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Hey guys, and welcome to episode
160 of Maple to Maple. 

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Today I brought back Adam from 
Tabletop Vibes and we're going 

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to talk about cooperative board 
games. 

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So I want to ask you a question,
Adam, hit me. 

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Have you ever survived a group 
meeting, whether it's virtually 

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on Zoom or something, or you 
were in a on a board meeting or 

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something in a conference room? 
Yes, I have most definitely. 

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Well, then you already 
understand cooperative. 

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Board games, that is a good. 
That is a very good parallel for

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sure. 
It's it's so true. 

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Everyone has an opinion. 
The agenda is usually ambitious.

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The clock is unforgiving. 
Oh. 

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My gosh. 
And somehow a decision has to be

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made today, right? 
Yeah. 

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But we need, but we need, we 
need to have a meeting about 

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that decision before. 
We, and that agenda that we 

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started with, isn't what we end 
up with at all. 

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Exactly. 
So in this episode, we are going

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to talk about cooperation. 
We're going to talk about 

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forming coalitions, negotiating 
priorities, delegating 

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responsibility, and quietly 
hoping someone else takes the 

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blame if it all goes sideways. 
Cooperative board games turn the

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table into a friendly committee.
Or at least they should. 

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But can we all work together 
well enough to actually win? 

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So it's it's US against the 
board. 

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How cool is that, Adam? 
Adam, thanks for joining me on 

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this one. 
I'm really excited to talk with 

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you about cooperation and 
cooperative. 

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Board games, yeah, thanks for 
having me. 

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I'm super stoked. 
And then I guess it's fun for me

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because I have, I feel like I've
just recently became more of a 

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cooperative player, right in 
real life and in board game. 

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It's it's so true because you 
were just last year, you were 

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like cooperative board games 
today. 

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Yeah, I don't do that. 
I don't play cooperatively. 

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My slogan for this was used to 
be I'd rather lose than share 

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victory. 
I feel like I've done a lot of 

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inside work and I'm doing way 
better at this now. 

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I think about, I think I, it's, 
it's hard not to think about the

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world around us, right, right. 
And and everything that's going 

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on and it's so divisive so. 
Constantly so divisive. 

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Yeah, rather than focusing on 
the negative and focusing on the

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hate, there's enough hate out 
there and I don't need to throw 

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more out there. 
I think cooperative board games,

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which by the way, has a rich 
history. 

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I was stunned. 
I mean I was stunned to find out

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some of the 1st and oldest 
cooperative board games. 

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Yeah, hit me with some history. 
Let's hear it. 

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No, I've got it for you. 
So here, here's a cool thing. 

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And guys, I got, I got my notes 
in front of me, so I was 

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prepared sorta. 
OK, so I want to tell you about 

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OK, now I, I for, for those of 
you listening, we will do a top 

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five. 
We have chosen our top five 

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cooperative board games. 
And the other reason, let me 

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tell you the other reason why 
we're doing this. 

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I've got some colleagues at work
who are not modern gamers like 

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you and I and the community, but
they've, you know, they've got 

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their family and I introduced 
them to this very concept. 

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And they were like, wait, so no 
one, no one wins. 

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Like we go to. 
I'm like, yeah, it's US against 

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the board, Right, Right. 
You know this, You have kids. 

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You want your children to learn 
how to work together, right? 

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As a team with their siblings, 
right? 

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Yep. 
So these are great failure. 

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Yes, Oh my God, that's. 
A good winning, yeah, that you 

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can't just get everything and it
doesn't always work out the way 

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we want it to. 
Yep, Yep, these are all skills 

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that you need to achieve victory
in a cooperative board game. 

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Right and real life. 
And and real life. 

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So Speaking of real life, the 
very first cooperative board 

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game. 
Now, I think part of the reason 

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why I had to dig through this 
one. 

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This is really obscure. 
It was invented in 19 O3. 

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Wow, right. 
Yeah, it was. 

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It was designed by Elizabeth 
Maggie. 

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And the name of the game was 
called The Landlord's Game. 

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Yeah. 
Now it's really cool. 

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It is clearly. 
I mean, I mean, I, I could 

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probably do an entire episode 
just talk about the history of 

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this game. 
It's so cool. 

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That is cool. 
It's just. 

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Yeah. 
It's. 

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It's all about what is it not 
Georgian George's. 

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It's this whole capitalism and 
everything. 

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It is clearly a precursor to 
Monopoly. 

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It is totally a precursor to 
Monopoly. 

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I feel like I'm rather. 
Still landlords than a monopoly.

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Well, OK, so here's the thing. 
The other reason why no one 

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knows this is it's not a truly 
cooperative game, but it had a 

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cooperative variant. 
So it's kind of the first to 

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introduce this concept. 
The whole point, it's 19 O3. 

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She's on the East Coast of the 
United States. 

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I want to say Delaware. 
I thought I had that written 

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down and now I can't find it. 
But anyway, so she wanted to 

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prove that the rise in land 
ownership, right, would 

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impoverish the tenants who were 
renting the spaces in the city, 

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in the cities of the Northeast 
and up and down the East Coast, 

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right? 
Because this is 19 O 3. 

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So you're seeing a huge urban 
boom in the US And she's like, 

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this is a bad thing. 
She made a board game and there 

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what? 
But there was this cooperative 

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variant that would allow you to 
have what they were called 

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prosperity rules, where it was 
US against the board and the 

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board played the role of the 
landlord. 

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And so you had to try to work 
together and share the wealth. 

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Right. 
Takedown capitalism. 

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Yeah, right. 
Whereas Monopoly is all about 

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we're capitalists, it's the 
reversal, right? 

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We're trying to grab all the 
property. 

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Yeah. 
But I just thought this was 

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really interesting. 
But not a lot happens, right? 

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From from 19 O3, you see very, 
very little, right. 

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Like this. 
This concept of designing board 

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games, specifically fostering 
cooperation amongst players, it 

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really doesn't become, I don't 
even know if it becomes 

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prominent, but in the 60s and 
70s you start to see this rise 

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in a couple of games. 
So there are claims, 

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unfortunately, Gary Gygax is no 
longer with us to say 

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definitively one way or the 
other. 

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But Dungeons and Dragons, 
there's, there's so many sources

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that claim that Dungeons and 
Dragons was designed to foster 

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cooperation. 
I. 

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Mean, for the most part, you do.
I think that Dungeons and 

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Dragons does foster cooperation.
I don't know that the designer 

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was specifically thinking that 
I'm, you know, maybe he was, Who

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knows? 
But but D&D is often cited by 

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multiple sources. 
Yeah. 

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Right. 
And this is kind of a one person

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playing party. 
You know. 

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You are in a party there. 
Exactly. 

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You've got you've got to work 
together to achieve an ambitious

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goal. 
Slay the monster, right? 

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Right. 
Day alive, right 100%. 

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Although nowadays when we get 
into these meetings, our 

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ambitious, our ambitious goals 
are, you know, make this much 

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money or build the skyscraper or
acquire this hospital or yeah, 

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boy, well, we've come along, 
haven't we? 

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Yeah, for. 
Sure. 

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But yeah, so it's really 
interesting. 

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And so you see a few things. 
And then the 80's, the 80s is 

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when you start to get a couple 
of other games, just a few. 

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So Arkham Horror, right? 
Yeah. 

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I think a lot of the reason why 
I think the the you see a lot of

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Lovecraft because like the 80s 
is when the literature, the 

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literature of HP Lovecraft fell 
into public domain. 

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Now this falls into kind of kind
of my job outside of the 

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podcast, right, As an Arkhamist 
copyright law. 

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We talked about that with Ty 
last week a little bit. 

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Public domain's a really big 
one, being able to use sources 

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that have reached a certain that
they're old enough now that 

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they're free so you don't have 
to pay for the IP. 

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And Arkham Horror is US against 
the board. 

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And it worked really well. 
Sherlock Holmes consulting 

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Detective. 
Yeah, in fact, I think. 

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Nope. 
I have Sherlock Holmes Murder on

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the Oran Express. 
For those of you who are 

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watching it, this is this was 
given to me by a friend whose 

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mother or grandmother had passed
away, and she found that copy. 

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We've not played it because it's
so old. 

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I don't want it to fall apart. 
But it's another another 

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cooperative game. 
And then Reiner Kinetia in 2000 

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came out with the cooperative 
board game Lord of the Rings. 

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So there's not a lot of titles 
to rely upon in this. 

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So this genre is really young, 
right? 

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In 2000, it really starts by the
2000s. 

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It really just kind of explodes,
right? 

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So that's kind of right. 
Like, how many do I have on my 

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shelf? 
I mean, we're going to do our 

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top five, but right, I think 
you, you and I, I think we must 

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have covered at least 30 topics,
30 different titles. 

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Yeah, you were. 
PJ is like give me 5. 

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And I just like pinging him like
text message twice. 

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What about this one, This one, 
this one, He's like 5. 

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I'm like, I'm so sorry. 
Yes, yes, my brain. 

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Just like. 
Going crazy. 

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No, it's totally true. 
I, I also, let's get back to DED

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for a moment because it's not a 
single game, right? 

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Right. 
It's it, it gave rise to 

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campaign games because you and I
talked about this as well. 

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I think one of our top five is a
campaign game. 

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Yeah. 
Because I kind of think of while

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campaign games are cooperative, 
I don't I don't think of them as

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when I think of cooperative 
board games, I think of a game 

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where we're all working 
together, but we're going to hit

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the table, we're going to play 
and we're done, right? 

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Right. 
It's a win or lose. 

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Yeah, Together. 
We're not together. 

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Campaign games are, you know, 
they're going to be long. 

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We're going to, we're going to 
play and then we're going to 

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play next week and the week 
after or the next day or 

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whatever. 
And I wanted to kind of restrict

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that because I feel like that's 
a separate genre. 

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Yeah, it's a whole nother 
episode you can do exactly. 

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So stay tuned next week now. 
Yeah, campaign games. 

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Yeah, well, you know Adam, Adam,
you and I learned from last 

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year. 
We, you and I don't do 

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back-to-back episodes. 
No. 

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No one wants to see our faces 
that many times. 

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Or mine it maybe. 
Maybe it's me. 

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I'm going to put it on me. 
All I know is for those of you 

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listening, last year Adam and I 
did a look back at 24, then we 

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did a look ahead to 25 and y'all
were not able to look ahead. 

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Yeah, nobody watched. 
We got more hits on our looking 

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back than looking forward. 
And no one wanted to look 

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forward with me in their in 
their. 

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So, so you only get at him for 
one week and we'll, we'll move 

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on. 
Right. 

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Yes, so, so thank you for 
letting me take you on that 

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journey. 
A brief history of cooperative 

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board games. 
There's a little bit more to say

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about the modern, the modern era
and you know, we'll talk about 

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them like we, because we have to
talk about Matt Leacock. 

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He is. 
He's like the guy. 

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Right. 
Yep. 

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And I guess we should probably 
just talk about him now, right? 

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Go for it, yeah. 
Yeah, so in the early thousands 

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is really when you start seeing 
game designers tackling 

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cooperative board games with the
intention of nurturing 

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cooperation, that the board or 
the table is your enemy. 

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And Matt Leacock was one of The 
Pioneers. 

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I mean, yes, Reiner Kanitia came
out with the Lord of the Rings 

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cooperative game, but I think 
it's safe to say most people 

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look to Matt Leacock, and he's 
got a lot of titles. 

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Right, Right. 
Man, I'm not even going to try 

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to list them. 
Well, I probably should. 

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Try. 
I mean, there's tons of them. 

227
00:12:42,240 --> 00:12:46,400
He does, but his biggest, 
probably his most defining game,

228
00:12:47,000 --> 00:12:50,040
Adam, you know what it is. 
Tell the people. 

229
00:12:50,600 --> 00:12:51,800
He's doing the drum roll. 
This is all you. 

230
00:12:52,840 --> 00:12:55,360
It's pandemic. 
Yep, it's pandemic. 

231
00:12:55,760 --> 00:12:56,840
See. 
That's the people. 

232
00:12:56,880 --> 00:13:01,400
Either you love it or you don't.
But. 

233
00:13:01,720 --> 00:13:04,200
He. 
Did. 

234
00:13:04,360 --> 00:13:08,160
Clearly the most definitive 
cooperative board game out 

235
00:13:08,160 --> 00:13:10,360
there, right? 
Whenever you say you want to 

236
00:13:10,360 --> 00:13:13,760
play a cooperative game, you 
usually go are we playing 

237
00:13:13,760 --> 00:13:16,080
Pandemic or are we playing 
Betrayal? 

238
00:13:17,360 --> 00:13:20,840
Yeah, Or any of other Matt 
Leacock's games, because he's 

239
00:13:20,840 --> 00:13:24,280
got the Forbidden series. 
Yes, right. 

240
00:13:24,280 --> 00:13:28,240
Forbid Forbidden Island, Desert,
Forbidden. 

241
00:13:29,520 --> 00:13:32,960
Forbidden. 
That was one of my first games 

242
00:13:33,000 --> 00:13:36,160
like I was given in like the tin
was Forbidden Island. 

243
00:13:36,160 --> 00:13:37,600
Yep. 
Yes, yeah. 

244
00:13:37,760 --> 00:13:39,360
Yep. 
And I think we played the living

245
00:13:39,360 --> 00:13:42,840
daylights out of it until I was 
like, I don't need anybody's 

246
00:13:42,840 --> 00:13:44,520
help anymore. 
I can get us there. 

247
00:13:44,520 --> 00:13:47,680
Which is why, OK, so it's funny 
that you bring that up. 

248
00:13:48,040 --> 00:13:50,240
I love that you bring that up 
because I even did a little bit 

249
00:13:50,240 --> 00:13:52,240
of research on this too. 
One of the things that Matt 

250
00:13:52,240 --> 00:13:58,040
Leacock was trying to overcome, 
and not just him but designers, 

251
00:13:58,480 --> 00:14:03,680
is one of the design flaws in 
cooperative games is table 

252
00:14:03,680 --> 00:14:05,640
captaining. 
Yeah, or. 

253
00:14:05,680 --> 00:14:08,040
Quarterbacking. 
Yeah, Yep. 

254
00:14:08,040 --> 00:14:09,480
Or quarterbacking. 
What did it? 

255
00:14:09,560 --> 00:14:13,600
So for those of you who don't 
know, table captaining or 

256
00:14:13,600 --> 00:14:17,360
quarterbacking is when you go to
play a cooperative game at a 

257
00:14:17,360 --> 00:14:22,480
table and Adam tells you what to
do for your entire turn. 

258
00:14:22,480 --> 00:14:25,560
DJ goes because DJ has to take a
turn, and I'm like, here's what 

259
00:14:25,560 --> 00:14:27,320
you're going to want to do on 
your turn because we're going to

260
00:14:27,320 --> 00:14:28,400
win. 
You're going to do this, and 

261
00:14:28,400 --> 00:14:30,120
then you're going to do this, 
this, this and this. 

262
00:14:30,360 --> 00:14:33,560
And then you're like, why am I 
here, right? 

263
00:14:33,880 --> 00:14:38,320
Yeah, it's it's unfortunate 
because either you have new 

264
00:14:38,320 --> 00:14:46,600
players who aren't certain or 
you have experienced players who

265
00:14:46,600 --> 00:14:48,800
are. 
I don't know if it's 

266
00:14:48,800 --> 00:14:53,040
self-confidence or if it's an 
introvertedness right, but have 

267
00:14:53,040 --> 00:14:55,880
trouble asserting themselves in 
a group. 

268
00:14:56,600 --> 00:14:58,520
Yeah, right. 
I mean, it's intimidating, 

269
00:14:58,520 --> 00:15:00,600
right? 
Yeah, it can be. 

270
00:15:00,600 --> 00:15:02,680
I mean, like, right. 
Because you're in a cooperative 

271
00:15:02,680 --> 00:15:05,760
game trying to want to win. 
No one wants to be the guy that 

272
00:15:05,760 --> 00:15:10,320
get making us all lose, right? 
I mean, I'm exactly at this 

273
00:15:10,320 --> 00:15:12,640
point, usually I champion it. 
I'm like, let's go. 

274
00:15:12,840 --> 00:15:14,000
We're running into that 
building. 

275
00:15:14,720 --> 00:15:15,960
Yeah, like don't do it. 
We're going to lose. 

276
00:15:15,960 --> 00:15:20,520
I'm like, here we go. 
But I like to what I like to do,

277
00:15:20,520 --> 00:15:25,640
and I've been guilty of table 
captaining as well as well, OK. 

278
00:15:26,040 --> 00:15:28,040
It's, it's very easy to do 
though. 

279
00:15:28,680 --> 00:15:30,600
It is. 
There's a fine line between help

280
00:15:30,640 --> 00:15:34,000
and quarterbacking, and it's. 
Yeah, Oh, man. 

281
00:15:34,080 --> 00:15:38,480
Yeah. 
So what I do is I just say, 

282
00:15:38,480 --> 00:15:42,400
Adam, it's your turn. 
And I wait for you to ask 

283
00:15:42,400 --> 00:15:48,600
questions and then I try to read
your neuro linguistical cues. 

284
00:15:50,280 --> 00:15:52,760
Right, nice. 
Just get up all in there. 

285
00:15:53,800 --> 00:15:56,480
Are you? 
For those of you who don't know,

286
00:15:56,480 --> 00:15:59,800
that's body language, right? 
I like, do you see? 

287
00:15:59,800 --> 00:16:01,200
Patterns. 
I can't figure it out. 

288
00:16:01,200 --> 00:16:05,280
Do I look like I got this? 
Yeah, 'cause scared. 

289
00:16:05,280 --> 00:16:09,080
What I used to, what I used to 
do, and this is kind of a form 

290
00:16:09,080 --> 00:16:10,840
of table captaining as well as 
Adam. 

291
00:16:11,120 --> 00:16:14,080
You could take this action and 
then this. 

292
00:16:14,200 --> 00:16:16,760
It would result in this or you 
could take this action in a 

293
00:16:16,760 --> 00:16:18,000
result. 
The options guy. 

294
00:16:18,960 --> 00:16:22,240
Yeah, but what's really But the 
the reality is, is that there 

295
00:16:22,240 --> 00:16:24,600
are more options. 
I've just cut out all the 

296
00:16:24,600 --> 00:16:29,360
unnecessary ones. 
So now I will let you open the 

297
00:16:29,360 --> 00:16:35,920
door to the Dragon's lair or 
walk, walk into the city 'cause 

298
00:16:35,920 --> 00:16:39,080
we're talking about pandemic. 
Walk into the city with disease 

299
00:16:39,080 --> 00:16:40,880
cubes and. 
Everywhere. 

300
00:16:40,880 --> 00:16:42,160
Whatever. 
Yeah, yeah, yeah. 

301
00:16:42,160 --> 00:16:45,040
So. 
Yeah, take your disease ridden 

302
00:16:45,040 --> 00:16:47,600
self and fly to the next country
and mess up that. 

303
00:16:48,240 --> 00:16:52,560
But that is contingent upon the 
individual player, right? 

304
00:16:52,800 --> 00:16:56,880
So like, I have to be self aware
enough that I have this 

305
00:16:56,880 --> 00:17:03,280
personality flaw and then I'm 
going to intentionally rein 

306
00:17:03,280 --> 00:17:06,280
myself in and allow you to play 
this game right? 

307
00:17:06,359 --> 00:17:10,640
Right. 
There are recent cooperative 

308
00:17:10,640 --> 00:17:15,680
games that have address that. 
I think some of them are going 

309
00:17:15,680 --> 00:17:19,440
to be on our list and avoid that
table captaining. 

310
00:17:19,680 --> 00:17:25,400
I do want to say that Chrono 
friends by space mold, these 

311
00:17:25,400 --> 00:17:29,080
guys, these guys, this game I I 
got to I and I talked about it 

312
00:17:29,080 --> 00:17:29,680
at Gen. 
Con. 

313
00:17:30,240 --> 00:17:34,240
I got to play test it and it was
really cool. 

314
00:17:35,080 --> 00:17:37,600
I couldn't get the scheduling to
get them on the show. 

315
00:17:37,600 --> 00:17:39,720
They've are they're Kickstarters
already. 

316
00:17:40,080 --> 00:17:43,000
They already launched, they did 
fully fund. 

317
00:17:43,520 --> 00:17:44,840
That's. 
Good. 

318
00:17:44,840 --> 00:17:47,440
They might have a late pledge 
later this year and I'll get 

319
00:17:47,440 --> 00:17:49,320
them on the show. 
It's a this is a really cool 

320
00:17:49,320 --> 00:17:54,480
game, guys, but I was just 
really impressed by there was no

321
00:17:54,480 --> 00:17:57,520
table captaining. 
Like I really couldn't table 

322
00:17:57,520 --> 00:18:02,400
captain because there's there's 
just enough things going on and 

323
00:18:02,400 --> 00:18:05,360
my character, my character's 
ability. 

324
00:18:05,840 --> 00:18:09,120
A lot of times we see asymmetry 
in in games where it's like, 

325
00:18:09,120 --> 00:18:13,680
well, I do this one thing or you
do this one thing, but when when

326
00:18:13,680 --> 00:18:16,000
this. 
So it's a lot of subjective or 

327
00:18:16,000 --> 00:18:19,280
subjunctives. 
If this, then I get to do this. 

328
00:18:19,440 --> 00:18:25,160
If that, then I get to do this. 
So I had to really watch what I 

329
00:18:25,160 --> 00:18:26,680
was doing. 
Right. 

330
00:18:27,480 --> 00:18:31,280
And I it makes you to have the 
greater good. 

331
00:18:31,680 --> 00:18:32,760
Yes. 
As a whole. 

332
00:18:34,080 --> 00:18:36,360
And I was floored. 
I guess This is amazing. 

333
00:18:36,480 --> 00:18:39,320
It was an amazing experience 
because I hate it when Adam 

334
00:18:39,320 --> 00:18:40,600
tells me. 
I'm excited to play about it. 

335
00:18:43,560 --> 00:18:45,960
You should. 
It's really, it's really a great

336
00:18:45,960 --> 00:18:47,480
game. 
So if there's a late pledge 

337
00:18:47,480 --> 00:18:50,160
coming out, it's Chrono Friends 
Chrono. 

338
00:18:50,520 --> 00:18:56,040
Friends. 
Yeah, it's this whole, yeah, 

339
00:18:56,040 --> 00:18:58,120
you're on a, you're on, I want 
to say you're on a space 

340
00:18:58,120 --> 00:19:00,040
station. 
You're not on a spaceship, but 

341
00:19:00,320 --> 00:19:03,600
you're it's you're in a temporal
causality loop and you're, so 

342
00:19:03,600 --> 00:19:06,920
you could, you could go 
backwards in time and time 

343
00:19:06,920 --> 00:19:11,360
itself is a resource. 
It's it's wildly, wildly crazy, 

344
00:19:11,360 --> 00:19:14,000
but we're working together to 
fight the chrono fiends. 

345
00:19:14,040 --> 00:19:16,600
But I was just, that was a 
really cool experience. 

346
00:19:16,960 --> 00:19:19,640
Right. 
And that's what cooperative 

347
00:19:19,640 --> 00:19:22,680
place should be, yes, eliciting.
That's what you should be 

348
00:19:22,680 --> 00:19:26,360
walking away with. 
It was a great experience to all

349
00:19:26,360 --> 00:19:28,280
of us. 
Come together, play this game 

350
00:19:28,480 --> 00:19:30,480
and leave with That was a blast,
right? 

351
00:19:31,000 --> 00:19:34,120
That is. 
The goal, it is the goal, and 

352
00:19:34,120 --> 00:19:38,200
it's why I love cooperative 
games, because I love, I mean, 

353
00:19:38,200 --> 00:19:39,800
how many times have I said this 
on the podcast? 

354
00:19:39,880 --> 00:19:43,800
I love people and I love the 
relationships that I've 

355
00:19:43,840 --> 00:19:47,640
developed. 
Obviously I'm working to nurture

356
00:19:47,640 --> 00:19:51,920
a community of gamers, 
publishers, designers, but I 

357
00:19:51,920 --> 00:19:56,360
don't want to play a game and 
then boss you around and tell 

358
00:19:56,360 --> 00:19:59,600
you what to do the whole time 
because that can't be fun for 

359
00:19:59,600 --> 00:20:02,400
you. 
Now that's fun for Adam. 

360
00:20:04,240 --> 00:20:08,760
Could be sometimes, depends on 
who it is. 

361
00:20:09,560 --> 00:20:13,600
I have been guilty of doing 
that, but nevertheless, game 

362
00:20:13,640 --> 00:20:14,760
sometimes. 
Yeah, I've been. 

363
00:20:15,040 --> 00:20:18,720
I think that now you do yeah. 
I mean, like, I think for me, 

364
00:20:18,720 --> 00:20:21,240
it's been working on the fact of
like, right? 

365
00:20:21,240 --> 00:20:24,120
Like we were already talking 
about, I'm trying to cultivate 

366
00:20:24,120 --> 00:20:26,840
like people wanting to want to 
play board games, right? 

367
00:20:27,080 --> 00:20:29,960
If I love this hobby and I want 
people to enjoy the hobby that I

368
00:20:29,960 --> 00:20:34,160
love, then I can't be the guy 
being like, you're going to want

369
00:20:34,160 --> 00:20:36,520
to do this. 
I will say that people, if you 

370
00:20:36,560 --> 00:20:40,160
ask me questions, I will give 
you that's not optimal. 

371
00:20:40,160 --> 00:20:42,080
You don't want to do that. 
You probably want to play this 

372
00:20:42,080 --> 00:20:44,480
way, but it's your choice. 
Make the choice. 

373
00:20:44,520 --> 00:20:47,760
There's too many choices. 
I'm like, well, that's just pick

374
00:20:47,760 --> 00:20:49,560
one. 
There's no real wrong answer. 

375
00:20:49,560 --> 00:20:51,520
We will die on this one. 
That's a real wrong answer. 

376
00:20:51,640 --> 00:20:54,480
You can still choose it. 
And I think it's been more of 

377
00:20:54,480 --> 00:20:58,040
like, instead of like making 
sure everyone's playing the game

378
00:20:58,040 --> 00:21:02,160
correctly, It's now more of I 
want everybody to have a great 

379
00:21:02,160 --> 00:21:06,160
experience and time together 
with like crazy moments where 

380
00:21:06,160 --> 00:21:09,480
like, Oh my gosh, we're trying 
to, all you got to do is not 

381
00:21:09,480 --> 00:21:13,360
roll A9, they roll A9. 
The whole table erupts and we 

382
00:21:13,360 --> 00:21:15,160
have, that was the epic moment, 
right? 

383
00:21:15,440 --> 00:21:18,480
It's like, I think that's where 
my shift has been for me. 

384
00:21:18,480 --> 00:21:20,040
But that's a that's a good place
to be. 

385
00:21:20,680 --> 00:21:23,520
Yeah, I think, I think so. 
I have moments where I'm like, 

386
00:21:23,640 --> 00:21:25,400
no, what you doing? 
You're not doing it. 

387
00:21:26,040 --> 00:21:28,640
Yeah. 
Plus, how often do we get to see

388
00:21:28,640 --> 00:21:30,600
each other, right? 
We go to these conventions. 

389
00:21:30,640 --> 00:21:33,080
I mean, granted, it's not going 
to be many for me this year. 

390
00:21:33,560 --> 00:21:34,760
Yeah, that's sad. 
Well, that's a whole nother 

391
00:21:34,760 --> 00:21:35,720
thing. 
Yeah, that's a sad. 

392
00:21:35,760 --> 00:21:39,480
Thing right, we were talking 
about how you and I won't see 

393
00:21:39,480 --> 00:21:42,320
each other until origins and 
then that's the end of my 

394
00:21:42,320 --> 00:21:45,320
convention season and we. 
Had a whole thing planned. 

395
00:21:46,200 --> 00:21:48,200
We did, we did. 
We had a whole thing. 

396
00:21:48,400 --> 00:21:52,600
Yeah, and a whole cooperative 
gaming thing, joint trip thing. 

397
00:21:54,000 --> 00:21:55,560
It was so good. 
It was so good. 

398
00:21:56,240 --> 00:22:00,680
So the reality is I don't want 
to boss you around if this is my

399
00:22:00,680 --> 00:22:02,160
only time to see you for the 
year. 

400
00:22:02,320 --> 00:22:05,320
I want to have fun with you and 
I want to play games with you. 

401
00:22:05,320 --> 00:22:08,680
So. 
So naturally cooperative games 

402
00:22:08,680 --> 00:22:12,640
are great, but you want to avoid
that table captaining and games 

403
00:22:12,640 --> 00:22:18,160
are getting better or punch you 
in the arm because you because. 

404
00:22:21,160 --> 00:22:23,920
I instigate things. 
I think sometimes. 

405
00:22:24,000 --> 00:22:27,800
The sometimes the tabletop vibes
are not always the best vibes. 

406
00:22:29,320 --> 00:22:32,760
No, they're not. 
And that's why I love this dude.

407
00:22:32,760 --> 00:22:36,000
Oh. 
Man, so let's dive into our top 

408
00:22:36,000 --> 00:22:39,040
five cooperatives. 
So I mean, I don't know, is this

409
00:22:39,040 --> 00:22:41,400
really our top five or is it 
just our five? 

410
00:22:41,400 --> 00:22:44,000
This is like these are like 
recommendations. 

411
00:22:44,400 --> 00:22:47,480
Yeah, I would feel that this is 
more of like games, cooperative 

412
00:22:47,480 --> 00:22:49,920
games that we really enjoy. 
Yeah. 

413
00:22:50,480 --> 00:22:51,680
Yeah. 
Like that, I don't know if 

414
00:22:51,680 --> 00:22:52,600
they're. 
That if I'm going. 

415
00:22:52,600 --> 00:22:54,320
To go if they're my top five, 
yeah. 

416
00:22:54,400 --> 00:22:56,480
Yeah, they're not like, I 
wouldn't say top fives. 

417
00:22:56,520 --> 00:22:59,160
They're not like these are games
that if I was going to pick a 

418
00:22:59,160 --> 00:23:02,400
cooperative game, here's what I 
would tell people. 

419
00:23:03,160 --> 00:23:05,320
Like which game of these five 
would you want to play? 

420
00:23:05,320 --> 00:23:06,920
And I would want to want to play
those games. 

421
00:23:07,800 --> 00:23:11,240
OK, that I think that's a 
better, that is a better 

422
00:23:11,720 --> 00:23:14,720
description because we went back
and forth on this. 

423
00:23:14,720 --> 00:23:16,960
But I will be honest, these 
aren't my top fives. 

424
00:23:16,960 --> 00:23:20,600
There are other cooperative 
board games out there that I 

425
00:23:20,600 --> 00:23:24,360
absolutely love, and then 
there's campaign games too, so. 

426
00:23:24,360 --> 00:23:27,360
Which is a whole nother episode.
Which we've already said about 

427
00:23:27,360 --> 00:23:29,240
that. 
So, you know, for those of you 

428
00:23:29,240 --> 00:23:33,840
who are looking to play games 
cooperatively with your family 

429
00:23:34,280 --> 00:23:37,600
in the future and you're 
interested, stay tuned. 

430
00:23:37,760 --> 00:23:40,280
Who knows when, I haven't 
scheduled it, but there'll be an

431
00:23:40,280 --> 00:23:44,720
episode on campaign games and 
maybe if y'all are good enough 

432
00:23:44,720 --> 00:23:47,440
and kind enough, we'll have Adam
back. 

433
00:23:49,200 --> 00:23:53,400
If you want me to be, you might 
not, might not, That's fine. 

434
00:23:54,160 --> 00:23:55,760
But you know what? 
It's been a year. 

435
00:23:55,760 --> 00:23:58,480
So it's been a year since you're
gone? 

436
00:23:59,280 --> 00:24:02,160
You were distancing yourself so 
you can bring me back in. 

437
00:24:02,320 --> 00:24:04,360
I love it. 
That's good, man. 

438
00:24:05,000 --> 00:24:08,680
So yeah, why don't you start us 
off with yeah, start us off with

439
00:24:08,680 --> 00:24:13,720
number. 5 #5 I guess this one 
would be let's go with terror 

440
00:24:13,720 --> 00:24:16,560
escape. 
Let's do it, yeah. 

441
00:24:16,560 --> 00:24:21,720
So terror escape is a 
cooperative 3 verse one 

442
00:24:21,720 --> 00:24:26,160
survivalists and a murderer and 
a big mansion that sits in front

443
00:24:26,160 --> 00:24:28,080
of you. 
The murderer sits on one side, 

444
00:24:28,520 --> 00:24:30,240
other people, everybody else 
sits on the other side. 

445
00:24:30,240 --> 00:24:33,640
And it's kind of like, I'm going
to probably get grilled to the 

446
00:24:33,640 --> 00:24:38,000
cold for this, but it's it's 
literally battleship meets 

447
00:24:38,000 --> 00:24:44,080
betrayal meets a deduction game 
like and it kind of just smushes

448
00:24:44,080 --> 00:24:46,640
it all together and makes this 
epic game. 

449
00:24:46,640 --> 00:24:49,000
But I personally like this 
better than betrayal. 

450
00:24:49,440 --> 00:24:51,840
I feel like it's the level up 
version of betrayal and hustle. 

451
00:24:51,840 --> 00:24:56,440
Yes, absolutely, totally. 
Agree, a ton of fun and I think 

452
00:24:56,440 --> 00:25:00,640
what makes it a ton of fun 
besides you're trying to sit 

453
00:25:00,840 --> 00:25:03,200
like actually there's a reel 
that we have about, I think it's

454
00:25:03,200 --> 00:25:05,120
on PJS Instagram. 
It's not on my Instagram. 

455
00:25:05,400 --> 00:25:07,920
We played with Nashville board 
game guy Steven. 

456
00:25:08,320 --> 00:25:11,280
And the fun part is right. 
So all this, the survivalists on

457
00:25:11,280 --> 00:25:14,440
one side and we're trying to 
communicate with each other what

458
00:25:14,440 --> 00:25:16,760
we're all going to do and what 
we think we're going to do 

459
00:25:17,120 --> 00:25:20,800
without saying what we're going 
to do because the murderer is 

460
00:25:20,800 --> 00:25:22,840
listening. 
So we're literally like looking 

461
00:25:22,840 --> 00:25:27,040
to sing to each other and we're 
doing like hand motions on the 

462
00:25:27,040 --> 00:25:30,320
board trying not to like it's, 
it's hilarious. 

463
00:25:30,320 --> 00:25:32,960
And you would think that this 
doesn't work and you're laughing

464
00:25:32,960 --> 00:25:37,000
because you don't know what PJ 
is doing with his fingers or 

465
00:25:37,000 --> 00:25:39,200
which version, what he's trying 
to convey to you. 

466
00:25:40,040 --> 00:25:43,160
Who's taking what weapon. 
Try not to make noise. 

467
00:25:43,760 --> 00:25:48,160
And then like it's this whole 
cat and mouse dance thing but 

468
00:25:48,160 --> 00:25:52,920
like having the other person be 
the murderer and like try to 

469
00:25:52,920 --> 00:25:55,600
like battleship. 
Like are you in B3? 

470
00:25:56,760 --> 00:25:59,560
Right. 
So let's talk about, let's talk 

471
00:25:59,560 --> 00:26:02,720
about that, that battleship 
comparison just for a second, 

472
00:26:02,760 --> 00:26:04,560
right. 
For, for, for those who are not 

473
00:26:04,560 --> 00:26:06,800
familiar with Terror Escape. 
Yeah. 

474
00:26:06,880 --> 00:26:10,320
So, you know, in battleship, you
know, you've got your two boards

475
00:26:10,320 --> 00:26:12,360
that are vertical and then 
you're horizontal. 

476
00:26:12,800 --> 00:26:16,920
Well, the game, the game board, 
there's a map of the mansion in 

477
00:26:16,920 --> 00:26:20,320
front of the three survivalists,
and there's the exact same map 

478
00:26:20,320 --> 00:26:25,440
of the mansion on the other side
for the 4th player who's playing

479
00:26:25,680 --> 00:26:29,560
the murderer, the monster, the 
killer, what whatever the 

480
00:26:29,560 --> 00:26:32,520
opponent is. 
And then like you said, there's 

481
00:26:32,520 --> 00:26:39,440
this tall 3 dimensional vertical
model of a mansion that is it's 

482
00:26:39,440 --> 00:26:44,080
might be, this is probably, this
game is probably in my top five 

483
00:26:44,080 --> 00:26:49,960
in terms of most beautiful games
on the table, right? 

484
00:26:49,960 --> 00:26:52,480
Like giving you an experience, 
it's up there. 

485
00:26:53,200 --> 00:26:56,560
It really is. 
And of course people have three 

486
00:26:56,680 --> 00:27:00,680
3D printed to make that mansion 
look cooler and whatnot. 

487
00:27:00,800 --> 00:27:05,040
There's a dice tower built into 
the mansion. 

488
00:27:05,040 --> 00:27:07,880
So you roll the dice and it just
falls out into the tray there. 

489
00:27:08,160 --> 00:27:12,240
So the reality is, so we have 
the survive, we we, I'm assuming

490
00:27:12,240 --> 00:27:15,200
the role of the survivalist. 
Yeah, you did great when we 

491
00:27:15,200 --> 00:27:17,600
played, by the way. 
To be fair, I've only played 

492
00:27:17,600 --> 00:27:21,080
this twice. 
Once was with you and Steven and

493
00:27:21,160 --> 00:27:22,000
and Daniel. 
Right. 

494
00:27:22,560 --> 00:27:25,160
And then I played it in England.
Nice. 

495
00:27:25,760 --> 00:27:27,920
Yeah. 
But I was, again, I was a 

496
00:27:27,920 --> 00:27:29,360
survivalist. 
So. 

497
00:27:29,360 --> 00:27:32,200
Hard to be the murderer. 
So yeah, so the idea is we're 

498
00:27:32,200 --> 00:27:34,680
doing all this non verbal 
communication. 

499
00:27:35,200 --> 00:27:40,160
So if you're the one, you know, 
all you see is like shoulder 

500
00:27:40,160 --> 00:27:42,120
movements and yeah. 
Everyone's just. 

501
00:27:43,720 --> 00:27:46,960
You know, so it's just obscene. 
And then we the survivalist 

502
00:27:46,960 --> 00:27:50,320
start laughing at each other 
because we're thinking how 

503
00:27:50,320 --> 00:27:53,640
absurd we look. 
Right, 100% And then like the 

504
00:27:53,640 --> 00:27:56,840
funny part too is because you're
like in this mansion that's 

505
00:27:57,200 --> 00:28:00,760
haunted by a murder killer, we 
all literally start talking like

506
00:28:02,280 --> 00:28:05,480
and we're like whispering like, 
I mean like you don't even need 

507
00:28:05,480 --> 00:28:06,480
to. 
We're sitting next to each 

508
00:28:06,480 --> 00:28:08,000
other. 
But like you all of a sudden you

509
00:28:08,000 --> 00:28:11,120
start getting in this like he's 
going to hear us, but she will. 

510
00:28:11,120 --> 00:28:12,680
But then we're not actually in 
danger. 

511
00:28:12,680 --> 00:28:15,640
But we feel like we should be 
quite like, it's it like just 

512
00:28:15,640 --> 00:28:18,360
gives us a listen feeling where 
you're like, the tension just 

513
00:28:18,520 --> 00:28:21,440
mounts. 
So at the so I think why don't 

514
00:28:21,440 --> 00:28:23,080
you talk about the end of each 
round? 

515
00:28:23,080 --> 00:28:26,360
This is why we're communicating 
non verbally, right? 

516
00:28:26,440 --> 00:28:28,800
Yes. 
At the end of every round you 

517
00:28:28,800 --> 00:28:32,360
check for noise and what you're 
trying to you're trying to do is

518
00:28:32,360 --> 00:28:35,200
escape the mansion. 
You have to find keys and unlock

519
00:28:35,200 --> 00:28:39,240
the door or you can phone, build
the radio and phone out to the 

520
00:28:39,240 --> 00:28:41,320
cops and they have to wait for 
them to get there and survive 

521
00:28:41,320 --> 00:28:43,200
till they get there. 
So then they can come in and 

522
00:28:43,200 --> 00:28:45,680
save your life. 
And so you're try at the end of 

523
00:28:45,680 --> 00:28:48,800
every round, you're checking for
noise that you made by opening a

524
00:28:48,800 --> 00:28:52,760
door, like rummaging through 
some storage thing to find some 

525
00:28:52,760 --> 00:28:56,720
item or you got a key and you 
tried it and now he's and you 

526
00:28:56,760 --> 00:29:00,480
like made noise, right? 
And so you tell the other 

527
00:29:00,480 --> 00:29:05,240
person, I made noise in B3, and 
in B1, sometimes you make noise 

528
00:29:05,240 --> 00:29:08,080
on purpose to draw that person 
away from where you're trying to

529
00:29:08,080 --> 00:29:11,320
go. 
And then you pass your turn over

530
00:29:11,320 --> 00:29:13,640
to the killer murderer. 
And then that person's trying to

531
00:29:13,640 --> 00:29:16,600
figure out where they think 
you're at on their side of the 

532
00:29:16,600 --> 00:29:20,240
battleship terror board. 
And then they do their things 

533
00:29:20,440 --> 00:29:23,160
like, OK, they go. 
Should they go and investigate 

534
00:29:23,360 --> 00:29:26,160
B3 where there was noise? 
Or are you just lying? 

535
00:29:26,640 --> 00:29:29,520
I have been the worst killer 
person though. 

536
00:29:30,560 --> 00:29:33,480
I'm not good at it. 
Either I don't pay attention 

537
00:29:33,480 --> 00:29:36,760
enough or I'm just easily swayed
by people making fake noise 

538
00:29:36,760 --> 00:29:39,000
moves. 
But I am awful. 

539
00:29:39,120 --> 00:29:42,360
Awful. 
I think that's the hardest role 

540
00:29:42,360 --> 00:29:43,320
to play. 
It is. 

541
00:29:44,520 --> 00:29:48,840
I have not seen a not seen the 
one the killer win win. 

542
00:29:48,840 --> 00:29:50,520
But again, I've only heard it 
twice. 

543
00:29:50,520 --> 00:29:52,160
I've only played it twice. 
Yeah. 

544
00:29:52,160 --> 00:29:54,280
So. 
So that's Terror Escape. 

545
00:29:54,880 --> 00:29:57,240
Right. 
If you can check that out. 

546
00:29:57,640 --> 00:29:59,560
Ice makes games. 
Yeah. 

547
00:30:00,360 --> 00:30:03,320
The, the beauty is if you're 
wanting to play it with your 

548
00:30:03,320 --> 00:30:05,800
family and of course this one's 
a little bit more adult. 

549
00:30:05,800 --> 00:30:07,600
It's a little bit there's. 
Yeah. 

550
00:30:07,600 --> 00:30:10,240
And and not just subject matter,
which of course subject matter. 

551
00:30:10,520 --> 00:30:13,680
Right. 
But also, the strategy requires 

552
00:30:13,680 --> 00:30:14,800
a level. 
It's like you're not going to 

553
00:30:14,800 --> 00:30:18,320
play this with your 6 or 10 year
olds, but you could play it with

554
00:30:18,320 --> 00:30:21,600
your preteens or teenagers. 
Yeah, yeah, they'll, they'll 

555
00:30:21,600 --> 00:30:24,760
totally get it. 
But it also allows you like, 

556
00:30:25,000 --> 00:30:27,880
like, you're not always forcing 
them to work together like that.

557
00:30:27,880 --> 00:30:30,920
That could become monotonous. 
So this is a game where at least

558
00:30:30,920 --> 00:30:34,880
one person gets to be the bad 
guy. 

559
00:30:34,960 --> 00:30:38,200
Well, and even in the 
cooperative feeling, you can 

560
00:30:38,200 --> 00:30:41,560
still go do you, it just might, 
you just might die. 

561
00:30:42,880 --> 00:30:46,000
Like like, like like here kids, 
we're going to talk about 

562
00:30:46,000 --> 00:30:49,800
consequences, right? 
And so like, right, everybody's 

563
00:30:49,800 --> 00:30:52,520
like, we should go this way. 
You're like, yeah, screw you, 

564
00:30:52,520 --> 00:30:55,480
I'm going to go this direction. 
And then next turn that person 

565
00:30:55,480 --> 00:30:59,520
finds you, takes you down to and
because like you put like health

566
00:30:59,520 --> 00:31:02,800
meters on and then they're 
looking at you like bad choice. 

567
00:31:03,160 --> 00:31:05,720
So yeah, teaches a lot of 
things. 

568
00:31:06,000 --> 00:31:10,040
So that's terror escape. 
Tear Escape by Ice makes games. 

569
00:31:10,120 --> 00:31:13,720
There you go, you want to do. 
You want to do our next one? 

570
00:31:14,280 --> 00:31:17,920
Yeah, number #4 we're going to 
go in a completely different 

571
00:31:17,920 --> 00:31:19,800
direction. 
Yeah, 100%. 

572
00:31:20,200 --> 00:31:22,560
Let's see, you need time. 
You see how long it takes to 

573
00:31:22,560 --> 00:31:24,240
tell, to explain this game to 
you. 

574
00:31:24,520 --> 00:31:28,480
And it's just one. 
This is a fully. 

575
00:31:28,640 --> 00:31:32,520
Yeah, this is a fully 
cooperative game in which you 

576
00:31:32,520 --> 00:31:34,120
have. 
Let me see. 

577
00:31:34,120 --> 00:31:37,360
I think it's three to seven, so 
it's a minimum of three, but 

578
00:31:37,360 --> 00:31:40,160
seven players played it 
yesterday at 5. 

579
00:31:41,120 --> 00:31:44,000
You draw, you have a deck of, 
you have a deck of cards and you

580
00:31:44,000 --> 00:31:49,080
draw 13 cards and then everyone 
has a dry erase easel in front 

581
00:31:49,080 --> 00:31:53,000
of them and a dry erase marker 
and we take turns. 

582
00:31:53,000 --> 00:31:55,560
One person is the guesser. 
Mind you, this is fully 

583
00:31:55,560 --> 00:31:58,360
cooperative. 
So I draw the card and there are

584
00:31:58,360 --> 00:32:03,040
5 words numbered one through 5 
and I place it so I can't see 

585
00:32:03,040 --> 00:32:05,560
the words on the card, but you 
all can. 

586
00:32:05,560 --> 00:32:08,760
So what do you do? 
You can write because remember, 

587
00:32:08,760 --> 00:32:10,000
the name of the game is just 
one. 

588
00:32:10,000 --> 00:32:12,600
First of all, the word you're 
trying to, and I'm going to say 

589
00:32:12,600 --> 00:32:15,600
2. 
So that number, that that word, 

590
00:32:15,600 --> 00:32:18,880
it's one word. 
You have to get me to guess 

591
00:32:19,280 --> 00:32:22,400
based on you writing with your 
dry erase marker. 

592
00:32:22,400 --> 00:32:27,520
One word on your easel. 
OK, so I close my eyes and I 

593
00:32:27,520 --> 00:32:28,760
wait. 
Yeah. 

594
00:32:29,040 --> 00:32:32,280
And you all you all right? 
Once all the players have locked

595
00:32:32,280 --> 00:32:35,400
in their one word, they reveal 
them to each other. 

596
00:32:36,360 --> 00:32:39,720
If there are any duplicates, 
those get erased. 

597
00:32:39,920 --> 00:32:41,920
Cancelled. 
Yes. 

598
00:32:41,960 --> 00:32:45,400
And then whatever's left over, 
you reveal to the gasser, and 

599
00:32:45,400 --> 00:32:49,040
the gasser can look at those 
clues each and put them all 

600
00:32:49,040 --> 00:32:52,160
together and try to guess what's
happening. 

601
00:32:52,760 --> 00:32:57,560
Man, so like if you guys do too 
much similar things, you can 

602
00:32:57,560 --> 00:33:00,720
leave the guesser with barely 
any options to figure out what 

603
00:33:00,720 --> 00:33:02,120
it is. 
That's yes. 

604
00:33:02,200 --> 00:33:07,120
I I am happy to state that 
yesterday at five players, we 

605
00:33:07,120 --> 00:33:09,680
won all 13. 
That's awesome. 

606
00:33:09,680 --> 00:33:13,400
And there was no duplication. 
Wow, that's crazy. 

607
00:33:14,320 --> 00:33:17,520
It's all about when you're 
thinking about the word you want

608
00:33:17,520 --> 00:33:21,640
to write on your dry erase is do
I? 

609
00:33:23,080 --> 00:33:27,280
Do I need to be clever or can I 
put the obvious right? 

610
00:33:27,360 --> 00:33:30,600
Is PJ going to think the same 
thing as me and write it because

611
00:33:30,600 --> 00:33:32,720
it's basic? 
Or should I make it harder? 

612
00:33:32,720 --> 00:33:35,000
Or maybe he's thinking something
harder so I should make it 

613
00:33:35,000 --> 00:33:36,640
basic? 
Right. 

614
00:33:36,680 --> 00:33:40,320
Exactly, exactly. 
Because OK, so yesterday one of 

615
00:33:40,320 --> 00:33:44,720
the clues was Fireman, right? 
And so the there are four of us 

616
00:33:44,720 --> 00:33:47,720
trying to write and then it'll 
tell you what you can and cannot

617
00:33:47,720 --> 00:33:51,320
write, you know, So I think 
someone wrote Carrie, someone 

618
00:33:51,320 --> 00:33:54,760
wrote Ladder, one of the one of 
the clues I'm trying to 

619
00:33:54,760 --> 00:33:56,640
remember. 
But the clue that I wrote 

620
00:33:56,640 --> 00:34:00,160
because you could write 
onomatopoeias, which are words 

621
00:34:00,160 --> 00:34:04,880
that are sounds, I wrote we. 
That's awesome. 

622
00:34:05,120 --> 00:34:07,720
And so putting the clues 
together, the other player 

623
00:34:07,720 --> 00:34:10,480
guessed Fireman properly so. 
Right. 

624
00:34:10,960 --> 00:34:13,840
I mean, that's it. 
It's it's a lot of fun, but you 

625
00:34:13,840 --> 00:34:15,560
have to have a minimum of three 
players. 

626
00:34:15,719 --> 00:34:18,320
There's a two player variant. 
It's interesting. 

627
00:34:19,159 --> 00:34:20,600
It's not very. 
Good. 

628
00:34:20,600 --> 00:34:22,360
I would. 
Well, it's not really made. 

629
00:34:22,360 --> 00:34:24,320
I don't feel like that game is 
made for two. 

630
00:34:24,600 --> 00:34:26,679
No, no. 
I feel like the more people you 

631
00:34:26,679 --> 00:34:29,000
have, the more guessing and 
trying to figure stuff out 

632
00:34:29,199 --> 00:34:31,320
becomes more fun because there's
so much. 

633
00:34:31,360 --> 00:34:35,600
Yep, put it accommodates a group
of seven, so you can have a 

634
00:34:35,600 --> 00:34:39,480
larger group. 
It's cooperative, so we all win.

635
00:34:39,719 --> 00:34:41,840
It's basically. 
And The thing is, is you can 

636
00:34:41,840 --> 00:34:45,400
keep going if you want to, just 
more cards than you can, but you

637
00:34:45,400 --> 00:34:47,960
want to see if you can get 13 
without duplicating. 

638
00:34:49,199 --> 00:34:53,840
I will say that when I played 
this game in the UKI think we 

639
00:34:53,840 --> 00:34:57,600
played like 12 players sitting 
around a table at the bar at the

640
00:34:57,600 --> 00:34:58,520
hotel. 
Yeah. 

641
00:34:58,760 --> 00:35:02,000
Now, we didn't all have dry 
erase, so we used our cell 

642
00:35:02,000 --> 00:35:06,840
phones, you know, and we would 
draw the word and hold it up. 

643
00:35:07,280 --> 00:35:09,880
There was a lot of duplication. 
I can see that happening for 

644
00:35:09,880 --> 00:35:14,640
sure. 
So it's it's just one by repos 

645
00:35:14,640 --> 00:35:15,880
productions. 
Oh. 

646
00:35:16,400 --> 00:35:17,160
Repo makes it. 
That's. 

647
00:35:17,200 --> 00:35:21,600
Awesome. 
Yeah, repo repo productions 8 

648
00:35:21,600 --> 00:35:24,600
plus is the age according to the
game. 

649
00:35:25,320 --> 00:35:26,520
Got to be able to write. 
To 7? 

650
00:35:26,880 --> 00:35:28,320
Yep. 
Three to three to seven. 

651
00:35:29,640 --> 00:35:35,400
Yeah, yeah, totally fun. 
It is not mature, you know what 

652
00:35:35,400 --> 00:35:35,960
I mean? 
Like it's. 

653
00:35:36,040 --> 00:35:38,480
Like my family would like this 
game so I should probably check 

654
00:35:38,480 --> 00:35:41,000
this out. 
You definitely should check this

655
00:35:41,000 --> 00:35:42,120
out, I think. 
Totally. 

656
00:35:42,120 --> 00:35:43,560
It would have a lot of fun with 
it too. 

657
00:35:43,720 --> 00:35:46,120
Yeah, I mean, I have a really 
big family too. 

658
00:35:46,120 --> 00:35:48,840
So like gatherings and stuff, 
everybody likes cooperative 

659
00:35:48,840 --> 00:35:50,800
games are usually the way to go 
some of the time. 

660
00:35:50,800 --> 00:35:53,240
So that's that's great. 
Yeah, the other thing too. 

661
00:35:53,240 --> 00:35:56,040
All of our season gamers, right 
when we get together at gaming 

662
00:35:56,040 --> 00:35:59,440
conventions, because we haven't 
seen each other in forever, we 

663
00:35:59,440 --> 00:36:03,960
end up with like 6 or seven of 
us at a table and at least we 

664
00:36:03,960 --> 00:36:06,480
can. 
Well, OK, that's true. 

665
00:36:06,960 --> 00:36:09,000
That's because you're popular. 
You're so popular. 

666
00:36:09,000 --> 00:36:10,640
That's every Everybody knows 
Adam. 

667
00:36:11,240 --> 00:36:13,960
And then like all of a sudden 
our table of eight goes to the 

668
00:36:13,960 --> 00:36:16,120
table of 17. 
And then like, or it's just 

669
00:36:16,120 --> 00:36:18,720
people we've seen before and 
like, yes, everyone just sits 

670
00:36:18,720 --> 00:36:20,080
down. 
Next thing you know, we're like,

671
00:36:20,400 --> 00:36:22,880
it's like the Last Supper. 
Yeah, Yep. 

672
00:36:23,560 --> 00:36:26,320
But anyway, this is a game that 
can accommodate, and it's 

673
00:36:26,320 --> 00:36:29,240
perfect for conventions because 
heck, you know, it's easy to 

674
00:36:29,240 --> 00:36:31,520
play. 
And it's not isn't the box not 

675
00:36:31,520 --> 00:36:34,920
that big either, right? 
No, it's not big at all, right? 

676
00:36:35,080 --> 00:36:37,800
Absolutely not. 
So you could easily, yeah, maybe

677
00:36:37,800 --> 00:36:39,080
travel. 
So I mean, you could fit in your

678
00:36:39,080 --> 00:36:43,240
travel bag, you could fit in a 
backpack easily for sure. 

679
00:36:43,320 --> 00:36:45,920
If you wanted to, let's say you 
wanted to play it at work with a

680
00:36:45,920 --> 00:36:49,920
couple of colleagues, you could 
do that and maybe just draw 6 

681
00:36:49,920 --> 00:36:53,160
cards instead of the 13 because 
of time constraint. 

682
00:36:54,120 --> 00:36:55,960
Yeah, you could, you could do 
that. 

683
00:36:55,960 --> 00:36:59,600
Like there's that freedom. 
But it's definitely worth it. 

684
00:36:59,600 --> 00:37:02,200
It's definitely family friendly.
It's a ton of fun, lot of 

685
00:37:02,200 --> 00:37:03,920
laughs. 
It's totally worth it. 

686
00:37:04,760 --> 00:37:09,160
So how about number? 
3 #3 All right, I'm going to go 

687
00:37:09,160 --> 00:37:11,200
with this one. 
So this is this one for me is 

688
00:37:11,200 --> 00:37:14,560
kind of just like kind of crazy 
because it kind of came out of 

689
00:37:14,560 --> 00:37:18,120
left field and there's decent 
hype around it, but I actually 

690
00:37:18,120 --> 00:37:19,680
didn't care about the hype 
aspect. 

691
00:37:20,120 --> 00:37:21,720
So it's called there and back 
again. 

692
00:37:22,280 --> 00:37:27,880
It is a rolling right and like 
so just like cooperative games 

693
00:37:27,880 --> 00:37:32,280
that I wasn't really big on 
rolling rights was like I would 

694
00:37:32,320 --> 00:37:34,400
never even think about playing a
rolling right. 

695
00:37:34,520 --> 00:37:38,080
I'm like, if I wanted to write 
like school work, I would go do 

696
00:37:38,080 --> 00:37:39,680
that, but I don't want to do 
that. 

697
00:37:39,880 --> 00:37:42,440
So I play board games and people
like there's rolling, right. 

698
00:37:42,440 --> 00:37:47,800
So I'm like now, but I was sent 
this game to to cover, which I 

699
00:37:47,800 --> 00:37:49,280
was really appreciated by office
dog. 

700
00:37:49,440 --> 00:37:52,160
I love Lord of the Rings and I 
have a friend, Tara. 

701
00:37:52,440 --> 00:37:54,440
You might have she's been on 
here I think a couple times. 

702
00:37:54,440 --> 00:37:55,840
You might have seen her Tara's 
Ballot Club. 

703
00:37:56,440 --> 00:37:58,920
Yep, she was here talking about 
study. 

704
00:37:59,640 --> 00:38:02,440
Yes, she's on here for study. 
She taught us how to play study.

705
00:38:02,440 --> 00:38:05,040
Study was great. 
That was on our episode for 

706
00:38:05,040 --> 00:38:07,920
2025. 
But yeah, this game is just like

707
00:38:08,760 --> 00:38:11,320
I started playing it and I just 
started realizing because I 

708
00:38:11,320 --> 00:38:14,520
guess if you're not a Lord of 
the Rings fan, it doesn't really

709
00:38:14,520 --> 00:38:16,360
matter. 
But if you are, it's just really

710
00:38:16,360 --> 00:38:19,360
fun to like kind of like get to 
walk through Lord of the Rings 

711
00:38:19,360 --> 00:38:23,480
through rolling right form. 
And it's just a really chill 

712
00:38:23,480 --> 00:38:26,800
experience to play. 
So like, you have 12 chapters. 

713
00:38:26,800 --> 00:38:29,800
I think maybe 10 could be wrong.
I haven't gotten that far yet. 

714
00:38:29,800 --> 00:38:32,280
So we don't know. 
But you have a different 

715
00:38:32,280 --> 00:38:34,760
chapters and they go up in 
complexity, which I think is 

716
00:38:34,760 --> 00:38:39,480
just absolutely brilliant 
because you start off learning 

717
00:38:39,480 --> 00:38:44,360
the game at Chapter 1, you open 
Chapter 2 and you're like this 

718
00:38:44,400 --> 00:38:46,440
nuts, where did we just go? 
This was so. 

719
00:38:46,800 --> 00:38:49,680
And it like adds a little bit 
more and Chapter 3 adds a little

720
00:38:49,680 --> 00:38:51,760
bit more. 
And then it keeps giving you 

721
00:38:51,760 --> 00:38:53,840
harder and harder puzzles to 
figure out. 

722
00:38:54,600 --> 00:38:57,160
And so we're at, we're 
currently, I think, at chapter 4

723
00:38:57,320 --> 00:38:58,680
and it's a blast. 
I'm like it. 

724
00:38:58,800 --> 00:39:03,080
I'm actually genuinely excited 
to go like read the story and to

725
00:39:03,080 --> 00:39:06,840
try to figure it out. 
Also, I've lost by like one 

726
00:39:06,840 --> 00:39:09,280
point against Tara every single 
time. 

727
00:39:09,840 --> 00:39:12,080
Frustrating. 
Can't seem to win. 

728
00:39:12,400 --> 00:39:15,080
There's always some line I did 
the wrong direction right? 

729
00:39:15,400 --> 00:39:18,560
Not optimal but it just makes me
keep wanting to come back and 

730
00:39:18,560 --> 00:39:20,440
play it again. 
Someone say it makes me want to 

731
00:39:20,440 --> 00:39:22,200
come there and back. 
Nice, nice. 

732
00:39:22,280 --> 00:39:23,640
I had you Nice. 
But. 

733
00:39:23,680 --> 00:39:24,520
It's. 
Great. 

734
00:39:24,680 --> 00:39:26,560
Yeah. 
It's really cool. 

735
00:39:26,560 --> 00:39:30,560
It's it's one I have not played.
I haven't got a copy of it yet. 

736
00:39:30,600 --> 00:39:33,520
So you know, office Dog, if you 
guys are listening, y'all want 

737
00:39:33,520 --> 00:39:37,520
to send me a copy and let me 
play it and I'll have you on the

738
00:39:37,520 --> 00:39:40,400
show? 
Yeah, You know, we would love to

739
00:39:40,400 --> 00:39:42,640
have you. 
Everyone keeps talking about it 

740
00:39:42,640 --> 00:39:44,880
and I feel like it's a game I 
need to experience. 

741
00:39:45,440 --> 00:39:47,600
It is good. 
Well, and the cool part is that 

742
00:39:47,600 --> 00:39:51,640
I think that is wins me over 
even more is we could be playing

743
00:39:51,640 --> 00:39:54,720
like right now doing this exact 
same thing and we could stream 

744
00:39:54,720 --> 00:39:56,960
it. 
We can play off our phone. 

745
00:39:57,120 --> 00:40:00,920
You open your copy, I open my 
copy and like what Tara and I've

746
00:40:00,920 --> 00:40:03,800
been doing is like, she rolls 
the dice one turn she tells me 

747
00:40:03,800 --> 00:40:05,680
what it is. 
I set the dice face in front of 

748
00:40:05,680 --> 00:40:07,360
me. 
The next turn, I roll the dice, 

749
00:40:07,360 --> 00:40:09,080
tell her what it is. 
She sets in front of us. 

750
00:40:09,080 --> 00:40:11,240
We draft those dice and take our
actions. 

751
00:40:11,360 --> 00:40:15,160
And like, even if we had four of
us, because it plays four, we 

752
00:40:15,160 --> 00:40:17,640
could all be on a video call in 
different parts of the world and

753
00:40:17,640 --> 00:40:21,280
still play together. 
That's something I really enjoy 

754
00:40:21,280 --> 00:40:25,200
about rolling rights in general.
And if you haven't figured it 

755
00:40:25,200 --> 00:40:29,840
out already, because I know 
there's some new, new to the 

756
00:40:29,840 --> 00:40:33,680
hobby listeners, roll it right, 
meaning you roll dice and then 

757
00:40:33,680 --> 00:40:36,800
you write something right. 
You might hear us talk about 

758
00:40:36,800 --> 00:40:41,600
flipping right or you may even 
hear us talk about X and right 

759
00:40:41,640 --> 00:40:45,640
because there's flipping right, 
there's there's the rolling 

760
00:40:45,640 --> 00:40:47,000
right. 
There's a lot of different 

761
00:40:47,000 --> 00:40:51,120
mechanics where you do a thing 
and then you write something. 

762
00:40:51,120 --> 00:40:54,440
So you may hear that. 
But what I like about rolling 

763
00:40:54,440 --> 00:40:57,120
rights is that we could do that 
right is that we could play. 

764
00:40:57,120 --> 00:41:01,240
I've played a lot of rolling 
right games virtually like you 

765
00:41:01,240 --> 00:41:02,480
were explaining with our 
friends. 

766
00:41:02,480 --> 00:41:04,640
So cool across the pond. 
I love it. 

767
00:41:04,840 --> 00:41:07,400
I love it. 
I'm jealous, though. 

768
00:41:07,400 --> 00:41:10,680
I am jealous. 
Like you get to, you get to play

769
00:41:10,680 --> 00:41:14,040
a game with Tara. 
We should get you on because 

770
00:41:14,200 --> 00:41:17,040
also Cosmic Bend just got it so 
the four of us could be 

771
00:41:17,040 --> 00:41:19,560
traversing through through Lord 
of the Ring. 

772
00:41:20,320 --> 00:41:22,400
Office dog, you got to get on 
it, man. 

773
00:41:22,440 --> 00:41:24,320
You got to give me a copy of 
this game. 

774
00:41:24,360 --> 00:41:28,600
Expensive of a game from what it
is it's actually I think it's 

775
00:41:28,600 --> 00:41:32,200
like literally a 30 to $40 game,
which that is maybe expensive 

776
00:41:32,200 --> 00:41:34,920
but for a four player game that 
you can literally replay because

777
00:41:34,920 --> 00:41:39,240
you can just wipe off the dry 
erase stuff OK and there's 

778
00:41:39,240 --> 00:41:43,200
variations that you can make it 
harder OK and things like that I

779
00:41:43,200 --> 00:41:46,240
love it it's just really pretty 
it's really pretty yeah, that's 

780
00:41:46,240 --> 00:41:46,640
mine I. 
Don't. 

781
00:41:46,680 --> 00:41:48,520
I don't want to make you guys go
back. 

782
00:41:48,520 --> 00:41:50,080
As you said, you're on chapter 
4. 

783
00:41:50,080 --> 00:41:51,040
I don't want to make. 
You good. 

784
00:41:51,040 --> 00:41:53,200
I have. 
I have all the reasons to try to

785
00:41:53,200 --> 00:41:56,840
beat Tara from losing. 
So the first game I lost by 40. 

786
00:41:57,120 --> 00:41:58,920
I have no idea how that was 
possible. 

787
00:41:59,160 --> 00:42:01,360
I thought I was doing great. 
I was so excited to share my 

788
00:42:01,360 --> 00:42:03,960
number. 
And then I was like, I made 40 

789
00:42:03,960 --> 00:42:06,880
points. 
She's like, I made 75 and I was 

790
00:42:06,880 --> 00:42:08,200
like. 
Of course. 

791
00:42:08,840 --> 00:42:10,640
Wait, what? 
The next game I was like, that 

792
00:42:10,640 --> 00:42:13,800
does it, I'm going to focus in 
still lost by 1. 

793
00:42:14,200 --> 00:42:18,720
So now I'm incentivized to go 
back and win in a cooperative 

794
00:42:18,720 --> 00:42:21,480
man. 
In a cooperative man. 

795
00:42:23,560 --> 00:42:26,680
Yeah, you know. 
This, this slight competitive 

796
00:42:26,680 --> 00:42:29,840
streak, Yeah, It'll never go 
away for you, No. 

797
00:42:30,320 --> 00:42:32,800
No, even in a cooperative game, 
I'm like, dude, I rolled way 

798
00:42:32,800 --> 00:42:34,000
better than you rolled last 
time. 

799
00:42:34,120 --> 00:42:35,240
Actually, that's not true with 
dice. 

800
00:42:35,240 --> 00:42:38,080
Everybody knows if you watch any
of my YouTube videos, I can't 

801
00:42:38,080 --> 00:42:40,240
roll dice. 
That's just my bane of my 

802
00:42:40,240 --> 00:42:43,120
existence. 
Yeah, that is Yep, Yep, 

803
00:42:43,520 --> 00:42:45,320
absolutely. 
I can have 1000 dice and I will 

804
00:42:45,320 --> 00:42:48,160
still lose whatever roll that 
needs to be at like it's just 

805
00:42:48,160 --> 00:42:52,280
crazy and like the people like 
all you need to do is roll, not 

806
00:42:52,280 --> 00:42:54,080
this. 
There's five other sides of the 

807
00:42:54,080 --> 00:42:55,920
dice that we can we can work 
with, and you're like. 

808
00:42:56,400 --> 00:42:58,000
And that's what you're going to 
roll. 

809
00:42:58,640 --> 00:43:00,280
Yeah. 
Oh yeah. 

810
00:43:01,160 --> 00:43:04,360
So how about #2 You ready for 
number 2? 

811
00:43:04,520 --> 00:43:08,560
Yeah, hit me up. 
So #2 is Sky team. 

812
00:43:09,120 --> 00:43:10,960
Yeah. 
Yeah. 

813
00:43:11,360 --> 00:43:15,880
This was a huge, huge game back.
Like what is it 2-3 years ago? 

814
00:43:16,560 --> 00:43:23,560
It won the Spiel, the Yards last
year and it's the first, It's 

815
00:43:23,560 --> 00:43:27,400
the first two player game to win
that award. 

816
00:43:28,160 --> 00:43:30,800
Right. 
Again, I mean, everybody was 

817
00:43:30,920 --> 00:43:32,560
talking about it, everyone's 
playing it. 

818
00:43:33,040 --> 00:43:36,840
Yes, yeah, two player 
cooperative game, a design by 

819
00:43:36,840 --> 00:43:39,280
Luke Remit I think, I'm pretty 
sure he's French. 

820
00:43:40,040 --> 00:43:43,480
The idea is that you're a pilot 
and copilot of a commercial 

821
00:43:43,480 --> 00:43:48,760
airliner and you are at 6000 
feet and you are on approach to 

822
00:43:48,760 --> 00:43:51,920
runway. 
That is the set up. 

823
00:43:52,080 --> 00:43:56,520
OK, now you have the, the pilot 
has four dice, the copilot has 

824
00:43:56,520 --> 00:43:58,440
four dice and there are two 
phases. 

825
00:43:58,760 --> 00:44:02,040
The first phase is the planning 
phase where we can talk about, 

826
00:44:02,040 --> 00:44:05,920
OK, so we need to do this, we 
need to flap so the, you know, 

827
00:44:05,920 --> 00:44:09,200
the altitude or the, you know, 
the pitch and the Yaw. 

828
00:44:09,200 --> 00:44:12,360
And you got to watch out for 
this and the complexity just it 

829
00:44:12,360 --> 00:44:15,560
gets more and more complex, but 
we're working together. 

830
00:44:16,120 --> 00:44:19,320
Here's the catch. 
And I know this is not very 

831
00:44:19,320 --> 00:44:23,520
thematic or realistic, but I 
don't know how this game works 

832
00:44:23,520 --> 00:44:25,920
without we get to the second 
phase. 

833
00:44:25,920 --> 00:44:31,160
We, we roll our dice, an intern 
order pilot, copilot or copilot 

834
00:44:31,160 --> 00:44:34,240
pilot depending upon the round 
because like I said, it's 6000 

835
00:44:34,240 --> 00:44:38,000
feet. 
So basically each round you drop

836
00:44:38,080 --> 00:44:40,320
1000 feet. 
That's going to happen no matter

837
00:44:40,320 --> 00:44:41,640
what. 
So you're going to play 6 

838
00:44:41,640 --> 00:44:44,600
rounds. 
Once you roll your dice, you and

839
00:44:44,600 --> 00:44:50,480
your partner are not allowed to 
speak to each other at all. 

840
00:44:51,640 --> 00:44:53,320
I think it's a real fun part of 
the game though. 

841
00:44:53,880 --> 00:44:56,040
It is. 
No, it totally is. 

842
00:44:56,040 --> 00:44:59,760
We learned with my wife and I, 
we've been playing for a while. 

843
00:45:00,000 --> 00:45:04,960
I am always the copilot. 
Don't put me in charge, which I 

844
00:45:04,960 --> 00:45:07,840
guess is pretty realistic 
considering she's my boss in 

845
00:45:07,840 --> 00:45:10,280
real life as well. 
So I guess that works. 

846
00:45:10,600 --> 00:45:13,960
But the reality is, so when you 
place your dice out, there's 

847
00:45:13,960 --> 00:45:17,840
certain rules, there's certain 
placements and depending upon 

848
00:45:17,840 --> 00:45:19,880
whether you're the pilot or the 
copilot. 

849
00:45:20,120 --> 00:45:24,320
So for the pilot, you have to 
lower the landing gear. 

850
00:45:24,320 --> 00:45:28,160
Well, there's only three front, 
left and right and the number on

851
00:45:28,160 --> 00:45:30,960
the die doesn't matter. 
But if you're the copilot, 

852
00:45:30,960 --> 00:45:34,880
you're adjusting the flaps and 
they have to be done in order. 

853
00:45:35,440 --> 00:45:38,920
So the first one, the dice 
result has to be a one or two. 

854
00:45:39,200 --> 00:45:41,240
So you have to do that one 
first. 

855
00:45:41,600 --> 00:45:45,720
The second one is a 2 and 3, 
three and four, five and right, 

856
00:45:45,800 --> 00:45:47,640
you get it. 
But so those are a little bit, 

857
00:45:47,640 --> 00:45:51,120
and then there's brakes and you 
know, and then of course, as the

858
00:45:51,120 --> 00:45:56,560
game progresses, there's even 
more complex rules for dice 

859
00:45:56,560 --> 00:45:58,840
placement. 
Sometimes you have to adjust 

860
00:45:58,840 --> 00:46:01,120
for. 
When the game is dice, I'm out. 

861
00:46:01,800 --> 00:46:03,840
It's it's. 
My plane's crashing. 

862
00:46:04,880 --> 00:46:06,480
Well, but it's not what you 
think. 

863
00:46:06,800 --> 00:46:09,320
It's not, it's not going to be 
the same thing. 

864
00:46:09,320 --> 00:46:12,360
But the plane does often crash. 
Well, the other thing too is 

865
00:46:12,360 --> 00:46:15,520
like you have, you have 
airplanes in front, you have air

866
00:46:15,520 --> 00:46:20,120
traffic in front of you. 
So you have to put a die out to 

867
00:46:20,120 --> 00:46:23,480
contact the radio tower to say, 
hey, get this plane out of my 

868
00:46:23,480 --> 00:46:25,400
way, I'm coming in for an 
approach, right? 

869
00:46:25,520 --> 00:46:29,800
But we're doing all this while 
not saying a word. 

870
00:46:32,000 --> 00:46:35,480
This is like a good moment where
they built this to be like 

871
00:46:35,560 --> 00:46:38,040
couples, non couples. 
We're going to, we're going to 

872
00:46:38,040 --> 00:46:40,960
see how you guys can communicate
without communicating. 

873
00:46:41,360 --> 00:46:43,920
See if you really know. 
Let's see. 

874
00:46:44,000 --> 00:46:46,200
Well, that's what's crazy 
awesome about cooperative games.

875
00:46:46,200 --> 00:46:48,720
You're teaching failure and 
success. 

876
00:46:48,720 --> 00:46:49,920
You're teaching cooperative 
play. 

877
00:46:49,920 --> 00:46:51,840
You're teaching working together
to achieve a goal. 

878
00:46:52,000 --> 00:46:54,680
You're working together to 
sometimes you don't achieve that

879
00:46:54,680 --> 00:46:57,560
goal. 
Sometimes Bob times you need to 

880
00:46:57,560 --> 00:47:00,480
be able to communicate while 
you're with each other without 

881
00:47:00,480 --> 00:47:03,800
communicating. 
Sometimes the murderer or killer

882
00:47:04,080 --> 00:47:08,080
or other people are listening in
and you need to zone in, right? 

883
00:47:08,080 --> 00:47:09,400
I mean, it's like so many life. 
Skills. 

884
00:47:09,760 --> 00:47:11,800
It's so true. 
It is so true. 

885
00:47:11,960 --> 00:47:16,000
And it's, it's, I think the 
reality is the fact that you 

886
00:47:16,000 --> 00:47:18,560
can't speak. 
And This is why the game doesn't

887
00:47:18,560 --> 00:47:22,080
work otherwise, because like, I 
can't, once I roll the dice, I 

888
00:47:22,080 --> 00:47:24,720
can't be like, OK, I've got a 
four, where should I put it? 

889
00:47:24,840 --> 00:47:28,200
You can't do it. 
You just you just have to put it

890
00:47:28,200 --> 00:47:31,160
out on the board. 
And you, they have to trust that

891
00:47:31,160 --> 00:47:34,080
you're going to try to make the 
best choice of the action and 

892
00:47:34,080 --> 00:47:35,880
you're going to trust them to 
make the best choice. 

893
00:47:35,880 --> 00:47:41,560
So it builds the, IT builds the 
tension, right, of what it must 

894
00:47:41,560 --> 00:47:44,640
be like in the cockpit of a 
commercial airliner when you're 

895
00:47:44,640 --> 00:47:46,520
working together. 
I wouldn't do it. 

896
00:47:48,400 --> 00:47:52,160
But not speaking to each other. 
Yeah. 

897
00:47:52,160 --> 00:47:54,000
Yeah. 
Because I know if I'm a copilot.

898
00:47:54,360 --> 00:47:56,400
Yeah, I'm not. 
You know, I'd be like, hey, 

899
00:47:56,400 --> 00:47:59,040
you're in charge, pilot, but I'm
not going to talk to you. 

900
00:47:59,360 --> 00:48:02,040
Hands off. 
Yeah, Yeah. 

901
00:48:02,400 --> 00:48:03,520
No, it's cool. 
That's cool. 

902
00:48:03,840 --> 00:48:06,400
Yeah, but it's it's a fantastic 
game. 

903
00:48:06,480 --> 00:48:10,080
There's an it's, it's very 
small. 

904
00:48:10,080 --> 00:48:13,680
It's it's widely available 
anywhere board games are sold. 

905
00:48:13,680 --> 00:48:15,120
I don't even. 
I think you can find it in 

906
00:48:15,120 --> 00:48:17,080
Walmart and Target now. 
Amazon. 

907
00:48:17,680 --> 00:48:21,800
Yep, you can find it on Amazon. 
It's it's relatively, relatively

908
00:48:21,800 --> 00:48:25,800
a lot of fun. 
Again, it's it's two player 

909
00:48:25,800 --> 00:48:28,160
only. 
You cannot play it solo because 

910
00:48:28,160 --> 00:48:31,160
that defeats the purpose and 
there are no more players. 

911
00:48:31,160 --> 00:48:35,440
So it's it's worth checking out.
It's one of my favorites. 

912
00:48:35,800 --> 00:48:37,600
I love it when it hits the 
table. 

913
00:48:37,680 --> 00:48:40,360
We have not yet gotten to the 
expansion because I think we 

914
00:48:40,360 --> 00:48:45,000
have three more runway 
approaches to complete before we

915
00:48:45,000 --> 00:48:49,240
can move on to the expansion, 
which is adds more and it adds 

916
00:48:49,400 --> 00:48:52,200
turbulence. 
Oh, that's got to be fun and 

917
00:48:52,200 --> 00:48:55,600
crazy without talking, just 
blowing you around everywhere. 

918
00:48:56,360 --> 00:48:58,360
I. 
Had no idea how that works. 

919
00:48:58,880 --> 00:48:59,520
That's going to. 
Be cool. 

920
00:48:59,520 --> 00:49:00,600
That's it. 
Yeah. 

921
00:49:01,560 --> 00:49:07,560
So that is number 2, which 
brings us to our last one, 

922
00:49:07,800 --> 00:49:12,040
number one cooperative game. 
And this is our campaign game, 

923
00:49:12,840 --> 00:49:14,480
right? 
Because we we promised we were 

924
00:49:14,480 --> 00:49:16,640
going to. 
Yeah, it's a campaign. 

925
00:49:16,640 --> 00:49:19,000
It's a campaign. 
It's not a game that it's not a 

926
00:49:19,000 --> 00:49:23,640
game you play once and you're 
done because there's there's a 

927
00:49:23,640 --> 00:49:26,040
story, right? 
I mean, it's, yeah. 

928
00:49:26,160 --> 00:49:29,200
Yeah. 
I mean, yeah, it's Dark Tower, 

929
00:49:29,200 --> 00:49:34,360
which is it's amazing. 
So like if you're old as us, you

930
00:49:34,480 --> 00:49:37,840
there's a they made it back in 
the day was the night it was 19.

931
00:49:37,840 --> 00:49:40,560
84 I I believe it was 80. 
I think it was 80. 

932
00:49:40,560 --> 00:49:41,840
Four. 
Yeah. 

933
00:49:42,080 --> 00:49:43,480
And like, they have the Dark 
Tower. 

934
00:49:43,480 --> 00:49:45,640
There literally was a tower in 
the middle of the thing. 

935
00:49:46,080 --> 00:49:47,920
Barely worked and functioned, 
but it did. 

936
00:49:47,920 --> 00:49:49,920
But it was super. 
I think it might have been 

937
00:49:49,920 --> 00:49:52,600
Hasbro. 
I don't even remember but Super 

938
00:49:52,600 --> 00:49:57,520
at a school game they remade it 
restoration games and the tower 

939
00:49:57,520 --> 00:50:00,040
that sits in front of the table 
now is crazy. 

940
00:50:00,040 --> 00:50:03,800
Like if you want a good table 
experience and just nuts. 

941
00:50:04,440 --> 00:50:08,080
Like you put in 2D batteries or 
whatever C batteries and this 

942
00:50:08,080 --> 00:50:12,600
thing has an app and it rotates,
the tower rotates, it drops 

943
00:50:12,600 --> 00:50:15,840
skulls out of it, pieces come 
off of it to show different 

944
00:50:15,840 --> 00:50:19,400
symbols, it lights up red. 
It does everything besides 

945
00:50:19,400 --> 00:50:21,720
pushing out smoke, which I feel 
like they could have. 

946
00:50:21,720 --> 00:50:25,280
They could have made it work. 
They could have it also features

947
00:50:25,280 --> 00:50:30,880
it features something that you 
and I absolutely love yes, and 

948
00:50:30,880 --> 00:50:34,360
that's a round. 
Board A circular board. 

949
00:50:34,840 --> 00:50:38,920
Yes, we love circular boards. 
For those of you who are new to 

950
00:50:38,920 --> 00:50:41,840
the channel, if you go back to 
last year, you'll discover that 

951
00:50:41,840 --> 00:50:44,880
Adam and I both have an affinity
for circular boards. 

952
00:50:45,240 --> 00:50:49,480
There has been recently, yeah. 
I'll literally buy a game 

953
00:50:49,480 --> 00:50:53,920
because has a circular board. 
There has been a recent rise in 

954
00:50:53,920 --> 00:50:56,000
these, yeah. 
That's a great one of Whispers 

955
00:50:56,000 --> 00:51:00,640
has a circular board. 
Seti Seti has a circular board. 

956
00:51:01,160 --> 00:51:05,880
Yep, our. 
Tamage for Maggio has a circular

957
00:51:05,880 --> 00:51:08,120
board. 
Arctica has Ivy's. 

958
00:51:08,320 --> 00:51:10,640
Ivy's game. 
Which one is a veiled fate? 

959
00:51:11,640 --> 00:51:13,360
Veiled fate, yeah. 
Circular board. 

960
00:51:13,480 --> 00:51:17,880
Huge circular board. 
Yes and yeah, it's a blast. 

961
00:51:18,280 --> 00:51:21,800
But Dark Tower, the so crazy 
part about Dark Tower was so 

962
00:51:22,280 --> 00:51:24,600
maybe some people want to agree 
with me on this, but there's a 

963
00:51:24,600 --> 00:51:27,000
game called Western Legends. 
It is. 

964
00:51:27,080 --> 00:51:29,040
It's pretty fun. 
I love the theme. 

965
00:51:29,040 --> 00:51:31,320
I love Western games. 
We hadn't get it to the table 

966
00:51:31,320 --> 00:51:33,200
that much. 
I saw Dark Tower come out. 

967
00:51:33,240 --> 00:51:36,360
I played it with Steven, a 
national board of game guy, and 

968
00:51:36,880 --> 00:51:39,760
I'm not AI, was not a big 
cooperative player, and the game

969
00:51:39,760 --> 00:51:44,680
drew me in immediately because 
of the fact that I handle my 

970
00:51:44,680 --> 00:51:47,280
Kingdom. 
I am the Lord of my own Kingdom 

971
00:51:47,520 --> 00:51:50,000
and we're all working together. 
So essentially what you are is 

972
00:51:50,000 --> 00:51:52,520
there's a dark tower in the 
center of the board of the 

973
00:51:52,520 --> 00:51:57,000
circular board that's beautiful.
You have the West, the east N 

974
00:51:57,000 --> 00:52:00,320
the South kingdoms. 
Everybody controls the Kingdom. 

975
00:52:00,760 --> 00:52:04,520
Everybody's player has an 
ability and everybody's player 

976
00:52:04,520 --> 00:52:09,040
ability helps everybody in the 
entire vast Kingdom, but it also

977
00:52:09,040 --> 00:52:11,120
helps you in your sliver of your
Kingdom. 

978
00:52:11,480 --> 00:52:14,560
Then you put out a locations and
you put out objectives and you 

979
00:52:14,560 --> 00:52:18,960
put out goals and then you put 
out monsters and then you have 

980
00:52:18,960 --> 00:52:22,480
monsters in your Kingdom in 
region and someone has monsters 

981
00:52:22,480 --> 00:52:24,520
in theirs. 
You have a quest in your stuff, 

982
00:52:24,520 --> 00:52:27,760
but you have to go to the 
Kingdom of the east to get 

983
00:52:27,760 --> 00:52:30,040
whatever it is and go back to 
the West. 

984
00:52:30,520 --> 00:52:33,360
And there's like all this 
different moving parts. 

985
00:52:33,720 --> 00:52:38,080
But I think what drew me in was 
the fact that like, my Kingdom 

986
00:52:38,080 --> 00:52:41,640
is my Kingdom and I can better 
it and do whatever I want or 

987
00:52:41,640 --> 00:52:45,200
leave it and not care. 
And while you're doing all this 

988
00:52:45,200 --> 00:52:48,880
stuff, you're dropping skulls 
into the top of the and it's 

989
00:52:48,880 --> 00:52:52,640
other massive tower. 
And at the end of every round, 

990
00:52:52,720 --> 00:52:56,840
the bad guys get to go and move 
and the tower spins and skulls 

991
00:52:56,840 --> 00:53:00,040
fall out of the tower, little 
tiny skulls and where they land 

992
00:53:00,040 --> 00:53:03,200
on whatever Kingdom side they 
fall on, you put that like 

993
00:53:03,280 --> 00:53:06,720
damage into your Kingdom. 
It's mind blowing. 

994
00:53:06,720 --> 00:53:09,280
If you get too much damage, it 
starts to build, blow buildings 

995
00:53:09,280 --> 00:53:12,840
up, but you can't take actions. 
And then you get glyphs on your 

996
00:53:12,840 --> 00:53:15,720
side in your Kingdom that don't 
let you be able to do different 

997
00:53:15,720 --> 00:53:17,880
actions. 
And then now your Kingdom, when 

998
00:53:17,880 --> 00:53:20,440
someone crosses from their 
Kingdom into your Kingdom, now 

999
00:53:20,440 --> 00:53:22,720
they're affected by whatever is 
happening in your Kingdom. 

1000
00:53:23,120 --> 00:53:26,280
And I just thought that that was
like the most like 

1001
00:53:26,800 --> 00:53:29,000
quarterbacking people could be 
like, we should do this. 

1002
00:53:29,000 --> 00:53:32,320
And I'd be like, well, I would, 
but my Kingdom needs help, right

1003
00:53:32,440 --> 00:53:35,680
or not. 
And it's just, Yep, it's cool, 

1004
00:53:35,920 --> 00:53:37,880
super cool. 
It's, I think you're right. 

1005
00:53:37,880 --> 00:53:42,240
The one thing I absolutely just 
adore about this game is, again,

1006
00:53:42,240 --> 00:53:45,080
there can't be any table 
captaining because you've got to

1007
00:53:45,080 --> 00:53:48,200
do what's best for the entire 
table. 

1008
00:53:48,280 --> 00:53:52,400
And sometimes that means walking
away from your Kingdom and other

1009
00:53:52,400 --> 00:53:54,240
times it means putting your 
Kingdom first. 

1010
00:53:54,240 --> 00:53:56,440
So it's just, it's really 
conditional. 

1011
00:53:56,680 --> 00:53:59,680
And there are things that 
trigger where you take these 

1012
00:53:59,680 --> 00:54:04,000
little plastic skulls and you 
drop them in the top of the 

1013
00:54:04,000 --> 00:54:08,640
tower and they will either fall 
out if the doors are open on all

1014
00:54:08,640 --> 00:54:11,400
the four sides, or they'll just 
store there. 

1015
00:54:11,800 --> 00:54:15,000
And so it builds up the tension 
because, like you said, it's 

1016
00:54:15,000 --> 00:54:19,920
battery operated, it's app 
driven, meaning that you have to

1017
00:54:19,920 --> 00:54:24,360
have an app on a tablet or a 
phone, and it syncs up via 

1018
00:54:24,360 --> 00:54:27,000
Bluetooth to the tower. 
It'll rotate. 

1019
00:54:27,040 --> 00:54:29,000
It will light up. 
Like you talked about the there 

1020
00:54:29,000 --> 00:54:32,440
are glyphs on the sides. 
Those glyphs will light up, 

1021
00:54:32,440 --> 00:54:35,120
which will prohibit certain 
abilities. 

1022
00:54:35,320 --> 00:54:39,480
We're asymmetrical where we each
have different powers or 

1023
00:54:39,480 --> 00:54:42,800
abilities. 
It's just, it's incredible. 

1024
00:54:43,040 --> 00:54:45,640
It's such a good game with a 
great narrative. 

1025
00:54:46,080 --> 00:54:49,760
Yeah, amazing. 
The only thing that we don't 

1026
00:54:49,760 --> 00:54:53,640
have is the miniatures for all 
the monsters. 

1027
00:54:53,640 --> 00:54:55,920
Those are represented by 
cardboard chips. 

1028
00:54:55,920 --> 00:54:58,760
Everything else we've got, I had
to, you know me. 

1029
00:54:58,760 --> 00:55:01,520
I was like, I know you did. 
I love the I love the table. 

1030
00:55:01,520 --> 00:55:04,080
If I have this big tower, I have
to like have. 

1031
00:55:04,960 --> 00:55:07,840
I didn't paint my minis though 
so they're just black, but they 

1032
00:55:07,840 --> 00:55:10,000
look awesome. 
It's OK, they look great. 

1033
00:55:10,000 --> 00:55:11,040
They're super cool, they look 
great. 

1034
00:55:11,760 --> 00:55:14,120
I, I think this is this is 
another game that's in my top 

1035
00:55:14,120 --> 00:55:17,280
five most beautiful games on the
table. 

1036
00:55:17,520 --> 00:55:20,800
That tower, that tower is 
amazing. 

1037
00:55:21,080 --> 00:55:22,360
Right. 
It's, I mean, it's crazy. 

1038
00:55:22,920 --> 00:55:27,000
It's easily a foot tall, Yeah, 
might have been more than 12 

1039
00:55:27,000 --> 00:55:28,600
inches. 
It might be I'm trying to find 

1040
00:55:28,600 --> 00:55:30,480
my. 
Box and it's over there it's a 

1041
00:55:30,480 --> 00:55:35,840
good 6 to 8 inches in diameter 
and it just sits Yeah, it's not 

1042
00:55:36,240 --> 00:55:40,560
it's plastic, but it's that dark
Crimson Yeah, it looks really 

1043
00:55:40,560 --> 00:55:43,360
cool yeah, it's. 
Worthy. 

1044
00:55:43,360 --> 00:55:45,640
I guess there's the other thing 
to say about it is if you don't 

1045
00:55:45,640 --> 00:55:47,880
like app based games, it's 
probably not for you. 

1046
00:55:48,480 --> 00:55:50,840
That's true. 
Because it is an entirely app 

1047
00:55:50,840 --> 00:55:54,000
based game. 
I don't think it in some app 

1048
00:55:54,000 --> 00:55:56,560
based games, I feel like hinder 
games or take away the 

1049
00:55:56,560 --> 00:55:59,320
interaction of people and that's
like you're going the opposite 

1050
00:55:59,320 --> 00:56:00,760
direction of what the board of 
games should be. 

1051
00:56:00,880 --> 00:56:04,240
But in this it, it's just a tool
to make sure that everybody 

1052
00:56:04,240 --> 00:56:07,640
understands what's available. 
And you still have to be like, 

1053
00:56:08,160 --> 00:56:10,440
what are we all going to do? 
What should we do? 

1054
00:56:10,440 --> 00:56:14,160
This is in my Kingdom and 
someone gets to hit the button 

1055
00:56:14,160 --> 00:56:19,160
to end the round and everyone's 
always like because the as you 

1056
00:56:19,200 --> 00:56:22,720
hit end round, the whole thing 
shifts and moves and like bad 

1057
00:56:22,720 --> 00:56:26,360
things happen, events. 
And then you can also play on 

1058
00:56:27,120 --> 00:56:29,280
what do they call it, gritty 
mode. 

1059
00:56:29,280 --> 00:56:32,400
You play in gritty mode. 
So there's like a normal mode, 

1060
00:56:32,440 --> 00:56:36,520
there's a cooperative mode, 
there is a race mode, a will. 

1061
00:56:37,240 --> 00:56:39,720
You should try it once, but it 
is awful. 

1062
00:56:40,560 --> 00:56:43,120
It's anti climatic, it is very 
bad. 

1063
00:56:43,560 --> 00:56:46,160
It's it was not made to be It's 
supposed to be a cooperative 

1064
00:56:46,160 --> 00:56:48,440
game. 
So we do a race where everyone's

1065
00:56:48,440 --> 00:56:50,360
racing to get to finish a goal 
first. 

1066
00:56:50,520 --> 00:56:53,160
We tried it and like it just 
like the ending was just like, 

1067
00:56:53,200 --> 00:56:55,360
and that was it. 
We're just all just like we did 

1068
00:56:55,360 --> 00:57:00,000
all of this to lead to that. 
But it is made as a cooperative 

1069
00:57:00,000 --> 00:57:03,000
game. 
And so you're literally like the

1070
00:57:03,000 --> 00:57:05,800
whole point is like it still 
brings everybody together. 

1071
00:57:05,800 --> 00:57:07,520
But if you don't like app based 
games. 

1072
00:57:09,680 --> 00:57:13,560
Then it's not entirely for you, 
but there you there you have it.

1073
00:57:13,920 --> 00:57:15,000
That's. 
But it is. 

1074
00:57:15,200 --> 00:57:18,760
It is a ton of fun. 
That is five cooperative 

1075
00:57:19,080 --> 00:57:22,280
recommendations from the two of 
us. 

1076
00:57:22,400 --> 00:57:27,960
So again, we've got run a sewer,
A terror escape just one from 

1077
00:57:27,960 --> 00:57:30,160
here and back again. 
Is that right? 

1078
00:57:30,480 --> 00:57:34,720
That the full title from Here 
and Back Again, Sky Theme and 

1079
00:57:34,720 --> 00:57:40,000
Return to the Dark Town 5 
cooperative games that you can 

1080
00:57:40,000 --> 00:57:44,280
get at any local game store or 
on Amazon or wherever. 

1081
00:57:44,440 --> 00:57:46,560
And we don't have any sponsors, 
so I'm not going to try to 

1082
00:57:46,560 --> 00:57:51,920
promote anyone else. 
But yeah, check those out. 

1083
00:57:51,960 --> 00:57:57,200
They're anywhere they're worthy.
And yeah, buy, buy it, find a 

1084
00:57:57,200 --> 00:57:59,640
copy that a friend's got, 
whatever it takes. 

1085
00:57:59,640 --> 00:58:02,480
Yeah. 
And build more cooperation 

1086
00:58:02,480 --> 00:58:04,520
because there's enough hate and 
device in this right now. 

1087
00:58:04,520 --> 00:58:07,200
So let's let's work as a team. 
I love that 100%. 

1088
00:58:07,200 --> 00:58:10,920
I love Exactly. 
Yeah. 

1089
00:58:10,920 --> 00:58:14,080
So, Adam, thank you so much. 
Thank you. 

1090
00:58:14,080 --> 00:58:14,560
Yeah. 
Thank. 

1091
00:58:14,560 --> 00:58:17,280
You so much for having me here. 
It was great. 

1092
00:58:17,440 --> 00:58:20,360
Are you kidding? 
Yeah, this is amazing. 

1093
00:58:21,080 --> 00:58:24,280
Tell everyone, especially those 
who are new to the channel, 

1094
00:58:24,520 --> 00:58:27,440
where they can find you. 
Yeah, you can find me on 

1095
00:58:27,440 --> 00:58:30,840
Instagram at Tabletop Vibes. 
You can also find us on YouTube,

1096
00:58:30,880 --> 00:58:36,560
tabletop vibes and our website 
tabletopvibes.com and yeah, we 

1097
00:58:36,800 --> 00:58:40,800
we do a lot of cool things and 
it's we always have a good time.

1098
00:58:41,440 --> 00:58:44,320
Try to bring good vibes 
cooperative non cooperative 

1099
00:58:45,320 --> 00:58:47,520
gaming. 
Owen writes these days 

1100
00:58:47,600 --> 00:58:51,280
everything, Yeah, we're just 
excited to be a part of P JS 

1101
00:58:51,280 --> 00:58:54,440
community and get to hang out 
with him and and talk to you 

1102
00:58:54,440 --> 00:58:55,400
all. 
Well, thank you. 

1103
00:58:55,400 --> 00:58:58,960
Thank you so much for that. 
And check out Adam's channel. 

1104
00:58:58,960 --> 00:59:01,720
You guys are in for a treat. 
And if you want to know anything

1105
00:59:01,720 --> 00:59:05,240
about any game that's going to 
be launching on Kickstarter now 

1106
00:59:05,240 --> 00:59:07,600
or soon, he's probably covered 
it. 

1107
00:59:08,640 --> 00:59:11,320
Be sure to check it out, guys. 
Don't forget to hit the like and

1108
00:59:11,320 --> 00:59:14,640
subscribe button. 
And here's a question for all of

1109
00:59:14,640 --> 00:59:17,320
you so you guys can send 
comments to me. 

1110
00:59:17,760 --> 00:59:20,640
And I genuinely want to know 
what is your favorite 

1111
00:59:21,120 --> 00:59:24,760
cooperative board game? 
So send that to me in the 

1112
00:59:24,760 --> 00:59:29,200
comments. 
And yeah, we will respond. 

1113
00:59:29,200 --> 00:59:33,680
As always, be kind to one 
another and let's play more 

1114
00:59:33,680 --> 00:59:34,240
games.
