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Welcome to Maple to Maple, 
uniting players around the 

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world, a 30 minute exploration 
of TJ and Gareth's four-game 

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experiences from across both 
sides of the Atlantic. 

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Each episode they share their 
thoughts and opinions on the 

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world of four games, including 
their favorite themes, games, 

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hot topics, and much, much more.
Hello guys, and welcome to 

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Episode 97, A Board Game 
Revolution. 

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Today we're going to talk about 
AI in art and the ethics behind 

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it as it affects the board game 
community. 

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And as always, I am PJ. 
And I'm Gareth. 

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We are back together. 
Can you believe it? 

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This is great. 
Honestly, I didn't have to cope 

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last week without without you to
an intro itself was a pressure 

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that you know that I I haven't 
got to this week, but we have 

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got a guest with us. 
We do. 

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This week we've got Chris. 
Chris, how are you? 

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I'm good. 
So you chose this topic for us 

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to talk about? 
I suggested it. 

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You agreed to it. 
And I think it yeah, I mean, 

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it's something really 
interesting because I, we were 

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having a preamble before the 
show and we're talking about AI 

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and I use it at work and we're 
trying to work out those 

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boundaries of when it's right 
and wrong. 

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So I think as we talked through 
this episode, we'll get some 

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good discussion around, you 
know, the, you say that AI and 

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Chris, what's your background? 
What's your background in terms 

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of in terms of how this AI in 
the board game industry might 

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affect you or could affect your 
just AI in general effects 

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you're, I think you're an 
artist. 

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Yeah, So I have worked in the 
film industry, spent over 10 

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years doing graphic design, 
social media, web design, web 

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management and so a lot of what 
the public sees, AI, generative 

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content has a direct effect on 
what I've spent 15 years doing. 

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Have you seen a shift how, how 
recently is AI started to be a 

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significant shift in terms of 
maybe art production? 

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Is it since like ChatGPT and 
Jenna has appeared or have you 

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seen things coming before then? 
That's a tough question. 

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Graphic design hasn't been my 
main thing for about 3 years 

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now. 
OK, So I haven't been as head 

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down in that world, but I think 
we've seen a lot of stuff 

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pervading popular culture these 
days. 

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I mean, it's hard to go a day 
without seeing somebody share an

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AI thing on Facebook. 
And a lot of people think it's 

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real, right? 
And they're sharing it probably 

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from an honest point of view. 
But I sit there looking at it 

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and saying your whole point is 
missed on me because of what I 

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would call the fake artwork of 
their post. 

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Yeah, I guess you're, I guess 
there's a kind of AI aware kind 

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of if you know, you kind of know
what signals to look for the 

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either tone of the script or the
OR the style of the artwork, 

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which is, you know, I think 
we're going to talk about some 

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of the games that have got AI in
them. 

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Absolutely. 
Yeah, Yeah. 

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And Chris, and you are a gamer 
as well, so. 

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Correct. 
What's your favorite game? 

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Oh, that's an unfair question, 
Gareth, that. 

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Is an unfair question. 
What is that? 

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Just keeps keeps the ball game 
theme going and we're going to 

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go rock into. 
Well, I did the Pub Me Ball 

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ranking back at the beginning of
the year, so I'll just go with 

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that. 
The number one game for me at 

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the time was Scholars of the 
South Tigris. 

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Oh good. 
Choice. 

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That is a meteor fair as well. 
Yeah, I love that. 

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Game little Shem Phillips there 
for you. 

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Wow. 
Yeah. 

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Right, PJ, where we going? 
Where do you want to start on 

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this episode then? 
So I, I thought we'd start with 

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just a little bit of a 
background on Chris, just to 

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introduce you to our listeners 
so they know where you're coming

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from. 
Tell us about, you know, how'd 

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you get into the modern gaming 
as a hobby? 

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And then you can extrapolate as 
an artist as well, however you 

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want to tackle it. 
Well as far as gaming goes, I 

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grew up playing games anytime 
our family was together we were 

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playing Domino's cards, all 
sorts of games. 

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I used to play sorry with my 
aunt all the time when I was a 

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kid. 
And so games have always been a 

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part of my life and the same for
my wife. 

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So when we started hanging out 
we would play gin while we sat 

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and ate lunch or ate dinner. 
We would play hand and foot 

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canasto anytime we had friends 
over. 

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And so it was an easy jump into 
the hobby when one of my best 

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friends came over one day and 
was like, hey, I've got this 

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game, I want you to play. 
And we played it, had a good 

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time with it. 
And shortly thereafter, the 

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friend that got him into the 
hobby, they came over to my 

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house, brought Terraforming 
Mars. 

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And this is like the second or 
third game that I played in the 

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hobby. 
I didn't understand what was 

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happening for three hours, but 
as soon as it was over, I knew I

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needed more. 
Yeah, I need more. 

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And that was end of 2016, around
Christmas time. 

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And it's just grown from there, 
right? 

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Yeah, absolutely. 
You had mentioned that you you 

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were an artist. 
I think you said in our pre 

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conversation that you were a 
graphic designer. 

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Have you done any work in the 
game community? 

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Is there any artwork in games 
that we wouldn't see or know 

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about? 
I wish. 

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OK. 
I've tried. 

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When I was transitioning out of 
my job in New Orleans, I'd 

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applied for several board game 
company opportunities, and even 

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since then I've applied for some
as well. 

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But you know, it's all about who
you know, probably and. 

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Yeah. 
I have some friends in the 

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industry but none in that regard
that have panned out for a job. 

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And is it is, is it permanent 
roles or is it a lot of 

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freelance? 
I've no it depends. 

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Yeah, there's, there's a lot of 
job postings. 

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Hey, we've got this project we 
need help on. 

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But then there's a lot of 
companies that one of the things

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that I've applied for several 
positions is a marketing graph 

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designer and not so much working
on the games themselves, but 

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working on promoting the games 
and sell sheets and convention 

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graphics and promotional 
materials for the company and 

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their games. 
So maybe one day. 

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I did help open a game store 
here in Oklahoma a couple years 

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ago and was a part of that for 
about a year and a half and have

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since moved on to do some other 
things. 

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So I, I thought that was a 
great, let's just jump into AI, 

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right? 
So you, you're an artist, you're

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trying to get into the industry.
How do you see AI changing, 

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evolving the industry from an 
artist's standpoint? 

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That's a heavy question. 
Yeah. 

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I brought it on myself. 
So I think there's several 

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things and there's several 
layers to that question. 

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From an art standpoint, and this
may be controversial for some 

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people and spoiler alert, I have
a very harsh opinion against AI 

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artwork. 
I think it cheapens the games. 

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I think it doesn't put out as 
good of a product as a human 

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arted game because there's no 
emotion and life experience and 

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passion behind it. 
So that's you know, that's one 

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layer I think it cheapens it. 
I think it also brings up a huge

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ethical dilemma where typically 
these generated images are 

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compiling pieces of art from all
over the Internet. 

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And. 
It's taking pieces of human 

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produced artwork and compiling 
them into something different. 

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And in doing that, the original 
artists receive no credit or 

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compensation, and there's 
questions about breaking 

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copyright laws because of 
original artwork. 

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And so I think that brings up 
the big ethical thing inside of.

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Artwork. 
And that I think for me too, and

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we'll get into this more later 
probably is it's more than just 

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board gaming. 
I mean AI is changing our world 

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right now. 
And the question is in good ways

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or bad ways? 
It's probably both I think. 

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That's. 
Very little, I think. 

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I mean, we, we, we were chatting
around whether we use this 

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outside of, you know, ball 
gaming and we use AIA lot where 

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I work usually for either trying
to do some deep analytics and 

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things that we haven't got the 
capability for, but always with 

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a word of caution about whether 
where we're reading the data 

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from. 
So we try to not use external 

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sources and you can build it off
our own data set, knowing where 

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that's come from back to the 
ethics, but also places where we

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haven't got maybe the skill set 
or the manpower. 

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So we've built quite a few 
models, but it's always to try 

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and either improve the workflow,
but doesn't often end up in 

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front of a customer. 
So it's that it's that kind of 

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learning element, element to it.
When I get close to the board 

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games or to Chris's point about 
the artwork. 

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I, I do, you can tell. 
I mean, I don't know whether 

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it's obvious, but you know, we, 
I tried to make it a logo for 

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Bourgain Meeple using Dali, but 
all of it just doesn't. 

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It's got a look to it that just,
it just, you just know, it's not

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that human touch, which I bet 
gets it, that artistic integrity

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that Chris was mentioning. 
It's not coming from its own 

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inspirational area. 
It's coming from thousands, well

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millions, probably billions. 
I don't mean images. 

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There are that it's been that 
it's been trained on, but 

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there's always that look. 
And even if you say like I want 

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an artist, a futuristic look or 
I want a medieval, they all have

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that same, I can't describe it 
kind of look to it. 

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It's like this filter that 
covers. 

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Yeah, yeah. 
And it just looks. 

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Fake. 
Yeah, just looks fake. 

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And, you know, I thinking 
earlier about the games that we 

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have, and I know that paths, 
Paths of civilisation had a lot 

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of debate. 
I think it was Essen released 

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last year. 
I think it was last year, yeah. 

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Last. 
Yeah, where where the artwork is

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I think in the in the majority 
is AI LED. 

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But Chris, I think you were 
saying that it it has had some 

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touching up or some artist 
artistic overlays to it, but. 

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SO mentions it in the rule book 
and if I can just read it. 

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Real. 
Yeah. 

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Yeah, yeah. 
Because it brings up a good 

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question, I think it said image 
banks, photographs, artificial 

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intelligence generations or 
works from the public domain may

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have been used as working 
elements in the design or 

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development of certain graphical
and textual aspects of the game.

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So it's not just artwork there. 
The elements of this game are 

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not the result of a simple 
request to an artificial 

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intelligence. 
Instead, they are the product of

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an artistic direction process 
that includes compositing, 

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editing and careful retouching 
by real humans with real bits of

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neurons. 
Yeah, I mean, it's so loose, 

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isn't it? 
It's really vague. 

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But obviously they know it's an 
issue because they're saying at 

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the end, real humans with real 
neurons, you know, they went a 

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little dramatic with it. 
A little bit. 

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Yeah, so I think but. 
That brings up a Gray area. 

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It's it is really grey because 
how much of that card is is it 

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5% AI or is it 95% AI? 
How much did you pay for the 

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card? 
Did you pay? 

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I don't know what a card's 
artwork. 

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Let's make it up. 
It's £100 a card, but but how 

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much that money actually went to
the artists or, or did they save

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the money? 
Now I, I think as a as a not an 

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artist and if I was the 
beginning of that sentence, it 

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said in the development, I think
at that point, if I had to 

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design A game and needed some 
ideas, I would I would use AI to

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help give me some creativity, 
but then you'd pass on to an 

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artist for real. 
That said, this is kind of the 

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ideas I have just to get me 
moving more than me and 

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scribbling something on a bit of
paper, which I can assure you 

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would be terrible. 
But it is that it is that fine? 

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It's not a fine line. 
There is a line and it becomes a

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replacement for the artist 
versus supporting a process to 

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try and get to an end game end 
result. 

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I think that's the key is 
support versus replacement, 

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right? 
I think, I think what I picked 

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up on when you were reading 
that, couple things I noticed is

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so I talked about public domain,
which got me to thinking about 

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fair use and copyright law, 
which in my line of work is 

227
00:14:18,960 --> 00:14:24,360
really prevalent and important 
in records management and 

228
00:14:24,360 --> 00:14:28,840
archiving. 
So I was also thinking about Dan

229
00:14:28,840 --> 00:14:32,880
Halligan from Obsession, right. 
Garrett, if you remember when he

230
00:14:32,880 --> 00:14:38,000
was on, he talked about how he 
used public domain images and 

231
00:14:38,000 --> 00:14:42,840
that helped direct the theme of 
that game. 

232
00:14:42,840 --> 00:14:45,440
And here's how we insert 
obsession into. 

233
00:14:48,440 --> 00:14:53,200
AI 18th century ball gaming. 
Right, but he, he used public 

234
00:14:53,200 --> 00:14:57,920
domain images for his for a lot 
of his artwork, which you know, 

235
00:14:57,960 --> 00:15:00,480
and I have no problem with that.
Of course, I think he's he's 

236
00:15:00,480 --> 00:15:03,400
putting together the overall 
work and I think that's where we

237
00:15:03,400 --> 00:15:07,920
get into the does AI support or 
does it replace right. 

238
00:15:08,320 --> 00:15:10,000
I think that's. 
That's quite a good experiment 

239
00:15:10,000 --> 00:15:13,800
to go then take some of those 
cards and see if you said to 

240
00:15:13,800 --> 00:15:18,360
create me an 18th century de de 
de de picture of AI don't know 

241
00:15:18,360 --> 00:15:21,360
aristocrat, what would it look 
like and you and you just know. 

242
00:15:21,440 --> 00:15:24,440
And then compare it. 
Compare it to, I guess, original

243
00:15:24,440 --> 00:15:26,760
artwork or drawings through 
time. 

244
00:15:28,360 --> 00:15:32,360
So it's interesting, there's a 
podcast that I've listened to a 

245
00:15:32,360 --> 00:15:35,680
few times called Daily Creative.
Nothing to do with board games, 

246
00:15:36,560 --> 00:15:43,840
but on a recent episode he had 
Andy Crouch on and he talked 

247
00:15:43,840 --> 00:15:46,600
about the difference between 
tools and devices. 

248
00:15:47,400 --> 00:15:51,840
And I think his thoughts there 
apply pretty much across the 

249
00:15:51,840 --> 00:15:53,920
board when you consider AI, 
because they're talking about 

250
00:15:53,920 --> 00:15:57,680
technological advancements and 
if they're helping or hindering 

251
00:15:57,880 --> 00:16:01,880
us as a society. 
So Andy said devices are meant 

252
00:16:01,880 --> 00:16:07,680
to replace human effort and 
skill, substituting something 

253
00:16:07,680 --> 00:16:11,040
humans used to do. 
So devices become a substitute 

254
00:16:11,040 --> 00:16:15,760
for human work, whereas tools 
are meant to be implements in 

255
00:16:15,760 --> 00:16:20,240
people's hands that require 
practice, skill, and effort. 

256
00:16:21,440 --> 00:16:25,120
And I think as we talk about 
this, and we've already kind of 

257
00:16:25,120 --> 00:16:29,640
hinted at it, right? 
Is it, is it a tool that we can 

258
00:16:29,640 --> 00:16:34,360
use to enhance or help in some 
way? 

259
00:16:35,800 --> 00:16:40,200
But I think the danger of it is,
is it's already becoming a 

260
00:16:40,200 --> 00:16:44,640
device, right, that is replacing
human work. 

261
00:16:45,240 --> 00:16:48,840
Right. 
And that's, that's the danger 

262
00:16:48,960 --> 00:16:51,920
and that's why it's such a big 
important topic. 

263
00:16:52,480 --> 00:16:57,040
And not everybody thinks that. 
I see on some of the board game 

264
00:16:57,040 --> 00:16:59,200
geek threads for Path of 
Civilization. 

265
00:16:59,200 --> 00:17:03,520
And another big one that really 
started the conversation in the 

266
00:17:03,520 --> 00:17:07,240
board gaming world was the more 
Terraforming Mars Kickstarter 

267
00:17:07,240 --> 00:17:11,359
last fall. 
And there are people that don't 

268
00:17:11,359 --> 00:17:14,240
care and they say, what does it 
matter to me? 

269
00:17:14,599 --> 00:17:16,599
I just want my game and I want 
to have fun. 

270
00:17:18,119 --> 00:17:24,720
But it does matter because it is
becoming such a big deal in so 

271
00:17:24,720 --> 00:17:28,680
many facets of our world. 
What? 

272
00:17:28,680 --> 00:17:30,600
What happened? 
What happened on tariff on Mars?

273
00:17:30,640 --> 00:17:33,680
I clearly missed the entire. 
So right before they launched 

274
00:17:33,680 --> 00:17:37,920
their Kickstarter for I think it
was more Tariff on Mars, which 

275
00:17:37,920 --> 00:17:41,800
was just a bunch of promo 
content, extra maps that had 

276
00:17:41,800 --> 00:17:48,040
previously been fan made. 
Kickstarter instituted a policy 

277
00:17:48,400 --> 00:17:55,480
that creators have to be upfront
with the use of AI in their 

278
00:17:55,480 --> 00:17:59,720
project. 
And so they had to be honest 

279
00:17:59,720 --> 00:18:03,880
about it. 
And it was really the first time

280
00:18:03,880 --> 00:18:07,360
that I was made aware of this 
being a thing in the board game 

281
00:18:07,360 --> 00:18:09,400
world. 
And it the conversation 

282
00:18:09,400 --> 00:18:12,440
exploded. 
They had prominent other 

283
00:18:12,440 --> 00:18:17,040
publishers going to social 
media. 

284
00:18:17,200 --> 00:18:21,440
Patrick Leader from Leader Games
called them out like really 

285
00:18:21,440 --> 00:18:26,000
harshly and said when they used 
clipart, which Terry from Mars 

286
00:18:26,000 --> 00:18:29,280
art works always been terrible 
and that was some people's 

287
00:18:29,280 --> 00:18:33,400
argument as AI art is an 
improvement for that game. 

288
00:18:33,960 --> 00:18:36,440
But Patrick Leader said when 
they used clipart in previous 

289
00:18:36,440 --> 00:18:39,760
versions, I turned up my nose 
and just played the game. 

290
00:18:39,800 --> 00:18:43,440
I'm astounded that they found a 
way to make the situation worse,

291
00:18:43,760 --> 00:18:45,320
but here we are. 
Right. 

292
00:18:46,080 --> 00:18:49,040
And then he talked about how the
game industry is based on the 

293
00:18:49,040 --> 00:18:52,480
efforts of creative and talented
folks, and the system is built 

294
00:18:52,480 --> 00:18:56,800
to make us as cheap as possible.
Many designers accept the risk 

295
00:18:56,800 --> 00:19:00,840
by only getting paid if their 
game is signed further 

296
00:19:00,840 --> 00:19:02,240
published. 
Sorry. 

297
00:19:02,440 --> 00:19:06,320
Further pushing artists out of 
the system further trivializes 

298
00:19:06,640 --> 00:19:10,240
the artistic expression of the 
form by supporting it. 

299
00:19:10,400 --> 00:19:12,800
You're just going to continue 
seeing this race to the bottom. 

300
00:19:14,240 --> 00:19:16,640
And there was another publisher 
that called it out and said they

301
00:19:16,640 --> 00:19:19,360
were infuriated and disappointed
over it. 

302
00:19:19,880 --> 00:19:24,840
And they said there's no ethical
use of AI art for profit. 

303
00:19:25,440 --> 00:19:28,320
And I think that's where the 
kicker comes in. 

304
00:19:29,160 --> 00:19:31,920
Yeah, I think that I think that 
tools and device and then is it 

305
00:19:31,920 --> 00:19:36,320
for profit and and the usage 
those two I do the piece around 

306
00:19:36,320 --> 00:19:39,920
the is it a tool or is it a 
device to improve things and 

307
00:19:39,920 --> 00:19:41,720
inside your point about making 
money from it. 

308
00:19:42,040 --> 00:19:44,440
Because you look at that 
Terraform Mars Kickstarter, they

309
00:19:44,440 --> 00:19:50,640
made over 2.2 million X dollars 
and almost 20,000 backers. 

310
00:19:52,840 --> 00:19:58,000
Now again, that game has not 
historically had great art and 

311
00:19:58,000 --> 00:20:04,480
they used well clipart. 
That was my brain stopped and 

312
00:20:04,480 --> 00:20:10,040
they've used clipart and stock 
images and it's never been good.

313
00:20:11,760 --> 00:20:15,280
But they've taken a step further
to bring up a question of 

314
00:20:15,320 --> 00:20:18,520
ethical. 
So so is it that they replaced 

315
00:20:18,520 --> 00:20:20,920
the clip art and the stock art 
with AI art? 

316
00:20:21,040 --> 00:20:23,280
Is that is that the was that the
swing they did? 

317
00:20:24,280 --> 00:20:26,240
From to my knowledge, yeah. 
Yeah, OK. 

318
00:20:26,880 --> 00:20:30,080
I I was going to back the 
Kickstarter until I saw that 

319
00:20:30,080 --> 00:20:32,080
because like I mentioned, 
Terraform Mars is one of my 

320
00:20:32,080 --> 00:20:34,880
first games. 
I've bought everything for it 

321
00:20:35,720 --> 00:20:39,000
and it still has a place on my 
shelf today. 

322
00:20:39,680 --> 00:20:42,880
But at that point, I said I'm 
not going to support this 

323
00:20:42,880 --> 00:20:49,200
Kickstarter because I have such 
a staunch stance against AI art 

324
00:20:49,360 --> 00:20:51,480
and like, like I said, for 
profit. 

325
00:20:51,720 --> 00:20:54,360
That's the thing. 
Because how many designers out 

326
00:20:54,360 --> 00:20:58,320
there using it for prototyping 
and play testing? 

327
00:20:58,880 --> 00:21:04,200
Because if you, I know P JS a 
huge play tester, sometimes it's

328
00:21:04,200 --> 00:21:07,280
hard to get into the game 
because it's just white pieces 

329
00:21:07,280 --> 00:21:11,640
of paper and you know, so if you
can take a little bit of time to

330
00:21:11,640 --> 00:21:17,480
add a touch to your prototype, 
it might get noticed more, you 

331
00:21:17,480 --> 00:21:22,160
might get better feedback. 
But are you going to take that 

332
00:21:22,320 --> 00:21:25,800
and use it to make the money off
of with the final product? 

333
00:21:26,360 --> 00:21:28,560
PJC back that play testing 
point. 

334
00:21:28,880 --> 00:21:33,560
Have you have you had any play 
testing where they've used AR 

335
00:21:33,560 --> 00:21:36,320
work? 
And if they if you haven't, 

336
00:21:37,200 --> 00:21:39,920
would you want them to declare 
that or a little sign on the 

337
00:21:39,920 --> 00:21:46,040
table when you were testing? 
So not to my knowledge, like 

338
00:21:46,720 --> 00:21:50,640
I've always made the assumption,
but now AI is something I have 

339
00:21:50,640 --> 00:21:56,400
to incorporate into my mindset 
to ask when I get a print and 

340
00:21:56,400 --> 00:22:01,080
play, you know, prototype. 
So I don't know. 

341
00:22:01,440 --> 00:22:04,280
No one has ever been upfront and
said, hey, this is AI art. 

342
00:22:05,520 --> 00:22:08,760
To your second question, would I
want them to let me know? 

343
00:22:09,360 --> 00:22:10,920
I think. 
Yes. 

344
00:22:11,600 --> 00:22:15,680
And for the sole reason of while
I have no answers to any of the 

345
00:22:15,680 --> 00:22:19,560
questions we've been talking 
about, I say yes because I 

346
00:22:19,560 --> 00:22:24,720
believe at my core, open debate.
And that's what I love about 

347
00:22:24,720 --> 00:22:26,400
this. 
I think that this is an 

348
00:22:26,400 --> 00:22:30,600
important topic for us to talk 
about and do it in an 

349
00:22:30,600 --> 00:22:34,120
intelligent and calm way so that
we can breed some form of 

350
00:22:34,120 --> 00:22:38,880
resolution and accord and back 
to our, you know, the purpose of

351
00:22:38,880 --> 00:22:41,160
this podcast uniting players 
around the world. 

352
00:22:41,400 --> 00:22:43,640
And I think AI touches all of 
us. 

353
00:22:43,720 --> 00:22:46,000
And that seems to be the thesis 
of this episode. 

354
00:22:46,560 --> 00:22:51,800
AI effects all of us, not just 
in gaming, but in everything 

355
00:22:51,800 --> 00:22:56,240
else. 
And I think at the core is the 

356
00:22:56,240 --> 00:23:00,880
tools versus the device, right? 
So if you're using it as a tool 

357
00:23:00,880 --> 00:23:04,600
for a prototype, yeah, I would 
probably do the same. 

358
00:23:04,600 --> 00:23:09,880
As a terrible artist myself, I 
would probably go ahead and say,

359
00:23:09,880 --> 00:23:13,600
hey, you know what, I'm going to
use AI art for my prototype, but

360
00:23:13,600 --> 00:23:18,920
I would be upfront with my play 
testers and, and not let it 

361
00:23:18,920 --> 00:23:22,720
become a device because, you 
know, I think that's important. 

362
00:23:23,240 --> 00:23:26,400
Because then then in the rule 
book, either you would just say 

363
00:23:26,400 --> 00:23:30,680
AI was used to inspire or help, 
or you don't, or you don't 

364
00:23:30,680 --> 00:23:34,120
mention it at all because 
actually it, it has no impact on

365
00:23:34,120 --> 00:23:37,120
the on the artists who actually 
did the artwork. 

366
00:23:37,120 --> 00:23:40,360
Great. 
Because a brief if you like some

367
00:23:40,360 --> 00:23:43,520
scope to what was what kind of 
is in your head, but that's it. 

368
00:23:44,240 --> 00:23:47,960
Because any artwork comes from 
some sort of inspiration. 

369
00:23:48,440 --> 00:23:53,560
What I was just recently had 
designed a logo for the new 

370
00:23:53,560 --> 00:23:58,320
venture that we're doing. 
I looked at a ton of logo 

371
00:23:58,320 --> 00:24:04,240
designs in that industry to see 
what direction I wanted to go 

372
00:24:04,240 --> 00:24:06,040
and define inspiration. 
You. 

373
00:24:07,120 --> 00:24:11,800
Know so that's it's I don't know
that looking at it for 

374
00:24:11,800 --> 00:24:16,680
inspiration is near as much of A
Gray area as taking it to print.

375
00:24:16,840 --> 00:24:21,120
Right, that's where. 
And I, I don't know, it's also 

376
00:24:21,120 --> 00:24:26,000
astounding to me because there's
a Polygon article article that 

377
00:24:26,000 --> 00:24:31,000
interviewed the president of 
Indie Game Studios, which is one

378
00:24:31,000 --> 00:24:33,720
of the kind of Co publishers of 
Terraforming Mars. 

379
00:24:35,480 --> 00:24:38,600
One of his answers to the 
questions just blew me away. 

380
00:24:39,160 --> 00:24:42,360
He said using this as an 
automation tool to help certain 

381
00:24:42,360 --> 00:24:47,680
aspects, it's certainly going to
hurt people like there are many.

382
00:24:48,920 --> 00:24:51,400
Yeah. 
This has negative impacts and 

383
00:24:51,400 --> 00:24:54,880
implications for the future of 
not just the board gaming 

384
00:24:54,880 --> 00:24:57,560
industry, he said. 
This is where we're at. 

385
00:24:57,560 --> 00:25:00,840
It's the growing pain stage. 
I don't think this is going to 

386
00:25:00,840 --> 00:25:03,680
go back in the bag. 
It's too powerful a technology. 

387
00:25:03,680 --> 00:25:07,280
It's used in too many places 
already, and he mentions a few. 

388
00:25:07,280 --> 00:25:10,880
So there's high end luxury watch
companies that are admitting to 

389
00:25:10,880 --> 00:25:15,360
using this for their copywriting
in their ads and also generating

390
00:25:15,360 --> 00:25:19,120
ideas for watches. 
There's a couple of studios out 

391
00:25:19,120 --> 00:25:23,000
there on the TV side of things 
that are using AI as part of 

392
00:25:23,000 --> 00:25:27,200
their development, and even news
outlets that are using it to 

393
00:25:27,200 --> 00:25:32,400
write their news stories. 
So I mean, we're talking what's 

394
00:25:32,400 --> 00:25:38,440
the impact of careers, right? 
Things people studied for and 

395
00:25:38,440 --> 00:25:41,800
have degrees in and years of 
experience. 

396
00:25:43,560 --> 00:25:46,640
But we can just put it in a 
computer system and say go find 

397
00:25:46,640 --> 00:25:47,920
another job. 
Yeah. 

398
00:25:47,960 --> 00:25:51,360
That's that's where it's a 
problem. 

399
00:25:52,000 --> 00:25:55,360
And then even the the Frick's 
games, which is the other kind 

400
00:25:55,360 --> 00:25:58,880
of company behind the doors, the
CEO Enoch said. 

401
00:25:59,200 --> 00:26:04,600
I see no way to turn back time. 
Illustrators lose jobs for every

402
00:26:04,600 --> 00:26:08,360
new tool that is developed. 
Right. 

403
00:26:08,360 --> 00:26:14,040
Like it's, it's, it's a little 
bit, it's a little disingenuous 

404
00:26:14,960 --> 00:26:19,960
because it's not absolutely 
true, but it is partially true. 

405
00:26:20,160 --> 00:26:22,120
We see a lot of that. 
We see a lot of that in 

406
00:26:22,120 --> 00:26:25,720
argumentation. 
But they're just blatant and 

407
00:26:26,560 --> 00:26:28,720
yeah, this is the effects and 
we're just going to do it. 

408
00:26:29,520 --> 00:26:36,720
I recently heard someone talking
about AI on an NPR interview. 

409
00:26:37,080 --> 00:26:43,680
Is that AI is taken away. 
They're doing our art and 

410
00:26:43,680 --> 00:26:46,000
creativity so that I can do my 
job. 

411
00:26:46,120 --> 00:26:51,280
We want AI to do our jobs so 
that we're free to be artistic 

412
00:26:51,280 --> 00:26:53,720
and creative. 
And it's having the opposite 

413
00:26:53,720 --> 00:26:56,600
effect. 
Do you know what what what do 

414
00:26:56,600 --> 00:26:58,520
they mean by taking? 
Was it the grip? 

415
00:26:59,200 --> 00:27:02,840
I don't quite get how an artist 
can say Is it that they can 

416
00:27:02,840 --> 00:27:06,480
churn out more work? 
What was there any what was I 

417
00:27:06,480 --> 00:27:10,960
try to work out how you know 
what they saw as the the awesome

418
00:27:10,960 --> 00:27:14,600
moment that it's it's doing 
their work for them, because I 

419
00:27:14,600 --> 00:27:16,840
guess she's not I guess she's 
not doing any work. 

420
00:27:16,840 --> 00:27:19,200
If you're just turning a 
computer to here's a here's a 

421
00:27:19,240 --> 00:27:22,240
problem to here's here's here's 
make me some art. 

422
00:27:22,680 --> 00:27:25,000
Yeah, I don't know. 
I do. 

423
00:27:25,040 --> 00:27:28,400
So I do think this. 
So if Gareth, if you and I were 

424
00:27:28,400 --> 00:27:32,920
to get together and Co design a 
board game and we got this great

425
00:27:32,920 --> 00:27:35,600
idea, I think we would, I think 
you and I would agree. 

426
00:27:35,760 --> 00:27:39,160
We'd probably use AI because 
neither one of us are artists to

427
00:27:39,400 --> 00:27:44,040
to get to get the things flowing
and then say we know Chris. 

428
00:27:44,040 --> 00:27:45,880
Chris is an artist. 
He's a graphic designer. 

429
00:27:46,320 --> 00:27:50,720
I think after we've got it ready
for development, I would then go

430
00:27:50,720 --> 00:27:54,880
to Chris and be like, here's our
project, but scrap the art and 

431
00:27:54,880 --> 00:27:58,720
design it from scratch. 
But then you would know what's 

432
00:27:58,720 --> 00:28:03,080
in our head because we do not 
have the physical ability to 

433
00:28:03,080 --> 00:28:07,480
artistically express our ideas. 
So using AI to do that for us, 

434
00:28:07,680 --> 00:28:13,360
but then getting in a human 
artist to do the work, I think 

435
00:28:13,360 --> 00:28:16,040
is maintaining. 
Go ahead. 

436
00:28:16,640 --> 00:28:18,040
No, yeah, sorry, I didn't 
interrupt. 

437
00:28:18,040 --> 00:28:21,960
I think, I think I wouldn't want
to give Chris the artwork so 

438
00:28:21,960 --> 00:28:23,480
that I guess there's unconscious
bias. 

439
00:28:24,240 --> 00:28:26,720
Sure. 
Because we, we've grown, we've, 

440
00:28:26,880 --> 00:28:30,720
we've maybe developed that game 
for 18 months, you know, and, 

441
00:28:31,000 --> 00:28:34,680
and even though we know it's AI,
it might have become something 

442
00:28:34,680 --> 00:28:37,040
that we've had good feedback on.
We've had good times. 

443
00:28:37,480 --> 00:28:42,360
It probably will not even give 
the artists that brief because I

444
00:28:42,360 --> 00:28:44,520
don't know. 
But you know, because you become

445
00:28:44,520 --> 00:28:47,920
attached to things even though 
you know it's it's wrong. 

446
00:28:48,600 --> 00:28:51,080
What do you think, Chris? 
What do you think? 

447
00:28:51,080 --> 00:28:53,880
If we put, if we were to put you
in that hypothetical situation, 

448
00:28:54,360 --> 00:28:57,640
would you rather our AI art that
we were working with or would 

449
00:28:57,640 --> 00:29:03,960
you rather not? 
I mean, you would definitely as 

450
00:29:03,960 --> 00:29:07,280
an artist need some sort of 
brief, even just the prompt you 

451
00:29:07,320 --> 00:29:09,720
gave for the. 
Director you used. 

452
00:29:09,840 --> 00:29:14,760
Right. 
Medieval game set in a castle. 

453
00:29:14,960 --> 00:29:17,720
How did you know? 
Catapults firing at your, you 

454
00:29:18,440 --> 00:29:20,080
know, Archer turrets. 
Whatever, right? 

455
00:29:20,200 --> 00:29:23,120
Yeah. 
You know you would need some 

456
00:29:23,120 --> 00:29:25,200
sort of direction. 
Of course. 

457
00:29:27,120 --> 00:29:30,200
Honestly, there may be times 
that I would want to see what 

458
00:29:30,200 --> 00:29:32,160
you've been looking at. 
Right. 

459
00:29:33,880 --> 00:29:37,080
You know, there's been so many 
times working on projects where 

460
00:29:37,080 --> 00:29:39,640
I've looked up inspiration and 
I've been like, that's it, 

461
00:29:39,840 --> 00:29:41,240
that's the direction I want to 
go. 

462
00:29:41,240 --> 00:29:45,920
That's the feel, the emotion. 
And I get into it and it just 

463
00:29:45,920 --> 00:29:47,640
doesn't work. 
And I've got to start off from 

464
00:29:47,680 --> 00:29:49,400
scratch and go a completely 
different direction. 

465
00:29:50,000 --> 00:29:51,880
That's what I ended up doing 
with the logo for our new 

466
00:29:51,880 --> 00:29:55,120
business, Caitlin. 
And I mocked some stuff up and I

467
00:29:55,120 --> 00:29:57,280
said, this is what we're doing. 
I got into it. 

468
00:29:57,280 --> 00:29:59,800
It looked terrible and I didn't 
like it at all. 

469
00:30:00,320 --> 00:30:06,160
And so I kind of scrapped it and
restarted, and where we ended 

470
00:30:06,160 --> 00:30:07,600
turned out great and I'm really 
proud of it. 

471
00:30:08,880 --> 00:30:12,160
You know, I think I take back, I
take it back, Gareth, you're 

472
00:30:12,160 --> 00:30:16,440
absolutely right. 
When I published my first book, 

473
00:30:16,440 --> 00:30:19,720
I had a friend of mine designed 
the book cover and I had an 

474
00:30:19,720 --> 00:30:23,520
idea, a distinct idea in my 
head, and I described it to him.

475
00:30:23,720 --> 00:30:26,480
He's like, OK, so he's like, 
let's try and put it together. 

476
00:30:26,880 --> 00:30:30,400
And it looked terrible when I 
when I gave him the freedom, 

477
00:30:30,880 --> 00:30:33,680
when I gave the artist the 
freedom. 

478
00:30:34,280 --> 00:30:36,040
It's a it's amazing. 
I love it. 

479
00:30:36,040 --> 00:30:38,680
It's gorgeous. 
I wouldn't do it again. 

480
00:30:38,680 --> 00:30:42,200
So if you're listening, Israel, 
I'm going to give you a plug. 

481
00:30:42,600 --> 00:30:45,000
Thank you. 
I really enjoyed that. 

482
00:30:45,000 --> 00:30:49,120
And I, I've learned, yeah, trust
the artist, not not the AI and 

483
00:30:49,160 --> 00:30:51,080
I. 
Can relate to that. 

484
00:30:51,080 --> 00:30:56,320
I mean, as as a creative 
individual and the long time job

485
00:30:56,320 --> 00:31:00,880
that I was in down in New 
Orleans, one of the guys that 

486
00:31:00,880 --> 00:31:04,920
was there that oversaw what I 
did didn't give me a lot of 

487
00:31:04,920 --> 00:31:08,320
freedom and was very critical of
a lot of things. 

488
00:31:09,200 --> 00:31:11,000
And he moved on to another 
thing. 

489
00:31:12,160 --> 00:31:20,720
And after he left, I felt so 
free because now the people 

490
00:31:20,720 --> 00:31:27,280
supervising me didn't hold his 
tide of a leash and invited me 

491
00:31:27,280 --> 00:31:32,960
into the planning and the 
dreaming and the whole process. 

492
00:31:33,000 --> 00:31:35,160
And it just gave me so much more
freedom. 

493
00:31:35,160 --> 00:31:38,480
And I feel like I put out some 
of my best work in there in 

494
00:31:38,480 --> 00:31:44,000
those years because I didn't 
feel as like squelched. 

495
00:31:44,000 --> 00:31:48,720
And and I don't think he did it 
intentionally, right? 

496
00:31:48,720 --> 00:31:51,080
That's the hard part in a job 
like that. 

497
00:31:51,760 --> 00:31:55,080
Sometimes non creative people 
don't understand how to lead 

498
00:31:55,080 --> 00:31:57,600
creative people. 
Well, that's a whole separate 

499
00:31:57,600 --> 00:31:59,520
conversation. 
No, you're right, we don't. 

500
00:32:00,480 --> 00:32:02,720
No, no, we don't you. 
Know we do not give. 

501
00:32:03,160 --> 00:32:04,800
Me data. 
Points don't, but it can still 

502
00:32:04,800 --> 00:32:09,280
apply because maybe some of 
these publishers haven't had 

503
00:32:09,280 --> 00:32:12,000
good experience with artists and
they said why would I spend the 

504
00:32:12,000 --> 00:32:14,600
money dealing with this 
difficult person? 

505
00:32:15,680 --> 00:32:18,360
Not because they're difficult, 
because you didn't understand 

506
00:32:18,360 --> 00:32:20,240
them. 
So why would I spend all that 

507
00:32:20,240 --> 00:32:25,800
money and time when I can just 
get one person to type a prompt 

508
00:32:25,800 --> 00:32:27,920
in and not have to pay for 
anything? 

509
00:32:29,720 --> 00:32:34,240
Yeah, Yep. 
So a couple of weeks ago I, I 

510
00:32:34,240 --> 00:32:37,280
started a test which some people
may or may have noticed on my 

511
00:32:37,280 --> 00:32:41,360
Instagram channel when I started
thinking about this topic of AI 

512
00:32:41,880 --> 00:32:47,800
and I, I tested, I think about 7
posts now of just asking it to 

513
00:32:47,800 --> 00:32:49,840
help me write a game summary. 
So that's that thing. 

514
00:32:49,840 --> 00:32:51,080
Is it a tool? 
Is it a device? 

515
00:32:51,080 --> 00:32:55,680
How does it, what does it 
produce that I wouldn't produce 

516
00:32:55,680 --> 00:33:00,120
or couldn't reduce? 
And it's a few, a few edits with

517
00:33:00,120 --> 00:33:03,840
the prompt and ask it to add 
things in. 

518
00:33:03,840 --> 00:33:06,000
It's the more in my style. 
Like I use emojis. 

519
00:33:07,480 --> 00:33:09,360
Show me the pros. 
Too many cons taking my own 

520
00:33:09,360 --> 00:33:14,920
review format as an input and no
one no one's caught me out on it

521
00:33:14,920 --> 00:33:17,800
where they haven't noticed over 
the last seven days. 

522
00:33:18,360 --> 00:33:20,960
Anyone would like to feedback to
me it'd be it would be welcome 

523
00:33:21,880 --> 00:33:26,080
just see if anybody had noticed 
that it because it's it's not 

524
00:33:26,080 --> 00:33:29,360
quite in my style and the reason
I tested it is because I hear 

525
00:33:29,360 --> 00:33:33,200
more and more about Instagram 
once in written form more than 

526
00:33:33,200 --> 00:33:35,440
just hey, it's a game. 
It's terrifying Mars. 

527
00:33:35,440 --> 00:33:39,480
I love it a few hashtags they're
saying you have to put more 

528
00:33:39,480 --> 00:33:42,480
content and I haven't got the 
time in my life to write a lot 

529
00:33:42,480 --> 00:33:46,600
of scripts back to you know, 
outside factors. 

530
00:33:47,440 --> 00:33:49,640
It made a blind bit. 
No, no difference at all. 

531
00:33:49,720 --> 00:33:54,520
So my light count, my engagement
is pretty much the same kind of 

532
00:33:54,520 --> 00:33:56,360
just it was an experiment on two
fronts. 

533
00:33:56,640 --> 00:34:02,000
A can AI help me reduce content?
And B, does it make a difference

534
00:34:02,000 --> 00:34:06,680
to any kind of reach by writing 
more and mighty, but writing 

535
00:34:06,680 --> 00:34:09,400
more engaging content. 
But it hasn't. 

536
00:34:09,480 --> 00:34:13,000
So we'll be going back to to 
normal, no more production now 

537
00:34:13,000 --> 00:34:14,560
you. 
Need to go read through those 

538
00:34:14,639 --> 00:34:15,840
now. 
Yeah, yeah. 

539
00:34:15,840 --> 00:34:17,280
Go have a read your last, your 
last. 

540
00:34:17,280 --> 00:34:20,159
I think it's about 77 posts, 
about a week and a half. 

541
00:34:21,760 --> 00:34:24,159
But if you go back past that, 
you'll see that generally I 

542
00:34:24,159 --> 00:34:28,480
write that much and now there's 
that much interesting, but but 

543
00:34:28,800 --> 00:34:33,920
writing tools and devices, to 
me, it was a tool to help me get

544
00:34:33,920 --> 00:34:36,840
more content out and I did it. 
I always edited it and changed 

545
00:34:36,840 --> 00:34:38,080
words because it wasn't my 
language. 

546
00:34:38,800 --> 00:34:40,480
But could you, yeah, could you 
script it? 

547
00:34:42,239 --> 00:34:45,679
I did do some experiments that 
if I was in a YouTube world, I 

548
00:34:45,679 --> 00:34:50,400
asked it to write me some 
creative scripts for like if I 

549
00:34:50,400 --> 00:34:52,719
was filming, I'm going to do 
like a 10 minute run through. 

550
00:34:52,719 --> 00:34:55,040
I was quite impressed how it 
gave me some structure. 

551
00:34:55,199 --> 00:34:57,480
Obviously isn't going to replace
me doing the video work. 

552
00:34:57,760 --> 00:35:01,160
He's still got to be creative. 
But again, for somebody who's 

553
00:35:01,160 --> 00:35:04,960
not done YouTube or thought 
about, you know, doing a how to 

554
00:35:05,040 --> 00:35:08,560
play it, it was quite useful and
given me a bit of a framework 

555
00:35:08,560 --> 00:35:10,000
that I would have to go and 
tackle. 

556
00:35:11,320 --> 00:35:15,160
So it's got it is a fine balance
of to use it to to replace 

557
00:35:15,160 --> 00:35:20,280
creativity or to use it to help 
you do be more creative. 

558
00:35:22,000 --> 00:35:24,600
But that yeah, that's my little 
experiment over the last 10 days

559
00:35:24,600 --> 00:35:29,280
or so. 7 posts, but no one, no 
one every the people are talking

560
00:35:29,280 --> 00:35:32,760
about it on DMS and not 
messaging me or no one gives a 

561
00:35:32,760 --> 00:35:35,480
blind blind. 
Well, back to your terrifying 

562
00:35:35,480 --> 00:35:37,080
Mars 20,000 people. 
Was it? 

563
00:35:38,240 --> 00:35:42,040
Just got on with it. 
So yeah, have a read and please 

564
00:35:42,040 --> 00:35:44,680
feedback on Instagram if you've 
got thoughts on that. 

565
00:35:48,040 --> 00:35:51,200
Yeah. 
Yeah, these are real concerns, 

566
00:35:51,200 --> 00:35:55,960
especially for us 'cause as 
we're reaching episode 100, we 

567
00:35:55,960 --> 00:35:59,520
are discussing moving to YouTube
or video recording. 

568
00:35:59,960 --> 00:36:03,240
You know, we, we haven't landed 
on anything yet, although time's

569
00:36:03,240 --> 00:36:07,280
running short, but right. 
And then we've got this logo 

570
00:36:07,280 --> 00:36:11,520
we've got to rethink because the
whole meeple and the copywriter 

571
00:36:11,520 --> 00:36:13,320
trademark with Carcassonne and 
all. 

572
00:36:13,520 --> 00:36:17,160
So it's like all of these things
are relevant to our podcast. 

573
00:36:17,640 --> 00:36:20,720
And yet, what do we do and what 
do we land on? 

574
00:36:20,720 --> 00:36:22,840
And how do we do it ethically 
and responsibly? 

575
00:36:23,680 --> 00:36:25,760
Yeah, I wouldn't, I wouldn't 
change logo because of that. 

576
00:36:27,040 --> 00:36:28,040
We need. 
We need. 

577
00:36:28,160 --> 00:36:33,320
Just a refresh anyway. 
Yeah, Anywhere else. 

578
00:36:33,600 --> 00:36:35,800
Interesting too. 
I was just thinking while you 

579
00:36:35,800 --> 00:36:43,080
were talking about that, Gareth,
I think art and board games in 

580
00:36:43,080 --> 00:36:47,760
the past eight years is one of 
the reasons the hobby has 

581
00:36:47,760 --> 00:36:52,960
exploded like it has. 
I was kind of on the beginning 

582
00:36:52,960 --> 00:36:57,320
wave of it just becoming this 
massive worldwide thing. 

583
00:36:58,160 --> 00:37:04,200
And I think a large part of it 
is some of the artwork, you 

584
00:37:04,200 --> 00:37:07,680
know, some of these games and 
these artists are just putting 

585
00:37:07,680 --> 00:37:13,280
out beautiful pieces that just 
enhance your game. 

586
00:37:14,320 --> 00:37:18,160
I think 15 years ago, nobody 
would have cared because you had

587
00:37:18,160 --> 00:37:21,360
games like Puerto Rico, Castles 
of Burgundy, you know, all the 

588
00:37:22,000 --> 00:37:25,800
old dry Euro games that they 
didn't care about the art, and 

589
00:37:25,800 --> 00:37:27,840
it could look terrible and 
people still played them. 

590
00:37:28,240 --> 00:37:32,440
But people Care now. 
And that's why right now it's as

591
00:37:32,440 --> 00:37:34,120
big of a deal as it is. 
Yeah. 

592
00:37:34,880 --> 00:37:38,280
We had some friends over last 
week who who are relatively new 

593
00:37:38,280 --> 00:37:42,040
to Instagram and I guess I was 
like 12 years. 

594
00:37:42,520 --> 00:37:44,280
I think it counts 13 years this 
year. 

595
00:37:44,920 --> 00:37:48,360
And in that time, yeah, that 
that difference the the 

596
00:37:48,400 --> 00:37:51,960
popularity, as you say, 
Christie, difference in the 

597
00:37:51,960 --> 00:37:55,680
artwork and the impact that has 
on games. 

598
00:37:56,400 --> 00:37:58,480
As for the first things, I guess
you visually see when you turn 

599
00:37:58,480 --> 00:38:00,240
on the Kickstarter pages is the 
art. 

600
00:38:02,640 --> 00:38:06,880
But yeah, don't yeah, it's 
Kickstarter, Jeff. 

601
00:38:07,120 --> 00:38:12,440
It's got a got a marker for 
again, anything that says it's 

602
00:38:12,440 --> 00:38:15,120
been generated by AI. 
There's no, they haven't gone 

603
00:38:15,120 --> 00:38:18,720
down an Ave. yet of highlighting
an AI driven project. 

604
00:38:19,560 --> 00:38:21,880
I've noticed on Instagram 
there's now a little tag, if 

605
00:38:21,880 --> 00:38:26,040
your art is using AI, you're 
supposed to switch on. 

606
00:38:27,840 --> 00:38:30,160
Yeah, I sat there thinking, 
well, do I turn that, turn that 

607
00:38:30,160 --> 00:38:32,040
marker on for my written 
content? 

608
00:38:32,080 --> 00:38:33,800
And I, I read all the bits and 
bobs. 

609
00:38:33,800 --> 00:38:36,400
It was for art, the art itself, 
not for the written word. 

610
00:38:36,800 --> 00:38:38,440
Interesting. 
Which I thought was an 

611
00:38:38,440 --> 00:38:39,920
interesting one. 
It is interesting. 

612
00:38:39,920 --> 00:38:43,280
Yeah, I think to your point, 
Chris, how many, how many of 

613
00:38:43,280 --> 00:38:46,360
these older games have been 
refreshed? 

614
00:38:46,480 --> 00:38:47,960
All they did was refresh the 
art. 

615
00:38:48,320 --> 00:38:52,240
Yeah. 7 wonders got, you know, a
refresh. 

616
00:38:53,080 --> 00:38:54,040
Puerto Rico. 
Puerto Rico. 

617
00:38:54,040 --> 00:38:56,880
Puerto Rico's about to It's I. 
Think it's a million. 

618
00:38:56,880 --> 00:38:59,240
It's a million already in about 
four, three or three or four 

619
00:38:59,240 --> 00:39:01,160
days. 
In Castle's Burgundy a couple 

620
00:39:01,160 --> 00:39:03,200
years ago. 
I mean, let's talk. 

621
00:39:03,200 --> 00:39:08,280
About Catan, how many times it's
been the artwork? 

622
00:39:08,280 --> 00:39:10,160
It looks so different, like mine
is. 

623
00:39:10,360 --> 00:39:13,080
Mine is back from 99 and it's 
atrocious. 

624
00:39:13,320 --> 00:39:16,120
You try to put it together with 
something today and it's like. 

625
00:39:17,040 --> 00:39:18,600
You know, yeah, I, I know the 
box. 

626
00:39:18,600 --> 00:39:20,000
You mean. 
Well, I've kind of got about the

627
00:39:20,000 --> 00:39:22,600
same era, yeah. 
The 3D version that came out 

628
00:39:22,600 --> 00:39:24,520
with a couple years ago, Yeah, 
right. 

629
00:39:24,520 --> 00:39:30,400
It was ridiculous. 
What about what about designers 

630
00:39:30,960 --> 00:39:34,080
about AI? 
So if I was about to prototype 

631
00:39:34,080 --> 00:39:38,120
and I've got I've got, I haven't
got art, but if I want to do, I 

632
00:39:39,160 --> 00:39:43,120
don't know, balance, checking 
balance and mechanics, maybe to 

633
00:39:43,120 --> 00:39:47,120
letting them if there's a lot of
algorithms going through. 

634
00:39:47,120 --> 00:39:49,800
Because some designers just use 
a spreadsheet, don't they to, to

635
00:39:49,800 --> 00:39:51,200
work out the balance? 
Yeah. 

636
00:39:51,240 --> 00:39:58,120
Would you, would you use, is AI 
OK to use those examples to try 

637
00:39:58,120 --> 00:40:01,480
and test different mechanics? 
I haven't heard of any designers

638
00:40:01,480 --> 00:40:03,240
using AI, but I suspect it's 
happening. 

639
00:40:04,000 --> 00:40:06,560
I think so, but it. 
Hasn't it will happen, Yeah. 

640
00:40:08,280 --> 00:40:10,880
I think it goes back to our 
conversation about tools versus 

641
00:40:10,880 --> 00:40:13,520
devices, right? 
I think if it's a tool to 

642
00:40:13,520 --> 00:40:17,240
supplement the creativity and 
the the balancing and the 

643
00:40:17,240 --> 00:40:23,840
process, then that's acceptable.
But once it substitutes, I think

644
00:40:24,360 --> 00:40:28,320
AI becomes dangerous when it 
substitutes human agency. 

645
00:40:30,360 --> 00:40:37,280
Oh, that was good, right? 
Yeah, I think that's when AI is 

646
00:40:37,280 --> 00:40:41,080
a threat and and take threat, 
however you mean that. 

647
00:40:41,080 --> 00:40:44,320
But it it, it becomes a 
cautionary tale. 

648
00:40:44,840 --> 00:40:48,280
Yeah. 
Well, I mean, as some of this 

649
00:40:48,280 --> 00:40:51,400
playtest said, I know you play 
such a ton of prototype games. 

650
00:40:54,280 --> 00:40:56,400
Could it help? 
Sure, sure. 

651
00:40:56,880 --> 00:41:01,840
But it's never going to replace 
someone sitting at your table 

652
00:41:02,600 --> 00:41:05,680
right? 
Playing the game and interacting

653
00:41:05,680 --> 00:41:07,880
with it physically. 
Right. 

654
00:41:09,520 --> 00:41:13,840
AI can't replace that, just like
in artwork, it can't replace the

655
00:41:13,840 --> 00:41:18,680
passion, the life and experience
and emotion that an artist can 

656
00:41:18,680 --> 00:41:22,280
put into a piece of art. 
Absolutely. 

657
00:41:22,880 --> 00:41:25,080
Yeah. 
No, I completely agree. 

658
00:41:26,040 --> 00:41:31,040
You can't. 
You can't not get human play 

659
00:41:31,040 --> 00:41:35,480
testers when you're in the 
process of developing a board 

660
00:41:35,480 --> 00:41:39,280
game. 
AI can't play test the game for 

661
00:41:39,280 --> 00:41:41,880
you and just be like it's 
balanced. 

662
00:41:42,040 --> 00:41:46,880
Go ahead and publish right like.
Now the one benefit I could see 

663
00:41:46,880 --> 00:41:51,040
though is it's not bringing a 
bias, right? 

664
00:41:51,320 --> 00:41:55,720
That if I'm playing, testing a 
game with mechanics that I don't

665
00:41:55,720 --> 00:42:00,800
like, I'm already going into it 
expecting it to be bad, right? 

666
00:42:01,120 --> 00:42:04,160
So there may be a benefit there,
but it's still not going to 

667
00:42:04,160 --> 00:42:08,880
replace the human interaction. 
You've still got the the bias 

668
00:42:08,880 --> 00:42:11,720
within the AI itself anyway. 
There's a. 

669
00:42:11,720 --> 00:42:12,520
Risk. 
Exactly. 

670
00:42:12,520 --> 00:42:15,680
Everything it's learnt was from 
people who hate card drafting 

671
00:42:15,680 --> 00:42:18,320
games. 
I just thought another one thing

672
00:42:18,320 --> 00:42:23,400
I was thinking about work and 
about AI localisation of rule 

673
00:42:23,400 --> 00:42:26,240
books. 
That's so that's always a 

674
00:42:26,240 --> 00:42:28,360
sticking point. 
A lot of English produce board 

675
00:42:28,360 --> 00:42:31,160
games is that if you want it in 
another language, there's 

676
00:42:31,520 --> 00:42:35,000
somebody else has to another 
publisher picks you up, right. 

677
00:42:35,000 --> 00:42:39,000
But actually, you know, we've 
been, we've got other, we've got

678
00:42:39,000 --> 00:42:41,080
offices of other countries and 
talking about how we do some 

679
00:42:41,080 --> 00:42:43,080
translation and that did come 
up. 

680
00:42:43,120 --> 00:42:46,400
Not that we've done it, but you 
know, does that speed up the 

681
00:42:46,400 --> 00:42:49,920
localisation because it it 
understands other languages? 

682
00:42:50,440 --> 00:42:53,360
But does it? 
But does it understand the 

683
00:42:53,360 --> 00:42:59,480
colloquialisms? 
From what I've seen, yes, not 

684
00:42:59,480 --> 00:43:04,520
perfect, but better than Google 
Translate, which is terrible at 

685
00:43:04,520 --> 00:43:06,440
picking up the, you know, 
nuances of the words. 

686
00:43:06,440 --> 00:43:08,760
But you know, just thinking 
about the, you know, that's 

687
00:43:08,760 --> 00:43:12,120
always only because I think I've
seen two Inkixar updates in the 

688
00:43:12,120 --> 00:43:15,560
last 24 hours where localisation
is the bit that's slowing them 

689
00:43:15,560 --> 00:43:21,200
down, right. 
But again, that replaces 

690
00:43:21,440 --> 00:43:25,200
translators and localisation 
specialists. 

691
00:43:25,720 --> 00:43:27,880
I mean because it's. 
It's far reaching across our 

692
00:43:27,920 --> 00:43:30,280
industries, isn't it, Where 
where that you know that's a 

693
00:43:30,280 --> 00:43:33,080
tool to help translate, but 
you'd still you still were a 

694
00:43:33,080 --> 00:43:35,440
native speaker. 
You do to review it. 

695
00:43:35,440 --> 00:43:39,000
Absolutely. 
To get it to to make sure that 

696
00:43:39,000 --> 00:43:41,640
it's got it right. 
Because not only colloquialism, 

697
00:43:41,640 --> 00:43:45,640
but you have nuance, nuance and 
language nuance and emotions of 

698
00:43:45,640 --> 00:43:48,120
the communicator and the 
receiver of the communication. 

699
00:43:48,440 --> 00:43:49,760
And I think that's really 
important. 

700
00:43:49,760 --> 00:43:54,720
And I don't know that AI can 
fully, fully substitute that. 

701
00:43:54,960 --> 00:43:56,960
Yeah, no, agreed. 
And it goes back to the profit 

702
00:43:56,960 --> 00:43:58,320
question, too. 
Yeah, yeah. 

703
00:43:58,680 --> 00:44:03,640
Are they using it to save money,
to make more money? 

704
00:44:04,400 --> 00:44:07,720
Because let's be honest, Pat, 
the civilization, I would love 

705
00:44:07,720 --> 00:44:12,000
to talk to them and ask them if 
you had paid artists to do all 

706
00:44:12,000 --> 00:44:17,640
the artwork, are you going to 
charge more money or are you 

707
00:44:17,640 --> 00:44:20,040
putting that game out there at 
the price right now? 

708
00:44:20,040 --> 00:44:24,920
Because I think it's $6570 game 
because that's the price of that

709
00:44:24,920 --> 00:44:29,640
type of game, that size, that 
many components, regardless of 

710
00:44:29,640 --> 00:44:32,360
your art costs. 
And so the same thing could be 

711
00:44:32,360 --> 00:44:36,640
said for localization and. 
Yeah, no, great. 

712
00:44:37,040 --> 00:44:39,120
Yeah. 
Anything where you'll try and 

713
00:44:39,120 --> 00:44:41,760
take task out of the process. 
Yeah, I'm just looking at how 

714
00:44:41,760 --> 00:44:44,560
much it was. 
It's basically 70 quid, 70 lbs 

715
00:44:44,560 --> 00:44:47,840
over here. 
That's that's for what is mostly

716
00:44:47,840 --> 00:44:51,640
cards. 
That's that's reasonably 

717
00:44:51,640 --> 00:44:53,080
expensive. 
Yeah, I don't think that's worth

718
00:44:53,080 --> 00:44:56,440
that. 
If, if, if it is, if it is 

719
00:44:56,440 --> 00:44:58,440
reducing costs, I'd say 
somebody's got their bottom 

720
00:44:58,440 --> 00:44:59,560
line. 
They've got some nice bit of 

721
00:44:59,560 --> 00:45:00,600
gross profit at the back of 
that. 

722
00:45:04,840 --> 00:45:06,920
Yeah, that would be an 
interesting breakdown to see. 

723
00:45:08,320 --> 00:45:10,440
So are we, I think we're at that
point. 

724
00:45:10,440 --> 00:45:15,640
The question is, Gareth, what 
does AI have to say about AI? 

725
00:45:16,600 --> 00:45:21,360
So I did do a test because I, 
you know, I asked it to give me 

726
00:45:21,680 --> 00:45:28,720
pros and cons of AI in artwork 
and it's prose was efficient art

727
00:45:28,960 --> 00:45:31,520
creation to help generate 
concepts and backgrounds, 

728
00:45:32,360 --> 00:45:35,760
freeing up time for artists to 
focus on key pieces, which I 

729
00:45:35,760 --> 00:45:40,680
think kind of you mentioned 
helps do iterative design. 

730
00:45:41,000 --> 00:45:44,760
So it helps do variations and 
then cost efficiency. 

731
00:45:45,400 --> 00:45:48,200
But the pro stuff is pretty much
where our conversations sat, 

732
00:45:48,200 --> 00:45:52,320
which is the loss of artistic 
integrity, job displacements, 

733
00:45:52,320 --> 00:45:55,360
and legal and ethical issues 
around copyright, originality 

734
00:45:55,360 --> 00:45:59,040
concerns. 
I did ask it for a titled 

735
00:45:59,040 --> 00:46:02,160
episode, but they were reason 
for the average. 

736
00:46:02,480 --> 00:46:05,160
So when we go with those, no, 
it's failed. 

737
00:46:07,080 --> 00:46:09,520
But again, you know, it was, it 
was a very weak prompt. 

738
00:46:09,520 --> 00:46:11,640
I asked it, I didn't ask 
anything more than a sentence, 

739
00:46:11,840 --> 00:46:15,360
right? 
Which I think is where, you 

740
00:46:15,360 --> 00:46:18,320
know, sometimes I'm trying to 
get a bit of knowledge and 

741
00:46:18,320 --> 00:46:21,840
Google it takes you place. 
It doesn't always tell you what 

742
00:46:21,840 --> 00:46:23,920
you're trying to understand 
here. 

743
00:46:23,920 --> 00:46:26,560
At least it gives you a bit of a
framework, but it's what it is. 

744
00:46:26,560 --> 00:46:28,360
Then what it's back to that 
tools, devices point. 

745
00:46:28,360 --> 00:46:32,160
It's brilliant what you do with 
it and how you use it and 

746
00:46:32,160 --> 00:46:37,000
whether you're using it just for
back to that frameworking and 

747
00:46:37,520 --> 00:46:40,880
maybe helping you do something 
different or whether you're 

748
00:46:40,880 --> 00:46:44,680
taking it as is and yeah, back 
to Chris's worth making a profit

749
00:46:45,360 --> 00:46:49,120
or, you know, replacing, you 
know, somebody else's task or 

750
00:46:49,120 --> 00:46:50,360
job. 
Yeah. 

751
00:46:51,800 --> 00:46:54,200
Any other? 
Any any other final points, 

752
00:46:54,200 --> 00:46:57,120
Chris? 
Hey for me where the whole 

753
00:46:57,120 --> 00:47:01,960
conversation comes down to the 
point and it's not just in board

754
00:47:01,960 --> 00:47:06,880
games. 
Life as a whole is technology. 

755
00:47:07,400 --> 00:47:13,360
AI should be a tool to help 
improve and enhance our lives. 

756
00:47:13,960 --> 00:47:16,600
Yep. 
It shouldn't be something that 

757
00:47:16,600 --> 00:47:22,080
is used to replace jobs, to put 
people out of jobs, to save 

758
00:47:22,080 --> 00:47:24,280
money, to make more money, 
right? 

759
00:47:24,760 --> 00:47:28,880
It should be helping us as 
individuals, as a society, as a 

760
00:47:28,880 --> 00:47:34,320
culture, as a world to grow and 
improve our lives. 

761
00:47:37,440 --> 00:47:39,560
It doesn't seem to be trending 
that way. 

762
00:47:39,560 --> 00:47:42,720
It seems to be trending the 
opposite to where it's putting 

763
00:47:42,720 --> 00:47:45,360
people out of jobs or helping 
companies cut corners and make 

764
00:47:45,360 --> 00:47:49,200
more money. 
And the question I've thought, 

765
00:47:49,200 --> 00:47:53,200
and I haven't come to any 
conclusions on is how can it be 

766
00:47:53,200 --> 00:47:57,480
used for the betterment of the 
world? 

767
00:47:57,480 --> 00:48:04,400
I don't know. 
Let's use it to cure cancer, not

768
00:48:04,400 --> 00:48:05,880
to put artists out of jobs, 
right? 

769
00:48:05,880 --> 00:48:12,000
Like right? 
Right curing. 

770
00:48:12,000 --> 00:48:14,760
Cancer. 
I don't know what happened, but 

771
00:48:15,560 --> 00:48:18,000
yeah, I'm sure. 
I'm sure they're using AI. 

772
00:48:19,000 --> 00:48:20,440
Sure. 
Have you got a have you got an 

773
00:48:20,560 --> 00:48:24,760
AI themed reading the back of 
the rule book to do? 

774
00:48:24,760 --> 00:48:26,480
Or have you just chosen a random
game this week? 

775
00:48:26,840 --> 00:48:29,680
No, as usual. 
I've I forgot to tell our 

776
00:48:29,680 --> 00:48:32,000
listeners last week, which was 
terrible because I actually 

777
00:48:32,000 --> 00:48:35,680
wrote it down in my script what 
the last two episodes were. 

778
00:48:35,920 --> 00:48:38,200
Yes, I was going to read by now,
which I then failed. 

779
00:48:38,200 --> 00:48:40,720
So. 
One was going to be This is no. 

780
00:48:40,760 --> 00:48:44,240
But this, this is the problem. 
This is what happens when Gareth

781
00:48:44,240 --> 00:48:48,080
and I go solo without each other
because I messed up for two 

782
00:48:48,080 --> 00:48:51,040
weeks and then Gareth was 
supposed to tell everybody and 

783
00:48:51,040 --> 00:48:54,720
do a voice over and he yeah, we 
need each other. 

784
00:48:55,080 --> 00:48:58,080
We can't rely on AI, we have to 
rely. 

785
00:49:00,480 --> 00:49:03,440
So first of all, let's go back 
two weeks. 

786
00:49:05,040 --> 00:49:10,560
River Valley Glass Works was the
game that I had read from 2 

787
00:49:10,560 --> 00:49:16,560
weeks ago or three weeks ago and
two weeks ago when John was on I

788
00:49:16,560 --> 00:49:21,000
read from the game Reef. 
That's it. 

789
00:49:22,160 --> 00:49:25,520
And then you were going to read 
from Middle Ages but forgot to 

790
00:49:25,520 --> 00:49:28,160
do the reading. 
Yeah, that's OK, People got the 

791
00:49:28,360 --> 00:49:30,360
answer. 
But sure it was it was a good 

792
00:49:30,360 --> 00:49:32,760
description. 
Do you want to do the reading? 

793
00:49:33,440 --> 00:49:34,920
I've got? 
OK. 

794
00:49:35,040 --> 00:49:38,680
All right. 
So I've got one now, Chris. 

795
00:49:38,680 --> 00:49:42,600
We'll let you guess on air and 
I'll tell you after we're done 

796
00:49:42,600 --> 00:49:46,440
recording. 
See how confident my guess is 

797
00:49:46,440 --> 00:49:48,800
first? 
Yeah, they're they're pretty 

798
00:49:48,800 --> 00:49:53,400
easy for the most part I think. 
Anyway, you and your fellow 

799
00:49:53,400 --> 00:49:57,680
players take on the role of 
gardeners seeking to wield your 

800
00:49:57,680 --> 00:50:02,600
green thumb to grow a well 
balanced, mature garden before 

801
00:50:02,600 --> 00:50:06,840
the growing season ends. 
Over the course of the game, you

802
00:50:06,840 --> 00:50:11,480
will be planting seedlings and 
growing a variety of plants to 

803
00:50:11,480 --> 00:50:15,400
fill out your garden. 
In addition, if you are able to 

804
00:50:15,400 --> 00:50:19,440
meet the complex growing 
condition of your flowers, you 

805
00:50:19,440 --> 00:50:24,440
will earn prestige points for 
your horticultural achievements.

806
00:50:25,040 --> 00:50:28,200
The player who earns the most 
prestige at the end of the game 

807
00:50:28,360 --> 00:50:31,720
will be crowned the Master 
Gardener. 

808
00:50:38,520 --> 00:50:40,480
Was it flowers or was it 
vegetables? 

809
00:50:42,120 --> 00:50:45,920
I believe it was mentioned as 
flowers and seedlings flowers. 

810
00:50:46,240 --> 00:50:48,480
Yeah. 
Flowers and seedlings. 

811
00:50:49,200 --> 00:50:50,600
I thought of a game, but it's 
vegetables. 

812
00:50:51,640 --> 00:50:53,760
Oh, well, there you go. 
Yeah. 

813
00:50:54,400 --> 00:50:58,720
I I don't know. 
OK, well TuneIn next week and 

814
00:50:58,720 --> 00:51:04,520
you will get the answer. 
OK now you're just you stick. 

815
00:51:04,840 --> 00:51:07,280
So I'm staring at y'all just 
trying to think about it. 

816
00:51:07,280 --> 00:51:12,400
It's OK. 
I'm gonna have to go and think 

817
00:51:12,400 --> 00:51:13,920
about that one. 
Yep. 

818
00:51:14,760 --> 00:51:16,160
But as if I know it. 
Do I know it? 

819
00:51:16,760 --> 00:51:19,400
You should. 
Oh, I think I I have a thought. 

820
00:51:20,560 --> 00:51:24,320
You should, yeah. 
OK. 

821
00:51:24,320 --> 00:51:25,040
All right. 
Right then. 

822
00:51:25,760 --> 00:51:27,840
Well, thanks, Chris for joining 
us this week. 

823
00:51:27,840 --> 00:51:30,080
Thanks for having me. 
Really good conversation. 

824
00:51:30,080 --> 00:51:33,000
I hope our listeners enjoyed it.
Thanks, PJ. 

825
00:51:33,000 --> 00:51:35,080
Good to see you. 
Absolutely. 

826
00:51:36,000 --> 00:51:38,000
If we're going to do some video,
we better work out because we've

827
00:51:38,000 --> 00:51:39,120
got 3 episodes again. 
What? 

828
00:51:39,600 --> 00:51:41,640
We're going to do. 
I know, I know. 

829
00:51:41,800 --> 00:51:43,960
I have, I have a coming plan, 
right. 

830
00:51:43,960 --> 00:51:47,960
OK, Thanks listening and we will
speak to you all again soon. 

831
00:51:48,720 --> 00:51:51,880
Thanks everyone for listening, 
please subscribe and as always, 

832
00:51:51,880 --> 00:51:55,840
we'd love to hear your thoughts 
and ideas, so make sure to leave

833
00:51:55,840 --> 00:52:00,040
those in the comments and don't 
forget you can also chat with us

834
00:52:00,040 --> 00:52:02,800
both on Instagram at Meeple the 
Meeple.

