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Welcome to Meeple to Meeple 
uniting players from around the 

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world, a 30 minute exploration 
of PJ and Galas ball game 

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experiences from across both 
sides of the Atlantic. 

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Each episode they share their 
thoughts and opinions on the 

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world of board games, including 
their favorite themes, games, 

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hot topics and much much more. 
Are you guys ready for more? 

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We are back for our Gen. 
Con story Part 2. 

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The Game Designers community as 
always on PJ, I'm Gareth and 

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we're gonna continue to talk 
about Gen. 

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Con. 
Gareth, how are you man? 

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I'm good. 
I loved last week's episode so 

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I'm. 
I haven't listened to all these 

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clips fully. 
So I'm looking forward to 

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hearing from more of your 
amazing acquisition of audio 

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sound clips from members of this
time of the designer community. 

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So I think the description you 
hear about Jen about Gencon from

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the community overall is it is 
how vast Gencon is. 

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It's it's so big, not just the 
vendor hall, the whole event 

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taking up hotels and the Lucas 
Oil Stadium and it's just so big

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and hard to describe. 
So we, it's so vast that we had 

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to do 3 episodes, right? 
And we're only on Part 2. 

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There's a lot of consent. 
Otherwise it would be here for 

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three hours at a time. 
Oh yeah, we've got to keep these

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short and sweet. 
We're supposed to be 30 minute 

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episodes and last week. 
And we always do a special with 

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the cons. 
So we do. 

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So shall we? 
So, yeah, so. 

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So these guys are these people 
you've met. 

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Okay. 
Yes. 

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So last week was members of the 
Instagram community. 

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So this week these are either 
game publishers or game 

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designers or they were 
exhibitors at the hall. 

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I met them all in one capacity 
or another. 

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Some of the some of those people
you're going to hear from today.

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We met in the first exposure 
play test hall where my wife and

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I were play testing. 
And so we actually got to play 

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test their game and I was like 
hey, would you be willing to do 

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a sound bite so we could talk 
about your game on our show. 

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And they were kind enough to 
respond. 

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So yeah there's some really good
games. 

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So I hope you got your your pen 
ran a pen. 

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Good. 
My I have my iPad ready to 

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Google some of these games to 
see whether I add them to my 

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wish list. 
Some of these games are 

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prototypes. 
So coming to crowdfunding. 

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Yes. 
And I will. 

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I'll let you know that we came 
through the course of the 

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episode. 
Some of the some of the games 

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are already out and you can 
purchase them and I'll try to 

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make that distinction from 
segment to segment. 

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So, OK. 
Yeah. 

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Well, I think so First one up I 
have Caleb. 

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Yes. 
Hey, this is Caleb from 

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Barreledge Games. 
We are excited to have now Stool

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Pigeon which is a pigeon mafia 
family where you take over the 

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head of a pigeon mafia family in
which you are trying to 

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eliminate or lower the number of
witnesses in your crime scene. 

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In order to do that, you have 
some of your pigeon pals that 

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are there to help, maybe peek at
other people's cards or even 

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switch cards with each other. 
Tons of fun. 

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There's even a rat in there. 
Sneaky rat. 

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You do not want him. 
And then a meatball. 

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Only one in the deck, but it's 
worth 0 points. 

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So the goal is you want to have 
the lowest score before anyone 

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at the table knocks on the table
inviting in the foul feds and 

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then whoever has the lowest 
score wins. 

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Game plays out super fast. 
Each game takes only about 7 

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minutes. 
That's the game that you play 

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over and over and over. 
We absolutely love it and we've 

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had a ton of fun getting it 
ready. 

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It is for presale on our website
nowbarrelagegames.com and you 

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can even shortly it'll be on 
Amazon but stool pigeon be on 

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the lookout for it and some of 
the other games we have coming 

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out soon. 
Thank you so much. 

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So do you get to play that game?
I did. 

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I and we bought a copy. 
So Barrel Aged Games, for those 

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of you who know who don't know, 
they were the publishers of 

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Moonshine Empire and last year 
Fortify the Water Balloon 

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throwing game. 
So they're pushing Stool Pigeon 

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this year and they had some 
advanced copies to sell at 

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Gencon. 
And as you heard in the clip, 

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they'll be on Amazon. 
It's available for preorder now.

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It is incredible. 
It is just so you get the four 

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cards in front of you if you 
look at the two closest to you. 

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So you know those numbers and 
then you draw a card and you 

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replace it and you just it's a 
lot of fun. 

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It requires a little bit of 
memory, right? 

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Because you're going to remember
what you have and you don't know

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all the cards that are in front 
of you, and so you want the sum 

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of those cards at the end to be 
lower than everyone else's. 

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Lower. 
And the way to end the game, the

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way to trigger the final round, 
is just to knock on the table. 

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That's it easy. 
When when a player thinks that 

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their sum is lower than everyone
else's, you knock on the table 

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to call the feds and then you go
one round and we flip all the 

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cards and who's ever got the 
smallest sum in terms of 

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witnesses wins a game. 
That's it. 

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How many players does it play to
two to six? 

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Have you played in two player? 
We played it at two. 

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We played it. 
Yeah, it's really good. 

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We played it at 3:00, which was 
entertaining. 

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We played it at 4:00, which was 
really good. 

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Then we played it at 5:00 and 
6:00. 

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So it's it's scales beautifully 
because. 

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Yeah. 
OK. 

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It's it's worthy. 
So pay attention to stool. 

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Yes. 
Also the the designer is Nate 

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Miller. 
I did not meet Nate at Gencon 

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but after Gencon I started 
sharing posts about this game. 

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He reached out to me on 
Instagram and he's like dude 

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thanks for the you know thanks 
for the the product you know I'm

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like cool. 
Yeah that's that's kind of cool.

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Sounds like a lot of fun. 
Sounds like a lot of fun. 

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So, pigeon up next, we've got 
Samuel. 

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Samuel Yeah. 
I'm Sam Barmettler with Around 

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the Stump Games, LLC, the 
publisher behind Outrun the 

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Bear. 
Outrun the Bear is a survival 

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racing game for two to six 
players where the goal is to not

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be eaten by this giant, hungry 
bear that's chasing you down the

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board. 
You can do that in one of two 

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ways. 
Make the safety of your car in 

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the parking lot or the bear 
happens to have an appetite only

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for all of your friends and 
family, so if you're the last 

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one standing, it's satisfied and
lets you go. 

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The game's designed with an easy
to get into hand management 

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system that allows for new 
players and kids to be very 

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comfortable with it. 
But still with the way the cards

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all play out and the changing of
the board state leaves a nice 

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crunchy experience for more 
experienced gamers. 

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My favorite experience during 
all of Gen. 

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Con was seeing a couple young 
brothers desperately trying to 

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get each other eaten by the bear
while all the adults at the 

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table were doing everything in 
their power to try to save them.

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I've never outrun the bear. 
Neither have I I haven't. 

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Yeah. 
I felt better. 

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No. 
No. 

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Yeah. 
So this is an interesting game 

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because you and I both have 
played it. 

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Not together, but we've played 
this game. 

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So we play tested this game last
year, I'm gonna be saying. 

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Yeah. 
And that's how we got our name 

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in the rule book as play 
testers. 

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So Sam was one of the first 
people that was on our list to 

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go see. 
We went to see him and say hi, 

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got him to autograph my rule 
book. 

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I was the first autograph he's 
ever given. 

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So thank you, Sam. 
He didn't know what he was 

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doing. 
He had a pen for it. 

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He's like, I guess I'm going to 
do this. 

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And I I think I message him 
later. 

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By the end of Gencon is like, I 
bet you signed so many that you 

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probably wish you could redo 
mine. 

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We're going to try to get Sam on
because this game just recently 

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was fulfilled through 
Kickstarter in the summer. 

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He was supposed to be one of our
guests and our schedules were 

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gonna work there. 
We're gonna go work out. 

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So Samuel be on look to talk 
about our on the bear. 

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This is fun. 
So what are your thoughts of the

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game How'd you like it? 
Yeah, we've played it a couple 

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of times. 
The first group I think 

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everyone. 
I don't think anyone survived. 

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I think we're trying to get head
around the mechanics of the 

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card, card discarding and 
whether because it's quite mean 

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in, I mean quite mean across the
whole game. 

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So I don't know whether we're 
trying to work as a team or 

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whether we're trying to work 
just to survive. 

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But it seemed to be just people 
ganging up in each other. 

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And then we played it again with
the work group who enjoyed it a 

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lot more. 
So I think, I think I think it 

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depends. 
Yeah. 

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Do you play it aggressively or 
do you play it to try and get 

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somebody to survive? 
So I played it both ways. 

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The first time I played it was 
like, OK, we all need to 

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survive, right? 
And if somebody gets eaten, 

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well, we can't do anything about
it. 

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But let's try to get everyone to
survive. 

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And I've also played it mean. 
So whatever it takes, whatever 

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it takes, it doesn't work. 
I never outrun the bear. 

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What what I do really like is 
the way that the the play board 

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is a long, straight boards and 
then the bear just fits neatly 

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over the board, just slides 
along. 

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There's always this menacing 
presence of this angry bear that

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is the game pieces. 
The game pieces are acrylic, so 

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they're really, it's really 
nice. 

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It's a really nice game. 
OK, And that's that was 

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available. 
So I picked up at UK Games Expo 

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because I think it has just been
fulfilled. 

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So we got it from the 
Kickstarter fulfillment team for

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whoever they used and we backed 
it. 

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We backed it on Kickstarter when
we got home from Gen. 

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Con last year because we play 
tested and we're like, this is 

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really fun, let's do it. 
So, so we did. 

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So we're gonna see a Kickstarter
come through and deliver as 

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well. 
So we've got Liam Kenny up next.

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Hi everyone, we're Party Tales, 
Abli and I'm Kenny. 

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Our new game, Time Lancers is a 
time travel themed set 

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collection game. 
Players will move around the 

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city of the future collecting 
resources and then go back in 

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time to revise historical events
that complete their factions 

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objectives. 
It'll be on Kickstarter later 

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this year, and you can find out 
more and sign up for our e-mail 

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list at time lancers.com. 
Our favorite moments from this 

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year's Gen. 
Con were being able to demo 

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games for the designers, 
especially David Smith, who 

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showed us around Junk Drawer, 
and Andy Kim, who helped us 

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clean up some animals with his 
game The Spill. 

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We'd have to say that's one of 
our favorite things about Gen. 

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Con every year. 
It's making those connections 

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with all the amazing people in 
the board gaming community 

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wonderful. 
Tell me more like I. 

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So first of all, I love these 
guys because they shared with 

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us. 
They played somebody else's 

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game. 
Like you know that's that's 

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great that when I asked them to 
talk about their game and their 

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favorite moment was about 
playing someone else's game. 

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00:11:01,150 --> 00:11:06,950
So that was really cool. 
So my wife play tested again. 

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00:11:06,950 --> 00:11:09,350
We're back in the first Exposure
play test. 

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All she play tested time Lancers
last year and it went to 

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Kickstarter and we backed it 
because she enjoyed it and I 

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think they had some problems and
they didn't hit, they didn't hit

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their goals or it was something 
to do with the European market. 

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I don't, I don't remember the 
whole story but it was something

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like that so so they pulled it 
down. 

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They decided to play tested some
more so they came back this 

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year. 
So both Katie and I play tested 

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it this year and it's 
interesting. 

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It's really chunky because of 
this time travel, because you're

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time traveling and you're 
altering history. 

229
00:11:45,970 --> 00:11:50,430
So you could do something. 
And then if I do, if I go and 

230
00:11:50,430 --> 00:11:56,790
change an event, say in 1503, 
every event after 1503 changes, 

231
00:11:56,790 --> 00:12:00,670
including ones that you've 
already changed, say 1655. 

232
00:12:00,790 --> 00:12:02,230
So it's already on your player. 
Matt. 

233
00:12:02,230 --> 00:12:05,590
You have to flip it over because
of what I've done, because 

234
00:12:05,590 --> 00:12:07,990
you've altered and you're 
treated. 

235
00:12:08,470 --> 00:12:13,430
Yeah, it sounds it's it was 
really challenging for me to 

236
00:12:13,470 --> 00:12:18,190
wrap my brain around. 
I did not perform well because 

237
00:12:18,390 --> 00:12:22,590
time travel is a little wonky 
for me, but my wife loves the 

238
00:12:22,590 --> 00:12:24,830
game. 
So like, you heard it's going to

239
00:12:24,830 --> 00:12:28,030
come to Kickstarter. 
We got a date for that. 

240
00:12:30,030 --> 00:12:31,630
I want, I think he said 
September. 

241
00:12:31,630 --> 00:12:34,150
But I'm going to have to double 
check that. 

242
00:12:34,150 --> 00:12:37,630
But anyway, go to 
timelancers.com or check out 

243
00:12:37,630 --> 00:12:42,630
Party Tales on Instagram and 
they'll keep you up to date. 

244
00:12:42,630 --> 00:12:45,270
It's a pretty cool game, 
definitely an interesting 

245
00:12:45,270 --> 00:12:47,470
mechanic. 
A little different from other 

246
00:12:47,470 --> 00:12:50,310
time traveling games I've seen. 
So yeah, if you go and pull Game

247
00:12:50,310 --> 00:12:54,430
Geek into the general forums, 
there's a link to the pre launch

248
00:12:54,430 --> 00:12:56,870
page. 
Loads of contents gone live as 

249
00:12:56,870 --> 00:13:00,030
well in terms of videos. 
And there's a tabletop simulator

250
00:13:00,070 --> 00:13:02,230
if you want to check it out. 
Yes, check it out. 

251
00:13:02,710 --> 00:13:05,670
Sounds really good, right? 
Next up we have Heather. 

252
00:13:08,070 --> 00:13:10,390
Hello, my name is Heather Dixon 
and I'm the designer of 

253
00:13:10,430 --> 00:13:14,180
Apistocracy. 
In Aristocracy, it's 1851 London

254
00:13:14,180 --> 00:13:16,140
and you're new to town. 
At the behest of your titled 

255
00:13:16,140 --> 00:13:19,100
host, That host uses their 
influence to launch you into the

256
00:13:19,100 --> 00:13:21,980
events of the season so that you
may gain the most Victoria 

257
00:13:21,980 --> 00:13:24,140
points and become the season's 
favorite. 

258
00:13:24,580 --> 00:13:27,380
One of the unusual things about 
it is it is a worker placement 

259
00:13:27,380 --> 00:13:31,340
game, but it ends with a trick 
taking game based on Wist. 

260
00:13:31,660 --> 00:13:33,260
So during the course of the 
season, you're going to be 

261
00:13:33,260 --> 00:13:36,140
curating ahead of cards that you
use to open the various doors, 

262
00:13:36,380 --> 00:13:39,900
and you'll use that same hand in
the end for the final Wist game.

263
00:13:40,820 --> 00:13:41,780
I really love Gen. 
Con. 

264
00:13:41,780 --> 00:13:44,540
This was my second Gen. 
Con and it was my second time 

265
00:13:44,540 --> 00:13:47,580
and 1st Exposure played us all. 
One of my favorite things is 

266
00:13:47,580 --> 00:13:51,620
seeing familiar faces, so I was 
really happy to see PJ and Katie

267
00:13:51,620 --> 00:13:54,020
and a number of others. 
It's also really special when 

268
00:13:54,020 --> 00:13:56,460
people come back a second year 
to play Test by Game. 

269
00:13:57,220 --> 00:13:59,820
It's super valuable when they 
see it after so many iterations 

270
00:13:59,820 --> 00:14:02,780
and can give me their feedback 
and it's always just good to see

271
00:14:02,780 --> 00:14:05,380
them as well. 
I am so looking forward to Jen 

272
00:14:05,380 --> 00:14:09,780
Con again next year. 
I just looked it up on 

273
00:14:09,780 --> 00:14:12,650
Instagram. 
Yes, love the artwork. 

274
00:14:12,930 --> 00:14:15,170
I'm loving the theme. 
Yes, you are. 

275
00:14:15,490 --> 00:14:19,890
Did you Did you play? 
So Katie didn't. 

276
00:14:19,890 --> 00:14:23,250
But I play tested it at First 
Exposure last year. 

277
00:14:23,570 --> 00:14:28,570
Oh, and then I reached out to 
see who was going to be a geek 

278
00:14:28,570 --> 00:14:34,250
way and Heather was there and 
she brought Apistocracy and 

279
00:14:34,250 --> 00:14:38,870
Katie and I got to play test it 
at Geek Way and I. 

280
00:14:38,870 --> 00:14:41,950
So I got to see she'd made a lot
of changes subsequently. 

281
00:14:41,950 --> 00:14:44,910
We gave her a lot of input and 
then we didn't play test it this

282
00:14:44,910 --> 00:14:47,550
year, but she was back again. 
So she's working it out. 

283
00:14:47,550 --> 00:14:52,590
This game is it is getting 
fine-tuned When she launches on 

284
00:14:52,590 --> 00:14:56,230
Kickstarter or hits retail, 
whatever that happens. 

285
00:14:56,550 --> 00:14:59,630
Look out for this game 
Apistocracy. 

286
00:15:00,230 --> 00:15:03,310
It is so good. 
It is so good. 

287
00:15:04,780 --> 00:15:06,060
Yeah. 
I don't know what else to say 

288
00:15:06,060 --> 00:15:07,340
because she described it 
beautifully. 

289
00:15:07,340 --> 00:15:09,500
I mean, I think she explained it
well, but it was great to see 

290
00:15:09,500 --> 00:15:12,620
her and Heather's so cool. 
She's just so welcoming and 

291
00:15:12,620 --> 00:15:17,460
inviting and just open the input
and to really see this game grow

292
00:15:17,460 --> 00:15:21,180
and change as she fine tunes it 
has. 

293
00:15:21,180 --> 00:15:26,020
It has a bit of obsession. 
Yes, vibes to it in terms of the

294
00:15:26,340 --> 00:15:28,700
so the rule books up on the 
website. 

295
00:15:29,500 --> 00:15:34,470
So go and check out the website 
or Heather Dixon's Instagram 

296
00:15:34,470 --> 00:15:36,990
account. 
And the beauty is we've we've 

297
00:15:36,990 --> 00:15:39,590
squeezed obsession into this 
episode. 

298
00:15:39,590 --> 00:15:41,670
How you like that? 
Yeah, it's been a few weeks as 

299
00:15:41,710 --> 00:15:42,550
well. 
Yeah. 

300
00:15:42,550 --> 00:15:46,390
So we're obsession is we're 
running a house in Derbyshire, 

301
00:15:46,950 --> 00:15:49,430
in Apistocracy. 
You're trying. 

302
00:15:49,430 --> 00:15:53,510
You're not, you're not landed, 
right, You're you're trying to 

303
00:15:53,510 --> 00:15:57,510
make a name for yourself and 
find a spouse during the season.

304
00:15:57,510 --> 00:16:00,190
So yeah, it's cool. 
Check it out. 

305
00:16:03,820 --> 00:16:05,460
I am That one is going to be 
saved. 

306
00:16:05,460 --> 00:16:10,740
Right up next is Nate. 
Hi, my name is Nate Linhart. 

307
00:16:10,740 --> 00:16:13,420
I'm the designer of Tenpenny 
Parks published by Thunder Works

308
00:16:13,420 --> 00:16:15,620
Games. 
Tenpenny Parks is about building

309
00:16:15,620 --> 00:16:18,300
your own epic amusement park and
trying to bring in the most 

310
00:16:18,580 --> 00:16:22,380
visiting people by games, and it
is a worker placement tile 

311
00:16:22,380 --> 00:16:24,020
placement game. 
Players are going to start with 

312
00:16:24,020 --> 00:16:26,620
their own property board that 
you're building up, and you're 

313
00:16:26,620 --> 00:16:28,700
going to finish building your 
own unique theme park from 

314
00:16:28,700 --> 00:16:31,370
everyone else by games and. 
As I said, it's work 

315
00:16:31,370 --> 00:16:35,090
replacements and at the heart of
the game is building rides and 

316
00:16:35,130 --> 00:16:38,210
each of the attractions are 
denoted by different polyaminal 

317
00:16:38,210 --> 00:16:41,010
shaped tiles you have to fit. 
And the twist of this game is 

318
00:16:41,010 --> 00:16:43,930
the tile, place and rolls tiles 
actually can't touch in this 

319
00:16:43,930 --> 00:16:45,410
game. 
They could touch corner to 

320
00:16:45,410 --> 00:16:47,250
corner but they can't touch 
adjacently. 

321
00:16:47,250 --> 00:16:49,850
You need room for people to be 
able to move around and walk 

322
00:16:49,850 --> 00:16:52,190
around your park. 
So what it does is it creates a 

323
00:16:52,190 --> 00:16:56,430
very unique strategic tile 
placement experience that most 

324
00:16:56,430 --> 00:16:59,590
are going to be used to. 
It's got amazing artwork by 

325
00:16:59,590 --> 00:17:03,270
Vincent de Trait and it's got 
amazing production value by 

326
00:17:03,270 --> 00:17:05,790
Thunderworks games such as a 3D 
carousel. 

327
00:17:05,790 --> 00:17:08,670
You actually spin throughout the
game to manipulate the market 

328
00:17:08,670 --> 00:17:11,420
prices of rides. 
This was my sixth Gen. 

329
00:17:11,420 --> 00:17:13,940
Con. 
It was another great year. 

330
00:17:14,180 --> 00:17:16,180
It's so fun. 
One of my favorite parts is 

331
00:17:16,180 --> 00:17:19,460
meeting so many new people, such
as PJ. 

332
00:17:19,460 --> 00:17:21,819
Everyone is so kind and so 
welcoming. 

333
00:17:22,099 --> 00:17:24,260
And then one of my other 
favorite moments of this year 

334
00:17:24,260 --> 00:17:26,700
specifically was trying Pinball 
Alley. 

335
00:17:26,980 --> 00:17:30,300
I've actually never played 
pinball really before and I had 

336
00:17:30,300 --> 00:17:33,300
a lot of fun doing so and I 
think I have pinball fever now. 

337
00:17:34,900 --> 00:17:36,980
I have made a side note, Pinball
Alley. 

338
00:17:37,020 --> 00:17:40,530
That sounds amazing, but 10 
penny bucks? 

339
00:17:40,730 --> 00:17:42,930
I have played this game I've had
the pleasure of. 

340
00:17:43,050 --> 00:17:46,410
Nick from Ball Game Review UK 
told me this, and I had a lot of

341
00:17:46,410 --> 00:17:50,130
fun. 
If you assumed you played 

342
00:17:50,290 --> 00:17:53,330
Jencon, I did. 
That's how I'd met Nate. 

343
00:17:54,650 --> 00:17:58,130
So this was an actual you've 
heard me talk about events at 

344
00:17:58,170 --> 00:18:00,490
Gencon. 
This was a ticketed event that 

345
00:18:00,490 --> 00:18:03,690
we signed up for. 
It was an opportunity to play 

346
00:18:03,690 --> 00:18:06,450
Tenpenny Parks with the designer
Nate Lynnhart. 

347
00:18:06,850 --> 00:18:09,180
And we're like, we really can't 
can't pass it up. 

348
00:18:10,140 --> 00:18:11,780
Katie was really interested in 
the game. 

349
00:18:12,260 --> 00:18:16,420
Our good friend Nick had been 
talking about it since he picked

350
00:18:16,420 --> 00:18:19,580
it up about a year ago. 
And I was like, we need to check

351
00:18:19,580 --> 00:18:21,780
it out and I get to meet Nate is
really cool. 

352
00:18:22,900 --> 00:18:25,740
Did learn. 
I don't know if this is unique 

353
00:18:25,740 --> 00:18:28,980
or not but apparently when you 
play tenpenny park with the 

354
00:18:28,980 --> 00:18:34,700
designer and you go to spin the 
carousel you have to hum a song 

355
00:18:34,860 --> 00:18:40,600
while you spin the carousel to 
to make new role we should add 

356
00:18:40,600 --> 00:18:43,480
it in and and that is from Nate 
the designer. 

357
00:18:43,480 --> 00:18:48,840
So if Nick is listening or when 
you see him let him know you got

358
00:18:48,840 --> 00:18:50,680
a hum a song when you turn the 
carousel. 

359
00:18:50,840 --> 00:18:53,920
That game was awesome. 
I do like the whole polynomially

360
00:18:53,920 --> 00:18:56,720
try and make them fit. 
You got the trees that are in 

361
00:18:56,720 --> 00:18:57,880
the way. 
Yes. 

362
00:18:58,600 --> 00:19:02,480
I don't think I did very well, 
if I remember rightly, because 

363
00:19:02,480 --> 00:19:04,680
there's quite a few moving 
parts. 

364
00:19:05,120 --> 00:19:08,360
Yeah, that I didn't remember. 
It's pretty tight because the 

365
00:19:08,360 --> 00:19:10,320
market adjust stuff. 
Yes. 

366
00:19:11,080 --> 00:19:13,760
But you had a great time. 
There's a really good game. 

367
00:19:14,760 --> 00:19:17,640
And then trying to keep your 
trees because you get penalties 

368
00:19:17,640 --> 00:19:19,160
for cutting them down or 
something. 

369
00:19:19,160 --> 00:19:20,200
That's right. 
Yes. 

370
00:19:20,280 --> 00:19:22,160
Yeah. 
Yeah, that's right. 

371
00:19:22,160 --> 00:19:24,160
You want to keep them in the 
park if you can. 

372
00:19:24,320 --> 00:19:26,960
Yeah. 
Yeah, yeah, yeah. 10 penny 

373
00:19:26,960 --> 00:19:27,840
parks. 
Yeah. 

374
00:19:27,840 --> 00:19:29,320
Thunder work games. 
That's going to be. 

375
00:19:29,320 --> 00:19:31,120
There's no no sign of an 
expansion or anything. 

376
00:19:31,790 --> 00:19:34,070
He didn't mention anything. 
I think he's moving on to 

377
00:19:34,070 --> 00:19:35,750
another project that he couldn't
talk about. 

378
00:19:35,750 --> 00:19:38,830
So I was like, cool. 
But at least he was kind enough 

379
00:19:38,830 --> 00:19:41,670
to share his thoughts on his 
experience. 

380
00:19:41,710 --> 00:19:43,270
Yeah, and then I need to look 
out. 

381
00:19:43,270 --> 00:19:45,150
Pimba Valley. 
I'm gonna do that now while we 

382
00:19:45,150 --> 00:19:46,790
listen to the next clip. 
Yep. 

383
00:19:46,790 --> 00:19:50,670
Which is from Tatay Wu. 
Tatay Wu? 

384
00:19:50,670 --> 00:19:51,870
Yes. 
Here we go. 

385
00:19:53,550 --> 00:19:57,390
Hello, this is Tatay Wu, 
designer of In the Stars. 

386
00:19:57,710 --> 00:20:01,230
In the Stars is a role and draw 
game for one to six players. 

387
00:20:01,710 --> 00:20:04,150
In the game, players will 
connect stars to create 

388
00:20:04,150 --> 00:20:08,230
consolations on one board. 
They will also draw an animal 

389
00:20:08,230 --> 00:20:11,550
icon around complete the 
consolation, which is one of my 

390
00:20:11,550 --> 00:20:15,430
favorite parts of the game, 
seeing people draw and share 

391
00:20:15,430 --> 00:20:18,710
their creativity. 
No matter how strange your 

392
00:20:18,710 --> 00:20:22,630
drawing is, a space cat is 
always adorable. 

393
00:20:23,310 --> 00:20:26,630
Thank you for coming to In the 
Stars events at Jincon. 

394
00:20:26,950 --> 00:20:34,540
See you out there. 
How was so? 

395
00:20:34,540 --> 00:20:40,020
Is that A to be released? 
Yes, yeah, if I recall 

396
00:20:40,020 --> 00:20:44,980
correctly, Tate said. 
November of this year at 

397
00:20:44,980 --> 00:20:50,500
crowdfunding or yes, yeah, OK, 
so you've got this board and you

398
00:20:50,500 --> 00:20:54,660
have these neon colored chalk 
markers. 

399
00:20:54,700 --> 00:20:56,780
Yeah. 
Pink, blue-green, yellow, 

400
00:20:56,780 --> 00:21:00,060
purple. 
And you have a card in front of 

401
00:21:00,060 --> 00:21:05,420
you that has requirements that 
you have to meet when you draw 

402
00:21:06,140 --> 00:21:09,660
your constellation. 
And once you complete those 

403
00:21:09,660 --> 00:21:13,100
three requirements and you've 
done it, you then have to 

404
00:21:13,420 --> 00:21:18,620
physically draw. 
You have to physically draw the 

405
00:21:18,620 --> 00:21:22,140
constellation. 
And I think I had a Scorpion, so

406
00:21:22,140 --> 00:21:25,500
I was doing Scorpio. 
So I drew my first one and he's 

407
00:21:25,500 --> 00:21:26,940
like, now you have to draw it. 
I'm like. 

408
00:21:28,830 --> 00:21:32,310
You don't wanna see my drawing. 
And so I draw and I'm trying to 

409
00:21:32,310 --> 00:21:36,350
draw around my stars and make it
look like a constellation. 

410
00:21:36,710 --> 00:21:39,510
And he's like, oh, you did good.
I'm like, no, I didn't know. 

411
00:21:39,510 --> 00:21:40,590
And is it. 
So look in the pictures. 

412
00:21:40,590 --> 00:21:44,750
It's a it's a collective. 
Everyone's using the same board.

413
00:21:45,070 --> 00:21:47,710
Everyone's using the same board 
in front of you. 

414
00:21:47,830 --> 00:21:51,230
And you're scoring separately. 
Yeah. 

415
00:21:51,310 --> 00:21:54,590
I've never seen anything like 
this before because as soon as 

416
00:21:54,590 --> 00:21:57,390
you said in the stars, so we 
picked up a game called Look at 

417
00:21:57,390 --> 00:22:01,450
the Stars. 
And if I, which had single 

418
00:22:01,450 --> 00:22:03,930
boards each player. 
But again it was, was chalk. 

419
00:22:05,010 --> 00:22:07,530
Yeah, chalk pens where we had to
draw constellations. 

420
00:22:07,770 --> 00:22:11,530
But it was more flipping right. 
But they are very different 

421
00:22:11,530 --> 00:22:13,810
games with very similar names 
that rhymes. 

422
00:22:16,930 --> 00:22:19,570
Yeah, it looks it definitely 
looks like my cup of tea. 

423
00:22:20,170 --> 00:22:24,050
It's it's really cool. 
I think we got to play test it, 

424
00:22:24,330 --> 00:22:26,090
play test it at the first 
exposure. 

425
00:22:26,530 --> 00:22:30,610
Play test songs like Tatay. 
Come on, man, you got to, you 

426
00:22:30,610 --> 00:22:32,690
got to, you got to give me a 
sound bite for this. 

427
00:22:32,690 --> 00:22:34,730
And he was like, yeah, let's, 
let's do it. 

428
00:22:35,010 --> 00:22:40,090
I will dig you a side note while
right before we play Tested, guy

429
00:22:40,090 --> 00:22:43,450
walks up to Tatay, he's getting 
a preview copy of something. 

430
00:22:43,450 --> 00:22:46,650
Whatever they're talking, he 
looks at me and he goes, do I 

431
00:22:46,650 --> 00:22:50,530
know you? 
And I'm like you do, but I'm not

432
00:22:50,530 --> 00:22:51,850
going to tell you where you know
me from. 

433
00:22:51,970 --> 00:22:54,410
It was Jeff, the mad board 
gamer. 

434
00:22:56,970 --> 00:23:00,690
Between Origins and Gencon I 
have met the entire cast of the 

435
00:23:00,690 --> 00:23:04,450
Game Casters Podcast. 
So little plug for them. 

436
00:23:04,450 --> 00:23:06,170
So yeah I love. 
I love to win Jeff. 

437
00:23:06,690 --> 00:23:11,650
Yeah so it was great to see them
so but Tata's game is amazing so

438
00:23:11,650 --> 00:23:14,970
look for it in the Stars by Tata
Wu. 

439
00:23:16,090 --> 00:23:19,570
You will not regret it. 
It's so I have just subscribed 

440
00:23:19,690 --> 00:23:21,330
from up to that 1. 
So it's really good. 

441
00:23:22,010 --> 00:23:27,400
OK, now we've got Adam. 
My name is Adam Nikovich. 

442
00:23:27,680 --> 00:23:30,160
I'm the operations manager and 
one of the designers at Tunnel 

443
00:23:30,160 --> 00:23:33,400
Monster Collective in 
Pittsburgh, PA My game is Chef's

444
00:23:33,400 --> 00:23:35,600
Table. 
It's a cooperative dice game 

445
00:23:35,600 --> 00:23:37,480
about working in a fine dining 
kitchen. 

446
00:23:38,480 --> 00:23:41,400
Favorite moment of Gencon was 
the play test room. 

447
00:23:41,600 --> 00:23:44,360
It was one of the best play test
rooms I've ever participated in.

448
00:23:44,800 --> 00:23:46,880
Well, run. 
I got to meet a lot of really 

449
00:23:46,880 --> 00:23:49,720
cool people. 
I got to chat about game design.

450
00:23:50,200 --> 00:23:52,080
Can't ask for a better 
experience than that at a 

451
00:23:52,080 --> 00:23:58,310
convention. 
Yeah, at Adam was really cool 

452
00:23:58,350 --> 00:24:01,750
and Okay, So we sit down at 
Chef's Table, that's the name of

453
00:24:01,750 --> 00:24:04,790
the game, and we're waiting for 
the other players. 

454
00:24:04,790 --> 00:24:09,110
And so he's talking about how 
the version we were about to 

455
00:24:09,110 --> 00:24:14,630
play Test was actually bigger, 
like he envisioned a larger 

456
00:24:14,910 --> 00:24:19,430
Lacerta style. 
You're Okay, where you're 

457
00:24:19,430 --> 00:24:21,670
running an entire restaurant 
well. 

458
00:24:22,220 --> 00:24:24,500
That got too much. 
They pared it down. 

459
00:24:24,740 --> 00:24:30,260
So it's a cooperative game where
we're chefs in the kitchen and 

460
00:24:30,260 --> 00:24:33,140
you roll dice and you're trying 
to plate food. 

461
00:24:33,820 --> 00:24:36,300
There's three courses, so three 
course meal, and you're trying 

462
00:24:36,300 --> 00:24:38,860
to plate the food. 
And each card, which is the 

463
00:24:38,980 --> 00:24:43,500
plate, requires a red, 6A, blue,
3, whatever, right? 

464
00:24:44,420 --> 00:24:46,740
And so you roll that, You have 
to go to a station in the 

465
00:24:46,740 --> 00:24:49,900
kitchen, roll the dice. 
But the beauty is this. 

466
00:24:50,360 --> 00:24:52,080
If you're playing blue, I'm 
purple. 

467
00:24:53,040 --> 00:24:56,880
You go to the Sioux station and 
you roll dice, and then I go 

468
00:24:56,880 --> 00:25:01,160
there to do it as well. 
I'm next to you, so I get to 

469
00:25:01,160 --> 00:25:05,240
increase the value of any blue 
dye I roll because you're there.

470
00:25:05,480 --> 00:25:09,160
So it's like if I come up to you
to help work the station, it's 

471
00:25:09,160 --> 00:25:11,080
like you're going, you're kind 
of helping me and you're like 

472
00:25:11,080 --> 00:25:12,920
saying, Oh no, do this or stir 
this or. 

473
00:25:13,300 --> 00:25:16,980
You know, add this spice and so 
for blue dice or whatever color 

474
00:25:16,980 --> 00:25:19,420
you're playing, in this case, 
you would obviously be playing 

475
00:25:19,500 --> 00:25:22,980
blue. 
I would get a + 1 pip to that 

476
00:25:22,980 --> 00:25:24,980
die roll. 
So it's very cool. 

477
00:25:25,780 --> 00:25:27,700
And there's stations. 
We actually go to plate the 

478
00:25:27,700 --> 00:25:29,740
food. 
There's a prep station, a Sioux 

479
00:25:29,740 --> 00:25:32,180
station, a grilling station. 
There's another. 

480
00:25:32,180 --> 00:25:36,460
Yeah, it's it looks awesome. 
Hopefully, Adam said. 

481
00:25:36,460 --> 00:25:39,300
He's going to try and get us a 
preview copy so that we can play

482
00:25:39,300 --> 00:25:41,980
it and then we can have him on 
so. 

483
00:25:42,980 --> 00:25:45,380
Adam, if you're listening, don't
forget us. 

484
00:25:45,380 --> 00:25:46,500
Me. 
But to me, but we're ready to 

485
00:25:46,500 --> 00:25:47,780
play. 
I do, I do. 

486
00:25:47,900 --> 00:25:52,740
It sounds like those kind of 
phone games. 

487
00:25:52,740 --> 00:25:54,140
We are trying to complete 
orders. 

488
00:25:54,140 --> 00:25:56,900
It's a little bit manic. 
I do do enjoy. 

489
00:25:56,900 --> 00:25:58,580
Good. 
Gather these bits, do that. 

490
00:25:58,900 --> 00:26:00,740
Yep. 
I guess pick up and deliver kind

491
00:26:00,740 --> 00:26:04,260
of start a game a little bit. 
And this one really just shines 

492
00:26:04,260 --> 00:26:07,500
through. 
I've worked on a line line as a 

493
00:26:07,500 --> 00:26:10,500
line cook on a kitchen in like 
in like in college. 

494
00:26:11,240 --> 00:26:12,960
Yeah. 
And I really felt that like we 

495
00:26:12,960 --> 00:26:15,520
were working as a team, but we 
had to do it just right. 

496
00:26:15,520 --> 00:26:15,880
Yeah. 
Yeah. 

497
00:26:16,920 --> 00:26:20,200
It's also asymmetrical. 
Each, each role that you're 

498
00:26:20,200 --> 00:26:22,600
given, you know, I think it's 
like 8 roles. 

499
00:26:23,000 --> 00:26:25,800
And so you have some sort of an 
ability, right? 

500
00:26:25,800 --> 00:26:28,880
Like if you're a sous chef, you 
get a bonus when you go to that 

501
00:26:28,880 --> 00:26:32,120
station. 
Or if you're the expediter, you 

502
00:26:32,120 --> 00:26:34,760
can expedite a second extra die 
or whatever. 

503
00:26:34,880 --> 00:26:36,640
Right. 
But it's very cool. 

504
00:26:36,640 --> 00:26:39,680
Chef's table. 
Chef's table, yeah. 

505
00:26:40,700 --> 00:26:43,420
I think I've now worked out that
I think Pinball Alley wasn't a 

506
00:26:43,420 --> 00:26:45,060
game. 
I think Pinball Alley is. 

507
00:26:45,060 --> 00:26:47,340
Is it a place at Gencon? 
Yes. 

508
00:26:48,860 --> 00:26:50,420
There's no such ball game for 
pinballs. 

509
00:26:50,420 --> 00:26:51,740
I was thinking that would be 
quite a good game. 

510
00:26:51,740 --> 00:26:54,860
I don't know how it would work. 
It's a it's a place of pinball 

511
00:26:54,860 --> 00:26:57,180
games, but that would be good if
I went Gencon. 

512
00:26:57,180 --> 00:26:59,540
But yeah, there is no game, 
right? 

513
00:26:59,540 --> 00:27:03,220
So we have one more to do. 
We have Liz up next. 

514
00:27:04,860 --> 00:27:07,140
Hi, I'm Liz. 
With Folded Space, we make board

515
00:27:07,140 --> 00:27:08,780
game inserts. 
They're really lightweight. 

516
00:27:08,780 --> 00:27:12,580
They're made out of an Eva foam 
material with a laminated card 

517
00:27:12,580 --> 00:27:14,940
on the other side, so they don't
add much weight at all to your 

518
00:27:14,940 --> 00:27:17,620
game boxes. 
They're sturdy, they're easy to 

519
00:27:17,620 --> 00:27:20,380
put together with a little bit 
of PVA glue, and best of all, 

520
00:27:20,380 --> 00:27:22,380
they're pretty inexpensive. 
So they make a really good 

521
00:27:22,540 --> 00:27:24,260
option for organizing your 
games. 

522
00:27:24,740 --> 00:27:27,380
This is our first year at Gen. 
Con, so we really enjoyed 

523
00:27:27,380 --> 00:27:30,540
getting to know people that we'd
only interacted with online. 

524
00:27:30,960 --> 00:27:33,800
Meeting people who had tried our
products but we'd never gotten 

525
00:27:33,800 --> 00:27:36,080
to meet before introducing them 
to new fans. 

526
00:27:36,440 --> 00:27:39,800
And most of all, we love getting
to show people our new color 

527
00:27:39,800 --> 00:27:41,240
inserts. 
This is something that we've 

528
00:27:41,240 --> 00:27:43,760
really been pushing for for the 
last year or so. 

529
00:27:44,000 --> 00:27:46,880
We work with the publishers to 
license the art of the game, 

530
00:27:46,880 --> 00:27:49,680
which we print directly on the 
insert, so that makes the insert

531
00:27:49,680 --> 00:27:51,280
really beautiful. 
It also makes it really 

532
00:27:51,280 --> 00:27:53,400
practical. 
Often the trays will go directly

533
00:27:53,400 --> 00:27:56,000
onto the game board and you can 
see where all the different 

534
00:27:56,000 --> 00:27:58,520
components go. 
People seem to really enjoy 

535
00:27:58,520 --> 00:28:00,840
those, so it was a really good 
experience for us. 

536
00:28:04,000 --> 00:28:09,040
We know big fans folded space. 
Yes, Anyone who's listened to us

537
00:28:09,040 --> 00:28:12,200
knows that Gareth and I love 
folded space, love their 

538
00:28:12,200 --> 00:28:14,120
product, and the people are 
amazing. 

539
00:28:15,160 --> 00:28:20,960
I was surprised, at least in the
US, because I did get to talk to

540
00:28:20,960 --> 00:28:24,080
Richard. 
Yeah, so Richard is the second 

541
00:28:24,080 --> 00:28:26,200
person on this planet who has 
met. 

542
00:28:26,480 --> 00:28:30,000
Both of us now. 
Wow, these lucky individuals, 

543
00:28:30,320 --> 00:28:31,560
right? 
I know, You know. 

544
00:28:32,920 --> 00:28:39,240
So if you are ever in England 
and you're in Midwest US, you 

545
00:28:39,240 --> 00:28:41,760
can meet Gareth and I and be one
of those lucky. 

546
00:28:41,760 --> 00:28:43,720
We need to look a little badge, 
right? 

547
00:28:43,720 --> 00:28:45,440
Yeah. 
See, maybe it's half the badge 

548
00:28:45,440 --> 00:28:48,520
is me pool and the other half is
another me pool and they. 

549
00:28:48,990 --> 00:28:51,310
They oh sounds just made some 
merch. 

550
00:28:51,310 --> 00:28:55,670
But before we get distracted by 
that idea so it was great to 

551
00:28:55,670 --> 00:28:59,350
talk to Richard. 
Their booth was very successful.

552
00:28:59,350 --> 00:29:01,310
They were there. 
They were busy the whole time. 

553
00:29:02,390 --> 00:29:04,750
Was surprised how many people it
was. 

554
00:29:04,750 --> 00:29:09,270
Their first time purchasing A 
folded space insert was a 

555
00:29:09,270 --> 00:29:11,510
Gencon. 
He had come in a lot of people, 

556
00:29:11,510 --> 00:29:14,470
so it was great. 
It gave them more exposure to an

557
00:29:14,470 --> 00:29:18,040
American market. 
I guess, I guess, I mean Frost 

558
00:29:18,040 --> 00:29:21,760
Haven is their big products. 
I think anyone who did well the 

559
00:29:21,800 --> 00:29:25,160
back it would have, Yeah. 
Yeah, I mean, yes. 

560
00:29:25,160 --> 00:29:31,160
But their color line of inserts 
has really grown. 

561
00:29:32,920 --> 00:29:34,760
They're they're doing more and 
more. 

562
00:29:35,000 --> 00:29:37,760
I'm trying to think of the most 
recent one that surprised me. 

563
00:29:38,120 --> 00:29:41,440
Oh, Lost Ruins of Arnac. 
Oh yeah, I haven't seen that one

564
00:29:41,440 --> 00:29:42,360
yet. 
I've seen that and I'm like. 

565
00:29:43,090 --> 00:29:45,970
I have the Gray one, so I'm not 
going to buy the color one. 

566
00:29:45,970 --> 00:29:48,370
But now I'm like I told Richard 
I was like, how could you do 

567
00:29:48,370 --> 00:29:52,370
that to me? 
I think I think if people go 

568
00:29:52,370 --> 00:29:57,290
back, we have our interview with
Richard, an episode maybe 15 or 

569
00:29:57,290 --> 00:29:59,410
so ago. 
Yeah, he was our very first 

570
00:29:59,410 --> 00:30:05,170
guest on here and he talked to 
me at the UK Games Expo about 

571
00:30:05,210 --> 00:30:06,610
printing. 
And actually I think from a 

572
00:30:06,610 --> 00:30:10,890
brightly it was, it's cheaper to
print the color inserts that it 

573
00:30:11,010 --> 00:30:14,820
was. 
The Gray, yeah, how about that. 

574
00:30:14,860 --> 00:30:16,180
But you need the right 
machinery. 

575
00:30:16,180 --> 00:30:19,500
So yeah, it's great that that 
that that put line is I guess 

576
00:30:19,500 --> 00:30:22,060
rapidly evolving. 
I'm sure it never stops. 

577
00:30:22,300 --> 00:30:25,900
But at UK GE they'd sold out by 
the Sunday, is that similar? 

578
00:30:25,900 --> 00:30:29,700
They he did not sell out when I 
saw him at the end of the day on

579
00:30:29,700 --> 00:30:31,060
Sunday, they still had product 
love. 

580
00:30:31,220 --> 00:30:33,740
OK that's good. 
So yeah, very popular. 

581
00:30:33,780 --> 00:30:35,660
Yeah, big fan. 
Definitely need to get a few 

582
00:30:35,660 --> 00:30:39,340
more of those into a number of 
recent acquisitions I have. 

583
00:30:40,210 --> 00:30:43,490
OK, so that is the end of our 
designer episode. 

584
00:30:43,890 --> 00:30:45,850
Yeah. 
Our next episode, we're going to

585
00:30:45,850 --> 00:30:52,130
hear your personal experience. 
I'll just melodical for 30 

586
00:30:52,130 --> 00:30:56,050
minutes or less and tell you 
about my thoughts and my 

587
00:30:56,050 --> 00:30:58,250
experience of Gen. 
Con with all the people I met. 

588
00:30:58,450 --> 00:31:03,090
Pj's road trip. 
Yeah, OK, so with with that, I 

589
00:31:03,090 --> 00:31:05,770
look forward to hearing more 
about your road trip to Gen. 

590
00:31:05,850 --> 00:31:07,810
Con and your post game 
experiences. 

591
00:31:08,390 --> 00:31:12,030
Thank you everyone for listening
and we'll be back next week. 

592
00:31:12,990 --> 00:31:15,310
Thanks everyone for listening. 
Please subscribe. 

593
00:31:15,310 --> 00:31:19,190
And as always, we love to hear 
your thoughts and ideas, so make

594
00:31:19,190 --> 00:31:21,110
sure to leave those in the 
comments. 

595
00:31:21,310 --> 00:31:25,310
And don't forget you can also 
chat with us both on Instagram 

596
00:31:25,390 --> 00:31:26,990
at meepletomeeple.
