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Hey, and welcome to Episode 129.
Origins Game Fair 2025 turned 50

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this summer. 
To celebrate this milestone, the

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Table Talk community came 
together for games, memories, 

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and gathering around the table 
for epic showdowns and sprawling

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strategy games to light hearted 
laughs over party favorites. 

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This year's golden anniversary 
was a heartwarming reminder of 

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why we play. 
In this episode, we are sharing 

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the highlights of the games we 
explored, the amazing people we 

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connected with, and the 
unforgettable energy that only 

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Origins can deliver. 
Today, I've invited Chris 

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Preston to join me and return to
the show and share our 

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experiences at Origins in 
Columbus, OH. 

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Chris. 
How are you? 

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I'm good, man. 
It's good to see you again. 

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It's always a pleasure. 
Yeah, it's been a year since you

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were on the show. 
Has it been that long? 

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You said that earlier. 
You said last year. 

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And I was like, that was just a 
few months ago, wasn't it? 

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Yeah. 
It was, it was, it was like 

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August. 
I think it was like episode 9091

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or something like that. 
Maybe it was 89, but it's been a

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while. 
Doesn't seem like it's been that

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long ago. 
I know, I know. 

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And it feels like origins was 
this past weekend, even though 

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it's been like 3 weeks. 
So yeah, crazy. 

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So yeah, I again, thanks for 
joining and I just want to talk 

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about our experiences and 
origins. 

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So I've got a few stats we'll 
talk about first, if that's 

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cool, and then we can get into 
the experience. 

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So according to Origins game 
fairs website, they had 19,171 

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attendees this year, which is an
increase of 8% over the previous

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year, which is kind of good. 
They had 410 exhibitors of which

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one of them you worked for this 
year. 

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And then there were 8810 
scheduled events. 

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And that was an increase of 26% 
from last year. 

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So what do all these statistics 
mean? 

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Here's here's the cool 
conclusion. 

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And I'm really excited about 
this. 

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Like, can you tell I am such a 
nerd? 

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Like, I don't think anyone else 
cares about this, but I do. 

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So I'm going to share it with 
you. 

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OK. 
So this means that Origins is 

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now the number 5 tabletop 
convention in the world. 

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And here's here's how it's 
calculated. 

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So last year in 2024, Essence 
Spiel had 204,000 attendees. 

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Sticking at #1 no big star, 
obviously #2 Gen. 

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Con with 71,000 attendees last 
year. 

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This year, because it has 
already come and gone, UKGE had 

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42,000 attendees. 
Wow. 

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Which I got. 
Really. 

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Yeah. 
I didn't know that was that big.

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I had no idea. 
That one surprised me as well. 

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I was like, wow, man, that's 
that's a. 

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Just means we need to go over 
there sometime. 

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Yes. 
And we have, we do we really 

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need to last year's numbers PAX 
Unplugged was approximately 

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30,000. 
They don't keep track of 

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attendees stats like the other 
conventions, but OK, that's kind

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of the number. 
And then 19,171 at Origins, 

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making it the fifth largest 
convention in the world, and 

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that is exciting. 
I believe it used to be #4 

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though, didn't it? 
I think it's just here in the 

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past few years that Pax U has 
started to surpass from what I 

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understand. 
So that's my understanding as 

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well as PAX used numbers have 
just skyrocketed. 

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I have not yet been to PAX 
Unplugged. 

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Yeah, same. 
It's a little far. 

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It's, it's not only is it far, 
it's like the first weekend of 

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December. 
And so it's between 

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Thanksgiving, it's right before 
Christmas where you have holiday

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travel, right? 
It's kind of a mess, right? 

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So. 
Which I think they changed the 

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dates this year. 
It's still in between Christmas 

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and Thanksgiving, but it's in 
November instead of December 

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this year. 
It is. 

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So that maybe will help. 
Yeah, I think I would love to go

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up to that one. 
I was talking to somebody. 

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Her name eludes me, so I won't 
try to get it wrong. 

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But she was saying that it has 
become a bigger one for a lot of

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the bigger publishers, 
especially because #1 

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geographically it hits a 
different region and #2 it's not

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5 weeks apart like Origins and 
Gen. 

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Con. 
So which, you know, if you want 

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to get into it, I'll go ahead 
and start on my negative note. 

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One of my like, one of my only 
disappointments of Origins was 

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yeah. 
Tell me about. 

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There were a lot of bigger or 
well known and well established 

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publishers that weren't there 
that I anticipated would be. 

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Now it's not the end of the 
world and I don't feel like I 

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missed anything without them 
there. 

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But from what I knew of Origins 
years ago, I expected there to 

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be a little bit more of a Gen. 
Con exhibitor hall feel, and it 

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definitely felt smaller and it 
felt like there were some 

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publishers that were missing a 
little bit. 

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Now, again, if that's my only 
gripe, then I think the con was 

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a success. 
From this conversation, I kind 

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of deduced that a lot of them 
have not necessarily pulled out 

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of Origins, but maybe aren't 
doing Origins every year because

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it's so close geographically and
time wise to Gincon. 

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They've kind of gone in on packs
and Gincon to give a little bit 

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of separation there. 
So that's, that's an interesting

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observation given the fact that 
the stats stay there were 410 

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exhibitors and that's up. 
So there were in fact more 

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exhibitors than there have been 
before. 

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Yeah, that that is very 
interesting. 

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And she even said that there 
were, I don't want to 

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overestimate the numbers, but 
there were a decent amount that 

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had to back out fairly last 
minute because of they didn't 

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get the stock in they needed to 
be able to be at the convention,

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right. 
And so, you know, there, there 

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could be a plethora of reasons 
why some of them weren't there 

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this year. 
It could be the separation of 

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time and geography and packs you
being more appealing that way. 

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It could also be the tariff 
situation or the shipping issues

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that have, you know, there's a 
little bit of a backlog and 

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costs have gone up recently. 
So it's true. 

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All that to say, it's 
interesting that I, I do agree 

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that it's interesting that the 
numbers are up, but there were 

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also a lot of great exhibitors 
still. 

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There was just a good handful of
publishers that I was kind of 

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surprised to not see there, 
knowing that Origins used to be 

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#2 in the country. 
Yeah. 

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And Yep, so. 
It's interesting. 

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So I want you to come back in 
August after Gen. 

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Con, because you're going to be 
a Gen. 

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Con, right? 
And that's the plan right now. 

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Yep, actually, we just kind of 
solidified that of this past 

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week. 
And and I will be a Gen. 

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Con. 
I think this will be an 

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interesting conversation after 
Gen. 

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Con to do a side by side 
comparison because we know 

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there's some big vendors that 
will not be a Gen. 

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Con this year. 
Yeah, that have already that 

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have already backed out and 
backed out months ago. 

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And I'm curious to see some of 
the non American ones, like 

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who's going to make the trip? 
Who's going to be here? 

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Yes, because I saw that Borden 
Dice is still going to have a 

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booth, which I'm really excited 
about. 

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They've become one of my 
favorite publishers in the past 

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year or two. 
And so that's cool that they're 

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still coming, but I am curious 
to see how that plays out. 

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I can confirm that there will be
a team from Mosaic Games. 

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This is their this is their 
first Gen. con. 

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Just to remind you guys this 
Mosaic Games, this is Palgan 

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from Bangalore, India, who I 
had, who I had on the show. 

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Yeah, he's coming. 
Him and his wife and two of his 

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staff members. 
I don't, I don't know. 

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He didn't tell me who they are, 
but there's four of them, a 

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contingency coming to Gen. 
Con. 

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So. 
So that's exciting. 

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I'll have to make sure and go 
say hey to him. 

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Make sure to listen to next 
week's episode, Episode 130. 

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I have a really frank 
conversation with the creative 

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director of Game Head Games, 
Paul Solomon. 

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OK. 
And we talked a lot about his 

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booth and what he's gonna be 
doing. 

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And so we'll make sure to go say
hi to him as well. 

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So, so stay tuned for that one, 
but we'll save our conversation 

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about Jen Khan for a month from 
now because this is supposed to 

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be about origins. 
It is, yes, absolutely. 

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So you told me what your least 
favorite thing was. 

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What was Do you have a single 
favorite? 

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Thing whether that's. 
A game played. 

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A person met and experienced in 
the vendor hall. 

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Whatever I mean, other than 
getting to sit and play games 

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with Mr. and Mrs. Cajun Gamer 
themselves. 

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I mean. 
Because, you know, yeah, it's 

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hard to beat that, I mean. 
It's it is hard guys. 

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It's really hard to be playing a
game with me and my wife, I'm 

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telling you. 
Yeah, I think the best thing 

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just overall for me was I got to
see and meet a lot of people 

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that I've known online for 
years. 

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And you know, I don't live up 
around all these conventions 

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where there's small pockets of 
groups of people that get 

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together. 
I know that y'all usually have a

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big group get together in geek 
way. 

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I haven't been able to make it 
up for that, you know, living in

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Oklahoma, a little bit further 
away than that and I don't get a

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meet and see a lot of these 
people that I see online very 

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often. 
I got to meet quite a few people

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for the first time in person. 
So that was, I mean, that's 

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always exciting to get to say, 
hey, you actually exist in real 

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life. 
Yeah. 

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And then also just getting to 
see through some of the 

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conventions we've been to the 
past few years, we've built in 

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person relationships with a lot 
of the people that started 

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online. 
And so that is always a blast of

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getting to, you know, we chat 
online and text periodically 

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throughout the year, but it's a 
blast getting to like hug each 

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other's necks and play a game 
and talk about life together. 

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And I think, I mean, overall, 
obviously I love games and I 

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play board games, right? 
You know, hey, that's why we're 

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here. 
But I think it's the people and 

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the connection with people that 
make the games so special. 

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And without that it's, you know,
I mean, games would still be fun

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without the relational aspect, 
but I think it just enhances it 

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and makes it more special and 
enjoyable. 

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Yep. 
I agree and I feel like that's 

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what everyone's the typical 
answer is the people, right? 

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I know for me that's my favorite
thing is getting to see 

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everyone. 
Although I didn't get to I 

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didn't get to socialize as much 
this year. 

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The schedule was weird for for 
me, You know, I had, I had a 

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great time. 
So here's my favorite thing 

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about Origins and why we will go
to Origins forever. 

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So the hotel we stayed at was 
not connected to the Convention 

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Center but was across the 
street. 

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OK. 
And it is infinitely closer than

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any connected hotel in 
Indianapolis at Gen. 

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Con. 
Yeah. 

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I walked out of my hotel and I'm
across the street and there I am

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in the Convention Center. 
It was great. 

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Yeah, I love that. 
I love it. 

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Must have been nice. 
It was it was fantastic. 

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And and of course the hotel 
prices don't they're not as high

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as they are in Indy. 
I mean, Gen. 

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Con, Gen. 
Con's got a bigger draw. 

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So naturally, but but yeah, that
was that was the fun thing for 

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me. 
I really my favorite thing at 

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least wasn't fun. 
It was just. 

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Fantastic. 
Yeah, I'm interested to see how 

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that plays out. 
Obviously we said we'd hold our 

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Jincon conversation for later, 
but I saw Monday morning, as I 

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was getting ready and eating 
breakfast before I started the 

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drive back home, I saw a post 
where somebody said this was 

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their first origins and they 
were kind of evaluating their 

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thoughts and feelings versus 
Jincon. 

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00:11:32,920 --> 00:11:36,520
And the comments section was all
over the place, as they often 

229
00:11:36,520 --> 00:11:38,480
are. 
But a lot of people agreed and 

230
00:11:38,480 --> 00:11:40,520
supported for some of the same 
reasons you just said. 

231
00:11:40,520 --> 00:11:43,160
The hotels are cheaper. 
It's easier to stay closer. 

232
00:11:44,600 --> 00:11:48,000
The city itself, with the hotels
and restaurants and Convention 

233
00:11:48,000 --> 00:11:51,240
Center, feels closer and easier 
to navigate and so. 

234
00:11:51,240 --> 00:11:55,080
North Market, The North Market 
is the single greatest feature 

235
00:11:55,120 --> 00:11:58,680
of origins, that it's right 
there in walking distance and 

236
00:11:58,680 --> 00:12:00,960
you can eat anything. 
Yeah, you know. 

237
00:12:01,200 --> 00:12:03,240
I'm kind of bummed we didn't get
to experience any of that. 

238
00:12:03,240 --> 00:12:07,680
We stayed, it was 2025 minutes 
out from the Convention Center. 

239
00:12:08,440 --> 00:12:12,160
We, you know, we had a 20 minute
drive in and out every day and 

240
00:12:12,360 --> 00:12:15,920
when it was time to go we got in
the car and drove out and we 

241
00:12:15,920 --> 00:12:18,200
didn't really get to see an 
experience much downtown. 

242
00:12:18,480 --> 00:12:21,000
So I would like to do that next 
time if we can. 

243
00:12:21,000 --> 00:12:26,160
But but wise, we had to find a 
cheap hotel so we stayed in the 

244
00:12:26,160 --> 00:12:28,920
Dublin area on the northwest 
side of the city. 

245
00:12:28,920 --> 00:12:31,480
Yeah, Dublin's kinda. 
Yeah, it's. 

246
00:12:32,000 --> 00:12:35,280
Gonna fall on a bad drive. 
I won't comment on the drivers 

247
00:12:35,280 --> 00:12:39,280
in the Columbus area. 
Fuck off. 

248
00:12:39,320 --> 00:12:43,160
So talk to me about your 
experience working in the vendor

249
00:12:43,160 --> 00:12:46,240
hall cuz you were with bitewing 
games correct? 

250
00:12:47,040 --> 00:12:50,520
So how did you get that gig? 
How did you enjoy that gig? 

251
00:12:52,080 --> 00:12:55,680
Tell me all about it. 
Yeah, so I was thinking after I 

252
00:12:55,680 --> 00:12:58,520
said my favorite thing in the 
con, my second favorite thing 

253
00:12:58,520 --> 00:13:01,920
probably was working the booth. 
We have gone to several 

254
00:13:01,920 --> 00:13:05,360
conventions now and worked with 
publishers to demo and teach 

255
00:13:05,360 --> 00:13:07,400
games. 
And I don't know what it is 

256
00:13:07,400 --> 00:13:09,600
about it, but I just love doing 
that. 

257
00:13:09,760 --> 00:13:14,680
I think it's a blast to being 
able to to teach a game and see 

258
00:13:14,680 --> 00:13:17,440
it click for somebody and see 
them get excited about it. 

259
00:13:17,440 --> 00:13:20,760
And you know, the responses, 
they're like, we gotta buy this,

260
00:13:20,840 --> 00:13:23,320
you know, we gotta have this 
game and there's just something,

261
00:13:23,360 --> 00:13:26,200
you know, fun and rewarding. 
And also being on the exhibitor 

262
00:13:26,200 --> 00:13:29,880
floor working a booth like that,
it allows you to see and talk to

263
00:13:29,880 --> 00:13:31,920
people more. 
And so there were a lot of times

264
00:13:31,920 --> 00:13:35,240
that I got to see and and catch 
somebody's eye that I might not 

265
00:13:35,240 --> 00:13:37,320
have been able to catch 
otherwise because they just 

266
00:13:37,320 --> 00:13:38,560
happened to be walking by the 
booth. 

267
00:13:38,640 --> 00:13:42,880
PJ being one of those people, it
taught you icore and sadly you 

268
00:13:42,880 --> 00:13:45,520
were not one of those people 
that fondled and decided to buy 

269
00:13:45,520 --> 00:13:48,400
them, and you were one of the 
rare ones. 

270
00:13:48,440 --> 00:13:50,480
But yeah, Bitewing was a new 
company for me. 

271
00:13:50,480 --> 00:13:53,480
I've heard of them and I've 
played a few of their games. 

272
00:13:53,520 --> 00:13:57,320
My gaming bestie, as I refer to 
him, who we were there together 

273
00:13:57,320 --> 00:13:59,160
you got to meet. 
Kyle, I did. 

274
00:14:00,280 --> 00:14:03,600
He he has backed a few of their 
games and so I've played some 

275
00:14:03,600 --> 00:14:05,920
with him. 
But one of the people that I've 

276
00:14:05,920 --> 00:14:09,120
met, actually his wife and I 
connected online several years 

277
00:14:09,120 --> 00:14:11,920
ago and they live in North 
Carolina and we've met them by 

278
00:14:11,920 --> 00:14:14,800
going out to Tantrum Con in 
January or February. 

279
00:14:14,800 --> 00:14:16,840
And depending on the year, 
they've changed the month a 

280
00:14:16,840 --> 00:14:19,680
couple Times Now there's some of
those in person friends, like 

281
00:14:19,680 --> 00:14:22,680
we've stayed at their house with
them when we go out or if we 

282
00:14:22,680 --> 00:14:24,800
don't get to stay with them, we 
go to dinner and hang out and 

283
00:14:24,800 --> 00:14:26,480
play games before or after the 
convention. 

284
00:14:26,480 --> 00:14:29,480
So like they've become some, you
know, really treasured friends 

285
00:14:29,600 --> 00:14:31,720
for us. 
He texted me out of the blue. 

286
00:14:31,800 --> 00:14:35,920
It was probably April, end of 
April, beginning of May. 

287
00:14:36,040 --> 00:14:38,600
And he was just like, hey, you 
want to come to Origins? 

288
00:14:38,600 --> 00:14:41,000
I'm working with Bite Wing, and 
they need some more people. 

289
00:14:41,000 --> 00:14:45,080
And I said I would love to, but 
I can't go by myself. 

290
00:14:45,120 --> 00:14:46,680
And we don't. 
We didn't have anybody that 

291
00:14:46,680 --> 00:14:49,000
would be able to watch the kids 
for Caitlin and I to go together

292
00:14:49,040 --> 00:14:51,440
like we would have liked. 
But I just texted Kyle. 

293
00:14:51,440 --> 00:14:53,680
I was like, hey, you want to go 
to Origins and work with Bite 

294
00:14:53,680 --> 00:14:55,840
Wing, knowing that he likes the 
company already. 

295
00:14:55,840 --> 00:14:57,960
And so he talked to his wife. 
She was like, yeah. 

296
00:14:57,960 --> 00:15:00,560
And so we ended up getting on 
with them. 

297
00:15:00,560 --> 00:15:02,640
And, you know, it's really cool.
I mean, for one thing, it makes 

298
00:15:02,640 --> 00:15:06,160
it affordable, right? 
Because you get a free badge 

299
00:15:06,320 --> 00:15:09,000
typically. 
Now, not all publishers have the

300
00:15:09,000 --> 00:15:12,280
means or capability to provide 
what some of them have, but our 

301
00:15:12,280 --> 00:15:14,760
experience typically is 
minimally, you get a free batch 

302
00:15:14,760 --> 00:15:16,600
and sometimes a free game or 
two. 

303
00:15:16,720 --> 00:15:18,760
But a lot of publishers also pay
by the hour. 

304
00:15:18,760 --> 00:15:21,800
So, you know, that just helps 
offset the costs and make it 

305
00:15:21,800 --> 00:15:25,160
affordable because without that 
hourly pay, it's like I couldn't

306
00:15:25,160 --> 00:15:27,120
have afforded to go up to make 
the trip up there. 

307
00:15:27,160 --> 00:15:29,920
And right, even then, we didn't 
fully cover all of our travel 

308
00:15:29,920 --> 00:15:32,720
costs, but it made it doable for
both of us. 

309
00:15:32,720 --> 00:15:35,680
And so, you know, you get a 
badge, you get paid a little bit

310
00:15:35,680 --> 00:15:38,440
typically. 
I know they gave a free game 

311
00:15:38,480 --> 00:15:41,000
with the deluxe upgrades to and 
Pandasaurus. 

312
00:15:41,000 --> 00:15:41,880
We worked with it. 
Gen. 

313
00:15:41,880 --> 00:15:44,760
Con, the only time we've been in
22, we're working with them 

314
00:15:44,760 --> 00:15:47,400
again this year. 
They give two games and so nice.

315
00:15:48,360 --> 00:15:50,200
So, you know, different 
publishers do different things. 

316
00:15:50,480 --> 00:15:53,360
There's some groups that will 
even potentially cover housing. 

317
00:15:53,400 --> 00:15:55,640
So if if you're interested in 
going to one of these 

318
00:15:55,640 --> 00:15:57,800
conventions, that's definitely 
the way to do it. 

319
00:15:57,800 --> 00:16:00,280
If you're willing to work a 
little bit during the day, which

320
00:16:00,320 --> 00:16:02,760
I mean, if you call standard 
around teaching games work, then

321
00:16:02,800 --> 00:16:06,640
we don't really agree on life. 
But so yeah, the problem was is 

322
00:16:06,640 --> 00:16:11,600
I didn't know a lot of the games
really well, but I had played I 

323
00:16:11,600 --> 00:16:15,960
core once before the convention.
I had played Cascadero once 

324
00:16:15,960 --> 00:16:18,160
before the convention. 
And those were the two games 

325
00:16:18,160 --> 00:16:21,960
that I ended up teaching spent 
we worked 4 hour shifts and I 

326
00:16:21,960 --> 00:16:24,840
did I Core 2 days and Cascadero 
2 days. 

327
00:16:24,840 --> 00:16:27,000
And it was interesting because 
there were a couple of other 

328
00:16:27,000 --> 00:16:29,480
games that I had played once but
didn't, you know, fully 

329
00:16:29,480 --> 00:16:32,000
understand the race but didn't 
know the rules well enough to 

330
00:16:32,000 --> 00:16:34,680
teach women by the last day. 
And being around the games, like

331
00:16:34,680 --> 00:16:37,360
people would walk and say, hey, 
well, we don't have a lot of 

332
00:16:37,360 --> 00:16:40,520
time, tell us what all you have.
And I was the only one standing 

333
00:16:40,520 --> 00:16:44,680
there and I got to give a quick 
5 minute spiel of all of the 

334
00:16:44,680 --> 00:16:49,840
games at one time and managed to
do OK with, yeah, managed to do 

335
00:16:49,840 --> 00:16:52,600
OK with a couple of them that I 
wasn't as familiar with. 

336
00:16:52,600 --> 00:16:54,760
But I don't know, I just, I 
really enjoy it. 

337
00:16:54,760 --> 00:16:57,240
It's, it's a cool way to get to 
know publishers and build 

338
00:16:57,240 --> 00:17:01,320
relationships and meet tons of 
people that you wouldn't get to 

339
00:17:01,320 --> 00:17:04,160
interact with otherwise, right 
Than just passing them in the 

340
00:17:04,160 --> 00:17:06,280
exhibitor hall. 
You know, Kyle had a great 

341
00:17:06,280 --> 00:17:07,440
moment. 
I don't know if you've ever 

342
00:17:07,440 --> 00:17:11,240
played Zevedas 7. 
Reiner can eat a game. 

343
00:17:11,760 --> 00:17:14,839
He's played it two or three 
times and unfortunately the two 

344
00:17:14,839 --> 00:17:17,440
groups he's played it with 
haven't played the game the way 

345
00:17:17,440 --> 00:17:20,400
it's supposed to be played. 
And it's funny because he and I 

346
00:17:20,400 --> 00:17:22,440
were just talking about this 
today, but that was one of the 

347
00:17:22,440 --> 00:17:26,400
ones he got to teach and the 
group loved it and they were 

348
00:17:26,400 --> 00:17:29,120
playing the game. 
So it's got a lot of negotiation

349
00:17:29,120 --> 00:17:30,920
in it. 
The negotiation is a little bit 

350
00:17:30,920 --> 00:17:33,920
backwards. 
Instead of like buying something

351
00:17:33,920 --> 00:17:36,800
from somebody or making 
promises, basically each 

352
00:17:36,800 --> 00:17:39,680
character has an ability and 
instead of that being your own 

353
00:17:39,680 --> 00:17:41,760
ability, you like rent it out to
people. 

354
00:17:41,760 --> 00:17:43,800
Essentially. 
That's the negotiation is like, 

355
00:17:44,000 --> 00:17:46,840
hey, my ability would really be 
really beneficial for you right 

356
00:17:46,840 --> 00:17:49,200
now. 
So if you want to use it, give 

357
00:17:49,200 --> 00:17:53,320
me a little money or promise me 
a vote when I need it, you know,

358
00:17:53,320 --> 00:17:54,800
so you can kind of barter and 
negotiate. 

359
00:17:54,800 --> 00:17:57,720
So he hadn't gotten to really 
experience the negotiation of 

360
00:17:57,720 --> 00:17:59,480
the game. 
And I was teasing him earlier. 

361
00:17:59,480 --> 00:18:03,320
I was like, man, you. 
It was so fun watching you just 

362
00:18:03,320 --> 00:18:07,720
immerse yourself with this group
and get to play that game the 

363
00:18:07,720 --> 00:18:10,320
way it was intended. 
And he had a blast with that. 

364
00:18:10,320 --> 00:18:13,120
So, you know, it's just there's 
a lot, there's a lot to be said.

365
00:18:13,120 --> 00:18:15,960
And one of the guys working 
there with Bitewing was one of 

366
00:18:15,960 --> 00:18:19,040
the designers of a few games 
they've put out recently, Bebop 

367
00:18:19,120 --> 00:18:22,360
and Shuffle and Swing. 
And it was cool getting to talk 

368
00:18:22,360 --> 00:18:24,600
to him. 
Looking at Bebop was out to demo

369
00:18:24,600 --> 00:18:26,600
a day or two. 
And, you know, reading through 

370
00:18:26,600 --> 00:18:27,800
the rules and learning that 
game. 

371
00:18:28,120 --> 00:18:32,000
I always like to, to pick 
designers brains and say, hey, 

372
00:18:32,000 --> 00:18:35,120
I'm just like, this is an 
interesting different twist that

373
00:18:35,120 --> 00:18:38,440
is backwards from some games. 
So why, how did that end up in 

374
00:18:38,440 --> 00:18:40,120
the game? 
Why did you go that way? 

375
00:18:40,120 --> 00:18:42,400
And you know, it's just, it's 
really cool to get to meet 

376
00:18:42,400 --> 00:18:44,680
people and talk to people that 
you may not get to otherwise. 

377
00:18:44,680 --> 00:18:47,280
Or if you do, it's going to be a
brief interaction. 

378
00:18:47,320 --> 00:18:50,720
But we got to spend 4 days 
getting to know Nick, which is 

379
00:18:50,720 --> 00:18:53,160
one of the guys that started the
company and Robert of the 

380
00:18:53,160 --> 00:18:55,360
designers talking about. 
We got to have lots of 

381
00:18:55,360 --> 00:18:57,520
conversations and get to know 
these guys a little bit. 

382
00:18:57,520 --> 00:19:00,440
And so there's a lot to love 
about working with a publisher 

383
00:19:00,840 --> 00:19:04,160
at Right and Right again. 
The people are what makes it 

384
00:19:04,160 --> 00:19:05,920
fun. 
And getting a free game and 

385
00:19:05,920 --> 00:19:06,720
getting to teaching. 
Games. 

386
00:19:07,040 --> 00:19:09,920
That's great. 
My first and only experience 

387
00:19:09,920 --> 00:19:13,320
working for a publisher on the 
Venter Hall floor was with Wise 

388
00:19:13,320 --> 00:19:15,360
Wizard Games. 
Yep, I remember. 

389
00:19:15,360 --> 00:19:16,520
You talking about that? 
Yeah. 

390
00:19:16,520 --> 00:19:21,280
What was that, 2023? 
I don't, I don't know it it 

391
00:19:21,280 --> 00:19:23,160
seems like a long time ago. 
Yeah. 

392
00:19:23,280 --> 00:19:27,880
So like, I have this affinity 
for that company because of that

393
00:19:27,880 --> 00:19:29,360
experience. 
So I get it. 

394
00:19:29,360 --> 00:19:31,880
Yeah. 
I would say my, so my favorite 

395
00:19:31,880 --> 00:19:36,200
thing, and in my mind, the 
biggest draw to Origins is also 

396
00:19:36,200 --> 00:19:38,440
my biggest criticism of Gen. 
Con as well. 

397
00:19:38,440 --> 00:19:42,320
So what I love about Origins is 
that you get a you get a true 

398
00:19:42,320 --> 00:19:44,600
vendor hall. 
Like it it's it's it's 

399
00:19:44,600 --> 00:19:47,040
legitimate. 
Yeah. 410 exhibitors. 

400
00:19:47,040 --> 00:19:50,280
That's amazing. 
And then you've got open gaming 

401
00:19:50,440 --> 00:19:53,400
right outside the vendor hall. 
That you don't have to pay extra

402
00:19:53,400 --> 00:19:56,680
for. 
And a games library that is open

403
00:19:56,680 --> 00:19:59,840
to check out games. 
I mean, that is my absolute 

404
00:19:59,840 --> 00:20:04,600
favorite because that is what I 
miss at Gen. 

405
00:20:04,600 --> 00:20:07,880
Con. 
And I think Origins delivers in 

406
00:20:07,920 --> 00:20:10,320
a real way. 
And I love that. 

407
00:20:10,360 --> 00:20:12,760
My wife would say that is 
probably her favorite part. 

408
00:20:12,760 --> 00:20:16,800
She loved the games library. 
We checked out four or five 

409
00:20:16,800 --> 00:20:20,120
games from the games library 
that we went into the vendor 

410
00:20:20,120 --> 00:20:24,040
hall and purchased later because
because we have to do that so. 

411
00:20:24,320 --> 00:20:27,400
Yeah, the games were there, an 
open gimmick, so oh God, they 

412
00:20:27,400 --> 00:20:30,000
were all play games. 
Panda, Panda. 

413
00:20:30,720 --> 00:20:34,480
OK and Mountain Goats is because
we demoed it. 

414
00:20:34,600 --> 00:20:37,080
A word Z because we played. 
Where we played that. 

415
00:20:37,400 --> 00:20:40,440
We did, we played where it's E 
she loved it so we bought it. 

416
00:20:40,600 --> 00:20:43,240
I can't remember. 
There were a lot of it feels 

417
00:20:43,240 --> 00:20:47,760
like All Play was the dominant 
publisher of games that we 

418
00:20:47,760 --> 00:20:51,280
played a lot of at Origins this 
year. 

419
00:20:51,600 --> 00:20:54,680
And you know, I don't know if 
you noticed this just in general

420
00:20:54,840 --> 00:20:57,520
at different conventions, 
whether it's Tantrum Con, 

421
00:20:57,760 --> 00:21:00,600
whether it's Tennessee Game 
Days, whether it's Origins Gen. 

422
00:21:00,600 --> 00:21:03,520
Con, whether wherever you are, 
there always seems to be 1 

423
00:21:03,520 --> 00:21:08,040
publisher that kind of comes to 
the top in terms of the games 

424
00:21:08,040 --> 00:21:10,880
that you play, right? 
When you play, when you play. 

425
00:21:10,920 --> 00:21:13,240
And it seemed like all play this
year. 

426
00:21:13,440 --> 00:21:15,440
And that probably had to do with
the fact that we had several 

427
00:21:15,440 --> 00:21:18,560
friends doing demos at all 
plays. 

428
00:21:18,880 --> 00:21:20,920
Yeah, tables. 
And that that was helpful. 

429
00:21:21,560 --> 00:21:25,560
Well, I think that and they had 
about a bajillion demo tables 

430
00:21:25,560 --> 00:21:26,880
that they're booth. 
Yes. 

431
00:21:27,720 --> 00:21:31,360
I was talking to Joe, one of the
all play guys, during Wednesday 

432
00:21:31,360 --> 00:21:33,880
setup time and I was like, hey, 
man, like how's it going? 

433
00:21:33,880 --> 00:21:35,960
You guys about done? 
He said, yeah, and he had this 

434
00:21:35,960 --> 00:21:37,080
concert. 
Look at his face. 

435
00:21:37,120 --> 00:21:40,520
He said the problem is, is we 
make a map and we set all the 

436
00:21:40,520 --> 00:21:43,320
tables up and then we say how 
can we fit about 10 more? 

437
00:21:44,720 --> 00:21:47,000
And they did. 
They had them crammed in there. 

438
00:21:47,200 --> 00:21:50,400
So I think you know one, they 
had so many tables for demo, but

439
00:21:50,400 --> 00:21:55,360
they've also been cranking out 
games a ridiculous pace. 

440
00:21:55,560 --> 00:21:59,480
And they're all they're not all 
hits for me typically not that 

441
00:21:59,480 --> 00:22:02,400
they're bad games. 
I think they're usually solid 

442
00:22:02,400 --> 00:22:04,280
dreams. 
Yes, they're just not all 

443
00:22:04,400 --> 00:22:06,640
something I want to on in my 
collection. 

444
00:22:06,640 --> 00:22:11,760
But they're also quick to pick 
up, yes, easy to learn and they 

445
00:22:11,760 --> 00:22:14,640
don't take long to play. 
And so I think they're like kind

446
00:22:14,640 --> 00:22:17,640
of that perfect convention game.
Yeah. 

447
00:22:24,720 --> 00:22:33,440
Right. 
Yes, I agree. 

448
00:22:39,200 --> 00:22:42,520
They are pretty fantastic 
individuals and they seem to 

449
00:22:42,520 --> 00:22:47,360
treat their their demo, their 
contract workers on the vendor 

450
00:22:47,360 --> 00:22:50,400
floor well. 
At least that's what I have 

451
00:22:50,400 --> 00:22:53,000
noticed and I like that. 
I like that a lot. 

452
00:22:53,000 --> 00:22:56,040
So kudos to all play and keep 
it, keep it going. 

453
00:22:56,560 --> 00:22:59,160
You know, but we played a few 
other games, too. 

454
00:22:59,440 --> 00:23:02,080
We played well, you and Katie 
and Kyle and I. 

455
00:23:02,080 --> 00:23:04,200
We played Word Z and Chomp. 
Chomp. 

456
00:23:04,800 --> 00:23:08,560
And then Kyle and I played Vegas
Strip, which we both really 

457
00:23:08,560 --> 00:23:10,520
liked. 
And while there are two player 

458
00:23:10,520 --> 00:23:13,040
rules, I don't think it's 
intended to be a two player 

459
00:23:13,040 --> 00:23:15,200
game. 
So we both were like, I want to 

460
00:23:15,200 --> 00:23:18,240
play this with more players. 
Yeah, which I've heard somebody 

461
00:23:18,240 --> 00:23:21,080
say 4 is kind of the sweet spot.
It plays up to six. 

462
00:23:21,120 --> 00:23:23,600
But neither of our wives would 
enjoy the game. 

463
00:23:23,600 --> 00:23:25,720
So it's like we may never get to
try it again. 

464
00:23:25,800 --> 00:23:29,320
But so I think I don't think 
there was another all play game 

465
00:23:29,320 --> 00:23:32,320
that we played. 
I think it was those three. 

466
00:23:32,520 --> 00:23:34,400
I'm going to look at my stats 
and make sure. 

467
00:23:34,800 --> 00:23:37,680
Yeah, do that and tell everyone 
what other games you and I 

468
00:23:37,680 --> 00:23:39,240
played, because I can't even 
remember. 

469
00:23:39,240 --> 00:23:41,720
Remember Chomp? 
I think it was just those two. 

470
00:23:41,720 --> 00:23:45,000
I think that's always you sat 
with us for a while. 

471
00:23:45,120 --> 00:23:48,640
We did one day, but I think that
was all that we got to play 

472
00:23:48,640 --> 00:23:51,960
together. 
OK, you and Kyle got to play 

473
00:23:51,960 --> 00:23:55,600
Rococo, yes? 
So I've dedicated an entire 

474
00:23:55,600 --> 00:23:57,920
episode to this. 
So anyone listening, you can go 

475
00:23:57,920 --> 00:24:01,400
back and listen 1 of Gareth's 
favorite games. 

476
00:24:01,400 --> 00:24:04,480
You liked Rococo, didn't you? 
Didn't you like it at the end? 

477
00:24:04,800 --> 00:24:08,120
I thoroughly enjoyed that. 
Kyle didn't like it as much as 

478
00:24:08,120 --> 00:24:11,880
he anticipated. 
He has this problem where when a

479
00:24:11,880 --> 00:24:15,560
game gets talked about and he 
sets expectations for it. 

480
00:24:16,320 --> 00:24:17,600
I mean, we all are guilty of 
this. 

481
00:24:17,600 --> 00:24:19,040
I'll say that because I've done 
the same thing. 

482
00:24:19,600 --> 00:24:21,880
Sure. 
He had his expectations a little

483
00:24:21,880 --> 00:24:25,000
high for that game and they 
didn't quite live up to it. 

484
00:24:25,560 --> 00:24:27,720
OK. 
And it's funny that we're having

485
00:24:27,720 --> 00:24:30,040
this conversation because he and
I had a conversation earlier 

486
00:24:30,040 --> 00:24:33,760
today on the phone for a while 
and we talked about Rococo. 

487
00:24:33,920 --> 00:24:37,760
He loves Eagle Griffin games. 
He's a huge Vital Lacerta fan, 

488
00:24:37,800 --> 00:24:41,600
and his biggest gripe was his 
biggest gripe was one of the 

489
00:24:41,600 --> 00:24:43,720
things that I liked the most 
about it. 

490
00:24:43,720 --> 00:24:48,120
So it's funny is that it has the
box size, it has the artwork, it

491
00:24:48,120 --> 00:24:52,000
has the componentry and the look
and feel of a Vital Lacerta 

492
00:24:52,000 --> 00:24:57,000
game, but it's just a step down 
enough in complexity that it 

493
00:24:57,000 --> 00:25:02,160
just doesn't hurt. 
Yes, and he I liked that. 

494
00:25:02,240 --> 00:25:06,600
I do enjoy a Vital Lucerda game 
on occasion, but I appreciated 

495
00:25:06,600 --> 00:25:11,000
how I it still gave me similar 
feels while just not being 

496
00:25:11,000 --> 00:25:14,680
impossible to succeed at. 
But that was his biggest 

497
00:25:14,680 --> 00:25:19,000
downfall of the game in his 
mind, was he would rather play a

498
00:25:19,000 --> 00:25:20,800
Vital. 
He would rather the extra 

499
00:25:20,800 --> 00:25:24,320
complexity, sure. 
And I think he anticipated it 

500
00:25:24,320 --> 00:25:26,000
being a little more complex than
it was. 

501
00:25:26,080 --> 00:25:29,560
And it just didn't quite hit for
him as well as it did for me. 

502
00:25:29,680 --> 00:25:32,840
But I liked it and I can't wait 
to play it with Caitlin and 

503
00:25:32,920 --> 00:25:34,840
yeah, potentially own it at some
point. 

504
00:25:35,480 --> 00:25:37,920
It is, it is truly a worthy 
game. 

505
00:25:38,040 --> 00:25:42,000
I agree with your assessment. 
So it it, it has the look and 

506
00:25:42,000 --> 00:25:46,120
the feel of a lacerda, but it's 
not so burdensome, right? 

507
00:25:46,280 --> 00:25:47,360
It. 
That's a great word. 

508
00:25:47,760 --> 00:25:49,680
Burdensome. 
It is really important. 

509
00:25:49,760 --> 00:25:53,840
I have said this on so many 
occasions on this show. 

510
00:25:53,840 --> 00:25:56,040
Almost every time in a 
conversation, I say this. 

511
00:25:56,160 --> 00:26:01,960
You've got to embrace the theme 
because the theme really informs

512
00:26:01,960 --> 00:26:04,960
the gameplay. 
In particular this game, right, 

513
00:26:04,960 --> 00:26:07,000
Because it's a the whole idea of
is that you're the dress 

514
00:26:07,000 --> 00:26:11,040
designer, so you need your lace,
you need your thread, you've got

515
00:26:11,040 --> 00:26:13,200
to purchase fabrics. 
You're going to, you know, I 

516
00:26:13,200 --> 00:26:16,040
mean, you played the game, but 
it and I've talked about an 

517
00:26:16,040 --> 00:26:18,840
entire episode Gareth and I did 
a couple years ago. 

518
00:26:18,840 --> 00:26:21,640
It's so good. 
It is so good. 

519
00:26:21,760 --> 00:26:26,920
I really feel as though I'm 
immersed in that French period 

520
00:26:26,920 --> 00:26:30,000
of fashion design, you know, and
I like that. 

521
00:26:30,240 --> 00:26:31,640
I like that a lot. 
It was cool. 

522
00:26:32,000 --> 00:26:32,920
Let's go. 
What? 

523
00:26:33,040 --> 00:26:37,800
What else did you play, Excuse 
me, that you really enjoyed? 

524
00:26:38,000 --> 00:26:40,040
You got to give your stats. 
So I'm going to give my stats 

525
00:26:40,040 --> 00:26:45,120
real quick because I am an avid 
BG stats user. 

526
00:26:45,400 --> 00:26:48,120
My wife likes to give me a hard 
time that it's my hobby within 

527
00:26:48,120 --> 00:26:50,320
the hobby. 
Kyle and I got into Columbus 

528
00:26:50,320 --> 00:26:53,480
Monday evening and got to spend 
Tuesday playing games, and then 

529
00:26:53,480 --> 00:26:56,400
we play games at the hotel at 
night after we got back as well.

530
00:26:56,520 --> 00:27:01,880
And so over the course of that 
Monday to Sunday, I'm making 

531
00:27:01,880 --> 00:27:04,760
sure that I don't have anything 
extra in here that shouldn't be 

532
00:27:04,760 --> 00:27:07,880
here. 
I logged 56 plays. 

533
00:27:08,800 --> 00:27:11,040
Yeah. 
Of 43 different games. 

534
00:27:11,520 --> 00:27:15,600
Wow. 32 were new to me. 
Wow. 

535
00:27:15,600 --> 00:27:20,840
And my favorite game that I 
played that entire week was one 

536
00:27:20,840 --> 00:27:24,120
that he brought from home. 
And I think you'll understand my

537
00:27:24,120 --> 00:27:26,160
feelings on this. 
But we played it at the hotel 

538
00:27:26,160 --> 00:27:28,440
because we didn't want to take 
the time down to play it at the 

539
00:27:28,440 --> 00:27:30,840
convention. 
And it was the galactic cruise. 

540
00:27:31,160 --> 00:27:36,080
Yeah, that game is phenomenal, 
and it's another one similar to 

541
00:27:36,080 --> 00:27:38,680
Rococo. 
It gives me Lacerta Field. 

542
00:27:38,680 --> 00:27:42,760
I would say it's a little step 
up from Rococo, but still not 

543
00:27:42,760 --> 00:27:45,760
quite as burdensome. 
I liked that word. 

544
00:27:46,040 --> 00:27:49,240
You're welcome. 
As a typical Lacerta game, yes. 

545
00:27:49,400 --> 00:27:53,120
And ever since we played it, I 
have wanted to play it again and

546
00:27:53,160 --> 00:27:55,680
it's one that I would love to 
own at some point. 

547
00:27:56,640 --> 00:28:00,080
Mm hmm. 
Budget being a thing, that is a 

548
00:28:00,200 --> 00:28:03,120
huge hindrance there. 
But also I can't pay the kind of

549
00:28:03,120 --> 00:28:05,840
money for that game without 
Caitlin playing it and liking 

550
00:28:05,840 --> 00:28:07,760
it. 
So I need her to play it and 

551
00:28:07,760 --> 00:28:11,160
then we need some Christmas 
money and maybe we'll get a copy

552
00:28:11,560 --> 00:28:13,720
at some point. 
But that game was great. 

553
00:28:13,840 --> 00:28:15,600
It was so good. 
Here's what. 

554
00:28:15,640 --> 00:28:17,960
I'm hearing from all that. 
Here's the take away. 

555
00:28:18,160 --> 00:28:24,840
You and Caitlin need to come 
stay here for a weekend or a day

556
00:28:24,840 --> 00:28:27,200
before Gen. 
Con on your way to Gen. 

557
00:28:27,200 --> 00:28:30,640
Con and we could play Rococo, 
Angle and Cruise. 

558
00:28:30,760 --> 00:28:33,560
See, the problem is, is we'll be
going to Gen. 

559
00:28:33,560 --> 00:28:37,000
Con from Louisiana, OK? 
And so that would be 

560
00:28:37,000 --> 00:28:39,080
considerably up. 
Wait. 

561
00:28:39,680 --> 00:28:43,400
Well, I mean, it's straight up 
I-55. 

562
00:28:43,400 --> 00:28:46,400
I'm just saying it's. 
A little. 

563
00:28:46,640 --> 00:28:47,760
I don't know. 
We'll see. 

564
00:28:48,000 --> 00:28:50,400
We'll see what we can do. 
But yeah, that's what you need 

565
00:28:50,400 --> 00:28:54,200
to do because, because then we 
can introduce that, introduce 

566
00:28:54,200 --> 00:28:56,160
Caitlin to games that you've 
gotten to play. 

567
00:28:56,400 --> 00:28:59,920
And if she loves it, and I 
understand that if the wife 

568
00:28:59,920 --> 00:29:01,360
loves it, then you're going to 
love it too. 

569
00:29:01,400 --> 00:29:02,880
You're going to get to play it 
all the time. 

570
00:29:02,880 --> 00:29:05,920
So I get it. 
Galactic Cruise is amazing. 

571
00:29:05,960 --> 00:29:07,800
It was fantastic. 
We. 

572
00:29:07,800 --> 00:29:11,960
Purchased the small box 
expansions and the deluxe bits 

573
00:29:11,960 --> 00:29:14,200
from Kenton Keys booth at 
Origins. 

574
00:29:14,480 --> 00:29:16,640
Yeah. 
So they're really. 

575
00:29:16,680 --> 00:29:20,280
Really nice dudes they. 
Are and I'm hoping to have them 

576
00:29:20,280 --> 00:29:22,040
on the show. 
Oh, it'll be cool sometimes 

577
00:29:22,040 --> 00:29:23,960
sometimes this year they were 
busy. 

578
00:29:23,960 --> 00:29:27,160
I gave them my card, I told them
about the podcast and I'm like, 

579
00:29:27,160 --> 00:29:30,240
guys, I don't know, we'll see. 
Hopefully we'll hear from them, 

580
00:29:30,240 --> 00:29:31,800
but. 
I stopped in their booth real 

581
00:29:31,800 --> 00:29:34,560
quick one day just to because I 
had seen them. 

582
00:29:34,560 --> 00:29:37,640
They've been at Tantrum Con the 
past two years demoing Galactic 

583
00:29:37,640 --> 00:29:40,600
Cruise, and every year I talked 
to him like, we're going to come

584
00:29:40,600 --> 00:29:42,880
try it this year, and we've 
never had the time. 

585
00:29:42,920 --> 00:29:45,240
Yeah, we've. 
Well, we've never taken the time

586
00:29:45,240 --> 00:29:47,600
to do it, all right? 
But it's hard, you know? 

587
00:29:47,880 --> 00:29:50,400
Sure. 
And so I told him, I said, you 

588
00:29:50,400 --> 00:29:52,320
know, we've seen you guys at 
Tantrum Con and I've had 

589
00:29:52,320 --> 00:29:54,560
intentions the past two years 
and I finally got to play it 

590
00:29:54,560 --> 00:29:56,840
this week and holy cow, this 
game's good. 

591
00:29:57,080 --> 00:29:58,880
I wish I could buy it, but I 
can't right now. 

592
00:29:58,880 --> 00:30:02,800
And they gave me the the cockpit
and the engine. 

593
00:30:02,920 --> 00:30:06,280
They're not enamel pins. 
They're acrylic, Yes. 

594
00:30:06,280 --> 00:30:08,320
And I was like, Oh my gosh, 
that's amazing. 

595
00:30:08,320 --> 00:30:10,560
And if you've played the game, 
you'll understand the joke. 

596
00:30:10,560 --> 00:30:12,360
And I'm a nerd. 
I laugh way too hard at it. 

597
00:30:12,360 --> 00:30:15,160
But they're like and. 
I already know what the joke is 

598
00:30:15,160 --> 00:30:16,960
because you're I know what 
you're going to say. 

599
00:30:17,160 --> 00:30:22,760
The engine and the cockpit are 
free and we have, what are they 

600
00:30:22,760 --> 00:30:25,080
called, rooms. 
Yeah, they're like the 

601
00:30:25,080 --> 00:30:27,960
compartments. 
Yeah, the rooms for the shuttle,

602
00:30:28,200 --> 00:30:30,800
you can purchase those 
separately. 

603
00:30:30,800 --> 00:30:34,360
And if you've played the game, 
the cockpit and engine to start 

604
00:30:34,360 --> 00:30:38,400
a new shuttle are free, free. 
But you have to buy the rooms to

605
00:30:38,400 --> 00:30:41,000
build out your shuttle and have 
space for your passengers. 

606
00:30:41,000 --> 00:30:43,280
That is right. 
I was like, Oh my gosh, that is 

607
00:30:43,280 --> 00:30:44,720
amazing. 
So. 

608
00:30:44,840 --> 00:30:49,360
So here's another thing, another
strategy or tip for you if you 

609
00:30:49,360 --> 00:30:52,480
want to get Galactic cruise on a
tight budget, and I'm speaking 

610
00:30:52,480 --> 00:30:55,960
from experience, is take some of
the games on your shelf that you

611
00:30:55,960 --> 00:30:59,040
haven't played in three or four 
years and sell them at your 

612
00:30:59,040 --> 00:31:02,600
local game store or, or at a 
consignment sale at Origins. 

613
00:31:02,680 --> 00:31:04,920
Yeah, Katie and I or. 
A virtual flea market. 

614
00:31:05,200 --> 00:31:09,240
Katie and I made over $300 in 
sales of the consignment sale at

615
00:31:09,240 --> 00:31:11,800
Origins. 
See, I didn't even know the 

616
00:31:11,800 --> 00:31:13,800
consignment sale was a thing. 
So here's the tip. 

617
00:31:13,800 --> 00:31:17,360
If you go to Origins, there is a
consignment sale that I don't 

618
00:31:17,360 --> 00:31:19,560
even know where it was John and 
Sarah. 

619
00:31:19,720 --> 00:31:22,600
I can tell you where it is. 
They're board gaming duo on 

620
00:31:22,600 --> 00:31:25,680
Instagram and they're friends 
that we've had on mine that we 

621
00:31:25,680 --> 00:31:28,720
hang out at conventions now. 
They did it and they did pretty 

622
00:31:28,720 --> 00:31:32,760
well, but they said it was like 
off the path and not super 

623
00:31:32,760 --> 00:31:35,360
convenient to anything else at 
the convention, which is a 

624
00:31:35,360 --> 00:31:39,840
bummer. 
But but yeah, I wish I had known

625
00:31:39,840 --> 00:31:42,560
about that because we definitely
would have gone through it. 

626
00:31:43,640 --> 00:31:46,360
I didn't have anything that I 
was ready to put in it yet 

627
00:31:46,360 --> 00:31:50,760
because between tantrum con and 
token con, shout out to my local

628
00:31:50,760 --> 00:31:53,040
Oklahoma City con. 
We sold everything that was on 

629
00:31:53,040 --> 00:31:55,720
our coal pile at the time. 
And they go. 

630
00:31:56,920 --> 00:32:00,480
Not quite so. 
Katie and I, because we try to 

631
00:32:00,480 --> 00:32:03,760
play our entire collection a 
minimum of once every year. 

632
00:32:04,160 --> 00:32:07,840
Yes, right now. 
Right now we're at 69.8%. 

633
00:32:08,280 --> 00:32:10,800
That's insane. 
We tried to do that last year 

634
00:32:10,800 --> 00:32:14,560
and we failed, so we turned it 
into play it all in two years. 

635
00:32:14,640 --> 00:32:17,480
That's fair. 
And we're still at 71%. 

636
00:32:19,280 --> 00:32:22,640
Well, but I think your 
collection is bigger than. 

637
00:32:22,640 --> 00:32:24,440
Mine it could be, you know. 
You know. 

638
00:32:24,800 --> 00:32:26,520
I don't know. 
You got a big collection too. 

639
00:32:26,520 --> 00:32:28,120
I got to see it last year in 
person. 

640
00:32:28,120 --> 00:32:31,800
It's not small. 
No, but we try to hover at about

641
00:32:31,800 --> 00:32:35,640
200 to 300 games. 
We're right there in that range,

642
00:32:35,640 --> 00:32:39,040
you know, we don't want to 
exceed 300 because that's just, 

643
00:32:39,080 --> 00:32:41,280
it's just too many games. 
Too much play, Yeah, agreed. 

644
00:32:41,480 --> 00:32:44,440
So we sold a bunch of games at 
our local game store here in 

645
00:32:44,440 --> 00:32:49,080
Springfield and use the store 
credit to buy the base game of 

646
00:32:49,080 --> 00:32:50,800
Galactic Cruise. 
Nice, that's cool. 

647
00:32:50,800 --> 00:32:54,080
And all we had to do was buy the
upgraded bits and the two 

648
00:32:54,080 --> 00:32:57,080
expansions at Origins. 
So I basically had the whole 

649
00:32:57,080 --> 00:32:59,880
Kickstarter for a lot less. 
There you go. 

650
00:33:00,040 --> 00:33:02,920
Except for that neoprene mad. 
I have to say I'm not a big fan.

651
00:33:03,640 --> 00:33:08,880
Really I have only played on the
neoprene mat, so I'm curious as 

652
00:33:08,880 --> 00:33:12,000
to. 
Well, yeah, I don't like the 

653
00:33:12,000 --> 00:33:16,000
holes in the neoprene mat. 
See, that's why Kyle, I was 

654
00:33:16,000 --> 00:33:18,640
surprised he brought it because 
he doesn't typically love 

655
00:33:18,640 --> 00:33:21,880
neoprene mats for games. 
But he brought it and I said, 

656
00:33:21,880 --> 00:33:24,320
are we using the mat? 
And he said yeah, and that's why

657
00:33:24,320 --> 00:33:27,640
he liked it is because of the 
holes that yeah, set and hold 

658
00:33:27,640 --> 00:33:30,160
the things. 
I don't like it. 

659
00:33:30,160 --> 00:33:32,080
I don't think it rolls up very 
well. 

660
00:33:32,080 --> 00:33:33,320
It's. 
That's fair. 

661
00:33:33,480 --> 00:33:36,000
I love neoprene mats. 
I just think it could have done 

662
00:33:36,000 --> 00:33:40,960
without the holes or make the 
board dual layer so that things 

663
00:33:40,960 --> 00:33:43,000
fit and you save the but that's 
OK. 

664
00:33:43,040 --> 00:33:44,800
That's another. 
That's an entirely different 

665
00:33:44,800 --> 00:33:46,000
conversation. 
That's all different 

666
00:33:46,000 --> 00:33:47,080
conversation. 
We're off track, yeah. 

667
00:33:47,320 --> 00:33:49,440
Oh yeah, that's OK. 
Yeah, I think y'all wanted to 

668
00:33:49,440 --> 00:33:51,280
hear about origins, right? 
Is that what we're here to? 

669
00:33:51,640 --> 00:33:54,160
So that was my favorite game 
that I played throughout the 

670
00:33:54,160 --> 00:33:55,320
week. 
OK. 

671
00:33:56,200 --> 00:33:59,920
And again, it was at Origins, 
but not technically at the 

672
00:33:59,920 --> 00:34:01,480
convention, but they were there 
so it counts. 

673
00:34:02,000 --> 00:34:04,440
Oh yeah, and. 
There were a lot of people 

674
00:34:04,440 --> 00:34:07,320
buying that game and there were 
a lot of people playing it in 

675
00:34:07,680 --> 00:34:10,880
the gaming area. 
Now I will say that open gaming 

676
00:34:10,880 --> 00:34:13,040
area, I want to give a special 
shout out. 

677
00:34:13,159 --> 00:34:16,560
I have no clue if he listens to 
your podcast or not, but Kevin, 

678
00:34:16,560 --> 00:34:20,120
also known as Berkey from Game 
Toppers, partnered with Origins 

679
00:34:20,120 --> 00:34:24,040
and made game mats. 
Not only Origins branded game 

680
00:34:24,040 --> 00:34:28,199
mats, but game mats for the 
specific tables that the 

681
00:34:28,199 --> 00:34:31,400
Convention Center puts in the 
open gaming area because they 

682
00:34:31,400 --> 00:34:35,360
are oddly shaped, they are long 
and they are skinny. 

683
00:34:35,639 --> 00:34:39,080
Yes. 
And those mats made playing 

684
00:34:39,080 --> 00:34:42,840
games in that hall so nice. 
And I say that because most of 

685
00:34:42,840 --> 00:34:45,679
the conventions we go to are 
more you check out games and 

686
00:34:45,679 --> 00:34:47,600
play them. 
That's there's the exhibitor 

687
00:34:47,600 --> 00:34:49,360
hall. 
If it's there is a minor focus, 

688
00:34:49,360 --> 00:34:53,840
but you're there to play games 
and hotel and Convention Center 

689
00:34:53,840 --> 00:34:57,400
tablecloths aren't the greatest,
especially for games. 

690
00:34:57,400 --> 00:35:01,440
And they get crummy and dirty. 
And by the end of the weekend 

691
00:35:01,440 --> 00:35:03,960
it's, you know, you're like 
shaking them out to be able to 

692
00:35:03,960 --> 00:35:06,280
play a game on it. 
And these Matt, I mean, they 

693
00:35:06,280 --> 00:35:09,360
were just, they were so nice. 
And murkies are really special. 

694
00:35:10,680 --> 00:35:13,880
He's a great dude and he and I 
had a really cool personal 

695
00:35:13,880 --> 00:35:16,480
moment at the end of the 
convention that almost left me 

696
00:35:16,480 --> 00:35:18,320
in tears, so I won't get into 
that story. 

697
00:35:18,320 --> 00:35:21,880
But if you've never gotten to 
meet him and talk to it, if 

698
00:35:21,880 --> 00:35:25,240
you're at a convention where he 
is at, he is somebody you need 

699
00:35:25,240 --> 00:35:27,280
to talk to and become friends 
with because he's just a 

700
00:35:27,280 --> 00:35:29,920
genuine. 
Well, challenge accepted because

701
00:35:29,920 --> 00:35:32,440
it sounds like it. 
And yeah, those mats were 

702
00:35:32,440 --> 00:35:34,560
amazing. 
And I mean, he makes, I mean, 

703
00:35:34,560 --> 00:35:36,080
their company makes incredible 
products. 

704
00:35:36,080 --> 00:35:39,000
They're very good quality. 
And so, but yeah. 

705
00:35:39,080 --> 00:35:42,040
I want to talk about Tavern Wire
games. 

706
00:35:42,080 --> 00:35:44,760
We check out their booth. 
So they've got a game that's 

707
00:35:44,760 --> 00:35:47,320
going to be launching on 
Kickstarter later this month. 

708
00:35:47,600 --> 00:35:50,800
It's called Vine. 
And they were selling, Yeah, 

709
00:35:50,800 --> 00:35:53,960
they were selling like it wasn't
really prototypes. 

710
00:35:53,960 --> 00:35:55,840
It was, I don't know how to 
describe it. 

711
00:35:55,840 --> 00:35:58,800
It feels like a prototype but 
basically they were selling like

712
00:35:58,800 --> 00:36:01,520
these pre made copies of the 
game. 

713
00:36:02,000 --> 00:36:04,600
I saw. 
I saw that box somewhere. 

714
00:36:05,080 --> 00:36:06,440
I had to look it up so I knew. 
What you're talking? 

715
00:36:06,880 --> 00:36:10,640
And so it's a tile laying game 
where you draw 2 tiles from the 

716
00:36:10,640 --> 00:36:13,160
bag and you're creating a vine, 
right? 

717
00:36:13,240 --> 00:36:16,680
And so you take one of the tiles
and you put it on your vine. 

718
00:36:16,880 --> 00:36:20,240
So you're growing your vine and 
then you give the other one to 

719
00:36:20,600 --> 00:36:23,920
an opponent who has to take it 
and put it on their bind. 

720
00:36:24,160 --> 00:36:27,560
And then the play continues cool
around and you're trying to grow

721
00:36:27,560 --> 00:36:31,400
beans and you get victory points
for the number of beans that you

722
00:36:31,400 --> 00:36:34,200
have and you can harvest them 
and that's how you get the 

723
00:36:34,200 --> 00:36:36,000
points. 
It's a really great game. 

724
00:36:36,040 --> 00:36:38,880
And it comes in this beautiful 
green velvet bag. 

725
00:36:38,880 --> 00:36:43,560
And the bag is what yes, it is. 
It's really incredible. 

726
00:36:43,560 --> 00:36:49,240
And I'm hoping I got to talk to 
both Bobby, the designer and 

727
00:36:49,240 --> 00:36:51,520
David. 
I can't remember David's last 

728
00:36:51,520 --> 00:36:53,880
name, but he's like the great. 
He's like the art artist of the 

729
00:36:53,880 --> 00:36:54,720
game. 
Interesting. 

730
00:36:54,720 --> 00:36:59,320
So he's pitching the game to my 
wife and I and does not mention 

731
00:36:59,320 --> 00:37:02,320
that he's the artist at all. 
Like he's just like, I thought 

732
00:37:02,320 --> 00:37:06,000
he was a contract worker. 
So so we we listen to the demo, 

733
00:37:06,000 --> 00:37:08,320
hear the pitch, then I'm like, 
hey, I really, they're like, 

734
00:37:08,320 --> 00:37:10,320
well, the designers over here. 
And I'm like, I really want to 

735
00:37:10,320 --> 00:37:11,760
talk to him. 
I want to get him on the show 

736
00:37:11,760 --> 00:37:15,680
because this game is so cool. 
And then when I finally get to 

737
00:37:15,680 --> 00:37:19,280
talk to him, he tells me that 
David was the artist. 

738
00:37:19,320 --> 00:37:21,880
And so I ran over the David and 
gave him hell. 

739
00:37:21,880 --> 00:37:24,360
And I'm like, why didn't you 
tell me that you were the artist

740
00:37:24,360 --> 00:37:26,640
of this game? 
You got to talk that up because 

741
00:37:26,800 --> 00:37:29,880
this game is worthy. 
So I want to mention that be on 

742
00:37:29,880 --> 00:37:34,600
the lookout for the Vine by 
Cavern Wire Games. 

743
00:37:34,800 --> 00:37:40,720
You can find that cavern Cavern 
Cavern Wire games on Instagram. 

744
00:37:41,320 --> 00:37:43,360
It looks neat. 
It's pretty cool. 

745
00:37:43,720 --> 00:37:45,440
That was a great moment for me 
as well. 

746
00:37:45,440 --> 00:37:46,960
So I really enjoy talking to 
them. 

747
00:37:46,960 --> 00:37:50,080
And, you know, yeah, so I did a 
lot of networking this year. 

748
00:37:50,080 --> 00:37:53,120
That just kind of the 
interesting thing about being a 

749
00:37:53,120 --> 00:37:59,160
podcaster as opposed to your 
typical, not normal, typical 

750
00:37:59,160 --> 00:38:02,880
standard content creator. 
A lot of my friends who are 

751
00:38:02,880 --> 00:38:06,240
content creators on Instagram 
and other social media, they 

752
00:38:06,240 --> 00:38:09,040
schedule a lot more meetings. 
They have more pitches. 

753
00:38:09,440 --> 00:38:13,120
Being a podcaster, it's really 
more about relationships and 

754
00:38:13,200 --> 00:38:18,400
it's more organic and Origins 
just really fit that well and 

755
00:38:18,400 --> 00:38:22,720
gave me the opportunity to 
continue to nurture 

756
00:38:22,720 --> 00:38:25,640
relationships that I already 
have established and establish 

757
00:38:25,640 --> 00:38:28,360
new ones and I really enjoyed 
that probably more than 

758
00:38:28,360 --> 00:38:29,840
anything. 
That's cool. 

759
00:38:29,840 --> 00:38:31,600
Yeah, yeah. 
We didn't get a check out a lot 

760
00:38:31,600 --> 00:38:33,800
of the smaller booths, 
unfortunately. 

761
00:38:33,840 --> 00:38:36,000
We did have a lot of fun demoing
some games though. 

762
00:38:36,040 --> 00:38:42,680
We spent a lot of time in the 
Hachette group and we demoed 

763
00:38:42,680 --> 00:38:47,080
quite a few games, which if you 
were there or familiar with 

764
00:38:47,080 --> 00:38:49,240
Hachette, it's a lot more than 
just them. 

765
00:38:49,320 --> 00:38:53,400
They've got a whole list of 
companies that they usually have

766
00:38:54,840 --> 00:38:59,400
smaller publishers that they're 
they're demoing and selling for.

767
00:38:59,480 --> 00:39:04,440
They had one of the favorite 
games that I demoed was Pina 

768
00:39:04,440 --> 00:39:06,320
Colada Ice. 
I don't know if you've gotten to

769
00:39:06,320 --> 00:39:09,000
play that one yet. 
You know anything about that 

770
00:39:09,000 --> 00:39:11,080
one? 
I mean, I'm, I'm aware that it. 

771
00:39:11,080 --> 00:39:15,960
Exists so #1 the theme is random
and cute, it doesn't really 

772
00:39:15,960 --> 00:39:20,400
matter at all but I grew up our 
family played Yahtzee all the 

773
00:39:20,400 --> 00:39:23,680
dadgum time and I. 
I will still play a game of 

774
00:39:23,680 --> 00:39:27,280
Yahtzee to this day, but at its 
core pina colada I says Yahtzee.

775
00:39:27,360 --> 00:39:31,920
You get 3 rolls on your turn, 
but the role objectives will 

776
00:39:31,920 --> 00:39:35,280
vary game to game. 
And there's this grid of 4 by 4 

777
00:39:35,280 --> 00:39:39,480
cards laid out on the table that
have various role objectives. 

778
00:39:39,480 --> 00:39:44,240
So two pair or three of a kind, 
four of a kind, a full house, a 

779
00:39:44,240 --> 00:39:46,920
straight, you know, so and, and 
they're kind of a mixture. 

780
00:39:46,920 --> 00:39:50,120
Some of them have specific 
numbers like you need 2 twos and

781
00:39:50,120 --> 00:39:53,200
two fours or all evens, all 
odds, you know. 

782
00:39:53,200 --> 00:39:55,440
And so at its core, it's got so 
you're trying to hit those 

783
00:39:55,440 --> 00:39:57,840
objectives. 
If you hit an objective, you get

784
00:39:57,840 --> 00:39:59,520
a place one of your player 
pieces on it. 

785
00:39:59,520 --> 00:40:03,160
And the player pieces are all 
various drink shaped glass like 

786
00:40:03,280 --> 00:40:06,800
glasses that you would find, you
know, a pina colada or a mojito 

787
00:40:06,800 --> 00:40:10,000
or a beer. 
So why in Cosmopolitan Martini, 

788
00:40:10,200 --> 00:40:13,400
those types of glasses, so like 
each player has a unique shaped 

789
00:40:13,400 --> 00:40:16,240
glass that is their pieces that 
are their pieces whatever. 

790
00:40:16,920 --> 00:40:19,720
And if you complete one of the 
objectives for the first time, 

791
00:40:19,720 --> 00:40:22,040
you're going to place one of 
your glasses on it and you score

792
00:40:22,040 --> 00:40:24,800
the points for it immediately. 
Some of the objectives have 

793
00:40:24,800 --> 00:40:27,480
multiple spots to claim. 
Some only have one. 

794
00:40:27,520 --> 00:40:30,560
And now the goal of the game is 
either to be the player with the

795
00:40:30,560 --> 00:40:33,800
highest amount of points when 
somebody has placed all of their

796
00:40:33,920 --> 00:40:38,880
all six of their glasses, or if 
you can manage to connect 4, 

797
00:40:39,080 --> 00:40:42,880
essentially claim 4 objectives 
in a straight line, horizontal, 

798
00:40:42,880 --> 00:40:45,760
vertical diagonal, you win the 
game immediately it's over. 

799
00:40:45,800 --> 00:40:49,840
And so it just, it was an 
interesting challenge and I got 

800
00:40:49,840 --> 00:40:52,560
real close and couldn't roll 
what I needed to get it. 

801
00:40:52,560 --> 00:40:54,760
But but it was really 
interesting because by the end 

802
00:40:54,760 --> 00:40:58,280
of the game, you later rounds 
you're seeing, OK, well, they're

803
00:40:58,640 --> 00:41:01,560
getting close and I need to 
block them, but I also need to 

804
00:41:01,560 --> 00:41:03,920
roll this objective over here so
I have a chance. 

805
00:41:03,920 --> 00:41:06,440
And so while its core is 
Yahtzee, there was a lot more 

806
00:41:06,440 --> 00:41:10,240
strategy. 
It was just it was really, it 

807
00:41:10,240 --> 00:41:12,160
was really enjoyable. 
So that one was fun. 

808
00:41:12,200 --> 00:41:15,520
I think the second the game that
surprised us the most, and I'm 

809
00:41:15,520 --> 00:41:19,280
speaking a little for Kyle here 
because sometimes he loves games

810
00:41:19,280 --> 00:41:20,600
like this and sometimes he 
doesn't. 

811
00:41:20,600 --> 00:41:23,440
It's like Kyle is here on the 
pile. 

812
00:41:23,480 --> 00:41:26,800
It's like he's here. 
Have you tried Beeno? 

813
00:41:26,800 --> 00:41:29,560
No. 
Okay, so Beeno is it's been 

814
00:41:29,560 --> 00:41:33,360
around longer than I thought it 
had and I've primarily seen it. 

815
00:41:33,360 --> 00:41:38,360
Ryan from one board family talks
about it online a lot and runs 

816
00:41:38,360 --> 00:41:42,920
tournaments in the Atlanta area 
for Beeno and he and his family 

817
00:41:42,920 --> 00:41:45,960
are huge fans of it. 
Well, they had a booth there and

818
00:41:46,040 --> 00:41:48,880
the last day toward the end of 
the hall hours, we snuck over 

819
00:41:48,880 --> 00:41:50,920
there because I was like, we 
need to go try this because I've

820
00:41:50,920 --> 00:41:54,480
heard it's a lot of fun. 
It's so take Crocodile and air 

821
00:41:54,480 --> 00:41:57,120
hockey and put them into a 
flicking game. 

822
00:41:57,120 --> 00:42:02,320
So the board is a soccer field 
and you're flicking the ball 

823
00:42:02,440 --> 00:42:04,400
trying to score a goal like air 
hockey. 

824
00:42:04,960 --> 00:42:09,840
OK, but there's metal pegs that 
are set up in front of the goal,

825
00:42:10,200 --> 00:42:13,280
the net, and you've got to like 
flick it through and around 

826
00:42:13,280 --> 00:42:17,320
them. 
And I mean, it's not, you know, 

827
00:42:17,320 --> 00:42:20,240
it's not galactic cruise or AV 
Tel Lacerta game. 

828
00:42:20,240 --> 00:42:23,960
But if you're a fan of of 
flicking games, dexterity games 

829
00:42:23,960 --> 00:42:27,520
or you're a soccer fan, it's 
definitely one to check out. 

830
00:42:27,520 --> 00:42:31,080
Because it was just, I mean, we 
were laughing and we were having

831
00:42:31,080 --> 00:42:33,480
so much fun with it. 
And the really interesting thing

832
00:42:33,480 --> 00:42:36,920
is if you seeing the board 
online so many times, I just 

833
00:42:36,920 --> 00:42:40,080
assumed the edge of it was, you 
know, like a hard plastic or a 

834
00:42:40,080 --> 00:42:41,360
wood or something. 
Sure. 

835
00:42:41,360 --> 00:42:43,840
But it's like a, an elastic 
band. 

836
00:42:43,840 --> 00:42:47,200
So you can like play the edge 
and try to, you know, bounce it 

837
00:42:47,200 --> 00:42:48,760
off the edge. 
OK. 

838
00:42:49,760 --> 00:42:53,000
So it's, it was a lot of fun. 
It was a really cool game and 

839
00:42:53,000 --> 00:42:56,240
and I mean I figured it would be
enjoyable to try, but we had way

840
00:42:56,240 --> 00:42:58,160
more fun with it than either of 
us expected. 

841
00:42:59,520 --> 00:43:03,800
The game that we the first game 
we played in all of Origins. 

842
00:43:03,800 --> 00:43:06,200
Not a new game by any means. 
We played bonsai. 

843
00:43:06,280 --> 00:43:11,240
That game is so good that. 
Game is a lot of fun, So good. 

844
00:43:11,280 --> 00:43:13,800
Like how did we not play this? 
Well, I know how we haven't 

845
00:43:13,800 --> 00:43:15,120
played it. 
There's just so many games out 

846
00:43:15,120 --> 00:43:17,160
there. 
Too many games, not enough time.

847
00:43:17,320 --> 00:43:20,880
But bonsai was the game that we 
started or with playing it at 

848
00:43:20,880 --> 00:43:23,800
four players. 
And it was just this, I was 

849
00:43:23,800 --> 00:43:28,040
like, this puzzle is amazing and
there's so many ways to score 

850
00:43:28,280 --> 00:43:30,240
when you're building out your 
bonsai tree. 

851
00:43:30,240 --> 00:43:32,560
And I love tile placement, so 
I'm in. 

852
00:43:33,360 --> 00:43:37,200
Yeah, that game was, that game 
was really incredible. 

853
00:43:37,200 --> 00:43:39,640
And I was glad that we got to 
play that. 

854
00:43:39,680 --> 00:43:40,400
So. 
Yeah. 

855
00:43:40,640 --> 00:43:42,720
And we played that at Games 
Library. 

856
00:43:42,720 --> 00:43:43,840
We played that at. 
Tantrum. 

857
00:43:44,840 --> 00:43:48,840
Yeah. 
This past January, and I think, 

858
00:43:48,920 --> 00:43:51,720
you know, we've played so many 
puzzly tile drafting, tile lane 

859
00:43:51,720 --> 00:43:54,520
games like that, that after a 
while some of them all feel the 

860
00:43:54,520 --> 00:43:57,200
same. 
But the cool thing about bonsai 

861
00:43:57,200 --> 00:44:01,280
is there was like very little 
restrictions to how you created 

862
00:44:01,280 --> 00:44:05,280
your bonsai, which number one 
thematically makes sense, but 

863
00:44:05,280 --> 00:44:09,440
also it could look so stupid as 
long as you're having fun and 

864
00:44:09,440 --> 00:44:12,400
scoring points, right? 
Like there's it's just because I

865
00:44:12,400 --> 00:44:16,240
think mine was all like super 
like, you know, wonky looking. 

866
00:44:16,280 --> 00:44:19,160
But excuse me, I think the game 
was great. 

867
00:44:19,280 --> 00:44:23,480
My bonsai tree only grew this 
way like it didn't grow up or 

868
00:44:23,480 --> 00:44:24,800
out. 
It was like, I'm going to the 

869
00:44:24,800 --> 00:44:26,000
right. 
Yeah, that's funny. 

870
00:44:26,400 --> 00:44:27,760
I don't know what to say about 
that. 

871
00:44:27,840 --> 00:44:30,680
So what are the things I do 
enjoy about Origins? 

872
00:44:30,680 --> 00:44:33,120
Now this. 
This vendor is a Gen. 

873
00:44:33,120 --> 00:44:36,920
Con and other conventions, but 
it's Queen games. 

874
00:44:37,760 --> 00:44:40,160
OK. 
So Queen Games is the only 

875
00:44:40,160 --> 00:44:43,520
vendor whose booth is not in the
vendor hall. 

876
00:44:43,640 --> 00:44:45,880
It's right outside the vendor 
hall. 

877
00:44:45,880 --> 00:44:50,680
And it's brilliant because 
across from their booth or all 

878
00:44:50,680 --> 00:44:53,960
the tables where they have their
scheduled events, learn to plays

879
00:44:53,960 --> 00:44:56,920
and everything like that. 
And it's just amazing. 

880
00:44:56,920 --> 00:45:00,120
And I'm a huge fan of Queen 
Games. 

881
00:45:00,120 --> 00:45:03,000
In fact, we were reorganizing 
our shelves yesterday and we're 

882
00:45:03,000 --> 00:45:04,880
like, I want all the Queen Games
together. 

883
00:45:04,920 --> 00:45:07,880
And so we managed. 
So how many Queen Games games 

884
00:45:07,960 --> 00:45:10,800
games do you have? 
You know, that is a really good 

885
00:45:10,800 --> 00:45:13,120
question and I'm going to turn 
around for just one second. 

886
00:45:13,320 --> 00:45:16,400
I have 9 queen games OK in my 
do. 

887
00:45:16,480 --> 00:45:18,960
You OK? 
So I'm curious, this has been a 

888
00:45:18,960 --> 00:45:22,120
hot button topic OK the past 
couple years in the hobby. 

889
00:45:22,200 --> 00:45:24,840
Do you have any of the 
Steffenfeld City Collection 

890
00:45:24,840 --> 00:45:26,000
games? 
I have one. 

891
00:45:26,440 --> 00:45:27,520
You have one. 
Which one do you have? 

892
00:45:27,840 --> 00:45:29,880
I have Marrakech. 
I love Marrakech. 

893
00:45:29,880 --> 00:45:31,360
That's my favorite one that I've
played. 

894
00:45:31,680 --> 00:45:33,960
Really good. 
Of that series, I know there's a

895
00:45:33,960 --> 00:45:36,880
lot of people that aren't the 
biggest fan of Queen games 

896
00:45:36,880 --> 00:45:41,880
anymore because of a lot of 
major production issues and 

897
00:45:41,880 --> 00:45:46,560
seeming lack of customer service
care and follow up with those 

898
00:45:46,560 --> 00:45:48,080
issues. 
And people have spent a lot of 

899
00:45:48,080 --> 00:45:49,880
games on the Stephenfeld City 
Collection. 

900
00:45:50,040 --> 00:45:52,880
Sorry, a lot of money on the 
Stephenfeld City Collection 

901
00:45:52,880 --> 00:45:57,440
games and they've arrived with 
some major issues and the 

902
00:45:57,440 --> 00:46:00,760
complaints and requests for 
replacements are often ignored 

903
00:46:00,760 --> 00:46:02,120
and not heard. 
Interesting. 

904
00:46:02,120 --> 00:46:02,880
It's. 
Interesting. 

905
00:46:02,880 --> 00:46:06,080
I'm indifferent on Queen games. 
I don't own any of their games, 

906
00:46:06,200 --> 00:46:08,160
I've enjoyed most of the ones 
I've played. 

907
00:46:08,400 --> 00:46:10,680
But it's interesting hearing how
much you like them as a 

908
00:46:10,680 --> 00:46:14,160
publisher and all of the drama 
that I've read and heard from 

909
00:46:14,160 --> 00:46:16,520
people online. 
So. 

910
00:46:16,800 --> 00:46:19,760
So I think. 
I didn't know if you had any 

911
00:46:19,760 --> 00:46:22,440
experience within that. 
And. 

912
00:46:22,480 --> 00:46:27,400
Seeing any of that yourself? 
My my experience with Queen 

913
00:46:27,400 --> 00:46:32,240
games is very pleasant. 
Also, it's a long relationship. 

914
00:46:32,800 --> 00:46:36,280
OK. 
My wife when we were dating, 

915
00:46:36,360 --> 00:46:39,120
right, And we just celebrated 16
years of marriage. 

916
00:46:39,120 --> 00:46:40,960
Oh, happy anniversary. 
Yeah. 

917
00:46:40,960 --> 00:46:42,440
That was back in April though, 
so. 

918
00:46:42,440 --> 00:46:43,320
To be fair. 
Oh. 

919
00:46:43,320 --> 00:46:46,120
Well, but yeah, happy. 
Belated anniversary so. 

920
00:46:46,200 --> 00:46:49,160
She had queen games. 
She brought into the, you know, 

921
00:46:49,160 --> 00:46:52,080
the marriage essentially. 
And so we've been playing. 

922
00:46:52,080 --> 00:46:56,800
So I've been playing queen games
since marriage 1617 if you count

923
00:46:56,800 --> 00:46:58,680
engagement and if you count 
dating. 

924
00:46:58,680 --> 00:47:01,520
So for 18 years I've been 
playing Queen game. 

925
00:47:01,520 --> 00:47:06,040
They've been around for a while.
A long time and so I just love 

926
00:47:06,040 --> 00:47:08,280
their games and most of the 
games I have are old. 

927
00:47:08,640 --> 00:47:12,160
You know, we picked up old 
London Bridge at the end of the 

928
00:47:12,480 --> 00:47:14,560
weekend on Sunday. 
I haven't been. 

929
00:47:14,560 --> 00:47:17,240
Super achieved, didn't they? 
They did, they did. 

930
00:47:17,240 --> 00:47:19,160
And it's been around a while. 
It's been a game I've been 

931
00:47:19,160 --> 00:47:21,760
eyeing for a long time, but I 
didn't really know a lot about 

932
00:47:21,760 --> 00:47:24,440
it and I'm like, check it out. 
I think Katie and I have played 

933
00:47:24,600 --> 00:47:28,600
like 5 or 6 times its Origins 
because it's just such a good 

934
00:47:28,600 --> 00:47:33,920
game and good at two players. 
So that's a real, that's a real 

935
00:47:33,920 --> 00:47:36,120
bonus. 
Again, my only experience with 

936
00:47:36,120 --> 00:47:38,280
the city collection is 
Marrakech. 

937
00:47:38,320 --> 00:47:40,000
I haven't you. 
Didn't backing on Kickstarter 

938
00:47:40,000 --> 00:47:42,560
did. 
You I did not know so because I 

939
00:47:42,560 --> 00:47:44,280
think a. 
Lot of the gripes come with the 

940
00:47:44,280 --> 00:47:46,600
deluxe editions. 
Sure. 

941
00:47:46,760 --> 00:47:50,880
And some of the stuff, yeah. 
And Kyle has gone in on a lot of

942
00:47:50,880 --> 00:47:53,000
those games and he's got some 
gripes. 

943
00:47:53,000 --> 00:47:55,840
And I don't know, it's just 
interesting because they're 

944
00:47:55,840 --> 00:47:58,040
still selling a ton of games at 
conventions, they're still 

945
00:47:58,040 --> 00:48:00,800
running successful Kickstarters,
and there's still people that 

946
00:48:00,800 --> 00:48:03,200
really love their games, but 
there's a lot of people that are

947
00:48:03,320 --> 00:48:08,040
really angry right now. 
Well, I I that's interesting. 

948
00:48:08,040 --> 00:48:10,040
I'm glad to hear that. 
So that's, you know, something 

949
00:48:10,040 --> 00:48:12,240
to consider. 
I'm really hoping to get Rachel 

950
00:48:12,400 --> 00:48:16,160
from queen games or one of 
another team member to come on 

951
00:48:16,160 --> 00:48:18,560
the show because they've got a 
really interesting story. 

952
00:48:18,560 --> 00:48:21,120
I'm not going to say much about 
it, but I learned it origin just

953
00:48:21,160 --> 00:48:24,440
about some of their successes 
and survival skills through 

954
00:48:24,440 --> 00:48:27,400
everything that's going on and 
just I was I'm like, I need 

955
00:48:27,400 --> 00:48:30,160
y'all to come on the show 
because this is this is cool. 

956
00:48:30,320 --> 00:48:33,720
I think it's a great story worth
telling because I hope, I hope 

957
00:48:33,720 --> 00:48:36,960
that Rachel or one of her team 
is able to come on the show and 

958
00:48:36,960 --> 00:48:37,880
talk about that, that. 
Would be great. 

959
00:48:38,320 --> 00:48:40,720
So I was really excited about 
that and that was cool. 

960
00:48:40,800 --> 00:48:43,760
Yeah, they had games. 
I played a new to me queen game.

961
00:48:44,080 --> 00:48:46,960
Oh yeah. 
At Origins, that was one of my 

962
00:48:46,960 --> 00:48:49,720
favorite games that I played out
of the library, OK. 

963
00:48:50,200 --> 00:48:53,000
And that is the game that you've
talked about and really enjoy. 

964
00:48:53,120 --> 00:48:56,000
And we even talked about it at 
Origins, and that is Daba Walla.

965
00:48:57,560 --> 00:49:03,240
That game was so much fun, and 
they had some killer deals on 

966
00:49:03,240 --> 00:49:06,320
their games. 
And I'm kind of in this place 

967
00:49:06,320 --> 00:49:09,960
where I'm trying to not buy a 
whole lot unless I know that we 

968
00:49:09,960 --> 00:49:12,400
like it or it's kind of a 
guarantee. 

969
00:49:12,920 --> 00:49:19,480
They had it for $25, yeah, and I
was so tempted to buy it, but 

970
00:49:19,560 --> 00:49:22,960
somebody said that it's not the 
best at 2, and since my wife and

971
00:49:22,960 --> 00:49:25,920
I tend to do most of our gaming 
at two players, I decided not to

972
00:49:25,920 --> 00:49:28,040
buy it without her playing it. 
Sure. 

973
00:49:28,440 --> 00:49:31,680
But I was tempted. 
But anyway, I really like Double

974
00:49:31,680 --> 00:49:34,080
Walla. 
That was one of my favorite 

975
00:49:34,080 --> 00:49:35,760
games is that I played out of 
the library. 

976
00:49:35,840 --> 00:49:39,400
We love Polyamino games. 
We have a ton, we play a ton. 

977
00:49:39,400 --> 00:49:43,080
And I just thought the flow of 
the game was so unique and how 

978
00:49:43,080 --> 00:49:45,920
you're stacking the tiles and I 
don't know, it was really 

979
00:49:45,920 --> 00:49:47,320
interesting and it really stood 
out. 

980
00:49:47,800 --> 00:49:49,480
And I was shifting. 
To my, but I decided not to. 

981
00:49:50,000 --> 00:49:54,160
Now you and Caitlyn have to come
over and add Baba Walla to the. 

982
00:49:54,240 --> 00:49:56,360
So there's three games that. 
We have to play. 

983
00:49:56,360 --> 00:49:58,840
Here's the problem. 
Sure, if we come, we have 

984
00:49:58,840 --> 00:49:59,960
children. 
I got room. 

985
00:50:00,040 --> 00:50:05,440
You can come to us too. 
I already extended that invite. 

986
00:50:05,960 --> 00:50:09,720
I'll have our camper trailer set
up and cooled off and ready. 

987
00:50:09,720 --> 00:50:13,520
For you, you in fact did extend 
that invitation and. 

988
00:50:14,120 --> 00:50:16,320
That's my ongoing offer with 
gaming friends. 

989
00:50:16,320 --> 00:50:18,480
It's like, hey, we've got a 
camper in our driveway, you got 

990
00:50:18,480 --> 00:50:22,080
somewhere to. 
Sleep, you know, so we've, when 

991
00:50:22,080 --> 00:50:24,720
you stayed with me, we had the 
guest room in the basement. 

992
00:50:24,720 --> 00:50:26,480
We've now moved everything 
upstairs. 

993
00:50:26,960 --> 00:50:29,960
OK. 
So it's a lot easier on our 

994
00:50:29,960 --> 00:50:33,360
guests and that that that 
creates that big room is now a 

995
00:50:33,360 --> 00:50:35,440
space. 
So if your kids aren't wanting a

996
00:50:35,440 --> 00:50:38,360
game and they don't want to sit 
in the room with mom and dad 

997
00:50:38,360 --> 00:50:41,240
playing board games, there's a 
whole room they can hang out and

998
00:50:41,440 --> 00:50:45,680
just do stuff. 
So we reconfigured the way our 

999
00:50:45,680 --> 00:50:48,640
guests experience at the OOB 
hostel. 

1000
00:50:49,840 --> 00:50:51,720
Hostel, yeah. 
That's great. 

1001
00:50:51,800 --> 00:50:55,360
Well you know Springfield IL is 
not a destination, but by God 

1002
00:50:55,360 --> 00:50:58,240
I'm trying to make it 1. 
Hey, it was a destination for me

1003
00:50:58,240 --> 00:51:00,360
last spring. 
Well, it's a great you're going 

1004
00:51:00,360 --> 00:51:03,720
somewhere, it's a stop point, 
you know, it's a waste. 

1005
00:51:03,800 --> 00:51:05,040
It made it. 
It made it great. 

1006
00:51:05,040 --> 00:51:06,840
I was like, hey, what are you 
doing this night? 

1007
00:51:06,840 --> 00:51:08,400
I'm driving through. 
You want to hang out? 

1008
00:51:09,640 --> 00:51:12,080
I will feed you and play games 
with you. 

1009
00:51:12,080 --> 00:51:13,920
That is what I will do. 
That's true. 

1010
00:51:14,360 --> 00:51:15,520
And have a good. 
Conversation. 

1011
00:51:15,800 --> 00:51:17,960
Absolutely. 
So, so yeah. 

1012
00:51:18,080 --> 00:51:21,640
So is there anything else about 
Origins that you want to share? 

1013
00:51:21,640 --> 00:51:25,240
I don't know. 
I'm still trying to parse my 

1014
00:51:25,240 --> 00:51:29,280
thoughts of OK, I definitely 
think everybody should go to 

1015
00:51:29,280 --> 00:51:31,880
Origins absolutely at least one 
time. 

1016
00:51:32,000 --> 00:51:34,760
Yes, to experience it because 
like you said, it's such an 

1017
00:51:34,760 --> 00:51:38,800
interesting middle ground 
between we usually try to go to 

1018
00:51:38,800 --> 00:51:43,080
BG Spring and hopefully BG Fall 
usually every year because it's 

1019
00:51:43,080 --> 00:51:48,520
three, 3 1/2 hours from us. 
Their shining star is the board 

1020
00:51:48,520 --> 00:51:52,280
game geek library, which is just
insanely massive. 

1021
00:51:52,280 --> 00:51:55,280
I mean, I think, and I'll say 
Origins had a really big 

1022
00:51:55,280 --> 00:51:58,000
library. 
BGS is like twice that size. 

1023
00:51:58,040 --> 00:52:02,800
Sure, it's just massive. 
And so, you know, that con is 

1024
00:52:02,800 --> 00:52:05,320
all about check them out, play 
them, check them out, play them.

1025
00:52:05,760 --> 00:52:07,880
You know, how many games can you
get in a weekend? 

1026
00:52:07,920 --> 00:52:11,520
Yes, the convention in Oklahoma 
City token Con is similar. 

1027
00:52:11,520 --> 00:52:14,280
They don't have, I mean, it's 
it's a good sized library for a 

1028
00:52:14,280 --> 00:52:17,240
small local 3 day convention. 
And they're always changing it 

1029
00:52:17,240 --> 00:52:18,800
out every. 
That's the interesting thing 

1030
00:52:18,800 --> 00:52:21,200
with them is it's different 
every year that they don't just 

1031
00:52:21,200 --> 00:52:23,760
keep adding to it. 
Yeah, they'll take some games 

1032
00:52:23,760 --> 00:52:25,880
out, put some new ones in. 
They've always got good hot 

1033
00:52:25,880 --> 00:52:29,080
games, but there's a small 
vendor hall there as well. 

1034
00:52:29,080 --> 00:52:31,680
But it's you check games out and
you play them like that's the 

1035
00:52:31,680 --> 00:52:33,000
goal of that convention. 
I love it. 

1036
00:52:33,000 --> 00:52:34,840
And then you've got and then 
you've got Gen. 

1037
00:52:34,840 --> 00:52:36,800
Con. 
I think that's geek way too. 

1038
00:52:36,800 --> 00:52:40,000
Primarily, yes. 
It's a library and it's a 

1039
00:52:40,000 --> 00:52:42,520
library. 
Win, but it's play to win, yeah.

1040
00:52:42,520 --> 00:52:45,200
Yeah, play to wins is their 
thing, which is, I mean, it's a 

1041
00:52:45,200 --> 00:52:47,280
similar idea, right? 
You check out a game, you play 

1042
00:52:47,280 --> 00:52:49,640
it, you just hope you get to 
take a copy home you. 

1043
00:52:49,720 --> 00:52:53,360
Got it buddy. 
And but then you've got Gen. 

1044
00:52:53,360 --> 00:52:59,200
Con that while there is open 
gaming space available, there is

1045
00:52:59,200 --> 00:53:02,840
the library and Lucas Oil, but 
you have to pay for it, which. 

1046
00:53:02,840 --> 00:53:05,360
Yeah. 
I have mixed feelings on that. 

1047
00:53:05,360 --> 00:53:07,760
Whatever it is, what it is, 
they've got to pay to be able to

1048
00:53:07,760 --> 00:53:14,240
use the space. 
Yes, it's not cheap and but you 

1049
00:53:14,240 --> 00:53:16,320
go to Gen. 
Con for the vendor hall, right? 

1050
00:53:16,400 --> 00:53:20,040
Like that's that's why people go
there's game releases, it's the 

1051
00:53:20,040 --> 00:53:21,320
vendor hall. 
Same thing from what I 

1052
00:53:21,320 --> 00:53:23,960
understand, Essen, it is a 
shopping trip. 

1053
00:53:24,120 --> 00:53:29,920
And so Origins is right there in
between where it's got a great 

1054
00:53:29,920 --> 00:53:32,400
presence for both. 
And again, I know I started with

1055
00:53:32,400 --> 00:53:34,600
my negatives saying that there 
were some publishers I wish had 

1056
00:53:34,600 --> 00:53:37,160
been there. 
There were still there were 

1057
00:53:37,160 --> 00:53:39,920
still plenty of publishers to 
see there. 

1058
00:53:40,000 --> 00:53:42,120
I mean you could have demoed 
games all day every. 

1059
00:53:42,120 --> 00:53:42,720
Day. 
All day. 

1060
00:53:42,800 --> 00:53:46,040
Still probably not demoed every 
game that was in the hall. 

1061
00:53:46,040 --> 00:53:47,120
Yep. 
Absolutely. 

1062
00:53:48,360 --> 00:53:50,520
So don't, don't mishear me 
there. 

1063
00:53:50,520 --> 00:53:52,080
It still was a great vendor 
hall. 

1064
00:53:52,080 --> 00:53:54,680
It just, I think I was expecting
a little bit more than it was. 

1065
00:53:54,680 --> 00:53:55,480
So that's, that's fair. 
That's. 

1066
00:53:55,480 --> 00:54:00,360
Fair. 
So but then it had a good sized 

1067
00:54:00,360 --> 00:54:03,200
library and it had open gaming 
and I loved that they were right

1068
00:54:03,200 --> 00:54:06,200
there next to each other. 
And so while I don't know that 

1069
00:54:06,200 --> 00:54:09,080
Origins is going to be in every 
year for me, partially just 

1070
00:54:09,080 --> 00:54:12,560
because of the time of year, the
distance, I mean, Indianapolis 

1071
00:54:12,560 --> 00:54:15,080
is hard to get to as it is. 
And then Origins two extra 

1072
00:54:15,080 --> 00:54:16,520
hours. 
Right, right. 

1073
00:54:16,880 --> 00:54:19,560
It's definitely one that I would
like to go back to and it's one 

1074
00:54:19,560 --> 00:54:23,280
that I recommend everybody try 
at least once because it hits 

1075
00:54:23,280 --> 00:54:26,280
that sweet spot really well. 
And I think my favorite thing 

1076
00:54:26,280 --> 00:54:30,880
just convention wise is I'll 
never forget. 

1077
00:54:30,880 --> 00:54:32,520
I think it was the Saturday of 
Gen. 

1078
00:54:32,520 --> 00:54:35,200
Con and Caitlyn and I were 
walking and I turned around to 

1079
00:54:35,200 --> 00:54:37,240
look at something and I turned 
back and she's gone. 

1080
00:54:37,920 --> 00:54:40,760
Because there's just, I mean, 
you're, you're here, right? 

1081
00:54:41,160 --> 00:54:46,720
And you're packed in. 
You're shoulder to shoulder even

1082
00:54:46,720 --> 00:54:48,640
at its busiest. 
Origins was. 

1083
00:54:48,640 --> 00:54:52,720
Not Origins was not like that. 
And while I don't mind that 

1084
00:54:52,720 --> 00:54:55,480
briefly at Gen. 
Con because it's like there and 

1085
00:54:55,480 --> 00:54:57,280
you can still get out of it 
easily. 

1086
00:54:57,360 --> 00:54:59,720
And when we worked last time, 
and this time we're working the 

1087
00:54:59,720 --> 00:55:02,160
morning shift so we don't have 
to fight the running of the 

1088
00:55:02,160 --> 00:55:04,160
nerds, as they call it. 
Right. 

1089
00:55:04,760 --> 00:55:07,360
That, I think that was the thing
for me with Origins, is it hit 

1090
00:55:07,360 --> 00:55:10,280
that sweet spot well. 
It never felt overwhelming. 

1091
00:55:10,360 --> 00:55:12,760
It never felt daunting. 
Agreed. 

1092
00:55:14,000 --> 00:55:16,920
And it was just so if, and that 
was a lot of people in that post

1093
00:55:16,920 --> 00:55:20,280
that I mentioned that Gen. 
Con was just too big and too 

1094
00:55:20,280 --> 00:55:22,960
much for them. 
And Origins gave them a similar 

1095
00:55:22,960 --> 00:55:26,200
exhibitor hall, but less people,
less overwhelming. 

1096
00:55:26,240 --> 00:55:29,360
And so if you struggle with 
social anxiety, you're Uber 

1097
00:55:29,360 --> 00:55:34,560
introverted and you want to get 
that feel, Origins is, is one 

1098
00:55:34,560 --> 00:55:36,440
that I recommend going to 
because you're going to get a 

1099
00:55:36,440 --> 00:55:37,600
lot of the big name. 
Publishers. 

1100
00:55:38,080 --> 00:55:40,680
You're gonna get a good gaming 
library and a chance to play 

1101
00:55:40,680 --> 00:55:43,680
games, but you're not gonna be 
packed in like sardines at the 

1102
00:55:43,680 --> 00:55:47,720
peak hall hours it is. 
It's less crowded and less 

1103
00:55:47,720 --> 00:55:50,840
intense and but it's also. 
60,000 less people. 

1104
00:55:51,240 --> 00:55:54,000
So I mean it makes it's. 
True, it's true, but I, I would,

1105
00:55:54,000 --> 00:55:56,040
I would agree with that 
assessment completely. 

1106
00:55:56,080 --> 00:55:58,880
Yeah, I think Origins hits the 
sweet spot. 

1107
00:55:58,880 --> 00:56:02,800
It's perfect. 
It's a great way to kind of work

1108
00:56:02,800 --> 00:56:05,840
your way in and experience 
Columbus as well because it's a 

1109
00:56:05,840 --> 00:56:07,040
great city. 
So yeah. 

1110
00:56:07,040 --> 00:56:10,080
So Chris, thank you so much for 
sharing all of your experiences 

1111
00:56:10,080 --> 00:56:11,560
and observation. 
I'm glad we got to hang out. 

1112
00:56:11,560 --> 00:56:13,120
I'm glad we got to play games at
Origins. 

1113
00:56:13,360 --> 00:56:14,800
Absolutely. 
Good to see you again. 

1114
00:56:14,800 --> 00:56:17,880
Guys. 
Remember to like and subscribe. 

1115
00:56:18,120 --> 00:56:21,360
We are at 78 subscribers. 
We're trying to get to 100 by 

1116
00:56:21,360 --> 00:56:23,400
October. 
So help me get there. 

1117
00:56:23,400 --> 00:56:25,840
I'm not sure. 
Next, next week, episode 130 

1118
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with Paul Solomon. 
We've got a few more things 

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coming up before Jen kind of 
Chris is going to come back. 

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You're going to come back and 
we're going to talk about Gen. 

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com. 
We're gonna we'll do our 

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comparison and that'll be great.
So thank you once again. 

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And guys remember, be kind to 
each other and play more games.

