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Hey and welcome to Episode 135 
where we explore the game that 

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opened the door to an entire 
world of tabletop adventures. 

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We will dive into the hex shaped
classic that started it all for 

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generations of gamers. 
Today, I sit down with the CEO 

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of Catan Studio to explore the 
legacy and ongoing impact of one

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of the most influential board 
games of all time. 

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Catan didn't just change how we 
play, it changed who we play 

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with. 
For three decades, it's simple, 

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yet strategic gameplay has 
connected gamers, fostering 

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friendships, family memories, 
and global communities around a 

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shared experience at the table. 
From trading sheep for wheat to 

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building settlements that 
sparked conversation, Catan has 

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become more than a game, it's a 
cultural touchstone. 

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Join me as I traverse its 
origins, evolution, and the 

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vision that continues to guide 
this modern classic. 

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Can you build the longest road 
and avoid the robber? 

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Joining me is Pete Fenland, CEO 
of Catan Studio. 

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Pete, thanks for being on and 
it's good to see you. 

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Thanks for having me on PJI. 
Appreciate it. 

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It's wonderful to be able to 
join you and your community. 

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Thank you. 
Love to have a conversation with

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someone who loves games so much.
Yep. 

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So this is incredible, 30 years 
this year, what, what has that 

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been like? 
What has that experience been 

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like for you? 
Well, it's been a great ride. 

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It is. 
I'd like to say it's been a 

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great start. 
I like to think that we're just 

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getting started on this 
wonderful journey with Katan. 

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It has been the better part of a
long career for me, which has 

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been a labor for love. 
I've been making games for 45 

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years and discovered Katan about
1/3 of the way through that. 

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It's been joyful to try and grow
the gaming culture, the culture 

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I love so much that I live in so
much sort of organically with 

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this, with this wonderful story 
on this wonderful game and share

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more and more every year. 
So I can't tell you how many 

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times, and I'm sure you've 
experienced this as well, every 

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time I have a guest on and I 
talk to them, I always ask them 

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the same question. 
So be prepared. 

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I'm going to ask this question 
of you as well, but your answer 

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is going to be different. 
What is the game that got you in

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this hobby? 
And it is always, almost always 

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Catan. 
And so you have a very different

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answer because you've been 
gaming before. 

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Yeah, I, well, yeah. 
At at age 70, having been in 

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this hobby for actually as a 
professional game publisher for 

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45 years, I have a little bit 
longer shadow, I guess to to to 

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look back on. 
I think I've been a gamer since 

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I can remember. 
I started out in life as a 

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military brat, moving from place
to place. 

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Games were always a way to meet 
new people and find friends. 

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You know you have to make new 
friends every two or three years

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when you are a military brat. 
I really love all kinds of 

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games, particularly physical 
game, sports and the like. 

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And I love to play outside. 
But when I was about 8 years old

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or so, we moved to Germany, I 
noticed that it was harder to 

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play outside because the weather
wasn't quite as good as I was 

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used to in the base before, 
which was near Washington, DC. 

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So when we got to Germany, I 
certainly was playing a lot of 

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sports, running around a lot 
when I could. 

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But when it got rainy and Gray, 
which is, you know, a little too

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often for my taste, and we're 
sort of trapped inside, board 

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games became the best kind of 
fun. 

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And that's true at night as well
and in the winter and all that 

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stuff. 
So I was lucky that I had a dad 

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who liked games. 
He and I played checkers and 

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chess, but he also had a whole 
set of these wonderful bookcase 

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games from and the Minnesota 
Mining Manufacturing Company. 

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These were kind of a gift that 
he had received from friends who

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knew he liked the games. 
He was kind of a competitive 

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guy. 
Anyway, he shared those games. 

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We started playing those when I 
was eightish, 9:00-ish years 

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old. 
And they were Twix, choir, 

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stocks and bonds, games like 
that. 

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And in addition to that, we, you
know, he, we're living on 

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military bases. 
My dad was an Air Force officer.

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We like to explore history a 
lot. 

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And there were games that he 
went out and bought because of 

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that. 
And so we got US Milton Bradley 

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games, Dogfight Broadside, some 
of these very early war games 

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that then led me through to 
Avalon Hill games, which were a 

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revelation. 
Again, these were all basically 

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tabletop strategy games of 
different kinds, the three more 

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abstract, little, you know, 
less, you know, competitive 

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military type things. 
But all of them were great board

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games. 
And, you know, I like this. 

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That's how I discovered gaming, 
how I got into the hobby. 

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Yeah. 
And of course, as we played 

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them, you know, they're always 
house rules. 

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And well, get enough house 
rules, you you get, you start 

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game designing, you know, Right.
Yeah, right. 

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Yeah. 
So anyway, that's that's that 

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was entry point circa late. 
OK, so that's that's in the 60s.

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You had told me when we had met 
Ajen Kano, you had dived into 

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early D&D in the 70s, right? 
Is that right? 

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Yeah. 
So I, I, yeah, as, as we, as, as

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we moved, we ended up moving 
from Germany to Illinois, where 

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I discovered a sports game. 
So I was heavily into sports, 

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baseball player, football 
player, you know, all that 

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stuff. 
I discovered Stratomatic 

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baseball and football. 
They, they were obsessions in my

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middle, middle school years. 
And then we moved through 

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Oklahoma and then to Northern 
Virginia outside DC and I ended 

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up in my final three years in 
high school, a very special high

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school. 
I had a wonderful game club and 

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I had a planetarium. 
So, you know, it's pretty, 

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pretty damn cool. 
High school and the game club, 

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you know, was pretty magical. 
I really enjoyed, you know, that

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pursuing more board gaming, 
tweaking this and that. 

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But the real key, real 
interesting thing about that 

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high school was my program. 
I was in a special program where

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the second-half of my day, every
day for the last three years of 

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high school was one class. 
And it was a class taught 

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through time by team of people. 
They would teach you the art, 

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the music, the politics, the 
sort of historical background, 

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you know, all the stuff, you 
know, the liberal arts or human,

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human arts of a culture, culture
by culture through time. 

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So we started with Mesopotamia 
as a sophomore in high school. 

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We ended running a mock election
for mock presidential election 

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for the whole high school at the
end of our senior year. 

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And so at the end of each 
segment, Mesopotamia, Egypt, 

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Rome, whatever it may be, 
Greece, Rome, we had 

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role-playing that we wrapped up 
this this segment by kind of 

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role-playing the, the, the 
historic culture and that, you 

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know, you ended up in the French
Revolution, for instance, And I 

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was, I think I was a cardinal, 
you know, and, and swept up and 

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all of that, you know, and, and,
and sure, mark election, you end

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up, you know, have being 
essentially a political 

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operative or press person or 
whatever it was that you were 

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role-playing. 
So I actually learned about 

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role-playing that way. 
And, you know, and I of course 

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also, you know, had learned 
about a kind of storytelling 

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around campfires through 
scouting. 

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And I've done a ton of that. 
And so between those things and 

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the fact that I grew up in a 
military family where both 

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parents had served in multiple 
wars and were themselves 

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storytellers, was kind of 
immersed in different angles, 

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different aspects of, of, of 
storytelling and, and then 

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role-playing. 
So I then came to the University

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of Virginia 1973 with a little 
bit of background on that. 

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Now, I had also been backpacking
as a, I'm an outdoors guy, been 

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backpacking in Yosemite to the 
summer prior to college. 

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And I had let I read Lord of the
Rings while on that backpacking 

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trip and that affected me in a 
big way. 

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I really love that story. 
Reading it in in the High 

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Country, you know, it was doubly
inspiring, particularly, you 

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know, given the fact that you 
somebody sort of inspired 

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Rivendell. 
And when I got to the university

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and I count to the game club 
there, I kind of went in 

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thinking I'm going to be playing
some, you know, war games or, 

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you know, strategy games that I 
was sort of used to. 

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And I saw a bunch of people 
sitting around playing deep and 

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they're playing DND in an 
environment set. 

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Well, they're playing DND in 
Middle Earth and that's what 

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first attracted me was the, the 
Middle Earth side of it and left

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the, the D&D side of it. 
But once I saw they were 

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role-playing and I knew how to 
role play, I thought, gosh, this

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is really cool idea. 
And they were having a lot of 

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fun. 
And so I, you know, I sat in 

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and, and, and eventually became 
part of the game. 

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And this would have been 1974, 
not long after the indie had 

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come out with some white rocks. 
Yeah, That's, that was my, I 

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guess that that was the my next 
entry into a deeper type of what

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we called adventure games. 
Sure. 

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Yeah. 
So here you are in college. 

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You're equipped with an 
upbringing throughout the world 

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as a military brat. 
Yeah, you've learned strategy 

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games, starting with checkers 
and chess, through through war 

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games, role-playing in high 
school. 

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Now you're playing DND. 
Fast forward 20 years. 

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How did you end up? 
How did you discover Catan and 

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be one of the key individuals to
bring it to the world? 

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Yeah, so I, I ended up 
inheriting the role-playing game

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that I was playing in at, at the
University of Virginia only a 

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year after I started playing, 
when the professor that was 

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running the game had to take off
to teach it at West Point and 

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kind of handed the keys to me. 
And I said to the guys that at 

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at the time and at the time, it 
was all guys, sadly, you know, 

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hey, I, I really love this game.
But you know, Dick, who was 

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running the game, didn't know 
that much about Middle Earth and

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and and actually the game system
kind of sucks. 

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So my and it wasn't because DND 
wasn't brilliant, It was but 

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right was it what had been evil?
It had evolved out of a 

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chainmail and and it wasn't 
quite yeah, the D it wasn't 

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anywhere where like the D&D of 
today, the really, you know, 

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well evolved D&D of today. 
So I resolved that we would have

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to start changing parts of the 
game to reflect the Middle Earth

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and also to reflect the kind of 
the physics of the real world. 

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Cuz I again, I'm an outdoors 
guy. 

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I know a lot about history, this
and that and it D&D just didn't 

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make any sense. 
So we I, you know, we embarked 

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on a kind of new journey and I 
would introduce new game systems

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over the course of the next few 
years and evolved that game that

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we were playing into a game, a 
wholly new game called Role 

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Master. 
And it was OK house role-playing

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game. 
I found ended up founding a game

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company out of that when my 
wife, Manel wife, who had become

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a player and a principal play 
tester and a contributor to the 

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game, Olivia Johnston, convinced
me to talk to her sister about 

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starting a mail order company. 
Because her sister knew that I 

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designed this game and that we 
we had a team of folks that were

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playing the game and the kind of
a kind of a team that might go 

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into, you know, perhaps into 
business together. 

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We've been talking a little bit 
about the idea and, you know, 

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and she knew I might want to do 
a mail order thing sort of like 

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Spia company that had been 
making game simulations 

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publications and she was a mail 
order specialist. 

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She had come out of college and 
and said, you know, I've got the

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skills to to maybe do the 
marketing or the mail order 

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stuff if you want to start a 
company. 

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My and that was that was kind of
the spark that, you know, the 

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final spark. 
And I went and I said, yeah, I 

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think I will start a company. 
And I went and talked to my 

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players at the time we had 
about, we had pretty big group 

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of of up to 18 players in my 
game, but. 

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Wow, that's a that's a lot. 
Big game, but at the time I 

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announced that there were 11 in 
that particular gaming group 

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because, you know, sometimes we 
met together, sometimes in 

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separate groups. 
And yeah, about nine of them 

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were enthusiastic about joining 
me on the, on a new journey. 

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So I found a company called Iron
Crime Enterprises, which was 

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short, it was called ICE. 
And it has nothing to do with 

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the US government. 
And, and we, we started 

223
00:13:43,760 --> 00:13:47,960
publishing Role Master and some 
other products in 19. 

224
00:13:47,960 --> 00:13:50,640
In fact, we actually also 
published the official 

225
00:13:50,640 --> 00:13:54,680
Battlefield game for the Battle 
of Manassas because one of the 

226
00:13:54,680 --> 00:13:58,960
guys joining us happened to 
design A brilliant Manassas 

227
00:13:58,960 --> 00:14:00,960
game. 
But anyway, that's how I started

228
00:14:01,000 --> 00:14:05,240
and we became a, you know, you 
know, a start up in a, in a very

229
00:14:05,240 --> 00:14:09,760
small world, a very small pond 
of adventure game publishers. 

230
00:14:10,640 --> 00:14:13,520
And about two years after that, 
we acquired the rights to The 

231
00:14:13,520 --> 00:14:16,000
Lord of the Rings and The 
Hobbit, all of the gaming rights

232
00:14:17,040 --> 00:14:24,280
as part of a play that I made 
after TSR had lost those rights.

233
00:14:24,280 --> 00:14:28,920
And TSR was the publisher of DND
and that kind of put us on the 

234
00:14:28,920 --> 00:14:33,080
map and we then embarked on a 
building, Middle Earth 

235
00:14:33,080 --> 00:14:35,480
role-playing and a whole world 
of Middle Earth. 

236
00:14:35,560 --> 00:14:39,680
And we then became a one of the 
bigger players in the small 

237
00:14:39,680 --> 00:14:43,400
adventure game business, I 
should say small but growing 

238
00:14:43,400 --> 00:14:46,040
adventure game business. 
And we sort of helped that 

239
00:14:46,120 --> 00:14:48,880
business along the course of the
next years. 

240
00:14:48,880 --> 00:14:52,480
The following years, we began to
do a lot more of our own 

241
00:14:52,480 --> 00:14:55,320
original game publishing. 
We went branched into game 

242
00:14:55,320 --> 00:14:59,840
interactive books, game books, 
we branched into board games. 

243
00:15:00,080 --> 00:15:06,240
We discovered some really 
amazing European design while I 

244
00:15:06,240 --> 00:15:10,800
was at Frankfurt Book Fair and 
then later Essen Game Fair and 

245
00:15:10,800 --> 00:15:16,120
also at the Nuremberg Toy Fair. 
And, and we began importing Big 

246
00:15:16,120 --> 00:15:19,960
Bad Wolf's Flying Turtle games, 
which was a line from Belgium. 

247
00:15:19,960 --> 00:15:23,760
Brilliant games from my friend 
Chauvinist's and and a number of

248
00:15:23,760 --> 00:15:26,440
other great designers. 
And these were games that were, 

249
00:15:26,880 --> 00:15:30,560
we're actually debuting at the 
very earliest of the Essen 

250
00:15:30,560 --> 00:15:32,800
fairs. 
And we were then beginning to 

251
00:15:32,800 --> 00:15:34,560
connect, you know, across the 
ocean. 

252
00:15:34,560 --> 00:15:38,360
We were also designing our own 
board games, some of the Middle 

253
00:15:38,360 --> 00:15:42,600
Earth games based on designed by
my friends, particularly Coleman

254
00:15:42,600 --> 00:15:46,840
Charlton, who was my big biggest
partner, who's my principal 

255
00:15:46,840 --> 00:15:51,360
partner at ICE. 
He was head of our design team 

256
00:15:51,360 --> 00:15:54,120
and and Coleman had designed 
some really cool Middle Earth 

257
00:15:54,120 --> 00:15:58,440
games and some of our other guys
also designed some cool stuff. 

258
00:15:58,440 --> 00:16:01,640
Rick Britain and designed 
Cleric, another board game, 

259
00:16:01,640 --> 00:16:04,280
Cleric's Revenge. 
And so we had our own board 

260
00:16:04,400 --> 00:16:07,040
little board game line. 
We were importing board games 

261
00:16:07,480 --> 00:16:12,200
and this would have been in the 
East by now and early 90s, late 

262
00:16:12,200 --> 00:16:16,520
80s, early 90s, we discovered 
some of the brilliant games from

263
00:16:16,520 --> 00:16:19,800
our friend Chris Burme and 
brilliant abstract game designer

264
00:16:19,800 --> 00:16:24,560
in Belgium and Roland Segers. 
And so we knew some of the 

265
00:16:24,840 --> 00:16:27,600
players, we'd heard of some of 
these designers. 

266
00:16:27,640 --> 00:16:32,720
We knew a little bit about, you 
know, the, the, the, the German 

267
00:16:32,720 --> 00:16:35,520
game culture as well, from going
to Frankfurt Book Fair, 

268
00:16:35,720 --> 00:16:37,560
Nuremberg Toy Fair, and then 
Aston. 

269
00:16:38,000 --> 00:16:40,680
And I was going to Aston every 
other year and sending somebody 

270
00:16:40,680 --> 00:16:42,280
else every other year at this 
point. 

271
00:16:42,280 --> 00:16:45,120
These were the very earliest of 
the Essen Fair, right? 

272
00:16:45,600 --> 00:16:51,600
So in 1995, this amazing game 
came out, it debuted and and was

273
00:16:51,600 --> 00:16:53,960
spotlighted at Essen and that 
was Qatar. 

274
00:16:54,440 --> 00:16:58,520
Now, coincidentally, I was not 
there, but I, I was whole. 

275
00:16:58,520 --> 00:17:01,320
I'd gone to Frankfurt Book Fair 
that year and and my friend Kurt

276
00:17:01,320 --> 00:17:06,160
Fisher had gone to Essen, but he
came back and talked, talked a 

277
00:17:06,160 --> 00:17:08,960
little bit about, you know what,
what was hot there. 

278
00:17:09,720 --> 00:17:13,800
And a friend of another friend, 
Keewa Cheeves, who always went 

279
00:17:13,800 --> 00:17:17,880
to Essen and who's ultimately 
was somewhat of a a legend in 

280
00:17:17,880 --> 00:17:20,680
his own name. 
All right, A number of key games

281
00:17:20,680 --> 00:17:24,480
were later named after him. 
Keywood brought, you know, a 

282
00:17:24,480 --> 00:17:27,520
number of his favorite games to 
our happy hour. 

283
00:17:27,760 --> 00:17:30,040
And this was right after that 
year. 

284
00:17:30,480 --> 00:17:33,920
And one of them was Qatar. 
And we had this wonderful happy 

285
00:17:33,920 --> 00:17:37,000
hour and iron crown that 
occurred every Friday night 

286
00:17:37,000 --> 00:17:39,360
where we brought all the British
families in. 

287
00:17:40,480 --> 00:17:45,240
They could have food and music 
and gaming and kind of start the

288
00:17:45,240 --> 00:17:51,160
weekend in a in a fleisual away 
and then go off and explore the 

289
00:17:51,160 --> 00:17:53,920
downtown of Charlottesville 
because we also had outdoor 

290
00:17:53,920 --> 00:17:56,800
music at that time and well, 
still do. 

291
00:17:57,160 --> 00:18:00,480
And it was just a really good 
way to to bring the community, 

292
00:18:00,480 --> 00:18:05,320
the ice community together. 
We played Katan the day that he 

293
00:18:05,320 --> 00:18:09,160
would brought it, not a week or 
so after he got back from 

294
00:18:09,160 --> 00:18:12,560
medicine. 
It was an immediate hit and I 

295
00:18:12,600 --> 00:18:17,320
played it a couple times saying 
this is as good as any board 

296
00:18:17,320 --> 00:18:20,600
game I've ever played. 
And my take away from my own 

297
00:18:20,600 --> 00:18:23,680
experience and the experience of
everybody there, many of whom 

298
00:18:23,680 --> 00:18:26,440
are fantastically experienced 
gamers. 

299
00:18:26,440 --> 00:18:30,760
It was this is as good again 
game as they had ever played or 

300
00:18:30,760 --> 00:18:34,680
anybody had ever played. 
And if we wanted to really grow 

301
00:18:34,680 --> 00:18:38,680
game culture in the, in the 
board game through the board 

302
00:18:38,680 --> 00:18:41,280
game, a community which is 
really at the heart of the 

303
00:18:41,280 --> 00:18:44,720
gaming community, the analog 
gaming community, period, this 

304
00:18:44,720 --> 00:18:47,360
might be the way. 
And, and I thought, well, you 

305
00:18:47,360 --> 00:18:49,800
know, I've always wanted to grow
gaming. 

306
00:18:49,840 --> 00:18:53,920
I love it when people play games
because they have fun and it's 

307
00:18:53,920 --> 00:18:56,720
great to share the joy and it's 
good for everybody. 

308
00:18:56,720 --> 00:18:58,000
And really, it's good for the 
culture. 

309
00:18:58,280 --> 00:19:01,240
Would it be wonderful if when 
people think of a board game, 

310
00:19:01,240 --> 00:19:03,760
they don't think about Monopoly,
but they think about something 

311
00:19:03,760 --> 00:19:10,960
really good, like like the time?
And so I, being a guy deeply 

312
00:19:10,960 --> 00:19:16,200
rooted in fantasy, fantasized 
about that a little bit and and 

313
00:19:16,200 --> 00:19:19,120
then resolved. 
And I wanted to call the 

314
00:19:19,120 --> 00:19:24,880
designer Klaus Toiber and see if
he might give us the rights to 

315
00:19:24,880 --> 00:19:28,080
publish Katan at least in 
English and perhaps even English

316
00:19:28,080 --> 00:19:30,840
worldwide. 
And of course, when I did call 

317
00:19:30,840 --> 00:19:35,120
him, I had very halting German, 
my my kinder Deutsch from my 

318
00:19:35,120 --> 00:19:38,400
childhood. 
And Klaus had very primitive 

319
00:19:38,400 --> 00:19:41,120
English at the time, barely, 
barely communicated. 

320
00:19:41,520 --> 00:19:46,520
But it was clear from Klaus that
he had already licensed another 

321
00:19:46,520 --> 00:19:48,960
company to do English language 
Katan. 

322
00:19:48,960 --> 00:19:54,320
In fact, he had licensed them at
right, right at at the Essen 

323
00:19:54,320 --> 00:19:56,640
Fair that year and it was 
Mayfair Games. 

324
00:19:56,640 --> 00:20:00,400
Mayfair Games was a, a game 
company, another adventure game 

325
00:20:00,400 --> 00:20:05,360
company in Chicago, IL run by my
friend Darwin Bromley. 

326
00:20:05,360 --> 00:20:08,440
And I, I said, I know that's too
bad. 

327
00:20:09,360 --> 00:20:12,400
Darwin, you know, like Darwin 
and respected him. 

328
00:20:12,400 --> 00:20:15,040
And I thought, you know, at 
least it's in good hands. 

329
00:20:15,080 --> 00:20:19,640
And was that for a time, You 
know, there was then. 

330
00:20:20,320 --> 00:20:24,040
Sort of a, a little bit of a 
hiccup in time before I, I 

331
00:20:24,040 --> 00:20:30,600
actually received the rights 
that I had sought that year 

332
00:20:30,760 --> 00:20:34,320
because it would be another year
and change before. 

333
00:20:35,120 --> 00:20:39,360
Yeah, a little over a year 
before Darwin called me and 

334
00:20:39,360 --> 00:20:43,280
said, hey Pete, we're about to 
close Mayfair Games. 

335
00:20:43,280 --> 00:20:46,000
We'd had they'd had a big 
disaster with the SIM City 

336
00:20:46,480 --> 00:20:50,640
Collectible card game and you 
know, largely because, you know,

337
00:20:50,640 --> 00:20:54,360
the companies run or owned by a 
family trust and we want to 

338
00:20:54,360 --> 00:20:58,240
preserve that trust for our 
descendants and rather than, you

339
00:20:58,240 --> 00:21:03,240
know, endanger that we're going 
to close or sell Mayfair games. 

340
00:21:03,680 --> 00:21:07,560
And we thought, given the fact 
that you guys have just made a 

341
00:21:07,560 --> 00:21:09,920
ton of money off the middle of 
the collectible card game, 

342
00:21:10,280 --> 00:21:13,640
right, you guys might be a good 
white knight here, particularly 

343
00:21:13,640 --> 00:21:17,200
given the fact that I know 
Darwin, this is Darwin speaking,

344
00:21:17,600 --> 00:21:21,000
paraphrasing. 
He knew that I love Katan and he

345
00:21:21,000 --> 00:21:23,560
knew also that I loved a lot of 
the things that he had been 

346
00:21:23,560 --> 00:21:25,880
doing and train games and the 
like. 

347
00:21:26,280 --> 00:21:29,160
My grandfather, my mother's 
father had been an engineer on 

348
00:21:29,160 --> 00:21:30,520
the railroad. 
I'd love train games. 

349
00:21:30,520 --> 00:21:34,200
So he knew, he thought, OK, 
this, you know, this would be 

350
00:21:34,200 --> 00:21:36,720
good haven for it. 
And I know he knew me well. 

351
00:21:36,720 --> 00:21:41,320
My mother knew his mother. 
And that felt like a felt like a

352
00:21:41,320 --> 00:21:44,880
great opportunity. 
I responded by saying, Darwin, I

353
00:21:44,920 --> 00:21:49,160
will, we will buy your company 
if we strike a good deal. 

354
00:21:49,160 --> 00:21:52,720
I'm sure we can. 
If Klaus Troiver will allow us 

355
00:21:53,440 --> 00:21:58,080
to publish Qatan, he's going to 
have to agree to transfer those 

356
00:21:58,080 --> 00:22:02,320
rights to the new owners. 
And if he'll do that, then we'll

357
00:22:02,320 --> 00:22:04,840
buy made for games. 
And we agreed. 

358
00:22:05,320 --> 00:22:09,200
Let's, you know, let's try that.
So I contacted Klaus, so did 

359
00:22:09,200 --> 00:22:12,320
Darwin. 
We arranged I arranged to meet 

360
00:22:12,320 --> 00:22:17,880
Klaus in Nuremberg that that 
early January of 1997 went and 

361
00:22:17,880 --> 00:22:21,560
saw him. 
I expressed my vision that the 

362
00:22:21,560 --> 00:22:25,120
Catan should be the thing that 
people think about when the word

363
00:22:25,120 --> 00:22:28,800
board game comes out or words 
board game are expressed. 

364
00:22:29,360 --> 00:22:31,440
No, I need to. 
I need to ask a question about 

365
00:22:31,440 --> 00:22:33,280
that conversation. 
Sure, How? 

366
00:22:33,640 --> 00:22:36,280
How was his English and how was 
your German this time? 

367
00:22:36,280 --> 00:22:40,040
It was not any better than on 
the phone, but the fortunate 

368
00:22:40,040 --> 00:22:43,960
thing was in in the Nuremberg 
setting, we had translators and 

369
00:22:44,280 --> 00:22:44,920
so we. 
Had you? 

370
00:22:45,320 --> 00:22:48,440
Know friends. 
And so when I met Klaus, you 

371
00:22:48,440 --> 00:22:51,520
know, I was also meeting some of
the folks around him, Reiner 

372
00:22:51,520 --> 00:22:55,840
Mueller, you know, Fritz Gruber,
some other guys that Fritz knew 

373
00:22:55,840 --> 00:22:59,400
English a bit better, and some 
of the folks from the Cosmos 

374
00:22:59,400 --> 00:23:03,200
publishing team. 
And then of course, I had German

375
00:23:03,200 --> 00:23:07,560
friends, you know, particularly 
a friend was a publisher, 

376
00:23:08,040 --> 00:23:10,960
publishing partner in Germany, a
guy named Gunter Doyle. 

377
00:23:11,200 --> 00:23:20,080
And Gunter was one of the 
founders of a, a major kind of a

378
00:23:20,080 --> 00:23:24,720
multifaceted German publishing, 
retail and distribution company.

379
00:23:24,760 --> 00:23:29,320
And Gunter Translate was our 
principal translator that day. 

380
00:23:29,480 --> 00:23:32,920
And he, he's kind of helped us 
strike, strike a friendship, 

381
00:23:32,920 --> 00:23:34,640
really. 
And yeah, we warmed to each 

382
00:23:34,640 --> 00:23:37,320
other even though we, we 
couldn't understand each other 

383
00:23:37,840 --> 00:23:40,320
perfectly. 
And Klaus told me, you know, 

384
00:23:40,320 --> 00:23:43,680
when I told him I I think that 
we can make, I think Katan 

385
00:23:43,680 --> 00:23:47,520
someday can be the game people 
think about when first when they

386
00:23:47,520 --> 00:23:49,800
hear board game. 
You know, when I told him that 

387
00:23:49,800 --> 00:23:53,000
and I said, I don't know that 
it'll be on on my watch or our 

388
00:23:53,000 --> 00:23:56,320
watch, but I think it was it'd 
be a good quest. 

389
00:23:56,320 --> 00:23:59,560
It would be a good thing to to 
try and and make happen. 

390
00:24:00,200 --> 00:24:04,000
He said to me more or less, I 
don't know that about that. 

391
00:24:04,000 --> 00:24:05,880
I don't know that that can be 
done. 

392
00:24:06,280 --> 00:24:10,800
But I think you think that that 
that's that might be done that 

393
00:24:10,880 --> 00:24:14,400
that it's worth trying. 
And I would be happy to to 

394
00:24:14,400 --> 00:24:19,840
partner with you, assuming that 
my son Guido, who happens to 

395
00:24:19,840 --> 00:24:24,120
live in the United States and 
can visit you and reassure me 

396
00:24:24,120 --> 00:24:27,560
that what you're telling me 
about your company and about 

397
00:24:27,560 --> 00:24:33,480
what you guys do is real. 
And so I said, well, I'd be 

398
00:24:33,480 --> 00:24:39,480
delighted to prove that to Gito.
I'd be delighted to meet him and

399
00:24:40,040 --> 00:24:42,440
be delighted to go through that 
vetting process. 

400
00:24:42,920 --> 00:24:47,440
And that's, that's what we what 
we arranged at that Nuremberg. 

401
00:24:47,440 --> 00:24:52,160
And it would be not six weeks or
so before Gito and his then 

402
00:24:52,160 --> 00:24:58,080
girlfriend, now wife Emily, came
to Charlottesville to see us and

403
00:24:58,160 --> 00:25:02,760
check us out. 
And to say yay or nay to his 

404
00:25:02,760 --> 00:25:04,280
dad. 
And clearly he said yeah. 

405
00:25:04,760 --> 00:25:08,920
He did goodness, you know, this 
young guy, he he was been 

406
00:25:08,920 --> 00:25:11,520
exploring the New World, New 
Mexico and then the United 

407
00:25:11,520 --> 00:25:15,360
States fall in love with 
American was moving from New 

408
00:25:15,360 --> 00:25:18,200
York to New Orleans. 
His wife was going to grad 

409
00:25:18,200 --> 00:25:20,920
school. 
He was going to get a late start

410
00:25:21,000 --> 00:25:23,880
as an undergraduate at the 
University of New Orleans. 

411
00:25:24,480 --> 00:25:28,880
And he was very, very curious 
guy, very adventurous guy. 

412
00:25:29,320 --> 00:25:31,360
And I hit it off with him right 
away. 

413
00:25:31,920 --> 00:25:36,160
Shared all kinds of common 
loves, you know, different music

414
00:25:36,160 --> 00:25:41,120
and culture, you know, we were 
both curious souls. 

415
00:25:41,120 --> 00:25:45,280
And as witness as his wife 
Emily, and as is my wife, Olivia

416
00:25:45,280 --> 00:25:50,280
Johnston, we we all found 
friendships that we still 

417
00:25:50,280 --> 00:25:56,280
cherish today. 
Catan, in a sense, was just the 

418
00:25:56,320 --> 00:25:58,840
glue that bound us. 
But yeah, initially. 

419
00:25:58,840 --> 00:26:00,520
But yeah. 
Yeah. 

420
00:26:00,920 --> 00:26:03,400
So here's a question, because 
the time period you're 

421
00:26:03,400 --> 00:26:06,480
describing is when I get 
introduced to the game myself. 

422
00:26:06,920 --> 00:26:11,560
It's like that 97 to 99. 
And I remember it was a 

423
00:26:11,560 --> 00:26:15,240
settlers, a Catan and we refer 
to it as settlers. 

424
00:26:15,640 --> 00:26:17,760
Are you guys you want to play 
Settlers tonight? 

425
00:26:17,960 --> 00:26:20,040
It was always settlers. 
Well, are we playing with the 

426
00:26:20,040 --> 00:26:22,880
City of Knights expansion? 
Yes, you know, right. 

427
00:26:22,880 --> 00:26:25,880
It was because and that 
conversation still is today. 

428
00:26:25,880 --> 00:26:27,440
Are we playing the game with 
such and such? 

429
00:26:27,440 --> 00:26:28,800
Whatever game you're talking 
about? 

430
00:26:29,160 --> 00:26:30,880
Are we playing with the 
expansions right? 

431
00:26:31,480 --> 00:26:36,200
When did we drop the settlers 
and just go with Katan? 

432
00:26:36,560 --> 00:26:38,640
Yeah, yeah. 
Well, that actually was part of 

433
00:26:38,640 --> 00:26:42,240
the early discussion about 
vision and mission, you know, 

434
00:26:42,280 --> 00:26:46,360
and part of the discussion about
whether we made for games should

435
00:26:46,360 --> 00:26:50,600
be playing with global rights or
territorially, you know, 

436
00:26:50,600 --> 00:26:55,280
restricted rights. 
I told Gito and we had a long 

437
00:26:55,520 --> 00:26:58,360
good conversation about this. 
And then later through Gito with

438
00:26:58,360 --> 00:27:05,640
Klaus that I, I wanted to do to 
publish Katan globally in 

439
00:27:05,640 --> 00:27:12,000
English and and step through a 
series of evolutions with the 

440
00:27:12,000 --> 00:27:15,800
brand to get to that, that 
vision of the future. 

441
00:27:15,800 --> 00:27:20,160
And that a game that was called 
De Siedlerfon Katan in Germany 

442
00:27:20,640 --> 00:27:25,520
and the Settlers of Katan in the
United States and referred to as

443
00:27:25,760 --> 00:27:32,240
Siedler or Settlers, was not 
going to grow as much as a game 

444
00:27:32,240 --> 00:27:38,080
that had its own name, just 
Katan, and had a global presence

445
00:27:38,360 --> 00:27:43,720
as Katan rather than a regional 
or local presence as settlers. 

446
00:27:44,360 --> 00:27:50,400
So I said, you know, we're we we
have right now the the reality 

447
00:27:50,400 --> 00:27:53,240
of today, which is Sigler or 
settlers. 

448
00:27:53,520 --> 00:27:57,160
And then and that's fine. 
People will always people who 

449
00:27:57,160 --> 00:28:00,960
play now, then then, you know, 
that was the late 90s. 

450
00:28:01,760 --> 00:28:05,040
People who play then, you know, 
will probably continue to call 

451
00:28:05,040 --> 00:28:07,400
it that. 
But in the future, we're going 

452
00:28:07,400 --> 00:28:12,200
to have to create a a community 
that that embraces this game as 

453
00:28:12,240 --> 00:28:14,280
Katan. 
And then to get there, we're 

454
00:28:14,280 --> 00:28:16,480
going to have to, we got a long 
way to go. 

455
00:28:16,480 --> 00:28:19,160
So we're going to have to go 
through various steps. 

456
00:28:19,160 --> 00:28:23,000
And, and we talked about it 
strategically charting the 

457
00:28:23,000 --> 00:28:25,440
brand. 
And at first, the first step 

458
00:28:25,440 --> 00:28:28,840
would be that de Seedler would 
have to become smaller than 

459
00:28:29,120 --> 00:28:32,640
Katan. 
And then the next step would be 

460
00:28:33,000 --> 00:28:37,520
that Katan, then we would get 
rid of de Seedler, it would just

461
00:28:37,520 --> 00:28:39,960
be Katan. 
And then that the next step 

462
00:28:39,960 --> 00:28:43,120
after that was we would 
introduce an icon in addition to

463
00:28:43,120 --> 00:28:46,520
Katan that the sort of graphic 
expression of the brand. 

464
00:28:46,520 --> 00:28:50,040
And in the next step, maybe that
the graphic expression, the 

465
00:28:50,040 --> 00:28:53,320
brand would be as strong or 
stronger than the name itself. 

466
00:28:53,560 --> 00:28:57,960
But people could identify Katan 
very distinctly from its name. 

467
00:28:57,960 --> 00:29:01,520
You know, it's very unique name 
and it's very unique identity. 

468
00:29:01,520 --> 00:29:06,000
And, and that that actually was 
part of the architecture of the,

469
00:29:06,560 --> 00:29:09,280
of the quest. 
You know, that was kind of the, 

470
00:29:09,880 --> 00:29:14,120
the, you know, the sort of the 
bones of the road trip that we 

471
00:29:14,120 --> 00:29:16,840
were about to embark on starting
in 97. 

472
00:29:17,480 --> 00:29:22,040
I think you've succeeded in that
aspect because no one calls it 

473
00:29:22,040 --> 00:29:25,000
settlers anymore. 
I don't even call it settlers. 

474
00:29:25,000 --> 00:29:27,760
We all know, although you have 
not corrected me, but I have 

475
00:29:27,760 --> 00:29:30,320
noticed, I say Catan, you say 
Catan. 

476
00:29:30,600 --> 00:29:34,320
This is a conversation that we 
have at the bar after, you know,

477
00:29:34,640 --> 00:29:37,520
on a Thursday night at Gencon. 
We go to the bar, which is a 

478
00:29:37,520 --> 00:29:38,560
Catan. 
Catan. 

479
00:29:38,800 --> 00:29:40,960
Well, so do you have? 
Which is it? 

480
00:29:41,280 --> 00:29:46,120
Do you have the T-shirt that 
says it's pronounced CA Catan 

481
00:29:46,120 --> 00:29:47,640
CATAN? 
It's. 

482
00:29:48,640 --> 00:29:51,240
Pronounced. 
OK, it's a great T-shirt. 

483
00:29:51,680 --> 00:29:55,200
Now the reason is, you know, I'm
OK if you want to pronounce it 

484
00:29:55,200 --> 00:29:57,600
rutabaga, it doesn't matter to 
me. 

485
00:29:58,520 --> 00:30:01,080
Although, you know, that may 
confuse people a little bit 

486
00:30:01,080 --> 00:30:03,760
more, a little bit. 
Everybody has their own sense, 

487
00:30:03,760 --> 00:30:07,840
you know, the, the potato, 
potato, tomato, tomato thing, 

488
00:30:07,920 --> 00:30:10,120
You know, Ant, however you want 
to look at it. 

489
00:30:10,200 --> 00:30:13,880
Klaus called it Katan. 
OK, I might know. 

490
00:30:14,080 --> 00:30:16,880
You know, when I refer to Klaus 
now, I have to refer to him in 

491
00:30:16,880 --> 00:30:21,320
the past tense because we lost 
Klaus on April 1, 2023. 

492
00:30:21,880 --> 00:30:24,720
And he's a dear friend and he's 
always with us. 

493
00:30:24,720 --> 00:30:28,960
So, you know, we, I'm saluting 
him now and I'll, we're saluting

494
00:30:28,960 --> 00:30:31,720
him always. 
But he called his world Catan, 

495
00:30:31,800 --> 00:30:35,160
his island Catan. 
And but he didn't care if you 

496
00:30:35,160 --> 00:30:38,640
call the Catan. 
And in fact, this would became a

497
00:30:38,640 --> 00:30:43,160
big discussion point because in 
certain cultures, the that CATN 

498
00:30:43,160 --> 00:30:45,520
is going to be pronounced 
differently and at least one 

499
00:30:45,520 --> 00:30:50,280
culture, it's pronounced Satan. 
But fortunately that culture 

500
00:30:50,280 --> 00:30:53,800
doesn't think of that. 
They don't refer to Satan as 

501
00:30:53,800 --> 00:30:57,760
Satan. 
So it doesn't necessarily create

502
00:30:57,760 --> 00:30:59,680
a problem. 
You know, again, it's the 

503
00:30:59,680 --> 00:31:01,600
meaning behind the word, not the
word itself. 

504
00:31:01,600 --> 00:31:05,800
But the fact is, you know, we 
had a big struggle inside the 

505
00:31:05,800 --> 00:31:09,640
brand at one point because the 
our French publishing licensee 

506
00:31:09,640 --> 00:31:13,320
Sublicensee, a localization 
partner, if you will, they had 

507
00:31:13,320 --> 00:31:18,440
added an E to Catan so that 
everyone said properly OK in 

508
00:31:18,840 --> 00:31:22,120
French. 
And, and we had to kind of 

509
00:31:22,120 --> 00:31:26,400
deconstruct that initiative. 
When we, when we became just 

510
00:31:26,400 --> 00:31:29,640
Catan, we had to explain, hey 
guys, that's not how you build, 

511
00:31:29,960 --> 00:31:30,720
right? 
Right. 

512
00:31:30,960 --> 00:31:32,640
It's always the French, isn't 
it? 

513
00:31:32,640 --> 00:31:35,440
Yeah, Yeah. 
Well, I work for a French 

514
00:31:35,440 --> 00:31:38,400
company, you know, Catan Studio 
is a part of Asthma Day. 

515
00:31:38,400 --> 00:31:43,040
And, and, and I have to say, 
yeah, we, we make a lot of jokes

516
00:31:43,040 --> 00:31:47,160
about each other, you know, But 
at the end of the day, yes, 

517
00:31:47,160 --> 00:31:49,920
they're everybody's very proud 
of their culture. 

518
00:31:49,920 --> 00:31:52,600
And and just as we Americans 
like to think of ourselves as 

519
00:31:52,600 --> 00:31:55,600
the sun of the world, so do the 
Chinese think of themselves as 

520
00:31:55,600 --> 00:31:59,080
the middle king, and the French 
also think of themselves as the 

521
00:31:59,080 --> 00:32:02,440
place where the Sun King 
established the heart of the 

522
00:32:02,440 --> 00:32:04,800
world. 
So yeah, we have that thing 

523
00:32:04,800 --> 00:32:06,560
going. 
But anyway, at the end of that's

524
00:32:06,560 --> 00:32:09,280
a long winded way of saying 
pronounce it however you want. 

525
00:32:09,280 --> 00:32:13,080
I happen to pronounce it Katan 
because I learned it from Klaus.

526
00:32:13,880 --> 00:32:16,320
That's a fair OK, I'm going to 
do better. 

527
00:32:16,560 --> 00:32:18,920
I'm going to do better. 
OK, Yeah, OK. 

528
00:32:18,960 --> 00:32:21,840
Is that that's straight from the
straight from the horse's mouth.

529
00:32:21,840 --> 00:32:23,840
I. 
Live in the American South, you 

530
00:32:23,880 --> 00:32:27,880
know, Katan Studios in 
Charlottesville, VA Very, very 

531
00:32:29,480 --> 00:32:33,760
historic southern town and you 
know, you say aunt here, not 

532
00:32:33,760 --> 00:32:37,080
aunt right. 
So you're going to you you may 

533
00:32:37,080 --> 00:32:41,080
say you're you're never going to
call it tomato here. 

534
00:32:41,080 --> 00:32:46,920
No, so Katan may not be the the 
the first way you might go here,

535
00:32:46,920 --> 00:32:50,040
but in any case, that's that's 
the that's the. 

536
00:32:50,400 --> 00:32:54,760
That is how Klaus pronounced it.
So guys, let's, I'm going to try

537
00:32:54,760 --> 00:32:56,680
to do better. 
Guys, you try to do it as well, 

538
00:32:56,680 --> 00:32:58,720
right? 
My German accent's not as good 

539
00:32:58,720 --> 00:33:00,440
as his I. 
Love that, I love it. 

540
00:33:00,560 --> 00:33:03,680
What kind of individual was he? 
Did you get a sense of the man 

541
00:33:03,680 --> 00:33:06,680
himself through the years? 
Klaus was no Klaus was a dear 

542
00:33:06,680 --> 00:33:11,800
friend and I don't think I, I 
could, I could have published 

543
00:33:11,920 --> 00:33:15,800
well, I know I could not be 
publishing Catan today if if he 

544
00:33:15,800 --> 00:33:22,000
wasn't a very gentle and, and 
dear soul, a guy who who was 

545
00:33:22,000 --> 00:33:24,960
very empathetic, who stood by me
through some very difficult 

546
00:33:24,960 --> 00:33:27,920
times, stood by our team through
some very difficult times, was 

547
00:33:27,920 --> 00:33:32,040
very patient with us. 
Klaus was a like his son Guido, 

548
00:33:32,040 --> 00:33:36,520
like his other son Benny, his 
younger son Benjamin, who is now

549
00:33:36,520 --> 00:33:41,040
our lead design guy, inherited 
the mantle lead designer from 

550
00:33:41,040 --> 00:33:43,440
club. 
He was very curious, an 

551
00:33:43,440 --> 00:33:46,400
adventurous guy. 
He liked, loved the outdoors, 

552
00:33:46,400 --> 00:33:49,160
loved to walk in the woods. 
I loved walking in the woods 

553
00:33:49,160 --> 00:33:54,480
with him and, and talking and 
dreaming and soaking up nature. 

554
00:33:55,280 --> 00:34:01,240
He he loved to explore, loved to
explore maps and and history. 

555
00:34:02,400 --> 00:34:08,639
He really enjoyed, you know, 
always actively adventuring, if 

556
00:34:08,639 --> 00:34:12,880
you will, in his mind. 
He was a loved, you know, loved 

557
00:34:12,880 --> 00:34:15,760
good food, loved good music, 
loved, you know, a lot of a lot 

558
00:34:15,760 --> 00:34:17,679
of those things. 
He loved to love things just 

559
00:34:17,679 --> 00:34:19,760
like I do. 
And then of course he was a 

560
00:34:19,760 --> 00:34:24,320
fantastic family man. 
He designed Katan because he 

561
00:34:24,320 --> 00:34:28,880
wanted to share a game that his 
family loved with him. 

562
00:34:28,880 --> 00:34:32,080
And he had, you know, he 
designed a lot of games 'cause 

563
00:34:32,159 --> 00:34:37,040
he was a fabulous game designer.
He won the Spiel Descharas award

564
00:34:37,040 --> 00:34:40,400
4 times. 
You know, could have wanted 

565
00:34:40,400 --> 00:34:43,800
more. 
Perhaps he, you know, he'd been 

566
00:34:43,800 --> 00:34:47,239
a very accomplished designer by 
the time he got to designing 

567
00:34:47,239 --> 00:34:50,080
Katan. 
Everyone respected him as one of

568
00:34:50,080 --> 00:34:52,159
the greatest design Dame 
designers in the world. 

569
00:34:52,199 --> 00:34:55,239
But he you know, a lot of his 
games were games that his wife 

570
00:34:55,239 --> 00:35:00,160
Claudia and his his kids didn't 
much enjoy or didn't enjoy as 

571
00:35:00,160 --> 00:35:04,400
much as he did. 
And so he his eldest son, Guido 

572
00:35:04,400 --> 00:35:08,280
is his younger kids, 
particularly his youngest son, 

573
00:35:10,360 --> 00:35:12,160
Benjamin. 
You know, it came from 

574
00:35:12,160 --> 00:35:14,360
different, you know, different, 
different angles, different 

575
00:35:14,360 --> 00:35:16,720
ages. 
His, you know, obvious Claudia 

576
00:35:16,720 --> 00:35:20,120
had her own her own interests 
and and tastes. 

577
00:35:20,280 --> 00:35:22,720
So Klaus wanted to create a game
that would appeal to all of 

578
00:35:22,720 --> 00:35:24,680
them. 
And actually, it became kind of 

579
00:35:24,680 --> 00:35:27,000
a family experience. 
He designed this game and 

580
00:35:27,000 --> 00:35:30,280
actively play tested with the 
family, rigorously plays this 

581
00:35:30,280 --> 00:35:34,240
with the family and stripped it 
down from its original very kind

582
00:35:34,240 --> 00:35:37,720
of deep design to the Katan of 
today. 

583
00:35:38,320 --> 00:35:42,640
Anyway, basically speaks to the 
family man that he was the the 

584
00:35:42,640 --> 00:35:45,160
love of his family and he loved 
community. 

585
00:35:45,160 --> 00:35:49,240
He loved his his home and the 
Odenvald near Darmstadt. 

586
00:35:49,280 --> 00:35:54,120
I loved that area. 
Rosdorf was his his home and 

587
00:35:54,160 --> 00:35:56,960
village and so he loved loved 
that region. 

588
00:35:56,960 --> 00:35:59,720
He was very rooted in that and 
he did travel. 

589
00:36:00,160 --> 00:36:04,560
I didn't like to fly much, but 
you know, he did travel a good 

590
00:36:04,560 --> 00:36:06,360
deal. 
He loved, you know, Italy. 

591
00:36:06,360 --> 00:36:08,640
He loved wine country. 
He loved, you know, the 

592
00:36:08,640 --> 00:36:13,120
Mediterranean loved, loved, you 
know, the the adventure of 

593
00:36:13,120 --> 00:36:15,880
visiting islands. 
Just like you might think he 

594
00:36:15,880 --> 00:36:20,360
loved Iceland. 
He loved that those cultures of 

595
00:36:20,360 --> 00:36:22,880
the north as well, the seafarers
of the north. 

596
00:36:23,240 --> 00:36:27,280
So he, he did get out and 
venture about, but he always 

597
00:36:27,280 --> 00:36:32,120
returned home to a home that he 
had grown, grown up into, a 

598
00:36:32,120 --> 00:36:35,400
region that he'd grown up in, 
did most of his travelling in 

599
00:36:35,400 --> 00:36:38,040
his head. 
He was a very imaginative man. 

600
00:36:38,080 --> 00:36:42,280
So I loved all of that about him
and I loved the fact that he was

601
00:36:42,280 --> 00:36:46,320
a kind man. 
He, you know, he's loving 

602
00:36:46,320 --> 00:36:49,600
father, loving husband, an 
amazing marriage. 

603
00:36:50,400 --> 00:36:53,920
Claudia is incredible. 
Again, he recognized he couldn't

604
00:36:53,920 --> 00:36:57,640
do what he did without her 
support, you know, without her 

605
00:36:57,640 --> 00:36:59,480
partnership. 
And similarly, he brought, 

606
00:36:59,480 --> 00:37:03,920
nurtured his sons in the 
business, shared with them the, 

607
00:37:04,280 --> 00:37:09,360
the journey and, and, and then 
fortunately was able to, you 

608
00:37:09,360 --> 00:37:12,040
know, create a family business 
out of it. 

609
00:37:12,040 --> 00:37:15,240
And, and that business thrives 
today. 

610
00:37:15,240 --> 00:37:18,880
They're the IP owner. 
Katanju BH owns the intellectual

611
00:37:18,880 --> 00:37:20,480
property. 
That's what we call IP. 

612
00:37:21,200 --> 00:37:24,280
So anyway, it's a long winded 
way of saying, you know, got to 

613
00:37:24,280 --> 00:37:30,720
know Klaus starting in in 
January 1997. 

614
00:37:31,360 --> 00:37:36,880
I ended up going to his son's 
ghetto's wedding and and meeting

615
00:37:36,880 --> 00:37:39,920
class again here for the first 
time in the new world in New 

616
00:37:39,920 --> 00:37:43,480
Orleans, where where ghetto and 
Emily got married in 1999. 

617
00:37:44,200 --> 00:37:48,160
I started, I went to Rossdorf 
and rode bikes with him for a 

618
00:37:48,160 --> 00:37:53,040
couple of weeks and hiked in the
woods that spring of 99. 

619
00:37:53,040 --> 00:37:58,520
And we, we became closer and 
closer through time and, and, 

620
00:37:58,520 --> 00:38:04,400
and and became partners and, and
you know, along of course with, 

621
00:38:04,720 --> 00:38:06,760
with the other folks that work 
on Katan. 

622
00:38:06,760 --> 00:38:08,800
Again, this is the team thing 
right now. 

623
00:38:09,560 --> 00:38:13,560
I became here, you know, part we
established through class. 

624
00:38:13,560 --> 00:38:17,240
I established partnerships with 
Cosmos, the German publisher, 

625
00:38:18,000 --> 00:38:22,320
localization, the the 
non-english publisher, Katan, 

626
00:38:22,720 --> 00:38:28,960
the first publisher, and we 
became a family, an extended 

627
00:38:28,960 --> 00:38:31,160
family built around this 
wonderful brand. 

628
00:38:32,000 --> 00:38:36,240
I think I got that sense. 
So just when I was early for our

629
00:38:36,240 --> 00:38:39,600
meeting and going into your 
business lounge there waiting 

630
00:38:39,600 --> 00:38:42,480
for a meeting at Gen. 
Con, I really got a sense cuz 

631
00:38:42,480 --> 00:38:45,040
you could hear other meetings 
that were going on. 

632
00:38:45,320 --> 00:38:48,920
Even our, our meeting was you 
and I, we sat down with Kevin 

633
00:38:48,920 --> 00:38:53,040
from marketing and then Ron the 
COO came by and I, I felt like I

634
00:38:53,040 --> 00:38:56,960
was, I felt like I was at a 
family table with a really big 

635
00:38:56,960 --> 00:39:00,280
family who love each other. 
Yeah, I really got that sense 

636
00:39:01,160 --> 00:39:03,440
Earlier you were talking about, 
you were talking a little bit 

637
00:39:03,440 --> 00:39:07,040
about the vision, right? 
You wanted to drop settlers, you

638
00:39:07,040 --> 00:39:09,520
needed to go. 
You wanted Catan to be the 

639
00:39:09,520 --> 00:39:14,440
keyword and some sort of a logo 
and you fell upon the sunrise 

640
00:39:15,640 --> 00:39:18,240
that that icon. 
Tell us a little bit about that 

641
00:39:18,240 --> 00:39:19,880
story. 
How did that get there, and how 

642
00:39:19,880 --> 00:39:25,760
much was Klaus involved in the 
transition to that logo? 

643
00:39:25,840 --> 00:39:29,040
Well, Klaus was actually, the 
sun was was there in the 

644
00:39:29,040 --> 00:39:33,160
beginning on the Original. 
It's always been on the box. 

645
00:39:33,160 --> 00:39:38,760
It was in fact, Klaus sharing 
that that emotion with his his 

646
00:39:38,760 --> 00:39:42,560
then partner Reiner Muller, who 
Reiner also contributed a great 

647
00:39:42,560 --> 00:39:47,040
deal to to the Katan that would 
be published in 1995. 

648
00:39:47,560 --> 00:39:49,800
Right. 
And with, you know, with his 

649
00:39:49,800 --> 00:39:53,080
family. 
Haas lives on the edge of a 

650
00:39:53,080 --> 00:39:54,800
forest and on the edge of a 
Meadow. 

651
00:39:54,800 --> 00:39:58,120
Beautiful nature there in the 
Odin evolved area. 

652
00:39:58,640 --> 00:40:01,520
And you know he. 
He loves nature. 

653
00:40:01,520 --> 00:40:05,360
He loves the idea of, of waking 
up and seeing the great sunrise 

654
00:40:05,360 --> 00:40:08,000
over the hills and wondering 
what's going on. 

655
00:40:08,240 --> 00:40:12,680
You know, you know, over the 
hill there same way as I love, 

656
00:40:13,080 --> 00:40:16,040
you know, the, the song 
somewhere over the rainbow. 

657
00:40:16,120 --> 00:40:19,520
You know, I also that idea of 
what what's going on over the 

658
00:40:20,240 --> 00:40:21,760
over the hill or over the 
rainbow. 

659
00:40:22,160 --> 00:40:30,320
So the, the sun for him was an 
expression of exploration, the 

660
00:40:30,320 --> 00:40:33,320
sunrise, You know, it's like 
when you wake up every day and 

661
00:40:33,320 --> 00:40:37,840
you explore the day, you, you 
want to adventure through the 

662
00:40:37,840 --> 00:40:40,520
day. 
And if you're out at sea looking

663
00:40:40,520 --> 00:40:45,280
for a new home or on the land on
a trail looking for a new home, 

664
00:40:45,440 --> 00:40:48,720
you know, that's a particularly 
moving, moving thing. 

665
00:40:48,720 --> 00:40:55,200
You know, Klaus, you know, 
looked at that, that sun rising 

666
00:40:55,200 --> 00:41:00,800
over the horizon and said, 
that's a great expression of, of

667
00:41:00,800 --> 00:41:05,360
the, of the story That kind of 
inspired me to create this game,

668
00:41:05,360 --> 00:41:08,720
which was the idea of going and 
going out with the, with the, 

669
00:41:08,960 --> 00:41:12,440
with the community of, of 
friends and family and finding a

670
00:41:12,440 --> 00:41:16,320
new place to make a better life 
and a better world. 

671
00:41:16,440 --> 00:41:18,640
And that's really at the heart 
of Qatar. 

672
00:41:18,760 --> 00:41:21,240
Wow, that's beautiful. 
I don't know that I could put 

673
00:41:21,240 --> 00:41:23,400
that any better. 
Yeah, thank you for that. 

674
00:41:23,480 --> 00:41:25,840
I'm also thinking about 
listening to you talk about 

675
00:41:25,840 --> 00:41:28,640
thinking about all the different
iterations that I mean, just 

676
00:41:28,680 --> 00:41:32,160
that I'm aware of that I've 
played Struggle for Rome, right?

677
00:41:32,720 --> 00:41:36,080
It was Stone Age. 
Was it Stone Age of Catan where 

678
00:41:36,080 --> 00:41:38,200
you had to build Solomon's 
Temple? 

679
00:41:39,560 --> 00:41:41,240
No, that was that's you. 
It was a. 

680
00:41:41,600 --> 00:41:44,920
Little bit of a mash up there, 
but right, So we had we had 

681
00:41:44,920 --> 00:41:49,040
Settlers of the Stone Age. 
That was the English title and 

682
00:41:49,200 --> 00:41:53,440
it is now the dawn of humankind.
It evolved quite a bit in 

683
00:41:53,520 --> 00:41:56,480
between those two titles. 
You know, at the core of the 

684
00:41:56,480 --> 00:42:02,600
same game design Ohio involved 
in the dawn of the current dawn 

685
00:42:02,600 --> 00:42:05,240
of God. 
But that was a these are stand 

686
00:42:05,240 --> 00:42:08,320
alone games, historical 
narrative, right, and or 

687
00:42:08,320 --> 00:42:11,720
prehistorical narrative. 
Then we had some other other 

688
00:42:11,720 --> 00:42:16,720
games that have, you know, sort 
of a more the, you know, 

689
00:42:16,720 --> 00:42:20,040
different types of themes, right
way of science fiction of games,

690
00:42:20,440 --> 00:42:24,040
the * fairs of Cortana being the
greatest expression of yeah, 

691
00:42:24,280 --> 00:42:27,040
great standalone. 
We've also done some cross 

692
00:42:27,040 --> 00:42:31,960
branded storytelling with with 
Game of Thrones, The Game of 

693
00:42:31,960 --> 00:42:35,080
Thrones Guitar and and Star Trek
guitar. 

694
00:42:36,520 --> 00:42:39,640
By far one of the best Star Trek
board games that's out there. 

695
00:42:40,280 --> 00:42:41,720
Well, it's pretty. 
It was pretty fun. 

696
00:42:42,200 --> 00:42:48,480
And so Cortana is a dynamic 
collection of stories. 

697
00:42:48,680 --> 00:42:54,640
In fact, we like to think of it 
really as a as a lifestyle brand

698
00:42:54,640 --> 00:43:00,400
built around a great board game,
the red box, the the Catan, the 

699
00:43:00,400 --> 00:43:05,400
game being the core of right 
nucleus of of the brand. 

700
00:43:06,040 --> 00:43:10,080
So what if you can say what's 
next for Catan? 

701
00:43:10,360 --> 00:43:14,000
Wow. 
I'm sorry, Katan. 

702
00:43:14,240 --> 00:43:16,280
Katan. 
I said. 

703
00:43:16,280 --> 00:43:17,440
I was going to do better. 
Katan. 

704
00:43:19,480 --> 00:43:23,680
It's all good if you just buy a 
case of Katans every time you 

705
00:43:23,680 --> 00:43:26,280
mispronounce it. 
That would be so as far as 

706
00:43:26,280 --> 00:43:28,720
what's next, like I say, we're 
just getting started. 

707
00:43:28,840 --> 00:43:32,240
We've just brought out the new 
edition of Katan, the 6th 

708
00:43:32,240 --> 00:43:35,760
edition. 
It is referred to more broadly 

709
00:43:35,760 --> 00:43:41,960
as the next edition because in, 
in Spain or in Slovenia or in 

710
00:43:41,960 --> 00:43:44,440
any of the, you know, 40 some 
markets where there's a 

711
00:43:44,440 --> 00:43:48,960
different localization of Catan,
you know, it's a different 

712
00:43:48,960 --> 00:43:52,080
number of editions, right? 
So it happens to be the 6th 

713
00:43:52,080 --> 00:43:55,280
English language edition, but 
that new editions out. 

714
00:43:55,320 --> 00:43:58,440
It's, it's the best edition yet 
by far. 

715
00:43:58,440 --> 00:44:01,240
It's the edition that we like to
think will conquer the world. 

716
00:44:01,360 --> 00:44:05,160
So that's just, you know, that's
just getting out into the world.

717
00:44:06,080 --> 00:44:10,680
And we debuted it in spring with
focus on the core market. 

718
00:44:10,680 --> 00:44:14,200
It'll be only appearing in the 
mass market in a lot of areas 

719
00:44:15,560 --> 00:44:19,040
this, you know, later this 
summer or really in the autumn, 

720
00:44:19,120 --> 00:44:22,520
although you can find it, say 
for instance, in Barnes and 

721
00:44:22,520 --> 00:44:25,840
Noble or Amazon, of course. 
You say? 

722
00:44:25,840 --> 00:44:28,480
What would you say to folks who 
already have a copy? 

723
00:44:28,480 --> 00:44:30,600
And what? 
Why should I buy the newest 

724
00:44:30,600 --> 00:44:33,960
version? 
Well, it really is substantively

725
00:44:33,960 --> 00:44:35,760
the best product we've ever 
built. 

726
00:44:36,320 --> 00:44:40,600
It's first of all, the box has 
been fully redesigned so that 

727
00:44:40,600 --> 00:44:43,560
you can accommodate the 
expansion, so you don't have to 

728
00:44:43,600 --> 00:44:45,640
get around a ton of boxes and 
things like that. 

729
00:44:46,000 --> 00:44:48,440
It's really, really. 
So it's a smart design. 

730
00:44:48,520 --> 00:44:50,440
It does not involve a lot of 
plastic. 

731
00:44:50,440 --> 00:44:53,280
We've tried to get rid of as 
much plastic as we can. 

732
00:44:53,960 --> 00:44:55,760
It doesn't have shrink wrap, for
instance. 

733
00:44:55,760 --> 00:45:02,120
It as a whole, you know, 
sensibility because it's more 

734
00:45:02,120 --> 00:45:07,400
sustainable and it, you know, 
we, we have lovingly revisited 

735
00:45:07,400 --> 00:45:12,120
every single component to make 
sure that the supply chain 

736
00:45:12,120 --> 00:45:18,000
reflects that We also, the new 
edition has new or all new art. 

737
00:45:18,320 --> 00:45:23,480
It's the best art, you know, of 
course, art is subjective, very 

738
00:45:23,480 --> 00:45:25,400
subjective. 
So it's a different type of art.

739
00:45:25,720 --> 00:45:28,600
I would say it's the best art 
for the moment that that we've 

740
00:45:28,840 --> 00:45:32,360
ever had. 
Extremely vibrant art. 

741
00:45:32,400 --> 00:45:36,480
It's very beautiful art. 
It's also much more gamified art

742
00:45:36,880 --> 00:45:38,600
there. 
There's a lot of storytelling in

743
00:45:38,600 --> 00:45:42,880
the art itself. 
It feels more like Katan the the

744
00:45:42,880 --> 00:45:46,160
game and the, you know, the hex.
There's a hex theme in there. 

745
00:45:46,160 --> 00:45:52,120
There's the moving of of 
different resource, you know, 

746
00:45:52,160 --> 00:45:56,760
areas, different terrains in 
the, in the storytelling there. 

747
00:45:56,760 --> 00:46:01,480
So that's really super fun. 
There's the the homage to Klaus,

748
00:46:01,480 --> 00:46:05,600
the Easter Easter egg. 
This Klaus is central to the the

749
00:46:05,600 --> 00:46:10,320
picture on the Catan box now, 
and that homage is extremely 

750
00:46:10,320 --> 00:46:14,000
important to us. 
The pieces are, you know, there 

751
00:46:14,960 --> 00:46:20,440
are wooden pieces are updated in
every way where we can't, where 

752
00:46:20,440 --> 00:46:24,240
we felt they need an evolution 
in the expansions there there 

753
00:46:24,240 --> 00:46:28,640
are a lot of really beautiful 
new wooden pieces. 

754
00:46:28,920 --> 00:46:32,480
And then they even in the core 
game, we beefed up the roads. 

755
00:46:32,560 --> 00:46:35,560
They're they're a little bit 
bigger so that you can pick them

756
00:46:35,560 --> 00:46:39,560
up, play with them, manipulate 
them better so the game looks 

757
00:46:39,560 --> 00:46:42,960
better, it feels better. 
It's got a much higher level of 

758
00:46:42,960 --> 00:46:47,560
utility, but most importantly, 
the rules are fully evolved. 

759
00:46:47,560 --> 00:46:52,360
We thought after all these years
that we had sort of perfected 

760
00:46:52,360 --> 00:46:54,880
the rules only to discover, no, 
we had not. 

761
00:46:56,080 --> 00:46:59,960
And so our, our team, our design
team, you'd mentioned Ron, 

762
00:46:59,960 --> 00:47:03,320
Megan, who's our CEO LED the 
design team. 

763
00:47:03,360 --> 00:47:07,200
The rest of our creative team, 
certainly you know, the Katanji 

764
00:47:07,200 --> 00:47:11,320
Major guys, Benny Toiberg, Gito 
Toiberg, Arnben and that team, 

765
00:47:11,760 --> 00:47:16,000
we all revisited the rules. 
And our internal team, the 

766
00:47:16,000 --> 00:47:21,520
actual folks, editorial team, 
Morgan Dontaville on the from 

767
00:47:21,520 --> 00:47:24,120
the creative, from the arts 
side, from the visualization 

768
00:47:24,120 --> 00:47:28,720
side as Sperry, who actually did
the grunt work of kind of laying

769
00:47:28,720 --> 00:47:33,400
out all this game. 
And Ann Reynolds, who sort of 

770
00:47:33,400 --> 00:47:37,920
led the charge on rewriting 
rules, re editing things, though

771
00:47:38,040 --> 00:47:43,400
they they did a an amazing job 
of deconstructing the whole rule

772
00:47:43,600 --> 00:47:47,360
set and revisiting how you 
present rules, how you 

773
00:47:47,360 --> 00:47:49,600
communicate rules. 
And we ended up with a much 

774
00:47:49,600 --> 00:47:53,320
shorter, much better set of 
rules allows you to get into the

775
00:47:53,320 --> 00:47:57,040
game much faster. 
Kind of reinvented our rules, 

776
00:47:57,040 --> 00:47:59,240
even though the mechanics 
haven't fundamentally changed. 

777
00:47:59,240 --> 00:48:02,800
They've, you know, clarified 
something, but such as a way 

778
00:48:02,800 --> 00:48:05,920
better rule set and if you want 
to share the game with friends 

779
00:48:05,920 --> 00:48:10,160
and family, it's just a lot 
easier to play Katan that way. 

780
00:48:10,400 --> 00:48:13,400
So it's just a it's a it's a 
better thing. 

781
00:48:13,400 --> 00:48:17,840
Plus on top of it, I guess I'm 
going to look for those who are 

782
00:48:17,840 --> 00:48:19,600
lifting. 
I won't see it, but for those 

783
00:48:19,640 --> 00:48:23,920
who are viewing it, you know, 
you can see now that everything 

784
00:48:23,920 --> 00:48:26,240
fits together covered in a 
modular way. 

785
00:48:26,600 --> 00:48:31,040
The the expansions are set up to
be half of the the box. 

786
00:48:31,040 --> 00:48:35,600
I mean, the 556 extensions are 
set up to be half the the boxes 

787
00:48:35,960 --> 00:48:41,360
that relate to the core game is 
a little deeper and thicker, a 

788
00:48:41,960 --> 00:48:45,680
little deeper box, I should say,
than the expansion boxes so that

789
00:48:45,680 --> 00:48:49,080
you can right away see that, 
okay, that game is at the core 

790
00:48:49,080 --> 00:48:51,800
of it all. 
So physically it's a, it's a, 

791
00:48:51,960 --> 00:48:56,920
it's a more beautiful and and 
usable and storable set. 

792
00:48:57,040 --> 00:48:59,040
We did. 
This is a long digression from 

793
00:48:59,040 --> 00:49:01,920
what's in the future. 
But right now that's what's 

794
00:49:01,920 --> 00:49:04,120
that's, that's the most 
immediate future, right? 

795
00:49:04,120 --> 00:49:07,000
That's the fierce right. 
You know, the urgent, urgent 

796
00:49:07,000 --> 00:49:09,680
now. 
Yeah, from here we're going to 

797
00:49:09,680 --> 00:49:11,960
keep, you know, this, this is 
going to roll out. 

798
00:49:12,240 --> 00:49:15,520
Then we're going to begin 
evolving all of the other 

799
00:49:15,520 --> 00:49:18,960
products that are in the current
portfolio to like the new 

800
00:49:18,960 --> 00:49:20,920
branding. 
You know the new, we have a new 

801
00:49:20,920 --> 00:49:24,200
brand, we have the new iPod, 
which has been introduced here 

802
00:49:24,200 --> 00:49:28,240
with this new edition. 
It is a fabulous graphic, you 

803
00:49:28,240 --> 00:49:30,920
know, expression, a hex 
expression of what? 

804
00:49:31,000 --> 00:49:33,720
Of Qatar. 
You can now see it on my shirt 

805
00:49:33,720 --> 00:49:35,960
here. 
So that's cool. 

806
00:49:35,960 --> 00:49:38,800
And so we'll do that with with 
those game games that are still 

807
00:49:38,800 --> 00:49:43,720
in the active portfolio. 
But we're going to be retiring 

808
00:49:43,720 --> 00:49:46,440
some things, a few of the titles
and we're going to be 

809
00:49:46,440 --> 00:49:50,080
introducing a whole new set of 
gateway products. 

810
00:49:50,480 --> 00:49:55,400
Some will be revisions of older 
gateway games like Ketan Junior,

811
00:49:55,680 --> 00:49:58,960
but there will be a whole host 
of other newer, newer designs, 

812
00:49:58,960 --> 00:50:04,120
particularly in the in say card 
game or whatever sense new card 

813
00:50:04,120 --> 00:50:08,080
games that will allow people to 
get into Katan in different 

814
00:50:08,080 --> 00:50:10,880
ways. 
As you know, to find a gateway 

815
00:50:10,880 --> 00:50:13,560
into the brand different ways 
and also just experience the 

816
00:50:13,560 --> 00:50:16,000
game in different environments. 
You know, they'll be more 

817
00:50:16,000 --> 00:50:19,920
portable or more, you know, more
durable if you happen to be in a

818
00:50:19,960 --> 00:50:22,360
bar or something. 
Not that you would ever drank 

819
00:50:22,360 --> 00:50:25,520
and play this game. 
Oh no, we would never. 

820
00:50:25,920 --> 00:50:29,360
So anyway, that's that's that's 
the immediate future. 

821
00:50:29,360 --> 00:50:32,760
But OK, like I said, we're just 
getting started. 

822
00:50:32,760 --> 00:50:35,760
We're you know, we're not that 
far down the trail. 

823
00:50:35,920 --> 00:50:40,520
We got a long SO. 
Here's here's the here's the $50

824
00:50:40,520 --> 00:50:44,320
million question. 
It's been 30 years. 

825
00:50:44,680 --> 00:50:47,040
Yeah. 
That is a lot of content. 

826
00:50:47,600 --> 00:50:52,840
It's a lot of content, yeah. 
What is, if anything, what is 

827
00:50:52,840 --> 00:50:54,600
your favorite? 
Like, what is your favorite? 

828
00:50:54,800 --> 00:50:57,600
Whether it's a component, 
whether it's an expansion, 

829
00:50:57,760 --> 00:51:00,440
whether it's an element of an 
expansion. 

830
00:51:00,760 --> 00:51:01,560
Oh, good. 
What's your? 

831
00:51:01,760 --> 00:51:04,760
Yeah, yeah. 
Well, it's, you know, that's 

832
00:51:04,760 --> 00:51:08,280
like asking me my favorite food 
or favorite music, and it varies

833
00:51:08,280 --> 00:51:10,960
from day-to-day. 
It real. 

834
00:51:10,960 --> 00:51:12,920
I mean, I, you know, don't mean 
to be evasive, but you know, 

835
00:51:12,960 --> 00:51:14,880
the, the sure. 
It's true, though. 

836
00:51:15,160 --> 00:51:18,280
I mean, I love playing Catan, 
just in his purest form. 

837
00:51:18,640 --> 00:51:25,920
But I, you know, I, I also enjoy
diving deeper in different 

838
00:51:26,000 --> 00:51:28,880
directions depending on the 
group of people I'm with, right?

839
00:51:28,880 --> 00:51:33,280
If I wanted to dive deeper, you 
know, I might go and, and stay 

840
00:51:33,280 --> 00:51:35,320
in a sort of compact, portable 
environment. 

841
00:51:35,320 --> 00:51:39,640
I love cities and nights. 
It's a fantastic sort of 

842
00:51:39,640 --> 00:51:41,640
expansion into cultural 
development. 

843
00:51:41,680 --> 00:51:45,280
I liked a lot of the thematic 
games that we just talked about.

844
00:51:45,280 --> 00:51:48,640
The standalone thematic games. 
I I love I certainly love doing 

845
00:51:48,640 --> 00:51:52,120
of humankind and and certainly 
love to explore space with 

846
00:51:53,000 --> 00:51:55,920
Starfare is a lot of really 
interesting new mechanics in 

847
00:51:55,920 --> 00:51:58,160
those games. 
They're particularly fun. 

848
00:51:58,160 --> 00:52:02,440
They're very fluid and and 
that's that's fine. 

849
00:52:02,440 --> 00:52:06,000
I love being able to roam around
and a little bit more sometimes.

850
00:52:06,000 --> 00:52:11,160
Settlers of America in that 
regard is my absolute favorites 

851
00:52:11,160 --> 00:52:15,560
because I love, well love 
building train tracks and and 

852
00:52:15,840 --> 00:52:17,920
connecting dots, you know, that 
way. 

853
00:52:18,040 --> 00:52:21,480
I think that's the the same 
impetus it makes ticket to ride,

854
00:52:21,480 --> 00:52:23,360
for instance. 
So enjoy your experience. 

855
00:52:23,360 --> 00:52:27,280
But for Catan, it's always been 
about, you know, building, 

856
00:52:27,800 --> 00:52:29,840
building connection points, 
right. 

857
00:52:30,200 --> 00:52:33,200
And so the southern of America 
is particularly dynamic in that 

858
00:52:33,200 --> 00:52:35,880
regard. 
It's it's crazy fun and wild as 

859
00:52:35,880 --> 00:52:38,600
it accelerates through through 
the game. 

860
00:52:38,600 --> 00:52:44,840
So but I like that game a lot. 
I you know, I'm an and guy, None

861
00:52:44,840 --> 00:52:46,520
or guy. 
Though, sure. 

862
00:52:46,800 --> 00:52:48,720
Yeah. 
Sure, I get that. 

863
00:52:48,840 --> 00:52:50,800
I get that. 
Is there any? 

864
00:52:51,160 --> 00:52:53,640
Well, I mean the answer is 
probably yes, but is there any 

865
00:52:53,640 --> 00:52:58,120
possibility in the future of 
could we see a legacy game? 

866
00:52:58,520 --> 00:53:02,480
I will say yes. 
Right. 

867
00:53:02,520 --> 00:53:05,240
Yeah. 
I think that's always a 

868
00:53:05,240 --> 00:53:08,880
possibility. 
It's it's a matter of when and 

869
00:53:08,880 --> 00:53:10,240
how. 
Sure. 

870
00:53:10,240 --> 00:53:12,600
I think I started to share with 
you when we met at Gen. 

871
00:53:12,600 --> 00:53:16,120
Con, my absolute favorite 
element in all of settlers was 

872
00:53:16,120 --> 00:53:22,880
from Dasbuch, which is it's the 
flood tokens, so. 

873
00:53:23,320 --> 00:53:24,920
Is. 
What the the flood or dot? 

874
00:53:24,920 --> 00:53:26,520
What was it? 
Is it Das Flute the. 

875
00:53:26,640 --> 00:53:28,920
Flood but. 
Yeah, Das Flute, right? 

876
00:53:28,920 --> 00:53:31,000
Is that? 
Yeah, for those of you who don't

877
00:53:31,000 --> 00:53:35,680
know, because this is old. 
So whenever a hex is bordering 

878
00:53:35,920 --> 00:53:39,160
AC zone and it's number rolls, 
you put a flood token on it. 

879
00:53:39,240 --> 00:53:44,160
And when it gets 5 or 6 flood 
tokens, you replace it with 

880
00:53:44,160 --> 00:53:46,520
water to indicate that there's a
flood. 

881
00:53:47,200 --> 00:53:50,080
But you could build levees to 
protect it, which I totally 

882
00:53:50,080 --> 00:53:53,120
identify with having grown up in
Louisiana. 

883
00:53:53,280 --> 00:53:56,880
Yeah, on this, you know, so it 
was, it was crazy when you said 

884
00:53:56,880 --> 00:53:58,400
they got mad they went to New 
Orleans. 

885
00:53:58,400 --> 00:53:59,720
They were married in New 
Orleans. 

886
00:53:59,760 --> 00:54:02,920
Yeah, man, that's like, that's 
like my backyard right there. 

887
00:54:02,920 --> 00:54:05,200
They were. 
They were married at the 

888
00:54:05,200 --> 00:54:07,600
Beauregard mansion in French 
court. 

889
00:54:08,280 --> 00:54:11,080
Oh yeah, I know it well. 
I know it well. 

890
00:54:11,320 --> 00:54:14,960
Pretty core New Orleans there. 
Yep, absolutely. 

891
00:54:15,520 --> 00:54:18,080
Well, I think you're close to 
achieving your your goal and 

892
00:54:18,080 --> 00:54:22,560
your vision. 
Well, we're certainly we're even

893
00:54:22,560 --> 00:54:24,920
if we're just getting started, 
we're well on down the road. 

894
00:54:25,000 --> 00:54:27,120
Let's predict, yeah. 
Absolutely. 

895
00:54:27,200 --> 00:54:31,680
I so I think the, I think the 
the demarcation line as it were,

896
00:54:31,680 --> 00:54:35,320
is within the hobby. 
Everyone's first game is Katan 

897
00:54:35,520 --> 00:54:38,840
and it's synonymous. 
I think when you get out of the 

898
00:54:38,840 --> 00:54:42,600
hobby, it's still Monopoly and. 
Well, you know, it's interesting

899
00:54:42,600 --> 00:54:45,760
that the hobby has grown to be 
part of the culture more and 

900
00:54:45,760 --> 00:54:49,800
more and, and, and I have to 
say, a lot of young people 

901
00:54:49,960 --> 00:54:54,320
joyfully coming into the hobby. 
A lot of people come into the 

902
00:54:54,320 --> 00:54:57,080
hobby every day. 
As it grows globally more and 

903
00:54:57,080 --> 00:54:59,320
more though, there are a lot of 
people that come into the hobby 

904
00:54:59,320 --> 00:55:03,160
and look at Katan as a 30 year 
old brand and they say wow, you 

905
00:55:03,160 --> 00:55:07,720
know, that must be, you know, 
dated or archaic or whatever. 

906
00:55:07,720 --> 00:55:11,480
Like Monopoly, because Monopoly 
is frankly A dated design, 

907
00:55:11,480 --> 00:55:13,040
terribly dated. 
Very much. 

908
00:55:13,080 --> 00:55:16,400
People get knocked out of the 
game and you know, it's a 0 sum 

909
00:55:16,400 --> 00:55:17,720
experience and all that other 
stuff. 

910
00:55:18,280 --> 00:55:23,160
Katan is not like that. 
Katan actually is to, at this 

911
00:55:23,160 --> 00:55:30,480
very moment as great a game, as 
preeminent a design as it was 

912
00:55:30,480 --> 00:55:34,160
when Klaus first, you know, gave
it to us in 1995. 

913
00:55:34,600 --> 00:55:41,240
He it is a game that remains 
timeless, remains, you know, you

914
00:55:41,240 --> 00:55:46,680
know, as good as any game you 
know, there is even now. 

915
00:55:47,240 --> 00:55:50,880
So it's it's sad but true that a
lot of folks come into the in 

916
00:55:51,240 --> 00:55:54,640
the gaming community, in the 
hobby and ignore it when in 

917
00:55:54,640 --> 00:55:57,600
fact, you know, they if they 
when they do play it, they they 

918
00:55:57,600 --> 00:56:00,520
do say, Oh my gosh, you know, 
this old game is great. 

919
00:56:00,520 --> 00:56:02,960
It's right. 
It's like discovering a 

920
00:56:02,960 --> 00:56:08,440
brilliant old album or great old
recipe for crab of, you know, 

921
00:56:08,440 --> 00:56:10,560
crawfish Etouffee. 
Yes. 

922
00:56:11,000 --> 00:56:12,960
It's it's timeless, right? 
It is. 

923
00:56:12,960 --> 00:56:16,600
Oh my God, you know, this is 
fantastic, even though it's a 

924
00:56:16,600 --> 00:56:19,200
little bit older in terms of 
years, right? 

925
00:56:19,280 --> 00:56:22,120
And those, and, and that's kind 
of good because, you know, you 

926
00:56:22,120 --> 00:56:26,560
think my, my, my grandmother, my
God, my grandfather, they, they 

927
00:56:26,600 --> 00:56:29,200
could be, it's still pretty cool
sometimes. 

928
00:56:29,480 --> 00:56:31,120
Exactly. 
They've got a lot of good 

929
00:56:31,120 --> 00:56:36,240
stories to tell and they may not
run quite as fast and, you know,

930
00:56:36,240 --> 00:56:38,400
but they, they're still as much 
fun. 

931
00:56:38,760 --> 00:56:43,320
So the, the, the fact of the 
matter is it that, you know, the

932
00:56:43,560 --> 00:56:51,760
one of our big missions also in,
in exploring communities and, 

933
00:56:51,760 --> 00:56:56,640
and connecting people with Katan
is, is connecting people within 

934
00:56:56,840 --> 00:57:01,360
the game community who have not 
yet paid attention to it because

935
00:57:01,360 --> 00:57:04,720
of its age. 
So sure, anyway, it's, it's a 

936
00:57:04,720 --> 00:57:07,080
part of just cultural 
development. 

937
00:57:07,080 --> 00:57:09,720
It's just normal. 
And we're excited about the fact

938
00:57:09,720 --> 00:57:13,720
that there are so many people 
that we might bring new joy to. 

939
00:57:13,760 --> 00:57:19,320
I was prepared to before we met.
I was prepared to ask you why 

940
00:57:19,320 --> 00:57:22,320
you think it on is so 
sustainable. 

941
00:57:22,320 --> 00:57:24,360
And like you know. 
As a core game. 

942
00:57:24,360 --> 00:57:26,280
But I really feel like anyone 
who's listened to this 

943
00:57:26,280 --> 00:57:28,840
conversation, they get it, you 
know? 

944
00:57:29,240 --> 00:57:31,080
Well, I hope so. 
I hope so. 

945
00:57:31,400 --> 00:57:33,240
I. 
So I didn't have to ask because 

946
00:57:33,240 --> 00:57:35,600
I felt like you answered it and 
I was like, no, I. 

947
00:57:35,680 --> 00:57:38,520
Do have AI do have a thought 
about that because you know, we 

948
00:57:38,720 --> 00:57:44,040
some years ago we were asked we 
we ended up a bunch of us 

949
00:57:45,440 --> 00:57:49,720
working to Co design the the 
game design merit badge for 

950
00:57:49,760 --> 00:57:53,760
scouting. 
And that was a joyful project 

951
00:57:53,760 --> 00:57:59,880
because I got to connect, you 
know, a lot of my my favorite 

952
00:57:59,880 --> 00:58:05,280
things in life, Katan and and 
scouting one at one shot and 

953
00:58:05,280 --> 00:58:09,280
also introduce a lot of young 
people to to games and and to 

954
00:58:09,280 --> 00:58:13,480
what makes games special. 
So Katan actually ended up being

955
00:58:13,760 --> 00:58:17,280
central to that story because 
Katan does embody what we like 

956
00:58:17,280 --> 00:58:22,840
to think are all of the top 11 
features in a in a great game of

957
00:58:22,840 --> 00:58:25,680
the first two instantly are fun.
That's why it's not just 10. 

958
00:58:26,360 --> 00:58:29,040
And of course, you know it dials
up to 11. 

959
00:58:29,640 --> 00:58:31,120
It does. 
Yeah, always. 

960
00:58:31,600 --> 00:58:34,440
So we Yeah. 
But and it's hard, you know, 

961
00:58:34,440 --> 00:58:37,280
it's, it's, it's, you know, 
it's, it's time. 

962
00:58:37,560 --> 00:58:40,600
It's, it's temporarily short. 
It's, you know, it's not a 

963
00:58:40,640 --> 00:58:42,440
particularly long game. 
It's very excessive. 

964
00:58:42,520 --> 00:58:48,400
It's very time efficient. 
It's it's very social, extremely

965
00:58:48,400 --> 00:58:52,120
social that allows you to 
interact with the other players.

966
00:58:52,400 --> 00:58:55,040
It's highly interactive, which 
means it's highly you can 

967
00:58:55,080 --> 00:58:57,680
interact with the components of 
the game, with the game system, 

968
00:58:57,680 --> 00:59:00,520
right ways, right. 
And that's really, really good. 

969
00:59:00,760 --> 00:59:06,520
It has immense replay value, 
most of all that. 

970
00:59:06,720 --> 00:59:09,360
And that's because there are 
many ways to victory, many paths

971
00:59:09,360 --> 00:59:11,880
to victory. 
Every board is different. 

972
00:59:11,880 --> 00:59:14,920
Every time you sit down and 
interact with Cortana, it's a 

973
00:59:14,920 --> 00:59:18,560
different island with different 
terrain and different places 

974
00:59:18,840 --> 00:59:22,560
with different probabilities of 
production and all that stuff. 

975
00:59:22,840 --> 00:59:28,320
So it is a fresh experience. 
It's a surprising experience 

976
00:59:28,320 --> 00:59:32,880
when you sit down and therefore 
it, you know, it is more than 

977
00:59:32,880 --> 00:59:37,000
any other game I've ever met, 
you know, a, a game I want to 

978
00:59:37,000 --> 00:59:39,760
play and play again. 
So it's, it's got incredible 

979
00:59:39,760 --> 00:59:41,720
replay back. 
You know, it's certainly 

980
00:59:41,720 --> 00:59:44,680
affordable. 
You know, these other things. 

981
00:59:44,680 --> 00:59:47,720
It has an interesting bit of 
serendipity. 

982
00:59:47,800 --> 00:59:52,080
It's not deterministic right? 
The the best best strategist or 

983
00:59:52,080 --> 00:59:54,760
the best mathematician doesn't 
always win much. 

984
00:59:54,760 --> 00:59:58,440
Experienced gamer doesn't always
win because they're a dice and 

985
00:59:58,440 --> 01:00:01,360
that adds a certain bit of 
serendipity to the game. 

986
01:00:01,440 --> 01:00:05,160
So now that's cool. 
It is not a 0 sum game 

987
01:00:05,160 --> 01:00:08,440
experience. 
Everyone has shares joy through 

988
01:00:08,440 --> 01:00:10,560
the whole game. 
You're in the game all the way 

989
01:00:10,560 --> 01:00:13,040
to the end and you may not win, 
but. 

990
01:00:13,560 --> 01:00:17,080
You have fun, you build 
something together, right? 

991
01:00:17,240 --> 01:00:19,920
You're always, you're always are
all building something. 

992
01:00:20,080 --> 01:00:22,680
You're always making something, 
always accomplishing something. 

993
01:00:22,760 --> 01:00:26,560
So it has all of those things. 
And, and there are many more 

994
01:00:26,720 --> 01:00:29,000
little victories and little 
defeats in Qatan. 

995
01:00:29,000 --> 01:00:32,240
So in a sense it's a positive 
game. 

996
01:00:32,640 --> 01:00:37,520
So yeah, that that tells you 
it's got special sauce whether 

997
01:00:37,520 --> 01:00:39,800
you knew it or not. 
That's right. 

998
01:00:40,040 --> 01:00:43,080
That's right. 
So, well, Pete, again, thank you

999
01:00:43,080 --> 01:00:45,760
so much guys. 
If you have never experienced 

1000
01:00:45,760 --> 01:00:49,040
the world of Catan, there's a 
6th edition coming out soon in 

1001
01:00:49,040 --> 01:00:51,560
English that you should be on 
the lookout for. 

1002
01:00:51,560 --> 01:00:54,560
If not, and you still have a 
copy as I'm thinking about it 

1003
01:00:54,560 --> 01:00:57,960
right now, we should that should
hit the table this weekend and 

1004
01:00:58,320 --> 01:01:01,600
revisit this beautiful world 
that has brought us all together

1005
01:01:01,600 --> 01:01:05,600
and not only nurtured but kind 
of sparked our community. 

1006
01:01:05,640 --> 01:01:08,400
So thank you again, Pete. 
Fair enough. 

1007
01:01:08,600 --> 01:01:10,800
Thank you guys. 
Make sure to hit the like and 

1008
01:01:10,800 --> 01:01:13,240
subscribe. 
Make sure to hit that like and 

1009
01:01:13,240 --> 01:01:16,240
subscribe button guys. 
And remember, be kind to each 

1010
01:01:16,240 --> 01:01:17,800
other and play more games.
