can figure this. 

540
00:24:56,400 --> 00:25:00,040
Out like so. 
So again, I want to back up, 

541
00:25:00,280 --> 00:25:04,360
tell us Lafleur is not out yet. 
Tell us a little bit, what about

542
00:25:04,360 --> 00:25:09,400
Lafleur, setting, gameplay 
mechanics kind of a little bit 

543
00:25:09,400 --> 00:25:11,480
about? 
So Lafleur is all about garden 

544
00:25:11,480 --> 00:25:15,200
parties, OK. 
And when we were making botany, 

545
00:25:15,320 --> 00:25:18,560
we kind of went back and forth 
on should the, you know, you're 

546
00:25:18,560 --> 00:25:20,640
putting stuff in your estate, 
you're bringing flowers to your 

547
00:25:20,640 --> 00:25:23,080
estate, You're, you're getting 
conservatories and orangeries, 

548
00:25:23,080 --> 00:25:24,680
people. 
Really wanted to build out their

549
00:25:24,680 --> 00:25:26,680
gardens. 
More Yeah, we were thinking, OK,

550
00:25:26,680 --> 00:25:28,160
well that doesn't really fit in 
botany. 

551
00:25:28,160 --> 00:25:30,720
Like we're going for like a 
light medium kind of game. 

552
00:25:30,720 --> 00:25:33,200
And that would be, you know, 
adding that level of complexity 

553
00:25:33,200 --> 00:25:35,920
would just mug like, like mud 
things up. 

554
00:25:36,440 --> 00:25:39,720
And so for Lafleur, they're 
like, OK, well, let's let's take

555
00:25:39,720 --> 00:25:40,480
it. 
And now everything that 

556
00:25:40,480 --> 00:25:44,600
everything you're doing at the 
estate, you're doing it like, 

557
00:25:44,800 --> 00:25:48,160
like Amy wanted Rococo France. 
And in Rococo France, it was all

558
00:25:48,160 --> 00:25:51,000
about like, you know, these 
beautiful expansive gardens, the

559
00:25:51,000 --> 00:25:55,240
views, the water features, the, 
the, the architecture and of 

560
00:25:55,240 --> 00:25:57,160
course, what? 
And we're like, OK, but why, why

561
00:25:57,160 --> 00:25:59,040
are these people doing this? 
Well, they want to have garden 

562
00:25:59,040 --> 00:26:02,920
parties, of course. 
And so every turn, see how it's,

563
00:26:03,760 --> 00:26:05,440
you know, people call it a 
worker placement game. 

564
00:26:05,440 --> 00:26:10,360
And again, it's kind of, I think
it's more like the workers 

565
00:26:10,360 --> 00:26:12,920
represent the actions you have. 
Cuz worker placement is all 

566
00:26:12,920 --> 00:26:16,000
about location scarcity and 
resource scarcity. 

567
00:26:16,000 --> 00:26:18,440
And that's not really Amy hates 
those games. 

568
00:26:18,520 --> 00:26:21,800
No, I don't like the she. 
Didn't like any blocked blocked.

569
00:26:21,800 --> 00:26:25,480
Yeah, I don't like sure. 
Yeah, so you can go there, but 

570
00:26:25,560 --> 00:26:28,920
you just might not get the best.
Yeah, so there's things don't 

571
00:26:28,920 --> 00:26:30,520
refresh it in the round, but 
yeah. 

572
00:26:30,520 --> 00:26:33,000
So, so you're going around Paris
and you have artisans and, and 

573
00:26:33,000 --> 00:26:35,720
the artisans each have a unique 
ability related to 1 space on 

574
00:26:35,720 --> 00:26:38,400
the board. 
And so like that they, you know,

575
00:26:38,400 --> 00:26:41,600
you place the particular 
artisan, like the the painter at

576
00:26:41,600 --> 00:26:44,000
the flower market and, and she 
can do specific stuff. 

577
00:26:44,240 --> 00:26:46,880
And you go around and you you're
getting flowers and using the 

578
00:26:46,880 --> 00:26:49,080
flowers to buy garden features 
and you put them in your garden.

579
00:26:49,080 --> 00:26:51,400
They have some score to them, 
but they increase what you're 

580
00:26:51,400 --> 00:26:52,680
allured. 
So you have a little tracker 

581
00:26:52,680 --> 00:26:55,680
that's like how attractive 
active is your your Chateau for 

582
00:26:55,680 --> 00:27:03,200
water and and pavs and vistas. 
And then while this is 

583
00:27:03,200 --> 00:27:06,440
happening, every round there are
visitors coming to Paris and 

584
00:27:06,440 --> 00:27:09,560
each of them is going to go to 
the garden party like, like Miss

585
00:27:09,560 --> 00:27:12,520
Enriette loves water features 
because she thinks the blue 

586
00:27:12,520 --> 00:27:14,120
complements her blue eyes, 
right. 

587
00:27:14,360 --> 00:27:16,520
And so whoever has the prettiest
water features, that's whose 

588
00:27:16,520 --> 00:27:19,280
party she's going to the end of 
the round, all the visitors go 

589
00:27:19,280 --> 00:27:22,040
to everybody's parties and they 
shower them with like prestige 

590
00:27:22,040 --> 00:27:24,720
and opportunity and, and victory
points and all that stuff. 

591
00:27:25,040 --> 00:27:27,880
Flowers, more flowers, more 
coins. 

592
00:27:28,200 --> 00:27:31,160
And, and so you, it's 
everybody's jockeying every 

593
00:27:31,160 --> 00:27:34,440
round, everybody's jockeying to 
get the, to, to, to see who has 

594
00:27:34,440 --> 00:27:36,040
the prettiest garden in 
different aspects. 

595
00:27:36,040 --> 00:27:38,160
And see and based on the 
visitors that who can who can 

596
00:27:38,160 --> 00:27:39,880
attract those visitors and 
you're. 

597
00:27:39,880 --> 00:27:41,920
Constantly, like peering over 
the hedge. 

598
00:27:42,080 --> 00:27:44,000
Yeah, you're peering. 
The hedge is constantly looking 

599
00:27:44,000 --> 00:27:47,280
at what everybody else is doing.
You're very concerned with like,

600
00:27:47,320 --> 00:27:50,400
oh, Amy grabbed that, you know, 
the garden feature I was going 

601
00:27:50,400 --> 00:27:52,840
to get or, oh, I was going to 
get that flower. 

602
00:27:52,840 --> 00:27:54,560
And now I kind of figure 
something else out. 

603
00:27:54,720 --> 00:27:56,680
You can send special invitations
to visitors. 

604
00:27:56,680 --> 00:27:58,720
And so, like, if two people are 
tied, the visitors can't decide 

605
00:27:58,720 --> 00:27:59,760
where to go. 
So it is leave town. 

606
00:27:59,760 --> 00:28:02,320
But if you send them a special 
invitation with one of your, you

607
00:28:02,320 --> 00:28:04,200
have one of your artisans go and
give them an invitation, they'll

608
00:28:04,200 --> 00:28:05,800
come to you. 
And so like, I was like, oh 

609
00:28:05,800 --> 00:28:07,440
gosh, I'm not gonna be able to 
beat Amy on this one. 

610
00:28:07,440 --> 00:28:08,960
We're tied. 
And then she puts her artisan on

611
00:28:08,960 --> 00:28:11,480
the on the special invitation 
and gives it to the particular 

612
00:28:11,480 --> 00:28:15,000
visitor. 
And then I'm, I, I think I have,

613
00:28:15,080 --> 00:28:18,880
I have made more curses and 
angry faces about these people 

614
00:28:18,880 --> 00:28:21,240
going to their garden features 
than I ever imagined possible. 

615
00:28:21,880 --> 00:28:24,000
But that's, yeah, that's the 
idea of Lafleur is it's, it's 

616
00:28:24,000 --> 00:28:26,080
basically you're, you're 
building, you're competing. 

617
00:28:26,080 --> 00:28:28,600
Everybody's jockeying for 
position to see who, when these 

618
00:28:28,600 --> 00:28:30,440
visitors will come to their 
garden party. 

619
00:28:30,760 --> 00:28:34,280
And then if you, if you win, go 
ahead. 

620
00:28:34,280 --> 00:28:36,240
I was going to say, if you win, 
you get to host the biggest 

621
00:28:36,240 --> 00:28:38,800
garden party of all, the Grand 
Soiree, which is a very fancy 

622
00:28:38,800 --> 00:28:41,520
ending. 
I was going to say why we chose 

623
00:28:42,760 --> 00:28:47,160
Rococo France. 
Well, one, I love the flower 

624
00:28:47,160 --> 00:28:50,280
artist Pierre Joseph Redoute, 
and so he. 

625
00:28:50,480 --> 00:28:51,960
Guy is number one. 
She came to me. 

626
00:28:51,960 --> 00:28:53,080
She's like, this Guy has so much
art. 

627
00:28:53,080 --> 00:28:54,360
We have to make a game all about
him. 

628
00:28:54,360 --> 00:28:57,640
Some of. 
His flowers are in botany and I.

629
00:28:57,800 --> 00:29:01,320
Just love really, OK. 
Yeah, so I love his artwork so 

630
00:29:01,320 --> 00:29:03,440
much. 
I was like, and he's the right 

631
00:29:03,440 --> 00:29:08,560
time period. 
He actually did work for Marie 

632
00:29:08,560 --> 00:29:12,240
Antoinette and also. 
A bunch of other famous. 

633
00:29:12,520 --> 00:29:17,240
Yeah, like really famous. 
People and so I was like, we 

634
00:29:17,240 --> 00:29:20,440
should include this. 
And then also I was an art 

635
00:29:20,440 --> 00:29:24,560
history minor in college. 
And so that's why I love like 

636
00:29:24,560 --> 00:29:27,920
the rococo over the top. 
And you know, I love gold. 

637
00:29:28,360 --> 00:29:29,320
To gold? 
Yeah, gold. 

638
00:29:29,320 --> 00:29:31,840
To everything gold. 
For everything, yeah, we need 

639
00:29:31,840 --> 00:29:35,200
the gold, the over the top, the 
pastel colors. 

640
00:29:35,200 --> 00:29:40,560
And so that's why. 
So again, when we make stuff, 

641
00:29:40,560 --> 00:29:43,840
it's very much based on Amy's 
whimsy, like what she's thinking

642
00:29:43,840 --> 00:29:45,920
about and what she wants to do 
and where the designs go. 

643
00:29:46,200 --> 00:29:49,720
And then we'll be sitting there.
We have this concept of the 

644
00:29:49,720 --> 00:29:53,720
superfan, which is, which is how
we how we know like what 

645
00:29:53,720 --> 00:29:56,560
pictures to take and show and 
what to market and where. 

646
00:29:56,880 --> 00:29:59,840
And our superfan is this is this
girl, Mary, who is very much 

647
00:29:59,840 --> 00:30:04,120
just like Amy's best friend. 
And and so we'll sit there and 

648
00:30:04,120 --> 00:30:06,240
be, I'll be arguing about McCann
like I think this should happen 

649
00:30:06,240 --> 00:30:07,800
this way. 
Amy's like that's how it would 

650
00:30:07,800 --> 00:30:10,440
happen in Warhammer. 
No, Mary wouldn't like that. 

651
00:30:10,440 --> 00:30:11,840
And I'm like, ah, yes, that's 
right. 

652
00:30:11,840 --> 00:30:14,000
Mary would not like this. 
That's all I have to say now. 

653
00:30:14,040 --> 00:30:14,320
We. 
Yeah. 

654
00:30:14,320 --> 00:30:17,040
And as soon as she says that, 
then I I'm like, OK, you know, 

655
00:30:17,120 --> 00:30:18,720
that's a good point. 
We need to work another way 

656
00:30:18,720 --> 00:30:20,160
around this. 
We need to come up with a way to

657
00:30:20,160 --> 00:30:21,360
make this simpler. 
Yeah. 

658
00:30:21,360 --> 00:30:24,680
And also so botany is more light
strategy. 

659
00:30:24,680 --> 00:30:26,560
It's an introduction to strategy
like it's. 

660
00:30:26,840 --> 00:30:29,960
Not heavy, it's. 
It's supposed to be fun like. 

661
00:30:30,000 --> 00:30:32,720
Yeah, I just say that is that is
definitely true. 

662
00:30:32,720 --> 00:30:39,120
However, however it can, there's
it can trying to travel around 

663
00:30:39,120 --> 00:30:43,200
the world efficiently based on 
the 454 cards in your hand. 

664
00:30:43,680 --> 00:30:45,520
Yeah. 
I mean, you're true. 

665
00:30:45,800 --> 00:30:48,560
It it's it's challenging and 
then you throw the event cards 

666
00:30:48,880 --> 00:30:51,640
into the mix. 
So I want to ask you, Amy, have 

667
00:30:51,640 --> 00:30:57,400
you played Rococo? 
I have not, but OK, So I 

668
00:30:57,400 --> 00:31:02,320
believe, I believe based on your
description of the floor and 

669
00:31:02,320 --> 00:31:05,800
based on my experience with 
botany, I would say that the 

670
00:31:05,800 --> 00:31:08,640
floor would be an excellent 
compliment to. 

671
00:31:08,640 --> 00:31:12,400
Roco. 
So in Rococo, you're a designer 

672
00:31:12,400 --> 00:31:15,600
designing the fashions for the 
people that will be attending 

673
00:31:15,600 --> 00:31:19,280
the garden party. 
That's what you have to do. 

674
00:31:19,400 --> 00:31:23,880
So, so we used to, we never, we 
never actually did this, but we 

675
00:31:23,880 --> 00:31:26,480
used to dream that if you were 
playing Fantasy Flight Star Wars

676
00:31:26,480 --> 00:31:29,680
games, you start with Rebellion 
and every time you have a fight 

677
00:31:29,680 --> 00:31:31,600
at a planet, you have to play a 
game of Armada. 

678
00:31:31,760 --> 00:31:34,080
And every time you play a game 
of Armada and you have a, you 

679
00:31:34,080 --> 00:31:37,360
have a, you have a starfighter 
battle, you got to play a game 

680
00:31:37,360 --> 00:31:39,280
of X wing. 
And so you go down to X wing, 

681
00:31:39,280 --> 00:31:41,160
then you come back up to Armada.
Then you finish the Armada game,

682
00:31:41,160 --> 00:31:43,080
you go back up to Rebellion. 
And this game lasts for like 6 

683
00:31:43,080 --> 00:31:44,760
months. 
And So what you could do is at 

684
00:31:44,760 --> 00:31:46,000
more. 
Like a year. 

685
00:31:46,280 --> 00:31:49,920
Yeah, exactly. 
At the end of every round for 

686
00:31:49,920 --> 00:31:52,600
Lafleur, every at the end of 
every round of a floor before 

687
00:31:52,600 --> 00:31:54,800
the garden party, you have to 
play a game of Roco Co. 

688
00:31:54,840 --> 00:31:55,800
There you go to. 
Get. 

689
00:31:56,080 --> 00:31:59,680
Your attention. 
OK, I would think you play Roco 

690
00:31:59,680 --> 00:32:03,720
Co to get your get your outfit 
together, then play Lafleur and 

691
00:32:03,720 --> 00:32:06,240
that'll be like the other side 
of the story. 

692
00:32:06,560 --> 00:32:08,880
Exactly who Are you ready? 
For the party. 

693
00:32:09,400 --> 00:32:10,840
Who knows? 
Who knows? 

694
00:32:10,840 --> 00:32:14,600
So I wanted to ask you about. 
I have a lot of notes. 

695
00:32:15,280 --> 00:32:18,040
Yeah, you, yeah, I'm, I'm 
scribbling while you were 

696
00:32:18,040 --> 00:32:18,600
talking. 
So. 

697
00:32:20,600 --> 00:32:23,920
And for our listeners, go back 
to episode 41, where Gary and I 

698
00:32:23,920 --> 00:32:27,040
talk about Rococo the entire 
episode because it's a. 

699
00:32:27,040 --> 00:32:28,280
Favorite. 
I have to go listen to that one.

700
00:32:28,280 --> 00:32:32,240
Yeah, it's, it's really good. 
It's the art is done by Ian 

701
00:32:32,240 --> 00:32:35,760
O'Toole, who normally partners 
with Vital Lacerto, but this 

702
00:32:35,760 --> 00:32:37,400
game was not designed by 
Lacerto. 

703
00:32:37,400 --> 00:32:40,880
So it has a look. 
It is the look, but it is 

704
00:32:40,880 --> 00:32:45,080
beautiful. 
Huge, huge table presence and I 

705
00:32:45,080 --> 00:32:46,360
think it's going to be a good 
compliment. 

706
00:32:46,360 --> 00:32:50,680
I'm looking forward to playing a
game of Rococo alongside the 

707
00:32:50,680 --> 00:32:52,440
floor when? 
Because we. 

708
00:32:52,680 --> 00:32:54,720
We did back it and we are 
looking. 

709
00:32:54,720 --> 00:32:57,760
Forward to coming. 
And getting that, getting that 

710
00:32:57,760 --> 00:33:00,640
orchids expansion, My wife is 
crazy for orchids. 

711
00:33:00,640 --> 00:33:03,680
She's got some up in the window 
that she's been growing for the 

712
00:33:03,680 --> 00:33:05,600
past two years, so she's really 
excited. 

713
00:33:05,600 --> 00:33:09,360
As the Orchid expansion is super
fun, like, you know, I'm biased,

714
00:33:09,360 --> 00:33:13,840
it's my game, but man, it's so 
it's so fun that if we had 

715
00:33:13,840 --> 00:33:15,920
thought about it when botany 
started, I don't know if we 

716
00:33:15,920 --> 00:33:17,440
might have found a way to like 
get it in. 

717
00:33:17,480 --> 00:33:19,080
I mean, it's it's a lot of extra
cards. 

718
00:33:19,080 --> 00:33:22,480
So but so the orchid expansion, 
it's pretty simple. 

719
00:33:22,760 --> 00:33:26,640
It just adds a whole face up 
deck that anybody can grab while

720
00:33:26,640 --> 00:33:28,960
you're moving around. 
And so because what would happen

721
00:33:28,960 --> 00:33:31,280
back then is somebody would like
a magazine would publish about 

722
00:33:31,280 --> 00:33:33,400
this particular orchid like in 
South America. 

723
00:33:33,600 --> 00:33:35,920
And all the plant hunters would,
it would be like a craze. 

724
00:33:35,920 --> 00:33:37,600
And all the plant hunters would 
rush there to be the first 

725
00:33:37,600 --> 00:33:40,440
person to to find this this 
specimen and bring it back to 

726
00:33:40,440 --> 00:33:43,160
their Conservatory. 
And so we had these. 

727
00:33:43,160 --> 00:33:46,200
So you play, it's like a face up
board next to bot, next to the 

728
00:33:46,200 --> 00:33:50,680
botany board and whatever space 
up there, anyone can snag it and

729
00:33:50,680 --> 00:33:53,040
it it ends up actually. 
You change your route. 

730
00:33:53,040 --> 00:33:55,480
You change your routes because 
of what pops and and you think 

731
00:33:55,480 --> 00:33:57,200
you have a plan and then 
somebody moves away. 

732
00:33:57,200 --> 00:33:59,520
You didn't expect them to and 
they grab it instead. 

733
00:33:59,840 --> 00:34:03,040
It's very, it's actually very 
inspired by Lafleur too, because

734
00:34:03,120 --> 00:34:04,960
it's the same kind of thing 
where you're like all of a 

735
00:34:04,960 --> 00:34:08,320
sudden very concerned with who's
going to grab this thing before 

736
00:34:08,320 --> 00:34:13,080
I manage to get it like. 
So let me ask you, now that 

737
00:34:13,080 --> 00:34:18,120
you've completed your second 
kick Kickstarter project, talk 

738
00:34:18,120 --> 00:34:21,520
for a minute because last week's
episode Gareth and I talked 

739
00:34:21,520 --> 00:34:26,239
about crowdfunding games in 
general, why or why not to back.

740
00:34:26,880 --> 00:34:29,679
And we talked about the 
challenges that designers face 

741
00:34:30,920 --> 00:34:32,960
deciding to do a project on 
Crown. 

742
00:34:33,000 --> 00:34:35,080
Can you talk just for a minute 
or two about some of the 

743
00:34:35,080 --> 00:34:38,600
challenges that you faced when 
you decided to, particularly 

744
00:34:38,600 --> 00:34:40,360
with botany? 
Because I'm sure you learned a 

745
00:34:40,360 --> 00:34:43,639
lot of lessons for the floor 
about, OK, we've got a game, 

746
00:34:44,239 --> 00:34:47,320
we're gonna go to Kickstarter. 
Why Kickstarter over game found 

747
00:34:47,320 --> 00:34:50,560
or other platforms? 
Why not go straight to a 

748
00:34:50,560 --> 00:34:52,600
publisher? 
Like can you talk about that 

749
00:34:52,600 --> 00:34:54,880
just for a minute? 
Really, we didn't know much 

750
00:34:54,880 --> 00:34:57,840
about publishers. 
We had no idea that people 

751
00:34:57,840 --> 00:35:00,520
designed games and sold them to 
publishers and and. 

752
00:35:00,680 --> 00:35:03,280
Like we just assumed. 
And I sound so ignorant when I 

753
00:35:03,280 --> 00:35:06,560
say that we are very experienced
business people for, you know, 

754
00:35:06,560 --> 00:35:08,440
for years we run around our own 
businesses. 

755
00:35:08,800 --> 00:35:12,040
Also, that's why too because we 
no business. 

756
00:35:12,040 --> 00:35:14,440
It never, it never. 
So like I, you know, when I look

757
00:35:14,440 --> 00:35:17,360
at all the games on our shelf, I
assumed that every person whose 

758
00:35:17,360 --> 00:35:20,600
name was on that game worked at 
the company that made the game. 

759
00:35:21,280 --> 00:35:24,040
Oh, I had no idea until we 
started listening to Board Game 

760
00:35:24,040 --> 00:35:27,840
Design Lab and that was after 
Botany's campaign that that that

761
00:35:27,840 --> 00:35:30,320
was the case. 
So never occurred to us not to 

762
00:35:30,320 --> 00:35:35,320
make the game ourselves ever. 
And, and then we, so we started,

763
00:35:35,400 --> 00:35:37,800
you know, I mean, step one, I 
was like, well, how much do 

764
00:35:37,800 --> 00:35:40,120
these things cost? 
And so we found our manufacturer

765
00:35:40,440 --> 00:35:43,120
Step 2. 
You know, I, I literally googled

766
00:35:43,120 --> 00:35:44,920
how to Kickstarter. 
I had no idea. 

767
00:35:45,120 --> 00:35:49,040
Amy's brother is a indie game 
developer and he made a video 

768
00:35:49,040 --> 00:35:51,960
game back in 2014 and, and did 
it on Kickstarter and he made 

769
00:35:51,960 --> 00:35:54,400
$27,000 and it blew our minds 
wide open. 

770
00:35:54,720 --> 00:35:57,280
And I was like, okay, 
manufacturing is expensive. 

771
00:35:57,480 --> 00:36:00,600
Well, how do we get, you know, 
how do we, how do we get our 

772
00:36:00,600 --> 00:36:02,320
name out there? 
How do we get some hype built 

773
00:36:02,320 --> 00:36:03,360
up? 
And Kickstarter. 

774
00:36:03,360 --> 00:36:05,360
Kickstarter is a place we could 
go to do that. 

775
00:36:06,040 --> 00:36:07,920
I don't even think we knew about
no. 

776
00:36:08,080 --> 00:36:09,600
You probably back some other 
games. 

777
00:36:09,600 --> 00:36:11,080
Dusty likes backing games. 
Yeah, I mean. 

778
00:36:11,080 --> 00:36:14,840
We had backed like maybe 10 
games in the time before Ohh 

779
00:36:14,840 --> 00:36:16,960
game Found. 
I hadn't backed anything on game

780
00:36:16,960 --> 00:36:18,520
Found prior to that. 
I only backed stuff on 

781
00:36:18,520 --> 00:36:22,760
Kickstarter. 
And so we were very much just 

782
00:36:22,760 --> 00:36:24,600
like, go to our local game 
store, see a game. 

783
00:36:24,600 --> 00:36:26,720
I wasn't really following stuff 
online that much. 

784
00:36:27,360 --> 00:36:29,840
And so when we back stuff on 
Kickstarter was because like 

785
00:36:29,840 --> 00:36:32,520
Amy's brother came to me and 
he's like, hey, Binding of Isaac

786
00:36:32,520 --> 00:36:34,440
4 Souls is one of my favorite 
games of all time. 

787
00:36:34,840 --> 00:36:36,960
And he's like, hey, Binding of 
Isis has an expansion. 

788
00:36:36,960 --> 00:36:38,200
You can go, you know, go get it 
here. 

789
00:36:38,440 --> 00:36:41,040
I'm like, OK, cool. 
So and then then when we started

790
00:36:41,640 --> 00:36:43,680
looking into stuff, we're like, 
oh, Kickstarter's the one. 

791
00:36:43,680 --> 00:36:46,440
But as we got in farther, people
like, oh, have you considered 

792
00:36:46,440 --> 00:36:48,760
game found? 
Well, if you look at game found 

793
00:36:48,760 --> 00:36:51,760
and you look at Kickstarter, 
there's lots of game found ish 

794
00:36:51,760 --> 00:36:56,760
games on Kickstarter. 
But game found has a target 

795
00:36:56,760 --> 00:36:58,400
audience that is very 
identifiable. 

796
00:36:58,400 --> 00:37:01,920
It's lots of bigger heavier 
games, hardcore games in the 

797
00:37:01,920 --> 00:37:05,160
hobby. 
And so the kind of cross sell 

798
00:37:05,160 --> 00:37:07,760
you're going to get there is 
very much tied to those games. 

799
00:37:07,760 --> 00:37:11,000
So if I was launching, if I was 
launching the next Gloom Haven 

800
00:37:11,000 --> 00:37:12,840
and somebody was like, hey, you 
should consider game found. 

801
00:37:12,840 --> 00:37:14,960
I would genuinely consider game 
found cuz there's lots. 

802
00:37:15,360 --> 00:37:17,080
I mean I back big games on game 
found. 

803
00:37:17,200 --> 00:37:21,080
And a lot of our target 
audience, I feel like one, they 

804
00:37:21,080 --> 00:37:22,280
don't even know what 
Kickstarter. 

805
00:37:22,280 --> 00:37:25,440
We had 20% of our backers were 
first time backers to 

806
00:37:25,440 --> 00:37:27,000
Kickstarter. 
It was so many people, it was so

807
00:37:27,000 --> 00:37:29,760
many first time backers that 
people from Kickstarter were 

808
00:37:29,760 --> 00:37:32,240
contacting us to find out what 
we did so. 

809
00:37:32,960 --> 00:37:35,720
Let's contextualize those 
numbers for our listeners for 

810
00:37:35,720 --> 00:37:38,520
just a second. 
You said 20% of your backers, so

811
00:37:38,800 --> 00:37:44,600
there were just over 15,000 
backers for Botany and 20% of 

812
00:37:44,600 --> 00:37:49,040
that were first time. 
Back had never yeah, 3000 / 3000

813
00:37:49,040 --> 00:37:51,520
had never, never been. 
Huge, but that is huge. 

814
00:37:51,520 --> 00:37:54,040
And so like so like trying to 
explain to them what game found 

815
00:37:54,040 --> 00:37:57,040
is would be like a non starter. 
A lot of our folks were like, 

816
00:37:57,040 --> 00:37:59,520
oh, I backed a Kickstarter once.
And it was like. 

817
00:37:59,520 --> 00:38:00,280
A knife. 
Yeah. 

818
00:38:00,280 --> 00:38:02,920
And it, yeah, it was, yeah. 
Bird feeder. 

819
00:38:02,960 --> 00:38:05,240
Bird feeder or, and or like, oh,
I think I've heard of 

820
00:38:05,240 --> 00:38:07,440
Kickstarter before. 
OK, I can sign up for this. 

821
00:38:07,440 --> 00:38:10,080
And so there's an element 
depending on who your target 

822
00:38:10,080 --> 00:38:13,480
market is, there's an element of
of like having to educate them 

823
00:38:13,480 --> 00:38:14,880
on a platform they've never used
before. 

824
00:38:15,080 --> 00:38:16,360
And so you need a level of trust
there. 

825
00:38:16,360 --> 00:38:18,680
And I think if we had gone on 
game found, First off, we 

826
00:38:18,680 --> 00:38:20,160
wouldn't have had the cross sell
that we had. 

827
00:38:20,320 --> 00:38:22,760
Second off, we wouldn't have had
as many first time backers 

828
00:38:22,840 --> 00:38:23,920
because they never heard of 
before. 

829
00:38:24,000 --> 00:38:28,440
Percent of our people are women.
85, yeah, 85 percent, 85% of our

830
00:38:28,440 --> 00:38:33,280
customers, give or take a few 
percentage points are women and 

831
00:38:33,960 --> 00:38:35,520
the board game industry is the 
opposite. 

832
00:38:35,520 --> 00:38:39,080
It's like 80% men. 
And so we're working in a, we're

833
00:38:39,080 --> 00:38:40,800
working in a niche and a niche 
there. 

834
00:38:41,120 --> 00:38:44,960
And Kickstarter has much higher 
adoption rate amongst women. 

835
00:38:45,440 --> 00:38:48,440
And so demographically like it 
made it would make more sense. 

836
00:38:48,440 --> 00:38:50,600
But this is all stuff we learned
after the fact in the very 

837
00:38:50,600 --> 00:38:53,080
beginning. 
It was just, oh, Kickstarter is 

838
00:38:53,080 --> 00:38:54,480
Kickstarter. 
We will Kickstarter. 

839
00:38:55,720 --> 00:38:59,240
That's how technical it was. 
And then and then the idea was. 

840
00:38:59,240 --> 00:39:00,120
We found launch. 
Boom. 

841
00:39:00,120 --> 00:39:02,000
We found Launch Boom and that 
helped us, you know, because 

842
00:39:02,000 --> 00:39:03,720
nobody's going to. 
It's very rare. 

843
00:39:03,720 --> 00:39:05,680
Like I try, I tell people Botany
was not viral. 

844
00:39:05,680 --> 00:39:07,960
Lafleur was not viral. 
People are not going to buy your

845
00:39:07,960 --> 00:39:10,160
product if they don't know your 
product exists. 

846
00:39:10,440 --> 00:39:12,960
And so we found Launch Boom and 
they helped us figure out our 

847
00:39:12,960 --> 00:39:14,600
advertising plan and get the 
game out there. 

848
00:39:14,600 --> 00:39:16,920
And we were amazed that so many 
people, even before the 

849
00:39:16,920 --> 00:39:19,960
campaign, were interested in it.
And so we're feeling pretty 

850
00:39:19,960 --> 00:39:21,280
confident that we do fairly 
well. 

851
00:39:21,280 --> 00:39:23,360
Like we make enough to pay back 
the money we spend on 

852
00:39:23,360 --> 00:39:24,480
advertising. 
We make enough to hit our 

853
00:39:24,480 --> 00:39:27,440
minimum work on the manufacturer
and have enough leftover to sell

854
00:39:27,440 --> 00:39:29,160
to people. 
Can you imagine if we even made 

855
00:39:29,160 --> 00:39:31,640
like 300,000? 
That would be like. 

856
00:39:31,640 --> 00:39:33,880
I was like I said, and I said to
her, I was like, it's not going 

857
00:39:33,880 --> 00:39:36,440
to happen, don't worry about it.
It's not a big deal like we. 

858
00:39:36,720 --> 00:39:39,160
Don't. 
Know slow and steady, yeah, slow

859
00:39:39,160 --> 00:39:42,560
and steady wins the race and 
we'll and we're no matter what 

860
00:39:42,560 --> 00:39:45,000
comes we will have a plan that 
fits, you know, fits all these 

861
00:39:45,000 --> 00:39:49,840
options, yeah. 
So let let me ask No, go ahead. 

862
00:39:50,480 --> 00:39:54,240
I was going to say, and we never
even really thought about retail

863
00:39:54,240 --> 00:39:55,680
either. 
Like what are we? 

864
00:39:55,760 --> 00:39:57,760
I had no retail plan, no retail 
plan. 

865
00:39:57,880 --> 00:40:02,520
On Kickstarter we found. 
Age contrived Bella's intent. 

866
00:40:02,680 --> 00:40:04,680
They were working, they had a 
they were working with Golden 

867
00:40:04,680 --> 00:40:08,600
Goose and and we met the guys 
from Golden Goose and their 

868
00:40:08,600 --> 00:40:10,800
whole deal is that they do they 
help you do logistics. 

869
00:40:10,800 --> 00:40:11,880
So that was a big one for us 
with. 

870
00:40:11,880 --> 00:40:14,160
Shipping. 
Shipping is Shipping is the most

871
00:40:14,160 --> 00:40:17,200
dangerous part of Kickstarter. 
I mean, gosh, you can, you can 

872
00:40:17,200 --> 00:40:20,240
go to the Internet today and see
stories about companies that 

873
00:40:20,240 --> 00:40:22,600
have gotten nailed by shipping 
and it you know, and that was 

874
00:40:22,600 --> 00:40:25,240
the, that was the win or lose 
point, like turning point on 

875
00:40:25,240 --> 00:40:27,120
their campaign. 
Dusty probably spent more time 

876
00:40:27,120 --> 00:40:28,600
on shipping. 
Than anything else. 

877
00:40:28,600 --> 00:40:30,520
I still spend more time. 
I had a meeting about shipping 

878
00:40:30,520 --> 00:40:32,320
today. 
I spend, I spend so much time on

879
00:40:32,320 --> 00:40:33,600
it. 
It's so dangerous, it's so 

880
00:40:33,600 --> 00:40:36,120
difficult. 
We saw botany in 89 countries 

881
00:40:36,160 --> 00:40:38,600
and then if we had to figure out
how to get that to 89 countries.

882
00:40:40,440 --> 00:40:42,920
And so, yeah, so figured out 
shipping, we figured all that 

883
00:40:42,920 --> 00:40:44,160
stuff. 
Golden Goose helped us figure 

884
00:40:44,160 --> 00:40:45,640
out sales. 
They and you know, they got us, 

885
00:40:45,640 --> 00:40:47,960
they're the ones that got know 
like knew the folks at Barnes 

886
00:40:47,960 --> 00:40:51,040
and Noble to even get us seen by
them in the 1st place, still had

887
00:40:51,040 --> 00:40:52,760
to win it. 
But you know, to get seen. 

888
00:40:52,760 --> 00:40:55,480
And it's so difficult to be seen
in, in the, in the era where 

889
00:40:55,480 --> 00:40:57,600
there's 5000 board games being 
released every year. 

890
00:40:58,080 --> 00:41:02,000
And yeah. 
And so it just started to, once 

891
00:41:02,000 --> 00:41:04,120
the Kickstarter happened and 
everybody started paying 

892
00:41:04,120 --> 00:41:07,040
attention to how, how many 
people were interested in buying

893
00:41:07,200 --> 00:41:12,120
because that's the key is, is it
like we didn't know I was going 

894
00:41:12,120 --> 00:41:13,000
to like we had to get it out 
there. 

895
00:41:13,000 --> 00:41:15,480
We had to get it seen. 
Once it got seen, then we're 

896
00:41:15,480 --> 00:41:17,280
like, Oh my gosh, people 
actually like this. 

897
00:41:17,280 --> 00:41:19,200
Wow. 
That's we were OK, that's cool. 

898
00:41:19,280 --> 00:41:21,200
That's really exciting. 
People like it now. 

899
00:41:21,200 --> 00:41:22,640
What? 
Like, oh God, what do we do now?

900
00:41:23,400 --> 00:41:27,080
Well, and also whenever we were 
designing the box, at first we 

901
00:41:27,080 --> 00:41:29,280
tried different things and I'm 
like, that's not what I was 

902
00:41:29,280 --> 00:41:31,520
envisioning. 
And so I ended up designing the 

903
00:41:31,520 --> 00:41:35,920
box and like, people are like, I
love the box. 

904
00:41:37,160 --> 00:41:41,520
No, it's gorgeous. 
It's like, it's not like most 

905
00:41:41,520 --> 00:41:42,720
other board game. 
Box, Amy said. 

906
00:41:42,720 --> 00:41:44,880
I want, I was envisioning every 
other board game box we have 

907
00:41:44,880 --> 00:41:47,160
that has like crazy art and 
explosions and all this stuff 

908
00:41:47,440 --> 00:41:49,240
and Amy's like, or a scene Amy's
like. 

909
00:41:49,240 --> 00:41:51,040
I wanted to. 
I wanted to look like one of my 

910
00:41:51,040 --> 00:41:54,440
Victorian books. 
No, you succeeded at that. 

911
00:41:54,480 --> 00:41:58,480
I think the construction, it's, 
it's it's thick and sturdy. 

912
00:41:59,440 --> 00:42:01,480
My cat could sit in it and it 
wouldn't break. 

913
00:42:01,840 --> 00:42:03,920
We get so many pictures of cats 
sitting in that box. 

914
00:42:03,920 --> 00:42:04,840
They really like it. 
Yeah. 

915
00:42:05,440 --> 00:42:07,320
I also love the attention to 
detail. 

916
00:42:07,320 --> 00:42:11,200
You've got an an old map of 
London on the inside of the box.

917
00:42:11,800 --> 00:42:13,800
Yeah, Amy loves those maps. 
So do you ever? 

918
00:42:13,960 --> 00:42:16,200
Lift up the tray out of outside 
of. 

919
00:42:16,600 --> 00:42:18,480
You know. 
There's stuff under the tray. 

920
00:42:18,560 --> 00:42:22,560
Is there really? 
Don't tell me that I I hate when

921
00:42:22,640 --> 00:42:26,360
and designers do that. 
Oh my goodness. 

922
00:42:26,880 --> 00:42:29,360
It cost like it cost, it barely 
cost anything more. 

923
00:42:29,360 --> 00:42:31,400
And so we were like, I don't be 
a surprise for anybody to list 

924
00:42:31,400 --> 00:42:32,560
it out. 
For those of you who are 

925
00:42:32,560 --> 00:42:35,680
listening, I am lifting up my 
box right now. 

926
00:42:36,480 --> 00:42:39,400
Oh, look at that. 
Look at that. 

927
00:42:39,400 --> 00:42:43,160
Yep, I'm looking at artwork of 
herbaceous flowering plants. 

928
00:42:43,720 --> 00:42:48,560
Oh look man, you guys. 
We like those little details we 

929
00:42:48,560 --> 00:42:50,440
want. 
We wanted to feel like a premium

930
00:42:50,440 --> 00:42:52,360
experience for people. 
In the back of the. 

931
00:42:52,560 --> 00:42:56,000
Board. 
The back of the game board also 

932
00:42:56,000 --> 00:42:59,560
has flowers all on the back. 
Of it I'm like. 

933
00:42:59,720 --> 00:43:02,440
Why have it just black when you 
can put flowers on it? 

934
00:43:02,720 --> 00:43:04,960
Absolutely. 
So Amy and I, so these little 

935
00:43:04,960 --> 00:43:08,560
details Amy and I fought so much
about, specifically the foil. 

936
00:43:08,640 --> 00:43:11,400
Oh yes, the gold foil. 
When I say fought, my mom calls 

937
00:43:11,400 --> 00:43:14,040
us Co combative. 
We have even since we were 14. 

938
00:43:14,200 --> 00:43:17,640
We're running around the house 
arguing about this or that, and 

939
00:43:18,120 --> 00:43:20,200
neither of us is afraid to 
express our opinion to the 

940
00:43:20,200 --> 00:43:21,440
other. 
Passionate about. 

941
00:43:21,440 --> 00:43:22,880
It yeah, very passionate about 
these things. 

942
00:43:22,920 --> 00:43:25,200
And so we were gold foil is 
expensive, arguing about this 

943
00:43:25,200 --> 00:43:28,640
gold foil and I was like, 
nobody's gonna care. 

944
00:43:28,640 --> 00:43:31,280
This is ridiculous. 
It's so expensive and Amy's 

945
00:43:31,280 --> 00:43:32,960
like, I don't care what you 
think. 

946
00:43:33,120 --> 00:43:35,400
I don't care what we do for the 
rest of our lives. 

947
00:43:35,600 --> 00:43:38,080
I want this gold foil on this 
box. 

948
00:43:38,640 --> 00:43:43,840
And I was like, fine, whatever. 
You know, as as I as I do and as

949
00:43:43,840 --> 00:43:47,440
Amy does, I realized that when 
when she's pretty and she bats 

950
00:43:47,440 --> 00:43:49,040
her eyes at me that she's gonna 
win. 

951
00:43:49,240 --> 00:43:51,200
And I said, fine, you can have 
the gold foil. 

952
00:43:51,200 --> 00:43:53,320
We can make it fit. 
You know, again, all business 

953
00:43:53,320 --> 00:43:55,840
like it fits within our cost of 
goods sold to make all the all 

954
00:43:55,840 --> 00:43:57,480
the do all the sales and 
everything we need to do. 

955
00:43:57,720 --> 00:44:00,040
You can have it. 
So the day we post on 

956
00:44:00,040 --> 00:44:02,520
Kickstarter, the stretch goal 
gold foil. 

957
00:44:02,600 --> 00:44:06,800
On the box. 
I'm talking e-mail after e-mail 

958
00:44:06,800 --> 00:44:09,520
and comment after comment. 
Oh my gosh. 

959
00:44:09,760 --> 00:44:13,200
One girl emailed us and she said
when we saw that we hit the 

960
00:44:13,200 --> 00:44:16,280
stretch goal for the gold foil. 
I'm like, we, she's doing this 

961
00:44:16,280 --> 00:44:19,440
with multiple people. 
She goes, she goes, my mom and I

962
00:44:19,440 --> 00:44:23,080
screamed and I turned around and
I said, I'm sorry. 

963
00:44:23,280 --> 00:44:26,800
You were right, Amy. 
The the this is how you make the

964
00:44:26,800 --> 00:44:29,720
girls scream gold foil nerd like
me. 

965
00:44:29,840 --> 00:44:31,720
I don't get it. 
Foil like I I never would have 

966
00:44:31,720 --> 00:44:33,600
done that. 
And we got the gold foil on the 

967
00:44:33,600 --> 00:44:35,600
floor, too. 
Yeah, and the gold foil wasn't? 

968
00:44:35,600 --> 00:44:38,040
Even a SO. 
Wasn't even a discussion, it was

969
00:44:38,040 --> 00:44:40,720
instant gold foil. 
Of course you can have that gold

970
00:44:40,720 --> 00:44:42,120
foil on war. 
In the pose box. 

971
00:44:42,480 --> 00:44:44,480
We're making a tiny little box. 
The gold foil's gonna be 

972
00:44:44,480 --> 00:44:46,400
expensive. 
Amy's like the box for war. 

973
00:44:46,400 --> 00:44:49,040
The Posey's will have gold foil.
And I said the box of the gold 

974
00:44:49,040 --> 00:44:50,600
war. 
The Posey's will have gold foil.

975
00:44:50,880 --> 00:44:52,640
Yeah, of course. 
I love it. 

976
00:44:52,640 --> 00:44:54,680
I'd be surprised if we ever make
a game that doesn't have gold 

977
00:44:54,680 --> 00:44:55,640
foil on the box. 
I would. 

978
00:44:55,840 --> 00:44:59,680
Be very surprised too. 
That's that is fantastic. 

979
00:44:59,680 --> 00:45:01,120
I love it. 
Gold foil. 

980
00:45:01,120 --> 00:45:03,960
That's how it works. 
Star signature. 

981
00:45:03,960 --> 00:45:04,400
Yeah. 
So it's. 

982
00:45:04,760 --> 00:45:07,000
The shiny thing that catches 
people's attention. 

983
00:45:07,000 --> 00:45:09,440
When it catches Amy's attention.
Oh, shiny. 

984
00:45:09,640 --> 00:45:13,200
If if you don't have gold foil 
on this box, it'll change 

985
00:45:13,840 --> 00:45:15,680
everything. 
Yeah, it really will. 

986
00:45:15,920 --> 00:45:17,320
It looks like the old books the 
old. 

987
00:45:17,400 --> 00:45:19,320
All those old books had gold 
foil detail on the. 

988
00:45:19,320 --> 00:45:23,360
Front end and the raised. 
The raised lettering makes a 

989
00:45:23,360 --> 00:45:25,080
difference. 
You totally made Amy's day by 

990
00:45:25,120 --> 00:45:27,440
noticing that. 
No, that's. 

991
00:45:28,360 --> 00:45:29,880
I love that. 
I love that. 

992
00:45:29,880 --> 00:45:33,160
So thank you. 
So I'm gonna close out our 

993
00:45:33,160 --> 00:45:37,440
episode with a new segment that 
we haven't come up with a name 

994
00:45:37,440 --> 00:45:39,360
for. 
So if you listen to the last two

995
00:45:39,360 --> 00:45:42,440
episodes, you've heard this. 
I am going to do a voice over 

996
00:45:42,840 --> 00:45:47,600
from a rule book and I'm going 
to read the introduction and 

997
00:45:47,760 --> 00:45:50,520
we're trying to figure out if 
how we're going to do this. 

998
00:45:50,520 --> 00:45:53,960
I think this last week's 
episode, it's like you have to 

999
00:45:53,960 --> 00:45:57,800
guess what it is and messages. 
Gareth and I are going back and 

1000
00:45:57,800 --> 00:46:02,160
forth on the formula, but it'll 
be an obvious one, obvious which

1001
00:46:02,160 --> 00:46:04,680
game I picked. 
So I'm going to do that real 

1002
00:46:04,680 --> 00:46:07,920
quickly. 
Players assume the roles of 

1003
00:46:07,920 --> 00:46:11,720
Victorian era plant hunters 
traveling the world in search of

1004
00:46:11,720 --> 00:46:16,680
fame, fortune and the coveted 
Queens Prize in botany. 

1005
00:46:17,280 --> 00:46:20,320
As they travel the globe to 
collect specimens, the players 

1006
00:46:20,560 --> 00:46:23,560
will need to manage their 
expedition funds, experience 

1007
00:46:23,560 --> 00:46:26,960
thrilling events, and acquire 
support for their journeys. 

1008
00:46:27,280 --> 00:46:30,320
Whenever a player returns to 
their estate, they will add new 

1009
00:46:30,440 --> 00:46:34,080
specimens to their collection 
and build new garden features 

1010
00:46:34,560 --> 00:46:37,640
such as orangeries and 
conservatories. 

1011
00:46:38,240 --> 00:46:40,600
The player with the most points 
at the end of the game will earn

1012
00:46:40,600 --> 00:46:44,480
the Queen's Prize in Botany and 
be declared the winner. 

1013
00:46:45,680 --> 00:46:47,360
We obviously know what game that
is. 

1014
00:46:47,840 --> 00:46:50,080
I don't know, I'm still trying. 
It feels like it's on the tip of

1015
00:46:50,080 --> 00:46:54,000
my tongue. 
But I, I thought it was 

1016
00:46:54,000 --> 00:46:56,360
appropriate. 
Garrett's not here to guess, 

1017
00:46:56,680 --> 00:46:58,440
guess the voice over or 
whatever. 

1018
00:46:58,440 --> 00:47:01,040
It's a little, it's a new 
segment we're working on, but I 

1019
00:47:01,040 --> 00:47:04,320
thought it would be good to do a
voiceover of the intro of your 

1020
00:47:04,320 --> 00:47:05,840
book. 
Yeah, You know what, we need to 

1021
00:47:05,840 --> 00:47:08,240
get you to do that voiceover for
us, for our advertising. 

1022
00:47:09,760 --> 00:47:11,840
I'm a very radio ads. 
I'm going to start running local

1023
00:47:11,840 --> 00:47:15,320
radio ads. 
You said you like contract work 

1024
00:47:15,320 --> 00:47:17,920
and contract workers. 
I'm happy to be a contract 

1025
00:47:17,920 --> 00:47:18,760
worker. 
Yeah, right. 

1026
00:47:19,000 --> 00:47:21,920
Yeah. 
I also want to say, while I've 

1027
00:47:21,920 --> 00:47:28,320
got the rule book out, the linen
finish and the weight of the 

1028
00:47:28,320 --> 00:47:34,320
paper, the quality of the rule 
book is, I mean, it's second to 

1029
00:47:34,360 --> 00:47:35,760
none. 
Thank you. 

1030
00:47:35,760 --> 00:47:42,840
So I love quality things. 
I'm like, I mean, the Victorian 

1031
00:47:42,840 --> 00:47:46,160
era, it was all about like 
quality like. 

1032
00:47:46,880 --> 00:47:50,160
So the pre production copy for 
Lafleur showed up last week. 

1033
00:47:50,320 --> 00:47:51,960
And like it doesn't have. 
Linen. 

1034
00:47:51,960 --> 00:47:53,240
And we knew it didn't have 
linen. 

1035
00:47:53,320 --> 00:47:55,640
It doesn't have linen. 
We use panda Panda game 

1036
00:47:55,640 --> 00:47:57,280
manufacturing. 
They make wingspan, they make 

1037
00:47:57,280 --> 00:47:59,080
the scythe, they make all stone 
Meyers games they make. 

1038
00:47:59,360 --> 00:48:01,040
I'm pretty sure they make a 
bunch of pandemic stuff. 

1039
00:48:01,560 --> 00:48:04,360
They do a really great job and 
they. 

1040
00:48:05,120 --> 00:48:07,600
Forgot to do my linen. 
Finish yeah, so Cardner our girl

1041
00:48:07,600 --> 00:48:10,040
from from Panda emails us. 
She's like, hey, just so you 

1042
00:48:10,040 --> 00:48:12,680
know, the the pre production 
copies on the way, but the 

1043
00:48:12,680 --> 00:48:14,480
factory forgot to put the linen 
on it. 

1044
00:48:14,480 --> 00:48:15,960
But you know what the linen 
looks like so that's OK. 

1045
00:48:16,200 --> 00:48:17,760
It gets here. 
Amy looks at it and she goes, 

1046
00:48:18,000 --> 00:48:19,440
I'm like these look great. 
And she's like, I can't 

1047
00:48:19,440 --> 00:48:23,080
photograph these. 
They have no linen on them, you 

1048
00:48:23,120 --> 00:48:25,680
know, like. 
That's a huge part of it because

1049
00:48:25,680 --> 00:48:28,760
we are trying to take as content
creators, we take pictures of 

1050
00:48:28,760 --> 00:48:32,880
your box, your components, your 
board, your, your rule book. 

1051
00:48:32,960 --> 00:48:37,120
And that glossy paper reflects 
the light Then yeah, you know, 

1052
00:48:37,400 --> 00:48:40,760
we all can't afford big fancy 
studios and everything like 

1053
00:48:40,760 --> 00:48:43,240
that. 
And so this is just amazing. 

1054
00:48:43,240 --> 00:48:46,760
This is fantastic. 
And kudos for getting game trays

1055
00:48:47,120 --> 00:48:50,760
to to work with them because 
they make beautiful trays and 

1056
00:48:50,760 --> 00:48:53,160
inserts. 
Your insert is fantastic. 

1057
00:48:53,160 --> 00:48:55,040
Thank you. 
I love a good insert. 

1058
00:48:55,160 --> 00:49:00,320
Our first guest on this show was
Richard, the CEO of Folded 

1059
00:49:00,320 --> 00:49:01,640
Space. 
Oh, that's cool. 

1060
00:49:01,840 --> 00:49:05,200
Before we had any designers on, 
we talked to a man who makes a 

1061
00:49:05,200 --> 00:49:08,600
living making inserts, so thank 
you for that so much. 

1062
00:49:08,640 --> 00:49:11,720
Yeah, I I'm a fan of a good. 
I don't like when I open a box 

1063
00:49:11,720 --> 00:49:13,880
and everything's just tumbling 
all around inside of it. 

1064
00:49:13,880 --> 00:49:19,720
And so, yeah, I was, absolutely.
So Amy and Dusty, thank you so 

1065
00:49:19,720 --> 00:49:23,360
much for joining me on our on 
our episode and talk about your 

1066
00:49:23,360 --> 00:49:24,640
games. 
I'm really glad you get the 

1067
00:49:24,640 --> 00:49:27,600
floor to the table. 
I cannot express my gratitude to

1068
00:49:27,600 --> 00:49:28,720
you enough. 
Thank you so much. 

1069
00:49:28,840 --> 00:49:30,680
Yeah, thank you. 
Thank you for having us join. 

1070
00:49:31,600 --> 00:49:34,440
It's a lot of fun for us. 
It's still a little surreal. 

1071
00:49:35,200 --> 00:49:38,400
I appreciate that and everybody,
Gareth will be back. 

1072
00:49:39,560 --> 00:49:41,880
The week after this will be our 
Gen. 

1073
00:49:41,880 --> 00:49:43,800
Con recap, because I will be a 
Gen. 

1074
00:49:43,800 --> 00:49:46,720
Con for one day. 
Sunday only guys. 

1075
00:49:46,760 --> 00:49:47,680
So we're gonna. 
Be there. 

1076
00:49:48,520 --> 00:49:50,200
We're flying out Sunday morning.
That's yeah. 

1077
00:49:50,320 --> 00:49:54,240
Yep, be on the lookout. 
We'll be there Sunday and then 

1078
00:49:54,240 --> 00:49:57,320
we'll do our recap and then 
we've got a few more things 

1079
00:49:57,320 --> 00:50:00,320
planned in August as we creep 
towards Episode 100. 

1080
00:50:00,680 --> 00:50:02,080
Congratulations, that's 
exciting. 

1081
00:50:02,080 --> 00:50:03,320
Congrats. 
Thank you. 

1082
00:50:03,560 --> 00:50:06,600
Thank you so much. 
Thanks everyone for listening. 

1083
00:50:06,760 --> 00:50:09,920
Please subscribe and as always, 
we'd love to hear your thoughts 

1084
00:50:09,920 --> 00:50:13,440
and ideas, so make sure to leave
those in the comments. 

1085
00:50:13,680 --> 00:50:17,600
And don't forget you can also 
chat with us both on Instagram 

1086
00:50:17,720 --> 00:50:19,320
at Meeple the Meeple.
