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Hey guys, welcome to episode 
101. 

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That's right, it's me. 
You could see me. 

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We are now recording. 
Thank you for liking and 

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subscribing. 
Hey, now I get to say it for the

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first time. 
Like and subscribe our YouTube 

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channel as we've moved into the 
next 100 episodes. 

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We appreciate, appreciate all of
you. 

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And as a thank you, I've got a 
very special guest on today. 

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I've got Carla Kopp, the founder
of Weird Draft Games, and we're 

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going to talk about a game that 
she's got coming to Kickstarter 

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soon, Reef and Ruins. 
It's a game that is kind of been

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play testing. 
She sent me a prototype and 

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we've been talking about it. 
So, Carla, how are you? 

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Hey, I am super tired, but 
that's fine. 

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I'm getting ready for a 
Kickstarter. 

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I'm moving, I'm dealing with 
life in general. 

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But you know, that's me. 
Aren't we all? 

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Yes, absolutely. 
Moving and a Kickstarter, that 

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is crazy. 
And it's crazy. 

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That's a lot. 
That's a whole lot. 

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If I've learned anything from 
our previous guests is that 

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launching a Kickstarter, whether
it's your first or your 100th, 

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it's very daunting. 
Yeah, I've mostly gotten it down

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at this point, like I think this
is 15 or 16 or something in 

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there, but everything is always 
changing. 

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Like this industry is weird 
where you know, like, you think 

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you got it down, but like a new 
month comes out and you're like,

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oh, there's pirates. 
So now there's strikes 

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everywhere. 
Now I have no idea With this new

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thing. 
It's never boring, at least, 

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right? 
I I would really like it if at 

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one point in time there's like a
week that goes by where I'm 

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like, yeah, I just got this. 
That would be great. 

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That would be awesome, right? 
It's interesting you bring that 

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up because we just were 
experiencing just a week or so 

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ago, there was a dock strike 
here in the United States. 

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That was resolved quickly, 
thankfully. 

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So hopefully it won't impact the
shipping of your game in the 

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future and all the ones that are
coming out. 

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So, so let's begin here. 
I just, I just learned this 

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today. 
I was reading this about you and

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I did not realize you're the 
founder of Weird Giraffe Games. 

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I mean, I do all the things here
I am weird draft games. 

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That is fantastic weird draft 
games, which is home to one of 

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my favorite games. 
That's Big Easy busking as a as 

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a native of Louisiana, 
originally from Baton Rouge, so 

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I can't claim New Orleans, but I
absolutely love that game. 

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So thank you to you and your 
team. 

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Well, thank you. 
Yeah, like, Biggie Zbusking is 

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one of my favorites. 
It's actually like one of our 

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least popular titles, mainly 
because it dropped in retail in 

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April 2020. 
Yeah, like the worst time for a 

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game to come out. 
Worst. 

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Worst. 
Yep. 

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So tell us a little bit about 
how you started weird draft 

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games and the mission of the 
company. 

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So I started weird draft games 
because I was I go to 

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conventions. 
I was at a convention called 

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Dragon Con in Atlanta. 
Atlanta, yeah. 

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Yeah. 
And I would just go on like 

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panel to panel and there was 
this one panel about how to 

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design A game. 
And I went in there and there 

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was like this little 9 year old 
kid that just kept asking 

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questions. 
And I just got like really 

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inspired because I was like, you
know, what if a nine year old 

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child can do this, maybe I can't
too. 

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And then we had a four hour trip
home where everyone was stuck in

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a car with me and I forced them 
to design A game. 

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It ended up being the first game
that I kick started called super

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Hack over right. 
And from there, I was just 

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pretty much addicted to both 
game design and the community. 

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Like, I really enjoyed, like how
open the community was. 

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Like I was able to join it and 
make a bunch of really cool 

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friends. 
It was like back in the day when

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Twitter was like actually really
amazing. 

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And you could just, like, find 
all these people, just talk game

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design and, you know, then go to
conventions and be with, you 

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know, your 100 or 200 best 
friends. 

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You have an interesting, just 
reading your website is an 

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interesting mission statement. 
You talk a lot about diversity. 

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You even have a section, we have
photographs of people that may 

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be no longer or with weird 
giraffe but have been integral 

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in the journey. 
Talk a little bit about that. 

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I think that's something that 
makes your company unique. 

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Well. 
There's a lot of things I've 

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learned in this industry, like 
by going to conventions and like

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being at the booth is that like 
a lot of people don't know that 

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there's like more people behind 
the games than there actually 

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are. 
Sure. 

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And I think being able to see 
that is really important, 

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especially for diverse people. 
But when I first started going 

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to conventions as a board game 
designer, I remember going into 

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my first unpub room and I walked
in and I was nervous and I was 

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the only lady there. 
And I ended up just walking back

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out and hiding in the bathroom 
for like 5 minutes to give 

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myself like a pep talk before 
like I went back in because it 

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was just very intimidating. 
Sure. 

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And I really don't want other 
people to have that same 

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experience. 
And one way we can make it so 

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that other people don't have 
that experience is just to like 

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put diverse people on covers, 
put them like behind the scenes 

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of it. 
Like I work with a lot of 

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diverse designers and editors, 
illustrators, graphic designers.

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I try to like go through all the
people, like play testers too, 

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like making sure like they see 
the game, experience it or like 

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even design it. 
And so it comes from that 

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perspective perspective because 
like getting the different 

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perspectives gets more people 
like that either interest in 

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games or to know like they 
belong to. 

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Awesome, so let's dive in. 
So just for everyone, reef and 

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ruins right here. 
It doesn't get more diverse than

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otters and hydras, so. 
So give us an overview of reef 

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and ruins for us, please. 
So it's in my wicked wise 

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universe, wicked and wise, it's 
about Dragons and mice playing a

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card game, a trick taking game, 
actually. 

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And so there's also hydras out 
in the wild, as you all know. 

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And hydras are in the water. 
So they can't really play card 

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games as well, but they can play
dice games. 

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So that's part of where the 
story comes from. 

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And for any of you that like are
really good at Latin, you'd know

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that the name for Otter is 
Anhydra Anhydra because like 

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historically they've been 
friends throughout the years, 

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correct? 
So otters and hydras are coming 

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together to play this little 
rolling right game. 

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I think the game is a little bit
different because there's three 

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different sheets that interact. 
So it's kind of like twilight 

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inscription with the four 
sheets, except it's way more 

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accessible. 
I do like that inscription but 

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like it could be a lot the 1st 
or like. 

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Oh yeah. 
Times, you know, whatever, but 

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here I tried to go for like 
something that was like a lot 

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more accessible, like OK, you 
can like bring your spouse in or

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like your friends that don't 
play games as much, but you can 

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still play with it's like 
regular gamers too, because it's

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like still like crunchy and has 
all the combos and such. 

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So it's, it's interesting, my 
wife and I played it a couple 

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times. 
I think the, the first time we 

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played it, it was a bit of a 
struggle because there's so many

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options, right? 
You, you roll the three dice 

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which represent the three heads 
of the hydro, which I love, by 

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the way. 
So you could do this or you 

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could do this or you could do 
this. 

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There's so many options. 
And we were like really 

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confused. 
Then we sat down with the rules 

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a little bit more and was like, 
OK, wait a minute. 

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And then unfortunately, I, and I
know you said it in the in the 

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rule book that you had, that you
put the lore in the back of the 

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book because not everyone will 
earns well through lore. 

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We do. 
So it started to make sense. 

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Get that ingrained. 
Like I'm working on the rule 

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book because like, well, in the 
past, I always go like lore 

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heavy and then people are like, 
what are things? 

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And so like, I stripped out all 
the lore and then like, I want 

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to like put it back in, but 
like, in a like regular way and 

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not a like my brain way because 
my brain's all themes. 

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Right, okay, I get that. 
Nope. 

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You've got a balance theme into 
mechanics. 

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Absolutely. 
But like you said, so there's 

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three sheets. 
Walk us through the three sheets

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and how they work together. 
The first sheet are the ship 

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ruins, and each of the ship 
ruins, there's six of them. 

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They're represented by the six 
different sites. 

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I'm actually trying to get them.
They're not in order in my box 

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because why would they? 
But anyway, so yeah, we have 

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like the ship ruins sheet and 
there's like 123. 

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So each of the ship ruins needs 
to be unlocked by one of the 

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dice. 
And then they each have a little

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puzzle. 
Like the first one needs to have

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things that are the same, the 
second one needs to have things 

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that are different, etc. 
So there's 6 little puzzles that

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you do to play into these. 
You have to use one of the dice.

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So if you have like a 123, you 
could go into the one room and 

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put the two and the three dice. 
You can't put them together 

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because they're not the same. 
So you could pick a 2 here and a

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three there. 
So that's how the ship ruins 

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work. 
They get, if you do the things 

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that you're supposed to, you can
get coins and based on how well 

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you like finish them up, you'll 
get more coins. 

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And then you write your coins 
here and then the next sheet are

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these enchantments. 
And if you put these beside each

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other in the right way, because 
I'm on a camera and it's 

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backwards for. 
Me. 

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That's right. 
So each of the enchantments 

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lines up with a ruin and the 
enchantments are super easy. 

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They go from 7:00 to 12:00. 
So you have to add numbers 

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together, but you add them 
together and you get a little 

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bonus because otters are 
magical, as are hydras. 

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They. 
Are they are magical I mean. 

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Haven't you ever seen them 
juggle? 

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Absolutely. 
I want to say before you go 

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forward, it's really important 
to listeners and your backers, 

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future backers of the game, it's
important to put these sheets in

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the right order because we 
didn't. 

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So that was part of the problem.
The first time we were playing 

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is like, wait a minute, what? 
There's dotted lines that 

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indicate how they connect. 
So that's really important to 

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note. 
So put them in the right order. 

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Sure, absolutely. 
So the enchantments, the 

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enchantments are multipliers, 
right? 

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Yeah, so some of them are 
multipliers where you can 

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multiply the ship ruined score 
by up to five, which is a lot. 

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You don't automatically get up 
to five. 

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You have to like work your way 
and spend some time and along 

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the way you can get things like 
shells and pearls and like extra

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dice. 
The shells are modifiers. 

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You always get 2 shells at a 
time because they're mollusks. 

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And then you can use them one at
a time because you are an 

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intelligent hydra and you could 
choose to only use half. 

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I have like all these stories. 
First off, my one of my graphic 

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designers made these shells 
because before I had them as 

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fish and I was like, I don't 
have two hands, one for each 

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fish. 
And she's like, don't do that. 

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00:11:17,800 --> 00:11:20,560
They could be, Molluscan said. 
It's more, you know, it just 

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makes sense and I'm like, thank 
you ma'am for telling me about 

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how my game works better. 
But now they're shells makes 

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more sense. 
It does, actually. 

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It makes a lot of sense. 
I work with intelligent people 

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that are good. 
And it's interesting because the

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rules say that when you do an 
enchantment, you automatically 

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get 2 shells that you can use 
and the shells you use for ±1 on

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00:11:46,760 --> 00:11:50,160
a die roll, right? 
So we were playing this like, 

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man, that is overpowering. 
And trust me, it's not, It's 

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not. 
You're going to have. 

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You'll be fine. 
Well, one thing in my games is 

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like, I want people to feel 
cool. 

226
00:12:01,600 --> 00:12:04,360
Like I want you to have those 
cool moves. 

227
00:12:04,360 --> 00:12:07,080
I don't want you to just to have
1A turn. 

228
00:12:07,240 --> 00:12:09,000
Or. 
Not one a turn because that 

229
00:12:09,000 --> 00:12:12,680
would be everything 1A game. 
I want you to feel like you're 

230
00:12:12,680 --> 00:12:16,000
empowered to do the things you 
want to do and maybe the dice 

231
00:12:16,000 --> 00:12:18,440
don't roll in your favor, but 
like you gather a bunch of 

232
00:12:18,440 --> 00:12:20,840
shells and then you do the 
things anyway. 

233
00:12:20,840 --> 00:12:26,760
Maybe use all up but like you 
won't be like pushed into like 

234
00:12:26,960 --> 00:12:29,320
getting nothing. 
There's always going to be 

235
00:12:29,480 --> 00:12:34,360
something to do. 
And there is, there is, there's 

236
00:12:34,360 --> 00:12:38,480
so much going on. 
And it, I think that was the 

237
00:12:38,480 --> 00:12:41,640
challenge. 
It's, it's realizing, OK, so you

238
00:12:41,640 --> 00:12:44,800
roll 3 dice, you've got these 
three numbers, but some of them 

239
00:12:44,800 --> 00:12:49,440
have to be used in combination, 
IE the enchantments, even in the

240
00:12:49,440 --> 00:12:52,440
ruins, because you have to use 
one to unlock a ruin like you 

241
00:12:52,440 --> 00:12:54,200
said. 
And then you can put that number

242
00:12:54,200 --> 00:12:59,240
in that same ruin, following the
rules within the ruins. 

243
00:12:59,680 --> 00:13:02,280
I'm looking down because I have 
all three sheets in front of me 

244
00:13:02,280 --> 00:13:05,760
so I can reference them. 
And it was like, OK, it starts 

245
00:13:05,760 --> 00:13:08,360
to click. 
It's I think the, I think the 

246
00:13:08,360 --> 00:13:10,560
word everyone's using is combo. 
Tastic. 

247
00:13:10,720 --> 00:13:12,280
There's combo. 
Tastic, Yeah. 

248
00:13:13,160 --> 00:13:16,720
Yep, there's a lot going on. 
So then I guess we should talk 

249
00:13:16,720 --> 00:13:19,240
about the third sheet. 
Yes. 

250
00:13:19,480 --> 00:13:21,280
So there's reefs. 
Yeah. 

251
00:13:22,200 --> 00:13:26,720
Reef and ruins the reef there's 
different ones like this is one 

252
00:13:26,720 --> 00:13:31,080
set that is a more polyaminal 1 
and there's also this one which 

253
00:13:31,080 --> 00:13:33,960
is like more of a spatial puzzle
kind of thing. 

254
00:13:34,040 --> 00:13:37,720
With this one, you are just, you
start in the center and you can 

255
00:13:37,720 --> 00:13:41,600
go outward to whatever numbers 
and then you can go next to 

256
00:13:41,600 --> 00:13:43,480
anything that you've already 
done. 

257
00:13:43,600 --> 00:13:46,840
So once you take 1, you can go 
next to the free space that 

258
00:13:46,840 --> 00:13:49,680
you've already gotten or the one
that you did before. 

259
00:13:50,320 --> 00:13:54,520
And what you're trying to do in 
this one is to make columns and 

260
00:13:54,520 --> 00:13:57,720
rows that are filled in and also
get these little special green 

261
00:13:57,720 --> 00:14:01,480
ones because they give you 
pearls and pearls are magical 

262
00:14:01,480 --> 00:14:03,760
also. 
And they give you little bonuses

263
00:14:03,760 --> 00:14:05,640
down here. 
And they can just be straight 

264
00:14:05,640 --> 00:14:07,600
points. 
They could be like numbers that 

265
00:14:07,600 --> 00:14:11,040
you could put back into the reef
or into the ruins, and they 

266
00:14:11,040 --> 00:14:13,760
could be enchantments, things 
like that. 

267
00:14:14,000 --> 00:14:17,320
So this is one way where the 
combos come in, because you 

268
00:14:17,320 --> 00:14:22,480
could go here, fill in a row, 
get an enchantment, go into the 

269
00:14:22,480 --> 00:14:26,680
enchantment, get another Pearl, 
come back here and go back and 

270
00:14:26,680 --> 00:14:29,800
forth. 
Yes, that happened to me once. 

271
00:14:29,800 --> 00:14:32,560
And I'm like OK, And then I'm 
like oh wait, but I still have 

272
00:14:32,560 --> 00:14:34,880
another Pearl, but wait, I have 
more. 

273
00:14:34,920 --> 00:14:38,000
It is important to note that in 
the reef, when you roll, 

274
00:14:38,000 --> 00:14:41,560
whatever number you roll that 
you're going to use has to be 

275
00:14:41,720 --> 00:14:46,240
orthogonally adjacent to a 
number, either the free space or

276
00:14:46,280 --> 00:14:49,800
a number that you previously 
shaded in in that reef. 

277
00:14:50,000 --> 00:14:51,680
Isn't that correct? 
Yes. 

278
00:14:51,920 --> 00:14:54,840
Yes, no diagonals in corals and 
reefs. 

279
00:14:54,960 --> 00:14:58,000
I mean, if you've been in coral 
reefs like you will get, you 

280
00:14:58,000 --> 00:14:59,720
know you will get hurt if you do
not go. 

281
00:15:00,960 --> 00:15:04,800
That's true. 
So thematically, all right, so 

282
00:15:04,800 --> 00:15:08,280
you've got you've got the Otter 
that's leading you along and 

283
00:15:08,280 --> 00:15:11,280
there's this adorable little 
Otter that you have on the on 

284
00:15:11,280 --> 00:15:14,680
the kind of the round marker. 
And then the hydras are the 

285
00:15:14,680 --> 00:15:16,520
three heads are represented by 
the three dice. 

286
00:15:16,560 --> 00:15:19,640
The ruins make a lot of sense 
and the fact that they're 

287
00:15:19,640 --> 00:15:23,000
enchanting them. 
So how does the reef fit into 

288
00:15:23,240 --> 00:15:28,120
the theme here? 
So you can envision the reef is 

289
00:15:28,120 --> 00:15:30,600
like a coral reef where like if 
you go the wrong way, like 

290
00:15:30,600 --> 00:15:33,440
you'll get hurt by the coral, 
and where the otters are kind of

291
00:15:33,440 --> 00:15:36,440
directing from the hydras on how
to get the pearls. 

292
00:15:36,520 --> 00:15:39,520
And so like you have to do what 
the otters say, but if you do, 

293
00:15:39,520 --> 00:15:41,880
you can get the pearls that are 
located in the reef. 

294
00:15:43,440 --> 00:15:46,120
Very cool. 
And so talking about the 

295
00:15:46,160 --> 00:15:49,880
inspiration to your game, you 
said that it was in the same 

296
00:15:49,880 --> 00:15:53,000
world as one of your previous 
games. 

297
00:15:53,480 --> 00:15:58,560
Was that like, did you know you 
wanted to do that from the 

298
00:15:58,560 --> 00:16:01,040
beginning or did that come 
later? 

299
00:16:02,160 --> 00:16:06,000
That came later, actually. 
So one of the things that the 

300
00:16:06,000 --> 00:16:09,760
pandemic did is it kind of 
messed up my brain and I only 

301
00:16:09,760 --> 00:16:12,720
make games about birds. 
It's fine. 

302
00:16:14,520 --> 00:16:17,400
And so originally this was 
called Sandpiper Villa and it 

303
00:16:17,400 --> 00:16:19,720
was about Sandpipers having 
condos on the beach. 

304
00:16:19,920 --> 00:16:23,080
Because I had this little idea 
in my head where the dice are 

305
00:16:23,080 --> 00:16:26,600
different sized birds. 
And if you can envision birds 

306
00:16:26,640 --> 00:16:30,680
advertising like the bigger the 
sign like either the more birds 

307
00:16:30,680 --> 00:16:33,240
you need or the bigger birds. 
Sure. 

308
00:16:33,720 --> 00:16:36,200
So. 
Like a size 12 sign, Like you 

309
00:16:36,200 --> 00:16:40,680
could get 2 size six birds to 
hold that up, or like a size 5, 

310
00:16:40,680 --> 00:16:42,760
four and three bird. 
OK. 

311
00:16:43,640 --> 00:16:46,360
And that was, it was like the 
thing that was going on in my 

312
00:16:46,360 --> 00:16:49,320
head at the time. 
And then I realized, well, I 

313
00:16:49,320 --> 00:16:53,800
realized a while ago, like I 
made a game about Ravens, a game

314
00:16:53,800 --> 00:16:57,360
about flamingos, a game about 
firebirds, about water birds. 

315
00:16:57,360 --> 00:17:01,520
Like I have too many bird games.
Actually, one of my consultants 

316
00:17:01,560 --> 00:17:04,839
was like, hey, you should make 
a, a Kickstarter That's like, 

317
00:17:04,839 --> 00:17:08,640
here's these 12 bird games that 
my, you know, crazy brain came 

318
00:17:08,640 --> 00:17:10,680
up with when I was like locked 
in my house. 

319
00:17:10,839 --> 00:17:14,359
I've not done that yet. 
So I was trying to like see like

320
00:17:14,359 --> 00:17:19,440
where in my universes things fit
in and it was a whole like 3 

321
00:17:19,440 --> 00:17:23,000
dice thing where it was like, 
oh, there's three dice and 

322
00:17:23,000 --> 00:17:24,800
there's usually 3 heads to the 
hydra. 

323
00:17:24,920 --> 00:17:28,920
There can actually be four or 
five, but typical amount for 

324
00:17:28,920 --> 00:17:32,320
Hydras is 3. 
So I started with that. 

325
00:17:32,320 --> 00:17:35,600
And it also is very like logical
and the wicked and wise 

326
00:17:35,600 --> 00:17:38,160
universe. 
It has wicked and wise, which is

327
00:17:38,160 --> 00:17:41,120
like a trick taking game, which 
is very for the people that are 

328
00:17:41,120 --> 00:17:43,320
very trick taking and take it 
seriously. 

329
00:17:43,320 --> 00:17:47,280
It's about like counting cards 
and like playing the right one, 

330
00:17:47,280 --> 00:17:50,480
like giving up this so you can 
take that trick and that sort of

331
00:17:50,480 --> 00:17:52,400
thing. 
And there's also logic and lore,

332
00:17:52,400 --> 00:17:54,600
which is it actually says it in 
the name logic. 

333
00:17:55,160 --> 00:17:57,640
It's a two player logic game 
where you have to like figure 

334
00:17:57,760 --> 00:18:00,120
about the clues to put your 
cards in a row. 

335
00:18:00,120 --> 00:18:03,640
So I thought this like one, it 
fit in thematically with like 

336
00:18:03,840 --> 00:18:07,920
and the Hydra and also with the 
logic. 

337
00:18:07,920 --> 00:18:11,440
And then I read about the 
otters, the otters Latin name, 

338
00:18:11,440 --> 00:18:13,560
and it was just like, oh, that's
obvious now. 

339
00:18:15,960 --> 00:18:19,280
That that's fantastic. 
So what? 

340
00:18:20,200 --> 00:18:24,960
So where did you go from? 
Or was it always design wise a 

341
00:18:24,960 --> 00:18:28,120
rolling right? 
Or was it a dice rolling and a 

342
00:18:28,120 --> 00:18:32,720
move? 
Or how was it early on before it

343
00:18:32,720 --> 00:18:35,760
became hydrants? 
It was always rolling right. 

344
00:18:36,080 --> 00:18:38,760
OK. 
Yeah, and it always had. 

345
00:18:39,680 --> 00:19:03,960
I do 
have a. 

346
00:19:10,040 --> 00:19:12,200
But I think I'm holding that one
behind. 

347
00:19:12,520 --> 00:19:14,040
That was my first one I 
designed. 

348
00:19:14,360 --> 00:19:17,720
It's super simple and it's 
actually involves other players.

349
00:19:18,920 --> 00:19:23,240
And I think that might either be
like a Kickstarter like stretch 

350
00:19:23,240 --> 00:19:26,440
goal or just like another 
expansiony thing. 

351
00:19:26,560 --> 00:19:29,400
And I say like expansiony thing 
because I designed this very 

352
00:19:29,400 --> 00:19:32,120
specifically for the three 
sheets where there's ruins and 

353
00:19:32,120 --> 00:19:35,400
enchantments and reefs. 
And like in this one, you can 

354
00:19:35,480 --> 00:19:39,360
sub out the reefs for whatever. 
But like I have other ship 

355
00:19:39,480 --> 00:19:42,160
Bruins and other enchantments. 
So like you can just put them 

356
00:19:42,160 --> 00:19:45,800
all together and choose one of 
each of the types and then you 

357
00:19:45,800 --> 00:19:50,280
have like a very modular game. 
So I want to ask you about how 

358
00:19:50,280 --> 00:19:54,480
you approach game design, right?
I'm kind of zooming out for just

359
00:19:54,480 --> 00:19:56,360
a minute. 
Big picture, you mentioned you 

360
00:19:56,360 --> 00:20:01,800
had a lot of bird themed games. 
Do you try to fit the theme? 

361
00:20:02,240 --> 00:20:05,680
Into a mechanic? 
Or do you try to find a mechanic

362
00:20:06,040 --> 00:20:09,280
that fits your theme? 
How do you approach designing a 

363
00:20:09,280 --> 00:20:11,840
game in general Well. 
So I've been doing this a lot. 

364
00:20:11,840 --> 00:20:14,720
So I have done like the whole 
gambit of things. 

365
00:20:14,920 --> 00:20:19,520
Umm, generally I get like a 
thematic like thing with the 

366
00:20:19,520 --> 00:20:21,840
like birds holding up the 
science and stuff. 

367
00:20:22,200 --> 00:20:24,280
And then I figure out how that 
works out. 

368
00:20:24,280 --> 00:20:27,520
But I have done mechanics first 
design where I have like a list 

369
00:20:27,520 --> 00:20:29,880
of mechanics that like I just 
really like. 

370
00:20:30,160 --> 00:20:31,960
Like I really want to do like a 
nice split. 

371
00:20:31,960 --> 00:20:34,360
You choose game. 
But like every time I try to put

372
00:20:34,360 --> 00:20:36,680
that in, I ended up taking it 
out because it's wrong. 

373
00:20:36,720 --> 00:20:40,520
Like, but it's fine. 
I'll eventually make my I split.

374
00:20:40,680 --> 00:20:43,600
I've also done like weird things
where like I'll get a color 

375
00:20:43,600 --> 00:20:47,080
palette and like design A game 
around a color palette or very 

376
00:20:47,080 --> 00:20:53,080
like like components themed like
one of my games roaring right. 

377
00:20:53,080 --> 00:20:58,160
I actually a manufacturer was 
emailing about custom dice and I

378
00:20:58,160 --> 00:21:01,280
was like, well, I really just 
wanted an excuse to make custom 

379
00:21:01,280 --> 00:21:05,800
dice. 
So what can like what game would

380
00:21:05,800 --> 00:21:09,480
fit in this? 
And I do just like two or three 

381
00:21:09,480 --> 00:21:11,880
dice in a bag and like a tiny, 
tiny game. 

382
00:21:11,880 --> 00:21:14,360
And then it kind of, it went 
larger than that. 

383
00:21:14,760 --> 00:21:15,960
But like, that's where it 
started. 

384
00:21:15,960 --> 00:21:19,160
It was like, what's the fewest 
amount of dice that I can use to

385
00:21:19,160 --> 00:21:21,880
make a game? 
And at that point it was six. 

386
00:21:22,320 --> 00:21:25,440
I'm getting smaller apparently, 
because this one has 3/3. 

387
00:21:27,040 --> 00:21:30,800
So yeah, it's can be anything. 
Just like one of the things I 

388
00:21:30,800 --> 00:21:34,520
really like is doing the name 
first because I'm also really 

389
00:21:34,520 --> 00:21:37,080
bad at names. 
But I've come up with some, 

390
00:21:37,080 --> 00:21:40,440
like, really good names where 
it's like, OK, well, that's just

391
00:21:40,840 --> 00:21:42,960
the game. 
Like Poly Laminos. 

392
00:21:45,440 --> 00:21:52,360
Yeah, the names are really silly
and like Flamingo Flamingo. 

393
00:21:52,920 --> 00:21:55,000
It's about flamingos finding 
friends. 

394
00:21:55,120 --> 00:21:57,520
They're mingling. 
Nice, nice. 

395
00:21:58,640 --> 00:22:02,280
The one thing that is like 
sometimes bad about the name, 

396
00:22:03,040 --> 00:22:05,840
like I have puffins love muffins
and I've been working on that 

397
00:22:05,840 --> 00:22:09,280
for a while. 
But like my spouse is always 

398
00:22:09,280 --> 00:22:12,200
like, I absolutely hate that 
because you know, you think of 

399
00:22:12,200 --> 00:22:14,800
puffins love muffins and you 
think of like a game for six 

400
00:22:14,800 --> 00:22:16,760
year olds and that is a heavy 
euro. 

401
00:22:17,160 --> 00:22:19,400
And it's like, well, puffins 
love muffins. 

402
00:22:19,400 --> 00:22:22,320
So they make them to trade them 
for souvenirs at the local 

403
00:22:22,320 --> 00:22:25,480
souvenir shop, and then they 
take the souvenirs home to 

404
00:22:25,480 --> 00:22:28,720
organize them on their shelf. 
And that works for my brain, but

405
00:22:29,520 --> 00:22:33,480
it's a bit too cutesy and also 
heavy at the same time for it to

406
00:22:33,600 --> 00:22:35,160
be a game that I've released 
yet. 

407
00:22:35,520 --> 00:22:39,000
So we're working up to it. 
You're working on it, you're 

408
00:22:39,000 --> 00:22:40,120
working up to it. 
I love. 

409
00:22:41,800 --> 00:22:45,400
It you to look at a game and 
like just because like this one 

410
00:22:45,400 --> 00:22:50,320
has a like axolotl, like headed 
Hydra and it's cute, doesn't 

411
00:22:50,320 --> 00:22:52,640
mean that it's for babies like 
people. 

412
00:22:52,640 --> 00:22:55,280
Can like. 
Cute things that are colorful 

413
00:22:55,280 --> 00:22:58,240
and they're not just for six 
year olds, right? 

414
00:22:58,280 --> 00:23:01,760
Because those sorts of things 
appeal to like women a lot more.

415
00:23:01,760 --> 00:23:06,320
Like, women love colors. 
Like, generally it's kind of 

416
00:23:06,320 --> 00:23:08,600
cool to see at conventions 
where, like, my booth is 

417
00:23:08,600 --> 00:23:10,960
typically pretty rainbow and you
could, like, see who is 

418
00:23:10,960 --> 00:23:13,360
attracted to the colors. 
But yeah, like, that's another 

419
00:23:13,360 --> 00:23:16,360
way to make the games, like, 
more diverse and open for other 

420
00:23:16,360 --> 00:23:18,160
people. 
It's just like, let's make them 

421
00:23:18,160 --> 00:23:21,160
colorful and pretty to look at, 
but they don't have to be like, 

422
00:23:21,280 --> 00:23:25,360
the colors mean, like, for 
children and like, it's shades 

423
00:23:25,360 --> 00:23:26,960
of brown. 
That's a euro. 

424
00:23:27,280 --> 00:23:29,480
This is a great sideway because 
the next question I wanted to 

425
00:23:29,480 --> 00:23:32,560
ask you was about the art, 
specifically of Reef and Ruins. 

426
00:23:32,600 --> 00:23:36,640
Who did the art, the concept but
Walker through the specific art 

427
00:23:36,640 --> 00:23:39,880
for Reef and Ruins? 
So I had one of my illustrator 

428
00:23:40,040 --> 00:23:42,800
or graphic designers was working
with me. 

429
00:23:43,080 --> 00:23:46,960
I had made my prototype in 
PowerPoint because I'm an 

430
00:23:46,960 --> 00:23:48,480
engineer. 
I know how to use PowerPoint 

431
00:23:48,520 --> 00:23:50,640
really well. 
And so she went through and made

432
00:23:50,640 --> 00:23:54,440
it a little bit more pretty. 
But then one of my other, I work

433
00:23:54,440 --> 00:23:56,240
with like a number of 
illustrators and graphic 

434
00:23:56,240 --> 00:24:00,000
designers and John Merchant was 
like, oh, I saw you posting 

435
00:24:00,000 --> 00:24:02,440
about this and I would love to 
do all the artwork. 

436
00:24:02,440 --> 00:24:05,440
I have all these ideas and I was
like, great, cool. 

437
00:24:05,560 --> 00:24:07,520
So he just came up with this 
concept. 

438
00:24:07,760 --> 00:24:11,280
Originally all the hydras had 
different kinds of heads and I 

439
00:24:11,280 --> 00:24:14,120
was like they're all axolotl 
heads for this. 

440
00:24:14,120 --> 00:24:16,240
Right, right. 
Because that's cute. 

441
00:24:16,640 --> 00:24:22,600
But yeah, he has worked with me 
for at least 5:00 or so years. 

442
00:24:22,600 --> 00:24:25,520
And I really like working with 
him because, like, he gets me. 

443
00:24:25,520 --> 00:24:28,200
Like, I'll just tell him what I 
want and he'll come back with 

444
00:24:28,200 --> 00:24:29,960
like, some crazy, like, rainbow 
thing. 

445
00:24:29,960 --> 00:24:33,120
And I'm like, yes, perfect. 
Because normally I need to like,

446
00:24:33,120 --> 00:24:36,440
beg artists and stuff to be 
like, oh, more bright, more 

447
00:24:36,440 --> 00:24:38,080
colors. 
Like, it's fine to use your 

448
00:24:38,080 --> 00:24:39,000
colors. 
OK. 

449
00:24:39,000 --> 00:24:42,480
I just I want colors. 
That's Don't be afraid of color.

450
00:24:43,800 --> 00:24:47,440
Yeah, cuz like, well, on one 
hand, if anyone is color blind 

451
00:24:47,440 --> 00:24:50,320
or anything using like bright 
different colors is really 

452
00:24:50,320 --> 00:24:52,400
helpful. 
But it's also helpful if people 

453
00:24:52,400 --> 00:24:55,840
like don't have enough light or 
just like to differentiate 

454
00:24:55,840 --> 00:24:58,920
things like because it it just 
takes you out of the fun if 

455
00:24:58,920 --> 00:25:01,960
you're like, is that like dark 
blue or is that black? 

456
00:25:02,000 --> 00:25:04,080
Like when you're thinking 
thoughts like that you're not 

457
00:25:04,360 --> 00:25:07,040
having fun and I would rather 
you just have fun. 

458
00:25:07,360 --> 00:25:10,880
So I try to take out all those 
things and yeah, just if you 

459
00:25:10,880 --> 00:25:14,400
focus on accessibility for like 
all different kinds of things 

460
00:25:14,520 --> 00:25:17,680
and everyone will just have more
fun of the overall. 

461
00:25:18,480 --> 00:25:22,400
So I want to talk about the 
components to reef and ruins. 

462
00:25:22,480 --> 00:25:25,320
It connects to design and art, 
and it also talks about color 

463
00:25:25,640 --> 00:25:27,160
because I love it. 
I think it's great. 

464
00:25:27,320 --> 00:25:30,880
Have you finalized the dice and 
the pencils for this game? 

465
00:25:30,920 --> 00:25:31,560
I'm. 
Not yet. 

466
00:25:31,560 --> 00:25:35,160
Usually for Kickstarter stuff, I
see how well the Kickstarter 

467
00:25:35,160 --> 00:25:38,520
does because right now, well, 
the dice I sent out were like 

468
00:25:38,520 --> 00:25:41,240
some swirly dice. 
But like, if it does really 

469
00:25:41,240 --> 00:25:43,800
well, maybe they'll be glitter. 
Maybe they'll be like brighter 

470
00:25:43,800 --> 00:25:46,840
colors or bigger, you know? 
So you. 

471
00:25:47,320 --> 00:25:49,680
Can do with dice if you want to 
spend lots of money. 

472
00:25:49,880 --> 00:25:54,160
The pencils that you sent to me 
are this, these different hues 

473
00:25:54,160 --> 00:25:57,240
of blue and aquamarine. 
There's a white one, but I just 

474
00:25:57,240 --> 00:26:00,760
dropped it on the floor on 
accident. 

475
00:26:00,760 --> 00:26:04,360
But then even the dice, they're 
in a plastic bag, so you can't 

476
00:26:04,360 --> 00:26:06,880
see them, but they're beautiful 
blue. 

477
00:26:07,040 --> 00:26:10,520
They do have a shimmer, almost 
like the deep ocean. 

478
00:26:10,520 --> 00:26:14,440
So I thought that was really 
cool and unique, even in the 

479
00:26:14,440 --> 00:26:19,600
components that you're handling,
convey artistically and visually

480
00:26:20,040 --> 00:26:22,960
the overall theme and design of 
the game. 

481
00:26:22,960 --> 00:26:24,080
And I thought that was 
brilliant. 

482
00:26:24,160 --> 00:26:24,720
Thank you. 
Oh yeah. 

483
00:26:25,680 --> 00:26:28,120
Thank you. 
I'm hoping that's intentional. 

484
00:26:28,520 --> 00:26:30,960
Like I definitely like try to 
make you like immersed in the 

485
00:26:30,960 --> 00:26:33,040
experience. 
Like why have dice that don't 

486
00:26:33,040 --> 00:26:35,600
match when they could and why 
why not? 

487
00:26:35,600 --> 00:26:37,760
Like one of the things that 
didn't match that much was this 

488
00:26:37,760 --> 00:26:39,800
little Otter because I had one 
of my friends make it. 

489
00:26:40,280 --> 00:26:44,840
But like usually for meatballs, 
I have them like a well, I have 

490
00:26:44,840 --> 00:26:47,080
like a mock up on the 
Kickstarter what where it'll be 

491
00:26:47,080 --> 00:26:49,160
brown and have like little 
markings and stuff. 

492
00:26:49,760 --> 00:26:52,320
But I like green. 
So This is why they're green 

493
00:26:52,320 --> 00:26:54,440
right now. 
But you even mentioned that it 

494
00:26:54,440 --> 00:26:56,800
hadn't been finalized. 
You had like a little, yeah. 

495
00:26:56,960 --> 00:27:00,080
Yeah, like nothing is finalized 
until it's finalized. 

496
00:27:00,120 --> 00:27:04,000
Wait, if anyone comes up with 
like more things or like, Oh 

497
00:27:04,000 --> 00:27:07,880
yeah, like pencils need to be 
like this size for this reason 

498
00:27:07,880 --> 00:27:10,920
or you know, whatever, there's 
gonna be lots of Kickstarter 

499
00:27:10,920 --> 00:27:14,040
comments. 
And I make sure sure incorporate

500
00:27:14,040 --> 00:27:17,000
all of that because like I have 
my own people that I play test 

501
00:27:17,000 --> 00:27:20,080
with and I have my own ideas. 
But like other people, like know

502
00:27:20,080 --> 00:27:22,720
more about things and then I 
take that into consideration 

503
00:27:22,720 --> 00:27:23,640
too. 
How much? 

504
00:27:23,680 --> 00:27:27,320
How much? 
I'm sorry, how much play testing

505
00:27:27,800 --> 00:27:29,960
have you done for reef and 
ruins? 

506
00:27:30,000 --> 00:27:34,120
This game came together rather 
quickly, so it's I made it last 

507
00:27:34,120 --> 00:27:38,400
September, so like a year ago, 
but I have been like carrying it

508
00:27:38,400 --> 00:27:40,560
around the country. 
This is actually really easy to 

509
00:27:40,560 --> 00:27:44,560
carry because I sure it's three 
dice and pencils and paper. 

510
00:27:45,400 --> 00:27:52,120
So like I just, I've gone to at 
least 10 conventions, maybe more

511
00:27:52,120 --> 00:27:54,840
than that. 
It's like, what is my life? 

512
00:27:55,200 --> 00:27:59,000
I know that I've been to, I've 
taken this to two design 

513
00:27:59,000 --> 00:28:02,880
retreats, which is like a week 
thing where we play test the 

514
00:28:02,880 --> 00:28:06,520
whole week. 
So yeah, a lot. 

515
00:28:06,880 --> 00:28:11,240
I also play it with like my 
local group where as much as I 

516
00:28:11,240 --> 00:28:13,840
can get them to play the same 
game repeatedly. 

517
00:28:13,880 --> 00:28:17,720
So yeah, like a year's worth of 
like maybe once a week, maybe 

518
00:28:17,720 --> 00:28:20,240
more than that depending on like
the conference, because like 

519
00:28:20,240 --> 00:28:22,400
people will see me like at a 
conference playing it and 

520
00:28:22,400 --> 00:28:23,840
they'll be like, well, rolling, 
right? 

521
00:28:24,160 --> 00:28:26,680
I want to play too. 
So we'll be like, OK, we'll play

522
00:28:26,680 --> 00:28:29,120
again, maybe with like some 
minor change or something. 

523
00:28:29,840 --> 00:28:32,400
It's also really easy to do 
rolling rights at conferences 

524
00:28:32,400 --> 00:28:34,440
because normally if you're at a 
hotel, there's a. 

525
00:28:35,560 --> 00:28:38,040
Right. 
And you can always find pencils.

526
00:28:38,920 --> 00:28:41,520
Yep, I love that. 
Everywhere. 

527
00:28:41,760 --> 00:28:44,080
I love them if you want. 
To change it I just bring my 

528
00:28:44,080 --> 00:28:47,920
computer and print out a new one
and in like an hour I have 

529
00:28:47,920 --> 00:28:49,600
another version. 
That's awesome. 

530
00:28:49,880 --> 00:28:54,160
So it's coming to Kickstarter 
October 15th, correct? 

531
00:28:54,400 --> 00:28:56,480
Yes. 
Yes, that's a Tuesday. 

532
00:28:56,480 --> 00:28:59,040
Mm Hmm. 
Yep. 

533
00:29:00,080 --> 00:29:05,520
So tell us, tell us about the 
details, where can people find 

534
00:29:05,520 --> 00:29:09,000
you, follow you and get all your
other products as well as reef 

535
00:29:09,000 --> 00:29:10,520
and ruins? 
So I have a website 

536
00:29:10,520 --> 00:29:13,440
aweirddraftgames.com. 
The Kickstarter will be on 

537
00:29:13,440 --> 00:29:15,280
Kickstarter. 
You could search roof and ruins.

538
00:29:15,320 --> 00:29:19,600
I believe the address for it 
will be like the QikLink will be

539
00:29:19,760 --> 00:29:23,000
weird draft games.com/R where 
you could just put that in and 

540
00:29:23,000 --> 00:29:25,840
it'll go straight to either the 
Kickstarter page or if you 

541
00:29:25,840 --> 00:29:27,800
listen to this in like months 
from now. 

542
00:29:33,760 --> 00:29:36,280
For a year from now, probably 
just straight to the website 

543
00:29:36,280 --> 00:29:39,000
page where you can buy it. 
That's why quick links are so 

544
00:29:39,000 --> 00:29:40,640
fun. 
I can just change where they go 

545
00:29:40,640 --> 00:29:42,120
depending. 
Absolutely. 

546
00:29:42,240 --> 00:29:47,920
But I'm also sometimes on footer
and blue sky and Facebook as 

547
00:29:47,920 --> 00:29:49,880
weird draft games or weird 
giraffes. 

548
00:29:50,000 --> 00:29:53,440
But I have a discord at 
weirddraftgames.com/discord 

549
00:29:53,440 --> 00:29:56,960
where we talk about mental 
health things, game stuff, and 

550
00:29:56,960 --> 00:29:58,600
memes. 
Those are like the three big 

551
00:29:58,600 --> 00:30:02,280
topics. 
That is one of some that is 

552
00:30:02,280 --> 00:30:08,160
weird giraffegames.com and 
you'll find a Kickstarter reef 

553
00:30:08,160 --> 00:30:11,400
and ruins October 15th. 
It's Tuesday. 

554
00:30:11,680 --> 00:30:15,360
So that's that's exciting. 
Is there anything else that you,

555
00:30:15,360 --> 00:30:18,240
any closing remarks that you 
want to share with our 

556
00:30:18,240 --> 00:30:22,680
listeners, our viewers, Sorry, 
our viewers now, Carla. 

557
00:30:24,320 --> 00:30:28,080
Also with the Kickstarter will 
be Wicked and Wise Reflections 

558
00:30:28,080 --> 00:30:30,600
which is an expansion, the 
Wicked and Wise and the Wicked 

559
00:30:30,600 --> 00:30:35,640
and Wise Deluxe which will be 
like more fancy and stuff if you

560
00:30:36,080 --> 00:30:39,360
are a fan of either of those or 
just fans of trick taking games.

561
00:30:40,680 --> 00:30:43,560
But yeah, thanks everyone for 
listening. 

562
00:30:43,640 --> 00:30:48,080
I guess like my final things are
I try to make like little cutesy

563
00:30:48,240 --> 00:30:52,080
things more accessible in 
addition to like just gaming in 

564
00:30:52,080 --> 00:30:55,040
general, like making sure that 
things are colorblind friendly, 

565
00:30:55,080 --> 00:30:58,120
have really pretty artwork to 
try to get people interested in 

566
00:30:58,120 --> 00:31:00,800
the game. 
And the rules would definitely 

567
00:31:00,800 --> 00:31:04,160
be better because I mean, that's
like the Kickstarter process as 

568
00:31:04,160 --> 00:31:06,280
well. 
But yeah, if you ever have any 

569
00:31:06,280 --> 00:31:09,000
questions on game design or just
want to talk about games, feel 

570
00:31:09,000 --> 00:31:12,080
free to reach out to me either 
on Discord or e-mail. 

571
00:31:12,240 --> 00:31:14,840
My e-mail is 
carla@weirddraftgames.com. 

572
00:31:14,920 --> 00:31:18,280
So thanks for listening to me 
rant about adders and hydras and

573
00:31:18,280 --> 00:31:21,600
stuff. 
Well, honestly, thank you for I 

574
00:31:21,600 --> 00:31:23,600
have a passion for play testing 
games. 

575
00:31:24,000 --> 00:31:27,120
I love seeing games before 
they're finalized and my wife 

576
00:31:27,120 --> 00:31:31,920
and I are huge play testers. 
So we really enjoyed this was a 

577
00:31:31,920 --> 00:31:34,560
great experience. 
The first run was rough, but 

578
00:31:34,560 --> 00:31:36,400
then we figured it out. 
So so thanks. 

579
00:31:36,400 --> 00:31:39,120
Thanks for trusting us. 
Thanks for coming on the show 

580
00:31:39,120 --> 00:31:45,560
and starting us on the journey 
of our next 100 episodes live in

581
00:31:45,560 --> 00:31:47,280
video. 
This is great guys. 

582
00:31:47,280 --> 00:31:49,760
Thanks again. 
But don't forget to like 

583
00:31:49,760 --> 00:31:51,440
subscribe. 
I'm pointing. 

584
00:31:51,840 --> 00:31:54,080
I've never had to do that 
before, so I don't even know if 

585
00:31:54,080 --> 00:31:56,920
I'm pointing. 
So Gareth will do some editing 

586
00:31:56,920 --> 00:31:59,560
and we'll just point. 
I'm going to point and there 

587
00:31:59,560 --> 00:32:03,760
will be something for you to 
like and subscribe. 

588
00:32:03,880 --> 00:32:05,320
So thanks again everyone.
