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Welcome to Episode 133, where 
imagination is central to 

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sparking connection through 
storytelling. 

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Today, we're diving into a 
heartwarming tale of local game 

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store that hosted A widely 
successful Dungeons and Dragons 

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summer camp for kids. 
From its controversial 

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beginnings in the 1970s to 
becoming a cornerstone of modern

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geek culture, indie has since 
become a cultural touchstone, 

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fostering creativity, 
storytelling, and deep social 

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bonds. 
One story, 1 monster, and one 

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role at a time, these kids built
confidence, collaboration, and 

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friendship to their shared 
imagination and adventure. 

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Let's explore how these timeless
game continues to shape young 

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minds and inspire a sense of 
wonder as well as hearing about 

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a local game store became the 
center of empowerment for a new 

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generation. 
It's dungeons, drag, and summer 

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dreams. 
How collaborative storytelling 

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empowers young minds to develop 
meaningful friendships. 

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So today I have asked Bethany 
from my local game store in 

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Games here in Springfield, IL to
join me and talk about this D&D 

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summer camp. 
Bethany, how are you? 

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I'm great. 
How? 

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Are you good? 
So real quick, tell me a little 

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bit about yourself. 
How'd you get in AD and D? 

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And then what is your job title?
How do you fit in Titan games? 

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Right. 
So as you introduced, I'm 

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Bethany, I do the social media 
and invent managing at the Titan

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Game stores and I help all the 
other Titan Game stores with 

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that as well. 
And I'm also one of the DMS at 

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our Springfield location. 
And I primarily do a lot of the 

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kids DND, but I also do DND for 
grown-ups. 

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I was brought into DND back in 
college. 

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I actually started on 3.5 E not 
knowing that. 

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Quickly made the switch over to 
5 E. 

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So I didn't even realize it 
forever and have been playing 5 

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E since then. 
And I've played for over 10 

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years at this point. 
And I've been Adm for probably, 

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I think now we're hitting Year 5
or 6 of DME. 

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Wow, 5 or 6? 
That's that's incredible. 

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A lot of years. 10 years of DND.
10 years. 

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How many of those years were you
as a Dungeon Master? 

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Just the the five. 
Just the five. 

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So you were five years just as a
player? 

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Yeah, those are the dates. 
What is your favorite class and 

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race? 
So I'm a forever rogue. 

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OK I pretty much always 1 trick 
a rogue particular arcane 

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trickster. 
I always say I'm going to play 

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something else. 
I never do and I always go for 

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like gnomes and elves. 
OK, I can. 

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Yeah. 
All right, Because not everyone 

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plays gnomes. 
Not everyone plays gnomes. 

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Elves is a pretty standard pick.
Very right, but I don't know, 

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I've been into the gnomes 
lately. 

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So I know recently there was a 
book published. 

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I think there's two books now. 
It's like legends and lattes, 

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right? 
Yes, she's an orc. 

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Yes. 
Who's retired. 

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Yes, because she discovered a 
gnomish beverage that we know is

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coffee. 
I decided to open a coffee shop,

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which I think is amazing. 
It was great. 

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I read it. 
I read it as well, and it's 

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pretty fantastic. 
And I'm like, I didn't realize 

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that there were gnomes in the 
D&D world. 

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I mean, I shouldn't be 
surprised. 

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In all fairness, I have been 
away from D&D for 30 years. 

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Maybe. 
Yeah. 

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Yeah. 
I love TTRPGS, but D&D is just 

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not. 
It's not kind of. 

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It's not like genre, no. 
But I love storytelling and I 

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love the idea that Titan hosted 
this summer camp for kids. 

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So why don't you tell us a 
little bit about, like, how did 

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that idea come into me? 
Whose idea was it? 

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Tell me about, like, the what 
made it before we get into the 

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actual experience for the kids. 
Yeah. 

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So myself and our owner Nick had
always talked about wanting 

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kids, D&D and such, but we just 
never really quite had the 

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staff. 
And then it was actually when we

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were attending Gamma, I went to 
a DND for Kids session. 

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So I was like, I'm bringing the 
store and they talked about 

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summer camp. 
And I was like, Nick, we've got 

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to do it. 
Like it's time, I'm here, let's 

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go. 
And I have been running and 

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opening up my DND sessions that 
I run one shots every week to 

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younger and younger audiences. 
And we started to grow that the 

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younger audience was 
consistently coming to those. 

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And I was like, it's our time. 
We've got kids showing up for 

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DND, like let's do it. 
So I mean, the biggest catalyst 

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was that that Gamma was at, 
because we both sat there and 

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talked about it. 
We're like, OK, we can do it. 

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And now we have the staff and we
had other people that be here 

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and could just actually make it 
happen instead of just be this 

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idea of like, oh, we'd love to 
run D&D for kids. 

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So what were some of the 
challenges that you found 

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leading up to the actual 
execution this summer camp? 

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Yeah, I think the hardest thing 
is running D&D for a kids table 

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and preparing that is entirely 
different than how I prepare for

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a table of adults. 
Sure. 

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And like some of the things I 
started to notice, just like 

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within my sessions, is that the 
kids get so excited to do 

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literally anything besides the 
quest you have in front of them.

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So being prepared for that and 
then deciding when we did, 

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because we did the player camp 
and our DM camp, how we wanted 

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to split that up, what skills 
were going to be in that? 

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So we didn't want them to just 
come play DND for three hours a 

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day, right? 
And like what, what could we 

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incorporate into that that's not
like too advanced or too boring,

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but still a cool DND adjacent 
activities. 

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I think kind of figuring out the
ebb and flow of how the plane 

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has to work, while also figuring
out like, what kind of 

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activities can we incorporate 
into these camps that kids are 

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actually going to have fun 
doing, right? 

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So, So what kind of events did 
you actually have and how did 

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that work? 
Like what did what did a 

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schedule look like for one of 
your attendees? 

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Yeah, so during player camp they
all got split in. 

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We had another DM join me and we
had two campaigns running at the

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same time. 
So each day they would come and 

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we'd have like one other DND 
adjacent activity. 

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So the first day we did a lot of
character building and we worked

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on like building connections and
building your back story. 

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Like I did a lot of those like 
campfire things I actually used 

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from Daggerheart. 
They have like the connection 

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cards now using that and like 
getting them into it. 

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And then the next day they came 
back and we had given them all 

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in miniature and we had a guest,
our master painter came in and 

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kind of gave them tips to paint 
their miniature. 

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And then each day we went 
through the campaign 

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consistently. 
And then the last day we just 

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had both of us plan these big, 
you know, encounters for them to

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go through it. 
You know, I had them fight 2 

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Dragons in one battle and they 
were so excited 3 and they were 

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like, wow, we didn't. 
I was like, yeah. 

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That is, it's really cool. 
I mean, I don't, I don't, I find

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myself speechless. 
I'm listening to you and I'm 

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like, the the fact that you 
didn't just run a week long 

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campaign, first of all is 
incredible. 

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Kudos to you and your team. 
That's just amazing. 

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So there was like character 
creation. 

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Did they actually paint the 
minis? 

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They did. 
They did. 

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A lot of them did. 
Way better than I tend to do at 

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Vinnies. 
Painting a miniature is 

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difficult. 
They they must, there must be 

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little tiny hands they can like 
really get. 

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In right, right. 
Well, that's cool. 

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So it went what, 5 days? 
Five days? 

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Yeah, Three hours each day. 
OK, three hours. 

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OK. 
And we did do like extended drop

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off and pick up periods, but 
then we just had, you know, like

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coloring pages and that sort of 
stuff for them. 

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But because we did the half day,
so we wanted to make sure 

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parents had time to drop off and
whatever their work hours were 

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and pick up whenever their lunch
period kind of. 

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Was so there was a meal involved
or included or? 

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We did. 
We do like a small snack. 

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OK, OK. 
So we had, you know, muffins and

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bananas, and that's cooling. 
How many attendees? 

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For our player camp we had 11 in
total and for our DM camp it'll 

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be. 6 so there's going to be 
there's a DM camp as well, yes 

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OK, so. 
Structured entirely different. 

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OK. 
So we'll have to talk about that

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too. 
That that's exciting. 

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So you had 11 kids. 
What were the What was the age 

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range? 
I think our youngest was 8 or 9 

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and our oldest was 16. 8 or 9 to
16. 

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So that means that if you want 
to play DND with your 8 year 

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old, you in fact can, you can't.
So that's that's amazing. 

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How do you manage the story for 
the attention span and maybe the

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imagination and the 
comprehension of concepts 8 to 

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16 year old, They're all in the 
same campaign together or did 

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you keep they are OK? 
No, yeah, we split them up. 

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OK. 
We were more heavily weighted 

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towards the younger kids. 
We didn't have as many of the 

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older. 
So we just ended up splitting 

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them and like tried to make sure
each group had a mixture of the 

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ages. 
I would say that how I handle I 

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won. 
I did a whole homebrew campaign.

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The other DM did do a 
sourcebook, which I'd be 

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interested in how he really 
worked that. 

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The reason I lean into homebrew 
is because I will try to think 

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of like paths. 
So if here's encounter A, 

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there's one option that I think 
will happen here is option B. 

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And then they kind of just keep 
making little branches of how 

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I'm going to get to the end. 
They often don't use the little 

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branches prepared. 
Of course not. 

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So, you know, I mean, that's 
part of the, I mean is just, you

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know, making it up on the and I 
think it's just kind of being 

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prepared that I actually did the
least amount of prep and the 

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loosest amount of outline for 
the kids and I do for anything 

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else because it was like the 
first day I came in with this 

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massive outline and it was like 
out the window within the 1st 10

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minutes of play. 
So I was like, what? 

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That is not unlike an adult's 
game. 

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That's that's often true, yeah. 
So talk to me about, so the 

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first day you're prepped, you've
got an outline and the kids 

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derail now. 
So what did that look like as 

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opposed to adults derailing? 
I think most of us have played 

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as adults and we know we kind of
know what that looks like. 

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But you got a group of kids and 
they derail the story too. 

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But so like what? 
What kind of details, what kind 

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of things attracted them that 
led the party to go in a 

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direction you didn't anticipate?
Oh. 

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So the premise of the campaign I
had prepared was loosely 

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inspired by Throne of Glass 
series, where they were in these

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trials, and I said they had to 
get the ruins from the trials. 

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So that's a little different 
than Throne of Glass. 

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And I was going to have this big
reveal of the king and 

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everything and that was out the 
window. 

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First of all, everyone was just 
like, oh, like Hunger Games. 

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And I was like, OK, you are 
locked in The Hunger Games. 

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So that's how we're going to go 
about this. 

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And then the first day, how I 
had it is like I was going to 

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have that they need to get the 
four different elemental rooms, 

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right? 
And the first day was like a 

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festival to kick off the trials 
because they're there to compete

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to get these rooms for their 
town to re animate the wards or 

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whatever. 
And they went to the the 

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festival. 
They loved the snail racing, but

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then they just wanted to go 
shopping. 

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And I was like, no, we, we need 
to get to the next trial. 

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And they were very locked into 
shopping the rest of the 

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session. 
I was like, OK, at the end we 

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had like 10 minutes and I was 
like, you guys need to just tell

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me whatever you want, right? 
Figure it out. 

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And I just from then I kind of 
made it that they would just 

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wake up in each trial that like,
it wasn't an option to do 

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anything else, but within the 
trial they could do whatever. 

227
00:11:34,520 --> 00:11:37,400
And so like a lot of things is, 
you know, like I would present a

228
00:11:37,400 --> 00:11:39,640
puzzle to them as part of the 
trial, right? 

229
00:11:39,760 --> 00:11:41,200
I didn't have a solution for the
puzzle. 

230
00:11:41,560 --> 00:11:44,880
I was just waiting until 
something sounded good enough. 

231
00:11:45,240 --> 00:11:48,160
OK, sure. 
You know, so which they come up 

232
00:11:48,200 --> 00:11:50,120
with a creative idea. 
It is because I always also, 

233
00:11:50,120 --> 00:11:53,080
like, I kind of locked in on 
like a Riddle during the 

234
00:11:53,080 --> 00:11:55,000
festival. 
And they weren't quite getting 

235
00:11:55,000 --> 00:11:55,600
there. 
Yeah. 

236
00:11:55,680 --> 00:11:57,480
And so that's when my mom was 
like, I'm just going to like 

237
00:11:57,480 --> 00:12:01,000
present like a mirror room with 
like a light beam and, you know,

238
00:12:01,000 --> 00:12:03,160
whenever they make something 
that makes enough sense. 

239
00:12:03,440 --> 00:12:06,160
The mirror is going to back 
down, so you kind of let them 

240
00:12:06,160 --> 00:12:09,320
lead the narrative. 
Yeah, I did take, I've been 

241
00:12:09,320 --> 00:12:12,760
trying to incorporate more like 
the Daggerheart approach, where 

242
00:12:13,040 --> 00:12:15,680
Daggerheart really allows 
players to have a bit more 

243
00:12:15,680 --> 00:12:19,960
impact on the narrative and the 
DM or GM is to really take that 

244
00:12:19,960 --> 00:12:23,280
into account of the story. 
And I've noticed that using that

245
00:12:23,280 --> 00:12:26,360
particular with kids has been 
helpful because then they also 

246
00:12:26,360 --> 00:12:29,640
like feel cool, like they made 
some decision and they're like, 

247
00:12:29,640 --> 00:12:31,520
yeah, we're going to go do that.
And it's like, yeah, you're 

248
00:12:31,520 --> 00:12:33,800
going to go do that. 
Let me prepare that in my brain 

249
00:12:33,800 --> 00:12:35,840
real fast. 
So give me a little bit of 

250
00:12:35,840 --> 00:12:37,840
background. 
Dagger Heart. 

251
00:12:37,840 --> 00:12:40,040
Dagger Heart. 
Dagger, dagger, heart. 

252
00:12:40,280 --> 00:12:43,480
So for myself, I have no idea 
what that is, and I probably 

253
00:12:43,480 --> 00:12:46,440
have listeners who don't either.
Tell us a little bit about that.

254
00:12:46,640 --> 00:12:52,360
Yeah, Dagger Heart is the new 
tabletop RPG, OK, It's created 

255
00:12:52,360 --> 00:12:58,680
by the creator's Critical Role. 
OK, so it's very D&D based, 

256
00:12:58,840 --> 00:13:01,040
sure, but there's quite a few 
differences. 

257
00:13:01,040 --> 00:13:04,760
It's definitely more like player
driven narratives and there's 

258
00:13:04,760 --> 00:13:09,320
like this meta source that like 
the DM uses instead of like this

259
00:13:09,320 --> 00:13:11,920
hope and fear. 
But a lot of it operates very 

260
00:13:11,920 --> 00:13:14,120
similar to DND. 
But they've really designed 

261
00:13:14,120 --> 00:13:18,000
something that feels like the 
players have more say of what's 

262
00:13:18,000 --> 00:13:23,800
going on then DND, where DND can
sometimes feel that like DM 

263
00:13:23,800 --> 00:13:28,720
versus player where you know, 
like it's not supposed to be 

264
00:13:28,720 --> 00:13:31,800
that way. 
But no matter what you do and no

265
00:13:31,800 --> 00:13:34,160
matter how hard you try, like 
it's always going to have an 

266
00:13:34,160 --> 00:13:37,520
element of that because I'm 
behind the screen and I'm making

267
00:13:37,520 --> 00:13:42,000
the bad things happen, right? 
Whereas with Daggerhart, the 

268
00:13:42,000 --> 00:13:45,920
players say things and things 
can be happened. 

269
00:13:46,440 --> 00:13:48,280
Things can happen as a result of
that. 

270
00:13:48,280 --> 00:13:51,880
And the DM has this resource 
that they expend to make the bad

271
00:13:51,880 --> 00:13:54,960
things happen. 
So I don't use the resource like

272
00:13:54,960 --> 00:13:58,200
in Daggerheart, but I really use
that influence of like, ask your

273
00:13:58,200 --> 00:14:01,880
players what kind of trees they 
see and incorporate those trees 

274
00:14:01,880 --> 00:14:05,320
into the story. 
Kind of like they really let 

275
00:14:05,320 --> 00:14:08,120
them have some control of the 
narrative and what's going on. 

276
00:14:08,240 --> 00:14:13,280
That is incredible and I'm 
surprised that that hasn't been 

277
00:14:13,280 --> 00:14:15,520
developed sooner. 
Yeah, I mean. 

278
00:14:15,640 --> 00:14:20,960
Yeah, not not to derail too much
my experience, I have really 

279
00:14:20,960 --> 00:14:24,920
been enjoying the D20 systems 
from particularly Star Trek 

280
00:14:24,920 --> 00:14:28,080
adventures because it's more my 
type of genre. 

281
00:14:28,200 --> 00:14:31,600
Even the World of Darkness, long
time ago to date myself. 

282
00:14:31,800 --> 00:14:35,760
You the story the story was very
player driven did have a 

283
00:14:35,760 --> 00:14:40,160
storyteller but there would 
never be this US versus him or 

284
00:14:40,160 --> 00:14:44,200
her well that I always felt D&D 
kind of conveyed and was just a 

285
00:14:44,200 --> 00:14:46,840
little bit appealing so that was
interesting and I was curious to

286
00:14:46,840 --> 00:14:50,600
see how kids interacted with 
that but I'm really encouraged 

287
00:14:50,600 --> 00:14:55,240
by this model and I'm like maybe
I want to get back into D and DI

288
00:14:55,240 --> 00:14:59,080
don't know you guys you tell me 
send me Adm if you guys think I 

289
00:14:59,080 --> 00:15:03,680
should get back into D&D yeah 
there we go yes so was there 

290
00:15:03,720 --> 00:15:06,080
tell me what your favorite 
moment kids are playing my. 

291
00:15:06,080 --> 00:15:09,560
Favorite would have been the 
that final encounter for player 

292
00:15:09,560 --> 00:15:12,000
camp. 
As I said, I have this like one 

293
00:15:12,000 --> 00:15:14,520
shot I've developed and I mean, 
I normally run it through play 

294
00:15:14,520 --> 00:15:19,040
at like level 12, but I scale it
down where they essentially have

295
00:15:19,040 --> 00:15:23,280
to take all these runes, put 
them into, you know, the places 

296
00:15:23,280 --> 00:15:25,800
on the side or call it from 
holders, whatever. 

297
00:15:25,800 --> 00:15:29,480
And the entire time a dragon is 
attacking at the same time. 

298
00:15:29,560 --> 00:15:32,680
If they defeat the dragon, they 
get a round of combat to 

299
00:15:32,680 --> 00:15:34,760
continue doing stuff. 
But then a new dragon comes in 

300
00:15:34,760 --> 00:15:37,040
because they're just like fake 
Dragons. 

301
00:15:37,200 --> 00:15:40,840
I don't know, you lock the 
dragon in when you've done all 

302
00:15:40,840 --> 00:15:43,120
of the runes and that's how it 
ends. 

303
00:15:43,200 --> 00:15:46,240
And so we've destroyed one 
dragon. 

304
00:15:46,240 --> 00:15:47,400
They're still getting the room 
together. 

305
00:15:47,400 --> 00:15:50,560
I've sent the second dragon. 
And I mean, the second dragon 

306
00:15:50,560 --> 00:15:54,360
still had a lot of like, not a 
lot of help, but it was it was 

307
00:15:54,360 --> 00:15:57,960
still there, right? 
But then I said it was like weak

308
00:15:58,560 --> 00:16:02,280
ish And the kids looked at the 
Ranger and this Ranger had been 

309
00:16:02,280 --> 00:16:05,400
like pumping out damage. 
OK, And they're like, this is it

310
00:16:05,400 --> 00:16:08,160
If you get it, I think we're 
gonna take the dragon down and 

311
00:16:08,160 --> 00:16:10,320
the kid goes. 
And this kid was so cute. 

312
00:16:10,320 --> 00:16:13,520
He like would like take his dice
and like blow on them every time

313
00:16:13,520 --> 00:16:15,720
for like luck. 
And then he he rolled it. 

314
00:16:15,720 --> 00:16:19,600
It was a Nat 20 and he just did 
that and I was like okay, I 

315
00:16:19,600 --> 00:16:23,640
don't even care how much help 
you have killed this drag and 

316
00:16:23,640 --> 00:16:25,040
it's totally. 
I love it. 

317
00:16:25,200 --> 00:16:25,680
I love it. 
You're. 

318
00:16:25,760 --> 00:16:29,160
So excited and that was just a 
cool moment that I thought that 

319
00:16:29,160 --> 00:16:31,960
happened and. 
How about feedback from? 

320
00:16:32,080 --> 00:16:36,280
Have you gotten feedback from 
the attendees and what it would 

321
00:16:36,280 --> 00:16:39,920
it would it seemed to be what 
aspects did they like the most 

322
00:16:39,920 --> 00:16:42,480
and what aspects do they like 
the least based on the feedback 

323
00:16:42,480 --> 00:16:45,120
you've received, I. 
Think they like playing D&D and 

324
00:16:45,120 --> 00:16:47,200
they all like playing D with D 
with each other. 

325
00:16:47,200 --> 00:16:49,880
All the kids have asked can we 
keep playing together? 

326
00:16:50,400 --> 00:16:53,760
OK. 
And I mean, I've now offered two

327
00:16:53,760 --> 00:16:57,800
additional kids DND one shots 
and I sent it out to the parents

328
00:16:57,840 --> 00:17:00,080
and they're full within like an 
hour. 

329
00:17:00,680 --> 00:17:02,440
Wow. 
Like these kids are all so 

330
00:17:02,440 --> 00:17:04,680
excited to keep playing this 
game together. 

331
00:17:04,960 --> 00:17:07,560
Wow. 
Which I think is very cool. 

332
00:17:07,640 --> 00:17:10,319
I can't imagine. 
Well let's be fair, there's a 

333
00:17:10,319 --> 00:17:14,079
reason why there's a stereotype 
that you can never get 5 DND 

334
00:17:14,079 --> 00:17:16,560
players adults because they 
can't get their schedules 

335
00:17:16,560 --> 00:17:18,319
together. 
But even if they can get their 

336
00:17:18,319 --> 00:17:22,040
schedule, I can't imagine 11 
players together. 

337
00:17:22,240 --> 00:17:25,240
How's managing that? 
Well during the games we did 

338
00:17:25,240 --> 00:17:28,480
split so I took five and the 
other DM took six. 

339
00:17:28,480 --> 00:17:32,840
OK, the most I have at a table 
is 7, OK, which is is quite a 

340
00:17:32,840 --> 00:17:34,640
bit. 
Even with the seven players, it 

341
00:17:34,640 --> 00:17:37,080
is kind of a lot. 
There's a lot more compared to 

342
00:17:37,080 --> 00:17:40,240
like adults where you can kind 
of ask the table questions. 

343
00:17:40,440 --> 00:17:43,800
When we are going into 
something, I'll tell the kids 

344
00:17:43,800 --> 00:17:46,440
like, OK, we're going to go talk
to this person. 

345
00:17:46,640 --> 00:17:48,800
Everyone take one minute and 
you're going to think of one 

346
00:17:48,800 --> 00:17:50,080
question you have for this 
person. 

347
00:17:50,320 --> 00:17:53,000
I like that. 
So it kind of pulling back. 

348
00:17:53,000 --> 00:17:56,520
I used to do a lot of teaching 
very early childhood music and I

349
00:17:56,520 --> 00:17:59,280
just kind of pull back on all 
those things that I learned from

350
00:17:59,280 --> 00:18:01,960
the Nair of like, OK, let's all 
think and then we're gonna go, 

351
00:18:02,160 --> 00:18:04,440
okay, you raised your hand. 
You wanna do something, you 

352
00:18:04,440 --> 00:18:06,560
wanna do something, we're all 
gonna get a chance to do 

353
00:18:06,560 --> 00:18:08,400
something, but we all have to go
in order. 

354
00:18:08,760 --> 00:18:10,680
Okay. 
So I think there's just like, 

355
00:18:10,880 --> 00:18:13,360
it's almost like this element of
like classroom management that 

356
00:18:13,360 --> 00:18:15,160
has to happen. 
I could see that, sure. 

357
00:18:15,360 --> 00:18:21,560
And kind of encouraging and also
frankly, I say the word no a lot

358
00:18:21,800 --> 00:18:23,600
like they can I do that? 
No, you can't. 

359
00:18:23,680 --> 00:18:26,760
Or I'll ask if it's not the 
first time I've had to say it, 

360
00:18:26,760 --> 00:18:29,240
What I'll ask the first time is 
like, how is that enabling the 

361
00:18:29,240 --> 00:18:31,320
story? 
How is that helping our goal? 

362
00:18:31,400 --> 00:18:33,200
Like they say, oh, I want to 
pickpocket my friend. 

363
00:18:33,440 --> 00:18:35,600
Well, we're all friends and 
we're all working together with 

364
00:18:35,840 --> 00:18:37,560
each other. 
So how would pickpocketing them 

365
00:18:37,560 --> 00:18:40,920
right now really help us manage 
our group dynamic and get 

366
00:18:40,920 --> 00:18:43,040
towards our goal today? 
Interesting. 

367
00:18:43,040 --> 00:18:46,920
So in the in my introduction, I 
had said one of the elements 

368
00:18:46,920 --> 00:18:50,080
that I talked about was that 
these kids developed the ability

369
00:18:50,080 --> 00:18:52,880
for collaboration. 
And it sounds like you really 

370
00:18:52,880 --> 00:18:56,960
work to drive that home, that 
sense of collaboration. 

371
00:18:57,280 --> 00:19:01,320
I'm always a big fan of saying 
that DND is a game we're all 

372
00:19:01,320 --> 00:19:03,520
playing together again. 
I really try to break that. 

373
00:19:03,520 --> 00:19:05,800
Like I'm the DM and I'm against 
you, right? 

374
00:19:05,880 --> 00:19:08,240
Like we're all trying to achieve
one goal. 

375
00:19:08,240 --> 00:19:12,520
Like I've created something that
I want you to get through and 

376
00:19:12,520 --> 00:19:15,000
that the kids like we're all at 
this table together. 

377
00:19:15,040 --> 00:19:17,000
So we're here. 
And I think Halloween that like 

378
00:19:17,000 --> 00:19:19,640
connections, like at that 
beginning when we made them 

379
00:19:19,640 --> 00:19:22,760
establish like what is your 
character connected to this 

380
00:19:22,760 --> 00:19:25,160
character by? 
It does kind of help create 

381
00:19:25,160 --> 00:19:26,160
that. 
Like, OK, we're a group. 

382
00:19:26,160 --> 00:19:28,920
This is a group dynamic. 
We're all here to work together.

383
00:19:29,120 --> 00:19:30,880
Some of them still want to set 
things on fire. 

384
00:19:30,880 --> 00:19:33,480
It's what they're going to do. 
That is, I know a lot of adults 

385
00:19:33,480 --> 00:19:35,720
who just want to set things on 
fire too. 

386
00:19:35,760 --> 00:19:38,040
So how about the? 
How about the thing they like 

387
00:19:38,040 --> 00:19:42,920
the least? 
I do you think the least 

388
00:19:43,080 --> 00:19:48,480
receptive activity would be 
probably like I found this like 

389
00:19:48,520 --> 00:19:52,200
pseudo escape room, but it was 
really just a bunch of puzzles 

390
00:19:52,200 --> 00:19:55,000
that they had to figure out. 
We kind of let them do it all. 

391
00:19:55,120 --> 00:19:58,000
Some of them really liked it and
even in my campaign, like when 

392
00:19:58,000 --> 00:20:01,280
we were in like the water trial,
which was a lot of puzzles. 

393
00:20:01,760 --> 00:20:04,880
I feel like a lot of them kind 
of check out, but there's some 

394
00:20:04,880 --> 00:20:07,520
that are like super into it. 
So it is a bit of a heart of a 

395
00:20:07,520 --> 00:20:12,480
balance, but I think that that 
might be the least well received

396
00:20:12,760 --> 00:20:14,720
thing. 
So we needed something for them 

397
00:20:14,720 --> 00:20:17,480
to do and like get up and move. 
It was like getting late in the 

398
00:20:17,560 --> 00:20:19,960
week and I was like, they need 
to, they need to work some of 

399
00:20:19,960 --> 00:20:22,880
this energy out. 
I get that, and unfortunately 

400
00:20:22,920 --> 00:20:25,760
that only appeals to a certain 
personality. 

401
00:20:25,760 --> 00:20:27,760
There's like a very specific 
type who's really. 

402
00:20:28,320 --> 00:20:31,520
So that's, that's interesting. 
I like that you did that and you

403
00:20:31,520 --> 00:20:34,720
did some sort of a getting up 
and moving activity incorporated

404
00:20:34,720 --> 00:20:38,080
into the story, which is just 
absolutely amazing. 

405
00:20:38,080 --> 00:20:41,040
I'd like to see more of that in 
adult campaign instead of us 

406
00:20:41,040 --> 00:20:43,920
like just telling you how we're 
going to solve a puzzle, put a 

407
00:20:43,920 --> 00:20:46,520
puzzle. 
And yeah, that's that's 

408
00:20:46,520 --> 00:20:48,960
fantastic. 
So one of the things that I've 

409
00:20:48,960 --> 00:20:52,520
observed through my experience 
is you get through particularly 

410
00:20:52,520 --> 00:20:57,640
combat, you have an everyone 
roles initiative, talk about 

411
00:20:57,640 --> 00:21:00,760
role initiative. 
You use that as a metaphor, role

412
00:21:00,760 --> 00:21:04,400
initiative and do this. 
But unfortunately, while DND is 

413
00:21:04,400 --> 00:21:08,760
not turn based, everyone has to 
take a turn and everyone's got 

414
00:21:08,760 --> 00:21:13,560
different attention spans. 
How was that experience and how 

415
00:21:13,560 --> 00:21:17,080
successful do you think it was? 
The kids were able to stay 

416
00:21:17,080 --> 00:21:20,880
focused long enough. 
Yeah, combat is definitely the 

417
00:21:20,960 --> 00:21:23,440
thing that I think is the 
hardest turn with kids because 

418
00:21:23,480 --> 00:21:26,480
of that factor. 
And because we get so many kids 

419
00:21:26,480 --> 00:21:29,480
at every table, I'm not running 
a table of three or four kids, 

420
00:21:29,520 --> 00:21:32,680
right? 
I just try to keep it moving. 

421
00:21:32,880 --> 00:21:37,120
And then when I start to see 
them lose focus, I will just 

422
00:21:37,120 --> 00:21:40,960
often do the teacher thing. 
And I'm like, hey, what did she 

423
00:21:40,960 --> 00:21:43,560
just do over here? 
What did she just do? 

424
00:21:43,560 --> 00:21:46,000
And what can you do in response 
to that to help the battle? 

425
00:21:46,040 --> 00:21:51,160
So like trying to let them 
actively see that like when 

426
00:21:51,160 --> 00:21:53,480
you're in D&D combat, you all 
have your own turn. 

427
00:21:53,480 --> 00:21:57,600
But like, and that's why I do 
the dragon battle that I was 

428
00:21:57,600 --> 00:21:59,320
talking about, because like they
all have to work together. 

429
00:21:59,320 --> 00:22:01,440
They have to find the runes, 
they have to put them in the 

430
00:22:01,640 --> 00:22:04,280
like obelisks and they have to 
fight this dragon. 

431
00:22:04,360 --> 00:22:08,000
They need to all work together 
and collaborate on their turns. 

432
00:22:08,000 --> 00:22:10,640
Like, OK, if I find this route, 
you're going to stand over there

433
00:22:10,640 --> 00:22:12,640
and I'm going to I'm going to 
throw the room to you and you're

434
00:22:12,640 --> 00:22:14,760
going to put it in and I'm going
to keep fighting the dragon. 

435
00:22:14,840 --> 00:22:19,440
You know, so it gives them a bit
more to do, but it's a lot of 

436
00:22:19,440 --> 00:22:22,120
just redirecting. 
I mean, it's just, I mean, even,

437
00:22:22,960 --> 00:22:26,120
you know, table of adults, you 
get into those 3 hour combats 

438
00:22:26,120 --> 00:22:29,320
and like you're just, you're, 
you're gone, right, right. 

439
00:22:30,360 --> 00:22:32,800
So I think it's just like 
keeping it moving and keeping 

440
00:22:32,800 --> 00:22:35,560
the narrative going. 
And something that I didn't do 

441
00:22:35,680 --> 00:22:38,480
quite as much, but this was 
inspired by that gamma 

442
00:22:38,480 --> 00:22:42,680
presentation is like when they 
describe something like if 

443
00:22:42,680 --> 00:22:46,000
there's losing focus, like get 
them up and like show you how 

444
00:22:46,000 --> 00:22:48,920
they do it Now. 
I only used it like they killed 

445
00:22:48,920 --> 00:22:50,960
a creature. 
I said explain to me, show me 

446
00:22:50,960 --> 00:22:52,880
like, how did you just kill this
creature? 

447
00:22:53,440 --> 00:22:55,240
Because I like to make it like a
moment for them. 

448
00:22:55,240 --> 00:22:56,400
They got the killing blood, 
right? 

449
00:22:56,480 --> 00:22:59,520
So like, sure, you get to have 
your big moment, right. 

450
00:22:59,800 --> 00:23:03,080
But yeah, just adding in little 
things to help them. 

451
00:23:03,320 --> 00:23:05,880
So fidget toys. 
I give out fidget toys like 

452
00:23:05,880 --> 00:23:08,480
candy and my D&D. 
Fidget toys. 

453
00:23:08,520 --> 00:23:10,000
That's good. 
That's good advice. 

454
00:23:10,000 --> 00:23:11,320
Yeah, that's really great 
advice. 

455
00:23:11,680 --> 00:23:12,240
So. 
Great. 

456
00:23:13,120 --> 00:23:15,120
What about? 
Well, I guess I should ask this 

457
00:23:15,120 --> 00:23:17,400
first. 
Were any of the kids playing a 

458
00:23:17,400 --> 00:23:20,600
more social character rather 
than a physical one? 

459
00:23:21,040 --> 00:23:23,640
Some. 
Do so you did have the Bard or 

460
00:23:23,640 --> 00:23:27,480
the charismatic whatever. 
So I'm thinking about how you're

461
00:23:27,480 --> 00:23:30,960
in a scene and you know, it's 
it's the you're in the bar, 

462
00:23:30,960 --> 00:23:33,920
you're or you're in the you're 
in the Tavern or you're in The 

463
00:23:33,920 --> 00:23:38,280
Cave and you're talking to the 
old man or the Prince or whoever

464
00:23:38,280 --> 00:23:40,040
sends you in your quest or 
wherever, right. 

465
00:23:40,200 --> 00:23:44,040
And then that tends to be kind 
of difficult for the more 

466
00:23:44,160 --> 00:23:47,080
physical characters to be paying
attention. 

467
00:23:48,120 --> 00:23:52,800
How did you manage those scenes?
So when we go somewhere, First 

468
00:23:52,800 --> 00:23:56,240
off, some of my kids are 
probably my best role players at

469
00:23:56,240 --> 00:23:59,160
the table, OK? 
Like, they get into it, they're 

470
00:23:59,160 --> 00:24:02,160
locked in. 
Yeah, And they're like, I have 

471
00:24:02,160 --> 00:24:04,920
this girl who insists on being a
mouse every time. 

472
00:24:05,120 --> 00:24:08,680
She uses her mouse voice every 
time, always talks in character.

473
00:24:09,320 --> 00:24:12,200
Incredible for everyone. 
I think it's a lot of that, 

474
00:24:12,200 --> 00:24:13,800
Like, think of what you might be
doing. 

475
00:24:13,800 --> 00:24:15,920
And I just go around like, what 
are you doing right now? 

476
00:24:15,920 --> 00:24:19,000
What are you doing right now? 
And then I kind of rotate around

477
00:24:19,000 --> 00:24:22,160
and say, OK, you 2 are going 
over to the bar, Let's figure 

478
00:24:22,160 --> 00:24:23,320
that out. 
What are you 3 going to be 

479
00:24:23,320 --> 00:24:24,640
doing? 
OK, why don't you guys think of 

480
00:24:24,640 --> 00:24:27,080
what you're going to do? 
We're going to play this out. 

481
00:24:27,080 --> 00:24:31,160
We'll come back to you. 
OK, so I feel like I give them a

482
00:24:31,160 --> 00:24:34,080
lot of space to kind of think 
about it and always ask them 

483
00:24:34,080 --> 00:24:37,320
like, what are you doing? 
Because like it helps remind 

484
00:24:37,320 --> 00:24:39,720
them that like at all points, 
your character is doing 

485
00:24:39,720 --> 00:24:41,880
something in game. 
And even if you're one that kind

486
00:24:41,880 --> 00:24:44,520
of wants to stay behind, like 
maybe the character isn't 

487
00:24:44,520 --> 00:24:48,800
talking, but they're looking 
around and trying to find 

488
00:24:48,800 --> 00:24:54,080
someone who's useful or they're 
trying to observe someone at the

489
00:24:54,080 --> 00:24:57,520
Tavern who might have weighted 
dice that they can try to swipe 

490
00:24:57,520 --> 00:25:00,320
or whatever kind of appeals to 
them. 

491
00:25:00,320 --> 00:25:03,080
Kind of give them something to 
do without making them 

492
00:25:03,080 --> 00:25:06,200
necessarily have to talk in 
character if they're just like 

493
00:25:06,200 --> 00:25:10,480
not quite there, but I try like 
I don't do voices for my adults.

494
00:25:10,600 --> 00:25:14,240
I am not a voice DM, but I will 
for the kids to make them feel 

495
00:25:14,240 --> 00:25:17,200
comfortable doing silly stuff at
the table because like I have 

496
00:25:17,200 --> 00:25:20,360
two voices probably. 
I have a high pitched fairy and 

497
00:25:20,360 --> 00:25:23,520
like kind of a man voice, but 
like not really. 

498
00:25:24,600 --> 00:25:28,040
So that's what they get and. 
So it's funny, but my listeners 

499
00:25:28,040 --> 00:25:29,920
are going to be really mad if I 
don't. 

500
00:25:29,920 --> 00:25:31,040
Can you? 
Can you? 

501
00:25:31,120 --> 00:25:33,760
Can you do them just? 
Okay, the fairy boy. 

502
00:25:34,040 --> 00:25:35,880
Yeah. 
And then if it's like an old, 

503
00:25:36,160 --> 00:25:39,520
old, old person or man, the kind
of one together, Yeah. 

504
00:25:39,840 --> 00:25:41,680
Are you getting there? 
Okay. 

505
00:25:45,240 --> 00:25:48,280
Oh, my God, that's great. 
Thank you for sharing that. 

506
00:25:48,280 --> 00:25:50,080
That is incredible. 
I love that. 

507
00:25:50,120 --> 00:25:51,640
Oh my God, that's. 
That's too much. 

508
00:25:51,720 --> 00:25:52,880
That is too much. 
Yeah. 

509
00:25:52,960 --> 00:25:57,880
That's so the key seems to be 
keeping them moving, keeping 

510
00:25:57,880 --> 00:26:01,600
them engaged, thinking about 
what they're going to do in the 

511
00:26:01,600 --> 00:26:04,560
next scene or when it's their 
turn or something like that. 

512
00:26:04,560 --> 00:26:06,520
That's, that seems to be really 
important. 

513
00:26:06,520 --> 00:26:10,640
What other if let's say anyone's
watching or listening and 

514
00:26:10,640 --> 00:26:14,480
they're thinking about playing 
DND with the kids or any any 

515
00:26:14,480 --> 00:26:16,720
other piece of advice that 
you've gleaned from this 

516
00:26:16,720 --> 00:26:20,640
experience like this is a must. 
I would just say like go in with

517
00:26:20,720 --> 00:26:23,760
almost no expectations for 
what's going to happen. 

518
00:26:23,960 --> 00:26:27,160
Like kind of just know that it's
going to be whatever. 

519
00:26:27,160 --> 00:26:31,400
And that's kind of what's fun 
with the kids is that they, they

520
00:26:31,400 --> 00:26:35,880
just bring so much like spark 
and spontaneity to the table. 

521
00:26:36,000 --> 00:26:38,040
Whereas like, you know, adults 
like focus and they're like, 

522
00:26:38,040 --> 00:26:39,960
we're going to go get the sword 
and they're going to go get the 

523
00:26:39,960 --> 00:26:42,240
sword where the kids are like 
we're going to do this and also 

524
00:26:42,240 --> 00:26:43,840
do this. 
And I'm going to take this weird

525
00:26:43,840 --> 00:26:47,840
approach to get there. 
He's going to be like, all 

526
00:26:47,840 --> 00:26:49,400
right, we're going for it. 
I'm. 

527
00:26:49,400 --> 00:26:51,560
Going to get the sword, I'm 
going to dig the hole, but I'm 

528
00:26:51,560 --> 00:26:54,400
going to go upstairs and that's 
how I'm going to do it. 

529
00:26:54,760 --> 00:26:58,040
One kid didn't want like I ran a
temple thing where they had to 

530
00:26:58,040 --> 00:27:01,280
go in the temple and break the 
curse and it was in the ocean. 

531
00:27:01,280 --> 00:27:02,840
The kids like, I don't want to 
go. 

532
00:27:02,960 --> 00:27:05,360
And I was like, OK, well, we 
have to go, right? 

533
00:27:05,360 --> 00:27:07,960
And I looked at the other tables
like, does anyone want to help 

534
00:27:07,960 --> 00:27:09,680
them go? 
And the one kid just like, yeah,

535
00:27:09,680 --> 00:27:11,880
I'm going to grab them so they 
can go with us. 

536
00:27:11,880 --> 00:27:14,560
And I was like, thank you. 
So you kind of just, OK, let 

537
00:27:14,560 --> 00:27:17,760
them do things and you let them 
have their moments. 

538
00:27:17,760 --> 00:27:20,160
Like every kid and adult wants 
to set things on fire. 

539
00:27:20,520 --> 00:27:23,440
I have created opportunities 
where that is the appropriate 

540
00:27:23,440 --> 00:27:26,000
response and I let them set 
things on fire. 

541
00:27:26,080 --> 00:27:29,240
OK, so let's talk about the the 
kid who's like, I'm going to 

542
00:27:29,240 --> 00:27:30,600
grab him so he can come. 
Yeah. 

543
00:27:31,400 --> 00:27:34,000
So those types of player 
interactions. 

544
00:27:34,000 --> 00:27:39,320
Do you allow them or make them 
roll their dice for that to see 

545
00:27:39,320 --> 00:27:42,000
if they? 
If it is helping the story, I 

546
00:27:42,000 --> 00:27:45,360
kind of just let it happen. 
If it's against the story, I 

547
00:27:45,360 --> 00:27:48,160
would make them roll OK. 
So again, that situation, like 

548
00:27:48,160 --> 00:27:52,040
we just needed to convince this 
player to not sit on the beach. 

549
00:27:52,200 --> 00:27:54,800
OK. 
And that was the way they were. 

550
00:27:54,800 --> 00:27:56,360
And they were just having one of
those days. 

551
00:27:56,400 --> 00:27:58,080
You know, kids have those days. 
They do. 

552
00:27:58,840 --> 00:28:02,240
So I was just like, OK, Yep, you
do that, right? 

553
00:28:02,360 --> 00:28:03,840
Yeah. 
But like, if they were like, 

554
00:28:03,840 --> 00:28:07,000
well, I want to try to do this. 
At first I ask how is that 

555
00:28:07,000 --> 00:28:08,720
enabling like a group dynamic, 
right. 

556
00:28:09,160 --> 00:28:11,480
And then if it's still something
that's like, OK, but like the 

557
00:28:11,520 --> 00:28:13,080
other players like, well, I 
don't really want to do that, 

558
00:28:13,080 --> 00:28:14,520
then I make them roll. 
OK. 

559
00:28:14,760 --> 00:28:17,760
But because kids like to roll, I
would never do that in adult 

560
00:28:17,760 --> 00:28:19,480
table. 
No, absolutely not. 

561
00:28:19,480 --> 00:28:22,880
You know, like adults have 
learned that, like, you are 

562
00:28:22,880 --> 00:28:25,000
going to do what your character 
wants to do and that's how it's 

563
00:28:25,000 --> 00:28:26,840
going to go. 
But with the kids, it's just 

564
00:28:26,920 --> 00:28:30,280
they just want to roll. 
And if they roll, in a way, I 

565
00:28:30,280 --> 00:28:33,760
just kind of try to make it 
narrative in a way that makes 

566
00:28:33,760 --> 00:28:36,880
sense for both of the characters
so the other kid doesn't feel 

567
00:28:36,880 --> 00:28:39,800
like you're making them do 
something they don't want to do.

568
00:28:39,880 --> 00:28:42,520
Right. 
How do you handle consequences? 

569
00:28:43,480 --> 00:28:47,320
Because sometimes, because 
sometimes you roll that Nat one 

570
00:28:48,320 --> 00:28:53,120
and you fail the test, right? 
And kids are more, not more. 

571
00:28:53,280 --> 00:28:56,320
They're just emote differently. 
And they really don't want to 

572
00:28:56,320 --> 00:28:58,320
roll the Nat one. 
There's a lot of kids. 

573
00:28:58,320 --> 00:29:00,840
I have had so many kids. 
Quite literally, they'll roll 

574
00:29:00,840 --> 00:29:03,840
their dice and then they just 
flip it like right in front of 

575
00:29:03,840 --> 00:29:04,520
me. 
Like I got it. 

576
00:29:04,520 --> 00:29:06,200
That's funny. 
Like I literally just watched 

577
00:29:06,200 --> 00:29:08,120
you roll that. 
You do not. 

578
00:29:08,280 --> 00:29:12,360
OK, all right, so how? 
I tend to handle it is first of 

579
00:29:12,360 --> 00:29:14,880
all, even with adults I don't do
like the critical fails or the 

580
00:29:14,880 --> 00:29:16,160
critical fumbles. 
OK. 

581
00:29:16,520 --> 00:29:20,400
I take all skill checks to 
generally be how the skill is 

582
00:29:20,400 --> 00:29:23,360
received. 
OK, unpack that for a little 

583
00:29:23,360 --> 00:29:25,200
bit. 
So like if you're talking to 

584
00:29:25,200 --> 00:29:29,760
someone and you want to talk to 
the shopkeeper and they're 

585
00:29:29,760 --> 00:29:32,640
saying this is 20 gold and you 
say I want it to be 18 gold, 

586
00:29:32,920 --> 00:29:35,040
first I ask how do how are you 
asking? 

587
00:29:35,120 --> 00:29:36,560
And the second after I have 
that. 

588
00:29:36,560 --> 00:29:40,480
So I have their approach and I 
have my NPC's vibe. 

589
00:29:40,480 --> 00:29:44,800
Once they roll, it's against 
what that NPC would react. 

590
00:29:45,000 --> 00:29:48,440
So like, if you roll in at 20, 
they're probably going to react 

591
00:29:48,440 --> 00:29:50,600
positively. 
Unless there's a possible task, 

592
00:29:50,720 --> 00:29:53,120
like you can't convince the 
dragon to just not fight you, 

593
00:29:53,560 --> 00:29:57,080
the Dragon's going to fight you.
But if you try to do that and 

594
00:29:57,080 --> 00:30:01,320
you roll a dice check of 19 or 
20, the Dragon's not going to 

595
00:30:01,320 --> 00:30:03,040
eat you. 
He'll fight you, but not. 

596
00:30:03,040 --> 00:30:05,920
He's going to fight you, but 
he's not going to eat you and 

597
00:30:05,920 --> 00:30:08,280
he's not going to get mad that 
you tried to tell him whatever. 

598
00:30:08,720 --> 00:30:12,280
So like on that one just means 
like, yeah, you went up to the 

599
00:30:12,280 --> 00:30:15,080
shopkeeper and maybe you like 
stuttered through it and they 

600
00:30:15,080 --> 00:30:17,000
just couldn't understand what 
you were saying. 

601
00:30:18,040 --> 00:30:20,320
You just got nervous and you 
were just like, I think it 

602
00:30:20,320 --> 00:30:22,800
should be 8 tinkled and the 
shock he'd be like what? 

603
00:30:22,800 --> 00:30:24,160
What did he say? 
I can't hear you. 

604
00:30:24,200 --> 00:30:27,480
You got to speak up because then
also kind of gives them an 

605
00:30:27,840 --> 00:30:29,640
opportunity. 
To try to re roll so that. 

606
00:30:29,640 --> 00:30:31,560
Which is another thing I don't 
do with adults, but I do with. 

607
00:30:31,560 --> 00:30:34,200
Sure. 
No, I it's a totally different 

608
00:30:34,200 --> 00:30:35,680
there's. 
A lot of roles that I say no 

609
00:30:35,680 --> 00:30:38,200
with adults, but with kids, no, 
I let it happen. 

610
00:30:38,240 --> 00:30:41,920
Sure, but you still are. 
You're you're allowing them to 

611
00:30:41,920 --> 00:30:44,040
re roll. 
Yeah, but you're doing it in 

612
00:30:44,040 --> 00:30:48,000
such a way that it's woven into 
the narrative. 

613
00:30:48,240 --> 00:30:51,800
So like if it were a movie or a 
television series and I'm 

614
00:30:51,800 --> 00:30:55,200
watching it, I could see this 
kid mumble and then he's like, 

615
00:30:55,200 --> 00:30:56,040
what? 
I can't hear you. 

616
00:30:56,120 --> 00:30:59,640
I you could see that, you see 
that visually and that's, that's

617
00:30:59,640 --> 00:31:01,200
good. 
So I tried to do that unless 

618
00:31:01,200 --> 00:31:03,320
it's something that they're 
going to fail, then I just say 

619
00:31:03,320 --> 00:31:06,720
like you don't execute this. 
And something I constantly 

620
00:31:06,720 --> 00:31:10,840
remind them that the Nat 20s are
only cool because of the Nat 

621
00:31:10,840 --> 00:31:13,880
ones, correct? 
Like it is not cool to get a Nat

622
00:31:13,880 --> 00:31:16,400
20 over and over again because 
then it's going to like lose its

623
00:31:16,400 --> 00:31:17,480
flavor. 
Exactly. 

624
00:31:17,680 --> 00:31:21,040
But like because you rolled that
two or that three or that Nat 

625
00:31:21,040 --> 00:31:23,960
one, like the next time when you
get the Nat 20, like that's when

626
00:31:23,960 --> 00:31:26,040
it's super cool. 
What if you make a big deal 

627
00:31:26,040 --> 00:31:29,440
about they roll a Nat 11? 
Why does the 20 and the why does

628
00:31:29,440 --> 00:31:31,640
the one in the 20 have to be so 
special? 

629
00:31:31,640 --> 00:31:34,080
I mean, I, I understand why, but
still, right. 

630
00:31:34,240 --> 00:31:37,440
That's that's that. 
So that that's that is some 

631
00:31:37,440 --> 00:31:39,360
really great. 
That sounds like a great 

632
00:31:39,360 --> 00:31:40,840
experience. 
Yeah, seems like it was 

633
00:31:40,840 --> 00:31:42,480
rewarding for you as well as the
kids. 

634
00:31:42,600 --> 00:31:46,400
So you mentioned there's DM 
camp? 

635
00:31:46,720 --> 00:31:47,320
DM. 
Camp, OK. 

636
00:31:47,400 --> 00:31:51,280
Now for those of you listening, 
so we just had Gen. 

637
00:31:51,280 --> 00:31:53,800
Con and it just passed. 
But at the time of this 

638
00:31:53,800 --> 00:31:57,600
recording, the DM camp has not 
has not yet occurred. 

639
00:31:57,600 --> 00:32:03,080
So everything that we're about 
to talk about has happened by 

640
00:32:03,080 --> 00:32:06,720
the time you're listening, but 
has not yet happened by the time

641
00:32:06,720 --> 00:32:09,640
we talk about it. 
So we can only talk about what 

642
00:32:09,640 --> 00:32:11,960
your expectations are and what 
your plans are. 

643
00:32:12,120 --> 00:32:14,800
So tell us a little bit about 
this DM summer camp. 

644
00:32:14,960 --> 00:32:17,840
And it is it. 
It's also kids as well, OK? 

645
00:32:18,000 --> 00:32:19,800
Older range, which kind of makes
sense. 

646
00:32:19,960 --> 00:32:22,720
Sure. 
And I'm actually like, I think I

647
00:32:22,720 --> 00:32:25,800
might be more excited for this 
camp because I just really love 

648
00:32:25,920 --> 00:32:28,720
like teaching other people how 
to DM and like getting other 

649
00:32:28,720 --> 00:32:31,600
people to be this person because
I think it's really fun. 

650
00:32:31,800 --> 00:32:34,360
Also, the more of us there are, 
the more of us that we get to 

651
00:32:34,360 --> 00:32:38,000
play every once in a. 
While that is true, DMS never 

652
00:32:38,000 --> 00:32:41,520
get to play. 
Never get to play, but so how 

653
00:32:41,520 --> 00:32:44,640
we're kind of loosely sitting up
at this point is we're going to 

654
00:32:44,640 --> 00:32:48,480
have like outlines of one shots 
and throughout the week, the 

655
00:32:48,480 --> 00:32:52,960
kids are going to learn various 
skills to kind of flesh out that

656
00:32:52,960 --> 00:32:55,200
one shot. 
And the goal is at the end of 

657
00:32:55,200 --> 00:32:58,760
the week, they'll run it for me 
and the other DM and the other 

658
00:32:58,760 --> 00:33:01,560
campers. 
So these all be shorter, but 

659
00:33:01,720 --> 00:33:03,800
we're going to work on things 
like they'll get a miniature, 

660
00:33:03,800 --> 00:33:06,400
but it'll be a monster miniature
instead this time. 

661
00:33:06,400 --> 00:33:08,800
And we want to do like map 
making. 

662
00:33:08,800 --> 00:33:12,480
So we'll have them draw out a 
map and like go over like how 

663
00:33:12,480 --> 00:33:16,440
you mark different things on the
map and some ways to do that. 

664
00:33:16,440 --> 00:33:19,480
And we're going to like touch on
world building and how to like 

665
00:33:19,480 --> 00:33:23,320
create and like flesh out that 
narrative as you're going there.

666
00:33:23,480 --> 00:33:26,720
And then doing things like how 
to set a dice check. 

667
00:33:26,720 --> 00:33:30,680
Like when you do that, like how 
do you evaluate that on the fly 

668
00:33:30,680 --> 00:33:36,080
or read a monster stat block or 
modify the monster stat block to

669
00:33:36,080 --> 00:33:39,040
fit what you're gonna run? 
Because I think that those are 

670
00:33:39,040 --> 00:33:42,280
like some of the major things 
that VMS have to do all of the 

671
00:33:42,280 --> 00:33:47,960
time that don't often get like 
looked at is that you can run AI

672
00:33:48,000 --> 00:33:52,240
ran Dragons for level threes. 
I just modified the heck out of 

673
00:33:52,240 --> 00:33:56,400
those stat blocks, right? 
So teaching them that they can't

674
00:33:56,400 --> 00:33:59,120
make whatever work for whatever 
table they want. 

675
00:33:59,200 --> 00:34:01,080
It's kind of the goal of the 
camp. 

676
00:34:01,080 --> 00:34:05,040
So there's no campaign. 
There's I don't think at this 

677
00:34:05,040 --> 00:34:06,920
point we really plan to run 
anything. 

678
00:34:06,920 --> 00:34:10,560
We might run like all one shot 
for them just so they can like 

679
00:34:10,560 --> 00:34:12,480
see us. 
But most of these kids came to 

680
00:34:12,480 --> 00:34:15,239
player camp, right? 
So like they know. 

681
00:34:15,239 --> 00:34:18,320
So that's kind of what we're 
going for is kind of really 

682
00:34:18,320 --> 00:34:22,480
developing those skills to that 
they can go home and run a one 

683
00:34:22,480 --> 00:34:25,120
shot or like start creating 
their own campaigns, working it 

684
00:34:25,120 --> 00:34:28,600
out and prepare or like grab one
of the books off the shelf and 

685
00:34:28,600 --> 00:34:31,639
like be ready to like know what 
that book is saying and they 

686
00:34:31,639 --> 00:34:33,000
could go run it for their 
friends. 

687
00:34:33,159 --> 00:34:35,400
How many attendees do you 
currently have? 

688
00:34:35,600 --> 00:34:37,920
6/6. 
So it's a smaller group which I 

689
00:34:37,920 --> 00:34:39,719
think actually will work really 
well. 

690
00:34:39,719 --> 00:34:43,840
And the youngest? 
I think the youngest is like 11 

691
00:34:43,840 --> 00:34:45,159
or 12. 
OK. 

692
00:34:45,320 --> 00:34:48,560
I don't think 10 and under is. 
Right, OK, but still that's. 

693
00:34:48,560 --> 00:34:51,440
Still still younger. 
That's that's a that's a heavy 

694
00:34:51,440 --> 00:34:54,719
lift for anyone, let alone an 11
year old. 

695
00:34:54,719 --> 00:34:55,679
Yeah. 
What are you? 

696
00:34:55,679 --> 00:34:59,200
What do you hope? 
What are you hoping for? 

697
00:34:59,440 --> 00:35:03,800
I know what you're hoping for, 
Marty, but, like, how are you 

698
00:35:04,040 --> 00:35:06,360
preparing for that? 
Because this is different. 

699
00:35:06,360 --> 00:35:07,000
Teach. 
Yeah. 

700
00:35:07,320 --> 00:35:09,560
So what are you doing to prepare
for this? 

701
00:35:09,800 --> 00:35:13,880
So I mean, we're still meeting 
to kind of figure it out. 

702
00:35:14,640 --> 00:35:18,120
The other DM who's helping me 
has like kind of like crowd 

703
00:35:18,120 --> 00:35:20,840
sourced like from other DMS that
we all know. 

704
00:35:20,840 --> 00:35:23,280
Like what is the one thing you 
think Adm needs to know? 

705
00:35:23,640 --> 00:35:25,760
Which some have been pretty 
good. 

706
00:35:25,760 --> 00:35:28,360
Some are like, OK, are these 
still our kids that you know, 

707
00:35:28,400 --> 00:35:32,240
and kind of figuring out like 
the steps when I prepare, like a

708
00:35:32,240 --> 00:35:35,160
one shot, Like what what am I 
doing when I prepare? 

709
00:35:35,160 --> 00:35:37,360
And then what happens when I'm 
in game? 

710
00:35:37,360 --> 00:35:40,400
Because like the preparation 
part is the easy part of DM in, 

711
00:35:40,520 --> 00:35:44,200
in my opinion, it's the end game
when things are not going the 

712
00:35:44,200 --> 00:35:47,400
way things need to go. 
And how do you modify and switch

713
00:35:47,400 --> 00:35:51,200
things around to make the game 
still feel good without that? 

714
00:35:51,200 --> 00:35:54,440
So the preparation part is the 
fun part because you get to like

715
00:35:54,440 --> 00:35:57,200
craft your world and craft your 
one shot and craft the 

716
00:35:57,200 --> 00:35:59,520
narrative. 
But I would say that the hard 

717
00:35:59,520 --> 00:36:02,160
part is the when you're behind 
the screen and your players 

718
00:36:02,160 --> 00:36:06,600
suddenly run off and do whatever
and set fire to the pirate ship 

719
00:36:06,600 --> 00:36:08,640
or whatever and you're just 
like, what now? 

720
00:36:08,680 --> 00:36:10,880
There's the treasure going in 
the, the sea. 

721
00:36:11,040 --> 00:36:12,160
How do I help? 
Right. 

722
00:36:12,520 --> 00:36:14,800
Yeah. 
So let's say I'm you've had this

723
00:36:14,800 --> 00:36:16,520
thought. 
I've had this conversation for 

724
00:36:16,520 --> 00:36:19,640
countless years. 
I've had this observations made 

725
00:36:19,640 --> 00:36:22,400
and I can even see I can see 
these kids asking the same 

726
00:36:22,400 --> 00:36:25,120
question as well. 
Why should IDM? 

727
00:36:25,120 --> 00:36:27,080
Why don't I just go home and 
write a story? 

728
00:36:28,880 --> 00:36:32,320
That's a great question, right. 
So this is, I mean, this is 

729
00:36:32,320 --> 00:36:35,720
something that I've recently 
kind of dealt with myself part. 

730
00:36:35,720 --> 00:36:40,840
I like the collaborative 
storytelling, sure of it, where 

731
00:36:40,840 --> 00:36:43,920
like, I'm not necessarily 
writing a book, like I've 

732
00:36:43,920 --> 00:36:48,040
created this world and these 
ideas of things that will 

733
00:36:48,040 --> 00:36:51,680
happen, but the actual 
happenings are still up to 

734
00:36:51,840 --> 00:36:54,320
players. 
And I think it's fun to have 

735
00:36:54,320 --> 00:36:57,080
that input. 
Whereas like, yeah, I can go 

736
00:36:57,080 --> 00:37:01,120
home and write a book and I can,
you know, write out this whole 

737
00:37:01,120 --> 00:37:04,400
story that I have in my head. 
And no player can disrupt that 

738
00:37:04,400 --> 00:37:04,920
story. 
It's. 

739
00:37:05,400 --> 00:37:09,520
True, that's very true. 
There's no derailing of my book.

740
00:37:09,520 --> 00:37:11,960
Absolutely. 
I'm writing however I think 

741
00:37:12,160 --> 00:37:15,000
like, I mean, just the social 
aspect and that's you get to do 

742
00:37:15,000 --> 00:37:18,640
something different and the 
role-playing aspect just adds to

743
00:37:18,640 --> 00:37:20,040
it. 
Like, who doesn't want to 

744
00:37:20,040 --> 00:37:22,000
pretend they're a little gnome 
rogue, I mean. 

745
00:37:22,440 --> 00:37:24,520
No, I get that. 
I I definitely get that. 

746
00:37:24,520 --> 00:37:27,400
So what about two-part question?
One is, have you thought about 

747
00:37:27,400 --> 00:37:28,480
this yourself? 
Yeah. 

748
00:37:29,000 --> 00:37:32,440
And two, are you prepared to 
talk about it if one of your 

749
00:37:32,440 --> 00:37:35,800
attendees to the DM camp asked 
this very question? 

750
00:37:35,920 --> 00:37:39,880
Maybe they don't articulate it 
in this way, but have you ever 

751
00:37:39,880 --> 00:37:44,240
gotten yourself so fixated on 
building your world and you make

752
00:37:44,240 --> 00:37:47,080
it way more complicated? 
You know, the players aren't 

753
00:37:47,080 --> 00:37:52,600
going to appreciate that this 
this character who appears for 

754
00:37:52,600 --> 00:37:58,240
five seconds in this underwater 
temple is like really the person

755
00:37:58,240 --> 00:38:00,680
in charge of this thing And and 
they may or may not ever 

756
00:38:00,680 --> 00:38:03,280
experience right. 
So you can you can get really 

757
00:38:03,280 --> 00:38:05,240
bogged down in your narrative. 
You can't. 

758
00:38:05,280 --> 00:38:08,640
I've seen a lot of my friends, a
lot of DMS, storytellers, this 

759
00:38:08,640 --> 00:38:11,680
happens and they bunk screwed. 
I'm just gonna write a book and 

760
00:38:11,680 --> 00:38:14,840
maybe or maybe they don't get 
published as a published writer.

761
00:38:14,840 --> 00:38:18,320
I have seen some of them publish
their stuff, self publish of 

762
00:38:18,320 --> 00:38:22,560
course, but so that So have you 
experienced that and how would 

763
00:38:22,560 --> 00:38:25,000
you handle that if the kids 
asked the same thing? 

764
00:38:25,200 --> 00:38:29,760
So I would say that yes, there's
been some experience and 

765
00:38:29,760 --> 00:38:32,600
actually my experience has been 
worse when I'm using like the 

766
00:38:32,640 --> 00:38:36,600
actual DND source material 
really, because I get so like 

767
00:38:36,600 --> 00:38:38,960
locked in to what that book has 
said. 

768
00:38:38,960 --> 00:38:41,440
Oh sure. 
And I mean, I can think of what 

769
00:38:41,440 --> 00:38:42,720
I mean. 
This is an adult's, but I was 

770
00:38:42,720 --> 00:38:46,720
running cursive Strad and they 
ran into this werewolf den and 

771
00:38:46,720 --> 00:38:50,440
just like assassinated this 
woman werewolf who was praying 

772
00:38:50,440 --> 00:38:52,960
and like she was like their more
connection. 

773
00:38:53,000 --> 00:38:56,080
She was their Lord drop and they
just, they just killed her. 

774
00:38:56,320 --> 00:38:58,480
And that was one of the moments 
where I mean I just turned to 

775
00:38:58,480 --> 00:39:02,040
them and I, I was like all of 
you out five minutes because I 

776
00:39:02,040 --> 00:39:04,720
need we need to reevaluate 
what's going on here. 

777
00:39:05,280 --> 00:39:09,000
So I do think that there's value
in recognizing if you as Adm are

778
00:39:09,000 --> 00:39:12,200
running something and like 
you're just stuck like take 5 

779
00:39:12,200 --> 00:39:14,920
minutes with your group or like 
if it's closer to like end the 

780
00:39:14,920 --> 00:39:17,320
session and give yourself time 
to refigure it out. 

781
00:39:17,320 --> 00:39:20,280
Like you don't you don't have to
do whatever you were set out to 

782
00:39:20,280 --> 00:39:22,080
do. 
But as far as like, well, I 

783
00:39:22,280 --> 00:39:23,520
really have this really cool 
idea. 

784
00:39:23,800 --> 00:39:26,400
Like if you have a really cool 
idea and you only want One 

785
00:39:26,400 --> 00:39:28,160
Direction for it, then like, 
yes, you should write a book. 

786
00:39:28,320 --> 00:39:31,720
But if you want this like, 
collaborative storytelling 

787
00:39:31,840 --> 00:39:35,880
experience with your friends, 
then that's what D&D is. 

788
00:39:35,880 --> 00:39:38,680
Yeah. 
So like, you are looking for 

789
00:39:38,680 --> 00:39:40,440
this experience. 
You're not looking for the 

790
00:39:40,440 --> 00:39:42,480
story. 
And like, yeah, it's really cool

791
00:39:42,480 --> 00:39:45,240
that if I can write this really 
cool moment for my friends to 

792
00:39:45,240 --> 00:39:49,000
have, like that's so cool. 
But like, and like, if I've made

793
00:39:49,000 --> 00:39:50,760
the world like they're already 
having a great time. 

794
00:39:50,760 --> 00:39:52,720
They're playing in your world. 
They're probably having a great 

795
00:39:52,720 --> 00:39:54,520
time. 
I know it's common for DMS to be

796
00:39:54,520 --> 00:39:56,960
like, but did you have fun? 
Did you did you like it? 

797
00:39:56,960 --> 00:39:59,520
Like I asked my husband that 
every time he played Z&D with 

798
00:39:59,600 --> 00:40:00,360
me. 
Was it fun? 

799
00:40:00,360 --> 00:40:02,960
Did you have a good time? 
The kids are much more 

800
00:40:02,960 --> 00:40:04,560
forthcoming with that 
information. 

801
00:40:04,560 --> 00:40:06,360
So that's that's great. 
But. 

802
00:40:06,600 --> 00:40:08,880
Man, this was stupid. 
Sometimes they were. 

803
00:40:08,880 --> 00:40:10,800
Yeah, but. 
Then you know when the at the 

804
00:40:10,800 --> 00:40:12,960
end of the camp, when the kid 
goes like, thank you so much for

805
00:40:12,960 --> 00:40:14,640
running such a great adventure. 
He hugged me. 

806
00:40:14,640 --> 00:40:18,320
I was like, hey. 
That's amazing. 

807
00:40:18,320 --> 00:40:20,280
But I would say that's a 
different and you can do pull 

808
00:40:20,440 --> 00:40:23,520
right. 
Like I like write my own home 

809
00:40:23,520 --> 00:40:25,000
brew. 
I do a lot of one shots. 

810
00:40:25,000 --> 00:40:27,680
I have some campaigns in the 
works. 

811
00:40:27,680 --> 00:40:30,520
I have one campaign that I 
finished and then at the same 

812
00:40:30,520 --> 00:40:34,320
time, like I am trying to write 
my own little fantasy book 

813
00:40:34,320 --> 00:40:37,560
because like I like to do that 
and I don't want anyone to 

814
00:40:37,560 --> 00:40:39,680
disrupt that story. 
I have a very clear vision for 

815
00:40:39,680 --> 00:40:41,480
that story. 
Well, and you're creative so 

816
00:40:41,480 --> 00:40:44,560
that that makes. 
Sense you can use both outlets. 

817
00:40:45,080 --> 00:40:52,840
So I want to talk about map, map
maps, map making cartography. 

818
00:40:52,840 --> 00:40:56,120
OK, so for the for the DM camp. 
Yeah. 

819
00:40:57,560 --> 00:41:01,640
Are you using graph paper? 
Are you using gridded paper? 

820
00:41:01,640 --> 00:41:05,040
Is it free form? 
Because there are a lot of 

821
00:41:05,040 --> 00:41:09,760
opinions. 
There are a lot of opinions 

822
00:41:09,760 --> 00:41:13,040
about maps and how they should 
be redrawing. 

823
00:41:13,040 --> 00:41:15,160
My God, there's. 
Which is ridiculous, right? 

824
00:41:15,320 --> 00:41:17,440
Get me to point A&B. 
Let me know where I'm at. 

825
00:41:17,440 --> 00:41:19,560
I don't need all that. 
So what is? 

826
00:41:20,080 --> 00:41:22,520
Yeah, there you go. 
What's the map making event 

827
00:41:22,520 --> 00:41:27,120
going to look like? 
So I use I like a big like desk 

828
00:41:27,120 --> 00:41:30,160
pad of just like 1 by 1 inch 
grid paper. 

829
00:41:30,240 --> 00:41:32,720
And so that's what I'm going to 
be bringing because I want them 

830
00:41:32,720 --> 00:41:35,320
to be able to use this. 
And that's the standard. 

831
00:41:35,400 --> 00:41:38,400
I I mean, I'm an advocate for 
hex maps. 

832
00:41:38,480 --> 00:41:41,320
Sure, I think they're great. 
I think they make movement a lot

833
00:41:41,320 --> 00:41:43,160
more sense because you're not 
thinking, well, if I move 

834
00:41:43,160 --> 00:41:47,000
diagonal, technically I'm moving
more than 5 feet because math, 

835
00:41:47,160 --> 00:41:51,280
but right, no, thank you. 
So we'll just kind of base it 

836
00:41:51,280 --> 00:41:53,120
and like what I want is just 
they're going to make like an 

837
00:41:53,120 --> 00:41:54,800
encounter room. 
So it's not going to be a whole 

838
00:41:54,800 --> 00:41:58,680
like like what I envisioned like
in a dungeon or anything like 

839
00:41:58,680 --> 00:42:00,480
that. 
Like I want them to look at the 

840
00:42:00,480 --> 00:42:04,560
one shots that we give them the 
outlines and say, OK, this this 

841
00:42:04,560 --> 00:42:06,440
is the part that's going to need
the map, right? 

842
00:42:06,520 --> 00:42:09,920
And kind of draw out your map 
and draw like what what 

843
00:42:09,920 --> 00:42:11,880
obstacles are going to be in the
room? 

844
00:42:11,920 --> 00:42:13,880
And is this part going to be 
higher? 

845
00:42:13,880 --> 00:42:16,800
Is this part going to be lower? 
Like kind of that. 

846
00:42:16,800 --> 00:42:22,160
So very simple, very simple map.
OK, Nothing like a big world, 

847
00:42:22,440 --> 00:42:25,400
anything like. 
That right are there, is there 

848
00:42:25,400 --> 00:42:27,440
homework ahead of time there? 
Is not. 

849
00:42:27,520 --> 00:42:29,160
No. 
So they're coming in cold. 

850
00:42:29,160 --> 00:42:30,760
Coming in cold and you're gonna 
I'm. 

851
00:42:30,760 --> 00:42:32,680
Sure, they'll have ideas. 
Well, they will. 

852
00:42:32,680 --> 00:42:35,040
They always have ideas. 
Which is why they've signed up 

853
00:42:35,120 --> 00:42:39,320
for the for the event. 
So what? 

854
00:42:39,360 --> 00:42:41,920
So you have map making, you're 
going to give them a larger 

855
00:42:41,920 --> 00:42:44,240
miniature. 
They're going to paint that with

856
00:42:44,240 --> 00:42:47,680
the paint master as well. 
You're going to talk. 

857
00:42:47,720 --> 00:42:50,520
So there was a lot of, what I 
heard was a lot of concepts, 

858
00:42:50,520 --> 00:42:53,800
yeah, a lot of world building, 
things of that nature. 

859
00:42:53,800 --> 00:42:57,680
So what? 
So are you going to run? 

860
00:42:57,680 --> 00:43:03,200
You have 6 attendees, so will 
there be 6-1 shots they're each 

861
00:43:03,200 --> 00:43:05,880
going to run? 
And will the players be the 

862
00:43:05,880 --> 00:43:09,160
other DM attendees for each of 
their one shots? 

863
00:43:09,360 --> 00:43:15,720
So the pressure is really on for
both the first DM who's at it 

864
00:43:15,720 --> 00:43:20,800
cold and the last who's seen the
previous 5, right? 

865
00:43:20,840 --> 00:43:24,200
That is always the worst. 
Like as as a podcaster when I'm 

866
00:43:24,200 --> 00:43:27,320
interviewing like game 
designers, like I had a, there 

867
00:43:27,320 --> 00:43:30,120
was a game designer and I, I was
his first meeting of the con. 

868
00:43:30,120 --> 00:43:32,960
And I'm like, man, there's a lot
of pressure here because I'm 

869
00:43:32,960 --> 00:43:35,480
setting the tone and everyone 
else is just going to be like 

870
00:43:35,480 --> 00:43:37,640
blow me out of the water or 
whatever. 

871
00:43:37,640 --> 00:43:42,520
But I can feel that. 
How do you foresee managing 

872
00:43:42,520 --> 00:43:44,320
those emotions that might come 
up? 

873
00:43:44,640 --> 00:43:48,960
What I, I think is hopefully I 
think we will try to split them 

874
00:43:48,960 --> 00:43:52,960
into two smaller groups, so 
groups of four with one and one 

875
00:43:52,960 --> 00:43:57,560
of us and that me and the other 
DM will be there to kind of 

876
00:43:57,800 --> 00:44:00,840
prompt and help. 
I'm the same way when I help 

877
00:44:00,960 --> 00:44:02,600
adults. 
I'm really encouraging a lot of 

878
00:44:02,600 --> 00:44:05,760
my friends to be DMS and what I 
say is like, OK, well you were 

879
00:44:05,760 --> 00:44:07,560
on a one shot. 
Like this is the group we play 

880
00:44:07,800 --> 00:44:09,840
with every week. 
I'm going to be right here. 

881
00:44:09,840 --> 00:44:12,240
If you get stuck, I'm going to 
jump in and help you until you 

882
00:44:12,240 --> 00:44:13,880
tell me if you're ready to go 
again. 

883
00:44:14,040 --> 00:44:17,520
OK, nice. 
And so I'm anticipating using 

884
00:44:17,520 --> 00:44:21,680
that method, but I think like, I
think being nervous is OK. 

885
00:44:21,800 --> 00:44:25,840
Like it's, it's scary. 
I mean, I'm damn for six years 

886
00:44:25,840 --> 00:44:28,040
or whatever, I still get 
nervous, especially when it's 

887
00:44:28,040 --> 00:44:30,920
something I've written. 
Like if it's a sourcebook, I can

888
00:44:30,920 --> 00:44:32,360
blame the sourcebook if it's 
bad. 

889
00:44:32,920 --> 00:44:36,480
But if if I'm running it and 
it's bad, like that's on me. 

890
00:44:36,480 --> 00:44:39,640
Like I created that encounter. 
I get that. 

891
00:44:39,760 --> 00:44:42,040
I totally understand that. 
Nervous and I think just letting

892
00:44:42,040 --> 00:44:45,000
them know that and like. 
I totally understand that. 

893
00:44:45,000 --> 00:44:46,800
That makes perfect sense. 
Yeah. 

894
00:44:47,120 --> 00:44:48,760
Yeah. 
That's that's awesome. 

895
00:44:48,960 --> 00:44:52,360
So are there any anything else 
that you're really excited 

896
00:44:52,360 --> 00:44:55,040
about? 
Looking forward to this DM camp.

897
00:44:55,320 --> 00:44:59,160
No, I as far as DM camp, I mean,
we've kind of covered a lot of. 

898
00:44:59,200 --> 00:45:01,960
It I think you did, yeah. 
So you're gonna be a Gen. 

899
00:45:01,960 --> 00:45:03,320
Con? 
I am going to be a Gen. 

900
00:45:03,320 --> 00:45:05,760
Con. 
OK, so here's my recommendation 

901
00:45:05,760 --> 00:45:07,800
to those of you. 
Unfortunately, you're listening 

902
00:45:07,800 --> 00:45:11,080
to this after the fact, but 
hopefully you've seen Bethany. 

903
00:45:11,080 --> 00:45:13,480
She'll be a Gen. 
Con and she can tell you all 

904
00:45:13,480 --> 00:45:17,480
about what happened during this 
camp or you can, you know, reach

905
00:45:17,480 --> 00:45:19,400
out. 
So tell people where they can 

906
00:45:19,400 --> 00:45:22,720
find you both on your socials 
and Titan games. 

907
00:45:22,760 --> 00:45:25,840
Yeah, so my Titan Games e-mail 
is 

908
00:45:25,840 --> 00:45:32,760
justbethanybethany@titangames.com.
You're welcome to find me on 

909
00:45:32,760 --> 00:45:34,600
social, though. 
The best 1 is going to be 

910
00:45:34,600 --> 00:45:38,040
Instagram and that is just at 
Bethany the Bard. 

911
00:45:38,320 --> 00:45:40,560
Because Bethany is the Bard. 
I am the Bard. 

912
00:45:40,720 --> 00:45:42,560
Even though she's a gnome. 
Rogue. 

913
00:45:42,560 --> 00:45:45,720
Yeah, in real life, I'm a Bard. 
In real life, she's a Bard. 

914
00:45:45,720 --> 00:45:46,520
The. 
Indie I'm a rogue. 

915
00:45:46,680 --> 00:45:48,280
Yes. 
Also want to say for those of 

916
00:45:48,280 --> 00:45:51,560
you who are watching this on 
Spotify or YouTube, we are in 

917
00:45:51,560 --> 00:45:54,800
fact at Titan Games. 
We're in one of the two rooms 

918
00:45:54,800 --> 00:45:56,160
that was used in the summer 
camp. 

919
00:45:56,320 --> 00:45:59,120
This is the tree room. 
So Bethany, thank you so much 

920
00:45:59,120 --> 00:46:02,960
for giving us the space. 
There's another room just to my 

921
00:46:03,160 --> 00:46:06,920
right here, which is the, what 
do we call it, the Tavern Tavern

922
00:46:06,920 --> 00:46:09,440
room. 
I will say that putting up this 

923
00:46:09,440 --> 00:46:13,200
wallpaper is a challenge. 
It was most fun I've ever. 

924
00:46:14,480 --> 00:46:19,400
Had, yeah, no, but you and I put
up the Tavern wallpaper and that

925
00:46:19,400 --> 00:46:22,280
was a real challenge. 
But thank you again for the 

926
00:46:22,280 --> 00:46:24,520
space and talking about this 
experience. 

927
00:46:24,520 --> 00:46:27,440
I think this is great. 
Guys, please make sure to like 

928
00:46:27,440 --> 00:46:29,840
and subscribe. 
And we're trying to reach 100 

929
00:46:29,840 --> 00:46:33,800
subscribers by October when our 
YouTube channel will be a year 

930
00:46:33,800 --> 00:46:37,000
old. 
You should be flying back or 

931
00:46:37,000 --> 00:46:39,560
driving back from Gen. 
Con as you're listening to this,

932
00:46:39,560 --> 00:46:43,920
so make sure to spread the word,
add, make sure to be kind to 

933
00:46:43,920 --> 00:46:46,120
each other and play more games.
