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Hey guys, welcome to episode one
O 8 of Meeple to Meeple. 

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As always, I remain PJ and 
unfortunately there's no Gareth 

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with us. 
Today is a very interesting 

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episode. 
It's one that has had a lot of 

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problems. 
It's had a lot of challenges, 

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but you know, when you're trying
to unite Meeples around the 

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world, there are always 
challenges. 

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So this is the second recording 
of this interview that just did 

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not go right for Gareth and I 
before the holiday season. 

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But I am happy to have with us 
again the reprise of Josh Wood 

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from AG Games. 
Josh, how are you? 

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I'm doing good. 
It's been a crazy month or so 

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for me, but I'm glad that we get
to do this again. 

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I think this is going to be 
great. 

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We're going to just nail it more
of the second time. 

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So there you go, We got it. 
So yeah, it's like we we 

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recorded this back in November. 
We had some technical issues. 

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Then it was Thanksgiving and 
then you went to PAX Unplugged 

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and then the holidays. 
And then recently you just, you 

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had to evacuate from the fires, 
right? 

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Yeah, yeah, yeah. 
I had AI evacuated from the 

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fires, so I was in a hotel. 
And then now I'm here in 

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Atlanta, so I've been just 
bouncing all around. 

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But you know, sometimes you have
to travel, right? 

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Is is that a good a good segue? 
That is a great segue, which is 

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why you're here. 
You're here to talk about what I

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think my, my prediction is that 
your game, Let's Go to Japan is 

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definitely going to be a nominee
for the Spiel the Yard for this 

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year. 
I think it's definitely made it 

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into Gareth and I's top 10 for 
games for 2024 that were 

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released in 2024. 
It hit the table so many times, 

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both Gareth and I, I think, and 
a lot of our friends who are 

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always posting, I know there's a
lot of folks interested in this 

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conversation and I think that 
this is going to be exciting. 

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So before we dive into it, tell 
us a little bit about yourself, 

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how you got into the hobby. 
How did you become a game 

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designer and publisher? 
Yeah, I, you know, I think when 

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so I think IA little background,
I work for AEG. 

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I guess that's more of the 
middle of the story. 

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But you know, I think like a lot
of us, we just, we, we always 

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like gaming and then we get into
the hobby of games. 

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I got, I got in around like 2003
when I first was in college. 

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And you know, I think like at 
all points gamers decide, you 

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know, or a certain number of 
game designers go. 

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I wonder if I could make a board
game. 

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And you know, I tried doing that
and I sold my first game to AG 

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and then they gave me a shot at 
being a developer for Tiny 

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Towns. 
And then so and then they hired 

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me full time. 
So now I work full time for AG. 

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So I get to do design work and 
development work. 

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And that's sort of my that's the
sort of my story. 

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So when did you you started in 
the hobby in 2003? 

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When did you go on board AG as a
full time staff? 

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2018. 
OK. 

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Yeah, so. 
Pretty recent. 

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Yeah, so I started with it. 
Yeah. 

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Because so Cat Lady came out in 
2017. 

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I think I sold it to them. 
I think the crazy story about 

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Cat Lady is I sold them Cat Lady
in January of 2017 and came out 

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later in 2017, and that kind of 
stuff never happened. 

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Usually when you sell a game, it
takes a year, 2 years, three 

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years plus for it to come out. 
But I actually did the artwork 

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for Cat Lady, but that was the 
current type of art. 

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And so I had planned for them to
find their own artists and 

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everything. 
And you know, usually there's a 

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development cycle, but they're 
like, look, we think that this 

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game is fully developed. 
We love the arts, we want to do 

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it, but I was not confident with
my art. 

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I was like, oh, maybe we should 
hire a professional artist to 

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put like good artwork on instead
of my artwork. 

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Then they offered me a little 
bit more money to use my artwork

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and I was like, OK, I guess, I 
guess we'll roll with my. 

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Artwork there it is that's 
that's awesome. 

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So let's go to Japan. 
Is your what was? 

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It it's my third solo game, 
yeah, or my third game, yeah. 

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You know, I do design on like 
the expansions for tiny towns 

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and stuff. 
But if you talk about standalone

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games that are Josh Wood 
products, it's Cat Lady than 

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Santa Monica. 
And now let's go to Japan. 

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Santa Monical's got quite a 
following, doesn't it? 

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Yeah, you know, it's, it's 
great. 

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All three of my games have had a
good following. 

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People come up to me and tell me
that they, they like the, the 

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various games that I've created.
And I, I, I just appreciate any 

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time someone says nice about the
work I, I do, I'm, I'm, I'm 

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always happy with the products 
that I put out. 

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Otherwise like I wouldn't put 
them out. 

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And so when people kind of tell 
me that they like them, it makes

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me very happy. 
Yeah. 

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So we get to, I guess you're 
planning a trip to Japan in 

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2020, right? 
You've got Santa Monica and Cat 

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Lady under your belt. 
People know who you are. 

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And then the pandemic hits. 
Walk us through kind of how you 

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approached making this game and 
tying it to your plans for your 

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travel to Japan. 
Yeah. 

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I mean, when when the pandemic 
started, I was supposed to go to

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Japan April first. 
So it was just a few weeks after

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lockdowns when we were supposed 
to go. 

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So we had to cancel that trip. 
And there was this kind of 

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bargain, I guess, that I made 
myself to like make myself not 

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feel so bad about missing that 
trip that maybe if I made a game

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about it, I wouldn't feel like 
if I made a game about the trip 

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I was going to take, it would 
maybe make me feel like the trip

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actually happened. 
Or it was like a way to put, you

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know, to still like make that 
trip happen in some way, shape 

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or form. 
And, and, and look, you know, 

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obviously a game designers, they
all decided to try to make games

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during the pandemic, right? 
Like, you know, more free time 

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and stuff like that. 
And this is a great project for 

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me to do. 
I'd already done so much 

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research on Japan, and then I 
just did even more. 

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I even learned how to speak 
Japanese during that time 

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period. 
So I really wins all in because 

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it was just like, well, I'm just
going to put everything I could 

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into this game. 
And so that's what I did. 

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So how? 
Okay, so the the lockdown is 

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announced, you can't, you're 
cancelled, your trip is 

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cancelled. 
How long from that point till 

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you start developing it into a 
game? 

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How long did that take? 
And was it like in a week you 

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were like, well, I got to turn 
this into a game or like, how 

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long did that process take? 
I guess? 

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And then emotionally, mentally, 
like all that. 

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Yeah, that's the that's the 
question. 

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So if the lockdown started, I'm 
guessing sometime in March if I 

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recall. 
I think so, yes. 

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And I think what happened was 
April first arrived and, you 

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know, I said to my partner like,
well, we'd be going on to a 

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plane to Japan right now. 
And then I think when our return

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date hits, which is like 10 days
later or so, like April 10th or 

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11th. 
And I was like, Can you imagine 

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we would be getting home from 
Japan right now? 

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And I around that time, I think 
it's when I started going like, 

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I, you know, I think it's 
possible. 

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I started thinking about the 
idea, but I think that's when I 

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was like, you know, I think I 
just got to do this. 

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And like I said, just just 
really committed to it. 

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And, and, and I got to say like 
a huge thank you to, to AG 

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because I kind of just told them
usually game designers, we make 

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a game and then we work on it 
for a long time. 

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And then we pitched it. 
You know, I kind of said to AG 

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like, Hey, I kind of want to 
make this game. 

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And then they're like, yeah, try
and make that game. 

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And I mean, they're like, we'll 
see what happens, right? 

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But but you know, they they kind
of gave me a lot of space to 

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work on it, which is really nice
of them. 

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Cool, that's awesome. 
So you get the concept and 

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development. 
Is it natural for you whenever 

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you have some sort of life 
experience, a trip is cancelled,

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you go to a party, whatever 
experience. 

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Is it natural for you as a game 
designer to think I need to make

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this into a game? 
Or did that take some sort of 

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leap for you to? 
Yeah, it's interesting. 

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Designers are usually described 
as being mechanics first, theme 

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second or theme first, designed 
second. 

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So I think I just run through 
both those in my head at the 

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same time and then eventually, 
like I they just kind of click 

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in my mind. 
So for instance, with Santa 

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Monica, I knew I had this idea 
to make a tableau game where you

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made a big like a card stacked 
on like kind of panorama that 

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you would finish the game with. 
And I wanted people to be like 

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moving around in the 
environment. 

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But I like didn't know what the 
theme I was going to do. 

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And then I was at the beach one 
day, ironically, I was a few 

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miles north in Malibu and I was 
I was at a beach there and I 

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thought like how beautiful it 
looked. 

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And I said, Oh, I wonder if I 
could do this and that. 

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I mean, that's so that's maybe 
the best way I can explain it. 

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Is that like I, I think about 
both things. 

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This one was a little bit more 
theme first. 

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It's because it's like, well, 
they know it's going to be 

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Japan. 
They know what, you know, you're

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going to be planning a trip, 
which is which is a mechanical 

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thing, but it's also the 
thematic thing. 

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And so a lot of the mechanisms 
are informed by the theme. 

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In fact, something that's kind 
of weird is there's times when 

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you're making a game like let's 
go Japan where people go, well, 

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why couldn't you have a card 
that scores you points based on 

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this? 
And I'm like, well, that 

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doesn't, that doesn't really 
exist. 

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You know, you know, it's like, 
you know, people like what what 

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you really need is like more 
like shopping nature experiences

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in the game. 
I'm like, well, there's not a 

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lot of shopping nature 
experiences in real life because

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those two are a little bit 
diametrically opposed. 

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There is a, there is in the game
a very famous mall that has like

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a park on top of it. 
And that's like one of the only 

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shopping nature cards in the 
entire game. 

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But if someone says like, hey, I
want more of this in the game, 

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it's like, well, too bad. 
It's got to like fit the source 

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material and you can try to 
fudge it a little bit. 

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But to me it was really 
important to get everything 

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right, right? 
Like I didn't want it coming out

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and people going like, well, 
it's not really like that. 

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So that was important. 
So I tried to like not break 

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those rules as much as possible.
So you had said your original 

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trip was for 10 days, 10 days. 
I think you said you were going 

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to you were you were intending 
to stay there for 10 days. 

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So then the game itself is over 
six days, right? 

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Yeah. 
So talk to me about that. 

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Why 6 and not the full 10? 
So for me it made sense to make 

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it 7 so 10 days would play. 
I I think too long and you would

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need so many more cards for the 
deck and, and so 7 made the most

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sense. 
It's a week, it's very balanced,

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it's very harmonious. 
And then I think in play test I 

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just realized that someone just 
said, let's try shorten it like 

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by two days and see what 
happens. 

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And then I showed it one day 
because I was like, well, I 

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don't know about that. 
And I showed it one day. 

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I was like, oh, it's a little 
bit smoother. 

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And so I, it kind of just stayed
that way. 

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So that's, that's the reason it 
felt like it. 

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That's a that's a way that the 
game, you know, mechanics 

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dictated the decision overall. 
So this just proves your point 

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that you as a designer balance 
theme and mechanics. 

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And this is exactly what 
happened in the final product, I

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think. 
Yeah, absolutely. 

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Yeah, So what about the So you 
obviously did a lot of research 

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because these cards are just 
magnificent and they're all real

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places that you were intending 
to go. 

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There's the three you play 3 
cards per day, right? 

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And you're traveling between 
Tokyo and Kyoto, possibly back 

223
00:11:55,280 --> 00:11:59,000
and forth depending upon how the
cards play in front of you. 

224
00:12:00,560 --> 00:12:05,480
Why 2 cities and not just say 
Tokyo and do let's go to Tokyo? 

225
00:12:05,760 --> 00:12:07,680
Why the two? 
Was that because it was a 

226
00:12:07,680 --> 00:12:09,680
reflection of what your trip was
going to be? 

227
00:12:09,680 --> 00:12:11,880
Or is it? 
Yeah, Yeah, that's, that's 

228
00:12:11,880 --> 00:12:13,560
exactly right. 
So two things. 

229
00:12:13,560 --> 00:12:16,400
One, I was going to go to Tokyo 
and Kyoto, OK. 

230
00:12:16,480 --> 00:12:20,840
And also that's kind of the two 
cities most people go on their 

231
00:12:20,840 --> 00:12:23,920
first trip to Japan, OK. 
And they're also very they're 

232
00:12:23,920 --> 00:12:27,480
very much different cities, even
though that they're through the 

233
00:12:27,480 --> 00:12:30,640
biggest cities and something 
that maybe people don't know 

234
00:12:30,640 --> 00:12:33,880
when they play Let's go Japan, 
you know, there's the different 

235
00:12:33,880 --> 00:12:36,360
icons. 
And so there's more shopping and

236
00:12:36,360 --> 00:12:42,360
food cards in Tokyo and there's 
more nature and friends in the 

237
00:12:42,360 --> 00:12:45,200
Kyoto deck. 
And, and because that's actually

238
00:12:45,200 --> 00:12:51,280
how it is like when you go to 
Kyoto, it's it's more about 

239
00:12:51,280 --> 00:12:53,200
seeing the famous temples and 
shrines. 

240
00:12:53,480 --> 00:12:57,400
It's more about seeing things 
like cherry blossoms or kind of,

241
00:12:57,640 --> 00:13:01,960
you know, it's not as busy of a 
city where if you go to Tokyo, 

242
00:13:02,080 --> 00:13:04,040
there's a lot more stopping 
opportunities. 

243
00:13:04,040 --> 00:13:07,480
And you know, it has the most 
Michelin star restaurant. 

244
00:13:08,360 --> 00:13:11,280
And so you can get great food 
everywhere. 

245
00:13:11,400 --> 00:13:14,040
But that's why you kind of do 
that breakdown. 

246
00:13:14,040 --> 00:13:17,320
So it was kind of a fun way to 
show two different types of 

247
00:13:17,320 --> 00:13:19,480
decks that are similar but 
different. 

248
00:13:19,720 --> 00:13:22,480
There's definitely experiences 
of both in each deck, but 

249
00:13:22,480 --> 00:13:24,280
there's this more of each of 
those types. 

250
00:13:25,280 --> 00:13:28,280
So and I think that frames are 
actually like a really important

251
00:13:28,360 --> 00:13:31,160
part of like kind of going to 
Japan. 

252
00:13:31,520 --> 00:13:34,640
So it was kind of fun to kind of
put a train mechanism in the 

253
00:13:34,640 --> 00:13:36,440
game. 
Right, so that's cool. 

254
00:13:36,440 --> 00:13:42,040
So this game was so last year in
April, I traveled to England and

255
00:13:42,040 --> 00:13:44,080
it was the first time that 
Gareth and I got to meet in 

256
00:13:44,080 --> 00:13:46,320
person. 
The very first game we played at

257
00:13:46,320 --> 00:13:50,320
his house was Let's Go to Japan.
He had the Kickstarter exclusive

258
00:13:50,560 --> 00:13:54,600
with the porcelain cups and the 
neoprene mats was beautiful. 

259
00:13:54,920 --> 00:13:57,360
It was a great experience, so 
thank you for that. 

260
00:13:57,720 --> 00:14:02,320
Thank the graphic designers and 
the artists who are like in 

261
00:14:02,320 --> 00:14:04,360
Japan. 
Okay. 

262
00:14:05,280 --> 00:14:08,840
All the artists are are like 
Japan based artists and so they 

263
00:14:08,840 --> 00:14:11,520
really make the game like look 
good that that in the art. 

264
00:14:11,520 --> 00:14:13,640
Graphic designer Bridget, he's 
amazing. 

265
00:14:14,200 --> 00:14:16,760
Sorry, continue with your story.
So make sure I got that in 

266
00:14:16,760 --> 00:14:18,240
there. 
No, absolutely. 

267
00:14:18,240 --> 00:14:21,400
Thank you to the Japanese and 
graphic designers and artists 

268
00:14:21,400 --> 00:14:23,040
for that because it really comes
through. 

269
00:14:23,040 --> 00:14:26,240
It has a unique look to it 
compared to other board games 

270
00:14:26,240 --> 00:14:30,080
and our collections. 
But so I had just come back from

271
00:14:30,080 --> 00:14:33,680
four days in London and now I'm 
in Southampton where Gareth 

272
00:14:33,680 --> 00:14:36,200
lives. 
And so naturally, as we're 

273
00:14:36,200 --> 00:14:39,120
playing the game, we were 
talking about how this could 

274
00:14:39,120 --> 00:14:43,720
easily become a let's go to 
London or a let's go to Chicago.

275
00:14:43,880 --> 00:14:45,920
You could pick different 
tourists. 

276
00:14:46,000 --> 00:14:49,600
And we talked a little bit about
this in our previous, our first 

277
00:14:49,600 --> 00:14:52,840
try at this interview, right? 
It's like, could you do, do you 

278
00:14:52,840 --> 00:14:56,000
foresee doing other things? 
One of the things I noticed, and

279
00:14:56,000 --> 00:14:58,120
I really want to get your input 
on this, is when I have 

280
00:14:58,120 --> 00:15:00,960
conversation with people about 
this game and we talk about they

281
00:15:00,960 --> 00:15:03,640
could do this and this, it's 
always a single city. 

282
00:15:04,000 --> 00:15:07,560
Let's go to London, let's go to 
New York, let's go to Berlin, 

283
00:15:07,720 --> 00:15:12,240
let's go to Paris, right? 
But the key to this game is 

284
00:15:12,240 --> 00:15:18,640
there's two, there's two cities.
And so talk about that and how 

285
00:15:18,640 --> 00:15:22,120
you would see any future 
iterations of this game. 

286
00:15:22,400 --> 00:15:24,800
Let's go somewhere else. 
Yeah. 

287
00:15:25,040 --> 00:15:27,520
So it's interesting. 
So let's say I wanted to do 

288
00:15:27,520 --> 00:15:31,720
let's go to France next. 
The problem is that with France,

289
00:15:31,720 --> 00:15:34,160
you're going to mostly go to 
Paris, and Paris has enough 

290
00:15:34,160 --> 00:15:38,000
things to support a big deck. 
And there are other great places

291
00:15:38,000 --> 00:15:39,640
to go. 
You can go into the Normandy 

292
00:15:39,640 --> 00:15:42,240
region. 
You could go out to Strasburg. 

293
00:15:42,240 --> 00:15:44,640
But like, for instance, I 
couldn't make a Strasburg deck 

294
00:15:44,640 --> 00:15:47,400
because you kind of go for the 
Christmas markets, for instance,

295
00:15:47,400 --> 00:15:49,440
right? 
Or like if there is another big 

296
00:15:49,440 --> 00:15:52,000
city, it's kind of far away. 
It's not something you can hop 

297
00:15:52,000 --> 00:15:55,000
back and forth on. 
In fact, your next big closest 

298
00:15:55,000 --> 00:15:58,480
city is actually London. 
And then it's like, well, do you

299
00:15:58,480 --> 00:16:01,080
do like, let's go to Europe and 
then you're just going to London

300
00:16:01,080 --> 00:16:03,320
and and Paris. 
That sounds weird. 

301
00:16:03,800 --> 00:16:07,800
So you know, I do foresee 
sometimes like you, I mean, but 

302
00:16:07,800 --> 00:16:09,320
you can find examples where you 
could do it. 

303
00:16:09,320 --> 00:16:12,920
You could do Italy and you can 
make it Florence and Rome. 

304
00:16:13,120 --> 00:16:16,160
You can do Venice and Rome. 
You could do Florence and Venice

305
00:16:16,160 --> 00:16:17,760
or maybe all three of those, 
right? 

306
00:16:19,600 --> 00:16:22,640
There are ways to do it, but 
there's also maybe ways that 

307
00:16:22,680 --> 00:16:25,880
because if I make like another 
Let's Go game and what we've 

308
00:16:25,880 --> 00:16:27,520
been talking about is a couple 
things. 

309
00:16:27,520 --> 00:16:30,160
One has got to be something that
I'm interested in doing the 

310
00:16:30,160 --> 00:16:32,400
research for because I want to 
make sure I keep that 

311
00:16:32,400 --> 00:16:36,520
authenticity. 
And then to like, like, I feel 

312
00:16:36,520 --> 00:16:40,400
OK with changing the mechanism 
so maybe the trains can come out

313
00:16:41,080 --> 00:16:43,520
and then maybe I can put 
something else back in that 

314
00:16:43,520 --> 00:16:47,240
makes you feel like a diversity 
of areas. 

315
00:16:47,320 --> 00:16:49,600
Something like we did with the 
day trips expansion. 

316
00:16:50,040 --> 00:16:52,240
Because, you know, let's go to 
Japan, there was the day trips 

317
00:16:52,240 --> 00:16:57,080
expansion that allows you go to 
Osaka or Nara or Yokohama, 

318
00:16:57,080 --> 00:16:59,560
right? 
Because I knew there was going 

319
00:16:59,560 --> 00:17:02,120
to be some people who are like, 
I really want to have this place

320
00:17:02,240 --> 00:17:05,040
in there, right? 
And let's face it, there's a lot

321
00:17:05,040 --> 00:17:08,760
of great places to go to in many
countries. 

322
00:17:09,720 --> 00:17:13,000
So, you know, I, I think you 
just have to, you know, you have

323
00:17:13,000 --> 00:17:16,440
to try to like weigh what people
are expecting versus what can 

324
00:17:16,440 --> 00:17:18,960
you give them that's new. 
How can we change the game? 

325
00:17:19,000 --> 00:17:22,079
What can we do differently? 
Because also like, it's like, if

326
00:17:22,079 --> 00:17:27,240
you just kind of just change the
art and the names of the titles,

327
00:17:27,240 --> 00:17:28,880
it's not going to be that 
exciting. 

328
00:17:28,880 --> 00:17:30,680
You have to kind of get 
something new. 

329
00:17:30,680 --> 00:17:33,720
Like I really like how the Great
Western Trail games work, for 

330
00:17:33,720 --> 00:17:36,600
instance, on giving you 
something kind of new but 

331
00:17:36,600 --> 00:17:39,080
familiar each time. 
And so I think that's I would 

332
00:17:39,080 --> 00:17:43,880
take. 
Is there any plans for a future 

333
00:17:43,880 --> 00:17:46,560
iteration of a Let's go to in 
the future? 

334
00:17:46,560 --> 00:17:48,720
Something you're working on, 
something you're just having 

335
00:17:48,720 --> 00:17:52,600
conversations with AEG about. 
Yeah, we're, we're having 

336
00:17:52,600 --> 00:17:54,960
conversations about places that 
we could go. 

337
00:17:54,960 --> 00:17:57,160
Are we thinking like more 
abstract things? 

338
00:17:57,200 --> 00:18:01,200
You know, someone at my company 
is like, why couldn't we do 

339
00:18:01,480 --> 00:18:04,600
let's go to the moon and it's 
all about the space race. 

340
00:18:05,280 --> 00:18:08,680
Sure that, that was a little too
abstract for me, but I, I don't 

341
00:18:08,680 --> 00:18:12,320
know, like if I had the idea, I 
could do that. 

342
00:18:14,560 --> 00:18:16,800
So we have had a lot of 
conversations about like what 

343
00:18:16,800 --> 00:18:20,000
places would work, what like 
mechanisms would need to change.

344
00:18:20,000 --> 00:18:23,240
So there's like a blueprint of 
like what, what could work. 

345
00:18:23,320 --> 00:18:26,560
Right now we're just really 
excited about let's go Japan. 

346
00:18:26,560 --> 00:18:29,200
We really are trying to get the 
message out about the game, 

347
00:18:29,280 --> 00:18:31,920
having people play it. 
You know, the game is less than 

348
00:18:31,920 --> 00:18:34,480
one year old, so we're still 
just trying to make sure we give

349
00:18:34,920 --> 00:18:37,880
it all the love. 
But we're, you know, I and plus,

350
00:18:37,880 --> 00:18:41,000
I can't help but think about 
things whenever I travel. 

351
00:18:41,240 --> 00:18:43,960
I went to London last year. 
I went to France last year. 

352
00:18:44,120 --> 00:18:47,240
I went to Thailand last year. 
And yes, every single second I 

353
00:18:47,240 --> 00:18:49,440
was in those places. 
I'm like, how would I do? 

354
00:18:49,440 --> 00:18:52,680
Let's go to Thailand, you know, 
like, could I put rickshaws in 

355
00:18:52,680 --> 00:18:53,560
the game? 
You know? 

356
00:18:53,560 --> 00:18:58,040
And so it gets into your brain. 
You're always like thinking like

357
00:18:58,320 --> 00:19:01,680
what could I do? 
So I'm curious, it's kind of a 

358
00:19:01,680 --> 00:19:05,240
two-part question. 
What was your favorite, What was

359
00:19:05,240 --> 00:19:09,720
your element, your favorite 
experience of developing the 

360
00:19:09,720 --> 00:19:12,920
game? 
And the second part is what was 

361
00:19:12,920 --> 00:19:17,120
your favorite or what is your 
favorite card or location in the

362
00:19:17,120 --> 00:19:20,360
game? 
It's both good questions. 

363
00:19:20,600 --> 00:19:26,520
So while making Let's Go Japan, 
there was kind of 2 little 

364
00:19:26,520 --> 00:19:30,080
breakthroughs. 1 was kind of 
coming up with the idea of the 

365
00:19:30,760 --> 00:19:35,080
highlight of the day, which is 
if you've collected a certain 

366
00:19:35,080 --> 00:19:38,000
number of symbols, you get to 
score a bonus at the end of the 

367
00:19:38,000 --> 00:19:42,280
day that you chose. 
So that was a, that was a really

368
00:19:42,280 --> 00:19:45,400
cool thing that I learned or 
that we discovered, you know. 

369
00:19:45,920 --> 00:19:51,320
But I think for me, the concept 
of the walks are really 

370
00:19:51,320 --> 00:19:55,040
interesting because they add to 
sort of that story that you can 

371
00:19:55,040 --> 00:19:58,200
tell at the end of the game, 
because we had the story at the 

372
00:19:58,200 --> 00:20:01,560
end of the game and it actually 
always started with like a story

373
00:20:01,560 --> 00:20:05,560
you told at the end of the game.
But I think that it was like a 

374
00:20:05,560 --> 00:20:09,120
little, it was like kind of 
clunky, and then I streamlined 

375
00:20:09,120 --> 00:20:11,240
it all the way. 
And then I was like, well, I 

376
00:20:11,240 --> 00:20:13,760
want there to be decisions and 
things that are surprises 

377
00:20:13,760 --> 00:20:16,600
happening because that's a big 
thing about being on vacation. 

378
00:20:16,600 --> 00:20:19,480
You have certain surprises, you 
go out. 

379
00:20:19,560 --> 00:20:23,280
When I was in Japan, I was at 
the Sensoji Temple, and I've 

380
00:20:23,280 --> 00:20:26,080
been to the Sensoji Temple. 
It's a big temple. 

381
00:20:26,200 --> 00:20:27,640
It's beautiful. 
It's great. 

382
00:20:28,280 --> 00:20:30,920
And then as I was like, I 
wouldn't around a corner and 

383
00:20:30,920 --> 00:20:34,640
they had like a baby crying 
competition going on and I 

384
00:20:34,680 --> 00:20:36,040
didn't know that was going to be
going on. 

385
00:20:36,080 --> 00:20:38,560
Yeah, they have like these. 
It's it's very interesting. 

386
00:20:38,560 --> 00:20:41,440
They had these babies come in 
and like their parents hold them

387
00:20:41,600 --> 00:20:44,400
and then a guy tries to make 
scary faces at them and which 

388
00:20:44,400 --> 00:20:46,440
someone cries for wins, I 
believe. 

389
00:20:46,440 --> 00:20:50,480
Or maybe you lose because you're
about trying to be brave. 

390
00:20:50,480 --> 00:20:54,280
I don't quite remember. 
So like I didn't know this was a

391
00:20:54,280 --> 00:20:55,680
thing and I just stumbled upon 
it. 

392
00:20:56,360 --> 00:20:58,360
And and that's like the thing 
with the walks is that you put 

393
00:20:58,360 --> 00:21:01,360
these face on cards and then you
flip them over and you're like, 

394
00:21:01,480 --> 00:21:06,560
I was here and then I ran into 
this thing and I decided to stay

395
00:21:06,560 --> 00:21:08,600
and do it. 
It's a thing that's like 

396
00:21:08,680 --> 00:21:10,920
unscheduled. 
So that was the biggest 

397
00:21:10,920 --> 00:21:13,680
breakthrough. 
My favorite card in the game is 

398
00:21:13,680 --> 00:21:18,640
probably the Cocodera Temple. 
Cocodera Temple. 

399
00:21:19,440 --> 00:21:22,160
Yeah, there's only one of it in 
the game and it gives you 2 

400
00:21:22,160 --> 00:21:27,440
nature, it gives you a temple 
and a unique experience icon. 

401
00:21:28,040 --> 00:21:29,600
And so it gives you a lot of 
icons. 

402
00:21:29,800 --> 00:21:32,960
It doesn't give you any points 
and it and it costs you money, 

403
00:21:34,600 --> 00:21:38,920
but it's it's just it's a good 
card to kind of set you up for 

404
00:21:38,920 --> 00:21:41,800
like later on the game if you 
played early or you can play it 

405
00:21:41,800 --> 00:21:44,360
for its final scoring thing and 
it's and scores, I think for 

406
00:21:44,360 --> 00:21:47,800
nature and unique experiences. 
So there's like a really fun 

407
00:21:47,880 --> 00:21:50,040
route that I like to take if I 
get that card early. 

408
00:21:50,040 --> 00:21:52,880
That's one of my favorite cards 
the game and and I went there in

409
00:21:52,880 --> 00:21:56,000
real life and it's a really cool
experience to actually kind of 

410
00:21:56,640 --> 00:22:01,360
it's this temple. 
Kokodera means Moss temple in 

411
00:22:01,360 --> 00:22:03,840
Japanese. 
That's actually just its 

412
00:22:03,840 --> 00:22:06,560
colloquial name. 
It's got a different name, Sai 

413
00:22:06,560 --> 00:22:07,680
Ho do you guys think it's 
called? 

414
00:22:09,160 --> 00:22:12,840
But Kokodera is what they call 
it, which means Moss temple. 

415
00:22:12,840 --> 00:22:14,720
And it's because it's got these 
like hundreds of different 

416
00:22:14,720 --> 00:22:19,040
species of Moss around there. 
And to get a reservation, you 

417
00:22:19,040 --> 00:22:21,240
actually have to mail them a 
postcard. 

418
00:22:23,120 --> 00:22:25,680
There's a way to do online, but 
for the longest time, you had, 

419
00:22:25,680 --> 00:22:29,080
like, mail them a postcard. 
And so it's like a very unique 

420
00:22:29,160 --> 00:22:33,040
thing to do when you're in Japan
to try to like, get this 

421
00:22:33,040 --> 00:22:36,600
reservation before you go by 
sending them a postcard and just

422
00:22:36,760 --> 00:22:38,440
seeing what happened. 
Interesting. 

423
00:22:38,760 --> 00:22:42,360
And so like what I think about 
that card a lot, you know, might

424
00:22:42,360 --> 00:22:44,880
the experience of it. 
So that that's probably my 

425
00:22:44,880 --> 00:22:47,040
favorite card in the game. 
It's tough to choose. 

426
00:22:47,560 --> 00:22:48,960
Oh, I get it. 
I understand. 

427
00:22:48,960 --> 00:22:51,520
No, that's why I asked the 
difficult questions. 

428
00:22:51,520 --> 00:22:55,920
What was, if anything, was 
probably the most surprising in 

429
00:22:55,920 --> 00:22:58,960
the course of the development of
the game from concept to finish.

430
00:22:58,960 --> 00:23:01,840
Is there something that just 
stuck out to you like whoa that 

431
00:23:01,920 --> 00:23:10,080
I didn't expect that or? 
I mean, that's a lot of things 

432
00:23:10,280 --> 00:23:14,000
happen when you're designing a 
game that surprised you. 

433
00:23:14,080 --> 00:23:17,240
You know, there was a time when 
I felt like everything was just 

434
00:23:17,240 --> 00:23:20,640
not going to work out. 
And then just when I mean, just 

435
00:23:20,640 --> 00:23:24,880
the whole process, when it 
starts to work and you go, oh, I

436
00:23:24,880 --> 00:23:27,520
like this. 
And there there becomes a time 

437
00:23:27,520 --> 00:23:31,840
when you get close to finishing 
the game and you play the game 

438
00:23:31,840 --> 00:23:35,320
100 times or more. 
And when you actually have that 

439
00:23:35,320 --> 00:23:37,480
feeling like you're like, oh, I 
just want to play this game. 

440
00:23:37,520 --> 00:23:40,760
Like, you know, let's go to 
pants now on Porgy Marina. 

441
00:23:41,000 --> 00:23:45,400
Yep, and I enjoy just going on 
board game arena and playing it.

442
00:23:45,400 --> 00:23:47,120
It's it's just still like a lot 
of fun. 

443
00:23:47,120 --> 00:23:51,360
So I think the most surprising 
thing for me is just how much 

444
00:23:51,360 --> 00:23:56,280
I've enjoyed, you know, here's 
the most surprising thing. 

445
00:23:56,520 --> 00:23:59,720
This is technically after the 
game, but I was very surprised 

446
00:23:59,720 --> 00:24:02,760
at how much during the 
Kickstarter, the comments 

447
00:24:02,760 --> 00:24:04,880
weren't like, why is shipping 
this much? 

448
00:24:04,880 --> 00:24:07,800
Or you know, like things that 
people talk about that like what

449
00:24:07,800 --> 00:24:09,960
are you trying to do? 
I don't want porcelain bulls or 

450
00:24:09,960 --> 00:24:12,080
whatever. 
But it was mostly focused 

451
00:24:12,080 --> 00:24:14,840
around, hey, I had the same 
story happened to me. 

452
00:24:14,840 --> 00:24:16,840
I didn't get to go to Japan 
because the pandemic. 

453
00:24:17,120 --> 00:24:19,240
People were like, I had a 
cancelled trip. 

454
00:24:19,560 --> 00:24:22,440
I was went to Japan. 
I saw this place. 

455
00:24:22,440 --> 00:24:25,040
I look, you know, people tell me
all their stories about going to

456
00:24:25,040 --> 00:24:28,920
Japan or similar places that 
they were going to go to. 

457
00:24:29,280 --> 00:24:32,160
I think that's the most 
surprising is just how how much 

458
00:24:32,160 --> 00:24:35,120
that people were able to connect
with the theme and the story. 

459
00:24:35,120 --> 00:24:38,080
Because originally the title of 
the game was going to be called 

460
00:24:38,360 --> 00:24:42,520
My Trip to Japan, because it was
all about my trip I didn't get 

461
00:24:42,520 --> 00:24:44,960
to take. 
And then and then I felt like 

462
00:24:44,960 --> 00:24:46,480
that was a bit maudlin or 
whatever. 

463
00:24:46,480 --> 00:24:49,920
So I just was kind of like, 
let's make it, let's go to Japan

464
00:24:50,160 --> 00:24:53,000
to make it more fun, exciting, 
because it's everybody's trip, 

465
00:24:53,040 --> 00:24:57,320
everyone coming along. 
And it turned out that's kind of

466
00:24:57,320 --> 00:25:01,120
the true thing. 
Everyone is, you know, has been 

467
00:25:01,120 --> 00:25:04,520
couldn't go, wants to go. 
I mean, obviously not everyone, 

468
00:25:04,520 --> 00:25:07,680
but you know, it's, it's amazing
how many people are like, wow, 

469
00:25:07,840 --> 00:25:11,560
like I'm going to Japan soon and
I'm like using your cards as 

470
00:25:11,560 --> 00:25:14,080
like a way to learn more about 
the cities we're going to. 

471
00:25:15,280 --> 00:25:17,440
Definitely. 
I think that's what makes this 

472
00:25:17,440 --> 00:25:20,680
game stand out from so many 
others is because you're 

473
00:25:20,680 --> 00:25:24,400
interacting with very real 
locations and a very real 

474
00:25:24,680 --> 00:25:29,600
culture that you could plan a 
trip to Japan by using the 

475
00:25:29,640 --> 00:25:32,000
components and the cards in your
game. 

476
00:25:32,320 --> 00:25:35,320
OK, I can plan this. 
And, you know, think about that.

477
00:25:35,320 --> 00:25:39,040
Do you have for anyone who's 
either hasn't played the game 

478
00:25:39,040 --> 00:25:42,040
yet or is new to the game or 
even our season, I think we had 

479
00:25:42,040 --> 00:25:45,200
an episode where we talked about
the emerging qualities in games.

480
00:25:45,200 --> 00:25:47,440
We're playing them multiple 
times and our different 

481
00:25:47,440 --> 00:25:51,640
strategies kind of rise to the 
surface and play a game over and

482
00:25:51,640 --> 00:25:53,600
over. 
Do you have any strategies? 

483
00:25:53,600 --> 00:25:56,040
Any tips for players when 
they're playing Let's Go to 

484
00:25:56,040 --> 00:25:59,920
Japan? 
Yeah, there's actually a lot of 

485
00:25:59,920 --> 00:26:03,200
like little subtle things that 
you can learn from playing it. 

486
00:26:03,200 --> 00:26:05,920
It's a game that I think some 
people will play and go again. 

487
00:26:05,920 --> 00:26:08,440
I match the icons and I just do 
my best or whatever. 

488
00:26:08,560 --> 00:26:11,360
But there's a lot of strategies 
that you can do. 

489
00:26:11,360 --> 00:26:15,120
So one that I love to do is 
early in the game, if I don't 

490
00:26:15,120 --> 00:26:18,520
have some, like if I see a great
card that I want to be my final 

491
00:26:18,520 --> 00:26:20,640
scoring card. 
So that's usually something 

492
00:26:20,640 --> 00:26:26,520
that's going to score me at 
least 20 points potentially I 

493
00:26:26,520 --> 00:26:29,320
will play it. 
If not, I actually might just 

494
00:26:29,320 --> 00:26:34,520
take those cards and discard 
them and put walks down on the 

495
00:26:34,520 --> 00:26:37,440
day that wants green symbols, 
because then you can get some 

496
00:26:37,440 --> 00:26:41,120
research tokens so you can start
looking for certain cards later.

497
00:26:42,200 --> 00:26:45,040
And then also you're still 
contributing towards the the 

498
00:26:45,160 --> 00:26:47,880
final goal for that day, which 
is try to match the icons on 

499
00:26:47,880 --> 00:26:50,080
that day. 
That's that's a really good 

500
00:26:50,240 --> 00:26:53,320
strategy that I think that a lot
of people will get better at if 

501
00:26:53,320 --> 00:26:55,680
they can kind of like learn how 
to do that. 

502
00:26:56,000 --> 00:26:57,640
Excellent. 
So take a walk. 

503
00:26:57,720 --> 00:27:01,200
Do not underestimate the role of
the research tokens. 

504
00:27:01,840 --> 00:27:05,640
Yes, because we take a walk, you
get a research token. 

505
00:27:05,920 --> 00:27:11,120
And so it's like a good way to 
get to kind of to slow play the 

506
00:27:11,120 --> 00:27:14,720
game because it actually is 
sometimes good to not commit 

507
00:27:14,720 --> 00:27:17,320
hard to a strategy early on 
because you don't know what 

508
00:27:17,320 --> 00:27:19,800
you're going to get, right? 
So it's like kind of good to 

509
00:27:19,800 --> 00:27:21,680
kind of like wait and build up a
little bit. 

510
00:27:21,840 --> 00:27:24,480
And that's why it's important to
be able to change their goal by 

511
00:27:24,480 --> 00:27:27,800
sticking the card on top. 
It's like, OK, I don't feel like

512
00:27:27,800 --> 00:27:30,160
I'm getting enough food for this
strategy, so I'm going to change

513
00:27:30,160 --> 00:27:34,120
it to more stopping. 
I think that's that's my big 

514
00:27:34,120 --> 00:27:37,080
thing is like, don't rush in. 
Just kind of like let the game 

515
00:27:37,080 --> 00:27:38,920
kind of build itself. 
And then there's a certain time 

516
00:27:38,920 --> 00:27:42,680
where you need to transition 
from hopefully playing it to 

517
00:27:42,680 --> 00:27:44,400
like, focusing on what you're 
doing. 

518
00:27:45,120 --> 00:27:48,040
That's a great that's great. 
I hope you guys are listening. 

519
00:27:48,120 --> 00:27:52,240
That's great because I have to 
admit I've I often overlook the 

520
00:27:52,240 --> 00:27:55,560
role of the research tokens and 
that's that's good. 

521
00:27:55,560 --> 00:27:58,040
That's that's definitely great. 
Something to keep in mind. 

522
00:27:58,320 --> 00:28:03,200
Do you have any tips, design 
insights for any up and coming 

523
00:28:03,200 --> 00:28:06,400
or new board game designers or 
just people who are thinking 

524
00:28:06,400 --> 00:28:07,880
about designing their first 
game? 

525
00:28:08,160 --> 00:28:10,680
Anything that you would want 
them to know that you've 

526
00:28:10,680 --> 00:28:14,560
learned. 
Yeah, I think that the most 

527
00:28:14,560 --> 00:28:22,200
important thing about being a 
game designer is get the game 

528
00:28:22,200 --> 00:28:26,440
out of your head. 
A lot of times people go, well, 

529
00:28:26,440 --> 00:28:28,520
hold on, I just need to think 
about it for a couple more 

530
00:28:28,520 --> 00:28:31,720
months or like, wait, well, like
in my head this doesn't quite 

531
00:28:31,720 --> 00:28:34,720
work. 
And the fact of the matter is, 

532
00:28:34,720 --> 00:28:36,720
is that you just got to get 
something to work. 

533
00:28:36,720 --> 00:28:39,760
Like if it's not working 
perfectly in your head, put it 

534
00:28:39,760 --> 00:28:42,960
up, put it to paper, play it 
because then it will help the 

535
00:28:42,960 --> 00:28:46,480
ideas come more play test just 
will help you and say like, oh, 

536
00:28:46,480 --> 00:28:48,760
well, I didn't find this 
working, so let's go to Japan. 

537
00:28:48,760 --> 00:28:50,360
Originally had dice rolling in 
it. 

538
00:28:50,960 --> 00:28:53,760
And like, it's something you 
would never think based on what 

539
00:28:53,760 --> 00:28:56,440
happened. 
And it was like a way to kind of

540
00:28:56,560 --> 00:29:01,000
represent, you know, fortune and
misfortune and, and like, and 

541
00:29:01,000 --> 00:29:02,320
let's go Japan. 
You also had a budget. 

542
00:29:02,320 --> 00:29:05,040
You started with just like a 
certain number of like yen 

543
00:29:05,040 --> 00:29:07,440
symbols and certain and every 
card had a cost. 

544
00:29:07,680 --> 00:29:10,480
And so you deplete your your 
like money as you're playing. 

545
00:29:11,160 --> 00:29:13,680
And I thought like, oh, this is 
a way to make the game have a 

546
00:29:13,680 --> 00:29:18,000
lot of texture and because 
because for me, right, let's go 

547
00:29:18,000 --> 00:29:19,280
to Japan. 
It's a little bit of an exercise

548
00:29:19,280 --> 00:29:20,600
that a lot of games they're 
doing right now. 

549
00:29:21,000 --> 00:29:24,360
It's what like Arc Nova and we 
span do, which is cards have a 

550
00:29:24,360 --> 00:29:27,280
lot of icons and a lot of 
different abilities on them. 

551
00:29:27,600 --> 00:29:31,840
So each card can mean a lot, 
right? 

552
00:29:31,840 --> 00:29:36,120
Like the wingspan of every bird 
is written in wingspan and it 

553
00:29:36,120 --> 00:29:39,320
doesn't necessarily come to play
that often, but when it kind of 

554
00:29:39,320 --> 00:29:41,760
feels nice, like you feel like, 
OK, this is a real bird. 

555
00:29:41,960 --> 00:29:44,560
Someone took the time, did the 
research, you know, like 

556
00:29:44,560 --> 00:29:47,040
Elizabeth definitely sat down 
and knew what she was doing. 

557
00:29:47,040 --> 00:29:50,120
And so I thought if I had like, 
there was a whole bunch of 

558
00:29:50,120 --> 00:29:52,640
things in there, like I had 
specific cards can be played on 

559
00:29:52,640 --> 00:29:55,240
certain days because that thing 
is actually closed every Monday.

560
00:29:55,480 --> 00:29:57,720
So I was like, great, I'll put 
that in there. 

561
00:29:57,720 --> 00:30:00,960
And then I had money cost and 
felt like it was also though 

562
00:30:00,960 --> 00:30:03,920
like then too stressful. 
And so there's still has to be a

563
00:30:03,920 --> 00:30:07,960
little bit of like a little bit 
of like, let's make this a fun 

564
00:30:07,960 --> 00:30:11,840
experience, not like homework. 
So what do you say to someone 

565
00:30:11,840 --> 00:30:14,360
who's thinking about making a 
game and they're like, but I 

566
00:30:14,360 --> 00:30:16,360
don't, I don't have the card 
stock. 

567
00:30:16,360 --> 00:30:18,440
I don't have the equipment to 
print anything. 

568
00:30:18,440 --> 00:30:20,760
Like, you know, it's like it's 
not going to look good the first

569
00:30:20,760 --> 00:30:22,280
time. 
What would you say to someone 

570
00:30:22,280 --> 00:30:25,280
like that? 
Yeah, my first prototype of Cat 

571
00:30:25,280 --> 00:30:28,960
Lady in Santa Monica. 
And I'll use Santa Monica as a 

572
00:30:28,960 --> 00:30:32,720
bigger example because that game
really relies on having art on 

573
00:30:32,720 --> 00:30:36,000
all the cards because of like 
how it builds the panorama. 

574
00:30:36,000 --> 00:30:39,240
I hand through scribbles for the
waves and everything. 

575
00:30:39,240 --> 00:30:42,960
I hand through every single card
on pen. 

576
00:30:42,960 --> 00:30:47,000
And I just got, I bought blank 
cards on online for like $15.00.

577
00:30:47,640 --> 00:30:50,360
You don't have to dive in 
expensively. 

578
00:30:50,360 --> 00:30:53,040
And in fact, I wouldn't like, I 
wouldn't worry so much about 

579
00:30:53,360 --> 00:30:56,400
thinking about graphics and art 
really early on. 

580
00:30:56,560 --> 00:30:58,600
Think about things that are 
clean and concise, that makes 

581
00:30:58,600 --> 00:31:01,080
sense. 
But actually what's going to 

582
00:31:01,080 --> 00:31:03,640
happen is you're going to throw 
away so many copies of your 

583
00:31:03,640 --> 00:31:04,960
game. 
You're just going to make 

584
00:31:04,960 --> 00:31:08,760
something and go, you're going 
to like spend like 5 hours 

585
00:31:08,760 --> 00:31:11,400
making your, your game or 
whatever, 10 hours. 

586
00:31:11,680 --> 00:31:14,280
And then you're just going to 
throw it away or half of the 

587
00:31:14,280 --> 00:31:15,560
way. 
Or you're just going to take 

588
00:31:15,560 --> 00:31:19,320
some like white out and just 
write over it or scratch out 

589
00:31:19,320 --> 00:31:21,880
something like you. 
You're just going to, you got to

590
00:31:21,880 --> 00:31:25,200
get used to. 
It's like everything can't be 

591
00:31:25,200 --> 00:31:27,640
sacred to your prototype. 
It's just a prototype. 

592
00:31:27,800 --> 00:31:30,320
Your prototype is eventually 
going to get thrown away. 

593
00:31:30,400 --> 00:31:32,800
Or if you're a crazy person like
me, like I saw some of my 

594
00:31:32,800 --> 00:31:37,000
original prototypes just to show
people like, look, this is what 

595
00:31:37,000 --> 00:31:38,400
it looks like. 
It's, it's messy. 

596
00:31:38,400 --> 00:31:41,320
It's it's. 
It's weird, but you do it. 

597
00:31:42,280 --> 00:31:45,440
I'm I'm so glad you said that I 
had a play testing experience. 

598
00:31:45,440 --> 00:31:46,200
Gen. 
Con. 

599
00:31:46,480 --> 00:31:49,760
I do a lot of play testing and 
we were play testing a game and 

600
00:31:49,760 --> 00:31:51,920
the cards were beautiful. 
They were glossy. 

601
00:31:52,040 --> 00:31:56,800
The artwork, I mean, it looked 
like that the designer was ready

602
00:31:56,800 --> 00:31:59,720
to launch, you know, 
Kickstarter, retail, whatever. 

603
00:31:59,720 --> 00:32:03,040
I was like, so I was like 
withholding my comments. 

604
00:32:03,240 --> 00:32:06,200
The game had problems 
mechanically, but it was 

605
00:32:06,200 --> 00:32:08,320
beautiful. 
He left to take a break, came 

606
00:32:08,320 --> 00:32:11,360
back and so we asked him, he's 
like, So what draft do you want?

607
00:32:11,360 --> 00:32:13,880
He's like, this is my second 
draft and I'm like, oh, so 

608
00:32:13,880 --> 00:32:18,040
you're early in the development.
I was like, OK, he spent so much

609
00:32:18,040 --> 00:32:22,040
time on the making it look good 
that I was worried like my 

610
00:32:22,040 --> 00:32:25,120
inputs not going to be helpful. 
And then it's like, OK, yeah. 

611
00:32:25,120 --> 00:32:27,920
So I would say definitely don't 
worry about what it looks like. 

612
00:32:28,040 --> 00:32:31,480
Yeah, unless you're like a very 
like seasoned designer who who 

613
00:32:31,480 --> 00:32:35,720
gets to like stage like, you 
know, three quicker than 

614
00:32:35,720 --> 00:32:39,760
everyone else early on, you've 
got to just know that your stuff

615
00:32:39,760 --> 00:32:44,680
like just just like like don't 
put, you don't need to put 

616
00:32:44,680 --> 00:32:47,240
artwork on unless it's like a 
game that's crucial about having

617
00:32:47,240 --> 00:32:49,600
artwork. 
Just, you know, it's fine text 

618
00:32:49,600 --> 00:32:51,560
boxes. 
That's what we need, simple 

619
00:32:51,560 --> 00:32:54,440
icons that people can follow. 
Yeah, you don't. 

620
00:32:54,600 --> 00:32:57,640
You don't actually. 
And actually you're going to be 

621
00:32:57,640 --> 00:32:59,080
less. 
It's going to be less useful for

622
00:32:59,080 --> 00:33:02,560
you because I think like you 
just said, you were like worried

623
00:33:02,560 --> 00:33:05,520
about getting comments because 
you're like, oh, I don't want 

624
00:33:05,520 --> 00:33:07,200
to. 
I don't want to upset this 

625
00:33:07,200 --> 00:33:07,720
person. 
Now. 

626
00:33:07,760 --> 00:33:10,520
Now I believe play testers 
should always like even if I 

627
00:33:10,520 --> 00:33:13,800
mean, look at you know, the game
is like I'm like, OK, we're 

628
00:33:13,800 --> 00:33:17,320
about to send the suppressed 
like you, you know, maybe that's

629
00:33:17,320 --> 00:33:19,880
the only time that you don't you
should be like, OK, I'm going to

630
00:33:19,880 --> 00:33:22,680
make these massive changes. 
If you have something like like 

631
00:33:22,680 --> 00:33:25,400
this would be blue because 
instead of green. 

632
00:33:25,960 --> 00:33:29,280
It was a little bit hard for me 
to to see you know, you know, 

633
00:33:29,320 --> 00:33:31,880
you know, play Chester could 
always feel free to just say 

634
00:33:32,880 --> 00:33:35,240
what needs to be said. 
And sometimes like it, like you 

635
00:33:35,240 --> 00:33:38,000
said, things look too nice. 
People are a little bit scared 

636
00:33:38,000 --> 00:33:41,120
to say things. 
So don't be don't be precious. 

637
00:33:41,120 --> 00:33:44,040
Love your game and keep loving 
your game. 

638
00:33:44,040 --> 00:33:47,320
Try to find the reasons why you 
love your game and keep that 

639
00:33:47,320 --> 00:33:48,720
true when you're making your 
game. 

640
00:33:49,240 --> 00:33:52,720
But don't be so precious about 
anything in particular. 

641
00:33:52,720 --> 00:33:55,000
Because there were things that I
really wanted to keep them. 

642
00:33:55,000 --> 00:33:59,040
Let's go Japan like I thought 
really hard to keep the money in

643
00:33:59,040 --> 00:34:01,040
the game. 
People told me a couple times, 

644
00:34:01,040 --> 00:34:05,080
like I tried taking it out and I
was like, I want to remake every

645
00:34:05,080 --> 00:34:08,080
single card without the money. 
And like, I, I did all that 

646
00:34:08,080 --> 00:34:10,760
research and I just think it's 
right. 

647
00:34:10,760 --> 00:34:13,920
And it gives all these texture, 
these cards because you can see 

648
00:34:13,920 --> 00:34:16,360
that this thing is like, and 
like I still kept in, like 

649
00:34:16,480 --> 00:34:19,080
there's expensive cards and 
there's cards that wear you 

650
00:34:19,080 --> 00:34:21,600
down, but there's like cheap 
cards or whatever. 

651
00:34:22,040 --> 00:34:24,600
But, you know, it was like this 
whole track and I just was like,

652
00:34:24,920 --> 00:34:27,120
I don't want to get rid of it. 
And then I got rid of it and I 

653
00:34:27,120 --> 00:34:28,880
said, I'm really glad we got rid
of it. 

654
00:34:29,120 --> 00:34:31,639
Yeah, maybe that was a big 
surprise that that that happened

655
00:34:32,280 --> 00:34:34,960
making the game that I mean, 
like I was so stir. 

656
00:34:34,960 --> 00:34:37,719
I in fact, like, I feel like it 
was a it was another AG employee

657
00:34:37,719 --> 00:34:40,400
who kept telling me to do it. 
It was Neil Kimball, the the 

658
00:34:40,400 --> 00:34:44,199
designer of Sheepy Time and and 
he kept telling me like to take 

659
00:34:44,199 --> 00:34:45,159
it out. 
I'm sure there's other people 

660
00:34:45,159 --> 00:34:47,480
that told me to take it out, but
he was like very adamant about 

661
00:34:47,480 --> 00:34:50,440
it and just I was like, fine, 
Neil, I'm going to show you that

662
00:34:50,440 --> 00:34:52,440
you're wrong. 
I took it out and then it was 

663
00:34:52,440 --> 00:34:56,040
great and I was like, OK. 
That's amazing. 

664
00:34:56,280 --> 00:34:58,160
I'm, I'm trying to, I'm 
listening to you talking. 

665
00:34:58,160 --> 00:35:02,440
I'm like, what would this game 
look like with money involved? 

666
00:35:02,440 --> 00:35:06,320
Like as a player, I think would 
make me nervous because like I 

667
00:35:06,320 --> 00:35:10,240
got to watch my budget, which of
course we have to struggle when 

668
00:35:10,240 --> 00:35:12,440
you travel. 
Yeah, yeah. 

669
00:35:12,440 --> 00:35:14,920
And I mean, and that's actually 
what what I was trying to 

670
00:35:14,920 --> 00:35:18,720
simulate because sometimes you 
go, OK, I'll pony up the dough 

671
00:35:18,720 --> 00:35:20,960
to go to this like Michelin star
restaurant. 

672
00:35:21,600 --> 00:35:24,120
But you know what, We're staying
in the less nice hotel where 

673
00:35:24,120 --> 00:35:27,000
we're like, we can't sit first 
class on the train. 

674
00:35:27,000 --> 00:35:32,480
We got to the coach area, right?
Yes, By the way, the trains in 

675
00:35:32,480 --> 00:35:35,120
Japan are always nice, so. 
Well, there you go. 

676
00:35:35,360 --> 00:35:38,840
Hey, Speaking of which, are 
there any future travel plans 

677
00:35:38,840 --> 00:35:41,760
for you personally? 
Is AG planning on sending you 

678
00:35:41,800 --> 00:35:43,440
anywhere soon? 
Anything you can be looking 

679
00:35:43,440 --> 00:35:45,760
forward to? 
That's a good question. 

680
00:35:45,760 --> 00:35:48,520
I mean, because of this game, I 
was able to go to Thailand last 

681
00:35:48,520 --> 00:35:51,640
year and then I went to Philly. 
I don't know. 

682
00:35:51,680 --> 00:35:56,600
I mean, I'm hoping they send me 
the places, especially like if 

683
00:35:56,600 --> 00:35:59,640
we decide to do another Let's Go
game, I'm like, I'd like can I 

684
00:35:59,640 --> 00:36:03,400
convince them to send me to that
place for research, right? 

685
00:36:03,400 --> 00:36:05,920
It would be perfect. 
But you know, can I can send pay

686
00:36:05,920 --> 00:36:07,080
for it? 
I don't, we don't. 

687
00:36:07,320 --> 00:36:09,480
They're not planning to send me 
anywhere specific. 

688
00:36:09,480 --> 00:36:12,760
I mean, I probably will be back 
at 10 Con this year. 

689
00:36:13,400 --> 00:36:15,680
I think I'll try to go back to 
PAX this year. 

690
00:36:16,320 --> 00:36:18,560
I wonder if I could go to Gamma 
this year or something. 

691
00:36:18,600 --> 00:36:20,320
I guess that's close, so maybe 
not. 

692
00:36:20,840 --> 00:36:23,720
Speaking of packs, how was that 
experience? 

693
00:36:23,960 --> 00:36:25,760
I wasn't able to go, but I know 
you were there. 

694
00:36:25,760 --> 00:36:28,400
How did that go? 
Yeah, PAX is my first time going

695
00:36:28,400 --> 00:36:31,160
to PAX. 
It was my first time also being 

696
00:36:31,160 --> 00:36:33,760
in Philly since I was, I went to
Philly when I was like maybe 8 

697
00:36:33,760 --> 00:36:37,000
or 9 or something. 
So a different perspective on 

698
00:36:37,000 --> 00:36:38,960
it. 
And, and it was a lot of fun to 

699
00:36:38,960 --> 00:36:42,200
just see people that I usually 
don't get to see because, you 

700
00:36:42,200 --> 00:36:46,000
know, people start to get in 
place of their conventions. 

701
00:36:46,280 --> 00:36:50,200
And it's like, oh, some people 
only go to like PAX and this 

702
00:36:50,200 --> 00:36:52,960
other one that I don't go to. 
It's like, I go to PAX and Ice 

703
00:36:52,960 --> 00:36:55,080
Tower and it's like, well, I 
don't really go to those two. 

704
00:36:55,080 --> 00:37:01,000
But you know, I know, I know you
have to like choose. 

705
00:37:01,040 --> 00:37:03,720
I mean, like, you know, luckily 
I get to go to a couple more. 

706
00:37:04,040 --> 00:37:06,800
So like work and, and, you know,
run the booth. 

707
00:37:06,800 --> 00:37:09,760
And it's always nice because 
when you have a game come out 

708
00:37:09,760 --> 00:37:12,520
and you get to try to sell it to
people and meet people. 

709
00:37:12,520 --> 00:37:14,520
I mean, that was really nice. 
And we did a lot of cool stuff 

710
00:37:14,800 --> 00:37:17,120
at the conventions last year. 
You know, we got some Gotsapama 

711
00:37:17,120 --> 00:37:20,120
scenes and we were giving out 
these little wooden figures of 

712
00:37:20,120 --> 00:37:23,360
like on the Gary rice balls and 
sushi and little Tori gates. 

713
00:37:24,520 --> 00:37:26,280
And that was. 
AI got I got 1. 

714
00:37:26,320 --> 00:37:27,640
Yeah, you got the Tory gates. 
Nice. 

715
00:37:28,440 --> 00:37:30,680
That's my favorite one. 
I love his little hands he's 

716
00:37:30,680 --> 00:37:32,800
got. 
Yeah, we got this at Gen. 

717
00:37:32,800 --> 00:37:34,200
Con. 
So yeah, I. 

718
00:37:34,640 --> 00:37:36,600
You know, you know, I drew all 
those too. 

719
00:37:36,600 --> 00:37:39,240
Did you? 
Yeah, I, I just, I, it was, it 

720
00:37:39,240 --> 00:37:41,720
was my kind of concept. 
And like, I think once again, I 

721
00:37:41,720 --> 00:37:43,360
just like, I kind of want them 
to look like this. 

722
00:37:43,360 --> 00:37:45,000
And then they're like, just 
let's just use those. 

723
00:37:45,000 --> 00:37:47,120
And I'm like, all right, let's 
do it. 

724
00:37:47,360 --> 00:37:51,960
Well, knowing that you drew this
makes it even cooler if I'm 

725
00:37:51,960 --> 00:37:54,120
being honest. 
Like that's, that's kind of 

726
00:37:54,120 --> 00:37:56,040
cool. 
It's not like some some nameless

727
00:37:56,040 --> 00:37:58,080
person designed it. 
But no, no, that's cool. 

728
00:37:58,880 --> 00:38:00,080
That's great. 
Appreciate it. 

729
00:38:01,480 --> 00:38:05,880
What any any future plans terms 
of game titles that you can 

730
00:38:05,880 --> 00:38:09,600
share with us from coming from 
AG AG 2025? 

731
00:38:09,600 --> 00:38:11,320
What should anyone be looking 
forward to? 

732
00:38:11,360 --> 00:38:14,160
Yeah, we got a lot of stuff in 
the works. 

733
00:38:14,160 --> 00:38:16,720
We have some expansion stuff 
coming. 

734
00:38:16,880 --> 00:38:19,560
So you're going to see another 
Tiny Towns expansion. 

735
00:38:19,760 --> 00:38:23,200
OK, You will see expansions to a
lot of your favorite AG games, 

736
00:38:23,320 --> 00:38:26,560
but the next our next big 
consider actually, I happen to 

737
00:38:26,560 --> 00:38:30,680
have it here big heroes. 
This is from Phil Walker 

738
00:38:30,680 --> 00:38:33,160
Harding. 
This is a prototype, so you have

739
00:38:33,160 --> 00:38:34,680
to kind of forgive it a little 
bit. 

740
00:38:35,040 --> 00:38:37,520
The thing that's really cool 
about it is that it's a card 

741
00:38:37,520 --> 00:38:40,400
crafting game. 
So right here we see a clever 

742
00:38:40,400 --> 00:38:44,400
spirit and it is made-up of a 
clever card and a spirit card. 

743
00:38:44,680 --> 00:38:47,560
And so they combined to have 
like one ability and a second 

744
00:38:47,560 --> 00:38:50,920
ability. 
And So what his kind of pitch 

745
00:38:50,920 --> 00:38:54,560
was, it's like, oh, I kind of 
want to make like a TCG game, 

746
00:38:54,560 --> 00:38:57,680
you know, a game with like 
10,000 cards, but he's like, I, 

747
00:38:57,680 --> 00:39:02,200
I can't design 10,000 cards. 
So like in this way, you know, 

748
00:39:02,200 --> 00:39:05,560
with like 60 cards, you already 
have thousands of cards that 

749
00:39:05,560 --> 00:39:08,520
could be created. 
And so it's a little tableau 

750
00:39:08,520 --> 00:39:11,680
builder about kind of like 
putting people in like 

751
00:39:11,680 --> 00:39:14,280
arrangements and stuff. 
It's a lot of fun. 

752
00:39:14,280 --> 00:39:18,720
I'm very, very excited for 
people to play it. 

753
00:39:18,720 --> 00:39:20,560
That starts as long as been 
marked. 

754
00:39:20,720 --> 00:39:23,600
I'm a developer on it, so I've 
been working really closely with

755
00:39:23,680 --> 00:39:26,840
with it and I'm really excited 
for it because it is. 

756
00:39:26,880 --> 00:39:29,840
So we got we hired this artist 
and he's like super cool. 

757
00:39:29,840 --> 00:39:33,160
I love the style we're working 
on just making the best game it 

758
00:39:33,160 --> 00:39:35,200
could possibly be. 
And I think it's incredible. 

759
00:39:35,400 --> 00:39:37,720
So that's awesome. 
That's that's what I like to 

760
00:39:37,720 --> 00:39:38,920
pitch right now. 
Cool. 

761
00:39:38,960 --> 00:39:40,200
Well, thanks. 
Thank you for sharing. 

762
00:39:40,200 --> 00:39:42,640
That's great. 
So you guys, if you're listening

763
00:39:42,640 --> 00:39:46,120
to this on podcasting streaming 
services, you missed out, you're

764
00:39:46,120 --> 00:39:48,760
going to have to go to YouTube 
so you can see what he just 

765
00:39:48,760 --> 00:39:51,560
showed us a few little little 
snippets that was pretty great. 

766
00:39:51,880 --> 00:39:56,400
So where can folks find you and 
AEG on all the social media 

767
00:39:56,400 --> 00:39:58,920
platforms? 
Yeah, I'm on a lot of the social

768
00:39:58,920 --> 00:40:02,360
media platforms, Sir. 
Josh Wood. 

769
00:40:03,360 --> 00:40:06,120
Sir Josh Wood, I found you 
today. 

770
00:40:06,720 --> 00:40:11,600
I added you on Instagram today. 
Perfect Instagram is the one 

771
00:40:11,600 --> 00:40:16,120
that I used the most, although I
think it's been a little bit 

772
00:40:16,120 --> 00:40:17,480
weird. 
I feel like I haven't posted 

773
00:40:17,480 --> 00:40:19,720
quite enough on this trip. 
I haven't been playing the board

774
00:40:19,720 --> 00:40:23,720
games actually the last the last
couple of weeks so. 

775
00:40:24,080 --> 00:40:27,240
You got a lot going on so. 
I'm, I'm looking forward to 

776
00:40:27,240 --> 00:40:29,440
getting back to playing some 
board games, so hopefully 

777
00:40:29,440 --> 00:40:30,560
they'll they'll come around 
soon. 

778
00:40:30,800 --> 00:40:33,240
Well, guys, thanks for 
listening. 

779
00:40:33,240 --> 00:40:36,160
Josh, thanks for joining me and 
everything we've been dealing 

780
00:40:36,160 --> 00:40:37,920
with trying to get you on the 
show. 

781
00:40:37,920 --> 00:40:40,240
Don't forget to like and 
subscribe. 

782
00:40:40,240 --> 00:40:43,200
Please leave comments below. 
If you have questions for Josh, 

783
00:40:43,400 --> 00:40:45,960
he'll be able to see them in the
YouTube channel. 

784
00:40:46,040 --> 00:40:48,880
Everybody, thanks a lot, Josh. 
All of our prayers and thoughts 

785
00:40:48,880 --> 00:40:52,000
with you and the AEG family as 
you're dealing with all the 

786
00:40:52,000 --> 00:40:56,320
fires in Los Angeles and the 
larger community in the LA area 

787
00:40:56,320 --> 00:40:58,280
as well. 
Yeah, I appreciate you saying 

788
00:40:58,280 --> 00:41:01,480
that and thank you so much and 
thank you for having me on the 

789
00:41:01,680 --> 00:41:04,480
show was it was great. 
This is fantastic. 

790
00:41:04,480 --> 00:41:07,040
I appreciate it. 
Thanks again guys, and we'll see

791
00:41:07,040 --> 00:41:07,720
you next time.
