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Welcome to Meeple to Meeple 
uniting players around the 

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world, a 30 minute exploration 
of PJ and Gareth's four-game 

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experiences from across both 
sides of the Atlantic. 

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Each episode, they share their 
thoughts and opinions on the 

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World of War games, including 
their favorite themes, games, 

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hot topics, and much, much more.
Hey, guys, and welcome to 

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episode 66, Darwin's Journey by 
Thunder Grift Games. 

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That's what we're going to talk 
about today, as always. 

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I'm PJ. 
And I'm Gareth. 

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How are you Sir? 
I've got a Husky voice again. 

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Remember the episode last year 
that you know people loved the 

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Husky Gareth while he's back? 
I think there were some memes of

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like a Husky with your face, 
yeah. 

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Put it Yep, he's back. 
Husky Gareth is back, folks. 

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Surrounded by people you might 
we did miss. 

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We missed an episode last week. 
We didn't miss an episode. 

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We didn't record an episode 
because I was away for the 

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weekends and then got stuck in 
that storm coming home. 

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And I was. 
Holed up inside. 

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An ice storm, yeah. 
And then I was three days away, 

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so you missed. 
Everyone's been ill for weeks 

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and I thought, I'm doing well 
here, I've avoided it and then 

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midweek and I've got a sore 
throat, but hopefully I'll just 

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go away. 
It can do one, but we're here 

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and we're going to have Darwin's
journey, which? 

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Was we? 
Had a lot of games of last year.

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One of my personal games last 
year and you got this game for. 

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Christmas So we had a long 
journey this past week and we 

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thought it would be appropriate 
to talk about Darwin's journey. 

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Yeah, top game. 
So if anyone doesn't know about 

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Darwin's journey, it was 
released. 

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I think it was a it was a 
Kickstarter. 

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It took a while to get. 
Yeah, yeah. 

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Can I please? 
Can I? 

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Can I please tell? 
Can I read the description? 

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I love you. 
You read the description. 

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I want to read the description 
of this game because this is 

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amazing. 
So for those of you who aren't 

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familiar, Darwin's Journey is a 
worker placement game where 

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players recall Charles Darwin's 
memories and his adventures to 

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the Galapagos Islands. 
Here's my favorite part right 

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here. 
This is what I want to read 

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because I think this is what 
makes this game shine. 

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I know we're going to talk about
it with an innovative worker 

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progression system. 
Each worker studies the 

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disciplines required to perform 
many actions in the game, such 

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as island exploration, ocean 
navigation, and correspondence 

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I. 
Love it. 

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It is a delightful working 
placement game every action and 

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you start with four workers. 
You can lock a fifth one. 

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You can. 
Can go to certain spaces 

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depending on their specialism, 
which is depicted by seals. 

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These lovely little rubbery 
seals in the deluxe version. 

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Cardboard in. 
The cardboard in our in our 

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version. 
The standard version. 

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There are green, green, blue, 
yellow, red and then the purple 

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is wild. 
Wild and I guess blue is sailing

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ships. 
Yes, green is adventuring across

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the islands. 
Yes, yellow. 

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Is correspondence. 
And then Red is getting more 

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seals. 
Yeah, it's like adding the seals

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to your workers and that's the 
innovative worker progression 

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system. 
Yeah, you add those seals to 

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make your workers more diverse 
or stronger so they can take 

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better actions from those four. 
It honestly, every time I play 

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it, I just have such a fun, 
engaging game throughout from 

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the moment. 
I mean, the board is so the 

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board is double sided in a 
deluxe is a standard version. 

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If you hit it over, you've got 
the Fire lens map. 

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Is that same. 
So it's double sided for one to 

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three players and then the other
side is for four plus, right? 

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Yes, I'm looking at the for four
players. 

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So you have a one to three 
player side, flip it over, it's 

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a four player side and then the 
expansion has an overlay that 

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you fit over the base game, 
right. 

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It's really interesting. 
That's it. 

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Yeah, that's incredible. 
I do feel that the full size of 

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the expansion for Our lands is 
the full game that feels like 

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the absolute perfection and the 
standard game. 

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I mean it's still still good 
enough in terms of decision 

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making that when you put a 
worker down if you're first in 

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that kind of book. 
Yeah, there's like free to go. 

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There's three journals, 2 pages 
each. 

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So each page is one of the 
actions, right? 

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And if you're the first one, 
you're free. 

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Otherwise, you have to pay a $3 
penalty if someone else has gone

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there, including one of your 
workers. 

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Yeah, it's expensive. 
Well, I love those. 

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There's there's that journal 
where you've got kind of, yeah, 

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the unique 6 actions for that 
game, there's quite a few to to 

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randomly choose. 
You can use a pre predefined set

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and then you go there and that's
again that's based on the number

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of seals. 
Right. 

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The combination maybe 2 greens 
and two Blues, but when you open

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that location up you get that 
free action that really can help

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get some big old combos. 
Yes, yes. 

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I think the I think there's, I 
mean it's 3.85 out of five, so 

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it's quite a heavy medium 
heavyweight. 

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No, really, it really is. 
You've got to manage your your 

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money very closely. 
Yeah, it really did. 

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And you've got, there's so many 
ways, there's so many ways to 

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score points in this game, 
right. 

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I just finished playing it 
before this recording. 

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Katie and I. 
And I kind of I was handicapped 

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at the very beginning of the 
game because as I told you, the 

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colors, the only colors I had 
access to was blue and green. 

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So I could take the sale action 
and the exploration action 

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couldn't take correspondence. 
I had no way to get more seals 

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to progress my workers. 
And so I was terrified in round 

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one. 
And I'm like, OK, so I've got to

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be really careful and I ended up
a lot of sale actions. 

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And yeah, I managed to, as long 
as I stayed ahead of the Beagle,

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right? 
Because the Beagle is kind of a 

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all the Beagle really is is a is
a round, a round. 

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Market, it's a round market, but
it's pushing you to explore 

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otherwise you get negative 
points. 

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I mean you can. 
You can even mitigate that you 

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can. 
So at the end of each round 

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there will be a a scoring based 
on the position of the Beagle. 

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Do do you have this many seals? 
Do you have this many icons on 

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your player board? 
Whatever it is, you get this 

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many points and then the Beagle 
advances to the next position 

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and then just I I've never done 
this before. 

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I stayed ahead of it, yeah, the 
entire game, which I usually 

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don't do, but I had a lot of 
blue seals, so I was taking the 

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sale action. 
It does take. 

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Yeah. 
Some of the stress away if you 

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can keep ahead because yes, 
unless you've mitigated it where

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you can, you can cap the Max 
number point you lose. 

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But the other, the other problem
with the fires, the Fire Land 

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expansion, is the the movement 
of time. 

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Oh yeah, which is negative 
point. 

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And then you start the game with
like -10 points. 

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So you have to you have to sail 
and explore and cross the 

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ribbons where there's a little 
token which then lets you draw 

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the corresponding card. 
And they're both really good. 

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But time passes, and the further
time passes, the more negative 

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points you have at the end of 
the game, unless you mitigate 

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that later on. 
All about, well, it's all about 

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mitigation. 
Every. 

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Yeah. 
So whether you're you're saying 

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the seas with the Beagle, which 
again you can take a slightly 

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longer path sometimes to get 
some nice rewards or you can 

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just sound straight. 
Then you've got the islands 

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where you can explore and 
depending on the version, you've

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either got three or four, maybe 
even 5 different island routes, 

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all of which give you the chance
to find and study specimens. 

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Obviously when you find those, 
you mark them on your map and 

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that give you a chance to gain 
coins if particularly of the 

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first of that type. 
And then on the main board you 

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can then send those off back to 
London, I think it is. 

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And if you have missed out on 
certain animals and you can 

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study those in the museum, 
there's always wait. 

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There's always something you can
do and there are spaces that 

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don't cost you a penalty to get 
maybe your own personal 

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objectives, but there's always 
something to do. 

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But my favorite part about the 
game is when you pull off like a

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three action combo. 
So you go here and you might do 

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a exploration thing and that 
gives you two like a little 

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tent. 
You put a tent down that gives 

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you, that gives you a boat 
action, the boat action you move

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and that gives you other museum 
study action. 

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Before you know it, you've got 3
or 4 combos and you've scored a 

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ton of points. 
They are the favorite parts to 

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pull off when you when you do 
that part of the game. 

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If you pull them off, which, 
let's be honest, I don't. 

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Oh. 
PJ. 

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Oh no, I'm not that good. 
I'm not that smart. 

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That's definitely the that's the
that's the best part of Darwin's

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journeys is you can pull off 
some incredible combos and 

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sometimes they just appear. 
I can do that and then do that, 

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but they could. 
You know, there's also the bit 

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of waiting for your turn because
like if you haven't got the 

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coins and you can't go to space,
who else has been to? 

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So first player order is really 
important. 

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I think it is. 
It is incredibly important, 

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probably more so than in any 
other game I've played. 

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Yeah, if you end up being last, 
you do. 

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You do need to bump bump 
yourself up, right? 

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Because if you're. 
Yeah, I've lost because I've 

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been lost, definitely because 
I've not at least had a couple 

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of goes to be in first place. 
If you're the first player in 

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Darwin's journey, you're 
guaranteed at least one action 

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where you won't have to pay $3. 
Yeah, yeah. 

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And that's huge, especially in a
two player game, right? 

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Like, yeah, yeah, I think it. 
I mean it. 

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I can't imagine it in a three 
and four player game because 

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then it's going to get really 
tight really quickly. 

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Yeah, I think in four players 
the books are divided up 

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slightly more. 
I can't think now there's little

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red dividers, isn't there? 
Depending on the player, count 

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how many of? 
Those, that is a good question. 

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Zones there are. 
I can see you're reaching for 

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the rule, but now I am. 
I mean, Ball Game Geek says it 

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plays best with three, but no 
one says says any negative about

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the player count. 
It generally plays well at 

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recommended one player, two 
player and four player, best 

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with three and it will be 
probably a little bit of 

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downtime, but we've played four 
and three. 

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The only player count I haven't 
played is solo, actually. 

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No, neither have I. 
Not yet. 

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You're so you're right. 
In a four player game, there's 

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like a red ribbon in this in 
between the two spine. 

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Of the journal, yeah. 
So that it divides things up. 

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So it's possible. 
Just make it slightly. 

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Otherwise, yeah, you'd be 
hanging out. 

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So much coin. 
Yeah, So what? 

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What? 
What I also like is that the 

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game comes with some additional 
cards. 

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And again, I don't remember, but
these are Kickstarter bits. 

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But you can start with some 
pets. 

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Have you got the pets? 
No. 

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So there's a there's like little
pets like a let's say a cat, a 

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parrot typically and it you pick
one of those, it allows you to 

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basically have a little bit of 
starting resource and a one off 

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action you can flip once in a 
game. 

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So whenever we teach it, those 
are added to the game. 

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Well, that's nice. 
It's nice. 

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We don't have that. 
We do have the The Crew cards. 

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Oh yeah, yeah, yeah, yeah, 
they're good. 

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So like if you if you achieve a 
a certain number of specific 

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colour seals to one worker, 
that'll unlock the crew card and

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then the crew joins your ship's 
crew. 

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It basically if one of your 
meeples becomes that crew. 

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Yeah, yeah. 
I think it's in this game where 

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when you set the board up and 
you randomize both the actions, 

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00:12:47,120 --> 00:12:50,640
those six actions which are 
unique and you see the rewards 

228
00:12:50,640 --> 00:12:53,520
at the bottom of the board for 
where the Beagle is right? 

229
00:12:53,560 --> 00:12:59,120
And you look at your drafted 
crew hands, it does help you set

230
00:12:59,120 --> 00:13:03,120
out a really good strategy. 
Because if you haven't, if if 

231
00:13:03,120 --> 00:13:08,000
the scoring is all about, let's 
say, fauna or flora or species, 

232
00:13:09,160 --> 00:13:11,200
then you might do more 
adventuring. 

233
00:13:12,000 --> 00:13:16,000
And it's all about, I don't 
know, certain seals that you 

234
00:13:16,000 --> 00:13:20,600
might put more investment into. 
Those sailors, those sailors, if

235
00:13:20,600 --> 00:13:22,800
you do get the right 
combination, which might limit 

236
00:13:22,800 --> 00:13:27,240
you elsewhere, they do often 
give some very nice one off 

237
00:13:27,240 --> 00:13:30,640
actions. 
So yeah, definitely requires 

238
00:13:30,640 --> 00:13:33,800
probably to play to the stuff 
you've been given, but then 

239
00:13:33,840 --> 00:13:37,800
adapt as the game goes on and 
you can see how the rest of the 

240
00:13:38,400 --> 00:13:39,560
I guess the players are starting
to play. 

241
00:13:40,600 --> 00:13:46,000
I think if I had one criticism 
of the game right and then I'll 

242
00:13:46,000 --> 00:13:48,200
challenge you to provide one 
criticism as well. 

243
00:13:48,200 --> 00:13:53,520
So to be fair, is the design of 
the box so the box is too 

244
00:13:53,520 --> 00:14:00,120
shallow because when you put 
everything in it, the lid has 

245
00:14:00,120 --> 00:14:03,600
too much of A lift for such a 
shallow box. 

246
00:14:04,440 --> 00:14:07,840
This makes here I've got the 
deluxe and it's yours. 

247
00:14:07,840 --> 00:14:10,280
Got storage in it like storage 
boxes. 

248
00:14:11,280 --> 00:14:14,880
No. 
Because I was, I would say it's 

249
00:14:14,880 --> 00:14:19,760
one of the best storage boxes. 
Going not to give you an issue 

250
00:14:19,840 --> 00:14:22,400
about the Foamer of not having 
the Kickstart deluxe version 

251
00:14:22,400 --> 00:14:23,920
right? 
Well, if you. 

252
00:14:23,920 --> 00:14:26,680
Isn't that interesting? 
If you have the retail, it's 

253
00:14:26,720 --> 00:14:29,640
it's a thin box. 
What we should do is we should 

254
00:14:29,640 --> 00:14:32,560
take photographs for our 
Instagram post this week. 

255
00:14:32,880 --> 00:14:36,200
Yes of your box. 
The storage solution. 

256
00:14:36,320 --> 00:14:38,600
Yep. 
And I guess those things that if

257
00:14:38,600 --> 00:14:41,400
you because it was a long 
Kickstarter, I think it was. 

258
00:14:41,840 --> 00:14:43,680
It felt like it dragged on for a
long time. 

259
00:14:43,840 --> 00:14:46,240
Like I think it When did it go 
live? 

260
00:14:46,920 --> 00:14:49,600
Like because you you backed it 
on Kickstarter we bought. 

261
00:14:49,720 --> 00:14:51,560
It. 
You put it real in a store, 

262
00:14:51,840 --> 00:14:56,600
yeah. 
It definitely was a long, a long

263
00:14:56,600 --> 00:15:03,000
journey, yeah. 
Now I'm looking through through 

264
00:15:03,040 --> 00:15:07,040
Kickstart trying to find it. 
Here we go. 

265
00:15:07,040 --> 00:15:12,040
So it originally launched, yes, 
it funded the 20th of Jan 2021. 

266
00:15:12,400 --> 00:15:16,000
OK. 
So must have been a December, 

267
00:15:16,800 --> 00:15:18,200
because the world is still 
crazy. 

268
00:15:18,640 --> 00:15:23,720
Yeah. 
Funded for just shy of just over

269
00:15:23,720 --> 00:15:28,920
$1,000,000 a million euros. 
OK. 16,000 backers. 

270
00:15:29,360 --> 00:15:32,880
So how about 1 criticism? 
Your turn. 

271
00:15:34,480 --> 00:15:35,920
Do you have one criticism of the
game? 

272
00:15:40,000 --> 00:15:44,400
There is, there are times and I 
feel that I've lost midway 

273
00:15:44,400 --> 00:15:46,680
through the game. 
So there are times when just 

274
00:15:46,680 --> 00:15:48,960
because of of that at the 
beginning, if you haven't 

275
00:15:48,960 --> 00:15:54,040
necessarily played efficiently 
or effectively, it's quite hard 

276
00:15:54,040 --> 00:15:56,480
to catch up. 
So it can be punishing. 

277
00:15:56,640 --> 00:16:01,800
Yeah, it can be punishing. 
And the other thing is it, it's 

278
00:16:01,800 --> 00:16:04,160
obviously it, it's quite a heavy
game. 

279
00:16:04,480 --> 00:16:05,280
It is. 
It's not. 

280
00:16:05,320 --> 00:16:07,680
It's not a game you're going to 
get out for a family games 

281
00:16:07,760 --> 00:16:11,640
afternoon. 
Well, but it's interesting that 

282
00:16:11,640 --> 00:16:14,320
you say that so. 
Quite a few people. 

283
00:16:14,560 --> 00:16:18,320
Katie and I managed to. 
We were so before we were 

284
00:16:18,320 --> 00:16:21,200
getting ready to record this 
afternoon, Katie and I were 

285
00:16:21,200 --> 00:16:23,960
like, you can we play this? 
Because we wanted to play it 

286
00:16:23,960 --> 00:16:25,400
before so we could talk about 
it. 

287
00:16:25,400 --> 00:16:29,120
It was fresh and we had like an 
hour and 35 minutes. 

288
00:16:29,240 --> 00:16:33,680
So we played A2 player game of 
Darwin's journey from set up to 

289
00:16:33,680 --> 00:16:38,360
completion and had time to do 
chores in an hour and a half. 

290
00:16:38,360 --> 00:16:41,600
So, So two players, Yeah. 
I think 2 player works very 

291
00:16:41,600 --> 00:16:43,160
nicely. 
It really does. 

292
00:16:43,840 --> 00:16:47,120
Even three players would 
probably add maybe 20-30. 

293
00:16:47,120 --> 00:16:48,120
Minutes. 
Yeah, I think, yeah. 

294
00:16:48,120 --> 00:16:51,880
I think we plays the Friday with
our friend Adrian and I think we

295
00:16:51,880 --> 00:16:53,840
get for it pretty quick. 
Yeah. 

296
00:16:55,040 --> 00:16:57,040
Certainly for for for this year,
right. 

297
00:16:57,040 --> 00:17:00,680
For the weight of it, right. 
It's not like set up 4 hours 

298
00:17:00,680 --> 00:17:04,560
later we finished. 
Yeah, it's so again, the geek, 

299
00:17:04,560 --> 00:17:08,480
the box says it's between an 
hour and two hours, and now and 

300
00:17:08,560 --> 00:17:12,040
then it'll be fast, I mean. 
I don't know that we could play 

301
00:17:12,040 --> 00:17:15,880
it in an in an hour, little over
an hour, two players, 

302
00:17:15,960 --> 00:17:17,119
absolutely. 
So. 

303
00:17:19,400 --> 00:17:20,760
So it's definitely worker 
placement. 

304
00:17:21,119 --> 00:17:23,000
There's a lot of resource 
management, primarily your 

305
00:17:23,000 --> 00:17:25,119
money. 
It's that worker progression 

306
00:17:25,119 --> 00:17:28,640
system that really through the 
course of the seals, making your

307
00:17:28,640 --> 00:17:36,880
workers more prevalent. 
So I have one other segment of 

308
00:17:36,880 --> 00:17:38,760
this conversation that I was 
thinking about. 

309
00:17:39,640 --> 00:17:42,440
I've written down three of them.
If you don't have any, that's 

310
00:17:42,440 --> 00:17:46,200
OK. 
How about can you name three 

311
00:17:46,200 --> 00:17:51,440
games that this that Darwin's 
Journey is similar to? 

312
00:17:53,440 --> 00:17:57,240
So if someone has had hasn't 
played Darwin's Journey, what is

313
00:17:57,240 --> 00:18:00,080
it similar to? 
Or if they have played Darwin's 

314
00:18:00,080 --> 00:18:02,920
Journey, what else would you 
recommend? 

315
00:18:03,640 --> 00:18:06,880
Yes, I I was just looking at the
two designers, thinking to 

316
00:18:06,880 --> 00:18:07,920
myself. 
Yeah. 

317
00:18:08,880 --> 00:18:12,640
What games have they made that 
are similar but Darwin's 

318
00:18:12,640 --> 00:18:16,800
journey? 
You want me to go first since 

319
00:18:16,800 --> 00:18:18,840
I'm going? 
To put the other spot I was 

320
00:18:19,000 --> 00:18:21,960
thinking. 
So we were looking in our 

321
00:18:21,960 --> 00:18:24,360
collection and we think the 
Darwin's journey is really 

322
00:18:24,360 --> 00:18:27,680
similar in style and gameplay to
Newton. 

323
00:18:29,680 --> 00:18:32,960
Is that who's that by? 
So Newton is actually by Seamon.

324
00:18:33,360 --> 00:18:37,080
Yeah, same same designer. 
It's it's a it's Seamon. 

325
00:18:38,000 --> 00:18:39,800
No Seamon. 
Cool Mini or not? 

326
00:18:40,360 --> 00:18:43,640
Oh no, I'm I'm actual designer. 
Yeah, Yep. 

327
00:18:46,120 --> 00:18:48,040
Luciano. 
Luciano, Luciani. 

328
00:18:48,760 --> 00:18:51,960
Yep. 
It plays very similar, right? 

329
00:18:52,120 --> 00:18:54,440
So you know. 
I've not played it, so do I need

330
00:18:54,440 --> 00:18:55,960
to get Newton? 
It would be the question. 

331
00:18:56,080 --> 00:18:58,960
I think you do. 
It's just different enough. 

332
00:18:59,600 --> 00:19:02,480
There's there's different, 
there's a travelling around 

333
00:19:02,480 --> 00:19:09,400
Europe track, there's a studying
track, there's there's a a 

334
00:19:09,440 --> 00:19:13,800
technology tree where you're 
sending students to school in 

335
00:19:13,800 --> 00:19:16,720
Newton. 
And so it has that similar 

336
00:19:17,040 --> 00:19:22,880
playability but your management 
of resources is not as tight but

337
00:19:22,880 --> 00:19:25,720
you've got to manage your 
actions really well. 

338
00:19:27,320 --> 00:19:31,000
And Newton plays well at 2:00 to
4:00, so it scales well and we 

339
00:19:31,000 --> 00:19:34,480
feel like Darwin's journey and 
and Newton are just, you know, 

340
00:19:34,800 --> 00:19:37,640
if you if you played Newton, 
Darwin's journey is a great 

341
00:19:38,360 --> 00:19:40,240
option. 
If you played Darwin's Journey, 

342
00:19:40,240 --> 00:19:41,520
you're looking for something 
similar. 

343
00:19:41,880 --> 00:19:43,560
Newton. 
I think it's probably the 

344
00:19:43,560 --> 00:19:45,720
closest. 
Every time I get on these 

345
00:19:45,720 --> 00:19:48,880
podcasts, I end up buying more 
games. 

346
00:19:49,640 --> 00:19:52,680
You are welcome. 
I was thinking through, I guess,

347
00:19:52,880 --> 00:19:55,680
Simone or Simon Simon's previous
games. 

348
00:19:55,800 --> 00:19:57,000
Simone. 
Luciani. 

349
00:19:57,520 --> 00:20:03,040
Was in terms of probably similar
weights would be Tekkenu or 

350
00:20:03,040 --> 00:20:05,520
Basque of the Sun. 
Oh sure, which, which? 

351
00:20:05,720 --> 00:20:09,360
Well, that's dice placement. 
It always reminds that game's 

352
00:20:09,360 --> 00:20:12,040
incredibly tight and also 
incredibly unforgiving. 

353
00:20:12,560 --> 00:20:16,080
So you have to play optimally 
both upgrading your player board

354
00:20:17,000 --> 00:20:18,640
to open up more actions. 
Right. 

355
00:20:22,560 --> 00:20:28,080
Try other games by those guys. 
So it's not by Simone Luciani, 

356
00:20:28,080 --> 00:20:30,120
but we were thinking about 
Lorenzo, Illinois. 

357
00:20:30,120 --> 00:20:34,640
Magnifico is another one, while 
maybe a little less lightweight.

358
00:20:34,880 --> 00:20:36,960
That's by same guy. 
Is it same? 

359
00:20:36,960 --> 00:20:37,320
Yeah. 
Yeah. 

360
00:20:37,320 --> 00:20:38,600
Is that Simone? 
Yeah, yeah. 

361
00:20:40,200 --> 00:20:41,600
I was thinking the same. 
I'm that's a. 

362
00:20:41,680 --> 00:20:43,720
Really. 
That's a really typing? 

363
00:20:44,720 --> 00:20:48,800
Yep. 
That's his list. 

364
00:20:48,800 --> 00:20:53,200
Barrage, Zulkin. 
Grand Austria Hotel, Marco Polo.

365
00:20:53,200 --> 00:20:58,600
Lorenzo Darwin's journey taltum.
Have you played that? 

366
00:20:59,080 --> 00:21:00,720
I have not. 
I have. 

367
00:21:00,800 --> 00:21:02,840
Not ranked slightly harder than 
Newton and then you've got 

368
00:21:02,840 --> 00:21:06,800
nucleum. 
I must be a pretty big fan 

369
00:21:06,800 --> 00:21:10,480
because I own oh, but one of 
those games without. 

370
00:21:11,040 --> 00:21:13,160
Maybe we should episode just on 
his games. 

371
00:21:13,440 --> 00:21:17,320
Maybe, yeah, because I thought 
about Grand Austria Hotel. 

372
00:21:17,320 --> 00:21:19,920
But I was like, you know what? 
There was something else. 

373
00:21:19,920 --> 00:21:22,720
I was thinking about my last 
recommendation. 

374
00:21:23,320 --> 00:21:26,880
It's a little bit more recent, 
and that's the White Castle by 

375
00:21:26,880 --> 00:21:30,360
Deviere. 
That's another tight You've got 

376
00:21:30,360 --> 00:21:32,960
to be careful, You've got to 
manage your actions. 

377
00:21:33,200 --> 00:21:36,120
Brutally type I think I posted 
about it last night. 

378
00:21:36,160 --> 00:21:37,440
I think on his I. 
Think you did. 

379
00:21:37,720 --> 00:21:42,840
You did those nine nine single 
actions, but again, you've got a

380
00:21:42,840 --> 00:21:45,120
chance to pull off some 
absolutely stunning. 

381
00:21:45,320 --> 00:21:48,520
You've got to find the combos 
you can actually get yourself. 

382
00:21:48,520 --> 00:21:51,760
12:15 you. 
Can you can? 

383
00:21:53,680 --> 00:21:56,520
Yeah, that is a good game. 
So highly recommended. 

384
00:21:56,520 --> 00:21:58,040
So I would I would recommend I 
think. 

385
00:21:58,040 --> 00:22:03,280
I think at the end of it all, if
if you if you like Newton 

386
00:22:03,360 --> 00:22:07,520
Lorenzo the White Castle, then 
you're going to love Darwin's 

387
00:22:07,520 --> 00:22:09,240
journey. 
If you've played Darwin's 

388
00:22:09,240 --> 00:22:11,440
journey and you're looking for 
something new, then we would 

389
00:22:11,440 --> 00:22:14,960
recommend Newton Lorenzo, the 
White Castle. 

390
00:22:15,320 --> 00:22:19,240
I feel like that's. 
Second, Newton as well, if you 

391
00:22:19,240 --> 00:22:23,440
like a Newton. 
Well, Newton's has just been 

392
00:22:23,440 --> 00:22:25,800
added to the wish list. 
That's good. 

393
00:22:25,800 --> 00:22:27,560
I reckon I could pick that up 
second hand somewhere. 

394
00:22:27,560 --> 00:22:29,600
I mean, it was anyone who wants 
to trade it. 

395
00:22:29,600 --> 00:22:31,640
Oh, I tell you what happened 
last time. 

396
00:22:31,640 --> 00:22:34,840
You know you're the parrot, the 
parrot game. 

397
00:22:34,840 --> 00:22:38,640
Parrot Parrot Decimo. 
Last episode, The game, The 

398
00:22:38,640 --> 00:22:43,000
Wildlife Game. 
Amazon Life, Life and Amazonia, 

399
00:22:43,080 --> 00:22:44,920
yeah. 
Craig, get into games. 

400
00:22:46,840 --> 00:22:48,800
I know, Reserve me. 
What a what a legend. 

401
00:22:49,280 --> 00:22:52,280
If you haven't listened to his 
podcast, get into games. 

402
00:22:52,840 --> 00:22:54,880
On air. 
Check it out Spotify. 

403
00:22:55,360 --> 00:22:56,440
That's right. 
Do it. 

404
00:22:56,560 --> 00:22:58,720
It's a beautiful listen. 
That's a lot of fun. 

405
00:22:58,720 --> 00:23:01,360
He and he and Becky are just 
amazing and their conversations,

406
00:23:01,600 --> 00:23:05,240
their conversation last week 
about Legacy games was just 

407
00:23:05,480 --> 00:23:07,040
amazing. 
I really they had some 

408
00:23:07,040 --> 00:23:09,560
constructive good. 
Flow and he goes out on the 

409
00:23:09,560 --> 00:23:11,440
Monday, so you get out on the 
Monday you get. 

410
00:23:11,440 --> 00:23:14,240
Us and then you list on Tuesday.
What a week. 

411
00:23:14,720 --> 00:23:16,240
That's awesome. 
That's great. 

412
00:23:16,240 --> 00:23:18,840
Do you have anything else to say
about Darwin's journey? 

413
00:23:19,040 --> 00:23:22,080
No, I just highly recommend it. 
If you want something heavy like

414
00:23:22,080 --> 00:23:25,800
you say, add it to your 
collection, You will not be 

415
00:23:25,800 --> 00:23:27,480
disappointed. 
Not at all. 

416
00:23:27,960 --> 00:23:29,920
OK. 
Thanks everyone for listening. 

417
00:23:29,920 --> 00:23:32,840
We'll be back soon. 
Thanks everyone for listening. 

418
00:23:32,960 --> 00:23:36,160
Please subscribe and as always, 
we'd love to hear your thoughts 

419
00:23:36,160 --> 00:23:39,680
and ideas, so make sure to leave
those in the comments. 

420
00:23:39,880 --> 00:23:43,840
And don't forget, you can also 
chat with us both on Instagram 

421
00:23:43,960 --> 00:23:45,520
at meeple to Meeple.
