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Hey guys, and welcome to episode
118 of Maple to Maple. 

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It's passion in Perth. 
That's right. 

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I am going to be talking with a 
friend of mine from Perth, 

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Australia. 
This is an exciting episode. 

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I'm so happy to have you joining
me. 

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As always, I remain PJ. 
You know, we had a conversation 

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over the weekend about why I 
remain PJ. 

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We were in Nashville at a gaming
convention and people like, why 

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do you remain PJ? 
Did you at one time stop being 

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PJ? 
And to be honest with you, I've 

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always been PJI. 
Don't know why that happened. 

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So there you are. 
There's the story of it today. 

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That's enough about me. 
Today we've got my friend Ahmed 

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from Perth and he's going to 
talk about the gaming community,

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Australia and everything. 
Ahmed, how are you? 

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So much fun. 
On the show it is 906 at night 

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time, my side opposite of yours 
and so right. 

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Slightly sleepy and a bit tired,
but. 

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You know it's all good I. 
Think it's one of the exciting 

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things the Oregon community I 
think these days is the ability 

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to just connect with much anyone
anywhere I despite our industry 

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being so focused on the physical
in person presence. 

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Right, absolutely. 
So it is 8 O 6:00 AM here in 

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central Illinois. 
So this was a fun logistical 

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trying to coordinate, but we we 
got you on this is amazing. 

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So why don't you let's start. 
Why don't you just tell me a 

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little bit about like where you 
are and how did you get into the

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modern board gaming community? 
Sure. 

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So I'm currently based in Perth,
Australia. 

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It's a little, you know, less 
well known part of Australia. 

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Everybody always thinks about 
Sydney and Melbourne over the 

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East Coast, right? 
Which by the way is at least two

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and sometimes 3 hours ahead 
depending on daylight saving so.

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We're a bit. 
Closer to I guess in that sense,

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you know, Southeast Asia and 
Oceana in terms of regional 

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proximity. 
And I started my journey into 

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this industry at the end of 
December 2020. 

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So what happened then was that I
was working as a general manager

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for a local agency and I was 
looking after around 17 

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globally. 
And it was a very stressful job.

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And I have, you know, I had, I 
still do. 

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I have young kids, three of 
them. 

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And it was a remote job. 
So it just. 

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Piles on. 
You can. 

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See where it's going? 
Right. 

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It basically came to a point 
where I, I found it too 

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stressful and but to be honest, 
it was actually my dream job. 

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I loved what I was doing. 
I really enjoyed it, loved the 

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team a fantastic, you know, set 
up and everything. 

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But it's one of those things 
where you just know it was time 

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to move on. 
And I actually took a while to 

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sort of recover, you know, a bit
of self-care, explored some 

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avenues in terms of what I'm 
doing next. 

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But one thing that I knew for 
sure was that I didn't want to 

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do something that had me spend 
time in front of the screen the 

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whole day. 
That was the biggest thing, 

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right? 
Right. 

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I think that's a struggle across
the planet. 

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We hear that. 
We hear that all the time, yeah.

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And then there was another 
thing, which was that I spoke a 

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lot with my wife. 
Obviously, as you know, I've 

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been married to her for a very 
long time. 

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I mean, I think for coming to 
14, almost 15 years now and. 

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Hey, congratulations. 
Thank you. 

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So today, as of at the time that
we're recording, my wife and I 

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are celebrating our 16th wedding
anniversary today. 

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Congratulations. 
To you. 

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I know, so make sure you say a 
prayer for her because she's got

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to put up with me. 
I, I get what you mean, brother.

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And you know, I think one of the
things, if you have someone who 

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you can, you know, confide with 
and non judgmental, not that was

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that it was, it was. 
So it's a bit of a career 

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counseling moment. 
You know, we're discussing like,

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hey, you know, what should I be 
doing next? 

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You know, based on my skills, 
what I've done before and all 

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that. 
And one thing that sort of 

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crossed our minds, and it wasn't
just for me but for her as well,

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is that we sort of wanted to do 
something that was going to be 

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long term in terms of the 
impact. 

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And don't get me wrong, my wife 
is a physio. 

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What she does is amazing in 
terms of impacting, you know, 

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the community, the people she is
helping to get better and 

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recover. 
And of course, even my job in 

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terms of the corporate sense, 
benefiting clients and all that.

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But we wanted to, I guess see 
something that was a bit 

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different that would carry out 
beyond us in that sense, right? 

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So, right, another way to say it
was that we're sort of thinking 

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like, OK, what about maybe a bit
of legacy building? 

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And the reason why I use that 
word is that, you know, I'm now 

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37. 
I think you start losing count 

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after 30 and you're not getting 
younger. 

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And so you are having less and 
less opportunities in that sense

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in terms of, you know, your 
time, your energy, your 

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interests, you sort of have less
to go with in that sense, right?

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So we're thinking like, OK, 
well, why don't we explore 

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something that is, you know, 
different in that sense? 

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And I still didn't really arrive
at board games yet at that time.

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And then the third part of this 
was actually considering how I 

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could do something that could 
also benefit my kids. 

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Because one of the things that I
realized, and I'm sure a lot of 

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parents realized this as well, 
is that it's a challenge of 

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screen time is not just for us, 
it's for the kids. 

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And it's also in terms of how do
you engage with your kids as 

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they grow up, right. 
And, and of course, as as a kid,

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as a as a boy growing up, I 
played a lot of games like video

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games. 
Right, whatever it is, right, 

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you, you know what I'm talking. 
About. 

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Yeah, absolutely. 
I grew up. 

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With my gosh, yeah. 
StarCraft Brood War, that was 

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one of my favorite games. 
Used to play it a lot, even, you

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know, StarCraft 2 when it came 
out and stuff like that and a 

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lot of RTS's in in general. 
I've of course played Risk and 

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like everybody else I also 
played Monopoly. 

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You guys might not know, but 
this it's a very obscure. 

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Yeah. 
And for me, I it came with the 

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realization that we can't really
escape from games in that sense.

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But you can harness the positive
aspect of games, right? 

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There's the extreme negative 
aspect of microtransactions and 

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all the sort of, you know, 
mobile game rubbish that comes 

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up with gotcha and stuff like 
that. 

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But there's certainly a positive
side of it that you can focus 

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on. 
And so those three things sort 

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of coalesced for me to come to 
say, hey, you know what, this 

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would be something really 
interesting. 

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And you need to go into and bear
in mind this is I I wasn't 

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someone who knew anything about 
the industry. 

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I mean, I rediscovered or 
discovered modern board games a 

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couple of years before that. 
I didn't know any designer or 

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you know, like terminologies. 
Or like. 

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Here, you know, of a deck 
builder and this and that and 

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how you make a good game and 
stuff like that. 

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So I was literally starting at 
the bottom of the barrel, you 

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know? 
Wow. 

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Yeah. 
Wow. 

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OK, That's interesting. 
I did not realize. 

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I'm so glad we started with 
this. 

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I didn't. 
I didn't know how recently, 

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Right. 
You had come to the modern 

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gaming hobby. 
That's incredible. 

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That's incredible. 
That's great. 

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Yes. 
Tell tell me more. 

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To give you a bit of context, 
when I mentioned that, you know,

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I discovered modern board games,
that was a period of time where 

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I was buying so many board 
games. 

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I think I got my wife to play 
like I think 80. 80 new board 

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games in a month. 
That was like at the peak of it.

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She wasn't happy because it just
filled. 

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No one, no one understands what 
that's like. 

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You know no one buys too many 
board games, right? 

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Exactly. 
So hey, let me real quick. 

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What was the first one? 
What was the first game in the 

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modern hobby when you got into 
it a few years ago? 

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What was the first game that you
bought and what was the first 

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game you played with your wife? 
I want to say it was probably 

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land versus Sea by Good Games. 
Publishing. 

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Yeah. 
Yeah. 

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OK. 
I'm pretty sure it was something

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like that and or King Domino, 
one of those two like it was 

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like a pretty. 
Well known. 

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Title. 
I remembered like getting 

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excited to tell my wife, hey, 
you know what? 

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End of the year's sale. 
Why don't we just buy a few? 

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Little did she know. 88 games 
later, yeah. 

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That's right. 
That's right. 

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I did. 
So how did she, how did she take

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to it? 
So you sit her down and play a 

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game and was she, did she fall 
in love like you did or how did 

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that process take place? 
So. 

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I fell in love with with board 
games, right? 

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And and she fell asleep. 
That's that's a bit unfair. 

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I mean, she she does enjoy board
games, but she certainly doesn't

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enjoy anything that's too heavy.
So you know. 

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OK. 
Like I, I love Robinson Crusoe, 

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Spirit Island, Mage Night, 
right? 

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I mean, I would never ever play 
those sorts of games with her. 

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It would need to be games that I
can probably something like 

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pandemic level is something that
she enjoys in terms of a mix of 

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skill and difficulty. 
So sort of gateway level games. 

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Of course, simpler games should 
she'd be happy to play. 

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With as well. 
So. 

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So that means that you had to go
out and find other gamers in 

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Perth, right? 
Absolutely. 

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What I did was I spent so much 
time on Facebook Marketplace, 

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like hunting the best deals, you
know? 

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Right. 
Yes. 

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So yeah, I, I started hooking up
with people who happen to have, 

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you know, treasure troves or 
board games, and they just never

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have the time to play them. 
And they're like, OK, you know 

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what? 
I bought this game. 

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I had to look at it. 
I'm selling it because a new 

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batch of Kickstarter games are 
coming, you know, right? 

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I'm like, OK, sure. 
Right. 

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So yeah. 
So what's the gaming community 

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like now? 
Is it? 

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I imagine it's more vibrant than
what people would expect. 

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So I can speak for her since I 
was a bit active up until I 

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wasn't asked. 
But there are definitely a few 

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different, I guess major groups.
There's the WABA, which is West 

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Australian Board Game 
Association. 

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That's probably the biggest one 
or most active that's well 

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known. 
There's one local 1 near mine 

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called Meeples Decks and Dice or
MDD. 

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Shout out to them. 
And there are a few other ones 

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close by and local. 
They're, you know, small, but I 

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think they try and be active in 
terms of getting a group 

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together and just start playing.
There are definitely a healthy 

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and very active community and 
certainly it's difficult in the 

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sense that, you know, we're far 
away from everyone, Australia 

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and then Perth specifically. 
But I think in that sense, Perth

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has built its own resilience and
saying, you know what, that's 

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OK. 
It's cool if we're not allowed 

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to join the cool kids, we'll 
just make our own group and our 

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own club. 
So I'm listening to and I'm 

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looking up a few stats about 
Perth, sure, because I I have to

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admit I don't know a lot about 
Perth but I knew where it was 

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located and what not. 
It according it says it's got 

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2.3 million people. 
Yeah. 

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So it's it's a pretty 
substantial city. 

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So I imagine that just 
statistically there's a 

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substantial group of gamers. 
And how many board game cafes or

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local board game stores exist in
the area? 

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There are a few board game 
elements. 

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I'm not sure if cafe is the 
right word, but certainly I 

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guess retail shops that have 
just. 

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Spaces for people to. 
Play I'm not too sure about 

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cafes specifically, but there 
are at least let me see good 

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games Tannington over this area,
good games. 

228
00:11:53,680 --> 00:11:56,880
Rockingham down South. 
There might be a few more up 

229
00:11:56,880 --> 00:11:59,680
north. 
So I'm sort of down South of the

230
00:11:59,680 --> 00:12:02,680
river and there's further South.
And then I guess further up 

231
00:12:02,680 --> 00:12:06,200
north is where there are a lot 
more communities probably, but 

232
00:12:06,200 --> 00:12:08,960
it's a bit too far for me to 
travel on a regular basis. 

233
00:12:09,240 --> 00:12:12,520
How often do you and your do 
your local game group you all 

234
00:12:12,520 --> 00:12:17,400
get together and game? 
So they get together around 

235
00:12:17,440 --> 00:12:20,920
twice a month, and when I was 
active, I did join that. 

236
00:12:20,960 --> 00:12:24,400
And then obviously once I 
started working on games, that 

237
00:12:24,400 --> 00:12:28,040
sort of tanked as I spent all my
time just designing and 

238
00:12:28,120 --> 00:12:30,640
prototyping and play testing 
instead of actually, you know, 

239
00:12:30,800 --> 00:12:32,720
playing like a normal person. 
Sure. 

240
00:12:35,760 --> 00:12:38,960
How about gaming conventions? 
You know, like obviously here in

241
00:12:38,960 --> 00:12:42,960
the United States we've got 
Origins and Dice Tower and Gen. 

242
00:12:42,960 --> 00:12:46,640
Con England has UKGE Essen in 
Germany. 

243
00:12:47,520 --> 00:12:50,800
Is there anything, is it maybe 
not comparable in size? 

244
00:12:50,800 --> 00:12:55,080
Obviously Essen Essen takes the 
cake, but so we have. 

245
00:12:55,080 --> 00:12:57,560
So last weekend, last weekend's 
a perfect example. 

246
00:12:57,640 --> 00:13:01,920
I was in Nashville, TN, it was a
small gaming convention of about

247
00:13:02,080 --> 00:13:04,760
700. 
There was another one going on 

248
00:13:04,760 --> 00:13:07,240
in Nebraska, right? 
That was about the same size. 

249
00:13:07,240 --> 00:13:09,560
There was another one up north 
of us in Milwaukee that was 

250
00:13:09,560 --> 00:13:11,160
about maybe 1000. 
Are there? 

251
00:13:11,160 --> 00:13:14,200
Are there little gaming 
gathering conventions like that 

252
00:13:14,440 --> 00:13:16,040
in your area? 
Definitely. 

253
00:13:16,080 --> 00:13:20,120
I mean, there's in Perth, 
there's probably Pixel X file I 

254
00:13:20,120 --> 00:13:22,880
want to say is probably the 
biggest one and that happens 

255
00:13:22,880 --> 00:13:25,840
once a year, sometime in October
nationally in Australia. 

256
00:13:25,840 --> 00:13:29,520
There are a few more over E hax.
Australia is probably the 

257
00:13:29,520 --> 00:13:35,480
biggest one, but there's also I 
got it right, can con and a 

258
00:13:35,560 --> 00:13:39,160
board game BBQ will set their 
own might be one or two more, 

259
00:13:39,160 --> 00:13:41,960
but yeah, it's sort of spread 
around the year. 

260
00:13:42,200 --> 00:13:47,640
And so we've got a few going on 
and they, from what I can see, 

261
00:13:47,840 --> 00:13:51,600
certainly make an effort to, you
know, also highlight and feature

262
00:13:51,720 --> 00:13:54,120
local designers as well. 
And it's not just about 

263
00:13:54,800 --> 00:13:58,280
convention for for gamers, but 
also to highlight, you know, 

264
00:13:58,880 --> 00:14:01,080
local talents as well. 
OK, cool. 

265
00:14:01,120 --> 00:14:02,880
So how often do you get out to 
Sydney? 

266
00:14:03,200 --> 00:14:06,360
Probably never. 
OK. 

267
00:14:06,560 --> 00:14:09,200
It's it's, yeah, it's, it's. 
It's definitely a bit of a, of a

268
00:14:09,200 --> 00:14:15,120
distance and I only, I went to 
Melbourne for PAX Australia two 

269
00:14:15,120 --> 00:14:17,960
years ago and that was the only 
time that I, I did go there 

270
00:14:17,960 --> 00:14:22,640
effectively for a convention. 
So I haven't gone to any since. 

271
00:14:23,120 --> 00:14:26,640
And I think it's, it's always A,
at least for someone in Perth, 

272
00:14:26,640 --> 00:14:29,720
it's always a question of, well,
what's the trade off Like? 

273
00:14:29,720 --> 00:14:32,720
Are you just going there just to
go for fun, right. 

274
00:14:32,720 --> 00:14:34,920
Which is cool. 
But if you're going there to 

275
00:14:34,920 --> 00:14:37,800
sell things and you know, you 
got to either way, you've got to

276
00:14:37,800 --> 00:14:39,440
manage your finances and budget 
as well. 

277
00:14:39,440 --> 00:14:41,360
So yeah. 
Yep, yeah, we all have the same 

278
00:14:41,360 --> 00:14:42,720
concerns. 
Absolutely. 

279
00:14:42,720 --> 00:14:46,040
So you're working on, you said 
that you became a little bit 

280
00:14:46,040 --> 00:14:48,920
inactive, you started designing 
and play testing games. 

281
00:14:48,920 --> 00:14:51,800
So I know you've got a game 
coming out and but I don't know 

282
00:14:51,800 --> 00:14:53,080
if you have anything before 
that. 

283
00:14:53,080 --> 00:14:57,960
So talk to us more about what 
pulled you away from the gaming 

284
00:14:57,960 --> 00:15:00,080
community and into design. 
Sure. 

285
00:15:00,760 --> 00:15:04,840
So the biggest enjoyment as a 
designer, at least I can say 

286
00:15:04,840 --> 00:15:07,840
personally, this may not be 
represented by all game 

287
00:15:07,840 --> 00:15:12,760
designer, is the creative aspect
of curating an idea or concept, 

288
00:15:12,760 --> 00:15:17,400
instilling it into an experience
that, you know, have these 

289
00:15:17,400 --> 00:15:19,680
really great moments and you 
want someone else to discover 

290
00:15:19,720 --> 00:15:22,200
them, right. 
But to get to that point, it 

291
00:15:22,200 --> 00:15:26,040
really is, I guess, polishing a 
piece of marble with, I don't 

292
00:15:26,040 --> 00:15:29,240
know, the the most horrible 
piece of rag because it just 

293
00:15:29,240 --> 00:15:31,960
takes forever, right? 
Right. 

294
00:15:32,120 --> 00:15:35,080
Yes. 
Yeah, I spend easily like, you 

295
00:15:35,080 --> 00:15:37,920
know, 40 plus hours every week 
when I when I started like 

296
00:15:38,600 --> 00:15:40,200
working on just different 
designs. 

297
00:15:40,200 --> 00:15:43,840
And the first design that I did 
when I actually started, it was 

298
00:15:43,840 --> 00:15:47,480
for a BGG contest or game 
contest. 

299
00:15:47,480 --> 00:15:50,120
And I think it was for like a 
nine card game, right. 

300
00:15:50,120 --> 00:15:53,240
And this nine card game I spend 
I don't know what it was. 

301
00:15:53,240 --> 00:15:57,000
It was a lot of hours, like just
for a nine card game and I 

302
00:15:57,000 --> 00:16:01,360
learned a lot from doing that. 
But yeah, just the whole 

303
00:16:01,360 --> 00:16:05,600
experience of trying to figure 
it out and at the same time, you

304
00:16:05,600 --> 00:16:10,040
know, like, how do you, what 
materials, what tools do you 

305
00:16:10,040 --> 00:16:13,080
start using? 
Like I was trying to figure so 

306
00:16:13,080 --> 00:16:17,080
many things on top of learning 
about game design as well. 

307
00:16:17,080 --> 00:16:20,560
So that's why it was just so all
consuming that I pretty much. 

308
00:16:20,760 --> 00:16:21,920
Didn't have time to do anything 
else. 

309
00:16:22,280 --> 00:16:26,120
So how many, how many games have
you designed total? 

310
00:16:27,800 --> 00:16:31,240
Yeah. 
So in terms of prototyping, I I 

311
00:16:31,240 --> 00:16:35,480
prototyped 30 plus games in my 
first year and then. 

312
00:16:36,240 --> 00:16:38,680
First year. 
Wow. 

313
00:16:39,120 --> 00:16:42,240
OK. 
One of those, one of them was 

314
00:16:42,240 --> 00:16:46,240
selected for PAX Australia, 
which was Farmhouse Frenzy and I

315
00:16:46,240 --> 00:16:49,920
went on to try and pitch that to
several dozen publishers after 

316
00:16:49,920 --> 00:16:51,680
that. 
But then the year after, which 

317
00:16:51,680 --> 00:16:56,400
is last year, I came up, I think
I worked on probably 15 

318
00:16:56,680 --> 00:17:00,120
different designs and a few of 
them I ended up, you know, 

319
00:17:00,280 --> 00:17:02,560
getting self published 
effectively. 

320
00:17:02,760 --> 00:17:06,480
One of them I have it here is 
actually tiny, tiny games with 

321
00:17:06,839 --> 00:17:11,160
the murmuring Mystic. 
So it's actually a small game. 

322
00:17:11,200 --> 00:17:13,960
Well, two games in one. 
There's actually a third game, 

323
00:17:14,240 --> 00:17:17,040
another booklet. 
I don't have it with me, but 

324
00:17:17,119 --> 00:17:21,480
they specialize these these guys
Murmuring Mystic as an rank 

325
00:17:22,920 --> 00:17:25,920
brother and sister team. 
They specialize in basically 

326
00:17:26,040 --> 00:17:29,760
magazine sized games that you 
can just, you know, buy and then

327
00:17:29,760 --> 00:17:32,360
play at home straight away. 
You might need a couple of dice,

328
00:17:32,360 --> 00:17:35,120
maybe some pencils, but it's 
something really simple and easy

329
00:17:35,120 --> 00:17:38,560
for you to do the games in here.
Number one is dice and Stewart, 

330
00:17:38,560 --> 00:17:43,520
which is about creating a combo 
of, you know, points in cooking 

331
00:17:43,520 --> 00:17:46,080
your stuff but not overcooking 
it Nice. 

332
00:17:46,080 --> 00:17:51,680
And then silver beard successor 
is a game about trying to hide 

333
00:17:52,120 --> 00:17:55,200
your treasure in different 
spots, but also trying to guess 

334
00:17:55,200 --> 00:17:57,240
where other people are hiding 
their treasure and stealing 

335
00:17:57,240 --> 00:17:57,760
theirs. 
Right. 

336
00:17:58,400 --> 00:18:01,760
So that's and then there's 
another one, which is Blades of 

337
00:18:01,760 --> 00:18:06,040
Velcrest, which is a cooperative
defend your town against 

338
00:18:06,040 --> 00:18:10,600
invaders and monsters. 
And I also have also had 

339
00:18:10,880 --> 00:18:14,960
anything you can do with Ryan 
Cross and that's a party game 

340
00:18:14,960 --> 00:18:18,080
where you're trying to do a 
little bit of light physical 

341
00:18:18,080 --> 00:18:21,560
challenges plus a bit of trivia 
within like a set time limit. 

342
00:18:21,680 --> 00:18:26,080
And that quantity in terms of 
the challenges increases with 

343
00:18:26,080 --> 00:18:28,440
each player. 
And so you know who will break 

344
00:18:28,680 --> 00:18:31,760
as it builds up kind of stuff. 
So I've worked on a few small 

345
00:18:31,760 --> 00:18:35,160
games and each one effectively 
became a bit of a bigger 

346
00:18:35,160 --> 00:18:38,840
project, right? 
And all of my projects are very 

347
00:18:38,840 --> 00:18:43,640
characteristic in the sense that
almost all them that I try and I

348
00:18:43,640 --> 00:18:46,880
have another designer that I 
work with and collaborate with, 

349
00:18:47,240 --> 00:18:51,200
I find that that helps to 
accelerate your learning and 

350
00:18:51,200 --> 00:18:54,680
also to challenge your own 
biases about what works well and

351
00:18:54,680 --> 00:18:56,040
what doesn't, right? 
Yeah. 

352
00:18:56,040 --> 00:19:01,400
So, yeah, as a play tester, I 
can say that that's, yeah, that 

353
00:19:01,400 --> 00:19:06,200
resonates. 
Sometimes you hit resistance, 

354
00:19:06,200 --> 00:19:09,200
you get a designer who's so 
married to their game and 

355
00:19:09,200 --> 00:19:12,080
they're so married to their idea
and they want a fresh 

356
00:19:12,080 --> 00:19:13,880
perspective. 
But when it's not what they want

357
00:19:13,880 --> 00:19:17,360
to hear and it's not like we as 
play testers are trying to be 

358
00:19:17,360 --> 00:19:18,840
rude. 
We're just trying to help you 

359
00:19:18,840 --> 00:19:22,800
because we believe in the game. 
And then others take a fresh 

360
00:19:22,800 --> 00:19:24,920
perspective and they're like, 
tear it apart, you know? 

361
00:19:25,240 --> 00:19:27,880
So it's it's interesting, but 
you need it. 

362
00:19:27,920 --> 00:19:30,000
You absolutely need that 
collaboration. 

363
00:19:30,040 --> 00:19:32,320
I totally agree. 
That's that's incredible. 

364
00:19:32,600 --> 00:19:34,760
So after anything you can do 
came. 

365
00:19:35,600 --> 00:19:38,240
So that after I worked on that, 
I mean, I was, I was still 

366
00:19:38,240 --> 00:19:39,720
working on other designs in the 
side. 

367
00:19:39,720 --> 00:19:43,240
So that's when I started 
focusing on the solely, which 

368
00:19:43,240 --> 00:19:46,600
was the game that just got out a
month ago basically. 

369
00:19:46,640 --> 00:19:49,840
Well, now it's April. 
So two months ago it was in 

370
00:19:49,880 --> 00:19:52,520
February, and it was. 
Lost and so for our listeners, 

371
00:19:52,520 --> 00:19:57,600
this is the game you've been 
waiting to hear about right, 

372
00:19:57,720 --> 00:20:00,200
right, right, right. 
This is this is the. 

373
00:20:00,360 --> 00:20:03,800
So here's interesting story 
because let's contextualize. 

374
00:20:04,320 --> 00:20:08,400
While our relationship is new 
sure how we met so my good 

375
00:20:08,400 --> 00:20:12,520
friend Laura who is at obsessed 
with board games on Instagram. 

376
00:20:12,880 --> 00:20:17,160
She got a review copy of your 
game or she I don't, she 

377
00:20:17,160 --> 00:20:17,840
introduced. 
Us. 

378
00:20:17,840 --> 00:20:20,600
Yes, yes. 
And and she's like, you guys 

379
00:20:20,600 --> 00:20:23,840
need to because she introduced 
me to Palgan in India. 

380
00:20:23,840 --> 00:20:27,840
That's how he came on the show. 
So, so Laura, thank you once 

381
00:20:27,840 --> 00:20:28,280
again. 
Thank you. 

382
00:20:29,840 --> 00:20:33,280
She's gonna be on the show next 
week, so we're gonna be talking 

383
00:20:33,280 --> 00:20:35,520
about community, so it's gonna 
be exciting. 

384
00:20:36,640 --> 00:20:38,640
But yeah, so that's how we met. 
And she was like, you're a 

385
00:20:38,640 --> 00:20:40,440
perfect fit. 
And I wanted to hear your story.

386
00:20:40,760 --> 00:20:42,480
Right. 
I'm really interested in both 

387
00:20:42,480 --> 00:20:47,040
your story as a gamer, as a 
designer, and then I want to 

388
00:20:47,040 --> 00:20:48,760
hear about Usoli. 
Yes, right. 

389
00:20:48,800 --> 00:20:51,560
Yeah, yeah. 
So it's is it on Kickstarter or 

390
00:20:51,560 --> 00:20:55,000
has it, has it fulfilled or is 
where we at it's finished? 

391
00:20:55,000 --> 00:20:59,120
Only 95% fulfilled. 
There are just OK, four or five 

392
00:20:59,120 --> 00:21:01,480
people who seem to not want 
their game. 

393
00:21:01,680 --> 00:21:05,400
I've like emailed OK, I've 
messaged them and for whatever 

394
00:21:05,400 --> 00:21:06,800
reason they haven't gotten back 
to me. 

395
00:21:06,840 --> 00:21:09,760
So. 
If they don't want it, I'll take

396
00:21:09,760 --> 00:21:11,600
it. 
There you go. 

397
00:21:11,840 --> 00:21:13,560
Just give me your address after 
this, right? 

398
00:21:14,600 --> 00:21:17,920
I'll just mark it as well. 
If you're listening to this and.

399
00:21:18,000 --> 00:21:20,560
You're waiting for your copy. 
Please get back to me. 

400
00:21:21,480 --> 00:21:24,880
Get back to him right away. 
Otherwise, I'm going to get your

401
00:21:24,880 --> 00:21:26,240
copy that's. 
It. 

402
00:21:27,640 --> 00:21:31,080
So tell us about Usoli. 
This game is this game is just, 

403
00:21:31,080 --> 00:21:34,000
I don't know that they're I 
think, I think theme wise 

404
00:21:34,120 --> 00:21:36,600
there's nothing like it on the 
market, not in the not in the 

405
00:21:36,600 --> 00:21:38,520
West, I don't think. 
And it just seems really 

406
00:21:38,520 --> 00:21:40,400
interesting and I want to, I'd 
like to hear more. 

407
00:21:40,480 --> 00:21:41,680
Yeah. 
So tell us about it. 

408
00:21:42,480 --> 00:21:44,800
I had the box here just now. 
I don't know if it showed up but

409
00:21:44,880 --> 00:21:47,000
there it is. 
So Usoli is actually pretty 

410
00:21:47,000 --> 00:21:48,960
small. 
It is a small yeah a. 

411
00:21:49,280 --> 00:21:51,080
Lot smaller than a lot of people
expect. 

412
00:21:51,480 --> 00:21:53,360
So they're like, oh, that's 
actually really small. 

413
00:21:53,360 --> 00:21:56,360
I thought in the picture maybe 
it's just a leaflet, you know, 

414
00:21:56,440 --> 00:21:58,240
not the actual game. 
But anyway, period. 

415
00:21:58,280 --> 00:22:00,160
Is that that's the gate so 
we'll. 

416
00:22:00,360 --> 00:22:02,840
So for those of you who are, 
yeah, for those of you who are 

417
00:22:02,840 --> 00:22:05,080
listening and not watching this 
because I've got a lot of 

418
00:22:05,080 --> 00:22:08,360
Spotify listeners, right. 
The gate, the box is rather 

419
00:22:08,360 --> 00:22:12,280
small, yes, but it's so it's 
it's like a it's the blue sky 

420
00:22:12,280 --> 00:22:15,880
and it's matted, but you've got 
a beautiful glossy finish. 

421
00:22:15,880 --> 00:22:16,720
Yes. 
Over. 

422
00:22:17,320 --> 00:22:19,600
What is that? 
Is that the that's the, is that 

423
00:22:19,600 --> 00:22:21,400
the image? 
It's, it's a yeah, it's a is it,

424
00:22:21,480 --> 00:22:23,080
it's a generic. 
OK, yeah, yeah. 

425
00:22:23,760 --> 00:22:27,480
I thought it might have been the
Haggia Sophia, right in Turkey, 

426
00:22:27,480 --> 00:22:29,680
but I wasn't sure. 
OK, So it's a mosque. 

427
00:22:29,720 --> 00:22:30,400
Yeah. 
All right. 

428
00:22:30,400 --> 00:22:32,400
It's beautiful. 
The artwork is amazing. 

429
00:22:32,400 --> 00:22:32,920
So. 
Yeah. 

430
00:22:33,080 --> 00:22:35,400
So that's what he's holding up. 
It's not a very big. 

431
00:22:35,400 --> 00:22:37,040
You could easily travel with 
this. 

432
00:22:37,040 --> 00:22:38,800
Yes. 
Yes, maybe not in your pocket. 

433
00:22:38,800 --> 00:22:42,840
Absolutely no, it won't fit in 
your pocket, but it will fit in 

434
00:22:42,840 --> 00:22:45,760
your backpack. 
When you're going to PAX 

435
00:22:45,760 --> 00:22:47,360
Australia, that's. 
It that's. 

436
00:22:48,480 --> 00:22:50,280
It that's a plug for PAX 
Australia. 

437
00:22:50,280 --> 00:22:53,920
If they like to host meatball to
meatball and fly us down, we're 

438
00:22:53,920 --> 00:22:56,560
ready to go. 
For sure. 

439
00:22:56,600 --> 00:23:00,960
So the story with solely was 
that as I was developing lots of

440
00:23:00,960 --> 00:23:03,760
different ideas and concepts and
prototypes. 

441
00:23:04,400 --> 00:23:08,520
Obviously, creating something 
that has close association with 

442
00:23:08,520 --> 00:23:11,720
your personal values and 
identity is very powerful 

443
00:23:11,880 --> 00:23:13,200
because you can pull. 
Your personal. 

444
00:23:13,200 --> 00:23:14,800
Experiences. 
It's very authentic. 

445
00:23:14,800 --> 00:23:17,880
Yes. 
But with Islamic games. 

446
00:23:17,880 --> 00:23:19,520
OK. 
Just to give context for anyone 

447
00:23:19,520 --> 00:23:22,280
not aware. 
Solely has a religious theme. 

448
00:23:22,680 --> 00:23:27,280
It's about the five daily 
Islamic prayers or Salah, and 

449
00:23:27,280 --> 00:23:29,560
you're basically trying to do 
them throughout the day. 

450
00:23:30,120 --> 00:23:33,360
But The thing is that this game 
is not a religious game, which 

451
00:23:33,360 --> 00:23:35,760
means that you don't need to be 
Muslim. 

452
00:23:35,760 --> 00:23:38,240
You don't need to know anything 
about Islamic prayers in order 

453
00:23:38,240 --> 00:23:41,880
to play the game. 
Everything is revealed to you as

454
00:23:41,880 --> 00:23:44,680
you read the rules and 
understand the terminology and 

455
00:23:45,040 --> 00:23:47,200
play the game. 
And I can watch that because I 

456
00:23:47,200 --> 00:23:49,960
have a lot of people who 
basically come from that. 

457
00:23:50,000 --> 00:23:52,280
You know, a lot of the 
especially reviewers who are 

458
00:23:52,440 --> 00:23:56,520
non-muslim, they just learn from
the game and figure out how it 

459
00:23:56,520 --> 00:23:57,840
works. 
Like I didn't need to tell them 

460
00:23:57,840 --> 00:24:00,280
as they say, hey, look at look 
at this Wikipedia page or 

461
00:24:00,280 --> 00:24:01,880
whatever. 
So all The thing is there, 

462
00:24:01,880 --> 00:24:04,560
right? 
But when I was developing not 

463
00:24:04,560 --> 00:24:08,240
even a solid yet, but in my 
first year, I actually tried to 

464
00:24:08,240 --> 00:24:12,000
explore some Islamic concepts to
try to get games. 

465
00:24:12,040 --> 00:24:14,840
And I had some reflection about,
well, what, what is it about 

466
00:24:14,840 --> 00:24:18,760
Islamic games that you know, 
where, where are they in terms 

467
00:24:18,760 --> 00:24:21,240
of the landscape right now? 
And when I look back from my own

468
00:24:21,240 --> 00:24:25,960
experiences, I know my parents 
did try to, you know, find 

469
00:24:26,160 --> 00:24:28,080
Islamic themed games as we're 
growing up. 

470
00:24:28,720 --> 00:24:33,360
But I knew personally that a lot
of them weren't really fun. 

471
00:24:33,360 --> 00:24:37,840
And the reason is they tend to 
focus on trivia as a primary. 

472
00:24:37,840 --> 00:24:42,440
Mechanism. 
And so if you knew the answers 

473
00:24:42,440 --> 00:24:44,000
already, you're going to win the
game. 

474
00:24:44,000 --> 00:24:46,760
And if you don't, well, you're 
going to not have a great time. 

475
00:24:47,280 --> 00:24:49,800
And there wasn't much more 
beyond that. 

476
00:24:49,880 --> 00:24:53,560
Sure, there's a an educational 
aspect, but you know, as a game,

477
00:24:53,560 --> 00:24:55,640
it wasn't really, they weren't 
really games in that set. 

478
00:24:55,640 --> 00:24:58,200
So that's one of the things that
for me, it was like, I wanted to

479
00:24:58,200 --> 00:25:01,240
make a game that was a game 
first, right? 

480
00:25:01,600 --> 00:25:03,120
And the theme was. 
Something that. 

481
00:25:03,120 --> 00:25:06,040
Was baked in, so not the other 
way, not that oh, it's such a 

482
00:25:06,040 --> 00:25:08,840
great theme, but it's not an 
actual game that you can play, 

483
00:25:08,960 --> 00:25:10,280
right. 
So that was for me a really 

484
00:25:10,280 --> 00:25:13,520
important thing. 
The second thing was that with 

485
00:25:13,880 --> 00:25:17,480
religious topics, or I guess any
topics that you know, there's 

486
00:25:17,480 --> 00:25:20,160
like the difference between fact
and fiction is obvious. 

487
00:25:20,160 --> 00:25:21,760
Like you can't make things up, 
you have to follow. 

488
00:25:21,760 --> 00:25:23,080
Through things. 
Right there. 

489
00:25:23,080 --> 00:25:26,400
Is absolutely. 
Great difficulty in trying to 

490
00:25:26,400 --> 00:25:30,480
find theme and mechanisms that 
match and marry together. 

491
00:25:32,360 --> 00:25:34,080
Yep. 
So we. 

492
00:25:34,320 --> 00:25:37,920
We went through quite a lot of 
different sort of prototypes 

493
00:25:37,920 --> 00:25:40,520
and, and concepts and it was 
like, sometimes we'll find it 

494
00:25:40,520 --> 00:25:45,240
cool concept and then we 
couldn't find a good mechanic 

495
00:25:45,240 --> 00:25:46,840
for it. 
And sometimes it was the other 

496
00:25:46,840 --> 00:25:49,560
way around. 
I had a concept about trying to,

497
00:25:49,560 --> 00:25:53,680
you know, create an Astrolay, 
for example, and it was giving 

498
00:25:53,680 --> 00:25:56,400
you directions and it was really
cool as a mechanic, but it 

499
00:25:56,800 --> 00:26:01,040
didn't work quite well when you 
try to, you know, play it and 

500
00:26:01,040 --> 00:26:02,480
and so. 
After that's that's too bad 

501
00:26:02,480 --> 00:26:05,800
because that sounds really cool.
Well, just you wait because 

502
00:26:05,800 --> 00:26:08,120
something might eventually 
surface, but I'm not going to 

503
00:26:08,120 --> 00:26:10,240
say anything yet further. 
OK. 

504
00:26:10,920 --> 00:26:15,360
After so many, you know, trial 
and error, I actually paused on 

505
00:26:15,360 --> 00:26:18,760
a solid for a while because we 
just couldn't find something 

506
00:26:18,760 --> 00:26:20,360
that worked. 
So at this point we actually 

507
00:26:20,360 --> 00:26:22,440
didn't have was solely as a game
yet. 

508
00:26:22,440 --> 00:26:24,800
I guess in that sense, like we 
knew we wanted to have this 

509
00:26:24,880 --> 00:26:27,840
theme eventually, like after 
different prototypes, we were 

510
00:26:27,840 --> 00:26:29,680
like, OK, this is a theme that 
we want to focus on. 

511
00:26:30,080 --> 00:26:32,680
We just couldn't find a way to 
make it work that would make it 

512
00:26:32,800 --> 00:26:34,840
fun. 
And so I paused and then I said,

513
00:26:34,840 --> 00:26:36,840
OK, that's cool. 
You know, it is what it is. 

514
00:26:36,880 --> 00:26:39,440
That's fine. 
Other things to work on and had 

515
00:26:39,560 --> 00:26:43,440
another game which is about the 
water crisis in sub-Saharan 

516
00:26:43,440 --> 00:26:47,480
Africa right and so you're 
trying to build wells in order 

517
00:26:47,520 --> 00:26:51,280
as a village folk effectively 
like as a community and trying 

518
00:26:51,280 --> 00:26:55,880
to build these wells to produce 
clean water access which then 

519
00:26:56,360 --> 00:27:00,360
demonstrates how that access 
will provide better future for 

520
00:27:00,360 --> 00:27:03,120
the next generation of that. 
I just as a side note, based on 

521
00:27:03,120 --> 00:27:05,120
what I mentioned earlier, you 
know, my considerations going 

522
00:27:05,120 --> 00:27:09,960
into this, I was very conscious 
to want to try to pursue games 

523
00:27:09,960 --> 00:27:14,320
and themes that focused on 
positive impact and a bit of 

524
00:27:14,320 --> 00:27:17,960
reflection on the player side. 
So it wasn't just like, you 

525
00:27:17,960 --> 00:27:19,720
know, like, OK, here's a fun 
game and that was it. 

526
00:27:19,720 --> 00:27:23,120
Like I want to try and see, OK, 
is there a sort of deeper layer 

527
00:27:23,120 --> 00:27:27,040
that I can engage players? 
So anyway, back to that water 

528
00:27:27,240 --> 00:27:28,680
game. 
The theme was cool. 

529
00:27:29,120 --> 00:27:34,040
The mechanic that I had in there
eventually was OK, and I 

530
00:27:34,040 --> 00:27:36,600
actually thought, you know what,
this might work better in a 

531
00:27:36,600 --> 00:27:40,280
solid. 
So I actually ported that system

532
00:27:40,280 --> 00:27:42,440
from that game and then moved it
to Solid. 

533
00:27:42,440 --> 00:27:45,520
And then when we played it, we 
were blown away because it 

534
00:27:45,520 --> 00:27:49,800
worked so well. 
It just made sense with the 

535
00:27:49,960 --> 00:27:53,120
theme in mind. 
And for those of you who know 

536
00:27:53,120 --> 00:27:55,960
the game very well known 
Splendor, right, that we had 

537
00:27:55,960 --> 00:27:57,840
some inspiration from that as 
well. 

538
00:27:58,040 --> 00:28:01,080
And you will probably notice 
that in this how there's, you 

539
00:28:01,080 --> 00:28:03,040
know, like a grid of cards and 
stuff like that. 

540
00:28:03,200 --> 00:28:05,240
But yeah, we, you know, worked 
on that. 

541
00:28:05,360 --> 00:28:09,400
And then that sort of set the 
ball rolling because once we 

542
00:28:09,400 --> 00:28:12,560
found that core mechanic that 
worked really well with theme, 

543
00:28:12,640 --> 00:28:17,480
then it was just focused on 
refining it, finding a suitable 

544
00:28:17,560 --> 00:28:19,960
artist to, you know, work on the
art. 

545
00:28:19,960 --> 00:28:24,720
I knew personally that the art 
could not have a strong 

546
00:28:24,720 --> 00:28:29,280
religious representation in the 
sense of I guess someone like, I

547
00:28:29,280 --> 00:28:31,160
guess it makes sense if I say 
like someone holding a cross, 

548
00:28:31,200 --> 00:28:33,440
right? 
Like that is a very strong kind 

549
00:28:33,440 --> 00:28:36,640
of representation, which may 
make some people like, I don't 

550
00:28:36,640 --> 00:28:38,800
want that sort of game, that 
sort of thing, right. 

551
00:28:38,880 --> 00:28:39,920
Like in here. 
I didn't. 

552
00:28:40,160 --> 00:28:43,920
You don't have any image of, you
know, someone praying with 

553
00:28:43,920 --> 00:28:46,840
prayer beads or holding the 
Quran and that sort of stuff, 

554
00:28:46,840 --> 00:28:48,720
right? 
It's all very focused on 

555
00:28:48,760 --> 00:28:52,320
architectural art effect. 
So very neutral and approachable

556
00:28:52,320 --> 00:28:54,200
art in that sense. 
OK. 

557
00:28:54,960 --> 00:28:59,440
And so it was really so many 
different, I guess, bits of 

558
00:28:59,440 --> 00:29:05,600
conscious decision around how 
this game should be made in 

559
00:29:05,680 --> 00:29:07,760
regards to the audience that 
would play it. 

560
00:29:07,840 --> 00:29:10,200
And Speaking of that, that's 
actually another interesting 

561
00:29:10,200 --> 00:29:14,840
challenge because I knew that I 
wanted to create a game that had

562
00:29:14,960 --> 00:29:18,080
some depth, which means it 
needed some complexity, right? 

563
00:29:18,600 --> 00:29:21,000
Absolutely yes. 
And for the board game 

564
00:29:21,000 --> 00:29:23,840
community, this game is 
considered a light filler game 

565
00:29:23,840 --> 00:29:25,480
for them. 
It's like, you know what? 

566
00:29:25,480 --> 00:29:27,560
I can learn it in like 10 
seconds and we'll. 

567
00:29:27,560 --> 00:29:31,080
Play right. 
But for the vast majority of the

568
00:29:31,440 --> 00:29:35,400
Muslim community, they are not 
familiar with board games and 

569
00:29:35,400 --> 00:29:37,720
with modern board games, right? 
They're familiar with things 

570
00:29:37,720 --> 00:29:41,440
like, again, Monopoly, maybe 
Scrabble, right? 

571
00:29:41,520 --> 00:29:43,520
Like a really, really simple 
game, Uno. 

572
00:29:43,680 --> 00:29:48,400
And so for them, they expect, oh
we will just learn the game in 2

573
00:29:48,400 --> 00:29:51,200
minutes and we'll already know 
or like it needs to play like 

574
00:29:51,240 --> 00:29:53,600
Uno for us to play so. 
There was. 

575
00:29:53,600 --> 00:29:57,200
Definitely a bit of concern and 
sort of hesitation around that, 

576
00:29:57,760 --> 00:30:00,320
right? 
And at the same time, again, 

577
00:30:00,320 --> 00:30:02,960
because of the religious theme, 
there was also hesitation around

578
00:30:02,960 --> 00:30:06,920
how would be accepted outside of
the Western communities. 

579
00:30:07,040 --> 00:30:09,960
We're sort of like, are we 
really creating this game? 

580
00:30:09,960 --> 00:30:12,920
Like, is this going to be like a
pariah where nobody actually 

581
00:30:12,920 --> 00:30:16,280
likes it that? 
Was So in Full disclosure, that 

582
00:30:16,280 --> 00:30:19,040
was my initial reaction. 
When Laura first told me about 

583
00:30:19,040 --> 00:30:21,120
the game, I was like, what? 
Yes, what? 

584
00:30:21,160 --> 00:30:23,480
And then and then I was like, 
tell me more. 

585
00:30:24,600 --> 00:30:30,400
Yeah. 
So how was Usoli received by the

586
00:30:30,400 --> 00:30:32,760
Muslim community when you 
introduced it to them? 

587
00:30:33,360 --> 00:30:37,080
So you have to sort of split it 
into layers because again, we're

588
00:30:37,080 --> 00:30:38,600
not a monolith, just like board 
gamers. 

589
00:30:38,600 --> 00:30:42,960
Are not a monolith, Absolutely. 
There there's that are good at 

590
00:30:43,320 --> 00:30:45,480
playing heavy games or not, but 
with the Muslim community, I 

591
00:30:45,480 --> 00:30:47,800
mean there, there's an 
intersection, particularly, I 

592
00:30:47,800 --> 00:30:50,880
guess I would say the younger 
generation, it could be 30 plus 

593
00:30:50,880 --> 00:30:54,760
could be younger as well, maybe 
young parents and they they are 

594
00:30:54,760 --> 00:30:58,280
aware and and they do enjoy 
playing modern board games, 

595
00:30:58,480 --> 00:31:03,000
right And so for them when they 
see this like they connect the 

596
00:31:03,000 --> 00:31:06,880
dots and they're like, OMG, that
is amazing because it's 

597
00:31:06,880 --> 00:31:10,480
something that represents my 
identity positively, right, 

598
00:31:10,600 --> 00:31:14,480
especially in regards to the 
sort of global climate on 

599
00:31:14,480 --> 00:31:17,320
things, but also it's a fun 
game. 

600
00:31:19,160 --> 00:31:20,800
So it's. 
Like that's incredible. 

601
00:31:20,800 --> 00:31:21,320
That's. 
Right. 

602
00:31:21,400 --> 00:31:24,800
So for the Muslim community who 
are gamers, They they love it, 

603
00:31:24,920 --> 00:31:27,200
right? 
For the Muslim community who are

604
00:31:27,200 --> 00:31:30,280
not gamers, there is a bit of a 
bridge to. 

605
00:31:30,600 --> 00:31:33,400
Crossover. 
Right, because you need to teach

606
00:31:33,400 --> 00:31:36,040
them the game for them to 
understand it first. 

607
00:31:36,240 --> 00:31:39,080
But once they understand it, I 
mean, they're like blown away 

608
00:31:39,080 --> 00:31:43,560
because there is, I can safely 
say literally nothing else like 

609
00:31:43,560 --> 00:31:47,040
this like in terms of how this 
theme is implemented, right? 

610
00:31:47,040 --> 00:31:49,120
So so far very positive 
reception. 

611
00:31:49,320 --> 00:31:52,920
Any any pushback at all? 
Did you encounter any 

612
00:31:52,920 --> 00:31:56,280
resistance? 
I think the probably immediate 

613
00:31:56,280 --> 00:32:00,280
concern is that sure, how 
accurate is this from from 

614
00:32:00,280 --> 00:32:04,400
again, Muslim community and it's
a natural thing to ask because 

615
00:32:04,680 --> 00:32:07,320
you're talking about one of the 
five core pillars of the 

616
00:32:07,320 --> 00:32:08,600
religion, right? 
And it's like. 

617
00:32:08,600 --> 00:32:10,640
Well, yeah, is. 
This are you doing justice or 

618
00:32:10,640 --> 00:32:13,040
did you decide to just like now 
I'm going to, you know, mash 

619
00:32:13,040 --> 00:32:15,320
things up and it's hey, if 
someone learns this, they're 

620
00:32:15,320 --> 00:32:16,960
just like, Nope, that's not the 
right way. 

621
00:32:18,520 --> 00:32:22,280
So that was a big initial 
concern for, you know, some 

622
00:32:22,280 --> 00:32:26,800
people when they saw the game. 
But also similar to that, there 

623
00:32:26,800 --> 00:32:31,600
are some Muslim countries who 
are more astringent in terms of 

624
00:32:31,760 --> 00:32:36,400
religious content like or 
Brunei, where you need to pass 

625
00:32:36,400 --> 00:32:39,840
your content through their, you 
know, religious department first

626
00:32:39,960 --> 00:32:41,520
or you can do anything else 
legally. 

627
00:32:42,160 --> 00:32:45,240
And so I mean, those are just, 
you know, it is what it is. 

628
00:32:45,560 --> 00:32:48,560
It is what it is situation. 
It's not a problem, of course, 

629
00:32:48,840 --> 00:32:51,960
but yeah, that that's the sort 
of immediate concerns that come 

630
00:32:51,960 --> 00:32:54,360
up with regards to creating such
a game like. 

631
00:32:54,760 --> 00:33:00,800
Is there a substantial or 
vibrant Islamic community in and

632
00:33:00,800 --> 00:33:06,400
around the greater Perth area? 
There are, there's definitely, I

633
00:33:06,400 --> 00:33:10,640
guess a big general community. 
What I would say is that they're

634
00:33:10,640 --> 00:33:14,960
probably more active or focused 
sub communities depending on 

635
00:33:15,680 --> 00:33:18,280
where they're originally from, 
For example, Pakistani 

636
00:33:18,400 --> 00:33:21,440
community, Indian community or 
Malaysian or Singapore and all 

637
00:33:21,480 --> 00:33:23,520
that. 
I mean, obviously we have meets 

638
00:33:23,520 --> 00:33:26,840
and gatherings where we do 
connect with each other, but I 

639
00:33:26,840 --> 00:33:31,400
think there's a little bit of a 
comfort in a particular culture 

640
00:33:31,400 --> 00:33:34,320
that you've grown up in which 
you will generally associate 

641
00:33:34,360 --> 00:33:37,480
sure more with, which is, you 
know, just it's not limited to 

642
00:33:37,480 --> 00:33:40,560
religion, pretty much any 
anything else like nationality 

643
00:33:40,560 --> 00:33:41,760
and all that. 
You go like, hey, I'm going to 

644
00:33:41,760 --> 00:33:44,280
hang with people who grew up the
same way I grew up, right? 

645
00:33:44,280 --> 00:33:45,400
That's sort. 
Of right. 

646
00:33:46,560 --> 00:33:52,800
So did you in terms of spreading
the word for Usoli, was it just 

647
00:33:52,800 --> 00:33:56,240
in the local Muslim communities 
in around your area? 

648
00:33:56,240 --> 00:34:01,480
Did you manage to break out into
predominantly Muslim countries? 

649
00:34:01,680 --> 00:34:03,960
If you did, how did you achieve 
that? 

650
00:34:04,280 --> 00:34:08,280
Sure. 
So with Usoli, when I knew it 

651
00:34:08,280 --> 00:34:13,840
was time to start marketing 
this, which was sometime in late

652
00:34:13,840 --> 00:34:15,800
last year, right? 
Like I knew I was going to go 

653
00:34:15,800 --> 00:34:17,679
into full production and stuff 
like that, right? 

654
00:34:19,320 --> 00:34:22,520
I started basically just 
Googling up and searching up, 

655
00:34:22,520 --> 00:34:25,800
hey, other Muslim communities 
around board game design. 

656
00:34:26,199 --> 00:34:29,480
And this is one of the things 
that I was very active in when I

657
00:34:29,480 --> 00:34:32,679
started in this industry, which 
is to actively connect with 

658
00:34:32,840 --> 00:34:34,679
designers, just designers, 
right? 

659
00:34:34,679 --> 00:34:37,600
I would be like, hey, are you OK
if I just have a chat with you 

660
00:34:37,600 --> 00:34:40,159
and learn from you, your 
journey, your challenges and 

661
00:34:40,159 --> 00:34:41,800
stuff? 
So I was no stranger to just 

662
00:34:41,800 --> 00:34:44,440
reaching out and connecting with
people across the globe. 

663
00:34:44,440 --> 00:34:48,440
And with the Solid, I started 
doing that for Islamic board 

664
00:34:48,440 --> 00:34:50,800
game design. 
The thing is, from my research, 

665
00:34:51,120 --> 00:34:54,400
no such community existed. 
So I was like, OK, well, if 

666
00:34:54,400 --> 00:34:57,040
they're not, I'll just create 1.
And so I created an online 

667
00:34:57,040 --> 00:34:59,840
community, right? 
And then we slowly sort of grew 

668
00:34:59,840 --> 00:35:03,840
larger and organically, other 
designers, literally, I have 

669
00:35:04,240 --> 00:35:08,800
someone from Turkey, a few from 
the US, another guy here in 

670
00:35:08,880 --> 00:35:11,960
Australia, a few in Southeast 
Asia. 

671
00:35:11,960 --> 00:35:15,000
And so it was just slowly 
connecting them together and 

672
00:35:15,000 --> 00:35:17,080
just saying, hey, guys, you 
know, it is a solitary 

673
00:35:17,080 --> 00:35:20,560
experience in some design, but 
we should try and connect 

674
00:35:20,680 --> 00:35:24,400
because of the themes they're 
working on are similar in scope,

675
00:35:24,440 --> 00:35:27,720
right? 
So I actually focused a lot on 

676
00:35:27,800 --> 00:35:32,080
international reach and in fact,
locally, it's only now that I'm 

677
00:35:32,080 --> 00:35:37,280
starting to reach out to sort of
local communities and events in 

678
00:35:37,280 --> 00:35:39,040
terms of, you know, Muslim 
communities and all that. 

679
00:35:39,280 --> 00:35:44,720
I think it was it was more the 
fact that I knew that this is 

680
00:35:45,000 --> 00:35:49,800
this product was a game 1st 
instead of a religious material 

681
00:35:49,880 --> 00:35:53,840
1st, that it was easier to 
connect with communities that 

682
00:35:54,240 --> 00:35:58,000
were game focused or understood 
the value of that game 

683
00:35:58,000 --> 00:36:00,120
component. 
You didn't have to sell. 

684
00:36:00,440 --> 00:36:01,720
In that sense. 
They were like, OK, we 

685
00:36:01,720 --> 00:36:03,200
understand. 
It's a really, really cool game 

686
00:36:03,560 --> 00:36:05,720
compared to right, It's a game. 
So what? 

687
00:36:06,160 --> 00:36:08,520
Sure. 
So I want to, I want to ask 

688
00:36:08,520 --> 00:36:10,640
about a little bit more about 
the game itself. 

689
00:36:11,240 --> 00:36:15,320
There is and, and to be fair, 
Laura prompted me on some of 

690
00:36:15,320 --> 00:36:17,200
these questions. 
Sure, sure. 

691
00:36:17,200 --> 00:36:20,400
Because because she has a copy 
of the game, apparently there's 

692
00:36:20,400 --> 00:36:24,160
a normal and an advanced mode in
solely. 

693
00:36:24,440 --> 00:36:26,640
Yes. 
Tell me a little bit about that.

694
00:36:26,680 --> 00:36:29,360
Why the two modes? 
How do they operate? 

695
00:36:29,560 --> 00:36:31,200
Yeah, yeah. 
So actually there are three 

696
00:36:31,200 --> 00:36:34,840
modes, right, There's basic 
advance and solo mode and solo 

697
00:36:34,840 --> 00:36:37,760
you can use either of the 
difficulty levels right And the 

698
00:36:37,760 --> 00:36:40,440
reason for that number one 
again, this is a game first like

699
00:36:40,560 --> 00:36:44,600
I knew with modern board games, 
solo modes are really popular. 

700
00:36:44,840 --> 00:36:46,040
I'm a. 
Solo gamer. 

701
00:36:46,040 --> 00:36:48,000
I love playing solo games as 
well. 

702
00:36:48,000 --> 00:36:51,440
So for me, initially I thought, 
you know what, this game doesn't

703
00:36:51,440 --> 00:36:53,280
need it, right? 
But then I thought, but, but 

704
00:36:53,280 --> 00:36:56,720
that actually strengthens the 
value proposition as a game if I

705
00:36:56,720 --> 00:36:58,880
have that solo mode. 
But with the basic and advanced 

706
00:36:58,880 --> 00:37:02,160
mode, it was again recognition 
that some people who start 

707
00:37:02,160 --> 00:37:05,880
playing this game may not may 
have difficulty in trying to 

708
00:37:06,000 --> 00:37:09,520
absorb everything in one go. 
So it's better to shuffle the 

709
00:37:09,760 --> 00:37:13,520
strategic choices and the rules 
in terms of basic and advanced 

710
00:37:13,520 --> 00:37:16,000
mode. 
Again, not to say that the basic

711
00:37:16,000 --> 00:37:19,200
is super easy for someone who's 
only familiar with Uno and all 

712
00:37:19,200 --> 00:37:22,560
that, but it does, you know, 
break it down a little bit to 

713
00:37:22,560 --> 00:37:24,600
make it a bit more graceful for 
your first time. 

714
00:37:24,600 --> 00:37:27,200
Instead of saying here are 100 
different rules, it's more like 

715
00:37:27,200 --> 00:37:33,520
here are. 50 rules only, right? 
So it sounds like it initially 

716
00:37:33,520 --> 00:37:36,720
didn't have a solo mode. 
I feel like I was listening to 

717
00:37:36,720 --> 00:37:40,400
you talk about that for a minute
and I was like, it seems natural

718
00:37:40,400 --> 00:37:46,120
for a game that is about the 
daily prayers, which is a very 

719
00:37:46,120 --> 00:37:51,240
solitary event, right, 
spiritually for there to be a 

720
00:37:51,240 --> 00:37:55,200
solo mode in this game, right? 
I'm like, of course. 

721
00:37:55,480 --> 00:37:59,680
So I, I, I have to ask, how does
it play at two players? 

722
00:37:59,960 --> 00:38:01,680
Have you and your wife sat down 
and played it? 

723
00:38:01,840 --> 00:38:04,800
How's that experience? 
And I ask because my wife and I 

724
00:38:04,800 --> 00:38:07,880
play a lot of games so we look 
at the two player aspect. 

725
00:38:08,760 --> 00:38:13,040
Yeah, so my wife is, you know, 
my number one play tester 

726
00:38:13,120 --> 00:38:18,480
whether she likes it or not. 
Right, for all of my products. 

727
00:38:18,480 --> 00:38:20,280
And all that. 
So we definitely played a lot of

728
00:38:20,280 --> 00:38:24,040
this two players. 
The thing is with the sole, I 

729
00:38:24,040 --> 00:38:27,480
mean, it's interesting you 
highlighted about that solo 

730
00:38:27,480 --> 00:38:28,920
aspect like it. 
It seems obvious. 

731
00:38:29,120 --> 00:38:33,120
So with with the when we were 
designing this right, again, she

732
00:38:33,120 --> 00:38:34,680
gave a lot of input and 
feedback, which is why I'm 

733
00:38:34,680 --> 00:38:37,160
saying we even though her name 
is not on there, but she should 

734
00:38:37,160 --> 00:38:39,320
be so. 
Well, you need to change that 

735
00:38:39,320 --> 00:38:40,240
soon. 
I need to change that. 

736
00:38:40,240 --> 00:38:42,520
That's right, that's right. 
Otherwise, I'm going to be the 

737
00:38:42,520 --> 00:38:44,160
doghouse. 
Right. 

738
00:38:45,120 --> 00:38:49,280
But we actually wanted to, or at
least we tried to make a game 

739
00:38:49,280 --> 00:38:52,040
that was cooperated, present 
competitive, right? 

740
00:38:52,040 --> 00:38:54,520
So we were like, you know what, 
based on the theme, we wanted 

741
00:38:54,520 --> 00:38:58,120
something that would get people 
together and like, you know, get

742
00:38:58,120 --> 00:39:01,720
them to have something that they
can positively share and stuff 

743
00:39:01,720 --> 00:39:04,480
like that. 
What we found out was that a 

744
00:39:04,480 --> 00:39:08,360
cooperative game is slightly 
more complicated than a 

745
00:39:08,440 --> 00:39:11,680
competitive game because you 
have to add on those layers to 

746
00:39:11,680 --> 00:39:15,480
say, hey, be nice to each other,
hey, here are some goals for you

747
00:39:15,480 --> 00:39:18,680
to work together. 
But a competitive game is like 

748
00:39:18,680 --> 00:39:21,000
everybody understands that, 
like, I want to win, I'm going 

749
00:39:21,000 --> 00:39:21,480
to beat. 
You. 

750
00:39:21,480 --> 00:39:24,400
Yes, yes. 
So again, in terms of. 

751
00:39:24,480 --> 00:39:28,520
Making sure it was a game first,
we decided, OK, it's going to, 

752
00:39:28,600 --> 00:39:30,800
you know, focus on the 
competitive aspect. 

753
00:39:30,800 --> 00:39:34,120
And so at two player count and 
at three player count, this is 

754
00:39:34,120 --> 00:39:37,320
where the game plays best at. 
Because. 

755
00:39:37,520 --> 00:39:42,560
Some of the feedback, especially
from reviewers, is that the game

756
00:39:42,560 --> 00:39:45,360
plays really, really quickly at 
the four player. 

757
00:39:46,120 --> 00:39:50,920
And the reason why is because 
the number of turns don't really

758
00:39:50,920 --> 00:39:52,440
change regardless of the player 
count. 

759
00:39:52,440 --> 00:39:54,160
That means that a larger player 
counts. 

760
00:39:54,680 --> 00:39:56,520
And it's, it's a, it's a very 
simple reason. 

761
00:39:56,520 --> 00:40:01,280
I wanted to keep the game a 
certain duration and not to take

762
00:40:01,480 --> 00:40:03,760
over than that, Right. 
And of course, for gamers, 

763
00:40:03,760 --> 00:40:05,080
they'd be like, no, we want it 
to be. 

764
00:40:05,520 --> 00:40:07,280
Perfectly balanced at different 
C levels. 

765
00:40:07,600 --> 00:40:11,560
But this is one of the things 
that as a designer, I, I had to 

766
00:40:11,560 --> 00:40:14,640
make that decision to say, well,
what is more important as part 

767
00:40:14,640 --> 00:40:18,960
of the package, you know, in 
order to respect the theme and 

768
00:40:19,000 --> 00:40:20,960
the intended audience and, and 
stuff like. 

769
00:40:21,560 --> 00:40:24,080
That right, Yeah. 
OK. 

770
00:40:24,080 --> 00:40:27,440
So it plays better at 3:00. 2 
Two or three players is 

771
00:40:27,440 --> 00:40:30,640
basically the. 
Two or three and at four 

772
00:40:30,640 --> 00:40:33,240
players, it's too fast. 
That's interesting. 

773
00:40:33,640 --> 00:40:36,240
Typically games tend to be the 
more players, the longer the 

774
00:40:36,240 --> 00:40:37,080
game takes. 
Yeah. 

775
00:40:37,360 --> 00:40:40,640
Even a quick game. 
That's That is fascinating. 

776
00:40:40,760 --> 00:40:42,360
That is fascinating. 
Wow. 

777
00:40:42,360 --> 00:40:44,280
I can't wait. 
I want to. 

778
00:40:44,280 --> 00:40:45,720
I want to play. 
I want to play. 

779
00:40:45,720 --> 00:40:48,760
This is exciting. 
Nice. 

780
00:40:48,760 --> 00:40:55,480
So are there any future plans 
for larger gaming conventions or

781
00:40:56,480 --> 00:41:00,040
opportunities in WA that are in 
the works now that you know 

782
00:41:00,040 --> 00:41:03,040
about? 
You mean events being planned 

783
00:41:03,040 --> 00:41:05,760
and all or? 
Yeah, just you know, anything 

784
00:41:05,760 --> 00:41:09,280
talk because you mentioned is it
Wagga Wagga, Waba, right, Waba, 

785
00:41:09,920 --> 00:41:11,920
Waba. 
I'm sorry, Waba. 

786
00:41:12,240 --> 00:41:15,960
I just didn't know if if the 
community, if the amount of 

787
00:41:15,960 --> 00:41:19,880
gamers in WA were growing and 
that there was a possibility for

788
00:41:19,880 --> 00:41:23,720
larger conventions coming to 
Perth say so that you knew 

789
00:41:23,720 --> 00:41:26,760
about. 
Well, I mean, but it's simply. 

790
00:41:26,760 --> 00:41:28,200
As far as I know, there are 
none. 

791
00:41:28,200 --> 00:41:29,240
And here's something. 
Really. 

792
00:41:29,240 --> 00:41:31,520
Interesting. 
There are a government funding 

793
00:41:31,520 --> 00:41:36,520
in the gaming industry here, but
it is exclusively for video 

794
00:41:36,520 --> 00:41:39,360
games. 
They make it very clear that it 

795
00:41:39,440 --> 00:41:42,680
cannot be a board game. 
It cannot be a hybrid video 

796
00:41:42,760 --> 00:41:45,440
slash board game. 
It has to be board game home. 

797
00:41:46,160 --> 00:41:46,880
So. 
Wow. 

798
00:41:48,040 --> 00:41:51,200
So that's number one. 
And then even in terms of sort 

799
00:41:51,200 --> 00:41:54,440
of the arts funding, like I've 
tried to sort of, you know, 

800
00:41:54,440 --> 00:41:56,880
reach out about that. 
They're also like, this is not 

801
00:41:56,880 --> 00:41:58,880
art, you know, like in. 
Their definition. 

802
00:41:58,880 --> 00:42:03,080
Of art, sure. 
So, so there there is some 

803
00:42:03,080 --> 00:42:06,560
limitation in terms of funding. 
So as and until there is 

804
00:42:06,560 --> 00:42:10,880
acceptance of what board game 
means for those. 

805
00:42:10,920 --> 00:42:15,560
People right? 
I think it will still be a bit 

806
00:42:15,560 --> 00:42:17,720
limited in terms of the access 
here. 

807
00:42:18,640 --> 00:42:22,400
I think over E there are a lot 
more initiatives just because of

808
00:42:22,400 --> 00:42:24,720
the large population of gamers 
and all that. 

809
00:42:24,720 --> 00:42:27,920
And therefore access to funds is
going to be easier and the 

810
00:42:27,920 --> 00:42:29,840
audiences are there and stuff 
like that. 

811
00:42:30,040 --> 00:42:34,920
But I can certainly say that in 
Perth, in WA, it is growing even

812
00:42:34,960 --> 00:42:40,400
for the designers in WA, Like we
keep finding new ones because I 

813
00:42:40,600 --> 00:42:44,400
organize the monthly meet up 
sessions here and we're always 

814
00:42:44,400 --> 00:42:47,040
like every now and then, hey, 
somebody new pops up and like 

815
00:42:47,040 --> 00:42:48,840
they're like, I've been doing 
this for five. 

816
00:42:49,160 --> 00:42:50,760
Years just in my. 
Where have you been? 

817
00:42:50,880 --> 00:42:52,120
Yeah, exactly. 
So. 

818
00:42:53,040 --> 00:42:54,840
So we're there, you know. 
We're in the dozens. 

819
00:42:55,920 --> 00:42:58,720
Right, the dozens. 
You are the dozens. 

820
00:42:58,720 --> 00:43:02,640
I love that. 
So do you have I? 

821
00:43:02,680 --> 00:43:04,880
I probably already know the 
answer to this question, but I'm

822
00:43:04,880 --> 00:43:08,120
going to ask it anyway. 
Do you have any, any plans, 

823
00:43:08,320 --> 00:43:12,560
tangible plans, not just dreams 
of coming to either the UK or 

824
00:43:12,560 --> 00:43:15,480
the United States, to some of 
these larger conventions to 

825
00:43:16,040 --> 00:43:19,520
introduce yourself, introduce 
Usoli to the gaming community, 

826
00:43:19,520 --> 00:43:23,520
everything like that. 
I definitely want to do that. 

827
00:43:23,560 --> 00:43:25,760
I don't know when that's a 
really good question. 

828
00:43:26,160 --> 00:43:31,760
And again, finances being one, 
sure, but I think it's also 

829
00:43:32,000 --> 00:43:36,960
trying to figure out ways of 
reaching people across the globe

830
00:43:37,080 --> 00:43:39,880
without necessarily being there 
physically as a, you know, case 

831
00:43:39,880 --> 00:43:44,880
in point, solely actually got 
picked up by PAX East, right, 

832
00:43:45,000 --> 00:43:48,200
which is in America. 
Yes, yes, it is so. 

833
00:43:48,240 --> 00:43:51,680
They have, I believe a first 
look section so. 

834
00:43:52,000 --> 00:43:55,040
Oh good. 
Then to of space fame did a 

835
00:43:55,040 --> 00:43:58,960
review of the game, right? 
And then someone from there saw 

836
00:43:58,960 --> 00:44:01,360
it, and then they're like, hey, 
this is really cool in terms of 

837
00:44:02,000 --> 00:44:04,000
how engaged the theme seems to 
be and all that. 

838
00:44:04,000 --> 00:44:05,080
Like, we want to feature it, 
right? 

839
00:44:05,560 --> 00:44:07,760
And so Sully is travelling to 
the US. 

840
00:44:08,080 --> 00:44:10,800
But not. 
Because it is so small, right? 

841
00:44:11,120 --> 00:44:13,080
But normally, yeah, not this 
time really. 

842
00:44:13,280 --> 00:44:16,960
I do hope to to make it one day 
because it is so fascinating to 

843
00:44:16,960 --> 00:44:20,320
see just the sheer size and 
scope of that. 

844
00:44:20,400 --> 00:44:23,920
I was actually in Germany a few 
months back at the Nuremberg Toy

845
00:44:23,920 --> 00:44:25,160
Fair. 
So that's probably the. 

846
00:44:25,160 --> 00:44:28,760
Closest, OK, sure. 
But still, that's a significant 

847
00:44:28,760 --> 00:44:30,320
event. 
Yeah, it was OK. 

848
00:44:30,320 --> 00:44:34,200
I was trying to basically 
connect with potential retailers

849
00:44:34,320 --> 00:44:37,080
and just, you know, potential 
partners to work with in Europe.

850
00:44:37,120 --> 00:44:40,120
Again, this was a time where 
actually the game still wasn't, 

851
00:44:40,120 --> 00:44:42,000
you know, quite out. 
It wasn't out yet. 

852
00:44:42,000 --> 00:44:45,760
So I was still sort of, it 
wasn't a weird kind of situation

853
00:44:45,760 --> 00:44:48,040
to be in this like this game 
hasn't come up, but hey, I'm 

854
00:44:48,400 --> 00:44:49,200
still here. 
To connect. 

855
00:44:49,200 --> 00:44:52,640
With people about it, especially
as an unknown designer and stuff

856
00:44:52,640 --> 00:44:55,400
like that. 
But yeah, look, I'm no stranger 

857
00:44:55,400 --> 00:44:59,080
to reaching out and connecting 
with people, so I hope to be 

858
00:44:59,080 --> 00:45:03,560
able to do that one day with the
American war gaming community. 

859
00:45:03,760 --> 00:45:06,880
I think there's some exciting 
sort of things that I couldn't. 

860
00:45:07,000 --> 00:45:11,840
I can learn and explore and just
connect and and and see how he's

861
00:45:11,840 --> 00:45:14,880
in there work and hopefully 
bring some of that gear to Earth

862
00:45:14,920 --> 00:45:17,200
Australia as well. 
So you definitely, if you 

863
00:45:17,200 --> 00:45:19,120
haven't already done this, you 
should probably reach out to 

864
00:45:19,120 --> 00:45:23,000
Pagan and Mosaic games and you 
know, in India because he's 

865
00:45:23,000 --> 00:45:24,560
coming to Gen. 
Con this year. 

866
00:45:25,680 --> 00:45:29,640
So he can at least help you 
figure out the finances of how 

867
00:45:29,640 --> 00:45:32,480
to get right. 
Like, so I can't even imagine. 

868
00:45:32,480 --> 00:45:36,360
My international travel has only
ever been to England, so I can't

869
00:45:36,360 --> 00:45:38,720
even imagine flying around the 
world. 

870
00:45:38,720 --> 00:45:41,080
Like that's incredible. 
That's the dream, right? 

871
00:45:41,280 --> 00:45:43,760
I mean, that's a tagline for our
whole podcast as we're trying to

872
00:45:43,760 --> 00:45:45,920
unite players around the world. 
So that's it. 

873
00:45:47,560 --> 00:45:51,880
It's it's surprising how quickly
I've gotten used to the time 

874
00:45:51,880 --> 00:45:53,520
zone. 
Different differentiate. 

875
00:45:53,720 --> 00:45:55,640
Like that's a conversation I 
have with everybody. 

876
00:45:55,640 --> 00:45:58,240
So where are you? 
Yeah, you're, you know, you're 

877
00:45:58,240 --> 00:46:00,320
this many hours this way or that
way, right. 

878
00:46:00,320 --> 00:46:02,760
Whatever. 
So that's that's that's 

879
00:46:02,760 --> 00:46:03,520
incredible. 
Yeah. 

880
00:46:04,120 --> 00:46:05,280
Thank. 
Thank you. 

881
00:46:05,920 --> 00:46:07,960
Thank you for coming on. 
This was great. 

882
00:46:08,200 --> 00:46:12,480
I really, this was amazing. 
I look forward to more chats 

883
00:46:12,480 --> 00:46:14,120
with you as our relationship 
continues. 

884
00:46:14,320 --> 00:46:17,200
I can't wait to play you solely,
that's just exciting. 

885
00:46:17,200 --> 00:46:20,080
Where can people find you on 
social media if they have 

886
00:46:20,080 --> 00:46:23,160
questions for you or they miss 
the campaign and they want to 

887
00:46:23,160 --> 00:46:25,280
get a copy after listening to 
this? 

888
00:46:25,360 --> 00:46:28,720
Sure, you can find me almost 
anywhere online these days. 

889
00:46:28,760 --> 00:46:30,080
Facebook. 
Not Twitter. 

890
00:46:30,080 --> 00:46:33,000
But you can find me not Twitter,
because Twitter does not exist 

891
00:46:33,000 --> 00:46:33,920
at this point. 
But. 

892
00:46:34,320 --> 00:46:36,680
That's correct. 
A board game geek I'm I'm also 

893
00:46:36,680 --> 00:46:38,360
on there. 
If you search up with solely on 

894
00:46:38,360 --> 00:46:41,120
Board Game Geek and 1st 
something there, I'll be sure to

895
00:46:41,120 --> 00:46:45,080
find it on Instagram as well. 
I think those are pretty much 

896
00:46:45,120 --> 00:46:47,440
the main ones that I have the 
time and entry to. 

897
00:46:47,600 --> 00:46:49,760
To question. 
But yeah. 

898
00:46:49,800 --> 00:46:51,920
Absolutely. 
Look up with Sully wherever you 

899
00:46:51,920 --> 00:46:54,960
find it just and you see my 
name, then you can just, you 

900
00:46:54,960 --> 00:46:58,040
know, send me a message. 
I'd be very happy tonight and on

901
00:46:58,040 --> 00:46:59,600
LinkedIn. 
I'm also on there today. 

902
00:47:00,240 --> 00:47:03,200
OK. 
And that's that is Usoli is 

903
00:47:03,200 --> 00:47:09,480
USOLLI correct yes. 
So dude, y'all gotta go look 

904
00:47:09,480 --> 00:47:12,120
this up. 
This game is this game and now 

905
00:47:12,120 --> 00:47:15,600
that I've seen the box like see 
how small it is I mean at least 

906
00:47:15,600 --> 00:47:17,320
I can go. 
I can go an hour S to Saint 

907
00:47:17,320 --> 00:47:20,920
Louis hang out with Laura. 
She could teach me the game, so 

908
00:47:20,920 --> 00:47:23,200
I'll probably pressure her next 
week. 

909
00:47:23,600 --> 00:47:26,360
Nice for that nice Ahmad. 
Thank you. 

910
00:47:27,160 --> 00:47:31,240
Thank you so much, so much 
sincerely, guys, don't forget to

911
00:47:31,240 --> 00:47:33,960
like and smash that subscribe 
button. 

912
00:47:34,280 --> 00:47:39,960
Leave comments below for Amen 
myself, Spotify, YouTube guys, 

913
00:47:40,000 --> 00:47:43,000
you know, the YouTube channel is
slowly making progress. 

914
00:47:43,000 --> 00:47:45,560
Spotify and all the other 
podcast channels are doing well.

915
00:47:45,560 --> 00:47:49,280
So thanks and keep keep tuning 
in and I'm on. 

916
00:47:49,280 --> 00:47:49,880
Thanks again. 
Cool. 

917
00:47:50,320 --> 00:47:51,440
Thank you. 
Have a good day man. 

918
00:47:51,480 --> 00:47:52,960
See ya. 
All right.

