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Welcome to Maple to Maple, 
uniting players around the 

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world, a 30 minute exploration 
of TJ and Gareth's four-game 

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experiences from across both 
sides of the Atlantic. 

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Each episode they share their 
thoughts and opinions on the 

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world of four games, including 
their favorite themes, games, 

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hot topics, and much, much more.
Hey guys, and welcome to episode

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95 of Maple to Maple. 
We are slowly, slowly but surely

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inching our way towards episode 
100. 

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You guys have been hearing me 
say this for probably 10 

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episodes now, but here we are. 
So it's episode 95. 

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Try win games. 
Can't go, can't go, can you go? 

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I don't know. 
Today Gareth is unfortunately 

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not able to be with me, so it's 
just me, but I have invited our 

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wonderful friend, repeat guest 
on the show, John from Tri Win 

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Games, and he is going to talk 
to us about his new game that's 

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going to be launching on 
Kickstarter shortly. 

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Can't go, John. 
Welcome back. 

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Hello PJ, an absolute pleasure 
to be back. 

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Obviously not wishing for Gareth
not to be here, but if it means 

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I get an opportunity to slide 
back into this delightful 

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podcast then I will take that 
and run with it as far as I can.

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As long as you don't try to kill
me like just before the 

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recording, you know, John is 
making fun of me and I am like 

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choking on my water. 
So I apologize if I sound a 

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little if I sound a little clear
my throat there. 

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If if I'm alive, John, you can 
be on my podcast have a all 

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right. 
So don't kill the host. 

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I'm making out of that. 
Yes, so man, I, I don't even 

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know where to begin. 
So we're just going to begin in 

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the middle. 
How about that? 

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Let's just begin in the middle, 
right? 

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Let's pick the corn. 
Let's let's pick the corn bits 

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out of the poo. 
OK. 

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All right. 
Delving right in, right? 

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So tell people who don't know 
about your game what it's about.

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OK so can't go the game of poop 
point and pandemonium. 

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It's as it's heart. 
It's a card game, so small, sort

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of portable box size, couple of 
interesting decks of cards in 

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there which give the game its 
main name. 

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So you've got a poop and points 
deck in there and a pandemonium 

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deck. 
The the players would see three 

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deck cards in front of them, two
for the decks I've mentioned, 

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and then a sewer deck which 
would be a discard card or a 

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discard area for the game. 
There's also four toilet cubicle

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areas in the game, and there's 
also a little card with a little

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toilet with a little water flow 
on it, so it shows the play 

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direction for the game. 
That's double sided as well. 

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So if you're in the northern 
hemisphere, you can play the one

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way, and if you go southern 
hemisphere, you flip it over and

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then you play the other way 
around. 

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The nuts and bolts of the game 
is the sort of two aspects of 

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the game. 
You've got pooping turns and 

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finishing turns. 
In pooping turns, players are 

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collaboratively playing cards 
out against the cubicles to get 

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poop points out into the play 
area. 

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As soon as somebody finishes one
of those poops, it switches into

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finishing terms and everyone is 
competing for that one that's in

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play. 
It might be the smallest poop 

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that's out there, it might be 
the largest, it might be in 

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between. 
But everybody has to resolve 

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that one and deal with that 
before sort of moving on. 

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And the game sort of swings to 
and fro between people sort of 

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being in different mindsets 
where people are getting sort of

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points out there versus being 
really competitive. 

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And as soon as that first poop 
is claimed, then you start 

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seeing the strategies emerging 
of whether people are just going

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to go for sneaky small ones and 
be like, nobody's going to 

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challenge me for this. 
I'm going to just try and steal 

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this while nobody's considering 
it important. 

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And some might say, you know 
what? 

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I'm going to just keep building 
this enormous one in the middle 

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of the table, like right to the 
edge. 

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And, and sometimes that strategy
really works and and sometimes 

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it doesn't. 
But yeah, so then you've got 

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between two and six players 
competing to be the first to 400

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poop points or the the high 
score once one of the decks runs

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out. 
So it's The thing is, I've, I've

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described it so often now that 
I'll do it in a really like 

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formal way. 
And people are like, you know, 

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you're just talking about poop 
in the game, right? 

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I'm like, yeah. 
But it's, you know, it's, it's a

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serious game. 
You know, people want to win 

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this. 
So that's that's a. 

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Very further game. 
It's funny that you brought that

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up because listening to you 
talk, I, I wrote this down, 

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there was a, there was a phrase 
you use that I find so 

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entertaining because you're 
right, you're just talking about

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poo. 
And very seriously, I for one 

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don't consider anyone else's poo
important, OK? 

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Yeah, yeah, yeah. 
Game game terms. 

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This is what I love about this 
industry and our hobby is 

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something like poo. 
Yeah, I consider your poo very 

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important, but. 
Having play tested this a lot of

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Times Now, it's amazing how 
attached people will get to 1, 

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especially if they, if they've 
finished it, they feel that it's

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theirs. 
And if somebody else steals it 

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from them and they get to to 
wipe or steal it in some way and

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they get the points. 
There's this this real sense of 

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loss of somebody else stealing 
the poop from them. 

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And it's I, I'll, I'll live for 
those sort of bizarre sort of 

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out, out of game context. 
It makes no sense and it sounds 

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ridiculous, but in the game just
just joyous. 

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It's brilliant. 
That's that's amazing. 

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So how does that work? 
How do how do I cause so when I 

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was in England I only got to 
hold the game and look at a few 

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cards I did not get to play. 
I'm a little disappointed but 

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that's OK. 
How do I steal your poo? 

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Like mechanically, how would 
that happen? 

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So there's a a couple of ways. 
The main 1 is. 

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So once the the poop's been 
finished off, then mainly the 

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cards that will be played are 
the are the ones that will 

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determine what happens with 
those points. 

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Once a player plays a card on 
their turn, the terms would 

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normally stop. 
However, there are wipe cards in

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the deck and a wipe card. 
There are two styles. 

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There's standard and luxury. 
The luxury works just like a 

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normal one, but it adds extra 
points so it's got a points 

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value to it. 
If you use that, the actual poop

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becomes more valuable. 
So for instance, if we were 

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playing A2 player and I'd finish
the poop, then potentially that 

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could be my point. 
But because I had finished it, 

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the next player would get a go 
and then you would have a turn. 

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And if you wiped for it, you 
would then supersede me and then

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you would be in the running to 
claim those points. 

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Wiping is the only one where if 
you play it on your turn, the 

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next player will always get a 
go. 

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So strategically, sometimes 
you'll want to wipe for one to 

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try and steal one and sometimes 
you'll let 1 slide because when 

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you're doing the finishing 
turns, you're not drawing 

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backup, you're not drawing cards
back up pooping turns. 

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You'll always have 5 cards in 
your hand of whatever 

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combination of the two decks. 
As soon as you're finishing, 

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you've just got the cards in 
your hand. 

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So it means that tactically you 
you might want to sort of run 

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somebody a bit dry maybe so that
then you could steal the next 

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one. 
And the, the two types of cards 

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have got different colours on 
the back so you can see whether 

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they're likely to challenge. 
So if they've got yellow cards, 

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for instance, which are the poop
cards, they can't win with a 

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yellow card. 
They've got to have a blue 

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pandemonium card to try and 
challenge. 

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So if they've got a hand of 
yellow, you know, they can't 

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challenge you. 
So you can use that sort of 

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information to to gauge what 
you're doing. 

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So yeah, so there's but the, the
way the blue cards work, the 

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pandemonium ones, is to design 
the spread of cards and quantity

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of cards to allow players to 
always have an option to do 

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something rather than just being
backed into a corner all the 

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time. 
We'd be like, OK, there's 

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nothing I can do. 
The game's there to have a play 

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area where paying attention is 
really valuable because you can 

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see how people are playing and 
where and because of the types 

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of cards, you can always try and
challenge or try and do 

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something that benefits you or 
benefits others or just tries to

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hinder somebody else. 
So it's when we began with it, 

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people had said it was sort of a
like a take that sort of style 

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to the game. 
But there is some of that, but 

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there's also some I don't I 
don't know what the opposite 

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would be to take that. 
It's more of a oh, here you go 

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kind of thing because there's 
one card that gives if you're 

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challenging for one poop, a 
splash card, for instance, 

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shares the points amongst 
everybody. 

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So there's always an opportunity
where you could pull the rug or 

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you could go, that's fine. 
We'll we'll all get, you know, 

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do good out of this. 
You can tell how how people feel

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that they're going because when 
they start discarding those 

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cards, then you're like, OK, 
you've gone from your nice 

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moment and you're just into the 
I'm just in this for victory 

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now. 
So it's quite interesting to see

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how the the play changes as the 
sort of points get scored as 

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well. 
So I want to ask about the poop 

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deck first. 
When you're playing the cards, 

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the the design of the card, the 
the poop, do the cards, when you

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play them on the table, do they 
overlap or do they go side by 

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side in one long poop? 
Or I'm thinking about for our 

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listeners who might be familiar 
with the canopy where you're 

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building a tree and you actually
lay the cards a little bit over 

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each other to form a trunk of a 
tree. 

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Is that how it works or are they
side by side? 

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How's that? 
So yeah, it's a good question. 

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So the two sort of main poop, 
the two types of poop cards are 

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the tip cards, so the ones that 
represent the ends and then the 

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medals and the tip 1 can be 
played either way up. 

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You would play it the 
appropriate way to build cards 

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next to it. 
So you play the tip like 

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vertically if you like, to begin
with, and then you'd play middle

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cards next to it. 
So the poop would grow in the 

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cubicle. 
So you would see it moving 

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across the table. 
And then when you wanted to 

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finish it, you would take that 
same tip card or spin it round 

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180. 
So then it'd be sort of upside 

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down if you like, and then it'd 
finish it off the other end. 

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So then you get this big or 
small oblong shape that's been 

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built on the table. 
So yeah, so rather than them 

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being sort of stacked onto top 
of each other, they are sort of 

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spread next to each other. 
Yeah, it's a horizontal sequence

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if you like. 
OK, so there's a little there's 

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some table presence to the game.
We did, yeah. 

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Yeah. 
So let's sort of demoed it at 

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the UK Games Expo twice now. 
And I always thought that the, 

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with a three or foot diameter 
tables would always be big 

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enough. 
And they're never quite big 

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enough for people who get really
competitive about how big a poop

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they can make. 
And many a time I've had the, 

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the, the jaws style quota of 
we're going to need a bigger 

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table because it just keeps 
getting bigger. 

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So, and you can tell somebody 
usually in the groups like, I'm 

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either going to take that or I'm
going to flush it so that nobody

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gets it. 
And, and more often than not, 

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somebody will flush that, that 
entire group will just be 

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discarded. 
And there's, there's just this, 

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this real resigned sigh of the 
group. 

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They're like, we were building 
something so good and saying 

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you've just taken your promise. 
And yeah, yeah. 

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Yeah, OK, I love it. 
I love it. 

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00:12:03,560 --> 00:12:08,120
So how about the Pandem 
Pandemonium deck, right? 

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That's what it's called. 
So tell, tell me about the 

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Pandemonium deck. 
What can people expect them when

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they play those cards? 
What do they look like? 

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What do they do? 
So in there you've got a mixture

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of action cards, a mixture of 
icons on them as well. 

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So you've got sort of pretty, I 
don't want to deglamor it, but 

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there's sort of standard game 
sort of things in there like a 

224
00:12:32,160 --> 00:12:35,240
mix of turn, which is a little 
poop with a little with with 

225
00:12:35,760 --> 00:12:39,440
sweat marks on because you're 
you can't play your turn. 

226
00:12:39,440 --> 00:12:41,400
So you're sort of straining a 
bit if you like. 

227
00:12:42,600 --> 00:12:47,240
And then you've got the flush 
action in there, a little mean 

228
00:12:47,240 --> 00:12:50,800
toilet on, and then as I say, 
that will clear all the cards 

229
00:12:50,800 --> 00:12:54,520
out from 1 cubicle. 
The other interesting one that 

230
00:12:54,880 --> 00:12:59,680
developed early in the game was 
one where you can stack cards in

231
00:12:59,680 --> 00:13:02,080
the cubicle where you play that 
one. 

232
00:13:02,080 --> 00:13:05,600
And whatever's happening with 
the poop that's been competed 

233
00:13:05,600 --> 00:13:08,520
for in the finishing turn, all 
of those cards will all get 

234
00:13:08,520 --> 00:13:12,000
stacked up on top of each other,
and then the stack card will be 

235
00:13:12,000 --> 00:13:15,000
played on top. 
So now you've got the cubicle 

236
00:13:15,000 --> 00:13:18,320
card, and next to it a stack of 
however many points underneath, 

237
00:13:18,720 --> 00:13:22,240
which if somebody places Cuba 
cards after that one and wins 

238
00:13:22,240 --> 00:13:25,000
those, they'll also win the 
stacked ones as well. 

239
00:13:25,320 --> 00:13:27,800
So potentially you can get loads
and loads of points building up 

240
00:13:27,800 --> 00:13:30,400
in one cubicle. 
But then that does also build 

241
00:13:30,400 --> 00:13:33,280
the risk of if somebody's got a 
flush card and they feel pretty 

242
00:13:34,040 --> 00:13:36,360
pointed about it, then they'll 
flush the whole lot as well. 

243
00:13:38,000 --> 00:13:41,200
So yeah, sometimes stack, 
because stack will just pause 

244
00:13:41,200 --> 00:13:43,120
those points and it'll just hold
them in the game. 

245
00:13:43,480 --> 00:13:45,440
And sometimes I'll sit there for
the rest of the game because 

246
00:13:45,440 --> 00:13:47,760
nobody's got the nerve to try 
and claim them because they're 

247
00:13:47,840 --> 00:13:50,760
they're too big. 
So that's quite interesting. 

248
00:13:51,920 --> 00:13:54,840
You've got a sort of a helper 
card, if you like, where you can

249
00:13:55,920 --> 00:13:58,520
draw 2 cards. 
So if you're stuck and you can't

250
00:13:58,520 --> 00:14:02,280
normally play, then you would 
play this card and then you can 

251
00:14:02,280 --> 00:14:05,440
draw 2 cards from whichever deck
that you like and then you would

252
00:14:05,440 --> 00:14:08,040
play from your hand or from 
those two that you've got and 

253
00:14:08,040 --> 00:14:10,560
then just discard another. 
So you're back to your original 

254
00:14:10,560 --> 00:14:11,760
hand number. 
So give. 

255
00:14:11,880 --> 00:14:14,640
So it's a bit of, I don't want 
to say get out of jail free 

256
00:14:14,640 --> 00:14:17,000
card, but it just gives you an 
extra if if you're down to 

257
00:14:17,000 --> 00:14:19,600
nothing you like, at least I can
try this and just have a roll of

258
00:14:19,600 --> 00:14:22,960
the dice if you like, which is 
quite nice. 

259
00:14:23,440 --> 00:14:26,200
The the ones I mentioned were 
the two splash cards. 

260
00:14:26,200 --> 00:14:30,800
So the one allows everybody to 
win the value of the poop that's

261
00:14:30,800 --> 00:14:33,000
in play. 
There's another one which is 

262
00:14:33,000 --> 00:14:35,400
points for two. 
So just you and the previous 

263
00:14:35,400 --> 00:14:38,800
player would get those points. 
Obviously in a a bigger player 

264
00:14:38,800 --> 00:14:41,680
game, it means that some people 
are going to lose out in that 

265
00:14:41,680 --> 00:14:46,200
and too festive that the 
alliances built and lost in the 

266
00:14:46,200 --> 00:14:49,760
in the choice of splash cards of
who you decide to sort of put up

267
00:14:49,760 --> 00:14:52,160
with. 
Yeah. 

268
00:14:53,240 --> 00:14:55,320
And then like I say, you've got 
the wipes as well, which are for

269
00:14:55,720 --> 00:14:59,600
challenging as you you sort of 
deem appropriate. 

270
00:14:59,600 --> 00:15:01,760
And a lot of people, they just 
go full on for the wipe and 

271
00:15:01,760 --> 00:15:04,800
they're like, you know what, I'm
just going to doggedly wipe for 

272
00:15:04,800 --> 00:15:06,840
this and I'm going to go all out
and win it. 

273
00:15:07,880 --> 00:15:09,600
And sometimes it works and 
sometimes it doesn't. 

274
00:15:10,000 --> 00:15:11,440
And it depends who you're 
playing with. 

275
00:15:11,440 --> 00:15:16,560
And yeah, the, it's been really 
fun seeing how the dynamics vary

276
00:15:16,560 --> 00:15:22,120
on player count and the, the, 
the sort of can understand the 

277
00:15:22,120 --> 00:15:24,640
types of players involved, the 
way they come into the game, 

278
00:15:24,640 --> 00:15:26,800
whether they're just, yeah, this
is just good fun. 

279
00:15:26,800 --> 00:15:30,280
And then it turns into actually 
it looks cute, but there's a lot

280
00:15:30,280 --> 00:15:32,960
at stake in this and everyone 
sort of sharpens up a bit. 

281
00:15:34,720 --> 00:15:37,040
So yeah. 
So the pandemonium is it sort of

282
00:15:37,040 --> 00:15:39,480
plays into the sort of the to 
and fro of the game where the 

283
00:15:39,480 --> 00:15:41,480
pooping is obviously more of the
pooping punch deck. 

284
00:15:41,720 --> 00:15:44,760
And then the finishing is more 
around the pandemonium bit of, 

285
00:15:45,320 --> 00:15:46,960
you know, when when the chips 
are down. 

286
00:15:46,960 --> 00:15:48,880
Am I going to try and compete 
for this or am I going to try 

287
00:15:48,880 --> 00:15:52,080
and look after myself or others 
or, you know what, what, what am

288
00:15:52,080 --> 00:15:57,080
I going to try and do? 
There's there's also in the 

289
00:15:57,760 --> 00:16:03,280
pandemonium deck, there are four
event cards which add a bit of 

290
00:16:05,000 --> 00:16:08,240
upsetting to the game as well. 
So for instance, one of them is 

291
00:16:08,240 --> 00:16:11,240
the the mushy wipe. 
So it turns out that all the 

292
00:16:11,240 --> 00:16:12,480
toilet paper has been damaged, 
right? 

293
00:16:12,480 --> 00:16:14,480
So it's all wet. 
So anybody who's been hoarding 

294
00:16:14,480 --> 00:16:16,480
wipe cards, you have to discard 
them. 

295
00:16:17,280 --> 00:16:19,240
So that usually brings a bit of 
a tie as well. 

296
00:16:19,240 --> 00:16:22,480
So because people know it's in 
there, because people used to 

297
00:16:22,480 --> 00:16:25,320
hang on to the wipes for for a 
long time in the game, it's like

298
00:16:25,760 --> 00:16:28,840
that's, that's not, that's not 
where the game needs to be. 

299
00:16:28,840 --> 00:16:33,280
It needs to be a bit more. 
What's the word to, to bring 

300
00:16:33,280 --> 00:16:35,760
people into the game? 
Just having that one event to 

301
00:16:35,760 --> 00:16:38,760
just change the mindset of 
going, OK, I I could try and 

302
00:16:38,760 --> 00:16:42,840
hold on to these, but there is 
the risk of, you know, trying 

303
00:16:42,840 --> 00:16:45,000
to, to be a toilet paper 
hoarder. 

304
00:16:45,000 --> 00:16:47,320
And, you know, historically we 
know that's not a very good 

305
00:16:47,320 --> 00:16:50,920
thing to do. 
So, yeah. 

306
00:16:51,760 --> 00:16:54,520
So it just adds a bit more, a 
bit more chaos I guess into the 

307
00:16:54,520 --> 00:16:57,800
into the mix. 
Poop and pandemonium. 

308
00:16:58,320 --> 00:17:01,000
Wow. 
So you know, I, so I got to know

309
00:17:01,000 --> 00:17:03,320
you a bit when I was in England,
we've had, we had quite a few 

310
00:17:03,320 --> 00:17:07,040
late night conversations and 
you're a very serious guy. 

311
00:17:07,240 --> 00:17:11,560
You know, you're a you're 
you're, you're a very serious 

312
00:17:11,560 --> 00:17:14,079
guy. 
You're a very meaningful, 

313
00:17:14,079 --> 00:17:17,920
thoughtful individual. 
You're a very serious job. 

314
00:17:18,160 --> 00:17:21,440
You've got a, a lovely partner. 
Your life is fantastic. 

315
00:17:21,440 --> 00:17:24,599
You're just delightful. 
And you came up with a game 

316
00:17:24,599 --> 00:17:27,520
about pooping and wiping. 
Mm hmm. 

317
00:17:28,600 --> 00:17:32,320
So take me through the 
beginnings, because you've been 

318
00:17:32,320 --> 00:17:34,200
working on this game for a 
while, haven't you? 

319
00:17:34,840 --> 00:17:37,440
Yeah. 
Take me through the beginnings 

320
00:17:37,440 --> 00:17:39,040
of that. 
Like, how do you get? 

321
00:17:40,400 --> 00:17:46,240
Where'd this come from? 
OK, so I guess without sort of 

322
00:17:46,240 --> 00:17:48,480
going too far back into memory 
lane. 

323
00:17:49,120 --> 00:17:53,320
So I've always enjoyed playing 
board games from my childhoods 

324
00:17:53,320 --> 00:17:56,880
of usually there's sort of 
compendium based games and, and 

325
00:17:56,880 --> 00:17:59,360
the game that shall not be named
and, and things like that. 

326
00:18:00,440 --> 00:18:03,600
And I've always enjoyed sort of 
doing my own slant on things as 

327
00:18:03,600 --> 00:18:06,200
well and making my own sort of 
play versions of stuff. 

328
00:18:07,200 --> 00:18:12,280
And then it wasn't until much 
later, so say 201516 where I 

329
00:18:12,280 --> 00:18:15,640
realised that there was many, 
many board games and board game 

330
00:18:15,640 --> 00:18:19,240
cafes and things like that and, 
and, and, and an official hobby.

331
00:18:20,240 --> 00:18:23,560
And then from that, I, I was 
just really engrossed in the 

332
00:18:23,560 --> 00:18:26,400
fact that it played to a lot of 
things just in my head in terms 

333
00:18:26,400 --> 00:18:29,640
of the sort of, yeah, the 
serious sort of analytical thing

334
00:18:29,640 --> 00:18:32,520
of going, how does, how does 
this thing work? 

335
00:18:32,520 --> 00:18:36,240
And why does that one not work? 
And, and, and why, why do I 

336
00:18:36,240 --> 00:18:39,160
enjoy this and getting too 
reflective on it? 

337
00:18:39,160 --> 00:18:41,520
But going up, OK, this, this 
feels good. 

338
00:18:41,560 --> 00:18:43,440
I'd like to do something like 
this. 

339
00:18:45,080 --> 00:18:49,760
And I remember not quite 
binging, but almost the Wil 

340
00:18:49,760 --> 00:18:52,840
Wheaton tabletop for YouTube. 
Channel Series. 

341
00:18:53,320 --> 00:18:57,000
Where it was it was the essence 
of hobby gaming, if you like to 

342
00:18:57,000 --> 00:19:01,760
me where it was friends coming 
round, having a great time 

343
00:19:02,000 --> 00:19:05,680
playing a game and understanding
what the game was about and I 

344
00:19:05,680 --> 00:19:07,320
watched all of those going 
there. 

345
00:19:07,600 --> 00:19:11,480
There is so much more to this in
terms of just the box on the 

346
00:19:11,480 --> 00:19:14,200
shelf. 
It's, it's the, the, the thing, 

347
00:19:14,200 --> 00:19:18,720
the experienced, the moments 
that that little box of stuff 

348
00:19:18,920 --> 00:19:21,360
can create with people. 
And it's different every single 

349
00:19:21,360 --> 00:19:23,920
time, right? 
Even if you play the same game 

350
00:19:24,080 --> 00:19:26,400
with the same people, it's never
the same. 

351
00:19:27,960 --> 00:19:30,840
And that just intrigued me and 
delighted me. 

352
00:19:31,920 --> 00:19:34,400
And then I just started looking 
at, at options in my head of 

353
00:19:34,400 --> 00:19:36,680
going, OK, well, what, what sort
of thing I ought to do. 

354
00:19:37,080 --> 00:19:41,120
I started looking around at all 
the games of themes and, and 

355
00:19:41,120 --> 00:19:43,760
mechanics and learning lots more
of the terminology. 

356
00:19:44,920 --> 00:19:47,040
And then that sort of fast 
forwarded into the summer of 

357
00:19:47,040 --> 00:19:53,000
2017 and I wanted a game that 
that never looked the same after

358
00:19:53,000 --> 00:19:55,840
you'd taken your turn. 
So the sort of play area was 

359
00:19:55,840 --> 00:19:59,880
always developing. 
And yeah, there was an original 

360
00:19:59,880 --> 00:20:02,800
sort of premise about maybe 
mining for gems or something. 

361
00:20:02,800 --> 00:20:07,320
I was like, yeah, it could work,
but it just there's no. 

362
00:20:07,560 --> 00:20:09,080
There's no like joy in it, 
right? 

363
00:20:09,080 --> 00:20:11,840
It just felt too mechanical. 
And I was like, OK, this is 

364
00:20:11,840 --> 00:20:14,280
fine. 
But it sort of kept the idea on 

365
00:20:14,280 --> 00:20:18,560
my mind and just going on a 
camping trip in that summer and 

366
00:20:19,400 --> 00:20:24,200
maybe it was coincidental, maybe
it was thematic, but had done 

367
00:20:24,200 --> 00:20:27,040
the bathroom things. 
And I was like, this could work 

368
00:20:27,240 --> 00:20:30,240
if it was a toilet and a poop in
it. 

369
00:20:30,360 --> 00:20:33,200
Because it's the same premise of
you're building stuff out. 

370
00:20:33,200 --> 00:20:36,320
You're trying to claim instead 
of gems, you'd have sweet corn. 

371
00:20:36,880 --> 00:20:40,840
And it was, it was just kind of 
populating itself in my head and

372
00:20:41,280 --> 00:20:45,120
I was like, this is it's coming 
together too nicely and I'm 

373
00:20:45,120 --> 00:20:48,360
enjoying this too much in my 
head for something. 

374
00:20:48,360 --> 00:20:50,640
Right, right. 
And I started talking to people 

375
00:20:50,640 --> 00:20:54,000
about it and they were like you,
you need to get this into a form

376
00:20:54,000 --> 00:20:56,160
that we can play because this 
would be amazing. 

377
00:20:57,560 --> 00:21:00,280
And it just started from that 
really with with that initial 

378
00:21:00,280 --> 00:21:04,960
sort of, it wasn't the elevator 
pitch, but that sort of 32nd to 

379
00:21:05,000 --> 00:21:08,000
a minute intro to people going, 
I've had this idea for a game 

380
00:21:08,000 --> 00:21:09,560
and I'm like, Oh yeah, what's it
about? 

381
00:21:09,560 --> 00:21:11,680
And they'll be like, yeah, I 
want to play that. 

382
00:21:11,760 --> 00:21:13,280
I'm like, OK, cool. 
I'll. 

383
00:21:13,800 --> 00:21:17,160
And I think it was maybe they 
should have given me a different

384
00:21:17,160 --> 00:21:20,480
reaction. 
It was that initial kind of, 

385
00:21:21,000 --> 00:21:24,280
this could be brilliant and 
hilarious and ridiculous and 

386
00:21:24,280 --> 00:21:26,560
great all in the same breath. 
And. 

387
00:21:27,280 --> 00:21:31,120
And I like that. 
And I guess the sort of circular

388
00:21:31,120 --> 00:21:33,920
thing of coming back to the, the
serious personality. 

389
00:21:33,920 --> 00:21:38,560
But the the humour bit is I grew
up watching a lot of the sort of

390
00:21:38,560 --> 00:21:42,720
classic British comedy stuff 
like the the sitcom writer and 

391
00:21:42,720 --> 00:21:45,720
all the sort of really well 
heralded writers. 

392
00:21:46,400 --> 00:21:48,520
And I often found there was a 
real like, especially with 

393
00:21:49,000 --> 00:21:53,120
Ronnie Barker as an instance, 
really serious guy, and he took 

394
00:21:53,120 --> 00:21:56,440
his craft very seriously, but 
the stuff he produced was very, 

395
00:21:56,440 --> 00:22:01,400
very clever and very funny. 
And it was that balance, and I'm

396
00:22:01,400 --> 00:22:03,680
not saying I'm on that level at 
all, but just that balance, 

397
00:22:03,680 --> 00:22:07,520
right, where you don't have to 
be a clown all the time to make 

398
00:22:07,520 --> 00:22:09,320
people laugh. 
You can have that balance 

399
00:22:09,320 --> 00:22:11,880
between your personality 
characteristics if you like. 

400
00:22:13,120 --> 00:22:16,760
So as soon as the game started, 
Mikey, as soon as I introduced 

401
00:22:16,760 --> 00:22:19,360
the game to people and they were
like, oh, this is cool. 

402
00:22:19,400 --> 00:22:22,720
And then they started laughing 
with it and playing the game. 

403
00:22:22,720 --> 00:22:24,880
I was like, this is that's the 
reaction I want. 

404
00:22:24,880 --> 00:22:27,680
I want people to enjoy it and be
playing the game. 

405
00:22:27,680 --> 00:22:32,200
So there's that duality of sort 
of competition and entertainment

406
00:22:32,200 --> 00:22:34,920
at the same in the same 
experience. 

407
00:22:34,920 --> 00:22:37,240
And I was like that, that's it. 
That's that's what I want to 

408
00:22:37,840 --> 00:22:44,800
bottle up, really. 
So have you ever given a pitch 

409
00:22:44,880 --> 00:22:47,600
for your game while in a 
bathroom? 

410
00:22:51,080 --> 00:22:54,440
I picture you sitting on the 
toilet next to some game 

411
00:22:54,440 --> 00:22:57,360
designer be like, so I've got 
this idea for this game. 

412
00:22:57,600 --> 00:23:03,920
Really. 
So I I haven't, I haven't. 

413
00:23:05,120 --> 00:23:08,160
I suppose for for comedy 
purposes I should I should say 

414
00:23:08,160 --> 00:23:11,640
it's the only way I pitch the 
game, but but I haven't that. 

415
00:23:12,120 --> 00:23:15,800
Would have been great. 
Because I think if you're in the

416
00:23:15,800 --> 00:23:19,440
toilet cubicle and you said I've
got this idea for a game, that 

417
00:23:19,440 --> 00:23:21,080
lead sentence could land you in 
a. 

418
00:23:21,760 --> 00:23:23,480
Weird. 
A lot of trouble. 

419
00:23:23,600 --> 00:23:26,720
I mean, that could, yeah, yeah, 
that could go wrong really 

420
00:23:26,720 --> 00:23:31,320
quickly and just running away 
going. 

421
00:23:31,320 --> 00:23:33,000
I just want to tell you about my
Kickstarter. 

422
00:23:37,840 --> 00:23:41,920
So the OK, so Kickstarter here. 
So let's start here. 

423
00:23:42,040 --> 00:23:44,160
When's the launch? 
What's the launch date for this 

424
00:23:44,160 --> 00:23:47,680
game? 
So the launch dates on the 6th 

425
00:23:47,840 --> 00:23:52,440
of so Friday the 6th of 
September 2024 and it's actually

426
00:23:52,440 --> 00:23:56,440
taking place or put well travel 
Godzilla in or put tabletop 

427
00:23:56,440 --> 00:23:58,240
Scotland, which is on that that 
weekend. 

428
00:23:59,000 --> 00:24:00,680
Excellent. 
So guys be looking for that on 

429
00:24:00,680 --> 00:24:06,640
September 6th. 
So why did you decide of why did

430
00:24:06,640 --> 00:24:11,040
you decide to launch on 
Kickstarter as opposed to other 

431
00:24:11,440 --> 00:24:15,000
crowd funding sites that are 
available? 

432
00:24:16,720 --> 00:24:20,040
It's a good question. 
There were a lot of influencing 

433
00:24:20,040 --> 00:24:22,440
factors in that. 
And this is where it gets super 

434
00:24:22,440 --> 00:24:26,440
analytical because there's an 
enormous amount of effort that 

435
00:24:26,440 --> 00:24:29,840
goes into any, any sort of pre 
launch campaign, whatever sort 

436
00:24:29,840 --> 00:24:34,880
of platform you're using, right.
And there are, yeah, pros and 

437
00:24:34,880 --> 00:24:36,360
cons with every sort of 
approach. 

438
00:24:37,360 --> 00:24:41,880
The for me, there were, there 
were a few key influencing 

439
00:24:41,880 --> 00:24:45,760
factors without sort of running 
into sort of a whole analysis of

440
00:24:45,760 --> 00:24:49,280
everything. 
But, and I make no secret about 

441
00:24:49,280 --> 00:24:53,520
having previous Kickstarters for
this game, but because I'd 

442
00:24:53,520 --> 00:24:57,520
engaged with Kickstarter before,
it was a platform where the fan 

443
00:24:57,520 --> 00:25:00,280
base of the game was growing 
through Kickstarter. 

444
00:25:01,040 --> 00:25:05,080
So people were prepared to say, 
look, we want this game, we will

445
00:25:05,080 --> 00:25:08,120
back it. 
Obviously, we just need enough 

446
00:25:08,240 --> 00:25:09,880
other people to do it at the 
same time as well. 

447
00:25:09,880 --> 00:25:14,120
And you're like, OK. 
The the peculiarity with 

448
00:25:14,120 --> 00:25:20,720
Kickstarter though, is that you,
you get to see your your pre 

449
00:25:20,720 --> 00:25:23,640
follower list if you like, but 
it's only numerical. 

450
00:25:23,640 --> 00:25:25,600
You don't get to see who the 
people are. 

451
00:25:25,960 --> 00:25:29,000
You don't get to see where they 
are and you don't really get to 

452
00:25:29,000 --> 00:25:30,960
see when they started 
supporting. 

453
00:25:32,040 --> 00:25:35,640
So you just got this mysterious 
number of saying, oh, there are 

454
00:25:36,280 --> 00:25:37,960
number of people interested in 
this game. 

455
00:25:37,960 --> 00:25:41,320
Cool. 
And then you go, well, what, 

456
00:25:41,320 --> 00:25:45,000
what can I do with that? 
For instance, if, if I knew or 

457
00:25:45,000 --> 00:25:47,680
if somebody knew about a 
campaign that all of your 

458
00:25:47,680 --> 00:25:50,000
followers were in a particular 
country, that he's not your 

459
00:25:50,000 --> 00:25:53,400
country, you go, you know what, 
I'll, I'll set up all the 

460
00:25:53,400 --> 00:25:56,320
fulfilment stuff and all the 
delivery to ship it direct to 

461
00:25:56,320 --> 00:25:58,680
that country because it just 
makes logistical sense. 

462
00:25:59,480 --> 00:26:01,480
But you don't have that 
information available to you. 

463
00:26:02,280 --> 00:26:06,240
But what you do have available 
is a sort of a momentum, if you 

464
00:26:06,240 --> 00:26:11,360
like, or a community of people 
who, this mysterious community 

465
00:26:11,360 --> 00:26:15,640
who are there and they do exist 
and you go, well, if I choose a 

466
00:26:15,640 --> 00:26:20,240
different platform, I'm very 
likely to lose them because 

467
00:26:20,520 --> 00:26:24,200
being able to recover everybody 
who's followed it is, is very, 

468
00:26:24,200 --> 00:26:25,760
very difficult if possible at 
all. 

469
00:26:26,720 --> 00:26:29,280
So that was one of the key 
influencing things is because 

470
00:26:29,280 --> 00:26:32,680
I've been growing this 
community, if you like, aside 

471
00:26:32,680 --> 00:26:35,160
from Kickstarter, but definitely
through the Kickstarter platform

472
00:26:35,160 --> 00:26:37,600
as well. 
It made sense to continue with 

473
00:26:37,600 --> 00:26:40,280
that for this game because there
were people ready and waiting 

474
00:26:40,280 --> 00:26:42,240
for it. 
So then when other people were 

475
00:26:42,240 --> 00:26:43,800
saying, OK, how do we get this 
game? 

476
00:26:44,360 --> 00:26:47,960
OK, go and follow the 
Kickstarter, go and sign up to 

477
00:26:47,960 --> 00:26:52,240
the pre launch and then you're 
in that amorphous BLOB of hidden

478
00:26:52,240 --> 00:26:55,520
people. 
Yeah. 

479
00:26:56,600 --> 00:26:59,880
What that OK, that's that's a 
pretty good answer. 

480
00:27:00,240 --> 00:27:03,360
One one of the more in depth 
answers I've gotten in a while. 

481
00:27:03,360 --> 00:27:06,880
So thank you for that. 
So that's pretty cool. 

482
00:27:06,880 --> 00:27:11,920
So you've got what 200 and 214 
backers right now pre launch? 

483
00:27:11,920 --> 00:27:13,720
Is that what is that what I 
mean? 

484
00:27:13,720 --> 00:27:17,040
So So what are you looking for? 
You're in you're in the pre 

485
00:27:17,040 --> 00:27:18,480
launch stage. 
You're getting ready to launch 

486
00:27:18,480 --> 00:27:22,800
on the 6th. 
What are you looking for in the 

487
00:27:22,800 --> 00:27:25,800
campaign right now, just before 
the launch? 

488
00:27:25,800 --> 00:27:28,960
Like at what point? 
Where's the threshold where 

489
00:27:28,960 --> 00:27:31,760
you're like, I'm confident we're
going to find we're ready to go 

490
00:27:31,760 --> 00:27:39,040
and pull the trigger? 
So it's the just the, what would

491
00:27:39,040 --> 00:27:42,160
you call it, sort of the, the, 
the noise, if you like, of, of 

492
00:27:42,160 --> 00:27:47,040
the anticipation from others of 
people saying whether they 

493
00:27:47,360 --> 00:27:49,680
through a lot of people who've 
been messaging me for well, like

494
00:27:49,680 --> 00:27:52,680
since the summertime when they 
knew another campaign was sort 

495
00:27:52,680 --> 00:27:55,600
of in the offing and they'd be 
messaging going, is there a date

496
00:27:55,600 --> 00:27:57,920
yet? 
We like whatever the, the latest

497
00:27:57,920 --> 00:28:01,800
sort of event videos have been 
or photos and whatnot. 

498
00:28:01,800 --> 00:28:04,320
And we want to see what the 
latest thing is. 

499
00:28:05,480 --> 00:28:08,880
So just having that sense that 
people do care and it's still on

500
00:28:08,880 --> 00:28:12,480
their radar. 
Obviously the, the enormous 

501
00:28:12,480 --> 00:28:18,080
proof is, is on that first 
really 24, at most 48 hours of 

502
00:28:18,080 --> 00:28:22,320
going OK, you push the button 
and you know, when the was it 

503
00:28:22,320 --> 00:28:26,240
when the, the flag drops, the 
the BS stops and you're like, 

504
00:28:26,240 --> 00:28:28,480
OK, that's it. 
And you'll, you'll then see 

505
00:28:28,480 --> 00:28:31,280
whether people are as keen as 
they say they are. 

506
00:28:31,560 --> 00:28:33,760
It's really, it's really easy 
for people to be really 

507
00:28:33,760 --> 00:28:35,560
supportive. 
And I'm not knocking these, but 

508
00:28:35,560 --> 00:28:37,400
they go, yeah, yeah, we'll 
definitely back you da da, da, 

509
00:28:37,400 --> 00:28:39,120
da da. 
And sometimes things happen 

510
00:28:39,120 --> 00:28:41,640
where they're not in a position 
to and that, you know, that's, 

511
00:28:41,640 --> 00:28:46,440
that's cool, but it just depends
on how much you're banking on 

512
00:28:47,320 --> 00:28:49,040
convert. 
If you like marketing speak, 

513
00:28:49,040 --> 00:28:53,040
converting a number of your 
backers into or pre backers into

514
00:28:53,040 --> 00:28:56,880
or proper backers. 
So, so there's, it's ultimately 

515
00:28:56,880 --> 00:29:00,200
a game of risk really. 
And the Kickstarter or any 

516
00:29:00,400 --> 00:29:03,280
credit funding campaign is a 
game in itself where you go, 

517
00:29:04,240 --> 00:29:07,360
there's an investment of time 
and money that everybody's put 

518
00:29:07,360 --> 00:29:10,200
into a campaign. 
And there comes a time where you

519
00:29:10,200 --> 00:29:13,640
go, actually, no, it's just not 
worth doing at all, ever. 

520
00:29:14,120 --> 00:29:16,440
Or you go, it is worth doing, 
just not now. 

521
00:29:16,880 --> 00:29:19,440
Or you go, no, this is it. 
And you just push the button And

522
00:29:19,440 --> 00:29:21,840
then as soon as you're in, 
you're, you're, you're strapped 

523
00:29:21,840 --> 00:29:24,840
in and nobody else is, but 
you're, you're on that ship and 

524
00:29:24,840 --> 00:29:27,840
you're firing away. 
And you just hope that the 

525
00:29:27,840 --> 00:29:31,200
people have aligned with you at 
the same time. 

526
00:29:33,200 --> 00:29:38,560
So do you have do you currently 
have any demographic information

527
00:29:39,280 --> 00:29:45,320
on your followers pre launch? 
So not through Kickstarter, but 

528
00:29:45,320 --> 00:29:48,480
sort of informally. 
So I've done a lot of personal 

529
00:29:48,480 --> 00:29:51,640
messaging, especially through 
the spring and summer of this 

530
00:29:51,640 --> 00:29:55,800
year, early summer. 
So for instance, every single 

531
00:29:55,800 --> 00:29:58,160
Instagram follower has had a 
personal message from me. 

532
00:29:58,240 --> 00:30:00,640
A lot of people didn't realise 
it was personal message because 

533
00:30:00,640 --> 00:30:03,000
some would come back going, oh, 
thanks for the automated 

534
00:30:03,000 --> 00:30:05,560
message. 
I'm like, and I'd reply more or 

535
00:30:05,560 --> 00:30:08,000
less immediately going, this 
isn't automated. 

536
00:30:08,040 --> 00:30:11,680
I wish there was a way of doing 
it automated, but I care too 

537
00:30:11,680 --> 00:30:14,560
much to just send a blanket 
thing out because if it's 

538
00:30:14,560 --> 00:30:17,680
blanket, a lot of people go, I 
don't care about that, right. 

539
00:30:18,520 --> 00:30:21,160
So I was just messaging people 
going, the campaign's come in, 

540
00:30:22,040 --> 00:30:25,080
give it a follow up if it's on 
your radar or if you want it to 

541
00:30:25,080 --> 00:30:26,600
be on your radar. 
And then people would come back.

542
00:30:26,600 --> 00:30:28,840
So I'd have, I'd be able to 
build my own sort of list up of 

543
00:30:28,840 --> 00:30:32,360
saying, yeah, where are people 
and what sort of things are they

544
00:30:32,360 --> 00:30:35,360
interested in? 
What things do they know about 

545
00:30:35,360 --> 00:30:36,880
the game? 
What are they still curious 

546
00:30:36,880 --> 00:30:38,680
about? 
So then you can build a page 

547
00:30:38,680 --> 00:30:43,120
around that so that you you 
convey it in a way that is the 

548
00:30:43,120 --> 00:30:45,800
sort of pushes all the right 
buttons, I guess for people so 

549
00:30:45,800 --> 00:30:48,320
that when they look, they can 
go, Oh, yeah, I'll get this now 

550
00:30:48,400 --> 00:30:51,120
rather than trawling through it 
and going, OK, I don't, I still 

551
00:30:51,120 --> 00:30:53,000
don't really get it. 
And some people are back again 

552
00:30:53,000 --> 00:30:55,960
just because of the way it looks
or just a referral from a friend

553
00:30:55,960 --> 00:30:58,480
or whatever. 
But it needs to be, yeah, 

554
00:30:58,480 --> 00:31:01,560
credible enough so that people 
can just if they just happen 

555
00:31:01,560 --> 00:31:04,160
upon it, they can go, OK, I'll 
get this quickly enough. 

556
00:31:04,560 --> 00:31:07,360
And it either feels right. 
I'll delve a bit more before 

557
00:31:07,360 --> 00:31:10,920
they go, no, that's cool. 
And, and I think that's, that's 

558
00:31:10,920 --> 00:31:15,160
something that's quite important
that I think a lot of indie 

559
00:31:15,160 --> 00:31:19,520
designers have a harder time 
with where people don't like 

560
00:31:19,520 --> 00:31:21,160
their game and they go, well, 
that's fine. 

561
00:31:21,200 --> 00:31:23,520
It it's better for you to find 
out faster that somebody doesn't

562
00:31:23,520 --> 00:31:25,720
like it, right? 
Then you can quickly find 

563
00:31:25,720 --> 00:31:28,760
somebody who does because it's, 
you know, not every game has a 

564
00:31:29,040 --> 00:31:32,200
has a fan, You know, everyone 
likes different things. 

565
00:31:32,840 --> 00:31:35,880
True. 
So we've got what a week We've 

566
00:31:35,880 --> 00:31:38,040
got what? 
So today is the 1st of 

567
00:31:38,040 --> 00:31:43,520
September, it'll be the 3rd when
you're listening to this because

568
00:31:43,520 --> 00:31:46,920
it drops on Tuesday this episode
and that'll be so they give you 

569
00:31:46,920 --> 00:31:49,960
3 days before launch. 
So here's something interesting 

570
00:31:50,200 --> 00:31:51,800
and why I asked you the 
question. 

571
00:31:52,040 --> 00:31:56,120
Now, granted, this is all these 
are all statistics through 

572
00:31:56,120 --> 00:32:02,760
Instagram only I don't have the 
Spotify statistics, but so 

573
00:32:02,760 --> 00:32:09,680
recently on the, the our podcast
reach, so we're 37% in the US 

574
00:32:09,680 --> 00:32:13,640
and 17% in England. 
So I'm, I'm kind of, I'm kind of

575
00:32:13,640 --> 00:32:16,760
pleased by that because early 
on, early on it was the other 

576
00:32:16,760 --> 00:32:19,200
way around. 
But what's interesting is this 

577
00:32:19,200 --> 00:32:23,520
week in particular, our greatest
reach is in the city of Madrid. 

578
00:32:24,600 --> 00:32:28,000
I don't, I don't, I don't know. 
So it's like a, granted, we're 

579
00:32:28,000 --> 00:32:34,000
talking about a 1.8% increase in
Madrid, in London, and then 

580
00:32:34,000 --> 00:32:37,120
obviously Springfield because 
you know, this is where I live, 

581
00:32:37,120 --> 00:32:41,400
and then Mexico City. 
So let's hope, let's hope 

582
00:32:41,520 --> 00:32:45,800
sincerely, you'll pick up a few 
listeners on Tuesday listening 

583
00:32:45,800 --> 00:32:48,320
to this podcast and they're 
hearing about your game for the 

584
00:32:48,320 --> 00:32:51,680
first time and they'll check it 
out on the 6th coming the 

585
00:32:51,680 --> 00:32:55,080
Kickstarter. 
Can't go because who doesn't 

586
00:32:55,080 --> 00:32:59,240
like to play serious strategic 
games and thinking about poo at 

587
00:32:59,240 --> 00:33:00,920
the same time? 
I mean, come on, right? 

588
00:33:01,520 --> 00:33:02,240
Exactly. 
Exactly. 

589
00:33:05,120 --> 00:33:10,040
That's awesome. 
So after this is there, is there

590
00:33:10,040 --> 00:33:12,560
another project you're working 
on right now that'll be coming 

591
00:33:12,560 --> 00:33:14,720
out after Can't Go is complete 
or? 

592
00:33:15,880 --> 00:33:19,480
There are so do have. 
Yeah, it's actually just down 

593
00:33:19,480 --> 00:33:21,280
here. 
Next to me, there's a, a folder 

594
00:33:21,280 --> 00:33:23,600
of other ideas that are in 
various stages of, of 

595
00:33:23,600 --> 00:33:28,760
completion, very different 
themes, very different styles of

596
00:33:28,760 --> 00:33:31,560
play. 
But the thing I wanted to get 

597
00:33:31,560 --> 00:33:36,080
through really was, was just to,
to, to get through this first, 

598
00:33:36,760 --> 00:33:38,680
this first game really you can 
get it through to the, the 

599
00:33:38,680 --> 00:33:41,560
production bit. 
Because again, once you're, 

600
00:33:41,560 --> 00:33:44,160
there's a lot of discussions 
that you have with people and 

601
00:33:44,160 --> 00:33:48,480
until you're actually there with
the money asking for lead times 

602
00:33:48,480 --> 00:33:51,040
and proper delivery dates, you, 
you never really know how people

603
00:33:51,040 --> 00:33:53,880
are really going to perform. 
I mean, luckily the board game 

604
00:33:53,880 --> 00:33:56,960
industry is full of really 
helpful people, really reliable 

605
00:33:57,560 --> 00:34:01,640
employers and such. 
So I'm just really just super 

606
00:34:01,640 --> 00:34:05,880
keen to get through it. 
The other thing as well is it's 

607
00:34:05,880 --> 00:34:08,239
just that level of credibility 
as well, because it's all well 

608
00:34:08,239 --> 00:34:11,040
and good kind of preaching about
Kickstarter advice and 

609
00:34:11,040 --> 00:34:13,600
perspectives and stuff, but 
until you've actually kind of 

610
00:34:13,600 --> 00:34:16,400
gone through and had a really 
successful one, all the 

611
00:34:16,400 --> 00:34:18,600
perspectives are like, OK, well,
yeah, we hear what you're 

612
00:34:18,600 --> 00:34:20,159
saying, but you've never had a 
winning one. 

613
00:34:21,440 --> 00:34:24,280
So I'm, yeah, just getting 
getting out of that line and 

614
00:34:24,320 --> 00:34:27,120
just making it work. 
I'm just, yeah, super stoked for

615
00:34:27,120 --> 00:34:30,560
that to happen. 
Well, here's to your first win 

616
00:34:31,679 --> 00:34:32,600
that way. 
Yeah. 

617
00:34:32,600 --> 00:34:38,199
So that would be exciting. 
So we've come to the end of the 

618
00:34:38,199 --> 00:34:43,560
show. 
So let's see we're I do my 

619
00:34:43,560 --> 00:34:46,600
little voice over from reading 
of a rule book. 

620
00:34:49,400 --> 00:34:51,719
And so here I've just picked one
at random. 

621
00:34:51,719 --> 00:34:53,440
It's not even connected or 
related. 

622
00:34:53,440 --> 00:34:56,960
I don't have a copy of Can't go.
So normally what I've done in 

623
00:34:56,960 --> 00:34:59,720
previous episodes is I would 
just read from your rule book. 

624
00:35:00,120 --> 00:35:02,080
You know, I know of your game, 
but I don't have that. 

625
00:35:02,080 --> 00:35:04,400
So I should have asked in 
advance. 

626
00:35:04,640 --> 00:35:07,040
So shame on me. 
This is what happens when Gareth

627
00:35:07,040 --> 00:35:08,600
leaves me. 
He was back. 

628
00:35:08,600 --> 00:35:11,040
I thought everything was great 
and then I just dropped the 

629
00:35:11,040 --> 00:35:15,800
ball. 
So so here we go with the next 

630
00:35:15,880 --> 00:35:18,520
and I'll. 
I'll let you guess, but I won't 

631
00:35:18,520 --> 00:35:20,640
tell you and will reveal it next
week. 

632
00:35:22,200 --> 00:35:26,120
Observe the growth of nature's 
most beautiful and exotic 

633
00:35:26,200 --> 00:35:31,720
natural structure, the coral 
reefs found primarily in the 

634
00:35:31,720 --> 00:35:35,800
Indo Pacific region. 
It has taken reefs thousands of 

635
00:35:35,800 --> 00:35:38,560
years to grow. 
Over that time they have 

636
00:35:38,560 --> 00:35:42,440
mesmerized marine life and 
created amazing aquatic 

637
00:35:42,520 --> 00:35:45,480
ecosystems. 
Prepare yourselves to do the 

638
00:35:45,480 --> 00:35:50,240
same and open your eyes to the 
beauty of the oceans. 

639
00:35:51,440 --> 00:35:54,080
So that's the game. 
What do you what game do you 

640
00:35:54,080 --> 00:35:58,760
think I just read from? 
Well, I I just want to hear you 

641
00:35:58,800 --> 00:36:01,760
read more of that rule book. 
That is that's that's a there 

642
00:36:01,760 --> 00:36:05,840
should be a rule book with PJ 
podcast of itself. 

643
00:36:06,360 --> 00:36:10,800
Maybe that that's amazing. 
So I mean, you've gone into to 

644
00:36:10,960 --> 00:36:13,280
coral reefs there's. 
There is a. 

645
00:36:13,760 --> 00:36:16,160
A game called, you know, a game 
called Reef, which has got like 

646
00:36:16,160 --> 00:36:19,000
the clunky bits of coral reef 
and you sort of stack in. 

647
00:36:20,200 --> 00:36:23,480
There is and there is, and I 
think there's a game that just 

648
00:36:23,480 --> 00:36:26,720
came out that's called corals or
coral reef or something like 

649
00:36:26,720 --> 00:36:29,640
that. 
So it's a trick, right? 

650
00:36:29,640 --> 00:36:34,400
Like, what is it? 
Well, stay tuned next week and 

651
00:36:34,400 --> 00:36:39,120
you'll find out. 
And I just realized that I have 

652
00:36:39,120 --> 00:36:45,160
completely forgotten which rule 
what game I read from last week.

653
00:36:45,880 --> 00:36:50,640
I'm I'm sitting here again. 
This is see what happens when 

654
00:36:50,640 --> 00:36:54,600
Gareth leaves me. 
In the edit, it's fine. 

655
00:36:54,600 --> 00:36:56,720
Nobody will know, it's fine. 
Right. 

656
00:36:57,200 --> 00:36:59,440
I'm sitting here while I'm 
talking to him, looking at my 

657
00:36:59,440 --> 00:37:01,200
shelf, going, what did I read 
from last week? 

658
00:37:01,200 --> 00:37:02,880
Because I need to tell my 
listeners. 

659
00:37:04,480 --> 00:37:07,160
Yeah, shoot, I've completely 
forgotten. 

660
00:37:07,680 --> 00:37:10,200
So I guess you're just going to 
have to stay tuned the week 

661
00:37:10,200 --> 00:37:13,880
after. 
And, you know, to be honest with

662
00:37:13,880 --> 00:37:17,360
you, not only is it Garrett's 
absence, I think it's the fact 

663
00:37:17,360 --> 00:37:20,240
that I'm. 
So my head is fixated on episode

664
00:37:20,240 --> 00:37:23,960
100. 
And it's like, PJ, you, you got 

665
00:37:23,960 --> 00:37:26,320
five more episodes to go, son, 
you better calm down. 

666
00:37:26,400 --> 00:37:32,880
Yeah. 
So before we go, do you have 

667
00:37:33,000 --> 00:37:34,520
anything else you want to talk 
about? 

668
00:37:35,880 --> 00:37:38,400
Anything we missed on Can't Go 
Kickstarter. 

669
00:37:38,400 --> 00:37:40,560
What's going on? 
How's the weather in England? 

670
00:37:41,720 --> 00:37:47,200
It's, it's well, apparently 
thunderstorms forecast, but they

671
00:37:47,200 --> 00:37:49,240
never turn up and it's not 
turned up yet. 

672
00:37:49,560 --> 00:37:51,560
I do love a good thunderstorm. 
Yeah. 

673
00:37:51,960 --> 00:37:54,120
I mean, the UK thunderstorms are
tolerable. 

674
00:37:54,120 --> 00:37:56,720
I think thunderstorms more or 
less everywhere else in the 

675
00:37:56,720 --> 00:38:01,680
world are just like events 
destroying kind of activities 

676
00:38:01,680 --> 00:38:06,160
where it's just some. 
It's, it's, it's really, it's 

677
00:38:06,160 --> 00:38:10,360
really interesting because in 
the US we have special names 

678
00:38:11,160 --> 00:38:14,520
devoted to different types of 
thunderstorms. 

679
00:38:15,880 --> 00:38:18,400
And I, I don't, I don't mean 
like the Hurricanes, which have 

680
00:38:18,400 --> 00:38:22,520
their own names. 
I mean like, so there's last 

681
00:38:22,520 --> 00:38:25,680
summer, there was a storm that 
came through for about an hour 

682
00:38:25,680 --> 00:38:28,880
or two here. 
And it was like the, the, the 

683
00:38:28,880 --> 00:38:32,440
wind was blowing so much that 
the rain was going sideways. 

684
00:38:33,160 --> 00:38:37,480
I think, I think, I think they 
call it frontline winds or 

685
00:38:37,480 --> 00:38:39,440
something. 
So it's not wind gusts, right? 

686
00:38:39,440 --> 00:38:42,080
There's not a there's not a 
circulation in the air. 

687
00:38:42,200 --> 00:38:45,600
And they call it derecho. 
And I'm like, I've never heard 

688
00:38:45,600 --> 00:38:48,600
of that, but holy cow, that was 
terrifying. 

689
00:38:50,280 --> 00:38:53,600
So yeah. 
Well, good, good. 

690
00:38:53,640 --> 00:38:55,960
Yeah. 
We had thunderstorms here just a

691
00:38:55,960 --> 00:38:57,480
few days ago. 
It was not fun. 

692
00:38:57,480 --> 00:39:01,800
So, yeah. 
But we are a much larger 

693
00:39:01,800 --> 00:39:06,320
country, so we get a lot more 
meteorological phenomena than 

694
00:39:06,320 --> 00:39:11,960
you do in England, so. 
Yeah, as as a really nerdy thing

695
00:39:11,960 --> 00:39:14,120
and not to draw this out too 
long, but there is a website 

696
00:39:14,120 --> 00:39:17,400
where you, where it does a 
lightning map and you can so 

697
00:39:17,840 --> 00:39:20,280
just a map of the world and you 
can see wherever the weather 

698
00:39:20,280 --> 00:39:22,800
stations pick up all the Thunder
and lightning. 

699
00:39:23,040 --> 00:39:25,240
And that's fascinating. 
Oh, it depends how you define 

700
00:39:25,240 --> 00:39:27,080
fascinating. 
Right, right, right. 

701
00:39:27,120 --> 00:39:29,200
Really interesting. 
So like the last couple of days 

702
00:39:29,200 --> 00:39:32,040
I've been looking and over in 
France there's been quite a lot 

703
00:39:32,040 --> 00:39:33,920
of Thunder activity and I'm 
thinking, oh, is that going to 

704
00:39:33,920 --> 00:39:36,280
come up in into the UK? 
But it hasn't yet. 

705
00:39:36,560 --> 00:39:41,440
So I was quite disappointed but.
What would be interesting is if 

706
00:39:41,440 --> 00:39:45,640
we had sensors in our toilets 
and you could track every toilet

707
00:39:45,640 --> 00:39:50,720
flush around the world. 
Which, right. 

708
00:39:50,760 --> 00:39:54,000
I mean, just to tie this back to
the theme of your game, but this

709
00:39:54,000 --> 00:39:57,960
has like climate, this is 
climatological and 

710
00:39:58,000 --> 00:40:00,360
environmental, like 
repercussions, right? 

711
00:40:00,360 --> 00:40:04,680
You could track the flow of 
wastewater, you know, and human 

712
00:40:04,680 --> 00:40:09,120
activity potentially. 
It's kind of cool if you think 

713
00:40:09,120 --> 00:40:11,880
that kind of thing is. 
Just sort of breach the point or

714
00:40:11,880 --> 00:40:15,160
brought the point of there's a 
good portion of the the world 

715
00:40:15,160 --> 00:40:16,680
that doesn't have flushing 
toilets. 

716
00:40:16,680 --> 00:40:18,520
I don't have access to good 
connotation. 

717
00:40:19,480 --> 00:40:23,080
So it's quite a a luxury if you 
like, of being able to have a 

718
00:40:23,080 --> 00:40:25,640
room with a toilet in, with 
clean water and you can just go 

719
00:40:25,680 --> 00:40:27,120
in and it's safe. 
You're not going to get 

720
00:40:27,120 --> 00:40:28,320
attacked. 
Everything's clean. 

721
00:40:28,320 --> 00:40:29,640
You're not going to get any 
bacteria. 

722
00:40:29,640 --> 00:40:32,680
There you go, there you go, 
there you are. 

723
00:40:34,040 --> 00:40:37,720
Well, thank you so much John. 
It was it's always a pleasure 

724
00:40:37,720 --> 00:40:40,000
talking to you. 
Thanks for coming back on and 

725
00:40:40,640 --> 00:40:42,840
putting up with me without 
Gareth once again. 

726
00:40:42,840 --> 00:40:45,080
So. 
It's absolute pleasure, PJ. 

727
00:40:45,240 --> 00:40:48,680
Thank you, Kyle. 
Thanks everyone for listening, 

728
00:40:48,840 --> 00:40:52,000
please subscribe and as always, 
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729
00:40:52,000 --> 00:40:56,760
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730
00:40:56,760 --> 00:41:00,760
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731
00:41:00,760 --> 00:41:01,400
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