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Welcome to Meeple to Meeple, 
uniting players around the 

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world. 
A 30 minute exploration of TJ 

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and Gareth's four-game 
experiences from across both 

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sides of the Atlantic. 
Each episode they share their 

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thoughts and opinions on the 
world of four games, including 

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their favorite themes, games, 
hot topics, and much, much more.

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Hello and welcome to Get into 
Games on Air, a podcast about 

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board games and the people who 
play them. 

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And welcome to meeple to meeple.
As always, I remain PJ. 

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This is episode one O 7. 
Hold on. 

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Whoa. 
Whoa, whoa, whoa, whoa, whoa, 

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whoa, whoa, whoa, whoa, whoa, 
whoa, whoa, whoa, whoa, whoa, 

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whoa. 
This is hello. 

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This is Game to Games on air. 
This is episode 40. 

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This is an episode. 
What? 

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Sorry. 
No. 

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No, this is Meeple to Meeple 
episode one O 7, a podcast duo 

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I'm. 
Sorry, sorry. 

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This is this is again to Games 
on Air. 

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It's a podcast duet I think 
you'll find. 

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No no, this is Maple to Maple 
episode one O 7, a podcast dual.

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No, this is this is episode 40, 
a podcast dos I can't think of 

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any more Dual dual name dual 
dual dual. 

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Dual dual duet. 
It's episode 40 anyway. 

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It's episode 107. 44. 
You guys stop arguing. 

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OK. 
Oh, you're here too. 

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Hi, we're all. 
Here. 

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Hello, as as you can hear those 
dulcet tones of episode 107. 

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All right, is the wonderful PJ 
from meeple to meeple. 

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If you're listening to this on 
the get into games feed, of 

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course. 
And joining us, as always, is 

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Rebecca. 
Hi. 

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Hey, Becky. 
Yes. 

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OK, just so we can. 
Put it yes, we. 

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Are we can put it? 
No, we're not. 

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Yes, we. 
Are I am not going to argue with

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you. 
Right. 

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I will rise above the bait. 
We can end this. 

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No, you will not do. 
You want to play a game, let's 

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play a game. 
Yes, let's play a game. 

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OK, you have to try and guess 
the game from the true words. 

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It's ever told you right? 
So the clues. 

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The clues will get more less 
abstract, so you'll be able to 

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work out the game as you get 
more clues. 

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Interesting. 
OK. 

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So it's it's evolution. 
No, the first word is grid. 

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Grid Cities. 
No. 

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Hues and cues. 
No second word. 

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That's a good guess. 
Yellow. 

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Yellow grid. 
Yellow grid. 

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Yellow grid sounds like trauma 
here. 

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Yellow grid, yellow grid, yellow
grid. 

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OK, I think the arguing is over.
Craig. 

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What's a yellow grid? 
Yellow. 

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Grid, just play a game that 
comes to your mind. 

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With a yellow grid in it, yeah. 
With a yellow grid. 

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Grid. 
Oh. 

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A yellow grid. 
Maharani Maharani. 

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No, yeah, I didn't. 
Say no, Ronnie, are you 

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guessing? 
Yeah, I'm guessing. 

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I'm guessing it's a grid of 
squares from Marshall. 

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No next, but that's a good 
guess. 

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Dice. 
Dice. 

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Well, of course it's dice. 
It's a yellow grid of squares, 

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so yeah. 
Dice you're. 

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Going to do this with a. 
Grid. 

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Of grid of dice. 
A yellow grid of dice. 

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Yellow grid of dice. 
OK, is it a grid of yellow dice 

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or is it a yellow grid of dice 
is? 

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It dice throne dice. 
Yellow grid? 

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No, it's like grid yellow dice. 
Grid yellow. 

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Dice grid yellow. 
What did you say, Dice? 

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Dice Miner Dice miner is. 
What dice Miner No. 

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On Earth. 
No, I know. 

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Next word is people. 
Oh, that's easy. 

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Meatball to Meatballs episode 
107. 

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Have you got a game up? 
That's cool. 

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Might be getting to games as 
episode 14, I don't know. 

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Oh. 
Grid, grid yellow, yellow dice. 

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Dice people. 
Great yellow dice people. 

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Great yellow dice, people. 
Man. 

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She don't make it easy, does 
she? 

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Are you staring at your game 
collection? 

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Because that's what I'm doing. 
Yeah, grid yellow. 

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I have to on on people before. 
It came here. 

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Wow grid. 
Yellow. 

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You want the last word. 
No, you're not. 

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How about? 
How about how? 

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About salt and sea. 
No. 

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How about the game of grid 
Yellow dice people? 

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Kubitos. 
No last word. 

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I bet you're going to get it 
now, Murder. 

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Murder Cluedo. 
Yes. 

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Oh. 
I'm sorry. 

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I'm sorry, that's clue. 
Oh, I'm sorry, it's actually 

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episode 40. 
We had some feedback on the game

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and Oh yes, one of my friends 
said it was too hard because 

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they were intro gamers who 
hadn't played many games. 

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So they liked the game, but they
didn't know what the games were 

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because they hadn't experienced 
those games. 

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So I thought I'd try out one 
that most people had. 

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Yes. 
And yes, and if you are 

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listening to the podcast and you
think we choose games that are 

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too up to date and too modern, 
do better Ian, do better so. 

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Wow. 
So I have AI have AI have a 

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question Yellow grid yellow so 
the. 

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Board yellow. 
The board with the spread with 

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yellow. 
So the problem here in the US is

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we like to update everything 
every few years and I don't 

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think it's yellow is. 
Is it grey now? 

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Well, the picture. 
I, I think it's like a mar. 

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I think it's, I think it's meant
to be marble and so it's kind of

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a grey. 
The original, the classic, the 

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OG, the oregano. 
The oregano was definitely 

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yellow. 
Anyway. 

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No. 
What? 

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What? 
We're going to talk. 

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About So this show of the 
podcast, which is sponsored by 

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Shirts and Merch. 
Shirts and Merch is a fantastic 

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board game apparel company that 
ships worldwide to the world, 

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not just in Old Blighty. 
They're based in Old Blighty, 

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but they ship all over the 
world. 

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Most in America. 
Even the United States of 

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America, and they do. 
Blood on the clock Tower, they 

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do. 
Obsession they do. 

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Snowdonia. 
They do Nemesis, they do all of 

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your favourites in T-shirt form 
and they are the most 

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comfortable long lasting 
T-shirts you will ever likely to

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own and wear. 
So go to games night in style in

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a shirts and merch, merch, 
shirt, shirts and merch. 

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OK. 
Wow, it's. 

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Etsy. 
Lads. 

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What have you been playing, PJ? 
So yeah, in this episode we are 

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going to talk about, I'm going 
to talk over you because you 

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have not introed my podcast 
properly. 

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I thought she did a great job. 
Personally, I want Becky to 

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introduce all of our episodes 
from now on. 

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The problem is, I find that she 
just can't take turns. 

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Well, you know, we're not going 
to argue about that. 

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I can't. 
Argue. 

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You guys are mean. 
Becky cannot Becky cannot in 

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fact play turn take turns and so
to we're going to come back to 

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that. 
To answer your question in this 

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episode, one of seven of meeple 
to meeple I I I just returned 

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from St. 
Louis, MO, where I was a geek 

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way mini all weekend. 400 guests
only. 

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So it's a limited limited 
badges. 

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They have a games library and 
the Play and Win library. 

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But I noticed some people 
playing Heat Pedal to the Metal.

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And I think it was like a 
little, I think a group of 

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people, it wasn't sanctioned by 
Geek Way, but a group of people 

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organized a little tournament. 
And so they played all the 

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different race tracks, which I 
think there were four currently 

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with two more on the way. 
Right. 

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But what did we, what did we, 
what did we learn? 

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Craig, when you taught me how to
play Heat, we learned that when 

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you're trying to go around a 
corner, take a turn on the road 

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as it will, is that your Co 
host, lovely as she is, cannot 

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take turns. 
That's. 

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True or. 
Maybe you precious a lot a 

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little bit too. 
So, yeah. 

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And So what? 
What sort of games did you play 

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at Geek Way? 
Then how did did you have a good

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time? 
What was what was happening? 

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We did a mini. 
We had a fantastic time. 

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So why? 
Why mini? 

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There's a bigger geek way to the
West in May. 

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I think it's probably about 5 or
6000 attendees with a small 

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vendor Hall still has a Play and
win library, still has a games 

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library, a couple of events, 
some demos and things like that.

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But on a small scale, this is 
even smaller. 

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It's all one big conference room
and it's nothing but play games.

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And in the Game Play and Win 
library, you get to put your 

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name in. 
You check the game out. 

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When you check it back in, you 
can then do a review and it puts

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your name in the hat, in the hat
to be to win a copy of that game

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at the end of the weekend. 
We played 27 unique titles over 

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the course of three days. 
That's pretty good. 

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That's. 
Pretty good. 

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Yeah, a couple of highlights. 
We played. 

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We opened the weekend with 
charcuterie I saw. 

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That. 
Let me tell you what that game 

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is fun and and you got to think 
about like I have never racked 

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my brain over where do I put the
cheese and the crackers? 

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00:11:06,480 --> 00:11:08,680
And it's like, oh, there's 
square bread, which are 

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00:11:08,680 --> 00:11:13,320
crackers, and round bread, which
are also crackers. 

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00:11:14,920 --> 00:11:18,280
But I got to make sure I put 
this, the round bread next to 

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the aged cheese, and the square 
bread has to go next to the 

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00:11:22,280 --> 00:11:24,320
fruit. 
And then this group of fruit 

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over here, I need one of 
everything. 

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00:11:26,640 --> 00:11:33,120
I can't have any duplicates. 
Oh my God, just really so good. 

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00:11:34,840 --> 00:11:38,040
Like that picture perfect, but a
cheese board, a board of meat 

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00:11:38,040 --> 00:11:39,840
and cheese instead. 
Like you know how picture 

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00:11:39,840 --> 00:11:41,440
perfect? 
We have to place the people in 

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the right place for the 
photographs. 

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00:11:42,680 --> 00:11:45,000
Is it like that you have to 
place things on a board in the 

197
00:11:45,000 --> 00:11:51,760
right place? 
No, it's because, so what's 

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00:11:51,760 --> 00:11:54,280
interesting is these are, I 
mean, now the in the retail 

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00:11:54,280 --> 00:11:56,720
version, as we were talking 
about earlier, retail and 

200
00:11:56,720 --> 00:11:58,880
deluxe. 
In the retail version, it's all 

201
00:11:58,880 --> 00:12:01,680
cardboard. 
So you can lay them a little bit

202
00:12:01,680 --> 00:12:06,120
on top of each other. 
The key is that for each cheese 

203
00:12:06,120 --> 00:12:12,120
or bread, half of it has to be 
exposed to be considered as part

204
00:12:12,120 --> 00:12:13,960
of the group. 
So you don't want to stack them 

205
00:12:13,960 --> 00:12:17,560
up too neat, too neatly. 
You want to spread it out and 

206
00:12:17,560 --> 00:12:19,800
make it beautiful. 
And then you'll score the 

207
00:12:19,800 --> 00:12:22,760
different groups on your cheese 
board. 

208
00:12:24,080 --> 00:12:26,400
Yeah, it's worthy. 
It was a lot of fun that that 

209
00:12:26,400 --> 00:12:29,360
game was crazy fun. 
It was not prepared for how much

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00:12:29,360 --> 00:12:32,800
fun. 
And then and then we followed it

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00:12:32,800 --> 00:12:39,880
up with a heavy 4 hours of 
civilution, which is great. 

212
00:12:40,240 --> 00:12:43,560
That game was just Gareth played
it a couple times and owns a 

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00:12:43,560 --> 00:12:46,240
copy. 
And yeah, that was incredible. 

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00:12:46,560 --> 00:12:48,760
That was an incredible game. 
And we're like, we knew we were 

215
00:12:48,760 --> 00:12:50,880
like, oh God, I hope we win a 
copy of this game. 

216
00:12:51,760 --> 00:12:53,240
But we played a lot of cool 
stuff. 

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00:12:54,200 --> 00:12:58,600
Intarsia is probably the game 
and I shared it with y'all while

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00:12:58,600 --> 00:13:00,360
I was there. 
I don't know why people aren't 

219
00:13:00,360 --> 00:13:04,440
talking about this game. 
Beautiful wooden components. 

220
00:13:04,520 --> 00:13:08,680
The insert is amazing because 
you keep everything in the box 

221
00:13:08,680 --> 00:13:10,880
off to the side. 
You're laying. 

222
00:13:12,320 --> 00:13:13,720
I, I can't remember what you 
call it. 

223
00:13:13,720 --> 00:13:15,760
There's a there's a name for the
technique. 

224
00:13:16,080 --> 00:13:21,960
You're laying wooden panels on 
the floor of a cafe, right? 

225
00:13:22,200 --> 00:13:24,920
And so you have like the frames 
and then you have the inner 

226
00:13:24,920 --> 00:13:28,360
frames and then you have the 
even smaller inner frame, and 

227
00:13:28,360 --> 00:13:31,760
then you have these little 
wooden tables that fit in the 

228
00:13:31,760 --> 00:13:36,360
middle and you score points 
based on how many of these you 

229
00:13:36,360 --> 00:13:38,600
end up filling in at the end of 
the game. 

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00:13:38,840 --> 00:13:43,080
There's some other points, 
strategic scoring points as you 

231
00:13:43,080 --> 00:13:47,040
go, but you're essentially 
building the floor of a cafe in 

232
00:13:47,520 --> 00:13:52,280
It's a cafe to Paris. 
I think this is 18th or 19th 

233
00:13:52,280 --> 00:13:54,080
century. 
Beautiful game. 

234
00:13:54,080 --> 00:13:56,000
And I'm like, why is anyone 
talking about this? 

235
00:13:56,200 --> 00:13:58,960
We played it multiple times. 
We really wanted to win a copy 

236
00:13:58,960 --> 00:14:01,720
of that, but we didn't. 
So that's unfortunate. 

237
00:14:02,240 --> 00:14:07,560
We played men Neffer guys. 
Best game of the weekend, best 

238
00:14:07,560 --> 00:14:09,800
game of the weekend. 
We're going to talk about that 

239
00:14:09,800 --> 00:14:13,240
more in the second segment of 
this episode for sure. 

240
00:14:14,720 --> 00:14:17,280
Let's see, what else do we play?
We played a lot of games, 

241
00:14:17,280 --> 00:14:23,000
though. 
We did learn that far away, not 

242
00:14:23,040 --> 00:14:27,440
the not the good far away by 
cherry picked games in outer 

243
00:14:27,440 --> 00:14:31,240
space, but that I'm going to 
make some people mad here. 

244
00:14:31,240 --> 00:14:40,080
That stupid card game that was a
waste of 45 minutes of my time 

245
00:14:40,080 --> 00:14:43,600
and I just can't get back. 
Yeah, I agree with. 

246
00:14:44,040 --> 00:14:44,440
You. 
I don't. 

247
00:14:45,320 --> 00:14:50,960
I don't see what fuss is about. 
I, I, I just my head, can't I? 

248
00:14:51,000 --> 00:14:53,920
I get what it's asking you to 
do. 

249
00:14:53,920 --> 00:14:56,320
You go on a walk, you collect 
the things, you bring them back 

250
00:14:56,320 --> 00:14:57,560
for the people who want the 
things. 

251
00:14:57,960 --> 00:14:59,240
Craig's explained all that to 
me. 

252
00:14:59,240 --> 00:15:02,960
I just can't be bothered to 
think through the process 

253
00:15:03,160 --> 00:15:05,200
backwards. 
Just give me another. 

254
00:15:05,200 --> 00:15:07,360
It's just. 
Yeah, it's, it's just not 

255
00:15:07,600 --> 00:15:09,480
interesting. 
But I know a lot of people love 

256
00:15:09,480 --> 00:15:11,840
it. 
Everyone know, I know they do. 

257
00:15:12,960 --> 00:15:16,440
I mean, the best way to for me 
to explain far away is, OK, I'm 

258
00:15:16,440 --> 00:15:20,440
going to lay down a certain 
number of cards. 

259
00:15:20,520 --> 00:15:22,760
Was it 9 or 12? 
I don't remember the exact 

260
00:15:22,760 --> 00:15:26,400
number from left to right. 
And then I'm going to score them

261
00:15:26,440 --> 00:15:28,560
from right to left. 
Fun. 

262
00:15:29,000 --> 00:15:30,360
Great. 
Yeah. 

263
00:15:32,080 --> 00:15:33,600
Was there a theme? 
Oh, and I'm not. 

264
00:15:33,760 --> 00:15:35,080
The art didn't do anything for 
me. 

265
00:15:35,080 --> 00:15:37,360
Now I know people are people 
like the art. 

266
00:15:37,560 --> 00:15:40,400
It's not for me. 
And that part that you can't do 

267
00:15:40,400 --> 00:15:42,800
anything about. 
But I was like, you could strip 

268
00:15:42,800 --> 00:15:47,320
away the theme and just be like,
do I have enough of these icons,

269
00:15:47,320 --> 00:15:51,160
these maps, these, these little 
scarabs or whatever they are? 

270
00:15:51,200 --> 00:15:53,440
And it's like, OK, yeah, great. 
That's the thing, isn't it? 

271
00:15:53,480 --> 00:15:56,280
I mean, as we're going to talk 
about later on about theme and 

272
00:15:56,280 --> 00:15:59,600
and learning games, teaching 
games through theme, the the 

273
00:15:59,640 --> 00:16:03,520
theme of that game, just it 
doesn't come through because 

274
00:16:03,640 --> 00:16:08,320
what am I delivering? 
I'm delivering a skull 4 skulls 

275
00:16:08,360 --> 00:16:10,920
like, oh, you wanted OK, I can 
get that. 

276
00:16:10,920 --> 00:16:12,280
You want me to go to the 
pineapples and get the 

277
00:16:12,280 --> 00:16:13,440
pineapples. 
I understand. 

278
00:16:13,680 --> 00:16:16,680
Then there's like some random 
things I'm like, I don't, I 

279
00:16:16,680 --> 00:16:19,680
don't. 
Maybe if it was less, maybe if 

280
00:16:19,680 --> 00:16:23,840
everything was less humanoid and
more alien and more I'm 

281
00:16:24,000 --> 00:16:29,360
exploring deep space to think 
like maybe then it might make 

282
00:16:29,360 --> 00:16:30,760
more sense to me. 
But I just. 

283
00:16:31,440 --> 00:16:34,280
And also it's quite rat like. 
You've got a hope that those 

284
00:16:34,280 --> 00:16:37,600
cards come out and they sit 
properly because if you're 

285
00:16:37,640 --> 00:16:39,640
unlucky, you're not scoring 
anything on the way. 

286
00:16:39,720 --> 00:16:43,600
Yeah, no. 
I So there's something to do 

287
00:16:43,600 --> 00:16:47,160
with there's a number in the 
corner and when you play a card,

288
00:16:47,960 --> 00:16:51,360
if it's higher than the numbers 
that you previously played, then

289
00:16:51,360 --> 00:16:53,840
you get a smaller card that you 
put over top. 

290
00:16:54,680 --> 00:16:57,520
So I was being really 
meticulous. 

291
00:16:58,040 --> 00:17:00,800
My numbers were completely in 
ascending order. 

292
00:17:00,960 --> 00:17:04,839
I was doing everything right. 
Oh but PJ, you don't have enough

293
00:17:04,839 --> 00:17:07,560
of this icon, so you didn't 
score any points. 

294
00:17:07,560 --> 00:17:11,000
I'm like Oh well this card says 
I get 17 points Well no, you 

295
00:17:11,000 --> 00:17:12,920
don't have this. 
You don't have the icons in your

296
00:17:12,920 --> 00:17:15,240
past, but I do. 
I can see them. 

297
00:17:15,480 --> 00:17:17,079
No, you haven't gotten there 
yet. 

298
00:17:19,640 --> 00:17:23,640
Y'all don't understand this. 
This was a waste of my time and 

299
00:17:23,640 --> 00:17:26,359
I'm done and I think I'm done 
talking about it. 

300
00:17:26,359 --> 00:17:32,040
So yeah, let's. 
So if you need to get him a 

301
00:17:32,040 --> 00:17:39,920
gift. 
Yep, we played some cool games. 

302
00:17:40,320 --> 00:17:44,960
There was just a lot going on. 
We got to play Black Forest by 

303
00:17:44,960 --> 00:17:47,200
UE Rosenberg. 
That was good. 

304
00:17:47,560 --> 00:17:55,320
I'd never played Glass Rd. which
is a prequel or a precursor or a

305
00:17:55,320 --> 00:17:56,520
previous. 
I don't. 

306
00:17:57,240 --> 00:17:58,720
It was good. 
It was really good. 

307
00:17:58,720 --> 00:18:02,760
It was classic UE was really 
happy about getting an 

308
00:18:02,760 --> 00:18:06,040
opportunity to play that. 
I finally got to play Wondrous 

309
00:18:06,040 --> 00:18:07,680
Creatures. 
Yep. 

310
00:18:09,040 --> 00:18:12,040
Yep, that that's a solid. 
That was solid. 

311
00:18:12,480 --> 00:18:18,320
Oh, Ravens of No Ravens of Fort 
Forgers of Ravenshire. 

312
00:18:18,320 --> 00:18:20,240
Yeah, with the big badger on the
front. 

313
00:18:20,360 --> 00:18:23,520
Yes. 
Beautiful, beautiful, well 

314
00:18:23,520 --> 00:18:25,560
designed game as well. 
That was a lot of fun. 

315
00:18:25,560 --> 00:18:29,160
We played it twice. 
That was, that was fantastic. 

316
00:18:29,680 --> 00:18:32,800
So you mentioned one of your 
guesses when we were trying to 

317
00:18:32,800 --> 00:18:36,560
guess Becky's game was cities, 
right? 

318
00:18:37,120 --> 00:18:38,720
So we finally got to play 
cities. 

319
00:18:39,200 --> 00:18:42,680
Katie and I were a little 
concerned about the hype around 

320
00:18:42,960 --> 00:18:46,680
cities. 
I don't get it. 

321
00:18:48,040 --> 00:18:50,480
Oh, really? 
Did you play it wrong like we 

322
00:18:50,480 --> 00:18:53,920
played it wrong, or did you play
it right that we played it 

323
00:18:54,040 --> 00:18:56,280
wrong? 
What I don't When you played two

324
00:18:56,640 --> 00:18:59,320
player, did you create a three 
by 5 grid or a three by three 

325
00:18:59,320 --> 00:19:02,680
grid? 
Three by three, as we were told.

326
00:19:03,160 --> 00:19:08,840
Yeah, it just now. 
I don't feel as bad about it as 

327
00:19:08,840 --> 00:19:11,800
I did the previous game we 
talked about, but yeah, it was 

328
00:19:11,800 --> 00:19:16,800
just kind of OK. 
It's a, it's a king domino. 

329
00:19:17,960 --> 00:19:19,840
It's a, it's a step up from king
domino. 

330
00:19:19,840 --> 00:19:22,800
I think in complexity, it's like
where you'd go next. 

331
00:19:23,560 --> 00:19:27,240
I, I do, I still, I still think 
it does work better with more 

332
00:19:27,240 --> 00:19:30,840
than two, but it does work. 
We quite like it just as a kind 

333
00:19:30,840 --> 00:19:33,320
of after work get to the table 
game. 

334
00:19:33,400 --> 00:19:36,640
I think with four players, 
you're blocking each other and 

335
00:19:36,640 --> 00:19:40,840
stopping each other from getting
those better tokens. 

336
00:19:41,320 --> 00:19:44,440
I think at two player always 
feel a little bit monotonous. 

337
00:19:44,440 --> 00:19:46,160
After you've done a couple of 
rounds, you're like, yeah, I'm 

338
00:19:46,160 --> 00:19:48,760
just picking up from this row 
and I'm picking up from this row

339
00:19:48,760 --> 00:19:52,400
and it it can be a bit. 
Yeah, and you have? 

340
00:19:52,480 --> 00:19:54,760
More you have more choice 
because you're putting more 

341
00:19:54,760 --> 00:19:57,120
meatballs down. 
You have more choice at two 

342
00:19:57,120 --> 00:20:01,360
players, whereas you don't have 
have every single selection. 

343
00:20:01,360 --> 00:20:04,560
You have one choice to make in 
that row, whereas two players 

344
00:20:04,560 --> 00:20:06,480
you have two choices in every 
single row. 

345
00:20:07,000 --> 00:20:13,440
So you have more there's it's 
not as tight in a in A2 player 

346
00:20:13,440 --> 00:20:18,400
game, but yeah, it's not, it's 
not it's not heavy, but it's. 

347
00:20:18,400 --> 00:20:23,440
No, it's not heavy at all. 
And I guess I was, you know, I 

348
00:20:23,440 --> 00:20:26,200
think I think what worked 
against it is that Katie and I 

349
00:20:26,200 --> 00:20:29,520
are big fans of Deavere. 
I don't know what it is, but 

350
00:20:29,520 --> 00:20:34,480
they have really been producing 
solid quality titles, right? 

351
00:20:34,480 --> 00:20:37,680
Like so much so that I have 
multiple Cal axes that are 

352
00:20:37,680 --> 00:20:41,240
filled cubes filled, right? 
I mean, there's red cathedral, 

353
00:20:41,240 --> 00:20:44,440
there's White Castle, there's 
bamboo Salton Sea. 

354
00:20:44,720 --> 00:20:47,120
I remember, you know, I just, 
they're so good. 

355
00:20:47,400 --> 00:20:52,120
And I was like just everyone's 
talking about it and we're like,

356
00:20:52,120 --> 00:20:57,160
well, OK, we were. 
We walked away disappointed. 

357
00:20:57,400 --> 00:21:02,480
This happened at UKGE didn't it?
Because everyone saw Devere and 

358
00:21:02,480 --> 00:21:06,400
they saw cities and they went. 
Devere are making amazing mid to

359
00:21:06,400 --> 00:21:11,880
heavy games at the moment in 
small boxes and it's not it's 

360
00:21:11,880 --> 00:21:14,400
Phil Walker Harding. 
If you expect a heavy game then 

361
00:21:14,880 --> 00:21:16,320
you're looking at the wrong 
designer. 

362
00:21:16,320 --> 00:21:19,680
But I think if you want to get 
people into devere games, it's 

363
00:21:19,680 --> 00:21:23,920
quite a good like here's here's 
a devere game you can try and 

364
00:21:23,920 --> 00:21:28,000
then not like other things. 
I, I think you're right. 

365
00:21:28,200 --> 00:21:32,280
I think you're on or something. 
It did not occur. 

366
00:21:32,280 --> 00:21:34,720
That didn't thought did not 
occur to us when we played it. 

367
00:21:35,000 --> 00:21:37,800
I think we were comparing it to 
everything we own at home. 

368
00:21:38,160 --> 00:21:41,160
That's I think if you're not 
familiar with Devere, it's a 

369
00:21:41,160 --> 00:21:46,240
lightweight game. 
It's accessible, yes. 

370
00:21:46,560 --> 00:21:50,440
It would not be a waste of my 
time to play that with someone 

371
00:21:50,640 --> 00:21:55,200
who was new to the gaming hobby 
or new to devere games as a 

372
00:21:55,200 --> 00:21:55,920
whole. 
Yeah. 

373
00:21:56,200 --> 00:21:59,720
Because I think also like Ouch 
is a devere game. 

374
00:22:00,720 --> 00:22:02,360
Oh yeah, Ouch as well. 
Oh. 

375
00:22:02,760 --> 00:22:04,720
Right. 
No. 

376
00:22:05,120 --> 00:22:07,120
So did you want to explain? 
It yeah. 

377
00:22:07,120 --> 00:22:11,880
So it's like it's a card game 
with cactus on it and you put 

378
00:22:11,880 --> 00:22:18,840
out six cards and then you point
to a side of the card and the 

379
00:22:18,840 --> 00:22:23,120
flowers on the cactus depict how
dangerous the cactus is going to

380
00:22:23,120 --> 00:22:25,720
be. 
So if it's got 3 flowers on it, 

381
00:22:25,720 --> 00:22:28,080
it's most dangerous. 
If you've got 2 flowers on, it's

382
00:22:28,560 --> 00:22:32,560
kind of all right and one flower
is like you're probably going to

383
00:22:32,560 --> 00:22:35,640
be fine. 
So you touch a side and then you

384
00:22:35,640 --> 00:22:39,320
turn it over and if there is 
like a prickle on the side that 

385
00:22:39,320 --> 00:22:41,480
you touched, you don't take the 
cactus. 

386
00:22:41,480 --> 00:22:44,160
But if it's prickle free, then 
you can take it and put it in 

387
00:22:44,160 --> 00:22:46,080
your collection. 
The kids love it. 

388
00:22:46,480 --> 00:22:48,520
And the idea is that you're 
trying to collect sets of 

389
00:22:48,520 --> 00:22:50,680
flowers and the highest number 
of Reds. 

390
00:22:50,680 --> 00:22:53,000
So you want to go for those 
threes because the more flowers,

391
00:22:53,000 --> 00:22:53,960
the more points you're going to 
get. 

392
00:22:54,240 --> 00:22:56,440
But there's a risk that you're 
going to get stabbed by the 

393
00:22:56,440 --> 00:22:58,680
cactus. 
When you say I've select the 

394
00:22:58,680 --> 00:23:01,200
left hand side and you flip it 
over and then there's a cactus 

395
00:23:01,200 --> 00:23:04,560
and you're so you lose the card.
It's a really, yeah. 

396
00:23:04,560 --> 00:23:06,840
So I think it's good for kids, 
but I think it's quite a nice, 

397
00:23:06,920 --> 00:23:10,240
it's like a really nice quick 
filler between games. 

398
00:23:10,440 --> 00:23:13,440
So I think they do have a few in
their collection that are kind 

399
00:23:13,440 --> 00:23:17,480
of come see what we do and then 
you might like our heavier 

400
00:23:17,480 --> 00:23:18,400
games. 
Oh yeah. 

401
00:23:18,600 --> 00:23:21,880
Which I think all companies need
because I doubt you're going to 

402
00:23:21,880 --> 00:23:25,200
get White Castle out or Bamboo 
straight off the bat if you've 

403
00:23:25,240 --> 00:23:28,640
got no idea of what. 
Yep, that's fair. 

404
00:23:28,760 --> 00:23:31,280
Hey, Speaking of filler games, I
want to tell you about a game 

405
00:23:31,280 --> 00:23:33,440
that, well, I don't have to tell
you, but I'm going to tell our 

406
00:23:33,440 --> 00:23:38,160
listeners a game that just blew 
me away and that we're committed

407
00:23:38,160 --> 00:23:41,400
to finding a copy and buying it.
And that was Fairy Ring. 

408
00:23:42,120 --> 00:23:44,440
I shared with some images of it 
with you. 

409
00:23:44,600 --> 00:23:46,880
The components are gorgeous, 
they're amazing. 

410
00:23:47,160 --> 00:23:50,040
That game is fantastic. 
I never would have. 

411
00:23:51,720 --> 00:23:56,680
Let's see who makes that. 
It's so the designers, Lawrence 

412
00:23:56,680 --> 00:24:02,560
Grenier and Fabian Tangi Tangai.
And I don't know what the 

413
00:24:02,560 --> 00:24:04,640
company is 'cause I can't read 
that. 

414
00:24:05,120 --> 00:24:07,480
Is it repos? 
Is that repos? 

415
00:24:07,480 --> 00:24:11,240
Oh, maybe I don't know. 
But the the fairies are 

416
00:24:11,240 --> 00:24:13,720
gorgeous. 
It's a two to four player. 

417
00:24:14,160 --> 00:24:18,440
Fairies are moving around around
the board in a circle, in a 

418
00:24:18,440 --> 00:24:21,720
ring. 
Our cards kind of create a ring 

419
00:24:22,040 --> 00:24:25,000
and we're just playing mushrooms
in front of us. 

420
00:24:25,360 --> 00:24:27,840
And when you land on a mushroom,
you score points. 

421
00:24:27,840 --> 00:24:32,960
But if beware, if you land on 
your opponent's mushroom, they 

422
00:24:32,960 --> 00:24:37,800
score points. 
But let's let's say I land on a 

423
00:24:37,800 --> 00:24:41,320
purple mushroom in front of you,
you will get the points. 

424
00:24:41,680 --> 00:24:45,280
But if I have a purple mushroom 
in front of me, I will be able 

425
00:24:45,280 --> 00:24:48,400
to score those as well. 
So that's nice. 

426
00:24:48,840 --> 00:24:55,240
That game was that was fun, 
cute, quick, easy filler game. 

427
00:24:55,320 --> 00:24:58,040
I can definitely say that your 
girls are going to love it. 

428
00:24:59,280 --> 00:25:00,640
Yeah. 
It does look nice. 

429
00:25:01,040 --> 00:25:08,080
Yeah, we played Stock Exchange 
so I don't know if you're 

430
00:25:08,080 --> 00:25:11,760
familiar with the card game Gift
of Tulips, which is kind of 

431
00:25:11,760 --> 00:25:15,800
similar where it's all about a 
Tulip market and you're 

432
00:25:15,800 --> 00:25:18,400
manipulating the market of the 
the Tulip market in Denmark. 

433
00:25:18,840 --> 00:25:23,960
Stock Exchange just takes that 
to a whole nether level That 

434
00:25:23,960 --> 00:25:28,480
game is DOP is starting to do 
better with their games and 

435
00:25:28,480 --> 00:25:31,920
their game quality. 
Wooden components, these 

436
00:25:31,920 --> 00:25:35,920
three-dimensional cardboard 
sheds where you hide the flower 

437
00:25:36,200 --> 00:25:41,280
tokens because you get points 
based on where they end up in 

438
00:25:41,280 --> 00:25:43,000
the market at the end of the 
game, right? 

439
00:25:43,120 --> 00:25:45,160
Kind of like a Stock Exchange 
instead of a stock. 

440
00:25:45,280 --> 00:25:46,800
Exchange, right? 
I don't like that. 

441
00:25:47,040 --> 00:25:49,000
That game was a lot of fun as 
well. 

442
00:25:50,520 --> 00:25:56,360
We played Wild Gardens finally. 
A lot of hype. 

443
00:25:58,040 --> 00:25:59,600
Doing the rounds recently, yeah,
it's. 

444
00:25:59,760 --> 00:26:03,000
Very pretty. 
Yeah, so we played it the first 

445
00:26:03,000 --> 00:26:05,800
time and it gave me a physical 
headache. 

446
00:26:06,040 --> 00:26:11,600
I was like, I was like, no, no, 
when you say brain burner, it 

447
00:26:11,600 --> 00:26:16,160
literally burned my brain. 
The strategy Katie was like, 

448
00:26:16,160 --> 00:26:18,120
would you think? 
And I could just see her all 

449
00:26:18,120 --> 00:26:19,960
eyes glistening. 
She's so happy. 

450
00:26:19,960 --> 00:26:23,200
And she loved this game. 
And I'm like, it was great. 

451
00:26:25,880 --> 00:26:29,880
So on Sunday, the final day of 
the convention, I was like, 

452
00:26:29,880 --> 00:26:33,560
let's play it again. 
First game of the day, right? 

453
00:26:34,520 --> 00:26:37,080
And we'll play it through. 
So you run you basically you, 

454
00:26:37,080 --> 00:26:40,640
you have these beautiful wooden 
meatballs, although they're not 

455
00:26:40,640 --> 00:26:44,080
meatballs, they're well 
designed, fully formed, head to 

456
00:26:44,080 --> 00:26:48,280
toe people. 
And you're walking around like a

457
00:26:48,280 --> 00:26:53,640
garden and you're foraging 
different ingredients and you've

458
00:26:53,640 --> 00:26:58,600
got a market of recipes and they
tell you what you need to cook 

459
00:26:58,600 --> 00:27:01,480
that recipe. 
And then you also have a market 

460
00:27:01,520 --> 00:27:06,040
of people that you want to serve
those recipes too. 

461
00:27:06,040 --> 00:27:11,800
But of course, Craig only likes 
breakfast foods and Becky only 

462
00:27:11,800 --> 00:27:15,440
likes cakes and Katie only likes
the tea or whatever. 

463
00:27:15,760 --> 00:27:17,480
So you've got to monitor all 
that. 

464
00:27:17,480 --> 00:27:23,040
Plus you have to be on specific 
spaces that have a picnic table.

465
00:27:23,480 --> 00:27:28,800
You have to land on that and 
then take that action to cook or

466
00:27:28,800 --> 00:27:32,680
serve beautiful components. 
It's a lot of fun. 

467
00:27:32,680 --> 00:27:34,760
It was a lot of fun playing it 
the second time. 

468
00:27:34,760 --> 00:27:38,120
It was just as difficult, but I 
had a rest, so that was nice. 

469
00:27:38,440 --> 00:27:42,160
And I was like, what? 
Wild Gardens guys? 

470
00:27:42,840 --> 00:27:44,720
It's gorgeous. 
The components are great. 

471
00:27:44,960 --> 00:27:50,160
There's no deluxified craziness.
It's a beautiful game at retail 

472
00:27:51,480 --> 00:27:54,160
and it's a lot of fun with deep,
deep, deep strategy. 

473
00:27:54,160 --> 00:27:57,680
Like what? 
That's that's what I want from 

474
00:27:57,680 --> 00:28:00,360
board games. 
So I have AI, have a question 

475
00:28:00,360 --> 00:28:04,200
for you. 
You played 20, did you say 26 or

476
00:28:04,200 --> 00:28:06,480
27 games? 
27 games. 

477
00:28:07,040 --> 00:28:11,200
So how so? 
How did you learn the rules? 

478
00:28:11,200 --> 00:28:14,120
Did you use the rule book? 
Did you watch a how to guide? 

479
00:28:14,920 --> 00:28:18,960
That is a great question, great 
question. 

480
00:28:19,480 --> 00:28:28,600
So the week before Katie was in 
her free time, she was watching 

481
00:28:28,600 --> 00:28:31,880
how to play games because the 
play and win library was 

482
00:28:31,880 --> 00:28:34,800
announced on Board Game Geek 
ahead of time, so you knew which

483
00:28:34,800 --> 00:28:38,920
games were in there. 
So she was just watching all 

484
00:28:38,920 --> 00:28:41,240
these play to win, Play to win. 
Yeah. 

485
00:28:41,560 --> 00:28:45,200
Well, it was play to win. 
She was watching how to play 

486
00:28:45,200 --> 00:28:48,000
videos, right, if they were 
available. 

487
00:28:49,280 --> 00:28:54,520
And then when you when you check
the game out, they have taped 

488
00:28:54,960 --> 00:29:00,240
AQR code on the inside of the 
Bach lid to a digital version of

489
00:29:00,240 --> 00:29:03,800
the rule book. 
That way I can scan the QR code 

490
00:29:03,880 --> 00:29:07,440
and read it on my phone while 
Katie's actually looking at the 

491
00:29:07,440 --> 00:29:10,520
physical rule book. 
But at the end of the day, you 

492
00:29:10,520 --> 00:29:15,280
go in, you select a game off the
shelf, they scan it and your 

493
00:29:15,280 --> 00:29:19,680
badge to check it out, you go to
your table and you learn to play

494
00:29:19,680 --> 00:29:22,040
it right there. 
Yeah, yeah, yeah. 

495
00:29:22,160 --> 00:29:24,200
But that's quite a difficult 
skill, isn't it? 

496
00:29:24,480 --> 00:29:26,240
Sometimes they're kind of. 
Yeah. 

497
00:29:27,160 --> 00:29:29,680
Read between the lines in the 
rule book, especially of it you 

498
00:29:29,680 --> 00:29:34,520
know some rule books are better 
than others and you know it's 

499
00:29:34,520 --> 00:29:38,560
quite difficult feat to fit in 
27 Yeah, different rule. 

500
00:29:38,760 --> 00:29:41,560
Books. 
It's it's true, you know, but 

501
00:29:41,560 --> 00:29:44,840
The thing is, you know, as as 
hobbyists, there are trends, 

502
00:29:44,880 --> 00:29:45,880
right? 
Yeah. 

503
00:29:46,360 --> 00:29:48,000
So Black Forest is a perfect 
example. 

504
00:29:48,000 --> 00:29:50,680
It's classic UE. 
If you play Huey Rosenberg's 

505
00:29:50,680 --> 00:29:55,560
games, then you know his design,
you know how his generally the 

506
00:29:55,560 --> 00:29:58,120
mechanics work, right. 
And we'll talk about not only 

507
00:29:58,120 --> 00:30:00,840
theme but mechanics in the 
second segment of the show. 

508
00:30:02,480 --> 00:30:04,320
So you can you could pick it up 
really easily. 

509
00:30:04,320 --> 00:30:06,280
So sorry, I needed to learn a 
few things. 

510
00:30:06,640 --> 00:30:10,280
That one was weird because it 
had the two wheels that kind of 

511
00:30:10,280 --> 00:30:13,640
manage your resources. 
And so sometimes you had to 

512
00:30:13,640 --> 00:30:16,960
spend resources so that you can 
make others. 

513
00:30:16,960 --> 00:30:22,560
It was Black Forest, pick it up 
at your pick it up at your local

514
00:30:22,560 --> 00:30:26,840
game store now. 
Yeah, it's just it was it was 

515
00:30:26,840 --> 00:30:29,920
really interesting. 
And we did that with every 

516
00:30:29,920 --> 00:30:31,920
single game. 
And of course we're doing it at 

517
00:30:31,920 --> 00:30:38,080
two players. 
So it's like, OK, it's it's not 

518
00:30:38,080 --> 00:30:40,040
easy. 
I'm I'm looking at some of my 

519
00:30:40,040 --> 00:30:42,600
notes from the from the 
conference because from trying 

520
00:30:42,600 --> 00:30:48,640
to what's another another one 
was Stone Spire Architects. 

521
00:30:49,000 --> 00:30:52,080
I've seen a lot about. 
That same thing, we picked up 

522
00:30:52,080 --> 00:30:55,120
the rule book, we looked at it. 
That game was great. 

523
00:30:55,240 --> 00:30:58,480
We're really big into 
cartographers, so we have role 

524
00:30:58,480 --> 00:31:00,280
player and all of its 
expansions. 

525
00:31:01,240 --> 00:31:03,200
So we were like we're familiar 
with the world. 

526
00:31:03,200 --> 00:31:09,240
So it helped us, right. 
I think if, if you're one of the

527
00:31:09,240 --> 00:31:13,680
beautiful things with these play
to win libraries is I think the 

528
00:31:13,680 --> 00:31:18,160
best thing to do is take someone
who's either new to the hobby or

529
00:31:18,200 --> 00:31:23,640
like early in the hobby, right? 
Because you know, some of these 

530
00:31:23,640 --> 00:31:27,200
games, like I'm, I'm referencing
other games to be like, well, I 

531
00:31:27,200 --> 00:31:29,280
know this world. 
So I mean, you know, right. 

532
00:31:29,560 --> 00:31:32,720
So it, it, it makes it 
intuitive, but what if you don't

533
00:31:32,840 --> 00:31:36,080
have that right? 
What what if PJI have never 

534
00:31:36,080 --> 00:31:42,960
played a board game beyond the 
classic Pluto and Monopoly? 

535
00:31:42,960 --> 00:31:52,080
Monopoly, you know, and so how 
could I enjoy these games and 

536
00:31:52,080 --> 00:31:55,080
get in as many of them? 
Well, you may not get in as many

537
00:31:55,080 --> 00:31:59,440
of them, but I think it's a 
great way where to teach the 

538
00:31:59,440 --> 00:32:03,200
game, right? 
I could teach it to you. 

539
00:32:03,200 --> 00:32:05,720
And then you're like, oh, OK. 
And then you get familiar with 

540
00:32:05,720 --> 00:32:10,120
more games, which is why it's 
really good to play as many as 

541
00:32:10,120 --> 00:32:12,760
you can. 
You know, it's great because now

542
00:32:12,760 --> 00:32:16,720
we've set up, there are games 
we're looking forward to in 2025

543
00:32:17,040 --> 00:32:19,480
that we wouldn't have known. 
So one of the things I 

544
00:32:19,520 --> 00:32:22,680
absolutely love about the Play 
to Win libraries, there's 

545
00:32:22,680 --> 00:32:26,320
another convention in March. 
I'll be going with Adam from 

546
00:32:26,320 --> 00:32:28,800
Tabletop Vibes. 
He and I are going to go down. 

547
00:32:28,800 --> 00:32:32,560
We're going to meet some other 
content creators in Nashville, 

548
00:32:32,560 --> 00:32:34,760
TN will go to Tennessee game 
days. 

549
00:32:34,760 --> 00:32:36,640
They too have a Play to Win 
Library. 

550
00:32:37,120 --> 00:32:40,680
The real thing about the Play to
Win Library is that it gives you

551
00:32:41,040 --> 00:32:45,600
an opportunity to play a game 
and then be on the lookout for 

552
00:32:45,600 --> 00:32:52,560
it in the future, and you get a 
chance to win them at the end. 

553
00:32:53,360 --> 00:32:55,160
That's really nice. 
I don't think we have anything. 

554
00:32:55,200 --> 00:32:56,720
We have nothing. 
Like that in the. 

555
00:32:56,920 --> 00:33:01,600
UK like that do, yeah. 
And so, and Becky, you asked me 

556
00:33:01,600 --> 00:33:06,640
before we were before the 
recording, yes, we won two 

557
00:33:06,640 --> 00:33:11,240
different games because you're 
only allowed one per person, 

558
00:33:11,320 --> 00:33:12,920
right? 
And not everybody's going to win

559
00:33:12,920 --> 00:33:15,560
because there's not 400 copies 
of these games. 

560
00:33:16,160 --> 00:33:21,200
But I won a copy of Men Nefer 
again, we'll talk more about it.

561
00:33:21,640 --> 00:33:23,480
And Katie won a copy of 
Civilution. 

562
00:33:23,680 --> 00:33:27,640
So the two big heavy games that 
were our favorites, we both got 

563
00:33:27,640 --> 00:33:29,720
a copy and it's beautiful 
because we're in the same 

564
00:33:29,720 --> 00:33:33,080
household. 
So we get two games, we get 2 

565
00:33:33,080 --> 00:33:36,560
free games in the same 
household, which is amazing. 

566
00:33:38,200 --> 00:33:40,240
And like you said, not everyone 
does this right. 

567
00:33:40,240 --> 00:33:45,240
Not conventions in in England 
don't have this play to win, but

568
00:33:45,840 --> 00:33:50,840
but y'all have something we 
don't like. 

569
00:33:50,840 --> 00:33:54,200
Not that I'm aware of anywhere 
in the United States, maybe New 

570
00:33:54,200 --> 00:33:55,760
York City and Los Angeles. 
I don't know. 

571
00:33:57,600 --> 00:34:04,800
It would be really cool if there
was a way to be able to rent a 

572
00:34:04,800 --> 00:34:07,600
game so that I could play it and
then determine if I wanted to 

573
00:34:07,600 --> 00:34:10,000
buy it. 
But I think you you, you got 

574
00:34:10,000 --> 00:34:11,080
something like that, don't you? 
I. 

575
00:34:11,760 --> 00:34:14,600
Don't know, do do we? 
Yes, we do. 

576
00:34:15,440 --> 00:34:17,040
It always comes as a surprise to
you. 

577
00:34:17,400 --> 00:34:18,719
I'm shocked. 
Sorry, what's happening? 

578
00:34:18,719 --> 00:34:20,080
Rent Shuffle. 
And roll who? 

579
00:34:20,520 --> 00:34:23,280
You know, talk about them, he 
just said right into it. 

580
00:34:23,400 --> 00:34:26,360
Amazing go. 
I did a really good job and I'm 

581
00:34:26,440 --> 00:34:30,600
really upset with you right now.
Hello ladies and gentlemen, this

582
00:34:30,600 --> 00:34:33,400
podcast is sponsored by Rent 
Shuffle and Roll. 

583
00:34:33,400 --> 00:34:36,520
Rent Shuffle and Roll, as you 
would have heard, is a fantastic

584
00:34:36,719 --> 00:34:42,239
board game rental service. 
Here in Old Blighty itself, they

585
00:34:42,280 --> 00:34:43,719
rent. 
Hundreds. 

586
00:34:43,920 --> 00:34:47,400
If not thousands, if not 
millions, but maybe hundreds of 

587
00:34:47,400 --> 00:34:50,600
board games to you lovely folks.
So you can try board games 

588
00:34:50,600 --> 00:34:54,360
before you buy board games. 
So why not sign up to rent 

589
00:34:54,360 --> 00:34:58,760
shuffle and roll on a lovely 
monthly basis and play your most

590
00:34:58,760 --> 00:35:01,200
wished board games? 
And that's not all. 

591
00:35:01,480 --> 00:35:08,040
If you use the code GI TG50, 
that's GI TG50 you will get 50% 

592
00:35:08,040 --> 00:35:11,040
off your first month of rent, 
shuffle and roll. 

593
00:35:11,720 --> 00:35:12,880
If you. 
Use code. 

594
00:35:12,960 --> 00:35:16,760
Meeple to meeple it'll say 
invalid code. 

595
00:35:16,920 --> 00:35:20,440
Please type in something else 
and you'll have to type in GIT 

596
00:35:20,520 --> 00:35:22,240
GG50. 
Yeah. 50%. 

597
00:35:25,760 --> 00:35:27,160
Wonderful. 
Thank. 

598
00:35:27,160 --> 00:35:28,800
You very much for that beautiful
segue. 

599
00:35:28,840 --> 00:35:31,160
I enjoyed it because if your 
local. 

600
00:35:31,160 --> 00:35:34,320
Game conventions don't offer a 
play to win option. 

601
00:35:34,640 --> 00:35:38,280
Rank Shuffle and Roll is an 
excellent, excellent way for you

602
00:35:38,320 --> 00:35:43,400
and old lady to rent a game. 
And don't forget the code GI 

603
00:35:43,400 --> 00:35:49,040
TG50 for 50% off exactly 2 of 
you in. 

604
00:35:49,040 --> 00:35:52,000
The room it's. 
Really the and you are wondering

605
00:35:52,000 --> 00:35:53,720
what? 
Sort of games they have for Rent

606
00:35:53,720 --> 00:35:55,680
Shuffle and Roll. 
Rent Shuffle and Roll often do 

607
00:35:55,680 --> 00:35:59,520
the the library at either Air 
Con or UKGE. 

608
00:36:00,200 --> 00:36:02,680
So you can actually play Rent 
Shuffle and Roll's board games 

609
00:36:02,880 --> 00:36:06,480
and meet them at conventions and
see what they're all about. 

610
00:36:06,720 --> 00:36:10,400
And at UKGE you can try and open
the safe because that's fun. 

611
00:36:10,880 --> 00:36:14,640
Wait, tell me more. 
About the safe, Oh, it's a 

612
00:36:14,640 --> 00:36:16,640
little. 
Gimmick that they have, and I 

613
00:36:16,640 --> 00:36:18,000
think he's a little gimmick. 
He's like an. 

614
00:36:18,040 --> 00:36:19,880
Escape room. 
You have to solve the puzzle and

615
00:36:20,120 --> 00:36:21,200
open. 
You win prizes. 

616
00:36:21,360 --> 00:36:22,440
Yeah, you win. 
Prizes you get. 

617
00:36:22,440 --> 00:36:27,680
Months you get stuff anyway. 
So so if I understand. 

618
00:36:27,680 --> 00:36:32,600
Correctly the your listeners in 
England can go to rent, shuffle 

619
00:36:32,600 --> 00:36:37,000
and roll and if they put in the 
code GI TG50, yes, that's. 

620
00:36:37,040 --> 00:36:39,200
GIT. 
GG50. 

621
00:36:39,400 --> 00:36:42,120
What'll happen again? 
Oh, they'll get 50% off their. 

622
00:36:42,120 --> 00:36:44,600
First month's rental with rent, 
shovel and roll. 

623
00:36:44,960 --> 00:36:46,160
That is amazing. 
That's. 

624
00:36:46,200 --> 00:36:51,040
That's a really great deal. 
If I lived in England, I'd enter

625
00:36:51,040 --> 00:36:54,080
the code and I would subscribe 
today. 

626
00:36:54,960 --> 00:36:57,360
Absolutely. 
OK, so. 

627
00:36:57,440 --> 00:37:01,760
The second-half of this 
wonderful episode is all about 

628
00:37:02,360 --> 00:37:04,840
teaching games and how best to 
do that. 

629
00:37:05,080 --> 00:37:08,200
Is it through the theme? 
Is it through the mechanics? 

630
00:37:09,000 --> 00:37:12,520
Yeah, What you're thinking, PJ? 
Yeah, so. 

631
00:37:12,920 --> 00:37:16,840
We talked about this a lot and I
think it's a great topic to talk

632
00:37:16,840 --> 00:37:19,640
about is teaching games is 
difficult. 

633
00:37:21,120 --> 00:37:25,320
It's it's already one thing to 
learn and store all the rules in

634
00:37:25,320 --> 00:37:29,200
your head to just play a game. 
What if you have to teach? 

635
00:37:29,200 --> 00:37:31,920
And that's a skill that needs to
be nurtured. 

636
00:37:31,960 --> 00:37:36,640
And you approached Gareth and I 
about this? 

637
00:37:37,600 --> 00:37:39,400
Yeah, before. 
The holidays this. 

638
00:37:39,400 --> 00:37:41,560
Is we've been building up to 
this? 

639
00:37:41,760 --> 00:37:44,280
Yeah, yeah, absolutely. 
We want to. 

640
00:37:44,280 --> 00:37:51,480
Talk about how themes and 
mechanics or mechanics can help 

641
00:37:52,560 --> 00:37:54,640
teach a game, right? 
Yeah, absolutely. 

642
00:37:54,680 --> 00:37:57,400
I mean. 
The I mean the first thing like 

643
00:37:58,200 --> 00:38:01,720
you can learn how to play a game
and you can play a game. 

644
00:38:02,000 --> 00:38:04,120
That's one thing. 
Learning a game and being able 

645
00:38:04,120 --> 00:38:07,960
to play a game is one thing, but
being able to teach a board 

646
00:38:07,960 --> 00:38:10,840
game, there's, there's a real 
skill in that. 

647
00:38:11,280 --> 00:38:15,600
Being able to know and break 
down the core bits of a board 

648
00:38:15,600 --> 00:38:18,880
game to get someone who knows 
nothing to be able to nothing 

649
00:38:18,880 --> 00:38:21,400
about the game, whether they're 
a beginner or they've played 

650
00:38:21,400 --> 00:38:22,880
other board games, but they 
don't know anything about the 

651
00:38:22,880 --> 00:38:27,960
game to really get involved. 
Like learning that skill is that

652
00:38:27,960 --> 00:38:30,880
it's a skill that is that some 
people have and some people 

653
00:38:31,360 --> 00:38:33,440
sadly just just don't really. 
They don't. 

654
00:38:33,480 --> 00:38:34,640
They don't have it. 
They don't have it. 

655
00:38:35,800 --> 00:38:38,840
So how hard can it really be to 
teach a game? 

656
00:38:38,840 --> 00:38:41,680
Well, I'm glad you asked that 
question because I'm here to 

657
00:38:41,680 --> 00:38:45,800
tell you that I'm still trying 
to teach you that this is 

658
00:38:45,800 --> 00:38:51,320
episode one O 7 of people to 
people is that I'm not quite 

659
00:38:51,320 --> 00:38:52,200
sure about that. 
I think this. 

660
00:38:52,280 --> 00:38:54,680
I'm pretty sure this is episode 
40 last I heard. 

661
00:38:54,680 --> 00:38:58,560
Last time I heard so. 
So. 

662
00:38:59,560 --> 00:39:01,560
You could see, you can see 
teaching. 

663
00:39:01,560 --> 00:39:04,520
Teaching can be very difficult. 
Something as simple as this is 

664
00:39:04,520 --> 00:39:07,960
in fact episode one O 7 of 
Meeple to Meeple. 

665
00:39:10,240 --> 00:39:15,560
And you want me to teach a 
complex game like On Mars or 

666
00:39:16,400 --> 00:39:20,440
Menefer or, you know, anything 
else like that? 

667
00:39:20,440 --> 00:39:24,280
Yeah, that's a real challenge. 
So Becky, what do you think 

668
00:39:24,280 --> 00:39:27,720
about theme and mechanics 
generally speaking, about how 

669
00:39:27,720 --> 00:39:35,040
that helps you to teach games? 
So I think, I think I've done a 

670
00:39:35,040 --> 00:39:37,640
like a 180. 
I used to read the rule book and

671
00:39:37,640 --> 00:39:43,320
go, right, This is what you have
to do logically in sequence, the

672
00:39:43,320 --> 00:39:46,600
steps you have to take to 
complete the game. 

673
00:39:46,600 --> 00:39:48,440
Like this is how your term 
works. 

674
00:39:48,440 --> 00:39:52,320
This is the term structure. 
You know, you do this, I'll do 

675
00:39:52,320 --> 00:39:54,200
this, you do this and I'll do 
this. 

676
00:39:54,200 --> 00:39:59,680
But I think when you came over, 
I like, feel like I was missing 

677
00:39:59,680 --> 00:40:04,200
something because there's so 
many games that have like 

678
00:40:04,240 --> 00:40:07,360
brilliant themes. 
And then I think, oh, actually, 

679
00:40:07,360 --> 00:40:10,760
if I think about it in terms of 
the theme, I'm going to get so 

680
00:40:10,760 --> 00:40:15,400
much more out of it than just 
learning like, do this, do that,

681
00:40:15,400 --> 00:40:19,080
do that. 
And games have that. 

682
00:40:19,080 --> 00:40:21,800
Inherent in the rule book, but 
it's the one thing that we all 

683
00:40:22,000 --> 00:40:25,520
essentially skip over and that's
the flavour text, the story and 

684
00:40:25,520 --> 00:40:29,320
the flavour within that gives 
you the theme and gives you a 

685
00:40:29,320 --> 00:40:31,480
reason as what? 
What am I doing? 

686
00:40:31,480 --> 00:40:34,120
I'm placing my worker here to 
gain something. 

687
00:40:34,320 --> 00:40:36,680
Why am I doing that? 
I'm doing that to do that. 

688
00:40:36,680 --> 00:40:39,520
What's what's that got to do 
with the theme of the game, 

689
00:40:39,840 --> 00:40:42,640
right? 
And it just really just unlocks.

690
00:40:42,800 --> 00:40:49,480
Something so not to. 
Pour salt in an old wound, but 

691
00:40:49,960 --> 00:40:53,280
it's directly related to the 
theme as connected to the 

692
00:40:53,280 --> 00:40:56,840
gameplay. 
While Becky can't take turns 

693
00:40:56,840 --> 00:40:59,160
when we're playing heat to the 
metal. 

694
00:40:59,520 --> 00:41:04,640
I've heard this, Beck, Becky 
failed a key element that if you

695
00:41:04,640 --> 00:41:08,240
play this game with Katie and 
you don't follow this, you don't

696
00:41:08,240 --> 00:41:10,720
do this, you're going to get an 
earful. 

697
00:41:10,960 --> 00:41:12,920
I know that's hard to believe 
because she's quiet and 

698
00:41:12,920 --> 00:41:14,840
introverted. 
It is. 

699
00:41:14,840 --> 00:41:17,360
Important that when? 
You, if you've never played Heat

700
00:41:17,360 --> 00:41:21,560
Pedal to Metal, you play cards 
based on the gear that you are 

701
00:41:21,560 --> 00:41:25,000
currently in, one, 2-3 or four. 
So you play those cards down and

702
00:41:25,000 --> 00:41:27,480
you add up the sum of those 
numbers and that's the spaces 

703
00:41:27,480 --> 00:41:31,040
you move on the racetrack. 
It is very important that as 

704
00:41:31,040 --> 00:41:35,720
you're moving your car, you have
to make the car noises. 

705
00:41:36,000 --> 00:41:43,600
You're a race, so you have to go
and if you just go room, she's 

706
00:41:43,600 --> 00:41:48,760
mad and if you just go 123456 
and move your car, she's like 

707
00:41:48,760 --> 00:41:51,560
this is not sorry. 
This is not monopoly. 

708
00:41:51,840 --> 00:41:55,920
You are not moving on a board. 
You've got to embrace the theme.

709
00:41:57,160 --> 00:42:03,640
So maybe, maybe, maybe you could
take turns more if you make a 

710
00:42:03,640 --> 00:42:05,320
car noise, right? 
But then it's it's. 

711
00:42:06,800 --> 00:42:08,200
Things like heat. 
Like learning? 

712
00:42:08,200 --> 00:42:11,440
Like you, you were just, you 
were quite cool on heat. 

713
00:42:12,600 --> 00:42:15,200
You just didn't really. 
I see what you did fine. 

714
00:42:15,640 --> 00:42:17,680
But. 
It was worth the shot, wasn't 

715
00:42:17,680 --> 00:42:18,000
it? 
Really. 

716
00:42:18,280 --> 00:42:19,840
Yeah, Yeah. 
Someone laughed. 

717
00:42:21,800 --> 00:42:26,480
I But once, like you really 
thought about why you're doing 

718
00:42:26,480 --> 00:42:31,160
what you're doing. 
It unlocked something else. 

719
00:42:31,800 --> 00:42:32,800
It was like when we. 
Played. 

720
00:42:32,800 --> 00:42:36,160
Obsession, You were always a bit
like, this is fine, I'm just 

721
00:42:36,160 --> 00:42:37,800
playing cards, I'm doing this, 
I'm doing that. 

722
00:42:37,800 --> 00:42:42,320
But then when you were sort of. 
Introducing the characters. 

723
00:42:42,320 --> 00:42:44,280
Into your house. 
You're bringing them in and 

724
00:42:44,360 --> 00:42:48,120
you're really bringing them in 
part of the theme and embracing 

725
00:42:48,120 --> 00:42:50,640
it. 
Then you're changing. 

726
00:42:50,880 --> 00:42:53,280
You're you're you're bringing 
yourself in, aren't you? 

727
00:42:53,280 --> 00:42:56,920
You're more, yeah, but I, I. 
Definitely think that sometimes 

728
00:42:56,920 --> 00:43:01,680
after work we'll play a game and
I'm like, well that was like a 

729
00:43:01,680 --> 00:43:05,040
rubbish play or a rubbish game 
or maybe I wasn't playing it 

730
00:43:05,040 --> 00:43:07,880
right. 
But I think it depends how much 

731
00:43:08,560 --> 00:43:14,200
you invest in going into that 
world because you can definitely

732
00:43:14,200 --> 00:43:20,400
play games just very 
mechanically, but it's not fun. 

733
00:43:21,120 --> 00:43:23,520
Like some of the best 
experiences, and we've talked 

734
00:43:23,520 --> 00:43:26,880
about this before, are ones 
where you all invest. 

735
00:43:26,880 --> 00:43:30,160
You know, you turn your phones 
off, you're completely in the 

736
00:43:30,160 --> 00:43:32,400
game. 
And I think like something like 

737
00:43:32,400 --> 00:43:34,680
Dark Tower is a perfect example 
of this. 

738
00:43:34,680 --> 00:43:37,920
I don't want to be in my phone 
because I want to see what's 

739
00:43:37,920 --> 00:43:39,480
going to happen to all these 
creatures. 

740
00:43:39,480 --> 00:43:42,920
And I, I and I, you know, it's 
ironic because there is a iPad 

741
00:43:42,920 --> 00:43:46,400
attached to it. 
But, you know, like I'm in that 

742
00:43:46,400 --> 00:43:48,720
world. 
And for the hour or however long

743
00:43:48,720 --> 00:43:53,840
it takes to play it, I am, you 
know, trying to escape from this

744
00:43:53,840 --> 00:43:57,040
world. 
And I think. 

745
00:43:57,040 --> 00:44:00,640
Games. 
A lot of games are far. 

746
00:44:00,640 --> 00:44:03,520
More inviting. 
And far more interesting if you 

747
00:44:03,520 --> 00:44:06,840
immerse yourself in the world 
that somebody took a long time 

748
00:44:07,680 --> 00:44:10,480
to actually create right? 
And it makes. 

749
00:44:10,480 --> 00:44:13,240
It easier to teach. 
Actually, if you can say, you 

750
00:44:13,240 --> 00:44:16,000
know, well, we're here. 
We're we're going shopping in 

751
00:44:16,000 --> 00:44:19,120
the market to collect. 
We, well, for example, we played

752
00:44:19,120 --> 00:44:20,760
Survival of the Fascist 
yesterday. 

753
00:44:20,960 --> 00:44:22,160
Yeah. 
And you can play that. 

754
00:44:22,160 --> 00:44:24,640
Oh, I'm just picking up cars and
I'm just removing my creature. 

755
00:44:24,640 --> 00:44:27,400
Or you can be like, right, 
we're, you know, we're foraging 

756
00:44:27,400 --> 00:44:30,320
for food because the winter's 
coming and we've got to save up.

757
00:44:30,320 --> 00:44:30,560
And. 
Yeah. 

758
00:44:31,720 --> 00:44:34,920
And then if you're in it, you're
like, oh, OK, I get it. 

759
00:44:34,960 --> 00:44:38,840
Yeah, it's not like monotonous, 
monotonous. 

760
00:44:38,840 --> 00:44:40,280
I'm doing this, then I'm doing 
this then. 

761
00:44:40,720 --> 00:44:45,200
Yeah, right, right. 
So should we talk about my 

762
00:44:45,200 --> 00:44:49,200
first, my first title that I 
think is a perfect? 

763
00:44:49,200 --> 00:44:51,360
Example of what we. 
Just explained. 

764
00:44:51,600 --> 00:44:56,720
So I want to talk about 
Distilled by Patterson Games. 

765
00:44:56,720 --> 00:44:58,880
It's a game that the three of us
know well. 

766
00:45:00,520 --> 00:45:05,160
I think the theme of that game 
is really helpful when you're 

767
00:45:05,160 --> 00:45:09,680
trying to teach it because the 
designers did so much homework 

768
00:45:10,040 --> 00:45:15,760
and research into the theme of 
distilling alcohol and 

769
00:45:15,840 --> 00:45:19,120
translating that into a 
beautiful board game, right? 

770
00:45:19,720 --> 00:45:21,720
People have heard me talk about 
it before. 

771
00:45:22,000 --> 00:45:25,520
What makes that game stand out 
from all other games is the 

772
00:45:25,520 --> 00:45:29,440
distill phase, right? 
When you put all of your 

773
00:45:29,440 --> 00:45:32,120
ingredients after you've gone to
market. 

774
00:45:32,480 --> 00:45:35,920
So the market phase and you got 
your water and your yeast, cause

775
00:45:35,920 --> 00:45:37,880
those are the two main 
ingredients you need, right? 

776
00:45:38,320 --> 00:45:40,920
And then your sugar, cause your 
sugar will generate alcohol. 

777
00:45:41,520 --> 00:45:46,160
Otherwise what's the point? 
And so the theme will allow you 

778
00:45:46,160 --> 00:45:49,400
to teach the game. 
It's like, well, you got it in 

779
00:45:49,400 --> 00:45:50,880
the market. 
You need your water and eats, 

780
00:45:50,880 --> 00:45:52,680
but you also need sugar for 
alcohol, right? 

781
00:45:52,840 --> 00:45:55,320
So make sure you buy that and 
put that in your back wall, your

782
00:45:55,320 --> 00:45:58,360
wash back, back wash out. 
Can't believe I said that. 

783
00:45:59,920 --> 00:46:02,000
And then that distill. 
Phase, right? 

784
00:46:02,040 --> 00:46:07,360
So we don't have distillers, big
massive tanks, but what we do 

785
00:46:07,360 --> 00:46:10,440
have is we have these cards and 
so we shuffle them up and the 

786
00:46:10,440 --> 00:46:13,720
bottom card because that's the 
drags at the bottom of the tank.

787
00:46:14,080 --> 00:46:18,360
And then the top card, which is 
the foam from the fermentation 

788
00:46:18,360 --> 00:46:22,520
process that gets skimmed off. 
So when you're distilling 

789
00:46:22,520 --> 00:46:29,280
alcohol, you have to use the 
core of the liquid product in 

790
00:46:29,280 --> 00:46:31,600
the distill and that's 
represented in that. 

791
00:46:31,640 --> 00:46:34,040
And then you put them in your 
barrels and you age them. 

792
00:46:34,280 --> 00:46:38,640
So everything in that game is 
directly connected to the theme 

793
00:46:39,160 --> 00:46:41,720
that can help teach that game to
someone. 

794
00:46:41,880 --> 00:46:45,640
This is why you do it. 
Not because an arbitrary rule 

795
00:46:45,640 --> 00:46:48,240
book says it, but this. 
This is why. 

796
00:46:48,560 --> 00:46:49,760
Right. 
Yeah. 

797
00:46:49,760 --> 00:46:52,560
What do you, what do you think? 
Because you could just say. 

798
00:46:53,080 --> 00:46:55,120
Right, you're going to go to the
market, pick up whatever you 

799
00:46:55,120 --> 00:46:57,600
want, and then you're going to 
take the top card off and you're

800
00:46:57,600 --> 00:46:59,440
going to take the bottom card 
off and there you go. 

801
00:46:59,440 --> 00:47:02,680
You see what you made and people
would be like, sorry, what? 

802
00:47:02,920 --> 00:47:05,240
What I've got to do what I 
don't. 

803
00:47:05,240 --> 00:47:07,800
Understand. 
But the theme is also. 

804
00:47:07,920 --> 00:47:11,600
Yes, it's so important for like 
teaching a game. 

805
00:47:11,600 --> 00:47:13,480
Like this is the theme. 
This is what you're doing. 

806
00:47:13,480 --> 00:47:15,800
This is why you're doing it. 
But it's also part of selling 

807
00:47:15,800 --> 00:47:18,760
the game, because if someone is 
just the game and it's like, 

808
00:47:18,760 --> 00:47:20,600
yeah, you, what you're doing is 
you're just doing this. 

809
00:47:21,640 --> 00:47:23,680
And then it'll be my turn and 
I'll do this and then you do 

810
00:47:23,680 --> 00:47:26,240
that and then I'll do this and 
then you, that's kind of, that 

811
00:47:26,240 --> 00:47:28,600
sounds really boring. 
But if you explain this is the 

812
00:47:28,600 --> 00:47:30,960
theme, this is what we're doing,
it's like, oh, you've sold me on

813
00:47:30,960 --> 00:47:32,360
the game. 
Now I really want to play it. 

814
00:47:32,560 --> 00:47:37,880
I have to remind. 
Myself to play like PJ because 

815
00:47:38,600 --> 00:47:41,800
no, it's true, because the last 
time we played distilled, I 

816
00:47:41,800 --> 00:47:44,800
think we played it like, Oh 
yeah, you do this and we make 

817
00:47:44,800 --> 00:47:48,400
this and like at the end of it 
we were kind of like, well, it 

818
00:47:48,400 --> 00:47:51,040
was, yeah, it's a good game. 
So it's it's never going to be 

819
00:47:51,040 --> 00:47:54,680
like a bad play. 
But we weren't like immersed in 

820
00:47:54,680 --> 00:47:56,720
it. 
Whereas when I play and I'm 

821
00:47:56,720 --> 00:48:00,880
like, oh, I'm going to try and 
make vodka and I'm going to use 

822
00:48:01,760 --> 00:48:06,280
my, I don't know, one of the, 
you know, helper people, what 

823
00:48:06,280 --> 00:48:08,680
they called, I don't know lots 
of them in the game. 

824
00:48:08,960 --> 00:48:11,880
I'm going to use one of those. 
And I'm like talking through 

825
00:48:11,880 --> 00:48:14,160
what I'm going to do. 
And you know, how's, how's it 

826
00:48:14,160 --> 00:48:15,760
going in your brewery or 
whatever. 

827
00:48:16,040 --> 00:48:20,800
And you start talking as if you 
are running a brewery, then it's

828
00:48:20,800 --> 00:48:24,320
much more exciting. 
You're enthusing other people 

829
00:48:24,320 --> 00:48:26,800
who you're playing with and 
selling. 

830
00:48:26,800 --> 00:48:27,600
It in that. 
Way. 

831
00:48:27,880 --> 00:48:30,440
And then you're like, you get 
people hooked because you're 

832
00:48:30,440 --> 00:48:33,600
like, Oh yeah, I'm having an 
experience rather than I'm 

833
00:48:33,600 --> 00:48:35,760
playing an audience. 
Yeah, exactly. 

834
00:48:36,280 --> 00:48:38,080
Yeah, so I'll be honest with 
you. 

835
00:48:38,120 --> 00:48:43,200
I don't teach many games. 
I'm not. 

836
00:48:43,520 --> 00:48:46,200
And Craig and I were talking 
about the skill of teaching. 

837
00:48:46,200 --> 00:48:49,440
I'm not very good at it. 
I'm only good at it when the 

838
00:48:49,440 --> 00:48:55,200
theme shines through, Right? 
I guess because I'm a historian 

839
00:48:55,200 --> 00:49:00,000
and I'm a student of humans. 
And why, why did Paverson design

840
00:49:00,000 --> 00:49:00,800
this game? 
Right. 

841
00:49:00,800 --> 00:49:04,440
Otherwise, just, you know, I 
think we talked about it when we

842
00:49:04,440 --> 00:49:08,200
were over visiting with you is 
like these designers have chosen

843
00:49:08,200 --> 00:49:12,080
these themes, they've done their
homework, so we can't just 

844
00:49:12,080 --> 00:49:16,320
ignore that. 
But I think to the part of our 

845
00:49:16,320 --> 00:49:19,440
conversation today is how does 
that theme assist you with 

846
00:49:19,440 --> 00:49:22,440
teaching? 
So when the theme is is tied 

847
00:49:22,840 --> 00:49:27,640
like distilled, like obsession 
other games, it's easier for me 

848
00:49:27,640 --> 00:49:32,440
to teach, right. 
I I think it's also connected to

849
00:49:33,800 --> 00:49:38,480
you had written down in my notes
to prepare for this podcast. 

850
00:49:40,480 --> 00:49:42,400
How do people have I prepared 
anything? 

851
00:49:42,400 --> 00:49:44,880
I've got, I've got, I've got 
some St. cred to maintain here. 

852
00:49:45,400 --> 00:49:47,720
Stop it for for the record, it 
was. 

853
00:49:47,720 --> 00:49:49,720
Not Craig. 
It was indeed Becky who had 

854
00:49:49,720 --> 00:49:52,160
outlined all this. 
She kept this organized. 

855
00:49:52,800 --> 00:49:55,000
People, people learn 
differently, right? 

856
00:49:55,000 --> 00:49:58,400
I mean. 
You're an educator. 

857
00:49:58,400 --> 00:50:00,440
You. 
Understand that some people are 

858
00:50:00,440 --> 00:50:03,040
visual learners, so they need to
watch a video. 

859
00:50:03,440 --> 00:50:06,120
Others are, you know, they can 
read and just absorb. 

860
00:50:06,120 --> 00:50:08,760
And I don't know all the 
terminology that is used in the 

861
00:50:08,760 --> 00:50:11,800
way people learn, but I'm sure 
you you could speak a little bit

862
00:50:11,800 --> 00:50:13,360
about that. 
I think that. 

863
00:50:15,640 --> 00:50:17,960
You have to. 
Watch the table. 

864
00:50:17,960 --> 00:50:21,600
And by that I mean like if 
you're teaching a new game to 

865
00:50:21,600 --> 00:50:25,600
people, you can kind of get the 
gist of whether they're people 

866
00:50:25,600 --> 00:50:29,840
who you could kind of run 
through a quick turn and then 

867
00:50:29,840 --> 00:50:32,840
everybody has a go and they're 
going to learn on the job of 

868
00:50:32,840 --> 00:50:35,840
like, you know, while you're 
playing or whether you need to 

869
00:50:35,840 --> 00:50:39,240
do a full on teach or whether 
you need to. 

870
00:50:39,280 --> 00:50:43,040
Sometimes I think we adapt a 
game slightly, maybe if it's 

871
00:50:43,040 --> 00:50:46,080
possible to to change something 
or take something out that's a 

872
00:50:46,080 --> 00:50:49,880
bit more tricky. 
Like when we played Ark Nova and

873
00:50:49,880 --> 00:50:57,120
you said about actually we don't
do the kind of take thaty nature

874
00:50:57,120 --> 00:50:59,400
of Ark Nova. 
You know, actually I was like, 

875
00:50:59,400 --> 00:51:01,400
oh, OK, so you don't have to do 
that. 

876
00:51:01,400 --> 00:51:04,360
Oh, immediately now I'm more 
invested because I don't like to

877
00:51:04,360 --> 00:51:07,520
take that element. 
So I think it's kind of knowing 

878
00:51:07,520 --> 00:51:11,240
your crowd and knowing how best 
they learn. 

879
00:51:11,600 --> 00:51:16,080
Yeah, it's, it's a difficult. 
One, I mean, I like for a job 

880
00:51:17,200 --> 00:51:22,720
have to essentially teach a game
within 5 minutes and then off to

881
00:51:22,720 --> 00:51:27,760
the next person and I have to 
kind of gauge a table of 246. 

882
00:51:27,760 --> 00:51:32,280
However many people there gauge 
their skill set of what games 

883
00:51:32,280 --> 00:51:34,760
they've played before and be 
able to teach them a brand new 

884
00:51:34,760 --> 00:51:39,240
game potentially in about 5 
minutes if that if I'm lucky and

885
00:51:39,240 --> 00:51:41,560
get them going and make sure 
they're happy. 

886
00:51:41,560 --> 00:51:44,960
And to do that. 
A lot of the time it is purely 

887
00:51:44,960 --> 00:51:48,800
based on this is the theme 
you're doing these things and 

888
00:51:48,800 --> 00:51:50,720
this is a really basic overview 
go. 

889
00:51:52,000 --> 00:51:56,680
I find it much easier with kids.
Like with kids you can go stomp 

890
00:51:56,680 --> 00:51:59,560
the plank, for example. 
Stomp the plank is pure push 

891
00:51:59,560 --> 00:52:01,560
your luck card game. 
You're flipping cards 

892
00:52:01,560 --> 00:52:04,120
mechanically and if you get a 
say, you're moving your 

893
00:52:04,120 --> 00:52:07,160
elephant. 
But will I ever, if I'm ever 

894
00:52:07,160 --> 00:52:11,920
teaching kids that game, I will 
go full character mode and 

895
00:52:11,920 --> 00:52:14,360
explain how you're trying to 
steal treasure from the evil 

896
00:52:14,360 --> 00:52:16,880
Captain Giraffe, but you've been
caught and you're walking the 

897
00:52:16,880 --> 00:52:18,800
plank. 
But can you steal the treasure 

898
00:52:19,040 --> 00:52:20,520
in time? 
Can you manage to get? 

899
00:52:20,920 --> 00:52:25,320
I will go into a full thematic 
overview of the game, barely 

900
00:52:25,320 --> 00:52:29,600
touch on the surface of what 
they're doing mechanically. 

901
00:52:29,600 --> 00:52:31,720
In the. 
Game and it's almost like. 

902
00:52:33,480 --> 00:52:37,480
That's what we should be doing. 
To the adults as well, because 

903
00:52:38,280 --> 00:52:41,280
that's the theme of the game. 
That's what you're doing, yeah. 

904
00:52:41,280 --> 00:52:43,280
Mechanically you're doing some 
things, and there's some 

905
00:52:43,280 --> 00:52:47,320
confusing things, and some 
publishers probably put in 

906
00:52:48,040 --> 00:52:50,800
different terminology. 
That's another. 

907
00:52:50,800 --> 00:52:53,080
Thing. 
That's all all, all. 

908
00:52:53,360 --> 00:52:55,200
Well put. 
Put a pin in that one. 

909
00:52:55,360 --> 00:53:00,720
But when people decide that the 
same thing, the same thing, the 

910
00:53:00,720 --> 00:53:06,440
same thing is a just a different
word, just a different word. 

911
00:53:06,480 --> 00:53:08,920
What do you mean give? 
An example the for my. 

912
00:53:08,920 --> 00:53:12,320
Example would be the lovely game
that I really do love, 

913
00:53:12,440 --> 00:53:15,840
Expeditions. 
When it says. 

914
00:53:16,120 --> 00:53:20,040
You can take a sweep action, 
Yeah, it's just. 

915
00:53:20,120 --> 00:53:23,160
It's just a discard action. 
It's just. 

916
00:53:23,400 --> 00:53:25,760
It's just discarding. 
Why? 

917
00:53:25,760 --> 00:53:26,680
Why? 
Why am I? 

918
00:53:26,800 --> 00:53:31,680
Why is it a sweep action? 
It's like Magic the Gathering. 

919
00:53:31,800 --> 00:53:37,000
You tap your card to use, use 
your ability and attack someone.

920
00:53:37,960 --> 00:53:43,400
In Star Wars Unlimited, you 
exhaust your unit to do that, 

921
00:53:43,400 --> 00:53:47,600
and then I think in Lucan it's 
something else as well, but 

922
00:53:47,600 --> 00:53:49,360
there's. 
Yeah, but that's a little, 

923
00:53:49,360 --> 00:53:53,360
there's a, there's a, there's a 
legal, there's a legal reason 

924
00:53:53,360 --> 00:53:56,200
why. 
It's because the company that 

925
00:53:56,200 --> 00:54:00,720
put on Magic the Gathering, they
trademarked the tap, the tap. 

926
00:54:00,800 --> 00:54:04,560
So you can't, you can't do that.
But the sweep. 

927
00:54:05,080 --> 00:54:07,120
Yeah. 
Yeah, is 1. 

928
00:54:07,120 --> 00:54:09,680
Of those. 
Things that's a bit more of a a 

929
00:54:09,680 --> 00:54:13,640
positive, while I agree with. 
Everything you said, it's it's 

930
00:54:13,640 --> 00:54:17,680
silly, but but there it is. 
Yeah, yeah, yeah. 

931
00:54:17,680 --> 00:54:19,840
No, I get that. 
I totally get that. 

932
00:54:21,200 --> 00:54:23,800
Yeah, so I. 
Think you're absolutely right 

933
00:54:23,800 --> 00:54:27,640
once again, Craig, I, I I 
definitely agree with the using 

934
00:54:27,640 --> 00:54:29,600
a different terminology and 
everything, but. 

935
00:54:29,600 --> 00:54:33,040
And I think sometimes those are 
obstacles to teaching. 

936
00:54:33,040 --> 00:54:35,320
I don't know, what do you think?
Yeah, I mean. 

937
00:54:35,560 --> 00:54:39,280
I think they're definitely, I 
think they're, they're an 

938
00:54:39,280 --> 00:54:40,640
obstacle to learning and to 
teaching. 

939
00:54:40,640 --> 00:54:44,320
Like you've got to look at that 
and go, what does this word 

940
00:54:44,320 --> 00:54:46,840
mean? 
Flick through the book for ages 

941
00:54:46,840 --> 00:54:48,480
and work it out. 
And then you're like, oh, it 

942
00:54:48,480 --> 00:54:51,080
just means this. 
And then when you teach it, you 

943
00:54:51,080 --> 00:54:52,960
just say discard. 
You don't even use the 

944
00:54:52,960 --> 00:54:56,200
terminology in the game because 
the terminology that people 

945
00:54:56,200 --> 00:54:59,040
understand is the base 
terminology of discard a card, 

946
00:54:59,320 --> 00:55:03,480
tap a card. 
Do this I think the easiest. 

947
00:55:03,480 --> 00:55:07,080
Games to teach are also ones 
that come with a player aid or 

948
00:55:07,120 --> 00:55:11,800
something to to aid, you know, 
so once you've explained it, 

949
00:55:11,800 --> 00:55:15,360
sometimes you might want to just
check back on what I symbol 

950
00:55:15,360 --> 00:55:18,200
meant or something. 
And I think people don't like to

951
00:55:18,200 --> 00:55:21,120
play games where they have to 
keep asking questions of the 

952
00:55:21,120 --> 00:55:24,160
person who's teaching it. 
And so they can have something 

953
00:55:24,160 --> 00:55:30,400
to refer back to or even like 
Wingspan has the play this like 

954
00:55:30,440 --> 00:55:33,680
it's, it's like a tutorial 
version of Wingspan that you can

955
00:55:33,680 --> 00:55:35,840
play. 
And then like once everybody 

956
00:55:35,840 --> 00:55:40,000
sorted, OK, let's play the 
proper game, Seti is a great. 

957
00:55:40,000 --> 00:55:43,040
Example of like the biggest, 
like one of the most one quite 

958
00:55:43,040 --> 00:55:47,160
complicated game, but so easy to
teach because of that player aid

959
00:55:47,720 --> 00:55:50,280
it's just like perfect, isn't 
it? 

960
00:55:50,320 --> 00:55:52,920
Yeah, or. 
Like a quick rule view on the 

961
00:55:52,920 --> 00:55:57,360
back of the rule book so you 
don't have to keep going. 

962
00:55:57,400 --> 00:56:00,880
Through pages and pages. 
I think a clear rule book is 

963
00:56:01,280 --> 00:56:04,920
helpful for somebody learning 
it, but also for teaching it, as

964
00:56:04,920 --> 00:56:08,280
you can say, well, you know, go 
to that page or have this page 

965
00:56:08,280 --> 00:56:10,640
open in front of you for when 
you want to do that action. 

966
00:56:12,040 --> 00:56:15,440
I think complicated rule books 
are difficult one for the person

967
00:56:15,440 --> 00:56:18,200
who's trying to learn it, but 
also, you know, if somebody 

968
00:56:18,200 --> 00:56:20,800
wants to check a quick rule 
clarification, it's never that 

969
00:56:20,800 --> 00:56:23,400
easy, is it? 
So yeah, Yeah, also. 

970
00:56:23,400 --> 00:56:26,840
An obstacle. 
So I've got a second game. 

971
00:56:27,440 --> 00:56:31,280
That I want to talk about where 
the theme is so integrated 

972
00:56:31,280 --> 00:56:37,280
right, much like to steal and 
that's men Nefer I promised I 

973
00:56:37,280 --> 00:56:39,640
promised I was going to talk 
about it I'd share somebody. 

974
00:56:41,560 --> 00:56:47,640
OK, so you. 
Are living in ancient Egypt and 

975
00:56:48,600 --> 00:56:51,520
there is there's so many 
sections of the game. 

976
00:56:51,520 --> 00:56:53,400
This is much much more 
heavyweight. 

977
00:56:53,400 --> 00:56:56,600
I think it's a 3.75 on board 
game geek. 

978
00:56:56,600 --> 00:57:01,960
I may be wrong, I don't pay much
attention to that, but so 

979
00:57:01,960 --> 00:57:07,800
there's the building of the 
pyramids of Giza. 

980
00:57:08,160 --> 00:57:13,400
You also have to sail your boat 
up the Nile River and you can go

981
00:57:13,400 --> 00:57:18,080
into the cities, dock at the 
cities to, to to gain contracts 

982
00:57:18,080 --> 00:57:19,720
that you want to fulfill later 
on. 

983
00:57:20,440 --> 00:57:24,240
You have to bury your dead in 
the necropolis, go to the temple

984
00:57:24,520 --> 00:57:27,800
to present goods to appease the 
gods, right? 

985
00:57:28,080 --> 00:57:31,960
And build the Sphinx and place 
them out. 

986
00:57:32,000 --> 00:57:34,440
And all these will generate you 
points and whatnot. 

987
00:57:34,960 --> 00:57:38,480
Here's the key. 
At the very top, you have your 

988
00:57:38,480 --> 00:57:42,240
heart and your feather, and 
they're far apart. 

989
00:57:42,520 --> 00:57:49,360
So at the end of each round you 
lose points for every mark 

990
00:57:49,400 --> 00:57:52,800
between the two. 
You need to get them into 

991
00:57:52,800 --> 00:57:56,240
harmony. 
This is directly connected to 

992
00:57:56,240 --> 00:57:59,400
the way that the ancient 
Egyptians viewed death. 

993
00:58:00,000 --> 00:58:04,760
When you when you die, they 
would weigh your heart against a

994
00:58:04,760 --> 00:58:07,040
feather. 
And if you lived a harmonious 

995
00:58:07,040 --> 00:58:09,160
life, you would be able to pass 
on. 

996
00:58:09,360 --> 00:58:12,160
And so you have to do that. 
And then once you crossover, 

997
00:58:12,560 --> 00:58:16,800
once your two pieces crossover, 
you start gaining victory points

998
00:58:16,960 --> 00:58:20,480
because you lose victory points 
at the end of every round until 

999
00:58:20,480 --> 00:58:25,800
you achieve harmony. 
So taking actions that gain you 

1000
00:58:25,800 --> 00:58:29,280
hearts and feathers. 
When you explain that, you 

1001
00:58:29,360 --> 00:58:33,320
understand why that is such a 
key component of the game. 

1002
00:58:33,480 --> 00:58:35,080
You're constantly looking to do 
that. 

1003
00:58:35,440 --> 00:58:41,280
But on your player, Matt, you've
got Sphinx, wooden sphinxes and 

1004
00:58:41,520 --> 00:58:44,200
sarcophagi. 
Here's the interesting thing. 

1005
00:58:44,200 --> 00:58:47,960
The sarcophagi, on one side, you
can kind of see a mummy. 

1006
00:58:48,320 --> 00:58:51,680
On the other side, it's the 
decorative lid of the 

1007
00:58:51,720 --> 00:58:55,120
sarcophagus. 
So here's the thing, you have to

1008
00:58:55,160 --> 00:59:00,200
embalm the dead person first, 
meaning flip it over on your 

1009
00:59:00,200 --> 00:59:04,480
player mat before you can place 
the sarcophagus in the 

1010
00:59:04,480 --> 00:59:07,120
necropolis. 
So that theme, it's still the 

1011
00:59:07,120 --> 00:59:10,880
mechanics of you need to flip it
to put it over there. 

1012
00:59:10,880 --> 00:59:15,040
I could tell you to do that 
without it, but but you have to 

1013
00:59:15,040 --> 00:59:19,520
embalm before you can bury that.
I mean, that's still true today.

1014
00:59:20,840 --> 00:59:24,760
The sphinxes, you, you take an 
action to move them over. 

1015
00:59:24,760 --> 00:59:28,440
That represents sculpting. 
You got to sculpt it before you 

1016
00:59:28,440 --> 00:59:31,680
can put it in place, right? 
So you do that as well. 

1017
00:59:31,880 --> 00:59:33,920
Same thing with moving of the 
limestone. 

1018
00:59:33,920 --> 00:59:39,240
You build the pyramids in layers
on the top of each quarter. 

1019
00:59:39,320 --> 00:59:43,280
Yes, because they're dividing. 4
top of each quarter is an icon, 

1020
00:59:43,680 --> 00:59:47,760
a fish, feather, heart, and unks
because those are the resources 

1021
00:59:47,760 --> 00:59:51,200
of the game. 
Whatever icon you cover, you 

1022
00:59:51,200 --> 00:59:54,360
will gain 1 of that resource, 
and the one that's on the top 

1023
00:59:54,360 --> 00:59:59,560
that you're placing, you will 
gain one of those in order to 

1024
00:59:59,560 --> 01:00:02,400
take the action where you move 
your worshippers into the 

1025
01:00:02,400 --> 01:00:05,160
temple. 
But you have to take the action 

1026
01:00:05,280 --> 01:00:09,880
to get goods 1st and put those 
goods on your player board so 

1027
01:00:09,880 --> 01:00:13,880
that you have them to give as an
offering in the temple. 

1028
01:00:14,200 --> 01:00:17,880
Everything is connected 
mechanically, but it's 

1029
01:00:17,880 --> 01:00:20,920
immediately. 
It's tied into the theme so 

1030
01:00:20,920 --> 01:00:23,400
beautifully. 
I don't have goods, I can't give

1031
01:00:23,400 --> 01:00:26,520
offerings, I don't embalm, I 
can't bury. 

1032
01:00:26,920 --> 01:00:28,560
I can't build the top of the 
pyramid. 

1033
01:00:28,560 --> 01:00:30,240
I got to build the bottom first,
right? 

1034
01:00:30,360 --> 01:00:31,880
When you say it like that, it 
sounds. 

1035
01:00:31,880 --> 01:00:35,400
So simple, but I'm, I'm guessing
some people will be reading the 

1036
01:00:35,400 --> 01:00:38,520
rule book going right. 
OK, so I can, you know, I can do

1037
01:00:38,520 --> 01:00:40,560
this or I can do this or I can 
do this. 

1038
01:00:40,800 --> 01:00:44,160
And you, the way you've just 
summarized it, which I guess is 

1039
01:00:44,160 --> 01:00:48,760
like a good teacher is like, OK,
so here's what you can do as an 

1040
01:00:48,760 --> 01:00:53,040
ancient Egyptian. 
And and then I'm immediately 

1041
01:00:53,040 --> 01:00:56,800
more clear on which actions I 
can take because I'm like, I've 

1042
01:00:56,800 --> 01:01:00,440
got to get my goods because 
let's talk. 

1043
01:01:00,440 --> 01:01:03,240
About mechanically for a minute 
with men, never right. 

1044
01:01:03,480 --> 01:01:07,760
So the actions you can take is 
you can move limestone, which 

1045
01:01:07,760 --> 01:01:09,320
will result in building 
appearance. 

1046
01:01:09,600 --> 01:01:15,000
You can flip over sarcophagus. 
And then later on you can move 

1047
01:01:15,000 --> 01:01:16,800
the sarcophagus into the 
necropolis. 

1048
01:01:17,120 --> 01:01:20,320
You can move your boat, move 
your boat into the building. 

1049
01:01:20,320 --> 01:01:24,160
You can activate it, get fish. 
If it's in the river, get a 

1050
01:01:24,160 --> 01:01:27,720
contract if it's in the city, 
you move the temple. 

1051
01:01:27,720 --> 01:01:29,800
I mean, it's like it's 
mechanically it's you're just 

1052
01:01:29,800 --> 01:01:33,360
moving up these tracks and 
you're putting these pieces out 

1053
01:01:33,560 --> 01:01:36,960
and things are happening and 
you're getting resources for it.

1054
01:01:37,200 --> 01:01:40,360
Yeah, mechanically, But why, 
right? 

1055
01:01:40,840 --> 01:01:45,600
Why this why this piece? 
Why this component goes there, 

1056
01:01:45,880 --> 01:01:47,560
right? 
The designers, Oh my God, they 

1057
01:01:47,560 --> 01:01:49,160
did the research on it's so 
good. 

1058
01:01:49,440 --> 01:01:52,000
It's so good, and I can't wait 
to play it with you and I hope 

1059
01:01:52,000 --> 01:01:55,880
everybody gets a copy of Men 
Nefer because it's just amazing.

1060
01:01:55,880 --> 01:01:58,960
But the why? 
Is really important because the 

1061
01:01:58,960 --> 01:02:02,880
why is the reason for the people
to be playing in the fact if 

1062
01:02:02,880 --> 01:02:06,240
you're trying to introduce a new
game, they're like, OK, but why?

1063
01:02:06,480 --> 01:02:08,360
Because I've got other games 
that I like. 

1064
01:02:08,640 --> 01:02:12,280
Why not play Monopoly? 
Why not play Kudo? 

1065
01:02:12,280 --> 01:02:14,240
I already play those games. 
I know those games. 

1066
01:02:14,240 --> 01:02:18,000
Let's play that. 
So the why is the look come, I'm

1067
01:02:18,000 --> 01:02:21,640
going to show you this world. 
You know, you can be an ancient 

1068
01:02:21,640 --> 01:02:27,800
Egyptian in 2025 and you can 
enjoy that world for 30-40 

1069
01:02:27,800 --> 01:02:30,920
minutes or however long the game
plays and you can immerse 

1070
01:02:30,920 --> 01:02:34,400
yourself in this storyline that 
we have created together and we 

1071
01:02:34,400 --> 01:02:35,600
will have an experience 
together. 

1072
01:02:35,880 --> 01:02:37,240
But that's that's the thing, 
isn't? 

1073
01:02:37,240 --> 01:02:40,120
It you want to immerse with 
games, you are wanting to 

1074
01:02:40,120 --> 01:02:42,520
immerse yourself in that. 
You don't want to be. 

1075
01:02:42,800 --> 01:02:44,880
You're playing the board game to
escape real life. 

1076
01:02:44,880 --> 01:02:49,440
You don't want to be like, well,
I've got to play 3 cards. 

1077
01:02:49,440 --> 01:02:51,320
I can do this. 
They're the things that I'm 

1078
01:02:51,320 --> 01:02:54,840
doing. 
I can flip this like I'm want to

1079
01:02:55,080 --> 01:02:58,960
be doing the actions. 
I want to be taking part in the 

1080
01:02:58,960 --> 01:03:01,920
world that I'm in. 
I don't want to be, but I think 

1081
01:03:01,920 --> 01:03:03,600
sometimes. 
The Y gets forgotten because 

1082
01:03:03,600 --> 01:03:08,680
we've certainly had like games 
days where the sole concern is 

1083
01:03:08,680 --> 01:03:12,520
to try to play as many games as 
we can and new games that we can

1084
01:03:12,520 --> 01:03:14,680
as well. 
So you're like, right, we're 

1085
01:03:14,680 --> 01:03:16,600
going to play this game, right? 
Put that away, now we're going 

1086
01:03:16,600 --> 01:03:19,840
to play this game. 
I think. 

1087
01:03:20,280 --> 01:03:24,400
Sometimes it's much better to 
just slow everything down and be

1088
01:03:24,400 --> 01:03:27,600
like, right, we're going to play
well, we're going to have this. 

1089
01:03:28,480 --> 01:03:32,480
I keep saying experience, you 
know, things like I remember 

1090
01:03:32,480 --> 01:03:34,400
playing Obsession, I remember 
playing Heat. 

1091
01:03:34,680 --> 01:03:37,920
They're very vivid in my mind. 
I've played a lot of games with 

1092
01:03:37,920 --> 01:03:40,800
other people, but they they 
don't stick in my mind for the 

1093
01:03:40,800 --> 01:03:44,760
same reason, because we didn't 
experience it in the same way. 

1094
01:03:44,760 --> 01:03:46,480
We weren't in Master. 
We played. 

1095
01:03:47,760 --> 01:03:51,600
Molly Khan, we played that epic 
five player game of side and it 

1096
01:03:51,600 --> 01:03:54,120
was an amazing game. 
It was so good. 

1097
01:03:54,120 --> 01:03:56,280
We played with everyone. 
It was really cool. 

1098
01:03:56,280 --> 01:03:58,160
It was fun because we played 
with everyone. 

1099
01:03:58,160 --> 01:04:02,880
But at no point did I really go,
I am this character, I'm going 

1100
01:04:02,880 --> 01:04:06,080
to do this thing. 
I was just like, right, I need 

1101
01:04:06,080 --> 01:04:08,440
to do this to score these 
points, to win this thing. 

1102
01:04:08,440 --> 01:04:11,360
I need to do this, to do this, 
to do this, and I need to go to 

1103
01:04:11,360 --> 01:04:14,320
war with Steve. 
That's all I was doing. 

1104
01:04:15,080 --> 01:04:18,640
I wasn't thinking thematically, 
why is my character doing this 

1105
01:04:18,640 --> 01:04:20,360
and why do I keep going to war 
with Steve? 

1106
01:04:20,920 --> 01:04:24,880
Probably because it's fun. 
But there was no, there was no 

1107
01:04:25,120 --> 01:04:28,320
theme for me to thematically, I 
wasn't doing anything with my 

1108
01:04:28,320 --> 01:04:31,680
character. 
I was just being Craig, moving 

1109
01:04:31,840 --> 01:04:35,680
toys around a board rather than 
being Craig. 

1110
01:04:35,680 --> 01:04:40,280
But you could explore, yeah. 
With that theme with. 

1111
01:04:40,280 --> 01:04:43,280
The proper theme, yeah. 
I could have put myself into 

1112
01:04:43,320 --> 01:04:48,200
those shoes as to why I was 
doing that and I think that's. 

1113
01:04:48,200 --> 01:04:48,840
Sometimes. 
Why? 

1114
01:04:48,840 --> 01:04:54,320
I enjoy social deduction because
you you have no choice but to 

1115
01:04:54,320 --> 01:04:56,600
immerse yourself. 
I I think. 

1116
01:04:56,960 --> 01:05:01,040
The only the only time I think 
maybe there's a drawback to 

1117
01:05:01,040 --> 01:05:07,360
theme is that you get so excited
by a theme of a game that it 

1118
01:05:07,360 --> 01:05:08,280
potentially. 
Falls. 

1119
01:05:08,280 --> 01:05:12,280
Flat when you try and like 
you're so excited by I mean, I'm

1120
01:05:12,360 --> 01:05:14,520
sure it's happened and what 
happened? 

1121
01:05:14,520 --> 01:05:17,760
It happened at work. 
I, I love Cascadia. 

1122
01:05:17,760 --> 01:05:20,600
I think it's such a good game. 
Thematically, it's quite nice. 

1123
01:05:20,600 --> 01:05:23,040
You're building out this 
landscape, you're attracting 

1124
01:05:23,040 --> 01:05:25,960
animals, you're trying to. 
It's a bit abstract though, but 

1125
01:05:25,960 --> 01:05:28,680
hey ho. 
And I get really excited about 

1126
01:05:28,680 --> 01:05:31,200
the theme of it and how 
beautiful it is and how simple 

1127
01:05:31,200 --> 01:05:34,040
it is to play. 
And I recommended it and 

1128
01:05:34,160 --> 01:05:36,040
obviously I did a good job 
recommending it because they was

1129
01:05:36,040 --> 01:05:38,840
really excited about it and they
played it and it felt absolutely

1130
01:05:38,840 --> 01:05:40,360
flat. 
They didn't have a clue what 

1131
01:05:40,360 --> 01:05:42,440
they were doing. 
They were like, this isn't, this

1132
01:05:42,440 --> 01:05:44,840
really isn't for us. 
And it was like the same 

1133
01:05:44,840 --> 01:05:46,680
happened with. 
Survivorscape Atlantis. 

1134
01:05:46,680 --> 01:05:48,400
So we played that with my 
family. 

1135
01:05:48,600 --> 01:05:49,280
Oh yeah. 
Oh yeah. 

1136
01:05:49,280 --> 01:05:52,080
And they were trying to play it 
so seriously. 

1137
01:05:52,120 --> 01:05:53,120
So true. 
To the. 

1138
01:05:53,120 --> 01:05:57,320
Mechanisms that they forgot that
this is a an island that's 

1139
01:05:57,320 --> 01:06:00,520
essentially sinking and 
everybody's you know, being lost

1140
01:06:00,520 --> 01:06:03,760
to to the sea and by giant 
seamont suddenly. 

1141
01:06:03,760 --> 01:06:05,200
There's a Whirlpool and 
actually. 

1142
01:06:05,600 --> 01:06:09,400
You know playing that game 
mechanically to try and win yes,

1143
01:06:09,520 --> 01:06:12,280
obviously that's the point to 
try and win, but it's way more 

1144
01:06:12,280 --> 01:06:18,040
fun to kind of just you know 
watch the chaos in this shoe and

1145
01:06:18,080 --> 01:06:21,320
imagine that you're in Atlantis 
with the with the land 

1146
01:06:21,320 --> 01:06:26,200
disappear. 
It's The thing is when you. 

1147
01:06:26,480 --> 01:06:30,920
When you approach a game 
mechanically, it's like, well 

1148
01:06:30,920 --> 01:06:35,920
then what is the point? 
It's just tasks or work 

1149
01:06:36,080 --> 01:06:40,880
depending, right? 
Yeah, so. 

1150
01:06:40,880 --> 01:06:43,240
It's it's it's. 
All about what the individual 

1151
01:06:43,240 --> 01:06:48,240
player wants to get out of it. 
I have a really difficult time 

1152
01:06:48,240 --> 01:06:51,720
when the theme is either 
something I'm not passionate 

1153
01:06:51,720 --> 01:06:57,680
about or it's something I'm not.
I don't identify with all that. 

1154
01:06:57,680 --> 01:07:01,320
That's not always true because 
distilled I'm not I don't 

1155
01:07:01,320 --> 01:07:03,200
identify with like I'm not a big
whiskey drinker. 

1156
01:07:03,200 --> 01:07:06,920
I'm not a big drinker at all, 
but that theme just blew my 

1157
01:07:06,920 --> 01:07:10,280
mind. 
If it's a mechanical game, I 

1158
01:07:10,280 --> 01:07:14,160
tend to be very like, I think at
its core. 

1159
01:07:14,160 --> 01:07:16,080
That was the problem with. 
Faraway was. 

1160
01:07:16,080 --> 01:07:19,320
It was just. 
Mechanics because the. 

1161
01:07:19,320 --> 01:07:22,080
Theme didn't do anything for me 
at all. 

1162
01:07:22,600 --> 01:07:25,720
I'm just playing cards on the 
table, which is how you 

1163
01:07:25,720 --> 01:07:29,000
originally felt about Obsession,
right? 

1164
01:07:29,280 --> 01:07:31,040
Is. 
I'm playing. 

1165
01:07:31,760 --> 01:07:33,320
I'm playing cards and laying 
tiles down. 

1166
01:07:34,880 --> 01:07:35,800
You know. 
And it's. 

1167
01:07:35,800 --> 01:07:40,360
Like, well, hold on now, let's 
talk about Lady Ashberry, who's 

1168
01:07:40,360 --> 01:07:44,760
coming to tea with the lady of, 
you know, the, the, the Manor, 

1169
01:07:44,840 --> 01:07:46,640
you know, whatever. 
It's like that stuff matters. 

1170
01:07:46,640 --> 01:07:51,840
That flavor text is really 
important as talk about a theme 

1171
01:07:51,840 --> 01:07:54,640
that I love and a game. 
That falls. 

1172
01:07:54,640 --> 01:07:57,160
Flat. 
It's more about the theme. 

1173
01:07:57,720 --> 01:08:01,120
That's more about the IP really,
and that's Star Trek. 

1174
01:08:03,640 --> 01:08:06,440
I don't think there's a good 
Star Trek board game out there. 

1175
01:08:08,080 --> 01:08:11,560
I mean. 
Ascendance is good but flawed. 

1176
01:08:12,840 --> 01:08:15,600
Frontiers is. 
Good, but flawed. 

1177
01:08:17,560 --> 01:08:20,760
There's the new it's. 
Star Realms basically isn't it, 

1178
01:08:20,760 --> 01:08:22,640
but it is. 
A. 

1179
01:08:22,680 --> 01:08:25,319
It is a. 
Complete reskin with Star Trek 

1180
01:08:25,319 --> 01:08:29,200
Over * Realms, but that doesn't 
technically make. 

1181
01:08:29,200 --> 01:08:32,880
Sense thematically that that 
would be yeah, it's but it. 

1182
01:08:32,880 --> 01:08:36,240
Works, It works. 
It's kind of good. 

1183
01:08:36,840 --> 01:08:38,520
It's not great. 
I'm not looking to play it 

1184
01:08:38,520 --> 01:08:40,760
everyday, but I I enjoy it when 
I play it. 

1185
01:08:41,880 --> 01:08:43,880
Yeah. 
You know, it's like, what is it?

1186
01:08:44,000 --> 01:08:45,880
I think there's a curse of Star 
Trek. 

1187
01:08:45,880 --> 01:08:47,880
It just, you know, there's a lot
I can name. 

1188
01:08:47,880 --> 01:08:49,880
I can name a lot of Star Wars 
games I enjoy. 

1189
01:08:50,319 --> 01:08:52,160
I can't name a lot of Star Trek 
games I enjoy. 

1190
01:08:52,240 --> 01:08:54,600
Is Starship Captains the. 
Best Star Trek game? 

1191
01:08:55,000 --> 01:08:58,560
See that's. 
A really good question. 

1192
01:08:59,880 --> 01:09:01,200
It's. 
Like is Nemesis. 

1193
01:09:01,200 --> 01:09:06,200
Is Nemesis the best alien game? 
That's an even better question. 

1194
01:09:06,200 --> 01:09:08,040
You were on it today, man. 
Look at you. 

1195
01:09:08,439 --> 01:09:11,160
I try. 
I have a question and it's 

1196
01:09:11,160 --> 01:09:14,240
something that I always found I 
always find interesting and I 

1197
01:09:14,240 --> 01:09:16,399
don't know why I find this 
interesting, but do you think 

1198
01:09:17,560 --> 01:09:18,960
good? 
Players. 

1199
01:09:18,960 --> 01:09:22,640
So players, people who can play 
a game incredibly well, like 

1200
01:09:22,640 --> 01:09:24,359
know all the strategies and know
everything. 

1201
01:09:25,080 --> 01:09:27,840
Do you think good players make 
good teachers? 

1202
01:09:28,399 --> 01:09:31,840
Absolutely. 
Not because, because this is. 

1203
01:09:31,840 --> 01:09:34,040
Always the thing I've. 
Always thought because I I've I 

1204
01:09:34,040 --> 01:09:38,479
have a degree in performing arts
and all the teachers like. 

1205
01:09:39,120 --> 01:09:42,680
Your own vote, but none. 
Of all of the teachers are all 

1206
01:09:42,680 --> 01:09:45,479
technically actors who are 
teaching, but none of them are 

1207
01:09:45,479 --> 01:09:47,600
famous. 
None of them are good actors, 

1208
01:09:47,680 --> 01:09:50,439
but they're good teachers. 
So because if they were good 

1209
01:09:50,439 --> 01:09:53,479
actors, we'd be watching them on
TV, they wouldn't fit in. 

1210
01:09:54,760 --> 01:09:56,800
Classroom. 
And is it the same with board? 

1211
01:09:56,800 --> 01:10:00,720
Like if you've got all the 
strategy down, like I am an 

1212
01:10:00,720 --> 01:10:04,240
absolute master of Seven Wonders
Jewel never beaten. 

1213
01:10:07,520 --> 01:10:11,240
But, and that's why we had to 
sell it. 

1214
01:10:11,240 --> 01:10:13,200
Unfortunately because I was too 
good at it. 

1215
01:10:13,640 --> 01:10:16,880
Not because it's trash and a 
really bad dumpster fire of a 

1216
01:10:16,880 --> 01:10:21,880
game, but. 
Yeah, do do do good. 

1217
01:10:21,880 --> 01:10:24,760
Players with I don't think they 
do, I think. 

1218
01:10:24,760 --> 01:10:29,080
That sometimes a good player 
would have so many like they 

1219
01:10:29,080 --> 01:10:32,240
would be thinking of the end 
goal of winning and then 

1220
01:10:32,240 --> 01:10:35,960
teaching it through the eyes of 
right, this is how you're going 

1221
01:10:35,960 --> 01:10:39,280
to get the best score. 
But that doesn't that doesn't 

1222
01:10:39,280 --> 01:10:42,120
necessarily mean enjoyment for 
the people who are playing. 

1223
01:10:43,520 --> 01:10:46,440
And then also if you're playing 
like a cooperative game where 

1224
01:10:46,440 --> 01:10:50,200
you're playing all together, 
potentially somebody who knows 

1225
01:10:50,200 --> 01:10:53,600
how to play that game is just 
taking over the game, alpha 

1226
01:10:53,600 --> 01:10:54,960
game. 
And so it doesn't become. 

1227
01:10:56,400 --> 01:10:59,520
Yeah, it doesn't become. 
Teaching it becomes like I'm 

1228
01:10:59,520 --> 01:11:01,880
going to win this game and 
you're just here for the right, 

1229
01:11:01,880 --> 01:11:04,440
you know, like I think there's a
level of. 

1230
01:11:04,440 --> 01:11:07,160
Teaching as well, that's letting
people explore and make the 

1231
01:11:07,160 --> 01:11:09,600
mistakes themselves because 
those people who know all the 

1232
01:11:09,600 --> 01:11:11,840
tactics will be like, no, no, 
what you should do is this, this

1233
01:11:11,840 --> 01:11:13,440
would be the best thing to get 
the most score. 

1234
01:11:13,640 --> 01:11:16,400
No, you need to work that out 
yourself I think. 

1235
01:11:16,960 --> 01:11:21,840
Like when we played Ark Nova, PJ
would say, or Katie would say, 

1236
01:11:22,040 --> 01:11:23,840
well, have you thought about 
this? 

1237
01:11:24,040 --> 01:11:26,480
You know, have you thought about
using this card? 

1238
01:11:26,920 --> 01:11:31,040
But then I would play cards and 
then afterwards, you know, you 

1239
01:11:31,040 --> 01:11:34,440
or Katie would say, well, you 
could have done this, but, you 

1240
01:11:34,440 --> 01:11:36,000
know, I didn't want to 
interrupt. 

1241
01:11:36,200 --> 01:11:38,880
And I think that's really good 
because then every subsequent 

1242
01:11:38,880 --> 01:11:43,280
play of Ark Nova, I've gone, Oh 
yeah, what was it that I made 

1243
01:11:43,280 --> 01:11:45,400
that mistake on? 
Oh, I'm going to try something 

1244
01:11:45,400 --> 01:11:47,360
different this time. 
But if you never, if you never 

1245
01:11:47,360 --> 01:11:51,200
make any mistakes, it's like 
learning, you know, in school, 

1246
01:11:51,200 --> 01:11:53,480
we we say if you never make any 
mistakes, you're not actually 

1247
01:11:53,480 --> 01:11:56,640
learning because you've done it 
right all the time, you know. 

1248
01:11:56,640 --> 01:12:01,280
So I think a good teacher sort 
of sets up the stool and then 

1249
01:12:01,280 --> 01:12:04,120
says, have a go, have a play 
with it, see what happens. 

1250
01:12:04,120 --> 01:12:06,920
It's not, might not go right. 
Yeah, exactly. 

1251
01:12:07,800 --> 01:12:10,320
Preach. 
Preach, Becky, Preach. 

1252
01:12:13,160 --> 01:12:13,960
You're not. 
You're not. 

1253
01:12:13,960 --> 01:12:18,200
Wrong at all. 
I also think that teaching a 

1254
01:12:18,200 --> 01:12:25,360
game is not the same as 
mastering a game, right? 

1255
01:12:25,800 --> 01:12:33,960
Yeah, executing, identifying and
executing a strategy that wins 

1256
01:12:34,880 --> 01:12:38,720
does not necessarily mean that 
you can communicate that clearly

1257
01:12:38,720 --> 01:12:44,160
and concisely to other people. 
Yeah, yeah, definitely. 

1258
01:12:44,720 --> 01:12:51,560
I would agree with that, yeah. 
Has it linked to strategies 

1259
01:12:51,560 --> 01:12:55,000
within games as well? 
Like teaching the strategies in 

1260
01:12:55,000 --> 01:12:59,600
games is kind of like. 
It's it's too much for. 

1261
01:13:00,200 --> 01:13:03,560
Learning a game, you can't teach
a strategy and be like, this is 

1262
01:13:03,560 --> 01:13:05,360
how this is the best way to do 
things. 

1263
01:13:05,360 --> 01:13:07,680
It kind of effects, I think the 
strategy comes. 

1264
01:13:07,680 --> 01:13:10,840
Later, I mean, you've done an 
episode on, well, what was it 

1265
01:13:10,840 --> 01:13:12,240
called? 
What was that fancy word? 

1266
01:13:12,480 --> 01:13:15,160
Was that emergent? 
Emergent. 

1267
01:13:15,960 --> 01:13:19,400
Was that word. 
Emergent qualities, It was the 

1268
01:13:19,400 --> 01:13:24,520
emerging qualities in board 
games where strategies emerge 

1269
01:13:24,920 --> 01:13:28,760
after multiple plays, right? 
But I think that's. 

1270
01:13:28,760 --> 01:13:31,560
Different to the teaching like 
the teaching is you're just 

1271
01:13:31,560 --> 01:13:36,520
introducing a game that you know
people don't know a new to them 

1272
01:13:36,520 --> 01:13:41,560
game and you're trying to 
essentially sell it and let them

1273
01:13:41,560 --> 01:13:44,360
have an enjoyable experience so 
they go back to it so that then 

1274
01:13:44,360 --> 01:13:47,440
they can learn for themselves 
the emergence strategies. 

1275
01:13:47,440 --> 01:13:48,720
Yeah, exactly that. 
So I. 

1276
01:13:48,720 --> 01:13:50,760
Think if people concentrate on 
when they're trying to teach 

1277
01:13:50,760 --> 01:13:53,440
games, they're also trying to 
teach people how to win the game

1278
01:13:54,360 --> 01:13:57,240
rather than just teaching the 
the. 

1279
01:13:57,240 --> 01:13:58,800
End goal is obviously. 
Ideal. 

1280
01:13:58,800 --> 01:14:00,960
You need to know the end goal of
what you're, what you're trying 

1281
01:14:00,960 --> 01:14:03,720
to do and what how to win. 
But how. 

1282
01:14:04,280 --> 01:14:07,280
You need to know how you can 
win, but you don't need to know 

1283
01:14:07,280 --> 01:14:11,800
how you can win that. 
Makes sense, right? 

1284
01:14:12,200 --> 01:14:14,320
How you can you need to know how
the. 

1285
01:14:14,680 --> 01:14:15,320
End. 
You know to know. 

1286
01:14:15,400 --> 01:14:17,120
The objective. 
But you don't need to know how 

1287
01:14:17,120 --> 01:14:18,640
to win. 
Yeah, on the way. 

1288
01:14:19,360 --> 01:14:21,280
Yes. 
You just need to play the game 

1289
01:14:21,280 --> 01:14:23,160
and. 
Get a decent we can't all be 

1290
01:14:23,160 --> 01:14:23,840
Mecca. 
Dragon. 

1291
01:14:24,320 --> 01:14:25,640
No, no, we. 
Can't. 

1292
01:14:25,640 --> 01:14:32,280
So how do you, how do you handle
or approach when you're teaching

1293
01:14:32,280 --> 01:14:37,960
a game to a player or players 
who after you've taught it, they

1294
01:14:38,120 --> 01:14:43,200
are hyper focused on trying to 
come up with the best strategy 

1295
01:14:43,200 --> 01:14:45,240
to win? 
It's their first time playing. 

1296
01:14:45,520 --> 01:14:48,160
You just did a teach 5 minutes 
ago, right? 

1297
01:14:48,640 --> 01:14:51,080
You want them to enjoy the game.
That's what we've been talking 

1298
01:14:51,080 --> 01:14:53,800
about, right? 
Theme helps teacher game theme 

1299
01:14:53,800 --> 01:14:56,480
is all about him being immersive
and enjoying the game. 

1300
01:14:56,840 --> 01:14:59,000
But what do you do when they're 
like, I'm trying to figure out 

1301
01:14:59,400 --> 01:15:02,880
based on what you just told me 
how I can win this game or get 

1302
01:15:02,880 --> 01:15:06,600
the most points out of this 
turn, get their head out of the 

1303
01:15:06,600 --> 01:15:08,600
mechanics and back into the 
enjoyment. 

1304
01:15:08,920 --> 01:15:11,600
How do you handle that? 
Well, you couldn't. 

1305
01:15:11,600 --> 01:15:13,760
Potentially. 
Think. 

1306
01:15:13,920 --> 01:15:16,960
If if the. 
Game is entwined in the theme, 

1307
01:15:17,400 --> 01:15:22,320
as it should be. 
If you think thematically, that 

1308
01:15:22,320 --> 01:15:26,320
should be the strategy to give 
you the most points out of it. 

1309
01:15:26,920 --> 01:15:29,320
Technically because. 
If you're looking. 

1310
01:15:29,320 --> 01:15:33,680
At a distilled, for example. 
You're you're you're looking at 

1311
01:15:33,680 --> 01:15:36,680
the theme. 
So your tactics is like, OK, I 

1312
01:15:36,680 --> 01:15:40,000
want to make I'm going to today 
we're going to brew gin. 

1313
01:15:40,280 --> 01:15:42,520
How do we brew gin? 
We need fruit sugar. 

1314
01:15:42,520 --> 01:15:43,680
We need this, that and the 
other. 

1315
01:15:43,680 --> 01:15:45,280
OK, this is how we're going to 
brew gin. 

1316
01:15:45,280 --> 01:15:48,040
We're going to get the things 
that we need to specifically do 

1317
01:15:48,040 --> 01:15:50,360
the thing. 
So that's how that's how you get

1318
01:15:50,360 --> 01:15:53,400
the most points out of this. 
I I also think. 

1319
01:15:53,400 --> 01:15:56,680
That I would do what I do with 
people who have analysis process

1320
01:15:56,680 --> 01:16:00,160
and take my turn extra quickly 
so they realise that they need. 

1321
01:16:04,760 --> 01:16:06,560
I do that and. 
It doesn't work. 

1322
01:16:08,000 --> 01:16:09,280
Because inevitably, what 
happens? 

1323
01:16:09,280 --> 01:16:13,640
Is the player takes so long, 
I've been like, OK, I'm going to

1324
01:16:13,640 --> 01:16:16,240
do this. 
And then something happens, the 

1325
01:16:16,240 --> 01:16:18,000
board changes like OK, well I'm 
going to do this. 

1326
01:16:18,440 --> 01:16:22,640
And so by the time it gets to my
turn, I'm like, I'm done, yeah. 

1327
01:16:23,360 --> 01:16:25,680
Because you took so long. 
And then we're back to you. 

1328
01:16:25,680 --> 01:16:28,200
That's the other thing in 
teaching. 

1329
01:16:28,240 --> 01:16:31,320
Like there's no point. 
Saying this is the. 

1330
01:16:31,320 --> 01:16:34,720
Best thing because the board 
state might completely change by

1331
01:16:34,720 --> 01:16:37,600
the time it gets back round to 
you so I can give you a strategy

1332
01:16:37,600 --> 01:16:40,800
that will work right this second
but when it comes back round to 

1333
01:16:40,800 --> 01:16:44,800
you, those resources might be 
gone that space might be taken 

1334
01:16:44,800 --> 01:16:48,120
that card might have been picked
up already something else might 

1335
01:16:48,120 --> 01:16:50,160
have been played. 
You might be out of the game 

1336
01:16:50,920 --> 01:16:52,240
Echo Dragon might have come 
along. 

1337
01:16:53,760 --> 01:16:55,600
I don't think we. 
Have many friends who have 

1338
01:16:55,600 --> 01:16:57,840
analysis paralysis. 
So I think we're in a quite a 

1339
01:16:57,840 --> 01:17:01,840
lucky position that when we 
teach new games, you know, 

1340
01:17:01,840 --> 01:17:05,320
generally we know each other 
well enough to know how long our

1341
01:17:05,320 --> 01:17:07,800
terms should take. 
I think we have friends. 

1342
01:17:07,800 --> 01:17:13,360
That math out stuff and they do 
go, OK, so this is the most 

1343
01:17:13,360 --> 01:17:17,600
optimum use of my SO friend of 
both podcasts. 

1344
01:17:17,600 --> 01:17:20,440
Whether it's episode 40 or 107, 
who knows? 

1345
01:17:20,440 --> 01:17:24,720
No one knows John from Try Win 
Games. 

1346
01:17:26,160 --> 01:17:28,840
He tried fromage. 
I'm a big fan of Fromage. 

1347
01:17:28,840 --> 01:17:31,040
I think it's perfect. 
So are we. 

1348
01:17:31,280 --> 01:17:34,840
Light. 
Like mid to light after work 

1349
01:17:34,840 --> 01:17:36,600
worker placement game. 
You want something that's a bit 

1350
01:17:36,600 --> 01:17:39,920
crunchy to play, but it doesn't 
take 100 years. 

1351
01:17:39,920 --> 01:17:45,920
It's like 45 minutes and done. 
John messaged me that he enjoyed

1352
01:17:45,920 --> 01:17:50,480
it, but he worked out and he 
sent me the maximum points you 

1353
01:17:50,480 --> 01:17:52,440
could score each turn, blah, 
blah, blah, blah blah, blah, 

1354
01:17:52,440 --> 01:17:55,640
blah, blah, blah. 
And he scienced out every step 

1355
01:17:55,640 --> 01:17:57,880
of how many points he could get.
And he was like, well, I I just 

1356
01:17:57,920 --> 01:18:01,120
didn't really enjoy it because 
this is exactly what what you 

1357
01:18:01,120 --> 01:18:03,600
can possibly do. 
This is this is exactly it. 

1358
01:18:04,040 --> 01:18:05,720
It was nice of thinking about 
the making. 

1359
01:18:05,760 --> 01:18:07,360
The cheese. 
No, he was like he was looking 

1360
01:18:07,400 --> 01:18:09,560
at winning the he was looking at
the exact points. 

1361
01:18:10,480 --> 01:18:11,280
Of how to do. 
Trying to be. 

1362
01:18:11,680 --> 01:18:13,720
The best so he. 
He scienced. 

1363
01:18:13,720 --> 01:18:18,360
It out and he and because of 
that he was like which he 

1364
01:18:18,360 --> 01:18:22,880
because he scienced it out, he 
decided to like he kind of 

1365
01:18:22,880 --> 01:18:25,120
spoiled the game like he spoiled
it Christmas for himself. 

1366
01:18:25,120 --> 01:18:26,360
But I think that is. 
What? 

1367
01:18:26,440 --> 01:18:29,280
No, but that is essentially why 
you don't like 7 Wonders Draw, 

1368
01:18:29,280 --> 01:18:31,320
because you found a strategy 
that would work. 

1369
01:18:31,480 --> 01:18:33,400
Because it's rubbish, no. 
You found a. 

1370
01:18:33,400 --> 01:18:36,880
Strategy that would work every 
time and then it was boring to 

1371
01:18:36,880 --> 01:18:39,680
you see I. 
Enjoyed it? 

1372
01:18:39,880 --> 01:18:43,920
Because I was still trying to 
find the emergent strategies or 

1373
01:18:43,920 --> 01:18:46,680
like, you know, what was going 
on in the game to win. 

1374
01:18:47,160 --> 01:18:48,920
And I think that's the 
difference, isn't it? 

1375
01:18:48,920 --> 01:18:54,240
I think it that slowed. 
Down my love of yeah so I think 

1376
01:18:54,240 --> 01:18:54,960
after. 
US is a. 

1377
01:18:54,960 --> 01:18:56,960
Perfect, perfect example of 
that. 

1378
01:18:57,440 --> 01:19:00,320
I love the theme of After us. 
I love Planet of the Apes, I 

1379
01:19:00,320 --> 01:19:04,200
love monkeys and I love apes and
I love planets. 

1380
01:19:04,240 --> 01:19:09,240
Anyway, I love Vincent de Tre 
artwork, so that ticks all the 

1381
01:19:09,240 --> 01:19:13,240
boxes immediately. 
And thematically, I get it. 

1382
01:19:13,480 --> 01:19:15,840
I've got this little tribe of 
monkeys and we need to get the 

1383
01:19:15,840 --> 01:19:18,040
big gorillas in to help, blah 
blah blah blah blah blah blah. 

1384
01:19:18,040 --> 01:19:22,560
But now I've found a strategy. 
I found a strategy to. 

1385
01:19:22,560 --> 01:19:26,240
That game that my tribe of 
monkeys is going out to do the 

1386
01:19:26,240 --> 01:19:28,040
same thing every single time I 
play it. 

1387
01:19:28,360 --> 01:19:29,720
But if you taught it, you 
wouldn't. 

1388
01:19:29,720 --> 01:19:32,000
Teach it like that, would you? 
No. 

1389
01:19:32,720 --> 01:19:38,080
No, because you would. 
Still want to win the truth? 

1390
01:19:38,080 --> 01:19:40,040
Comes out. 
No, I would. 

1391
01:19:40,480 --> 01:19:41,880
Because that would ruin it for 
somebody. 

1392
01:19:41,920 --> 01:19:43,960
No, you have to. 
You have to let them. 

1393
01:19:43,960 --> 01:19:46,080
Find those strategies. 
But the problem there is it's 

1394
01:19:46,080 --> 01:19:49,960
like I found a strategy that 
wins me the game 95% of the 

1395
01:19:49,960 --> 01:19:53,240
time. 80% of the time, maybe, 
but. 

1396
01:19:54,200 --> 01:19:57,080
Right. 
I think that goes back to Nick 

1397
01:19:57,080 --> 01:19:58,880
Bentley. 
He was our guest when we talked 

1398
01:19:58,880 --> 01:20:01,200
about immersion qualities. 
That's exactly what he's talking

1399
01:20:01,200 --> 01:20:03,720
about, is that so many of our 
hobbyists are like, oh, well, I 

1400
01:20:03,720 --> 01:20:06,560
found the strategy, so I'm done.
It's like, no. 

1401
01:20:07,160 --> 01:20:10,720
No, you haven't. 
You found one, but there's 

1402
01:20:10,720 --> 01:20:13,480
better. 
And the more you play the game, 

1403
01:20:13,480 --> 01:20:17,240
the more you realize the 
different strategies, and it 

1404
01:20:17,240 --> 01:20:20,800
makes a game fresh each time you
play it. 

1405
01:20:22,320 --> 01:20:25,080
But yeah, I get that too. 
There are, but then there's some

1406
01:20:25,080 --> 01:20:29,880
games that are designed. 
It's a flaw in the game that has

1407
01:20:30,240 --> 01:20:34,360
a mathematical minimum and 
maximum, right? 

1408
01:20:35,280 --> 01:20:38,640
And it's possible. 
That John figured it out for 

1409
01:20:38,640 --> 01:20:41,080
fromage, I'm still going to like
it. 

1410
01:20:41,320 --> 01:20:44,280
Yeah, I've never been up there. 
Meanwhile, meanwhile, I'm. 

1411
01:20:44,280 --> 01:20:48,520
Writing in my book. 
Note to self, don't play fromage

1412
01:20:49,240 --> 01:20:50,880
with try. 
Win. 

1413
01:20:50,880 --> 01:20:53,880
Games. 
I love you, John. 

1414
01:20:53,880 --> 01:20:55,840
I do. 
I know you're going to listen 

1415
01:20:55,960 --> 01:21:02,960
and but we're not playing 
fromage well, I definitely. 

1416
01:21:02,960 --> 01:21:04,880
Want to play it with more 
players so maybe we should like 

1417
01:21:04,920 --> 01:21:10,320
BGA him and make him play from 
online so I have. 

1418
01:21:10,320 --> 01:21:12,640
A quick question, quick story 
about Fromage. 

1419
01:21:13,000 --> 01:21:16,480
I played with a good friend of 
ours here in the US, Michiana 

1420
01:21:16,480 --> 01:21:19,320
Board Gamery. 
She's like, hey, I just got a a 

1421
01:21:19,320 --> 01:21:22,000
physical copy of Fromage. 
I want to play it. 

1422
01:21:22,240 --> 01:21:23,520
Are you interested? 
Cool. 

1423
01:21:23,720 --> 01:21:27,040
So I played it on BGA. 
I didn't know what I was doing. 

1424
01:21:27,880 --> 01:21:31,200
I was like why is the board 
spinning? 

1425
01:21:32,160 --> 01:21:33,240
What? 
I'm just. 

1426
01:21:33,240 --> 01:21:38,440
Clicking on stuff BGA for me. 
Here's about learning and 

1427
01:21:38,440 --> 01:21:44,120
teaching. 
BGA for me is not a good tool to

1428
01:21:44,120 --> 01:21:46,960
learn a game. 
No, I had this on my list. 

1429
01:21:47,080 --> 01:21:50,720
I was like, oh, OK, great. 
So, so many. 

1430
01:21:50,720 --> 01:21:54,840
Times we've been really excited 
about a game and it's usually 

1431
01:21:54,840 --> 01:21:58,040
with games with Beanie in my 
shelf life most of the time. 

1432
01:21:58,400 --> 01:22:01,280
And we will be like, oh, you 
must play this game. 

1433
01:22:02,000 --> 01:22:05,120
One one of the examples is lost 
for in Savannah. 

1434
01:22:05,160 --> 01:22:07,320
We love that game and it is on 
BGA. 

1435
01:22:09,000 --> 01:22:13,800
We like really put Susie off 
because we played that on BGA 

1436
01:22:13,800 --> 01:22:17,360
and it was way too complicated. 
Like and also we taught them 

1437
01:22:17,360 --> 01:22:22,280
Survivor escape Atlantis and it 
was in beta and it was so slow 

1438
01:22:22,280 --> 01:22:24,080
to set up and then take your 
turns. 

1439
01:22:24,080 --> 01:22:28,560
Like it really put them off. 
I think it's just it's boring on

1440
01:22:28,600 --> 01:22:29,480
online. 
It's just. 

1441
01:22:29,480 --> 01:22:33,040
There's nothing you can. 
It's just I definitely think 

1442
01:22:33,040 --> 01:22:36,600
that. 
Teaching games on BDA is has a. 

1443
01:22:36,760 --> 01:22:40,240
Lot of. 
Pitfalls like it's, it's not 

1444
01:22:40,240 --> 01:22:45,040
ideal for teaching a newbie a 
game and letting them experience

1445
01:22:45,040 --> 01:22:47,320
it. 
You know, I think I don't. 

1446
01:22:47,320 --> 01:22:49,840
I really. 
Don't think that like BGA is not

1447
01:22:49,840 --> 01:22:52,960
a try before you buy service. 
But what is a try before you buy

1448
01:22:53,120 --> 01:22:58,200
service is rent shuffle and roll
and you can use code GI TG50. 

1449
01:22:59,440 --> 01:23:00,840
Off your. 
First month. 

1450
01:23:02,640 --> 01:23:08,800
That's GI. 
TG50 Wow, 50% off your first 

1451
01:23:08,800 --> 01:23:12,560
month at rent, shuffle and roll.
Yeah, right. 

1452
01:23:12,600 --> 01:23:15,480
So. 
PJ your board game menu? 

1453
01:23:15,920 --> 01:23:18,200
Yep. 
Three games. 

1454
01:23:18,600 --> 01:23:23,240
That you would bring out and 
teach to, you know, newbies or 

1455
01:23:23,240 --> 01:23:25,440
people who haven't played those 
games before. 

1456
01:23:25,440 --> 01:23:31,040
Watch watch picking so. 
For the appetizer, the appetizer

1457
01:23:31,400 --> 01:23:35,160
is pot Squara. 
What's that? 

1458
01:23:35,400 --> 01:23:39,560
Yeah, Pat. 
Squara So it's a game that I 

1459
01:23:39,560 --> 01:23:41,960
discovered at Gencon. 
It's a it's a card game. 

1460
01:23:42,920 --> 01:23:48,320
It's a small box game where the 
theme helps me to teach it you. 

1461
01:23:48,320 --> 01:23:52,440
Are. 
In Mexico, preparing for the Day

1462
01:23:52,440 --> 01:23:56,880
of the Dead Dios de Los Muertos.
And. 

1463
01:23:56,920 --> 01:23:59,920
So you're preparing your altar. 
So one of the things in their 

1464
01:23:59,920 --> 01:24:04,400
culture is you build, you build 
an altar in your home and you 

1465
01:24:04,400 --> 01:24:08,320
place pictures of your deceased 
family members and you bake 

1466
01:24:08,320 --> 01:24:14,600
breads and fruits and other 
little paper mache or ceramic 

1467
01:24:14,600 --> 01:24:18,640
skulls and things that you would
put on this altar for that day. 

1468
01:24:18,920 --> 01:24:23,480
A way to keep their memory alive
and to help them pass into the 

1469
01:24:23,480 --> 01:24:26,760
afterlife, right? 
And you do that by you have a 

1470
01:24:26,760 --> 01:24:29,840
little meeple and you move 
around the market and you're 

1471
01:24:30,080 --> 01:24:31,920
buying cards. 
Buying. 

1472
01:24:31,920 --> 01:24:35,120
You're really just trading out 
cards because you have a cards 

1473
01:24:35,120 --> 01:24:38,440
in your hand and you build like 
a little, your altar is like a 

1474
01:24:38,440 --> 01:24:42,520
pyramid because like 4 cards, 
three cards on top of that and 

1475
01:24:42,520 --> 01:24:50,880
two cards for a total of 7610. 
What is that 9, four and three? 

1476
01:24:50,880 --> 01:24:54,760
7 + 2 is yeah, OK, 9 cards. 
And so you're building up the 

1477
01:24:54,760 --> 01:24:59,000
solely and and you score points 
based on the number of certain 

1478
01:24:59,000 --> 01:25:01,800
icons on the 1st row, the second
row in the top row. 

1479
01:25:02,320 --> 01:25:07,280
And when you explain that, it's 
like you're exploring this 

1480
01:25:07,600 --> 01:25:10,840
significant cultural moment, 
right? 

1481
01:25:11,320 --> 01:25:14,240
And it's a simple card game that
really doesn't take long. 

1482
01:25:14,440 --> 01:25:16,920
But I'm able to explain why 
you're doing this. 

1483
01:25:17,200 --> 01:25:19,720
And that's the appetizer. 
That would be the first game I 

1484
01:25:19,720 --> 01:25:21,440
bring out. 
It's amazing. 

1485
01:25:21,640 --> 01:25:23,320
You got to check out. 
It's also beautiful. 

1486
01:25:23,480 --> 01:25:29,960
It's very colorful, much like 
the altars in Dia de Los 

1487
01:25:29,960 --> 01:25:33,160
Muertos. 
So I apologize to our Spanish 

1488
01:25:33,160 --> 01:25:36,520
speaking listeners who are 
offended by my accent. 

1489
01:25:39,640 --> 01:25:42,080
So what's your main course? 
I think you know what my. 

1490
01:25:42,080 --> 01:25:47,400
Main course is and that's going 
to be steam up. 

1491
01:25:48,920 --> 01:25:50,360
You thought you. 
Thought I was. 

1492
01:25:50,360 --> 01:25:51,720
Going to say obsession, didn't 
you? 

1493
01:25:52,240 --> 01:25:54,160
But we talked about it and it 
was going to be. 

1494
01:25:54,160 --> 01:26:00,160
But Steam up's another good one.
So steam up by by hopping out of

1495
01:26:00,160 --> 01:26:04,080
games, right? 
You're you're eating dim sum out

1496
01:26:04,080 --> 01:26:07,320
of bamboo steam buns. 
And part of that is it's a 

1497
01:26:07,320 --> 01:26:10,520
shared experience. 
You're rotating the table to be 

1498
01:26:10,520 --> 01:26:15,600
that little conveyor belt of the
bamboo steam buns on top of each

1499
01:26:15,600 --> 01:26:17,640
other. 
And inside are different types 

1500
01:26:18,000 --> 01:26:22,680
of dim sum items. 
It's a little asymmetrical 

1501
01:26:22,680 --> 01:26:24,760
because you have a player board 
and you're going to put them on 

1502
01:26:24,760 --> 01:26:25,960
there. 
You're trying to collect them. 

1503
01:26:26,160 --> 01:26:28,000
So it's a little bit of set 
collection. 

1504
01:26:28,200 --> 01:26:32,520
So it's a great way to explain a
mechanic set collection to a new

1505
01:26:32,640 --> 01:26:35,200
new player. 
But that theme is relevant. 

1506
01:26:35,240 --> 01:26:39,120
You're at a restaurant eating 
dim sum and your particular 

1507
01:26:39,120 --> 01:26:43,760
character enjoys this item over 
another or. 

1508
01:26:44,120 --> 01:26:47,120
I think my favorite one is the 
grandpa. 

1509
01:26:47,120 --> 01:26:50,120
I think he's a bull, but he's 
like, he's like the grandfather 

1510
01:26:50,440 --> 01:26:55,160
and in the game you can only 
take from the quadrant in front 

1511
01:26:55,160 --> 01:26:56,720
of you. 
He can take from anywhere 

1512
01:26:56,720 --> 01:26:59,760
because he's granddad. 
So he reach across the table and

1513
01:27:00,280 --> 01:27:01,960
get what he wants to. 
Eat right. 

1514
01:27:02,640 --> 01:27:05,480
And that theme is really tied 
into the mechanics of the game, 

1515
01:27:05,720 --> 01:27:09,480
and so it helps me to teach it's
a little bit bigger of a game. 

1516
01:27:09,720 --> 01:27:13,280
The first player marker is a 
soft, squishy bow. 

1517
01:27:13,280 --> 01:27:17,680
Bung Epic guys, Epic that is 
Steam up. 

1518
01:27:17,880 --> 01:27:22,560
So Steam up is my entree and 
then what you're finishing? 

1519
01:27:22,560 --> 01:27:28,040
The night with so I'm going. 
To finish the night with first 

1520
01:27:28,160 --> 01:27:31,640
in flight. 
Oh yeah. 

1521
01:27:32,160 --> 01:27:33,840
This. 
Game is, is really good. 

1522
01:27:34,240 --> 01:27:41,680
You are one of the first 
designers of aircraft in Kitty 

1523
01:27:41,680 --> 01:27:46,720
Hawk, NC here in the US And so 
you're moving around the board. 

1524
01:27:46,720 --> 01:27:49,840
And So what you're doing, you're
you, you have the frame of an 

1525
01:27:49,840 --> 01:27:54,920
aircraft already built. 
You go to take actions if you 

1526
01:27:54,920 --> 01:27:58,360
can, because if a worker's 
there, obviously this is a great

1527
01:27:58,360 --> 01:28:02,120
way to explain worker placement 
to a new member of the hobby as 

1528
01:28:02,120 --> 01:28:04,080
well. 
But that theme is still tied 

1529
01:28:04,080 --> 01:28:09,320
into it. 
You need upgrades to make your 

1530
01:28:09,320 --> 01:28:12,840
aircraft better. 
You need patrons who are going 

1531
01:28:12,840 --> 01:28:15,200
to fund you so you can make a 
better aircraft. 

1532
01:28:15,480 --> 01:28:18,800
You also need practice so you 
can learn stunts that will 

1533
01:28:18,800 --> 01:28:21,680
enhance your flight. 
And then you land on the flight 

1534
01:28:21,680 --> 01:28:26,040
zone and it's push your luck. 
Flip the cards to see how far 

1535
01:28:26,040 --> 01:28:29,880
along you go, right? 
And if you get a flaw, a major 

1536
01:28:29,880 --> 01:28:33,560
flaw, or you crash, you put 
those in your garage or your 

1537
01:28:33,560 --> 01:28:37,280
player mat in front of you. 
You can repair those later, put 

1538
01:28:37,280 --> 01:28:41,560
those cards in the box and pull 
out a minor flaw, right? 

1539
01:28:41,560 --> 01:28:43,680
Because you've learned you've 
fixed that. 

1540
01:28:43,880 --> 01:28:44,720
But it's. 
Still. 

1541
01:28:44,720 --> 01:28:48,200
Problematic, right? 
It's just it's a beautiful game 

1542
01:28:48,200 --> 01:28:52,400
so you can teach the mechanics 
of push your luck and minor 

1543
01:28:52,400 --> 01:28:56,840
worker placement, but the theme 
is so tied in and you're moving 

1544
01:28:56,840 --> 01:29:00,120
across the board to indicate 
your flight and like, oh, look, 

1545
01:29:00,120 --> 01:29:01,640
I went further than you this 
round. 

1546
01:29:01,800 --> 01:29:05,040
You got to get to 40 to win the 
game, right? 

1547
01:29:05,040 --> 01:29:09,360
It's just, yeah, that's so 
that's my menu of board games 

1548
01:29:09,640 --> 01:29:15,320
where themes help me to teach to
the people at the table who have

1549
01:29:15,320 --> 01:29:17,440
never been, who've never played 
this games before. 

1550
01:29:18,400 --> 01:29:20,680
Did you ever? 
Yeah, sure. 

1551
01:29:21,160 --> 01:29:23,200
Fine, I haven't. 
Asked. 

1552
01:29:24,000 --> 01:29:25,040
Me. 
Because I haven't. 

1553
01:29:25,160 --> 01:29:27,560
Oh well, you've got. 
Well, you're you're up. 

1554
01:29:27,600 --> 01:29:31,640
Last, so you better get ready. 
I think. 

1555
01:29:31,720 --> 01:29:36,760
My starter for teaching using 
theme would actually be Ouch. 

1556
01:29:37,440 --> 01:29:40,520
We mentioned it before, it's 
just you're trying to pick 

1557
01:29:40,520 --> 01:29:43,440
flowers off of a cactus and you 
don't want to get stung. 

1558
01:29:43,680 --> 01:29:46,080
That's the theme. 
And it's literally you're trying

1559
01:29:46,080 --> 01:29:49,360
to pick from the side of the 
card, the side of the cactus, 

1560
01:29:49,680 --> 01:29:51,880
and if you get caught, you get 
stung. 

1561
01:29:52,120 --> 01:29:55,200
It's a really easy way to 
explain a game. 

1562
01:29:56,600 --> 01:29:58,640
And then obviously you can 
explain scoring, whatever, but 

1563
01:29:58,640 --> 01:30:02,160
that's just whatever. 
But that's theme of a nice light

1564
01:30:02,160 --> 01:30:05,560
starter game. 
My main course. 

1565
01:30:07,360 --> 01:30:12,800
Here we go. 
It's going to be Everdel because

1566
01:30:13,680 --> 01:30:16,720
thematically there's a cat 
there. 

1567
01:30:16,720 --> 01:30:19,120
We go. 
Ignore that podcast listeners. 

1568
01:30:19,320 --> 01:30:23,360
The cat decided to try and take 
out the laptop anyway, Everdel 

1569
01:30:23,800 --> 01:30:26,200
and I don't edit, so that's in 
the podcast anyway. 

1570
01:30:26,480 --> 01:30:33,120
Sorry, Gary. 
So Everdale is a worker 

1571
01:30:33,120 --> 01:30:37,320
placement game, but not only 
just like thematically that you 

1572
01:30:37,320 --> 01:30:40,240
can explain your these critters,
you're getting these resources 

1573
01:30:40,240 --> 01:30:44,720
to build houses, build things. 
You're hiring people to work in 

1574
01:30:44,720 --> 01:30:48,000
your hospitals and your post 
offices that you've just built 

1575
01:30:48,000 --> 01:30:49,160
and stuff that you've just 
built. 

1576
01:30:50,440 --> 01:30:53,600
You're also completely. 
Immersed because. 

1577
01:30:53,920 --> 01:30:57,400
It's a freaking great big tree 
on the board and a huge amount 

1578
01:30:57,400 --> 01:31:02,000
of beautiful components. 
And so the theme comes alive 

1579
01:31:02,000 --> 01:31:05,960
because of the production. 
And also it's just really easy 

1580
01:31:05,960 --> 01:31:10,960
to explain through theme theme 
what you're doing and why you're

1581
01:31:10,960 --> 01:31:13,640
doing it. 
And it just, it just makes 

1582
01:31:13,800 --> 01:31:16,680
sense. 
And the events are part of 

1583
01:31:16,920 --> 01:31:18,760
scoring. 
Having those events, you can be 

1584
01:31:18,760 --> 01:31:20,920
like, Oh yeah, because you've 
managed to get these people so 

1585
01:31:20,920 --> 01:31:23,640
you can have this party, you can
do this and that, so on and so 

1586
01:31:23,640 --> 01:31:26,200
forth. 
So Everdale is my main course 

1587
01:31:26,200 --> 01:31:33,080
and my final choice. 
The go home show, the pudding 

1588
01:31:33,080 --> 01:31:37,080
portion, the dessert, the. 
Whatever they call it. 

1589
01:31:37,280 --> 01:31:41,440
Cheese board is going to be 
wandering towers. 

1590
01:31:42,160 --> 01:31:43,480
Oh, that's a good. 
Choice. 

1591
01:31:43,680 --> 01:31:46,280
So, wandering towers. 
Essentially, there are two ways 

1592
01:31:46,280 --> 01:31:50,640
to kind of explain the theme. 
I also like I like the Harry 

1593
01:31:50,640 --> 01:31:53,960
Potter esque. 
You're racing to get to class 

1594
01:31:53,960 --> 01:31:56,640
and the stairs are moving, 
whereas they're not stairs in 

1595
01:31:56,640 --> 01:31:58,160
this game. 
Their towers are moving. 

1596
01:31:59,360 --> 01:32:02,920
And I like. 
To explain how to fill up your 

1597
01:32:02,920 --> 01:32:06,320
potions, you have to crush your 
other Wizards and use their 

1598
01:32:06,320 --> 01:32:10,920
blood to fill up the potions to 
win the game by getting everyone

1599
01:32:10,920 --> 01:32:15,680
to class with the blood of their
other Wizards. 

1600
01:32:15,840 --> 01:32:20,120
I'm not sure that's bang on 
theme, however. 

1601
01:32:21,880 --> 01:32:25,600
I'm I'm mostly there. 
And that's my yeah, that would 

1602
01:32:25,600 --> 01:32:28,200
be my menu. 
Three games that I enjoy. 

1603
01:32:32,040 --> 01:32:34,600
Things are happening on the on. 
The things are happening on the 

1604
01:32:34,640 --> 01:32:37,160
pod. 
Do you have yours? 

1605
01:32:37,560 --> 01:32:39,600
No, I only thought of two. 
OK, go on then. 

1606
01:32:40,200 --> 01:32:42,480
So we're not going to get a 
complete meal out of Becky. 

1607
01:32:43,520 --> 01:32:44,480
We're either going to miss out 
on. 

1608
01:32:44,480 --> 01:32:46,360
PUD we're we're going to play 
the. 

1609
01:32:46,600 --> 01:32:49,960
The main course multiple times. 
Oh, I know, I know. 

1610
01:32:50,520 --> 01:32:54,720
You know I know because, PJ, you
had a go, didn't you? 

1611
01:32:55,520 --> 01:33:00,040
And then I had my turn. 
And then, funnily enough, Becky.

1612
01:33:00,080 --> 01:33:01,800
Can't take. 
Turns and that's. 

1613
01:33:02,680 --> 01:33:03,560
How it? 
Should end. 

1614
01:33:05,600 --> 01:33:08,240
That was a great ending for the.
Episode, but no Give me your 

1615
01:33:08,240 --> 01:33:11,240
menu. 
Quote Express. 

1616
01:33:11,680 --> 01:33:14,000
Which I think is a really easy 
teach. 

1617
01:33:14,680 --> 01:33:19,600
The theme comes through, you're 
on the train trying to steal all

1618
01:33:19,600 --> 01:33:27,400
the money and the loots and 
avoid the And I think that's 

1619
01:33:28,120 --> 01:33:29,880
that. 
That was the first game where I 

1620
01:33:29,880 --> 01:33:32,440
thought, oh, board games do 
something different. 

1621
01:33:32,440 --> 01:33:38,600
And, and I like to get that 
across to new people and there's

1622
01:33:38,680 --> 01:33:40,600
no war. 
Yeah, no. 

1623
01:33:40,600 --> 01:33:41,920
Exactly. 
There's no board that's. 

1624
01:33:41,920 --> 01:33:44,360
Great. 
And then I think I would play. 

1625
01:33:44,360 --> 01:33:48,320
Two games of Distilled 2. 
Games because. 

1626
01:33:48,400 --> 01:33:50,640
I always play. 
Distilled and then really want 

1627
01:33:50,640 --> 01:33:54,120
to play another game of 
distilled because I, I realized,

1628
01:33:54,160 --> 01:33:56,400
Oh yeah, that's what I was 
supposed to be doing all along. 

1629
01:33:56,920 --> 01:34:01,320
Can we just redo? 
So that's what we're doing. 

1630
01:34:02,160 --> 01:34:03,560
Excellent. 
So. 

1631
01:34:03,560 --> 01:34:09,840
If Patterson Games is listening 
both these podcasts, Episode 40 

1632
01:34:10,240 --> 01:34:12,680
getting the games on air in 
episode one O 7 and Meeple and 

1633
01:34:12,680 --> 01:34:14,600
meeple. 
We're looking for sponsorship 

1634
01:34:14,800 --> 01:34:17,640
and we'll happily sponsor you 
and talk about Distilled all the

1635
01:34:17,640 --> 01:34:21,920
time. 
You know so. 

1636
01:34:21,920 --> 01:34:24,120
I want to say one of the 
interesting things you you tap, 

1637
01:34:24,160 --> 01:34:26,520
you tapped in it just now. 
So distilled is such a good 

1638
01:34:26,520 --> 01:34:27,600
game. 
You want to play it again. 

1639
01:34:28,400 --> 01:34:32,000
So we played men Nefer twice a 
geek way mini this weekend and 

1640
01:34:32,000 --> 01:34:33,960
of course we but we we won the 
copy. 

1641
01:34:33,960 --> 01:34:38,960
So we're driving home yesterday 
in the car and I'm. 

1642
01:34:38,960 --> 01:34:42,840
Thinking about. 
I'm thinking about actions I 

1643
01:34:42,840 --> 01:34:46,440
want to take the next time we 
play, right? 

1644
01:34:48,000 --> 01:34:51,040
So yeah. 
Also about theme being so 

1645
01:34:51,440 --> 01:34:54,600
immersive. 
So one of the things I wanted to

1646
01:34:54,600 --> 01:34:57,800
do, and we have not done it yet,
we're probably going to need 

1647
01:34:57,800 --> 01:35:00,640
more than two players. 
We learned that today because 

1648
01:35:00,640 --> 01:35:04,280
this morning we played men Never
again in preparation for this 

1649
01:35:04,640 --> 01:35:07,280
podcast. 
I wanted to get you have the 

1650
01:35:07,280 --> 01:35:11,240
Great Pyramid and then you have 
the three minor pyramids. 

1651
01:35:11,640 --> 01:35:15,280
We did not finish them all. 
That's hard work. 

1652
01:35:15,480 --> 01:35:19,640
And you run out of those build 
actions because you only get to 

1653
01:35:19,640 --> 01:35:24,120
them as you move across the you 
move your limestone piece along 

1654
01:35:24,120 --> 01:35:27,120
the track. 
And so you need help. 

1655
01:35:27,640 --> 01:35:30,120
I can't build the Great Pyramid 
by myself. 

1656
01:35:30,120 --> 01:35:31,640
There's not enough build 
actions. 

1657
01:35:32,240 --> 01:35:34,440
So y'all are going to have to 
come over and play so we can 

1658
01:35:34,440 --> 01:35:35,800
build these pyramids, I'm 
telling you. 

1659
01:35:37,720 --> 01:35:42,640
And you can get. 
Us over to PJ in sunny America 

1660
01:35:42,640 --> 01:35:48,280
just by you know, going to rent 
shovel and roll and. 

1661
01:35:49,240 --> 01:35:57,760
Then. 
Using Gitg 50, Yeah, 50% off 

1662
01:35:57,840 --> 01:35:58,800
and. 
And. 

1663
01:35:58,840 --> 01:36:01,760
We get a little kickback, so 
we're going to, we can leave the

1664
01:36:01,760 --> 01:36:04,120
lights on for a little bit 
longer, pay the electricity 

1665
01:36:04,120 --> 01:36:05,480
bills. 
We're never going to be. 

1666
01:36:05,800 --> 01:36:08,600
We can go see PJ. 
We can go see PJ. 

1667
01:36:10,240 --> 01:36:12,320
So yeah, where? 
Can they find us? 

1668
01:36:12,320 --> 01:36:16,240
Where can they find you? 
PJ, thank you for asking. 

1669
01:36:16,240 --> 01:36:19,960
Guys, please don't forget to 
like and subscribe to our 

1670
01:36:19,960 --> 01:36:25,000
channel on YouTube. 
We just hit 40 subscribers over 

1671
01:36:25,000 --> 01:36:29,160
the weekend, so that's great. 
So make sure you like and 

1672
01:36:29,160 --> 01:36:31,800
subscribe, subscribe. 
You can listen to us on Spotify 

1673
01:36:32,080 --> 01:36:35,360
and all and again on YouTube. 
We just launched that for 

1674
01:36:35,360 --> 01:36:39,040
episode 100. 
You can find us at Meeple to 

1675
01:36:39,040 --> 01:36:44,120
Meeple the number 2, not TO 
Meeple 2 Meeple on Instagram. 

1676
01:36:44,360 --> 01:36:47,120
I'm the Cajun gamer on 
Instagram. 

1677
01:36:47,480 --> 01:36:53,280
My cohost Gareth is board game 
Meeple on Instagram as well, and

1678
01:36:53,280 --> 01:36:56,520
he's really sorry he couldn't be
here today, but this was a fun 

1679
01:36:56,520 --> 01:37:00,360
conversation. 
So thank you so much And and 

1680
01:37:00,360 --> 01:37:02,520
where can we find you, Craig and
Becky? 

1681
01:37:03,280 --> 01:37:07,160
Well I am get. 
Into that's TO not the number 2 

1682
01:37:07,280 --> 01:37:13,120
get into games on Instagram and 
Becky is Mrs. under score get 

1683
01:37:13,120 --> 01:37:15,160
into games. 
I'll even speak for myself now. 

1684
01:37:18,400 --> 01:37:20,240
Thank you for tuning into. 
My podcast. 

1685
01:37:22,040 --> 01:37:23,360
You're welcome. 
Where can we? 

1686
01:37:23,360 --> 01:37:24,040
Find you. 
I don't. 

1687
01:37:24,880 --> 01:37:28,120
Know even know what my. 
Tagline is we can find Becky. 

1688
01:37:28,160 --> 01:37:31,280
Sproul searching at work most of
the time. 

1689
01:37:31,600 --> 01:37:34,600
We can find Becky online. 
At Shirts and Merch's Etsy 

1690
01:37:34,600 --> 01:37:36,560
store. 
Looking for fantastic shirts at 

1691
01:37:36,560 --> 01:37:38,920
games night and you too could 
look fantastic. 

1692
01:37:40,200 --> 01:37:43,200
Please leave us our five star 
rating, five star review on your

1693
01:37:43,200 --> 01:37:45,680
pod capture of choice, whether 
that's on the Meatball to 

1694
01:37:45,680 --> 01:37:50,760
Meatball podcast or on Get Into 
Games on Air. 

1695
01:37:50,760 --> 01:37:53,720
Almost forgot what our podcast 
was called. 

1696
01:37:53,880 --> 01:37:56,960
We are in episode 107. 
Maple to Maple are in episode 

1697
01:37:56,960 --> 01:38:00,920
40. 
Scratch. 

1698
01:38:00,960 --> 01:38:07,360
That rewind, try again. 
Thank you so much for listening 

1699
01:38:07,440 --> 01:38:10,400
and please make sure you are 
following PJ and Gareth and 

1700
01:38:10,400 --> 01:38:14,600
meeple to meeple on all of those
social networks and you're. 

1701
01:38:15,240 --> 01:38:19,440
Listening to Craig and Becky at 
Get Into Games on air. 

1702
01:38:19,800 --> 01:38:23,040
Not to be confused with Get Into
Games or misses. 

1703
01:38:23,080 --> 01:38:28,160
Get Into Games, yes. 
I'm confused with that. 

1704
01:38:28,240 --> 01:38:30,080
I don't mind. 
But yes, thank you so much. 

1705
01:38:30,560 --> 01:38:34,000
We've uploaded every episode 
onto YouTube as well, so every 

1706
01:38:34,000 --> 01:38:37,000
episode is available from 1:00 
to 40. 

1707
01:38:37,040 --> 01:38:39,800
This will be there once I make 
it public. 

1708
01:38:40,040 --> 01:38:42,840
Some reason it will come part 
private and I don't understand 

1709
01:38:43,200 --> 01:38:45,800
computers. 
It's people don't need to know 

1710
01:38:45,800 --> 01:38:47,000
science. 
They do. 

1711
01:38:47,000 --> 01:38:49,200
They do. 
Becky, this is important 

1712
01:38:49,200 --> 01:38:51,840
information that our listeners 
are dying for. 

1713
01:38:51,840 --> 01:38:54,760
They need the information. 
They love this information. 

1714
01:38:55,160 --> 01:38:57,560
This is the reason I'm just 
feeling sorry for Gareth. 

1715
01:38:57,560 --> 01:38:59,320
Listening to this one. 
No, he. 

1716
01:38:59,640 --> 01:39:05,160
He'll know that it's he'll know 
at hands with my editing skills.

1717
01:39:05,240 --> 01:39:07,360
That's right. 
Never again they'll. 

1718
01:39:07,560 --> 01:39:10,880
Do it again. 
Possibly the longest. 

1719
01:39:10,880 --> 01:39:12,760
Episode in Maple to Maple 
history. 

1720
01:39:13,360 --> 01:39:16,480
Well, Gareth. 
'S used to that right I mean his

1721
01:39:16,720 --> 01:39:19,440
his Maple Monday longest one on 
record was with me. 

1722
01:39:19,960 --> 01:39:24,160
This is what happens when 
meeples meet meeples and get 

1723
01:39:24,160 --> 01:39:29,120
into games on air. 
This is what happens. 

1724
01:39:29,720 --> 01:39:33,440
See get into. 
Games on air connecting podcasts

1725
01:39:33,440 --> 01:39:42,800
from both sides of the Atlantic.
Thanks so much and remember get 

1726
01:39:42,840 --> 01:39:49,560
into. 
PJ Why am I? 

1727
01:39:49,560 --> 01:39:54,120
Getting into PJ, I'm not. 
Going to. 

1728
01:39:54,880 --> 01:39:56,480
Get in. 
PJ. 

1729
01:39:56,600 --> 01:39:58,680
Well. 
So that was. 

1730
01:39:59,240 --> 01:40:00,680
After the last. 
Episode Virus. 

1731
01:40:00,680 --> 01:40:02,080
That's a different website. 
It's a. 

1732
01:40:02,200 --> 01:40:04,680
My box line I. 
Don't want to say anything now. 

1733
01:40:07,200 --> 01:40:11,120
Yeah. 
And into This is what happens 

1734
01:40:11,120 --> 01:40:14,360
when Unite players and 
podcasters around the world. 

1735
01:40:14,920 --> 01:40:17,320
Yeah, when are. 
We getting that battleship so we

1736
01:40:17,360 --> 01:40:20,080
can meet in the middle of the 
Atlantic and we can play board 

1737
01:40:20,080 --> 01:40:23,920
games Well, you know if. 
Meeble to Meeble could find some

1738
01:40:23,920 --> 01:40:29,920
really powerful sponsors like 
rent Shuffle and Roll and shirts

1739
01:40:29,920 --> 01:40:33,520
and merch and maybe even 
paverson games. 

1740
01:40:33,680 --> 01:40:38,160
We can afford that vessel where 
we can game in the Atlantic. 

1741
01:40:38,200 --> 01:40:41,200
Yeah, we have a patron. 
I haven't done anything with it,

1742
01:40:41,200 --> 01:40:42,840
but we have a patron account set
up. 

1743
01:40:43,600 --> 01:40:45,280
I want me and. 
PJ to be able to play. 

1744
01:40:45,280 --> 01:40:47,480
Games in the Atlantic and we can
live to do it. 

1745
01:40:48,040 --> 01:40:50,200
That's right, A. 
Couple of million. 

1746
01:40:52,160 --> 01:40:55,120
On Patron. 
Why are you doing the cut and 

1747
01:40:55,120 --> 01:40:56,040
throat? 
Symbol. 

1748
01:40:56,200 --> 01:40:57,240
It's really. 
Rude. 

1749
01:40:57,240 --> 01:40:58,840
That's why you want me to wrap. 
Up the. 

1750
01:40:58,840 --> 01:41:01,320
Podcast or something, we're 
going to wrap it up. 

1751
01:41:01,320 --> 01:41:02,120
We're going to. 
Wrap it up. 

1752
01:41:02,120 --> 01:41:05,760
Just wrap it up if you have got 
to this part. 

1753
01:41:05,880 --> 01:41:10,680
Of the podcast you need to leave
the comment meatball to games on

1754
01:41:10,680 --> 01:41:16,040
air in our comments and we love 
you people who get to the very 

1755
01:41:16,040 --> 01:41:20,400
end of this podcast we do thank 
you so much for listening and 

1756
01:41:20,400 --> 01:41:23,520
remember too we're going to do 
it properly now get into. 

1757
01:41:25,640 --> 01:41:29,040
Meatball to meatball. 
What I. 

1758
01:41:29,840 --> 01:41:31,240
Don't know. 
Yeah, it does. 

1759
01:41:31,640 --> 01:41:32,480
It doesn't. 
Work. 

1760
01:41:32,720 --> 01:41:35,560
It doesn't work when we're all 
together, everything, nothing, 

1761
01:41:35,880 --> 01:41:37,880
you know, but. 3 is the perfect 
number, right? 

1762
01:41:38,280 --> 01:41:39,720
3 is the perfect. 
Number. 

1763
01:41:40,720 --> 01:41:42,880
It's perfect. 
Cool. 

1764
01:41:42,880 --> 01:41:44,040
That's right. 
Thanks. 

1765
01:41:44,040 --> 01:41:47,600
For listening, Yeah, everyone, 
everyone's doing the cutthroat 

1766
01:41:47,600 --> 01:41:49,160
thing to me, so I better press 
stop now, all right? 

1767
01:41:49,280 --> 01:41:51,560
So sorry, lads. 
Have fun. 

1768
01:41:53,400 --> 01:41:56,480
Thanks everyone for listening. 
Please subscribe and as always, 

1769
01:41:56,480 --> 01:42:00,440
we'd love to hear your thoughts 
and ideas, so make sure to leave

1770
01:42:00,440 --> 01:42:04,640
those in the comments and don't 
forget you can also chat with us

1771
01:42:04,640 --> 01:42:07,320
both on Instagram at Meeple to 
Meeple.

