1
00:00:00,640 --> 00:00:05,160
Hey guys, and welcome to episode
116 of Maple to Maple. 

2
00:00:05,440 --> 00:00:08,960
It is signals and strategy. 
We're going to talk about the 

3
00:00:08,960 --> 00:00:15,400
game Seti by CG E really really 
excited as always. 

4
00:00:15,400 --> 00:00:22,000
I remain PJ and today I have 
been trying so hard to get this 

5
00:00:22,040 --> 00:00:25,560
guest Co host on the show we 
finally made it happen we 

6
00:00:25,560 --> 00:00:30,040
settled on seti. 
It's the Hot Topic game of 2024,

7
00:00:30,320 --> 00:00:35,280
and I've got Tara from Tara's 
Bad Luck Club. 

8
00:00:35,600 --> 00:00:36,720
Tara, how are you? 
Let's. 

9
00:00:37,360 --> 00:00:38,960
Go. 
I'm doing pretty good. 

10
00:00:38,960 --> 00:00:41,280
How are you doing today? 
Well, I think I have a bit of 

11
00:00:41,280 --> 00:00:43,920
good luck because you've made it
on the show finally. 

12
00:00:45,760 --> 00:00:48,640
And the good luck is that my 
tech is working so far. 

13
00:00:49,000 --> 00:00:53,320
Yes, yes. 
So tell me really quickly, we, 

14
00:00:53,560 --> 00:00:56,800
we were talking about doing this
collaboration for some time. 

15
00:00:56,800 --> 00:01:00,080
I think we talked about kind of 
general ideas we'd settled on 

16
00:01:00,080 --> 00:01:03,440
one game and then that kind of 
fell through and we we've landed

17
00:01:03,440 --> 00:01:05,760
on SETI. 
What is it about SETI generally 

18
00:01:05,760 --> 00:01:08,240
speaking that you were like, we 
should talk about this? 

19
00:01:09,640 --> 00:01:14,000
Yeah, so I've been playing study
kind of a lot recently and funny

20
00:01:14,000 --> 00:01:16,280
enough, I haven't even been 
playing it with like the same 

21
00:01:16,280 --> 00:01:18,040
people. 
I just keep like introducing it 

22
00:01:18,040 --> 00:01:21,440
to new people and playing it 
with different groups. 

23
00:01:21,520 --> 00:01:26,000
I think what keeps bringing me 
back is there is a lot of 

24
00:01:26,000 --> 00:01:30,160
different paths to victory, I 
think in the game and I'm still 

25
00:01:30,160 --> 00:01:33,960
trying to decide which one is 
the best one or which one I like

26
00:01:33,960 --> 00:01:36,480
the most. 
So it's a combination of like, 

27
00:01:36,680 --> 00:01:39,120
you know, just a little point 
salad thing and going through 

28
00:01:39,120 --> 00:01:42,000
and trying to find what I like 
the best and just trying to 

29
00:01:42,000 --> 00:01:45,600
explore the different aliens and
see all they have to offer. 

30
00:01:45,600 --> 00:01:48,160
I don't know that I've been 
like, fully leaning into the 

31
00:01:48,160 --> 00:01:51,880
aliens as much as I should be. 
And since I'm still trying to 

32
00:01:51,880 --> 00:01:55,160
figure out like, which core 
mechanics of the game I'm most 

33
00:01:55,160 --> 00:01:58,080
interested in, Sure. 
So yeah, I think I just keep 

34
00:01:58,080 --> 00:02:02,080
going back to it to try and just
figure out more about the game 

35
00:02:02,080 --> 00:02:04,920
and myself and my relation to 
the game, Right. 

36
00:02:05,160 --> 00:02:09,720
I definitely think that is 
probably the strength of this 

37
00:02:09,720 --> 00:02:12,400
game. 
I find myself thinking about it 

38
00:02:12,400 --> 00:02:14,840
when I'm not playing it and I'm 
like, I'm going to try and do 

39
00:02:14,840 --> 00:02:19,800
this next time, right? 
So in preparation, I was 

40
00:02:19,800 --> 00:02:24,800
thinking about the actual SETI 
located in Silicon Valley in 

41
00:02:24,800 --> 00:02:28,200
California. 
So it was established in on 

42
00:02:28,200 --> 00:02:32,840
November 20th, 1984. 
That actually surprised me. 

43
00:02:33,080 --> 00:02:36,520
Yeah, that that's fairly recent,
maybe two founders. 

44
00:02:36,520 --> 00:02:40,280
It had a staff of two, it was 
Tom Pearson and Jill Tarter. 

45
00:02:40,280 --> 00:02:46,120
And then today SETI employs over
100 scientists across the NASA, 

46
00:02:47,040 --> 00:02:48,680
which might be Space XI, don't 
know. 

47
00:02:48,840 --> 00:02:53,200
Not really sure how things are 
working out administratively. 

48
00:02:53,880 --> 00:02:57,960
NASA, and I don't think it's 
fully SpaceX yet. 

49
00:02:58,120 --> 00:03:00,560
Yeah. 
So we'll keep calling it NASA 

50
00:03:00,560 --> 00:03:02,360
until we're told otherwise. 
So, yeah. 

51
00:03:02,360 --> 00:03:05,240
So that's really interesting. 
And I have. 

52
00:03:05,440 --> 00:03:07,600
I've got a quote from Jill 
Tarter, one of the founding 

53
00:03:07,600 --> 00:03:09,240
members, that I wanted to share 
with everyone. 

54
00:03:09,240 --> 00:03:13,520
SETI, she said. 
SETI is a mirror, a mirror that 

55
00:03:13,520 --> 00:03:18,240
shows ourselves from an 
extraordinary perspective and 

56
00:03:18,240 --> 00:03:21,720
can help to trivialize the 
differences among us. 

57
00:03:21,840 --> 00:03:22,680
Isn't that beautiful? 
Yeah. 

58
00:03:23,240 --> 00:03:26,120
That's really nice. 
And right, and it's like, that's

59
00:03:26,120 --> 00:03:30,680
exactly what the board game I 
think they really captured is 

60
00:03:30,840 --> 00:03:32,960
the sending of the signals, of 
course, which is like a key 

61
00:03:32,960 --> 00:03:35,760
component of the game. 
And just you're it's kind of a 

62
00:03:36,000 --> 00:03:39,640
you realize how small Earth is 
in the grand scheme, just not 

63
00:03:39,640 --> 00:03:43,040
just the not just in our real 
life, but like on the board or 

64
00:03:43,040 --> 00:03:45,680
it's just right. 
So where do you want to begin? 

65
00:03:45,680 --> 00:03:47,680
I guess just. 
Talking about like the general 

66
00:03:47,760 --> 00:03:50,720
theme of the game and what the 
purpose of the game serves. 

67
00:03:51,160 --> 00:03:56,200
So it's the game was designed by
Tomas Holek, published by CGE 

68
00:03:56,480 --> 00:03:58,680
Games. 
And I just thought that there 

69
00:03:58,680 --> 00:04:01,560
was this is just, I don't know, 
this game floored me, right? 

70
00:04:02,320 --> 00:04:04,920
It's it's so beautiful in its 
construction. 

71
00:04:06,000 --> 00:04:10,240
Adam from tabletop vibes. 
He and I talked on episode 113, 

72
00:04:10,240 --> 00:04:14,520
I believe it was or 112 in our 
look back episode said he was 

73
00:04:14,800 --> 00:04:18,760
our number one game from 24. 
And there was this underlying 

74
00:04:18,760 --> 00:04:22,960
theme that came up about board 
games that had round boards and 

75
00:04:22,960 --> 00:04:27,280
while Seti's round, but it's not
fully round, right? 

76
00:04:27,280 --> 00:04:29,680
Do you want to talk about the 
mechanic? 

77
00:04:29,800 --> 00:04:33,840
So whenever you take a tech tile
and place it on your player 

78
00:04:33,840 --> 00:04:36,880
board, you want to talk about 
the solar system in the Center 

79
00:04:36,880 --> 00:04:37,560
for a few minutes? 
Sure. 

80
00:04:39,400 --> 00:04:42,320
Yeah, I guess there's, I mean 
there's a couple of different 

81
00:04:42,320 --> 00:04:45,800
ways to move the solar system in
the game. 

82
00:04:45,800 --> 00:04:50,240
The biggest 1 is when you 
upgrade a tech, you are rotating

83
00:04:50,280 --> 00:04:53,280
the location. 
Yeah, basically that's like the 

84
00:04:53,280 --> 00:04:58,440
main way to move the planets 
around, which is revealing 

85
00:04:58,480 --> 00:05:02,200
different like asteroid belts 
creating different challenges 

86
00:05:02,200 --> 00:05:06,680
and can end up moving your probe
in unexpected ways that you have

87
00:05:06,720 --> 00:05:09,120
out exploring the system. 
Yes. 

88
00:05:09,560 --> 00:05:11,960
But yeah, so it's kind of like 
an interesting take where it's 

89
00:05:11,960 --> 00:05:14,640
not quite like a Rondell, but it
is. 

90
00:05:14,760 --> 00:05:18,520
Yeah, it's like it's the three 
layered Rondell. 

91
00:05:18,600 --> 00:05:20,960
Yeah, it kind of. 
I can't remember what other game

92
00:05:20,960 --> 00:05:25,360
I've played that had like a 
similar spinning, umm, wheel 

93
00:05:25,360 --> 00:05:27,800
like that. 
I'm like, was it Sabika? 

94
00:05:27,800 --> 00:05:30,920
I can't remember. 
But yeah, I think it's it's 

95
00:05:30,920 --> 00:05:34,880
interesting how they made that 
work and how they made movement 

96
00:05:34,880 --> 00:05:39,120
throughout at work and how while
visiting different like comets 

97
00:05:39,120 --> 00:05:41,480
and planets, you're gaining 
publicity. 

98
00:05:41,480 --> 00:05:44,280
Like everything kind of works 
together and it all makes sense 

99
00:05:44,320 --> 00:05:47,600
somatically. 
It just there's so much like 

100
00:05:47,640 --> 00:05:51,360
thoughtfulness that goes into 
that that just makes it all work

101
00:05:51,360 --> 00:05:54,240
together. 
Where up front it seems like so 

102
00:05:54,360 --> 00:05:58,080
much and so heavy of a game, but
as you start to piece together 

103
00:05:58,080 --> 00:06:00,440
the theme with what's actually 
happening in the game, it just 

104
00:06:00,440 --> 00:06:03,320
comes together like so quickly 
and so nicely I think. 

105
00:06:03,400 --> 00:06:05,360
Yeah, no, I definitely agree 
with that. 

106
00:06:05,600 --> 00:06:10,600
It's interesting how they broke 
up the solar system into thirds 

107
00:06:10,680 --> 00:06:15,200
because there's three layers. 
So if I recall, you build a tack

108
00:06:15,840 --> 00:06:19,760
and you spin the inner layer, 
which is what? 

109
00:06:19,760 --> 00:06:24,200
Mercury, Venus and Earth and 
then and then there's A and then

110
00:06:24,200 --> 00:06:27,000
there's another layer which is 
like Mars and Jupiter and then, 

111
00:06:27,280 --> 00:06:31,760
right, I think, I think Uranus 
and Pluto, not Pluto, Uranus. 

112
00:06:31,760 --> 00:06:35,480
They're on the outer ring, which
is actually the 4th. 

113
00:06:35,560 --> 00:06:37,360
Ring I'm not feeling. 
That stationary. 

114
00:06:37,760 --> 00:06:40,920
Right, yes, it's a, it's really 
cool, especially like you said, 

115
00:06:40,920 --> 00:06:44,520
when you're trying to move your 
probes from one place to 

116
00:06:44,520 --> 00:06:47,360
another, which is something you 
have to think about when you 

117
00:06:47,360 --> 00:06:52,040
launch any projectile absolutely
into outer space. 

118
00:06:52,040 --> 00:06:54,920
It's not a straight line. 
I think sometimes we forget. 

119
00:06:55,000 --> 00:06:57,760
It's like you've got gravity, so
you've got a slingshot. 

120
00:06:57,760 --> 00:07:01,800
There's kind of a, you know, the
elliptical orbits and whatnot. 

121
00:07:01,800 --> 00:07:05,320
It's not just go straight to 
Mars or whatever and then 

122
00:07:05,320 --> 00:07:07,760
they'll plan it, rotate and 
you're like, oops, Mars just got

123
00:07:07,760 --> 00:07:10,000
farther away. 
You mentioned publicity. 

124
00:07:10,000 --> 00:07:12,080
It's the only component I want 
to show. 

125
00:07:12,560 --> 00:07:14,680
It's one of my favorites 
because, and I mentioned this 

126
00:07:14,680 --> 00:07:17,080
before, but I actually have the 
component here in front of me. 

127
00:07:17,360 --> 00:07:19,200
So I'm just going to hold that 
up really quickly. 

128
00:07:19,200 --> 00:07:22,920
And you can see it's a condenser
mic that one would use for a 

129
00:07:22,920 --> 00:07:26,240
podcast very much like I use 
every single week. 

130
00:07:26,240 --> 00:07:29,320
I just think that's great. 
It's like it's, it's hit home. 

131
00:07:29,600 --> 00:07:32,480
It's like, use that at home and 
now it's in a board game. 

132
00:07:32,480 --> 00:07:35,560
And Speaking of the components, 
we talked about it before, but 

133
00:07:35,560 --> 00:07:40,440
they do use the RE wood, 
compressed compressed wood for 

134
00:07:40,440 --> 00:07:43,400
the components, for the player 
pieces, which I love. 

135
00:07:43,400 --> 00:07:48,120
CGE seems to be the only game, 
the only game publisher doing 

136
00:07:48,120 --> 00:07:48,800
this. 
Now. 

137
00:07:49,000 --> 00:07:52,320
If you listen to last week's 
podcast, you heard Josh from 

138
00:07:52,320 --> 00:07:55,360
Modern Meatball talk about it's 
not RE wood, but it is 

139
00:07:55,360 --> 00:07:59,480
compressed wood, a sustainable 
recycled wood that he uses to 

140
00:07:59,480 --> 00:08:03,560
make his trays, which is similar
to RE wood, but it is not rewe. 

141
00:08:03,880 --> 00:08:08,240
But I do love that CGE has a 
mind towards sustainability in 

142
00:08:08,240 --> 00:08:11,160
the building of their products. 
So, so yeah. 

143
00:08:11,520 --> 00:08:12,560
So thanks for that guys. 
That's. 

144
00:08:14,240 --> 00:08:15,560
Cool. 
What is your Oh, sorry. 

145
00:08:16,560 --> 00:08:18,480
I was just going to say, it's 
funny that you mentioned that 

146
00:08:18,480 --> 00:08:21,680
because in one of the recent 
games of study I played, we 

147
00:08:21,920 --> 00:08:25,080
instead of calling it publicity,
we did call it podcast points 

148
00:08:25,080 --> 00:08:26,760
the whole time because. 
That's it. 

149
00:08:27,200 --> 00:08:30,800
Yes, yes, we're. 
Starting a podcast about 

150
00:08:31,360 --> 00:08:33,960
discovering aliens and you know,
putting about this. 

151
00:08:34,360 --> 00:08:38,320
Absolutely, absolutely. 
I wanted to ask you what is your

152
00:08:38,320 --> 00:08:41,039
favorite? 
What is your favorite mechanic? 

153
00:08:41,039 --> 00:08:44,240
What is your favorite feature? 
What is your favorite aspect of 

154
00:08:44,240 --> 00:08:46,560
SETI? 
Like, is there a specific action

155
00:08:46,560 --> 00:08:48,080
that you're like every time you 
play? 

156
00:08:48,200 --> 00:08:52,080
I love doing this or. 
Yeah, so I actually kind of 

157
00:08:52,080 --> 00:08:53,800
talked about it. 
I just made like an Instagram 

158
00:08:53,800 --> 00:08:58,440
post on study recently and the 
one thing that I addressed in it

159
00:08:58,440 --> 00:09:02,960
was the multi use cards, which I
really enjoy. 

160
00:09:03,160 --> 00:09:05,480
That was like one of the first 
things that stuck out to me. 

161
00:09:05,720 --> 00:09:09,360
But yeah, basically one of the 
main actions that you can do is 

162
00:09:09,360 --> 00:09:13,200
playing a card which you're 
playing a credit cost to play 

163
00:09:13,200 --> 00:09:16,640
that card in front of you. 
And then it has a one time. 

164
00:09:16,640 --> 00:09:20,520
Most cards have a one time 
immediate effect on them and 

165
00:09:20,520 --> 00:09:23,760
once you you play it, it's 
discarded and then that card is 

166
00:09:23,760 --> 00:09:27,120
out of the game. 
So that's like the main use of a

167
00:09:27,120 --> 00:09:30,120
card. 
And then some of them have in 

168
00:09:30,120 --> 00:09:34,480
game goals and in game and end 
game goals on. 

169
00:09:34,800 --> 00:09:38,360
So you keep them in front of you
and if they have end game, you 

170
00:09:38,360 --> 00:09:39,920
just keep it in front of you 
till the end of the game. 

171
00:09:39,920 --> 00:09:42,280
And then it might give you some 
end game scoring depending on 

172
00:09:42,280 --> 00:09:46,680
like how many planets you've 
scanned to completion or 

173
00:09:46,680 --> 00:09:50,160
anything like that. 
And then other ones have like in

174
00:09:50,160 --> 00:09:55,880
game scoring, which is if you 
get 2 probes into orbit or to 

175
00:09:55,880 --> 00:09:59,000
land on a planet, and then you 
might get like some victory 

176
00:09:59,000 --> 00:10:01,400
points and like an extra card 
draw or something. 

177
00:10:01,400 --> 00:10:05,960
So nothing that seems too 
extreme, but based on how like 

178
00:10:05,960 --> 00:10:08,960
limited resources and how tight 
the game is, it's always 

179
00:10:08,960 --> 00:10:10,600
helpful. 
But yes, that's like the main 

180
00:10:10,600 --> 00:10:13,280
use of the cards. 
And then there's also, you know,

181
00:10:13,280 --> 00:10:16,520
the free action of discarding 
your card, which you can get the

182
00:10:16,520 --> 00:10:19,080
bonus in the upper left hand 
corner, which is usually like 

183
00:10:19,160 --> 00:10:23,240
gaining data, gaining publicity 
or gaining movement or 

184
00:10:23,240 --> 00:10:26,800
traversing the solar system. 
And the final thing that you can

185
00:10:26,800 --> 00:10:29,320
do with the cards is talking 
them for income. 

186
00:10:29,560 --> 00:10:31,560
Right. 
When you're able to, So just 

187
00:10:31,560 --> 00:10:35,360
having like that and then it 
just adds an extra layer to 

188
00:10:35,400 --> 00:10:40,000
where the first game I played, I
finished my last turn of the 

189
00:10:40,000 --> 00:10:43,240
last round. 
The person before me rotated the

190
00:10:43,240 --> 00:10:45,040
solar system exactly where I 
needed. 

191
00:10:45,040 --> 00:10:47,480
And I had the perfect amount of 
cards in my hand that I could 

192
00:10:47,480 --> 00:10:50,480
discard to move to where I 
needed to move. 

193
00:10:50,480 --> 00:10:54,760
And then like launch and then 
running like I didn't win that 

194
00:10:54,760 --> 00:10:58,600
game, but we played four players
and we were all within like 16 

195
00:10:58,600 --> 00:11:02,760
points of each other. 
So like that kept me in that 

196
00:11:02,760 --> 00:11:07,720
like, yeah, just timing out your
actions and what you can discard

197
00:11:07,720 --> 00:11:12,320
those cards for or like 
potentially boost your income 

198
00:11:12,320 --> 00:11:15,840
with is just crucial. 
Like they're all so important. 

199
00:11:16,000 --> 00:11:17,920
Absolutely. 
What I think is really 

200
00:11:17,920 --> 00:11:21,040
compelling and interesting, both
compelling and interesting about

201
00:11:21,280 --> 00:11:26,960
this game is you can't ignore, I
guess you could, You can't. 

202
00:11:26,960 --> 00:11:30,640
You have to do everything right?
Like you've got to launch 

203
00:11:30,640 --> 00:11:35,160
probes, you've got to send 
signals, got to build up your 

204
00:11:35,160 --> 00:11:39,400
publicity so that you can turn 
it in to upgrade your tech. 

205
00:11:39,400 --> 00:11:42,320
Because like you said, the 
tucking of cards mostly, if I 

206
00:11:42,320 --> 00:11:44,720
recall, I mean, I'm sure there's
exceptions. 

207
00:11:44,720 --> 00:11:48,240
Most of the time the only way to
tuck cards is to either put a 

208
00:11:48,240 --> 00:11:50,880
probe in orbit or landed on a 
moon or something. 

209
00:11:51,040 --> 00:11:54,680
And that's a bonus that you get 
is to tuck a card, increase your

210
00:11:54,680 --> 00:11:57,080
income, right? 
That's the main way. 

211
00:11:57,080 --> 00:12:01,400
There's also cards that let you 
tuck a card and on the data 

212
00:12:01,400 --> 00:12:05,080
track when you're assigning out 
your data as a free action, one 

213
00:12:05,080 --> 00:12:07,160
of them is a tucking a card for 
income. 

214
00:12:07,320 --> 00:12:11,280
Right. 
So we send signals out to all 

215
00:12:11,280 --> 00:12:15,960
the star systems outside of the 
solar system and we gain the 

216
00:12:16,200 --> 00:12:18,040
data disks, right? 
Yeah. 

217
00:12:18,280 --> 00:12:20,680
And so then you put those on 
your. 

218
00:12:20,760 --> 00:12:23,800
Presumably it's a computer on 
your player mat, right? 

219
00:12:24,000 --> 00:12:26,440
Yeah. 
Some of them get you bonuses if 

220
00:12:26,440 --> 00:12:32,280
you cover them up and there's an
action you take to analyze that 

221
00:12:32,280 --> 00:12:36,240
data where you remove them all 
from your player board and you 

222
00:12:36,240 --> 00:12:39,760
get to what is it? 
You put a disk on one of the. 

223
00:12:40,400 --> 00:12:43,640
Yeah, that's how you research 
the alien essentially. 

224
00:12:43,760 --> 00:12:47,320
Basically you're collecting data
and then you are using all that 

225
00:12:47,320 --> 00:12:52,600
data you collected to like make 
a theory, I guess, or yeah, 

226
00:12:52,720 --> 00:12:55,600
you're using that to like 
discover part of an alien 

227
00:12:55,640 --> 00:12:57,680
species, right? 
And those aliens are 

228
00:12:57,680 --> 00:12:59,720
interesting. 
There's five of them in the 

229
00:12:59,720 --> 00:13:02,600
game, I think 5 different ones, 
which gives us a little bit of 

230
00:13:02,600 --> 00:13:04,960
replayability. 
There's definitely room for 

231
00:13:04,960 --> 00:13:07,960
future expansions for other 
alien civilizations. 

232
00:13:07,960 --> 00:13:12,120
And they do different things. 
I particularly, I think my 

233
00:13:12,120 --> 00:13:17,320
favorite is it's the one with 
the, it adds the little asteroid

234
00:13:17,320 --> 00:13:20,160
that you put on the solar system
disc. 

235
00:13:20,160 --> 00:13:23,360
Yeah, it has that really, really
weird. 

236
00:13:23,360 --> 00:13:24,920
Oh, I can't even pronounce any 
of these. 

237
00:13:24,960 --> 00:13:27,200
Probably. 
But again. 

238
00:13:32,870 --> 00:13:46,030
Yeah, 
I agree. 

239
00:13:53,830 --> 00:13:57,110
With that on one of the solar 
system disks that we had just 

240
00:13:57,110 --> 00:13:59,470
talked about. 
And so you can essentially you 

241
00:13:59,470 --> 00:14:04,390
can land a probe on the asteroid
and get cool things. 

242
00:14:05,550 --> 00:14:08,920
Yeah. 
But that's my I think that's 

243
00:14:08,920 --> 00:14:11,040
probably my favorite in the 
game. 

244
00:14:11,080 --> 00:14:15,480
My favorite is, I don't know, I 
think maybe the Centurions, 

245
00:14:15,480 --> 00:14:19,600
which kind of feels a little 
basic maybe, but I just like 

246
00:14:19,600 --> 00:14:22,920
that they give you like extra 
goals in the game. 

247
00:14:22,920 --> 00:14:26,840
Like off the bat, everyone gets 
to place a marker like 15 points

248
00:14:26,840 --> 00:14:28,240
ahead of where they are on the 
board. 

249
00:14:28,360 --> 00:14:31,640
And then if you helped like work
towards discovering those 

250
00:14:31,640 --> 00:14:34,960
aliens, then you start with an 
alien card. 

251
00:14:34,960 --> 00:14:37,880
But throughout the game, like 
other players can still and 

252
00:14:37,880 --> 00:14:40,840
those alien cards too. 
And every time you do, when you 

253
00:14:40,840 --> 00:14:44,040
play that alien card, you place 
another marker 15 points ahead 

254
00:14:44,040 --> 00:14:45,440
of you. 
So it's just giving you these 

255
00:14:45,440 --> 00:14:48,760
like a little goal posts 
constantly throughout the game, 

256
00:14:48,760 --> 00:14:50,760
depending on how frequently you 
use them. 

257
00:14:50,840 --> 00:14:53,960
And if you time it right too, 
like when you discover the first

258
00:14:53,960 --> 00:14:57,200
one, you put it 15 ahead. 
And then if you got an alien 

259
00:14:57,200 --> 00:15:00,000
card from that, you can play it 
immediately and put another 

260
00:15:00,040 --> 00:15:02,200
marker on top of that. 
So you'll trigger both at the 

261
00:15:02,360 --> 00:15:06,040
same time when you cross it, 
which is just like super nice. 

262
00:15:07,600 --> 00:15:09,400
Yeah, I don't know. 
That one feels really giving. 

263
00:15:09,760 --> 00:15:11,960
So I like it a lot. 
It's very. 

264
00:15:12,280 --> 00:15:14,680
Generous. 
So you've recently taught this 

265
00:15:14,680 --> 00:15:17,160
game a lot. 
I've only had the pleasure of 

266
00:15:17,160 --> 00:15:18,920
playing it with my wife, who's 
learned the rules. 

267
00:15:18,920 --> 00:15:23,040
She's done the teach. 
Do you have, in the course of 

268
00:15:23,040 --> 00:15:27,600
your teachings, a strategy for 
teaching the game? 

269
00:15:28,200 --> 00:15:32,320
Have you developed a strategy? 
Like, does it get easier each 

270
00:15:32,320 --> 00:15:33,640
time? 
You're like, oh, this is a 

271
00:15:33,640 --> 00:15:37,960
better order for teaching or. 
Yeah, so I think like maybe 

272
00:15:38,080 --> 00:15:41,040
three out of four of the times 
I've taught it, I just like 

273
00:15:41,160 --> 00:15:44,520
jumped straight that it comes 
with a very helpful like player 

274
00:15:44,520 --> 00:15:47,760
booklet that everyone gets. 
It's just like a folded and half

275
00:15:47,760 --> 00:15:50,440
piece of paper, but it outlines 
all of the main rules and I 

276
00:15:50,440 --> 00:15:53,160
usually start with that. 
And this last time I taught it, 

277
00:15:53,160 --> 00:15:57,880
I started with like explaining 
that you need, in order to 

278
00:15:58,200 --> 00:16:02,080
discover an alien, you know, you
need to research the yellow, 

279
00:16:02,080 --> 00:16:04,560
pink and blue. 
And then I kind of went into how

280
00:16:04,560 --> 00:16:05,920
to get the yellow, pink and 
blue. 

281
00:16:06,040 --> 00:16:11,160
But basically for the main part,
I just like rundown the why the 

282
00:16:11,400 --> 00:16:14,040
reference, the player reference.
I'm like, why? 

283
00:16:14,080 --> 00:16:16,400
Like I can't think of this. 
Yeah, I just went on the player 

284
00:16:16,400 --> 00:16:18,320
aid and kind of go from top to 
bottom. 

285
00:16:18,480 --> 00:16:21,560
You know, I explain how you 
launch a probe, where the probe 

286
00:16:21,560 --> 00:16:23,680
goes. 
Like I feel like I'm pretty 

287
00:16:23,760 --> 00:16:26,600
visual, like use the board, use 
everything I have in front of 

288
00:16:26,600 --> 00:16:28,320
me. 
Explain why it makes sense, you 

289
00:16:28,320 --> 00:16:30,680
know, like, oh, you're paying 
this to launch your probe to 

290
00:16:30,680 --> 00:16:33,600
here, you're going out to Earth.
This is how you, I usually don't

291
00:16:33,600 --> 00:16:36,560
talk about movement until the 
free actions and just kind of 

292
00:16:36,560 --> 00:16:38,320
explain stuff. 
So I usually just start with the

293
00:16:38,320 --> 00:16:40,840
base like that and then it's 
like, oh, once you're out here, 

294
00:16:40,840 --> 00:16:43,440
you'll need to move. 
I'll talk about movement later. 

295
00:16:43,440 --> 00:16:46,080
Once you get to the planet you 
want to go to, this is where you

296
00:16:46,080 --> 00:16:48,200
can now orbit or land on the 
planet. 

297
00:16:48,200 --> 00:16:49,480
This is what orbiting looks 
like. 

298
00:16:49,480 --> 00:16:51,200
This is what landing on the 
planet looks like. 

299
00:16:51,400 --> 00:16:53,720
This is how you get a discount 
for landing on the planet if 

300
00:16:53,720 --> 00:16:56,560
you're in orbit. 
And then I usually run through 

301
00:16:56,640 --> 00:17:01,960
and then I skip researching data
part because that kind of goes 

302
00:17:01,960 --> 00:17:04,440
along with the free action. 
So I usually go through all the 

303
00:17:04,440 --> 00:17:08,880
main actions 1st and then I'll 
go back and then I'll go through

304
00:17:09,079 --> 00:17:13,240
the free actions and talk about 
how you discard a card, how you 

305
00:17:13,240 --> 00:17:15,599
can trade in resources. 
You can trade in two of one 

306
00:17:15,599 --> 00:17:19,000
resource for one of another. 
And then once I get to the data 

307
00:17:19,000 --> 00:17:21,839
there I go over how you place 
the data out. 

308
00:17:21,839 --> 00:17:24,760
Then I say, and then another 
main action would be clearing 

309
00:17:24,760 --> 00:17:27,160
this and that's how you get 
blue, which is the final idea. 

310
00:17:27,359 --> 00:17:30,840
But I try to like group those 
together and I usually just skip

311
00:17:30,840 --> 00:17:34,880
it overall. 
But just with that like player 

312
00:17:34,880 --> 00:17:37,240
aid, it's really easy to 
rundown. 

313
00:17:37,560 --> 00:17:41,520
I just try to like point to 
everything and just again relate

314
00:17:41,520 --> 00:17:46,320
it to how somatic I can make it 
and how somatic they already 

315
00:17:46,320 --> 00:17:50,680
made it and just makes sense. 
So I love that I was. 

316
00:17:50,680 --> 00:17:55,240
I came across yet another quote 
by Carl Sagan who said astronomy

317
00:17:55,240 --> 00:17:59,680
is a humbling and I might add a 
character building experience 

318
00:17:59,880 --> 00:18:03,720
and playing SETI, which is 
playing astronomy, you have 

319
00:18:03,720 --> 00:18:07,240
built character according to 
Carl Sagan. 

320
00:18:07,280 --> 00:18:09,240
So here's here's my next 
question. 

321
00:18:09,360 --> 00:18:12,200
If someone's never played SETI 
before, because you have been 

322
00:18:12,200 --> 00:18:15,040
introducing it to so many 
people, if someone's like, 

323
00:18:15,120 --> 00:18:17,640
should I, should I buy SETI, 
should I play SETI? 

324
00:18:17,720 --> 00:18:20,640
Or would you teach it to us? 
Like, how do you, how would you 

325
00:18:20,760 --> 00:18:24,280
approach this game to someone 
who's never played it before, or

326
00:18:24,280 --> 00:18:26,920
how have you in the past done 
so? 

327
00:18:28,440 --> 00:18:30,880
I mean, I guess it really 
depends on like who I'm playing 

328
00:18:30,880 --> 00:18:33,320
with. 
I guess like I haven't had 

329
00:18:33,320 --> 00:18:37,600
somebody who's like not already 
into board games asking about it

330
00:18:37,640 --> 00:18:39,600
because I think that would be 
like a whole different thing. 

331
00:18:39,600 --> 00:18:42,000
I mean, I have played it at a 
coffee shop and have people come

332
00:18:42,000 --> 00:18:43,720
over and be like, oh, what is 
this? 

333
00:18:43,920 --> 00:18:47,040
And kind of like implore a 
little bit and I'm just psycho, 

334
00:18:47,040 --> 00:18:49,840
you know, like we're discovering
aliens and like kind of give 

335
00:18:49,840 --> 00:18:53,040
like a high level overview. 
And it is not a place that I 

336
00:18:53,040 --> 00:18:55,840
would suggest people start for 
sure. 

337
00:18:55,840 --> 00:18:59,960
But like like I played with some
like I work at a local board 

338
00:18:59,960 --> 00:19:03,160
game store and I played with 
some Co workers recently who 

339
00:19:03,640 --> 00:19:07,440
play more RPG's and TCG's than 
anything. 

340
00:19:07,560 --> 00:19:10,680
Playing with them was kind of 
like unique experience in that 

341
00:19:10,680 --> 00:19:12,480
they don't play a lot of board 
games. 

342
00:19:12,480 --> 00:19:16,680
So to them, it was like, you 
know, a lot going on and like 

343
00:19:16,680 --> 00:19:18,400
grasping it. 
So that was kind of like a 

344
00:19:18,400 --> 00:19:21,640
different experience versus like
playing with other friends that 

345
00:19:21,640 --> 00:19:23,400
I was still teaching them a new 
game. 

346
00:19:23,480 --> 00:19:27,120
But you know, they have like a 
lot more heavy board game 

347
00:19:27,120 --> 00:19:32,920
background it. 
Yeah, I would say if you're into

348
00:19:32,920 --> 00:19:35,800
heavy games, if you're into like
any kind of strategy game like 

349
00:19:35,800 --> 00:19:39,600
that, I would say if you're 
interested in buying it, it's 

350
00:19:39,600 --> 00:19:44,720
definitely worth it. 
I have played it, you know, 

351
00:19:46,480 --> 00:19:50,840
close to 10 times and I'm still 
like intrigued by it and still 

352
00:19:50,840 --> 00:19:53,680
find new things to do. 
I'm still like going into a game

353
00:19:53,680 --> 00:19:57,240
being like, I'm gonna scan so 
hard this game and then my cards

354
00:19:57,240 --> 00:19:59,920
don't line up for it. 
So then I don't scan so hard 

355
00:19:59,920 --> 00:20:02,840
that game, you know, like you 
can't like I always want to try 

356
00:20:02,840 --> 00:20:05,440
something like different or new 
or go harder on something. 

357
00:20:05,440 --> 00:20:08,000
But then like it's the hand that
you're dealt, you know, it's 

358
00:20:08,000 --> 00:20:09,400
true. 
So like if you're that 

359
00:20:09,400 --> 00:20:12,640
interested in it and you're 
looking for like a new game to 

360
00:20:12,680 --> 00:20:14,000
kind of like immerse yourself 
and. 

361
00:20:14,080 --> 00:20:18,000
I would definitely say buy it. 
If you are just starting to 

362
00:20:18,000 --> 00:20:22,760
explore heavier games, I would 
say ease and play with somebody 

363
00:20:22,760 --> 00:20:25,560
else who's already played it 
that can answer your questions. 

364
00:20:25,560 --> 00:20:28,320
Yeah, from what I've heard, 
people diving into this game 

365
00:20:28,520 --> 00:20:33,200
like at a convention or 
something with like a teach that

366
00:20:33,720 --> 00:20:36,400
that person's just kind of 
learning it as they go has not 

367
00:20:36,400 --> 00:20:38,120
been the move like. 
Finding someone. 

368
00:20:38,400 --> 00:20:41,200
Played it and can help and like,
especially a person that has 

369
00:20:41,240 --> 00:20:45,160
played it and doesn't take it so
seriously that they like, can't 

370
00:20:45,160 --> 00:20:46,800
help you, you know what I mean? 
That's like. 

371
00:20:46,800 --> 00:20:49,720
But yeah, anyway, I hope that 
answered it. 

372
00:20:49,920 --> 00:20:52,640
No, Yeah. 
So when you when you teach, do 

373
00:20:52,640 --> 00:20:55,960
you usually play or do you like 
moderate, you've got four 

374
00:20:55,960 --> 00:20:58,960
players because it's a one to 
four player game or are you 

375
00:20:58,960 --> 00:21:00,800
always one of the players when 
you teach? 

376
00:21:01,040 --> 00:21:03,000
In this instance, I've always 
been one of the players. 

377
00:21:03,000 --> 00:21:04,240
Actually, I pretty much always 
am. 

378
00:21:04,240 --> 00:21:06,800
Like I don't have, I don't have 
enough friends that I'm like, 

379
00:21:06,920 --> 00:21:08,880
all right, I'm gonna sit this 
one out and watch you guys play.

380
00:21:08,880 --> 00:21:11,800
I do have enough friend groups 
that I'm fortunate to have, but 

381
00:21:11,800 --> 00:21:15,160
like there's usually three to 
four of us, not over that. 

382
00:21:15,320 --> 00:21:20,600
So yeah, I haven't been in that 
situation where I have taught 

383
00:21:20,680 --> 00:21:23,240
and then left. 
So I'm usually in the game. 

384
00:21:23,240 --> 00:21:28,160
But I'm like usually I'm, I'm so
busy thinking about my own goals

385
00:21:28,160 --> 00:21:32,560
and strategies that anyone, if 
they did ask for help or show me

386
00:21:32,560 --> 00:21:36,480
a card, like I don't care enough
to also try to ruin your 

387
00:21:36,480 --> 00:21:37,880
strategy or whatever you're 
doing. 

388
00:21:37,920 --> 00:21:39,160
Like I don't I have enough 
going. 

389
00:21:39,160 --> 00:21:42,400
On Absolutely. 
I don't need to do anything and 

390
00:21:42,400 --> 00:21:45,080
I don't think I'm that type of 
game player in general. 

391
00:21:46,800 --> 00:21:49,200
Well, I mean, you're the, you're
the queen of the bad luck club, 

392
00:21:49,200 --> 00:21:50,160
right? 
So, yeah. 

393
00:21:50,680 --> 00:21:54,600
So I want to hear more about 
when you're at the coffee shop 

394
00:21:54,600 --> 00:21:57,960
and you're talking to a muggle, 
to coin the term. 

395
00:21:58,240 --> 00:22:00,240
So someone comes up to you and 
hey, what are you doing? 

396
00:22:00,240 --> 00:22:04,480
Like how do you Cuz I I struggle
talking to non I. 

397
00:22:04,840 --> 00:22:09,560
Hate being mean so much and I 
don't want to be me. 

398
00:22:09,560 --> 00:22:11,800
And it's, it's so different. 
Like if someone comes up to me 

399
00:22:11,800 --> 00:22:14,840
at a convention and asks about a
board game, I'm like, yeah, 

400
00:22:14,880 --> 00:22:18,120
let's get into it and like lean 
back and ready at a coffee shop.

401
00:22:18,120 --> 00:22:22,000
It's so just like, it's way more
superficial. 

402
00:22:22,000 --> 00:22:25,000
So I've learned to just be like,
Oh yeah, it's like a game about,

403
00:22:25,240 --> 00:22:26,960
you know, like we're just 
discovering aliens. 

404
00:22:26,960 --> 00:22:28,080
So we're just like moving 
around. 

405
00:22:28,080 --> 00:22:31,400
Like, yeah, I just try to keep 
it like pretty service levels. 

406
00:22:31,400 --> 00:22:34,160
Like sometimes they they'll 
inquire more, but for the most 

407
00:22:34,160 --> 00:22:36,120
part they're just like, oh, can 
I just snap a picture of the 

408
00:22:36,120 --> 00:22:41,000
game or whatever? 
But yeah, like I've had, I've 

409
00:22:41,000 --> 00:22:43,560
had people like ask questions 
and I start to talk and then I 

410
00:22:43,560 --> 00:22:46,560
see their eyes glaze over and 
then I'm like, I'm yapping too 

411
00:22:46,600 --> 00:22:49,120
much. 
So it's kind of like a delicate 

412
00:22:49,120 --> 00:22:52,720
balance because I never want to 
like isolate anybody by any 

413
00:22:52,720 --> 00:22:54,880
means or. 
Absolutely, yeah. 

414
00:22:55,240 --> 00:22:58,440
I don't know, like, I'm fine. 
Like I don't care if Monopoly is

415
00:22:58,440 --> 00:23:01,600
your favorite game or anything. 
Like I will never judge anybody 

416
00:23:01,600 --> 00:23:04,600
for what their favorite game is 
or what types of games they like

417
00:23:04,600 --> 00:23:06,760
to play. 
So yeah, I pretty much just 

418
00:23:06,760 --> 00:23:10,160
learned to like, let them lead 
it more than me try to like get 

419
00:23:10,160 --> 00:23:14,080
excited or get into it, right? 
Because I will probably always 

420
00:23:14,720 --> 00:23:17,280
be overwhelming. 
We did an entire we did an 

421
00:23:17,280 --> 00:23:20,480
entire episode of the podcast 
Gareth and I did last year about

422
00:23:20,480 --> 00:23:25,160
how to talk to non gamers at our
hobby without using our 

423
00:23:25,160 --> 00:23:29,960
vernacular right, Which is 
challenging and I still fail 

424
00:23:30,280 --> 00:23:32,600
constantly. 
And while SETI is probably not 

425
00:23:32,600 --> 00:23:36,440
the game right to talk to a non 
gamer about, but if you're at a 

426
00:23:36,440 --> 00:23:39,800
coffee shop and the game is 
beautiful, so it's going to 

427
00:23:39,800 --> 00:23:44,520
attract attention. 
The theme is relatable enough 

428
00:23:44,560 --> 00:23:47,200
because it's based on something 
real that we all know. 

429
00:23:47,320 --> 00:23:52,280
And, you know, we've grown up 
with the, the, the radio dishes 

430
00:23:52,280 --> 00:23:54,400
and, you know, in the silicone 
desert. 

431
00:23:54,400 --> 00:23:56,240
I mean, that's kind of, you 
know, we all know it. 

432
00:23:56,520 --> 00:23:58,280
It's in all the movies. 
Everyone's seen it. 

433
00:23:58,400 --> 00:23:59,760
But yeah, I just thought it was 
interesting. 

434
00:23:59,760 --> 00:24:01,680
It's like how you would talk 
about SETI. 

435
00:24:02,360 --> 00:24:07,000
Like, I could see, I could see 
myself trying to. 

436
00:24:07,040 --> 00:24:09,160
Well, I will do exactly what 
I've done with you. 

437
00:24:09,160 --> 00:24:11,200
Well, let me tell you the 
history of SETI. 

438
00:24:11,600 --> 00:24:13,400
OK. 
And then and now this board. 

439
00:24:13,400 --> 00:24:15,520
So you know what SETI is. 
Now I'm going to tell you this 

440
00:24:15,520 --> 00:24:18,800
board game and just dive into 
the theme headlong. 

441
00:24:18,800 --> 00:24:23,560
And I also, like I give you 
credit because you said you see 

442
00:24:23,560 --> 00:24:28,200
the eyes glaze over and I don't,
which is why it's bad. 

443
00:24:28,200 --> 00:24:32,320
This is why I need my wife with 
me at all times because should 

444
00:24:32,320 --> 00:24:35,440
be like yeah. 
I have learned to recognize it. 

445
00:24:35,440 --> 00:24:38,840
So I just kind of like, yeah, 
like, I understand. 

446
00:24:38,840 --> 00:24:41,280
Like I know when to stop. 
I have like, in the past, like 

447
00:24:41,280 --> 00:24:43,680
when I first have gotten asked, 
I've like, oh, yeah, you want to

448
00:24:43,680 --> 00:24:45,040
talk about this, Let's talk 
about it. 

449
00:24:45,080 --> 00:24:48,920
And then they're like, oh, yeah.
Like I actually like, don't want

450
00:24:48,920 --> 00:24:50,240
to be in this conversation. 
I'm. 

451
00:24:50,600 --> 00:24:51,600
Like, Oh yeah. 
OK. 

452
00:24:52,120 --> 00:24:55,160
So now I just figured out it's 
usually like pretty surface 

453
00:24:55,160 --> 00:24:57,920
level, you know, like people 
have people have interest, you 

454
00:24:57,920 --> 00:24:59,680
know, they see you playing 
something, it's different. 

455
00:24:59,680 --> 00:25:01,400
Like there's definitely interest
in games. 

456
00:25:01,480 --> 00:25:06,840
So I'd rather not start at the 
top and just kind of like let 

457
00:25:06,840 --> 00:25:10,320
them like, I don't know. 
I've been, I played this import 

458
00:25:10,320 --> 00:25:13,200
called Bricolage Heads at a 
coffee shop a few times recently

459
00:25:13,200 --> 00:25:15,480
and it has like a crazy table 
presence. 

460
00:25:15,480 --> 00:25:18,240
And so that one, like has caught
a lot of people's attention. 

461
00:25:18,760 --> 00:25:20,640
That one is so much harder to 
explain. 

462
00:25:20,640 --> 00:25:23,720
I'm like, oh, you're building 
like Japanese street art And 

463
00:25:23,720 --> 00:25:26,840
like, I don't know, that one's a
little more out there. 

464
00:25:26,840 --> 00:25:30,800
And that one, like, people come 
much more frequently with 

465
00:25:30,800 --> 00:25:35,040
interest, and they also lose 
interest a lot because they're 

466
00:25:35,040 --> 00:25:37,440
like, I don't know what this is.
This isn't Japanese. 

467
00:25:37,440 --> 00:25:40,360
And they like, walk away, right?
So yeah, I've just kind of 

468
00:25:40,360 --> 00:25:43,640
learned to like, let them take 
the lead more than anything. 

469
00:25:43,640 --> 00:25:47,400
And, you know, if they want to 
engage more because I've had 

470
00:25:47,400 --> 00:25:49,760
people be like, oh, yeah, like, 
this is cool. 

471
00:25:49,760 --> 00:25:51,600
Like I've been wanting to play 
more games or whatever. 

472
00:25:51,600 --> 00:25:54,080
And then I'm like, oh, well, I 
have this Instagram that you can

473
00:25:54,080 --> 00:25:56,520
like, look at if you want to. 
And like, I'm local and I'm 

474
00:25:56,880 --> 00:25:59,200
usually pretty open to people 
wanting to game with me. 

475
00:25:59,200 --> 00:26:01,920
I've actually met like, a lot of
my gaming friends through my 

476
00:26:01,920 --> 00:26:03,680
Instagram and my local game 
store. 

477
00:26:03,680 --> 00:26:08,200
So like, awesome, Yeah, like I'm
definitely open to it, but I'm 

478
00:26:08,240 --> 00:26:11,920
gonna let them handle it I 
guess, cuz otherwise I'm gonna 

479
00:26:11,920 --> 00:26:13,480
come in too hot. 
Right. 

480
00:26:13,560 --> 00:26:14,920
I love it. 
I love it. 

481
00:26:14,960 --> 00:26:17,880
That's great. 
So I'm interested in this coffee

482
00:26:17,880 --> 00:26:21,960
shop I'm trying to think of cuz 
Seti's got quite a game table 

483
00:26:21,960 --> 00:26:28,200
presence you know, and coffee 
shops tend to be lean in table 

484
00:26:28,200 --> 00:26:29,560
size. 
So this must be an impressive 

485
00:26:29,560 --> 00:26:32,520
coffee shop that you frequent 
that the tables are big enough. 

486
00:26:32,680 --> 00:26:36,840
Actually like, well, just 
because I live in Texas, like we

487
00:26:36,840 --> 00:26:38,560
have a lot of outdoor space in 
general. 

488
00:26:38,560 --> 00:26:39,880
Like, first of all, Texas is 
huge. 

489
00:26:39,920 --> 00:26:43,040
So there's just, you know, more 
space than anyone knows what to 

490
00:26:43,040 --> 00:26:45,120
do with. 
There's also just like a lot of 

491
00:26:45,200 --> 00:26:48,000
a lot of spaces have just like 
big outdoor areas because, you 

492
00:26:48,000 --> 00:26:50,800
know, you spend the majority of 
the time outside since it's nice

493
00:26:51,160 --> 00:26:52,480
most of the year. 
Yeah. 

494
00:26:52,480 --> 00:26:56,080
But this place I, I found 
because they also like most of 

495
00:26:56,080 --> 00:26:58,120
their menu is vegan and I'm 
vegan. 

496
00:26:58,120 --> 00:27:01,360
So I just started going there. 
And then we do have like a local

497
00:27:01,360 --> 00:27:04,200
game Cafe, but they kind of 
recently switched how they do 

498
00:27:04,200 --> 00:27:06,800
service. 
So we have been going there less

499
00:27:06,800 --> 00:27:09,880
because we could be there for 
like 30 minutes and like not 

500
00:27:09,880 --> 00:27:12,680
have someone come and take our 
order for coffee or something. 

501
00:27:12,680 --> 00:27:15,200
So we were starting to get a 
little frustrated going there 

502
00:27:15,200 --> 00:27:17,800
or, you know, we'd be there and 
get like kicked out of our table

503
00:27:17,800 --> 00:27:20,280
after a couple hours because 
someone had a reservation. 

504
00:27:20,400 --> 00:27:22,000
So we started going to this 
place just because they had 

505
00:27:22,000 --> 00:27:24,920
better food options and then 
they do have like a ton of 

506
00:27:24,920 --> 00:27:28,280
picnic tables Outback. 
So when it's nice out, we'll sit

507
00:27:28,280 --> 00:27:31,240
all back usually and play like 
the pictures I took for study on

508
00:27:31,240 --> 00:27:33,920
Instagram, I took Outback there.
I think I've taken pictures for 

509
00:27:33,920 --> 00:27:37,480
other games Outback there too. 
But it's been so windy here the 

510
00:27:37,480 --> 00:27:39,600
past couple weeks. 
So we've been playing inside, 

511
00:27:39,600 --> 00:27:42,440
but the weather was nice. 
So everyone else like 

512
00:27:42,720 --> 00:27:45,880
patronizing the place just goes 
like straight outside and sits 

513
00:27:45,880 --> 00:27:47,280
out there. 
So we've had like the full 

514
00:27:47,280 --> 00:27:49,960
inside to ourselves and we'll 
push 2 tables together. 

515
00:27:50,000 --> 00:27:51,600
That's cool. 
You know we spend the. 

516
00:27:51,720 --> 00:27:54,360
Day there but we're, you know 
we're eating and drinking so 

517
00:27:54,440 --> 00:27:56,000
we're spending sure. 
Yeah. 

518
00:27:56,760 --> 00:27:58,800
Yeah. 
So I'm going to connect this 

519
00:27:58,800 --> 00:28:01,640
back to last week's episode 
where we talked with Josh from 

520
00:28:01,640 --> 00:28:03,840
Mod and me, but we were talking 
about organizing your game 

521
00:28:03,840 --> 00:28:06,120
table. 
You would mention picnic tables.

522
00:28:06,120 --> 00:28:10,720
Hi, and this is just me, right? 
I'm reticent to play games 

523
00:28:10,760 --> 00:28:14,200
outside. 
So how do you organize all the 

524
00:28:14,200 --> 00:28:19,200
cards and all the bits when 
you're playing the game outside?

525
00:28:20,840 --> 00:28:25,280
My 1 friend and I carry silicone
cupcake things around with us 

526
00:28:25,480 --> 00:28:27,480
everywhere. 
So whenever we play games, we 

527
00:28:27,480 --> 00:28:29,360
just like pretty much always 
have them with us. 

528
00:28:29,360 --> 00:28:32,960
And then we put all components 
and they're usually I do have 

529
00:28:32,960 --> 00:28:35,960
like a 3D printed set too that 
I'll take with me sometimes. 

530
00:28:35,960 --> 00:28:38,320
But they're not as like, you 
know, malleable. 

531
00:28:38,320 --> 00:28:40,960
So I don't default to taking 
them. 

532
00:28:40,960 --> 00:28:43,240
I use them more at home. 
But yes, it pretty much that. 

533
00:28:43,240 --> 00:28:46,400
I also I'm like, I'm like 
looking around like someone's 

534
00:28:46,400 --> 00:28:48,600
gonna overhear me. 
Like I'm not just like putting 

535
00:28:48,600 --> 00:28:50,640
this out into the Internet 
world. 

536
00:28:50,640 --> 00:28:52,800
I. 
You're about to put this out. 

537
00:28:52,920 --> 00:28:55,760
Though I was gonna say like I'm 
not like that precious about my 

538
00:28:55,800 --> 00:28:58,960
games, which is like, I love 
them. 

539
00:28:58,960 --> 00:29:03,000
Like I love my games so dearly. 
I have like a deep emotional 

540
00:29:03,000 --> 00:29:04,520
connection with a lot of my 
games. 

541
00:29:04,520 --> 00:29:07,680
Like I have had great memories 
and friendships and like 

542
00:29:07,960 --> 00:29:11,400
laughter over them and like I 
get very attached to my games, 

543
00:29:11,400 --> 00:29:17,160
which makes them hard to cull. 
And but I also am like, I'm like

544
00:29:17,640 --> 00:29:19,400
a a sneaker head that wears 
their sneakers. 

545
00:29:19,400 --> 00:29:22,040
You know what I mean? 
Like I play my games like I'm 

546
00:29:22,040 --> 00:29:23,360
fine with it. 
Like I don't. 

547
00:29:23,360 --> 00:29:27,200
Know like my games are going to 
get used and they might get 

548
00:29:27,640 --> 00:29:29,960
sticky or I might drop a piece 
on the like. 

549
00:29:29,960 --> 00:29:32,040
I don't know, I might drop a 
piece on the ground and that's 

550
00:29:32,040 --> 00:29:33,880
fine. 
And I probably will never notice

551
00:29:33,880 --> 00:29:36,080
if I miss one of those discs 
from study at that. 

552
00:29:36,080 --> 00:29:39,920
Point So my thought, my thought 
in my asking, although 

553
00:29:39,960 --> 00:29:42,320
everything you just said, it's 
totally I'm like, Oh my God, 

554
00:29:42,320 --> 00:29:44,760
that's all that could happen 
too. 

555
00:29:44,840 --> 00:29:47,240
I'm thinking about the cards. 
I'm particularly thinking about 

556
00:29:47,240 --> 00:29:51,200
the discard piles and the wind 
picking up the cards and you 

557
00:29:51,200 --> 00:29:55,640
know, I couldn't get. 
Into account before setting the 

558
00:29:55,680 --> 00:29:57,520
game up. 
Like if it's a windy day, we're 

559
00:29:57,520 --> 00:30:00,080
probably not playing outside or 
playing a different game. 

560
00:30:00,080 --> 00:30:03,040
But yeah, like I said, like 
we've been playing inside kind 

561
00:30:03,040 --> 00:30:04,840
of recently because the wind's 
been like insane. 

562
00:30:05,000 --> 00:30:06,800
But yeah, like almost like mild 
days. 

563
00:30:06,800 --> 00:30:09,520
I haven't had an issue. 
Like the biggest thing, I was 

564
00:30:09,520 --> 00:30:13,120
playing Invincible outside with 
my friend once and it has like 

565
00:30:13,200 --> 00:30:15,520
cardboard Andy's and they kept 
blowing over. 

566
00:30:15,520 --> 00:30:18,880
So we just laid them down and 
then played the rest of the game

567
00:30:18,880 --> 00:30:22,000
like that and we didn't have any
issues with cards or anything. 

568
00:30:22,000 --> 00:30:24,880
Like I don't know, I've had like
a time or two where you know, a 

569
00:30:24,880 --> 00:30:27,760
card like starts to lift up or 
like you feel the wind start to 

570
00:30:27,760 --> 00:30:30,600
come first or it hits your table
and then you'll just be like, 

571
00:30:30,680 --> 00:30:33,800
and then it's like over. 
But no honestly like I haven't 

572
00:30:33,800 --> 00:30:35,480
had any issue like knock on 
wood. 

573
00:30:36,680 --> 00:30:40,680
I promise I wasn't setting 
myself up for this, but it just 

574
00:30:40,680 --> 00:30:43,240
occurred to me that this is an 
appropriate time to talk about 

575
00:30:43,240 --> 00:30:44,480
it. 
Honestly, this was 

576
00:30:44,480 --> 00:30:48,640
serendipitous. 
So recently a folded space has 

577
00:30:48,640 --> 00:30:50,600
an insert for all their 
components. 

578
00:30:50,680 --> 00:30:52,920
I'm holding up one of them now, 
One of their trays. 

579
00:30:53,120 --> 00:30:56,120
I play purple, so all my purple 
pieces are in here, and this is 

580
00:30:56,120 --> 00:30:58,880
from their color line. 
They were kind enough to send 

581
00:30:58,880 --> 00:31:01,320
that to me, and I'm going to 
post more pictures of the folded

582
00:31:01,320 --> 00:31:04,120
space insert and everything. 
It's a really good idea. 

583
00:31:04,120 --> 00:31:10,000
Not every game has an insert 
with usable trays that you could

584
00:31:10,000 --> 00:31:13,920
use to play outside. 
I think my biggest fear, 

585
00:31:14,720 --> 00:31:18,360
concern, whatever about playing 
outside, it's always cards. 

586
00:31:19,640 --> 00:31:24,680
I can lose discs in my house. 
I have two cats. 

587
00:31:24,680 --> 00:31:28,160
If one disc rolls on the ground,
forget it, it's gone. 

588
00:31:29,400 --> 00:31:32,440
But cards I worry about, you 
know, and I worry about that 

589
00:31:32,440 --> 00:31:37,240
errant breeze and you know. 
Found that they lay flat enough 

590
00:31:37,240 --> 00:31:40,320
that it's usually not an issue. 
Good. 

591
00:31:40,560 --> 00:31:42,880
OK. 
But I mean I don't know. 

592
00:31:42,880 --> 00:31:44,800
I'd also don't sleeve my cards 
and stuff too. 

593
00:31:44,800 --> 00:31:47,640
I'm assuming maybe sleeved cards
have more weights to them so 

594
00:31:47,640 --> 00:31:50,480
it's less of an issue too. 
Yeah, I don't sleeve my cards 

595
00:31:50,520 --> 00:31:52,520
either. 
I'm like, I want to see cards 

596
00:31:52,520 --> 00:31:54,800
that are used that way. 
I know it's love. 

597
00:31:54,800 --> 00:31:56,040
I. 
Just have an issue with like 

598
00:31:56,040 --> 00:32:00,480
plastic we're already using like
so much and like I already have 

599
00:32:00,480 --> 00:32:03,680
like consumer guilt for the 
games that I own and stuff. 

600
00:32:03,760 --> 00:32:07,080
So leaving them too is that's 
something that I'm like super 

601
00:32:07,080 --> 00:32:09,200
keen on. 
Yeah, which gets us back to the 

602
00:32:09,200 --> 00:32:12,280
components for SETI being in 
that recycled wood. 

603
00:32:12,920 --> 00:32:14,240
So we like that. 
I actually. 

604
00:32:14,400 --> 00:32:17,200
Just learned that like while I 
was at the Gamers Ranch, that 

605
00:32:17,200 --> 00:32:20,080
they were the RE Wood and what 
RE Wood was. 

606
00:32:20,160 --> 00:32:23,320
That was interesting, yeah. 
Kootenahora by the same 

607
00:32:23,320 --> 00:32:27,760
publisher also uses the re wood 
and they talk about what it is 

608
00:32:27,760 --> 00:32:30,320
and the process that they that 
it comes from. 

609
00:32:30,320 --> 00:32:31,960
And so I thought that was really
cool. 

610
00:32:32,200 --> 00:32:35,320
And again, like I said last 
week's episode, I don't normally

611
00:32:35,520 --> 00:32:37,960
talk about previous episodes as 
much as I am today. 

612
00:32:38,000 --> 00:32:41,960
The way that Josh makes his his 
hexagonal trays and everything 

613
00:32:42,200 --> 00:32:45,640
and they're not 3D printed. 
He was, he machines all that. 

614
00:32:45,640 --> 00:32:49,040
So they're they're a high 
quality product and I really 

615
00:32:49,040 --> 00:32:53,640
like sustainable sources of 
material, you know? 

616
00:32:53,640 --> 00:32:57,200
So yeah, I'm definitely into 
that and I'm into the theme of 

617
00:32:57,200 --> 00:32:59,280
this game because it's just, 
it's so cool. 

618
00:32:59,360 --> 00:33:01,920
You know, there was a time where
I fashioned myself a rocket 

619
00:33:01,920 --> 00:33:03,600
scientist. 
I never wanted to be an 

620
00:33:03,600 --> 00:33:05,280
astronaut. 
I wanted to be the guy at 

621
00:33:05,280 --> 00:33:09,120
Johnson Space Center at a 8 
years old pushing the button to 

622
00:33:09,120 --> 00:33:12,240
launch the space shuttle. 
Anything else you want to say 

623
00:33:12,240 --> 00:33:14,640
about SETI Final thoughts? 
Anything like that? 

624
00:33:15,960 --> 00:33:18,840
I'm trying to think of like, 
even how to like, sum, sum it 

625
00:33:18,840 --> 00:33:21,360
up, I guess. 
Don't be afraid of it. 

626
00:33:22,240 --> 00:33:25,280
Most people I talked to were 
like, that looks like a lot. 

627
00:33:25,280 --> 00:33:28,440
And I'm like, it is a lot. 
And then once you start playing,

628
00:33:28,440 --> 00:33:31,400
which is true of a lot of 
heavier games, you know, once 

629
00:33:31,400 --> 00:33:33,160
you start playing, it kind of 
comes together. 

630
00:33:33,840 --> 00:33:37,400
But I really think that the 
theme of this one ties it 

631
00:33:37,400 --> 00:33:41,080
together so much that the 
actions you're doing makes 

632
00:33:41,080 --> 00:33:44,000
sense. 
But yeah, I think that would be 

633
00:33:44,000 --> 00:33:45,840
it. 
Like don't be intimidated, lean 

634
00:33:45,840 --> 00:33:47,960
into the theme of it, have fun 
with it. 

635
00:33:48,800 --> 00:33:52,240
Oh, as always, my biggest thing 
is like it is just a game. 

636
00:33:52,320 --> 00:33:55,520
So like it's it's meant to be 
played. 

637
00:33:55,520 --> 00:33:58,680
It's meant to have fun. 
You will make mistakes your 

638
00:33:58,680 --> 00:34:00,400
first time. 
Again, like these are all just 

639
00:34:00,400 --> 00:34:04,360
like more core things for gaming
than setting itself. 

640
00:34:04,360 --> 00:34:08,480
But like, I guess be gracious 
with yourself and your score and

641
00:34:08,480 --> 00:34:11,400
just, you know. 
I don't. 

642
00:34:11,400 --> 00:34:13,960
Know, just lean into the theme, 
have fun with it. 

643
00:34:15,199 --> 00:34:18,120
You know, it's been fun to get 
excited about the aliens too and

644
00:34:18,120 --> 00:34:20,199
be like, Oh my gosh, wow, what's
out there? 

645
00:34:20,199 --> 00:34:24,840
Like, oh, this one's so crazy 
and like, you know, to, to kind 

646
00:34:24,840 --> 00:34:28,600
of role play actually 
discovering these aliens. 

647
00:34:28,600 --> 00:34:31,840
I don't know. 
So just have fun and don't let 

648
00:34:31,840 --> 00:34:34,880
it overwhelm you. 
Have you found this is my final 

649
00:34:34,880 --> 00:34:37,120
question. 
In all the times you've played 

650
00:34:37,120 --> 00:34:39,840
it recently with all the 
different players, have you 

651
00:34:39,840 --> 00:34:42,639
found that when the game is 
over, not role-playing, but like

652
00:34:42,840 --> 00:34:46,840
you engage in conversation about
finding extraterrestrial 

653
00:34:46,840 --> 00:34:49,440
intelligence, life on other 
planets or anything, does it 

654
00:34:49,440 --> 00:34:52,639
spawn a little bit of 
conversation afterwards? 

655
00:34:52,760 --> 00:34:57,160
OK, So no, but OK, mostly we're 
just talking about like, man, 

656
00:34:57,160 --> 00:34:58,960
like this is what I could have 
done better. 

657
00:34:58,960 --> 00:35:01,600
Like this is what I was trying 
to do or like, and you know, I 

658
00:35:01,600 --> 00:35:03,800
wish I did this. 
So it's usually more just like 

659
00:35:03,800 --> 00:35:06,240
kind of game talk or like table 
talk, I guess. 

660
00:35:06,480 --> 00:35:09,440
But I feel like it's definitely 
come up in conversation during 

661
00:35:09,440 --> 00:35:11,160
the game, like. 
OK. 

662
00:35:11,400 --> 00:35:14,080
More so than after the game, I 
think, because after the game 

663
00:35:14,080 --> 00:35:16,080
we're more so like ruminating on
the gameplay. 

664
00:35:16,120 --> 00:35:19,040
But like, yeah, it's definitely 
come up like during the game. 

665
00:35:19,040 --> 00:35:22,280
So I'm looking forward to seeing
you sometime in the future and 

666
00:35:22,280 --> 00:35:25,280
playing SETI, and you can look 
forward to the fact that when 

667
00:35:25,280 --> 00:35:28,440
the game is over, I will not be 
talking about the game, but I'll

668
00:35:28,440 --> 00:35:30,280
be talking about the possibility
of life. 

669
00:35:31,200 --> 00:35:34,840
I'm honestly happy to. 
I love talking about that, so 

670
00:35:34,840 --> 00:35:38,600
let's go. 
So tell everyone where they can 

671
00:35:38,600 --> 00:35:43,120
find you on all the fun socials 
and how they can join the bad 

672
00:35:43,120 --> 00:35:44,200
luck club. 
Yes. 

673
00:35:44,440 --> 00:35:48,960
So currently I am primarily on 
Instagram and that's where I 

674
00:35:48,960 --> 00:35:54,240
post like all of my content. 
I secretly, but not so secretly,

675
00:35:54,280 --> 00:35:57,600
I'm in the middle of editing my 
first YouTube video right now, 

676
00:35:57,680 --> 00:35:59,360
French. 
So I'll be talking about the 

677
00:35:59,360 --> 00:36:01,720
games that I played there. 
And since it was like hosted by 

678
00:36:01,720 --> 00:36:04,760
specific publishers, so I was 
playing a bunch of games that 

679
00:36:04,760 --> 00:36:07,600
they were featuring. 
So yes, that will be coming 

680
00:36:07,960 --> 00:36:11,800
soon. 
But yes, that's my kind of soft 

681
00:36:11,800 --> 00:36:13,640
launch. 
You heard it here first. 

682
00:36:13,880 --> 00:36:18,000
The YouTube is happening. 
That's it for my socials I 

683
00:36:18,000 --> 00:36:19,720
think. 
And then as far as joining the 

684
00:36:19,720 --> 00:36:22,680
bad luck club, just suck at 
rolling dice and you're in. 

685
00:36:25,200 --> 00:36:28,600
Well, on behalf of the YouTube 
community, welcome. 

686
00:36:29,360 --> 00:36:32,080
Thank you. 
And Speaking of the YouTube 

687
00:36:32,080 --> 00:36:34,840
community guys, once again, I 
have failed to do this at the 

688
00:36:34,840 --> 00:36:36,800
beginning of the episode, so I'm
doing it now. 

689
00:36:37,120 --> 00:36:41,680
Please make sure to like and 
subscribe, Smash that subscribe 

690
00:36:41,680 --> 00:36:44,200
button. 
Hit that like post a comment 

691
00:36:44,200 --> 00:36:50,760
below on YouTube or any of this 
podcast streaming services that 

692
00:36:50,760 --> 00:36:53,560
you enjoy most. 
Guys, thank you again. 

693
00:36:54,080 --> 00:36:58,080
We have a full schedule. 
I have future episodes already 

694
00:36:58,080 --> 00:36:59,760
recorded and they're already 
scheduled. 

695
00:36:59,760 --> 00:37:03,760
They're going to drop. 
I am booked out to May. 

696
00:37:04,600 --> 00:37:06,920
Every week is every week is 
spoken for. 

697
00:37:07,080 --> 00:37:09,840
But if you want to come on the 
show, send me Adm through 

698
00:37:09,840 --> 00:37:14,040
Instagram at Maple to Maple or 
the Cajun Gamer or message me 

699
00:37:14,040 --> 00:37:17,080
through YouTube or you can even 
e-mail me Maple to 

700
00:37:17,080 --> 00:37:20,800
maple@gmail.com and we'll get 
you on. 

701
00:37:20,800 --> 00:37:25,960
We'll talk about anything. 
I still have time before Gareth 

702
00:37:25,960 --> 00:37:27,760
returns. 
Fingers crossed. 

703
00:37:28,360 --> 00:37:31,560
So keep looking for that 
Extraterrestrial Intelligence 

704
00:37:31,560 --> 00:37:34,840
play. 
SETI just possible I I foresee 

705
00:37:34,840 --> 00:37:39,320
it being a nominee for the game 
of the year Spiel the Yara for 

706
00:37:39,320 --> 00:37:41,960
2025. 
Tara, thank you for joining. 

707
00:37:42,040 --> 00:37:44,120
This was exciting. 
I'm so glad to see you again. 

708
00:37:44,720 --> 00:37:48,880
Thank you for having me and 
putting up with my microphone 

709
00:37:48,920 --> 00:37:51,200
trying to connect. 
No, well as you put up with my 

710
00:37:51,200 --> 00:37:54,440
shenanigans so I I am grateful 
to you for your love and 

711
00:37:54,440 --> 00:37:56,800
patience. 
So thanks again guys, and we 

712
00:37:56,800 --> 00:37:57,880
will see you soon.
