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Hey and welcome to episode 124 
of maple to meeple. 

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It is, growing the circle. 
Hosting board game events beyond

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the player count as always, I'm 
PJ. 

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And today, I'm taking a little 
inspiration from our good 

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friend. 
The Greek philosopher Aristotle,

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who said that man is by nature, 
a social animal, and everyone 

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who listens to this show, all of
us in the Gaming Community, we 

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are all social animals and who 
best to talk about creating 

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events that are so social, 
there's so many people. 

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You can even host one board. 
Game is my good friend. 

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Jonathan Jonathan, how are you? 
Hey I'm doing great PJ, thanks 

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for having me on today, excited 
to be here. 

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Yeah, thanks for coming on. 
I really appreciated. 

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It's been a while since we've 
had a chat. 

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So I'm kind of excited about 
this topic. 

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We were talking a little bit 
before recording, and I was 

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like, I was not on the same page
as you not. 

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That's why we had that five 
minutes before, right? 

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So not not surprising. 
For those of you listening, I 

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thought we were going to talk 
about party games. 

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That's not what we're talking 
about. 

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This is Jonathan's got an 
interesting story and I'm really

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excited to hear about this. 
So the concept is hosting events

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not a game night at six or seven
players, right? 

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You want to do a bigger thing, 
right? 

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That's what we're going to talk 
correct. 

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Yes. 
So I love hosting people on 

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whether that's you know, dinner 
party or whatnot and then of 

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course I love board games. 
So Any chance that I can do to 

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like combine the two? 
It's great. 

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You know, I get to make some 
good food and have a lot of 

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people over play a lot of good 
games and oftentimes, you get 

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Beyond a player count that a 
typical box has. 

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So typical game night, we might 
have for 56 people, and I can 

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kind of grab any game behind me 
off the shelf and it just works.

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It's within the player count. 
But when you start getting to, 

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you know, six plus people, you 
can play party games or you can 

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kind of focus in and try and do 
some of it. 

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And so, these events that I'm 
talking about, we just hosted a 

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board game Olympics, where we 
had a bunch of people over the 

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house always split into four 
teams and we competed against 

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each other for a trophies and 
points and gave up prizes at the

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end. 
You know a lot of fun and then 

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you know we've done smaller 
things like a little unmatched 

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Tournament of hosted on the 
clock tower night. 

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So anything that's kind of what 
I'm talking about here when 

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we're talking about an event or 
a gaming event. 

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Beyond this player count, it's 
just on the box. 

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You need to kind of get Creative
and think about how can I bring 

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all these people together, how 
can I get them to have fun? 

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How can I get them to play these
games and have a good time? 

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Right? 
So, so, I that kind of reminds 

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me so Ralph Waldo Emerson, he 
said that the ornament of a 

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house or the friends that 
frequent it, right. 

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How good is that? 
So the friends that frequent 

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your home are the ornaments of 
your house and they want you to 

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tell me about your ornaments. 
Tell me about, tell me how many 

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people are at the, there's like 
three events that you want to 

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talk about specifically, you 
just mentioned them. 

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Yeah. 
How many people were at them and

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where did they come from? 
Because they didn't all. 

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It's my understanding. 
They don't come from the same 

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Circle, tell me a little bit 
about. 

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How did that work? 
How did that work out? 

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Yeah, so I'm sure you've seen 
like a Hallmark movie where the 

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tree is beautiful. 
It's all the same ornaments or 

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whatnot. 
I grew up with ornaments all 

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over the tree. 
We had Star Wars in this 

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section. 
We had the nativity scene in the

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middle. 
We had little snowman over here 

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and that's kind of what these 
gaming. 

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Vents are like we've got 
ornaments or friends from all 

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different walks of life. 
So the three events that I 

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mentioned like the clock tower 
night, you know, 10 12, people, 

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something like that, the 
unmatched tournament that we 

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held was right around the same 
number 10 or 12. 

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And then the biggest one that we
just did was the board game 

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Olympics. 
Event. 

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We had 18 people over at our 
house from kind of four 

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different groups of the people 
that we myself and my wife knew 

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and some even friends of 
friends. 

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And they were just over at our 
house for like six hours and 

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played a bunch of games. 
So the way each of these events 

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has kind of worked. 
Like my personal game group is 

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not 18, 10 people or, you know, 
I've got four people that I play

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games with but they also people 
that they played games with 

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right they have friends that are
maybe interested in games and so

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we just extend the invite to the
people that we play games with. 

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So those four or five people and
then they bring along their 

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spouse's and they bring along 
some friends of friends. 

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And so we've got like kind of my
two game groups will say. 

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Coming to this event along with 
their spouses, their friends. 

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So now we've kind of got, you 
know, a couple mixtures coming 

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in and then on my wife's side, 
you know, her co-workers, come 

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their spouses, they bring some 
friends. 

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And so you've got this nice mix 
of my wife's friends and their 

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friends. 
And then my friends in their 

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friends, and a lot of these 
people have never met before. 

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So, when we get to these big 
gaming events, it's crucial to 

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kind of do a little icebreakers 
or something. 

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Fun to kind of kick things off 
and name, tags. 

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Name tags are very important. 
These, these larger things so 

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name. 
That's kind of what is ornaments

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look like. 
Yeah. 

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Yeah, you know named tags. 
So I don't want to, I don't want

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to Discount the two smaller 
events but we really dove into 

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it. 
So I want to, I want to explore 

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this. 
This Olympics, just with these 

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people, from these groups, from 
different different backgrounds,

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different different Avenues of 
your and your wife's life. 

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How was it? 
How was it? 

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Introducing everyone together 
and I don't mean like formal 

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introduction. 
But just like this is not, 

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everyone was a gamer talk to me 
about like the what's the first 

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hour look? 
Yeah, yeah. 

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So I spent a lot of time 
planning this event on that I 

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previously hosted. 
The two other events that I've 

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talked about and some other 
smaller stuff. 

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And one thing that you learn 
about hosting anything is, it's 

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never going to go perfectly. 
How you plan it and as Gamers, 

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you know, when you host a game 
night, you really want to play a

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game that works well for 
players, and then somebody drops

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out. 
And now you're kind of a creek 

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without a paddle, and now you've
got a switch games or figure out

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something. 
And so there's some of the 

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things that I learned from the 
previous events that I'd hosted.

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And so, I knew this one I did 
like so much maths. 

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So many like I said, scribbles 
on papers and these games are 

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good for these player counts. 
And if we have 16 people come, 

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it's like the perfect number 
because then you have 14 four 

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and tables with four players and
it just it just all works. 

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That's not what happened. 
We had, you know, 18 people 

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uneven teams, we had people 
coming late, leaving early and 

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so I kind of had to make sure 
the games we played. 

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And the things we picked were 
able to adjust player. 

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On the Fly and make that all 
work, but to get back to your 

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question about, hey, what are 
that first hour look? 

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Like, I actually have a couple 
things from that event because 

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it was kind of recent and I'll 
show him here. 

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So the thing that I'm holding up
first is this board game 

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Olympics schedule that we 
printed off and we hung it up. 

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So it's got, you know, kind of a
timetable of everything that's 

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going to happen from people 
arriving to the games and that 

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we're going to play and it's 
even got a QR code at the bottom

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with like the how to play links 
in case people hadn't played the

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game. 
Before I spent a lot of good 

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good chunk of time on this, but 
the very first thing we did. 

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I knew people were gonna all 
show up at 2:00 when you know, 

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the event started. 
So right, the as people showed 

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up, we filled a baby bottle with
dice and it was just a guess, 

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you know, as you come in right. 
Your name on a name tag, put 

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that on because we're gonna need
that, you know, all these people

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from all over the place. 
So gotta have your name tag and 

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then once you've done that, take
a guess. 

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At the, the dice throw something
down. 

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Throw a number down. 
How many are in that bottle? 

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Just something fun to kick 
things off. 

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And then it was just a little 
bit of small talk. 

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We were just hanging out 
chatting, kind of introducing 

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the groups, no, perfect fashion.
All my wife's friend showed up 

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right on time and only one of 
mine did the rest of them were 

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all late? 
So you know, he's hanging out 

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there with, you know, bunch of 
people in the medical field and 

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I'm like, don't worry like the 
rest of people are coming or 

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more in line with us. 
You Yeah, what? 

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So, you know, kind of kind of a 
nice flow there and then as 

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people all got there, we got the
name tags on. 

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I actually created a PowerPoint 
that I had projected up on the 

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TV with, you know, kind of 
Welcome to the board game 

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Olympics. 
I had one friend like this was a

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friend of a friend that came and
he was worried when he got the 

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invite from our friend Luis like
am I able to go to this thing? 

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Like, how much do I have to pay 
at the door? 

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Is it a Convention Center? 
Because I threw together a 

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little graphic and stuff. 
And I guess it looked a little 

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too official but really it was 
just, you know, excuse to have 

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people over at the house playing
games and having a good time. 

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So, I mean, everybody's there, 
I'm already intimidated 

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PowerPoints QR codes, like you 
were family. 

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I do what I can, you know, I 
tried to tried to think of 

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everything I could to like 
streamline the process and even 

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still like that list that I 
showed earlier the second half 

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of it, kind of all got scrapped.
We had to make some adjustments,

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nearly in just how things go. 
But yeah, once we were once 

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everybody was there had the name
tags on, I threw up a PowerPoint

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with a bar graph that went 
across the screen. 

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And it said, you know, we're 
going to split into teams based 

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on how much of a gamer So it was
like beginner on one side 

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Advanced on the other and then I
populated this graph with images

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that you may or may not 
recognize being in the hobby. 

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So most of us in the hobby are 
going to recognize every image 

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on the screen. 
You know, the one side, the 

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beginner side, it was, you know,
Monopoly Uno, you know, as you 

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kind of went across, it was 
contained Carcassonne. 

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And then, as you kept going, 
then you had like the board game

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geek logo. 
You have Rod Smith, you got some

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more heavy, heavy stuff here. 
And so I had everybody line up 

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it just in our living room. 
This was just at our house, so 

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lined up in her living room 
along that graph of sorts. 

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And then I had bags with 
different colored meeples in 

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them, and so then I just handed 
a bag as I went down the line. 

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And so the first four people all
pulled from the same bag. 

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Pulling different teams and then
the next four pulling different 

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teams. 
And so what happened is, All 

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these people got divvied up into
teams that were roughly evil 

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skill level or roughly evil 
board game proficiency. 

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Like, over all the beginners 
weren't accidentally on one 

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team. 
All the advanced people born 

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accidentally on one team and I 
did have some friends that were 

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like, hey, I really want to be 
on a team with the people I 

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know. 
And so we kind of rigged the 

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bags a little bit there, but the
team's pretty much ended fairly 

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evenly. 
The final scores were all pretty

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close. 
So I was pretty proud of proud 

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of that but once we got through 
The teaming part, you know, the 

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teams everybody came up with a 
fancy name for the team, just 

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something fun and Goofy. 
We had like, you know, the four 

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horsemen and, you know, GOP and 
it just all kinds of wacky 

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stuff. 
And then at this point, we've 

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kind of done a little bit of 
small talk. 

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We've, you know, split into 
teams, teams are starting to 

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know each other, but we're still
mixing those four different 

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groups. 
And so the very first thing that

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we did was we did a giant team 
versus Team game of monikers. 

225
00:11:26,700 --> 00:11:32,300
So the reason I chose monikers 
is you can play it infinite 

226
00:11:32,300 --> 00:11:35,200
player, count. 
You can just adjust the rules a 

227
00:11:35,200 --> 00:11:38,800
little bit there because 
typically it's a one team versus

228
00:11:38,800 --> 00:11:40,600
one team. 
We ended up having all four 

229
00:11:40,600 --> 00:11:43,600
teams playing in the same game. 
So we just minimize the time 

230
00:11:43,600 --> 00:11:47,100
that you have to give clues that
way every teams involved. 

231
00:11:47,100 --> 00:11:49,900
And if you've never played 
monikers before, the reason I 

232
00:11:49,900 --> 00:11:54,600
chose this game, is it shares a 
lot of sim 30s to games that we 

233
00:11:54,600 --> 00:11:58,300
grew up playing as children. 
So like a lot of people are 

234
00:11:58,300 --> 00:12:01,500
going to recognize straight 
that's part of monikers. 

235
00:12:01,500 --> 00:12:04,000
They're going to recognize 
Fishbowl or celebrity. 

236
00:12:04,000 --> 00:12:06,400
Those are some other names of a 
very similar games. 

237
00:12:06,400 --> 00:12:08,900
And if you've never heard of any
of those, the rules are super 

238
00:12:08,900 --> 00:12:10,300
simple. 
You pull a card. 

239
00:12:10,300 --> 00:12:13,000
You give a clue and you're 
trying to get your team to guess

240
00:12:13,000 --> 00:12:15,100
as many of those Clues correctly
as you can. 

241
00:12:15,100 --> 00:12:20,000
And what makes this such a good 
game for this is I came up with 

242
00:12:20,000 --> 00:12:24,000
an acronym before this for a 
game that you want to have one 

243
00:12:24,000 --> 00:12:25,900
of these events. 
And the acronym, I came up with 

244
00:12:25,900 --> 00:12:28,200
was filled, you want it to be 
familiar. 

245
00:12:29,000 --> 00:12:32,100
You want it to be easy to learn.
You want it to encourage 

246
00:12:32,100 --> 00:12:34,100
interaction and you want it to 
have laughs. 

247
00:12:34,600 --> 00:12:38,600
So feel familiar, easy to learn,
encourage interaction and then 

248
00:12:38,600 --> 00:12:41,900
laughs and monikers. 
I think did that we had people 

249
00:12:41,900 --> 00:12:44,600
giving all kinds of goofy Clues.
The teams are laughing their 

250
00:12:44,600 --> 00:12:46,900
bonding. 
And so after we got through that

251
00:12:46,900 --> 00:12:49,500
now, the team's kind of know 
each other, they're feeling 

252
00:12:49,500 --> 00:12:51,600
good. 
They know people on the other 

253
00:12:51,600 --> 00:12:53,400
teams, they've seen them gift 
Clues. 

254
00:12:53,400 --> 00:12:56,500
They've seen how they laugh, how
they just goof around and have a

255
00:12:56,508 --> 00:12:59,800
good time. 
And so from there then we split 

256
00:12:59,800 --> 00:13:02,400
off into some of the more like 
serious games. 

257
00:13:02,400 --> 00:13:05,800
We ended up having four tables 
going throughout the house of a 

258
00:13:05,800 --> 00:13:08,700
different games and you give it 
up with your team and said, hey 

259
00:13:08,700 --> 00:13:11,300
I want to go play the classic 
game of Ticket to Ride. 

260
00:13:11,300 --> 00:13:13,000
Hand know that one, I'm going to
be good at that. 

261
00:13:13,000 --> 00:13:16,100
I want to play like the wacky 
game of cosmic encounters. 

262
00:13:16,100 --> 00:13:19,900
I'm gonna go do that and then 
you sent somebody off and Then 

263
00:13:19,900 --> 00:13:21,900
from there, the rest of the 
night just rolled on, we had 

264
00:13:21,900 --> 00:13:25,200
make your own pizzas. 
We had a kahoot trivia night, so

265
00:13:25,200 --> 00:13:28,600
it was a lot of fun. 
But that, that Foundation of 

266
00:13:28,600 --> 00:13:32,300
introducing everyone and having 
like a little icebreaker game of

267
00:13:32,300 --> 00:13:36,900
sorts was was key. 
That is that is incredible. 

268
00:13:36,900 --> 00:13:40,300
So that's feel. 
That it's feel. 

269
00:13:40,300 --> 00:13:42,600
I love that familiar. 
Yeah. 

270
00:13:42,600 --> 00:13:48,400
Easy encourage encouraging 
player, interaction and laughs. 

271
00:13:48,400 --> 00:13:50,400
Wow! 
Yep. 

272
00:13:50,400 --> 00:13:53,400
That's really great. 
We definitely need to pass that 

273
00:13:53,400 --> 00:13:55,900
on to everyone. 
That's a great way to think 

274
00:13:55,900 --> 00:14:01,200
about structuring event with a 
large group of friends and I kid

275
00:14:01,200 --> 00:14:05,700
you not you really segue this 
beautifully you said with this 

276
00:14:05,700 --> 00:14:09,100
beautiful. 
So Maya Angelou Maya Angelou. 

277
00:14:09,100 --> 00:14:13,300
Once said that, people will 
forget what you say but they 

278
00:14:13,300 --> 00:14:19,100
rarely will forget how you make 
them feel Oh yeah, I was really 

279
00:14:19,100 --> 00:14:20,900
thinking about that in the 
context of this episode. 

280
00:14:20,900 --> 00:14:23,700
It's like, you know, one of the 
things that I think about when I

281
00:14:23,700 --> 00:14:28,000
have people over either for a 
game night or a family over for 

282
00:14:28,000 --> 00:14:32,600
the weekend to to spend the 
weekend with us is I want them 

283
00:14:32,600 --> 00:14:36,400
to feel comfortable. 
I want them to feel at ease and 

284
00:14:36,400 --> 00:14:39,900
I want them to feel good when 
they walk out the door and have 

285
00:14:39,900 --> 00:14:41,600
fond memories. 
Even if they don't remember 

286
00:14:41,600 --> 00:14:43,800
word, I said, which let's be 
honest. 

287
00:14:43,800 --> 00:14:46,200
Everyone listens to this 
podcast, you don't remember 

288
00:14:46,200 --> 00:14:49,900
anything, I say, but I think 
you'll probably have some sense 

289
00:14:49,900 --> 00:14:52,200
of how this podcast makes you 
feel. 

290
00:14:52,200 --> 00:14:55,500
So, thank you. 
And that was a lot. 

291
00:14:55,500 --> 00:15:00,500
Now, to be fair, you had 18 
people in your home, which, yep,

292
00:15:00,500 --> 00:15:03,400
that that kind of, that would 
never happen in my home. 

293
00:15:03,400 --> 00:15:06,700
My wife would never go for that 
many people, but that's that is 

294
00:15:06,700 --> 00:15:09,200
that is, that is absolutely 
crazy. 

295
00:15:09,200 --> 00:15:12,800
So, so what about after? 
Okay, so you get four tables, 

296
00:15:12,800 --> 00:15:14,300
you had four different games 
going on. 

297
00:15:14,300 --> 00:15:18,400
I'm assuming there was like a 
next or A final stage. 

298
00:15:18,400 --> 00:15:20,400
I'm interested in some of the 
games. 

299
00:15:20,400 --> 00:15:23,800
Yeah. 
You had playing and I'm really 

300
00:15:23,800 --> 00:15:26,500
interested in some of the people
who were not gamers. 

301
00:15:27,300 --> 00:15:30,200
How did they take to the event? 
I'm so I'm really interested in 

302
00:15:30,200 --> 00:15:32,200
how they felt like to be honest.
Yeah. 

303
00:15:33,100 --> 00:15:35,700
I also this is a board game 
podcast, so let's talk about the

304
00:15:35,700 --> 00:15:37,900
games that were played. 
Yeah, tell me a little bit more 

305
00:15:37,900 --> 00:15:39,300
about the progression of the 
night. 

306
00:15:39,300 --> 00:15:42,500
Some of the games that hit the 
table and some of the feelings 

307
00:15:42,500 --> 00:15:43,700
people shared. 
Yeah. 

308
00:15:43,700 --> 00:15:47,300
So I'll hit the feelings part. 
First, we'll jump to the end I 

309
00:15:47,300 --> 00:15:51,100
guess of the night. 
We got great feedback on the 

310
00:15:51,100 --> 00:15:53,000
event. 
People like this was a lot of 

311
00:15:53,000 --> 00:15:55,500
fun, way more fun than what I 
was expecting. 

312
00:15:55,500 --> 00:15:59,800
Oh, hey, that I'll take it, you 
know, I'm glad they were enticed

313
00:15:59,800 --> 00:16:02,100
enough for curious enough to 
come over, even though they 

314
00:16:02,100 --> 00:16:05,300
thought it was gonna be a, you 
know, mediocre time and then it 

315
00:16:05,300 --> 00:16:07,600
would be in a great time. 
So I'll take that every time. 

316
00:16:07,600 --> 00:16:10,600
A lot of them were like, hey, 
this is gonna be an annual 

317
00:16:10,600 --> 00:16:12,100
thing, right? 
Yep. 

318
00:16:12,100 --> 00:16:13,600
Well, we'll do it again next 
year. 

319
00:16:13,600 --> 00:16:16,900
It'll be every year. 
This was just our trial run. 

320
00:16:16,900 --> 00:16:21,400
So, overall like great feedback.
And I mentioned the one friend 

321
00:16:21,400 --> 00:16:27,600
earlier who, Thought the it was 
like an official convention and 

322
00:16:27,600 --> 00:16:31,500
pay a store and like an official
like nope, it was just a casual 

323
00:16:31,500 --> 00:16:36,100
thing, we're just having fun. 
He had a great time and then to 

324
00:16:36,100 --> 00:16:39,700
kind of segue back to more of 
the the games that we played and

325
00:16:39,700 --> 00:16:44,000
the non-gamers versus Gamers. 
However, everybody how everyone 

326
00:16:44,000 --> 00:16:46,200
fell. 
So on the one end of the 

327
00:16:46,200 --> 00:16:50,900
spectrum, I've got one friend 
who is Super competitive plays, 

328
00:16:50,900 --> 00:16:52,300
lots of heavy games all the 
time. 

329
00:16:52,300 --> 00:16:55,300
So he's playing with serta's, 
he's playing, you know, War of 

330
00:16:55,300 --> 00:16:59,400
the ring top-notch, you know, if
it's not like a four out of, you

331
00:16:59,400 --> 00:17:02,400
know, six out of five on BGG on 
the complexity, he's not 

332
00:17:02,400 --> 00:17:05,000
touching it, kind of a thing. 
I mean, he plays lighter games 

333
00:17:05,000 --> 00:17:07,900
too, but I said on one end, 
we've got him on the other end. 

334
00:17:07,900 --> 00:17:11,500
We've got people who, you know, 
we've had maybe had over and 

335
00:17:11,500 --> 00:17:14,500
we've played just something like
something quick, you know, after

336
00:17:14,500 --> 00:17:16,900
after dinner. 
So on the one end, the friend 

337
00:17:16,900 --> 00:17:19,400
who was kind of heavy was like, 
man, I was hoping this would go 

338
00:17:19,400 --> 00:17:21,599
longer, like, I wanted to be a 
longer of it. 

339
00:17:21,599 --> 00:17:24,200
You know, we were there for six 
hours, but he was like, I wanted

340
00:17:24,200 --> 00:17:27,400
to play three, four more games, 
and wanted to hit some more of 

341
00:17:27,400 --> 00:17:32,400
those heavy ones and so kind of 
segues us into the games that we

342
00:17:32,400 --> 00:17:35,600
played. 
I had the the day split into 

343
00:17:35,600 --> 00:17:39,400
medium, long games and then 
short games, right? 

344
00:17:39,400 --> 00:17:44,600
And so we ended up playing short
games and medium games. 

345
00:17:44,600 --> 00:17:48,200
We did not get our second like 
long game in that I, that I had 

346
00:17:48,200 --> 00:17:50,900
planned, we had From the 
schedule, just due to timing 

347
00:17:50,900 --> 00:17:53,000
stuff. 
But for each of these things, 

348
00:17:53,000 --> 00:17:56,800
since I had four tables was 
going and since I had all these 

349
00:17:56,800 --> 00:18:00,200
groups of people, Gamers 
non-gamers, the games that I 

350
00:18:00,200 --> 00:18:07,000
picked all kind of fall into the
medium or light category, 

351
00:18:07,000 --> 00:18:11,200
they're all games that could be 
finished in like 45 to 60 

352
00:18:11,200 --> 00:18:15,000
Minutes, quick to teach the 
rules videos that I found. 

353
00:18:15,000 --> 00:18:18,000
And if I'm teaching the game, 
like, it can be taught in less 

354
00:18:18,000 --> 00:18:21,600
than 10 minutes, right? 
And it's, you know, easy enough 

355
00:18:21,600 --> 00:18:23,700
to learn. 
So, for each of these things, we

356
00:18:23,700 --> 00:18:27,500
had four categories since we had
the four tables, one was classic

357
00:18:27,500 --> 00:18:30,200
games. 
And so, the classic game that we

358
00:18:30,208 --> 00:18:34,800
had for our first like, longer 
game, the medium long games was 

359
00:18:34,800 --> 00:18:37,400
Ticket to Ride. 
That's a, that's a people, I 

360
00:18:37,400 --> 00:18:39,600
think that the people who played
that they ended up finishing 

361
00:18:39,600 --> 00:18:42,800
first because all four, then new
Ticket to Ride the new out of 

362
00:18:42,800 --> 00:18:44,100
play it. 
They had never like they didn't 

363
00:18:44,100 --> 00:18:46,800
need touch the rules over video.
They just jumped right in. 

364
00:18:46,800 --> 00:18:48,800
We had the games all set up and 
ready to go. 

365
00:18:48,800 --> 00:18:51,900
So oh I mean they were they were
done and then they were just 

366
00:18:51,900 --> 00:18:54,500
walking around like kind of 
checking out the other games 

367
00:18:54,500 --> 00:18:57,500
that were going on as they kind 
of wrap up and we had snacks, 

368
00:18:57,500 --> 00:18:58,900
and you were hanging out, just 
chatting. 

369
00:18:58,900 --> 00:19:02,300
So we have the classic game 
tickets arrived, okay, we had a 

370
00:19:02,300 --> 00:19:06,400
strategic game. 
Of Cyclades that was our more 

371
00:19:06,400 --> 00:19:09,400
heavy game for the day. 
That's kind of a jump from 

372
00:19:09,400 --> 00:19:11,100
Ticket to Ride. 
Yeah, yes. 

373
00:19:11,100 --> 00:19:13,300
So it's a big jump and then the 
other two games that I'll 

374
00:19:13,300 --> 00:19:16,300
mention fall within that like in
between those two. 

375
00:19:16,300 --> 00:19:19,200
Okay. 
I knew I was having Gamers come 

376
00:19:19,200 --> 00:19:21,900
so I wanted to have a heavier 
game but still something that's 

377
00:19:21,900 --> 00:19:24,200
accessible. 
And then I wanted to have the 

378
00:19:24,200 --> 00:19:28,300
rest of our Medium to easier 
games that people can just pick 

379
00:19:28,300 --> 00:19:30,200
up. 
And so those other two games 

380
00:19:30,200 --> 00:19:34,300
that we had within that section,
were Cosmic Encounter which fell

381
00:19:34,300 --> 00:19:38,900
into our chaotic game of the day
and then because it's just a 

382
00:19:38,900 --> 00:19:43,200
wacky, super fun game. 
It is you're just it's it's war 

383
00:19:43,200 --> 00:19:45,300
in space, but then there's all 
these aliens that just break 

384
00:19:45,300 --> 00:19:49,900
every rule that exists and 
everything that game rule every 

385
00:19:49,900 --> 00:19:50,900
single rule. 
Yeah. 

386
00:19:50,900 --> 00:19:53,900
I like teach it and players like
yeah. 

387
00:19:53,900 --> 00:19:55,700
Okay. 
I understand, you know, just 

388
00:19:55,700 --> 00:19:58,100
like War when we played in 
Elementary School, you flip over

389
00:19:58,100 --> 00:20:00,900
the card. 
Highest number wins, easy peasy.

390
00:20:00,900 --> 00:20:03,600
And then I'm like, boom, then 
you'll get this alien that 

391
00:20:03,600 --> 00:20:06,200
breaks every rule that we just 
talked about and their eyes, 

392
00:20:06,208 --> 00:20:09,100
just, whoa. 
So, you know, it's fun and then 

393
00:20:09,100 --> 00:20:12,200
the last game that we had in 
that first section was flam 

394
00:20:12,200 --> 00:20:15,100
Rouge which is a racing, a cycle
in game. 

395
00:20:15,100 --> 00:20:18,500
It's Similar to heat pedal to 
the metal. 

396
00:20:18,508 --> 00:20:21,100
I think it's either by the same 
designer, at least. 

397
00:20:21,100 --> 00:20:23,000
Cheers. 
A lot of similarities but it's 

398
00:20:23,000 --> 00:20:27,300
cycling themed and that kind of 
fell into the all-around 

399
00:20:27,300 --> 00:20:30,000
category. 
So I had a classic a strategic 

400
00:20:30,000 --> 00:20:33,700
chaotic and then a, just an 
all-around good game that I just

401
00:20:33,700 --> 00:20:36,000
like to throw in. 
That's a good. 

402
00:20:36,000 --> 00:20:39,600
That's a good group of games, 
considering you had 18 people 

403
00:20:39,600 --> 00:20:43,800
from heavy gamer to, I've never 
played anything beyond Monopoly 

404
00:20:43,800 --> 00:20:45,900
since I was a kid. 
Yeah, really. 

405
00:20:45,900 --> 00:20:48,400
That's a great. 
That's a great round of games. 

406
00:20:48,400 --> 00:20:49,900
Well, done you. 
Thank you. 

407
00:20:49,900 --> 00:20:52,000
I was yeah. 
All the games that I tried to 

408
00:20:52,000 --> 00:20:55,400
pick, I tried to pick with that,
in mind, that range of. 

409
00:20:55,400 --> 00:20:59,300
I want something that if you've 
never played a game before, you 

410
00:20:59,300 --> 00:21:02,200
can be like, that looks cool. 
I'm gonna try that and it's easy

411
00:21:02,200 --> 00:21:06,300
enough for them to pick up and 
then Like I want to have the 

412
00:21:06,300 --> 00:21:09,200
people who have played bunch of 
games, still be interested in 

413
00:21:09,200 --> 00:21:12,700
even if they get sent to the, 
you know, one of the easier game

414
00:21:12,700 --> 00:21:14,400
tables. 
Yeah, and so I tried to it's, 

415
00:21:14,400 --> 00:21:17,200
you know, fine line to balance. 
But I think we did a good job 

416
00:21:17,200 --> 00:21:21,100
and I mean everybody liked it 
so, you know, got good feedback 

417
00:21:21,100 --> 00:21:25,000
so we'll take it and then I 
guess to to kind of jump and 

418
00:21:25,000 --> 00:21:28,300
give you a little snippet of 
those, same four categories but 

419
00:21:28,300 --> 00:21:32,100
for the shorter games that we 
played, our classic short game 

420
00:21:32,100 --> 00:21:35,800
was a carcassone, so another 
classic. 

421
00:21:35,800 --> 00:21:41,100
Yeah, our more strategic game 
was Captain flip. 

422
00:21:41,100 --> 00:21:44,300
So yeah, super super quick game 
that you can play. 

423
00:21:44,300 --> 00:21:47,500
It's still light very light 
compared to our last strategic 

424
00:21:47,500 --> 00:21:51,100
game of Cyclades but compared to
these quicker games. 

425
00:21:51,100 --> 00:21:53,800
It gives you the most to think 
about you pulled the tile out 

426
00:21:53,800 --> 00:21:57,200
which side to I play. 
So Carson for our classic, it 

427
00:21:57,200 --> 00:22:00,900
was Captain flip for our Dream. 
Yeah. 

428
00:22:00,900 --> 00:22:04,600
And then so for the chaotic game
we had cheating Moth. 

429
00:22:04,600 --> 00:22:07,700
I don't know if you played that 
one or but that one. 

430
00:22:08,700 --> 00:22:11,400
Yeah. 
Yeah, get a lot of good laughs 

431
00:22:11,400 --> 00:22:14,400
out of that one. 
And then the last the just kind 

432
00:22:14,400 --> 00:22:17,200
of all around game was Game of 
flip 7, you know? 

433
00:22:17,200 --> 00:22:20,000
Yeah, another. 
It's just always a hit. 

434
00:22:20,000 --> 00:22:21,700
So kind of all the games that I 
tried to pick. 

435
00:22:21,700 --> 00:22:25,400
Are those ones that Or just 
gonna work all the time kind of 

436
00:22:25,408 --> 00:22:28,200
a thing across all levels of 
Gamers. 

437
00:22:28,200 --> 00:22:32,300
And we had that to give you I 
guess, two bits of feedback that

438
00:22:32,300 --> 00:22:36,500
we got girl. 
Who played flip 7 with us, had 

439
00:22:36,500 --> 00:22:38,600
never played it before. 
She's definitely on the lower 

440
00:22:38,600 --> 00:22:40,800
end of things. 
She previously played I think 

441
00:22:40,808 --> 00:22:43,000
Ticket to Ride in the first 
round because she knew that 

442
00:22:43,000 --> 00:22:44,000
game. 
She had played it before. 

443
00:22:44,000 --> 00:22:46,200
Sure. 
She loved flip 7. 

444
00:22:46,200 --> 00:22:49,200
Yeah, her team ended up winning.
So she got a copy. 

445
00:22:49,200 --> 00:22:51,800
That was one of the prizes was a
couple of seven. 

446
00:22:51,800 --> 00:22:55,200
Yeah, but she was gonna go out 
and get it after that. 

447
00:22:55,200 --> 00:22:56,400
Like, she didn't, she enjoyed 
it? 

448
00:22:56,408 --> 00:23:00,000
She went home, played with her 
husband and stuff and then on 

449
00:23:00,000 --> 00:23:03,900
the other side, like, The people
who played it's like ladies 

450
00:23:03,900 --> 00:23:08,000
never played before and loved 
it. 

451
00:23:08,000 --> 00:23:09,500
They were like we want to play 
this again. 

452
00:23:09,500 --> 00:23:12,800
So like let us know when we can 
have you over when we can come 

453
00:23:12,800 --> 00:23:15,100
back over and we can actually 
play it right? 

454
00:23:15,100 --> 00:23:19,000
And sit down. 
So we had Good feedback, I guess

455
00:23:19,000 --> 00:23:22,900
on, on both ends, people who 
had, wow, choosing games, they 

456
00:23:22,900 --> 00:23:25,800
had never played before and just
trying something out those fun. 

457
00:23:25,800 --> 00:23:29,200
So you brought you brought heavy
Gamers to non-gamers and and 

458
00:23:29,200 --> 00:23:32,800
build community. 
And man, that's a great story. 

459
00:23:32,800 --> 00:23:36,800
I think your story just kind of 
culminates everything I've been 

460
00:23:36,808 --> 00:23:38,300
trying to talk about for the 
past. 

461
00:23:38,300 --> 00:23:39,600
What? 
Four or five weeks. 

462
00:23:39,600 --> 00:23:43,800
I think you just you did it. you
know, here I am talking about 

463
00:23:43,800 --> 00:23:47,900
it, you're over there just doing
it like I'm trying, I'm trying 

464
00:23:47,900 --> 00:23:51,300
that's, that's incredible. 
Look, hey real quick. 

465
00:23:51,300 --> 00:23:56,600
So let's contextualize some of 
this for for our listeners, 

466
00:23:56,600 --> 00:23:59,900
right? 
You and your wife just relocated

467
00:23:59,900 --> 00:24:02,400
to Denver. 
Is it has it been a year now? 

468
00:24:02,400 --> 00:24:05,600
It's it'll be a year at the end 
of the month. 

469
00:24:06,400 --> 00:24:10,100
So okay, so you have eighteen 
people over at the house. 

470
00:24:10,100 --> 00:24:13,000
All this this well-organized 
beautiful story that you just 

471
00:24:13,000 --> 00:24:15,300
explained to us all these people
came over. 

472
00:24:15,300 --> 00:24:20,300
You've obviously plugged into a 
community of Gamers you move. 

473
00:24:20,300 --> 00:24:24,000
So you say Louis now you're in 
Denver you've been there less 

474
00:24:24,000 --> 00:24:26,600
than a year you're connected 
with Gamers you brought 

475
00:24:26,600 --> 00:24:30,000
non-gamers over and you're 
building a community all in of 

476
00:24:30,000 --> 00:24:32,700
yourself. 
I think that is probably the 

477
00:24:32,700 --> 00:24:36,400
most remarkable part of this 
entire story, and it's worth my 

478
00:24:36,400 --> 00:24:38,500
listeners knowing that you've 
been doing this. 

479
00:24:39,500 --> 00:24:43,000
Under those circumstances. 
Yeah, thank you. 

480
00:24:43,000 --> 00:24:46,200
Yeah, let's probably one of the 
one of the biggest concerns. 

481
00:24:46,200 --> 00:24:51,000
My wife had for the move is How 
are we going to find friends? 

482
00:24:51,000 --> 00:24:55,400
How are we going to meet people?
And knowing the community? 

483
00:24:55,400 --> 00:24:57,800
The way that I do I actually 
wasn't worried. 

484
00:24:57,800 --> 00:25:01,100
I knew I was like I can go to 
game nights at our local game 

485
00:25:01,100 --> 00:25:03,900
store. 
I can meet people that way, you 

486
00:25:03,900 --> 00:25:06,000
know, we're gonna get involved 
in our church, we'll meet people

487
00:25:06,000 --> 00:25:08,000
that way. 
Maybe you're neighbors, maybe 

488
00:25:08,000 --> 00:25:11,600
not, I don't know. 
And so the group that, you know,

489
00:25:11,600 --> 00:25:14,600
we kind of met and build over 
these this past year. 

490
00:25:15,400 --> 00:25:18,400
That was at this event was a 
mixture of all those things. 

491
00:25:18,400 --> 00:25:22,500
So it was some my wife's 
co-workers, so they were 

492
00:25:22,508 --> 00:25:25,000
awesome. 
Moving from all over all parts 

493
00:25:25,000 --> 00:25:27,200
of the country didn't know 
anybody like having a lot of 

494
00:25:27,200 --> 00:25:29,500
people in the same boat that 
helped a ton. 

495
00:25:29,500 --> 00:25:32,600
So all of her friends kind of 
they were all looking for 

496
00:25:32,600 --> 00:25:36,100
Community too and they found it 
with each other and then they 

497
00:25:36,100 --> 00:25:40,700
just happened to meet my wife. 
Who is married to me whose 

498
00:25:40,700 --> 00:25:43,700
married all these games. 
So they got got a looped in that

499
00:25:43,700 --> 00:25:44,600
way. 
Yeah. 

500
00:25:44,600 --> 00:25:50,600
And then, in terms of the, the 
kind of gamer friends that I met

501
00:25:51,600 --> 00:25:56,900
I, It's got a funny story so one
of them, I met just through. 

502
00:25:56,900 --> 00:26:00,600
He put a message in our friendly
local game stores, Discord 

503
00:26:00,600 --> 00:26:02,900
group. 
Hey, does anybody anybody want 

504
00:26:02,900 --> 00:26:05,600
to play war of the ring with me?
I was like, I just played it. 

505
00:26:06,400 --> 00:26:10,300
Recently with one of these other
friends that I'll mention it's a

506
00:26:10,300 --> 00:26:11,300
great game. 
I loved it. 

507
00:26:11,300 --> 00:26:13,700
Yeah, I'd love to play. 
So he invites me over. 

508
00:26:13,700 --> 00:26:16,600
We play games and his basement 
and it was great. 

509
00:26:16,600 --> 00:26:19,200
It was fantastic. 
And now he's, he's a good 

510
00:26:19,200 --> 00:26:22,600
friend, he came over, we played 
multiple other times, my wife 

511
00:26:22,600 --> 00:26:25,300
was not happy. 
That I was meeting a random guy 

512
00:26:25,300 --> 00:26:28,400
that I met online and a basement
and but, you know, everybody 

513
00:26:28,400 --> 00:26:31,700
that I met through the hobby, 
they're all great people. 

514
00:26:31,700 --> 00:26:33,400
Every single one of them. 
Yeah. 

515
00:26:33,400 --> 00:26:37,800
And so That was kind of one part
of this community that I found 

516
00:26:37,800 --> 00:26:40,200
was just through our friendly 
local game store. 

517
00:26:41,000 --> 00:26:43,600
They had a Discord group. 
I joined it was trying to get 

518
00:26:43,600 --> 00:26:45,300
involved. 
That way somebody was looking 

519
00:26:45,300 --> 00:26:48,100
for a friend to play with and I 
was also looking so I said, 

520
00:26:48,108 --> 00:26:52,700
yeah, count me in and then on 
the other side, so you probably 

521
00:26:52,700 --> 00:26:55,800
know a maple Mike from Canada's 
on Instagram. 

522
00:26:55,800 --> 00:26:57,000
Absolutely. 
Yeah. 

523
00:26:58,000 --> 00:27:01,200
Yeah, I met him at Gen Con in 
person a couple years back. 

524
00:27:01,200 --> 00:27:03,900
Previously, we had known each 
other just on Instagram. 

525
00:27:04,900 --> 00:27:06,600
Anyway, he introduced me to some
friends. 

526
00:27:06,600 --> 00:27:09,600
We've stayed for friends, play 
Virtual game nights and whatnot.

527
00:27:09,600 --> 00:27:14,100
So this past Gen Con. 
This past August, I got there, 

528
00:27:14,100 --> 00:27:17,000
you know, the day before, 
picking up our badges, we're 

529
00:27:17,000 --> 00:27:19,200
just hanging out. 
And so I meet up with meeple 

530
00:27:19,200 --> 00:27:22,400
Mike and his friend John and 
they had a third friend there 

531
00:27:22,400 --> 00:27:25,700
and we got together played a 
game of Arts before the 

532
00:27:25,700 --> 00:27:31,500
convention started and then this
friend posted a picture of the 

533
00:27:31,500 --> 00:27:33,400
game. 
I posted the same picture and 

534
00:27:33,400 --> 00:27:38,800
just randomly this third friend 
of me and John reached out to me

535
00:27:38,800 --> 00:27:43,700
on Instagram and was like, hey I
saw you were, you know, I forget

536
00:27:43,700 --> 00:27:45,600
the guys name a horrible with, 
right? 

537
00:27:45,600 --> 00:27:47,300
So that's why you have his name 
tags. 

538
00:27:47,300 --> 00:27:51,000
Yep. 
But so he reached out to me and 

539
00:27:51,000 --> 00:27:53,900
was like, Hey, I also live in 
Denver and you should come over 

540
00:27:53,900 --> 00:27:56,400
for a clock tower night. 
We hosted him every month. 

541
00:27:56,400 --> 00:27:59,800
I was like, fantastic. 
I used to clock tower all the 

542
00:27:59,808 --> 00:28:02,700
time when I was in Saint, Louis.
And that's a harder Community to

543
00:28:02,700 --> 00:28:04,400
find it. 
Just, I don't know. 

544
00:28:04,400 --> 00:28:08,500
You've got a fine people who 
really organized that and so I 

545
00:28:08,500 --> 00:28:11,600
went over to this guy's house 
when I got back. 

546
00:28:12,000 --> 00:28:15,000
From from Gen Con. 
Through a friend of a friend of 

547
00:28:15,000 --> 00:28:18,300
a friend thing, you know, this 
whole little chain and went over

548
00:28:18,308 --> 00:28:21,600
there and there was another 
couple who had just moved to 

549
00:28:21,600 --> 00:28:26,800
Denver looking for friends. 
And we swap numbers, hit it off,

550
00:28:26,808 --> 00:28:31,400
liked a lot of the same games 
and then I started playing games

551
00:28:31,400 --> 00:28:34,000
with him a lot and then all of a
sudden he introduced me to this 

552
00:28:34,000 --> 00:28:37,600
other guy that he met through a 
little online, Facebook group or

553
00:28:37,600 --> 00:28:39,900
something. 
And now we've been getting 

554
00:28:39,900 --> 00:28:43,900
together to play games and so we
moved across the country, didn't

555
00:28:43,900 --> 00:28:48,500
know anybody and then through 
just Word of Mouth through the 

556
00:28:48,500 --> 00:28:51,900
community Through, you know, 
circumstances and whatnot. 

557
00:28:51,900 --> 00:28:56,500
Find all these people and they 
were already connected with some

558
00:28:56,500 --> 00:29:00,700
people and so You just kind of 
start networking from there and 

559
00:29:00,700 --> 00:29:04,200
then the circle grows and then 
it all comes together and that's

560
00:29:04,200 --> 00:29:07,500
that's exactly what happened. 
That is a, that is a great love 

561
00:29:07,500 --> 00:29:10,800
letter to our our Hobby and our 
community. 

562
00:29:10,800 --> 00:29:15,200
Yeah, that's that's it. 
I mean that's why we do this 

563
00:29:15,200 --> 00:29:19,600
because, you know, you know, 
let's talk about, let's talk a 

564
00:29:19,600 --> 00:29:21,600
clock tower, a little bit. 
I know you host. 

565
00:29:21,600 --> 00:29:24,400
Yeah, occasionally you enjoy 
clock tower. 

566
00:29:24,400 --> 00:29:27,200
It's and we've talked about it, 
it's not one of my favorite 

567
00:29:27,200 --> 00:29:30,100
games because I don't tend to 
gravitate towards the social 

568
00:29:30,100 --> 00:29:34,800
deduction aspect of it. 
But so, what is the largest 

569
00:29:34,800 --> 00:29:37,300
Clock Tower Group? 
You've managed to host since you

570
00:29:37,300 --> 00:29:41,100
moved in the largest one of 
hosted, it Denver is just 10 

571
00:29:41,100 --> 00:29:44,400
people. 
The largest one hosting angel, 

572
00:29:46,200 --> 00:29:48,100
Yeah. 
Yeah, it was I mean it was still

573
00:29:48,100 --> 00:29:51,600
and it was a good chunk of those
same people who were at the 

574
00:29:51,600 --> 00:29:54,200
board game Olympics, event, a 
few other, you know, plus or 

575
00:29:54,200 --> 00:29:58,500
minus a couple right kind of 
that same, same four pots, kind 

576
00:29:58,500 --> 00:30:01,300
of melting melting together for 
that for me. 

577
00:30:01,300 --> 00:30:07,300
Clock Tower is I'll say like the
perfect social deduction game 

578
00:30:07,300 --> 00:30:11,300
because it has those social 
elements but really it's just a 

579
00:30:11,300 --> 00:30:14,400
puzzle. 
And so when you're playing games

580
00:30:14,400 --> 00:30:17,200
with people who don't know each 
other, it's a game that forces 

581
00:30:17,200 --> 00:30:20,600
you to talk to other people. 
And so, if we jump back to that 

582
00:30:20,600 --> 00:30:24,500
little field, Acronym that I 
came up with familiar. 

583
00:30:24,500 --> 00:30:27,500
Okay? 
People have heard of social 

584
00:30:27,500 --> 00:30:30,400
deduction games before. 
Maybe they've played secret 

585
00:30:30,400 --> 00:30:33,900
Hitler or one night werewolf, 
maybe they've played Mafia, you 

586
00:30:33,900 --> 00:30:35,900
know, campfire growing up, 
something like that. 

587
00:30:35,900 --> 00:30:40,000
So they probably got some sense 
of of that being easy, to learn 

588
00:30:40,000 --> 00:30:43,600
Clock Tower is, is a lot when it
comes to a game with all the 

589
00:30:43,600 --> 00:30:46,600
different roles. 
But at its core, and when I 

590
00:30:46,600 --> 00:30:49,500
teach it, and we kind of teaches
the game goes, and I say, hey, 

591
00:30:49,500 --> 00:30:52,600
just focus on your role. 
That's the only one you need to 

592
00:30:52,600 --> 00:30:54,100
know. 
And then, as you talk to people,

593
00:30:54,100 --> 00:30:56,500
then you can be, like they said,
they're the mayor. 

594
00:30:56,500 --> 00:30:59,500
Okay, what is that role? 
And you can just slowly build 

595
00:30:59,500 --> 00:31:02,000
from there. 
And then, since it's a game that

596
00:31:02,000 --> 00:31:05,600
has a Storyteller, typically, 
that's me when I'm doing these, 

597
00:31:05,600 --> 00:31:08,900
like, First Time games of it, I 
always encourage them to come 

598
00:31:08,900 --> 00:31:10,900
and talk to me. 
And I'll kind of modify, you 

599
00:31:10,900 --> 00:31:13,500
know, monitor the situation. 
If I see somebody who's 

600
00:31:13,500 --> 00:31:17,300
confused, or maybe isn't talking
to people, all kind of pulling 

601
00:31:17,300 --> 00:31:20,900
them to the side, hey, should go
chat with this person or you 

602
00:31:20,900 --> 00:31:22,300
should do this. 
You have any Questions about 

603
00:31:22,300 --> 00:31:24,000
your role. 
So there's like kind of the easy

604
00:31:24,000 --> 00:31:28,300
to learn part the encouraging 
interaction, you have to do that

605
00:31:28,300 --> 00:31:30,300
in Clock Tower. 
It's it's all about right 

606
00:31:30,300 --> 00:31:33,800
sharing those puzzle pieces that
everybody knows and trying to 

607
00:31:33,800 --> 00:31:37,000
put them together and so you're 
never going to win a game of 

608
00:31:37,000 --> 00:31:38,500
Clock Tower if you don't talk to
people. 

609
00:31:39,300 --> 00:31:41,700
When I play Clock Tower with 
people, I've never met before, 

610
00:31:41,700 --> 00:31:45,400
I'll go up to him. 
I'll say, hey, if you learn 

611
00:31:45,400 --> 00:31:47,500
anything, like, do you have any 
information game wise to share? 

612
00:31:47,508 --> 00:31:51,200
And then I'll say, Hey how do 
you like living in Colorado? 

613
00:31:51,200 --> 00:31:54,000
You know the conversation kind 
of switches to this more 

614
00:31:54,000 --> 00:31:56,600
personal connection. 
So you've got a little bit of 

615
00:31:56,600 --> 00:31:58,800
outside the game. 
You're kind of meeting people, 

616
00:31:58,800 --> 00:32:01,700
you're getting to know each 
other and then the last part 

617
00:32:01,700 --> 00:32:05,700
having laughs, so we've had some
great games of Clock Tower. 

618
00:32:05,700 --> 00:32:09,500
Just a few things happen, maybe 
it's like you read your role 

619
00:32:09,500 --> 00:32:13,400
wrong and the demon killed 
themselves or they said the 

620
00:32:13,400 --> 00:32:16,800
wrong thing and the game in 
super quick or it goes the whole

621
00:32:16,800 --> 00:32:20,600
time and you know somebody 
really pulled off a great move 

622
00:32:20,600 --> 00:32:23,300
and it's just You know, a great 
time. 

623
00:32:23,300 --> 00:32:28,700
Yeah. 
It's it's something that we've 

624
00:32:28,700 --> 00:32:31,700
had great success with in our 
friend groups, bringing people 

625
00:32:31,700 --> 00:32:35,200
together and playing that way, 
because it does do all those 

626
00:32:35,200 --> 00:32:37,700
things that introduces people 
and forces you to interact. 

627
00:32:37,700 --> 00:32:43,100
And it gives you a Framework for
that interaction which is, which

628
00:32:43,100 --> 00:32:45,700
is nice. 
Yeah, so I know that it's one of

629
00:32:45,708 --> 00:32:48,400
your favorite games, I don't 
know where ranks in your 

630
00:32:48,400 --> 00:32:51,900
personal top whatever but I know
I know it's one of your 

631
00:32:51,900 --> 00:32:53,800
favorites. 
It isn't there? 

632
00:32:53,800 --> 00:33:00,300
I know I want to ask you, how 
easy was it for you personally? 

633
00:33:01,500 --> 00:33:06,400
To get comfortable with being 
vulnerable. 

634
00:33:07,600 --> 00:33:10,600
We've been talking about 
vulnerability, a lot lately on 

635
00:33:10,600 --> 00:33:13,300
the show. 
How easy was it for you to get 

636
00:33:13,300 --> 00:33:16,300
comfortable with being 
vulnerable, in a group? 

637
00:33:17,000 --> 00:33:19,400
To allow yourself to fully 
enjoy. 

638
00:33:20,900 --> 00:33:24,100
Blood on the clock tower. 
I have a follow-up after that. 

639
00:33:24,100 --> 00:33:27,700
Okay, okay. 
Oh, I guess I'll preface this by

640
00:33:27,700 --> 00:33:32,200
saying I'm I don't know 
introvert, extrovert some days, 

641
00:33:32,200 --> 00:33:34,800
I'm more introverted some days 
and more extroverted. 

642
00:33:34,800 --> 00:33:36,500
Okay. 
Most the time I fall in the 

643
00:33:36,500 --> 00:33:40,000
introverted side, I like my 
little alone time. 

644
00:33:40,000 --> 00:33:46,600
So when I'm in a big group, I 
need to have something to keep 

645
00:33:46,600 --> 00:33:50,000
me going of sorts when it comes 
to Clock Tower, that is the 

646
00:33:50,000 --> 00:33:51,900
framework of the game. 
That's the puzzle that's trying 

647
00:33:51,900 --> 00:33:54,700
to be solved and I have to talk 
to people. 

648
00:33:54,700 --> 00:33:57,400
I have played clock tower at 
conventions. 

649
00:33:57,400 --> 00:34:01,000
I played it with there was a 
Saint Louis on the Clock Tower 

650
00:34:01,000 --> 00:34:04,200
Group, that was great and it was
people from all walks to life a 

651
00:34:04,200 --> 00:34:06,300
new. 
Some of them Outside of that 

652
00:34:06,300 --> 00:34:09,300
like we became friends and would
host game nights together not 

653
00:34:09,300 --> 00:34:13,300
Clock Tower related, but a lot 
of them, I only saw that once a 

654
00:34:13,300 --> 00:34:16,000
month at the clock tower event 
didn't really know them outside 

655
00:34:16,000 --> 00:34:19,300
of that and specially the first 
time I meet them obviously know 

656
00:34:19,300 --> 00:34:20,500
nothing about them. 
Right? 

657
00:34:20,500 --> 00:34:24,800
And so for me kind of opening up
to them, it was opening up to 

658
00:34:24,800 --> 00:34:26,900
them first in the framework of 
the game. 

659
00:34:26,900 --> 00:34:31,100
Hey I am this role. 
What are you trying to solve the

660
00:34:31,100 --> 00:34:34,699
puzzle of the game itself? 
And then as you kind of do that,

661
00:34:34,699 --> 00:34:37,000
and you start seeing the same 
people, you know, with their 

662
00:34:37,000 --> 00:34:41,000
game to game week to week or 
even just within the game night 

663
00:34:41,000 --> 00:34:42,500
tonight, conversation to 
conversation. 

664
00:34:42,500 --> 00:34:44,800
Sure. 
Then I would start kind of 

665
00:34:44,800 --> 00:34:48,900
opening up a little bit more and
then it's more of like, hey, 

666
00:34:48,900 --> 00:34:53,900
that's PJ, that's not the guy 
who told me he was the monk, you

667
00:34:53,900 --> 00:34:56,500
know, that's PJ the guy told me 
it was the monkey. 

668
00:34:56,500 --> 00:34:59,400
It's not just the guy, you know,
it's not just the role. 

669
00:34:59,400 --> 00:35:02,400
It's, it's the person and you 
know, the next time we get 

670
00:35:02,400 --> 00:35:04,600
together and like, hey, that's 
PJ, I recognized him. 

671
00:35:04,600 --> 00:35:07,400
You know, we chat, At about this
after the game that wasn't game 

672
00:35:07,400 --> 00:35:11,200
related but it always starts 
with that, framework of the game

673
00:35:11,200 --> 00:35:14,600
of and clock tower terms, you 
know, puzzle that I'm trying to 

674
00:35:14,600 --> 00:35:17,500
solve right on the good team or 
on the evil team. 

675
00:35:17,500 --> 00:35:19,900
Trying to take the puzzle apart 
as like a yes. 

676
00:35:19,900 --> 00:35:24,100
Yeah. 
Yeah. so, how about a time when 

677
00:35:24,100 --> 00:35:29,100
I assume that you are Almost 
always the Storyteller. 

678
00:35:29,100 --> 00:35:30,200
Is that correct? 
Yeah. 

679
00:35:30,200 --> 00:35:34,200
Yeah, pretty much almost all the
time of the times that I am not.

680
00:35:34,200 --> 00:35:37,700
The Storyteller are usually when
I'm at like a convention or 

681
00:35:37,700 --> 00:35:40,700
something, like sure that I'm 
just a player when we do host. 

682
00:35:42,200 --> 00:35:45,000
When we do host Clock Tower 
night special, when we're in 

683
00:35:45,000 --> 00:35:47,700
Saint Louis, and we had more of 
a regular ish group. 

684
00:35:47,700 --> 00:35:51,100
I would have people who wanted 
to also Storyteller or they 

685
00:35:51,100 --> 00:35:52,300
wanted to learn how to story 
tell. 

686
00:35:52,300 --> 00:35:55,500
And so what would happen is, 
we'd usually play, you know, 

687
00:35:55,508 --> 00:35:58,200
three maybe four games of it and
at night, if we'd have people 

688
00:35:58,200 --> 00:36:01,100
over. 
And so the first gamer, two 

689
00:36:01,100 --> 00:36:04,900
usually I would story tell I've 
got new people learning, you 

690
00:36:04,900 --> 00:36:07,300
want to have somebody 
experienced to know everything 

691
00:36:07,300 --> 00:36:09,900
that's going on. 
So I would always storytel and 

692
00:36:09,900 --> 00:36:13,600
then we've got people who like, 
hey, I'm curious or I want to 

693
00:36:13,600 --> 00:36:15,800
story tell so you can play it'd 
be one of the two things. 

694
00:36:15,800 --> 00:36:19,200
And so my wife is story told 
before, so I can get in the game

695
00:36:19,207 --> 00:36:20,800
and play. 
I've got friends who have done 

696
00:36:20,800 --> 00:36:23,500
the same thing and then others 
who are just curious like 

697
00:36:23,500 --> 00:36:27,600
Coastal retail a game. 
So you and I might post story, 

698
00:36:27,600 --> 00:36:29,800
tell a game just so you kind of 
get the ropes and then you're 

699
00:36:29,800 --> 00:36:31,600
like, okay, yeah, that's easy. 
I can do that. 

700
00:36:31,600 --> 00:36:35,600
And then, so that last game in 
the night, Your story tell and 

701
00:36:35,600 --> 00:36:38,000
I'll play, right? 
So it kind of bounces back and 

702
00:36:38,000 --> 00:36:41,300
forth but yeah most the time I'm
the Storyteller just because we 

703
00:36:41,300 --> 00:36:45,200
usually have new players in the 
circle and it's just easier to 

704
00:36:45,200 --> 00:36:48,900
have I trust myself to like Run 
the game well enough but 

705
00:36:48,900 --> 00:36:51,600
hopefully answer those questions
that the new players are gonna 

706
00:36:51,600 --> 00:36:55,100
have like, I've ran enough games
with new players that I know 

707
00:36:55,100 --> 00:36:58,100
this is what's going to come up.
These are the questions. 

708
00:36:58,100 --> 00:37:00,000
These are the answers. 
This is how to guide them the 

709
00:37:00,000 --> 00:37:01,900
best, they have a good time. 
That's right. 

710
00:37:01,900 --> 00:37:05,300
Really doesn't matter who wins 
or loses, it's just who has. 

711
00:37:05,300 --> 00:37:10,400
So what about a situation where 
you as a Storyteller have a 

712
00:37:10,408 --> 00:37:13,700
player that is whether it's a 
personality, whatever? 

713
00:37:13,700 --> 00:37:18,500
They are struggling with that 
vulnerability because the 

714
00:37:18,500 --> 00:37:20,600
reality is, is yes, it's a 
puzzle. 

715
00:37:20,600 --> 00:37:24,300
But when you're playing this 
game, it's like your basis 

716
00:37:24,300 --> 00:37:26,500
assumption. 
Is that the person online to the

717
00:37:26,500 --> 00:37:29,000
person I'm talking to is lying 
to me, right? 

718
00:37:29,000 --> 00:37:32,300
That you have to assume 
everyone's the demon or the or 

719
00:37:32,300 --> 00:37:35,100
the the evil Party. 
Right? 

720
00:37:35,100 --> 00:37:38,700
And then try to ask or change 
whether or not they're telling 

721
00:37:38,700 --> 00:37:41,900
the truth based on what they 
reveal, Etc. 

722
00:37:41,900 --> 00:37:47,000
How have if you've had this 
before, how have you dealt with 

723
00:37:47,000 --> 00:37:51,600
players who really struggle with
that part? 

724
00:37:51,600 --> 00:37:54,600
The social. 
Yeah, vulnerability. 

725
00:37:54,600 --> 00:37:56,600
Not the puzzle, like, they could
understand. 

726
00:37:56,600 --> 00:37:59,500
Yeah. 
The fact that it's there's so 

727
00:37:59,500 --> 00:38:01,000
much of the, you know. 
Yeah. 

728
00:38:01,000 --> 00:38:03,400
Talk to me about that. 
Yeah, that's a good question. 

729
00:38:03,400 --> 00:38:05,400
So I've got two examples for 
you. 

730
00:38:05,400 --> 00:38:09,400
The first is there is a role 
that exists in the game. 

731
00:38:09,400 --> 00:38:12,800
There are these fabled roles. 
It's basically just an extra 

732
00:38:12,800 --> 00:38:16,600
rule that the Storyteller can 
throw in that modifies the game.

733
00:38:16,600 --> 00:38:19,200
In some way, one of these is 
called the Revolutionary. 

734
00:38:19,200 --> 00:38:22,900
The way that works is two 
players are known to be on the 

735
00:38:22,908 --> 00:38:26,600
same team and then you as the 
Storyteller, once during the 

736
00:38:26,607 --> 00:38:28,900
game can register. 
One of them falsely to kind of 

737
00:38:28,900 --> 00:38:33,800
help balance out that the puzzle
for the rest of people, keep the

738
00:38:33,800 --> 00:38:36,700
game balanced, okay? 
But at its core what this role 

739
00:38:36,700 --> 00:38:42,000
does is Let's say, PJ you and 
Katie are coming to play Clock 

740
00:38:42,000 --> 00:38:46,800
Tower and for whatever reason, 
you know, maybe it's because you

741
00:38:46,800 --> 00:38:48,200
guys are married. 
You guys are, you know, 

742
00:38:48,207 --> 00:38:51,300
Partners, you don't want to lie 
to each other, you don't want to

743
00:38:51,300 --> 00:38:53,400
have that situation of, am I on 
the same team? 

744
00:38:53,400 --> 00:38:56,400
Am I not on the same team? 
You're not comfortable with that

745
00:38:56,400 --> 00:39:00,500
aspect of the game and so To 
help you with that. 

746
00:39:00,500 --> 00:39:05,400
We throw the Revolutionary in 
there and then You guys are 100%

747
00:39:05,400 --> 00:39:07,900
on the same team. 
I make sure you get roles that 

748
00:39:07,900 --> 00:39:10,500
are on the same team. 
One of you will reach in poll 

749
00:39:10,500 --> 00:39:12,200
roll out and then I'll reach in 
and grab a roll. 

750
00:39:12,200 --> 00:39:14,700
That's and I'll make sure it's 
the same team hand it to the 

751
00:39:14,707 --> 00:39:16,900
other person. 
Everybody else in the circle 

752
00:39:16,900 --> 00:39:19,100
knows hey, PJ and Katie are on 
the same team. 

753
00:39:19,100 --> 00:39:21,300
You could be good, could be bad,
doesn't matter. 

754
00:39:21,300 --> 00:39:25,600
But you two know 100% there is 
another player that I can trust 

755
00:39:25,600 --> 00:39:30,800
in the circle so that's one way 
around, it kind of helped with 

756
00:39:30,800 --> 00:39:34,600
that social stuff and then I 
usually also throw in roles. 

757
00:39:34,600 --> 00:39:39,100
There are some roles that gain 
information about other players 

758
00:39:39,100 --> 00:39:43,500
or you as a Storyteller you can 
send a player to another person,

759
00:39:43,500 --> 00:39:47,200
you know, giving them a paying 
on, You Know, Jack or whatever. 

760
00:39:47,200 --> 00:39:53,100
And so if I know there's a 
player who's more shy or Isn't 

761
00:39:53,100 --> 00:39:55,700
as comfortable. 
Oftentimes, I'll include them in

762
00:39:55,700 --> 00:39:59,300
a ping like a washer woman or 
something, who sees a person as 

763
00:39:59,300 --> 00:40:02,400
a specific role, or maybe I'll 
put that role in there to try 

764
00:40:02,400 --> 00:40:05,200
and hopefully they'll pull that 
role and if not, I'll direct the

765
00:40:05,200 --> 00:40:09,600
washer woman to them. so, I kind
of use the tools that you have 

766
00:40:09,600 --> 00:40:13,100
as a Storyteller to either make 
sure people are talking with 

767
00:40:13,100 --> 00:40:16,800
people they know and trust or 
you know, 100% guaranteeing. 

768
00:40:16,800 --> 00:40:18,800
People are on the same side. 
So that's one thing you can do. 

769
00:40:18,800 --> 00:40:22,100
The game, gives you some tools 
to kind of massage that a little

770
00:40:22,107 --> 00:40:26,100
bit, and kind of get around the.
Hey, I don't want to lie to 

771
00:40:26,100 --> 00:40:27,400
people, I don't feel comfortable
with that. 

772
00:40:27,400 --> 00:40:30,500
And then on the flip side, let's
assume I haven't done any of 

773
00:40:30,508 --> 00:40:32,500
that. 
I gave up, I didn't put the 

774
00:40:32,500 --> 00:40:34,700
washer woman in. 
I don't have the Revolutionary 

775
00:40:34,700 --> 00:40:36,800
in play. 
You didn't tell me that like, 

776
00:40:36,800 --> 00:40:38,600
you have, you know, social 
anxiety. 

777
00:40:38,600 --> 00:40:41,300
And you know, and then the game 
starts. 

778
00:40:41,300 --> 00:40:44,500
You've got your role and you're 
setting on the couch, everybody 

779
00:40:44,500 --> 00:40:46,600
else is up talking, and you're 
just kind of sitting there. 

780
00:40:46,600 --> 00:40:50,100
I can tell you're like, 
hunching, into your shell, I've 

781
00:40:50,100 --> 00:40:53,900
had this happen before. 
And whenever that happens, I go 

782
00:40:53,900 --> 00:40:57,200
and talk to that person 
specifically and I'll say hey, 

783
00:40:57,200 --> 00:41:00,400
PJ what's what's going on? 
Do you understand your role? 

784
00:41:00,400 --> 00:41:01,700
Do you have questions about your
role? 

785
00:41:01,700 --> 00:41:04,900
Something that happened during 
the game and just kind of get a 

786
00:41:04,900 --> 00:41:08,300
feeling for where they are. 
And then once you Kind of know 

787
00:41:08,300 --> 00:41:10,300
that. 
Then I like to focus the game 

788
00:41:10,300 --> 00:41:14,600
back to that puzzle aspect. 
Hey, you don't have to lie and I

789
00:41:14,600 --> 00:41:16,400
guess if you're on the evil 
team, you kind of have to or, 

790
00:41:16,400 --> 00:41:19,300
you know, I can kind of give you
some ways around that of sorts 

791
00:41:19,300 --> 00:41:21,700
sorta that gets a little bit 
trickier. 

792
00:41:21,700 --> 00:41:27,100
Yeah. but if you're on the good 
team, you don't have to lie. 

793
00:41:27,100 --> 00:41:31,000
Like there's there's really no. 
There are reasons to lie, it 

794
00:41:31,000 --> 00:41:33,700
protects your role and we're not
going to get into game strategy,

795
00:41:33,700 --> 00:41:37,400
but exactly, going back to the 
social stuff. if I'm 

796
00:41:37,400 --> 00:41:39,800
uncomfortable, I'm noticing 
somebody who's uncomfortable 

797
00:41:39,800 --> 00:41:44,100
with that, aspect of the game, 
For me, I love the puzzle aspect

798
00:41:44,100 --> 00:41:45,900
of the game. 
I think that's my favorite part 

799
00:41:45,900 --> 00:41:47,900
of it. 
That's what sets it above, 

800
00:41:47,900 --> 00:41:52,700
secret Hitler. 
Or you know, One night werewolf 

801
00:41:52,700 --> 00:41:54,800
or Mafia or any of those other 
games? 

802
00:41:54,800 --> 00:41:58,900
Is because it has that puzzle 
aspect, it's not just me saying,

803
00:41:58,900 --> 00:42:02,300
hey, I'm a villager, don't kill 
me, you can verify that when 

804
00:42:02,300 --> 00:42:04,800
that player is kind of in their 
shell, maybe I'll explain their 

805
00:42:04,800 --> 00:42:07,300
role a little bit more and say, 
hey, this is the information, 

806
00:42:07,300 --> 00:42:10,400
the pieces of the puzzle that 
you hold, you should go and 

807
00:42:10,400 --> 00:42:14,000
share that and just talk about 
that piece of the puzzle and try

808
00:42:14,000 --> 00:42:17,200
and find the next piece. 
And so I guess there's the two 

809
00:42:17,200 --> 00:42:20,100
things that I do. 
If I know a player is going to 

810
00:42:20,100 --> 00:42:23,300
have those issues, maybe isn't 
as comfortable in that situation

811
00:42:23,300 --> 00:42:26,300
before the game, there's some 
setup stuff that I can do to 

812
00:42:26,300 --> 00:42:30,800
minimize that and if I am caught
off guard during the game, I can

813
00:42:30,800 --> 00:42:34,300
pull them aside chat with them 
little conversation and then 

814
00:42:34,300 --> 00:42:37,000
focus on back to the puzzle 
aspect of the game. 

815
00:42:37,000 --> 00:42:40,100
Yeah. 
I like that. 

816
00:42:40,100 --> 00:42:42,400
I like that a lot. 
You know what, one of the things

817
00:42:42,400 --> 00:42:46,000
that I'm I'm constantly reminded
of, as a member of the human 

818
00:42:46,000 --> 00:42:49,000
race as an academic, as an 
archivist, as a historian. 

819
00:42:49,000 --> 00:42:53,400
And as a gamer like he's like, 
humans were not computer 

820
00:42:53,400 --> 00:42:56,900
programs, right? 
We we come in all shapes and 

821
00:42:56,900 --> 00:43:02,400
sizes and we bring all of our 
baggage to the table for the 

822
00:43:02,400 --> 00:43:04,400
circle as it were, if you're 
playing. 

823
00:43:04,408 --> 00:43:07,700
Yeah. 
Now, um, you know, so and the 

824
00:43:07,700 --> 00:43:10,800
thing, the thing that I like 
while this is not a favorite 

825
00:43:10,800 --> 00:43:14,600
game of mine, one of the things 
that I do love about blood on 

826
00:43:14,600 --> 00:43:19,300
the clock tower, is that it does
bring people together and I'm 

827
00:43:19,300 --> 00:43:21,800
really glad I didn't know about 
the Revolutionary one not I 

828
00:43:21,800 --> 00:43:24,800
didn't know that had rules built
into help address some of the 

829
00:43:24,800 --> 00:43:25,600
things. 
I don't know. 

830
00:43:25,600 --> 00:43:27,800
I know you have to know ahead of
time. 

831
00:43:27,800 --> 00:43:31,700
I think that's brilliant. 
I didn't know that but but that 

832
00:43:31,700 --> 00:43:36,100
it has the designers had enough 
Forward Thinking to say hey 

833
00:43:36,100 --> 00:43:39,200
there may be people who are 
uncomfortable with. 

834
00:43:39,400 --> 00:43:42,100
Aspect and we can address that 
in a way that doesn't just 

835
00:43:42,100 --> 00:43:44,600
sabotage the game for everyone 
else. 

836
00:43:44,600 --> 00:43:47,600
I get that right. 
Like I have I have real troubles

837
00:43:47,600 --> 00:43:52,100
with lying and deception. 
I struggle with more Trader 

838
00:43:52,100 --> 00:43:56,200
mechanic games than social 
production, but I will tell you 

839
00:43:56,200 --> 00:43:58,300
one of my quick stories which 
ended up. 

840
00:43:58,300 --> 00:44:03,100
Yeah, nurturing a friendship, I 
was playing a character in Blood

841
00:44:03,100 --> 00:44:07,300
on the clock tower and I don't 
remember who I was playing, but 

842
00:44:07,300 --> 00:44:10,800
my character was mad or drunk. 
I don't know. 

843
00:44:10,800 --> 00:44:14,900
Like, I thought I was one role 
but I was really another role. 

844
00:44:14,900 --> 00:44:16,100
Hmm. 
Yep. 

845
00:44:16,100 --> 00:44:19,000
Okay, so you know what you would
be the drunk. 

846
00:44:19,000 --> 00:44:20,200
Yeah. 
Okay, yeah. 

847
00:44:20,200 --> 00:44:27,800
So my good friend who I love 
dearly who I would die for was a

848
00:44:27,800 --> 00:44:31,600
Storyteller and tells me that I 
am this role. 

849
00:44:31,600 --> 00:44:36,400
So, game starts with the 
Storyteller, the one guy, the 

850
00:44:36,400 --> 00:44:38,900
one guy I can trust one guy 
you're supposed to. 

851
00:44:39,400 --> 00:44:41,600
Try. 
I'm supposed to trust lied to 

852
00:44:41,600 --> 00:44:46,200
me, and told me that I'm this 
role and so I played as it 

853
00:44:46,200 --> 00:44:47,900
turned out, I played the role 
that I thought it was 

854
00:44:47,900 --> 00:44:51,300
beautifully. 
So I was told but, you know, my 

855
00:44:51,300 --> 00:44:54,700
team ended up losing all these 
other stuff and most people were

856
00:44:54,700 --> 00:44:58,100
finally, I was really upset. 
I was like, this game started 

857
00:44:58,100 --> 00:45:02,500
with you lying to me. 
Yeah, I played my entire game, 

858
00:45:02,500 --> 00:45:05,300
you know, and the other problem 
is it was remote. 

859
00:45:05,300 --> 00:45:08,500
So I don't have a copy of the 
game, I don't have all the rules

860
00:45:08,500 --> 00:45:11,300
right? 
So it's a little different it's 

861
00:45:11,300 --> 00:45:14,000
not a bad game room. 
It's the only way I've ever 

862
00:45:14,000 --> 00:45:15,200
played. 
It was a remote. 

863
00:45:15,200 --> 00:45:19,600
I've never played in sure. so I 
was I was really upset but my 

864
00:45:19,600 --> 00:45:23,100
friend to his credit, you know, 
he reached out to me after it 

865
00:45:23,100 --> 00:45:26,500
was all over, there's like 
what's going on and I told him 

866
00:45:26,500 --> 00:45:30,600
and then he when he explained to
me, Being the drunk and what all

867
00:45:30,600 --> 00:45:33,400
that means within the game I was
like, okay. 

868
00:45:34,400 --> 00:45:37,600
I Now understand. 
So here's here's my personal 

869
00:45:37,600 --> 00:45:40,200
problem and it's not a problem 
with you or the game. 

870
00:45:40,200 --> 00:45:43,900
This is a thing about me and, 
you know, our friendships only 

871
00:45:43,900 --> 00:45:46,900
grown from there and we've just 
become closer as a result. 

872
00:45:46,900 --> 00:45:54,100
But yeah, I was like oh, Yep. 
Yeah yeah I when I'm when I'm 

873
00:45:54,100 --> 00:45:57,100
when I'm storytelling with new 
players, I mean we always hit 

874
00:45:57,100 --> 00:46:02,800
drunkenness and poisoning 
because I focus on the puzzle 

875
00:46:02,800 --> 00:46:06,500
aspect and so when I'm teaching 
it, so on that and then I say, 

876
00:46:06,500 --> 00:46:10,700
well, asterisk there on that 
that info, you're gonna get, 

877
00:46:10,700 --> 00:46:14,000
yeah, it may not be true. 
So they're gonna have to kind of

878
00:46:14,008 --> 00:46:21,400
figure it out and I think by by 
prefacing that I haven't, How to

879
00:46:21,408 --> 00:46:24,100
play with the same story that 
you just described like they 

880
00:46:24,100 --> 00:46:27,600
haven't had that, but I have had
players at the end of the year 

881
00:46:27,600 --> 00:46:29,600
of the night. 
Say, Had a good time. 

882
00:46:30,700 --> 00:46:33,800
Not gonna play it again. 
It's just not, not for not sure.

883
00:46:33,800 --> 00:46:36,200
Sure. 
Most people have a great time 

884
00:46:36,200 --> 00:46:39,500
with it but I know there are 
players who don't you know, for 

885
00:46:39,500 --> 00:46:42,600
one reason or another bad game 
experience, they don't like the 

886
00:46:42,600 --> 00:46:44,300
lying aspect, they don't like 
the language that you know 

887
00:46:44,308 --> 00:46:47,500
whatever XYZ Everybody's their 
own person. 

888
00:46:47,500 --> 00:46:50,400
So right? 
Yeah, because we want to, at the

889
00:46:50,408 --> 00:46:54,900
end of the day, we want to 
nurture a positive sense of 

890
00:46:54,900 --> 00:46:57,400
community, right? 
I know that the valid feel is 

891
00:46:57,400 --> 00:47:01,600
laughs, but I think that that 
kind of broader as we want, we 

892
00:47:01,600 --> 00:47:04,600
want to encourage positive 
community and so you got to be 

893
00:47:04,600 --> 00:47:08,500
sensitive to those things or be 
self-aware enough to know that 

894
00:47:08,500 --> 00:47:14,700
you have a problem with, right? 
Like I know I like I will I will

895
00:47:14,700 --> 00:47:17,300
not play blunt on the clock 
tower, just I won't do it. 

896
00:47:17,300 --> 00:47:18,700
I'll pull it lightly, excuse 
myself. 

897
00:47:18,700 --> 00:47:22,300
If it's a, if it's going on. 
If I find myself in a situation 

898
00:47:22,308 --> 00:47:26,800
where everyone I'm with wants to
play it, I understand the game. 

899
00:47:27,800 --> 00:47:31,100
As a seasoned gamer, I 
understand having played, I 

900
00:47:31,100 --> 00:47:35,000
understand the game and I'm 
like, okay also I've been, I've 

901
00:47:35,000 --> 00:47:38,500
been the drunk and I've 
succumbed to madness, madness 

902
00:47:38,500 --> 00:47:42,200
freaked me out, too. 
I was a role and then my role 

903
00:47:42,200 --> 00:47:45,900
changed, but I didn't. 
And if I tell if I reveal that 

904
00:47:45,900 --> 00:47:50,000
I'm mad, I instantly die. 
And that once happened to me, 

905
00:47:50,800 --> 00:47:53,200
but I didn't understand it 
because again, I'm playing 

906
00:47:53,200 --> 00:47:56,000
remotely and it wasn't. 
Yeah, it wasn't explained 

907
00:47:56,000 --> 00:48:00,000
perfectly. 
So now I understand and I can be

908
00:48:00,000 --> 00:48:03,700
like, okay well I will I will 
now the other problem is because

909
00:48:03,700 --> 00:48:06,900
I don't like lying. 
It means I'm not good at it. 

910
00:48:06,900 --> 00:48:13,200
So I mean I'm not gonna I'm not 
gonna play Blood on the clock. 

911
00:48:13,200 --> 00:48:15,800
I'm like oh hey guys. 
I'm the poisonous or the demon 

912
00:48:15,800 --> 00:48:19,500
or whatever. 
Kind of do that but it might 

913
00:48:19,500 --> 00:48:25,100
mean that I may inadvertently 
screw up because I'm not a good 

914
00:48:25,100 --> 00:48:30,700
liar, you know that but yeah so 
it's it is it's a fascinating 

915
00:48:30,700 --> 00:48:33,500
game. 
I'm fascinated by it because it,

916
00:48:33,500 --> 00:48:37,400
it creates it allows for moments
and encounters. 

917
00:48:38,300 --> 00:48:41,300
That. 
Could nurture community. 

918
00:48:42,000 --> 00:48:46,900
In very real ways that just a 
shared experience on a table, 

919
00:48:46,900 --> 00:48:51,400
might not, you know, because it 
allows for more vulnerability 

920
00:48:51,400 --> 00:48:53,600
and I think that that 
vulnerability is key. 

921
00:48:54,400 --> 00:48:57,600
To connections, you know. 
Yeah, yeah. 

922
00:48:57,600 --> 00:49:00,600
Yeah. 
And there's some one of the 

923
00:49:00,607 --> 00:49:03,400
reasons I love the game. 
So much really just gaming in 

924
00:49:03,400 --> 00:49:05,700
general is the games that you 
play. 

925
00:49:06,700 --> 00:49:10,700
That stick with you. 
It's a story, something happens 

926
00:49:10,700 --> 00:49:14,300
in the game and like years down 
the road, you're thinking back 

927
00:49:14,300 --> 00:49:18,300
to like that one time when we 
played X game and you know Sally

928
00:49:18,300 --> 00:49:22,000
did this one thing and it was 
awesome we get those moments in.

929
00:49:22,000 --> 00:49:23,800
I've had those moments in Clock 
Tower. 

930
00:49:23,800 --> 00:49:27,900
I've had them in You know, 
Cosmic and almost every game 

931
00:49:27,900 --> 00:49:30,000
that I've played. 
There's some little thing that 

932
00:49:30,000 --> 00:49:33,900
sticks around and next time you 
pull the Box slit off, it's 

933
00:49:33,900 --> 00:49:37,400
like, oh I remember that 
experience, and that's what I 

934
00:49:37,408 --> 00:49:39,700
want to have again, for like 
this game, right? 

935
00:49:39,700 --> 00:49:42,900
I want to have that same 
community and laughing, and 

936
00:49:42,900 --> 00:49:45,600
having fun and, just whatever 
that little insight joke, is 

937
00:49:45,600 --> 00:49:50,800
that previous game? 
Yeah, yeah, tell me really 

938
00:49:50,800 --> 00:49:53,600
quickly about. 
So, your third, your third event

939
00:49:53,600 --> 00:49:57,900
that had a larger group that 
went beyond the player count. 

940
00:49:57,900 --> 00:50:00,000
You did an unmatched tournament 
at your house. 

941
00:50:01,000 --> 00:50:04,000
If we did. 
So we actually hosted this at 

942
00:50:04,000 --> 00:50:07,400
billing Annie's apartment. 
This was back in, I think just 

943
00:50:07,400 --> 00:50:10,200
after college and we had 
graduated still living in St. 

944
00:50:10,200 --> 00:50:13,400
Louis. 
And so we got together as a 

945
00:50:13,400 --> 00:50:14,800
group of their friends group our
friends. 

946
00:50:14,800 --> 00:50:18,400
Once again, we're mixing all 
kinds of people can To keep it 

947
00:50:18,400 --> 00:50:21,100
fun. 
Think we'll say half the people 

948
00:50:21,100 --> 00:50:23,700
had played on Match before the 
other half had never heard of 

949
00:50:23,700 --> 00:50:25,200
the game. 
Didn't know anything about it, 

950
00:50:25,200 --> 00:50:28,400
they just knew hey, they liked 
hanging out with us and they 

951
00:50:28,400 --> 00:50:32,700
were coming over for something. 
And so Billy puts together, this

952
00:50:32,700 --> 00:50:38,300
Google form, a kind of quiz that
we used to randomly assign the 

953
00:50:38,300 --> 00:50:41,600
characters beforehand and so the
questions were anything like, 

954
00:50:41,600 --> 00:50:44,600
would you rather be a villain in
a story or a hero? 

955
00:50:44,600 --> 00:50:47,500
And, you know, something like 
that to kind of, you know, do 

956
00:50:47,500 --> 00:50:49,700
you like history or do you like 
fantasy to kind of? 

957
00:50:49,707 --> 00:50:53,000
Because unmatched has people 
from history. 

958
00:50:53,000 --> 00:50:54,900
It's got Legends. 
It's got literature. 

959
00:50:54,900 --> 00:50:57,800
I mean, it's got IP. 
I mean, it's got everything all 

960
00:50:57,800 --> 00:50:59,300
over the place. 
So he sent out this 

961
00:50:59,300 --> 00:51:01,300
questionnaire, that has that 
kind of stuff, and he had just 

962
00:51:01,300 --> 00:51:03,800
had his wisdom teeth out. 
So the last question I think, 

963
00:51:03,800 --> 00:51:07,800
was rate your scale one to 10 on
how well, you would take care of

964
00:51:07,800 --> 00:51:10,500
somebody who just had their 
wisdom teeth out and like that 

965
00:51:10,500 --> 00:51:13,100
was one of the metrics that he 
used to like, assign 

966
00:51:13,100 --> 00:51:16,400
character's. 
And so, you know, everybody 

967
00:51:16,400 --> 00:51:20,900
showed up We taught the game and
then just do right in. 

968
00:51:20,900 --> 00:51:27,100
And the first round was was kind
of long rough and had questions 

969
00:51:27,100 --> 00:51:28,900
as people were kind of working 
out the Kinks. 

970
00:51:28,900 --> 00:51:33,100
And then after that, you know, 
people fell into a Groove. 

971
00:51:33,100 --> 00:51:35,800
And we're just, we're just 
playing the girl who won the 

972
00:51:35,800 --> 00:51:40,600
tournament had never played 
before, not a gamer, which was, 

973
00:51:40,600 --> 00:51:43,700
which was awesome sucked for me 
who lost in the finale, but you 

974
00:51:43,700 --> 00:51:46,800
know, it was great for her. 
It was great to, you know, see 

975
00:51:46,800 --> 00:51:49,700
that, hey, somebody who can, who
has never played for isn't 

976
00:51:49,700 --> 00:51:51,700
really a game, can have fun with
this game. 

977
00:51:51,700 --> 00:51:55,900
Have a good time and win and do 
good and then that specific 

978
00:51:55,900 --> 00:51:59,500
unmatched tournament was just 
single elimination and once he 

979
00:51:59,500 --> 00:52:02,400
lost and we just started playing
games off on the side. 

980
00:52:02,400 --> 00:52:04,900
So they're playing, you know, 
some party games, just something

981
00:52:04,900 --> 00:52:06,700
fun. 
And so they've kind of check in 

982
00:52:06,700 --> 00:52:10,000
but really we started as an 
unmatched tournament and then it

983
00:52:10,000 --> 00:52:12,900
kind of shifted into continuing 
the tournament. 

984
00:52:12,900 --> 00:52:15,900
But then we're all just having a
party game night, normal game 

985
00:52:15,900 --> 00:52:18,700
night of sorts nice side and so,
That worked really well. 

986
00:52:18,700 --> 00:52:22,600
I'm planning on hosting another 
unmatched tournament. 

987
00:52:22,600 --> 00:52:25,700
Here in Denver, got some friends
who are interested in have 

988
00:52:25,700 --> 00:52:29,100
played before and It'll be that 
same kind of group of people. 

989
00:52:29,100 --> 00:52:32,100
The mix of people who've played 
before people who haven't and 

990
00:52:32,100 --> 00:52:35,700
I'm gonna do stuff differently. 
Definitely going to have like a 

991
00:52:35,700 --> 00:52:39,100
practice round before the actual
like things starts. 

992
00:52:39,100 --> 00:52:41,300
And I'm toying with some other 
ideas. 

993
00:52:41,300 --> 00:52:44,100
There's all this planning that 
goes into it, but that was 

994
00:52:44,100 --> 00:52:46,800
probably the simplest of our 
events that we've done. 

995
00:52:46,800 --> 00:52:50,200
It was just a five minute, teach
of a game and then that takes 

996
00:52:50,200 --> 00:52:52,600
half hour to play and then, 
boom, here's a single 

997
00:52:52,600 --> 00:52:56,000
elimination tournament, and From
each of those things, you learn 

998
00:52:56,000 --> 00:52:58,100
a little bit of something that 
you take to the next event that 

999
00:52:58,100 --> 00:53:00,500
you plan, right? 
Right. 

1000
00:53:00,500 --> 00:53:04,500
Yeah. 
So we're we're in a period of. 

1001
00:53:04,500 --> 00:53:06,600
We've been talking about it till
we're blue in the face. 

1002
00:53:06,607 --> 00:53:08,000
We're in a period of. 
Yeah. 

1003
00:53:08,000 --> 00:53:11,300
Fear and anger emits, a trade 
War, right? 

1004
00:53:11,300 --> 00:53:16,100
So there's a lot of a lot. 
So the thing that's happening we

1005
00:53:16,100 --> 00:53:20,000
all know it is either. 
Designers and Publishers are 

1006
00:53:20,000 --> 00:53:22,700
closing their doors. 
It's unfortunate or bigger 

1007
00:53:22,700 --> 00:53:24,700
designers. 
Bigger publisher houses are 

1008
00:53:24,700 --> 00:53:30,700
withholding their inventory for 
Americans until they can figure 

1009
00:53:30,700 --> 00:53:31,800
out what's going to happen, 
right? 

1010
00:53:31,800 --> 00:53:34,100
I get it, you sure I'm gonna do 
that. 

1011
00:53:34,100 --> 00:53:37,400
So what that means is us As 
Americans, we may be getting 

1012
00:53:37,400 --> 00:53:40,300
fewer and fewer new games. 
So we have to go back to 

1013
00:53:40,300 --> 00:53:43,300
revisiting all these Beauties on
our shelves. 

1014
00:53:43,300 --> 00:53:44,600
Right? 
Exactly. 

1015
00:53:44,600 --> 00:53:49,400
So what final thought, what 
piece of advice do you have to 

1016
00:53:49,400 --> 00:53:51,600
anyone? 
Who's considering having a 

1017
00:53:51,600 --> 00:53:53,900
bigger event? 
You know, that's beyond the 

1018
00:53:53,900 --> 00:53:57,700
player count, you know, any, any
thought you want to share before

1019
00:53:57,700 --> 00:54:01,100
we end in the episode? 
Yeah, I've got kind of three 

1020
00:54:01,100 --> 00:54:03,100
points. 
I think that you need to think 

1021
00:54:03,100 --> 00:54:05,000
about when you're trying to 
host. 

1022
00:54:05,000 --> 00:54:08,300
One of these gaming events, the 
first off is choose something 

1023
00:54:08,300 --> 00:54:11,100
that you're passionate about 
something that you have 

1024
00:54:11,100 --> 00:54:16,300
enthusiasm for. you know, I you 
know PJ if you were going to 

1025
00:54:16,308 --> 00:54:18,700
host a blood on the clock tower 
night probably wouldn't go so 

1026
00:54:18,700 --> 00:54:21,900
well because you Are you you 
aren't a fan of Blood on the 

1027
00:54:21,908 --> 00:54:23,000
clock tower? 
It's just not. 

1028
00:54:23,000 --> 00:54:26,500
Not who you are. 
You know, if I'm trying to host 

1029
00:54:26,500 --> 00:54:29,600
a Cajun gumbo night, like, 
that's not gonna go. 

1030
00:54:29,600 --> 00:54:32,900
Well, either, you know, I don't 
have the skills that so you're 

1031
00:54:32,900 --> 00:54:35,200
going to come over and you're 
going to be probably, you know, 

1032
00:54:36,100 --> 00:54:38,200
Run to the bathroom and this is 
terrible. 

1033
00:54:38,200 --> 00:54:41,800
I mean get out of here. 
So you have to pick something 

1034
00:54:41,800 --> 00:54:46,200
that you're you know, passionate
about because you're passion for

1035
00:54:46,200 --> 00:54:49,500
the thing is going to overflow 
and then everybody else have a 

1036
00:54:49,500 --> 00:54:51,600
good time like the board game 
Olympics event. 

1037
00:54:51,600 --> 00:54:52,900
Yeah, good. 
We'll see that. 

1038
00:54:52,900 --> 00:54:57,000
If you're gonna host a a blood 
on the clock tower I will 

1039
00:54:57,000 --> 00:55:00,800
happily come and just cook gumbo
for everyone and then watch them

1040
00:55:00,800 --> 00:55:03,100
that I'm that. 
Yeah, great. 

1041
00:55:03,100 --> 00:55:05,900
I'm happy to do that. 
It's all about Hospitality, my 

1042
00:55:05,900 --> 00:55:07,700
friend. 
That'd be perfect. 

1043
00:55:07,700 --> 00:55:10,100
Anyway, so good. 
Number two. 

1044
00:55:10,100 --> 00:55:12,800
Yeah, number two point. 
Yeah, yeah. 

1045
00:55:12,800 --> 00:55:15,200
So um yes. 
So number one got to be 

1046
00:55:15,207 --> 00:55:17,600
passionate about whatever you're
doing number two, you need to 

1047
00:55:17,600 --> 00:55:20,300
have the ability to adapt to 
know that things aren't going to

1048
00:55:20,300 --> 00:55:24,900
go the way you plan for Clock 
Tower, it's a player count 

1049
00:55:24,900 --> 00:55:27,900
specific game. 
Any game that is player, count 

1050
00:55:27,900 --> 00:55:30,400
specific the board game Olympic 
event that we did. 

1051
00:55:31,300 --> 00:55:33,900
Players were coming late leaving
early. 

1052
00:55:33,900 --> 00:55:37,000
You need to prepare for things 
aren't going to go perfect and 

1053
00:55:37,000 --> 00:55:39,500
so have a little backup plan in 
place. 

1054
00:55:39,500 --> 00:55:41,700
Don't get all flustered. 
I just know things are going to 

1055
00:55:41,700 --> 00:55:44,000
go wrong adapt, it's going to be
great. 

1056
00:55:44,000 --> 00:55:47,000
A lot of the people who probably
everybody who came to those 

1057
00:55:47,000 --> 00:55:51,000
events didn't see the behind the
scenes stuff that where I put 

1058
00:55:51,000 --> 00:55:56,200
together a script beforehand for
eight players nine players, ten 

1059
00:55:56,200 --> 00:55:58,600
players in case we had one 
person show up or one person 

1060
00:55:58,600 --> 00:56:01,400
bring an extra friend or, you 
know, not come or something and 

1061
00:56:01,400 --> 00:56:04,100
they didn't realize that. 
Hey, I just scrapped the second 

1062
00:56:04,100 --> 00:56:07,300
half of my board game Olympics 
schedule, because, you know, 

1063
00:56:07,300 --> 00:56:09,600
time was running long. 
We had a longer dinner. 

1064
00:56:09,600 --> 00:56:11,500
It's okay. 
Like, they still had a good 

1065
00:56:11,500 --> 00:56:13,800
time, so be passionate about 
whatever you're doing. 

1066
00:56:13,800 --> 00:56:17,800
It's going to overflow to the 
people who are there adapt, know

1067
00:56:17,800 --> 00:56:19,200
things are gonna go wrong, but 
it's okay. 

1068
00:56:19,200 --> 00:56:24,100
It's all right. 
And then lastly, named tags have

1069
00:56:24,100 --> 00:56:26,300
named tags. 
It just makes things a lot 

1070
00:56:26,300 --> 00:56:29,800
easier. 
So head over and over again and 

1071
00:56:29,800 --> 00:56:33,600
then I'll throw in one. 
One bonus thing that I got from.

1072
00:56:34,700 --> 00:56:39,100
A tabletop bellhop. 
He hosts game nights up in I 

1073
00:56:39,100 --> 00:56:44,200
believe Canada once a month or 
so at a local pub and he makes 

1074
00:56:44,200 --> 00:56:48,800
these game night menus, he has 
people who are Gamers a lot of 

1075
00:56:48,800 --> 00:56:52,200
time people who are casual and 
so they come in, he hands them a

1076
00:56:52,200 --> 00:56:54,700
menu, he's got the stack of 
games there and then they can 

1077
00:56:54,700 --> 00:56:57,200
read off the menu like okay do I
want a two-player game? 

1078
00:56:57,200 --> 00:57:00,900
Do I want to four player game? 
Go on a party game go on a 

1079
00:57:00,900 --> 00:57:03,000
strategy game and it's got 
little sections there. 

1080
00:57:03,000 --> 00:57:08,100
And so I've like taken some of 
that from his book and I have 

1081
00:57:08,100 --> 00:57:12,100
made my own menus for like when 
we have people over and, you 

1082
00:57:12,100 --> 00:57:16,200
know, it's got three to four 
players at Main Course deserts. 

1083
00:57:16,200 --> 00:57:18,500
And so just a little bit of 
planning ahead. 

1084
00:57:19,600 --> 00:57:23,900
You know, if you're trying out a
menu for some of India hosting, 

1085
00:57:23,900 --> 00:57:27,600
whether it's a game night or 
whatnot, it just helps the whole

1086
00:57:27,600 --> 00:57:30,300
thing is to make sure people are
having fun with out that 

1087
00:57:30,300 --> 00:57:33,600
overhead of like, I don't want 
to be learning new rules and new

1088
00:57:33,600 --> 00:57:36,200
people and new places and 
whatever. 

1089
00:57:36,200 --> 00:57:39,000
So if you can just Trim that all
down to. 

1090
00:57:39,000 --> 00:57:42,200
Hey, my name tags on. 
I can read yours it. 

1091
00:57:42,200 --> 00:57:44,500
Says, Fiji now don't have to 
worry about that. 

1092
00:57:44,500 --> 00:57:47,200
Like, I don't really have to 
worry about learning the rules 

1093
00:57:47,200 --> 00:57:49,900
because it's like, easy enough 
to learn, you know, maybe I've 

1094
00:57:49,900 --> 00:57:52,800
got some familiarity there. 
I'm just there to have fun. 

1095
00:57:52,800 --> 00:57:58,200
So, New people have fun. 
That is really, that is really 

1096
00:57:58,200 --> 00:58:01,900
simplistic. 
Be passionate be adaptable and 

1097
00:58:01,900 --> 00:58:04,600
name tags. 
I mean, yeah, that's that's it. 

1098
00:58:04,600 --> 00:58:06,400
That's all you need. 
That's all you need. 

1099
00:58:06,400 --> 00:58:08,500
Maybe a game, I guess. 
Oh, yeah. 

1100
00:58:08,500 --> 00:58:11,500
Maybe a game. 
If you need a, if you need an 

1101
00:58:11,500 --> 00:58:13,800
acronym for that pan, fry it in 
a pan. 

1102
00:58:14,800 --> 00:58:18,200
Dang, there you go, passionate 
adaptable and name tags. 

1103
00:58:18,200 --> 00:58:20,900
There you go, buddy. 
So I love that. 

1104
00:58:20,900 --> 00:58:24,500
Tell everyone where they can 
find you on the socials and talk

1105
00:58:24,500 --> 00:58:28,000
about hosting larger game events
in their home. 

1106
00:58:28,000 --> 00:58:29,600
Yeah. 
So if you have any questions at 

1107
00:58:29,600 --> 00:58:32,400
all, you can find me on 
Instagram at re-engineer, the 

1108
00:58:32,408 --> 00:58:34,900
game. 
We've got little underscores in 

1109
00:58:34,900 --> 00:58:37,500
between the words there. 
So re-engineer underscore the 

1110
00:58:37,500 --> 00:58:40,600
underscore game, but if you just
type in re-engineer, the game, 

1111
00:58:40,600 --> 00:58:42,800
you'll find us and yeah, shoot 
me a DM. 

1112
00:58:42,800 --> 00:58:46,000
We're glad to talk glad to help 
out with anything. 

1113
00:58:46,000 --> 00:58:48,700
I can help make a menu, help 
plan something, give you some 

1114
00:58:48,700 --> 00:58:51,700
ideas show, you some things that
went wrong and some things that 

1115
00:58:51,700 --> 00:58:54,200
went well for us and maybe the 
work for you too. 

1116
00:58:54,200 --> 00:58:57,800
So that next time you got large 
players coming over, you got to 

1117
00:58:57,800 --> 00:59:00,000
get an idea. 
Yeah, I'd love to hear about it,

1118
00:59:00,000 --> 00:59:03,400
so that's great. 
That's great guys, make sure to 

1119
00:59:03,400 --> 00:59:08,200
like And subscribe the video and
podcast on YouTube Spotify, all 

1120
00:59:08,200 --> 00:59:10,700
your streaming services, leave 
comments Jonathan. 

1121
00:59:10,700 --> 00:59:13,100
I will see them particularly on 
YouTube, they're usually anyone 

1122
00:59:13,100 --> 00:59:17,000
can see them if you have any 
Again, reach out to myself or 

1123
00:59:17,000 --> 00:59:19,700
Jonathan. 
And remember if you are trying 

1124
00:59:19,700 --> 00:59:24,100
to grow the circle and nurture, 
the community, remember it is 

1125
00:59:24,107 --> 00:59:28,500
all about feel right? 
You want it to be familiar, easy

1126
00:59:28,500 --> 00:59:31,900
to learn, encourage interaction 
and laughs. 

1127
00:59:32,900 --> 00:59:35,900
Jonathan, thank you so much. 
For being here. 

1128
00:59:35,900 --> 00:59:37,700
Thank you, PJ. 
Thank you PJ. 

1129
00:59:37,700 --> 00:59:38,900
It was a great. 
Thank you. 

1130
00:59:38,900 --> 00:59:40,700
Yeah. 
Take care guys. 

1131
00:59:40,700 --> 00:59:41,700
And we'll see you next week.
