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Welcome to Maple to Maple, 
uniting players around the 

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world, a 30 minute exploration 
of TJ and Gareth's four-game 

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experiences from across both 
sides of the Atlantic. 

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Each episode they share their 
thoughts and opinions on the 

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world of four games, including 
their favorite themes, games, 

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hot topics, and much, much more.
Hey guys, welcome to Episode 88 

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Preview and Play Testing, one of
our favorite topics today. 

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So we're going to talk about. 
So, as always, I remain PJ. 

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And I am still Gareth Episode 
88. 

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I know. 
I know, talking, talking, play, 

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testing something that is dear 
to your heart. 

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I love play testing man. 
You do, and I will get into that

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because I I don't play test so 
much. 

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I'm really picky. 
And you are, you play test 

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anything. 
Yeah, you're easy. 

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I got to tell you, that's 
partially, that's partially 

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Katie's influence too. 
So let's be fair, she enjoys a 

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good play testing. 
So it's another thing that we do

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together. 
Yeah. 

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So I think, I think, I mean I've
over my ball gaming life. 

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We have played, we have play 
tested. 

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I guess play tested means you 
are trying a game that's not yet

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finished. 
Right. 

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But sometimes it's it's a scrap 
of paper and it's an idea. 

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Other times, it's nearly the 
finished article. 

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I've seen a lot of. 
Publisher want some feedback? 

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Yeah. 
So certainly the UK Games Expo, 

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there's the, I'm going to call 
it the Playtest Zone. 

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It's probably got a better name 
than that, right? 

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And you, I think you've said 
before that Gen. 

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Con is in particular is cool. 
The IT is the. 

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You do a whole day, don't you? 
Don't you? 

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No. 
So the entire all four days of 

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Gen. 
Con from like 8:00 AM to 

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midnight is the first exposure 
play test call. 

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And how long would you spend in 
there versus the rest of? 

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She do like So what you do is 
you sign up in advance for two 

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hour blocks, right? 
And then you and I were talking 

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about this before recording. 
So if this is interesting, I 

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guess this is where we're going 
to start, right? 

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So when you go, so you sign up 
in advance, which is perfect 

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because Gen. 
Con's coming up soon. 

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So you would sign up for 
whatever time you want, and you 

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can sign up for as many as you 
want, right? 

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We like to sign up for the 8:00 
AM slot. 

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That way we're in the play test 
hall, we're occupied. 

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We're getting to see a game in 
some form of development. 

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When we get out at 10:00 AM, the
vendor hall opens and then we 

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get to walk right into the 
vendor. 

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Hall instead of waiting. 
Outside. 

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Yeah, yeah. 
No, it's. 

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Going to use our time 
productively. 

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We have scheduled two or three 
in a day, right? 

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So we've done that. 
But what's what's really cool. 

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So you sign up in advance and 
then you stand in line and you 

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draw a number, right? 
And they break it up into two 

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categories. 
One is tabletop board games, the

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other one is tabletop 
role-playing games. 

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I have never, I have never 
played tested a role-playing 

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game. 
I don't know what that looks 

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like, but but they do it. 
And I have to say, kudos to 

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first Exposure because some of 
the designers are, they have 

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specific social aggregate 
requirements of their play 

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testers and they're upfront 
about that. 

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Meaning what does that, what 
does that mean, PJ? 

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Yeah. 
What does that mean, PJ? 

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Thank you. 
Thank you. 

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Thank you, Gareth. 
That's a good question. 

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They want only women, or they 
want only children under the age

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of 16, or they only want players
who are transgender, or they 

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only want players who are of 
some sort of social aggregate. 

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And is that before you draw that
is lottery ticket? 

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Before you draw, so you know 
well you you get your number 

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right away. 
Right. 

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Yeah, OK. 
But. 

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But then on the table there's a 
bunch of descriptions of games, 

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and those descriptions include 
that, right? 

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OK, OK. 
But there's no mention of like 

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let's say I have I don't like 
space games, and then I end up 

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playing a space game with my 
unconscious bias of not liking 

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space games be useful to a 
designer or would. 

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Yes, it would. 
It would. 

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Yes, absolutely, totally would. 
Even though I'm having a rubbish

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time because I hate space games,
I need to go with a different 

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mindset then I think is what 
you're saying. 

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Yes, if I design A space game, a
space theme game, and you don't 

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like space themes, but you might
love tile placement or you might

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like deck building or whatever, 
you still have something to 

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contribute to me to help me in 
my design process, right? 

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Because you, I think. 
That's the difference is, is 

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that if I, if I'm going to go 
and play games, I go and find 

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games like in the vendor hall or
I'm going to go into, you know, 

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open gaming. 
If I'm going, if I'm going to do

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play testing, I think what 
you're saying is I have to have 

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a different mindset, which is 
I'm going to help and test 

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games, which may or may not be 
games I'd normally choose, but 

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it's more feeding back to 
designer on experience. 

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Yeah. 
So the the descriptions are 

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really, they're really vague, 
but they're just descriptive 

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enough that you will know. 
A space. 

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Yeah, because what will happen 
is it won't have the title of 

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the game because the game may 
not have a title yet. 

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Right. 
Yeah, OK. 

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Yeah, yeah, yeah. 
That happens too, but you might 

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have a description that says a 
two to four player space themed 

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tile placement deck building. 
So I haven't got experience that

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I can go and pick. 
Absolutely. 

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As long as it's capacity for 
somewhere else. 

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As long as it's capacity, what 
happens is later on because they

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start with number one and go 
through. 

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If you have #86 by the time your
number is drawn, the game you're

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thinking about. 
Yeah, I've got I've got the 

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space game. 
Yeah. 

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So, so Katie and I get in and we
look at the descriptor 

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description tickets in on the 
table and we're like, well, that

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looks really cool. 
So we try to think of three that

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look interesting in case our 
first choice. 

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Yeah. 
Gets capacity, we at least will 

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have one and we've played, we've
played tested some very 

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interesting games and they're 
all in very different status of 

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design. 
We've played games that so we 

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played Time Lancers I. 
Think you've mentioned that game

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before, Yeah, but last year 
before I remember you've 

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mentioned. 
So we played, tested it last 

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year, but Katie played, tested 
it the year before. 

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So she played, she played, 
tested it last year or the year 

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before. 
In 2021, No 22/20/22, she 

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played, tested it, it went to 
Kickstarter. 

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It failed to fulfill, it didn't 
fully pledge. 

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So then they went back to the 
drawing board. 

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So in 23 last year, they were 
back at the first exposure. 

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We both play tested it, it went 
back to Kickstarter, it 

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fulfilled, it broke stretch 
goals, it did really well. 

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And I think it's scheduled to 
deliver in fourth quarter of 

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this year. 
I think. 

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So that's a good example of a 
game that's already like, I 

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mean, it's because it was a kick
when I, when I experienced it, 

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it had been the Kickstarter 
didn't launch. 

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So it was more finished than not
finished, absolutely. 

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And how, how do the games, how 
developed are the games that 

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generally that you're play 
testing more than a sheet, more 

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than a sheet of paper? 
Yes. 

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Yeah. 
So they're generally towards the

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back end of their. 
I would. 

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Say. 
The game that I played, that was

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the earliest, yeah, in design, 
the closest to a sheet of paper.

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I wish I could remember the name
of it. 

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I just remember the experience. 
It was because it was so early 

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in development, I think. 
The title he had like a 

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placeholder for the title, but 
it was. 

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Like the board game it was. 
Yeah, it was an area control 

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worker placement kind of a it 
was kind of a little, there was 

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a little bit of fighting 
strategy involved in it, but all

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the components that we used. 
So we had like red wooden 

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meeples from another game and we
had like, yeah, yeah, we had 

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little tanks from a different 
game and you know, so that it 

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was very mix and match component
wise. 

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Eventually they would finalize 
it. 

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The top the tiles were hexes and
they were like cardboard and 

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they were like, you know, dry, 
not dry erase marker, but 

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permanent markers to indicate 
the different terrain. 

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So that was the closest to 
really early production. 

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And how how people to feedback 
because I think when I've done 

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play testing before, I've given 
ideas and people just don't they

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just dismissed them as well like
this. 

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This is how the game plays and 
weren't that receptive to any 

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not I mean not critical as in 
rude feedback, but just 

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observations about the design 
because it because it was their 

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baby. 
Yeah, yeah. 

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They didn't seem receptive to 
any changes that similar in 

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Jenkin or so G feedback with the
scoring system is a form you 

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fill in. 
Was it just dialogue over the 

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over? 
The it's. 

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Over the table it's. 
Dialogue and the designers have 

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their own little forms that 
they'll ask us to fill up. 

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It's not official. 
So the first exposure play test 

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all has its own reputation. 
And so I don't think they would 

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let a designer. 
Well, that's not true. 

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It's happened once or twice. 
Some they've slipped through the

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tracks. 
What you just described doesn't 

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happen very often because first 
exposure has a reputation to 

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maintain. 
However, that doesn't mean I 

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haven't met some of the people 
that, you know, some designers 

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you're talking about. 
I mean, we're all humans and I 

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get that and egos getting away 
and yeah, yeah, we get attached 

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to our concepts and that's fine.
But if you're a game designer, 

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you have to like be open to 
people not trashing your game, 

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but trying to what's the phrase 
trying to break your game? 

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Yeah, yeah. 
And you have to be open to that.

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What's your favorite play 
testing experience? 

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Have you, have you a favorite 
moment or anything you've tested

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and then seen come through to 
being final and say I was part 

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of that? 
So that's two questions or I 

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have. 
Too different. 

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I have two different answers to 
that, so the first one is my 

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favorite experience, favorite 
game that has not come to 

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fruition. 
It's by Tunnel Monster, Tunnel 

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Monster Studios, who this week 
Adam reached out to me and asked

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me if I was going to be a Gen. 
Con this year because he's got a

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new game that he's play testing.
So hopefully we're going to get 

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together with him on Sunday. 
Nights. 

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Yeah. 
No playtester. 

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Listen, this is, this is 
humbling. 

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Like people know who I am. 
That's kind of yeah. 

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So it's so weird, right? 
It's just, I'm not, I don't 

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know. 
Anyway, OK, so Adam reached out 

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to me and I'm like, yeah, dude, 
I'm going to be here. 

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He's like, all right, cool. 
He's got a new game. 

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And but anyway, last year we 
played tested his game called 

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Chef's Table. 
Yeah, I remember you mentioned 

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this. 
Yeah, it's like a cooperative. 

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You roll dice and then you place
them. 

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You're in the back of the house 
in the kitchen trying to fulfill

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orders. 
It was just really cool. 

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It was a really cool game. 
But I haven't seen, I haven't 

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heard anything from Adam. 
I haven't heard any, have not 

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00:12:26,760 --> 00:12:30,840
seen any momentum on that. 
I feel like that game was pretty

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close. 
It was really close, right? 

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And I'm going to talk to Adam 
about it. 

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Like what? 
Happened to see what's happened 

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because some games just get 
shelved and they either 

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something else appears because 
it's like something else that's 

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been released and somebody else 
got their first, or Yep, they 

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get a bit of a blocker or you 
can't find somebody to publish 

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if you're not going to get in 
the Kickstarter route. 

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You know, it's interesting you 
brought that up. 

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00:12:52,080 --> 00:12:56,480
Our friend Tata Wu had a similar
situation with his game in the 

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00:12:56,480 --> 00:13:00,480
Stars, right? 
That always intrigued me as well

229
00:13:00,480 --> 00:13:01,960
because yeah, I mean, you're 
talking about it. 

230
00:13:01,960 --> 00:13:05,040
And I mean, it sounds like it 
really is a was it A roll? 

231
00:13:05,280 --> 00:13:07,200
Roll and write. 
If it was you were doing it. 

232
00:13:07,200 --> 00:13:08,680
Was it? 
Was a roll in it? 

233
00:13:08,680 --> 00:13:10,120
Yeah, it was a roll and write 
where you were drawing 

234
00:13:10,120 --> 00:13:11,280
constellations or. 
Something. 

235
00:13:11,320 --> 00:13:13,200
Yeah, Yeah. 
I don't remember the whole 

236
00:13:13,200 --> 00:13:15,760
story, but he said he had to 
shelve that game. 

237
00:13:17,120 --> 00:13:19,640
Maybe he'll so it's it's in 
development. 

238
00:13:21,800 --> 00:13:24,160
So yeah, so that's that happens,
right? 

239
00:13:24,320 --> 00:13:29,080
So games are in different forms 
of development and they come out

240
00:13:29,880 --> 00:13:33,680
and yeah, I. 
Think one of my one of the games

241
00:13:33,680 --> 00:13:38,400
I've I guess I worked on worked 
on that I was most involved with

242
00:13:38,480 --> 00:13:43,280
was was Banson West. 
So through lockdown I. 

243
00:13:43,360 --> 00:13:44,360
Remember. 
You talking about? 

244
00:13:44,360 --> 00:13:49,760
Yeah, but we, but that was all 
done on Table Topia and other 

245
00:13:49,760 --> 00:13:54,200
people use is it TTS Tabletop 
Simulator, But all of that was 

246
00:13:54,200 --> 00:13:58,280
done on Tabletopia and it was 
like playing the finished game. 

247
00:13:58,920 --> 00:14:01,560
It said every couple of weeks 
when we went back to play tests 

248
00:14:01,560 --> 00:14:05,760
or just play the game and there 
was so much more contact. 

249
00:14:07,240 --> 00:14:11,040
Ike, who's the designer, just 
constantly tunes. 

250
00:14:11,600 --> 00:14:14,760
Like we give so much feedback 
and it's it's absorbent and it's

251
00:14:15,360 --> 00:14:18,600
take it away, come back and it's
like, like all this has changed 

252
00:14:18,600 --> 00:14:21,800
and you're like, OK, like maybe 
less is more. 

253
00:14:22,240 --> 00:14:25,200
Sometimes. 
So it was always a good 

254
00:14:25,200 --> 00:14:28,680
experience and we, I remember, I
guess we did rule book reading 

255
00:14:29,080 --> 00:14:31,520
and we did quite a lot of edits 
on the rule book to try and help

256
00:14:32,040 --> 00:14:35,640
because it was, it's an open, 
it's a sandbox kind of game. 

257
00:14:37,360 --> 00:14:41,080
So the fact that you could do 
anything made for interest in 

258
00:14:41,080 --> 00:14:44,560
play tests because somebody 
could go off and just do do 

259
00:14:44,560 --> 00:14:46,600
their own stuff. 
But it generally ended up that 

260
00:14:46,600 --> 00:14:52,840
we were running around the Wild 
West shooting each other with a 

261
00:14:52,840 --> 00:14:54,720
shotgun, making incredible 
stories. 

262
00:14:55,880 --> 00:15:00,880
But that's probably 1 the game 
I've probably play tested and 

263
00:15:00,880 --> 00:15:06,560
seen come through the most, 
which I think, I mean other 

264
00:15:06,560 --> 00:15:12,440
games we've been involved with. 
There's a game called Evolution,

265
00:15:13,760 --> 00:15:16,520
which is, which actually there's
a, there's a newer version 

266
00:15:16,520 --> 00:15:18,920
called Nature coming out, which 
you'll hear more more about in a

267
00:15:18,920 --> 00:15:22,680
few in about a month's time. 
But they had an expansion that 

268
00:15:22,680 --> 00:15:25,720
we played tested quite a bit 
thinking about it now, which was

269
00:15:25,720 --> 00:15:27,880
about climate change. 
It was the climate part of the 

270
00:15:27,880 --> 00:15:31,080
game. 
So that one we played tested and

271
00:15:31,080 --> 00:15:33,040
that was that was kind of, you 
printed it out yourself. 

272
00:15:33,360 --> 00:15:35,280
Yeah, obviously you, you did 
your own thing. 

273
00:15:35,280 --> 00:15:40,400
So I think listening to you, I 
think it's probably my mindset 

274
00:15:40,880 --> 00:15:43,840
has to change maybe when I'm at 
the Games Expo. 

275
00:15:45,240 --> 00:15:47,720
Because. 
Time is so tight I don't. 

276
00:15:48,480 --> 00:15:50,560
I don't. 
Necessarily invest my time there

277
00:15:50,600 --> 00:15:54,160
and actually I should do more 
think I could do more fun I. 

278
00:15:54,160 --> 00:15:57,600
Think when you come to the US 
and eventually make it to Gen. 

279
00:15:57,600 --> 00:16:01,520
Con, we should do that together.
Yeah, that'd be interesting. 

280
00:16:01,760 --> 00:16:04,280
We should sign up for a play 
test together and play test in 

281
00:16:04,280 --> 00:16:08,360
the same game and see. 
As a whole, as a whole, episode 

282
00:16:08,360 --> 00:16:10,000
and 1/2. 
Absolutely. 

283
00:16:10,600 --> 00:16:13,640
I want to answer the second part
of your question. 

284
00:16:14,520 --> 00:16:17,480
You would then. 
Well, so you asked about. 

285
00:16:17,840 --> 00:16:19,280
I forgot we'd have to check the 
tape. 

286
00:16:22,080 --> 00:16:24,680
So a game that I. 
Oh yes. 

287
00:16:25,280 --> 00:16:29,320
And was part of that. 
And that would be, I mean, hands

288
00:16:29,320 --> 00:16:32,360
down, our friend Heather Dixon 
and Apistocracy. 

289
00:16:32,800 --> 00:16:33,760
OK. 
Yeah, yeah. 

290
00:16:34,120 --> 00:16:37,080
So I play tested that by myself 
a Gen. 

291
00:16:37,080 --> 00:16:42,960
Con in the first exposure play 
test hall back in 2021 or no 

292
00:16:43,600 --> 00:16:47,560
20/20/22 I was doing that while 
Katie was doing time lansers 

293
00:16:48,000 --> 00:16:53,800
then at Geek way 22. 
No, no, these years just. 

294
00:16:54,560 --> 00:16:57,880
Blurry. 
I know Katie and I get to play 

295
00:16:57,880 --> 00:17:00,440
Apistocracy with Heather at Geek
Way in Saint Louis. 

296
00:17:00,920 --> 00:17:04,800
And then Heather brought 
apostocracy to Cajun Khan in 

297
00:17:04,800 --> 00:17:09,119
England back in April. 
So several people played at 24 

298
00:17:09,119 --> 00:17:13,880
this year. 
And then it she just killed it. 

299
00:17:14,160 --> 00:17:15,520
She. 
Killed it. 

300
00:17:15,920 --> 00:17:21,440
Oh yeah, did she? 
I think she broke 2000 backers 

301
00:17:21,440 --> 00:17:22,319
and. 
I think so. 

302
00:17:22,720 --> 00:17:25,800
She did. 
Yeah, I mean, just it's a really

303
00:17:25,800 --> 00:17:28,640
good story because I mean, both 
the art is lovely. 

304
00:17:28,640 --> 00:17:32,480
That is, I didn't get to play it
when we were together, but I 

305
00:17:32,480 --> 00:17:36,320
watched a few people play 
sessions and the components and 

306
00:17:36,320 --> 00:17:38,440
you can see how it all comes 
together over the couple of 

307
00:17:38,440 --> 00:17:43,800
years. 
How different was was it to when

308
00:17:43,800 --> 00:17:46,840
you played it most recently to 
when you first saw it in SASA 

309
00:17:46,840 --> 00:17:49,480
22? 
Huge. 

310
00:17:50,080 --> 00:17:52,720
Huge. 
In terms of design, artwork, 

311
00:17:53,080 --> 00:17:57,200
both. 
Yes, the the core of the game 

312
00:17:57,200 --> 00:18:03,600
didn't change, but she clearly 
listened to feedback. 

313
00:18:03,920 --> 00:18:10,320
Yeah, and the game got tighter 
and better, you know, so that's 

314
00:18:10,320 --> 00:18:13,040
exciting. 
The game went really well. 

315
00:18:15,000 --> 00:18:15,640
Are you? 
Are you? 

316
00:18:15,800 --> 00:18:18,520
Are you play testing Jane Cole? 
You haven't got much time this 

317
00:18:18,520 --> 00:18:19,280
show, have you? 
Are you there? 

318
00:18:19,280 --> 00:18:21,160
For a day? 
No, no, we're not. 

319
00:18:22,440 --> 00:18:23,960
We haven't signed up for 
anything. 

320
00:18:23,960 --> 00:18:27,840
The other thing too is you could
just, you don't have to sign up.

321
00:18:27,840 --> 00:18:30,200
You can show up. 
You can just rock up, yeah. 

322
00:18:30,400 --> 00:18:36,600
But when you do that, you, you, 
you get last choice in 

323
00:18:36,600 --> 00:18:39,240
whatever's leftover for 
capacity, right? 

324
00:18:39,920 --> 00:18:42,480
Here's the interesting thing 
about that 8:00 AM slot on 

325
00:18:42,480 --> 00:18:46,160
Sunday morning. 
Everybody's asleep from Saturday

326
00:18:46,160 --> 00:18:50,280
night, so. 
This seemed like a very good use

327
00:18:50,280 --> 00:18:52,680
of time. 
Like, like you say on opening 

328
00:18:52,680 --> 00:18:57,320
day, rocking up, doing 2 hours 
before you've kind of got your 

329
00:18:57,320 --> 00:19:00,560
fix of ball gaming ahead of 
everyone else. 

330
00:19:01,000 --> 00:19:06,080
Yeah, IQ when you could help 
somebody, right develop their 

331
00:19:06,080 --> 00:19:08,960
game. 
The cool thing is if you end up 

332
00:19:08,960 --> 00:19:11,120
with free time, if you're, if 
you're a Gen. 

333
00:19:11,120 --> 00:19:13,440
Con, and this is to anyone, if 
you're a Gen. 

334
00:19:13,440 --> 00:19:16,520
Con and you've got yourself to a
2 hour block where you have 

335
00:19:16,520 --> 00:19:19,560
nothing to do, go check out 
First Exposure Playtest Hall. 

336
00:19:19,800 --> 00:19:21,720
Because there's sometimes where 
they're standing out in the 

337
00:19:21,720 --> 00:19:25,040
concourse trying to get people 
to come in because they need. 

338
00:19:25,040 --> 00:19:28,240
They have more designers. 
That happens sometimes too. 

339
00:19:29,280 --> 00:19:32,400
I don't think the other way 
around, where they have more 

340
00:19:32,400 --> 00:19:35,000
players than designers. 
I don't know that that happens, 

341
00:19:35,080 --> 00:19:39,080
but maybe it does. 
I don't think that it does. 

342
00:19:39,560 --> 00:19:41,120
I got two prototypes sitting 
right here. 

343
00:19:41,120 --> 00:19:43,360
I thought that's my next 
question about say what's your, 

344
00:19:43,760 --> 00:19:46,720
are you doing any testing or 
prototyping at the moment? 

345
00:19:46,800 --> 00:19:50,440
What have you got? 
What have you got on the On the 

346
00:19:50,440 --> 00:19:56,000
Cajun Gamer testing table? 
It's the meatball to meatball 

347
00:19:56,120 --> 00:19:56,640
testing table. 
Oh. 

348
00:19:56,640 --> 00:20:00,000
The meatball to meatball. 
Testing team Team what I needed.

349
00:20:00,000 --> 00:20:07,200
I can't even say it. 
I need to get a new felt mat for

350
00:20:07,200 --> 00:20:11,120
my gaming table and make it like
white with like the purple and 

351
00:20:11,120 --> 00:20:14,160
the blue meeple with the number 
2 on it right in the centre few.

352
00:20:14,160 --> 00:20:16,000
Times. 
Yeah, we should do that. 

353
00:20:16,000 --> 00:20:20,360
That'd be cool. 
So if you remember, I can't say 

354
00:20:20,360 --> 00:20:23,160
much about it right now because 
I haven't played it yet, but I 

355
00:20:23,160 --> 00:20:26,120
have a prototype of Raise the 
Realm Estate. 

356
00:20:27,240 --> 00:20:29,800
That game looked really cool 
because I think you mentioned it

357
00:20:29,800 --> 00:20:32,960
on the on your. 
It was the origins. 

358
00:20:32,960 --> 00:20:34,280
It was the. 
Origins. 

359
00:20:34,280 --> 00:20:38,600
Yeah, Yeah, that's right. 
It was a game that we just kind 

360
00:20:38,600 --> 00:20:41,640
of stumbled upon. 
I mean, it's got a 

361
00:20:41,640 --> 00:20:43,920
three-dimensional castle that 
you have to. 

362
00:20:43,920 --> 00:20:46,200
Build medieval. 
Medieval theme I seem to 

363
00:20:46,200 --> 00:20:47,560
remember. 
Yeah. 

364
00:20:47,680 --> 00:20:51,240
I think I I did a bit of a ball 
game geek look up and went this 

365
00:20:51,240 --> 00:20:54,680
is my kind of game. 
It's by Grodd games. 

366
00:20:54,920 --> 00:20:57,720
The only thing I can do is I can
read to you the little intro 

367
00:20:57,720 --> 00:21:01,760
that came with the game. 
Welcome to a state, Raise the 

368
00:21:01,760 --> 00:21:04,560
realm. 
A Great War has ended with a 

369
00:21:04,560 --> 00:21:08,160
truce. 
Dawn drawn by sword and steel. 

370
00:21:08,160 --> 00:21:09,240
I'm a God. 
I love this. 

371
00:21:09,480 --> 00:21:13,240
Whether the victors of glory or 
the nobles caught in defeat, the

372
00:21:13,240 --> 00:21:16,680
great houses that remain must 
rebuild. 

373
00:21:17,120 --> 00:21:20,520
Great uncertainty remains as to 
what the passive time will 

374
00:21:20,520 --> 00:21:23,680
bring. 
Prosperity or more conflict. 

375
00:21:23,960 --> 00:21:26,520
In the end, that result will be 
up to the decisions of each 

376
00:21:26,520 --> 00:21:30,720
house and the decisions of their
ruler, and you take on the role 

377
00:21:30,720 --> 00:21:32,960
of one of those houses. 
How cool is that? 

378
00:21:33,480 --> 00:21:35,360
How cool is that? 
And I think I found a new 

379
00:21:35,360 --> 00:21:37,840
feature which is like, you know,
those film trailers when there's

380
00:21:37,840 --> 00:21:42,320
a guy goes and then the ma'am we
have PJ reading from a rule book

381
00:21:42,320 --> 00:21:46,280
intro and people to guess the 
game that you're talking about. 

382
00:21:46,560 --> 00:21:48,120
You know, that little that 
little section. 

383
00:21:48,200 --> 00:21:51,440
Yeah, I like that. 
It's all that little heading out

384
00:21:51,440 --> 00:21:53,600
of board game geek. 
The first bit, that little 

385
00:21:53,600 --> 00:21:57,920
saying and then people, it's got
to be in that Husky PJ voice. 

386
00:21:57,920 --> 00:22:01,320
Oh, you know, there was a time 
at the dawn of time kind of 

387
00:22:01,320 --> 00:22:03,920
thing. 
It was a night. 

388
00:22:04,480 --> 00:22:07,560
Oh, I've not my books over. 
Don't do that. 

389
00:22:07,560 --> 00:22:10,280
I banged on the table with my 
dawn of time. 

390
00:22:11,640 --> 00:22:13,280
I just sound really good. 
And what what the what the 

391
00:22:13,280 --> 00:22:16,920
mechanics have you do? 
You know, much so. 

392
00:22:17,560 --> 00:22:19,920
I haven't dived into it too. 
Much you need to get this, you 

393
00:22:19,920 --> 00:22:24,520
need to get this game on the 
table and play tested or played.

394
00:22:24,760 --> 00:22:27,480
There's you know what, I'm 
excited because I get to play 

395
00:22:27,480 --> 00:22:32,960
purple and there's blue, so. 
Purple and blue. 

396
00:22:33,240 --> 00:22:35,240
We got purple and blue, so 
that's cool. 

397
00:22:35,800 --> 00:22:37,080
You'll be glad. 
Is it 4? 

398
00:22:37,440 --> 00:22:40,160
Four, yeah. 
Two to four. 

399
00:22:40,160 --> 00:22:43,840
Two to four players, two to 
four, I have a 2. 

400
00:22:43,840 --> 00:22:46,160
Players good. 
I'm intrigued yeah. 

401
00:22:46,560 --> 00:22:48,080
You have a two player game. 
What's that game? 

402
00:22:48,080 --> 00:22:49,600
And can you read through a rule 
book again? 

403
00:22:49,600 --> 00:22:51,880
Because I think I think our list
has enjoyed your. 

404
00:22:52,240 --> 00:22:55,000
Has that Karen? 
Has that got a little intro 

405
00:22:55,000 --> 00:22:59,320
section it? 
It a little bit. 

406
00:22:59,320 --> 00:23:00,560
Please. 
Yeah, just. 

407
00:23:00,760 --> 00:23:03,640
Do that with them. 
It's not as it's not as cool. 

408
00:23:03,640 --> 00:23:05,880
I don't think it's a thematic 
intro, but you're. 

409
00:23:05,880 --> 00:23:08,400
Going to make it cool. 
Oh yeah, I'm totally going to 

410
00:23:08,400 --> 00:23:11,160
make it cool. 
So first of all, this is echoes 

411
00:23:11,160 --> 00:23:13,960
of Emperors. 
Now this is on Kickstarter. 

412
00:23:14,560 --> 00:23:17,000
Right now. 
At the right now this is by 

413
00:23:17,000 --> 00:23:19,960
echoes of. 
Emperors. 

414
00:23:20,040 --> 00:23:22,560
Emperors. 
Echoes of emperors. 

415
00:23:23,040 --> 00:23:27,840
By Vulcaban Studio I. 
Love, love it. 

416
00:23:28,200 --> 00:23:29,680
Yeah. 
So I'm going to give you some 

417
00:23:29,680 --> 00:23:31,640
stats after I read this real 
quick. 

418
00:23:32,080 --> 00:23:36,120
Let's see what does it say in 
the opening Echoes of Emperors, 

419
00:23:36,480 --> 00:23:41,600
a strategic card game focused on
one versus 1 gameplay. 

420
00:23:42,600 --> 00:23:46,120
Take on the role of a medieval 
ruler and learn about the 

421
00:23:46,120 --> 00:23:50,360
stories of our ancestors by 
building your empire and 

422
00:23:50,360 --> 00:23:53,520
defeating your enemies. 
Echoes of Emperors is a deck 

423
00:23:53,520 --> 00:23:57,960
building board game with chess 
like mechanics where you use the

424
00:23:57,960 --> 00:24:02,880
strengths of your civilizations 
to your own advantage. 

425
00:24:03,680 --> 00:24:07,160
Does it? 
I mean a well read, B looks 

426
00:24:07,160 --> 00:24:10,360
cool. 
Yeah, it seems interesting. 

427
00:24:10,360 --> 00:24:15,440
So it's a two player game. 
It's it's built, built, built. 

428
00:24:15,800 --> 00:24:17,640
Is that the right word? 
I got built, built. 

429
00:24:18,360 --> 00:24:21,200
It's built in research by 
historians and anthropologists, 

430
00:24:21,200 --> 00:24:27,080
so it's informed by history. 
There's four starting factions, 

431
00:24:27,480 --> 00:24:31,920
the Scots, the Norsemen, the 
Byzantines and the Mongol 

432
00:24:31,920 --> 00:24:34,320
Empire. 
It is my understanding that 

433
00:24:34,320 --> 00:24:38,840
they've broken a few stretch 
goals and have released 2, two 

434
00:24:38,840 --> 00:24:41,960
or four more factions. 
I believe so. 

435
00:24:41,960 --> 00:24:44,760
Here's a few stats because I 
love, I know Gareth loves him. 

436
00:24:44,760 --> 00:24:46,120
Some stats. 
I love stats. 

437
00:24:46,760 --> 00:24:55,040
Currently, as of this morning, 
747 backers, there's ten days to

438
00:24:55,040 --> 00:24:57,080
go. 
That's going to be 8 days to go.

439
00:24:57,080 --> 00:24:59,440
Is the time that you're 
listening to this because we 

440
00:24:59,440 --> 00:25:04,880
always record a few days in 
advance and it is a faction 

441
00:25:04,880 --> 00:25:11,240
control game over a battle map. 
I can tell you, but judging by 

442
00:25:11,240 --> 00:25:17,400
the prototype that the battle 
map changes, there are these two

443
00:25:17,400 --> 00:25:23,760
by 4 grids and they change. 
So it's never the same and 

444
00:25:23,760 --> 00:25:27,720
they're not double sided, so you
know, but there's a lot of them.

445
00:25:28,200 --> 00:25:30,280
And so you build the battle map 
in front of you. 

446
00:25:32,120 --> 00:25:34,800
Again, I don't know much more 
about it, but I want to thank 

447
00:25:34,800 --> 00:25:41,440
Neil from Volkabon Studios for 
sending me a prototype to give a

448
00:25:41,440 --> 00:25:42,760
try. 
He was really excited. 

449
00:25:42,760 --> 00:25:46,880
So I reached out to him a week 
before the project launched and 

450
00:25:46,880 --> 00:25:49,040
I was like, we're really 
interested in getting you on the

451
00:25:49,040 --> 00:25:50,280
show. 
We want to talk about it and 

452
00:25:50,280 --> 00:25:52,400
everything. 
Of course, it's it's active now.

453
00:25:52,400 --> 00:25:53,840
We haven't been, the timing 
hasn't worked. 

454
00:25:54,520 --> 00:25:58,520
But when I told him that both he
both my wife and I have, you 

455
00:25:58,520 --> 00:26:00,760
know, we've studied history and 
yeah, yeah. 

456
00:26:01,320 --> 00:26:03,080
He was like, I'm going to send 
you a copy. 

457
00:26:03,080 --> 00:26:04,960
I want you guys to play and just
tell me what you think. 

458
00:26:04,960 --> 00:26:08,920
So we'll try to get him on. 
By the time that happens, the 

459
00:26:08,920 --> 00:26:12,400
game will probably be fulfilled 
so. 10 days to go from today. 10

460
00:26:12,400 --> 00:26:14,280
days to go from today, eight 
from the. 

461
00:26:14,280 --> 00:26:16,520
Time you're listening. 
Oh, yeah, eight from the time 

462
00:26:16,520 --> 00:26:17,800
you listened to this. 
Good point. 

463
00:26:18,720 --> 00:26:23,240
I'm intrigued. 
Yeah, so I got two prototypes 

464
00:26:23,240 --> 00:26:24,800
sitting on my table ready to 
rock. 

465
00:26:26,960 --> 00:26:29,200
I'm excited about them both for 
different reasons. 

466
00:26:29,200 --> 00:26:30,640
See, that's the other thing too,
about play time. 

467
00:26:30,640 --> 00:26:33,080
Both. 
Both are, I mean also intrigued.

468
00:26:33,400 --> 00:26:36,360
So you need to you need to 
feedback your play testing 

469
00:26:36,360 --> 00:26:40,520
learnings. 
You know, you've got a vacation 

470
00:26:40,520 --> 00:26:42,680
coming up. 
Why don't you let the family go 

471
00:26:42,680 --> 00:26:44,840
to Greece and you come hang out 
with me for a moment? 

472
00:26:44,840 --> 00:26:47,880
Hang out here. 
Yeah, I quite like Greece. 

473
00:26:47,880 --> 00:26:50,200
I could go and do some ancient 
Greek games with me. 

474
00:26:50,200 --> 00:26:53,440
Yeah, thematically. 
But you're not, because you're 

475
00:26:53,440 --> 00:26:55,480
going to be too busy looking at 
all the cool stuff. 

476
00:26:56,080 --> 00:26:57,280
Sirens. 
Was it Sirens? 

477
00:26:57,280 --> 00:26:58,760
Was that Greek? 
What was that, Roman? 

478
00:26:58,840 --> 00:27:00,880
Sirens. 
Sirens is Greek. 

479
00:27:01,520 --> 00:27:02,480
Oh, so that'll get in the bag 
then. 

480
00:27:02,480 --> 00:27:04,920
That'd be perfect that. 
Would be perfect. 

481
00:27:06,040 --> 00:27:09,200
I've, I've just resurrected one 
of our features and I was asking

482
00:27:09,440 --> 00:27:15,240
AI what are the top 3 tips for 
people who want to play test as 

483
00:27:15,240 --> 00:27:17,720
in designers. 
OK. 

484
00:27:17,720 --> 00:27:20,400
And then I asked it, what were 
the top three tips for somebody 

485
00:27:20,400 --> 00:27:23,280
who is a play tester? 
Would you like to know what 

486
00:27:23,280 --> 00:27:25,800
those are? 
Yeah, let's see what AI has to 

487
00:27:25,800 --> 00:27:27,520
say. 
See, so let's get let's start 

488
00:27:27,520 --> 00:27:30,880
with the. 
So if I'm a play tester, these 

489
00:27:30,880 --> 00:27:36,400
are three things that the the AI
thinks I should do. 

490
00:27:36,400 --> 00:27:39,160
It should be observant and 
detailed. 

491
00:27:40,680 --> 00:27:43,720
Pay close attention to every 
aspect of the game, from rules 

492
00:27:43,720 --> 00:27:45,960
to mechanics. 
The more detailed your 

493
00:27:45,960 --> 00:27:48,000
observations, the more useful 
your feedback. 

494
00:27:48,080 --> 00:27:51,400
That's number one. 
Number two, be honest and 

495
00:27:51,400 --> 00:27:56,720
constructive, even if it means 
pointing out flaws or aspects of

496
00:27:56,720 --> 00:28:00,080
the game you didn't enjoy. 
Constructive criticism is 

497
00:28:00,080 --> 00:28:04,280
essential for improvement. 
And then #3 considered. 

498
00:28:04,400 --> 00:28:08,640
Consider different perspectives.
Trophy yourself in the shoes of 

499
00:28:08,640 --> 00:28:10,560
different types of players. 
I think this is a bit that I'd 

500
00:28:10,560 --> 00:28:14,120
be missing, including those with
varying levels of experience. 

501
00:28:14,120 --> 00:28:16,520
Think about how the game would 
appeal to the broad audience. 

502
00:28:16,520 --> 00:28:19,560
Consider different play styles. 
They're good tips. 

503
00:28:19,960 --> 00:28:24,760
And if you are a if you're 
wanting to test the game. 

504
00:28:25,280 --> 00:28:29,400
So for those designers out 
there, number one, gather a set 

505
00:28:29,400 --> 00:28:33,880
of diverse play testers. 
You don't want just beginners, 

506
00:28:33,880 --> 00:28:37,840
you want beginners, experts. 
And in between have clear 

507
00:28:37,840 --> 00:28:40,600
objectives and feedback 
collection which you've covered 

508
00:28:41,920 --> 00:28:46,920
and iterative testing and 
refinement. 

509
00:28:47,720 --> 00:28:54,520
Conduct multi rounds of testing 
between sessions and analyze and

510
00:28:54,520 --> 00:28:59,200
play tests and refine and Polish
the game. 

511
00:28:59,320 --> 00:29:01,720
I'm trying to paraphrase a 
massive sentence, right? 

512
00:29:01,720 --> 00:29:03,080
Yes. 
Yeah. 

513
00:29:04,040 --> 00:29:07,120
So there we go. 
There's our top tips by AI. 

514
00:29:07,560 --> 00:29:10,760
Yeah. 
So I was listening to you and I 

515
00:29:10,760 --> 00:29:13,840
found my notes from my first 
play test. 

516
00:29:13,840 --> 00:29:16,120
So here's something interesting.
Apostocracy. 

517
00:29:16,120 --> 00:29:19,960
That was August 4th, 2022. 
OK. 

518
00:29:20,280 --> 00:29:22,560
And I have my notes from my 
first good player of that. 

519
00:29:23,440 --> 00:29:26,160
I played a game called Holy 
Roller. 

520
00:29:26,160 --> 00:29:29,440
I completely forgot about this. 
This was interesting because 

521
00:29:29,440 --> 00:29:34,840
it's set in Catholic, Roman 
Catholic mythology where you 

522
00:29:34,840 --> 00:29:39,640
are, I think you play the role 
of different Saints trying to 

523
00:29:39,640 --> 00:29:44,840
hold back Satan from breaking 
the seals, kind of like in the 

524
00:29:44,840 --> 00:29:47,440
Book of Revelation or something.
That's what I kind of remember 

525
00:29:47,440 --> 00:29:49,560
vaguely, but it was a 
cooperative game. 

526
00:29:50,280 --> 00:29:52,720
And then I played a game called 
War of the Woods. 

527
00:29:53,360 --> 00:29:55,640
Which war? 
War of the Woods. 

528
00:29:55,680 --> 00:29:59,680
I thought it was going to be 
released because like the prod, 

529
00:29:59,680 --> 00:30:03,600
the prototype quality, the 
games, the rules, it looked like

530
00:30:03,600 --> 00:30:07,400
it was close to, you know? 
I didn't can't find that one. 

531
00:30:07,760 --> 00:30:09,600
No, it's, it's been shelled, I 
guess. 

532
00:30:09,960 --> 00:30:11,560
Oh. 
And holy rutles, I've found you 

533
00:30:11,560 --> 00:30:13,080
can do a print and play if you 
really want to try. 

534
00:30:13,080 --> 00:30:14,560
Again, you can. 
You can. 

535
00:30:15,680 --> 00:30:17,920
How about outrun the bear, our 
friend? 

536
00:30:18,000 --> 00:30:20,800
Oh. 
Outrun the bear. 

537
00:30:21,360 --> 00:30:22,680
And remember. 
There's one. 

538
00:30:23,320 --> 00:30:26,360
Katie and I, our name is in the 
rule book on the front page as a

539
00:30:26,360 --> 00:30:27,760
play tester. 
How cool is that? 

540
00:30:27,800 --> 00:30:30,760
That's. 
One you've seen going through to

541
00:30:30,760 --> 00:30:36,320
the end. 
Yep, time Lancers emissary. 

542
00:30:37,080 --> 00:30:38,800
I love the fact you have a 
little rule book, a little a 

543
00:30:39,160 --> 00:30:43,240
like even a little book of your 
PJ's memoirs of of ball game 

544
00:30:43,240 --> 00:30:45,400
testing and. 
I always write them down. 

545
00:30:45,400 --> 00:30:48,840
I write my notes down, but then 
they give me a form to fill out.

546
00:30:48,840 --> 00:30:50,080
So I'm like Oh well, I just 
copied them. 

547
00:30:50,280 --> 00:30:54,560
So on August 4th, 2023, I played
this game called Emissary. 

548
00:30:56,000 --> 00:30:58,800
I said automobiles with a 
question mark. 

549
00:30:59,320 --> 00:31:01,360
There was movement and 
exploration. 

550
00:31:01,960 --> 00:31:05,320
Too much narrative, not enough 
mechanical thought. 

551
00:31:06,480 --> 00:31:09,800
Man I mean the top. 
The top AI tips did not say 

552
00:31:09,800 --> 00:31:11,600
bring a notebook and write notes
as you go. 

553
00:31:11,600 --> 00:31:13,720
No, do not. 
You are a pro. 

554
00:31:13,920 --> 00:31:15,280
You got little black pencil as 
well. 

555
00:31:16,240 --> 00:31:18,240
I mean, I have a pencil. 
I'm an archivist. 

556
00:31:18,240 --> 00:31:22,480
I have to have a pencil. 
This is this this This is why 

557
00:31:22,480 --> 00:31:24,280
the two things blend so well 
together. 

558
00:31:24,280 --> 00:31:25,480
They they really do. 
Yeah, you're. 

559
00:31:25,520 --> 00:31:29,680
Diligent and you're note taking 
and wow. 

560
00:31:31,200 --> 00:31:34,000
So who doesn't love a play test 
and a preview? 

561
00:31:34,000 --> 00:31:36,040
I want to. 
I really wish you could come to 

562
00:31:36,040 --> 00:31:37,400
Gen. 
Con because I would love to play

563
00:31:37,400 --> 00:31:39,000
test with you. 
That would be really good. 

564
00:31:39,600 --> 00:31:42,080
Or you need to come to the UK 
Games Expo and then. 

565
00:31:43,000 --> 00:31:44,760
Hey, see the? 
Play test zones then. 

566
00:31:44,800 --> 00:31:49,920
Speaking of play testing, you 
have a game on your shelf. 

567
00:31:50,680 --> 00:31:53,680
Do I? 
Yeah, it's called Feta Ventera. 

568
00:31:54,280 --> 00:31:56,840
It's a prototype. 
We need, we need to play that 

569
00:31:56,840 --> 00:31:58,280
game. 
You need to play. 

570
00:31:58,400 --> 00:31:59,320
I've already. 
Played it. 

571
00:31:59,360 --> 00:32:02,040
It's I've actually moved it 
recently to top of the pole 

572
00:32:02,040 --> 00:32:04,800
because it's not been played. 
Because you need to play it. 

573
00:32:05,320 --> 00:32:06,880
I've already played it a couple 
times. 

574
00:32:06,880 --> 00:32:10,120
Because we're going to get Zach 
from Corrosive Games on the show

575
00:32:10,280 --> 00:32:12,360
he's about to launch on 
Kickstarter. 

576
00:32:12,960 --> 00:32:15,280
So when it is, we need to get 
that done, right. 

577
00:32:15,280 --> 00:32:16,760
That's on my mission. 
Before. 

578
00:32:16,800 --> 00:32:20,040
Before we go on break, Yes. 
Before we go on summer break, 

579
00:32:20,440 --> 00:32:23,200
yeah. 
So think about play testing. 

580
00:32:23,200 --> 00:32:27,160
It's a lot of fun. 
Help make games better, help 

581
00:32:27,160 --> 00:32:30,960
designers succeed their visions.
Yeah. 

582
00:32:32,320 --> 00:32:34,320
It's just cool. 
It's just cool, yeah. 

583
00:32:34,520 --> 00:32:35,880
Right. 
I mean, I'll be interested here.

584
00:32:36,040 --> 00:32:38,240
Anyone else who's got play 
testing comments, please do 

585
00:32:38,240 --> 00:32:42,360
write them in the comments on 
whichever podcasts you're 

586
00:32:42,360 --> 00:32:44,160
listening to. 
Or just drop us Adm on 

587
00:32:44,160 --> 00:32:46,320
Instagram. 
Absolutely, yeah. 

588
00:32:46,680 --> 00:32:49,880
And if you want any play testing
done, obviously me and PJPJ in 

589
00:32:49,880 --> 00:32:54,360
particular is a pro I don't know
about or if if you if you want a

590
00:32:54,360 --> 00:32:56,760
ball game intro to your 
Kickstarter campaign read in a 

591
00:32:56,760 --> 00:32:58,720
Husky voice. 
P JS up for hire. 

592
00:32:59,760 --> 00:33:02,920
I am ready to read an 
introduction to your game today.

593
00:33:02,920 --> 00:33:06,360
We definitely, we definitely 
should choose a little on Ball 

594
00:33:06,360 --> 00:33:08,560
Game Geek when it just got like 
the name of the game with a very

595
00:33:08,560 --> 00:33:12,040
small strap line. 
That should be a little game we 

596
00:33:12,040 --> 00:33:13,680
play. 
You need to take one of the 

597
00:33:13,680 --> 00:33:18,120
things I read the samples, audio
samples and post on Instagram. 

598
00:33:18,160 --> 00:33:21,040
Yeah, let's go to live. 
I said chop that out. 

599
00:33:22,080 --> 00:33:24,480
I like when podcasts do that and
I wish we could. 

600
00:33:24,680 --> 00:33:26,480
We did. 
More we can we can do that one. 

601
00:33:26,480 --> 00:33:29,000
That's that's a much better 
idea, right. 

602
00:33:29,200 --> 00:33:30,720
So thank you everyone for this 
thing. 

603
00:33:30,720 --> 00:33:34,200
Thanks PJ for sharing and 
talking about play testing. 

604
00:33:34,200 --> 00:33:36,760
It's it's been educational, 
which like it should be. 

605
00:33:37,640 --> 00:33:38,440
I love it. 
I love. 

606
00:33:38,920 --> 00:33:40,760
It OK. 
Thanks everyone for listening. 

607
00:33:40,760 --> 00:33:43,880
We'll speak to you soon. 
Thanks everyone for listening, 

608
00:33:44,040 --> 00:33:47,240
please subscribe and as always, 
we'd love to hear your thoughts 

609
00:33:47,240 --> 00:33:51,960
and ideas, so make sure to leave
those in the comments and don't 

610
00:33:51,960 --> 00:33:55,960
forget you can also chat with us
both on Instagram at Meeple the 

611
00:33:55,960 --> 00:33:56,600
Meeple.
